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-rw-r--r--doc/classes/VisualInstance3D.xml2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp3
-rw-r--r--drivers/gles3/storage/texture_storage.cpp12
-rw-r--r--drivers/gles3/storage/texture_storage.h7
-rw-r--r--editor/export/editor_export.cpp4
-rw-r--r--editor/export/editor_export_preset.cpp9
-rw-r--r--editor/export/editor_export_preset.h9
-rw-r--r--editor/export/project_export.cpp22
-rw-r--r--editor/export/project_export.h2
-rw-r--r--editor/project_converter_3_to_4.cpp55
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml6
-rw-r--r--modules/gdscript/gdscript.cpp19
-rw-r--r--modules/gdscript/gdscript.h3
-rw-r--r--modules/gdscript/register_types.cpp5
-rw-r--r--platform/android/export/export_plugin.cpp35
-rw-r--r--platform/android/export/export_plugin.h3
-rw-r--r--platform/linuxbsd/detect.py4
-rw-r--r--scene/3d/decal.cpp4
-rw-r--r--scene/3d/visual_instance_3d.cpp12
-rw-r--r--scene/3d/visual_instance_3d.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp9
-rw-r--r--scene/resources/visual_shader_nodes.h1
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp26
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h4
-rw-r--r--servers/rendering/renderer_scene_cull.cpp8
-rw-r--r--servers/rendering/shader_language.cpp3
-rw-r--r--servers/rendering/storage/texture_storage.h1
-rw-r--r--servers/rendering_server.cpp6
32 files changed, 164 insertions, 126 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index e069642e50..3781045c02 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -64,7 +64,7 @@
<member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset" default="0.0">
The sorting offset used by this [VisualInstance3D]. Adjusting it to a higher value will make the [VisualInstance3D] reliably draw on top of other [VisualInstance3D]s that are otherwise positioned at the same spot.
</member>
- <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center" default="true">
+ <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center">
If [code]true[/code], the object is sorted based on the [AABB] center. The object will be sorted based on the global position otherwise.
The [AABB] center based sorting is generally more accurate for 3D models. The position based sorting instead allows to better control the drawing order when working with [GPUParticles3D] and [CPUParticles3D].
</member>
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index c14aa8791c..9547435607 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1580,6 +1580,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index];
RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
+ real_t distance = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].depth : scene_state.spot_light_sort[index].depth;
RID base = li->light;
li->gl_id = index;
@@ -1610,13 +1611,11 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
// Reuse fade begin, fade length and distance for shadow LOD determination later.
float fade_begin = 0.0;
float fade_length = 0.0;
- real_t distance = 0.0;
float fade = 1.0;
if (light_storage->light_is_distance_fade_enabled(li->light)) {
fade_begin = light_storage->light_get_distance_fade_begin(li->light);
fade_length = light_storage->light_get_distance_fade_length(li->light);
- distance = p_render_data->cam_transform.origin.distance_to(li->transform.origin);
if (distance > fade_begin) {
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 8818ab2118..12def52d50 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1534,18 +1534,6 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
return AABB();
}
-/* DECAL INSTANCE API */
-
-RID TextureStorage::decal_instance_create(RID p_decal) {
- return RID();
-}
-
-void TextureStorage::decal_instance_free(RID p_decal_instance) {
-}
-
-void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
-}
-
/* RENDER TARGET API */
GLuint TextureStorage::system_fbo = 0;
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 9ffe16fd16..9d3f407226 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -561,9 +561,10 @@ public:
/* DECAL INSTANCE */
- virtual RID decal_instance_create(RID p_decal) override;
- virtual void decal_instance_free(RID p_decal_instance) override;
- virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
+ virtual RID decal_instance_create(RID p_decal) override { return RID(); }
+ virtual void decal_instance_free(RID p_decal_instance) override {}
