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-rw-r--r--demos/2d/space_shooter/asteroid.gd6
-rw-r--r--demos/2d/space_shooter/enemy1.gd6
-rw-r--r--demos/2d/space_shooter/enemy2.gd10
-rw-r--r--demos/2d/space_shooter/rail.gd6
-rw-r--r--demos/2d/space_shooter/ship.gd4
-rw-r--r--scene/gui/text_edit.cpp26
-rw-r--r--tools/translations/ru.po244
7 files changed, 149 insertions, 153 deletions
diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd
index 9f6734e122..ab71f413eb 100644
--- a/demos/2d/space_shooter/asteroid.gd
+++ b/demos/2d/space_shooter/asteroid.gd
@@ -10,7 +10,7 @@ var speed_y = 0.0
var destroyed = false
-func _process(delta):
+func _fixed_process(delta):
translate(Vector2(SPEED, speed_y)*delta)
@@ -23,7 +23,7 @@ func destroy():
return
destroyed = true
get_node("anim").play("explode")
- set_process(false)
+ set_fixed_process(false)
get_node("sfx").play("sound_explode")
# Accumulate points
get_node("/root/game_state").points += 1
@@ -34,7 +34,7 @@ func is_enemy():
func _on_visibility_enter_screen():
- set_process(true)
+ set_fixed_process(true)
# Make it spin!
get_node("anim").play("spin")
diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd
index 204995c05d..e127eb2777 100644
--- a/demos/2d/space_shooter/enemy1.gd
+++ b/demos/2d/space_shooter/enemy1.gd
@@ -7,7 +7,7 @@ const SPEED = -200
var destroyed=false
-func _process(delta):
+func _fixed_process(delta):
get_parent().translate(Vector2(SPEED*delta, 0))
@@ -20,14 +20,14 @@ func destroy():
return
destroyed = true
get_node("anim").play("explode")
- set_process(false)
+ set_fixed_process(false)
get_node("sfx").play("sound_explode")
# Accumulate points
get_node("/root/game_state").points += 5
func _on_visibility_enter_screen():
- set_process(true)
+ set_fixed_process(true)
get_node("anim").play("zigzag")
get_node("anim").seek(randf()*2.0) # Make it start from any pos
diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd
index cd06579d74..773c266d8c 100644
--- a/demos/2d/space_shooter/enemy2.gd
+++ b/demos/2d/space_shooter/enemy2.gd
@@ -9,7 +9,7 @@ var shoot_timeout = 0
var destroyed=false
-func _process(delta):
+func _fixed_process(delta):
translate(Vector2(SPEED*delta, 0))
shoot_timeout -= delta
@@ -33,18 +33,14 @@ func destroy():
return
destroyed = true
get_node("anim").play("explode")
- set_process(false)
+ set_fixed_process(false)
get_node("sfx").play("sound_explode")
# Accumulate points
get_node("/root/game_state").points += 10
-func _ready():
- set_fixed_process(true)
-
-
func _on_visibility_enter_screen():
- set_process(true)
+ set_fixed_process(true)
func _on_visibility_exit_screen():
diff --git a/demos/2d/space_shooter/rail.gd b/demos/2d/space_shooter/rail.gd
index 7362dff97d..a9559806cb 100644
--- a/demos/2d/space_shooter/rail.gd
+++ b/demos/2d/space_shooter/rail.gd
@@ -7,13 +7,13 @@ var offset = 0
func stop():
- set_process(false)
+ set_fixed_process(false)
-func _process(delta):
+func _fixed_process(delta):
offset += delta*SPEED
set_pos(Vector2(offset, 0))
func _ready():
- set_process(true)
+ set_fixed_process(true)
diff --git a/demos/2d/space_shooter/ship.gd b/demos/2d/space_shooter/ship.gd
index 0bc9ca6b13..d3a4cd335d 100644
--- a/demos/2d/space_shooter/ship.gd
+++ b/demos/2d/space_shooter/ship.gd
@@ -9,7 +9,7 @@ var prev_shooting = false
var killed = false
-func _process(delta):
+func _fixed_process(delta):
var motion = Vector2()
if Input.is_action_pressed("move_up"):
motion += Vector2(0, -1)
@@ -53,7 +53,7 @@ func _process(delta):
func _ready():
screen_size = get_viewport().get_rect().size
- set_process(true)
+ set_fixed_process(true)
func _hit_something():
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index fd6e97d33f..fe03b34105 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -700,15 +700,6 @@ void TextEdit::_notification(int p_what) {
if (highlighted_text.length() != 0 && highlighted_text != search_text)
highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE|SEARCH_WHOLE_WORDS, 0);
- if (cache.line_number_w) {
- String fc = String::num(line+1);
- while (fc.length() < line_number_char_count) {
- fc="0"+fc;
- }
-
- cache.font->draw(ci,Point2(cache.style_normal->get_margin(MARGIN_LEFT)+cache.breakpoint_gutter_width,ofs_y+cache.font->get_ascent()),fc,cache.line_number_color);
- }
-
const Map<int,Text::ColorRegionInfo>& cri_map=text.get_color_region_info(line);
@@ -720,8 +711,14 @@ void TextEdit::_notification(int p_what) {
if (text.is_breakpoint(line)) {
VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.breakpoint_color);
+ }
+
