diff options
-rw-r--r-- | core/math/a_star.cpp | 25 | ||||
-rw-r--r-- | core/math/a_star.h | 3 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 26 | ||||
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | platform/windows/export/export.cpp | 29 | ||||
-rw-r--r-- | scene/2d/screen_button.cpp | 31 | ||||
-rw-r--r-- | scene/2d/screen_button.h | 4 | ||||
-rw-r--r-- | scene/gui/dialogs.cpp | 13 | ||||
-rw-r--r-- | scene/gui/patch_9_rect.cpp | 26 | ||||
-rw-r--r-- | scene/main/scene_main_loop.cpp | 5 | ||||
-rw-r--r-- | scene/main/scene_main_loop.h | 1 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 14 | ||||
-rw-r--r-- | scene/scene_string_names.cpp | 3 | ||||
-rw-r--r-- | scene/scene_string_names.h | 3 |
15 files changed, 118 insertions, 69 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 110185c2d2..c82a40f30d 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -28,6 +28,8 @@ /*************************************************************************/ #include "a_star.h" #include "geometry.h" +#include "scene/scene_string_names.h" +#include "script_language.h" int AStar::get_available_point_id() const { @@ -187,7 +189,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { Point *n = begin_point->neighbours[i]; n->prev_point = begin_point; - n->distance = n->pos.distance_to(begin_point->pos); + n->distance = _compute_cost(n->id, begin_point->id); n->distance *= n->weight_scale; n->last_pass = pass; open_list.add(&n->list); @@ -215,7 +217,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { Point *p = E->self(); real_t cost = p->distance; - cost += p->pos.distance_to(end_point->pos); + cost += _estimate_cost(p->id, end_point->id); cost *= p->weight_scale; if (cost < least_cost) { @@ -233,7 +235,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { Point *e = p->neighbours[i]; - real_t distance = p->pos.distance_to(e->pos) + p->distance; + real_t distance = _compute_cost(p->id, e->id) + p->distance; distance *= e->weight_scale; if (e->last_pass == pass) { @@ -274,6 +276,20 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { return found_route; } +float AStar::_estimate_cost(int p_from_id, int p_to_id) { + if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) + return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id); + + return points[p_from_id]->pos.distance_to(points[p_to_id]->pos); +} + +float AStar::_compute_cost(int p_from_id, int p_to_id) { + if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) + return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id); + + return points[p_from_id]->pos.distance_to(points[p_to_id]->pos); +} + PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { ERR_FAIL_COND_V(!points.has(p_from_id), PoolVector<Vector3>()); @@ -395,6 +411,9 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path); ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path); + + BIND_VMETHOD(MethodInfo("_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id"))); + BIND_VMETHOD(MethodInfo("_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id"))); } AStar::AStar() { diff --git a/core/math/a_star.h b/core/math/a_star.h index 2ac855737c..43c9c4457a 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -93,6 +93,9 @@ class AStar : public Reference { protected: static void _bind_methods(); + virtual float _estimate_cost(int p_from_id, int p_to_id); + virtual float _compute_cost(int p_from_id, int p_to_id); + public: int get_available_point_id() const; diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 26d13bad89..34a5858729 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -535,49 +535,49 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur //top left DSTRECT(np->rect.pos.x, np->rect.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); - SRCRECT(0, 0, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x, np->source.pos.y, np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //top right - DSTRECT(np->rect.pos.x + np->rect.size.x - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); - SRCRECT(texture->width - np->margin[MARGIN_RIGHT], 0, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y, np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //bottom right - DSTRECT(np->rect.pos.x + np->rect.size.x - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); - SRCRECT(texture->width - np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); + DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_RIGHT], np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //bottom left - DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); - SRCRECT(0, texture->height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); + DSTRECT(np->rect.pos.x, np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x, np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->margin[MARGIN_LEFT], np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //top DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y, np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); - SRCRECT(np->margin[MARGIN_LEFT], 0, texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y, np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //bottom - DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.y - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); - SRCRECT(np->margin[MARGIN_LEFT], texture->height - np->margin[MARGIN_BOTTOM], texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); + DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->rect.size.height - np->margin[MARGIN_BOTTOM], np->rect.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP]); + SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->source.size.height - np->margin[MARGIN_BOTTOM], np->source.size.width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //left DSTRECT(np->rect.pos.x, np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); - SRCRECT(0, np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x, np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_LEFT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); //right DSTRECT(np->rect.pos.x + np->rect.size.width - np->margin[MARGIN_RIGHT], np->rect.