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-rw-r--r--README.md2
-rw-r--r--core/class_db.cpp13
-rw-r--r--core/class_db.h1
-rw-r--r--core/math/a_star.cpp22
-rw-r--r--core/math/a_star.h4
-rw-r--r--core/math/vector2.h7
-rw-r--r--core/math/vector3.h7
-rw-r--r--core/os/file_access.cpp32
-rw-r--r--core/os/file_access.h3
-rw-r--r--core/ustring.cpp18
-rw-r--r--core/ustring.h8
-rw-r--r--core/variant_call.cpp6
-rw-r--r--core/vmap.h2
-rw-r--r--core/vset.h2
-rw-r--r--doc/classes/AStar.xml20
-rw-r--r--doc/classes/Node.xml1
-rw-r--r--doc/classes/RandomNumberGenerator.xml10
-rw-r--r--doc/classes/SceneTree.xml1
-rw-r--r--doc/classes/Vector2.xml9
-rw-r--r--doc/classes/Vector3.xml9
-rw-r--r--drivers/windows/file_access_windows.cpp33
-rw-r--r--drivers/windows/file_access_windows.h1
-rw-r--r--editor/code_editor.cpp7
-rw-r--r--editor/create_dialog.cpp24
-rw-r--r--editor/create_dialog.h2
-rw-r--r--editor/editor_feature_profile.cpp889
-rw-r--r--editor/editor_feature_profile.h142
-rw-r--r--editor/editor_inspector.cpp36
-rw-r--r--editor/editor_inspector.h4
-rw-r--r--editor/editor_node.cpp141
-rw-r--r--editor/editor_node.h7
-rw-r--r--editor/editor_settings.cpp12
-rw-r--r--editor/editor_settings.h1
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/filesystem_dock.cpp50
-rw-r--r--editor/filesystem_dock.h5
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp287
-rw-r--r--editor/plugins/sprite_editor_plugin.h19
-rw-r--r--editor/scene_tree_dock.cpp221
-rw-r--r--editor/scene_tree_dock.h5
-rw-r--r--editor/translations/ca.po194
-rw-r--r--editor/translations/de.po8
-rw-r--r--editor/translations/es.po14
-rw-r--r--editor/translations/es_AR.po8
-rwxr-xr-xeditor/translations/extract.py2
-rw-r--r--editor/translations/fi.po8
-rw-r--r--editor/translations/fil.po9873
-rw-r--r--editor/translations/fr.po12
-rw-r--r--editor/translations/id.po56
-rw-r--r--editor/translations/it.po8
-rw-r--r--editor/translations/ko.po11
-rw-r--r--editor/translations/pl.po11
-rw-r--r--editor/translations/pt_BR.po17
-rw-r--r--editor/translations/pt_PT.po6
-rw-r--r--editor/translations/ru.po118
-rw-r--r--editor/translations/uk.po8
-rw-r--r--editor/translations/zh_CN.po189
-rw-r--r--editor/translations/zh_TW.po188
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp2
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml11
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp13
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h3
-rw-r--r--modules/mono/SCsub340
-rw-r--r--modules/mono/build_scripts/__init__.py0
-rw-r--r--modules/mono/build_scripts/godotsharptools_build.py263
-rw-r--r--modules/mono/build_scripts/make_cs_compressed_header.py61
-rw-r--r--modules/mono/build_scripts/mono_configure.py414
-rw-r--r--modules/mono/build_scripts/mono_reg_utils.py (renamed from modules/mono/mono_reg_utils.py)0
-rw-r--r--modules/mono/build_scripts/tls_configure.py (renamed from modules/mono/tls_configure.py)0
-rw-r--r--modules/mono/config.py426
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp6
-rw-r--r--modules/mono/editor/godotsharp_editor.h6
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs5
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs5
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp4
-rw-r--r--modules/mono/utils/thread_local.h4
-rw-r--r--platform/osx/os_osx.mm6
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/animation/animation_blend_tree.cpp1
-rw-r--r--scene/gui/tab_container.cpp44
-rw-r--r--scene/gui/tab_container.h3
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--servers/visual/visual_server_viewport.cpp4
87 files changed, 13057 insertions, 1372 deletions
diff --git a/README.md b/README.md
index 06380b5e0a..8cfab51d58 100644
--- a/README.md
+++ b/README.md
@@ -26,7 +26,7 @@ Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.
-![Screenshot of a 3D scene in Godot Engine](https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg)
+![Screenshot of a 3D scene in Godot Engine](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg)
### Getting the engine
diff --git a/core/class_db.cpp b/core/class_db.cpp
index f7b446707d..0c844657a4 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -312,6 +312,19 @@ void ClassDB::get_inheriters_from_class(const StringName &p_class, List<StringNa
}
}
+void ClassDB::get_direct_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes) {
+
+ OBJTYPE_RLOCK;
+
+ const StringName *k = NULL;
+
+ while ((k = classes.next(k))) {
+
+ if (*k != p_class && get_parent_class(*k) == p_class)
+ p_classes->push_back(*k);
+ }
+}
+
StringName ClassDB::get_parent_class_nocheck(const StringName &p_class) {
OBJTYPE_RLOCK;
diff --git a/core/class_db.h b/core/class_db.h
index f18a7113d7..efa1a46866 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -214,6 +214,7 @@ public:
static void get_class_list(List<StringName> *p_classes);
static void get_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes);
+ static void get_direct_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes);
static StringName get_parent_class_nocheck(const StringName &p_class);
static StringName get_parent_class(const StringName &p_class);
static bool class_exists(const StringName &p_class);
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 6c3b84d49a..e1388ad2ac 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -55,6 +55,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
pt->weight_scale = p_weight_scale;
pt->prev_point = NULL;
pt->last_pass = 0;
+ pt->enabled = true;
points[p_id] = pt;
} else {
points[p_id]->pos = p_pos;
@@ -242,6 +243,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
pass++;
+ if (!end_point->enabled)
+ return false;
+
SelfList<Point>::List open_list;
bool found_route = false;
@@ -249,6 +253,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
Point *n = E->get();
+
+ if (!n->enabled)
+ continue;
+
n->prev_point = begin_point;
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
n->last_pass = pass;
@@ -290,6 +298,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
Point *e = E->get();
+ if (!e->enabled)
+ continue;
+
real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
if (e->last_pass == pass) {
@@ -438,6 +449,14 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
return path;
}
+void AStar::set_point_disabled(int p_id, bool p_disabled) {
+ points[p_id]->enabled = !p_disabled;
+}
+
+bool AStar::is_point_disabled(int p_id) const {
+ return !points[p_id]->enabled;
+}
+
void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
@@ -450,6 +469,9 @@ void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
+ ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
+
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
diff --git a/core/math/a_star.h b/core/math/a_star.h
index d094bc4863..c63e1aa4dc 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -54,6 +54,7 @@ class AStar : public Reference {
Vector3 pos;
real_t weight_scale;
uint64_t last_pass;
+ bool enabled;
Set<Point *> neighbours;
@@ -114,6 +115,9 @@ public:
PoolVector<int> get_point_connections(int p_id);
Array get_points();
+ void set_point_disabled(int p_id, bool p_disabled = true);
+ bool is_point_disabled(int p_id) const;
+
void connect_points(int p_id, int p_with_id, bool bidirectional = true);
void disconnect_points(int p_id, int p_with_id);
bool are_points_connected(int p_id, int p_with_id) const;
diff --git a/core/math/vector2.h b/core/math/vector2.h
index a20326f667..ae2d1ec660 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -65,6 +65,7 @@ struct Vector2 {
real_t distance_squared_to(const Vector2 &p_vector2) const;
real_t angle_to(const Vector2 &p_vector2) const;
real_t angle_to_point(const Vector2 &p_vector2) const;
+ _FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_b) const;
real_t dot(const Vector2 &p_other) const;
real_t cross(const Vector2 &p_other) const;
@@ -236,6 +237,12 @@ Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
return rotated(theta * p_t);
}
+Vector2 Vector2::direction_to(const Vector2 &p_b) const {
+ Vector2 ret(p_b.x - x, p_b.y - y);
+ ret.normalize();
+ return ret;
+}
+
Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
Vector2 res = p_a;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index b11838d16e..e9074c5bd4 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -112,6 +112,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const;
_FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const;
+ _FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_b) const;
_FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const;
_FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const;
@@ -244,6 +245,12 @@ real_t Vector3::angle_to(const Vector3 &p_b) const {
return Math::atan2(cross(p_b).length(), dot(p_b));
}
+Vector3 Vector3::direction_to(const Vector3 &p_b) const {
+ Vector3 ret(p_b.x - x, p_b.y - y, p_b.z - z);
+ ret.normalize();
+ return ret;
+}
+
/* Operators */
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 39d9f45bd7..4be1364278 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -571,10 +571,16 @@ void FileAccess::store_buffer(const uint8_t *p_src, int p_length) {
store_8(p_src[i]);
}
-Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path) {
+Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_error) {
- FileAccess *f = FileAccess::open(p_path, READ);
- ERR_FAIL_COND_V(!f, Vector<uint8_t>());
+ FileAccess *f = FileAccess::open(p_path, READ, r_error);
+ if (!f) {
+ if (r_error) { // if error requested, do not throw error
+ return Vector<uint8_t>();
+ } else {
+ ERR_FAIL_COND_V(!f, Vector<uint8_t>());
+ }
+ }
Vector<uint8_t> data;
data.resize(f->get_len());
f->get_buffer(data.ptrw(), data.size());
@@ -582,6 +588,26 @@ Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path) {
return data;
}
+String FileAccess::get_file_as_string(const String &p_path, Error *r_error) {
+
+ Error err;
+ Vector<uint8_t> array = get_file_as_array(p_path, &err);
+ if (r_error) {
+ *r_error = err;
+ }
+ if (err != OK) {
+ if (r_error) {
+ return String();
+ } else {
+ ERR_FAIL_COND_V(err != OK, String());
+ }
+ }
+
+ String ret;
+ ret.parse_utf8((const char *)array.ptr(), array.size());
+ return ret;
+}
+
String FileAccess::get_md5(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, READ);
diff --git a/core/os/file_access.h b/core/os/file_access.h
index c65b75369c..9df2a5cade 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -164,7 +164,8 @@ public:
static String get_sha256(const String &p_file);
static String get_multiple_md5(const Vector<String> &p_file);
- static Vector<uint8_t> get_file_as_array(const String &p_path);
+ static Vector<uint8_t> get_file_as_array(const String &p_path, Error *r_error = NULL);
+ static String get_file_as_string(const String &p_path, Error *r_error = NULL);
template <class T>
static void make_default(AccessType p_access) {
diff --git a/core/ustring.cpp b/core/ustring.cpp
index ff8fcaaaaf..d60bd16921 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -3748,6 +3748,24 @@ bool String::is_valid_html_color() const {
return Color::html_is_valid(*this);
}
+bool String::is_valid_filename() const {
+
+ String stripped = strip_edges();
+ if (*this != stripped) {
+ return false;
+ }
+
+ if (stripped == String()) {
+ return false;
+ }
+
+ if (find(":") != -1 || find("/") != -1 || find("\\") != -1 || find("?") != -1 || find("*") != -1 || find("\"") != -1 || find("|") != -1 || find("%") != -1 || find("<") != -1 || find(">") != -1) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
bool String::is_valid_ip_address() const {
if (find(":") >= 0) {
diff --git a/core/ustring.h b/core/ustring.h
index 9288c1526e..85103057df 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -335,6 +335,7 @@ public:
bool is_valid_hex_number(bool p_with_prefix) const;
bool is_valid_html_color() const;
bool is_valid_ip_address() const;
+ bool is_valid_filename() const;
/**
* The constructors must not depend on other overloads
@@ -406,11 +407,18 @@ _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) {
//tool translate
#ifdef TOOLS_ENABLED
+//gets parsed
String TTR(const String &);
+//use for c strings
+#define TTRC(m_value) m_value
+//use to avoid parsing (for use later with C strings)
+#define TTRGET(m_value) TTR(m_value)
#else
#define TTR(m_val) (String())
+#define TTRCDEF(m_value) (m_value)
+#define TTRC(m_value) (m_value)
#endif
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 9ef7b7e7e6..143b07418e 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -294,6 +294,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(String, is_valid_hex_number);
VCALL_LOCALMEM0R(String, is_valid_html_color);
VCALL_LOCALMEM0R(String, is_valid_ip_address);
+ VCALL_LOCALMEM0R(String, is_valid_filename);
VCALL_LOCALMEM0R(String, to_int);
VCALL_LOCALMEM0R(String, to_float);
VCALL_LOCALMEM0R(String, hex_to_int);
@@ -341,6 +342,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, project);
VCALL_LOCALMEM1R(Vector2, angle_to);
VCALL_LOCALMEM1R(Vector2, angle_to_point);
+ VCALL_LOCALMEM1R(Vector2, direction_to);
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
VCALL_LOCALMEM2R(Vector2, slerp);
VCALL_LOCALMEM4R(Vector2, cubic_interpolate);
@@ -397,6 +399,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
VCALL_LOCALMEM1R(Vector3, project);
VCALL_LOCALMEM1R(Vector3, angle_to);
+ VCALL_LOCALMEM1R(Vector3, direction_to);
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
VCALL_LOCALMEM1R(Vector3, reflect);
@@ -1540,6 +1543,7 @@ void register_variant_methods() {
ADDFUNC1R(STRING, BOOL, String, is_valid_hex_number, BOOL, "with_prefix", varray(false));
ADDFUNC0R(STRING, BOOL, String, is_valid_html_color, varray());
ADDFUNC0R(STRING, BOOL, String, is_valid_ip_address, varray());
+ ADDFUNC0R(STRING, BOOL, String, is_valid_filename, varray());
ADDFUNC0R(STRING, INT, String, to_int, varray());
ADDFUNC0R(STRING, REAL, String, to_float, varray());
ADDFUNC0R(STRING, INT, String, hex_to_int, varray());
@@ -1556,6 +1560,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray());
ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray());
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
@@ -1604,6 +1609,7 @@ void register_variant_methods() {
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray());
ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
diff --git a/core/vmap.h b/core/vmap.h
index f46ed70a0f..fde9723d71 100644
--- a/core/vmap.h
+++ b/core/vmap.h
@@ -65,7 +65,7 @@ private:
const Pair *a = _cowdata.ptr();
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
diff --git a/core/vset.h b/core/vset.h
index 678ec507ba..5f087a5a03 100644
--- a/core/vset.h
+++ b/core/vset.h
@@ -50,7 +50,7 @@ class VSet {
const T *a = &_data[0];
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index 5a62c69a67..3e478467ff 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -226,6 +226,15 @@
Returns whether a point associated with the given id exists.
</description>
</method>
+ <method name="is_point_disabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Returns whether a point is disabled or not for pathfinding. By default, all points are enabled.
+ </description>
+ </method>
<method name="remove_point">
<return type="void">
</return>
@@ -235,6 +244,17 @@
Removes the point associated with the given id from the points pool.
</description>
</method>
+ <method name="set_point_disabled">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="disabled" type="bool" default="true">
+ </argument>
+ <description>
+ Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.
+ </description>
+ </method>
<method name="set_point_position">
<return type="void">
</return>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e01e3d3a20..bf32d4041a 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -146,6 +146,7 @@
</argument>
<description>
Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].
+ [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.
</description>
</method>
<method name="can_process" qualifiers="const">
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index 07c9f2a74b..0e4ede50c0 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -1,9 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.2">
<brief_description>
- A class for generation pseudo-random numbers.
+ A class for generating pseudo-random numbers.
</brief_description>
<description>
+ RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
</description>
<tutorials>
</tutorials>
@@ -14,7 +15,7 @@
<return type="float">
</return>
<description>
- Generates pseudo-random float between '0.0' and '1.0'.
+ Generates pseudo-random float between '0.0' and '1.0', inclusive.
</description>
</method>
<method name="randf_range">
@@ -25,7 +26,7 @@
<argument index="1" name="to" type="float">
</argument>
<description>
- Generates pseudo-random float between [code]from[/code] and [code]to[/code].
+ Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive.
</description>
</method>
<method name="randfn">
@@ -43,7 +44,7 @@
<return type="int">
</return>
<description>
- Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295'.
+ Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive.
</description>
</method>
<method name="randi_range">
@@ -68,6 +69,7 @@
<members>
<member name="seed" type="int" setter="set_seed" getter="get_seed">
The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.
+ [b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
</member>
</members>
<constants>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index fb23ef0654..30889c385f 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -77,6 +77,7 @@
<return type="int">
</return>
<description>
+ Returns the current frame, i.e. number of frames since the application started.
</description>
</method>
<method name="get_network_connected_peers" qualifiers="const">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index f1fd0173fe..2f4d3fe3dc 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -112,6 +112,15 @@
Cubicly interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation.
</description>
</method>
+ <method name="direction_to">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="b" type="Vector2">
+ </argument>
+ <description>
+ Returns the normalized vector pointing from this vector to [code]b[/code].
+ </description>
+ </method>
<method name="distance_squared_to">
<return type="float">
</return>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 7b0d1c5a97..f1363f4fad 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -81,6 +81,15 @@
Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation.
</description>
</method>
+ <method name="direction_to">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <description>
+ Returns the normalized vector pointing from this vector to [code]b[/code].