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
/* RENDER TARGET API */
diff --git a/editor/export/editor_export.cpp b/editor/export/editor_export.cpp
index cc96107f97..1d147cc5b9 100644
--- a/editor/export/editor_export.cpp
+++ b/editor/export/editor_export.cpp
@@ -77,7 +77,6 @@ void EditorExport::_save() {
config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
config->set_value(section, "encrypt_pck", preset->get_enc_pck());
config->set_value(section, "encrypt_directory", preset->get_enc_directory());
- config->set_value(section, "script_export_mode", preset->get_script_export_mode());
config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
String option_section = "preset." + itos(i) + ".options";
@@ -264,9 +263,6 @@ void EditorExport::load_config() {
if (config->has_section_key(section, "encryption_exclude_filters")) {
preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
}
- if (config->has_section_key(section, "script_export_mode")) {
- preset->set_script_export_mode(config->get_value(section, "script_export_mode"));
- }
if (config->has_section_key(section, "script_encryption_key")) {
preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
}
diff --git a/editor/export/editor_export_preset.cpp b/editor/export/editor_export_preset.cpp
index 6cd8e85e6a..c6365806b3 100644
--- a/editor/export/editor_export_preset.cpp
+++ b/editor/export/editor_export_preset.cpp
@@ -203,15 +203,6 @@ bool EditorExportPreset::get_enc_directory() const {
return enc_directory;
}
-void EditorExportPreset::set_script_export_mode(int p_mode) {
- script_mode = p_mode;
- EditorExport::singleton->save_presets();
-}
-
-int EditorExportPreset::get_script_export_mode() const {
- return script_mode;
-}
-
void EditorExportPreset::set_script_encryption_key(const String &p_key) {
script_key = p_key;
EditorExport::singleton->save_presets();
diff --git a/editor/export/editor_export_preset.h b/editor/export/editor_export_preset.h
index 2055416d4b..de208f410e 100644
--- a/editor/export/editor_export_preset.h
+++ b/editor/export/editor_export_preset.h
@@ -46,11 +46,6 @@ public:
EXCLUDE_SELECTED_RESOURCES,
};
- enum ScriptExportMode {
- MODE_SCRIPT_TEXT,
- MODE_SCRIPT_COMPILED,
- };
-
private:
Ref<EditorExportPlatform> platform;
ExportFilter export_filter = EXPORT_ALL_RESOURCES;
@@ -78,7 +73,6 @@ private:
bool enc_pck = false;
bool enc_directory = false;
- int script_mode = MODE_SCRIPT_COMPILED;
String script_key;
protected:
@@ -132,9 +126,6 @@ public:
void set_enc_directory(bool p_enabled);
bool get_enc_directory() const;
- void set_script_export_mode(int p_mode);
- int get_script_export_mode() const;
-
void set_script_encryption_key(const String &p_key);
String get_script_encryption_key() const;
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp
index e099acca00..2caebc6f04 100644
--- a/editor/export/project_export.cpp
+++ b/editor/export/project_export.cpp
@@ -317,9 +317,6 @@ void ProjectExportDialog::_edit_preset(int p_index) {
bool enc_directory_mode = current->get_enc_directory();
enc_directory->set_pressed(enc_directory_mode);
- int script_export_mode = current->get_script_export_mode();
- script_mode->select(script_export_mode);
-
String key = current->get_script_encryption_key();
if (!updating_script_key) {
script_key->set_text(key);
@@ -513,19 +510,6 @@ void ProjectExportDialog::_enc_directory_changed(bool p_pressed) {
_update_current_preset();
}
-void ProjectExportDialog::_script_export_mode_changed(int p_mode) {
- if (updating) {
- return;
- }
-
- Ref<EditorExportPreset> current = get_current_preset();
- ERR_FAIL_COND(current.is_null());
-
- current->set_script_export_mode(p_mode);
-
- _update_current_preset();
-}
-
void ProjectExportDialog::_script_encryption_key_changed(const String &p_key) {
if (updating) {
return;
@@ -1111,12 +1095,6 @@ ProjectExportDialog::ProjectExportDialog() {
exclude_filters);
exclude_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_filter_changed));
- script_mode = memnew(OptionButton);
- resources_vb->add_margin_child(TTR("GDScript Export Mode:"), script_mode);
- script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT);
- script_mode->add_item(TTR("Compiled Bytecode (Faster Loading)"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED);
- script_mode->connect("item_selected", callable_mp(this, &ProjectExportDialog::_script_export_mode_changed));
-
// Feature tags.