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); - SRCRECT(texture->width - np->margin[MARGIN_RIGHT], np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x + np->source.size.width - np->margin[MARGIN_RIGHT], np->source.pos.y + np->margin[MARGIN_TOP], np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); if (np->draw_center) { //center DSTRECT(np->rect.pos.x + np->margin[MARGIN_LEFT], np->rect.pos.y + np->margin[MARGIN_TOP], np->rect.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->rect.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); - SRCRECT(np->margin[MARGIN_LEFT], np->margin[MARGIN_TOP], texture->width - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], texture->height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); + SRCRECT(np->source.pos.x + np->margin[MARGIN_LEFT], np->source.pos.y + np->margin[MARGIN_TOP], np->source.size.x - np->margin[MARGIN_LEFT] - np->margin[MARGIN_RIGHT], np->source.size.height - np->margin[MARGIN_TOP] - np->margin[MARGIN_BOTTOM]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 18c16af5af..5b5f500178 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5681,7 +5681,7 @@ EditorNode::EditorNode() { overridden_default_layout = -1; default_layout.instance(); default_layout->set_value(docks_section, "dock_3", TTR("FileSystem")); - default_layout->set_value(docks_section, "dock_5", TTR("Scene")); + default_layout->set_value(docks_section, "dock_5", TTR("Scene") + "," + TTR("Import")); default_layout->set_value(docks_section, "dock_6", TTR("Inspector") + "," + TTR("Node")); for (int i = 0; i < DOCK_SLOT_MAX / 2; i++) diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index bb51474a8c..df1605ae9e 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -26,28 +26,25 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "export.h" #include "editor/editor_export.h" #include "platform/windows/logo.h" void register_windows_exporter() { -#if 0 + Ref<EditorExportPlatformPC> platform; + platform.instance(); + Image img(_windows_logo); - Ref<ImageTexture> logo = memnew( ImageTexture ); + Ref<ImageTexture> logo; + logo.instance(); logo->create_from_image(img); + platform->set_logo(logo); + platform->set_name("Windows Desktop"); + platform->set_extension("exe"); + platform->set_release_32("windows_32_release.exe"); + platform->set_debug_32("windows_32_debug.exe"); + platform->set_release_64("windows_64_release.exe"); + platform->set_debug_64("windows_64_debug.exe"); - { - Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) ); - exporter->set_binary_extension("exe"); - exporter->set_release_binary32("windows_32_release.exe"); - exporter->set_debug_binary32("windows_32_debug.exe"); - exporter->set_release_binary64("windows_64_release.exe"); - exporter->set_debug_binary64("windows_64_debug.exe"); - exporter->set_name("Windows Desktop"); - exporter->set_logo(logo); - EditorImportExport::get_singleton()->add_export_platform(exporter); - } - -#endif + EditorExport::get_singleton()->add_export_platform(platform); } diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index db822ed306..804af7d9c6 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -65,12 +65,14 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const { void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) { + if (shape.is_valid()) + shape->disconnect("changed", this, "update"); + shape = p_shape; - if (!is_inside_tree()) - return; - if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) - return; + if (shape.is_valid()) + shape->connect("changed", this, "update"); + update(); } @@ -82,11 +84,17 @@ Ref<Shape2D> TouchScreenButton::get_shape() const { void TouchScreenButton::set_shape_centered(bool p_shape_centered) { shape_centered = p_shape_centered; + update(); +} - if (!is_inside_tree()) - return; - if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) - return; +bool TouchScreenButton::is_shape_visible() const { + + return shape_visible; +} + +void TouchScreenButton::set_shape_visible(bool p_shape_visible) { + + shape_visible = p_shape_visible; update(); } @@ -118,6 +126,8 @@ void TouchScreenButton::_notification(int p_what) { draw_texture(texture, Point2()); } + if (!shape_visible) + return; if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) return; if (shape.is_valid()) { @@ -375,6 +385,9 @@ void TouchScreenButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered); ClassDB::bind_method(D_METHOD("is_shape_centered"), &TouchScreenButton::is_shape_centered); + ClassDB::bind_method(D_METHOD("set_shape_visible", "bool"), &TouchScreenButton::set_shape_visible); + ClassDB::bind_method(D_METHOD("is_shape_visible"), &TouchScreenButton::is_shape_visible); + ClassDB::bind_method(D_METHOD("set_action", "action"), &TouchScreenButton::set_action); ClassDB::bind_method(D_METHOD("get_action"), &TouchScreenButton::get_action); @@ -393,6 +406,7 @@ void TouchScreenButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_visible"), "set_shape_visible", "is_shape_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press"), "set_passby_press", "is_passby_press_enabled"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode", PROPERTY_HINT_ENUM, "Always,TouchScreen Only"), "set_visibility_mode", "get_visibility_mode"); @@ -408,6 +422,7 @@ TouchScreenButton::TouchScreenButton() { passby_press = false; visibility = VISIBILITY_ALWAYS; shape_centered = true; + shape_visible = true; unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D)); unit_rect->set_extents(Vector2(0.5, 0.5)); } diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index 201d908bf6..2262723ed3 