diff options
-rw-r--r-- | core/image.cpp | 6 | ||||
-rw-r--r-- | core/message_queue.cpp | 6 | ||||
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 1 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeCubeMap.xml | 10 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeCubeMapUniform.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeDeterminant.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeDotProduct.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeExpression.xml | 11 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeFaceForward.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeFresnel.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeGlobalExpression.xml | 3 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeGroupBase.xml | 58 | ||||
-rw-r--r-- | platform/android/export/export.cpp | 21 | ||||
-rw-r--r-- | platform/android/java/app/build.gradle | 2 | ||||
-rw-r--r-- | platform/android/java/app/config.gradle | 4 | ||||
-rw-r--r-- | platform/android/java/lib/build.gradle | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 14 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 2 |
18 files changed, 70 insertions, 80 deletions
diff --git a/core/image.cpp b/core/image.cpp index 18d0653bae..f43c26ab19 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -421,6 +421,8 @@ void Image::convert(Format p_new_format) { if (p_new_format == format) return; + ERR_FAIL_COND_MSG(write_lock.ptr(), "Cannot convert image when it is locked."); + if (format > FORMAT_RGBE9995 || p_new_format > FORMAT_RGBE9995) { ERR_FAIL_MSG("Cannot convert to <-> from compressed formats. Use compress() and decompress() instead."); @@ -880,8 +882,8 @@ void Image::resize_to_po2(bool p_square) { void Image::resize(int p_width, int p_height, Interpolation p_interpolation) { ERR_FAIL_COND_MSG(data.size() == 0, "Cannot resize image before creating it, use create() or create_from_data() first."); - ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot resize in compressed or custom image formats."); + ERR_FAIL_COND_MSG(write_lock.ptr(), "Cannot resize image when it is locked."); bool mipmap_aware = p_interpolation == INTERPOLATE_TRILINEAR /* || p_interpolation == INTERPOLATE_TRICUBIC */; @@ -2063,6 +2065,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po ERR_FAIL_COND(dsize == 0); ERR_FAIL_COND(srcdsize == 0); ERR_FAIL_COND(format != p_src->format); + ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot blit_rect in compressed or custom image formats."); Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect); @@ -2283,6 +2286,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c } void Image::fill(const Color &c) { + ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill in compressed or custom image formats."); lock(); diff --git a/core/message_queue.cpp b/core/message_queue.cpp index d130934826..64ceec5ee4 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -52,7 +52,7 @@ Error MessageQueue::push_call(ObjectID p_id, const StringName &p_method, const V type = ObjectDB::get_instance(p_id)->get_class(); print_line("Failed method: " + type + ":" + p_method + " target ID: " + itos(p_id)); statistics(); - ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings."); + ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings."); } Message *msg = memnew_placement(&buffer[buffer_end], Message); @@ -102,7 +102,7 @@ Error MessageQueue::push_set(ObjectID p_id, const StringName &p_prop, const Vari type = ObjectDB::get_instance(p_id)->get_class(); print_line("Failed set: " + type + ":" + p_prop + " target ID: " + itos(p_id)); statistics(); - ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings."); + ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings."); } Message *msg = memnew_placement(&buffer[buffer_end], Message); @@ -131,7 +131,7 @@ Error MessageQueue::push_notification(ObjectID p_id, int p_notification) { if ((buffer_end + room_needed) >= buffer_size) { print_line("Failed notification: " + itos(p_notification) + " target ID: " + itos(p_id)); statistics(); - ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings."); + ERR_FAIL_V_MSG(ERR_OUT_OF_MEMORY, "Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings."); } Message *msg = memnew_placement(&buffer[buffer_end], Message); diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 8bad6412d3..14176e009b 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link> </tutorials> <methods> <method name="get_default_input_values" qualifiers="const"> diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index e90edd9420..fbc97b41a3 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" version="3.2"> <brief_description> + A [CubeMap] sampling node to be used within the visual shader graph. </brief_description> <description> + Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar. </description> <tutorials> </tutorials> @@ -10,22 +12,30 @@ </methods> <members> <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> + The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as [member