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-rw-r--r--doc/classes/Input.xml2
-rw-r--r--platform/osx/os_osx.mm5
-rw-r--r--platform/windows/os_windows.cpp5
-rw-r--r--platform/x11/os_x11.cpp8
4 files changed, 19 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index f537908625..58cee7b556 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -284,7 +284,7 @@
<argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
- Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. See enum [code]CURSOR_*[/code] for the list of shapes.
+ Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
</description>
</method>
<method name="set_mouse_mode">
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 80d466f4b6..dbe9a11471 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1594,6 +1594,11 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
if (p_shape == CURSOR_ARROW) {
[cursor set];
}
+ } else {
+ // Reset to default system cursor
+ cursors[p_shape] = NULL;
+ cursor_shape = CURSOR_MAX;
+ set_cursor_shape(p_shape);
}
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2850d38ce4..d6cdea7b88 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2117,6 +2117,11 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
if (hXorMask != NULL) {
DeleteObject(hXorMask);
}
+ } else {
+ // Reset to default system cursor
+ cursors[p_shape] = NULL;
+ cursor_shape = CURSOR_MAX;
+ set_cursor_shape(p_shape);
}
}
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 117995ea48..eec371865e 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -2486,6 +2486,14 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
if (p_shape == CURSOR_ARROW) {
XDefineCursor(x11_display, x11_window, cursors[p_shape]);
}
+ } else {
+ // Reset to default system cursor
+ if (img[p_shape]) {
+ cursors[p_shape] = XcursorImageLoadCursor(x11_display, img[p_shape]);
+ }
+
+ current_cursor = CURSOR_MAX;
+ set_cursor_shape(p_shape);
}
}