diff options
-rw-r--r-- | doc/base/classes.xml | 507 |
1 files changed, 450 insertions, 57 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 15e6f30c27..b4faf5e3ee 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -205,22 +205,20 @@ Exponential logarithm. </description> </method> - <method name="isnan"> + <method name="is_nan"> <return type="float"> </return> <argument index="0" name="s" type="float"> </argument> <description> - Return true if the float is not a number. </description> </method> - <method name="isinf"> + <method name="is_inf"> <return type="float"> </return> <argument index="0" name="s" type="float"> </argument> <description> - Return true if the float is infinite. </description> </method> <method name="ease"> @@ -2100,13 +2098,13 @@ </methods> <members> <member name="pos" type="Vector3"> - Position (starting corner). + Position (starting corner). </member> <member name="size" type="Vector3"> - Size from position to end. + Size from position to end. </member> <member name="end" type="Vector3"> - Ending corner. + Ending corner. </member> </members> <constants> @@ -2234,6 +2232,34 @@ Get the [SpriteFrames] resource, which contains all frames. </description> </method> + <method name="set_animation"> + <argument index="0" name="animation" type="String"> + </argument> + <description> + </description> + </method> + <method name="get_animation" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="play"> + <argument index="0" name="anim" type="String" default=""""> + </argument> + <description> + </description> + </method> + <method name="stop"> + <description> + </description> + </method> + <method name="is_playing" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="set_centered"> <argument index="0" name="centered" type="bool"> </argument> @@ -5208,13 +5234,13 @@ </methods> <constants> <constant name="COPY_MODE_DISABLED" value="0"> - Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. + Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. </constant> <constant name="COPY_MODE_RECT" value="1"> - Sets the copy mode to a region. + Sets the copy mode to a region. </constant> <constant name="COPY_MODE_VIEWPORT" value="2"> - Sets the copy mode to the entire screen. + Sets the copy mode to the entire screen. </constant> </constants> </class> @@ -8259,37 +8285,37 @@ </methods> <members> <member name="r" type="float"> - Red (0 to 1) + Red (0 to 1) </member> <member name="g" type="float"> - Green (0 to 1) + Green (0 to 1) </member> <member name="b" type="float"> - Blue (0 to 1) + Blue (0 to 1) </member> <member name="a" type="float"> - Alpha (0 to 1) + Alpha (0 to 1) </member> <member name="h" type="float"> - Hue (0 to 1) + Hue (0 to 1) </member> <member name="s" type="float"> - Saturation (0 to 1) + Saturation (0 to 1) </member> <member name="v" type="float"> - Value (0 to 1) + Value (0 to 1) </member> <member name="r8" type="int"> - Red (0 to 255) + Red (0 to 255) </member> <member name="g8" type="int"> - Green (0 to 255) + Green (0 to 255) </member> <member name="b8" type="int"> - Blue (0 to 255) + Blue (0 to 255) </member> <member name="a8" type="int"> - Alpha (0 to 255) + Alpha (0 to 255) </member> </members> <constants> @@ -10743,6 +10769,12 @@ This approximation makes straight segments between each point, then subdivides t to read the documentation, tutorials and examples. </description> <methods> + <method name="can_reimport_multiple_files" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="custom_export" qualifiers="virtual"> <return type="RawArray"> </return> @@ -10834,6 +10866,20 @@ This approximation makes straight segments between each point, then subdivides t this information. </description> </method> + <method name="import_from_drop" qualifiers="virtual"> + <argument index="0" name="files" type="StringArray"> + </argument> + <argument index="1" name="dest_path" type="String"> + </argument> + <description> + </description> + </method> + <method name="reimport_multiple_files" qualifiers="virtual"> + <argument index="0" name="files" type="StringArray"> + </argument> + <description> + </description> + </method> <method name="validate_source_path"> <return type="String"> </return> @@ -11199,6 +11245,8 @@ This approximation makes straight segments between each point, then subdivides t </constant> <constant name="CONTAINER_CANVAS_EDITOR_SIDE" value="5"> </constant> + <constant name="CONTAINER_PROPERTY_EDITOR_BOTTOM" value="7"> + </constant> <constant name="DOCK_SLOT_LEFT_UL" value="0"> </constant> <constant name="DOCK_SLOT_LEFT_BL" value="1"> @@ -16878,6 +16926,18 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) <description> </description> </method> + <method name="set_same_column_width"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="is_same_column_width" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="set_max_text_lines"> <argument index="0" name="lines" type="int"> </argument> @@ -16938,11 +16998,49 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) <description> </description> </method> + <method name="set_max_icon_size"> + <argument index="0" name="size" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="get_max_icon_size" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="set_icon_scale"> + <argument index="0" name="scale" type="float"> + </argument> + <description> + </description> + </method> + <method name="get_icon_scale" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="set_allow_rmb_select"> + <argument index="0" name="allow" type="bool"> + </argument> + <description> + </description> + </method> + <method name="get_allow_rmb_select" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="get_item_at_pos" qualifiers="const"> <return type="int"> </return> <argument index="0" name="pos" type="Vector2"> </argument> + <argument index="1" name="exact" type="bool" default="false"> + </argument> <description> </description> </method> @@ -16966,6 +17064,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) <description> </description> </signal> + <signal name="item_rmb_selected"> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="atpos" type="Vector2"> + </argument> + <description> + </description> + </signal> <signal name="item_selected"> <argument index="0" name="index" type="int"> </argument> @@ -17582,6 +17688,8 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) <theme_items> <theme_item name="shadow_offset_x" type="int"> </theme_item> + <theme_item name="line_spacing" type="int"> + </theme_item> <theme_item name="shadow_offset_y" type="int"> </theme_item> <theme_item name="shadow_as_outline" type="int"> @@ -18047,7 +18155,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) <return type="float"> </return> <description> - Return the Exponential Shadow Multiplier (ESM) value of the Light2D. + Return the Exponential Shadow Multiplier (ESM) value of the Light2D. </description> </method> <method name="set_shadow_color"> @@ -18067,16 +18175,16 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) </methods> <constants> <constant name="MODE_ADD" value="0"> - Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. + Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. </constant> <constant name="MODE_SUB" value="1"> - Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. + Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. </constant> <constant name="MODE_MIX" value="2"> - Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. + Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. </constant> <constant name="MODE_MASK" value="3"> - The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. + The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. </constant> </constants> </class> @@ -18235,6 +18343,18 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) <description> </description> </method> + <method name="menu_option"> + <argument index="0" name="option" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_menu" qualifiers="const"> + <return type="PopupMenu"> + </return> + <description> + </description> + </method> </methods> <signals> <signal name="text_entered"> @@ -18261,6 +18381,20 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) </constant> <constant name="ALIGN_FILL" value="3"> </constant> + <constant name="MENU_CUT" value="0"> + </constant> + <constant name="MENU_COPY" value="1"> + </constant> + <constant name="MENU_PASTE" value="2"> + </constant> + <constant name="MENU_CLEAR" value="3"> + </constant> + <constant name="MENU_SELECT_ALL" value="4"> + </constant> + <constant name="MENU_UNDO" value="5"> + </constant> + <constant name="MENU_MAX" value="6"> + </constant> </constants> <theme_items> <theme_item name="minimum_spaces" type="int"> @@ -18389,6 +18523,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [MainLoop]. </description> <methods> + <method name="_drop_files" qualifiers="virtual"> + <argument index="0" name="files" type="StringArray"> + </argument> + <argument index="1" name="screen" type="int"> + </argument> + <description> + </description> + </method> <method name="_finalize" qualifiers="virtual"> <description> </description> @@ -18487,7 +18629,13 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) <constants> </constants> <theme_items> - <theme_item name="margin" type="int"> + <theme_item name="margin_right" type="int"> + </theme_item> + <theme_item name="margin_top" type="int"> + </theme_item> + <theme_item name="margin_left" type="int"> + </theme_item> + <theme_item name="margin_bottom" type="int"> </theme_item> </theme_items> </class> @@ -21383,6 +21531,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Returns the dimensions in pixels of the specified screen. </description> </method> + <method name="get_screen_dpi" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="screen" type="int" default="0"> + </argument> + <description> + </description> + </method> <method