summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/input_map.cpp67
-rw-r--r--core/input_map.h7
-rw-r--r--core/os/input.cpp3
-rw-r--r--core/os/input.h1
-rw-r--r--core/os/input_event.cpp83
-rw-r--r--core/os/input_event.h22
-rw-r--r--core/project_settings.cpp21
-rw-r--r--core/project_settings.h2
-rw-r--r--core/variant_op.cpp3
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp6
-rw-r--r--editor/project_settings_editor.cpp172
-rw-r--r--editor/project_settings_editor.h2
-rw-r--r--main/input_default.cpp18
-rw-r--r--main/input_default.h2
-rw-r--r--modules/bullet/godot_result_callbacks.cpp10
-rw-r--r--modules/mono/glue/cs_files/AABB.cs102
-rw-r--r--modules/mono/glue/cs_files/Basis.cs129
-rw-r--r--modules/mono/glue/cs_files/Color.cs96
-rw-r--r--modules/mono/glue/cs_files/DebuggingUtils.cs4
-rw-r--r--modules/mono/glue/cs_files/GD.cs12
-rw-r--r--modules/mono/glue/cs_files/GodotMethodAttribute.cs2
-rw-r--r--modules/mono/glue/cs_files/GodotSynchronizationContext.cs1
-rw-r--r--modules/mono/glue/cs_files/GodotTaskScheduler.cs2
-rw-r--r--modules/mono/glue/cs_files/IAwaiter.cs1
-rw-r--r--modules/mono/glue/cs_files/MarshalUtils.cs6
-rw-r--r--modules/mono/glue/cs_files/Mathf.cs31
-rw-r--r--modules/mono/glue/cs_files/Plane.cs17
-rw-r--r--modules/mono/glue/cs_files/Quat.cs49
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs53
-rw-r--r--modules/mono/glue/cs_files/SignalAttribute.cs3
-rw-r--r--modules/mono/glue/cs_files/SignalAwaiter.cs12
-rw-r--r--modules/mono/glue/cs_files/StringExtensions.cs76
-rw-r--r--modules/mono/glue/cs_files/Transform.cs21
-rw-r--r--modules/mono/glue/cs_files/Transform2D.cs51
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs68
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs68
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java4
-rw-r--r--servers/visual/shader_language.cpp6
38 files changed, 651 insertions, 582 deletions
diff --git a/core/input_map.cpp b/core/input_map.cpp
index ea724d2595..973edcb5b5 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -41,9 +41,10 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
- ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action);
+ ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
+ ClassDB::bind_method(D_METHOD("action_set_deadzone", "deadzone"), &InputMap::action_set_deadzone);
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
@@ -52,12 +53,13 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
}
-void InputMap::add_action(const StringName &p_action) {
+void InputMap::add_action(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND(input_map.has(p_action));
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
+ input_map[p_action].deadzone = p_deadzone;
last_id++;
}
@@ -96,9 +98,9 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
-List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test) const {
+List<Ref<InputEvent> >::Element *InputMap::_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
- for (List<Ref<InputEvent> >::Element *E = p_list.front(); E; E = E->next()) {
+ for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
const Ref<InputEvent> e = E->get();
@@ -106,9 +108,11 @@ List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p
// continue;
int device = e->get_device();
- if (device == ALL_DEVICES || device == p_event->get_device())
- if (e->action_match(p_event))
+ if (device == ALL_DEVICES || device == p_event->get_device()) {
+ if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
return E;
+ }
+ }
}
return NULL;
@@ -119,11 +123,18 @@ bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
+void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
+
+ ERR_FAIL_COND(!input_map.has(p_action));
+
+ input_map[p_action].deadzone = p_deadzone;
+}
+
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!input_map.has(p_action));
- if (_find_event(input_map[p_action].inputs, p_event))
+ if (_find_event(input_map[p_action], p_event))
return; //already gots
input_map[p_action].inputs.push_back(p_event);
@@ -132,14 +143,14 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(!input_map.has(p_action), false);
- return (_find_event(input_map[p_action].inputs, p_event) != NULL);
+ return (_find_event(input_map[p_action], p_event) != NULL);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!input_map.has(p_action));
- List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action].inputs, p_event);
+ List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
@@ -168,19 +179,33 @@ const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_acti
}
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
+ return event_get_action_status(p_event, p_action);
+}
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
ERR_FAIL_COND_V(!E, false);
}
- Ref<InputEventAction> iea = p_event;
- if (iea.is_valid()) {
- return iea->get_action() == p_action;
+ Ref<InputEventAction> input_event_action = p_event;
+ if (input_event_action.is_valid()) {
+ return input_event_action->get_action() == p_action;
}
- return _find_event(E->get().inputs, p_event, true) != NULL;
+ bool pressed;
+ float strength;
+ List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
+ if (event != NULL) {
+ if (p_pressed != NULL)
+ *p_pressed = pressed;
+ if (p_strength != NULL)
+ *p_strength = strength;
+ return true;
+ } else {
+ return false;
+ }
}
const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
@@ -202,16 +227,16 @@ void InputMap::load_from_globals() {
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- add_action(name);
-
- Array va = ProjectSettings::get_singleton()->get(pi.name);
-
- for (int i = 0; i < va.size(); i++) {
+ Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
+ float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
+ Array events = action["events"];
- Ref<InputEvent> ie = va[i];
- if (ie.is_null())
+ add_action(name, deadzone);
+ for (int i = 0; i < events.size(); i++) {
+ Ref<InputEvent> event = events[i];
+ if (event.is_null())
continue;
- action_add_event(name, ie);
+ action_add_event(name, event);
}
}
}
diff --git a/core/input_map.h b/core/input_map.h
index 9f3c13c2cf..a00be8c859 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -46,6 +46,7 @@ public:
struct Action {
int id;
+ float deadzone;
List<Ref<InputEvent> > inputs;
};
@@ -54,7 +55,7 @@ private:
mutable Map<StringName, Action> input_map;
- List<Ref<InputEvent> >::Element *_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test = false) const;
+ List<Ref<InputEvent> >::Element *_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
Array _get_action_list(const StringName &p_action);
Array _get_actions();
@@ -67,15 +68,17 @@ public:
bool has_action(const StringName &p_action) const;
List<StringName> get_actions() const;
- void add_action(const StringName &p_action);
+ void add_action(const StringName &p_action, float p_deadzone = 0.5);
void erase_action(const StringName &p_action);
+ void action_set_deadzone(const StringName &p_action, float p_deadzone);
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
const List<Ref<InputEvent> > *get_action_list(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
+ bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const;
const Map<StringName, Action> &get_action_map() const;
void load_from_globals();
diff --git a/core/os/input.cpp b/core/os/input.cpp
index e8a635e1b5..a5b0f91e63 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -57,6 +57,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
@@ -119,7 +120,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
#ifdef TOOLS_ENABLED
String pf = p_function;
- if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released")) {
+ if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
diff --git a/core/os/input.h b/core/os/input.h
index fca68f27b7..027147b987 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -85,6 +85,7 @@ public:
virtual bool is_action_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_released(const StringName &p_action) const = 0;
+ virtual float get_action_strength(const StringName &p_action) const = 0;
virtual float get_joy_axis(int p_device, int p_axis) const = 0;
virtual String get_joy_name(int p_idx) = 0;
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index b9607632f7..bdb61cbfd9 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -41,11 +41,6 @@ int InputEvent::get_device() const {
return device;
}
-bool InputEvent::is_pressed() const {
-
- return false;
-}
-
bool InputEvent::is_action(const StringName &p_action) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
@@ -53,11 +48,29 @@ bool InputEvent::is_action(const StringName &p_action) const {
bool InputEvent::is_action_pressed(const StringName &p_action) const {
- return (is_pressed() && !is_echo() && is_action(p_action));
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && pressed && !is_echo();
}
+
bool InputEvent::is_action_released(const StringName &p_action) const {
- return (!is_pressed() && is_action(p_action));
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && !pressed;
+}
+
+float InputEvent::get_action_strength(const StringName &p_action) const {
+
+ bool pressed;
+ float strength;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
+ return valid ? strength : 0.0f;
+}
+
+bool InputEvent::is_pressed() const {
+
+ return false;
}
bool InputEvent::is_echo() const {
@@ -75,7 +88,7 @@ String InputEvent::as_text() const {
return String();
}
-bool InputEvent::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
return false;
}
@@ -95,15 +108,16 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
- ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
+
+ ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
- ClassDB::bind_method(D_METHOD("action_match", "event"), &InputEvent::action_match);
ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
@@ -281,7 +295,7 @@ String InputEventKey::as_text() const {
return kc;
}
-bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
@@ -290,7 +304,14 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const {
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
- return get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
+ bool match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = key->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+ return match;
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
@@ -446,13 +467,21 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
-bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null())
return false;
- return mb->button_index == button_index;
+ bool match = mb->button_index == button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = mb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
}
String InputEventMouseButton::as_text() const {
@@ -610,6 +639,7 @@ void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
}
+
float InputEventJoypadMotion::get_axis_value() const {
return axis_value;
@@ -617,16 +647,23 @@ float InputEventJoypadMotion::get_axis_value() const {
bool InputEventJoypadMotion::is_pressed() const {
- return Math::abs(axis_value) > 0.5f;
+ return Math::abs(axis_value) >= 0.5f;
}
-bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null())
return false;
- return (axis == jm->axis && ((axis_value < 0) == (jm->axis_value < 0) || jm->axis_value == 0));
+ bool match = (axis == jm->axis && ((axis_value < 0) == (jm->axis_value < 0) || jm->axis_value == 0));
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = Math::abs(jm->get_axis_value() >= p_deadzone);
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())) : 0.0f;
+ }
+ return match;
}
String InputEventJoypadMotion::as_text() const {
@@ -681,13 +718,21 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
-bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null())
return false;
- return button_index == jb->button_index;
+ bool match = button_index == jb->button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = jb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
}
String InputEventJoypadButton::as_text() const {
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 0a33ab18a7..037649ed60 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -154,16 +154,21 @@ public:
void set_device(int p_device);
int get_device() const;
+ bool is_action(const StringName &p_action) const;
+ bool is_action_pressed(const StringName &p_action) const;
+ bool is_action_released(const StringName &p_action) const;
+ float get_action_strength(const StringName &p_action) const;
+
+ // To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
- virtual bool is_action(const StringName &p_action) const;
- virtual bool is_action_pressed(const StringName &p_action) const;
- virtual bool is_action_released(const StringName &p_action) const;
virtual bool is_echo() const;
+ // ...-.
