diff options
59 files changed, 2133 insertions, 147 deletions
diff --git a/core/callable_method_pointer.h b/core/callable_method_pointer.h index a931a344e6..fb809c2b44 100644 --- a/core/callable_method_pointer.h +++ b/core/callable_method_pointer.h @@ -34,6 +34,7 @@ #include "core/callable.h" #include "core/hashfuncs.h" #include "core/object.h" +#include "core/os/copymem.h" #include "core/simple_type.h" class CallableCustomMethodPointerBase : public CallableCustom { diff --git a/core/hashfuncs.h b/core/hashfuncs.h index 219b8b2658..a41a034843 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -35,10 +35,10 @@ #include "core/math/math_funcs.h" #include "core/node_path.h" #include "core/object_id.h" +#include "core/rid.h" #include "core/string_name.h" #include "core/typedefs.h" #include "core/ustring.h" - /** * Hashing functions */ @@ -150,6 +150,7 @@ struct HashMapHasherDefault { static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } + static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); } static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); } static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); } diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 14079f811d..0f519a20d8 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -77,10 +77,6 @@ void Basis::invert() { void Basis::orthonormalize() { -#ifdef MATH_CHECKS - ERR_FAIL_COND(determinant() == 0); -#endif - // Gram-Schmidt Process Vector3 x = get_axis(0); diff --git a/core/resource.cpp b/core/resource.cpp index d1883d8043..8d5c441b21 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -477,6 +477,9 @@ void ResourceCache::clear() { resources.clear(); memdelete(lock); +#ifdef TOOLS_ENABLED + memdelete(path_cache_lock); +#endif } void ResourceCache::reload_externals() { diff --git a/core/rid.h b/core/rid.h index 3cc0ee3084..a2f73423a3 100644 --- a/core/rid.h +++ b/core/rid.h @@ -31,11 +31,6 @@ #ifndef RID_H #define RID_H -#include "core/list.h" -#include "core/oa_hash_map.h" -#include "core/os/memory.h" -#include "core/safe_refcount.h" -#include "core/set.h" #include "core/typedefs.h" class RID_AllocBase; diff --git a/core/rid_owner.h b/core/rid_owner.h index 946b2e396c..ad6996b9a7 100644 --- a/core/rid_owner.h +++ b/core/rid_owner.h @@ -31,8 +31,13 @@ #ifndef RID_OWNER_H #define RID_OWNER_H +#include "core/list.h" +#include "core/oa_hash_map.h" +#include "core/os/memory.h" #include "core/print_string.h" #include "core/rid.h" +#include "core/safe_refcount.h" +#include "core/set.h" #include "core/spin_lock.h" #include <stdio.h> #include <typeinfo> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 6d99433c90..c12e1bd05c 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -30,13 +30,13 @@ Audio format. See [enum Format] constants for values. </member> <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0"> - Loop start in bytes. + The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present. </member> <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0"> - Loop end in bytes. + The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present. </member> <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0"> - Loop mode. See [enum LoopMode] constants for values. + The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values. </member> <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100"> The sample rate for mixing this audio. @@ -59,13 +59,13 @@ Audio does not loop. </constant> <constant name="LOOP_FORWARD" value="1" enum="LoopMode"> - Audio loops the data between [member loop_begin] and [member loop_end] playing forward only. + Audio loops the data between [member loop_begin] and [member loop_end], playing forward only. </constant> <constant name="LOOP_PING_PONG" value="2" enum="LoopMode"> - Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth. + Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth. </constant> <constant name="LOOP_BACKWARD" value="3" enum="LoopMode"> - Audio loops the data between [member loop_begin] and [member loop_end] playing backward only. + Audio loops the data between [member loop_begin] and [member loop_end], playing backward only. </constant> </constants> </class> diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index d45c72ee87..75f1f3eab4 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -45,21 +45,62 @@ </method> </methods> <members> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> + Damps the body's rotation if greater than [code]0[/code]. + </member> + <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the X axis. + </member> + <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Y axis. + </member> + <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Z axis. + </member> + <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the X axis. + </member> + <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Y axis. + </member> + <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Z axis. + </member> <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Sets the body's transform. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + </member> + <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> + The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> + This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Sets the joint's transform. + </member> + <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation" default="Vector3( 0, 0, 0 )"> + Sets the joint's rotation in radians. + </member> + <member name="joint_rotation_degrees" type="Vector3" setter="set_joint_rotation_degrees" getter="get_joint_rotation_degrees" default="Vector3( 0, 0, 0 )"> + Sets the joint's rotation in degrees. </member> <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0"> + Sets the joint type. See [enum JointType] for possible values. + </member> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> + Damps the body's movement if greater than [code]0[/code]. </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> + The body's mass. </member> <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> + The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b]. </member> </members> <constants> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 829589f650..cfb9ca513e 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -146,7 +146,7 @@ Lock the body's movement in the Z axis. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> - If [code]true[/code], the RigidBody3D will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. + If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 23ac5f4eef..2769469838 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -2851,8 +2851,8 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, src_layer_count *= 6; } - ERR_FAIL_COND_V(src_tex->base_mipmap + p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(src_tex->base_layer + p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER); VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer; @@ -2888,9 +2888,9 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, VkImageSubresourceRange range; range.aspectMask = src_tex->read_aspect_mask; - range.baseArrayLayer = p_base_layer; + range.baseArrayLayer = src_tex->base_layer + p_base_layer; range.layerCount = p_layers; - range.baseMipLevel = p_base_mipmap; + range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap; range.levelCount = p_mipmaps; vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range); @@ -7274,6 +7274,11 @@ void RenderingDeviceVulkan::finalize() { vertex_formats.erase(temp); } + for (int i = 0; i < framebuffer_formats.size(); i++) { + vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr); + } + framebuffer_formats.clear(); + //all these should be clear at this point ERR_FAIL_COND(descriptor_pools.size()); ERR_FAIL_COND(dependency_map.size()); diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 68b4cdf4a4..0ce9ccce4c 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1503,4 +1503,15 @@ VulkanContext::~VulkanContext() { if (queue_props) { free(queue_props); } + for (uint32_t i = 0; i < FRAME_LAG; i++) { + vkDestroyFence(device, fences[i], nullptr); + vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr); + vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr); + if (separate_present_queue) { + vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr); + } + } + DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); + vkDestroyDevice(device, nullptr); + vkDestroyInstance(inst, nullptr); } diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index c06e5f3741..724782ac44 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -37,6 +37,7 @@ #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" +#include "scene/3d/decal.h" #include "scene/3d/gi_probe.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/light_3d.h" @@ -2718,7 +2719,143 @@ void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); } +/////////////////////////////// +//// + +DecalGizmoPlugin::DecalGizmoPlugin() { + Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0)); + + create_material("decal_material", gizmo_color); + + create_handle_material("handles"); +} + +bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<Decal>(p_spatial) != nullptr; +} + +String DecalGizmoPlugin::get_name() const { + return "Decal"; +} + +int DecalGizmoPlugin::get_priority() const { + return -1; +} + +String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const { + + switch (p_idx) { + case 0: return "Extents X"; + case 1: return "Extents Y"; + case 2: return "Extents Z"; + } + + return ""; +} +Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + return decal->get_extents(); +} +void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + Transform gt = decal->get_global_transform(); + + Transform gi = gt.affine_inverse(); + + Vector3 extents = decal->get_extents(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; + + Vector3 axis; + axis[p_idx] = 1.0; + + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); + float d = ra[p_idx]; + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) + d = 0.001; + + extents[p_idx] = d; + decal->set_extents(extents); +} + +void DecalGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + + Vector3 restore = p_restore; + + if (p_cancel) { + decal->set_extents(restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Decal Extents")); + ur->add_do_method(decal, "set_extents", decal->get_extents()); + ur->add_undo_method(decal, "set_extents", restore); + ur->commit_action(); +} + +void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + + Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node()); + + p_gizmo->clear(); + + Vector<Vector3> lines; + Vector3 extents = decal->get_extents(); + + AABB aabb; + aabb.position = -extents; + aabb.size = extents * 2; + + for (int i = 0; i < 12; i++) { + Vector3 a, b; + aabb.get_edge(i, a, b); + if (a.y == b.y) { + lines.push_back(a); + lines.push_back(b); + } else { + Vector3 ah = a.linear_interpolate(b, 0.2); + lines.push_back(a); + lines.push_back(ah); + Vector3 bh = b.linear_interpolate(a, 0.2); + lines.push_back(b); + lines.push_back(bh); + } + } + + lines.push_back(Vector3(0, extents.y, 0)); + lines.push_back(Vector3(0, extents.y * 1.2, 0)); + + Vector<Vector3> handles; + + for (int i = 0; i < 3; i++) { + + Vector3 ax; + ax[i] = aabb.position[i] + aabb.size[i]; + handles.push_back(ax); + } + + Ref<Material> material = get_material("decal_material", p_gizmo); + + p_gizmo->add_lines(lines, material); + + p_gizmo->add_handles(handles, get_material("handles")); +} + +/////////////////////////////// GIProbeGizmoPlugin::GIProbeGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6)); diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index 889b0e8315..8bc52b6ba9 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -285,6 +285,24 @@ public: ReflectionProbeGizmoPlugin(); }; +class DecalGizmoPlugin : public EditorNode3DGizmoPlugin { + + GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin); + +public: + bool has_gizmo(Node3D *p_spatial); + String get_name() const; + int get_priority() const; + void redraw(EditorNode3DGizmo *p_gizmo); + + String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const; + Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const; + void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point); + void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); + + DecalGizmoPlugin(); +}; + class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 43a88a32c8..cd3df08276 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3200,13 +3200,15 @@ void CanvasItemEditor::_draw_selection() { RID ci = viewport->get_canvas_item(); - List<CanvasItem *> selection = _get_edited_canvas_items(false, false); + List<CanvasItem *> selection = _get_edited_canvas_items(true, false); bool single = selection.size() == 1; for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); + bool item_locked = canvas_item->has_meta("_edit_lock_"); + // Draw the previous position if we are dragging the node if (show_helpers && (drag_type == DRAG_MOVE || drag_type == DRAG_ROTATE || @@ -3246,6 +3248,10 @@ void CanvasItemEditor::_draw_selection() { Color c = Color(1, 0.6, 0.4, 