VBoxContainer *feature_vb = memnew(VBoxContainer);
diff --git a/editor/export/project_export.h b/editor/export/project_export.h
index 1138d598cb..d392dba2a4 100644
--- a/editor/export/project_export.h
+++ b/editor/export/project_export.h
@@ -86,7 +86,6 @@ private:
LineEdit *custom_features = nullptr;
RichTextLabel *custom_feature_display = nullptr;
- OptionButton *script_mode = nullptr;
LineEdit *script_key = nullptr;
Label *script_key_error = nullptr;
@@ -152,7 +151,6 @@ private:
void _enc_pck_changed(bool p_pressed);
void _enc_directory_changed(bool p_pressed);
void _enc_filters_changed(const String &p_text);
- void _script_export_mode_changed(int p_mode);
void _script_encryption_key_changed(const String &p_key);
bool _validate_script_encryption_key(const String &p_key);
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index c9a23d06ac..b5dca26c63 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -210,6 +210,7 @@ static const char *gdscript_function_renames[][2] = {
// { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
// {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape
// {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView
+ // { "get_stylebox", "get_theme_stylebox" }, // Control - Will rename the method in Theme as well, skipping
{ "_about_to_show", "_about_to_popup" }, // ColorPickerButton
{ "_get_configuration_warning", "_get_configuration_warnings" }, // Node
{ "_set_current", "set_current" }, // Camera2D
@@ -665,6 +666,7 @@ static const char *csharp_function_renames[][2] = {
// { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
// {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape
// {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView
+ // { "GetStylebox", "GetThemeStylebox" }, // Control - Will rename the method in Theme as well, skipping
{ "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin
{ "RenderingServer", "GetTabAlignment" }, // Tab
{ "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton
@@ -1078,6 +1080,7 @@ static const char *gdscript_properties_renames[][2] = {
// { "zfar", "far" }, // Camera3D
// { "znear", "near" }, // Camera3D
// { "filename", "scene_file_path" }, // Node
+ // { "pressed", "button_pressed" }, // BaseButton - Will also rename the signal, skipping for now
{ "as_normalmap", "as_normal_map" }, // NoiseTexture
{ "bbcode_text", "text" }, // RichTextLabel
{ "bg", "panel" }, // Theme
@@ -1113,6 +1116,7 @@ static const char *gdscript_properties_renames[][2] = {
{ "gravity_vec", "gravity_direction" }, // Area2D
{ "hint_tooltip", "tooltip_text" }, // Control
{ "hseparation", "h_separation" }, // Theme
+ { "icon_align", "icon_alignment" }, // Button
{ "iterations_per_second", "physics_ticks_per_second" }, // Engine
{ "invert_enable", "invert_enabled" }, // Polygon2D
{ "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox
@@ -1137,7 +1141,7 @@ static const char *gdscript_properties_renames[][2] = {
{ "rect_position", "position" }, // Control
{ "rect_global_position", "global_position" }, // Control
{ "rect_size", "size" }, // Control
- { "rect_min_size", "minimum_size" }, // Control
+ { "rect_min_size", "custom_minimum_size" }, // Control
{ "rect_rotation", "rotation" }, // Control
{ "rect_scale", "scale" }, // Control
{ "rect_pivot_offset", "pivot_offset" }, // Control
@@ -1192,6 +1196,7 @@ static const char *csharp_properties_renames[][2] = {
// { "WrapEnabled", "WrapMode" }, // TextEdit
// { "Zfar", "Far" }, // Camera3D
// { "Znear", "Near" }, // Camera3D
+ // { "Pressed", "ButtonPressed" }, // BaseButton - Will also rename the signal, skipping for now
{ "AsNormalmap", "AsNormalMap" }, // NoiseTexture
{ "BbcodeText", "Text" }, // RichTextLabel
{ "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit
@@ -1221,6 +1226,7 @@ static const char *csharp_properties_renames[][2] = {