+ </description>
+ </method>
<method name="distance_squared_to">
<return type="float">
</return>
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index babb393dcb..c4c5e0d709 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -197,12 +197,14 @@ void FileAccessWindows::seek(size_t p_position) {
last_error = OK;
if (fseek(f, p_position, SEEK_SET))
check_errors();
+ prev_op = 0;
}
void FileAccessWindows::seek_end(int64_t p_position) {
ERR_FAIL_COND(!f);
if (fseek(f, p_position, SEEK_END))
check_errors();
+ prev_op = 0;
}
size_t FileAccessWindows::get_position() const {
@@ -234,6 +236,12 @@ bool FileAccessWindows::eof_reached() const {
uint8_t FileAccessWindows::get_8() const {
ERR_FAIL_COND_V(!f, 0);
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == WRITE) {
+ fflush(f);
+ }
+ prev_op = READ;
+ }
uint8_t b;
if (fread(&b, 1, 1, f) == 0) {
check_errors();
@@ -246,6 +254,12 @@ uint8_t FileAccessWindows::get_8() const {
int FileAccessWindows::get_buffer(uint8_t *p_dst, int p_length) const {
ERR_FAIL_COND_V(!f, -1);
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == WRITE) {
+ fflush(f);
+ }
+ prev_op = READ;
+ }
int read = fread(p_dst, 1, p_length, f);
check_errors();
return read;
@@ -260,16 +274,34 @@ void FileAccessWindows::flush() {
ERR_FAIL_COND(!f);
fflush(f);
+ if (prev_op == WRITE)
+ prev_op = 0;
}
void FileAccessWindows::store_8(uint8_t p_dest) {
ERR_FAIL_COND(!f);
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == READ) {
+ if (last_error != ERR_FILE_EOF) {
+ fseek(f, 0, SEEK_CUR);
+ }
+ }
+ prev_op = WRITE;
+ }
fwrite(&p_dest, 1, 1, f);
}
void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) {
ERR_FAIL_COND(!f);
+ if (flags == READ_WRITE || flags == WRITE_READ) {
+ if (prev_op == READ) {
+ if (last_error != ERR_FILE_EOF) {
+ fseek(f, 0, SEEK_CUR);
+ }
+ }
+ prev_op = WRITE;
+ }
ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length);
}
@@ -310,6 +342,7 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
FileAccessWindows::FileAccessWindows() :
f(NULL),
flags(0),
+ prev_op(0),
last_error(OK) {
}
FileAccessWindows::~FileAccessWindows() {
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index c105eb5265..35b1f0b2d8 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -47,6 +47,7 @@ class FileAccessWindows : public FileAccess {
FILE *f;
int flags;
void check_errors() const;
+ mutable int prev_op;
mutable Error last_error;
String path;
String path_src;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 0b06839ecf..134384c167 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -30,6 +30,7 @@
#include "code_editor.h"
+#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/string_builder.h"
#include "editor/editor_scale.h"
@@ -432,7 +433,11 @@ void FindReplaceBar::_search_text_changed(const String &p_text) {
void FindReplaceBar::_search_text_entered(const String &p_text) {
- search_next();
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ search_prev();
+ } else {
+ search_next();
+ }
}
void FindReplaceBar::_replace_text_entered(const String &p_text) {
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 364c5126d7..26bd651c2b 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -238,6 +238,26 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
p_types[p_type] = item;
}
+bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_class) {
+
+ Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
+ if (profile.is_null()) {
+ return false;
+ }
+
+ StringName class_name = p_class;
+
+ while (class_name != StringName()) {
+
+ if (profile->is_class_disabled(class_name)) {
+ return true;
+ }
+ class_name = ClassDB::get_parent_class(class_name);
+ }
+
+ return false;
+}
+
void CreateDialog::_update_search() {
search_options->clear();
@@ -264,6 +284,10 @@ void CreateDialog::_update_search() {
for (List<StringName>::Element *I = type_list.front(); I; I = I->next()) {
String type = I->get();
+
+ if (_is_class_disabled_by_feature_profile(type)) {
+ continue;
+ }
bool cpp_type = ClassDB::class_exists(type);
if (base_type == "Node" && type.begins_with("Editor"))
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index 2636e2ddef..d859f7cbe4 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -86,6 +86,8 @@ class CreateDialog : public ConfirmationDialog {
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ bool _is_class_disabled_by_feature_profile(const StringName &p_class);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
new file mode 100644
index 0000000000..714df44e25
--- /dev/null
+++ b/editor/editor_feature_profile.cpp
@@ -0,0 +1,889 @@
+#include "editor_feature_profile.h"
+#include "core/io/json.h"
+#include "core/os/dir_access.h"
+#include "editor/editor_settings.h"
+#include "editor_node.h"
+#include "editor_scale.h"
+
+const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
+ TTRC("3D Editor"),
+ TTRC("Script Editor"),
+ TTRC("Asset Library"),
+ TTRC("Scene Tree Editing"),
+ TTRC("Import Dock"),
+ TTRC("Node Dock"),
+ TTRC("Filesystem Dock")
+};
+
+const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
+ "3d",
+ "script",
+ "asset_lib",
+ "scene_tree",
+ "import_dock",
+ "node_dock",
+ "filesystem_dock"
+};
+
+void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
+ if (p_disabled) {
+ disabled_classes.insert(p_class);
+ } else {
+ disabled_classes.erase(p_class);
+ }
+}
+
+bool EditorFeatureProfile::is_class_disabled(const StringName &p_class) const {
+ return disabled_classes.has(p_class);
+}
+
+void EditorFeatureProfile::set_disable_class_editor(const StringName &p_class, bool p_disabled) {
+ if (p_disabled) {
+ disabled_editors.insert(p_class);
+ } else {
+ disabled_editors.erase(p_class);
+ }
+}
+
+bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) const {
+ return disabled_editors.has(p_class);
+}
+
+void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) {
+
+ if (p_disabled) {
+ if (!disabled_properties.has(p_class)) {
+ disabled_properties[p_class] = Set<StringName>();
+ }
+
+ disabled_properties[p_class].insert(p_property);
+ } else {
+ ERR_FAIL_COND(!disabled_properties.has(p_class));
+ disabled_properties[p_class].erase(p_property);
+ if (disabled_properties[p_class].empty()) {
+ disabled_properties.erase(p_class);
+ }
+ }
+}
+bool EditorFeatureProfile::is_class_property_disabled(const StringName &p_class, const StringName &p_property) const {
+
+ if (!disabled_properties.has(p_class)) {
+ return false;
+ }
+
+ if (!disabled_properties[p_class].has(p_property)) {
+ return false;
+ }
+
+ return true;
+}
+
+bool EditorFeatureProfile::has_class_properties_disabled(const StringName &p_class) const {
+ return disabled_properties.has(p_class);
+}
+
+void EditorFeatureProfile::set_disable_feature(Feature p_feature, bool p_disable) {
+
+ ERR_FAIL_INDEX(p_feature, FEATURE_MAX);
+ features_disabled[p_feature] = p_disable;
+}
+bool EditorFeatureProfile::is_feature_disabled(Feature p_feature) const {
+ ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false);
+ return features_disabled[p_feature];
+}
+
+String EditorFeatureProfile::get_feature_name(Feature p_feature) {
+ ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, String());
+ return feature_names[p_feature];
+}
+
+Error EditorFeatureProfile::save_to_file(const String &p_path) {
+
+ Dictionary json;
+ json["type"] = "feature_profile";
+ Array dis_classes;
+ for (Set<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) {
+ dis_classes.push_back(String(E->get()));
+ }
+ dis_classes.sort();
+ json["disabled_classes"] = dis_classes;
+
+ Array dis_editors;
+ for (Set<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) {
+ dis_editors.push_back(String(E->get()));
+ }
+ dis_editors.sort();
+ json["disabled_editors"] = dis_editors;
+
+ Array dis_props;
+
+ for (Map<StringName, Set<StringName> >::Element *E = disabled_properties.front(); E; E = E->next()) {
+ for (Set<StringName>::Element *F = E->get().front(); F; F = F->next()) {
+ dis_props.push_back(String(E->key()) + ":" + String(F->get()));
+ }
+ }
+
+ json["disabled_properties"] = dis_props;
+
+ Array dis_features;
+ for (int i = 0; i < FEATURE_MAX; i++) {
+ if (features_disabled[i]) {
+ dis_features.push_back(feature_identifiers[i]);
+ }
+ }
+
+ json["disabled_features"] = dis_features;
+
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+
+ String text = JSON::print(json, "\t");
+ f->store_string(text);
+ f->close();
+ return OK;
+}
+
+Error EditorFeatureProfile::load_from_file(const String &p_path) {
+
+ Error err;
+ String text = FileAccess::get_file_as_string(p_path, &err);
+ if (err != OK) {
+ return err;
+ }
+
+ String err_str;
+ int err_line;
+ Variant v;
+ err = JSON::parse(text, v, err_str, err_line);
+ if (err != OK) {
+ ERR_PRINTS("Error parsing '" + p_path + "' on line " + itos(err_line) + ": " + err_str);
+ return ERR_PARSE_ERROR;
+ }
+
+ Dictionary json = v;
+
+ if (!json.has("type") || String(json["type"]) != "feature_profile") {
+ ERR_PRINTS("Error parsing '" + p_path + "', it's not a feature profile.");
+ return ERR_PARSE_ERROR;
+ }
+
+ disabled_classes.clear();
+
+ if (json.has("disabled_classes")) {
+ Array disabled_classes_arr = json["disabled_classes"];
+ for (int i = 0; i < disabled_classes_arr.size(); i++) {
+ disabled_classes.insert(disabled_classes_arr[i]);
+ }
+ }
+
+ disabled_editors.clear();
+
+ if (json.has("disabled_editors")) {
+ Array disabled_editors_arr = json["disabled_editors"];
+ for (int i = 0; i < disabled_editors_arr.size(); i++) {
+ disabled_editors.insert(disabled_editors_arr[i]);
+ }
+ }
+
+ disabled_properties.clear();
+
+ if (json.has("disabled_properties")) {
+ Array disabled_properties_arr = json["disabled_properties"];
+ for (int i = 0; i < disabled_properties_arr.size(); i++) {
+ String s = disabled_properties_arr[i];
+ set_disable_class_property(s.get_slice(":", 0), s.get_slice(":", 1), true);
+ }
+ }
+
+ if (json.has("disabled_features")) {
+
+ Array disabled_features_arr = json["disabled_features"];
+ for (int i = 0; i < FEATURE_MAX; i++) {
+ bool found = false;
+ String f = feature_identifiers[i];
+ for (int j = 0; j < disabled_features_arr.size(); j++) {
+ String fd = disabled_features_arr[j];
+ if (fd == f) {
+ found = true;
+ break;
+ }
+ }
+
+ features_disabled[i] = found;
+ }
+ }
+
+ return OK;
+}
+
+void EditorFeatureProfile::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_disable_class", "class_name", "disable"), &EditorFeatureProfile::set_disable_class);
+ ClassDB::bind_method(D_METHOD("is_class_disabled", "class_name"), &EditorFeatureProfile::is_class_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_disable_class_editor", "class_name", "disable"), &EditorFeatureProfile::set_disable_class_editor);
+ ClassDB::bind_method(D_METHOD("is_class_editor_disabled", "class_name"), &EditorFeatureProfile::is_class_editor_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_disable_class_property", "class_name", "property"), &EditorFeatureProfile::set_disable_class_property);
+ ClassDB::bind_method(D_METHOD("is_class_property_disabled", "class_name"), &EditorFeatureProfile::is_class_property_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_disable_feature", "feature", "disable"), &EditorFeatureProfile::set_disable_feature);
+ ClassDB::bind_method(D_METHOD("is_feature_disabled", "feature"), &EditorFeatureProfile::is_feature_disabled);
+
+ ClassDB::bind_method(D_METHOD("get_feature_name", "feature"), &EditorFeatureProfile::_get_feature_name);
+
+ ClassDB::bind_method(D_METHOD("save_to_file", "path"), &EditorFeatureProfile::save_to_file);
+ ClassDB::bind_method(D_METHOD("load_from_file", "path"), &EditorFeatureProfile::load_from_file);
+
+ BIND_ENUM_CONSTANT(FEATURE_3D);
+ BIND_ENUM_CONSTANT(FEATURE_SCRIPT);
+ BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB);
+ BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE);
+ BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_MAX);
+}
+
+EditorFeatureProfile::EditorFeatureProfile() {
+
+ for (int i = 0; i < FEATURE_MAX; i++) {
+ features_disabled[i] = false;
+ }
+}
+
+//////////////////////////
+
+void EditorFeatureProfileManager::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+
+ current_profile = EDITOR_GET("_default_feature_profile");
+ if (current_profile != String()) {
+ current.instance();
+ Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile"));
+ if (err != OK) {
+ ERR_PRINTS("Error loading default feature profile: " + current_profile);
+ current_profile = String();
+ current.unref();
+ }
+ }
+ _update_profile_list(current_profile);
+ }
+}
+
+String EditorFeatureProfileManager::_get_selected_profile() {
+ int idx = profile_list->get_selected();
+ if (idx < 0) {
+ return String();
+ }
+
+ return profile_list->get_item_metadata(idx);
+}
+
+void EditorFeatureProfileManager::_update_profile_list(const String &p_select_profile) {
+
+ String selected_profile;
+ if (p_select_profile == String()) { //default, keep
+ if (profile_list->get_selected() >= 0) {
+ selected_profile = profile_list->get_item_metadata(profile_list->get_selected());
+ if (!FileAccess::exists(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) {
+ selected_profile = String(); //does not exist
+ }
+ }
+ } else {
+ selected_profile = p_select_profile;
+ }
+
+ Vector<String> profiles;
+ DirAccessRef d = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir());
+ ERR_FAIL_COND(!d);
+ d->list_dir_begin();
+ while (true) {
+ String f = d->get_next();
+ if (f == String()) {
+ break;
+ }
+
+ if (!d->current_is_dir()) {
+ int last_pos = f.find_last(".profile");
+ if (last_pos != -1) {
+ profiles.push_back(f.substr(0, last_pos));
+ }
+ }
+ }
+
+ profiles.sort();
+
+ profile_list->clear();
+
+ for (int i = 0; i < profiles.size(); i++) {
+ String name = profiles[i];
+
+ if (i == 0 && selected_profile == String()) {
+ selected_profile = name;
+ }
+
+ if (name == current_profile) {
+ name += " (current)";
+ }
+ profile_list->add_item(name);
+ int index = profile_list->get_item_count() - 1;
+ profile_list->set_item_metadata(index, profiles[i]);
+ if (profiles[i] == selected_profile) {
+ profile_list->select(index);
+ }
+ }
+
+ profile_actions[PROFILE_CLEAR]->set_disabled(current_profile == String());
+ profile_actions[PROFILE_ERASE]->set_disabled(selected_profile == String());
+ profile_actions[PROFILE_EXPORT]->set_disabled(selected_profile == String());
+ profile_actions[PROFILE_SET]->set_disabled(selected_profile == String());
+
+ current_profile_name->set_text(current_profile);
+
+ _update_selected_profile();
+}
+
+void EditorFeatureProfileManager::_profile_action(int p_action) {
+
+ switch (p_action) {
+ case PROFILE_CLEAR: {
+ EditorSettings::get_singleton()->set("_default_feature_profile", "");
+ EditorSettings::get_singleton()->save();
+ current_profile = "";
+ current.unref();
+ _update_profile_list();
+ } break;
+ case PROFILE_SET: {
+
+ String selected = _get_selected_profile();
+ ERR_FAIL_COND(selected == String());
+ if (selected == current_profile) {
+ return; //nothing to do here
+ }
+ EditorSettings::get_singleton()->set("_default_feature_profile", selected);
+ EditorSettings::get_singleton()->save();
+ current_profile = selected;
+ current = edited;
+
+ _update_profile_list();
+
+ } break;
+ case PROFILE_IMPORT: {
+
+ import_profiles->popup_centered_ratio();
+ } break;
+ case PROFILE_EXPORT: {
+
+ export_profile->popup_centered_ratio();
+ export_profile->set_current_file(_get_selected_profile() + ".profile");
+ } break;
+ case PROFILE_NEW: {
+
+ new_profile_dialog->popup_centered_minsize();
+ new_profile_name->clear();
+ new_profile_name->grab_focus();
+ } break;
+ case PROFILE_ERASE: {
+ String selected = _get_selected_profile();
+ ERR_FAIL_COND(selected == String());
+
+ erase_profile_dialog->set_text(vformat(TTR("Erase profile '%s'? (no undo)"), selected));
+ erase_profile_dialog->popup_centered_minsize();
+ } break;
+ }
+}
+
+void EditorFeatureProfileManager::_erase_selected_profile() {
+
+ String selected = _get_selected_profile();
+ ERR_FAIL_COND(selected == String());
+ DirAccessRef da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir());
+ ERR_FAIL_COND(!da);
+ da->remove(selected + ".profile");
+ if (selected == current_profile) {
+ _profile_action(PROFILE_CLEAR);
+ } else {
+ _update_profile_list();
+ }
+}
+
+void EditorFeatureProfileManager::_create_new_profile() {
+ String name = new_profile_name->get_text().strip_edges();
+ if (!name.is_valid_filename() || name.find(".") != -1) {
+ EditorNode::get_singleton()->show_warning(TTR("Profile must be a valid filename and must not contain '.'"));
+ return;
+ }
+ String file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile");
+ if (FileAccess::exists(file)) {