+ if (line==cursor.line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(0, ofs_y,xmargin_end,get_row_height()),cache.current_line_color);
+ }
- // draw breakpoint marker
+ // draw breakpoint marker
+ if (text.is_breakpoint(line)) {
if (draw_breakpoint_gutter) {
int vertical_gap = cache.breakpoint_gutter_width / 2;
int marker_size = cache.breakpoint_gutter_width - vertical_gap;
@@ -731,10 +728,13 @@ void TextEdit::_notification(int p_what) {
}
- if (line==cursor.line) {
-
- VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.current_line_color);
+ if (cache.line_number_w) {
+ String fc = String::num(line+1);
+ while (fc.length() < line_number_char_count) {
+ fc="0"+fc;
+ }
+ cache.font->draw(ci,Point2(cache.style_normal->get_margin(MARGIN_LEFT)+cache.breakpoint_gutter_width,ofs_y+cache.font->get_ascent()),fc,cache.line_number_color);
}
for (int j=0;j<str.length();j++) {
diff --git a/tools/translations/ru.po b/tools/translations/ru.po
index 212970a790..3896472ed2 100644
--- a/tools/translations/ru.po
+++ b/tools/translations/ru.po
@@ -252,15 +252,15 @@ msgstr "Отмена"
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "Ок"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "Тревога!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "Подтверждение..."
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -359,11 +359,11 @@ msgstr "Название группы уже существует!"
#: tools/editor/project_export.cpp
msgid "Add Image Group"
-msgstr "Добавить изображение группы"
+msgstr "Добавлено изображение группы"
#: tools/editor/project_export.cpp
msgid "Delete Image Group"
-msgstr "Удалить изображение группы"
+msgstr "Удалено изображение группы"
#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp
msgid "Error saving atlas:"
@@ -562,7 +562,7 @@ msgstr "Режим экспортирования скриптов:"
#: tools/editor/project_export.cpp
msgid "Text"
-msgstr "Текст"
+msgstr "Текстовый"
#: tools/editor/project_export.cpp
msgid "Compiled"
@@ -970,39 +970,39 @@ msgstr "Удалить"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
-msgstr "Change Light Radius"
+msgstr "Изменён радиус света"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
-msgstr "Change Camera FOV"
+msgstr "Изменён FOV камеры"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
-msgstr "Change Camera Size"
+msgstr "Изменён размер камеры"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
-msgstr "Change Sphere Shape Radius"
+msgstr "Изменён радиус сферы"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr "Change Box Shape Extents"
+msgstr "Изменены границы прямоугольника"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr "Change Box Shape Extents"
+msgstr "Изменён радиус капсулы"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr "Change Capsule Shape Height"
+msgstr "Изменена высота капуслы"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
-msgstr "Change Ray Shape Length"
+msgstr "Изменена длинна луча"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
-msgstr "Change Notifier Extents"
+msgstr "Изменены границы уведомителя"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
@@ -1119,79 +1119,79 @@ msgstr "Все выбранные элементы"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
-msgstr "Move Add Key"
+msgstr "Подвинут ключ"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Anim Change Transition"
+msgstr "Изменён переход анимации"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr "Anim Change Transform"
+msgstr "Изменено преобразование анимации"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Value"
-msgstr "Anim Change Value"
+msgstr "Изменено значение анимации"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Call"
-msgstr "Anim Change Call"
+msgstr "Изменён вызов анимации"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr "Anim Add Track"
+msgstr "Добавлен новый трек"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr "Move Anim Track Up"
+msgstr "Трек передвинут вверх"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr "Move Anim Track Down"
+msgstr "Трек передвинут вниз"
#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr "Remove Anim Track"
+msgstr "Трек удалён"
#: tools/editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Anim Duplicate Keys"
+msgstr "Дублированы ключи анимации"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr "Set Transitions to:"
+msgstr "Установлен переход на:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr "Anim Track Rename"
+msgstr "Трэк переименован"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr "Anim Track Change Interpolation"