{ "GravityVec", "GravityDirection" }, // Area2D
{ "HintTooltip", "TooltipText" }, // Control
{ "Hseparation", "HSeparation" }, // Theme
+ { "IconAlign", "IconAlignment" }, // Button
{ "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine
{ "InvertEnable", "InvertEnabled" }, // Polygon2D
{ "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox
@@ -1363,6 +1369,18 @@ static const char *project_settings_renames[][2] = {
{ nullptr, nullptr },
};
+static const char *input_map_renames[][2] = {
+ { ",\"alt\":", ",\"alt_pressed\":" },
+ { ",\"shift\":", ",\"shift_pressed\":" },
+ { ",\"control\":", ",\"ctrl_pressed\":" },
+ { ",\"meta\":", ",\"meta_pressed\":" },
+ { ",\"scancode\":", ",\"keycode\":" },
+ { ",\"physical_scancode\":", ",\"physical_keycode\":" },
+ { ",\"doubleclick\":", ",\"double_click\":" },
+
+ { nullptr, nullptr },
+};
+
static const char *builtin_types_renames[][2] = {
{ "PoolByteArray", "PackedByteArray" },
{ "PoolColorArray", "PackedColorArray" },
@@ -1878,6 +1896,7 @@ public:
LocalVector<RegEx *> enum_regexes;
LocalVector<RegEx *> gdscript_function_regexes;
LocalVector<RegEx *> project_settings_regexes;
+ LocalVector<RegEx *> input_map_regexes;
LocalVector<RegEx *> gdscript_properties_regexes;
LocalVector<RegEx *> gdscript_signals_regexes;
LocalVector<RegEx *> shaders_regexes;
@@ -1901,6 +1920,10 @@ public:
for (unsigned int current_index = 0; project_settings_renames[current_index][0]; current_index++) {
project_settings_regexes.push_back(memnew(RegEx(String("\\b") + project_settings_renames[current_index][0] + "\\b")));
}
+ // Input Map.
+ for (unsigned int current_index = 0; input_map_renames[current_index][0]; current_index++) {
+ input_map_regexes.push_back(memnew(RegEx(String("\\b") + input_map_renames[current_index][0] + "\\b")));
+ }
// GDScript properties.
for (unsigned int current_index = 0; gdscript_properties_renames[current_index][0]; current_index++) {
gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_properties_renames[current_index][0] + "\\b")));
@@ -1972,6 +1995,9 @@ public:
for (unsigned int i = 0; i < project_settings_regexes.size(); i++) {
memdelete(project_settings_regexes[i]);
}
+ for (unsigned int i = 0; i < input_map_regexes.size(); i++) {
+ memdelete(input_map_regexes[i]);
+ }
for (unsigned int i = 0; i < gdscript_properties_regexes.size(); i++) {
memdelete(gdscript_properties_regexes[i]);
}
@@ -2123,6 +2149,7 @@ int ProjectConverter3To4::convert() {
} else if (file_name.ends_with("project.godot")) {
rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
+ rename_common(input_map_renames, reg_container.input_map_regexes, lines);
} else if (file_name.ends_with(".csproj")) {
// TODO
} else {
@@ -2288,6 +2315,7 @@ int ProjectConverter3To4::validate_conversion() {
} else if (file_name.ends_with("project.godot")) {
changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(input_map_renames, reg_container.input_map_regexes, lines));
} else if (file_name.ends_with(".csproj")) {
// TODO
} else {
@@ -2424,6 +2452,8 @@ bool ProjectConverter3To4::test_conversion(RegExContainer &reg_container) {
valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, reg_container.project_settings_regexes, "project setting");
+ valid = valid && test_conversion_basic("\"device\":-1,\"alt\":false,\"shift\":false,\"control\":false,\"meta\":false,\"doubleclick\":false,\"scancode\":0,\"physical_scancode\":16777254,\"script\":null", "\"device\":-1,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"double_click\":false,\"keycode\":0,\"physical_keycode\":16777254,\"script\":null", input_map_renames, reg_container.input_map_regexes, "input map");
+
valid = valid && test_conversion_basic("Transform", "Transform3D", builtin_types_renames, reg_container.builtin_types_regexes, "builtin type");
// Custom Renames.
