diff options
41 files changed, 280 insertions, 105 deletions
diff --git a/core/object.cpp b/core/object.cpp index d83b2d0c6e..3416cd8c5a 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -1357,6 +1357,21 @@ Array Object::_get_signal_connection_list(const String &p_signal) const { return ret; } +Array Object::_get_incoming_connections() const { + + Array ret; + int connections_amount = connections.size(); + for (int idx_conn = 0; idx_conn < connections_amount; idx_conn++) { + Dictionary conn_data; + conn_data["source"] = connections[idx_conn].source; + conn_data["signal_name"] = connections[idx_conn].signal; + conn_data["method_name"] = connections[idx_conn].method; + ret.push_back(conn_data); + } + + return ret; +} + void Object::get_signal_list(List<MethodInfo> *p_signals) const { if (!script.is_null()) { @@ -1683,6 +1698,7 @@ void Object::_bind_methods() { ClassDB::bind_method(D_METHOD("get_signal_list"), &Object::_get_signal_list); ClassDB::bind_method(D_METHOD("get_signal_connection_list", "signal"), &Object::_get_signal_connection_list); + ClassDB::bind_method(D_METHOD("get_incoming_connections"), &Object::_get_incoming_connections); ClassDB::bind_method(D_METHOD("connect", "signal", "target:Object", "method", "binds", "flags"), &Object::connect, DEFVAL(Array()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("disconnect", "signal", "target:Object", "method"), &Object::disconnect); diff --git a/core/object.h b/core/object.h index fabd10fa1f..dec4949c8d 100644 --- a/core/object.h +++ b/core/object.h @@ -443,6 +443,7 @@ private: Variant _emit_signal(const Variant **p_args, int p_argcount, Variant::CallError &r_error); Array _get_signal_list() const; Array _get_signal_connection_list(const String &p_signal) const; + Array _get_incoming_connections() const; void _set_bind(const String &p_set, const Variant &p_value); Variant _get_bind(const String &p_name) const; diff --git a/doc/base/classes.xml b/doc/base/classes.xml index c2c8d3e8dd..af90b5cde0 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -7202,7 +7202,7 @@ <argument index="0" name="v" type="Vector3"> </argument> <description> - Return a vector transformed (multiplied) by the matrix and return it. + Return a vector transformed (multiplied) by the matrix. </description> </method> <method name="xform_inv"> @@ -7211,7 +7211,7 @@ <argument index="0" name="v" type="Vector3"> </argument> <description> - Return a vector transformed (multiplied) by the transposed matrix and return it. Note that this is a multiplication by inverse only when the matrix represents a rotation-reflection. + Return a vector transformed (multiplied) by the transposed matrix. Note that this results in a multiplication by the inverse of the matrix only if it represents a rotation-reflection. </description> </method> </methods> diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index c71bf22965..8c3569bec0 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer_canvas_gles3.h" -#include "servers/visual/visual_server_raster.h" - #include "global_config.h" #include "os/os.h" +#include "rasterizer_scene_gles3.h" +#include "servers/visual/visual_server_raster.h" #ifndef GLES_OVER_GL #define glClearDepth glClearDepthf #endif @@ -172,6 +172,11 @@ void RasterizerCanvasGLES3::canvas_begin() { state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, Color(1, 1, 1, 1)); state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, Transform2D()); state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, Transform2D()); + if (storage->frame.current_rt) { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height)); + } else { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0, 1.0)); + } //state.canvas_shader.set_uniform(CanvasShaderGLES3::PROJECTION_MATRIX,state.vp); //state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX,Transform()); @@ -282,7 +287,11 @@ void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable, bool p_ninepat state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate); state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix); - + if (storage->frame.current_rt) { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height)); + } else { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0, 1.0)); + } state.using_texture_rect = p_enable; state.using_ninepatch = p_ninepatch; } @@ -822,6 +831,78 