+ EditorNode::get_singleton()->show_warning(TTR("Profile with this name already exists."));
+ return;
+ }
+
+ Ref<EditorFeatureProfile> new_profile;
+ new_profile.instance();
+ new_profile->save_to_file(file);
+
+ _update_profile_list(name);
+}
+
+void EditorFeatureProfileManager::_profile_selected(int p_what) {
+
+ _update_selected_profile();
+}
+
+void EditorFeatureProfileManager::_fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected) {
+
+ TreeItem *class_item = class_list->create_item(p_parent);
+ class_item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ class_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_class, "Node"));
+ String text = p_class;
+
+ bool disabled = edited->is_class_disabled(p_class);
+ bool disabled_editor = edited->is_class_editor_disabled(p_class);
+ bool disabled_properties = edited->has_class_properties_disabled(p_class);
+ if (disabled) {
+ class_item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ } else if (disabled_editor && disabled_properties) {
+ text += " " + TTR("(Editor Disabled, Properties Disabled)");
+ } else if (disabled_properties) {
+ text += " " + TTR("(Properties Disabled)");
+ } else if (disabled_editor) {
+ text += " " + TTR("(Editor Disabled)");
+ }
+ class_item->set_text(0, text);
+ class_item->set_editable(0, true);
+ class_item->set_selectable(0, true);
+ class_item->set_metadata(0, p_class);
+
+ if (p_class == p_selected) {
+ class_item->select(0);
+ }
+ if (disabled) {
+ //class disabled, do nothing else (do not show further)
+ return;
+ }
+
+ class_item->set_checked(0, true); // if its not disabled, its checked
+
+ List<StringName> child_classes;
+ ClassDB::get_direct_inheriters_from_class(p_class, &child_classes);
+ child_classes.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = child_classes.front(); E; E = E->next()) {
+ String name = E->get();
+ if (name.begins_with("Editor") || ClassDB::get_api_type(name) != ClassDB::API_CORE) {
+ continue;
+ }
+ _fill_classes_from(class_item, name, p_selected);
+ }
+}
+
+void EditorFeatureProfileManager::_class_list_item_selected() {
+
+ if (updating_features)
+ return;
+
+ property_list->clear();
+
+ TreeItem *item = class_list->get_selected();
+ if (!item) {
+ return;
+ }
+
+ Variant md = item->get_metadata(0);
+ if (md.get_type() != Variant::STRING) {
+ return;
+ }
+
+ String class_name = md;
+
+ if (edited->is_class_disabled(class_name)) {
+ return;
+ }
+
+ updating_features = true;
+ TreeItem *root = property_list->create_item();
+ TreeItem *options = property_list->create_item(root);
+ options->set_text(0, TTR("Class Options:"));
+
+ {
+ TreeItem *option = property_list->create_item(options);
+ option->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ option->set_editable(0, true);
+ option->set_selectable(0, true);
+ option->set_checked(0, !edited->is_class_editor_disabled(class_name));
+ option->set_text(0, TTR("Enable Contextual Editor"));
+ option->set_metadata(0, CLASS_OPTION_DISABLE_EDITOR);
+ }
+
+ TreeItem *properties = property_list->create_item(root);
+ properties->set_text(0, TTR("Enabled Properties:"));
+
+ List<PropertyInfo> props;
+
+ ClassDB::get_property_list(class_name, &props, true);
+
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+
+ String name = E->get().name;
+ if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
+ continue;
+ TreeItem *property = property_list->create_item(properties);
+ property->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ property->set_editable(0, true);
+ property->set_selectable(0, true);
+ property->set_checked(0, !edited->is_class_property_disabled(class_name, name));
+ property->set_text(0, name.capitalize());
+ property->set_metadata(0, name);
+ String icon_type = Variant::get_type_name(E->get().type);
+ property->set_icon(0, EditorNode::get_singleton()->get_class_icon(icon_type));
+ }
+
+ updating_features = false;
+}
+
+void EditorFeatureProfileManager::_class_list_item_edited() {
+
+ if (updating_features)
+ return;
+
+ TreeItem *item = class_list->get_edited();
+ if (!item) {
+ return;
+ }
+
+ bool checked = item->is_checked(0);
+
+ Variant md = item->get_metadata(0);
+ if (md.get_type() == Variant::STRING) {
+ String class_selected = md;
+ edited->set_disable_class(class_selected, !checked);
+ _save_and_update();
+ _update_selected_profile();
+ } else if (md.get_type() == Variant::INT) {
+ int feature_selected = md;
+ edited->set_disable_feature(EditorFeatureProfile::Feature(feature_selected), !checked);
+ _save_and_update();
+ }
+}
+
+void EditorFeatureProfileManager::_property_item_edited() {
+ if (updating_features)
+ return;
+
+ TreeItem *class_item = class_list->get_selected();
+ if (!class_item) {
+ return;
+ }
+
+ Variant md = class_item->get_metadata(0);
+ if (md.get_type() != Variant::STRING) {
+ return;
+ }
+
+ String class_name = md;
+
+ TreeItem *item = property_list->get_edited();
+ if (!item) {
+ return;
+ }
+ bool checked = item->is_checked(0);
+
+ md = item->get_metadata(0);
+ if (md.get_type() == Variant::STRING) {
+ String property_selected = md;
+ edited->set_disable_class_property(class_name, property_selected, !checked);
+ _save_and_update();
+ _update_selected_profile();
+ } else if (md.get_type() == Variant::INT) {
+ int feature_selected = md;
+ switch (feature_selected) {
+ case CLASS_OPTION_DISABLE_EDITOR: {
+ edited->set_disable_class_editor(class_name, !checked);
+ _save_and_update();
+ _update_selected_profile();
+ } break;
+ }
+ }
+}
+
+void EditorFeatureProfileManager::_update_selected_profile() {
+
+ String class_selected;
+ int feature_selected = -1;
+
+ if (class_list->get_selected()) {
+ Variant md = class_list->get_selected()->get_metadata(0);
+ if (md.get_type() == Variant::STRING) {
+ class_selected = md;
+ } else if (md.get_type() == Variant::INT) {
+ feature_selected = md;
+ }
+ }
+
+ class_list->clear();
+
+ String profile = _get_selected_profile();
+ if (profile == String()) { //nothing selected, nothing edited
+ property_list->clear();
+ edited.unref();
+ return;
+ }
+
+ if (profile == current_profile) {
+ edited = current; //reuse current profile (which is what editor uses)
+ ERR_FAIL_COND(current.is_null()); //nothing selected, current should never be null
+ } else {
+ //reload edited, if different from current
+ edited.instance();
+ Error err = edited->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile"));
+ ERR_FAIL_COND(err != OK);
+ }
+
+ updating_features = true;
+
+ TreeItem *root = class_list->create_item();
+
+ TreeItem *features = class_list->create_item(root);
+ features->set_text(0, TTR("Enabled Features:"));
+ for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) {
+
+ TreeItem *feature = class_list->create_item(features);
+ feature->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ feature->set_text(0, TTRGET(EditorFeatureProfile::get_feature_name(EditorFeatureProfile::Feature(i))));
+ feature->set_selectable(0, true);
+ feature->set_editable(0, true);
+ feature->set_metadata(0, i);
+ if (!edited->is_feature_disabled(EditorFeatureProfile::Feature(i))) {
+ feature->set_checked(0, true);
+ }
+
+ if (i == feature_selected) {
+ feature->select(0);
+ }
+ }
+
+ TreeItem *classes = class_list->create_item(root);
+ classes->set_text(0, TTR("Enabled Classes:"));
+
+ _fill_classes_from(classes, "Node", class_selected);
+ _fill_classes_from(classes, "Resource", class_selected);
+
+ updating_features = false;
+
+ _class_list_item_selected();
+}
+
+void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths) {
+
+ //test it first
+ for (int i = 0; i < p_paths.size(); i++) {
+ Ref<EditorFeatureProfile> profile;
+ profile.instance();
+ Error err = profile->load_from_file(p_paths[i]);
+ String basefile = p_paths[i].get_file();
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("File '%s' format is invalid, import aborted."), basefile));
+ return;
+ }
+
+ String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile);
+
+ if (FileAccess::exists(dst_file)) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Profile '%s' already exists. Remote it first before importing, import aborted."), basefile.get_basename()));
+ return;
+ }
+ }
+
+ //do it second
+ for (int i = 0; i < p_paths.size(); i++) {
+ Ref<EditorFeatureProfile> profile;
+ profile.instance();
+ Error err = profile->load_from_file(p_paths[i]);
+ ERR_CONTINUE(err != OK);
+ String basefile = p_paths[i].get_file();
+ String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile);
+ profile->save_to_file(dst_file);
+ }
+
+ _update_profile_list();
+}
+
+void EditorFeatureProfileManager::_export_profile(const String &p_path) {
+
+ ERR_FAIL_COND(edited.is_null());
+ Error err = edited->save_to_file(p_path);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving profile to path: '%s'."), p_path));
+ }
+}
+
+void EditorFeatureProfileManager::_save_and_update() {
+
+ String edited_path = _get_selected_profile();
+ ERR_FAIL_COND(edited_path == String());
+ ERR_FAIL_COND(edited.is_null());
+
+ edited->save_to_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile"));
+
+ if (edited == current) {
+ update_timer->start();
+ }
+}
+
+void EditorFeatureProfileManager::_emit_current_profile_changed() {
+
+ emit_signal("current_feature_profile_changed");
+}
+
+void EditorFeatureProfileManager::notify_changed() {
+ _emit_current_profile_changed();
+}
+
+Ref<EditorFeatureProfile> EditorFeatureProfileManager::get_current_profile() {
+ return current;
+}
+
+EditorFeatureProfileManager *EditorFeatureProfileManager::singleton = NULL;
+
+void EditorFeatureProfileManager::_bind_methods() {
+
+ ClassDB::bind_method("_update_selected_profile", &EditorFeatureProfileManager::_update_selected_profile);
+ ClassDB::bind_method("_profile_action", &EditorFeatureProfileManager::_profile_action);
+ ClassDB::bind_method("_create_new_profile", &EditorFeatureProfileManager::_create_new_profile);
+ ClassDB::bind_method("_profile_selected", &EditorFeatureProfileManager::_profile_selected);
+ ClassDB::bind_method("_erase_selected_profile", &EditorFeatureProfileManager::_erase_selected_profile);
+ ClassDB::bind_method("_import_profiles", &EditorFeatureProfileManager::_import_profiles);
+ ClassDB::bind_method("_export_profile", &EditorFeatureProfileManager::_export_profile);
+ ClassDB::bind_method("_class_list_item_selected", &EditorFeatureProfileManager::_class_list_item_selected);
+ ClassDB::bind_method("_class_list_item_edited", &EditorFeatureProfileManager::_class_list_item_edited);
+ ClassDB::bind_method("_property_item_edited", &EditorFeatureProfileManager::_property_item_edited);
+ ClassDB::bind_method("_emit_current_profile_changed", &EditorFeatureProfileManager::_emit_current_profile_changed);
+
+ ADD_SIGNAL(MethodInfo("current_feature_profile_changed"));
+}
+
+EditorFeatureProfileManager::EditorFeatureProfileManager() {
+
+ VBoxContainer *main_vbc = memnew(VBoxContainer);
+ add_child(main_vbc);
+
+ HBoxContainer *name_hbc = memnew(HBoxContainer);
+ current_profile_name = memnew(LineEdit);
+ name_hbc->add_child(current_profile_name);
+ current_profile_name->set_editable(false);
+ current_profile_name->set_h_size_flags(SIZE_EXPAND_FILL);
+ profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Unset")));
+ name_hbc->add_child(profile_actions[PROFILE_CLEAR]);
+ profile_actions[PROFILE_CLEAR]->set_disabled(true);
+ profile_actions[PROFILE_CLEAR]->connect("pressed", this, "_profile_action", varray(PROFILE_CLEAR));
+
+ main_vbc->add_margin_child(TTR("Current Profile"), name_hbc);
+
+ HBoxContainer *profiles_hbc = memnew(HBoxContainer);
+ profile_list = memnew(OptionButton);
+ profile_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ profiles_hbc->add_child(profile_list);
+ profile_list->connect("item_selected", this, "_profile_selected");
+
+ profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current")));
+ profiles_hbc->add_child(profile_actions[PROFILE_SET]);
+ profile_actions[PROFILE_SET]->set_disabled(true);
+ profile_actions[PROFILE_SET]->connect("pressed", this, "_profile_action", varray(PROFILE_SET));
+
+ profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove")));
+ profiles_hbc->add_child(profile_actions[PROFILE_ERASE]);
+ profile_actions[PROFILE_ERASE]->set_disabled(true);
+ profile_actions[PROFILE_ERASE]->connect("pressed", this, "_profile_action", varray(PROFILE_ERASE));
+
+ profiles_hbc->add_child(memnew(VSeparator));
+
+ profile_actions[PROFILE_NEW] = memnew(Button(TTR("New")));
+ profiles_hbc->add_child(profile_actions[PROFILE_NEW]);
+ profile_actions[PROFILE_NEW]->connect("pressed", this, "_profile_action", varray(PROFILE_NEW));
+
+ profiles_hbc->add_child(memnew(VSeparator));
+
+ profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import")));
+ profiles_hbc->add_child(profile_actions[PROFILE_IMPORT]);
+ profile_actions[PROFILE_IMPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_IMPORT));
+
+ profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export")));
+ profiles_hbc->add_child(profile_actions[PROFILE_EXPORT]);
+ profile_actions[PROFILE_EXPORT]->set_disabled(true);
+ profile_actions[PROFILE_EXPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_EXPORT));
+
+ main_vbc->add_margin_child(TTR("Available Profiles"), profiles_hbc);
+
+ h_split = memnew(HSplitContainer);
+ h_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ main_vbc->add_child(h_split);
+
+ VBoxContainer *class_list_vbc = memnew(VBoxContainer);
+ h_split->add_child(class_list_vbc);
+ class_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ class_list = memnew(Tree);
+ class_list_vbc->add_margin_child(TTR("Enabled Classes"), class_list, true);
+ class_list->set_hide_root(true);
+ class_list->set_hide_folding(true);
+ class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
+ class_list->connect("cell_selected", this, "_class_list_item_selected");
+ class_list->connect("item_edited", this, "_class_list_item_edited", varray(), CONNECT_DEFERRED);
+
+ VBoxContainer *property_list_vbc = memnew(VBoxContainer);
+ h_split->add_child(property_list_vbc);
+ property_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ property_list = memnew(Tree);
+ property_list_vbc->add_margin_child(TTR("Class Options"), property_list, true);
+ property_list->set_hide_root(true);
+ property_list->set_hide_folding(true);
+ property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
+ property_list->connect("item_edited", this, "_property_item_edited", varray(), CONNECT_DEFERRED);
+
+ new_profile_dialog = memnew(ConfirmationDialog);
+ new_profile_dialog->set_title(TTR("New profile name:"));
+ new_profile_name = memnew(LineEdit);
+ new_profile_dialog->add_child(new_profile_name);
+ new_profile_name->set_custom_minimum_size(Size2(300 * EDSCALE, 1));
+ add_child(new_profile_dialog);
+ new_profile_dialog->connect("confirmed", this, "_create_new_profile");
+ new_profile_dialog->register_text_enter(new_profile_name);
+ new_profile_dialog->get_ok()->set_text(TTR("Create"));
+
+ erase_profile_dialog = memnew(ConfirmationDialog);
+ add_child(erase_profile_dialog);
+ erase_profile_dialog->set_title(TTR("Erase Profile"));
+ erase_profile_dialog->connect("confirmed", this, "_erase_selected_profile");
+
+ import_profiles = memnew(EditorFileDialog);
+ add_child(import_profiles);
+ import_profiles->set_mode(EditorFileDialog::MODE_OPEN_FILES);
+ import_profiles->add_filter("*.profile; Godot Feature Profile");
+ import_profiles->connect("files_selected", this, "_import_profiles");
+ import_profiles->set_title(TTR("Import Profile(s)"));
+ import_profiles->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+
+ export_profile = memnew(EditorFileDialog);
+ add_child(export_profile);
+ export_profile->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+ export_profile->add_filter("*.profile; Godot Feature Profile");
+ export_profile->connect("file_selected", this, "_export_profile");
+ export_profile->set_title(TTR("Export Profile"));
+ export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+
+ set_title(TTR("Manage Editor Feature Profiles"));
+ EDITOR_DEF("_default_feature_profile", "");
+
+ update_timer = memnew(Timer);
+ update_timer->set_wait_time(1); //wait a second before updating editor
+ add_child(update_timer);
+ update_timer->connect("timeout", this, "_emit_current_profile_changed");
+ update_timer->set_one_shot(true);
+
+ updating_features = false;
+
+ singleton = this;
+}
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
new file mode 100644
index 0000000000..b7c2ebc1b2
--- /dev/null
+++ b/editor/editor_feature_profile.h
@@ -0,0 +1,142 @@
+#ifndef EDITOR_FEATURE_PROFILE_H
+#define EDITOR_FEATURE_PROFILE_H
+
+#include "core/os/file_access.h"