@@ -2812,6 +2842,7 @@ bool ProjectConverter3To4::test_array_names() {
valid = valid && test_single_array(shaders_renames, true);
valid = valid && test_single_array(gdscript_signals_renames);
valid = valid && test_single_array(project_settings_renames);
+ valid = valid && test_single_array(input_map_renames);
valid = valid && test_single_array(builtin_types_renames);
valid = valid && test_single_array(color_renames);
@@ -3880,11 +3911,33 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai
if (line.contains("OS.set_window_title")) {
line = line.replace("OS.set_window_title", "get_window().set_title");
}
+
+ // get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
+ if (line.contains("get_tree().set_input_as_handled()")) {
+ line = line.replace("get_tree().set_input_as_handled()", "get_viewport().set_input_as_handled()");
+ }
+
+ // Fix the simple case of using _unhandled_key_input
+ // func _unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
+ if (line.contains("_unhandled_key_input(event: InputEventKey)")) {
+ line = line.replace("_unhandled_key_input(event: InputEventKey)", "_unhandled_key_input(event: InputEvent)");
+ }
}
void ProjectConverter3To4::process_csharp_line(String &line, const RegExContainer &reg_container) {
line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
+ // GetTree().SetInputAsHandled() -> GetViewport().SetInputAsHandled()
+ if (line.contains("GetTree().SetInputAsHandled()")) {
+ line = line.replace("GetTree().SetInputAsHandled()", "GetViewport().SetInputAsHandled()");
+ }
+
+ // Fix the simple case of using _UnhandledKeyInput
+ // func _UnhandledKeyInput(InputEventKey @event) -> _UnhandledKeyInput(InputEvent @event)
+ if (line.contains("_UnhandledKeyInput(InputEventKey @event)")) {
+ line = line.replace("_UnhandledKeyInput(InputEventKey @event)", "_UnhandledKeyInput(InputEvent @event)");
+ }
+
// -- Connect(,,,things) -> Connect(,Callable(,),things) Object
if (line.contains("Connect(")) {
int start = line.find("Connect(");
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 8246c96c15..1a102bd16f 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -11,12 +11,6 @@
<link title="GDScript documentation index">$DOCS_URL/tutorials/scripting/gdscript/index.html</link>
</tutorials>
<methods>
- <method name="get_as_byte_code" qualifiers="const">
- <return type="PackedByteArray" />
- <description>
- Returns byte code for the script source code.
- </description>
- </method>
<method name="new" qualifiers="vararg">
<return type="Variant" />
<description>
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 28f478e9cd..ffe01eaa18 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1007,17 +1007,6 @@ void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
-
- ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
-}
-
-Vector<uint8_t> GDScript::get_as_byte_code() const {
- return Vector<uint8_t>();
-};
-
-// TODO: Fully remove this. There's not this kind of "bytecode" anymore.
-Error GDScript::load_byte_code(const String &p_path) {
- return ERR_COMPILATION_FAILED;
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
@@ -2647,8 +2636,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
Error err;
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
- // TODO: Reintroduce binary and encrypted scripts.
-
if (scr.is_null()) {
// Don't fail loading because of parsing error.
scr.instantiate();
@@ -2663,9 +2650,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gd");
- // TODO: Reintroduce binary and encrypted scripts.
- // p_extensions->push_back("gdc");
- // p_extensions->push_back("gde");
}
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
@@ -2674,8 +2658,7 @@ bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
- // TODO: Reintroduce binary and encrypted scripts.