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -50,6 +50,7 @@ private: Ref<BitMap> bitmask; Ref<Shape2D> shape; bool shape_centered; + bool shape_visible; Ref<RectangleShape2D> unit_rect; @@ -85,6 +86,9 @@ public: void set_shape_centered(bool p_shape_centered); bool is_shape_centered() const; + void set_shape_visible(bool p_shape_visible); + bool is_shape_visible() const; + void set_action(const String &p_action); String get_action() const; diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 35d54d9843..df8bfcf691 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -177,7 +177,18 @@ void WindowDialog::_notification(int p_what) { Size2 size = get_size(); Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog"); - panel->draw(canvas, Rect2(Point2(), size)); + int margin_left = static_cast<int>(panel->get_margin(MARGIN_LEFT)); + int margin_top = static_cast<int>(panel->get_margin(MARGIN_TOP)); + int margin_right = static_cast<int>(panel->get_margin(MARGIN_RIGHT)); + int margin_bottom = static_cast<int>(panel->get_margin(MARGIN_BOTTOM)); + + Rect2 rect; + rect.pos.x = -margin_left; + rect.pos.y = -margin_top; + rect.size.width = size.width + margin_left + margin_right; + rect.size.height = size.height + margin_top + margin_bottom; + + panel->draw(canvas, rect); int title_height = get_constant("title_height", "WindowDialog"); Color title_color = get_color("title_color", "WindowDialog"); diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp index b3a2ed06e8..e1ac2be7e6 100644 --- a/scene/gui/patch_9_rect.cpp +++ b/scene/gui/patch_9_rect.cpp @@ -37,27 +37,13 @@ void NinePatchRect::_notification(int p_what) { if (texture.is_null()) return; - Size2 s = get_size(); + Rect2 rect = Rect2(Point2(), get_size()); + Rect2 src_rect = region_rect; + + texture->get_rect_region(rect, src_rect, rect, src_rect); + RID ci = get_canvas_item(); - VS::get_singleton()->canvas_item_add_nine_patch(ci, Rect2(Point2(), s), region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); - //draw_texture_rect(texture,Rect2(Point2(),s),false,modulate); - - /* - Vector<Point2> points; - points.resize(4); - points[0]=Point2(0,0); - points[1]=Point2(s.x,0); - points[2]=Point2(s.x,s.y); - points[3]=Point2(0,s.y); - Vector<Point2> uvs; - uvs.resize(4); - uvs[0]=Point2(0,0); - uvs[1]=Point2(1,0); - uvs[2]=Point2(1,1); - uvs[3]=Point2(0,1); - - VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid()); -*/ + VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center); } } diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 79ee4a6f75..8eb09908ad 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -374,6 +374,10 @@ void SceneTree::input_text(const String &p_text) { root_lock--; } +bool SceneTree::is_input_handled() { + return input_handled; +} + void SceneTree::input_event(const InputEvent &p_event) { if (is_editor_hint() && (p_event.type == InputEvent::JOYPAD_MOTION || p_event.type == InputEvent::JOYPAD_BUTTON)) @@ -2153,6 +2157,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled); + ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true)); diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index fadf77e30f..47220b9b63 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -350,6 +350,7 @@ public: void quit(); void set_input_as_handled(); + bool is_input_handled(); _FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; } _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 60490d70ca..3f19c2eafc 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -544,7 +544,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref< t->set_font("title_font", "WindowDialog", large_font); t->set_color("title_color", "WindowDialog", Color(0, 0, 0)); - t->set_constant("title_height", "WindowDialog", 18 * scale); + t->set_constant("title_height", "WindowDialog", 20 * scale); t->set_icon("close", "WindowDialog", make_icon(close_png)); t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png)); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 7a503207bc..a3bb52d0f1 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -103,9 +103,11 @@ void StyleBoxTexture::set_texture(RES p_texture) { if (texture == p_texture) return; texture = p_texture; + region_rect = Rect2(Point2(), texture->get_size()); emit_signal("texture_changed"); emit_changed(); } + RES StyleBoxTexture::get_texture() const { return texture; @@ -130,12 +132,12 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { if (texture.is_null()) return; - Rect2 r = p_rect; - r.pos.x -= expand_margin[MARGIN_LEFT]; - r.pos.y -= expand_margin[MARGIN_TOP]; - r.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT]; - r.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM]; - VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, r, region_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate); + Rect2 rect = p_rect; + Rect2 src_rect = region_rect; + + texture->get_rect_region(rect, src_rect, rect, src_rect); + + VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate); } void StyleBoxTexture::set_draw_center(bool p_draw) { diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index f0a33e0d3b..d4a5429c02 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -32,6 +32,9 @@ SceneStringNames *SceneStringNames::singleton = NULL; SceneStringNames::SceneStringNames() { + _estimate_cost = StaticCString::create("_estimate_cost"); + _compute_cost = StaticCString::create("_compute_cost"); + resized = StaticCString::create("resized"); dot = StaticCString::create("."); doubledot = StaticCString::create(".."); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 8900bbe1d9..3ca006daba 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -49,6 +49,9 @@ class SceneStringNames { public: _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; } + StringName _estimate_cost; + StringName _compute_cost; + StringName resized; StringName dot; StringName doubledot; |