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-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml8
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml8
-rw-r--r--doc/classes/Node3D.xml2
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--drivers/gles3/storage/material_storage.cpp2
-rw-r--r--editor/editor_run.cpp2
-rw-r--r--editor/editor_run_native.cpp4
-rw-r--r--editor/export/editor_export_platform.cpp4
-rw-r--r--editor/export/editor_export_platform.h2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp15
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp14
-rw-r--r--editor/plugins/debugger_editor_plugin.h2
-rw-r--r--editor/plugins/script_text_editor.cpp22
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp16
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/text_editor.cpp16
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--modules/text_server_adv/SCsub3
-rw-r--r--scene/2d/navigation_agent_2d.cpp42
-rw-r--r--scene/2d/navigation_agent_2d.h9
-rw-r--r--scene/3d/navigation_agent_3d.cpp42
-rw-r--r--scene/3d/navigation_agent_3d.h9
-rw-r--r--scene/3d/node_3d.cpp1
-rw-r--r--servers/navigation/navigation_path_query_result_2d.cpp6
-rw-r--r--servers/navigation/navigation_path_query_result_2d.h2
-rw-r--r--servers/navigation/navigation_path_query_result_3d.cpp6
-rw-r--r--servers/navigation/navigation_path_query_result_3d.h2
-rw-r--r--servers/rendering/renderer_rd/shaders/particles.glsl2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp2
31 files changed, 180 insertions, 79 deletions
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index a9b12d3b94..95b90e9383 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -8,6 +8,14 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="reset">
+ <return type="void" />
+ <description>
+ Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
+ </description>
+ </method>
+ </methods>
<members>
<member name="path" type="PackedVector2Array" setter="set_path" getter="get_path" default="PackedVector2Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer2D.map_get_path].
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index d8336111fc..b4ca8288db 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -8,6 +8,14 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="reset">
+ <return type="void" />
+ <description>
+ Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
+ </description>
+ </method>
+ </methods>
<members>
<member name="path" type="PackedVector3Array" setter="set_path" getter="get_path" default="PackedVector3Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 96ce10745d..3df7ec931f 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -116,7 +116,7 @@
Rotates the node so that the local forward axis (-Z) points toward the [param target] position.
The local up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
The [param target] position cannot be the same as the node's position, the [param up] vector cannot be zero, and the direction from the node's position to the [param target] vector cannot be parallel to the [param up] vector.
- Operations take place in global space.
+ Operations take place in global space, which means that the node must be in the scene tree.
</description>
</method>
<method name="look_at_from_position">
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index be7bacd994..313f3ab6db 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -523,7 +523,7 @@
<param index="0" name="path" type="String" />
<description>
Moves the file or directory to the system's recycle bin. See also [method DirAccess.remove].
- The method takes only global paths, so you may need to use [method ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/code] as it will not work in exported project.
+ The method takes only global paths, so you may need to use [method ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/code] as it will not work in exported projects.
[b]Note:[/b] If the user has disabled the recycle bin on their system, the file will be permanently deleted instead.