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material, #endif +void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { + + state.canvas_texscreen_used = true; + //blur diffuse into effect mipmaps using separatable convolution + //storage->shaders.copy.set_conditional(CopyShaderGLES3::GAUSSIAN_HORIZONTAL,true); + + Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height); + + Color blur_section(p_rect.position.x / wh.x, p_rect.position.y / wh.y, p_rect.size.x / wh.x, p_rect.size.y / wh.y); + + if (p_rect != Rect2()) { + + scene_render->state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::USE_BLUR_SECTION, true); + storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_COPY_SECTION, true); + } + + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); + + storage->shaders.copy.bind(); + storage->shaders.copy.set_uniform(CopyShaderGLES3::COPY_SECTION, blur_section); + + scene_render->_copy_screen(); + + for (int i = 0; i < storage->frame.current_rt->effects.mip_maps[1].sizes.size(); i++) { + + int vp_w = storage->frame.current_rt->effects.mip_maps[1].sizes[i].width; + int vp_h = storage->frame.current_rt->effects.mip_maps[1].sizes[i].height; + glViewport(0, 0, vp_w, vp_h); + //horizontal pass + scene_render->state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_HORIZONTAL, true); + scene_render->state.effect_blur_shader.bind(); + scene_render->state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h)); + scene_render->state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(i)); + scene_render->state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::BLUR_SECTION, blur_section); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); //previous level, since mipmaps[0] starts one level bigger + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[1].sizes[i].fbo); + + scene_render->_copy_screen(); + + scene_render->state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_HORIZONTAL, false); + + //vertical pass + scene_render->state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_VERTICAL, true); + scene_render->state.effect_blur_shader.bind(); + scene_render->state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::PIXEL_SIZE, Vector2(1.0 / vp_w, 1.0 / vp_h)); + scene_render->state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::LOD, float(i)); + scene_render->state.effect_blur_shader.set_uniform(EffectBlurShaderGLES3::BLUR_SECTION, blur_section); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[1].color); + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[i + 1].fbo); //next level, since mipmaps[0] starts one level bigger + + scene_render->_copy_screen(); + + scene_render->state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::GAUSSIAN_VERTICAL, false); + } + + scene_render->state.effect_blur_shader.set_conditional(EffectBlurShaderGLES3::USE_BLUR_SECTION, false); + storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_COPY_SECTION, false); + + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front + glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); + state.canvas_shader.bind(); //back to canvas + + if (state.using_texture_rect) { + state.using_texture_rect = false; + _set_texture_rect_mode(state.using_texture_rect, state.using_ninepatch); + } +} + void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) { Item *current_clip = NULL; @@ -875,44 +956,17 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons glDisable(GL_SCISSOR_TEST); } } -#if 0 - if (ci->copy_back_buffer && framebuffer.active && framebuffer.scale==1) { - Rect2 rect; - int x,y; + if (ci->copy_back_buffer) { if (ci->copy_back_buffer->full) { - x = viewport.x; - y = window_size.height-(viewport.height+viewport.y); - } else { - x = viewport.x+ci->copy_back_buffer->screen_rect.pos.x; - y = window_size.height-(viewport.y+ci->copy_back_buffer->screen_rect.pos.y+ci->copy_back_buffer->screen_rect.size.y); - } - glActiveTexture(GL_TEXTURE0+max_texture_units-1); - glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color); - -#ifdef GLEW_ENABLED - if (current_rt) { - glReadBuffer(GL_COLOR_ATTACHMENT0); - } else { - glReadBuffer(GL_BACK); - } -#endif - if (current_rt) { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height); - //window_size.height-(viewport.height+viewport.y) + _copy_texscreen(Rect2()); } else { - glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); + _copy_texscreen(ci->copy_back_buffer->rect); } - - canvas_texscreen_used=true; - glActiveTexture(GL_TEXTURE0); - } -#endif - //begin rect Item *material_owner = ci->material_owner ? ci->material_owner : ci; @@ -934,6 +988,11 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons if (shader_ptr && shader_ptr != shader_cache) { + if (shader_ptr->canvas_item.uses_screen_texture && !state.canvas_texscreen_used) { + //copy if not copied before + _copy_texscreen(Rect2()); + } + state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id); state.canvas_shader.bind(); @@ -1046,7 +1105,11 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate); state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix); - + if (storage->frame.current_rt) { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height)); + } else { + state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0, 1.0)); + } if (unshaded || (state.canvas_item_modulate.a > 0.001 && (!shader_cache || shader_cache->canvas_item.light_mode != RasterizerStorageGLES3::Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY) && !ci->light_masked)) _canvas_item_render_commands(ci, current_clip, reclip); @@ -1376,6 +1439,12 @@ void RasterizerCanvasGLES3::reset_canvas() { glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + //use for reading from screen + if (storage->frame.current_rt) { + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); + } + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); @@ -1543,7 +1612,7 @@ void RasterizerCanvasGLES3::initialize() { glBindBuffer(GL_UNIFORM_BUFFER, 0); state.canvas_shader.init(); - state.canvas_shader.set_base_material_tex_index(1); + state.canvas_shader.set_base_material_tex_index(2); state.canvas_shadow_shader.init(); state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows); diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 5859820364..ee018e15ea 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -34,6 +34,8 @@ #include "servers/visual/rasterizer.h" #include "shaders/canvas_shadow.glsl.gen.h" +class RasterizerSceneGLES3; + class RasterizerCanvasGLES3 : public RasterizerCanvas { public: struct CanvasItemUBO { @@ -42,6 +44,8 @@ public: float time; }; + RasterizerSceneGLES3 *scene_render; + struct Data { GLuint canvas_quad_vertices; @@ -118,6 +122,7 @@ public: _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip); + _FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect); virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light); virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow); diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 53df7e9c3d..0cfa8a7d6e 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -412,6 +412,7 @@ RasterizerGLES3::RasterizerGLES3() { canvas = memnew(RasterizerCanvasGLES3); scene = memnew(RasterizerSceneGLES3); canvas->storage = storage; + canvas->scene_render = scene; storage->canvas = canvas; scene->storage = storage; storage->scene = scene; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 24a57b772b..b1dc32e1c0 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1445,6 +1445,8 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; + p_shader->canvas_item.uses_screen_texture = false; + p_shader->canvas_item.uses_screen_uv = false; shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); @@ -1455,6 +1457,10 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); + shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; + shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; + shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; + actions = &shaders.actions_canvas; actions->uniforms = &p_shader->uniforms; diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 2ef47fe2cb..3f8055d613 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -401,6 +401,8 @@ public: }; int light_mode; + bool uses_screen_texture; + bool uses_screen_uv; } canvas_item; diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 41421a3e2f..6c568714f8 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -680,7 +680,8 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; - actions[VS::SHADER_CANVAS_ITEM].renames["POSITION"] = "(gl_FragCoord.xy)"; + actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; + actions[VS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord"; actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec"; @@ -694,6 +695,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n"; diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index e08ef0ad12..c821acadf5 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -289,16 +289,17 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { #endif strings.push_back(vertex_code0.get_data()); + if (cc) { - code_globals = cc->vertex_globals.ascii(); - strings.push_back(code_globals.get_data()); + material_string = cc->uniforms.ascii(); + strings.push_back(material_string.get_data()); } strings.push_back(vertex_code1.get_data()); if (cc) { - material_string = cc->uniforms.ascii(); - strings.push_back(material_string.get_data()); + code_globals = cc->vertex_globals.ascii(); + strings.push_back(code_globals.get_data()); } strings.push_back(vertex_code2.get_data()); @@ -387,15 +388,15 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { strings.push_back(fragment_code0.get_data()); if (cc) { - code_globals = cc->fragment_globals.ascii(); - strings.push_back(code_globals.get_data()); + material_string = cc->uniforms.ascii(); + strings.push_back(material_string.get_data()); } strings.push_back(fragment_code1.get_data()); if (cc) { - material_string = cc->uniforms.ascii(); - strings.push_back(material_string.get_data()); + code_globals = cc->fragment_globals.ascii(); + strings.push_back(code_globals.get_data()); } strings.push_back(fragment_code2.get_data()); @@ -617,21 +618,21 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co String material_tag = "\nMATERIAL_UNIFORMS"; String code_tag = "\nVERTEX_SHADER_CODE"; String code = vertex_code; - int cpos = code.find(globals_tag); + int cpos = code.find(material_tag); if (cpos == -1) { vertex_code0 = code.ascii(); } else { vertex_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + globals_tag.length(), code.length()); + code = code.substr(cpos + material_tag.length(), code.length()); - cpos = code.find(material_tag); + cpos = code.find(globals_tag); if (cpos == -1) { vertex_code1 = code.ascii(); } else { vertex_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + material_tag.length(), code.length()); + String code2 = code.substr(cpos + globals_tag.length(), code.length()); cpos = code2.find(code_tag); if (cpos == -1) { @@ -651,14 +652,14 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co String code_tag = "\nFRAGMENT_SHADER_CODE"; String light_code_tag = "\nLIGHT_SHADER_CODE"; String code = fragment_code; - int cpos = code.find(globals_tag); + int cpos = code.find(material_tag); if (cpos == -1) { fragment_code0 = code.ascii(); } else { fragment_code0 = code.substr(0, cpos).ascii(); //print_line("CODE0:\n"+String(fragment_code0.get_data())); - code = code.substr(cpos + globals_tag.length(), code.length()); - cpos = code.find(material_tag); + code = code.substr(cpos + material_tag.length(), code.length()); + cpos = code.find(globals_tag); if (cpos == -1) { fragment_code1 = code.ascii(); @@ -667,7 +668,7 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co fragment_code1 = code.substr(0, cpos).ascii(); //print_line("CODE1:\n"+String(fragment_code1.get_data())); - String code2 = code.substr(cpos + material_tag.length(), code.length()); + String code2 = code.substr(cpos + globals_tag.length(), code.length()); cpos = code2.find(light_code_tag); if (cpos == -1) { diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index e97ce62daa..31bae66278 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -90,7 +90,6 @@ uniform int h_frames; uniform int v_frames; #endif -VERTEX_SHADER_GLOBALS #if defined(USE_MATERIAL) @@ -102,6 +101,8 @@ MATERIAL_UNIFORMS #endif +VERTEX_SHADER_GLOBALS + void main() { vec4 vertex_color = color_attrib; @@ -211,6 +212,11 @@ uniform sampler2D screen_texture; // texunit:-3 #endif +#if defined(SCREEN_UV_USED) + +uniform vec2 screen_pixel_size; +#endif + layout(std140) uniform CanvasItemData { highp mat4 projection_matrix; @@ -256,7 +262,7 @@ const bool at_light_pass = false; uniform mediump vec4 final_modulate; -FRAGMENT_SHADER_GLOBALS + layout(location=0) out mediump vec4 frag_color; @@ -272,6 +278,7 @@ MATERIAL_UNIFORMS #endif +FRAGMENT_SHADER_GLOBALS void light_compute(inout vec3 light,vec3 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) { @@ -410,8 +417,8 @@ void main() { -#if defined(ENABLE_SCREEN_UV) - vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult; +#if