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-rw-r--r--doc/classes/BoxMesh.xml2
-rw-r--r--doc/classes/BoxShape3D.xml4
-rw-r--r--doc/classes/RectangleShape2D.xml4
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/node_3d_editor_gizmos.cpp24
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp16
-rw-r--r--modules/csg/csg_gizmos.cpp68
-rw-r--r--modules/csg/csg_shape.cpp55
-rw-r--r--modules/csg/csg_shape.h16
-rw-r--r--modules/csg/doc_classes/CSGBox3D.xml10
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.cpp2
-rw-r--r--scene/2d/touch_screen_button.cpp2
-rw-r--r--scene/resources/box_shape_3d.cpp26
-rw-r--r--scene/resources/box_shape_3d.h6
-rw-r--r--scene/resources/rectangle_shape_2d.cpp24
-rw-r--r--scene/resources/rectangle_shape_2d.h6
16 files changed, 90 insertions, 177 deletions
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml
index 8a1b9e939e..1404477b46 100644
--- a/doc/classes/BoxMesh.xml
+++ b/doc/classes/BoxMesh.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
- Size of the box mesh.
+ The box's width, height and depth.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of extra edge loops inserted along the Z axis.
diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml
index d8cbd8b980..f5051413ce 100644
--- a/doc/classes/BoxShape3D.xml
+++ b/doc/classes/BoxShape3D.xml
@@ -14,8 +14,8 @@
<methods>
</methods>
<members>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
- The box's half extents. The width, height and depth of this shape is twice the half extents.
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
+ The box's width, height and depth.
</member>
</members>
<constants>
diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml
index 041416a24b..8e37fbad6f 100644
--- a/doc/classes/RectangleShape2D.xml
+++ b/doc/classes/RectangleShape2D.xml
@@ -13,8 +13,8 @@
<methods>
</methods>
<members>
- <member name="extents" type="Vector2" setter="set_extents" getter="get_extents" default="Vector2( 10, 10 )">
- The rectangle's half extents. The width and height of this shape is twice the half extents.
+ <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 20, 20 )">
+ The rectangle's width and height.
</member>
</members>
<constants>
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index ea16551f18..b7f37849ee 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -431,7 +431,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
CollisionShape3D *colshape = memnew(CollisionShape3D);
if (empty_draw_type == "CUBE") {
BoxShape3D *boxShape = memnew(BoxShape3D);
- boxShape->set_extents(Vector3(1, 1, 1));
+ boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape);
colshape->set_name("BoxShape3D");
} else if (empty_draw_type == "SINGLE_ARROW") {
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 71ceff7fee..50d4052a6e 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -3541,7 +3541,7 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g
}
if (Object::cast_to<BoxShape3D>(*s)) {
- return "Extents";
+ return "Size";
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
@@ -3574,7 +3574,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo
if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> bs = s;
- return bs->get_extents();
+ return bs->get_size();
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
@@ -3658,9 +3658,9 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
d = 0.001;
}
- Vector3 he = bs->get_extents();
- he[p_idx] = d;
- bs->set_extents(he);
+ Vector3 he = bs->get_size();
+ he[p_idx] = d * 2;
+ bs->set_size(he);
}
if (Object::cast_to<CapsuleShape3D>(*s)) {
@@ -3737,14 +3737,14 @@ void CollisionShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int
if (Object::cast_to<BoxShape3D>(*s)) {
Ref<BoxShape3D> ss = s;
if (p_cancel) {
- ss->set_extents(p_restore);
+ ss->set_size(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Box Shape Extents"));
- ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
- ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
+ ur->create_action(TTR("Change Box Shape Size"));
+ ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
+ ur->add_undo_method(ss.ptr(), "set_size", p_restore);
ur->commit_action();
}
@@ -3878,8 +3878,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<BoxShape3D> bs = s;
Vector<Vector3> lines;
AABB aabb;
- aabb.position = -bs->get_extents();
- aabb.size = aabb.position * -2;
+ aabb.position = -bs->get_size() / 2;
+ aabb.size = bs->get_size();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -3892,7 +3892,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int i = 0; i < 3; i++) {
Vector3 ax;
- ax[i] = bs->get_extents()[i];
+ ax[i] = bs->get_size()[i] / 2;
handles.push_back(ax);
}
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 23ab6a9de2..f32e80c667 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -98,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
Ref<RectangleShape2D> rect = node->get_shape();
if (idx < 3) {
- return rect->get_extents().abs();
+ return rect->get_size().abs();
}
} break;
@@ -179,13 +179,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
if (idx < 3) {
Ref<RectangleShape2D> rect = node->get_shape();
- Vector2 extents = rect->get_extents();
+ Vector2 size = rect->get_size();
if (idx == 2) {
- extents = p_point;
+ size = p_point * 2;
