diff options
-rw-r--r-- | scene/3d/camera_3d.cpp | 4 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 6 |
2 files changed, 8 insertions, 2 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 7ffca4bd9e..689afa5608 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -318,8 +318,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { bool Camera3D::is_position_behind(const Vector3 &p_pos) const { Transform t = get_global_transform(); - Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); - return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); + Vector3 eyedir = -t.basis.get_axis(2).normalized(); + return eyedir.dot(p_pos - t.origin) < near; } Vector<Vector3> Camera3D::get_near_plane_points() const { diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 14a28554f9..809b03520b 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -5585,6 +5585,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else if (tk.type == TK_CF_RETURN) { //check return type BlockNode *b = p_block; + + if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) { + _set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name)); + return ERR_PARSE_ERROR; + } + while (b && !b->parent_function) { b = b->parent_block; } |