+#include "core/reference.h"
+#include "editor/editor_file_dialog.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/tree.h"
+
+class EditorFeatureProfile : public Reference {
+ GDCLASS(EditorFeatureProfile, Reference);
+
+public:
+ enum Feature {
+ FEATURE_3D,
+ FEATURE_SCRIPT,
+ FEATURE_ASSET_LIB,
+ FEATURE_SCENE_TREE,
+ FEATURE_IMPORT_DOCK,
+ FEATURE_NODE_DOCK,
+ FEATURE_FILESYSTEM_DOCK,
+ FEATURE_MAX
+ };
+
+private:
+ Set<StringName> disabled_classes;
+ Set<StringName> disabled_editors;
+ Map<StringName, Set<StringName> > disabled_properties;
+
+ bool features_disabled[FEATURE_MAX];
+ static const char *feature_names[FEATURE_MAX];
+ static const char *feature_identifiers[FEATURE_MAX];
+
+ String _get_feature_name(Feature p_feature) { return get_feature_name(p_feature); }
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_disable_class(const StringName &p_class, bool p_disabled);
+ bool is_class_disabled(const StringName &p_class) const;
+
+ void set_disable_class_editor(const StringName &p_class, bool p_disabled);
+ bool is_class_editor_disabled(const StringName &p_class) const;
+
+ void set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled);
+ bool is_class_property_disabled(const StringName &p_class, const StringName &p_property) const;
+ bool has_class_properties_disabled(const StringName &p_class) const;
+
+ void set_disable_feature(Feature p_feature, bool p_disable);
+ bool is_feature_disabled(Feature p_feature) const;
+
+ Error save_to_file(const String &p_path);
+ Error load_from_file(const String &p_path);
+
+ static String get_feature_name(Feature p_feature);
+
+ EditorFeatureProfile();
+};
+
+VARIANT_ENUM_CAST(EditorFeatureProfile::Feature)
+
+class EditorFeatureProfileManager : public AcceptDialog {
+
+ GDCLASS(EditorFeatureProfileManager, AcceptDialog);
+
+ enum Action {
+ PROFILE_CLEAR,
+ PROFILE_SET,
+ PROFILE_IMPORT,
+ PROFILE_EXPORT,
+ PROFILE_NEW,
+ PROFILE_ERASE,
+ PROFILE_MAX
+ };
+
+ enum ClassOptions {
+ CLASS_OPTION_DISABLE_EDITOR
+ };
+
+ ConfirmationDialog *erase_profile_dialog;
+ ConfirmationDialog *new_profile_dialog;
+ LineEdit *new_profile_name;
+
+ LineEdit *current_profile_name;
+ OptionButton *profile_list;
+ Button *profile_actions[PROFILE_MAX];
+
+ HSplitContainer *h_split;
+
+ Tree *class_list;
+ Tree *property_list;
+
+ EditorFileDialog *import_profiles;
+ EditorFileDialog *export_profile;
+
+ void _profile_action(int p_action);
+ void _profile_selected(int p_what);
+
+ String current_profile;
+ void _update_profile_list(const String &p_select_profile = String());
+ void _update_selected_profile();
+ void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected);
+
+ Ref<EditorFeatureProfile> current;
+ Ref<EditorFeatureProfile> edited;
+
+ void _erase_selected_profile();
+ void _create_new_profile();
+ String _get_selected_profile();
+
+ void _import_profiles(const Vector<String> &p_paths);
+ void _export_profile(const String &p_path);
+
+ bool updating_features;
+
+ void _class_list_item_selected();
+ void _class_list_item_edited();
+ void _property_item_edited();
+ void _save_and_update();
+
+ Timer *update_timer;
+ void _emit_current_profile_changed();
+
+ static EditorFeatureProfileManager *singleton;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ Ref<EditorFeatureProfile> get_current_profile();
+ void notify_changed();
+
+ static EditorFeatureProfileManager *get_singleton() { return singleton; }
+ EditorFeatureProfileManager();
+};
+
+#endif // EDITOR_FEATURE_PROFILE_H
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 60fa5ff16f..c705f9af2b 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1370,6 +1370,30 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ped->added_editors.clear();
}
+bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName &p_property) {
+
+ Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
+ if (profile.is_null()) {
+ return false;
+ }
+
+ StringName class_name = object->get_class();
+
+ while (class_name != StringName()) {
+
+ if (profile->is_class_property_disabled(class_name, p_property)) {
+ return true;
+ }
+ if (profile->is_class_disabled(class_name)) {
+ //won't see properties of a disabled class
+ return true;
+ }
+ class_name = ClassDB::get_parent_class(class_name);
+ }
+
+ return false;
+}
+
void EditorInspector::update_tree() {
//to update properly if all is refreshed
@@ -1513,7 +1537,7 @@ void EditorInspector::update_tree() {
continue;
- } else if (!(p.usage & PROPERTY_USAGE_EDITOR))
+ } else if (!(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name))
continue;
if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && VS::get_singleton()->is_low_end())
@@ -2132,6 +2156,10 @@ void EditorInspector::_node_removed(Node *p_node) {
void EditorInspector::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+ }
+
if (p_what == NOTIFICATION_ENTER_TREE) {
if (sub_inspector) {
@@ -2238,6 +2266,11 @@ String EditorInspector::get_object_class() const {
return object_class;
}
+void EditorInspector::_feature_profile_changed() {
+
+ update_tree();
+}
+
void EditorInspector::_bind_methods() {
ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed, DEFVAL(""), DEFVAL(false));
@@ -2254,6 +2287,7 @@ void EditorInspector::_bind_methods() {
ClassDB::bind_method("_resource_selected", &EditorInspector::_resource_selected);
ClassDB::bind_method("_object_id_selected", &EditorInspector::_object_id_selected);
ClassDB::bind_method("_vscroll_changed", &EditorInspector::_vscroll_changed);
+ ClassDB::bind_method("_feature_profile_changed", &EditorInspector::_feature_profile_changed);
ClassDB::bind_method("refresh", &EditorInspector::refresh);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 3d22cdb9a3..494e8b5833 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -323,6 +323,10 @@ class EditorInspector : public ScrollContainer {
void _vscroll_changed(double);
+ void _feature_profile_changed();
+
+ bool _is_property_disabled_by_feature_profile(const StringName &p_property);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 91e104667e..c19b497ad5 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -306,7 +306,14 @@ void EditorNode::_notification(int p_what) {
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
- _editor_select(EDITOR_3D);
+ feature_profile_manager->notify_changed();
+
+ if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
+ _editor_select(EDITOR_2D);
+ } else {
+ _editor_select(EDITOR_3D);
+ }
+
_update_debug_options();
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
@@ -558,11 +565,14 @@ void EditorNode::_editor_select_next() {
int editor = _get_current_main_editor();
- if (editor == editor_table.size() - 1) {
- editor = 0;
- } else {
- editor++;
- }
+ do {
+ if (editor == editor_table.size() - 1) {
+ editor = 0;
+ } else {
+ editor++;
+ }
+ } while (main_editor_buttons[editor]->is_visible());
+
_editor_select(editor);
}
@@ -570,11 +580,14 @@ void EditorNode::_editor_select_prev() {
int editor = _get_current_main_editor();
- if (editor == 0) {
- editor = editor_table.size() - 1;
- } else {
- editor--;
- }
+ do {
+ if (editor == 0) {
+ editor = editor_table.size() - 1;
+ } else {
+ editor--;
+ }
+ } while (main_editor_buttons[editor]->is_visible());
+
_editor_select(editor);
}
@@ -1440,17 +1453,48 @@ void EditorNode::_dialog_action(String p_file) {
bool EditorNode::item_has_editor(Object *p_object) {
+ if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) {
+ return false;
+ }
+
return editor_data.get_subeditors(p_object).size() > 0;
}
void EditorNode::edit_item_resource(RES p_resource) {
edit_item(p_resource.ptr());
}
+
+bool EditorNode::_is_class_editor_disabled_by_feature_profile(const StringName &p_class) {
+
+ Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
+ if (profile.is_null()) {
+ return false;
+ }
+
+ StringName class_name = p_class;
+
+ while (class_name != StringName()) {
+
+ if (profile->is_class_disabled(class_name)) {
+ return true;
+ }
+ if (profile->is_class_editor_disabled(class_name)) {
+ return true;
+ }
+ class_name = ClassDB::get_parent_class(class_name);
+ }
+
+ return false;
+}
+
void EditorNode::edit_item(Object *p_object) {
Vector<EditorPlugin *> sub_plugins;
if (p_object) {
+ if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) {
+ return;
+ }
sub_plugins = editor_data.get_subeditors(p_object);
}
@@ -1640,6 +1684,12 @@ void EditorNode::_edit_current() {
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
+ for (int i = 0; i < editor_table.size(); i++) {
+ if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) {
+ main_plugin = NULL; //if button is not visible, then no plugin active
+ }
+ }
+
if (main_plugin) {
// special case if use of external editor is true
@@ -1677,7 +1727,11 @@ void EditorNode::_edit_current() {
}
}
- Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj);
+ Vector<EditorPlugin *> sub_plugins;
+
+ if (!_is_class_editor_disabled_by_feature_profile(current_obj->get_class())) {
+ sub_plugins = editor_data.get_subeditors(current_obj);
+ }
if (!sub_plugins.empty()) {
_display_top_editors(false);
@@ -1685,7 +1739,6 @@ void EditorNode::_edit_current() {
_set_top_editors(sub_plugins);
_set_editing_top_editors(current_obj);
_display_top_editors(true);
-
} else if (!editor_plugins_over->get_plugins_list().empty()) {
hide_top_editors();
@@ -2359,6 +2412,11 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
export_template_manager->popup_manager();
} break;
+ case SETTINGS_MANAGE_FEATURE_PROFILES: {
+
+ feature_profile_manager->popup_centered_ratio();
+
+ } break;
case SETTINGS_TOGGLE_FULLSCREEN: {
OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen());
@@ -2541,10 +2599,13 @@ void EditorNode::_editor_select(int p_which) {
if (selecting || changing_scene)
return;
- selecting = true;
-
ERR_FAIL_INDEX(p_which, editor_table.size());
+ if (!main_editor_buttons[p_which]->is_visible()) //button hidden, no editor
+ return;
+
+ selecting = true;
+
for (int i = 0; i < main_editor_buttons.size(); i++) {
main_editor_buttons[i]->set_pressed(i == p_which);
}
@@ -3284,6 +3345,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<EditorProperty>();
ClassDB::register_class<AnimationTrackEditPlugin>();
ClassDB::register_class<ScriptCreateDialog>();
+ ClassDB::register_class<EditorFeatureProfile>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();
@@ -3821,7 +3883,13 @@ void EditorNode::_update_dock_slots_visibility() {
} else {
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
- if (dock_slot[i]->get_tab_count())
+ int tabs_visible = 0;
+ for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
+ if (!dock_slot[i]->get_tab_hidden(j)) {
+ tabs_visible++;
+ }
+ }
+ if (tabs_visible)
dock_slot[i]->show();
else
dock_slot[i]->hide();
@@ -4806,6 +4874,39 @@ void EditorNode::_resource_loaded(RES p_resource, const String &p_path) {
singleton->editor_folding.load_resource_folding(p_resource, p_path);
}
+void EditorNode::_feature_profile_changed() {
+
+ Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
+ TabContainer *import_tabs = cast_to<TabContainer>(import_dock->get_parent());
+ TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent());
+ TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent());
+ if (profile.is_valid()) {
+
+ import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK));
+ node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK));
+ fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK));
+
+ main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
+ main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT));
+ main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB));
+ if (profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)) {
+ _editor_select(EDITOR_2D);
+ }
+ } else {
+
+ import_tabs->set_tab_hidden(import_dock->get_index(), false);
+ node_tabs->set_tab_hidden(node_dock->get_index(), false);
+ fs_tabs->set_tab_hidden(filesystem_dock->get_index(), false);
+ import_dock->set_visible(true);
+ node_dock->set_visible(true);
+ filesystem_dock->set_visible(true);
+ main_editor_buttons[EDITOR_3D]->set_visible(true);
+ main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true);
+ }
+
+ _update_dock_slots_visibility();
+}
+
void EditorNode::_bind_methods() {
ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
@@ -4884,6 +4985,7 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected);
ClassDB::bind_method(D_METHOD("_resources_changed"), &EditorNode::_resources_changed);
+ ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed);
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
@@ -5397,8 +5499,11 @@ EditorNode::EditorNode() {
export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);
+ feature_profile_manager = memnew(EditorFeatureProfileManager);
+ gui_base->add_child(feature_profile_manager);
about = memnew(EditorAbout);
gui_base->add_child(about);
+ feature_profile_manager->connect("current_feature_profile_changed", this, "_feature_profile_changed");
warning = memnew(AcceptDialog);
gui_base->add_child(warning);
@@ -5554,6 +5659,10 @@ EditorNode::EditorNode() {
}
p->add_separator();
+ p->add_item(TTR("Manage Editor Features"), SETTINGS_MANAGE_FEATURE_PROFILES);
+
+ p->add_separator();
+
p->add_item(TTR("Manage Export Templates"), SETTINGS_MANAGE_EXPORT_TEMPLATES);
// Help Menu
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 267c70c773..5ed0bd4ac3 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -38,6 +38,7 @@
#include "editor/editor_about.h"
#include "editor/editor_data.h"
#include "editor/editor_export.h"
+#include "editor/editor_feature_profile.h"
#include "editor/editor_folding.h"
#include "editor/editor_inspector.h"
#include "editor/editor_log.h"
@@ -84,7 +85,6 @@
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/viewport_container.h"
-
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -175,6 +175,7 @@ private:
SETTINGS_EDITOR_DATA_FOLDER,
SETTINGS_EDITOR_CONFIG_FOLDER,
SETTINGS_MANAGE_EXPORT_TEMPLATES,
+ SETTINGS_MANAGE_FEATURE_PROFILES,
SETTINGS_PICK_MAIN_SCENE,
SETTINGS_TOGGLE_FULLSCREEN,
SETTINGS_HELP,
@@ -294,6 +295,7 @@ private:
ProjectSettingsEditor *project_settings;
EditorFileDialog *file;
ExportTemplateManager *export_template_manager;
+ EditorFeatureProfileManager *feature_profile_manager;
EditorFileDialog *file_templates;
EditorFileDialog *file_export;
EditorFileDialog *file_export_lib;
@@ -610,6 +612,9 @@ private:
void _resources_changed(const PoolVector<String> &p_resources);
+ void _feature_profile_changed();
+ bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index b9ed63c1b6..f54c51940f 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -832,6 +832,13 @@ void EditorSettings::create() {
} else {
dir->change_dir("..");
}
+
+ if (dir->change_dir("feature_profiles") != OK) {
+ dir->make_dir("feature_profiles");
+ } else {
+ dir->change_dir("..");
+ }
+
_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
if (dir->change_dir("projects") != OK) {
@@ -1157,6 +1164,11 @@ String EditorSettings::get_cache_dir() const {
return cache_dir;
}
+String EditorSettings::get_feature_profiles_dir() const {
+
+ return get_settings_dir().plus_file("feature_profiles");
+}
+
// Metadata
void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) {
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 1b44c15c54..43a8cbf739 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -169,6 +169,7 @@ public:
String get_text_editor_themes_dir() const;
String get_script_templates_dir() const;
String get_cache_dir() const;
+ String get_feature_profiles_dir() const;
void set_project_metadata(const String &p_section, const String &p_key, Variant p_data);
Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 335e3fcd29..0869f6ce77 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -204,7 +204,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
}
// generate thumb files with the given thumb size
- bool force_filter = !(p_thumb_size == 64 && p_thumb_size == 32); // we don't need filter with original resolution
+ bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution
if (p_thumb_size >= 64) {
float scale = (float)p_thumb_size / 64.0 * EDSCALE;
for (int i = 0; i < editor_bg_thumbs_count; i++) {
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index b637148f2d..5a1383be6d 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -86,6 +86,13 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
// Create all items for the files in the subdirectory
if (display_mode == DISPLAY_MODE_TREE_ONLY) {
for (int i = 0; i < p_dir->get_file_count(); i++) {
+
+ String file_type = p_dir->get_file_type(i);
+
+ if (_is_file_type_disabled_by_feature_profile(file_type)) {
+ //if type is disabled, file wont be displayed.