} else {
- extents[idx] = p_point[idx];
+ size[idx] = p_point[idx] * 2;
}
- rect->set_extents(extents.abs());
+ rect->set_size(size.abs());
canvas_item_editor->update_viewport();
}
@@ -279,9 +279,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
case RECTANGLE_SHAPE: {
Ref<RectangleShape2D> rect = node->get_shape();
- undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
+ undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
+ undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
} break;
@@ -493,7 +493,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Ref<RectangleShape2D> shape = node->get_shape();
handles.resize(3);
- Vector2 ext = shape->get_extents();
+ Vector2 ext = shape->get_size() / 2;
handles.write[0] = Point2(ext.x, 0);
handles.write[1] = Point2(0, ext.y);
handles.write[2] = Point2(ext.x, ext.y);
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index f8c05761bb..e5bb547b5a 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -56,8 +56,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo,
}
if (Object::cast_to<CSGBox3D>(cs)) {
- static const char *hname[3] = { "Width", "Height", "Depth" };
- return hname[p_idx];
+ return "Size";
}
if (Object::cast_to<CSGCylinder3D>(cs)) {
@@ -81,14 +80,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int
if (Object::cast_to<CSGBox3D>(cs)) {
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
- switch (p_idx) {
- case 0:
- return s->get_width();
- case 1:
- return s->get_height();
- case 2:
- return s->get_depth();
- }
+ return s->get_size();
}
if (Object::cast_to<CSGCylinder3D>(cs)) {
@@ -149,17 +141,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
d = 0.001;
}
- switch (p_idx) {
- case 0:
- s->set_width(d * 2);
- break;
- case 1:
- s->set_height(d * 2);
- break;
- case 2:
- s->set_depth(d * 2);
- break;
- }
+ Vector3 h = s->get_size();
+ h[p_idx] = d * 2;
+ s->set_size(h);
}
if (Object::cast_to<CSGCylinder3D>(cs)) {
@@ -229,38 +213,14 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
if (Object::cast_to<CSGBox3D>(cs)) {
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
if (p_cancel) {
- switch (p_idx) {
- case 0:
- s->set_width(p_restore);
- break;
- case 1:
- s->set_height(p_restore);
- break;
- case 2:
- s->set_depth(p_restore);
- break;
- }
+ s->set_size(p_restore);
return;
}
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Box Shape Extents"));
- static const char *method[3] = { "set_width", "set_height", "set_depth" };
- float current = 0;
- switch (p_idx) {
- case 0:
- current = s->get_width();
- break;
- case 1:
- current = s->get_height();
- break;
- case 2:
- current = s->get_depth();
- break;
- }
-
- ur->add_do_method(s, method[p_idx], current);
- ur->add_undo_method(s, method[p_idx], p_restore);
+ ur->create_action(TTR("Change Box Shape Size"));
+ ur->add_do_method(s, "set_size", s->get_size());
+ ur->add_undo_method(s, "set_size", p_restore);
ur->commit_action();
}
@@ -408,9 +368,13 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
Vector<Vector3> handles;
- handles.push_back(Vector3(s->get_width() * 0.5, 0, 0));
- handles.push_back(Vector3(0, s->get_height() * 0.5, 0));
- handles.push_back(Vector3(0, 0, s->get_depth() * 0.5));
+
+ for (int i = 0; i < 3; i++) {
+ Vector3 h;
+ h[i] = s->get_size()[i] / 2;
+ handles.push_back(h);
+ }
+
p_gizmo->add_handles(handles, handles_material);
}
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 376dfe5031..0a20dbd229 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1125,7 +1125,7 @@ CSGBrush *CSGBox3D::_build_brush() {
int face = 0;
- Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5);
+ Vector3 vertex_mul = size / 2;
{
for (int i = 0; i < 6; i++) {
@@ -1194,55 +1194,25 @@ CSGBrush *CSGBox3D::_build_brush() {
}
void CSGBox3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width);
- ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width);
-
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height);
-
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &CSGBox3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &CSGBox3D::get_size);
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGBox3D::set_width(const float p_width) {
- width = p_width;
- _make_dirty();
- update_gizmo();
- _change_notify("width");
-}
-
-float CSGBox3D::get_width() const {
- return width;
-}
-
-void CSGBox3D::set_height(const float p_height) {
- height = p_height;
- _make_dirty();
- update_gizmo();
- _change_notify("height");
-}
-
-float CSGBox3D::get_height() const {
- return height;
-}
-
-void CSGBox3D::set_depth(const float p_depth) {
- depth = p_depth;
+void CSGBox3D::set_size(const Vector3 &p_size) {
+ size = p_size;
_make_dirty();
update_gizmo();
- _change_notify("depth");
+ _change_notify("size");
}
-float CSGBox3D::get_depth() const {
- return depth;
+Vector3 CSGBox3D::get_size() const {
+ return size;
}
void CSGBox3D::set_material(const Ref<Material> &p_material) {
@@ -1255,13 +1225,6 @@ Ref<Material> CSGBox3D::get_material() const {
return material;
}
-CSGBox3D::CSGBox3D() {
- // defaults
- width = 2.0;
- height = 2.0;
- depth = 2.0;
-}
-
///////////////
CSGBrush *CSGCylinder3D::_build_brush() {
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index d93693f145..be76cee543 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -240,27 +240,19 @@ class CSGBox3D : public CSGPrimitive3D {