source]. </member> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0"> + Defines which source should be used for the sampling. See [enum Source] for options. </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> + Defines the type of data provided by the source texture. See [enum TextureType] for options. </member> </members> <constants> <constant name="SOURCE_TEXTURE" value="0" enum="Source"> + Use the [CubeMap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored. </constant> <constant name="SOURCE_PORT" value="1" enum="Source"> + Use the [CubeMap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored. </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> + No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> + Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeCubeMapUniform.xml b/doc/classes/VisualShaderNodeCubeMapUniform.xml index 357385c2f5..0e17b6032d 100644 --- a/doc/classes/VisualShaderNodeCubeMapUniform.xml +++ b/doc/classes/VisualShaderNodeCubeMapUniform.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNodeTextureUniform" version="3.2"> <brief_description> + A [CubeMap] uniform node to be used within the visual shader graph. </brief_description> <description> + Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubeMap]. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml index d73d7a34eb..5acd08ebd9 100644 --- a/doc/classes/VisualShaderNodeDeterminant.xml +++ b/doc/classes/VisualShaderNodeDeterminant.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeDeterminant" inherits="VisualShaderNode" version="3.2"> <brief_description> + Calculates the determinant of a [Transform] within the visual shader graph. </brief_description> <description> + Translates to [code]deteminant(x)[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml index e0855c4d3f..ef5b5b9f7f 100644 --- a/doc/classes/VisualShaderNodeDotProduct.xml +++ b/doc/classes/VisualShaderNodeDotProduct.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeDotProduct" inherits="VisualShaderNode" version="3.2"> <brief_description> + Calculates a dot product of two vectors within the visual shader graph. </brief_description> <description> + Translates to [code]dot(a, b)[/code] in the shader language. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index 7285171bbb..e1ba1f0b20 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -1,22 +1,19 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.2"> <brief_description> + A custom visual shader graph expression written in Godot Shading Language. </brief_description> <description> + Custom Godot Shading Language expression, with a custom amount of input and output ports. + The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. </description> <tutorials> </tutorials> <methods> - <method name="build"> - <return type="void"> - </return> - <description> - </description> - </method> </methods> <members> - <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="true" /> <member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> + An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants. </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml index 74143366cb..59eef17e24 100644 --- a/doc/classes/VisualShaderNodeFaceForward.xml +++ b/doc/classes/VisualShaderNodeFaceForward.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeFaceForward" inherits="VisualShaderNode" version="3.2"> <brief_description> + Returns the vector that points in the same direction as a reference vector within the visual shader graph. </brief_description> <description> + Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise [code]-N[/code] is returned. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeFresnel.xml b/doc/classes/VisualShaderNodeFresnel.xml index 1906c23767..c0451d75cb 100644 --- a/doc/classes/VisualShaderNodeFresnel.xml +++ b/doc/classes/VisualShaderNodeFresnel.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" version="3.2"> <brief_description> + A Fresnel effect to be used within the visual shader graph. </brief_description> <description> + Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml index d6d656b951..d9ceffe15f 100644 --- a/doc/classes/VisualShaderNodeGlobalExpression.xml +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -1,15 +1,16 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.2"> <brief_description> + A custom global visual shader graph expression written in Godot Shading Language. </brief_description> <description> + Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="false" /> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index 8af3f8ab10..b20e8fe4ea 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" version="3.2"> <brief_description> + Base class for a family of nodes with variable amount of input and output ports within the visual shader graph. </brief_description> <description> + Currently, has no direct usage, use the derived classes instead. </description> <tutorials> </tutorials> @@ -17,6 +19,7 @@ <argument index="2" name="name" type="String"> </argument> <description> + Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code]. </description> </method> <method