name="get_window_position" qualifiers="const"> <return type="Vector2"> </return> @@ -27843,6 +27999,18 @@ This method controls whether the position between two cached points is interpola Returns the polygon fill color </description> </method> + <method name="set_vertex_colors"> + <argument index="0" name="vertex_colors" type="ColorArray"> + </argument> + <description> + </description> + </method> + <method name="get_vertex_colors" qualifiers="const"> + <return type="ColorArray"> + </return> + <description> + </description> + </method> <method name="set_texture"> <argument index="0" name="texture" type="Object"> </argument> @@ -29517,13 +29685,13 @@ This method controls whether the position between two cached points is interpola </methods> <members> <member name="pos" type="Vector2"> - Position (starting corner). + Position (starting corner). </member> <member name="size" type="Vector2"> - Size from position to end. + Size from position to end. </member> <member name="end" type="Vector2"> - Ending corner. + Ending corner. </member> </members> <constants> @@ -29741,13 +29909,14 @@ This method controls whether the position between two cached points is interpola <argument index="0" name="path" type="String"> </argument> <description> - Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else. + Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else. Fails if another [Resource] already has path "path". </description> </method> <method name="take_over_path"> <argument index="0" name="path" type="String"> </argument> <description> + Set the path of the resource. Differs from set_path(), if another [Resource] exists with "path" it over-takes it, instead of failing. </description> </method> <method name="get_path" qualifiers="const"> @@ -30415,188 +30584,221 @@ This method controls whether the position between two cached points is interpola </class> <class name="RigidBody" inherits="PhysicsBody" category="Core"> <brief_description> + Rigid body node. </brief_description> <description> + Rigid body node. This node is used for placing rigid bodies in the scene. It can contain a number of shapes, and also shift mode between regular Rigid body, Kinematic, Character or Static. </description> <methods> <method name="_integrate_forces" qualifiers="virtual"> <argument index="0" name="state" type="PhysicsDirectBodyState"> </argument> <description> + Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body. </description> </method> <method name="set_mode"> <argument index="0" name="mode" type="int"> </argument> <description> + Set the body mode, from the MODE_* enum. This allows to change to a static body or a character body. </description> </method> <method name="get_mode" qualifiers="const"> <return type="int"> </return> <description> + Return the current body mode, see [method set_mode]. </description> </method> <method name="set_mass"> <argument index="0" name="mass" type="float"> </argument> <description> + Set the body mass. </description> </method> <method name="get_mass" qualifiers="const"> <return type="float"> </return> <description> + Return the current body mass. </description> </method> <method name="set_weight"> <argument index="0" name="weight" type="float"> </argument> <description> + Set the body weight given standard earth-weight (gravity 9.8). </description> </method> <method name="get_weight" qualifiers="const"> <return type="float"> </return> <description> + Return the current body weight, given standard earth-weight (gravity 9.8). </description> </method> <method name="set_friction"> <argument index="0" name="friction" type="float"> </argument> <description> + Set the body friction, from 0 (frictionless) to 1 (max friction). </description> </method> <method name="get_friction" qualifiers="const"> <return type="float"> </return> <description> + Return the current body friction, from 0 (frictionless) to 1 (max friction). </description> </method> <method name="set_bounce"> <argument index="0" name="bounce" type="float"> </argument> <description> + Set the body bounciness, from 0 (no bounciness) to 1 (max bounciness). </description> </method> <method name="get_bounce" qualifiers="const"> <return type="float"> </return> <description> + Return the current body bounciness. </description> </method> <method name="set_linear_velocity"> <argument index="0" name="linear_velocity" type="Vector3"> </argument> <description> + Set the body linear velocity. Can be used sporadically, but [b]DON'T SET THIS IN EVERY FRAME[/b], because physics may be running in another thread and definitely runs at a different granularity. Use [method _integrate_forces] as your process loop if you want to have precise control of the body state. </description> </method> <method name="get_linear_velocity" qualifiers="const"> <return type="Vector3"> </return> <description> + Return the current body linear velocity. </description> </method> <method