+ continue;
+ }
String file_name = p_dir->get_file(i);
if (searched_string.length() > 0) {
@@ -276,6 +283,7 @@ void FileSystemDock::_notification(int p_what) {
if (initialized)
return;
initialized = true;
+ EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
EditorResourcePreview::get_singleton()->connect("preview_invalidated", this, "_preview_invalidated");
@@ -520,6 +528,26 @@ void FileSystemDock::_set_file_display(bool p_active) {
_update_file_list(true);
}
+bool FileSystemDock::_is_file_type_disabled_by_feature_profile(const StringName &p_class) {
+
+ Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
+ if (profile.is_null()) {
+ return false;
+ }
+
+ StringName class_name = p_class;
+
+ while (class_name != StringName()) {
+
+ if (profile->is_class_disabled(class_name)) {
+ return true;
+ }
+ class_name = ClassDB::get_parent_class(class_name);
+ }
+
+ return false;
+}
+
void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items) {
if (matches->size() > p_max_items)
@@ -541,6 +569,11 @@ void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *
fi.import_broken = !p_path->get_file_import_is_valid(i);
fi.import_status = 0;
+ if (_is_file_type_disabled_by_feature_profile(fi.type)) {
+ //this type is disabled, will not appear here
+ continue;
+ }
+
matches->push_back(fi);
if (matches->size() > p_max_items)
return;
@@ -2092,6 +2125,10 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) {
}
}
+void FileSystemDock::_tree_empty_selected() {
+ tree->deselect_all();
+}
+
void FileSystemDock::_file_list_rmb_select(int p_item, const Vector2 &p_pos) {
// Right click is pressed in the file list
Vector<String> paths;
@@ -2259,6 +2296,11 @@ void FileSystemDock::_update_import_dock() {
import_dock_needs_update = false;
}
+void FileSystemDock::_feature_profile_changed() {
+
+ _update_display_mode(true);
+}
+
void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_file_list_gui_input"), &FileSystemDock::_file_list_gui_input);
@@ -2270,9 +2312,10 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toggle_split_mode"), &FileSystemDock::_toggle_split_mode);
ClassDB::bind_method(D_METHOD("_tree_rmb_option", "option"), &FileSystemDock::_tree_rmb_option);
- ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option);
-
ClassDB::bind_method(D_METHOD("_tree_rmb_select"), &FileSystemDock::_tree_rmb_select);
+ ClassDB::bind_method(D_METHOD("_tree_empty_selected"), &FileSystemDock::_tree_empty_selected);
+
+ ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option);
ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select);
ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed);
@@ -2308,6 +2351,8 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_file_multi_selected"), &FileSystemDock::_file_multi_selected);
ClassDB::bind_method(D_METHOD("_update_import_dock"), &FileSystemDock::_update_import_dock);
+ ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed);
+
ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files")));
ADD_SIGNAL(MethodInfo("open"));
@@ -2405,6 +2450,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree->connect("item_activated", this, "_tree_activate_file");
tree->connect("multi_selected", this, "_tree_multi_selected");
tree->connect("item_rmb_selected", this, "_tree_rmb_select");
+ tree->connect("nothing_selected", this, "_tree_empty_selected");
tree->connect("gui_input", this, "_tree_gui_input");
file_list_vb = memnew(VBoxContainer);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index cd052f9700..8b27938c8a 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -237,6 +237,7 @@ private:
void _tree_rmb_select(const Vector2 &p_pos);
void _file_list_rmb_select(int p_item, const Vector2 &p_pos);
void _file_list_rmb_pressed(const Vector2 &p_pos);
+ void _tree_empty_selected();
struct FileInfo {
String name;
@@ -268,6 +269,10 @@ private:
Vector<String> _tree_get_selected(bool remove_self_inclusion = true);
+ bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
+
+ void _feature_profile_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 42aba78e96..d7d4cec07d 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1735,7 +1735,7 @@ void ScriptEditor::_update_script_names() {
String name = eh->get_class();
Ref<Texture> icon = get_icon("Help", "EditorIcons");
- String tooltip = name + TTR(" Class Reference");
+ String tooltip = vformat(TTR("%s Class Reference"), name);
_ScriptEditorItemData sd;
sd.icon = icon;
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 3854d27567..fbc72b1396 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -31,7 +31,10 @@
#include "sprite_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "scene/2d/collision_polygon_2d.h"
+#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/mesh_instance_2d.h"
+#include "scene/2d/polygon_2d.h"
#include "scene/gui/box_container.h"
#include "thirdparty/misc/clipper.hpp"
@@ -116,8 +119,42 @@ void SpriteEditor::_menu_option(int p_option) {
return;
}
+ selected_menu_item = (Menu)p_option;
+
switch (p_option) {
- case MENU_OPTION_CREATE_MESH_2D: {
+ case MENU_OPTION_CONVERT_TO_MESH_2D: {
+
+ debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
+ debug_uv_dialog->set_title("Mesh2D Preview");
+
+ _update_mesh_data();
+ debug_uv_dialog->popup_centered();
+ debug_uv->update();
+
+ } break;
+ case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
+
+ debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D"));
+ debug_uv_dialog->set_title("Polygon2D Preview");
+
+ _update_mesh_data();
+ debug_uv_dialog->popup_centered();
+ debug_uv->update();
+ } break;
+ case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
+
+ debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D"));
+ debug_uv_dialog->set_title("CollisionPolygon2D Preview");
+
+ _update_mesh_data();
+ debug_uv_dialog->popup_centered();
+ debug_uv->update();
+
+ } break;
+ case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
+
+ debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D"));
+ debug_uv_dialog->set_title("LightOccluder2D Preview");
_update_mesh_data();
debug_uv_dialog->popup_centered();
@@ -169,47 +206,107 @@ void SpriteEditor::_update_mesh_data() {
computed_indices.clear();
Size2 img_size = Vector2(image->get_width(), image->get_height());
- for (int j = 0; j < lines.size(); j++) {
- lines.write[j] = expand(lines[j], rect, epsilon);
+ for (int i = 0; i < lines.size(); i++) {
+ lines.write[i] = expand(lines[i], rect, epsilon);
+ }
+
+ if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) {
+
+ for (int j = 0; j < lines.size(); j++) {
+ int index_ofs = computed_vertices.size();
+
+ for (int i = 0; i < lines[j].size(); i++) {
+ Vector2 vtx = lines[j][i];
+ computed_uv.push_back(vtx / img_size);
- int index_ofs = computed_vertices.size();
+ vtx -= rect.position; //offset by rect position
- for (int i = 0; i < lines[j].size(); i++) {
- Vector2 vtx = lines[j][i];
- computed_uv.push_back(vtx / img_size);
+ //flip if flipped
+ if (node->is_flipped_h())
+ vtx.x = rect.size.x - vtx.x - 1.0;
+ if (node->is_flipped_v())
+ vtx.y = rect.size.y - vtx.y - 1.0;
- vtx -= rect.position; //offset by rect position
+ if (node->is_centered())
+ vtx -= rect.size / 2.0;
- //flip if flipped
- if (node->is_flipped_h())
- vtx.x = rect.size.x - vtx.x - 1.0;
- if (node->is_flipped_v())
- vtx.y = rect.size.y - vtx.y - 1.0;
+ computed_vertices.push_back(vtx);
+ }
+
+ Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
- if (node->is_centered())
- vtx -= rect.size / 2.0;
+ for (int i = 0; i < poly.size(); i += 3) {
+ for (int k = 0; k < 3; k++) {
+ int idx = i + k;
+ int idxn = i + (k + 1) % 3;
+ uv_lines.push_back(lines[j][poly[idx]]);
+ uv_lines.push_back(lines[j][poly[idxn]]);
- computed_vertices.push_back(vtx);
+ computed_indices.push_back(poly[idx] + index_ofs);
+ }
+ }
}
+ }
- Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
+ outline_lines.clear();
+ computed_outline_lines.clear();
- for (int i = 0; i < poly.size(); i += 3) {
- for (int k = 0; k < 3; k++) {
- int idx = i + k;
- int idxn = i + (k + 1) % 3;
- uv_lines.push_back(lines[j][poly[idx]]);
- uv_lines.push_back(lines[j][poly[idxn]]);
+ if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) {
+ outline_lines.resize(lines.size());
+ computed_outline_lines.resize(lines.size());
+ for (int pi = 0; pi < lines.size(); pi++) {
+
+ Vector<Vector2> ol;
+ Vector<Vector2> col;
+
+ ol.resize(lines[pi].size());
+ col.resize(lines[pi].size());
+
+ for (int i = 0; i < lines[pi].size(); i++) {
+ Vector2 vtx = lines[pi][i];
+
+ ol.write[i] = vtx;
+
+ vtx -= rect.position; //offset by rect position
+
+ //flip if flipped
+ if (node->is_flipped_h())
+ vtx.x = rect.size.x - vtx.x - 1.0;
+ if (node->is_flipped_v())
+ vtx.y = rect.size.y - vtx.y - 1.0;
+
+ if (node->is_centered())
+ vtx -= rect.size / 2.0;
- computed_indices.push_back(poly[idx] + index_ofs);
+ col.write[i] = vtx;
}
+
+ outline_lines.write[pi] = ol;
+ computed_outline_lines.write[pi] = col;
}
}
debug_uv->update();
}
-void SpriteEditor::_create_mesh_node() {
+void SpriteEditor::_create_node() {
+ switch (selected_menu_item) {
+ case MENU_OPTION_CONVERT_TO_MESH_2D: {
+ _convert_to_mesh_2d_node();
+ } break;
+ case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
+ _convert_to_polygon_2d_node();
+ } break;
+ case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
+ _create_collision_polygon_2d_node();
+ } break;
+ case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
+ _create_light_occluder_2d_node();
+ } break;
+ }
+}
+
+void SpriteEditor::_convert_to_mesh_2d_node() {
if (computed_vertices.size() < 3) {
err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
@@ -233,6 +330,117 @@ void SpriteEditor::_create_mesh_node() {
EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
}
+void SpriteEditor::_convert_to_polygon_2d_node() {
+ Polygon2D *polygon_2d_instance = memnew(Polygon2D);
+
+ int total_point_count = 0;
+ for (int i = 0; i < computed_outline_lines.size(); i++)
+ total_point_count += computed_outline_lines[i].size();
+
+ PoolVector2Array polygon;
+ polygon.resize(total_point_count);
+ PoolVector2Array::Write polygon_write = polygon.write();
+
+ PoolVector2Array uvs;
+ uvs.resize(total_point_count);
+ PoolVector2Array::Write uvs_write = uvs.write();
+
+ int current_point_index = 0;
+
+ Array polys;
+ polys.resize(computed_outline_lines.size());
+
+ for (int i = 0; i < computed_outline_lines.size(); i++) {
+
+ Vector<Vector2> outline = computed_outline_lines[i];
+ Vector<Vector2> uv_outline = outline_lines[i];
+
+ if (outline.size() < 3) {
+ err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ PoolIntArray pia;
+ pia.resize(outline.size());
+ PoolIntArray::Write pia_write = pia.write();
+
+ for (int pi = 0; pi < outline.size(); pi++) {
+ polygon_write[current_point_index] = outline[pi];
+ uvs_write[current_point_index] = uv_outline[pi];
+ pia_write[pi] = current_point_index;
+ current_point_index++;
+ }
+
+ polys[i] = pia;
+ }
+
+ polygon_2d_instance->set_uv(uvs);
+ polygon_2d_instance->set_polygon(polygon);
+ polygon_2d_instance->set_polygons(polys);
+
+ EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance);
+}
+
+void SpriteEditor::_create_collision_polygon_2d_node() {
+ for (int i = 0; i < computed_outline_lines.size(); i++) {
+
+ Vector<Vector2> outline = computed_outline_lines[i];
+
+ if (outline.size() < 3) {
+ err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
+ err_dialog->popup_centered_minsize();
+ continue;
+ }
+
+ CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
+ collision_polygon_2d_instance->set_polygon(outline);
+
+ _add_as_sibling_or_child(node, collision_polygon_2d_instance);
+ }
+}
+
+void SpriteEditor::_create_light_occluder_2d_node() {
+ for (int i = 0; i < computed_outline_lines.size(); i++) {
+
+ Vector<Vector2> outline = computed_outline_lines[i];
+
+ if (outline.size() < 3) {
+ err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
+ err_dialog->popup_centered_minsize();
+ continue;
+ }
+
+ Ref<OccluderPolygon2D> polygon;
+ polygon.instance();
+
+ PoolVector2Array a;
+ a.resize(outline.size());
+ PoolVector2Array::Write aw = a.write();
+ for (int io = 0; io < outline.size(); io++) {
+ aw[io] = outline[io];
+ }
+ polygon->set_polygon(a);
+
+ LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
+ light_occluder_2d_instance->set_occluder_polygon(polygon);
+
+ _add_as_sibling_or_child(node, light_occluder_2d_instance);
+ }
+}
+
+void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) {
+ // Can't make sibling if own node is scene root
+ if (p_own_node != this->get_tree()->get_edited_scene_root()) {
+ p_own_node->get_parent()->add_child(p_new_node, true);
+ p_new_node->set_transform(p_own_node->get_transform());
+ } else {
+ p_own_node->add_child(p_new_node, true);
+ }
+
+ p_new_node->set_owner(this->get_tree()->get_edited_scene_root());
+}
+
#if 0
void SpriteEditor::_create_uv_lines() {
@@ -298,16 +506,26 @@ void SpriteEditor::_create_uv_lines() {
#endif
void SpriteEditor::_debug_uv_draw() {
- if (uv_lines.size() == 0)
- return;
-
Ref<Texture> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
debug_uv->set_clip_contents(true);
debug_uv->draw_texture(tex, Point2());
debug_uv->set_custom_minimum_size(tex->get_size());
//debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
- debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
+
+ Color color = Color(1.0, 0.8, 0.7);
+
+ if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) {
+ debug_uv->draw_multiline(uv_lines, color);
+
+ } else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) {
+ for (int i = 0; i < outline_lines.size(); i++) {
+ Vector<Vector2> outline = outline_lines[i];
+
+ debug_uv->draw_polyline(outline, color);
+ debug_uv->draw_line(outline[0], outline[outline.size() - 1], color);
+ }
+ }
}
void SpriteEditor::_bind_methods() {
@@ -315,7 +533,7 @@ void SpriteEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option);
ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
- ClassDB::bind_method("_create_mesh_node", &SpriteEditor::_create_mesh_node);
+ ClassDB::bind_method("_create_node", &SpriteEditor::_create_node);
}
SpriteEditor::SpriteEditor() {
@@ -327,7 +545,10 @@ SpriteEditor::SpriteEditor() {
options->set_text(TTR("Sprite"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons"));
- options->get_popup()->add_item(TTR("Convert to 2D Mesh"), MENU_OPTION_CREATE_MESH_2D);
+ options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
+ options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
+ options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D);
+ options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
options->get_popup()->connect("id_pressed", this, "_menu_option");
@@ -335,7 +556,7 @@ SpriteEditor::SpriteEditor() {
add_child(err_dialog);
debug_uv_dialog = memnew(ConfirmationDialog);
- debug_uv_dialog->get_ok()->set_text(TTR("Create 2D Mesh"));
+ debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
debug_uv_dialog->set_title("Mesh 2D Preview");
VBoxContainer *vb = memnew(VBoxContainer);
debug_uv_dialog->add_child(vb);
@@ -347,7 +568,7 @@ SpriteEditor::SpriteEditor() {
debug_uv = memnew(Control);
debug_uv->connect("draw", this, "_debug_uv_draw");
scroll->add_child(debug_uv);
- debug_uv_dialog->connect("confirmed", this, "_create_mesh_node");
+ debug_uv_dialog->connect("confirmed", this, "_create_node");
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Simplification: "))));
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 7250e3df59..460f5a5707 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -41,9 +41,14 @@ class SpriteEditor : public Control {
GDCLASS(SpriteEditor, Control);
enum Menu {
- MENU_OPTION_CREATE_MESH_2D,
+ MENU_OPTION_CONVERT_TO_MESH_2D,
+ MENU_OPTION_CONVERT_TO_POLYGON_2D,
+ MENU_OPTION_CREATE_COLLISION_POLY_2D,
+ MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
};
+ Menu selected_menu_item;
+
Sprite *node;
MenuButton *options;
@@ -55,7 +60,8 @@ class SpriteEditor : public Control {
ConfirmationDialog *debug_uv_dialog;
Control *debug_uv;
Vector<Vector2> uv_lines;
-
+ Vector<Vector<Vector2> > outline_lines;
+ Vector<Vector<Vector2> > computed_outline_lines;
Vector<Vector2> computed_vertices;
Vector<Vector2> computed_uv;
Vector<int> computed_indices;
@@ -71,7 +77,14 @@ class SpriteEditor : public Control {
void _debug_uv_draw();
void _update_mesh_data();
- void _create_mesh_node();
+
+ void _create_node();
+ void _convert_to_mesh_2d_node();
+ void _convert_to_polygon_2d_node();
+ void _create_collision_polygon_2d_node();
+ void _create_light_occluder_2d_node();
+
+ void _add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node);
protected:
void _node_removed(Node *p_node);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 7e4861cd09..85a56a904d 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -290,12 +290,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
switch (p_tool) {
case TOOL_BATCH_RENAME: {
+ if (!profile_allow_editing) {
+ break;
+ }
Tree *tree = scene_tree->get_scene_tree();
if (tree->is_anything_selected()) {
rename_dialog->popup_centered();
}
} break;
case TOOL_RENAME: {
+ if (!profile_allow_editing) {
+ break;
+ }
Tree *tree = scene_tree->get_scene_tree();
if (tree->is_anything_selected()) {
tree->grab_focus();
@@ -304,6 +310,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_NEW: {
+ if (!profile_allow_editing) {
+ break;
+ }
String preferred = "";
Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
@@ -319,6 +328,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_INSTANCE: {
+ if (!profile_allow_editing) {
+ break;
+ }
Node *scene = edited_scene;
if (!scene) {
@@ -332,10 +344,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_REPLACE: {
+ if (!profile_allow_editing) {
+ break;
+ }
create_dialog->popup_create(false, true);
} break;
case TOOL_ATTACH_SCRIPT: {
+ if (!profile_allow_script_editing) {
+ break;
+ }
+
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty())
break;
@@ -377,6 +396,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_CLEAR_SCRIPT: {
+ if (!profile_allow_script_editing) {
+ break;
+ }
+
Array selection = editor_selection->get_selected_nodes();
if (selection.empty())
@@ -404,6 +427,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
if (!scene_tree->get_selected())
break;
@@ -464,6 +491,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_DUPLICATE: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
if (!edited_scene)
break;
@@ -533,6 +564,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_REPARENT: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
if (!scene_tree->get_selected())
break;
@@ -559,6 +594,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_MAKE_ROOT: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
List<Node *> nodes = editor_selection->get_selected_node_list();
ERR_FAIL_COND(nodes.size() != 1);
@@ -616,6 +655,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_MULTI_EDIT: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
Node *root = EditorNode::get_singleton()->get_edited_scene();
if (!root)
break;
@@ -630,6 +673,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
case TOOL_ERASE: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
List<Node *> remove_list = editor_selection->get_selected_node_list();
if (remove_list.empty())
@@ -649,10 +696,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_MERGE_FROM_SCENE: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
EditorNode::get_singleton()->merge_from_scene();
} break;
case TOOL_NEW_SCENE_FROM: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
Node *scene = editor_data->get_edited_scene_root();
if (!scene) {
@@ -704,6 +759,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
new_scene_from_dialog->set_title(TTR("Save New Scene As..."));
} break;
case TOOL_COPY_NODE_PATH: {
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
@@ -723,6 +779,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
} break;
case TOOL_SCENE_EDITABLE_CHILDREN: {
+
+ if (!profile_allow_editing) {
+ break;
+ }
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
@@ -740,6 +801,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
} break;
case TOOL_SCENE_USE_PLACEHOLDER: {
+
+ if (!profile_allow_editing) {
+ break;
+ }
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
@@ -760,6 +826,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
} break;
case TOOL_SCENE_MAKE_LOCAL: {
+
+ if (!profile_allow_editing) {
+ break;
+ }
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
@@ -782,6 +853,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
} break;
case TOOL_SCENE_OPEN: {
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
@@ -792,9 +864,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
} break;
case TOOL_SCENE_CLEAR_INHERITANCE: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
clear_inherit_confirm->popup_centered_minsize();
} break;
case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: {
+ if (!profile_allow_editing) {
+ break;
+ }
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
@@ -807,6 +887,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
} break;
case TOOL_SCENE_OPEN_INHERITED: {
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
if (e) {
@@ -894,6 +975,8 @@ void SceneTreeDock::_notification(int p_what) {
break;
first_enter = false;
+ EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed");
+
CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
if (canvas_item_plugin) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
@@ -1640,7 +1723,12 @@ void SceneTreeDock::_delete_confirm() {
}
void SceneTreeDock::_update_script_button() {
- if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
+
+ if (!profile_allow_script_editing) {
+
+ button_create_script->hide();
+ button_clear_script->hide();
+ } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
button_create_script->hide();
button_clear_script->hide();
} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
@@ -2074,11 +2162,14 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
}
void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
+
if (!EditorNode::get_singleton()->get_edited_scene()) {
menu->clear();
- menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
- menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
+ if (profile_allow_editing) {
+ menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
+ menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
+ }
menu->set_size(Size2(1, 1));
menu->set_position(p_menu_pos);
@@ -2098,71 +2189,87 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
Node *selected = selection[0];
- subresources.clear();
- menu_subresources->clear();
- menu_subresources->set_size(Size2(1, 1));
- _add_children_to_popup(selection.front()->get(), 0);
- if (menu->get_item_count() > 0)
- menu->add_separator();
+ if (profile_allow_editing) {
+ subresources.clear();
+ menu_subresources->clear();
+ menu_subresources->set_size(Size2(1, 1));
+ _add_children_to_popup(selection.front()->get(), 0);
+ if (menu->get_item_count() > 0)
+ menu->add_separator();
- menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
- menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
- menu->add_separator();
+ menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
+ menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
+ menu->add_separator();
+ }
existing_script = selected->get_script();
}
- if (!existing_script.is_valid()) {
- menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
- }
- if (selection.size() > 1 || existing_script.is_valid()) {
- menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
- menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT);
- }
+ if (profile_allow_script_editing) {
- menu->add_separator();
- if (selection.size() == 1) {
- menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
+ if (!existing_script.is_valid()) {
+ menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
+ }
+ if (selection.size() > 1 || existing_script.is_valid()) {
+ menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
+ menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT);
+ }
}
- menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
- if (scene_tree->get_selected() != edited_scene) {
+ if (profile_allow_editing) {
menu->add_separator();
- menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
- menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
- menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
- menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
+ if (selection.size() == 1) {
+ menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
+ }
+ menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
+
+ if (scene_tree->get_selected() != edited_scene) {
+ menu->add_separator();
+ menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
+ menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
+ menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
+ menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
+ }
}
if (selection.size() == 1) {
- menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT);
- menu->add_separator();
- menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE);
- menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
- menu->add_separator();
+ if (profile_allow_editing) {
+ menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT);
+ menu->add_separator();
+ menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE);
+ menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
+ menu->add_separator();
+ }
menu->add_icon_shortcut(get_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
+
bool is_external = (selection[0]->get_filename() != "");
if (is_external) {
bool is_inherited = selection[0]->get_scene_inherited_state() != NULL;
bool is_top_level = selection[0]->get_owner() == NULL;
if (is_inherited && is_top_level) {
menu->add_separator();
- menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE);
+ if (profile_allow_editing) {
+ menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE);
+ }
menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED);
} else if (!is_top_level) {
menu->add_separator();
bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]);
bool placeholder = selection[0]->get_scene_instance_load_placeholder();
- menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
- menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
- menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
+ if (profile_allow_editing) {
+ menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
+ menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
+ menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
+ }
menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN);
- menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable);
- menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder);
+ if (profile_allow_editing) {
+ menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable);
+ menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder);
+ }
}
}
}
- if (selection.size() > 1) {
+ if (profile_allow_editing && selection.size() > 1) {
//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
menu->add_separator();
menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
@@ -2170,8 +2277,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_separator();
menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open documentation"), TOOL_OPEN_DOCUMENTATION);
- menu->add_separator();
- menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
+ if (profile_allow_editing) {
+ menu->add_separator();
+ menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
+ }
menu->set_size(Size2(1, 1));
menu->set_position(p_menu_pos);
menu->popup();
@@ -2321,6 +2430,30 @@ void SceneTreeDock::_favorite_root_selected(const String &p_class) {
_tool_selected(TOOL_CREATE_FAVORITE, false);
}
+void SceneTreeDock::_feature_profile_changed() {
+
+ Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
+
+ if (profile.is_valid()) {
+
+ profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
+ profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
+
+ button_add->set_visible(profile_allow_editing);
+ button_instance->set_visible(profile_allow_editing);
+ scene_tree->set_can_rename(profile_allow_editing);
+
+ } else {
+ button_add->set_visible(true);
+ button_instance->set_visible(true);
+ scene_tree->set_can_rename(true);
+ profile_allow_editing = true;
+ profile_allow_script_editing = true;
+ }
+
+ _update_script_button();
+}
+
void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false));
@@ -2353,6 +2486,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
ClassDB::bind_method(D_METHOD("_favorite_root_selected"), &SceneTreeDock::_favorite_root_selected);
ClassDB::bind_method(D_METHOD("_update_create_root_dialog"), &SceneTreeDock::_update_create_root_dialog);
+ ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed);
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
@@ -2537,6 +2671,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
set_process_input(true);
set_process(true);
+ profile_allow_editing = true;
+ profile_allow_script_editing = true;
+
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("_use_favorites_root_selection", false);
}
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 653d0a4eca..e66525d721 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -212,6 +212,11 @@ class SceneTreeDock : public VBoxContainer {
void _update_create_root_dialog();
void _favorite_root_selected(const String &p_class);
+ void _feature_profile_changed();
+
+ bool profile_allow_editing;
+ bool profile_allow_script_editing;
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 27524d5417..75f6c53145 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -6,12 +6,13 @@
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018.