+
virtual String as_text() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
@@ -244,7 +249,7 @@ public:
uint32_t get_scancode_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }
@@ -305,7 +310,7 @@ public:
bool is_doubleclick() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@@ -352,7 +357,8 @@ public:
float get_axis_value() const;
virtual bool is_pressed() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@@ -379,7 +385,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 20d91e7940..d3a62263ac 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -42,7 +42,7 @@
#include "variant_parser.h"
#include <zlib.h>
-#define FORMAT_VERSION 3
+#define FORMAT_VERSION 4
ProjectSettings *ProjectSettings::singleton = NULL;
@@ -262,6 +262,23 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) {
return true;
}
+void ProjectSettings::_convert_to_last_version() {
+ if (!has_setting("config_version") || (int)get_setting("config_version") <= 3) {
+
+ // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
+ for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
+ Variant value = E->get().variant;
+ if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
+ Array array = value;
+ Dictionary action;
+ action["deadzone"] = Variant(0.5f);
+ action["events"] = array;
+ E->get().variant = action;
+ }
+ }
+ }
+}
+
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
//If looking for files in network, just use network!
@@ -390,6 +407,8 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
+ _convert_to_last_version();
+
return OK;
}
diff --git a/core/project_settings.h b/core/project_settings.h
index 9b51bc3ac3..b01e7855aa 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -102,6 +102,8 @@ protected:
Error _save_custom_bnd(const String &p_file);
+ void _convert_to_last_version();
+
bool _load_resource_pack(const String &p_pack);
void _add_property_info_bind(const Dictionary &p_info);
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 8ad981ed0e..4e37593915 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3728,8 +3728,9 @@ static const char *_op_names[Variant::OP_MAX] = {
"*",
"/",
"- (negation)",
+ "+ (positive)",
"%",
- "..",
+ "+ (concatenation)",
"<<",
">>",
"&",
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 0f91c94539..733c7cc80c 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -177,7 +177,11 @@ Error AudioDriverPulseAudio::init_device() {
pa_buffer_attr attr;
// set to appropriate buffer length (in bytes) from global settings
- attr.tlength = pa_buffer_size * sizeof(int16_t);
+ // Note: PulseAudio defaults to 4 fragments, which means that the actual
+ // latency is tlength / fragments. It seems that the PulseAudio has no way
+ // to get the fragments number so we're hardcoding this to the default of 4
+ const int fragments = 4;
+ attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments;
// set them to be automatically chosen
attr.prebuf = (uint32_t)-1;
attr.maxlength = (uint32_t)-1;
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 6e3be343ba..8ae573baef 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -178,15 +178,15 @@ void ProjectSettingsEditor::_action_edited() {
}
int order = ProjectSettings::get_singleton()->get_order(add_at);
- Array va = ProjectSettings::get_singleton()->get(add_at);
+ Dictionary action = ProjectSettings::get_singleton()->get(add_at);
setting = true;
undo_redo->create_action(TTR("Rename Input Action Event"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", add_at);
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_prop, va);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_prop, action);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", action_prop, order);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", action_prop);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", add_at, va);
+ undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", add_at, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", add_at, order);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -203,8 +203,9 @@ void ProjectSettingsEditor::_device_input_add() {
Ref<InputEvent> ie;
String name = add_at;
int idx = edit_idx;
- Array old_val = ProjectSettings::get_singleton()->get(name);
- Array arr = old_val.duplicate();
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = old_val.duplicate();
+ Array events = action["events"];
switch (add_type) {
@@ -215,9 +216,9 @@ void ProjectSettingsEditor::_device_input_add() {
mb->set_button_index(device_index->get_selected() + 1);
mb->set_device(_get_current_device());
- for (int i = 0; i < arr.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventMouseButton> aie = arr[i];
+ Ref<InputEventMouseButton> aie = events[i];
if (aie.is_null())
continue;
if (aie->get_device() == mb->get_device() && aie->get_button_index() == mb->get_button_index()) {
@@ -233,20 +234,26 @@ void ProjectSettingsEditor::_device_input_add() {
Ref<InputEventJoypadMotion> jm;
jm.instance();
jm->set_axis(device_index->get_selected() >> 1);
- jm->set_axis_value(device_index->get_selected() & 1 ? 1 : -1);
jm->set_device(_get_current_device());
- for (int i = 0; i < arr.size(); i++) {
+ bool should_update_event = true;
+ Variant deadzone = device_special_value->get_value();
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventJoypadMotion> aie = arr[i];
+ Ref<InputEventJoypadMotion> aie = events[i];
if (aie.is_null())
continue;
- if (aie->get_device() == jm->get_device() && aie->get_axis() == jm->get_axis() && aie->get_axis_value() == jm->get_axis_value()) {
- return;
+ if (aie->get_device() == jm->get_device() && aie->get_axis() == jm->get_axis()) {
+ should_update_event = false;
+ break;
}
}
+ if (!should_update_event && deadzone == action["deadzone"])
+ return;
+
ie = jm;
+ action["deadzone"] = deadzone;
} break;
case INPUT_JOY_BUTTON: {
@@ -257,9 +264,9 @@ void ProjectSettingsEditor::_device_input_add() {
jb->set_button_index(device_index->get_selected());
jb->set_device(_get_current_device());
- for (int i = 0; i < arr.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventJoypadButton> aie = arr[i];
+ Ref<InputEventJoypadButton> aie = events[i];
if (aie.is_null())
continue;
if (aie->get_device() == jb->get_device() && aie->get_button_index() == jb->get_button_index()) {
@@ -272,14 +279,15 @@ void ProjectSettingsEditor::_device_input_add() {
default: {}
}
- if (idx < 0 || idx >= arr.size()) {
- arr.push_back(ie);
+ if (idx < 0 || idx >= events.size()) {
+ events.push_back(ie);
} else {
- arr[idx] = ie;
+ events[idx] = ie;
}
+ action["events"] = events;
undo_redo->create_action(TTR("Add Input Action Event"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, arr);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -320,12 +328,13 @@ void ProjectSettingsEditor::_press_a_key_confirm() {
String name = add_at;
int idx = edit_idx;
- Array old_val = ProjectSettings::get_singleton()->get(name);
- Array arr = old_val.duplicate();
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = old_val.duplicate();
+ Array events = action["events"];
- for (int i = 0; i < arr.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEventKey> aie = arr[i];
+ Ref<InputEventKey> aie = events[i];
if (aie.is_null())
continue;
if (aie->get_scancode_with_modifiers() == ie->get_scancode_with_modifiers()) {
@@ -333,14 +342,15 @@ void ProjectSettingsEditor::_press_a_key_confirm() {
}
}
- if (idx < 0 || idx >= arr.size()) {
- arr.push_back(ie);
+ if (idx < 0 || idx >= events.size()) {
+ events.push_back(ie);
} else {
- arr[idx] = ie;
+ events[idx] = ie;
}
+ action["events"] = events;
undo_redo->create_action(TTR("Add Input Action Event"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, arr);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -418,6 +428,9 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
last_wait_for_key = Ref<InputEvent>();
press_a_key->popup_centered(Size2(250, 80) * EDSCALE);
press_a_key->grab_focus();
+
+ device_special_value_label->hide();
+ device_special_value->hide();
} break;
case INPUT_MOUSE_BUTTON: {
@@ -443,6 +456,9 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
_set_current_device(0);
device_input->get_ok()->set_text(TTR("Add"));
}
+
+ device_special_value_label->hide();
+ device_special_value->hide();
} break;
case INPUT_JOY_MOTION: {
@@ -464,6 +480,15 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
_set_current_device(0);
device_input->get_ok()->set_text(TTR("Add"));
}
+
+ device_special_value_label->set_text(TTR("Deadzone (global to the action):"));
+ device_special_value_label->show();
+ device_special_value->set_min(0.0f);
+ device_special_value->set_max(1.0f);
+ device_special_value->set_step(0.01f);
+ Dictionary action = ProjectSettings::get_singleton()->get(add_at);
+ device_special_value->set_value(action.has("deadzone") ? action["deadzone"] : Variant(0.5f));
+ device_special_value->show();
} break;
case INPUT_JOY_BUTTON: {
@@ -486,6 +511,8 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
device_input->get_ok()->set_text(TTR("Add"));
}
+ device_special_value_label->hide();
+ device_special_value->hide();
} break;
default: {}
}
@@ -522,18 +549,17 @@ void ProjectSettingsEditor::_action_activated() {
String name = "input/" + ti->get_parent()->get_text(0);
int idx = ti->get_metadata(0);
