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-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--platform/android/display_server_android.cpp7
-rw-r--r--platform/android/display_server_android.h1
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java14
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java3
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java6
-rw-r--r--platform/android/java_godot_io_wrapper.cpp11
-rw-r--r--platform/android/java_godot_io_wrapper.h2
8 files changed, 44 insertions, 2 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 66bbb79de8..461f640578 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -1365,7 +1365,7 @@ String EditorSettings::get_editor_layouts_config() const {
}
float EditorSettings::get_auto_display_scale() const {
-#ifdef OSX_ENABLED
+#if defined(OSX_ENABLED) || defined(ANDROID_ENABLED)
return DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index a7a8801bdc..4ac4ac03c0 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -161,6 +161,13 @@ int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
return godot_io_java->get_screen_dpi();
}
+float DisplayServerAndroid::screen_get_scale(int p_screen) const {
+ GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
+ ERR_FAIL_COND_V(!godot_io_java, 1.0f);
+
+ return godot_io_java->get_scaled_density();
+}
+
float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
if (!godot_io_java) {
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index 23077a6529..1d268bbcfd 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -106,6 +106,7 @@ public:
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java
index b3a340cc64..8a6bf88267 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java
@@ -107,4 +107,18 @@ public class GodotEditor extends FullScreenGodotApp {
Intent newInstance = new Intent(this, targetClass).putExtra(COMMAND_LINE_PARAMS, args);
startActivity(newInstance);
}
+
+ @Override
+ public void setRequestedOrientation(int requestedOrientation) {
+ if (!overrideOrientationRequest()) {
+ super.setRequestedOrientation(requestedOrientation);
+ }
+ }
+
+ /**
+ * The Godot Android Editor sets its own orientation via its AndroidManifest
+ */
+ protected boolean overrideOrientationRequest() {
+ return true;
+ }
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java
index 5a0be391cf..12766775a8 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java
@@ -34,4 +34,7 @@ package org.godotengine.editor;
* Drives the 'run project' window of the Godot Editor.
*/
public class GodotGame extends GodotEditor {
+ protected boolean overrideOrientationRequest() {
+ return false;
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index b151e7eec1..e8e292df5d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -222,10 +222,14 @@ public class GodotIO {
}
public int getScreenDPI() {
- DisplayMetrics metrics = activity.getApplicationContext().getResources().getDisplayMetrics();
+ DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
return (int)(metrics.density * 160f);
}
+ public float getScaledDensity() {
+ return activity.getResources().getDisplayMetrics().scaledDensity;
+ }
+
public double getScreenRefreshRate(double fallback) {
Display display = activity.getWindowManager().getDefaultDisplay();
if (display != null) {
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index d6e3ad90b1..5b21e696c3 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -54,6 +54,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
+ _get_scaled_density = p_env->GetMethodID(cls, "getScaledDensity", "()F");
_get_screen_refresh_rate = p_env->GetMethodID(cls, "getScreenRefreshRate", "(D)D");
_screen_get_usable_rect = p_env->GetMethodID(cls, "screenGetUsableRect", "()[I"),
_get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
@@ -138,6 +139,16 @@ int GodotIOJavaWrapper::get_screen_dpi() {
}
}
+float GodotIOJavaWrapper::get_scaled_density() {
+ if (_get_scaled_density) {
+ JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, 1.0f);
+ return env->CallFloatMethod(godot_io_instance, _get_scaled_density);
+ } else {
+ return 1.0f;
+ }
+}
+
float GodotIOJavaWrapper::get_screen_refresh_rate(float fallback) {
if (_get_screen_refresh_rate) {
JNIEnv *env = get_jni_env();
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 38a2b710a9..08e3092afd 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -51,6 +51,7 @@ private:
jmethodID _get_locale = 0;
jmethodID _get_model = 0;
jmethodID _get_screen_DPI = 0;
+ jmethodID _get_scaled_density = 0;
jmethodID _get_screen_refresh_rate = 0;
jmethodID _screen_get_usable_rect = 0;
jmethodID _get_unique_id = 0;
@@ -72,6 +73,7 @@ public:
String get_locale();
String get_model();
int get_screen_dpi();
+ float get_scaled_density();
float get_screen_refresh_rate(float fallback);
void screen_get_usable_rect(int (&p_rect_xywh)[4]);
String get_unique_id();