+# roger <616steam@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
+"PO-Revision-Date: 2019-04-08 10:35+0000\n"
+"Last-Translator: roger <616steam@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -86,9 +87,8 @@ msgid "Delete Selected Key(s)"
msgstr "Elimina les Claus seleccionades"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "Afegeix un punt"
+msgstr "Afegir punt Bezier"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -329,9 +329,8 @@ msgid "Change Animation Step"
msgstr "Modifica els FPS de l'Animació"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "Reorganitza AutoCàrregues"
+msgstr "Reorganitza pistes"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -383,9 +382,8 @@ msgid "Add Transform Track Key"
msgstr "Pista de Transformació 3D"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Afegeix una Pista"
+msgstr "Afegir Clau de Pista"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
@@ -393,9 +391,8 @@ msgstr ""
"No s'hi pot afegit cap clau de mètode. El camí de la pista no és vàlid."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Pista de Crida de Mètodes"
+msgstr "Afegir Clau de Pista de Mètode"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -1379,11 +1376,8 @@ msgid "Storing File:"
msgstr "Emmagatzemant Fitxer:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"No s'ha trobat cap plantilla.\n"
-"Descarregueu i instal·leu alguna plantilla d'exportació."
+msgstr "No s'ha trobat cap plantilla d'exportació en la ruta esperada:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1412,9 +1406,8 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "No s'ha trobat cap paquet de depuració personalitzat."
+msgstr "No s'ha trobat cap plantilla de depuració personalitzada."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1535,14 +1528,12 @@ msgid "Move Favorite Down"
msgstr "Mou Favorit Avall"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Planta Anterior"
+msgstr "Directori Anterior"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Planta Següent"
+msgstr "Directori Següent"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
@@ -1619,19 +1610,16 @@ msgid "Methods"
msgstr "Mètodes"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Mètodes"
+msgstr "Mètodes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Propietats"
+msgstr "Propietats del tema"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Propietats:"
+msgstr "Propietats del tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1658,14 +1646,12 @@ msgid "Constants:"
msgstr "Constants:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descripció"
+msgstr "Descripció de la classe"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Descripció:"
+msgstr "Descripció de la classe:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1728,34 +1714,28 @@ msgid "Display All"
msgstr "Mostra les Normals"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Classes"
+msgstr "Només Classes"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Mètodes"
+msgstr "Només Mètodes"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Senyals"
+msgstr "Només Senyals"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constants"
+msgstr "Només Constants"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Propietats"
+msgstr "Només Propietats"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Propietats"
+msgstr "Només Propietats del Tema"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1763,9 +1743,8 @@ msgid "Member Type"
msgstr "Membres"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Classe:"
+msgstr "Classe"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1803,7 +1782,7 @@ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Els recursos importats no es poden guardar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2043,7 +2022,7 @@ msgstr "No s'ha pogut carregar el recurs."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "Es requereix un node arrel per a guardar l'escena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2797,6 +2776,8 @@ msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"El recurs seleccionat (%s) no coincideix amb cap tipus esperat per aquesta "
+"propietat (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -3126,9 +3107,8 @@ msgstr ""
"tipus de fitxers!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favorits:"
+msgstr "Preferits"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3199,14 +3179,12 @@ msgid "Instance"
msgstr "Instància"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favorits:"
+msgstr "Afegir a preferits"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Treu del Grup"
+msgstr "Eliminar dels preferits"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3307,14 +3285,12 @@ msgid "Find:"
msgstr "Cerca: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Directori : "
+msgstr "Directori: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtres"
+msgstr "Filtres:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3492,14 +3468,16 @@ msgid "Save scenes, re-import and restart"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
msgid "Changing the type of an imported file requires editor restart."
-msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor."
+msgstr "Canviar el tipus d'un fitxer importat requereix reiniciar l'editor."
#: editor/import_dock.cpp
+#, fuzzy
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"ADVERTIMENT: Existeixen actius que utilitzen aquest recurs, es possible que "
+"deixin de carregar-se correctament."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -3622,9 +3600,8 @@ msgstr "Activar ara?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Crea Polígon"
+msgstr "Crear Polígon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3639,10 +3616,9 @@ msgid ""
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Edita un Polígon existent:\n"
-"Clic Esquerra: Mou un Punt.\n"
-"Ctrl+Clic Esquerra: Divideix un Segment.\n"
-"Clic Dreta: Elimina un Punt."
+"Editar punts:\n"
+"Clic Esquerra: Moure Punt.\n"
+"Clic Dreta: Eliminar Punt."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3650,9 +3626,8 @@ msgid "Erase points."
msgstr "Elimina un Punt."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Edita Polígon"
+msgstr "Editar Polígon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
@@ -3772,9 +3747,8 @@ msgid "Triangle already exists"
msgstr "El triangle ja existeix"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "Afegeix una Variable"
+msgstr "Afegir Triangle"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -3827,9 +3801,8 @@ msgid "Blend:"
msgstr "Mescla:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "Canvis de Material"
+msgstr "Paràmetre Canviat"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3847,9 +3820,8 @@ msgstr "Afegeix Nodes des d'Arbre"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "Mode de moviment"
+msgstr "Node mogut"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3860,7 +3832,7 @@ msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
-msgstr "Connectat"
+msgstr "Nodes Connectats"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4171,11 +4143,11 @@ msgstr "Final/s"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Immediat"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Sincronitzar"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
@@ -4484,7 +4456,7 @@ msgstr "Següent"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Últim"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4946,9 +4918,8 @@ msgstr ""
"Arrossegar i deixar anar + Maj: Canvia el tipus del node"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Crea Polígon"
+msgstr "Crear Polígon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -5697,7 +5668,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Radi:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5832,9 +5803,8 @@ msgid "Error writing TextFile:"
msgstr "Error en desar TileSet!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers."
+msgstr "Error: No s'ha pogut carregar el fitxer."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5842,14 +5812,12 @@ msgid "Error could not load file."
msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Error en desar el TileSet!"
+msgstr "Error en desar el fitxer!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Error en desar el tema"
+msgstr "Error en desar el tema."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6082,18 +6050,16 @@ msgid "Search Results"
msgstr "Cerca Ajuda"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Línia:"
+msgstr "Línia"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Vés a la Funció..."
+msgstr "Vés a la Funció"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
@@ -6183,9 +6149,8 @@ msgid "Trim Trailing Whitespace"
msgstr "Retalla els espais en blanc al final"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "Converteix la Sagnia en espais"
+msgstr "Converteix la Sagnia en Espais"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6790,9 +6755,8 @@ msgid "Update Preview"
msgstr "Previsualització"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Configuració"
+msgstr "Configuració:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -6823,14 +6787,12 @@ msgid "(empty)"
msgstr "(buit)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Animacions"
+msgstr "Animacions:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Animació"
+msgstr "Nova Animació"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6841,9 +6803,8 @@ msgid "Loop"
msgstr "Bucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Fotogrames d'Animació"
+msgstr "Fotogrames d'Animació:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7175,9 +7136,8 @@ msgid "Erase bitmask."
msgstr "Elimina un Punt."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Crea Nou %s"
+msgstr "Crear un Nou Rectangle."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7299,9 +7259,8 @@ msgid "Edit Tile Bitmask"
msgstr "Edita Filtres"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Edita un polígon existent:"
+msgstr "Editar Polígon de Col·lisió"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7309,9 +7268,8 @@ msgid "Edit Occlusion Polygon"
msgstr "Edita Polígon"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Crea un Polígon de Navegació"
+msgstr "Editar Polígon de Navegació"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7338,19 +7296,16 @@ msgid "Remove Tile"
msgstr "Elimina la Plantilla"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Elimina el Polígon i el Punt"
+msgstr "Eliminar Polígon de Col·lisió"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Crea un Polígon Oclusor"
+msgstr "Eliminar Polígon d'Oclusió"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Crea un Polígon de Navegació"
+msgstr "Eliminar Polígon de Navegació"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7367,14 +7322,12 @@ msgid "Create Collision Polygon"
msgstr "Crea un Polígon de Navegació"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "Crea un Polígon Oclusor"
+msgstr "Crear Polígon d'Oclusió"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "Aquesta operació no pot dur-se a terme sense cap escena."
+msgstr "Aquesta propietat no es pot canviar."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8151,9 +8104,8 @@ msgid "Action:"
msgstr "Acció:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "Acció:"
+msgstr "Acció"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -8301,18 +8253,16 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced options"
-msgstr "Opcions d'Alineament"
+msgstr "Opcions Avançades"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Nom del node:"
+msgstr "Nom del node"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index f14b72da05..adae79c0e7 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -43,7 +43,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
+"PO-Revision-Date: 2019-03-30 20:04+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -52,7 +52,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5957,11 +5957,11 @@ msgstr "Öffne Godot-Referenzdokumentation"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Dokumentation anfragen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Die Godot-Dokumentation durch Meinungsäußerung verbessern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index a8b37f2b4f..22907ff2ea 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-24 17:38+0000\n"
+"PO-Revision-Date: 2019-04-05 13:04+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -1434,13 +1434,13 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "No se ha encontrado la plantilla de depuración personalizada."
+msgstr "Plantilla debug personalizada no encontrada."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "No se ha encontrado ninguna plantilla de lanzamineto personalizada."
+msgstr "Plantilla release personalizada no encontrada."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -5307,7 +5307,7 @@ msgstr "Tiempo de generación (seg):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr "Máscara de emisión"
+msgstr "Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
@@ -5315,7 +5315,7 @@ msgstr "Capturar desde píxel"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr "Colores de emisión"
+msgstr "Colores de Emisión"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
@@ -5960,11 +5960,11 @@ msgstr "Abrir documentación online de Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Solicitar Documentos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Ayuda a mejorar la documentación de Godot dando feedback"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 4d794dfdda..da204947b0 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -14,8 +14,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-24 16:57+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -5920,11 +5920,11 @@ msgstr "Abrir la documentación online de Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Solicitar Docum."
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Ayudá a mejorar la documentación de Godot dando feedback"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index fd9b1183c4..2075bd5f3c 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -60,7 +60,7 @@ def process_file(f, fname):
lc = 1
while (l):
- patterns = ['RTR(\"', 'TTR(\"']
+ patterns = ['RTR(\"', 'TTR(\"','TTRC(\"']
idx = 0
pos = 0
while (pos >= 0):
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 5e0b28db44..7924d22ba0 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:25+0000\n"
+"PO-Revision-Date: 2019-04-03 22:06+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5891,11 +5891,11 @@ msgstr "Avaa Godotin online-dokumentaatio"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Pyydä dokumentaatiota"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Auta parantamaan Godotin dokumentaatiota antamalla palautetta"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
new file mode 100644
index 0000000000..5160c5b3bc
--- /dev/null
+++ b/editor/translations/fil.po
@@ -0,0 +1,9873 @@
+# Filipino translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# Marco Santos <enum.scima@gmail.com>, 2019.
+# Amado Wilkins <epicalert68@gmail.com>, 2019.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2019-04-07 08:04+0000\n"
+"Last-Translator: Amado Wilkins <epicalert68@gmail.com>\n"
+"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
+"godot/fil/>\n"
+"Language: fil\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
+"|| n % 10 == 6 || n % 10 == 9);\n"
+"X-Generator: Weblate 3.6-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "Idagdag Ang Bezier Point"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr "Ilipat Ang Mga Bezier Points"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr "3D Transform Track"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr "Tanggalin ang track na ito."
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr "Oras (s): "
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr "Tuloy-tuloy"
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr "Pinakamalapit"
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr "Kopyahin Ang (Mga) Key(s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Previous Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Next Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures it's "
+"children placement behavior.\n"
+"If you dont't intend to add a script, then please use a plain 'Control' node "
+"instead."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 67a11b2224..a91f78a912 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -59,7 +59,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:25+0000\n"
+"PO-Revision-Date: 2019-04-05 13:04+0000\n"
"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
@@ -68,7 +68,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2539,7 +2539,7 @@ msgstr "Documentation en ligne"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr "Questions et Réponses"
+msgstr "Q & R"
#: editor/editor_node.cpp
msgid "Issue Tracker"
@@ -5349,7 +5349,7 @@ msgstr "Capturer depuis Pixel"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr "Couleurs d'Émission"
+msgstr "Couleurs d'émission"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
@@ -5994,11 +5994,11 @@ msgstr "Ouvrir la documentation Godot en ligne"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Demande de documentation"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Aider à améliorer la documentation de Godot en donnant vos réactions"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/id.po b/editor/translations/id.po
index a9346d9af1..a277a3b3e2 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -18,12 +18,13 @@
# Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019.
# Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019.
# Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019.
+# I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-08 15:04+0000\n"
-"Last-Translator: Evan Hyacinth <muhammad.ivan669@gmail.com>\n"
+"PO-Revision-Date: 2019-04-05 13:04+0000\n"
+"Last-Translator: I Dewa Agung Adhinata <agungnata2003@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -31,7 +32,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5.1-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1388,7 +1389,7 @@ msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"Platform target membutuhkan kompressi tekstur 'ETC' untuk GLES2. Aktifkan "
+"Platform target membutuhkan kompressi tekstur 'ETC2' untuk GLES3. Aktifkan "
"dukungan di Pengaturan Proyek."
#: editor/editor_export.cpp
@@ -1528,9 +1529,8 @@ msgid "Previous Folder"
msgstr "Tab sebelumnya"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Buat Folder"
+msgstr "Folder Berikutnya"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
@@ -1542,14 +1542,12 @@ msgid "(Un)favorite current folder."
msgstr "Tidak dapat membuat folder."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
msgstr "Tampilkan item sebagai grid thumbnail"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "Tampilkan item sebagai daftar"
+msgstr "Tampilkan item sebagai daftar."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1774,8 +1772,9 @@ msgid "Project export failed with error code %d."
msgstr "Ekspor proyek gagal dengan kode kesalahan% d."
#: editor/editor_node.cpp
+#, fuzzy
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Resource yang telah diimpor tidak dapat disimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1787,10 +1786,13 @@ msgid "Error saving resource!"
msgstr "Error menyimpan resource!"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Resourse ini tidak dapat disimpan karena bukan di scene yang diedit. Buat "
+"unik dahulu."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2330,9 +2332,8 @@ msgid "Tools"
msgstr "Alat-alat"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Buka Project Manager?"
+msgstr "Buka Project Data Manager"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2449,7 +2450,7 @@ msgstr "Mode Layar Penuh"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Pengaturan Editor"
+msgstr "Buka Editor Data/Folder Pengaturan"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
@@ -2458,7 +2459,7 @@ msgstr "Buka Folder Data Editor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Pengaturan Editor"
+msgstr "Buka Folder Pengaturan Editor"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2542,9 +2543,8 @@ msgstr "Mengubah driver video harus memulai ulang editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Simpan & Keluar"
+msgstr "Simpan & Mulai Ulang"
#: editor/editor_node.cpp
#, fuzzy
@@ -2581,9 +2581,8 @@ msgid "Node"
msgstr "Node"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Perluas semua"
+msgstr "Perluas Panel Bawah"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2662,9 +2661,8 @@ msgid "Thumbnail..."
msgstr "Gambar Kecil..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Sunting Bidang"
+msgstr "Sunting Plug-in"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2688,15 +2686,13 @@ msgid "Status:"
msgstr "Status:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Sunting"
+msgstr "Sunting:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Mulai!"