0.7); + if (item_locked) { + c = Color(0.7, 0.7, 0.7, 0.7); + } + for (int i = 0; i < 4; i++) { viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE)); } @@ -3258,7 +3264,7 @@ void CanvasItemEditor::_draw_selection() { viewport->draw_set_transform_matrix(viewport->get_transform()); } - if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks + if (single && !item_locked && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks // Draw the pivot if (canvas_item->_edit_use_pivot()) { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 92497874c3..354c951a7c 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3034,6 +3034,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE: case VIEW_DISPLAY_DEBUG_SSAO: case VIEW_DISPLAY_DEBUG_PSSM_SPLITS: + case VIEW_DISPLAY_DEBUG_DECAL_ATLAS: case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: { static const int display_options[] = { @@ -3053,6 +3054,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, + VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_MAX }; static const Viewport::DebugDraw debug_draw_modes[] = { @@ -3072,6 +3074,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_SSAO, Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER, Viewport::DEBUG_DRAW_PSSM_SPLITS, + Viewport::DEBUG_DRAW_DECAL_ATLAS, }; int idx = 0; @@ -3933,6 +3936,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS); display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS); display_submenu->add_separator(); + display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS); + display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING); display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO); display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION); @@ -5963,6 +5968,7 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); + add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin))); add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); // add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin))); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 5f0ba1921b..2c3b15cfc8 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -219,6 +219,7 @@ class Node3DEditorViewport : public Control { VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, + VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_LOCK_ROTATION, VIEW_CINEMATIC_PREVIEW, VIEW_AUTO_ORTHOGONAL, diff --git a/misc/travis/android-tools-linux.sh b/misc/travis/android-tools-linux.sh index 4eeb54412c..6114551861 100755 --- a/misc/travis/android-tools-linux.sh +++ b/misc/travis/android-tools-linux.sh @@ -76,7 +76,7 @@ yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager --licenses > /dev/null echo "Installing: Android Build and Platform Tools ..." yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'tools' > /dev/null yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'platform-tools' > /dev/null -yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;28.0.3' > /dev/null +yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;29.0.3' > /dev/null echo EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH" diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 1b432ae8c1..180ec3c77e 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -32,6 +32,7 @@ #define GDSCRIPT_TOKENIZER_H #include "core/pair.h" +#include "core/set.h" #include "core/string_name.h" #include "core/ustring.h" #include "core/variant.h" diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 2b5a17c36f..bb291b1cb6 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -506,7 +506,9 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case MATH_CEIL: { t = Variant::FLOAT; } break; - case MATH_POSMOD: + case MATH_POSMOD: { + t = Variant::INT; + } break; case MATH_ROUND: { t = Variant::FLOAT; } break; diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 96cfd272f2..aa98194a10 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -3,7 +3,7 @@ ext.versions = [ compileSdk : 29, minSdk : 18, targetSdk : 29, - buildTools : '29.0.1', + buildTools : '29.0.3', supportCoreUtils : '28.0.0', kotlinVersion : '1.3.61', v4Support : '28.0.0' diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index c69e19fbfa..6bb438c249 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -12,7 +12,6 @@ def pathToRootDir = "../../../../" android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools - useLibrary 'org.apache.http.legacy' defaultConfig { minSdkVersion versions.minSdk diff --git a/platform/android/java/plugins/godotpayment/build.gradle b/platform/android/java/plugins/godotpayment/build.gradle index 4f376c4587..ffab86e26e 100644 --- a/platform/android/java/plugins/godotpayment/build.gradle +++ b/platform/android/java/plugins/godotpayment/build.gradle @@ -3,6 +3,7 @@ apply plugin: 'com.android.library' android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + useLibrary 'org.apache.http.legacy' defaultConfig { minSdkVersion versions.minSdk diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java index 179cc08ed1..d42ded0c9b 100644 --- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java @@ -34,8 +34,8 @@ import android.app.Activity; import android.app.ProgressDialog; import android.os.AsyncTask; import java.lang.ref.WeakReference; -import org.godotengine.godot.utils.HttpRequester; -import org.godotengine.godot.utils.RequestParams; +import org.godotengine.godot.plugin.payment.utils.HttpRequester; +import org.godotengine.godot.plugin.payment.utils.RequestParams; import org.json.JSONException; import org.json.JSONObject; diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java index c78e8c1c66..9571769cd3 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot.utils; +package org.godotengine.godot.plugin.payment.utils; + import java.io.IOException; import java.net.Socket; import java.net.UnknownHostException; diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java index 68f9a83597..dcb983201e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot.utils; +package org.godotengine.godot.plugin.payment.utils; import android.content.Context; import android.content.SharedPreferences; @@ -61,6 +61,7 @@ import org.apache.http.params.HttpParams; import org.apache.http.params.HttpProtocolParams; import org.apache.http.protocol.HTTP; import org.apache.http.util.EntityUtils; +import org.godotengine.godot.utils.Crypt; /** * diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java index 25fa10647d..4be8b37473 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java @@ -28,10 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot.utils; +package org.godotengine.godot.plugin.payment.utils; import java.util.ArrayList; -import java.util.Date; import java.util.HashMap; import java.util.List; import org.apache.http.NameValuePair; diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 6049dbf4d6..78ddef5ff6 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -1471,8 +1471,11 @@ DisplayServer::WindowMode DisplayServerX11::window_get_mode(WindowID p_window) c if (result == Success && data) { long *state = (long *)data; - if (state[0] == WM_IconicState) + if (state[0] == WM_IconicState) { + XFree(data); return WINDOW_MODE_MINIMIZED; + } + XFree(data); } } diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp new file mode 100644 index 0000000000..4c824aedc4 --- /dev/null +++ b/scene/3d/decal.cpp @@ -0,0 +1,235 @@ +/*************************************************************************/ +/* decal.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "decal.h" + +void Decal::set_extents(const Vector3 &p_extents) { + extents = p_extents; + RS::get_singleton()->decal_set_extents(decal, p_extents); + update_gizmo(); + _change_notify("extents"); +} + +Vector3 Decal::get_extents() const { + return extents; +} + +void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) { + ERR_FAIL_INDEX(p_type, TEXTURE_MAX); + textures[p_type] = p_texture; + RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid); +} +Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const { + ERR_FAIL_INDEX_V(p_type, TEXTURE_MAX, Ref<Texture2D>()); + return textures[p_type]; +} + +void Decal::set_emission_energy(float p_energy) { + emission_energy = p_energy; + RS::get_singleton()->decal_set_emission_energy(decal, emission_energy); +} +float Decal::get_emission_energy() const { + return emission_energy; +} + +void Decal::set_albedo_mix(float p_mix) { + albedo_mix = p_mix; + RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix); +} +float Decal::get_albedo_mix() const { + return albedo_mix; +} + +void Decal::set_upper_fade(float p_fade) { + upper_fade = p_fade; + RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade); +} +float Decal::get_upper_fade() const { + return upper_fade; +} + +void Decal::set_lower_fade(float p_fade) { + lower_fade = p_fade; + RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade); +} +float Decal::get_lower_fade() const { + return lower_fade; +} + +void Decal::set_normal_fade(float p_fade) { + normal_fade = p_fade; + RS::get_singleton()->decal_set_normal_fade(decal, normal_fade); +} +float Decal::get_normal_fade() const { + return normal_fade; +} + +void Decal::set_modulate(Color p_modulate) { + modulate = p_modulate; + RS::get_singleton()->decal_set_modulate(decal, p_modulate); +} + +Color Decal::get_modulate() const { + return modulate; +} + +void Decal::set_enable_distance_fade(bool p_enable) { + distance_fade_enabled = p_enable; + RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); +} +bool Decal::is_distance_fade_enabled() const { + return distance_fade_enabled; +} + +void Decal::set_distance_fade_begin(float p_distance) { + distance_fade_begin = p_distance; + RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); +} +float Decal::get_distance_fade_begin() const { + return distance_fade_begin; +} + +void Decal::set_distance_fade_length(float p_length) { + distance_fade_length = p_length; + RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); +} +float Decal::get_distance_fade_length() const { + return distance_fade_length; +} + +void Decal::set_cull_mask(uint32_t p_layers) { + cull_mask = p_layers; + RS::get_singleton()->decal_set_cull_mask(decal, cull_mask); +} +uint32_t Decal::get_cull_mask() const { + return cull_mask; +} + +AABB Decal::get_aabb() const { + + AABB aabb; + aabb.position = -extents; + aabb.size = extents * 2.0; + return aabb; +} +Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { + + return Vector<Face3>(); +} + +void Decal::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); + ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents); + + ClassDB::bind_method(D_METHOD("set_texture", "type", "texture"), &Decal::set_texture); + ClassDB::bind_method(D_METHOD("get_texture", "type"), &Decal::get_texture); + + ClassDB::bind_method(D_METHOD("set_emission_energy", "energy"), &Decal::set_emission_energy); + ClassDB::bind_method(D_METHOD("get_emission_energy"), &Decal::get_emission_energy); + + ClassDB::bind_method(D_METHOD("set_albedo_mix", "energy"), &Decal::set_albedo_mix); + ClassDB::bind_method(D_METHOD("get_albedo_mix"), &Decal::get_albedo_mix); + + ClassDB::bind_method(D_METHOD("set_modulate", "color"), &Decal::set_modulate); + ClassDB::bind_method(D_METHOD("get_modulate"), &Decal::get_modulate); + + ClassDB::bind_method(D_METHOD("set_upper_fade", "fade"), &Decal::set_upper_fade); + ClassDB::bind_method(D_METHOD("get_upper_fade"), &Decal::get_upper_fade); + + ClassDB::bind_method(D_METHOD("set_lower_fade", "fade"), &Decal::set_lower_fade); + ClassDB::bind_method(D_METHOD("get_lower_fade"), &Decal::get_lower_fade); + + ClassDB::bind_method(D_METHOD("set_normal_fade", "fade"), &Decal::set_normal_fade); + ClassDB::bind_method(D_METHOD("get_normal_fade"), &Decal::get_normal_fade); + + ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Decal::set_enable_distance_fade); + ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Decal::is_distance_fade_enabled); + + ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Decal::set_distance_fade_begin); + ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Decal::get_distance_fade_begin); + + ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Decal::set_distance_fade_length); + ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Decal::get_distance_fade_length); + + ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask); + ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater"), "set_extents", "get_extents"); + ADD_GROUP("Textures", "texture_"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ORM); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); + ADD_GROUP("Parameters", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade"); + ADD_GROUP("Vertical Fade", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade"); + ADD_GROUP("Distance Fade", "distance_fade_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin"), "set_distance_fade_begin", "get_distance_fade_begin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length"), "set_distance_fade_length", "get_distance_fade_length"); + ADD_GROUP("Cull Mask", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); + + BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); + BIND_ENUM_CONSTANT(TEXTURE_NORMAL); + BIND_ENUM_CONSTANT(TEXTURE_ORM); + BIND_ENUM_CONSTANT(TEXTURE_EMISSION); + BIND_ENUM_CONSTANT(TEXTURE_MAX); +} + +Decal::Decal() { + + extents = Vector3(1, 1, 1); + emission_energy = 1.0; + modulate = Color(1, 1, 1, 1); + albedo_mix = 1.0; + cull_mask = (1 << 20) - 1; + upper_fade = 0.3; + lower_fade = 0.3; + normal_fade = 0; + distance_fade_enabled = false; + distance_fade_begin = 10; + distance_fade_length = 1; + + decal = RenderingServer::get_singleton()->decal_create(); + RS::get_singleton()->instance_set_base(get_instance(), decal); +} + +Decal::~Decal() { + + RS::get_singleton()->free(decal); +} diff --git a/scene/3d/decal.h b/scene/3d/decal.h new file mode 100644 index 0000000000..665444829d --- /dev/null +++ b/scene/3d/decal.h @@ -0,0 +1,114 @@ +/*************************************************************************/ +/* decal.