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-rw-r--r--doc/classes/EditorScenePostImport.xml6
-rw-r--r--doc/classes/TileSet.xml1
-rw-r--r--drivers/gles3/shaders/scene.glsl51
-rw-r--r--editor/create_dialog.cpp3
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp19
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp5
-rw-r--r--modules/gdscript/gdscript.cpp1
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp19
-rw-r--r--modules/gdscript/gdscript_compiler.cpp15
-rw-r--r--modules/gdscript/gdscript_compiler.h1
-rw-r--r--modules/gltf/doc_classes/GLTFDocumentExtension.xml3
-rw-r--r--modules/gltf/extensions/gltf_document_extension.cpp6
-rw-r--r--modules/gltf/extensions/gltf_document_extension.h4
-rw-r--r--modules/gltf/gltf_document.cpp2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs23
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs17
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs17
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs20
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs7
-rw-r--r--modules/text_server_adv/text_server_adv.cpp6
-rw-r--r--scene/2d/tile_map.cpp18
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/gui/tree.cpp4
30 files changed, 214 insertions, 114 deletions
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index 2bf2accf17..d2ad8d1bed 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -28,12 +28,12 @@
// This sample changes all node names.
// Called right after the scene is imported and gets the root node.
[Tool]
- public class NodeRenamer : EditorScenePostImport
+ public partial class NodeRenamer : EditorScenePostImport
{
- public override Object PostImport(Object scene)
+ public override Object _PostImport(Node scene)
{
// Change all node names to "modified_[oldnodename]"
- Iterate(scene as Node);
+ Iterate(scene);
return scene; // Remember to return the imported scene
}
public void Iterate(Node node)
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 5a24483774..7fc6ba8161 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -616,6 +616,7 @@
</constant>
<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
Diamond tile shape (for isometric look).
+ [b]Note:[/b] Isometric [TileSet] works best if [TileMap] and all its layers have Y-sort enabled.
</constant>
<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
Rectangular tile shape with one row/column out of two offset by half a tile.
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index fa68f0063f..1b922fa726 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -503,8 +503,7 @@ multiview_data;
/* clang-format on */
-//directional light data
-
+// Directional light data.
#ifndef DISABLE_LIGHT_DIRECTIONAL
struct DirectionalLightData {
@@ -520,11 +519,12 @@ layout(std140) uniform DirectionalLights { // ubo:7
DirectionalLightData directional_lights[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
};
-#endif
+#endif // !DISABLE_LIGHT_DIRECTIONAL
+
+// Omni and spot light data.
+#if !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
-// omni and spot
-#if !defined(DISABLE_LIGHT_OMNI) && !defined(DISABLE_LIGHT_SPOT)
-struct LightData { //this structure needs to be as packed as possible
+struct LightData { // This structure needs to be as packed as possible.
highp vec3 position;
highp float inv_radius;
@@ -539,9 +539,9 @@ struct LightData { //this structure needs to be as packed as possible
mediump float specular_amount;
mediump float shadow_opacity;
};
+
#ifndef DISABLE_LIGHT_OMNI
layout(std140) uniform OmniLightData { // ubo:5
-
LightData omni_lights[MAX_LIGHT_DATA_STRUCTS];
};
uniform uint omni_light_indices[MAX_FORWARD_LIGHTS];
@@ -549,9 +549,7 @@ uniform uint omni_light_count;
#endif
#ifndef DISABLE_LIGHT_SPOT
-
layout(std140) uniform SpotLightData { // ubo:6
-
LightData spot_lights[MAX_LIGHT_DATA_STRUCTS];
};
uniform uint spot_light_indices[MAX_FORWARD_LIGHTS];
@@ -562,7 +560,7 @@ uniform uint spot_light_count;
uniform highp samplerCubeShadow positional_shadow; // texunit:-4
#endif
-#endif // !defined(DISABLE_LIGHT_OMNI) && !defined(DISABLE_LIGHT_SPOT)
+#endif // !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
#ifdef USE_MULTIVIEW
uniform highp sampler2DArray depth_buffer; // texunit:-6
@@ -585,6 +583,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
}
#if !defined(DISABLE_LIGHT_DIRECTIONAL) || !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
+
float D_GGX(float cos_theta_m, float alpha) {
float a = cos_theta_m * alpha;