+msgstr "Изменена интреполяция"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr "Anim Track Change Value Mode"
+msgstr "Изменён режим значений"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr "Edit Node Curve"
+msgstr "Кривая изменена"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr "Edit Selection Curve"
+msgstr "Выбор кривой изменён"
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Anim Delete Keys"
+msgstr "Ключ удалён"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr "Anim Add Key"
+msgstr "Ключ добавлен"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr "Anim Move Keys"
+msgstr "Ключ передвинут"
#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
@@ -1265,39 +1265,39 @@ msgstr "Создать %d новые дорожки и вставить ключ
#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Anim Create & Insert"
+msgstr "Анимация создать & вставить"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Anim Insert Track & Key"
+msgstr "Анимация вставка дорожки & ключа"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr "Anim Insert Key"
+msgstr "Вставка ключа анимации"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr "Change Anim Len"
+msgstr "Изменена длинна анимации"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr "Change Anim Loop"
+msgstr "Изменено зацикливание анимации"
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr "Anim Create Typed Value Key"
+msgstr "Создан ключ с вводимым значением"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr "Anim Insert"
+msgstr "Вставка на анимацию"
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Anim Scale Keys"
+msgstr "Масштабирование ключей анимации"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr "Anim Add Call Track"
+msgstr "Добавлен ключ вызова в анимацию"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
@@ -1755,23 +1755,23 @@ msgstr "Колёсико вниз."
#: tools/editor/project_settings.cpp
msgid "Toggle Persisting"
-msgstr "Toggle Persisting"
+msgstr "Переключено настаивание"
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
-msgstr "Error saving settings."
+msgstr "Ошибка сохранения настроек."
#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
-msgstr "Settings saved OK."
+msgstr "Настройки сохранены нормально."
#: tools/editor/project_settings.cpp
msgid "Add Translation"
-msgstr "Add Translation"
+msgstr "Добавлен перевод"
#: tools/editor/project_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Toggle AutoLoad Globals"
+msgstr "Переключена автозагрузка глобальных скриптов"
#: tools/editor/project_settings.cpp
msgid "Invalid name."
@@ -1800,39 +1800,39 @@ msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Autoload"
-msgstr "Add Autoload"
+msgstr "Добавлена автозагрузка"
#: tools/editor/project_settings.cpp
msgid "Remove Autoload"
-msgstr "Remove Autoload"
+msgstr "Удалена автозагрузка"
#: tools/editor/project_settings.cpp
msgid "Move Autoload"
-msgstr "Move Autoload"
+msgstr "Передвинута автозагрузка"
#: tools/editor/project_settings.cpp
msgid "Remove Translation"
-msgstr "Remove Translation"
+msgstr "Перевод удалён"
#: tools/editor/project_settings.cpp
msgid "Add Remapped Path"
-msgstr "Add Remapped Path"
+msgstr "Добавлен путь перенаправления"
#: tools/editor/project_settings.cpp
msgid "Resource Remap Add Remap"
-msgstr "Resource Remap Add Remap"
+msgstr "Перенаправлен ресурс перенаправления"
#: tools/editor/project_settings.cpp
msgid "Change Resource Remap Language"
-msgstr "Change Resource Remap Language"
+msgstr "Изменён язык перенаправления"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap"
-msgstr "Remove Resource Remap"
+msgstr "Удалён ресурс перенаправления"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap Option"
-msgstr "Remove Resource Remap Option"
+msgstr "Удалён параметр ресурса перенаправления"
#: tools/editor/project_settings.cpp
msgid "Enable"
@@ -1938,11 +1938,11 @@ msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
-msgstr "Toggle Spatial Visible"
+msgstr "Переключена видимость Spatial"
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
-msgstr "Toggle CanvasItem Visible"
+msgstr "Переключена видимость CanvasItem"
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
@@ -1954,7 +1954,7 @@ msgstr "Недопустимые символы в названии нода:"
#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr "Rename Node"
+msgstr "Нод переименован"
#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
@@ -2347,11 +2347,11 @@ msgstr "Предустановка.."