name="set_angular_velocity"> <argument index="0" name="angular_velocity" type="Vector3"> </argument> <description> + Set the body angular velocity. Can be used sporadically, but [b]DON'T SET THIS IN EVERY FRAME[/b], because physics may be running in another thread and definitely runs at a different granularity. Use [method _integrate_forces] as your process loop if you want to have precise control of the body state. </description> </method> <method name="get_angular_velocity" qualifiers="const"> <return type="Vector3"> </return> <description> + Return the current body angular velocity. </description> </method> <method name="set_gravity_scale"> <argument index="0" name="gravity_scale" type="float"> </argument> <description> + Set the gravity factor. This factor multiplies gravity intensity just for this body. </description> </method> <method name="get_gravity_scale" qualifiers="const"> <return type="float"> </return> <description> + Return the current body gravity scale. </description> </method> <method name="set_linear_damp"> <argument index="0" name="linear_damp" type="float"> </argument> <description> + Set the linear damp for this body. Default of -1, cannot be less than -1. If this value is different from -1, any linear damp derived from the world or areas will be overridden. </description> </method> <method name="get_linear_damp" qualifiers="const"> <return type="float"> </return> <description> + Return the current body linear damp. Default is -1. </description> </method> <method name="set_angular_damp"> <argument index="0" name="angular_damp" type="float"> </argument> <description> + Set the angular damp for this body. Default of -1, cannot be less than -1. If this value is different from -1, any angular damp derived from the world or areas will be overridden. </description> </method> <method name="get_angular_damp" qualifiers="const"> <return type="float"> </return> <description> + Return the current body angular damp. Default is -1. </description> </method> <method name="set_max_contacts_reported"> <argument index="0" name="amount" type="int"> </argument> <description> + Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. </description> </method> <method name="get_max_contacts_reported" qualifiers="const"> <return type="int"> </return> <description> + Return the maximum contacts that can be reported. See [method set_max_contacts_reported]. </description> </method> <method name="set_use_custom_integrator"> <argument index="0" name="enable" type="bool"> </argument> <description> + Pass true to disable the internal force integration (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. </description> </method> <method name="is_using_custom_integrator"> <return type="bool"> </return> <description> + Return whether the body is using a custom integrator. </description> </method> <method name="set_contact_monitor"> <argument index="0" name="enabled" type="bool"> </argument> <description> + Enable contact monitoring. This allows the body to emit signals when it collides with another. </description> </method> <method name="is_contact_monitor_enabled" qualifiers="const"> <return type="bool"> </return> <description> + Return whether contact monitoring is enabled. </description> </method> <method name="set_use_continuous_collision_detection"> <argument index="0" name="enable" type="bool"> </argument> <description> + Set the continuous collision detection mode from the enum CCD_MODE_*. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. The first is more precise, and misses less impacts by small, fast-moving objects. The second is faster to compute, but can miss small, fast-moving objects. </description> </method> <method name="is_using_continuous_collision_detection" qualifiers="const"> <return type="bool"> </return> <description> + Return whether this body is using continuous collision detection. </description> </method> <method name="set_axis_velocity"> <argument index="0" name="axis_velocity" type="Vector3"> </argument> <description> + Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. </description> </method> <method name="apply_impulse"> @@ -30605,48 +30807,57 @@ This method controls whether the position between two cached points is interpola <argument index="1" name="impulse" type="Vector3"> </argument> <description> + Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the offset from the body origin are in global coordinates. </description> </method> <method name="set_sleeping"> <argument index="0" name="sleeping" type="bool"> </argument> <description> + Set whether a body is sleeping or not. Sleeping bodies are not affected by forces until a collision or an [method apply_impulse] wakes them up. Until then, they behave like a static body. </description> </method> <method name="is_sleeping" qualifiers="const"> <return type="bool"> </return> <description> + Return whether the body is