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-rw-r--r--scene/2d/camera_2d.cpp24
-rw-r--r--scene/2d/camera_2d.h4
2 files changed, 28 insertions, 0 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 1920ce0081..acae3e62c4 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -134,6 +134,11 @@ Matrix32 Camera2D::get_camera_transform() {
Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
screen_offset+=offset;
+ float angle = get_global_transform().get_rotation();
+ if(rotating){
+ screen_offset = screen_offset.rotated(angle);
+ }
+
Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size);
if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
@@ -151,6 +156,9 @@ Matrix32 Camera2D::get_camera_transform() {
camera_screen_center=screen_rect.pos+screen_rect.size*0.5;
Matrix32 xform;
+ if(rotating){
+ xform.set_rotation(angle);
+ }
xform.scale_basis(zoom);
xform.set_origin(screen_rect.pos/*.floor()*/);
@@ -251,6 +259,17 @@ bool Camera2D::is_centered() const {
return centered;
}
+void Camera2D::set_rotating(bool p_rotating){
+
+ rotating=p_rotating;
+ _update_scroll();
+}
+
+bool Camera2D::is_rotating() const {
+
+ return rotating;
+}
+
void Camera2D::_make_current(Object *p_which) {
@@ -394,6 +413,9 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered);
+ ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating);
+ ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
+
ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current);
ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current);
@@ -436,6 +458,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") );
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"zoom"),_SCS("set_zoom"),_SCS("get_zoom") );
@@ -462,6 +485,7 @@ Camera2D::Camera2D() {
centered=true;
+ rotating=false;
current=false;
limit[MARGIN_LEFT]=-10000000;
limit[MARGIN_TOP]=-10000000;
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 9d06df2d1b..116169cac1 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -50,6 +50,7 @@ protected:
Vector2 offset;
Vector2 zoom;
bool centered;
+ bool rotating;
bool current;
float smoothing;
int limit[4];
@@ -79,6 +80,9 @@ public:
void set_centered(bool p_centered);
bool is_centered() const;
+ void set_rotating(bool p_rotating);
+ bool is_rotating() const;
+
void set_limit(Margin p_margin,int p_limit);
int get_limit(Margin p_margin) const;