- if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
+ if (el == "gd") {
return "GDScript";
}
return "";
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index a53785a98d..71184ac2da 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -250,9 +250,6 @@ public:
virtual void set_path(const String &p_path, bool p_take_over = false) override;
String get_script_path() const;
Error load_source_code(const String &p_path);
- Error load_byte_code(const String &p_path);
-
- Vector<uint8_t> get_as_byte_code() const;
bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 33b5ae6942..b6feaadccf 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -71,21 +71,18 @@ class EditorExportGDScript : public EditorExportPlugin {
public:
virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override {
- int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
String script_key;
const Ref<EditorExportPreset> &preset = get_export_preset();
if (preset.is_valid()) {
- script_mode = preset->get_script_export_mode();
script_key = preset->get_script_encryption_key().to_lower();
}
- if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
+ if (!p_path.ends_with(".gd")) {
return;
}
- // TODO: Re-add compiled GDScript on export.
return;
}
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index bb1ad3d83b..587caf81bf 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -437,6 +437,14 @@ String EditorExportPlatformAndroid::get_project_name(const String &p_name) const
String EditorExportPlatformAndroid::get_package_name(const String &p_package) const {
String pname = p_package;
+ String name = get_valid_basename();
+ pname = pname.replace("$genname", name);
+ return pname;
+}
+
+// Returns the project name without invalid characters
+// or the "noname" string if all characters are invalid.
+String EditorExportPlatformAndroid::get_valid_basename() const {
String basename = GLOBAL_GET("application/config/name");
basename = basename.to_lower();
@@ -452,13 +460,12 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co
first = false;
}
}
+
if (name.is_empty()) {
name = "noname";
}
- pname = pname.replace("$genname", name);
-
- return pname;
+ return name;
}
String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const {
@@ -466,7 +473,7 @@ String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportP
}
bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const {
- String pname = p_package;
+ String pname = get_package_name(p_package);
if (pname.length() == 0) {
if (r_error) {
@@ -525,6 +532,24 @@ bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package,
return false;
}
+ if (p_package.find("$genname") >= 0 && !is_project_name_valid()) {
+ if (r_error) {
+ *r_error = TTR("The project name does not meet the requirement for the package name format. Please explicitly specify the package name.");
+ }
+ return false;
+ }
+
+ return true;
+}
+
+bool EditorExportPlatformAndroid::is_project_name_valid() const {
+ // Get the original project name and convert to lowercase.
+ String basename = GLOBAL_GET("application/config/name");
+ basename = basename.to_lower();
+ // Check if there are invalid characters.
+ if (basename != get_valid_basename()) {
+ return false;
+ }
return true;
}
@@ -2286,7 +2311,7 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit
String pn = p_preset->get("package/unique_name");
String pn_err;
- if (!is_package_name_valid(get_package_name(pn), &pn_err)) {
+ if (!is_package_name_valid(pn, &pn_err)) {
valid = false;
err += TTR("Invalid package name:") + " " + pn_err + "\n";
}
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index a6dfc9fcb3..bff769fcba 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -91,9 +91,12 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String get_package_name(const String &p_package) const;
+ String get_valid_basename() const;
+
String get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const;
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
+ bool is_project_name_valid() const;
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data);
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index f4d36f1a87..1830a7b39b 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -405,9 +405,9 @@ def configure(env: "Environment"):
# Link those statically for portability
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
- if env["use_llvm"]:
+ if env["use_llvm"] and platform.system() != "FreeBSD":
env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
else:
- if env["use_llvm"]:
+ if env["use_llvm"] and platform.system() != "FreeBSD":
env.Append(LIBS=["atomic"])
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index e9cc4e9479..fbcb1c8f2c 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -156,6 +156,10 @@ void Decal::_validate_property(PropertyInfo &p_property) const {
if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
+
+ if (p_property.name == "sorting_offset") {
+ p_property.usage = PROPERTY_USAGE_DEFAULT;
+ }
}
PackedStringArray Decal::get_configuration_warnings() const {
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 64fb0a7657..8026b12c2b 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -120,6 +120,12 @@ bool VisualInstance3D::is_sorting_use_aabb_center() const {
return sorting_use_aabb_center;
}
+void VisualInstance3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
@@ -437,6 +443,12 @@ PackedStringArray GeometryInstance3D::get_configuration_warnings() const {
return warnings;
}
+void GeometryInstance3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") {
+ p_property.usage = PROPERTY_USAGE_DEFAULT;
+ }
+}
+
void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 190ed17753..ef0f7966e2 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -47,6 +47,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL0RC(AABB, _get_aabb)