- Array va = ProjectSettings::get_singleton()->get(name);
-
- ERR_FAIL_INDEX(idx, va.size());
-
- Ref<InputEvent> ie = va[idx];
+ Dictionary action = ProjectSettings::get_singleton()->get(name);
+ Array events = action["events"];
- if (ie.is_null())
+ ERR_FAIL_INDEX(idx, events.size());
+ Ref<InputEvent> event = events[idx];
+ if (event.is_null())
return;
add_at = name;
edit_idx = idx;
- _edit_item(ie);
+ _edit_item(event);
}
void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column, int p_id) {
@@ -543,6 +569,7 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
ERR_FAIL_COND(!ti);
if (p_id == 1) {
+ // Add action event
Point2 ofs = input_editor->get_global_position();
Rect2 ir = input_editor->get_item_rect(ti);
ir.position.y -= input_editor->get_scroll().y;
@@ -554,14 +581,12 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
edit_idx = -1;
} else if (p_id == 2) {
- //remove
+ // Remove
if (ti->get_parent() == input_editor->get_root()) {
-
- //remove main thing
-
+ // Remove action
String name = "input/" + ti->get_text(0);
- Variant old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
int order = ProjectSettings::get_singleton()->get_order(name);
undo_redo->create_action(TTR("Erase Input Action"));
@@ -575,24 +600,19 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
undo_redo->commit_action();
} else {
- //remove action
+ // Remove action event
String name = "input/" + ti->get_parent()->get_text(0);
- Variant old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary old_val = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = old_val.duplicate();
int idx = ti->get_metadata(0);
- Array va = old_val;
-
- ERR_FAIL_INDEX(idx, va.size());
-
- for (int i = idx; i < va.size() - 1; i++) {
-
- va[i] = va[i + 1];
- }
-
- va.resize(va.size() - 1);
+ Array events = action["events"];
+ ERR_FAIL_INDEX(idx, events.size());
+ events.remove(idx);
+ action["events"] = events;
undo_redo->create_action(TTR("Erase Input Action Event"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, va);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -601,30 +621,31 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
undo_redo->commit_action();
}
} else if (p_id == 3) {
- //edit
+ // Edit
if (ti->get_parent() == input_editor->get_root()) {
-
+ // Edit action name
ti->set_as_cursor(0);
input_editor->edit_selected();
} else {
- //edit action
+ // Edit action event
String name = "input/" + ti->get_parent()->get_text(0);
int idx = ti->get_metadata(0);
- Array va = ProjectSettings::get_singleton()->get(name);
+ Dictionary action = ProjectSettings::get_singleton()->get(name);
- ERR_FAIL_INDEX(idx, va.size());
+ Array events = action["events"];
+ ERR_FAIL_INDEX(idx, events.size());
- Ref<InputEvent> ie = va[idx];
+ Ref<InputEvent> event = events[idx];
- if (ie.is_null())
+ if (event.is_null())
return;
ti->set_as_cursor(0);
add_at = name;
edit_idx = idx;
- _edit_item(ie);
+ _edit_item(event);
}
}
}
@@ -660,17 +681,18 @@ void ProjectSettingsEditor::_update_actions() {
}
item->set_custom_bg_color(0, get_color("prop_subsection", "Editor"));
- Array actions = ProjectSettings::get_singleton()->get(pi.name);
+ Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
+ Array events = action["events"];
- for (int i = 0; i < actions.size(); i++) {
+ for (int i = 0; i < events.size(); i++) {
- Ref<InputEvent> ie = actions[i];
- if (ie.is_null())
+ Ref<InputEvent> event = events[i];
+ if (event.is_null())
continue;
TreeItem *action = input_editor->create_item(item);
- Ref<InputEventKey> k = ie;
+ Ref<InputEventKey> k = event;
if (k.is_valid()) {
String str = keycode_get_string(k->get_scancode()).capitalize();
@@ -687,7 +709,7 @@ void ProjectSettingsEditor::_update_actions() {
action->set_icon(0, get_icon("Keyboard", "EditorIcons"));
}
- Ref<InputEventJoypadButton> jb = ie;
+ Ref<InputEventJoypadButton> jb = event;
if (jb.is_valid()) {
@@ -701,7 +723,7 @@ void ProjectSettingsEditor::_update_actions() {
action->set_icon(0, get_icon("JoyButton", "EditorIcons"));
}
- Ref<InputEventMouseButton> mb = ie;
+ Ref<InputEventMouseButton> mb = event;
if (mb.is_valid()) {
String str = _get_device_string(mb->get_device()) + ", ";
@@ -718,7 +740,7 @@ void ProjectSettingsEditor::_update_actions() {
action->set_icon(0, get_icon("Mouse", "EditorIcons"));
}
- Ref<InputEventJoypadMotion> jm = ie;
+ Ref<InputEventJoypadMotion> jm = event;
if (jm.is_valid()) {
@@ -732,7 +754,7 @@ void ProjectSettingsEditor::_update_actions() {
action->add_button(0, get_icon("Edit", "EditorIcons"), 3, false, TTR("Edit"));
action->add_button(0, get_icon("Remove", "EditorIcons"), 2, false, TTR("Remove"));
action->set_metadata(0, i);
- action->set_meta("__input", ie);
+ action->set_meta("__input", event);
}
}
@@ -892,10 +914,12 @@ void ProjectSettingsEditor::_action_adds(String) {
void ProjectSettingsEditor::_action_add() {
- Array va;
+ Dictionary action;
+ action["events"] = Array();
+ action["deadzone"] = 0.5f;
String name = "input/" + action_name->get_text();
undo_redo->create_action(TTR("Add Input Action"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, va);
+ undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
undo_redo->add_do_method(this, "_update_actions");
undo_redo->add_undo_method(this, "_update_actions");
@@ -1814,6 +1838,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
device_index = memnew(OptionButton);
vbc_right->add_child(device_index);
+ l = memnew(Label);
+ l->set_text(TTR("Special value:"));
+ vbc_right->add_child(l);
+ device_special_value_label = l;
+
+ device_special_value = memnew(SpinBox);
+ vbc_right->add_child(device_special_value);
+
setting = false;
//translations
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 0ced88d7f6..b8bfdcd876 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -83,6 +83,8 @@ class ProjectSettingsEditor : public AcceptDialog {
OptionButton *device_id;
OptionButton *device_index;
Label *device_index_label;
+ SpinBox *device_special_value;
+ Label *device_special_value_label;
MenuButton *popup_copy_to_feature;
LineEdit *action_name;
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 1c73ecf2d2..3c40be5082 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -127,6 +127,14 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const {
}
}
+float InputDefault::get_action_strength(const StringName &p_action) const {
+ const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ if (!E)
+ return 0.0f;
+
+ return E->get().strength;
+}
+
float InputDefault::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
@@ -330,16 +338,18 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
}
}
- if (!p_event->is_echo()) {
- for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
+ for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
+ if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
- if (InputMap::get_singleton()->event_is_action(p_event, E->key()) && is_action_pressed(E->key()) != p_event->is_pressed()) {
+ // Save the action's state
+ if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
- action.pressed = p_event->is_pressed();
+ action.pressed = p_event->is_action_pressed(E->key());
action_state[E->key()] = action;
}
+ action_state[E->key()].strength = p_event->get_action_strength(E->key());
}
}
diff --git a/main/input_default.h b/main/input_default.h
index 384b04cf41..6dd88cd31e 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -55,6 +55,7 @@ class InputDefault : public Input {
uint64_t physics_frame;
uint64_t idle_frame;
bool pressed;
+ float strength;
};
Map<StringName, Action> action_state;
@@ -182,6 +183,7 @@ public:
virtual bool is_action_pressed(const StringName &p_action) const;
virtual bool is_action_just_pressed(const StringName &p_action) const;
virtual bool is_action_just_released(const StringName &p_action) const;
+ virtual float get_action_strength(const StringName &p_action) const;
virtual float get_joy_axis(int p_device, int p_axis) const;
String get_joy_name(int p_idx);
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index caa3d677dd..1bf259da84 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -172,10 +172,7 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con
result.shape = cp.m_index0;
}
- if (colObj)
- result.collider_id = colObj->get_instance_id();
- else
- result.collider_id = 0;
+ result.collider_id = colObj->get_instance_id();
result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
result.rid = colObj->get_self();
++m_count;
@@ -250,10 +247,7 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
}
- if (colObj)
- m_result->collider_id = colObj->get_instance_id();
- else
- m_result->collider_id = 0;
+ m_result->collider_id = colObj->get_instance_id();
m_result->rid = colObj->get_self();
m_collided = true;
diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs
index 25458c93e1..39f2d2ed51 100644
--- a/modules/mono/glue/cs_files/AABB.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -1,12 +1,10 @@
-using System;
-
// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
+using System;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -51,12 +49,12 @@ namespace Godot
Vector3 dst_min = with.position;
Vector3 dst_max = with.position + with.size;
- return ((src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