float k = alpha / (1.0 - cos_theta_m * cos_theta_m + a * a);
@@ -641,7 +640,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
/* clang-format off */
-
#CODE : LIGHT
/* clang-format on */
@@ -672,11 +670,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
// https://web.archive.org/web/20210228210901/http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/
diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))) * (1.0 / M_PI);
#elif defined(DIFFUSE_TOON)
-
diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL) * (1.0 / M_PI);
-
#elif defined(DIFFUSE_BURLEY)
-
{
float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
@@ -684,7 +679,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
}
#else
- // lambert
+ // Lambert
diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
#endif
@@ -720,7 +715,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
// shlick+ggx as default
float alpha_ggx = roughness * roughness;
#if defined(LIGHT_ANISOTROPY_USED)
-
float aspect = sqrt(1.0 - anisotropy * 0.9);
float ax = alpha_ggx / aspect;
float ay = alpha_ggx * aspect;
@@ -728,7 +722,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL);
-#else // LIGHT_ANISOTROPY_USED
+#else
float D = D_GGX(cNdotH, alpha_ggx);
float G = V_GGX(cNdotL, cNdotV, alpha_ggx);
#endif // LIGHT_ANISOTROPY_USED
@@ -768,10 +762,10 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
alpha = min(alpha, clamp(1.0 - attenuation, 0.0, 1.0));
#endif
-#endif //defined(LIGHT_CODE_USED)
+#endif // LIGHT_CODE_USED
}
-float get_omni_attenuation(float distance, float inv_range, float decay) {
+float get_omni_spot_attenuation(float distance, float inv_range, float decay) {
float nd = distance * inv_range;
nd *= nd;
nd *= nd; // nd^4
@@ -779,6 +773,7 @@ float get_omni_attenuation(float distance, float inv_range, float decay) {
nd *= nd; // nd^2
return nd * pow(max(distance, 0.0001), -decay);
}
+
#ifndef DISABLE_LIGHT_OMNI
void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f0, float roughness, float metallic, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
@@ -796,7 +791,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights[idx].position - vertex;
float light_length = length(light_rel_vec);
- float omni_attenuation = get_omni_attenuation(light_length, omni_lights[idx].inv_radius, omni_lights[idx].attenuation);
+ float omni_attenuation = get_omni_spot_attenuation(light_length, omni_lights[idx].inv_radius, omni_lights[idx].attenuation);
vec3 color = omni_lights[idx].color;
float size_A = 0.0;
@@ -842,7 +837,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
vec3 light_rel_vec = spot_lights[idx].position - vertex;
float light_length = length(light_rel_vec);
- float spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].inv_radius, spot_lights[idx].attenuation);
+ float spot_attenuation = get_omni_spot_attenuation(light_length, spot_lights[idx].inv_radius, spot_lights[idx].attenuation);
vec3 spot_dir = spot_lights[idx].direction;
float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights[idx].cone_angle);
float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights[idx].cone_angle));
@@ -872,7 +867,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 f
diffuse_light, specular_light);
}
#endif // !DISABLE_LIGHT_SPOT
-#endif // !defined(DISABLE_LIGHT_DIRECTIONAL) || !defined(DISABLE_LIGHT_OMNI) && !defined(DISABLE_LIGHT_SPOT)
+
+#endif // !defined(DISABLE_LIGHT_DIRECTIONAL) || !defined(DISABLE_LIGHT_OMNI) || !defined(DISABLE_LIGHT_SPOT)
#ifndef MODE_RENDER_DEPTH
vec4 fog_process(vec3 vertex) {
@@ -1070,15 +1066,11 @@ void main() {
fog = fog_process(vertex);
}
#endif // !DISABLE_FOG
-#endif //!CUSTOM_FOG_USED
+#endif // !CUSTOM_FOG_USED
uint fog_rg = packHalf2x16(fog.rg);
uint fog_ba = packHalf2x16(fog.ba);
-#endif //!MODE_RENDER_DEPTH
-
-#ifndef MODE_RENDER_DEPTH
-
// Convert colors to linear
albedo = srgb_to_linear(albedo);
emission = srgb_to_linear(emission);
@@ -1199,7 +1191,7 @@ void main() {
diffuse_light,
specular_light);
}
-#endif //!DISABLE_LIGHT_DIRECTIONAL
+#endif // !DISABLE_LIGHT_DIRECTIONAL
#ifndef DISABLE_LIGHT_OMNI
for (uint i = 0u; i < MAX_FORWARD_LIGHTS; i++) {
@@ -1246,9 +1238,10 @@ void main() {
#endif
diffuse_light, specular_light);
}
-
#endif // !DISABLE_LIGHT_SPOT
+
#endif // !MODE_UNSHADED
+
#endif // !MODE_RENDER_DEPTH
#if defined(USE_SHADOW_TO_OPACITY)
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 2adab089e4..5292b51032 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -284,8 +284,9 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String