public:
@@ -140,6 +141,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 624f2e8896..e78d9b924d 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1034,7 +1034,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort,ScreenNormal,Roughness"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort,Normal3D,Roughness"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map"), "set_texture_type", "get_texture_type");
@@ -7694,12 +7694,15 @@ bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const {
return false;
}
+String VisualShaderNodeProximityFade::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex") + " : hint_depth_texture;\n";
+}
+
String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += " {\n";
- String proximity_fade_distance = vformat("%s", p_input_vars[0]);
- code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n";
+ code += " float __depth_tex = texture(" + make_unique_id(p_type, p_id, "depth_tex") + ", SCREEN_UV).r;\n";
if (!RenderingServer::get_singleton()->is_low_end()) {
code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
} else {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 8d0f88d83a..e3b101cf84 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -2849,6 +2849,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeProximityFade();
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index 62e1eb326d..fd36e7ac10 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -154,6 +154,7 @@ public:
virtual RID decal_instance_create(RID p_decal) override { return RID(); }
virtual void decal_instance_free(RID p_decal_instance) override {}
virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
/* RENDER TARGET */
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 93c741fd34..3fd8d55a71 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1480,7 +1480,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
- texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse());
+ texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform);
p_render_data->directional_light_count = directional_light_count;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 816248567b..5d4e3c1ac1 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -632,7 +632,7 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
- texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse());
+ texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform);
p_render_data->directional_light_count = directional_light_count;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index 673fc25595..33e35a7a64 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -568,8 +568,6 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
r_directional_light_count = 0;
r_positional_light_count = 0;
- Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
-
omni_light_count = 0;
spot_light_count = 0;
@@ -720,7 +718,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
}
Transform3D light_transform = light_instance->transform;
- const real_t distance = camera_plane.distance_to(light_transform.origin);
+ const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
if (light->distance_fade) {
const float fade_begin = light->distance_fade_begin;
@@ -745,7 +743,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
}
Transform3D light_transform = light_instance->transform;
- const real_t distance = camera_plane.distance_to(light_transform.origin);
+ const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
if (light->distance_fade) {
const float fade_begin = light->distance_fade_begin;
@@ -787,6 +785,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
LightInstance *light_instance = (i < omni_light_count) ? omni_light_sort[index].light_instance : spot_light_sort[index].light_instance;
Light *light = (i < omni_light_count) ? omni_light_sort[index].light : spot_light_sort[index].light;
+ real_t distance = (i < omni_light_count) ? omni_light_sort[index].depth : spot_light_sort[index].depth;
if (using_forward_ids) {
forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index);
@@ -803,7 +802,6 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
float fade_begin = 0.0;
float fade_shadow = 0.0;
float fade_length = 0.0;
- real_t distance = 0.0;
float fade = 1.0;
float shadow_opacity_fade = 1.0;
@@ -811,7 +809,6 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
fade_begin = light->distance_fade_begin;
fade_shadow = light->distance_fade_shadow;
fade_length = light->distance_fade_length;
- distance = camera_plane.distance_to(light_transform.origin);
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
if (distance > fade_begin) {
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 06fda8fa9e..e8d9f486bb 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -2206,6 +2206,12 @@ void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Tr
di->transform = p_transform;
}
+void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
+ DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
+ ERR_FAIL_COND(!di);
+ di->sorting_offset = p_sorting_offset;
+}
+
/* DECAL DATA API */
void TextureStorage::free_decal_data() {
@@ -2233,7 +2239,7 @@ void TextureStorage::set_max_decals(const uint32_t p_max_decals) {
decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
}
-void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
+void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform) {
ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
Transform3D uv_xform;
@@ -2257,7 +2263,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
Transform3D xform = decal_instance->transform;
- real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
+ real_t distance = p_camera_xform.origin.distance_to(xform.origin);