defined(SCREEN_UV_USED) + vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size; #endif diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl index b0fb525e20..a7c388815d 100644 --- a/drivers/gles3/shaders/copy.glsl +++ b/drivers/gles3/shaders/copy.glsl @@ -17,6 +17,12 @@ out vec2 uv_interp; out vec2 uv2_interp; +#ifdef USE_COPY_SECTION + +uniform vec4 copy_section; + +#endif + void main() { #if defined(USE_CUBEMAP) || defined(USE_PANORAMA) @@ -30,6 +36,13 @@ void main() { #endif uv2_interp = uv2_in; gl_Position = vertex_attrib; + +#ifdef USE_COPY_SECTION + + uv_interp = copy_section.xy + uv_interp * copy_section.zw; + gl_Position.xy = (copy_section.xy + (gl_Position.xy * 0.5 + 0.5) * copy_section.zw) * 2.0 - 1.0; +#endif + } [fragment] diff --git a/drivers/gles3/shaders/effect_blur.glsl b/drivers/gles3/shaders/effect_blur.glsl index 89afa12f60..8ca8e21f11 100644 --- a/drivers/gles3/shaders/effect_blur.glsl +++ b/drivers/gles3/shaders/effect_blur.glsl @@ -6,11 +6,21 @@ layout(location=4) in vec2 uv_in; out vec2 uv_interp; +#ifdef USE_BLUR_SECTION + +uniform vec4 blur_section; + +#endif void main() { - uv_interp = uv_in; + uv_interp = uv_in; gl_Position = vertex_attrib; +#ifdef USE_BLUR_SECTION + + uv_interp = blur_section.xy + uv_interp * blur_section.zw; + gl_Position.xy = (blur_section.xy + (gl_Position.xy * 0.5 + 0.5) * blur_section.zw) * 2.0 - 1.0; +#endif } [fragment] diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl index ec2577538c..6a977a201e 100644 --- a/drivers/gles3/shaders/particles.glsl +++ b/drivers/gles3/shaders/particles.glsl @@ -47,7 +47,6 @@ out highp vec4 out_xform_1; //tfb: out highp vec4 out_xform_2; //tfb: out highp vec4 out_xform_3; //tfb: -VERTEX_SHADER_GLOBALS #if defined(USE_MATERIAL) @@ -59,6 +58,9 @@ MATERIAL_UNIFORMS #endif + +VERTEX_SHADER_GLOBALS + uint hash(uint x) { x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); @@ -233,7 +235,6 @@ VERTEX_SHADER_CODE //any code here is never executed, stuff is filled just so it works -FRAGMENT_SHADER_GLOBALS #if defined(USE_MATERIAL) @@ -245,6 +246,8 @@ MATERIAL_UNIFORMS #endif +FRAGMENT_SHADER_GLOBALS + void main() { { diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index a047e693cb..40a295bc83 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -146,7 +146,7 @@ out vec3 binormal_interp; #endif -VERTEX_SHADER_GLOBALS + #if defined(USE_MATERIAL) @@ -159,6 +159,8 @@ MATERIAL_UNIFORMS #endif +VERTEX_SHADER_GLOBALS + #ifdef RENDER_DEPTH_DUAL_PARABOLOID out highp float dp_clip; @@ -418,8 +420,6 @@ layout(std140) uniform Radiance { //ubo:2 /* Material Uniforms */ -FRAGMENT_SHADER_GLOBALS - #if defined(USE_MATERIAL) @@ -431,6 +431,7 @@ MATERIAL_UNIFORMS #endif +FRAGMENT_SHADER_GLOBALS layout(std140) uniform SceneData { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index ddf7bc24cb..ab7a3ed459 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1497,7 +1497,7 @@ void EditorNode::_edit_current() { property_editor->edit(current_res); node_dock->set_node(NULL); object_menu->set_disabled(false); - + EditorNode::get_singleton()->get_import_dock()->set_edit_path(current_res->get_path()); //resources_dock->add_resource(Ref<Resource>(current_res)); //top_pallete->set_current_tab(1); @@ -1652,7 +1652,6 @@ void EditorNode::_resource_selected(const RES &p_res, const String &p_property) return; RES r = p_res; - EditorNode::get_singleton()->get_import_dock()->set_edit_path(r->get_path()); push_item(r.operator->(), p_property); } @@ -2747,12 +2746,10 @@ void EditorNode::_discard_changes(const String &p_str) { _update_scene_tabs(); if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { - int next_scene = _next_unsaved_scene(); - if (next_scene == -1) { + if (_next_unsaved_scene() == -1) { current_option = current_option == FILE_CLOSE_ALL_AND_QUIT ? FILE_QUIT : RUN_PROJECT_MANAGER; _discard_changes(); } else { - tab_closing = next_scene; _menu_option_confirm(current_option, false); } } else { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index f018603bfc..5e950f003b 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -42,7 +42,7 @@ #include "os/keyboard.h" #include "os/os.h" #include "scene/main/node.