bool can_instantiate = (p_type_category == TypeCategory::CPP_TYPE && ClassDB::can_instantiate(p_type)) ||
p_type_category == TypeCategory::OTHER_TYPE;
+ bool is_virtual = ClassDB::class_exists(p_type) && ClassDB::is_virtual(p_type);
- if (can_instantiate && !ClassDB::is_virtual(p_type)) {
+ if (can_instantiate && !is_virtual) {
r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, icon_fallback));
} else {
r_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, "NodeDisabled"));
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 57e8046f32..aec43290f9 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -41,6 +41,7 @@
#include "scene/gui/menu_button.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/scene_string_names.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@@ -87,8 +88,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(body);
ur->add_undo_method(node, "remove_child", body);
ur->commit_action();
@@ -123,8 +124,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(instance, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", body);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(body);
ur->add_undo_method(instance, "remove_child", body);
}
@@ -158,7 +159,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
@@ -198,7 +199,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
@@ -237,7 +238,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", cshape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
}
@@ -263,7 +264,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_do_method(node, "add_child", nmi, true);
ur->add_do_method(nmi, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", nmi);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, nmi);
ur->add_do_reference(nmi);
ur->add_undo_method(node, "remove_child", nmi);
@@ -498,7 +499,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
ur->add_do_method(node, "add_child", mi, true);
ur->add_do_method(mi, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", mi);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, mi);
ur->add_do_reference(mi);
ur->add_undo_method(node, "remove_child", mi);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index e8bbfd1b91..f79a001efb 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -47,6 +47,7 @@
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
+#include "scene/scene_string_names.h"
void BoneTransformEditor::create_editors() {
const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
@@ -399,8 +400,8 @@ void Skeleton3DEditor::create_physical_skeleton() {
ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN);
}
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", physical_bone);
- ur->add_do_method(Node3DEditor::get_singleton(), "_request_gizmo", collision_shape);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone);
+ ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape);
ur->add_do_reference(physical_bone);
ur->add_undo_method(skeleton, "remove_child", physical_bone);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index b7feedaeaa..91f31174dd 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -701,6 +701,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
Variant default_value;
if (member.variable->initializer && member.variable->initializer->is_constant) {
default_value = member.variable->initializer->reduced_value;
+ GDScriptCompiler::convert_to_initializer_type(default_value, member.variable);
}
member_default_values_cache[member.variable->identifier->name] = default_value;
} break;
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 103085bc3d..81e50d6b79 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -2171,7 +2171,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
GDScriptParser::DataType test_type = right_type;
test_type.is_meta_type = false;
- if (!is_type_compatible(test_type, p_binary_op->left_operand->get_datatype(), false)) {
+ if (!is_type_compatible(test_type, left_type, false)) {
push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)"), p_binary_op->left_operand);
p_binary_op->reduced_value = false;
} else {
@@ -2205,11 +2205,11 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
GDScriptParser::DataType test_type = right_type;
test_type.is_meta_type = false;
- if (!is_type_compatible(test_type, p_binary_op->left_operand->get_datatype(), false)) {
+ if (!is_type_compatible(test_type, left_type, false)) {
// Test reverse as well to consider for subtypes.