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DECAL_H +#define DECAL_H + +#include "scene/3d/visual_instance_3d.h" +#include "scene/resources/texture.h" +#include "servers/rendering_server.h" + +class Decal : public VisualInstance3D { + GDCLASS(Decal, VisualInstance3D); + +public: + enum DecalTexture { + TEXTURE_ALBEDO, + TEXTURE_NORMAL, + TEXTURE_ORM, + TEXTURE_EMISSION, + TEXTURE_MAX + }; + +private: + RID decal; + Vector3 extents; + Ref<Texture2D> textures[TEXTURE_MAX]; + float emission_energy; + float albedo_mix; + Color modulate; + uint32_t cull_mask; + float normal_fade; + float upper_fade; + float lower_fade; + bool distance_fade_enabled; + float distance_fade_begin; + float distance_fade_length; + +protected: + static void _bind_methods(); + +public: + void set_extents(const Vector3 &p_extents); + Vector3 get_extents() const; + + void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture(DecalTexture p_type) const; + + void set_emission_energy(float p_energy); + float get_emission_energy() const; + + void set_albedo_mix(float p_mix); + float get_albedo_mix() const; + + void set_modulate(Color p_modulate); + Color get_modulate() const; + + void set_upper_fade(float p_energy); + float get_upper_fade() const; + + void set_lower_fade(float p_fade); + float get_lower_fade() const; + + void set_normal_fade(float p_fade); + float get_normal_fade() const; + + void set_enable_distance_fade(bool p_enable); + bool is_distance_fade_enabled() const; + + void set_distance_fade_begin(float p_distance); + float get_distance_fade_begin() const; + + void set_distance_fade_length(float p_length); + float get_distance_fade_length() const; + + void set_cull_mask(uint32_t p_layers); + uint32_t get_cull_mask() const; + + virtual AABB get_aabb() const; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; + + Decal(); + ~Decal(); +}; + +VARIANT_ENUM_CAST(Decal::DecalTexture); + +#endif // DECAL_H diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 81a5c6f4f3..9928246d2b 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -70,7 +70,7 @@ void Light3D::set_shadow(bool p_enable) { shadow = p_enable; RS::get_singleton()->light_set_shadow(light, p_enable); - if (type == RenderingServer::LIGHT_SPOT) { + if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) { update_configuration_warning(); } } @@ -166,6 +166,18 @@ Light3D::BakeMode Light3D::get_bake_mode() const { return bake_mode; } +void Light3D::set_projector(const Ref<Texture2D> &p_texture) { + + projector = p_texture; + RID tex_id = projector.is_valid() ? projector->get_rid() : RID(); + RS::get_singleton()->light_set_projector(light, tex_id); + update_configuration_warning(); +} + +Ref<Texture2D> Light3D::get_projector() const { + return projector; +} + void Light3D::_update_visibility() { if (!is_inside_tree()) @@ -221,6 +233,10 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { + property.usage = 0; + } + if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { property.usage = 0; } @@ -255,10 +271,14 @@ void Light3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode); ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode); + ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector); + ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector); + ADD_GROUP("Light", "light_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,64,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); @@ -444,6 +464,19 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const { return shadow_mode; } +String OmniLight3D::get_configuration_warning() const { + String warning = Light3D::get_configuration_warning(); + + if (!has_shadow() && get_projector().is_valid()) { + if (warning != String()) { + warning += "\n\n"; + } + warning += TTR("Projector texture only works with shadows active."); + } + + return warning; +} + void OmniLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight3D::set_shadow_mode); @@ -475,6 +508,13 @@ String SpotLight3D::get_configuration_warning() const { warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."); } + if (!has_shadow() && get_projector().is_valid()) { + if (warning != String()) { + warning += "\n\n"; + } + warning += TTR("Projector texture only works with shadows active."); + } + return warning; } diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 21e14f0e8b..6e78217342 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -81,6 +81,7 @@ private: bool editor_only; void _update_visibility(); BakeMode bake_mode; + Ref<Texture2D> projector; // bind helpers @@ -125,6 +126,9 @@ public: void set_bake_mode(BakeMode p_mode); BakeMode get_bake_mode() const; + void set_projector(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_projector() const; + virtual AABB get_aabb() const; virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; @@ -196,6 +200,8 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; + virtual String get_configuration_warning() const; + OmniLight3D(); }; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 2b6eb8ac8a..72d1762ab5 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -2134,6 +2134,10 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_joint_offset", "offset"), &PhysicalBone3D::set_joint_offset); ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone3D::get_joint_offset); + ClassDB::bind_method(D_METHOD("set_joint_rotation", "euler"), &PhysicalBone3D::set_joint_rotation); + ClassDB::bind_method(D_METHOD("get_joint_rotation"), &PhysicalBone3D::get_joint_rotation); + ClassDB::bind_method(D_METHOD("set_joint_rotation_degrees", "euler_degrees"), &PhysicalBone3D::set_joint_rotation_degrees); + ClassDB::bind_method(D_METHOD("get_joint_rotation_degrees"), &PhysicalBone3D::get_joint_rotation_degrees); ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone3D::set_body_offset); ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone3D::get_body_offset); @@ -2159,9 +2163,23 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone3D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &PhysicalBone3D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &PhysicalBone3D::get_linear_damp); + + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &PhysicalBone3D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &PhysicalBone3D::get_angular_damp); + + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep); + + ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicalBone3D::set_axis_lock); + ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicalBone3D::get_axis_lock); + ADD_GROUP("Joint", "joint_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset"); @@ -2170,6 +2188,17 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); + + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z); BIND_ENUM_CONSTANT(JOINT_TYPE_NONE); BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); @@ -2187,6 +2216,19 @@ Skeleton3D *PhysicalBone3D::find_skeleton_parent(Node *p_parent) { return s ? s : find_skeleton_parent(p_parent->get_parent()); } +void PhysicalBone3D::_update_joint_offset() { + _fix_joint_offset(); + + set_ignore_transform_notification(true); + reset_to_rest_position(); + set_ignore_transform_notification(false); + +#ifdef TOOLS_ENABLED + if (get_gizmo().is_valid()) + get_gizmo()->redraw(); +#endif +} + void PhysicalBone3D::_fix_joint_offset() { // Clamp joint origin to bone origin if (parent_skeleton) { @@ -2370,16 +2412,31 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const { void PhysicalBone3D::set_joint_offset(const Transform &p_offset) { joint_offset = p_offset; - _fix_joint_offset(); + _update_joint_offset(); + _change_notify("joint_rotation_degrees"); +} - set_ignore_transform_notification(true); - reset_to_rest_position(); - set_ignore_transform_notification(false); +const Transform &PhysicalBone3D::get_joint_offset() const { + return joint_offset; +} -#ifdef TOOLS_ENABLED - if (get_gizmo().is_valid()) - get_gizmo()->redraw(); -#endif +void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) { + joint_offset.basis.set_euler_scale(p_euler_rad, joint_offset.basis.get_scale()); + + _update_joint_offset(); + _change_notify("joint_offset"); +} + +Vector3 PhysicalBone3D::get_joint_rotation() const { + return joint_offset.basis.get_rotation(); +} + +void PhysicalBone3D::set_joint_rotation_degrees(const Vector3 &p_euler_deg) { + set_joint_rotation(p_euler_deg * Math_PI / 180.0); +} + +Vector3 PhysicalBone3D::get_joint_rotation_degrees() const { + return get_joint_rotation() * 180.0 / Math_PI; } const Transform &PhysicalBone3D::get_body_offset() const { @@ -2390,20 +2447,7 @@ void PhysicalBone3D::set_body_offset(const Transform &p_offset) { body_offset = p_offset; body_offset_inverse = body_offset.affine_inverse(); - _fix_joint_offset(); - - set_ignore_transform_notification(true); - reset_to_rest_position(); - set_ignore_transform_notification(false); - -#ifdef TOOLS_ENABLED - if (get_gizmo().is_valid()) - get_gizmo()->redraw(); -#endif -} - -const Transform &PhysicalBone3D::get_joint_offset() const { - return joint_offset; + _update_joint_offset(); } void PhysicalBone3D::set_simulate_physics(bool p_simulate) { @@ -2496,6 +2540,43 @@ real_t PhysicalBone3D::get_gravity_scale() const { return gravity_scale; } +void PhysicalBone3D::set_linear_damp(real_t p_linear_damp) { + ERR_FAIL_COND(p_linear_damp < -1); + linear_damp = p_linear_damp; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); +} + +real_t PhysicalBone3D::get_linear_damp() const { + return linear_damp; +} + +void PhysicalBone3D::set_angular_damp(real_t p_angular_damp) { + ERR_FAIL_COND(p_angular_damp < -1); + angular_damp = p_angular_damp; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); +} + +real_t PhysicalBone3D::get_angular_damp() const { + return angular_damp; +} + +void PhysicalBone3D::set_can_sleep(bool p_active) { + can_sleep = p_active; + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active); +} + +bool PhysicalBone3D::is_able_to_sleep() const { + return can_sleep; +} + +void PhysicalBone3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) { + PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock); +} + +bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const { + return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis); +} + PhysicalBone3D::PhysicalBone3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC), #ifdef TOOLS_ENABLED @@ -2510,7 +2591,10 @@ PhysicalBone3D::PhysicalBone3D() : bounce(0), mass(1), friction(1), - gravity_scale(1) { + gravity_scale(1), + linear_damp(-1), + angular_damp(-1), + can_sleep(true) { reset_physics_simulation_state(); } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index bf7854b68d..2e71020233 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -562,6 +562,9 @@ private: real_t mass; real_t friction; real_t gravity_scale; + real_t linear_damp; + real_t angular_damp; + bool can_sleep; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -575,6 +578,7 @@ protected: private: static Skeleton3D *find_skeleton_parent(Node *p_parent); + void _update_joint_offset(); void _fix_joint_offset(); void _reload_joint(); @@ -599,6 +603,12 @@ public: void set_joint_offset(const Transform &p_offset); const Transform &get_joint_offset() const; + void set_joint_rotation(const Vector3 &p_euler_rad); + Vector3 get_joint_rotation() const; + + void set_joint_rotation_degrees(const Vector3 &p_euler_deg); + Vector3 get_joint_rotation_degrees() const; + void set_body_offset(const Transform &p_offset); const Transform &get_body_offset() const; @@ -624,6 +634,18 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp(real_t p_linear_damp); + real_t get_linear_damp() const; + + void set_angular_damp(real_t p_angular_damp); + real_t get_angular_damp() const; + + void set_can_sleep(bool p_active); + bool is_able_to_sleep() const; + + void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); + bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const; + void apply_central_impulse(const Vector3 &p_impulse); void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 281be3f7d3..a5460593c9 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -53,7 +53,7 @@ void SpringArm3D::_notification(int p_what) { set_process_internal(false); } break; - case NOTIFICATION_INTERNAL_PROCESS: + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: process_spring(); break; } diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index e37e93e2a9..0fe65462e4 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -852,7 +852,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { bool in_box = r.intersects(box_selecting_rect); if (in_box) - gn->set_selected(box_selection_mode_aditive); + gn->set_selected(box_selection_mode_additive); else gn->set_selected(previus_selected.find(gn) != nullptr); } @@ -951,8 +951,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (!gn->is_selected() && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) { for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); - if (o_gn) - o_gn->set_selected(o_gn == gn); + if (o_gn) { + if (o_gn == gn) { + o_gn->set_selected(true); + } else { + if (o_gn->is_selected()) { + emit_signal("node_unselected", o_gn); + } + o_gn->set_selected(false); + } + } } } @@ -974,7 +982,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { box_selecting = true; box_selecting_from = get_local_mouse_position(); if (b->get_control()) { - box_selection_mode_aditive = true; + box_selection_mode_additive = true; previus_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { @@ -985,7 +993,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { previus_selected.push_back(gn2); } } else if (b->get_shift()) { - box_selection_mode_aditive = false; + box_selection_mode_additive = false; previus_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { @@ -996,14 +1004,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { previus_selected.push_back(gn2); } } else { - box_selection_mode_aditive = true; + box_selection_mode_additive = true; previus_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2) continue; - + if (gn2->is_selected()) { + emit_signal("node_unselected", gn2); + } gn2->set_selected(false); } } @@ -1311,6 +1321,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("copy_nodes_request")); ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("node_unselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 7f1d2699ba..f675f8c7f3 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -104,7 +104,7 @@ private: float zoom; bool box_selecting; - bool box_selection_mode_aditive; + bool box_selection_mode_additive; Point2 box_selecting_from; Point2 box_selecting_to; Rect2 box_selecting_rect; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a3036da870..72b1a877c1 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3517,6 +3517,7 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER); BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); + BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS); BIND_ENUM_CONSTANT(MSAA_DISABLED); BIND_ENUM_CONSTANT(MSAA_2X); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 0cd7f6fdaa..0cbc957307 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -141,7 +141,8 @@ public: DEBUG_DRAW_SCENE_LUMINANCE, DEBUG_DRAW_SSAO, DEBUG_DRAW_ROUGHNESS_LIMITER, - DEBUG_DRAW_PSSM_SPLITS + DEBUG_DRAW_PSSM_SPLITS, + DEBUG_DRAW_DECAL_ATLAS }; enum DefaultCanvasItemTextureFilter { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 035d26b3e4..ff49dbdc8f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -186,6 +186,7 @@ #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" +#include "scene/3d/decal.h" #include "scene/3d/gi_probe.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/immediate_geometry_3d.h" @@ -424,6 +425,7 @@ void register_scene_types() { ClassDB::register_class<OmniLight3D>(); ClassDB::register_class<SpotLight3D>(); ClassDB::register_class<ReflectionProbe>(); + ClassDB::register_class<Decal>(); ClassDB::register_class<GIProbe>(); ClassDB::register_class<GIProbeData>(); //ClassDB::register_class<BakedLightmap>(); diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h index b28ec8e50f..5da9c2aeea 100644 --- a/servers/rendering/rasterizer.h +++ b/servers/rendering/rasterizer.h @@ -249,12 +249,15 @@ public: virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; + virtual RID decal_instance_create(RID p_decal) = 0; + virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; + virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; virtual bool gi_probe_needs_update(RID p_probe) const = 0; virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0; - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0; virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0; virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; @@ -324,6 +327,9 @@ public: virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + /* SHADER API */ virtual RID shader_create() = 0; @@ -504,6 +510,21 @@ public: virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0; + /* DECAL API */ + + virtual RID decal_create() = 0; + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + + virtual AABB decal_get_aabb(RID p_decal) const = 0; + /* GI PROBE API */ virtual RID gi_probe_create() = 0; diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp index 943ef1c7fa..f75308a975 100644 --- a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp +++ b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp @@ -39,6 +39,7 @@ void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraM //reset counts light_count = 0; refprobe_count = 0; + decal_count = 0; item_count = 0; sort_id_count = 0; } diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.h b/servers/rendering/rasterizer_rd/light_cluster_builder.h index 50a68e03cb..78288dc620 100644 --- a/servers/rendering/rasterizer_rd/light_cluster_builder.h +++ b/servers/rendering/rasterizer_rd/light_cluster_builder.h @@ -193,23 +193,25 @@ public: refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max); } + Transform xform = view_xform * p_transform; + OrientedBoxData &rp = refprobes[refprobe_count]; - Vector3 origin = p_transform.origin; + Vector3 origin = xform.origin; rp.position[0] = origin.x; rp.position[1] = origin.y; rp.position[2] = origin.z; - Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; + Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x; rp.x_axis[0] = x_axis.x; rp.x_axis[1] = x_axis.y; rp.x_axis[2] = x_axis.z; - Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; + Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y; rp.y_axis[0] = y_axis.x; rp.y_axis[1] = y_axis.y; rp.y_axis[2] = y_axis.z; - Vector3 z_axis = p_transform.basis.get_axis(2) * p_half_extents.z; + Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z; rp.z_axis[0] = z_axis.x; rp.z_axis[1] = z_axis.y; rp.z_axis[2] = z_axis.z; @@ -230,35 +232,37 @@ public: refprobe_count++; } - _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector2 &p_half_extents, float p_depth) { + _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector3 &p_half_extents) { if (unlikely(decal_count == decal_max)) { decal_max = nearest_power_of_2_templated(decal_max + 1); decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max); } - OrientedBoxData &dc = decals[decal_count]; + Transform xform = view_xform * p_transform; - Vector3 z_axis = -p_transform.basis.get_axis(2) * p_depth * 0.5; - dc.z_axis[0] = z_axis.x; - dc.z_axis[1] = z_axis.y; - dc.z_axis[2] = z_axis.z; + OrientedBoxData &dc = decals[decal_count]; - Vector3 origin = p_transform.origin - z_axis; + Vector3 origin = xform.origin; dc.position[0] = origin.x; dc.position[1] = origin.y; dc.position[2] = origin.z; - Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x; + Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x; dc.x_axis[0] = x_axis.x; dc.x_axis[1] = x_axis.y; dc.x_axis[2] = x_axis.z; - Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y; + Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y; dc.y_axis[0] = y_axis.x; dc.y_axis[1] = y_axis.y; dc.y_axis[2] = y_axis.z; + Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z; + dc.z_axis[0] = z_axis.x; + dc.z_axis[1] = z_axis.y; + dc.z_axis[2] = z_axis.z; + AABB aabb; aabb.position = origin + x_axis + y_axis + z_axis; diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp index 3da16ccb79..d469dd97ca 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp @@ -204,7 +204,29 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1 return uniform_set; } -void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance) { +void RasterizerEffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) { + + zeromem(©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); + + copy_to_fb.push_constant.use_section = true; + copy_to_fb.push_constant.section[0] = p_uv_rect.position.x; + copy_to_fb.push_constant.section[1] = p_uv_rect.position.y; + copy_to_fb.push_constant.section[2] = p_uv_rect.size.x; + copy_to_fb.push_constant.section[3] = p_uv_rect.size.y; + + if (p_flip_y) { + copy_to_fb.push_constant.flip_y = true; + } + + RD::DrawListID draw_list = p_draw_list; + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); + RD::get_singleton()->draw_list_draw(draw_list, true); +} + +void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero) { zeromem(©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); if (p_flip_y) { @@ -213,9 +235,12 @@ void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_fr if (p_force_luminance) { copy_to_fb.push_constant.force_luminance = true; } + if (p_alpha_to_zero) { + copy_to_fb.push_constant.alpha_to_zero = true; + } RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); @@ -1213,6 +1238,7 @@ RasterizerEffectsRD::RasterizerEffectsRD() { { Vector<String> copy_modes; copy_modes.push_back("\n"); + copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); copy_to_fb.shader.initialize(copy_modes); @@ -1220,7 +1246,9 @@ RasterizerEffectsRD::RasterizerEffectsRD() { //use additive - copy_to_fb.pipeline.setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + for (int i = 0; i < COPY_TO_FB_MAX; i++) { + copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } } { diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index aec381d193..531591442b 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -111,21 +111,30 @@ class RasterizerEffectsRD { } copy; + enum CopyToFBMode { + COPY_TO_FB_COPY, + COPY_TO_FB_COPY_PANORAMA_TO_DP, + COPY_TO_FB_MAX, + + }; + struct CopyToFbPushConstant { float section[4]; float pixel_size[2]; uint32_t flip_y; uint32_t use_section; + uint32_t force_luminance; - uint32_t pad[3]; + uint32_t alpha_to_zero; + uint32_t pad[2]; }; struct CopyToFb { CopyToFbPushConstant push_constant; CopyToFbShaderRD shader; RID shader_version; - RenderPipelineVertexFormatCacheRD pipeline; + RenderPipelineVertexFormatCacheRD pipelines[COPY_TO_FB_MAX]; } copy_to_fb; @@ -553,10 +562,11 @@ class RasterizerEffectsRD { RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2); public: - void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false); + void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false); void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false); void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); + void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false); void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 8ed58c0ef5..77096b95ba 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -52,6 +52,21 @@ static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_arra p_array[15] = 1; } +static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) { + p_array[0] = p_mtx.elements[0][0]; + p_array[1] = p_mtx.elements[1][0]; + p_array[2] = p_mtx.elements[2][0]; + p_array[3] = 0; + p_array[4] = p_mtx.elements[0][1]; + p_array[5] = p_mtx.elements[1][1]; + p_array[6] = p_mtx.elements[2][1]; + p_array[7] = 0; + p_array[8] = p_mtx.elements[0][2]; + p_array[9] = p_mtx.elements[1][2]; + p_array[10] = p_mtx.elements[2][2]; + p_array[11] = 0; +} + static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_array) { p_array[0] = p_mtx.basis.elements[0][0]; p_array[1] = p_mtx.basis.elements[1][0]; @@ -1826,6 +1841,30 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.atlas_rect[2] = 0; light_data.atlas_rect[3] = 0; + RID projector = storage->light_get_projector(base); + + if (projector.