+ return src_min.x <= dst_min.x &&
+ src_max.x > dst_max.x &&
+ src_min.y <= dst_min.y &&
+ src_max.y > dst_max.y &&
+ src_min.z <= dst_min.z &&
+ src_max.z > dst_max.z;
}
public AABB Expand(Vector3 to_point)
@@ -113,7 +111,7 @@ namespace Godot
public Vector3 GetLongestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
+ var axis = new Vector3(1f, 0f, 0f);
real_t max_size = size.x;
if (size.y > max_size)
@@ -125,7 +123,6 @@ namespace Godot
if (size.z > max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -133,7 +130,7 @@ namespace Godot
public Vector3.Axis GetLongestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
+ var axis = Vector3.Axis.X;
real_t max_size = size.x;
if (size.y > max_size)
@@ -145,7 +142,6 @@ namespace Godot
if (size.z > max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
@@ -166,7 +162,7 @@ namespace Godot
public Vector3 GetShortestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
+ var axis = new Vector3(1f, 0f, 0f);
real_t max_size = size.x;
if (size.y < max_size)
@@ -178,7 +174,6 @@ namespace Godot
if (size.z < max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -186,7 +181,7 @@ namespace Godot
public Vector3.Axis GetShortestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
+ var axis = Vector3.Axis.X;
real_t max_size = size.x;
if (size.y < max_size)
@@ -198,7 +193,6 @@ namespace Godot
if (size.z < max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
@@ -223,14 +217,14 @@ namespace Godot
Vector3 ofs = position + half_extents;
return ofs + new Vector3(
- (dir.x > 0f) ? -half_extents.x : half_extents.x,
- (dir.y > 0f) ? -half_extents.y : half_extents.y,
- (dir.z > 0f) ? -half_extents.z : half_extents.z);
+ dir.x > 0f ? -half_extents.x : half_extents.x,
+ dir.y > 0f ? -half_extents.y : half_extents.y,
+ dir.z > 0f ? -half_extents.z : half_extents.z);
}
public AABB Grow(real_t by)
{
- AABB res = this;
+ var res = this;
res.position.x -= by;
res.position.y -= by;
@@ -283,48 +277,42 @@ namespace Godot
{
return new AABB();
}
- else
- {
- min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
- max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
- }
+
+ min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
+ max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
{
return new AABB();
}
- else
- {
- min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
- max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
- }
+
+ min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
+ max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
{
return new AABB();
}
- else
- {
- min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
- max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
- }
+
+ min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
+ max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
return new AABB(min, max - min);
}
public bool Intersects(AABB with)
{
- if (position.x >= (with.position.x + with.size.x))
+ if (position.x >= with.position.x + with.size.x)
return false;
- if ((position.x + size.x) <= with.position.x)
+ if (position.x + size.x <= with.position.x)
return false;
- if (position.y >= (with.position.y + with.size.y))
+ if (position.y >= with.position.y + with.size.y)
return false;
- if ((position.y + size.y) <= with.position.y)
+ if (position.y + size.y <= with.position.y)
return false;
- if (position.z >= (with.position.z + with.size.z))
+ if (position.z >= with.position.z + with.size.z)
return false;
- if ((position.z + size.z) <= with.position.z)
+ if (position.z + size.z <= with.position.z)
return false;
return true;
@@ -341,7 +329,7 @@ namespace Godot
new Vector3(position.x + size.x, position.y, position.z),
new Vector3(position.x + size.x, position.y, position.z + size.z),
new Vector3(position.x + size.x, position.y + size.y, position.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
+ new Vector3(position.x + size.x, position.y + size.y, position.z + size.z)
};
bool over = false;
@@ -408,19 +396,19 @@ namespace Godot
{
Vector3 beg_1 = position;
Vector3 beg_2 = with.position;
- Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
+ var end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
+ var end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
- Vector3 min = new Vector3(
- (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
- (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
- (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
+ var min = new Vector3(
+ beg_1.x < beg_2.x ? beg_1.x : beg_2.x,
+ beg_1.y < beg_2.y ? beg_1.y : beg_2.y,
+ beg_1.z < beg_2.z ? beg_1.z : beg_2.z
);
- Vector3 max = new Vector3(
- (end_1.x > end_2.x) ? end_1.x : end_2.x,
- (end_1.y > end_2.y) ? end_1.y : end_2.y,
- (end_1.z > end_2.z) ? end_1.z : end_2.z
+ var max = new Vector3(
+ end_1.x > end_2.x ? end_1.x : end_2.x,
+ end_1.y > end_2.y ? end_1.y : end_2.y,
+ end_1.z > end_2.z ? end_1.z : end_2.z
);
return new AABB(min, max - min);
@@ -467,8 +455,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(),
- this.size.ToString()
+ position.ToString(),
+ size.ToString()
});
}
@@ -476,8 +464,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(format),
- this.size.ToString(format)
+ position.ToString(format),
+ size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index aa07cf3999..929b13d70c 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -19,8 +18,7 @@ namespace Godot
new Vector3(0f, 0f, 1f)
);
- private static readonly Basis[] orthoBases = new Basis[24]
- {
+ private static readonly Basis[] orthoBases = {
new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
@@ -188,7 +186,7 @@ namespace Godot
public Vector3 GetEuler()
{
- Basis m = this.Orthonormalized();
+ Basis m = Orthonormalized();
Vector3 euler;
euler.z = 0.0f;
@@ -221,7 +219,7 @@ namespace Godot
public int GetOrthogonalIndex()
{
- Basis orth = this;
+ var orth = this;
for (int i = 0; i < 3; i++)
{
@@ -251,10 +249,9 @@ namespace Godot
public Basis Inverse()
{
- Basis inv = this;
+ var inv = this;
- real_t[] co = new real_t[3]
- {
+ real_t[] co = {
inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]
@@ -297,12 +294,12 @@ namespace Godot
Vector3 zAxis = GetAxis(2);
xAxis.Normalize();
- yAxis = (yAxis - xAxis * (xAxis.Dot(yAxis)));
+ yAxis = yAxis - xAxis * xAxis.Dot(yAxis);
yAxis.Normalize();
- zAxis = (zAxis - xAxis * (xAxis.Dot(zAxis)) - yAxis * (yAxis.Dot(zAxis)));
+ zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis);
zAxis.Normalize();
- return Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ return CreateFromAxes(xAxis, yAxis, zAxis);
}
public Basis Rotated(Vector3 axis, real_t phi)
@@ -312,7 +309,7 @@ namespace Godot
public Basis Scaled(Vector3 scale)
{
- Basis m = this;
+ var m = this;
m[0, 0] *= scale.x;
m[0, 1] *= scale.x;
@@ -344,7 +341,7 @@ namespace Godot
public Basis Transposed()
{
- Basis tr = this;
+ var tr = this;
real_t temp = this[0, 1];
this[0, 1] = this[1, 0];
@@ -375,9 +372,9 @@ namespace Godot
{
return new Vector3
(
- (this[0, 0] * v.x) + (this[1, 0] * v.y) + (this[2, 0] * v.z),
- (this[0, 1] * v.x) + (this[1, 1] * v.y) + (this[2, 1] * v.z),
- (this[0, 2] * v.x) + (this[1, 2] * v.y) + (this[2, 2] * v.z)
+ this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z,
+ this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z,
+ this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z
);
}
@@ -393,34 +390,38 @@ namespace Godot
(_y[0] - _x[1]) * inv_s,
s * 0.25f
);
- } else if (_x[0] > _y[1] && _x[0] > _z[2]) {
- real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- s * 0.25f,
- (_x[1] + _y[0]) * inv_s,
- (_x[2] + _z[0]) * inv_s,
- (_z[1] - _y[2]) * inv_s
- );
- } else if (_y[1] > _z[2]) {
- real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- (_x[1] + _y[0]) * inv_s,
- s * 0.25f,
- (_y[2] + _z[1]) * inv_s,
- (_x[2] - _z[0]) * inv_s
- );
- } else {
- real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- (_x[2] + _z[0]) * inv_s,
- (_y[2] + _z[1]) * inv_s,
- s * 0.25f,
- (_y[0] - _x[1]) * inv_s
- );
}
+
+ if (_x[0] > _y[1] && _x[0] > _z[2]) {
+ real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ s * 0.25f,
+ (_x[1] + _y[0]) * inv_s,
+ (_x[2] + _z[0]) * inv_s,
+ (_z[1] - _y[2]) * inv_s
+ );
+ }
+
+ if (_y[1] > _z[2]) {
+ real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ (_x[1] + _y[0]) * inv_s,
+ s * 0.25f,
+ (_y[2] + _z[1]) * inv_s,
+ (_x[2] - _z[0]) * inv_s
+ );
+ } else {
+ real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
+ real_t inv_s = 1f / s;
+ return new Quat(
+ (_x[2] + _z[0]) * inv_s,
+ (_y[2] + _z[1]) * inv_s,
+ s * 0.25f,
+ (_y[0] - _x[1]) * inv_s
+ );
+ }
}
public Basis(Quat quat)
@@ -440,33 +441,33 @@ namespace Godot
real_t yz = quat.y * zs;
real_t zz = quat.z * zs;
- this._x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
- this._y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
- this._z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ _x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
+ _y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
+ _z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
}
public Basis(Vector3 axis, real_t phi)
{
- Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
+ var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- real_t cosine = Mathf.Cos( (real_t)phi);
- real_t sine = Mathf.Sin( (real_t)phi);