- if (!is_type_compatible(p_binary_op->left_operand->get_datatype(), test_type, false)) {
- if (p_binary_op->left_operand->get_datatype().is_hard_type()) {
- push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)", p_binary_op->left_operand->get_datatype().to_string(), test_type.to_string()), p_binary_op->left_operand);
+ if (!is_type_compatible(left_type, test_type, false)) {
+ if (left_type.is_hard_type()) {
+ push_error(vformat(R"(Expression is of type "%s" so it can't be of type "%s".)", left_type.to_string(), test_type.to_string()), p_binary_op->left_operand);
} else {
// TODO: Warning.
mark_node_unsafe(p_binary_op);
@@ -3640,6 +3640,7 @@ void GDScriptAnalyzer::reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternar
void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) {
reduce_expression(p_unary_op->operand);
+ GDScriptParser::DataType operand_type = p_unary_op->operand->get_datatype();
GDScriptParser::DataType result;
if (p_unary_op->operand == nullptr) {
@@ -3652,15 +3653,17 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op)
p_unary_op->is_constant = true;
p_unary_op->reduced_value = Variant::evaluate(p_unary_op->variant_op, p_unary_op->operand->reduced_value, Variant());
result = type_from_variant(p_unary_op->reduced_value, p_unary_op);
- } else if (p_unary_op->operand->get_datatype().is_variant()) {
+ }
+
+ if (operand_type.is_variant()) {
result.kind = GDScriptParser::DataType::VARIANT;
mark_node_unsafe(p_unary_op);
} else {
bool valid = false;
- result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), valid, p_unary_op);
+ result = get_operation_type(p_unary_op->variant_op, operand_type, valid, p_unary_op);
if (!valid) {
- push_error(vformat(R"(Invalid operand of type "%s" for unary operator "%s".)", p_unary_op->operand->get_datatype().to_string(), Variant::get_operator_name(p_unary_op->variant_op)), p_unary_op->operand);
+ push_error(vformat(R"(Invalid operand of type "%s" for unary operator "%s".)", operand_type.to_string(), Variant::get_operator_name(p_unary_op->variant_op)), p_unary_op);
}
}
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index c0539c7e45..2a98b856ce 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2389,6 +2389,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
#ifdef TOOLS_ENABLED
if (variable->initializer != nullptr && variable->initializer->is_constant) {
p_script->member_default_values[name] = variable->initializer->reduced_value;
+ GDScriptCompiler::convert_to_initializer_type(p_script->member_default_values[name], variable);
} else {
p_script->member_default_values.erase(name);
}
@@ -2646,6 +2647,20 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
return OK;
}
+void GDScriptCompiler::convert_to_initializer_type(Variant &p_variant, const GDScriptParser::VariableNode *p_node) {
+ // Set p_variant to the value of p_node's initializer, with the type of p_node's variable.
+ GDScriptParser::DataType member_t = p_node->datatype;
+ GDScriptParser::DataType init_t = p_node->initializer->datatype;
+ if (member_t.is_hard_type() && init_t.is_hard_type() &&
+ member_t.kind == GDScriptParser::DataType::BUILTIN && init_t.kind == GDScriptParser::DataType::BUILTIN) {
+ if (Variant::can_convert_strict(init_t.builtin_type, member_t.builtin_type)) {
+ Variant *v = &p_node->initializer->reduced_value;
+ Callable::CallError ce;
+ Variant::construct(member_t.builtin_type, p_variant, const_cast<const Variant **>(&v), 1, ce);
+ }
+ }
+}
+
void GDScriptCompiler::make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
p_script->fully_qualified_name = p_class->fqcn;
p_script->name = p_class->identifier ? p_class->identifier->name : "";
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index cba585e5a5..fc5aa05190 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -140,6 +140,7 @@ class GDScriptCompiler {
bool within_await = false;
public:
+ static void convert_to_initializer_type(Variant &p_variant, const GDScriptParser::VariableNode *p_node);
static void make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
index ac638a8962..6004de32f1 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -42,7 +42,8 @@
</method>
<method name="_export_preflight" qualifiers="virtual">
<return type="int" />
- <param index="0" name="root" type="Node" />
+ <param index="0" name="state" type="GLTFState" />
+ <param index="1" name="root" type="Node" />
<description>
Part of the export process. This method is run first, before all other parts of the export process.