#: tools/editor/property_editor.cpp
msgid "Ease In"
-msgstr "Ease In"
+msgstr "Легко в"
#: tools/editor/property_editor.cpp
msgid "Ease Out"
-msgstr "Ease Out"
+msgstr "Легко из"
#: tools/editor/property_editor.cpp
msgid "Zero"
@@ -2359,11 +2359,11 @@ msgstr "Ноль"
#: tools/editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr "Easing In-Out"
+msgstr "Легко в-из"
#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr "Easing Out-In"
+msgstr "Легко из-в"
#: tools/editor/property_editor.cpp
msgid "File.."
@@ -2408,7 +2408,7 @@ msgstr "Вкл"
#: tools/editor/property_editor.cpp
msgid "Set"
-msgstr "Задать"
+msgstr "Задан"
#: tools/editor/property_editor.cpp
msgid "Properties:"
@@ -2643,7 +2643,7 @@ msgstr "Не возможно загрузить сцену, которая не
#: tools/editor/editor_node.cpp
msgid "Revert"
-msgstr "Вернуться"
+msgstr "Откатить"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
@@ -3186,7 +3186,7 @@ msgstr "Перемещение нодов в родительский"
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr "Дублировать нод(ы)"
+msgstr "Дублирован нод(ы)"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -3219,16 +3219,16 @@ msgstr "Не могу работать с нодами из внешней сц
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
-"Не могу работать с нодами текущей сцены наследуемой откуда то!\n"
+"Не могу работать с нодами текущей сцены, наследуемой откуда то!\n"
"Очистите наследование, чтобы продолжить работу с ними."
#: tools/editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr "Удалить нод(ы)"
+msgstr "Удалён нод(ы)"
#: tools/editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "Создать нод"
+msgstr "Создан нод"
#: tools/editor/scene_tree_dock.cpp
msgid ""
@@ -3380,7 +3380,7 @@ msgstr "Высота"
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
-msgstr "Create Poly3D"
+msgstr "Создан Poly3D"
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3389,7 +3389,7 @@ msgstr "Create Poly3D"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr "Edit Poly"
+msgstr "Изменён полигон"
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3398,11 +3398,11 @@ msgstr "Edit Poly"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr "Edit Poly (Remove Point)"
+msgstr "Удалена точка полигона"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr "Toggle Autoplay"
+msgstr "Переключено автовоспроизведение"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -3441,11 +3441,11 @@ msgstr "Добавить анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr "Blend Next Changed"
+msgstr "изменена последующая анимация"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr "Change Blend Time"
+msgstr "Изменено время \"смешивания\""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -3566,11 +3566,11 @@ msgstr "Анимация"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Poly"
-msgstr "Create Poly"
+msgstr "Создан полигон"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr "Create Occluder Polygon"
+msgstr "Создан затеняющий полигон"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -4195,11 +4195,11 @@ msgstr "Создать шаблон"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
-msgstr "CheckBox Radio1"
+msgstr "Чекбокс 1"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
-msgstr "CheckBox Radio2"
+msgstr "Чекбокс 2"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
@@ -4808,120 +4808,120 @@ msgstr "Длинна:"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
-msgstr "Change Scalar Constant"
+msgstr "Изменена числовая константа"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
-msgstr "Change Vec Constant"
+msgstr "Изменена векторная константа"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
-msgstr "Change RGB Constant"
+msgstr "Изменён RGB"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
-msgstr "Change Scalar Operator"
+msgstr "Изменён числовой оператор"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
-msgstr "Change Vec Operator"
+msgstr "Изменён векторный оператор"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
-msgstr "Change Vec Scalar Operator"
+msgstr "Изменён векторно числовой оператор"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
-msgstr "Change RGB Operator"
+msgstr "Изменён RGB оператор"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
-msgstr "Toggle Rot Only"
+msgstr "Переключён - только поворот"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
-msgstr "Change Scalar Function"
+msgstr "Изменена числовая функция"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