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(projector); + + if (type == RS::LIGHT_SPOT) { + + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = -rect.size.height; + } else { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y; + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half + } + } else { + light_data.projector_rect[0] = 0; + light_data.projector_rect[1] = 0; + light_data.projector_rect[2] = 0; + light_data.projector_rect[3] = 0; + } + if (p_using_shadows && p_shadow_atlas.is_valid() && shadow_atlas_owns_light_instance(p_shadow_atlas, li)) { // fill in the shadow information @@ -1877,17 +1916,11 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig } else if (type == RS::LIGHT_SPOT) { - //used for clamping in this light type - light_data.atlas_rect[2] += light_data.atlas_rect[0]; - light_data.atlas_rect[3] += light_data.atlas_rect[1]; - Transform modelview = (p_camera_inverse_transform * light_transform).inverse(); CameraMatrix bias; bias.set_light_bias(); - CameraMatrix rectm; - rectm.set_light_atlas_rect(rect); - CameraMatrix shadow_mtx = rectm * bias * light_instance_get_shadow_camera(li, 0) * modelview; + CameraMatrix shadow_mtx = bias * light_instance_get_shadow_camera(li, 0) * modelview; store_camera(shadow_mtx, light_data.shadow_matrix); if (size > 0.0) { @@ -1925,7 +1958,140 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig } } -void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { +void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform) { + + Transform uv_xform; + uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); + uv_xform.origin = Vector3(-1.0, 0.0, -1.0); + + p_decal_count = MIN((uint32_t)p_decal_count, scene_state.max_decals); + int idx = 0; + for (int i = 0; i < p_decal_count; i++) { + + RID di = p_decal_instances[i]; + RID decal = decal_instance_get_base(di); + + Transform xform = decal_instance_get_transform(di); + + float fade = 1.0; + + if (storage->decal_is_distance_fade_enabled(decal)) { + real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + float fade_begin = storage->decal_get_distance_fade_begin(decal); + float fade_length = storage->decal_get_distance_fade_length(decal); + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + continue; // do not use this decal, its invisible + } + + fade = 1.0 - (distance - fade_begin) / fade_length; + } + } + + DecalData &dd = scene_state.decals[idx]; + + Vector3 decal_extents = storage->decal_get_extents(decal); + + Transform scale_xform; + scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); + Transform to_decal_xform = (p_camera_inverse_xform * decal_instance_get_transform(di) * scale_xform * uv_xform).affine_inverse(); + store_transform(to_decal_xform, dd.xform); + + Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); + normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine + + dd.normal[0] = normal.x; + dd.normal[1] = normal.y; + dd.normal[2] = normal.z; + dd.normal_fade = storage->decal_get_normal_fade(decal); + + RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); + RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); + if (albedo_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex); + dd.albedo_rect[0] = rect.position.x; + dd.albedo_rect[1] = rect.position.y; + dd.albedo_rect[2] = rect.size.x; + dd.albedo_rect[3] = rect.size.y; + } else { + + if (!emission_tex.is_valid()) { + continue; //no albedo, no emission, no decal. + } + dd.albedo_rect[0] = 0; + dd.albedo_rect[1] = 0; + dd.albedo_rect[2] = 0; + dd.albedo_rect[3] = 0; + } + + RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + + if (normal_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex); + dd.normal_rect[0] = rect.position.x; + dd.normal_rect[1] = rect.position.y; + dd.normal_rect[2] = rect.size.x; + dd.normal_rect[3] = rect.size.y; + + Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized(); + store_basis_3x4(normal_xform, dd.normal_xform); + } else { + dd.normal_rect[0] = 0; + dd.normal_rect[1] = 0; + dd.normal_rect[2] = 0; + dd.normal_rect[3] = 0; + } + + RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); + if (orm_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex); + dd.orm_rect[0] = rect.position.x; + dd.orm_rect[1] = rect.position.y; + dd.orm_rect[2] = rect.size.x; + dd.orm_rect[3] = rect.size.y; + } else { + dd.orm_rect[0] = 0; + dd.orm_rect[1] = 0; + dd.orm_rect[2] = 0; + dd.orm_rect[3] = 0; + } + + if (emission_tex.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex); + dd.emission_rect[0] = rect.position.x; + dd.emission_rect[1] = rect.position.y; + dd.emission_rect[2] = rect.size.x; + dd.emission_rect[3] = rect.size.y; + } else { + dd.emission_rect[0] = 0; + dd.emission_rect[1] = 0; + dd.emission_rect[2] = 0; + dd.emission_rect[3] = 0; + } + + Color modulate = storage->decal_get_modulate(decal); + dd.modulate[0] = modulate.r; + dd.modulate[1] = modulate.g; + dd.modulate[2] = modulate.b; + dd.modulate[3] = modulate.a * fade; + dd.emission_energy = storage->decal_get_emission_energy(decal) * fade; + dd.albedo_mix = storage->decal_get_albedo_mix(decal); + dd.mask = storage->decal_get_cull_mask(decal); + dd.upper_fade = storage->decal_get_upper_fade(decal); + dd.lower_fade = storage->decal_get_lower_fade(decal); + + cluster_builder.add_decal(xform, decal_extents); + + idx++; + } + + if (idx > 0) { + RD::get_singleton()->buffer_update(scene_state.decal_buffer, 0, sizeof(DecalData) * idx, scene_state.decals, true); + } +} + +void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { RenderBufferDataHighEnd *render_buffer = nullptr; if (p_render_buffer.is_valid()) { @@ -2042,6 +2208,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor cluster_builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows); + _setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse()); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment); _setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform); _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); @@ -2483,17 +2650,40 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { uniforms.push_back(u); } - { RD::Uniform u; u.binding = 10; u.type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(cluster_builder.get_cluster_texture()); + RID decal_atlas = storage->decal_atlas_get_texture(); + u.ids.push_back(decal_atlas); uniforms.push_back(u); } { RD::Uniform u; u.binding = 11; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID decal_atlas = storage->decal_atlas_get_texture_srgb(); + u.ids.push_back(decal_atlas); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 12; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.ids.push_back(scene_state.decal_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.binding = 13; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(cluster_builder.get_cluster_texture()); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 14; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(cluster_builder.get_cluster_indices_buffer()); uniforms.push_back(u); @@ -2501,7 +2691,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 12; + u.binding = 15; u.type = RD::UNIFORM_TYPE_TEXTURE; if (directional_shadow_get_texture().is_valid()) { u.ids.push_back(directional_shadow_get_texture()); @@ -2722,6 +2912,13 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n"; } + { //decals + scene_state.max_decals = MIN(1024 * 1024, uniform_max_size) / sizeof(DecalData); //1mb of decals + uint32_t decal_buffer_size = scene_state.max_decals * sizeof(DecalData); + scene_state.decals = memnew_arr(DecalData, scene_state.max_decals); + scene_state.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); + } + Vector<String> shader_versions; shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); @@ -3001,10 +3198,12 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() { RD::get_singleton()->free(scene_state.directional_light_buffer); RD::get_singleton()->free(scene_state.light_buffer); RD::get_singleton()->free(scene_state.reflection_buffer); + RD::get_singleton()->free(scene_state.decal_buffer); memdelete_arr(scene_state.instances); memdelete_arr(scene_state.gi_probes); memdelete_arr(scene_state.directional_lights); memdelete_arr(scene_state.lights); memdelete_arr(scene_state.reflections); + memdelete_arr(scene_state.decals); } } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h index 6ae4720306..83ff46ca7e 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h @@ -279,6 +279,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { float soft_shadow_scale; uint32_t mask; uint32_t pad[2]; + float projector_rect[4]; }; struct DirectionalLightData { @@ -328,6 +329,24 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { uint32_t pad[1]; }; + struct DecalData { + float xform[16]; + float inv_extents[3]; + float albedo_mix; + float albedo_rect[4]; + float normal_rect[4]; + float orm_rect[4]; + float emission_rect[4]; + float modulate[4]; + float emission_energy; + uint32_t mask; + float upper_fade; + float lower_fade; + float normal_xform[12]; + float normal[3]; + float normal_fade; + }; + enum { INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, @@ -413,6 +432,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { RID gi_probe_buffer; uint32_t max_gi_probe_probes_per_instance; + DecalData *decals; + uint32_t max_decals; + RID decal_buffer; + LightData *lights; uint32_t max_lights; RID light_buffer; @@ -604,6 +627,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows); + void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform); void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform); @@ -615,7 +639,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD { void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi); protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake); virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index 2ec09b2528..37e2aaad0e 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -2116,6 +2116,21 @@ RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p return &shadow_maps[p_size]; } + +////////////////////////// + +RID RasterizerSceneRD::decal_instance_create(RID p_decal) { + DecalInstance di; + di.decal = p_decal; + return decal_instance_owner.make_rid(di); +} + +void RasterizerSceneRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) { + DecalInstance *di = decal_instance_owner.getornull(p_decal); + ERR_FAIL_COND(!di); + di->transform = p_transform; +} + ///////////////////////////////// RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) { @@ -3493,6 +3508,16 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s } } + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) { + RID decal_atlas = storage->decal_atlas_get_texture(); + + if (decal_atlas.is_valid()) { + Size2 rtsize = storage->render_target_get_size(rb->render_target); + + effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); + } + } + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { if (rb->luminance.current.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); @@ -3686,7 +3711,7 @@ RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data( return rb->data; } -void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { +void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { Color clear_color; if (p_render_buffers.is_valid()) { @@ -3697,7 +3722,7 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca clear_color = storage->get_default_clear_color(); } - _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); + _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_decal_cull_result, p_decal_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); if (p_render_buffers.is_valid()) { RENDER_TIMESTAMP("Tonemap"); @@ -3917,6 +3942,8 @@ bool RasterizerSceneRD::free(RID p_rid) { //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); + } else if (decal_instance_owner.owns(p_rid)) { + decal_instance_owner.free(p_rid); } else if (gi_probe_instance_owner.owns(p_rid)) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); if (gi_probe->texture.is_valid()) { diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 859b654214..bb42ce7182 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -78,7 +78,7 @@ protected: }; virtual RenderBufferData *_create_render_buffer_data() = 0; - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0; + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0; virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0; virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; @@ -324,6 +324,16 @@ private: mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; + /* REFLECTION PROBE INSTANCE */ + + struct DecalInstance { + + RID decal; + Transform transform; + }; + + mutable RID_Owner<DecalInstance> decal_instance_owner; + /* GIPROBE INSTANCE */ struct GIProbeLight { @@ -1103,6 +1113,19 @@ public: return rpi->atlas_index; } + virtual RID decal_instance_create(RID p_decal); + virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform); + + _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { + DecalInstance *decal = decal_instance_owner.getornull(p_decal); + return decal->decal; + } + + _FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const { + DecalInstance *decal = decal_instance_owner.getornull(p_decal); + return decal->transform; + } + RID gi_probe_instance_create(RID p_base); void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); bool gi_probe_needs_update(RID p_probe) const; @@ -1168,7 +1191,7 @@ public: RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index 6ac1f7c95e..148494692c 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -809,6 +809,12 @@ void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { } //delete last, so proxies can be updated texture_owner.free(p_by_texture); + + if (decal_atlas.textures.has(p_texture)) { + //belongs to decal atlas.. + + decal_atlas.dirty = true; //mark it dirty since it was most likely modified + } } void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { Texture *tex = texture_owner.getornull(p_texture); @@ -3174,7 +3180,19 @@ void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) { Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); + if (light->projector == p_texture) { + return; + } + + if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { + texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + } + light->projector = p_texture; + + if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { + texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + } } void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) { @@ -3553,6 +3571,94 @@ float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribut return reflection_probe->interior_ambient_probe_contrib; } +RID RasterizerStorageRD::decal_create() { + return decal_owner.make_rid(Decal()); +} + +void RasterizerStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->extents = p_extents; + decal->instance_dependency.instance_notify_changed(true, false); +} +void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); + + if (decal->textures[p_type] == p_texture) { + return; + } + + ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); + + if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) { + texture_remove_from_decal_atlas(decal->textures[p_type]); + } + + decal->textures[p_type] = p_texture; + + if (decal->textures[p_type].is_valid()) { + texture_add_to_decal_atlas(decal->textures[p_type]); + } + + decal->instance_dependency.instance_notify_changed(false, true); +} +void RasterizerStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->emission_energy = p_energy; +} + +void RasterizerStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->albedo_mix = p_mix; +} + +void RasterizerStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->modulate = p_modulate; +} +void RasterizerStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->cull_mask = p_layers; + decal->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { + + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->distance_fade = p_enabled; + decal->distance_fade_begin = p_begin; + decal->distance_fade_length = p_length; +} + +void RasterizerStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) { + + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->upper_fade = p_above; + decal->lower_fade = p_below; +} + +void RasterizerStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) { + + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND(!decal); + decal->normal_fade = p_fade; +} + +AABB RasterizerStorageRD::decal_get_aabb(RID p_decal) const { + Decal *decal = decal_owner.getornull(p_decal); + ERR_FAIL_COND_V(!decal, AABB()); + + return AABB(-decal->extents, decal->extents * 2.0); +} + RID RasterizerStorageRD::gi_probe_create() { return gi_probe_owner.make_rid(GIProbe()); @@ -4243,6 +4349,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In } else if (reflection_probe_owner.owns(p_base)) { ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); p_instance->update_dependency(&rp->instance_dependency); + } else if (decal_owner.owns(p_base)) { + Decal *decal = decal_owner.getornull(p_base); + p_instance->update_dependency(&decal->instance_dependency); } else if (gi_probe_owner.owns(p_base)) { GIProbe *gip = gi_probe_owner.getornull(p_base); p_instance->update_dependency(&gip->instance_dependency); @@ -4271,6 +4380,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { if (reflection_probe_owner.owns(p_rid)) { return RS::INSTANCE_REFLECTION_PROBE; } + if (decal_owner.owns(p_rid)) { + return RS::INSTANCE_DECAL; + } if (gi_probe_owner.owns(p_rid)) { return RS::INSTANCE_GI_PROBE; } @@ -4280,10 +4392,246 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { return RS::INSTANCE_NONE; } + +void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + if (!decal_atlas.textures.has(p_texture)) { + DecalAtlas::Texture t; + t.users = 1; + t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0; + decal_atlas.textures[p_texture] = t; + decal_atlas.dirty = true; + } else { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + t->users++; + if (p_panorama_to_dp) { + t->panorama_to_dp_users++; + } + } +} + +void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + ERR_FAIL_COND(!t); + t->users--; + if (p_panorama_to_dp) { + ERR_FAIL_COND(t->panorama_to_dp_users == 0); + t->panorama_to_dp_users--; + } + if (t->users == 0) { + decal_atlas.textures.erase(p_texture); + //do not mark it dirty, there is no need to since it remains working + } +} + +RID RasterizerStorageRD::decal_atlas_get_texture() const { + return decal_atlas.texture; +} + +RID RasterizerStorageRD::decal_atlas_get_texture_srgb() const { + return decal_atlas.texture; +} + +void RasterizerStorageRD::_update_decal_atlas() { + if (!decal_atlas.dirty) { + return; //nothing to do + } + + decal_atlas.dirty = false; + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + decal_atlas.texture = RID(); + decal_atlas.texture_srgb = RID(); + decal_atlas.texture_mipmaps.clear(); + } + + int border = 1 << decal_atlas.mipmaps; + + if (decal_atlas.textures.size()) { + //generate atlas + Vector<DecalAtlas::SortItem> itemsv; + itemsv.resize(decal_atlas.textures.size()); + int base_size = 8; + const RID *K = NULL; + + int idx = 0; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::SortItem &si = itemsv.write[idx]; + + Texture *src_tex = texture_owner.getornull(*K); + + si.size.width = (src_tex->width / border) + 1; + si.size.height = (src_tex->height / border) + 1; + si.pixel_size = Size2i(src_tex->width, src_tex->height); + + if (base_size < si.size.width) { + base_size = nearest_power_of_2_templated(si.size.width); + } + + si.texture = *K; + idx++; + } + + //sort items by size + itemsv.sort(); + + //attempt to create atlas + int item_count = itemsv.size(); + DecalAtlas::SortItem *items = itemsv.ptrw(); + + int atlas_height = 0; + + while (true) { + + Vector<int> v_offsetsv; + v_offsetsv.resize(base_size); + + int *v_offsets = v_offsetsv.ptrw(); + zeromem(v_offsets, sizeof(int) * base_size); + + int max_height = 0; + + for (int i = 0; i < item_count; i++) { + //best fit + DecalAtlas::SortItem &si = items[i]; + int best_idx = -1; + int best_height = 0x7FFFFFFF; + for (int j = 0; j <= base_size - si.size.width; j++) { + int height = 0; + for (int k = 0; k < si.size.width; k++) { + int h = v_offsets[k + j]; + if (h > height) { + height = h; + if (height > best_height) { + break; //already bad + } + } + } + + if (height < best_height) { + best_height = height; + best_idx = j; + } + } + + //update + for (int k = 0; k < si.size.width; k++) { + v_offsets[k + best_idx] = best_height + si.size.height; + } + + si.pos.x = best_idx; + si.pos.y = best_height; + + if (si.pos.y + si.size.height > max_height) { + max_height = si.pos.y + si.size.height; + } + } + + if (max_height <= base_size * 2) { + atlas_height = max_height; + break; //good ratio, break; + } + + base_size *= 2; + } + + decal_atlas.size.width = base_size * border; + decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); + + for (int i = 0; i < item_count; i++) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture); + t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); + t->uv_rect.size = items[i].pixel_size; + //print_line("blitrect: " + t->uv_rect); + t->uv_rect.position /= Size2(decal_atlas.size); + t->uv_rect.size /= Size2(decal_atlas.size); + } + } else { + + //use border as size, so it at least has enough mipmaps + decal_atlas.size.width = border; + decal_atlas.size.height = border; + } + + //blit textures + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = decal_atlas.size.width; + tformat.height = decal_atlas.size.height; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tformat.type = RD::TEXTURE_TYPE_2D; + tformat.mipmaps = decal_atlas.mipmaps; + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); + + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + + { + //create the framebuffer + + Size2i s = decal_atlas.size; + + for (int i = 0; i < decal_atlas.mipmaps; i++) { + DecalAtlas::MipMap mm; + mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i); + Vector<RID> fb; + fb.push_back(mm.texture); + mm.fb = RD::get_singleton()->framebuffer_create(fb); + mm.size = s; + decal_atlas.texture_mipmaps.push_back(mm); + + s.width = MAX(1, s.width >> 1); + s.height = MAX(1, s.height >> 1); + } + { + //create the SRGB variant + RD::TextureView rd_view; + rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB; + decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture); + } + } + + RID prev_texture; + for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) { + const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i]; + + Color clear_color(0, 0, 0, 0); + + if (decal_atlas.textures.size()) { + + if (i == 0) { + Vector<Color> cc; + cc.push_back(clear_color); + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc); + + const RID *K = NULL; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); + Texture *src_tex = texture_owner.getornull(*K); + effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); + } + + RD::get_singleton()->draw_list_end(); + + prev_texture = mm.texture; + } else { + + effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size)); + prev_texture = mm.texture; + } + } else { + RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false); + } + } +} + void RasterizerStorageRD::update_dirty_resources() { _update_queued_materials(); _update_dirty_multimeshes(); _update_dirty_skeletons(); + _update_decal_atlas(); } bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { @@ -4332,6 +4680,11 @@ bool RasterizerStorageRD::free(RID p_rid) { } } + if (decal_atlas.textures.has(p_rid)) { + decal_atlas.textures.erase(p_rid); + //there is not much a point of making it dirty, just let it be. + } + for (int i = 0; i < t->proxies.size(); i++) { Texture *p = texture_owner.getornull(t->proxies[i]); ERR_CONTINUE(!p); @@ -4382,6 +4735,15 @@ bool RasterizerStorageRD::free(RID p_rid) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); reflection_probe->instance_dependency.instance_notify_deleted(p_rid); reflection_probe_owner.free(p_rid); + } else if (decal_owner.owns(p_rid)) { + Decal *decal = decal_owner.getornull(p_rid); + for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { + if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) { + texture_remove_from_decal_atlas(decal->textures[i]); + } + } + decal->instance_dependency.instance_notify_deleted(p_rid); + decal_owner.free(p_rid); } else if (gi_probe_owner.owns(p_rid)) { gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); @@ -4390,6 +4752,7 @@ bool RasterizerStorageRD::free(RID p_rid) { } else if (light_owner.owns(p_rid)) { + light_set_projector(p_rid, RID()); //clear projector // delete the texture Light *light = light_owner.getornull(p_rid); light->instance_dependency.instance_notify_deleted(p_rid); @@ -4485,6 +4848,10 @@ RasterizerStorageRD::RasterizerStorageRD() { Vector<Vector<uint8_t>> vpv; vpv.push_back(pv); default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + + //take the chance and initialize decal atlas to something + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + decal_atlas.texture_srgb = decal_atlas.texture; } for (int i = 0; i < 16; i++) { @@ -4676,9 +5043,11 @@ RasterizerStorageRD::RasterizerStorageRD() { //default rd buffers { - { //vertex + //vertex + { Vector<uint8_t> buffer; + buffer.resize(sizeof(float) * 3); { uint8_t *w = buffer.ptrw(); @@ -4813,4 +5182,12 @@ RasterizerStorageRD::~RasterizerStorageRD() { RD::get_singleton()->free(mesh_default_rd_buffers[i]); } giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); + + if (decal_atlas.textures.size()) { + ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); + } + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + } } diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h index 29a45ca90e..1980f043a0 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h @@ -173,6 +173,51 @@ private: RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + /* DECAL ATLAS */ + + struct DecalAtlas { + struct Texture { + + int panorama_to_dp_users; + int users; + Rect2 uv_rect; + }; + + struct SortItem { + RID texture; + Size2i pixel_size; + Size2i size; + Point2i pos; + + bool operator<(const SortItem &p_item) const { + //sort larger to smaller + if (size.height == p_item.size.height) { + return size.width > p_item.size.width; + } else { + return size.height > p_item.size.height; + } + } + }; + + HashMap<RID, Texture> textures; + bool dirty = true; + int mipmaps = 5; + + RID texture; + RID texture_srgb; + struct MipMap { + RID fb; + RID texture; + Size2i size; + }; + Vector<MipMap> texture_mipmaps; + + Size2i size; + + } decal_atlas; + + void _update_decal_atlas(); + /* SHADER */ struct Material; @@ -403,6 +448,28 @@ private: mutable RID_Owner<ReflectionProbe> reflection_probe_owner; + /* DECAL */ + + struct Decal { + + Vector3 extents = Vector3(1, 1, 1); + RID textures[RS::DECAL_TEXTURE_MAX]; + float emission_energy = 1.0; + float albedo_mix = 1.0; + Color modulate = Color(1, 1, 1, 1); + uint32_t cull_mask = (1 << 20) - 1; + float upper_fade = 0.3; + float lower_fade = 0.3; + bool distance_fade = false; + float distance_fade_begin = 10; + float distance_fade_length = 1; + float normal_fade = 0.0; + + RasterizerScene::InstanceDependency instance_dependency; + }; + + mutable RID_Owner<Decal> decal_owner; + /* GI PROBE */ struct GIProbe { @@ -533,6 +600,20 @@ public: virtual Size2 texture_size_with_proxy(RID p_proxy); + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); + + RID