+ real_t cosine = Mathf.Cos( phi);
+ real_t sine = Mathf.Sin( phi);
- this._x = new Vector3
+ _x = new Vector3
(
axis_sq.x + cosine * (1.0f - axis_sq.x),
axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
axis.z * axis.x * (1.0f - cosine) + axis.y * sine
);
- this._y = new Vector3
+ _y = new Vector3
(
axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
axis_sq.y + cosine * (1.0f - axis_sq.y),
axis.y * axis.z * (1.0f - cosine) - axis.x * sine
);
- this._z = new Vector3
+ _z = new Vector3
(
axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
@@ -476,16 +477,16 @@ namespace Godot
public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
{
- this._x = xAxis;
- this._y = yAxis;
- this._z = zAxis;
+ _x = xAxis;
+ _y = yAxis;
+ _z = zAxis;
}
public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
- this._x = new Vector3(xx, xy, xz);
- this._y = new Vector3(yx, yy, yz);
- this._z = new Vector3(zx, zy, zz);
+ _x = new Vector3(xx, xy, xz);
+ _y = new Vector3(yx, yy, yz);
+ _z = new Vector3(zx, zy, zz);
}
public static Basis operator *(Basis left, Basis right)
@@ -532,9 +533,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this._x.ToString(),
- this._y.ToString(),
- this._z.ToString()
+ _x.ToString(),
+ _y.ToString(),
+ _z.ToString()
});
}
@@ -542,9 +543,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this._x.ToString(format),
- this._y.ToString(format),
- this._z.ToString(format)
+ _x.ToString(format),
+ _y.ToString(format),
+ _z.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
index aa42c487c8..af94bb616e 100644
--- a/modules/mono/glue/cs_files/Color.cs
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -45,8 +45,8 @@ namespace Godot
{
get
{
- float max = (float) Mathf.Max(r, (float) Mathf.Max(g, b));
- float min = (float) Mathf.Min(r, (float) Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -79,8 +79,8 @@ namespace Godot
{
get
{
- float max = (float) Mathf.Max(r, (float) Mathf.Max(g, b));
- float min = (float) Mathf.Min(r, (float) Mathf.Min(g, b));
+ float max = Math.Max(r, Math.Max(g, b));
+ float min = Math.Min(r, Math.Min(g, b));
float delta = max - min;
@@ -96,7 +96,7 @@ namespace Godot
{
get
{
- return (float) Mathf.Max(r, (float) Mathf.Max(g, b));
+ return Math.Max(r, Math.Max(g, b));
}
set
{
@@ -104,7 +104,7 @@ namespace Godot
}
}
- private static readonly Color black = new Color(0f, 0f, 0f, 1.0f);
+ private static readonly Color black = new Color(0f, 0f, 0f);
public Color Black
{
@@ -180,7 +180,7 @@ namespace Godot
hue += 1.0f;
}
- saturation = (max == 0) ? 0 : 1f - (1f * min / max);
+ saturation = max == 0 ? 0 : 1f - 1f * min / max;
value = max / 255f;
}
@@ -232,12 +232,10 @@ namespace Godot
{
return new Color(0, 0, 0, 0);
}
- else
- {
- res.r = (r * a * sa + over.r * over.a) / res.a;
- res.g = (g * a * sa + over.g * over.a) / res.a;
- res.b = (b * a * sa + over.b * over.a) / res.a;
- }
+
+ res.r = (r * a * sa + over.r * over.a) / res.a;
+ res.g = (g * a * sa + over.g * over.a) / res.a;
+ res.b = (b * a * sa + over.b * over.a) / res.a;
return res;
}
@@ -265,14 +263,14 @@ namespace Godot
);
}
- public Color LinearInterpolate(Color b, float t)
+ public Color LinearInterpolate(Color c, float t)
{
- Color res = this;
+ var res = this;
- res.r += (t * (b.r - this.r));
- res.g += (t * (b.g - this.g));
- res.b += (t * (b.b - this.b));
- res.a += (t * (b.a - this.a));
+ res.r += t * (c.r - r);
+ res.g += t * (c.g - g);
+ res.b += t * (c.b - b);
+ res.a += t * (c.a - a);
return res;
}
@@ -305,7 +303,7 @@ namespace Godot
public string ToHtml(bool include_alpha = true)
{
- String txt = string.Empty;
+ var txt = string.Empty;
txt += _to_hex(r);
txt += _to_hex(g);
@@ -328,13 +326,13 @@ namespace Godot
public Color(int rgba)
{
- this.a = (rgba & 0xFF) / 255.0f;
+ a = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.b = (rgba & 0xFF) / 255.0f;
+ b = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.g = (rgba & 0xFF) / 255.0f;
+ g = (rgba & 0xFF) / 255.0f;
rgba >>= 8;
- this.r = (rgba & 0xFF) / 255.0f;
+ r = (rgba & 0xFF) / 255.0f;
}
private static int _parse_col(string str, int ofs)
@@ -344,7 +342,7 @@ namespace Godot
for (int i = 0; i < 2; i++)
{
int c = str[i + ofs];
- int v = 0;
+ int v;
if (c >= '0' && c <= '9')
{
@@ -376,9 +374,9 @@ namespace Godot
private String _to_hex(float val)
{
- int v = (int) Mathf.Clamp(val * 255.0f, 0, 255);
+ var v = (int) Mathf.Clamp(val * 255.0f, 0, 255);
- string ret = string.Empty;
+ var ret = string.Empty;
for (int i = 0; i < 2; i++)
{
@@ -405,7 +403,7 @@ namespace Godot
if (color[0] == '#')
color = color.Substring(1, color.Length - 1);
- bool alpha = false;
+ bool alpha;
if (color.Length == 8)
alpha = true;
@@ -434,7 +432,7 @@ namespace Godot
public static Color Color8(byte r8, byte g8, byte b8, byte a8)
{
- return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f);
+ return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f);
}
public Color(string rgba)
@@ -451,7 +449,7 @@ namespace Godot
if (rgba[0] == '#')
rgba = rgba.Substring(1);
- bool alpha = false;
+ bool alpha;
if (rgba.Length == 8)
{
@@ -513,14 +511,11 @@ namespace Godot
if (left.g == right.g)
{
if (left.b == right.b)
- return (left.a < right.a);
- else
- return (left.b < right.b);
- }
- else
- {
- return left.g < right.g;
+ return left.a < right.a;
+ return left.b < right.b;
}
+
+ return left.g < right.g;
}
return left.r < right.r;
@@ -533,14 +528,11 @@ namespace Godot
if (left.g == right.g)
{
if (left.b == right.b)
- return (left.a > right.a);
- else
- return (left.b > right.b);
- }
- else
- {
- return left.g > right.g;
+ return left.a > right.a;
+ return left.b > right.b;
}
+
+ return left.g > right.g;
}
return left.r > right.r;
@@ -568,24 +560,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(),
- this.g.ToString(),
- this.b.ToString(),
- this.a.ToString()
- });
+ return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
}
public string ToString(string format)
{
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(format),
- this.g.ToString(format),
- this.b.ToString(format),
- this.a.ToString(format)
- });
+ return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
}
}
}
diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs
index ffaaf00837..b27816084e 100644
--- a/modules/mono/glue/cs_files/DebuggingUtils.cs
+++ b/modules/mono/glue/cs_files/DebuggingUtils.cs
@@ -14,7 +14,7 @@ namespace Godot
else if (type == typeof(void))
sb.Append("void");
else
- sb.Append(type.ToString());
+ sb.Append(type);
sb.Append(" ");
}
@@ -32,7 +32,7 @@ namespace Godot
return;
}
- StringBuilder sb = new StringBuilder();
+ var sb = new StringBuilder();
if (methodBase is MethodInfo)
sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index 1ee7e7d21c..ec1534cb9a 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -91,7 +91,7 @@ namespace Godot
public static int[] Range(int length)
{
- int[] ret = new int[length];
+ var ret = new int[length];
for (int i = 0; i < length; i++)
{
@@ -106,7 +106,7 @@ namespace Godot
if (to < from)
return new int[0];
- int[] ret = new int[to - from];
+ var ret = new int[to - from];
for (int i = from; i < to; i++)
{
@@ -124,14 +124,14 @@ namespace Godot
return new int[0];
// Calculate count
- int count = 0;
+ int count;
if (increment > 0)
- count = ((to - from - 1) / increment) + 1;
+ count = (to - from - 1) / increment + 1;
else
- count = ((from - to - 1) / -increment) + 1;
+ count = (from - to - 1) / -increment + 1;
- int[] ret = new int[count];
+ var ret = new int[count];
if (increment > 0)
{
diff --git a/modules/mono/glue/cs_files/GodotMethodAttribute.cs b/modules/mono/glue/cs_files/GodotMethodAttribute.cs
index 21333c8dab..55848769d5 100644
--- a/modules/mono/glue/cs_files/GodotMethodAttribute.cs
+++ b/modules/mono/glue/cs_files/GodotMethodAttribute.cs
@@ -2,7 +2,7 @@ using System;
namespace Godot
{
- [AttributeUsage(AttributeTargets.Method, Inherited = true)]
+ [AttributeUsage(AttributeTargets.Method)]
internal class GodotMethodAttribute : Attribute
{
private string methodName;
diff --git a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
index eb4d0bed1c..da3c7bac83 100644
--- a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
diff --git a/modules/mono/glue/cs_files/GodotTaskScheduler.cs b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
index f587645a49..6bf25a89d2 100644
--- a/modules/mono/glue/cs_files/GodotTaskScheduler.cs
+++ b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
@@ -36,7 +36,7 @@ namespace Godot
TryDequeue(task);
}
- return base.TryExecuteTask(task);
+ return TryExecuteTask(task);
}
protected sealed override bool TryDequeue(Task task)
diff --git a/modules/mono/glue/cs_files/IAwaiter.cs b/modules/mono/glue/cs_files/IAwaiter.cs
index 73c71b5634..b5aa1a5389 100644
--- a/modules/mono/glue/cs_files/IAwaiter.cs
+++ b/modules/mono/glue/cs_files/IAwaiter.cs
@@ -1,4 +1,3 @@
-using System;
using System.Runtime.CompilerServices;
namespace Godot
diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs
index 2bdfb95c51..ff4477cc6c 100644
--- a/modules/mono/glue/cs_files/MarshalUtils.cs
+++ b/modules/mono/glue/cs_files/MarshalUtils.cs
@@ -7,7 +7,7 @@ namespace Godot
{
private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values)
{
- Dictionary<object, object> ret = new Dictionary<object, object>();