[codeblocks]
[gdscript]
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index bc734ef148..d9a797778c 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1656,7 +1656,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
- actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
+ actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISION_SCALE\n";
actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1;
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index 26dac8a675..99c8481d33 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -63,7 +63,7 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
args.push_back("--editor-pid");
args.push_back(itos(OS::get_singleton()->get_process_id()));
- bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
bool debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
if (debug_collisions) {
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 3e8f17085d..47a9661bcb 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -134,7 +134,7 @@ Error EditorRunNative::run_native(int p_idx, int p_platform) {
bool deploy_debug_remote = is_deploy_debug_remote_enabled();
bool deploy_dumb = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
- bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
if (deploy_debug_remote) {
@@ -144,7 +144,7 @@ Error EditorRunNative::run_native(int p_idx, int p_platform) {
flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
}
if (debug_collisions) {
- flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISONS;
+ flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISIONS;
}
if (debug_navigation) {
flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index 13ab5cebf6..c292eb832b 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -176,7 +176,7 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags)
}
}
- if (p_flags & DEBUG_FLAG_VIEW_COLLISONS) {
+ if (p_flags & DEBUG_FLAG_VIEW_COLLISIONS) {
r_flags.push_back("--debug-collisions");
}
@@ -1609,7 +1609,7 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags
}
}
- if (p_flags & DEBUG_FLAG_VIEW_COLLISONS) {
+ if (p_flags & DEBUG_FLAG_VIEW_COLLISIONS) {
r_flags.push_back("--debug-collisions");
}
diff --git a/editor/export/editor_export_platform.h b/editor/export/editor_export_platform.h
index 93bc54284f..88dc7bd5cd 100644
--- a/editor/export/editor_export_platform.h
+++ b/editor/export/editor_export_platform.h
@@ -210,7 +210,7 @@ public:
DEBUG_FLAG_DUMB_CLIENT = 1,
DEBUG_FLAG_REMOTE_DEBUG = 2,
DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
- DEBUG_FLAG_VIEW_COLLISONS = 8,
+ DEBUG_FLAG_VIEW_COLLISIONS = 8,
DEBUG_FLAG_VIEW_NAVIGATION = 16,
};
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5406aada09..e8caac565c 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -874,6 +874,11 @@ void AnimationPlayerEditor::_update_player() {
onion_toggle->set_disabled(no_anims_found);
onion_skinning->set_disabled(no_anims_found);
+ if (hack_disable_onion_skinning) {
+ onion_toggle->set_disabled(true);
+ onion_skinning->set_disabled(true);
+ }
+
_update_animation_list_icons();
updating = false;
@@ -1678,6 +1683,16 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
hb->add_child(onion_skinning);
+ // FIXME: Onion skinning disabled for now as it's broken and triggers fast
+ // flickering red/blue modulation (GH-53870).
+ if (hack_disable_onion_skinning) {
+ onion_toggle->set_disabled(true);
+ onion_toggle->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));
+
+ onion_skinning->set_disabled(true);
+ onion_skinning->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));
+ }
+
hb->add_child(memnew(VSeparator));
pin = memnew(Button);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index a37a9debef..06fd9455df 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -131,6 +131,8 @@ class AnimationPlayerEditor : public VBoxContainer {
AnimationTrackEditor *track_editor = nullptr;
static AnimationPlayerEditor *singleton;
+ bool hack_disable_onion_skinning = true; // Temporary hack for GH-53870.
+
// Onion skinning.
struct {
// Settings.
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 40e7dfead2..dd6187c264 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -69,7 +69,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
debug_menu->set_item_tooltip(-1,
TTR("When this option is enabled, using one-click deploy for Android will only export an executable without the project data.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets."));
debug_menu->add_separator();
- debug_menu->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
+ debug_menu->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISIONS);
debug_menu->set_item_tooltip(-1,
TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project."));
debug_menu->add_check_shortcut(ED_SHORTCUT("editor/visible_paths", TTR("Visible Paths")), RUN_DEBUG_PATHS);
@@ -150,10 +150,10 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_deploy_remote_debug", !ischecked);
} break;
- case RUN_DEBUG_COLLISONS: {
- bool ischecked = debug_menu->is_item_checked(debug_menu->get_item_index(RUN_DEBUG_COLLISONS));
- debug_menu->set_item_checked(debug_menu->get_item_index(RUN_DEBUG_COLLISONS), !ischecked);
- EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
+ case RUN_DEBUG_COLLISIONS: {
+ bool ischecked = debug_menu->is_item_checked(debug_menu->get_item_index(RUN_DEBUG_COLLISIONS));
+ debug_menu->set_item_checked(debug_menu->get_item_index(RUN_DEBUG_COLLISIONS), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisions", !ischecked);
