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-rw-r--r--doc/classes/PhysicsTestMotionParameters2D.xml3
-rw-r--r--doc/classes/PhysicsTestMotionParameters3D.xml3
-rw-r--r--scene/2d/physics_body_2d.cpp9
-rw-r--r--scene/2d/physics_body_2d.h1
-rw-r--r--scene/3d/physics_body_3d.cpp7
-rw-r--r--scene/3d/physics_body_3d.h1
-rw-r--r--servers/physics_2d/space_2d_sw.cpp9
-rw-r--r--servers/physics_3d/space_3d_sw.cpp10
-rw-r--r--servers/physics_server_2d.cpp24
-rw-r--r--servers/physics_server_2d.h4
-rw-r--r--servers/physics_server_3d.cpp24
-rw-r--r--servers/physics_server_3d.h4
12 files changed, 99 insertions, 0 deletions
diff --git a/doc/classes/PhysicsTestMotionParameters2D.xml b/doc/classes/PhysicsTestMotionParameters2D.xml
index 7cea848039..46c1827b97 100644
--- a/doc/classes/PhysicsTestMotionParameters2D.xml
+++ b/doc/classes/PhysicsTestMotionParameters2D.xml
@@ -16,6 +16,9 @@
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision.
</member>
+ <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
+ Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
+ </member>
<member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
</member>
diff --git a/doc/classes/PhysicsTestMotionParameters3D.xml b/doc/classes/PhysicsTestMotionParameters3D.xml
index 07abbb1cb1..d66aee3ae6 100644
--- a/doc/classes/PhysicsTestMotionParameters3D.xml
+++ b/doc/classes/PhysicsTestMotionParameters3D.xml
@@ -16,6 +16,9 @@
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision.
</member>
+ <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
+ Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
+ </member>
<member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform.
</member>
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 9a10255acc..f493d97ceb 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1089,6 +1089,9 @@ bool CharacterBody2D::move_and_slide() {
if (!current_platform_velocity.is_equal_approx(Vector2())) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.exclude_bodies.insert(platform_rid);
+ if (platform_object_id.is_valid()) {
+ parameters.exclude_objects.insert(platform_object_id);
+ }
PhysicsServer2D::MotionResult floor_result;
if (move_and_collide(parameters, floor_result, false, false)) {
@@ -1125,9 +1128,11 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
Vector2 prev_floor_normal = floor_normal;
RID prev_platform_rid = platform_rid;
+ ObjectID prev_platform_object_id = platform_object_id;
int prev_platform_layer = platform_layer;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector2();
platform_velocity = Vector2();
@@ -1199,6 +1204,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
}
on_floor = true;
platform_rid = prev_platform_rid;
+ platform_object_id = prev_platform_object_id;
platform_layer = prev_platform_layer;
platform_velocity = p_prev_platform_velocity;
floor_normal = prev_floor_normal;
@@ -1285,6 +1291,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
Vector2 motion = motion_velocity * p_delta;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector2();
platform_velocity = Vector2();
@@ -1402,6 +1409,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
platform_rid = p_result.collider;
+ platform_object_id = p_result.collider_id;
platform_velocity = p_result.collider_velocity;
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
@@ -1620,6 +1628,7 @@ void CharacterBody2D::_notification(int p_what) {
// Reset move_and_slide() data.
on_floor = false;
platform_rid = RID();
+ platform_object_id = ObjectID();
on_ceiling = false;
on_wall = false;
motion_results.clear();
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index fd8bb66158..d1f52b33f2 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -368,6 +368,7 @@ private:
Vector2 real_velocity;
RID platform_rid;
+ ObjectID platform_object_id;
bool on_floor = false;
bool on_ceiling = false;
bool on_wall = false;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index b7c808398c..976bff4fbc 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1131,6 +1131,9 @@ bool CharacterBody3D::move_and_slide() {
if (!current_platform_velocity.is_equal_approx(Vector3())) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.exclude_bodies.insert(platform_rid);
+ if (platform_object_id.is_valid()) {
+ parameters.exclude_objects.insert(platform_object_id);
+ }
PhysicsServer3D::MotionResult floor_result;
if (move_and_collide(parameters, floor_result, false, false)) {
@@ -1169,6 +1172,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
Vector3 prev_floor_normal = floor_normal;
platform_rid = RID();
+ platform_object_id = ObjectID();
platform_velocity = Vector3();
platform_ceiling_velocity = Vector3();
floor_normal = Vector3();
@@ -1416,6 +1420,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
Vector3 motion = motion_velocity * p_delta;
platform_rid = RID();
+ platform_object_id = ObjectID();
floor_normal = Vector3();
platform_velocity = Vector3();
@@ -1611,6 +1616,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
platform_rid = p_collision.collider;
+ platform_object_id = p_collision.collider_id;
platform_velocity = p_collision.collider_velocity;
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
}
@@ -1833,6 +1839,7 @@ void CharacterBody3D::_notification(int p_what) {
// Reset move_and_slide() data.