+ var ret = new Dictionary<object, object>();
for (int i = 0; i < keys.Length; i++)
{
@@ -19,11 +19,11 @@ namespace Godot
private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo)
{
- Dictionary<object, object>.KeyCollection keys = from.Keys;
+ var keys = from.Keys;
keysTo = new object[keys.Count];
keys.CopyTo(keysTo, 0);
- Dictionary<object, object>.ValueCollection values = from.Values;
+ var values = from.Values;
valuesTo = new object[values.Count];
values.CopyTo(valuesTo, 0);
}
diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs
index bbee106018..0d20a12563 100644
--- a/modules/mono/glue/cs_files/Mathf.cs
+++ b/modules/mono/glue/cs_files/Mathf.cs
@@ -1,5 +1,4 @@
using System;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -115,7 +114,8 @@ namespace Godot
return Pow(s, curve);
}
- else if (curve < 0f)
+
+ if (curve < 0f)
{
if (s < 0.5f)
{
@@ -144,10 +144,8 @@ namespace Godot
{
return x % y;
}
- else
- {
- return y - (-x % y);
- }
+
+ return y - -x % y;
}
public static real_t InverseLerp(real_t from, real_t to, real_t weight)
@@ -177,22 +175,22 @@ namespace Godot
public static int Max(int a, int b)
{
- return (a > b) ? a : b;
+ return a > b ? a : b;
}
public static real_t Max(real_t a, real_t b)
{
- return (a > b) ? a : b;
+ return a > b ? a : b;
}
public static int Min(int a, int b)
{
- return (a < b) ? a : b;
+ return a < b ? a : b;
}
public static real_t Min(real_t a, real_t b)
{
- return (a < b) ? a : b;
+ return a < b ? a : b;
}
public static int NearestPo2(int value)
@@ -227,19 +225,14 @@ namespace Godot
return (real_t)Math.Round(s);
}
- public static int RoundToInt(real_t s)
- {
- return (int)Math.Round(s);
- }
-
public static int Sign(int s)
{
- return (s < 0) ? -1 : 1;
+ return s < 0 ? -1 : 1;
}
public static real_t Sign(real_t s)
{
- return (s < 0f) ? -1f : 1f;
+ return s < 0f ? -1f : 1f;
}
public static real_t Sin(real_t s)
@@ -280,13 +273,13 @@ namespace Godot
public static int Wrap(int value, int min, int max)
{
int rng = max - min;
- return min + ((((value - min) % rng) + rng) % rng);
+ return min + ((value - min) % rng + rng) % rng;
}
public static real_t Wrap(real_t value, real_t min, real_t max)
{
real_t rng = max - min;
- return min + ((((value - min) % rng) + rng) % rng);
+ return min + ((value - min) % rng + rng) % rng;
}
}
}
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index 0f74f3b66a..8b92522029 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -1,5 +1,4 @@
using System;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -81,9 +80,9 @@ namespace Godot
if (Mathf.Abs(denom) <= Mathf.Epsilon)
return new Vector3();
- Vector3 result = (b.normal.Cross(c.normal) * this.d) +
- (c.normal.Cross(normal) * b.d) +
- (normal.Cross(b.normal) * c.d);
+ Vector3 result = b.normal.Cross(c.normal) * d +
+ c.normal.Cross(normal) * b.d +
+ normal.Cross(b.normal) * c.d;
return result / denom;
}
@@ -114,7 +113,7 @@ namespace Godot
real_t dist = (normal.Dot(begin) - d) / den;
- if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
+ if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
return new Vector3();
return begin + segment * -dist;
@@ -198,8 +197,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.normal.ToString(),
- this.d.ToString()
+ normal.ToString(),
+ d.ToString()
});
}
@@ -207,8 +206,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.normal.ToString(format),
- this.d.ToString(format)
+ normal.ToString(format),
+ d.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs
index 0cf3e00ddb..c69c55d997 100644
--- a/modules/mono/glue/cs_files/Quat.cs
+++ b/modules/mono/glue/cs_files/Quat.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -106,10 +105,10 @@ namespace Godot
}
public void Set(Quat q)
{
- this.x = q.x;
- this.y = q.y;
- this.z = q.z;
- this.w = q.w;
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
}
public Quat Slerp(Quat b, real_t t)
@@ -117,7 +116,7 @@ namespace Godot
// Calculate cosine
real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
- real_t[] to1 = new real_t[4];
+ var to1 = new real_t[4];
// Adjust signs if necessary
if (cosom < 0.0)
@@ -138,7 +137,7 @@ namespace Godot
real_t sinom, scale0, scale1;
// Calculate coefficients
- if ((1.0 - cosom) > Mathf.Epsilon)
+ if (1.0 - cosom > Mathf.Epsilon)
{
// Standard case (Slerp)
real_t omega = Mathf.Acos(cosom);
@@ -165,7 +164,7 @@ namespace Godot
public Quat Slerpni(Quat b, real_t t)
{
- real_t dot = this.Dot(b);
+ real_t dot = Dot(b);
if (Mathf.Abs(dot) > 0.9999f)
{
@@ -179,17 +178,17 @@ namespace Godot
return new Quat
(
- invFactor * this.x + newFactor * b.x,
- invFactor * this.y + newFactor * b.y,
- invFactor * this.z + newFactor * b.z,
- invFactor * this.w + newFactor * b.w
+ invFactor * x + newFactor * b.x,
+ invFactor * y + newFactor * b.y,
+ invFactor * z + newFactor * b.z,
+ invFactor * w + newFactor * b.w
);
}
public Vector3 Xform(Vector3 v)
{
Quat q = this * v;
- q *= this.Inverse();
+ q *= Inverse();
return new Vector3(q.x, q.y, q.z);
}
@@ -203,10 +202,10 @@ namespace Godot
}
public Quat(Quat q)
{
- this.x = q.x;
- this.y = q.y;
- this.z = q.z;
- this.w = q.w;
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
}
public Quat(Vector3 axis, real_t angle)
@@ -327,24 +326,12 @@ namespace Godot
public override string ToString()
{
- return String.Format("({0}, {1}, {2}, {3})", new object[]
- {
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString(),
- this.w.ToString()
- });
+ return String.Format("({0}, {1}, {2}, {3})", x.ToString(), y.ToString(), z.ToString(), w.ToString());
}
public string ToString(string format)
{
- return String.Format("({0}, {1}, {2}, {3})", new object[]
- {
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format),
- this.w.ToString(format)
- });
+ return String.Format("({0}, {1}, {2}, {3})", x.ToString(format), y.ToString(format), z.ToString(format), w.ToString(format));
}
}
}
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index decee35f8c..6f16656573 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -39,7 +38,7 @@ namespace Godot
public Rect2 Clip(Rect2 b)
{
- Rect2 newRect = b;
+ var newRect = b;
if (!Intersects(newRect))
return new Rect2();
@@ -58,14 +57,14 @@ namespace Godot
public bool Encloses(Rect2 b)
{
- return (b.position.x >= position.x) && (b.position.y >= position.y) &&
- ((b.position.x + b.size.x) < (position.x + size.x)) &&
- ((b.position.y + b.size.y) < (position.y + size.y));
+ return b.position.x >= position.x && b.position.y >= position.y &&
+ b.position.x + b.size.x < position.x + size.x &&
+ b.position.y + b.size.y < position.y + size.y;
}
public Rect2 Expand(Vector2 to)
{
- Rect2 expanded = this;
+ var expanded = this;
Vector2 begin = expanded.position;
Vector2 end = expanded.position + expanded.size;
@@ -93,7 +92,7 @@ namespace Godot
public Rect2 Grow(real_t by)
{
- Rect2 g = this;
+ var g = this;
g.position.x -= by;
g.position.y -= by;
@@ -105,7 +104,7 @@ namespace Godot
public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
{
- Rect2 g = this;
+ var g = this;
g.position.x -= left;
g.position.y -= top;
@@ -117,12 +116,12 @@ namespace Godot
public Rect2 GrowMargin(Margin margin, real_t by)
{
- Rect2 g = this;
+ var g = this;
- g.GrowIndividual((Margin.Left == margin) ? by : 0,
- (Margin.Top == margin) ? by : 0,
- (Margin.Right == margin) ? by : 0,
- (Margin.Bottom == margin) ? by : 0);
+ g.GrowIndividual(Margin.Left == margin ? by : 0,
+ Margin.Top == margin ? by : 0,
+ Margin.Right == margin ? by : 0,
+ Margin.Bottom == margin ? by : 0);
return g;
}
@@ -139,9 +138,9 @@ namespace Godot
if (point.y < position.y)
return false;
- if (point.x >= (position.x + size.x))
+ if (point.x >= position.x + size.x)
return false;
- if (point.y >= (position.y + size.y))
+ if (point.y >= position.y + size.y)
return false;
return true;
@@ -149,13 +148,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
- if (position.x > (b.position.x + b.size.x))
+ if (position.x > b.position.x + b.size.x)
return false;
- if ((position.x + size.x) < b.position.x)
+ if (position.x + size.x < b.position.x)
return false;
- if (position.y > (b.position.y + b.size.y))
+ if (position.y > b.position.y + b.size.y)
return false;
- if ((position.y + size.y) < b.position.y)
+ if (position.y + size.y < b.position.y)
return false;
return true;
@@ -185,17 +184,17 @@ namespace Godot
public Rect2(Vector2 position, real_t width, real_t height)
{
this.position = position;
- this.size = new Vector2(width, height);
+ size = new Vector2(width, height);
}
public Rect2(real_t x, real_t y, Vector2 size)
{
- this.position = new Vector2(x, y);
+ position = new Vector2(x, y);
this.size = size;
}
public Rect2(real_t x, real_t y, real_t width, real_t height)
{
- this.position = new Vector2(x, y);
- this.size = new Vector2(width, height);
+ position = new Vector2(x, y);
+ size = new Vector2(width, height);
}
public static bool operator ==(Rect2 left, Rect2 right)
@@ -232,8 +231,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.position.ToString(),
- this.size.ToString()
+ position.ToString(),
+ size.ToString()
});
}
@@ -241,8 +240,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.position.ToString(format),
- this.size.ToString(format)
+ position.ToString(format),
+ size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/SignalAttribute.cs b/modules/mono/glue/cs_files/SignalAttribute.cs