} break;
case RUN_DEBUG_PATHS: {
@@ -190,7 +190,7 @@ void DebuggerEditorPlugin::_notification(int p_what) {
void DebuggerEditorPlugin::_update_debug_options() {
bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
- bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
+ bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
bool check_debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
@@ -204,7 +204,7 @@ void DebuggerEditorPlugin::_update_debug_options() {
_menu_option(RUN_FILE_SERVER);
}
if (check_debug_collisions) {
- _menu_option(RUN_DEBUG_COLLISONS);
+ _menu_option(RUN_DEBUG_COLLISIONS);
}
if (check_debug_paths) {
_menu_option(RUN_DEBUG_PATHS);
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
index d8871128c3..c706acdb5c 100644
--- a/editor/plugins/debugger_editor_plugin.h
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -48,7 +48,7 @@ private:
enum MenuOptions {
RUN_FILE_SERVER,
RUN_LIVE_DEBUG,
- RUN_DEBUG_COLLISONS,
+ RUN_DEBUG_COLLISIONS,
RUN_DEBUG_PATHS,
RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index f7fc684464..c21b4356f8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1185,21 +1185,19 @@ void ScriptTextEditor::_edit_option(int p_op) {
case EDIT_MOVE_LINE_DOWN: {
code_editor->move_lines_down();
} break;
- case EDIT_INDENT_LEFT: {
+ case EDIT_INDENT: {
Ref<Script> scr = script;
if (scr.is_null()) {
return;
}
-
- tx->unindent_lines();
+ tx->indent_lines();
} break;
- case EDIT_INDENT_RIGHT: {
+ case EDIT_UNINDENT: {
Ref<Script> scr = script;
if (scr.is_null()) {
return;
}
-
- tx->indent_lines();
+ tx->unindent_lines();
} break;
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
@@ -1875,8 +1873,8 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
@@ -1991,8 +1989,8 @@ void ScriptTextEditor::_enable_code_editor() {
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
@@ -2166,8 +2164,8 @@ void ScriptTextEditor::register_editor() {
// Leave these at zero, same can be accomplished with tab/shift-tab, including selection.
// The next/previous in history shortcut in this case makes a lot more sense.
- ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), Key::NONE);
- ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/indent", TTR("Indent"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/unindent", TTR("Unindent"), KeyModifierMask::SHIFT | Key::TAB);
ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KeyModifierMask::CMD_OR_CTRL | Key::K);
ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KeyModifierMask::ALT | Key::F);
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), Key::NONE);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 8d2fb98721..99fafb2192 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -117,8 +117,8 @@ class ScriptTextEditor : public ScriptEditorBase {
EDIT_TOGGLE_COMMENT,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_RIGHT,
- EDIT_INDENT_LEFT,
+ EDIT_INDENT,
+ EDIT_UNINDENT,
EDIT_DELETE_LINE,
EDIT_DUPLICATE_SELECTION,
EDIT_PICK_COLOR,
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 13aba0a884..2eafa4fc91 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -649,17 +649,17 @@ void ShaderEditor::_menu_option(int p_option) {
case EDIT_MOVE_LINE_DOWN: {
shader_editor->move_lines_down();
} break;
- case EDIT_INDENT_LEFT: {
+ case EDIT_INDENT: {
if (shader.is_null()) {
return;
}
- shader_editor->get_text_editor()->unindent_lines();
+ shader_editor->get_text_editor()->indent_lines();
} break;
- case EDIT_INDENT_RIGHT: {
+ case EDIT_UNINDENT: {
if (shader.is_null()) {
return;
}
- shader_editor->get_text_editor()->indent_lines();
+ shader_editor->get_text_editor()->unindent_lines();
} break;
case EDIT_DELETE_LINE: {
shader_editor->delete_lines();
@@ -1039,8 +1039,8 @@ void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
@@ -1101,8 +1101,8 @@ ShaderEditor::ShaderEditor() {
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index f48b2fc70e..5188639bfc 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -127,8 +127,8 @@ class ShaderEditor : public MarginContainer {
EDIT_SELECT_ALL,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_LEFT,
- EDIT_INDENT_RIGHT,
+ EDIT_INDENT,
+ EDIT_UNINDENT,
EDIT_DELETE_LINE,
EDIT_DUPLICATE_SELECTION,
EDIT_TOGGLE_COMMENT,
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 76332b2d10..20809763d0 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -325,12 +325,12 @@ void TextEditor::_edit_option(int p_op) {
case EDIT_MOVE_LINE_DOWN: {
code_editor->move_lines_down();
} break;
- case EDIT_INDENT_LEFT: {
- tx->unindent_lines();
- } break;
- case EDIT_INDENT_RIGHT: {
+ case EDIT_INDENT: {
tx->indent_lines();
} break;
+ case EDIT_UNINDENT: {
+ tx->unindent_lines();
+ } break;
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
} break;
@@ -493,8 +493,8 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
if (p_selection) {
@@ -574,8 +574,8 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 15f7c45653..9ee6a39b2e 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -63,8 +63,8 @@ private:
EDIT_CONVERT_INDENT_TO_TABS,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_RIGHT,
- EDIT_INDENT_LEFT,
+ EDIT_INDENT,
+ EDIT_UNINDENT,
EDIT_DELETE_LINE,
EDIT_DUPLICATE_SELECTION,
EDIT_TO_UPPERCASE,
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index 8d0245f0f6..847d8b7ee3 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -215,6 +215,9 @@ if env["builtin_graphite"] and freetype_enabled and env["graphite"]:
]
)
+ if env.msvc: # Not our business to fix.