virtual CSGBrush *_build_brush() override;
Ref<Material> material;
- float width;
- float height;
- float depth;
+ Vector3 size = Vector3(2, 2, 2);
protected:
static void _bind_methods();
public:
- void set_width(const float p_width);
- float get_width() const;
-
- void set_height(const float p_height);
- float get_height() const;
-
- void set_depth(const float p_depth);
- float get_depth() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGBox3D();
+ CSGBox3D() {}
};
class CSGCylinder3D : public CSGPrimitive3D {
diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml
index 492bf68c44..b1d0454b76 100644
--- a/modules/csg/doc_classes/CSGBox3D.xml
+++ b/modules/csg/doc_classes/CSGBox3D.xml
@@ -11,17 +11,11 @@
<methods>
</methods>
<members>
- <member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0">
- Depth of the box measured from the center of the box.
- </member>
- <member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
- Height of the box measured from the center of the box.
- </member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the box.
</member>
- <member name="width" type="float" setter="set_width" getter="get_width" default="2.0">
- Width of the box measured from the center of the box.
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
+ The box's width, height and depth.
</member>
</members>
<constants>
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index 96e3007556..88428d5eb4 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -178,7 +178,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (box) {
Ref<BoxMesh> box_mesh;
box_mesh.instance();
- box_mesh->set_size(box->get_extents() * 2.0);
+ box_mesh->set_size(box->get_size());
mesh = box_mesh;
}
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4597300db8..41b51a59bc 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -405,5 +405,5 @@ TouchScreenButton::TouchScreenButton() {
shape_centered = true;
shape_visible = true;
unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
- unit_rect->set_extents(Vector2(0.5, 0.5));
+ unit_rect->set_size(Vector2(1, 1));
}
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index e1c8a377c0..dcfd211451 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -34,8 +34,8 @@
Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines;
AABB aabb;
- aabb.position = -get_extents();
- aabb.size = aabb.position * -2;
+ aabb.position = -size / 2;
+ aabb.size = size;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -48,33 +48,33 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
}
real_t BoxShape3D::get_enclosing_radius() const {
- return extents.length();
+ return size.length() / 2;
}
void BoxShape3D::_update_shape() {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents);
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2);
Shape3D::_update_shape();
}
-void BoxShape3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
+void BoxShape3D::set_size(const Vector3 &p_size) {
+ size = p_size;
_update_shape();
notify_change_to_owners();
- _change_notify("extents");
+ _change_notify("size");
}
-Vector3 BoxShape3D::get_extents() const {
- return extents;
+Vector3 BoxShape3D::get_size() const {
+ return size;
}
void BoxShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
}
BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
- set_extents(Vector3(1, 1, 1));
+ set_size(Vector3(2, 2, 2));
}
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index fe634ce568..54840bc696 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -35,7 +35,7 @@
class BoxShape3D : public Shape3D {
GDCLASS(BoxShape3D, Shape3D);
- Vector3 extents;
+ Vector3 size;
protected:
static void _bind_methods();
@@ -43,8 +43,8 @@ protected:
virtual void _update_shape() override;
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 949fddf2e7..645eb4b1ff 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -33,40 +33,40 @@
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
void RectangleShape2D::_update_shape() {
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents);
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
emit_changed();
}
-void RectangleShape2D::set_extents(const Vector2 &p_extents) {
- extents = p_extents;
+void RectangleShape2D::set_size(const Vector2 &p_size) {
+ size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_extents() const {
- return extents;
+Vector2 RectangleShape2D::get_size() const {
+ return size;
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
}
Rect2 RectangleShape2D::get_rect() const {
- return Rect2(-extents, extents * 2.0);
+ return Rect2(-size / 2, size);
}
real_t RectangleShape2D::get_enclosing_radius() const {
- return extents.length();
+ return size.length() / 2;
}
void RectangleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- extents = Vector2(10, 10);
+ size = Vector2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 6efa7ab9c8..57d0c2b9af 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -36,15 +36,15 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 extents;
+ Vector2 size;
void _update_shape();
protected:
static void _bind_methods();
public:
- void set_extents(const Vector2 &p_extents);
- Vector2 get_extents() const;
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;