index d8a6cabb83..3957387be9 100644
--- a/modules/mono/glue/cs_files/SignalAttribute.cs
+++ b/modules/mono/glue/cs_files/SignalAttribute.cs
@@ -5,8 +5,5 @@ namespace Godot
[AttributeUsage(AttributeTargets.Delegate)]
public class SignalAttribute : Attribute
{
- public SignalAttribute()
- {
- }
}
}
diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs
index 19ccc26e79..c06f6b05c9 100644
--- a/modules/mono/glue/cs_files/SignalAwaiter.cs
+++ b/modules/mono/glue/cs_files/SignalAwaiter.cs
@@ -4,15 +4,15 @@ namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
- private bool completed = false;
- private object[] result = null;
- private Action action = null;
+ private bool completed;
+ private object[] result;
+ private Action action;
- public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
+ public SignalAwaiter(Object source, string signal, Object target)
{
NativeCalls.godot_icall_Object_connect_signal_awaiter(
- Godot.Object.GetPtr(source),
- signal, Godot.Object.GetPtr(target), this
+ Object.GetPtr(source),
+ signal, Object.GetPtr(target), this
);
}
diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs
index cbc337ab19..21090fb68d 100644
--- a/modules/mono/glue/cs_files/StringExtensions.cs
+++ b/modules/mono/glue/cs_files/StringExtensions.cs
@@ -1,4 +1,5 @@
//using System;
+
using System;
using System.Collections.Generic;
using System.Globalization;
@@ -43,11 +44,9 @@ namespace Godot
{
return instance.Substring(prev, i - prev);
}
- else
- {
- count++;
- prev = i + 1;
- }
+
+ count++;
+ prev = i + 1;
}
i++;
@@ -83,7 +82,7 @@ namespace Godot
// </summary>
public static string[] Bigrams(this string instance)
{
- string[] b = new string[instance.Length - 1];
+ var b = new string[instance.Length - 1];
for (int i = 0; i < b.Length; i++)
{
@@ -98,7 +97,7 @@ namespace Godot
// </summary>
public static string CEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\a", "\\a");
@@ -120,7 +119,7 @@ namespace Godot
// </summary>
public static string CUnescape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\a", "\a");
sb.Replace("\\b", "\b");
@@ -143,7 +142,7 @@ namespace Godot
public static string Capitalize(this string instance)
{
string aux = instance.Replace("_", " ").ToLower();
- string cap = string.Empty;
+ var cap = string.Empty;
for (int i = 0; i < aux.GetSliceCount(" "); i++)
{
@@ -178,13 +177,13 @@ namespace Godot
{
if (to[to_idx] == 0 && instance[instance_idx] == 0)
return 0; // We're equal
- else if (instance[instance_idx] == 0)
+ if (instance[instance_idx] == 0)
return -1; // If this is empty, and the other one is not, then we're less... I think?
- else if (to[to_idx] == 0)
+ if (to[to_idx] == 0)
return 1; // Otherwise the other one is smaller...
- else if (instance[instance_idx] < to[to_idx]) // More than
+ if (instance[instance_idx] < to[to_idx]) // More than
return -1;
- else if (instance[instance_idx] > to[to_idx]) // Less than
+ if (instance[instance_idx] > to[to_idx]) // Less than
return 1;
instance_idx++;
@@ -260,12 +259,12 @@ namespace Godot
{
int basepos = instance.Find("://");
- string rs = string.Empty;
- string @base = string.Empty;
+ string rs;
+ var @base = string.Empty;
if (basepos != -1)
{
- int end = basepos + 3;
+ var end = basepos + 3;
rs = instance.Substring(end, instance.Length);
@base = instance.Substring(0, end);
}
@@ -312,8 +311,8 @@ namespace Godot
int hashv = 5381;
int c;
- while ((c = (int)instance[index++]) != 0)
- hashv = ((hashv << 5) + hashv) + c; // hash * 33 + c
+ while ((c = instance[index++]) != 0)
+ hashv = (hashv << 5) + hashv + c; // hash * 33 + c
return hashv;
}
@@ -379,7 +378,7 @@ namespace Godot
while (instance[src] != 0 && text[tgt] != 0)
{
- bool match = false;
+ bool match;
if (case_insensitive)
{
@@ -455,7 +454,10 @@ namespace Godot
return false; // Don't start with number plz
}
- bool valid_char = (instance[i] >= '0' && instance[i] <= '9') || (instance[i] >= 'a' && instance[i] <= 'z') || (instance[i] >= 'A' && instance[i] <= 'Z') || instance[i] == '_';
+ bool valid_char = instance[i] >= '0' &&
+ instance[i] <= '9' || instance[i] >= 'a' &&
+ instance[i] <= 'z' || instance[i] >= 'A' &&
+ instance[i] <= 'Z' || instance[i] == '_';
if (!valid_char)
return false;
@@ -502,7 +504,7 @@ namespace Godot
// </summary>
public static string JsonEscape(this string instance)
{
- StringBuilder sb = new StringBuilder(string.Copy(instance));
+ var sb = new StringBuilder(string.Copy(instance));
sb.Replace("\\", "\\\\");
sb.Replace("\b", "\\b");
@@ -551,7 +553,7 @@ namespace Godot
case '\0':
return instance[0] == 0;
case '*':
- return ExprMatch(expr + 1, instance, caseSensitive) || (instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive));
+ return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive);
case '?':
return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive);
default:
@@ -610,13 +612,13 @@ namespace Godot
{
if (to[to_idx] == 0 && instance[instance_idx] == 0)
return 0; // We're equal
- else if (instance[instance_idx] == 0)
+ if (instance[instance_idx] == 0)
return -1; // If this is empty, and the other one is not, then we're less... I think?
- else if (to[to_idx] == 0)
+ if (to[to_idx] == 0)
return 1; // Otherwise the other one is smaller..
- else if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
+ if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
return -1;
- else if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
+ if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
return 1;
instance_idx++;
@@ -724,8 +726,7 @@ namespace Godot
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
return instance + file;
- else
- return instance + "/" + file;
+ return instance + "/" + file;
}
// <summary>
@@ -771,7 +772,7 @@ namespace Godot
if (pos < 0)
return string.Empty;
- return instance.Substring(pos, (instance.Length - pos));
+ return instance.Substring(pos, instance.Length - pos);
}
public static byte[] Sha256Buffer(this string instance)
@@ -824,7 +825,7 @@ namespace Godot
}
}
- return (2.0f * inter) / sum;
+ return 2.0f * inter / sum;
}
// <summary>
@@ -832,7 +833,7 @@ namespace Godot
// </summary>
public static string[] Split(this string instance, string divisor, bool allow_empty = true)
{
- return instance.Split(new string[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
+ return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
}
// <summary>
@@ -840,7 +841,7 @@ namespace Godot
// </summary>
public static float[] SplitFloats(this string instance, string divisor, bool allow_empty = true)
{
- List<float> ret = new List<float>();
+ var ret = new List<float>();
int from = 0;
int len = instance.Length;
@@ -849,7 +850,7 @@ namespace Godot
int end = instance.Find(divisor, from);
if (end < 0)
end = len;
- if (allow_empty || (end > from))
+ if (allow_empty || end > from)
ret.Add(float.Parse(instance.Substring(from)));
if (end == len)
break;
@@ -878,13 +879,10 @@ namespace Godot
{
if (right)
return instance.Trim(non_printable);
- else
- return instance.TrimStart(non_printable);
- }
- else
- {
- return instance.TrimEnd(non_printable);
+ return instance.TrimStart(non_printable);
}
+
+ return instance.TrimEnd(non_printable);
}
// <summary>
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index ce26c60706..d1b247a552 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -29,7 +28,7 @@ namespace Godot
public Transform LookingAt(Vector3 target, Vector3 up)
{
- Transform t = this;
+ var t = this;
t.SetLookAt(origin, target, up);
return t;
}
@@ -98,22 +97,22 @@ namespace Godot
return new Vector3
(
- (basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z),
- (basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z),
- (basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z)
+ basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
+ basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
+ basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
);
}
// Constructors
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
{
- this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
this.origin = origin;
}
public Transform(Quat quat, Vector3 origin)
{
- this.basis = new Basis(quat);
+ basis = new Basis(quat);
this.origin = origin;
}
@@ -164,8 +163,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(),
- this.origin.ToString()
+ basis.ToString(),
+ origin.ToString()
});
}
@@ -173,8 +172,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.basis.ToString(format),
- this.origin.ToString(format)
+ basis.ToString(format),
+ origin.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs
index 836cca129e..ff5259178b 100644
--- a/modules/mono/glue/cs_files/Transform2D.cs
+++ b/modules/mono/glue/cs_files/Transform2D.cs
@@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
-
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -111,7 +110,7 @@ namespace Godot
public Transform2D AffineInverse()
{
- Transform2D inv = this;
+ var inv = this;
real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
@@ -158,15 +157,15 @@ namespace Godot
Vector2 s2 = m.Scale;
// Slerp rotation
- Vector2 v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
- Vector2 v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
+ var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