+msgstr "Mulai"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2769,13 +2765,12 @@ msgid "Invalid RID"
msgstr "Path Tidak Sah."
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
-"Resource terpilih (%s) tidak sesuai dengan tipe yang diharapkan untuk "
-"properti ini (%s)."
+"Resource yang terpilih (%s) tidak sesuai dengan tipe apapun yang diharapkan "
+"untuk properti ini (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2803,9 +2798,8 @@ msgid "Pick a Viewport"
msgstr "Pilih Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "New Script"
-msgstr "Scene Baru"
+msgstr "Skrip Baru"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -2841,11 +2835,11 @@ msgstr "Sambungkan Ke Node:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
-msgstr "Buka dalam Penyunting"
+msgstr "Buka Editor"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr "Node terpilih bukanlah Viewport!"
+msgstr "Node yang terpilih bukanlah Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 45ebfd0b3c..30c4d6a3b9 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -37,8 +37,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-28 09:36+0000\n"
-"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n"
+"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"Last-Translator: Marco Melorio <m.melorio@icloud.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -132,7 +132,7 @@ msgstr "Elimina chiavi d'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Cambia istante della chiave d'animazione"
+msgstr "Anim Cambia Tempo Keyframe"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
@@ -194,7 +194,7 @@ msgstr "Durata Animazione (in secondi)"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "Ciclicità animazione"
+msgstr "Ciclicità Animazione"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 903a54b102..c50d35d69b 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -12,12 +12,13 @@
# 송태섭 <xotjq237@gmail.com>, 2018, 2019.
# JY <yimjisoo@mailfence.com>, 2018.
# Ch. <ccwpc@hanmail.net>, 2018.
+# moolow <copyhyeon@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-19 15:04+0000\n"
-"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
+"PO-Revision-Date: 2019-04-05 13:04+0000\n"
+"Last-Translator: moolow <copyhyeon@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -5216,7 +5217,7 @@ msgstr "생성 시간 (초):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr "에미션 마스크"
+msgstr "에미션 마스크(Emission Mask)"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
@@ -5867,11 +5868,11 @@ msgstr "Godot 온라인 문서 열기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "문서 요청"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "피드백으로 Godot 문서를 개선하는데 도움을 주세요"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index a2e25fba35..530417f63c 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -32,12 +32,13 @@
# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
# Robert <vizz0@onet.pl>, 2019.
# Michał Topa <moonchasered@gmail.com>, 2019.
+# Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-28 09:36+0000\n"
-"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
+"PO-Revision-Date: 2019-04-05 13:04+0000\n"
+"Last-Translator: Przemysław Pierzga <przemyslawpierzga@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -2296,7 +2297,7 @@ msgstr "Konwertuj na..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "Biblioteka Meshów..."
#: editor/editor_node.cpp
msgid "TileSet..."
@@ -5916,11 +5917,11 @@ msgstr "Otwórz dokumentację online"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Poproś o dokumentację"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Pomóż polepszyć dokumentację Godota przesyłając opinię"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index f546b8928f..0deb9619d0 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -55,12 +55,13 @@
# Dimenicius <vinicius.costa.92@gmail.com>, 2019.
# Davi <wokep.ma.wavid@gmail.com>, 2019.
# Endrick Gustavo <endrickgb@hotmail.com>, 2019.
+# Hans M. Boron <hansmateusboron@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-03-28 09:36+0000\n"
-"Last-Translator: Endrick Gustavo <endrickgb@hotmail.com>\n"
+"PO-Revision-Date: 2019-04-08 10:35+0000\n"
+"Last-Translator: Hans M. Boron <hansmateusboron@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -257,9 +258,8 @@ msgid "Time (s): "
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "Habilitar Doppler"
+msgstr "Ligar/Desligar trilha"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -365,14 +365,13 @@ msgid "Anim Insert Key"
msgstr "Inserir Chave na Anim"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
msgstr "Alterar FPS da Animação"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rearrange Tracks"
-msgstr "Reordenar Autoloads"
+msgstr "Reordenar Faixas"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -405,9 +404,8 @@ msgid "Not possible to add a new track without a root"
msgstr "Não é possível adicionar uma nova trilha sem uma raiz"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Adicionar Trilha"
+msgstr "Adicionar Trilha Bezier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -423,7 +421,6 @@ msgid "Add Transform Track Key"
msgstr "Trilha de transformação 3D"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
msgstr "Adicionar Trilha"
@@ -3924,7 +3921,7 @@ msgstr "Editar trilhas filtradas:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
-msgstr "Filhos editáveis"
+msgstr "Habilitar filtragem"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 2eabc658ba..0c8ad8dce9 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-19 15:04+0000\n"
+"PO-Revision-Date: 2019-03-30 20:04+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -5899,11 +5899,11 @@ msgstr "Abrir documentação online do Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Requisitar Docs"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Dê a sua opinião para ajudar a melhorar a documentação Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 19896638b8..f950d99eec 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -5,7 +5,7 @@
# Аркадий Авас <savvot@gmail.com>, 2018.
# Artem Varaksa <aymfst@gmail.com>, 2018.
# B10nicMachine <shumik1337@gmail.com>, 2017.
-# Chaosus89 <chaosus89@gmail.com>, 2018.
+# Chaosus89 <chaosus89@gmail.com>, 2018, 2019.
# DimOkGamer <dimokgamer@gmail.com>, 2016-2017.
# Forest Swamp <sample1989@mail.ru>, 2018.
# Igor S <scorched@bk.ru>, 2017.
@@ -41,12 +41,13 @@
# Nikita <iron-nikita@yandex.ru>, 2019.
# LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019.
# Арсений Солодков <arsen332211@gmail.com>, 2019.
+# Nikita <yakrobat@protonmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-28 09:36+0000\n"
-"Last-Translator: Арсений Солодков <arsen332211@gmail.com>\n"
+"PO-Revision-Date: 2019-04-07 08:04+0000\n"
+"Last-Translator: Chaosus89 <chaosus89@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -210,7 +211,7 @@ msgstr "Функции:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr "Аудио Дорожки:"
+msgstr "Аудиодорожки:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
@@ -246,9 +247,8 @@ msgid "Time (s): "
msgstr "Время (сек.): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "Доплеровский режим"
+msgstr "Переключатель дорожки включен"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -302,11 +302,11 @@ msgstr "Удалить ключ(ключи)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr "Изменить Режим Обновления Анимации"
+msgstr "Изменить способ обновления анимации"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr "Изменить Режим Интерполяции Анимации"
+msgstr "Изменить метод интерполяции анимации"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
@@ -414,9 +414,8 @@ msgid "Track path is invalid, so can't add a method key."
msgstr "Путь трека некорректен, потому нельзя добавить ключ метода."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Трек Вызова Метода"
+msgstr "Добавить ключ отслеживания метода"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -579,17 +578,16 @@ msgid "Copy"
msgstr "Копировать"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Аудио Дорожки:"
+msgstr "Добавить звуковую дорожку"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Изменить смещение начала в Audio Track клипе"
+msgstr "Изменение Начального Сдвига Аудио Дорожки"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Изменить смещение начала в Audio Track клипе"
+msgstr "Изменение Конечного Сдвига Аудио Дорожки"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -2038,9 +2036,8 @@ msgid "Save changes to '%s' before closing?"
msgstr "Сохранить изменения в «%s» перед закрытием?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Не удалось загрузить ресурс."
+msgstr "%s измененных ресурсов сохранено."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -3227,7 +3224,7 @@ msgstr "Переместить в..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr "Новый скрипт."
+msgstr "Новый скрипт..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
@@ -3674,14 +3671,12 @@ msgid "Move Node Point"
msgstr "Передвинуть Точку"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Изменить время \"смешивания\""
+msgstr "Изменить границы BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Изменить время \"смешивания\""
+msgstr "Изменить метки BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3692,20 +3687,17 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "Добавить узел"
+msgstr "Добавить точку узла"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Добавить анимацию"
+msgstr "Добавить точку анимации"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "Удалить точку пути"
+msgstr "Удалить точку BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
@@ -3755,29 +3747,24 @@ msgid "Triangle already exists"
msgstr "Треугольник уже существует"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "Добавить переменную"
+msgstr "Добавить треугольник"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "Изменить время \"смешивания\""
+msgstr "Изменить границы BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "Изменить время \"смешивания\""
+msgstr "Изменить метки BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Удалить точку пути"
+msgstr "Удалить точку BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "Удалить переменную"
+msgstr "Удалить треугольник BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -3788,9 +3775,8 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Невозможно смешивать, поскольку отсутствуют треугольники."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "Переключить автозагрузку глобальных скриптов"
+msgstr "Переключить автоматические треугольники"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -3810,9 +3796,8 @@ msgid "Blend:"
msgstr "Смешивание:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "Изменения материала"
+msgstr "Параметр изменён"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3824,9 +3809,8 @@ msgid "Output node can't be added to the blend tree."
msgstr "Узел вывода не может быть добавлен в дерево смешивания."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to BlendTree"
-msgstr "Добавить узел(узлы) из дерева"
+msgstr "Добавить узел к BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3842,15 +3826,13 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "Подключен"
+msgstr "Узлы соединены"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "Отключен"
+msgstr "Узлы разъединены"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -3859,19 +3841,16 @@ msgstr "Анимация"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Удалить узел(узлы)"
+msgstr "Удалить узел"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Переключить этот трек вкл/выкл."
+msgstr "Переключить фильтр вкл/выкл"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Change Filter"
-msgstr "Изменен фильтр языков"
+msgstr "Изменить фильтр"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -3892,9 +3871,8 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "Имя узла"
+msgstr "Узел переименован"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4125,14 +4103,12 @@ msgid "Cross-Animation Blend Times"
msgstr "Межанимационный инструмент смешивания"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Режим перемещения"
+msgstr "Переместить узел"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Добавить перевод"
+msgstr "Добавить переход"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4168,14 +4144,12 @@ msgid "No playback resource set at path: %s."
msgstr "В пути нет ресурсов воспроизведения: %s."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "Удалено:"
+msgstr "Узел удалён"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Transition узел"
+msgstr "Переход удалён"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4608,13 +4582,10 @@ msgid "Presets for the anchors and margins values of a Control node."
msgstr "Предустановки для якорей и значения отступов контрольного узла."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
-msgstr ""
-"Внимание: Положение и размер детей контейнера определяется только их "
-"родителями."
+msgstr "Якоря и отступы дочерних контейнеров переопределяются их родителями."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5958,11 +5929,11 @@ msgstr "Открыть онлайн документацию Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Запрашиваемые Документы"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Помогите улучшить документацию Godot, предоставив обратную связь"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -6726,14 +6697,12 @@ msgid "(empty)"
msgstr "(пусто)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Анимации"
+msgstr "Анимации:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Анимация"
+msgstr "Новая анимация"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6744,9 +6713,8 @@ msgid "Loop"
msgstr "Зациклить"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Кадры анимации"
+msgstr "Кадры анимации:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 95f9d87aae..0929e66b29 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
+"PO-Revision-Date: 2019-03-30 20:04+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5909,11 +5909,11 @@ msgstr "Відкрити онлайнову документацію Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "Запит щодо документації"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Допоможіть у поліпшенні документації до Godot, надіславши свій відгук"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index c1d2f61af9..e79ca6a36d 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -42,12 +42,13 @@
# ws00010203 <ws00010203@hotmail.com>, 2019.
# Song DongHui <14729626293@163.com>, 2019.
# simano clio <sim2cle@gmail.com>, 2019.
+# ByonkoGalilei <byonko@qq.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-03-24 04:06+0000\n"
-"Last-Translator: simano clio <sim2cle@gmail.com>\n"
+"PO-Revision-Date: 2019-04-08 10:35+0000\n"
+"Last-Translator: ByonkoGalilei <byonko@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -122,14 +123,12 @@ msgid "Delete Selected Key(s)"
msgstr "删除已选帧"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "添加顶点"
+msgstr "添加贝塞尔顶点"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "移动点"
+msgstr "移动贝塞尔顶点"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -218,9 +217,8 @@ msgid "Anim Clips:"
msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "修改数组值"
+msgstr "改变轨迹路径"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -247,9 +245,8 @@ msgid "Time (s): "
msgstr "时间(秒): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "启用多普勒效应"
+msgstr "启用轨道切换"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -302,19 +299,16 @@ msgid "Delete Key(s)"
msgstr "删除帧"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "重命名动画:"
+msgstr "更改动画更新模式"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "插值模式"
+msgstr "更改动画插值模式"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "修改循环"
+msgstr "更改动画循环模式"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -358,14 +352,12 @@ msgid "Anim Insert Key"
msgstr "插入关键帧"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "修改FPS"
+msgstr "更改动画步长"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "重排序Autoload"
+msgstr "重新排列轨道"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -396,9 +388,8 @@ msgid "Not possible to add a new track without a root"
msgstr "无法在没有root的情况下添加新轨道"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "添加轨道"
+msgstr "添加贝塞尔轨道"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -409,14 +400,12 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Track不是Spatial类型,不能作为键值插入"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "3D变换轨道"
+msgstr "添加转换轨道键"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "添加轨道"
+msgstr "添加轨道键"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
@@ -586,17 +575,16 @@ msgid "Copy"
msgstr "复制"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "音频剪辑:"
+msgstr "添加音频轨道剪辑"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "更改音频轨道剪辑起始偏移"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "更改音频轨道剪辑结束偏移"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1396,13 +1384,13 @@ msgstr "打包中"
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
-msgstr ""
+msgstr "目标平台需要GLES2的“ETC”纹理压缩。在项目设置中启用“导入Etc”。"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
-msgstr ""
+msgstr "目标平台需要GLES3的“ETC2”纹理压缩。在项目设置中启用“导入Etc 2”。"
#: editor/editor_export.cpp
msgid ""
@@ -1411,6 +1399,8 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"目标平台需要'ETC'纹理压缩,以便驱动程序回退到GLES2。\n"
+"在项目设置中启用“导入Etc”,或禁用“启用驱动程序回退”。"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1533,23 +1523,20 @@ msgid "Move Favorite Down"
msgstr "向下移动收藏"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "上一个层"
+msgstr "上一个文件夹"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "下一层"
+msgstr "下一个文件夹"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
msgstr "转到上层文件夹"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "无法创建目录。"
+msgstr "(取消)收藏当前文件夹。"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1781,9 +1768,8 @@ msgid "Project export failed with error code %d."
msgstr "项目导出失败,错误代码 %d。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Imported resources can't be saved."
-msgstr "已导入的资源"
+msgstr "导入的资源无法保存。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1798,7 +1784,7 @@ msgstr "保存资源出错!"
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
-msgstr ""
+msgstr "无法保存此资源,因为它不属于已编辑的场景。首先使它唯一化。"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2010,14 +1996,12 @@ msgid "Save changes to '%s' before closing?"
msgstr "在关闭前保存更改到 %s 吗?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "加载资源失败。"
+msgstr "已保存%s修改后的资源。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "A root node is required to save the scene."
-msgstr "大图导入仅支持一个输入文件。"
+msgstr "保存场景需要根节点。"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -3690,9 +3674,8 @@ msgid "Triangle already exists"
msgstr "三角形已经存在"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "添加变量"
+msgstr "添加三角面"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -3723,9 +3706,8 @@ msgid "No triangles exist, so no blending can take place."
msgstr "不存在任何三角形,因此不会有任何混效果合产生。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "切换全局AutoLoad"
+msgstr "切换自动三角形"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -3745,9 +3727,8 @@ msgid "Blend:"
msgstr "混合:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "材质变更"
+msgstr "参数已更改"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3765,9 +3746,8 @@ msgstr "从树中添加节点"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "移动模式"
+msgstr "节点已移动"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3776,20 +3756,17 @@ msgstr "无法连接,端口可能被占用或者连接无效。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "已连接"
+msgstr "节点已连接"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "已断开"
+msgstr "节点断开连接"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "新建动画"
+msgstr "设置动画"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3798,14 +3775,12 @@ msgid "Delete Node"
msgstr "删除节点"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "切换当前轨道开关。"
+msgstr "打开/关闭过滤器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Change Filter"
-msgstr "修改区域设置筛选模式"
+msgstr "更改过滤器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -3824,9 +3799,8 @@ msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "节点名称"
+msgstr "节点已重命名"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4054,14 +4028,12 @@ msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混合"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "移动模式"
+msgstr "移动节点"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "添加语言"
+msgstr "添加转换"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4097,18 +4069,16 @@ msgid "No playback resource set at path: %s."
msgstr "在路径: %s 下没有任何播放资源。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "已移除:"
+msgstr "节点已移除"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "过渡节点"
+msgstr "转换已移除"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "设置开始节点(自动播放)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4919,7 +4889,7 @@ msgstr "渲染GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "渐变编辑"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -5866,11 +5836,11 @@ msgstr "打开Godot在线文档"
#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
-msgstr ""
+msgstr "请求文档"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "通过提供反馈协助改进Godot文档"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -6068,14 +6038,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Rest Pose from Bones"
-msgstr "制作放松姿势(从骨骼)"
+msgstr "从骨骼创建休闲姿势"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Set Rest Pose to Bones"
-msgstr "制作放松姿势(从骨骼)"
+msgstr "将休闲姿势设置为骨骼"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
@@ -6327,6 +6295,8 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"注意:显示的FPS值是编辑器的帧速率。\n"
+"它不能用于表现游戏中的实际性能。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -6337,9 +6307,8 @@ msgid "XForm Dialog"
msgstr "XForm对话框"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "吸附到地面"
+msgstr "将节点吸附至地面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
@@ -6934,18 +6903,16 @@ msgid "Merge from Scene"
msgstr "从场景中合并"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Next Coordinate"
-msgstr "下一层"
+msgstr "下一个坐标"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "选择下一个形状,子砖块,或砖块。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "上一个层"
+msgstr "上一个坐标"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
@@ -6964,9 +6931,8 @@ msgid "Erase bitmask."
