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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp7
-rw-r--r--scene/2d/line_2d.cpp6
-rw-r--r--scene/2d/node_2d.cpp3
-rw-r--r--scene/2d/polygon_2d.cpp4
4 files changed, 9 insertions, 11 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 5a2696fff1..22e0a3dabb 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -292,15 +292,14 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
_commit_action();
return true;
} else {
- Vector<Vector2> vertices2 = _get_polygon(insert.polygon);
- pre_move_edit = vertices2;
+ pre_move_edit = vertices;
edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
- vertices2.insert(edited_point.vertex, edited_point.pos);
+ vertices.insert(edited_point.vertex, edited_point.pos);
selected_point = Vertex(edited_point.polygon, edited_point.vertex);
edge_point = PosVertex();
undo_redo->create_action(TTR("Insert Point"));
- _action_set_polygon(insert.polygon, vertices2);
+ _action_set_polygon(insert.polygon, vertices);
_commit_action();
return true;
}
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 2716bb2e25..8cbcc9acf6 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -265,15 +265,15 @@ bool Line2D::get_antialiased() const {
}
void Line2D::_draw() {
- if (_points.size() <= 1 || _width == 0.f) {
+ int len = _points.size();
+ if (len <= 1 || _width == 0.f) {
return;
}
// TODO Is this really needed?
// Copy points for faster access
Vector<Vector2> points;
- points.resize(_points.size());
- int len = points.size();
+ points.resize(len);
{
const Vector2 *points_read = _points.ptr();
for (int i = 0; i < len; ++i) {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9d26543243..dd88bda304 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -244,10 +244,9 @@ Point2 Node2D::get_global_position() const {
}
void Node2D::set_global_position(const Point2 &p_pos) {
- Transform2D inv;
CanvasItem *pi = get_parent_item();
if (pi) {
- inv = pi->get_global_transform().affine_inverse();
+ Transform2D inv = pi->get_global_transform().affine_inverse();
set_position(inv.xform(p_pos));
} else {
set_position(p_pos);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 1fe4adb4db..f9986c2f30 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -295,14 +295,14 @@ void Polygon2D::_notification(int p_what) {
}
Vector<Color> colors;
+ colors.resize(len);
+
if (vertex_colors.size() == points.size()) {
- colors.resize(len);
const Color *color_r = vertex_colors.ptr();
for (int i = 0; i < len; i++) {
colors.write[i] = color_r[i];
}
} else {
- colors.resize(len);
for (int i = 0; i < len; i++) {
colors.write[i] = color;
}