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-rw-r--r--doc/classes/MultiplayerSynchronizer.xml2
-rw-r--r--editor/scene_tree_editor.cpp5
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp2
3 files changed, 7 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerSynchronizer.xml b/doc/classes/MultiplayerSynchronizer.xml
index 43355481b6..ac067791e6 100644
--- a/doc/classes/MultiplayerSynchronizer.xml
+++ b/doc/classes/MultiplayerSynchronizer.xml
@@ -7,7 +7,7 @@
<tutorials>
</tutorials>
<members>
- <member name="congiruation" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
+ <member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
</member>
<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
</member>
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b5b70b827b..5536e09da7 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -584,6 +584,11 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
p_parent = tree->get_root();
}
+ if (!p_parent) {
+ // Tree is empty, nothing to do here.
+ return false;
+ }
+
bool keep = false;
for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
keep = _update_filter(child, p_scroll_to_selected) || keep;
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
index 34d5abf9f6..78cec9ee10 100644
--- a/scene/multiplayer/multiplayer_synchronizer.cpp
+++ b/scene/multiplayer/multiplayer_synchronizer.cpp
@@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "congiruation", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
}
void MultiplayerSynchronizer::_notification(int p_what) {