+ env_graphite.Append(CCFLAGS=["-D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS"])
+
lib = env_graphite.add_library("graphite_builtin", thirdparty_sources)
thirdparty_obj += lib
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 55cebdaadc..f077f7f5e6 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -178,6 +178,13 @@ NavigationAgent2D::NavigationAgent2D() {
set_time_horizon(20.0);
set_radius(10.0);
set_max_speed(200.0);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters2D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult2D>();
+ navigation_result.instantiate();
}
NavigationAgent2D::~NavigationAgent2D() {
@@ -314,6 +321,8 @@ Vector2 NavigationAgent2D::get_target_location() const {
Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent.");
return agent_parent->get_global_position();
@@ -322,6 +331,10 @@ Vector2 NavigationAgent2D::get_next_location() {
}
}
+const Vector<Vector2> &NavigationAgent2D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_position().distance_to(target_location);
@@ -342,6 +355,8 @@ bool NavigationAgent2D::is_navigation_finished() {
Vector2 NavigationAgent2D::get_final_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector2();
}
@@ -391,22 +406,24 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_position();
+ Vector2 origin = agent_parent->get_global_position();
bool reload_path = false;
if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -414,24 +431,31 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map());
}
+
+ NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -445,7 +469,7 @@ void NavigationAgent2D::update_navigation() {
}
void NavigationAgent2D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 2fbacc4c76..5abd3c0317 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node2D;
+class NavigationPathQueryParameters2D;
+class NavigationPathQueryResult2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
@@ -58,7 +60,8 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 3.0;
Vector2 target_location;
- Vector<Vector2> navigation_path;
+ Ref<NavigationPathQueryParameters2D> navigation_query;
+ Ref<NavigationPathQueryResult2D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector2 prev_safe_velocity;
@@ -138,9 +141,7 @@ public:
Vector2 get_next_location();
- Vector<Vector2> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector2> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 3476ced6ee..39068fe83c 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -185,6 +185,13 @@ NavigationAgent3D::NavigationAgent3D() {
set_radius(1.0);
set_max_speed(10.0);
set_ignore_y(true);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters3D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult3D>();
+ navigation_result.instantiate();
}
NavigationAgent3D::~NavigationAgent3D() {
@@ -330,6 +337,8 @@ Vector3 NavigationAgent3D::get_target_location() const {
Vector3 NavigationAgent3D::get_next_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
return agent_parent->get_global_transform().origin;
@@ -338,6 +347,10 @@ Vector3 NavigationAgent3D::get_next_location() {
}
}
+const Vector<Vector3> &NavigationAgent3D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_transform().origin.distance_to(target_location);
@@ -358,6 +371,8 @@ bool NavigationAgent3D::is_navigation_finished() {
Vector3 NavigationAgent3D::get_final_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector3();
}
@@ -406,24 +421,26 @@ void NavigationAgent3D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector3 o = agent_parent->get_global_transform().origin;
+ Vector3 origin = agent_parent->get_global_transform().origin;
bool reload_path = false;
if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+
Vector3 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
segment[0].y -= navigation_height_offset;
segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -431,24 +448,31 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map());
}
+
+ NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -462,7 +486,7 @@ void NavigationAgent3D::update_navigation() {
}
void NavigationAgent3D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index eed6457f4a..90ceab0242 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node3D;
