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-rw-r--r--servers/visual/shader_language.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index e67d83aaa1..d9f2c949e9 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3138,60 +3138,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
}
}
- // Passed a single argument
- if (op->arguments.size() <= 2) {
- if (op->get_datatype() < TYPE_MAT2) {
- // Scalar or vector
- int dimensions = 0;
- switch (op->get_datatype()) {
- case TYPE_VEC2:
- case TYPE_BVEC2:
- case TYPE_UVEC2:
- case TYPE_IVEC2: {
- dimensions = 2;
- } break;
- case TYPE_VEC3:
- case TYPE_BVEC3:
- case TYPE_UVEC3:
- case TYPE_IVEC3: {
- dimensions = 3;
- } break;
- case TYPE_VEC4:
- case TYPE_BVEC4:
- case TYPE_UVEC4:
- case TYPE_IVEC4: {
- dimensions = 4;
- } break;
- }
-
- if (dimensions) {
- ConstantNode::Value val = values[0];
- for (int i = 1; i < dimensions; i++) {
-
- values.push_back(val);
- }
- }
- } else if (op->get_datatype() <= TYPE_MAT4) {
- // Matrix
- int dimensions = 0;
- switch (op->get_datatype()) {
- case TYPE_MAT2: dimensions = 2; break;
- case TYPE_MAT3: dimensions = 3; break;
- case TYPE_MAT4: dimensions = 4; break;
- }
-
- // Fill the diagonal with the value, the rest with zeroes
- ConstantNode::Value val = values[0];
- for (int i = 1; i < dimensions * dimensions; i++) {
- if (i % (dimensions + 1) == 0) {
- values.push_back(val);
- } else {
- values.push_back(ConstantNode::Value());
- }
- }
- }
- }
-
ConstantNode *cn = alloc_node<ConstantNode>();
cn->datatype = op->get_datatype();
cn->values = values;