-msgstr "Change Vec Function"
+msgstr "Изменена векторная функция"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
-msgstr "Change Scalar Uniform"
+msgstr "Изменена числовая единица"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
-msgstr "Change Vec Uniform"
+msgstr "Изменена векторная единица"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
-msgstr "Change RGB Uniform"
+msgstr "Изменена RGB единица"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr "Change Default Value"
+msgstr "Изменено стандартное значение"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
-msgstr "Change XForm Uniform"
+msgstr "Изменена XForm единица"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
-msgstr "Change Texture Uniform"
+msgstr "Изменена тектурная единица"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
-msgstr "Change Cubemap Uniform"
+msgstr "Изменена единица кубической карты"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
-msgstr "Change Comment"
+msgstr "Изменён комментарий"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
-msgstr "Add/Remove to Color Ramp"
+msgstr "Добавлено/удалено с Color Ramp"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Modify Color Ramp"
-msgstr "Modify Color Ramp"
+msgstr "Изменена Color Ramp"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
-msgstr "Add/Remove to Curve Map"
+msgstr "Добавлено/удалено с Curve Map"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
-msgstr "Modify Curve Map"
+msgstr "Изменена карта кривой"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
-msgstr "Change Input Name"
+msgstr "Изменено входное имя"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr "Connect Graph Nodes"
+msgstr "Изменено имя графа"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr "Disconnect Graph Nodes"
+msgstr "Графы разъединены"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr "Remove Shader Graph Node"
+msgstr "Удалён граф шейдера"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr "Move Shader Graph Node"
+msgstr "Передвинут граф шейдера"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr "Duplicate Graph Node(s)"
+msgstr "Граф(ы) дублированы"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr "Delete Shader Graph Node(s)"
+msgstr "Удалён(ы) графы шейдера"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
@@ -4933,7 +4933,7 @@ msgstr "Ошибка: Отсутствует входное подключени
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
-msgstr "Add Shader Graph Node"
+msgstr "Добавлен граф шейдера"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
@@ -4941,11 +4941,11 @@ msgstr "Мэш пустой!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr "Create Static Trimesh Body"
+msgstr "Создано вогнутое статичное тело"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr "Create Static Convex Body"
+msgstr "Создано выпуклое статичное тело"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -4953,15 +4953,15 @@ msgstr "Это не работает на корне сцены!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
-msgstr "Create Trimesh Shape"
+msgstr "Создано вогнутая форма"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
-msgstr "Create Convex Shape"
+msgstr "Создано выгнутая форма"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr "Create Navigation Mesh"
+msgstr "Создан меш навигации"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
@@ -5191,15 +5191,15 @@ msgstr "Никаких пикселей с прозрачностью > 128 в
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
-msgstr "Set Emission Mask"
+msgstr "Установлена маска выброса"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr "Clear Emission Mask"
+msgstr "Маска выброса очищена"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr "Load Emission Mask"
+msgstr "Маска выброса загружена"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
@@ -5397,19 +5397,19 @@ msgstr "Слияние из сцены"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr "Remove Point from Curve"
+msgstr "Удалена точка с кривой"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr "Move Point in Curve"
+msgstr "Точка кривой передвинута"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr "Move In-Control in Curve"
+msgstr "Передвинут входной луч у кривой"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr "Move Out-Control in Curve"
+msgstr "Передвинут выходной луч у кривой"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"