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "scene/main/viewport.h" #include "translations.gen.h" #include "version.h" diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index f3941d6a16..0024870665 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -313,6 +313,13 @@ void ScriptEditor::_goto_script_line(REF p_script, int p_line) { editor->push_item(p_script.ptr()); + if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) { + + Ref<Script> script = p_script->cast_to<Script>(); + if (!script.is_null() && script->get_path().is_resource_file()) + edit(p_script, p_line, 0); + } + int selected = tab_container->get_current_tab(); if (selected < 0 || selected >= tab_container->get_child_count()) return; @@ -866,6 +873,11 @@ void ScriptEditor::_menu_option(int p_option) { debugger->set_hide_on_stop(visible); debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible); } break; + case DEBUG_WITH_EXTERNAL_EDITOR: { + bool debug_with_external_editor = !debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR)); + debugger->set_debug_with_external_editor(debug_with_external_editor); + debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), debug_with_external_editor); + } } int selected = tab_container->get_current_tab(); @@ -1545,13 +1557,10 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change"); - Error err = p_script->get_language()->open_in_external_editor(p_script, p_line >= 0 ? p_line : 0, p_col); - if (err == OK) - return false; - if (err != ERR_UNAVAILABLE) - WARN_PRINT("Couldn't open in custom external text editor"); - - if (p_script->get_path().is_resource_file() && bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) { + if ((debugger->get_dump_stack_script() != p_script || debugger->get_debug_with_external_editor()) && + p_script->get_language()->open_in_external_editor(p_script, p_line >= 0 ? p_line : 0, p_col) == OK && + p_script->get_path().is_resource_file() && + bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) { String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path"); String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags"); @@ -2244,6 +2253,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { debug_menu->get_popup()->add_separator(); //debug_menu->get_popup()->add_check_item("Show Debugger",DEBUG_SHOW); debug_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")), DEBUG_SHOW_KEEP_OPEN); + debug_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("debugger/debug_with_exteral_editor", TTR("Debug with external editor")), DEBUG_WITH_EXTERNAL_EDITOR); debug_menu->get_popup()->connect("id_pressed", this, "_menu_option"); debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index e036d1ed9c..3b444c0883 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -141,6 +141,7 @@ class ScriptEditor : public VBoxContainer { DEBUG_CONTINUE, DEBUG_SHOW, DEBUG_SHOW_KEEP_OPEN, + DEBUG_WITH_EXTERNAL_EDITOR, SEARCH_HELP, SEARCH_CLASSES, SEARCH_WEBSITE, diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 9f76119374..60fd9d8e30 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -557,6 +557,8 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo if (!bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) return; + ERR_FAIL_COND(!get_tree()); + Set<Ref<Script> > scripts; Node *base = get_tree()->get_edited_scene_root(); diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 6d22935dcb..9dce48937c 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1137,8 +1137,9 @@ void ScriptEditorDebugger::_stack_dump_frame_selected() { Dictionary d = ti->get_metadata(0); - Ref<Script> s = ResourceLoader::load(d["file"]); - emit_signal("goto_script_line", s, int(d["line"]) - 1); + stack_script = ResourceLoader::load(d["file"]); + emit_signal("goto_script_line", stack_script, int(d["line"]) - 1); + stack_script.unref(); ERR_FAIL_COND(connection.is_null()); ERR_FAIL_COND(!connection->is_connected_to_host()); @@ -1522,6 +1523,21 @@ void ScriptEditorDebugger::set_hide_on_stop(bool p_hide) { hide_on_stop = p_hide; } +bool ScriptEditorDebugger::get_debug_with_external_editor() const { + + return enable_external_editor; +} + +void ScriptEditorDebugger::set_debug_with_external_editor(bool p_enabled) { + + enable_external_editor = p_enabled; +} + +Ref<Script> ScriptEditorDebugger::get_dump_stack_script() const { + + return stack_script; +} + void ScriptEditorDebugger::_paused() { ERR_FAIL_COND(connection.is_null()); @@ -1871,6 +1887,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { last_path_id = false; error_count = 0; hide_on_stop = true; + enable_external_editor = false; last_error_count = 0; EditorNode::get_singleton()->get_pause_button()->connect("pressed", this, "_paused"); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 49a4abb6ac..907c267d49 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -84,6 +84,8 @@ class ScriptEditorDebugger : public Control { int last_error_count; bool hide_on_stop; + bool enable_external_editor; + Ref<Script> stack_script; TabContainer *tabs; @@ -201,6 +203,11 @@ public: void set_hide_on_stop(bool p_hide); + bool get_debug_with_external_editor() const; + void set_debug_with_external_editor(bool p_enabled); + + Ref<Script> get_dump_stack_script() const; + void set_tool_button(Button *p_tb) { debugger_button = p_tb; } void reload_scripts(); diff --git a/main/main.cpp b/main/main.cpp index cd464de1aa..2d6b151e14 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -43,7 +43,7 @@ #include "input_map.h" #include "io/resource_loader.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "servers/audio_server.h" #include "io/resource_loader.h" diff --git a/main/performance.cpp b/main/performance.cpp index 5788f64239..c819e15f71 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -30,7 +30,7 @@ #include "performance.h" #include "message_queue.h" #include "os/os.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "servers/physics_2d_server.h" #include "servers/physics_server.h" #include "servers/visual_server.h" diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp index 291a557d04..3c6a708cd8 100644 --- a/main/tests/test_gui.cpp +++ b/main/tests/test_gui.cpp @@ -50,7 +50,7 @@ #include "scene/gui/tab_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "scene/3d/camera.h" #include "scene/main/viewport.h" diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 706b81f7a3..dad9a54df6 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -35,7 +35,7 @@ #include "os/file_access.h" #include "os/os.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "scene/resources/scene_format_text.h" #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 6716b684a0..650f999192 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -335,7 +335,7 @@ public: virtual bool has_named_classes() const; virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; - + virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; } virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; } virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; } diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h index ebef4fed74..0add348ca9 100644 --- a/modules/gdscript/gd_script.h +++ b/modules/gdscript/gd_script.h @@ -389,6 +389,7 @@ public: virtual bool can_inherit_from_file() { return true; } virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return OK; } virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint); #ifdef TOOLS_ENABLED virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result); diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 1ccc358342..20a1cf49c5 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -571,6 +571,7 @@ public: virtual bool has_named_classes() const; virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; } virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index b466e64aec..e0e1a217b3 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -33,7 +33,7 @@ #include "io/resource_loader.h" #include "os/os.h" #include "scene/main/node.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "visual_script_nodes.h" ////////////////////////////////////////// diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 8ea3b8098d..86c98d076e 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -34,7 +34,7 @@ #include "os/input.h" #include "os/os.h" #include "scene/main/node.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" ////////////////////////////////////////// ////////////////FUNCTION////////////////// diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index 8f96eb6800..be5b218d0a 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -31,7 +31,7 @@ #include "os/os.h" #include "scene/main/node.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "visual_script_nodes.h" ////////////////////////////////////////// diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index bffc171fc1..06130e3252 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -31,7 +31,7 @@ #define CANVAS_ITEM_H #include "scene/main/node.