collision_state.state = 0;
platform_rid = RID();
+ platform_object_id = ObjectID();
motion_results.clear();
platform_velocity = Vector3();
} break;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index d2754e7726..5677df730c 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -383,6 +383,7 @@ private:
int max_slides = 6;
int platform_layer = 0;
RID platform_rid;
+ ObjectID platform_object_id;
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
real_t floor_snap_length = 0.1;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 5e25d7f7c4..dd0780b5ff 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -615,6 +615,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue;
}
+ if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+ continue;
+ }
int shape_idx = intersection_query_subindex_results[i];
@@ -747,6 +750,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue;
}
+ if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+ continue;
+ }
int col_shape_idx = intersection_query_subindex_results[i];
Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
@@ -896,6 +902,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue;
}
+ if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+ continue;
+ }
int shape_idx = intersection_query_subindex_results[i];
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index f5f497e167..c88747c017 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -704,6 +704,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue;
}
+ if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+ continue;
+ }
int shape_idx = intersection_query_subindex_results[i];
@@ -795,6 +798,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue;
}
+ if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+ continue;
+ }
int shape_idx = intersection_query_subindex_results[i];
@@ -916,6 +922,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
continue;
}
+ if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+ continue;
+ }
+
int shape_idx = intersection_query_subindex_results[i];
rcd.object = col_obj;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index ad53f9ed20..fe2970912a 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -430,6 +430,26 @@ void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_excl
}
}
+Array PhysicsTestMotionParameters2D::get_exclude_objects() const {
+ Array exclude;
+ exclude.resize(parameters.exclude_objects.size());
+
+ int object_index = 0;
+ for (ObjectID object_id : parameters.exclude_objects) {
+ exclude[object_index++] = object_id;
+ }
+
+ return exclude;
+}
+
+void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) {
+ for (int i = 0; i < p_exclude.size(); ++i) {
+ ObjectID object_id = p_exclude[i];
+ ERR_CONTINUE(object_id.is_null());
+ parameters.exclude_objects.insert(object_id);
+ }
+}
+
void PhysicsTestMotionParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from);
@@ -446,11 +466,15 @@ void PhysicsTestMotionParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
+ ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects);
+ ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects);
+
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
}
///////////////////////////////
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 1028be05b7..26e1411111 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -472,6 +472,7 @@ public:
real_t margin = 0.08;
bool collide_separation_ray = false;
Set<RID> exclude_bodies;
+ Set<ObjectID> exclude_objects;
MotionParameters() {}
@@ -609,6 +610,9 @@ public:
Vector<RID> get_exclude_bodies() const;
void set_exclude_bodies(const Vector<RID> &p_exclude);
+
+ Array get_exclude_objects() const;
+ void set_exclude_objects(const Array &p_exclude);
};
class PhysicsTestMotionResult2D : public RefCounted {
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 1b47eba134..d66a8bfe0d 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -380,6 +380,26 @@ void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_excl
}
}
+Array PhysicsTestMotionParameters3D::get_exclude_objects() const {
+ Array exclude;
+ exclude.resize(parameters.exclude_objects.size());
+
+ int object_index = 0;
+ for (ObjectID object_id : parameters.exclude_objects) {
+ exclude[object_index++] = object_id;
+ }
+
+ return exclude;
+}
+
+void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) {
+ for (int i = 0; i < p_exclude.size(); ++i) {
+ ObjectID object_id = p_exclude[i];
+ ERR_CONTINUE(object_id.is_null());
+ parameters.exclude_objects.insert(object_id);
+ }
+}
+
void PhysicsTestMotionParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from);
@@ -399,12 +419,16 @@ void PhysicsTestMotionParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
+ ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects);
+ ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters3D::set_exclude_objects);
+
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
}
///////////////////////////////
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 3d884de095..c609afc11e 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -491,6 +491,7 @@ public:
int max_collisions = 1;
bool collide_separation_ray = false;
Set<RID> exclude_bodies;
+ Set<ObjectID> exclude_objects;
MotionParameters() {}
@@ -805,6 +806,9 @@ public:
Vector<RID> get_exclude_bodies() const;
void set_exclude_bodies(const Vector<RID> &p_exclude);
+
+ Array get_exclude_objects() const;
+ void set_exclude_objects(const Array &p_exclude);
};
class PhysicsTestMotionResult3D : public RefCounted {