diff options
-rw-r--r-- | modules/gltf/gltf_document.cpp | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 14 |
2 files changed, 16 insertions, 0 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 674403905a..a5080f9c41 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5537,6 +5537,8 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> { template <class T> T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { + ERR_FAIL_COND_V(!p_values.size(), T()); + ERR_FAIL_COND_V(p_times.size() != p_values.size(), p_values[0]); //could use binary search, worth it? int idx = -1; for (int i = 0; i < p_times.size(); i++) { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 092aba8b33..cb66d5724d 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -878,6 +878,20 @@ void BaseMaterial3D::_update_shader() { code += "\tvec2 base_uv2 = UV2;\n"; } + if (features[FEATURE_HEIGHT_MAPPING] && flags[FLAG_UV1_USE_TRIPLANAR]) { + // Display both resource name and albedo texture name. + // Materials are often built-in to scenes, so displaying the resource name alone may not be meaningful. + // On the other hand, albedo textures are almost always external to the scene. + if (textures[TEXTURE_ALBEDO].is_valid()) { + WARN_PRINT(vformat("%s (albedo %s): Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping.", get_path(), textures[TEXTURE_ALBEDO]->get_path())); + } else if (!get_path().is_empty()) { + WARN_PRINT(vformat("%s: Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping.", get_path())); + } else { + // Resource wasn't saved yet. + WARN_PRINT("Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping."); + } + } + if (!RenderingServer::get_singleton()->is_low_end() && features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //heightmap not supported with triplanar code += "\t{\n"; code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*heightmap_flip.x,-BINORMAL*heightmap_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) |