decal_atlas_get_texture() const; + RID decal_atlas_get_texture_srgb() const; + _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + if (!t) { + return Rect2(); + } + + return t->uv_rect; + } + //internal usage _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { @@ -884,6 +965,14 @@ public: return light->param[p_param]; } + _FORCE_INLINE_ RID light_get_projector(RID p_light) { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, RID()); + + return light->projector; + } + _FORCE_INLINE_ Color light_get_color(RID p_light) { const Light *light = light_owner.getornull(p_light); @@ -972,6 +1061,81 @@ public: void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); void skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); + /* DECAL API */ + + virtual RID decal_create(); + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents); + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture); + virtual void decal_set_emission_energy(RID p_decal, float p_energy); + virtual void decal_set_albedo_mix(RID p_decal, float p_mix); + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate); + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers); + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length); + virtual void decal_set_fade(RID p_decal, float p_above, float p_below); + virtual void decal_set_normal_fade(RID p_decal, float p_fade); + + _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->extents; + } + + _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->textures[p_texture]; + } + + _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->modulate; + } + + _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->emission_energy; + } + + _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->albedo_mix; + } + + _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->cull_mask; + } + + _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->upper_fade; + } + + _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->lower_fade; + } + + _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->normal_fade; + } + + _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->distance_fade; + } + + _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->distance_fade_begin; + } + + _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { + const Decal *decal = decal_owner.getornull(p_decal); + return decal->distance_fade_length; + } + + virtual AABB decal_get_aabb(RID p_decal) const; + /* GI PROBE API */ RID gi_probe_create(); diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/rasterizer_rd/shaders/copy.glsl index 48c49ff7de..2d7661f65f 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy.glsl +++ b/servers/rendering/rasterizer_rd/shaders/copy.glsl @@ -35,7 +35,7 @@ layout(push_constant, binding = 1, std430) uniform Params { // DOF. float camera_z_far; float camera_z_near; - uvec2 pad2; + uint pad2[2]; } params; diff --git a/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl b/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl index 1f499cf372..07f8d09743 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl +++ b/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl @@ -13,6 +13,7 @@ layout(push_constant, binding = 1, std430) uniform Params { vec2 pixel_size; bool flip_y; bool use_section; + bool force_luminance; uint pad[3]; } @@ -23,11 +24,12 @@ void main() { vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); uv_interp = base_arr[gl_VertexIndex]; + vec2 vpos = uv_interp; if (params.use_section) { - uv_interp = params.section.xy + uv_interp * params.section.zw; + vpos = params.section.xy + vpos * params.section.zw; } - gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); + gl_Position = vec4(vpos * 2.0 - 1.0, 0.0, 1.0); if (params.flip_y) { uv_interp.y = 1.0 - uv_interp.y; @@ -46,8 +48,10 @@ layout(push_constant, binding = 1, std430) uniform Params { vec2 pixel_size; bool flip_y; bool use_section; + bool force_luminance; - uint pad[3]; + bool alpha_to_zero; + uint pad[2]; } params; @@ -60,9 +64,41 @@ layout(location = 0) out vec4 frag_color; void main() { - vec4 color = texture(source_color, uv_interp, 0.0); + vec2 uv = uv_interp; + +#ifdef MODE_PANORAMA_TO_DP + + //obtain normal from dual paraboloid uv +#define M_PI 3.14159265359 + + float side; + uv.y = modf(uv.y * 2.0, side); + side = side * 2.0 - 1.0; + vec3 normal = vec3(uv * 2.0 - 1.0, 0.0); + normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y)); + normal *= -side; + normal = normalize(normal); + + //now convert normal to panorama uv + + vec2 st = vec2(atan(normal.x, normal.z), acos(normal.y)); + + if (st.x < 0.0) + st.x += M_PI * 2.0; + + uv = st / vec2(M_PI * 2.0, M_PI); + + if (side < 0.0) { + //uv.y = 1.0 - uv.y; + uv = 1.0 - uv; + } +#endif + vec4 color = textureLod(source_color, uv, 0.0); if (params.force_luminance) { color.rgb = vec3(max(max(color.r, color.g), color.b)); } + if (params.alpha_to_zero) { + color.rgb *= color.a; + } frag_color = color; } diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index ea9d50c11d..ec47887036 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -20,9 +20,7 @@ layout(location = 2) in vec4 tangent_attrib; layout(location = 3) in vec4 color_attrib; #endif -#if defined(UV_USED) layout(location = 4) in vec2 uv_attrib; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) layout(location = 5) in vec2 uv2_attrib; @@ -39,9 +37,7 @@ layout(location = 1) out vec3 normal_interp; layout(location = 2) out vec4 color_interp; #endif -#if defined(UV_USED) layout(location = 3) out vec2 uv_interp; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) layout(location = 4) out vec2 uv2_interp; @@ -157,9 +153,7 @@ void main() { #endif } -#if defined(UV_USED) uv_interp = uv_attrib; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) uv2_interp = uv2_attrib; @@ -290,9 +284,7 @@ layout(location = 1) in vec3 normal_interp; layout(location = 2) in vec4 color_interp; #endif -#if defined(UV_USED) layout(location = 3) in vec2 uv_interp; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) layout(location = 4) in vec2 uv2_interp; @@ -792,7 +784,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex #endif //USE_NO_SHADOWS -void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, +void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, #endif @@ -984,8 +976,8 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a //redo shadowmapping, but shrink the model a bit to avoid arctifacts splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); - shadow_len = length(splane); - splane = normalize(splane); + shadow_len = length(splane.xyz); + splane = normalize(splane.xyz); if (splane.z >= 0.0) { @@ -1007,7 +999,70 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a } #endif - shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); + vec3 no_shadow = vec3(1.0); + + if (lights.data[idx].projector_rect != vec4(0.0)) { + + vec3 local_v = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz; + local_v = normalize(local_v); + + vec4 atlas_rect = lights.data[idx].projector_rect; + + if (local_v.z >= 0.0) { + + local_v.z += 1.0; + atlas_rect.y += atlas_rect.w; + + } else { + + local_v.z = 1.0 - local_v.z; + } + + local_v.xy /= local_v.z; + local_v.xy = local_v.xy * 0.5 + 0.5; + vec2 proj_uv = local_v.xy * atlas_rect.zw; + + vec2 proj_uv_ddx; + vec2 proj_uv_ddy; + { + vec3 local_v_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)).xyz; + local_v_ddx = normalize(local_v_ddx); + + if (local_v_ddx.z >= 0.0) { + + local_v_ddx.z += 1.0; + } else { + + local_v_ddx.z = 1.0 - local_v_ddx.z; + } + + local_v_ddx.xy /= local_v_ddx.z; + local_v_ddx.xy = local_v_ddx.xy * 0.5 + 0.5; + + proj_uv_ddx = local_v_ddx.xy * atlas_rect.zw - proj_uv; + + vec3 local_v_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)).xyz; + local_v_ddy = normalize(local_v_ddy); + + if (local_v_ddy.z >= 0.0) { + + local_v_ddy.z += 1.0; + } else { + + local_v_ddy.z = 1.0 - local_v_ddy.z; + } + + local_v_ddy.xy /= local_v_ddy.z; + local_v_ddy.xy = local_v_ddy.xy * 0.5 + 0.5; + + proj_uv_ddy = local_v_ddy.xy * atlas_rect.zw - proj_uv; + } + + vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy); + no_shadow = mix(no_shadow, proj.rgb, proj.a); + } + + shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow); } #endif //USE_NO_SHADOWS @@ -1038,7 +1093,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a specular_light); } -void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, +void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, #endif @@ -1122,6 +1177,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a //find blocker + vec2 shadow_uv = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy; + float blocker_count = 0.0; float blocker_average = 0.0; @@ -1134,10 +1191,11 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a } float uv_size = lights.data[idx].soft_shadow_size * z_norm * lights.data[idx].soft_shadow_scale; + vec2 clamp_max = lights.data[idx].atlas_rect.xy + lights.data[idx].atlas_rect.zw; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { - vec2 suv = splane.xy + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; - suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw); + vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; + suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max); float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r; if (d < z_norm) { blocker_average += d; @@ -1154,8 +1212,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a shadow = 0.0; for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) { - vec2 suv = splane.xy + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; - suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw); + vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size; + suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max); shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0)); } @@ -1168,17 +1226,41 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a } else { //hard shadow - splane.z = z_norm; - shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane); + vec4 shadow_uv = vec4(splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy, z_norm, 1.0); + + shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv); + } + + vec3 no_shadow = vec3(1.0); + + if (lights.data[idx].projector_rect != vec4(0.0)) { + + splane = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)); + splane /= splane.w; + + vec2 proj_uv = splane.xy * lights.data[idx].projector_rect.zw; + + //ensure we have proper mipmaps + vec4 splane_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)); + splane_ddx /= splane_ddx.w; + vec2 proj_uv_ddx = splane_ddx.xy * lights.data[idx].projector_rect.zw - proj_uv; + + vec4 splane_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)); + splane_ddy /= splane_ddy.w; + vec2 proj_uv_ddy = splane_ddy.xy * lights.data[idx].projector_rect.zw - proj_uv; + + vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + lights.data[idx].projector_rect.xy, proj_uv_ddx, proj_uv_ddy); + no_shadow = mix(no_shadow, proj.rgb, proj.a); } - shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow); + shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow); #ifdef LIGHT_TRANSMITTANCE_USED { - vec4 splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); + splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0)); splane /= splane.w; + splane.xy = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy; float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r; //reconstruct depth @@ -1612,9 +1694,7 @@ void main() { } #endif -#if defined(UV_USED) vec2 uv = uv_interp; -#endif #if defined(UV2_USED) || defined(USE_LIGHTMAP) vec2 uv2 = uv2_interp; @@ -1696,7 +1776,81 @@ FRAGMENT_SHADER_CODE discard; } #endif + /////////////////////// DECALS //////////////////////////////// + +#ifndef MODE_RENDER_DEPTH + + uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near))); + //used for interpolating anything cluster related + vec3 vertex_ddx = dFdx(vertex); + vec3 vertex_ddy = dFdy(vertex); + + { // process decals + + uint decal_count = cluster_cell.w >> CLUSTER_COUNTER_SHIFT; + uint decal_pointer = cluster_cell.w & CLUSTER_POINTER_MASK; + + //do outside for performance and avoiding arctifacts + + for (uint i = 0; i < decal_count; i++) { + + uint decal_index = cluster_data.indices[decal_pointer + i]; + if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) { + continue; //not masked + } + + vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz; + if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) { + continue; //out of decal + } + + //we need ddx/ddy for mipmaps, so simulate them + vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; + vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; + float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade); + + if (decals.data[decal_index].normal_fade > 0.0) { + fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5); + } + + if (decals.data[decal_index].albedo_rect != vec4(0.0)) { + //has albedo + vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + decal_albedo *= decals.data[decal_index].modulate; + decal_albedo.a *= fade; + albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix); + + if (decals.data[decal_index].normal_rect != vec4(0.0)) { + + vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software + decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy))); + //convert to view space, use xzy because y is up + decal_normal = (decals.data[decal_index].normal_xform * decal_normal.xzy).xyz; + + normal = normalize(mix(normal, decal_normal, decal_albedo.a)); + } + + if (decals.data[decal_index].orm_rect != vec4(0.0)) { + + vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; +#if defined(AO_USED) + ao = mix(ao, decal_orm.r, decal_albedo.a); +#endif + roughness = mix(roughness, decal_orm.g, decal_albedo.a); + metallic = mix(metallic, decal_orm.b, decal_albedo.a); + } + } + + if (decals.data[decal_index].emission_rect != vec4(0.0)) { + //emission is additive, so its independent from albedo + emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + } + } + } + +#endif //not render depth /////////////////////// LIGHTING ////////////////////////////// //apply energy conservation @@ -1801,8 +1955,6 @@ FRAGMENT_SHADER_CODE } #endif - uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near))); - { // process reflections vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); @@ -2134,7 +2286,7 @@ FRAGMENT_SHADER_CODE continue; //not masked } - light_process_omni(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity, + light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -2173,7 +2325,7 @@ FRAGMENT_SHADER_CODE continue; //not masked } - light_process_spot(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity, + light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl index db11e4b005..b5e3de5e82 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl @@ -139,7 +139,7 @@ struct InstanceData { uint layer_mask; }; -layout(set = 0, binding = 4, std430) buffer Instances { +layout(set = 0, binding = 4, std430) restrict readonly buffer Instances { InstanceData data[]; } instances; @@ -153,7 +153,7 @@ struct LightData { //this structure needs to be as packed as possible uint color_specular; //rgb color, a specular (8 bit unorm) uint cone_attenuation_angle; // attenuation and angle, (16bit float) uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm) - vec4 atlas_rect; // used for spot + vec4 atlas_rect; // rect in the shadow atlas mat4 shadow_matrix; float shadow_bias; float shadow_normal_bias; @@ -162,9 +162,10 @@ struct LightData { //this structure needs to be as packed as possible float soft_shadow_scale; // scales the shadow kernel for blurrier shadows uint mask; uint pad[2]; + vec4 projector_rect; //projector rect in srgb decal atlas }; -layout(set = 0, binding = 5, std430) buffer Lights { +layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { LightData data[]; } lights; @@ -251,14 +252,40 @@ layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TE #define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1) #define CLUSTER_COUNTER_MASK 0xfff -layout(set = 0, binding = 10) uniform utexture3D cluster_texture; +layout(set = 0, binding = 10) uniform texture2D decal_atlas; +layout(set = 0, binding = 11) uniform texture2D decal_atlas_srgb; + +struct DecalData { + mat4 xform; //to decal transform + vec3 inv_extents; + float albedo_mix; + vec4 albedo_rect; + vec4 normal_rect; + vec4 orm_rect; + vec4 emission_rect; + vec4 modulate; + float emission_energy; + uint mask; + float upper_fade; + float lower_fade; + mat3x4 normal_xform; + vec3 normal; + float normal_fade; +}; + +layout(set = 0, binding = 12, std430) restrict readonly buffer Decals { + DecalData data[]; +} +decals; + +layout(set = 0, binding = 13) uniform utexture3D cluster_texture; -layout(set = 0, binding = 11, std430) buffer ClusterData { +layout(set = 0, binding = 14, std430) restrict readonly buffer ClusterData { uint indices[]; } cluster_data; -layout(set = 0, binding = 12) uniform texture2D directional_shadow_atlas; +layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas; // decal atlas @@ -290,7 +317,7 @@ layout(set = 3, binding = 4) uniform texture2D ao_buffer; /* Set 4 Skeleton & Instancing (Multimesh) */ -layout(set = 4, binding = 0, std430) buffer Transforms { +layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms { vec4 data[]; } transforms; diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index 8eb4dea9e6..6f7ce7728d 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -340,6 +340,20 @@ public: BIND2(reflection_probe_set_cull_mask, RID, uint32_t) BIND2(reflection_probe_set_resolution, RID, int) + /* DECAL API */ + + BIND0R(RID, decal_create) + + BIND2(decal_set_extents, RID, const Vector3 &) + BIND3(decal_set_texture, RID, DecalTexture, RID) + BIND2(decal_set_emission_energy, RID, float) + BIND2(decal_set_albedo_mix, RID, float) + BIND2(decal_set_modulate, RID, const Color &) + BIND2(decal_set_cull_mask, RID, uint32_t) + BIND4(decal_set_distance_fade, RID, bool, float, float) + BIND3(decal_set_fade, RID, float, float) + BIND2(decal_set_normal_fade, RID, float) + /* BAKED LIGHT API */ BIND0R(RID, gi_probe_create) diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index d66708587a..fc7c160c0b 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -155,6 +155,20 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan geom->reflection_dirty = true; return E; //this element should make freeing faster + } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + + InstanceDecalData::PairInfo pinfo; + pinfo.geometry = A; + pinfo.L = geom->decals.push_back(B); + + List<InstanceDecalData::PairInfo>::Element *E = decal->geometries.push_back(pinfo); + + geom->decal_dirty = true; + + return E; //this element should make freeing faster } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data); @@ -233,6 +247,17 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta reflection_probe->geometries.erase(E); geom->reflection_dirty = true; + } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); + + List<InstanceDecalData::PairInfo>::Element *E = reinterpret_cast<List<InstanceDecalData::PairInfo>::Element *>(udata); + + geom->decals.erase(E->get().L); + decal->geometries.erase(E); + + geom->decal_dirty = true; } else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data); @@ -387,6 +412,12 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { reflection_probe_render_list.remove(&reflection_probe->update_list); } } break; + case RS::INSTANCE_DECAL: { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); + RSG::scene_render->free(decal->instance); + + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data); @@ -476,6 +507,14 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) { reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base); } break; + case RS::INSTANCE_DECAL: { + + InstanceDecalData *decal = memnew(InstanceDecalData); + decal->owner = instance; + instance->base_data = decal; + + decal->instance = RSG::scene_render->decal_instance_create(p_base); + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData); @@ -691,6 +730,12 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible) } } break; + case RS::INSTANCE_DECAL: { + if (instance->octree_id && instance->scenario) { + instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_DECAL, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); + } + + } break; case RS::INSTANCE_LIGHTMAP_CAPTURE: { if (instance->octree_id && instance->scenario) { instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0); @@ -943,6 +988,13 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { reflection_probe->reflection_dirty = true; } + if (p_instance->base_type == RS::INSTANCE_DECAL) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); + + RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); + } + if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); @@ -1000,7 +1052,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) { uint32_t pairable_mask = 0; bool pairable = false; - if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) { + if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) { pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0; pairable = true; @@ -1080,6 +1132,11 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) { new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base); } break; + case RenderingServer::INSTANCE_DECAL: { + + new_aabb = RSG::storage->decal_get_aabb(p_instance->base); + + } break; case RenderingServer::INSTANCE_GI_PROBE: { new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base); @@ -2020,6 +2077,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const light_cull_count = 0; reflection_probe_cull_count = 0; + decal_cull_count = 0; gi_probe_cull_count = 0; //light_samplers_culled=0; @@ -2089,6 +2147,18 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const } } } + } else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) { + + if (decal_cull_count < MAX_DECALS_CULLED) { + + InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data); + + if (!decal->geometries.empty()) { + //do not add this decal if no geometry is affected by it.. + decal_instance_cull_result[decal_cull_count] = decal->instance; + decal_cull_count++; + } + } } else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) { @@ -2356,7 +2426,7 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); + RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); } void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { @@ -2371,7 +2441,7 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar else environment = scenario->fallback_environment; RENDER_TIMESTAMP("Render Empty Scene "); - RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); + RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0); #endif } diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h index 0970fed6c4..f5f7c50ea0 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/rendering_server_scene.h @@ -48,6 +48,7 @@ public: MAX_INSTANCE_CULL = 65536, MAX_LIGHTS_CULLED = 4096, MAX_REFLECTION_PROBES_CULLED = 4096, + MAX_DECALS_CULLED = 4096, MAX_GI_PROBES_CULLED = 4096, MAX_ROOM_CULL = 32, MAX_EXTERIOR_PORTALS = 128, @@ -237,6 +238,9 @@ public: bool can_cast_shadows; bool material_is_animated; + List<Instance *> decals; + bool decal_dirty; + List<Instance *> reflection_probes; bool reflection_dirty; @@ -252,6 +256,7 @@ public: can_cast_shadows = true; material_is_animated = true; gi_probes_dirty = true; + decal_dirty = true; } }; @@ -279,6 +284,21 @@ public: } }; + struct InstanceDecalData : public InstanceBaseData { + + Instance *owner; + RID instance; + + struct PairInfo { + List<Instance *>::Element *L; //reflection iterator in geometry + Instance *geometry; + }; + List<PairInfo> geometries; + + InstanceDecalData() { + } + }; + SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list; struct InstanceLightData : public InstanceBaseData { @@ -376,7 +396,9 @@ public: int light_cull_count; int directional_light_count; RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED]; + RID decal_instance_cull_result[MAX_DECALS_CULLED]; int reflection_probe_cull_count; + int decal_cull_count; RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED]; int gi_probe_cull_count; diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index c7d563c07c..79f328cb3b 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -264,6 +264,20 @@ public: FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) FUNC2(reflection_probe_set_resolution, RID, int) + /* DECAL API */ + + FUNCRID(decal) + + FUNC2(decal_set_extents, RID, const Vector3 &) + FUNC3(decal_set_texture, RID, DecalTexture, RID) + FUNC2(decal_set_emission_energy, RID, float) + FUNC2(decal_set_albedo_mix, RID, float) + FUNC2(decal_set_modulate, RID, const Color &) + FUNC2(decal_set_cull_mask, RID, uint32_t) + FUNC4(decal_set_distance_fade, RID, bool, float, float) + FUNC3(decal_set_fade, RID, float, float) + FUNC2(decal_set_normal_fade, RID, float) + /* BAKED LIGHT API */ FUNCRID(gi_probe) diff --git a/servers/rendering_server.h b/servers/rendering_server.h index a31c9f39fd..43c65d8007 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -462,6 +462,27 @@ public: virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; + /* DECAL API */ + + enum DecalTexture { + DECAL_TEXTURE_ALBEDO, + DECAL_TEXTURE_NORMAL, + DECAL_TEXTURE_ORM, + DECAL_TEXTURE_EMISSION, + DECAL_TEXTURE_MAX + }; + + virtual RID decal_create() = 0; + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + /* GI PROBE API */ virtual RID gi_probe_create() = 0; @@ -674,6 +695,7 @@ public: VIEWPORT_DEBUG_DRAW_SSAO, VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER, VIEWPORT_DEBUG_DRAW_PSSM_SPLITS, + VIEWPORT_DEBUG_DRAW_DECAL_ATLAS, }; @@ -868,6 +890,7 @@ public: INSTANCE_PARTICLES, INSTANCE_LIGHT, INSTANCE_REFLECTION_PROBE, + INSTANCE_DECAL, INSTANCE_GI_PROBE, INSTANCE_LIGHTMAP_CAPTURE, INSTANCE_MAX, @@ -1167,6 +1190,7 @@ VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode); +VARIANT_ENUM_CAST(RenderingServer::DecalTexture); VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder); VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode); VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode); |