name="add_output_port"> @@ -29,68 +32,63 @@ <argument index="2" name="name" type="String"> </argument> <description> + Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code]. </description> </method> <method name="clear_input_ports"> <return type="void"> </return> <description> + Removes all previously specified input ports. </description> </method> <method name="clear_output_ports"> <return type="void"> </return> <description> - </description> - </method> - <method name="get_control"> - <return type="Control"> - </return> - <argument index="0" name="index" type="int"> - </argument> - <description> + Removes all previously specified output ports. </description> </method> <method name="get_free_input_port_id" qualifiers="const"> <return type="int"> </return> <description> + Returns a free input port ID which can be used in [method add_input_port]. </description> </method> <method name="get_free_output_port_id" qualifiers="const"> <return type="int"> </return> <description> + Returns a free output port ID which can be used in [method add_output_port]. </description> </method> <method name="get_input_port_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of input ports in use. Alternative for [method get_free_input_port_id]. </description> </method> <method name="get_inputs" qualifiers="const"> <return type="String"> </return> <description> + Returns a [String] description of the input ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]). </description> </method> <method name="get_output_port_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of output ports in use. Alternative for [method get_free_output_port_id]. </description> </method> <method name="get_outputs" qualifiers="const"> <return type="String"> </return> <description> - </description> - </method> - <method name="get_size" qualifiers="const"> - <return type="Vector2"> - </return> - <description> + Returns a [String] description of the output ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]). </description> </method> <method name="has_input_port" qualifiers="const"> @@ -99,6 +97,7 @@ <argument index="0" name="id" type="int"> </argument> <description> + Returns [code]true[/code] if the specified input port exists. </description> </method> <method name="has_output_port" qualifiers="const"> @@ -107,6 +106,7 @@ <argument index="0" name="id" type="int"> </argument> <description> + Returns [code]true[/code] if the specified output port exists. </description> </method> <method name="is_valid_port_name" qualifiers="const"> @@ -115,6 +115,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader. </description> </method> <method name="remove_input_port"> @@ -123,6 +124,7 @@ <argument index="0" name="id" type="int"> </argument> <description> + Removes the specified input port. </description> </method> <method name="remove_output_port"> @@ -131,16 +133,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - </description> - </method> - <method name="set_control"> - <return type="void"> - </return> - <argument index="0" name="control" type="Control"> - </argument> - <argument index="1" name="index" type="int"> - </argument> - <description> + Removes the specified output port. </description> </method> <method name="set_input_port_name"> @@ -151,6 +144,7 @@ <argument index="1" name="name" type="String"> </argument> <description> + Renames the specified input port. </description> </method> <method name="set_input_port_type"> @@ -161,6 +155,7 @@ <argument index="1" name="type" type="int"> </argument> <description> + Sets the specified input port's type (see [enum VisualShaderNode.PortType]). </description> </method> <method name="set_inputs"> @@ -169,6 +164,7 @@ <argument index="0" name="inputs" type="String"> </argument> <description> + Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]). </description> </method> <method name="set_output_port_name"> @@ -179,6 +175,7 @@ <argument index="1" name="name" type="String"> </argument> <description> + Renames the specified output port. </description> </method> <method name="set_output_port_type"> @@ -189,6 +186,7 @@ <argument index="1" name="type" type="int"> </argument> <description> + Sets the specified output port's type (see [enum VisualShaderNode.PortType]). </description> </method> <method name="set_outputs"> @@ -197,19 +195,13 @@ <argument index="0" name="outputs" type="String"> </argument> <description> - </description> - </method> - <method name="set_size"> - <return type="void"> - </return> - <argument index="0" name="size" type="Vector2"> - </argument> - <description> + Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]). </description> </method> </methods> <members> - <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="false"> + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )"> + The size of the node in the visual shader graph. </member> </members> <constants> diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 52ab2a317d..b9968c08aa 