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for exporting a given GLTF file. If [constant OK], the export will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
diff --git a/modules/gltf/extensions/gltf_document_extension.cpp b/modules/gltf/extensions/gltf_document_extension.cpp
index f997fe8f66..630a62ba5c 100644
--- a/modules/gltf/extensions/gltf_document_extension.cpp
+++ b/modules/gltf/extensions/gltf_document_extension.cpp
@@ -40,7 +40,7 @@ void GLTFDocumentExtension::_bind_methods() {
GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_import_post, "state", "root");
// Export process.
- GDVIRTUAL_BIND(_export_preflight, "root");
+ GDVIRTUAL_BIND(_export_preflight, "state", "root");
GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_export_post, "state");
@@ -102,10 +102,10 @@ Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
}
// Export process.
-Error GLTFDocumentExtension::export_preflight(Node *p_root) {
+Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
int err = OK;
- GDVIRTUAL_CALL(_export_preflight, p_root, err);
+ GDVIRTUAL_CALL(_export_preflight, p_state, p_root, err);
return Error(err);
}
diff --git a/modules/gltf/extensions/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h
index 7cc9ca592f..66cb9a3c33 100644
--- a/modules/gltf/extensions/gltf_document_extension.h
+++ b/modules/gltf/extensions/gltf_document_extension.h
@@ -49,7 +49,7 @@ public:
virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
// Export process.
- virtual Error export_preflight(Node *p_state);
+ virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root);
virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error export_post(Ref<GLTFState> p_state);
@@ -63,7 +63,7 @@ public:
GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
// Export process.
- GDVIRTUAL1R(int, _export_preflight, Node *);
+ GDVIRTUAL2R(int, _export_preflight, Ref<GLTFState>, Node *);
GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 2cb2d21854..f4db576b0c 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -6930,7 +6930,7 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint
document_extensions.clear();
for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
ERR_CONTINUE(ext.is_null());
- Error err = ext->export_preflight(p_node);
+ Error err = ext->export_preflight(p_state, p_node);
if (err == OK) {
document_extensions.push_back(ext);
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index 5b3f677f87..6dac120d15 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -304,7 +304,12 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
- // For generic Godot collections, VariantUtils.ConvertTo<T> is slower, so we need this special case
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by VariantUtils.ConvertTo<T>
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(",
+ inputExpr, ")"),
+ // We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.ConvertTo<T> is slower
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
@@ -324,7 +329,10 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
- // For generic Godot collections, VariantUtils.CreateFrom<T> is slower, so we need this special case
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by VariantUtils.CreateFrom<T>
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
+ // We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.CreateFrom<T> is slower
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
@@ -339,7 +347,11 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
- // For generic Godot collections, Variant.As<T> is slower, so we need this special case
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by Variant.As<T>
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append(inputExpr, ".AsGodotObjectArray<",
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
+ // We need a special case for generic Godot collections and GodotObjectOrDerived[], because Variant.As<T> is slower
MarshalType.GodotGenericDictionary =>
source.Append(inputExpr, ".AsGodotDictionary<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
@@ -357,7 +369,10 @@ namespace Godot.SourceGenerators
{
return marshalType switch
{
- // For generic Godot collections, Variant.From<T> is slower, so we need this special case
+ // We need a special case for GodotObjectOrDerived[], because it's not supported by Variant.From<T>
+ MarshalType.GodotObjectOrDerivedArray =>
+ source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
+ // We need a special case for generic Godot collections, because Variant.From<T> is slower
MarshalType.GodotGenericDictionary or MarshalType.GodotGenericArray =>
source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
_ => source.Append("global::Godot.Variant.From<",
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
index b7d633517a..acdae83d2e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
@@ -1,20 +1,32 @@
using System;
+using System.Diagnostics.CodeAnalysis;
#nullable enable
namespace Godot
{
/// <summary>
- /// An attribute that determines if an assembly has scripts. If so, what types of scripts the assembly has.