+class NavigationPathQueryParameters3D;
+class NavigationPathQueryResult3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
@@ -60,7 +62,8 @@ class NavigationAgent3D : public Node {
real_t path_max_distance = 3.0;
Vector3 target_location;
- Vector<Vector3> navigation_path;
+ Ref<NavigationPathQueryParameters3D> navigation_query;
+ Ref<NavigationPathQueryResult3D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
@@ -150,9 +153,7 @@ public:
Vector3 get_next_location();
- Vector<Vector3> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector3> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index ebf26996dd..12d2e66b41 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -786,6 +786,7 @@ void Node3D::set_identity() {
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Node not inside tree. Use look_at_from_position() instead.");
Vector3 origin = get_global_transform().origin;
look_at_from_position(origin, p_target, p_up);
}
diff --git a/servers/navigation/navigation_path_query_result_2d.cpp b/servers/navigation/navigation_path_query_result_2d.cpp
index 23f001057b..8a55451e40 100644
--- a/servers/navigation/navigation_path_query_result_2d.cpp
+++ b/servers/navigation/navigation_path_query_result_2d.cpp
@@ -38,9 +38,15 @@ const Vector<Vector2> &NavigationPathQueryResult2D::get_path() const {
return path;
}
+void NavigationPathQueryResult2D::reset() {
+ path.clear();
+}
+
void NavigationPathQueryResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult2D::set_path);
ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult2D::get_path);
+ ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult2D::reset);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "path"), "set_path", "get_path");
}
diff --git a/servers/navigation/navigation_path_query_result_2d.h b/servers/navigation/navigation_path_query_result_2d.h
index c98462016e..da251ef32d 100644
--- a/servers/navigation/navigation_path_query_result_2d.h
+++ b/servers/navigation/navigation_path_query_result_2d.h
@@ -45,6 +45,8 @@ protected:
public:
void set_path(const Vector<Vector2> &p_path);
const Vector<Vector2> &get_path() const;
+
+ void reset();
};
#endif // NAVIGATION_PATH_QUERY_RESULT_2D_H
diff --git a/servers/navigation/navigation_path_query_result_3d.cpp b/servers/navigation/navigation_path_query_result_3d.cpp
index 8335d70c4b..1e28352995 100644
--- a/servers/navigation/navigation_path_query_result_3d.cpp
+++ b/servers/navigation/navigation_path_query_result_3d.cpp
@@ -38,9 +38,15 @@ const Vector<Vector3> &NavigationPathQueryResult3D::get_path() const {
return path;
}
+void NavigationPathQueryResult3D::reset() {
+ path.clear();
+}
+
void NavigationPathQueryResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path);
ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path);
+ ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult3D::reset);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "path"), "set_path", "get_path");
}
diff --git a/servers/navigation/navigation_path_query_result_3d.h b/servers/navigation/navigation_path_query_result_3d.h
index ff698c285f..fc143ac389 100644
--- a/servers/navigation/navigation_path_query_result_3d.h
+++ b/servers/navigation/navigation_path_query_result_3d.h
@@ -45,6 +45,8 @@ protected:
public:
void set_path(const Vector<Vector3> &p_path);
const Vector<Vector3> &get_path() const;
+
+ void reset();
};
#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index fb5759bc17..3a6dd579b9 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -475,7 +475,7 @@ void main() {
float particle_size = FRAME.particle_size;
-#ifdef USE_COLLISON_SCALE
+#ifdef USE_COLLISION_SCALE
particle_size *= dot(vec3(length(PARTICLE.xform[0].xyz), length(PARTICLE.xform[1].xyz), length(PARTICLE.xform[2].xyz)), vec3(0.33333333333));
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 07d682bcc1..4dca2233fe 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -102,7 +102,7 @@ ParticlesStorage::ParticlesStorage() {
actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
- actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
+ actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISION_SCALE\n";
actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1;