sleeping. </description> </method> <method name="set_can_sleep"> <argument index="0" name="able_to_sleep" type="bool"> </argument> <description> + Set the body ability to fall asleep when not moving. This saves an enormous amount of processor time when there are plenty of rigid bodies (non static) in a scene. + Sleeping bodies are not affected by forces until a collision or an [method apply_impulse] / [method set_applied_force] wakes them up. Until then, they behave like a static body. </description> </method> <method name="is_able_to_sleep" qualifiers="const"> <return type="bool"> </return> <description> + Return whether the body has the ability to fall asleep when not moving. See [method set_can_sleep]. </description> </method> <method name="set_axis_lock"> <argument index="0" name="axis_lock" type="int"> </argument> <description> + Set the axis lock of the body, from the AXIS_LOCK_* enum. Axis lock stops the body from moving along the specified axis(X/Y/Z) and rotating along the other two axes. </description> </method> <method name="get_axis_lock" qualifiers="const"> <return type="int"> </return> <description> + Return the current axis lock of the body. One of AXIS_LOCK_* enum. </description> </method> <method name="get_colliding_bodies" qualifiers="const"> <return type="Array"> </return> <description> + Return a list of the bodies colliding with this one. </description> </method> </methods> @@ -30655,6 +30866,7 @@ This method controls whether the position between two cached points is interpola <argument index="0" name="body" type="Object"> </argument> <description> + Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work. </description> </signal> <signal name="body_enter_shape"> @@ -30667,12 +30879,15 @@ This method controls whether the position between two cached points is interpola <argument index="3" name="local_shape" type="int"> </argument> <description> + Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work. + This signal not only receives the body that collided with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body collided with. </description> </signal> <signal name="body_exit"> <argument index="0" name="body" type="Object"> </argument> <description> + Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. </description> </signal> <signal name="body_exit_shape"> @@ -30685,19 +30900,25 @@ This method controls whether the position between two cached points is interpola <argument index="3" name="local_shape" type="int"> </argument> <description> + Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. + This signal not only receives the body that stopped colliding with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body stopped colliding with. </description> </signal> <signal name="sleeping_state_changed"> <description> + Emitted when the body changes it's sleeping state. Either by sleeping or waking up. </description> </signal> </signals> <constants> <constant name="MODE_STATIC" value="1"> + Static mode. The body behaves like a [StaticBody], and can only move by user code. </constant> <constant name="MODE_KINEMATIC" value="3"> + Kinematic body. The body behaves like a [KinematicBody], and can only move by user code. </constant> <constant name="MODE_RIGID" value="0"> + Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code. </constant> <constant name="MODE_CHARACTER" value="2"> </constant> @@ -30808,7 +31029,7 @@ This method controls whether the position between two cached points is interpola <argument index="0" name="gravity_scale" type="float"> </argument> <description> - Set The gravity factor. This factor multiplies gravity intensity just for this body. + Set the gravity factor. This factor multiplies gravity intensity just for this body. </description> </method> <method name="get_gravity_scale" qualifiers="const"> @@ -30921,7 +31142,7 @@ This method controls whether the position between two cached points is interpola </argument> <description> Set the continuous collision detection mode from the enum CCD_MODE_*. - Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. The first is more precise, and misses less impacts by small, fast-moving objects. The second is faster to compute, but can miss small, fat-moving objects. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. The first is more precise, and misses less impacts by small, fast-moving objects. The second is faster to compute, but can miss small, fast-moving objects. </description> </method> <method name="get_continuous_collision_detection_mode" qualifiers="const"> @@ -31079,6 +31300,7 @@ This method controls whether the position between two cached points is interpola </signal> <signal name="sleeping_state_changed"> <description> + Emitted when the body changes it's sleeping state. Either by sleeping or waking up. </description> </signal> </signals> @@ -32385,6 +32607,12 @@ This method controls whether the position between two cached points is interpola </method> </methods> <signals> + <signal name="node_configuration_warning_changed"> + <argument index="0" name="node" type="Object"> + </argument> + <description> + </description> + </signal> <signal name="screen_resized"> <description> </description> @@ -32395,6 +32623,14 @@ This method controls whether the position between two cached points is interpola <description> </description> </signal> + <signal name="files_dropped"> + <argument index="0" name="files" type="StringArray"> + </argument> + <argument index="1" name="screen" type="int"> + </argument> + <description> + </description> + </signal> <signal name="idle_frame"> <description> </description> @@ -35317,49 +35553,120 @@ This method controls whether the position between two cached points is interpola Sprite frame library for [AnimatedSprite]. </description> <methods> + <method name="add_animation"> + <argument index="0" name="anim" type="String"> + </argument> + <description> + </description> + </method> + <method name="has_animation" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="anim" type="String"> + </argument> + <description> + </description> + </method> + <method name="remove_animation"> + <argument index="0" name="anim" type="String"> + </argument> + <description> + </description> + </method> + <method name="rename_animation"> + <argument index="0" name="anim" type="String"> + </argument> + <argument index="1" name="newname" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_animation_speed"> + <argument index="0" name="anim" type="String"> + </argument> + <argument index="1" name="speed" type="float"> + </argument> + <description> + </description> + </method> + <method name="get_animation_speed" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="anim" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_animation_loop"> + <argument index="0" name="anim" type="String"> + </argument> + <argument index="1" name="loop" type="bool"> + </argument> + <description> + </description> + </method> + <method name="get_animation_loop" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="anim" type="String"> + </argument> + <description> + </description> + </method> <method name="add_frame"> - <argument index="0" name="frame" type="Object"> + <argument index="0" name="anim" type="String"> + </argument> + <argument index="1" name="frame" type="Object"> </argument> - <argument index="1" name="atpos" type="int" default="-1"> + <argument index="2" name="atpos" type="int" default="-1"> </argument> <description> - Add a frame (texture). </description> </method> <method name="get_frame_count" qualifiers="const"> <return type="int"> </return> + <argument index="0" name="anim" type="String"> + </argument> <description> - Return the amount of frames. </description> </method> <method name="get_frame" qualifiers="const"> <return type="Object"> </return> - <argument index="0" name="idx" type="int"> + <argument index="0" name="anim" type="String"> + </argument> + <argument index="1" name="idx" type="int"> </argument> <description> - Return a texture (frame). </description> </method> <method name="set_frame"> - <argument index="0" name="idx" type="int"> + <argument index="0" name="anim" type="String"> </argument> - <argument index="1" name="txt" type="Object"> + <argument index="1" name="idx" type="int"> + </argument> + <argument index="2" name="txt" type="Object"> </argument> <description> </description> </method> <method name="remove_frame"> - <argument index="0" name="idx" type="int"> + <argument index="0" name="anim" type="String"> + </argument> + <argument index="1" name="idx" type="int"> </argument> <description> - Remove a frame </description> </method> <method name="clear"> + <argument index="0" name="anim" type="String"> + </argument> + <description> + </description> + </method> + <method name="clear_all"> <description> - Clear the frames. </description> </method> </methods> @@ -37606,6 +37913,18 @@ This method controls whether the position between two cached points is interpola Clear all the syntax coloring information. </description> </method> + <method name="menu_option"> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_menu" qualifiers="const"> + <return type="PopupMenu"> + </return> + <description> + </description> + </method> </methods> <signals> <signal name="text_changed"> @@ -37633,6 +37952,20 @@ This method controls whether the position between two cached points is interpola <constant name="SEARCH_BACKWARDS" value="4"> Search from end to beginning. </constant> + <constant name="MENU_CUT" value="0"> + </constant> + <constant name="MENU_COPY" value="1"> + </constant> + <constant name="MENU_PASTE" value="2"> + </constant> + <constant name="MENU_CLEAR" value="3"> + </constant> + <constant name="MENU_SELECT_ALL" value="4"> + </constant> + <constant name="MENU_UNDO" value="5"> + </constant> + <constant name="MENU_MAX" value="6"> + </constant> </constants> <theme_items> <theme_item