+ /// Attribute that determines that the assembly contains Godot scripts and, optionally, the
+ /// collection of types that implement scripts; otherwise, retrieving the types requires lookup.
/// </summary>
[AttributeUsage(AttributeTargets.Assembly)]
public class AssemblyHasScriptsAttribute : Attribute
{
+ /// <summary>
+ /// If the Godot scripts contained in the assembly require lookup
+ /// and can't rely on <see cref="ScriptTypes"/>.
+ /// </summary>
+ [MemberNotNullWhen(false, nameof(ScriptTypes))]
public bool RequiresLookup { get; }
+
+ /// <summary>
+ /// The collection of types that implement a Godot script.
+ /// </summary>
public Type[]? ScriptTypes { get; }
/// <summary>
- /// Constructs a new AssemblyHasScriptsAttribute instance.
+ /// Constructs a new AssemblyHasScriptsAttribute instance
+ /// that requires lookup to get the Godot scripts.
/// </summary>
public AssemblyHasScriptsAttribute()
{
@@ -23,9 +35,10 @@ namespace Godot
}
/// <summary>
- /// Constructs a new AssemblyHasScriptsAttribute instance.
+ /// Constructs a new AssemblyHasScriptsAttribute instance
+ /// that includes the Godot script types and requires no lookup.
/// </summary>
- /// <param name="scriptTypes">The specified type(s) of scripts.</param>
+ /// <param name="scriptTypes">The collection of types that implement a Godot script.</param>
public AssemblyHasScriptsAttribute(Type[] scriptTypes)
{
RequiresLookup = false;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
index 3d204bdf9f..a48d79091f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
@@ -3,23 +3,30 @@ using System;
namespace Godot
{
/// <summary>
- /// An attribute used to export objects.
+ /// Exports the annotated member as a property of the Godot Object.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ExportAttribute : Attribute
{
- private PropertyHint hint;
- private string hintString;
+ /// <summary>
+ /// Optional hint that determines how the property should be handled by the editor.
+ /// </summary>
+ public PropertyHint Hint { get; }
+
+ /// <summary>
+ /// Optional string that can contain additional metadata for the <see cref="Hint"/>.
+ /// </summary>
+ public string HintString { get; }
/// <summary>
/// Constructs a new ExportAttribute Instance.
/// </summary>
- /// <param name="hint">A hint to the exported object.</param>
- /// <param name="hintString">A string representing the exported object.</param>
+ /// <param name="hint">The hint for the exported property.</param>
+ /// <param name="hintString">A string that may contain additional metadata for the hint.</param>
public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
- this.hint = hint;
- this.hintString = hintString;
+ Hint = hint;
+ HintString = hintString;
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs
index 101e56f8d3..2ae55acd3e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs
@@ -8,7 +8,10 @@ namespace Godot
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ExportCategoryAttribute : Attribute
{
- private string name;
+ /// <summary>
+ /// Name of the category.
+ /// </summary>
+ public string Name { get; }
/// <summary>
/// Define a new category for the following exported properties.
@@ -16,7 +19,7 @@ namespace Godot
/// <param name="name">The name of the category.</param>
public ExportCategoryAttribute(string name)
{
- this.name = name;
+ Name = name;
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs
index 3bd532cec1..82bd446640 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs
@@ -1,5 +1,7 @@
using System;
+#nullable enable
+
namespace Godot
{
/// <summary>
@@ -8,8 +10,15 @@ namespace Godot
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ExportGroupAttribute : Attribute
{
- private string name;
- private string prefix;
+ /// <summary>
+ /// Name of the group.