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -247,7 +247,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String name; String description; int api_level; - bool usb; }; struct APKExportData { @@ -274,20 +273,17 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String devices; List<String> args; args.push_back("devices"); - args.push_back("-l"); int ec; OS::get_singleton()->execute(adb, args, true, NULL, &devices, &ec); Vector<String> ds = devices.split("\n"); Vector<String> ldevices; - Vector<bool> ldevices_usbconnection; for (int i = 1; i < ds.size(); i++) { String d = ds[i]; - int dpos = d.find(" device "); + int dpos = d.find("device"); if (dpos == -1) continue; - ldevices_usbconnection.push_back(d.find(" usb:") != -1); d = d.substr(0, dpos).strip_edges(); ldevices.push_back(d); } @@ -318,7 +314,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { Device d; d.id = ldevices[i]; - d.usb = ldevices_usbconnection[i]; for (int j = 0; j < ea->devices.size(); j++) { if (ea->devices[j].id == ldevices[i]) { d.description = ea->devices[j].description; @@ -373,17 +368,9 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } else if (p.begins_with("ro.opengles.version=")) { uint32_t opengl = p.get_slice("=", 1).to_int(); d.description += "OpenGL: " + itos(opengl >> 16) + "." + itos((opengl >> 8) & 0xFF) + "." + itos((opengl)&0xFF) + "\n"; - } else if (p.begins_with("ro.boot.serialno=")) { - d.description += "Serial: " + p.get_slice("=", 1).strip_edges() + "\n"; } } - if (d.usb) { - d.description += "Connection: USB\n"; - } else { - d.description += "Connection: " + d.id + "\n"; - } - d.name = vendor + " " + device; if (device == String()) continue; } @@ -1516,9 +1503,7 @@ public: } const bool use_remote = (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) || (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT); - const bool use_reverse = devices[p_device].api_level >= 21 && devices[p_device].usb; - // Note: Reverse can still fail if device is connected by both usb and network - // Ideally we'd know for sure whether adb reverse would work before we build the APK + const bool use_reverse = devices[p_device].api_level >= 21; if (use_reverse) p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST; @@ -1623,7 +1608,7 @@ public: } } else { - static const char *const msg = "--- Device API < 21 or no USB connection; debugging over Wi-Fi ---"; + static const char *const msg = "--- Device API < 21; debugging over Wi-Fi ---"; EditorNode::get_singleton()->get_log()->add_message(msg, EditorLog::MSG_TYPE_EDITOR); print_line(String(msg).to_upper()); } diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 258ca9197a..2e4f2ffab0 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -33,6 +33,8 @@ allprojects { } dependencies { + implementation libraries.supportCoreUtils + if (rootProject.findProject(":lib")) { implementation project(":lib") } else { diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 862a954fac..5550d3099d 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -4,11 +4,13 @@ ext.versions = [ minSdk : 18, targetSdk : 28, buildTools : '28.0.3', + supportCoreUtils : '28.0.0' ] ext.libraries = [ - androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin" + androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin", + supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils" ] ext.getExportPackageName = { -> diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index 13a14422ed..eb97484b9c 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -1,7 +1,7 @@ apply plugin: 'com.android.library' dependencies { - implementation "com.android.support:support-core-utils:28.0.0" + implementation libraries.supportCoreUtils } def pathToRootDir = "../../../../" diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a9d7cad07f..e350a0a99e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2502,13 +2502,7 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); - ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control); - ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control); - - ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable); - ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -2532,10 +2526,6 @@ void VisualShaderNodeExpression::set_expression(const String &p_expression) { expression = p_expression; } -void VisualShaderNodeExpression::build() { - emit_changed(); -} - String VisualShaderNodeExpression::get_expression() const { return expression; } @@ -2642,8 +2632,6 @@ void VisualShaderNodeExpression::_bind_methods() { ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression); ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression); - ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression"); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index d120ea6610..f81090d9cb 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -457,8 +457,6 @@ public: void set_expression(const String &p_expression); String get_expression() const; - void build(); - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; VisualShaderNodeExpression(); |