diff options
| -rw-r--r-- | scene/resources/tile_set.cpp | 17 | 
1 files changed, 11 insertions, 6 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 552d856034..376b53b75c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -4716,14 +4716,19 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) {  void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) {  	ERR_FAIL_COND(!scenes.has(p_id));  	if (p_packed_scene.is_valid()) { -		// Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. -		ERR_FAIL_COND(!p_packed_scene->get_state().is_valid()); -		ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1); -  		// Check if it extends CanvasItem. -		String type = p_packed_scene->get_state()->get_node_type(0); +		Ref<SceneState> scene_state = p_packed_scene->get_state(); +		String type; +		while (scene_state.is_valid() && type.is_empty()) { +			// Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. +			ERR_FAIL_COND(scene_state->get_node_count() < 1); + +			type = scene_state->get_node_type(0); +			scene_state = scene_state->get_base_scene_state(); +		} +		ERR_FAIL_COND_MSG(type.is_empty(), vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Could not get the type of the root node.", p_packed_scene->get_path()));  		bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D"); -		ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path())); +		ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D. Found %s instead.", p_packed_scene->get_path(), type));  		scenes[p_id].scene = p_packed_scene;  	} else {  |