+ /// </summary>
+ public string Name { get; }
+
+ /// <summary>
+ /// If provided, the prefix that all properties must have to be considered part of the group.
+ /// </summary>
+ public string? Prefix { get; }
/// <summary>
/// Define a new group for the following exported properties.
@@ -18,8 +27,8 @@ namespace Godot
/// <param name="prefix">If provided, the group would make group to only consider properties that have this prefix.</param>
public ExportGroupAttribute(string name, string prefix = "")
{
- this.name = name;
- this.prefix = prefix;
+ Name = name;
+ Prefix = prefix;
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs
index 2ae6eb0b68..3282b466f6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs
@@ -1,5 +1,7 @@
using System;
+#nullable enable
+
namespace Godot
{
/// <summary>
@@ -8,8 +10,15 @@ namespace Godot
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ExportSubgroupAttribute : Attribute
{
- private string name;
- private string prefix;
+ /// <summary>
+ /// Name of the subgroup.
+ /// </summary>
+ public string Name { get; }
+
+ /// <summary>
+ /// If provided, the prefix that all properties must have to be considered part of the subgroup.
+ /// </summary>
+ public string? Prefix { get; }
/// <summary>
/// Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock.
@@ -18,8 +27,8 @@ namespace Godot
/// <param name="prefix">If provided, the subgroup would make group to only consider properties that have this prefix.</param>
public ExportSubgroupAttribute(string name, string prefix = "")
{
- this.name = name;
- this.prefix = prefix;
+ Name = name;
+ Prefix = prefix;
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
index fb37838ffa..afee926464 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
@@ -19,17 +19,17 @@ namespace Godot
/// <summary>
/// If the method will also be called locally; otherwise, it is only called remotely.
/// </summary>
- public bool CallLocal { get; set; } = false;
+ public bool CallLocal { get; init; } = false;
/// <summary>
/// Transfer mode for the annotated method.
/// </summary>
- public MultiplayerPeer.TransferModeEnum TransferMode { get; set; } = MultiplayerPeer.TransferModeEnum.Reliable;
+ public MultiplayerPeer.TransferModeEnum TransferMode { get; init; } = MultiplayerPeer.TransferModeEnum.Reliable;
/// <summary>
/// Transfer channel for the annotated mode.
/// </summary>
- public int TransferChannel { get; set; } = 0;
+ public int TransferChannel { get; init; } = 0;
/// <summary>
/// Constructs a <see cref="RPCAttribute"/> instance.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
index 2c8a53ae1c..f05bcdac38 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
@@ -8,6 +8,9 @@ namespace Godot
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class ScriptPathAttribute : Attribute
{
+ /// <summary>
+ /// File path to the script.
+ /// </summary>
public string Path { get; }
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index a3cfecfaa6..2a7a9e2026 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -739,6 +739,26 @@ namespace Godot
if (typeof(Godot.Object).IsAssignableFrom(type))
return Convert.ChangeType(VariantUtils.ConvertTo<Godot.Object>(variant), type);
+ if (typeof(Godot.Object[]).IsAssignableFrom(type))
+ {
+ static Godot.Object[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type)
+ {
+ var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
+ NativeFuncs.godotsharp_array_new_copy(nativeArray));
+
+ int length = array.Count;
+ var ret = (Godot.Object[])Activator.CreateInstance(type, length)!;
+
+ for (int i = 0; i < length; i++)
+ ret[i] = array[i].AsGodotObject();
+
+ return ret;
+ }
+
+ using var godotArray = NativeFuncs.godotsharp_variant_as_array(variant);
+ return Convert.ChangeType(ConvertToSystemArrayOfGodotObject(godotArray, type), type);
+ }
+
if (type.IsEnum)
{
var enumUnderlyingType = type.GetEnumUnderlyingType();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 6176093bc1..ab3d3ef60f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -333,22 +333,6 @@ namespace Godot.NativeInterop
return ret;
}
- // TODO: This needs reflection. Look for an alternative.