+ var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
real_t dot = v1.Dot(v2);
// Clamp dot to [-1, 1]
- dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot);
+ dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
- Vector2 v = new Vector2();
+ Vector2 v;
if (dot > 0.9995f)
{
@@ -185,7 +184,7 @@ namespace Godot
Vector2 p2 = m.Origin;
// Construct matrix
- Transform2D res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
+ var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
Vector2 scale = s1.LinearInterpolate(s2, c);
res.x *= scale;
res.y *= scale;
@@ -195,7 +194,7 @@ namespace Godot
public Transform2D Inverse()
{
- Transform2D inv = this;
+ var inv = this;
// Swap
real_t temp = inv.x.y;
@@ -209,13 +208,13 @@ namespace Godot
public Transform2D Orthonormalized()
{
- Transform2D on = this;
+ var on = this;
Vector2 onX = on.x;
Vector2 onY = on.y;
onX.Normalize();
- onY = onY - onX * (onX.Dot(onY));
+ onY = onY - onX * onX.Dot(onY);
onY.Normalize();
on.x = onX;
@@ -231,7 +230,7 @@ namespace Godot
public Transform2D Scaled(Vector2 scale)
{
- Transform2D copy = this;
+ var copy = this;
copy.x *= scale;
copy.y *= scale;
copy.o *= scale;
@@ -250,7 +249,7 @@ namespace Godot
public Transform2D Translated(Vector2 offset)
{
- Transform2D copy = this;
+ var copy = this;
copy.o += copy.BasisXform(offset);
return copy;
}
@@ -269,22 +268,22 @@ namespace Godot
// Constructors
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
{
- this.x = xAxis;
- this.y = yAxis;
- this.o = origin;
+ x = xAxis;
+ y = yAxis;
+ o = origin;
}
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
- this.x = new Vector2(xx, xy);
- this.y = new Vector2(yx, yy);
- this.o = new Vector2(ox, oy);
+ x = new Vector2(xx, xy);
+ y = new Vector2(yx, yy);
+ o = new Vector2(ox, oy);
}
public Transform2D(real_t rot, Vector2 pos)
{
- real_t cr = Mathf.Cos( (real_t)rot);
- real_t sr = Mathf.Sin( (real_t)rot);
+ real_t cr = Mathf.Cos(rot);
+ real_t sr = Mathf.Sin(rot);
x.x = cr;
y.y = cr;
x.y = -sr;
@@ -345,9 +344,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.o.ToString()
+ x.ToString(),
+ y.ToString(),
+ o.ToString()
});
}
@@ -355,9 +354,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.o.ToString(format)
+ x.ToString(format),
+ y.ToString(format),
+ o.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index 6fbe374611..cc2cda82fb 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -1,13 +1,11 @@
-using System;
-using System.Runtime.InteropServices;
-
// file: core/math/math_2d.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/math_2d.cpp
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
+using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -101,8 +99,8 @@ namespace Godot
public Vector2 Clamped(real_t length)
{
- Vector2 v = this;
- real_t l = this.Length();
+ var v = this;
+ real_t l = Length();
if (l > 0 && length < l)
{
@@ -115,15 +113,15 @@ namespace Godot
public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
{
- Vector2 p0 = preA;
- Vector2 p1 = this;
- Vector2 p2 = b;
- Vector2 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
real_t t2 = t * t;
real_t t3 = t2 * t;
- return 0.5f * ((p1 * 2.0f) +
+ return 0.5f * (p1 * 2.0f +
(-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
@@ -166,17 +164,17 @@ namespace Godot
public Vector2 LinearInterpolate(Vector2 b, real_t t)
{
- Vector2 res = this;
+ var res = this;
- res.x += (t * (b.x - x));
- res.y += (t * (b.y - y));
+ res.x += t * (b.x - x);
+ res.y += t * (b.y - y);
return res;
}
public Vector2 Normalized()
{
- Vector2 result = this;
+ var result = this;
result.Normalize();
return result;
}
@@ -199,8 +197,8 @@ namespace Godot
}
public void Set(Vector2 v)
{
- this.x = v.x;
- this.y = v.y;
+ x = v.x;
+ y = v.y;
}
public Vector2 Slide(Vector2 n)
@@ -244,8 +242,8 @@ namespace Godot
}
public Vector2(Vector2 v)
{
- this.x = v.x;
- this.y = v.y;
+ x = v.x;
+ y = v.y;
}
public static Vector2 operator +(Vector2 left, Vector2 right)
@@ -320,10 +318,8 @@ namespace Godot
{
return left.y < right.y;
}
- else
- {
- return left.x < right.x;
- }
+
+ return left.x < right.x;
}
public static bool operator >(Vector2 left, Vector2 right)
@@ -332,10 +328,8 @@ namespace Godot
{
return left.y > right.y;
}
- else
- {
- return left.x > right.x;
- }
+
+ return left.x > right.x;
}
public static bool operator <=(Vector2 left, Vector2 right)
@@ -344,10 +338,8 @@ namespace Godot
{
return left.y <= right.y;
}
- else
- {
- return left.x <= right.x;
- }
+
+ return left.x <= right.x;
}
public static bool operator >=(Vector2 left, Vector2 right)
@@ -356,10 +348,8 @@ namespace Godot
{
return left.y >= right.y;
}
- else
- {
- return left.x >= right.x;
- }
+
+ return left.x >= right.x;
}
public override bool Equals(object obj)
@@ -386,8 +376,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.x.ToString(),
- this.y.ToString()
+ x.ToString(),
+ y.ToString()
});
}
@@ -395,8 +385,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format)
+ x.ToString(format),
+ y.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 285736d7b8..0a71f3fa4d 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -1,13 +1,11 @@
-using System;
-using System.Runtime.InteropServices;
-
// file: core/math/vector3.h
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/math/vector3.cpp
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
+using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -67,7 +65,7 @@ namespace Godot
internal void Normalize()
{
- real_t length = this.Length();
+ real_t length = Length();
if (length == 0f)
{
@@ -105,24 +103,24 @@ namespace Godot
{
return new Vector3
(
- (y * b.z) - (z * b.y),
- (z * b.x) - (x * b.z),
- (x * b.y) - (y * b.x)
+ y * b.z - z * b.y,
+ z * b.x - x * b.z,
+ x * b.y - y * b.x
);
}
public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t)
{
- Vector3 p0 = preA;
- Vector3 p1 = this;
- Vector3 p2 = b;
- Vector3 p3 = postB;
+ var p0 = preA;
+ var p1 = this;
+ var p2 = b;
+ var p3 = postB;
real_t t2 = t * t;
real_t t3 = t2 * t;
return 0.5f * (
- (p1 * 2.0f) + (-p0 + p2) * t +
+ p1 * 2.0f + (-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3
);
@@ -180,9 +178,9 @@ namespace Godot
{
return new Vector3
(
- x + (t * (b.x - x)),
- y + (t * (b.y - y)),
- z + (t * (b.z - z))
+ x + t * (b.x - x),
+ y + t * (b.y - y),
+ z + t * (b.z - z)
);
}
@@ -198,7 +196,7 @@ namespace Godot
public Vector3 Normalized()
{
- Vector3 v = this;
+ var v = this;
v.Normalize();
return v;
}
@@ -234,9 +232,9 @@ namespace Godot
}
public void Set(Vector3 v)
{
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
public Vector3 Slide(Vector3 n)
@@ -294,9 +292,9 @@ namespace Godot
}
public Vector3(Vector3 v)
{
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
+ x = v.x;
+ y = v.y;
+ z = v.z;
}
public static Vector3 operator +(Vector3 left, Vector3 right)
@@ -379,8 +377,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z < right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -392,8 +389,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z > right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -405,8 +401,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z <= right.z;
- else
- return left.y < right.y;
+ return left.y < right.y;
}
return left.x < right.x;
@@ -418,8 +413,7 @@ namespace Godot
{
if (left.y == right.y)
return left.z >= right.z;
- else
- return left.y > right.y;
+ return left.y > right.y;
}
return left.x > right.x;
@@ -449,9 +443,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(),
- this.y.ToString(),
- this.z.ToString()
+ x.ToString(),
+ y.ToString(),
+ z.ToString()
});
}
@@ -459,9 +453,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- this.x.ToString(format),
- this.y.ToString(format),
- this.z.ToString(format)
+ x.ToString(format),
+ y.ToString(format),
+ z.ToString(format)
});
}
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index 0222758c2b..23723c2696 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -261,7 +261,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
};
int source = event.getSource();
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+ if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
final int button = get_godot_button(keyCode);
final int device = find_joy_device(event.getDeviceId());
@@ -302,7 +302,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
- if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+ if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 37aeef8999..7aca497881 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3008,7 +3008,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
- _set_error("Mising matching ':' for select operator");
+ _set_error("Missing matching ':' for select operator");
return NULL;
}
@@ -3213,7 +3213,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
precision = get_token_precision(tk.type);
tk = _get_token();
if (!is_token_nonvoid_datatype(tk.type)) {
- _set_error("Expected datatype after precission");
+ _set_error("Expected datatype after precision");
return ERR_PARSE_ERROR;
}
}
@@ -3511,7 +3511,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (!p_can_break) {
//all is good
- _set_error("Contiuning is not allowed here");
+ _set_error("Continuing is not allowed here");
}
ControlFlowNode *flow = alloc_node<ControlFlowNode>();