if (decal->distance_fade) {
float fade_begin = decal->distance_fade_begin;
@@ -2272,7 +2278,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
decal_sort[decal_count].decal_instance = decal_instance;
decal_sort[decal_count].decal = decal;
- decal_sort[decal_count].depth = distance;
+ decal_sort[decal_count].depth = distance - decal_instance->sorting_offset;
decal_count++;
}
@@ -2292,11 +2298,10 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
decal_instance->cull_mask = decal->cull_mask;
- Transform3D xform = decal_instance->transform;
float fade = 1.0;
if (decal->distance_fade) {
- const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
+ const real_t distance = decal_sort[i].depth + decal_instance->sorting_offset;
const float fade_begin = decal->distance_fade_begin;
const float fade_length = decal->distance_fade_length;
@@ -2312,11 +2317,16 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
Transform3D scale_xform;
scale_xform.basis.scale(decal_extents);
- Transform3D to_decal_xform = (p_camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
+
+ Transform3D xform = decal_instance->transform;
+
+ Transform3D camera_inverse_xform = p_camera_xform.affine_inverse();
+
+ Transform3D to_decal_xform = (camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
MaterialStorage::store_transform(to_decal_xform, dd.xform);
Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
- normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
+ normal = camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
dd.normal[0] = normal.x;
dd.normal[1] = normal.y;
@@ -2350,7 +2360,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
dd.normal_rect[2] = rect.size.x;
dd.normal_rect[3] = rect.size.y;
- Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
+ Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized();
MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
} else {
dd.normal_rect[0] = 0;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index 1558342c3b..ea0df0b459 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -258,6 +258,7 @@ private:
struct DecalInstance {
RID decal;
Transform3D transform;
+ float sorting_offset = 0.0;
uint32_t cull_mask = 0;
RendererRD::ForwardID forward_id = -1;
};
@@ -646,6 +647,7 @@ public:
virtual RID decal_instance_create(RID p_decal) override;
virtual void decal_instance_free(RID p_decal_instance) override;
virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) override;
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override;
_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal_instance) const {
DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
@@ -677,7 +679,7 @@ public:
void free_decal_data();
void set_max_decals(const uint32_t p_max_decals);
RID get_decal_buffer() { return decal_buffer; }
- void update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform);
+ void update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform);
/* RENDER TARGET API */
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 218bb7b736..de417082f5 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -694,6 +694,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base_data = decal;
decal->instance = RSG::texture_storage->decal_instance_create(p_base);
+ RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset);
} break;
case RS::INSTANCE_LIGHTMAP: {
InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
@@ -871,6 +872,9 @@ void RendererSceneCull::instance_set_pivot_data(RID p_instance, float p_sorting_
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
ERR_FAIL_NULL(geom->geometry_instance);
geom->geometry_instance->set_pivot_data(p_sorting_offset, p_use_aabb_center);
+ } else if (instance->base_type == RS::INSTANCE_DECAL && instance->base_data) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
+ RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset);
}
}
@@ -2824,7 +2828,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
ERR_FAIL_NULL(geom->geometry_instance);
+ cull_data.cull->lock.lock();
geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0);
+ cull_data.cull->lock.unlock();
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY);
}
@@ -2891,7 +2897,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
}
ERR_FAIL_NULL(geom->geometry_instance);
+ cull_data.cull->lock.lock();
geom->geometry_instance->set_lightmap_capture(sh);
+ cull_data.cull->lock.unlock();
idata.instance->last_frame_pass = frame_number;
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 5ecc38a63b..a18fce3d24 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8697,14 +8697,17 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_HINT_SCREEN_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_HINT_DEPTH_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_FILTER_NEAREST: {
new_filter = FILTER_NEAREST;
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 92149b0064..4c4a84d04e 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -127,6 +127,7 @@ public:
virtual RID decal_instance_create(RID p_decal) = 0;
virtual void decal_instance_free(RID p_decal_instance) = 0;
virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) = 0;
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) = 0;
/* RENDER TARGET */
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 3d39b4f2cc..675db63b9a 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2963,9 +2963,9 @@ void RenderingServer::init() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"), 64);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"), 1);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 500);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 500);
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"), 512);