- internal static Godot.Object[] ConvertNativeGodotArrayToSystemArrayOfGodotObjectType(in godot_array p_array,
- Type type)
- {
- var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
- NativeFuncs.godotsharp_array_new_copy(p_array));
-
- int length = array.Count;
- var ret = (Godot.Object[])Activator.CreateInstance(type, length)!;
-
- for (int i = 0; i < length; i++)
- ret[i] = array[i].AsGodotObject();
-
- return ret;
- }
-
internal static StringName[] ConvertNativeGodotArrayToSystemArrayOfStringName(in godot_array p_array)
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index ba8e7a6c65..11f1e31384 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -594,12 +594,5 @@ namespace Godot.NativeInterop
using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var);
return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType<T>(godotArray);
}
-
- // ReSharper disable once RedundantNameQualifier
- public static Godot.Object[] ConvertToSystemArrayOfGodotObject(in godot_variant p_var, Type type)
- {
- using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var);
- return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType(godotArray, type);
- }
}
}
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index cf77d0ed7f..512643867b 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -6196,6 +6196,9 @@ String TextServerAdvanced::_strip_diacritics(const String &p_string) const {
}
String TextServerAdvanced::_string_to_upper(const String &p_string, const String &p_language) const {
+ if (p_string.is_empty()) {
+ return p_string;
+ }
const String lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
// Convert to UTF-16.
@@ -6215,6 +6218,9 @@ String TextServerAdvanced::_string_to_upper(const String &p_string, const String
}
String TextServerAdvanced::_string_to_lower(const String &p_string, const String &p_language) const {
+ if (p_string.is_empty()) {
+ return p_string;
+ }
const String lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
// Convert to UTF-16.
Char16String utf16 = p_string.utf16();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 06ec1d6eca..61f45114de 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -755,6 +755,7 @@ void TileMap::set_y_sort_enabled(bool p_enable) {
_clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
+ update_configuration_warnings();
}
Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
@@ -3958,6 +3959,22 @@ PackedStringArray TileMap::get_configuration_warnings() const {
}
}
+ if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
+ bool warn = !is_y_sort_enabled();
+ if (!warn) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (!layers[layer].y_sort_enabled) {
+ warn = true;
+ break;
+ }
+ }
+ }
+
+ if (warn) {
+ warnings.push_back(RTR("Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers."));
+ }
+ }
+
return warnings;
}
@@ -4054,6 +4071,7 @@ void TileMap::_tile_set_changed() {
_tile_set_changed_deferred_update_needed = true;
instantiated_scenes.clear();
call_deferred(SNAME("_tile_set_changed_deferred_update"));
+ update_configuration_warnings();
}
void TileMap::_tile_set_changed_deferred_update() {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index eca73fbd10..cc6fadd9b2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -956,8 +956,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
if (player->is_playing()) {
- player->play(anim_name);
player->seek(at_anim_pos);
+ player->play(anim_name);
nc->animation_playing = true;
playing_caches.insert(nc);
} else {
@@ -985,8 +985,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
nc->animation_playing = false;
}
} else {
+ player->seek(0.0);
player->play(anim_name);
- player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index c2d584b52f..fbc85bd5e1 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1584,8 +1584,8 @@ void AnimationTree::_process_graph(double p_delta) {
}
if (player2->is_playing() || seeked) {
- player2->play(anim_name);
player2->seek(at_anim_pos);
+ player2->play(anim_name);
t->playing = true;
playing_caches.insert(t);
} else {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 9e22a414ed..35cc29d080 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4218,7 +4218,9 @@ Tree::SelectMode Tree::get_select_mode() const {
void Tree::deselect_all() {
TreeItem *item = get_next_selected(get_root());
while (item) {
- item->deselect(selected_col);
+ for (int i = 0; i < columns.size(); i++) {
+ item->deselect(i);
+ }
TreeItem *prev_item = item;
item = get_next_selected(get_root());
ERR_FAIL_COND(item == prev_item);