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-rw-r--r--scene/animation/animation_node_state_machine.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index a7af3f687b..f67ef8164a 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -480,10 +480,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
//compute time left for transitions by using the end node
-
if (sm->end_node != StringName() && sm->end_node != current) {
- rem = sm->blend_node(current, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
+ rem = sm->blend_node(sm->end_node, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
}
return rem;