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "scene/resources/material.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 764950aa8e..d114a6231b 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -31,7 +31,7 @@ #define SPATIAL_H #include "scene/main/node.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/scene/main/node.h b/scene/main/node.h index 4a41fb82ab..ffd2b7ce5f 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -35,7 +35,7 @@ #include "map.h" #include "object.h" #include "path_db.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "script_language.h" class Viewport; diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_tree.cpp index f7a255cd33..39d5469360 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_tree.cpp @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene_main_loop.h" +#include "scene_tree.h" #include "global_config.h" #include "message_queue.h" diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_tree.h index 2ea79bf945..2ea79bf945 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_tree.h diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 151bc80321..76e07db93d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -129,7 +129,7 @@ #include "scene/animation/animation_tree_player.h" #include "scene/animation/tween.h" #include "scene/main/resource_preloader.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "scene/resources/packed_scene.h" #include "scene/resources/mesh_data_tool.h" diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index d4221dcb3f..8d058377db 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -359,8 +359,8 @@ int CapsuleMesh::get_rings() const { CapsuleMesh::CapsuleMesh() { // defaults - radius = 0.5; - mid_height = 0.5; + radius = 1.0; + mid_height = 1.0; radial_segments = 64; rings = 8; } @@ -617,7 +617,7 @@ int CubeMesh::get_subdivide_depth() const { CubeMesh::CubeMesh() { // defaults - size = Vector3(1.0, 1.0, 1.0); + size = Vector3(2.0, 2.0, 2.0); subdivide_w = 0; subdivide_h = 0; subdivide_d = 0; @@ -834,9 +834,9 @@ int CylinderMesh::get_rings() const { CylinderMesh::CylinderMesh() { // defaults - top_radius = 0.5; - bottom_radius = 0.5; - height = 1.0; + top_radius = 1.0; + bottom_radius = 1.0; + height = 2.0; radial_segments = 64; rings = 4; } @@ -951,7 +951,7 @@ int PlaneMesh::get_subdivide_depth() const { PlaneMesh::PlaneMesh() { // defaults - size = Size2(1.0, 1.0); + size = Size2(2.0, 2.0); subdivide_w = 0; subdivide_d = 0; } @@ -1242,7 +1242,7 @@ int PrismMesh::get_subdivide_depth() const { PrismMesh::PrismMesh() { // defaults left_to_right = 0.5; - size = Vector3(1.0, 1.0, 1.0); + size = Vector3(2.0, 2.0, 2.0); subdivide_w = 0; subdivide_h = 0; subdivide_d = 0; @@ -1446,8 +1446,8 @@ bool SphereMesh::get_is_hemisphere() const { SphereMesh::SphereMesh() { // defaults - radius = 0.5; - height = 1.0; + radius = 1.0; + height = 2.0; radial_segments = 64; rings = 32; is_hemisphere = false; diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 77f2096d9b..6be88374e5 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -30,7 +30,7 @@ #include "shape.h" #include "os/os.h" -#include "scene/main/scene_main_loop.h" +#include "scene/main/scene_tree.h" #include "scene/resources/mesh.h" #include "servers/physics_server.h" diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 42f1a98826..b04c8716fb 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -102,7 +102,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["AO"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"] = ShaderLanguage::TYPE_VEC3; - shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECIAL"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"] = ShaderLanguage::TYPE_BOOL; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; @@ -156,7 +155,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SRC_COLOR"] = ShaderLanguage::TYPE_VEC4; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POSITION"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["FRAGCOORD"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT; @@ -165,9 +164,12 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TIME"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POSITION"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["NORMAL"] = ShaderLanguage::TYPE_VEC3; |