name="line_spacing" type="int"> @@ -37645,12 +37978,12 @@ This method controls whether the position between two cached points is interpola </theme_item> <theme_item name="symbol_color" type="Color"> </theme_item> - <theme_item name="cursor_color" type="Color"> - </theme_item> <theme_item name="selection_color" type="Color"> </theme_item> <theme_item name="completion_existing" type="Color"> </theme_item> + <theme_item name="caret_color" type="Color"> + </theme_item> <theme_item name="breakpoint_color" type="Color"> </theme_item> <theme_item name="font_color_selected" type="Color"> @@ -37953,8 +38286,30 @@ This method controls whether the position between two cached points is interpola <description> </description> </method> + <method name="set_stretch_mode"> + <argument index="0" name="stretch_mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_stretch_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> </methods> <constants> + <constant name="STRETCH_SCALE_ON_EXPAND" value="0"> + </constant> + <constant name="STRETCH_SCALE" value="1"> + </constant> + <constant name="STRETCH_TILE" value="2"> + </constant> + <constant name="STRETCH_KEEP" value="3"> + </constant> + <constant name="STRETCH_KEEP_CENTERED" value="4"> + </constant> </constants> </class> <class name="TextureProgress" inherits="Range" category="Core"> @@ -39442,10 +39797,10 @@ This method controls whether the position between two cached points is interpola </methods> <members> <member name="basis" type="Matrix3"> - The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. + The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. </member> <member name="origin" type="Vector3"> - The origin of the transform. Which is the translation offset. + The origin of the transform. Which is the translation offset. </member> </members> <constants> @@ -39766,6 +40121,30 @@ This method controls whether the position between two cached points is interpola <description> </description> </method> + <method name="set_allow_rmb_select"> + <argument index="0" name="allow" type="bool"> + </argument> + <description> + </description> + </method> + <method name="get_allow_rmb_select" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_single_select_cell_editing_only_when_already_selected"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="get_single_select_cell_editing_only_when_already_selected" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> </methods> <signals> <signal name="item_activated"> @@ -39798,6 +40177,18 @@ This method controls whether the position between two cached points is interpola <description> </description> </signal> + <signal name="empty_tree_rmb_selected"> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + </description> + </signal> + <signal name="item_rmb_selected"> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + </description> + </signal> <signal name="item_selected"> <description> </description> @@ -41222,16 +41613,16 @@ This method controls whether the position between two cached points is interpola </methods> <members> <member name="x" type="float"> - X component of the vector. + X component of the vector. </member> <member name="y" type="float"> - Y component of the vector. + Y component of the vector. </member> <member name="width" type="float"> - Width of the vector (Same as X). + Width of the vector (Same as X). </member> <member name="height" type="float"> - Height of the vector (Same as Y). + Height of the vector (Same as Y). </member> </members> <constants> @@ -41475,13 +41866,13 @@ This method controls whether the position between two cached points is interpola </methods> <members> <member name="x" type="float"> - X component of the vector. + X component of the vector. </member> <member name="y" type="float"> - Y component of the vector. + Y component of the vector. </member> <member name="z" type="float"> - Z component of the vector. + Z component of the vector. </member> </members> <constants> @@ -41613,7 +42004,7 @@ This method controls whether the position between two cached points is interpola <description> </description> </method> - <method name="get_linear_velocity" qualifiers="const"> + <method name="get_linear_velocity"> <return type="Vector3"> </return> <description> @@ -42414,13 +42805,15 @@ This method controls whether the position between two cached points is interpola <constant name="ENABLER_PAUSE_PARTICLES" value="2"> This enabler will stop [Particles2D] nodes. </constant> + <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5"> + </constant> <constant name="ENABLER_PARENT_PROCESS" value="3"> This enabler will stop the parent's _process function. </constant> <constant name="ENABLER_PARENT_FIXED_PROCESS" value="4"> This enabler will stop the parent's _fixed_process function. </constant> - <constant name="ENABLER_MAX" value="5"> + <constant name="ENABLER_MAX" value="6"> </constant> </constants> </class> |