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-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index a8cf5b46e1..dd61e13ae6 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -1529,13 +1529,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
shape_anchor.y *= (size.y + spacing);
}
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
+ Transform2D xform = workspace->get_transform();
shape_anchor += current_tile_region.position;
if (tools[TOOL_SELECT]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
for (int i = 0; i < current_shape.size(); i++) {
- if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) {
+ const real_t distance = xform.xform(current_shape[i]).distance_to(xform.xform(mb->get_position()));
+ if (distance < grab_threshold) {
dragging_point = i;
workspace->update();
return;
@@ -1634,7 +1636,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
pos = snap_point(pos);
if (creating_shape) {
if (current_shape.size() > 0) {
- if ((pos - current_shape[0]).length_squared() <= grab_threshold) {
+ const real_t distance = xform.xform(current_shape[0]).distance_to(xform.xform(pos));
+ if (distance <= grab_threshold) {
if (current_shape.size() > 2) {
close_shape(shape_anchor);
workspace->update();
@@ -1685,7 +1688,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
} else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (creating_shape) {
- if ((current_shape[0] - current_shape[1]).length_squared() <= grab_threshold) {
+ const real_t distance = xform.xform(current_shape[0]).distance_to(xform.xform(current_shape[1]));
+ if (distance <= grab_threshold) {
current_shape.set(0, snap_point(shape_anchor));
current_shape.set(1, snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0)));
current_shape.set(2, snap_point(shape_anchor + current_tile_region.size));