msgstr "擦除位掩码。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "创建新节点。"
+msgstr "新建一个四边形。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
@@ -7106,14 +7072,12 @@ msgid "Clear Tile Bitmask"
msgstr "清除位掩码"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Concave"
-msgstr "移动多边形"
+msgstr "使多边形塌陷"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "移动多边形"
+msgstr "使多边形凸起"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
@@ -7160,17 +7124,14 @@ msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set Input Default Port"
-msgstr "将默认设置为 '%s'"
+msgstr "设置输入默认端口"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to Visual Shader"
-msgstr "可视着色器"
+msgstr "将节点添加到可视着色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
msgstr "复制节点"
@@ -7195,14 +7156,12 @@ msgid "VisualShader"
msgstr "可视着色器"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "编辑磁贴优先级"
+msgstr "编辑可视属性"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Visual Shader Mode Changed"
-msgstr "着色器变更"
+msgstr "可视着色器模式已更改"
#: editor/project_export.cpp
msgid "Runnable"
@@ -7238,9 +7197,8 @@ msgid "Exporting All"
msgstr "全部导出"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "路径不存在。"
+msgstr "指定导出路径不存在:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -8255,9 +8213,8 @@ msgid "Instantiated scenes can't become root"
msgstr "实例化的场景不能成为根节点"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "创建场景根节点"
+msgstr "将节点设置为根节点"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -8294,9 +8251,8 @@ msgid "Make Local"
msgstr "使用本地"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "创建场景根节点"
+msgstr "新场景根"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
@@ -8723,19 +8679,16 @@ msgid "Set From Tree"
msgstr "从场景树设置"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "渐出"
+msgstr "清除快捷方式"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Restore Shortcut"
-msgstr "快捷键"
+msgstr "恢复快捷方式"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "编辑锚点"
+msgstr "更改快捷方式"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -9321,9 +9274,8 @@ msgid "Change Input Value"
msgstr "更改输入值"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "调整 CanvasItem 尺寸"
+msgstr "调整注释尺寸"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -10075,9 +10027,8 @@ msgid "Please Confirm..."
msgstr "请确认..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "转到上层文件夹"
+msgstr "转到父文件夹。"
#: scene/gui/popup.cpp
msgid ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index b04a702467..8fdb7e8db0 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"PO-Revision-Date: 2019-03-30 20:04+0000\n"
"Last-Translator: cnieFIT <dtotncq@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -3125,7 +3125,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "無法將資料夾移動到其自身。"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3144,19 +3144,19 @@ msgstr "場景缺少了某些資源以至於無法載入"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "未提供名稱。"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr ""
+msgstr "提供的名稱包含無效字元"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "名稱包含無效字元。"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "具有此名稱的檔或資料夾已存在。"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3165,7 +3165,7 @@ msgstr "載入時發生錯誤:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "重命名資料夾:"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3174,7 +3174,7 @@ msgstr "載入時發生錯誤:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "複製資料夾:"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3183,7 +3183,7 @@ msgstr "開啟場景"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "實例"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3201,11 +3201,11 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr ""
+msgstr "查看所有者…"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
-msgstr ""
+msgstr "重命名…"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3214,7 +3214,7 @@ msgstr "複製動畫關鍵畫格"
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr ""
+msgstr "移動到..。"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -3228,7 +3228,7 @@ msgstr "另存資源為..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr ""
+msgstr "展開所有"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
@@ -3240,19 +3240,19 @@ msgstr "取代全部"
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
-msgstr ""
+msgstr "重命名"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "上一個目錄"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr ""
+msgstr "下一個目錄"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "重新掃描檔案系統"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3268,23 +3268,23 @@ msgstr "搜尋 Class"
msgid ""
"Scanning Files,\n"
"Please Wait..."
-msgstr ""
+msgstr "正在掃描檔, 請稍候..。"
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "移動"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
-msgstr ""
+msgstr "此位置已存在同名的檔案或資料夾。"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "覆蓋"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "創建腳本"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3309,15 +3309,15 @@ msgstr "過濾器:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr ""
+msgstr "尋找..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr ""
+msgstr "替換…"
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
-msgstr ""
+msgstr "取消"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3356,11 +3356,11 @@ msgstr "不能使用的名稱。"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "組"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
-msgstr ""
+msgstr "不在組中的節點"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#, fuzzy
@@ -3369,19 +3369,19 @@ msgstr "過濾檔案..."
#: editor/groups_editor.cpp
msgid "Nodes in Group"
-msgstr ""
+msgstr "組中的節點"
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "添加到組"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "從群組移除"
#: editor/groups_editor.cpp
msgid "Manage Groups"
-msgstr ""
+msgstr "管理組"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -3390,48 +3390,48 @@ msgstr "更新場景"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "使用單獨的動畫一同導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "使用單獨的材 一同導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "使用單獨的物件導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "使用單獨的對象+材質導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "使用單獨的對象+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "使用單獨的材質+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "使用單獨的對象+材質+動畫導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "作為多個場景導入"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "導入為多個場景+材質"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "導入場景"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "正在導入場景…"
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
@@ -3443,7 +3443,7 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr ""
+msgstr "正在運行自定義腳本…"
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
@@ -3455,39 +3455,39 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "運行導入後腳本時出錯:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
-msgstr ""
+msgstr "儲存中……"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "設定為“%s”的預設值"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "清除“%s”的預設值"
#: editor/import_dock.cpp
msgid " Files"
-msgstr ""
+msgstr " 資料夾"
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "導入為:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
-msgstr ""
+msgstr "預設。。。"
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr ""
+msgstr "重新導入"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "保存場景,重新導入並重新啟動"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -3500,7 +3500,7 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "載入資源失敗。"
#: editor/inspector_dock.cpp
#, fuzzy
@@ -3515,7 +3515,7 @@ msgstr "展開所有屬性"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
-msgstr ""
+msgstr "另存為..。"
#: editor/inspector_dock.cpp
msgid "Copy Params"
@@ -3536,11 +3536,11 @@ msgstr "複製資源"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "內置"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "使子資源唯一"
#: editor/inspector_dock.cpp
msgid "Open in Help"
@@ -3548,31 +3548,31 @@ msgstr "在幫助界面中開啟"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "在記憶體中創建一個新資源並對其進行編輯。"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "從磁片加載現有資源並對其進行編輯。"
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "保存當前編輯的資源。"
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "轉到歷史記錄中以前編輯的對象。"
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "轉到歷史記錄中的下一個編輯對象。"
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "最近編輯對象的歷史記錄。"
#: editor/inspector_dock.cpp
msgid "Object properties."
-msgstr ""
+msgstr "對象内容。"
#: editor/inspector_dock.cpp
#, fuzzy
@@ -3581,19 +3581,19 @@ msgstr "過濾檔案..."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr ""
+msgstr "更改可能會丟失!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "多節點集"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "選擇要編輯訊號和組的節點。"
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr ""
+msgstr "編輯挿件"
#: editor/plugin_config_dialog.cpp
#, fuzzy
@@ -3602,23 +3602,23 @@ msgstr "新增"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "挿件名稱:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "子資料夾:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "語言:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr ""
+msgstr "腳本名稱:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "現在啟動?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3653,11 +3653,11 @@ msgstr "新增資料夾"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "插入點"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr ""
+msgstr "編輯多邊形 (刪除點)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
@@ -3670,7 +3670,7 @@ msgstr "移除"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "添加動畫"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3688,17 +3688,17 @@ msgstr "移除"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
-msgstr ""
+msgstr "更改 BlendSpace1D 限制"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
-msgstr ""
+msgstr "更改Blendspace1d標籤"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "無法使用此類型的節點。只允許根節點。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3733,7 +3733,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "設置空間內的混合位置"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3743,12 +3743,12 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "啟用捕捉並顯示網格。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
-msgstr ""
+msgstr "點"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3770,11 +3770,11 @@ msgstr "添加動畫軌"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
-msgstr ""
+msgstr "更改Blendspace2d限制"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
-msgstr ""
+msgstr "更改Blendspace2d標籤"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -3783,15 +3783,15 @@ msgstr "移除"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr ""
+msgstr "删除Blendspace2d三角形"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "Blendspace2d不屬於AnimationTree節點。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "不存在三角形, 因此不能進行混合。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -3800,20 +3800,20 @@ msgstr "切換最愛"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "通過連接點創建三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "删除點和三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "自動生成混合三角形 (而不是手動生成)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "混合:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -3828,11 +3828,11 @@ msgstr "過濾檔案..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "無法將輸出節點添加到混合樹中。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr ""
+msgstr "將節點添加到BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3843,7 +3843,7 @@ msgstr "節點名稱:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
+msgstr "無法連接,埠可能正在使用,或者連接可能無效。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3880,7 +3880,7 @@ msgstr "變更鏡頭尺寸"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "沒有設定動畫播放機,囙此無法檢索曲目名稱。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 3450a032c5..8dbbd2e4eb 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -34,7 +34,7 @@
#include "pluginscript_instance.h"
#include "pluginscript_script.h"
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
#define __ASSERT_SCRIPT_REASON "Cannot retrieve pluginscript class for this script, is you code correct ?"
#define ASSERT_SCRIPT_VALID() \
{ \
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 4385cf12ad..0676317f6e 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -597,7 +597,7 @@ Error GDScript::reload(bool p_keep_state) {
return err;
}
}
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
const GDScriptWarning &warning = E->get();
if (ScriptDebugger::get_singleton()) {
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
index 0a75ad4784..dbebaae38d 100644
--- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -5,7 +5,13 @@
</brief_description>
<description>
This is a generic mobile VR implementation where you need to provide details about the phone and HMD used. It does not rely on any existing framework. This is the most basic interface we have. For the best effect you do need a mobile phone with a gyroscope and accelerometer.
- Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters.
+ Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters, you can change this by setting [member eye_height].
+ You can initialise this interface as follows:
+ [codeblock]
+ var interface = ARVRServer.find_interface("Native mobile")
+ if interface and interface.initialize():
+ get_viewport().arvr = true
+ [/codeblock]
</description>
<tutorials>
</tutorials>
@@ -20,6 +26,9 @@
<member name="display_width" type="float" setter="set_display_width" getter="get_display_width">
The width of the display in centimeters.
</member>
+ <member name="eye_height" type="float" setter="set_eye_height" getter="get_eye_height">
+ The height at which the camera is placed in relation to the ground (i.e. [ARVROrigin] node).
+ </member>
<member name="iod" type="float" setter="set_iod" getter="get_iod">
The interocular distance, also known as the interpupillary distance. The distance between the pupils of the left and right eye.
</member>
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index b4fbd417d7..dc7ed03548 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -200,6 +200,9 @@ void MobileVRInterface::set_position_from_sensors() {
};
void MobileVRInterface::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_eye_height", "eye_height"), &MobileVRInterface::set_eye_height);
+ ClassDB::bind_method(D_METHOD("get_eye_height"), &MobileVRInterface::get_eye_height);
+
ClassDB::bind_method(D_METHOD("set_iod", "iod"), &MobileVRInterface::set_iod);
ClassDB::bind_method(D_METHOD("get_iod"), &MobileVRInterface::get_iod);
@@ -218,6 +221,7 @@ void MobileVRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_k2", "k"), &MobileVRInterface::set_k2);
ClassDB::bind_method(D_METHOD("get_k2"), &MobileVRInterface::get_k2);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "eye_height", PROPERTY_HINT_RANGE, "0.0,3.0,0.1"), "set_eye_height", "get_eye_height");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens");
@@ -226,6 +230,14 @@ void MobileVRInterface::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2");
}
+void MobileVRInterface::set_eye_height(const real_t p_eye_height) {
+ eye_height = p_eye_height;
+}
+
+real_t MobileVRInterface::get_eye_height() const {
+ return eye_height;
+}
+
void MobileVRInterface::set_iod(const real_t p_iod) {
intraocular_dist = p_iod;
};
@@ -328,6 +340,7 @@ Size2 MobileVRInterface::get_render_targetsize() {
// we use half our window size
Size2 target_size = OS::get_singleton()->get_window_size();
+
target_size.x *= 0.5 * oversample;
target_size.y *= oversample;
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index adc420ea5f..e595daf16e 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -107,6 +107,9 @@ protected:
static void _bind_methods();
public:
+ void set_eye_height(const real_t p_eye_height);
+ real_t get_eye_height() const;
+
void set_iod(const real_t p_iod);
real_t get_iod() const;
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index b6ba9b1c23..341d57f3e4 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -5,70 +5,6 @@ Import('env_modules')
env_mono = env_modules.Clone()
-# TODO move functions to their own modules
-
-def make_cs_files_header(src, dst, version_dst):
- from compat import byte_to_str
-
- with open(dst, 'w') as header:
- header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
- header.write('#ifndef CS_COMPRESSED_H\n')
- header.write('#define CS_COMPRESSED_H\n\n')
- header.write('#ifdef TOOLS_ENABLED\n\n')
- header.write('#include "core/map.h"\n')
- header.write('#include "core/ustring.h"\n')
- inserted_files = ''
- import os
- latest_mtime = 0
- cs_file_count = 0
- for root, _, files in os.walk(src):
- files = [f for f in files if f.endswith('.cs')]
- for file in files:
- cs_file_count += 1
- filepath = os.path.join(root, file)
- filepath_src_rel = os.path.relpath(filepath, src)
- mtime = os.path.getmtime(filepath)
- latest_mtime = mtime if mtime > latest_mtime else latest_mtime
- with open(filepath, 'rb') as f:
- buf = f.read()
- decomp_size = len(buf)
- import zlib
- buf = zlib.compress(buf)
- name = str(cs_file_count)
- header.write('\n')
- header.write('// ' + filepath_src_rel + '\n')
- header.write('static const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
- header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
- header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
- for i, buf_idx in enumerate(range(len(buf))):
- if i > 0:
- header.write(', ')
- header.write(byte_to_str(buf[buf_idx]))
- inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \
- 'CompressedFile(_cs_' + name + '_compressed_size, ' \
- '_cs_' + name + '_uncompressed_size, ' \
- '_cs_' + name + '_compressed));\n'
- header.write(' };\n')
- header.write('\nstruct CompressedFile\n' '{\n'
- '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
- '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
- '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
- '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n'
- '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
- )
- header.write('\n#endif // TOOLS_ENABLED\n')
- header.write('\n#endif // CS_COMPRESSED_H\n')
-
- glue_version = int(latest_mtime) # The latest modified time will do for now
-
- with open(version_dst, 'w') as version_header:
- version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
- version_header.write('#ifndef CS_GLUE_VERSION_H\n')
- version_header.write('#define CS_GLUE_VERSION_H\n\n')
- version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
- version_header.write('\n#endif // CS_GLUE_VERSION_H\n')
-
-
env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
@@ -77,7 +13,12 @@ env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
# NOTE: It is safe to generate this file here, since this is still executed serially
- make_cs_files_header('glue/Managed/Files', 'glue/cs_compressed.gen.h', 'glue/cs_glue_version.gen.h')
+ import build_scripts.make_cs_compressed_header as make_cs_compressed_header
+ make_cs_compressed_header.generate_header(
+ 'glue/Managed/Files',
+ 'glue/cs_compressed.gen.h',
+ 'glue/cs_glue_version.gen.h'
+ )
vars = Variables()
vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
@@ -88,272 +29,29 @@ vars.Update(env_mono)
if env_mono['mono_glue']:
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
+ import os.path
+ if not os.path.isfile('glue/mono_glue.gen.cpp'):
+ raise RuntimeError('Missing mono glue sources. Did you forget to generate them?')
+
if env_mono['tools'] or env_mono['target'] != 'release':
env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
-# Configure TLS checks
+# Configure Thread Local Storage
+
+import build_scripts.tls_configure as tls_configure
-import tls_configure
conf = Configure(env_mono)
tls_configure.configure(conf)
env_mono = conf.Finish()
+# Configure Mono
-# Build GodotSharpTools solution
-
-
-import os
-
-
-def find_nuget_unix():
- import os
-
- if 'NUGET_PATH' in os.environ:
- hint_path = os.environ['NUGET_PATH']
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- hint_path = os.path.join(hint_path, 'nuget')
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- import os.path
- import sys
-
- hint_dirs = ['/opt/novell/mono/bin']
- if sys.platform == 'darwin':
- hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
-
- for hint_dir in hint_dirs:
- hint_path = os.path.join(hint_dir, 'nuget')
- if os.path.isfile(hint_path):
- return hint_path
- elif os.path.isfile(hint_path + '.exe'):
- return hint_path + '.exe'
-
- for hint_dir in os.environ['PATH'].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, 'nuget')
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
- return hint_path + '.exe'
-
- return None
-
-
-def find_nuget_windows():
- import os
-
- if 'NUGET_PATH' in os.environ:
- hint_path = os.environ['NUGET_PATH']
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- hint_path = os.path.join(hint_path, 'nuget.exe')
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- import mono_reg_utils as monoreg
-
- mono_root = ''
- bits = env['bits']
-
- if bits == '32':
- if os.getenv('MONO32_PREFIX'):
- mono_root = os.getenv('MONO32_PREFIX')
- else:
- mono_root = monoreg.find_mono_root_dir(bits)
- else:
- if os.getenv('MONO64_PREFIX'):
- mono_root = os.getenv('MONO64_PREFIX')
- else:
- mono_root = monoreg.find_mono_root_dir(bits)
-
- if mono_root:
- mono_bin_dir = os.path.join(mono_root, 'bin')
- nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
-
- if os.path.isfile(nuget_mono):
- return nuget_mono
-
- # Standalone NuGet
-
- for hint_dir in os.environ['PATH'].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, 'nuget.exe')
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- return None
-
-
-def find_msbuild_unix(filename):
- import os.path
- import sys
-
- hint_dirs = ['/opt/novell/mono/bin']
- if sys.platform == 'darwin':
- hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
-
- for hint_dir in hint_dirs:
- hint_path = os.path.join(hint_dir, filename)
- if os.path.isfile(hint_path):
- return hint_path
- elif os.path.isfile(hint_path + '.exe'):
- return hint_path + '.exe'
+import build_scripts.mono_configure as mono_configure
- for hint_dir in os.environ['PATH'].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, filename)
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
- return hint_path + '.exe'
+mono_configure.configure(env, env_mono)
- return None
+# Build GodotSharpTools
+import build_scripts.godotsharptools_build as godotsharptools_build
-def find_msbuild_windows():
- import mono_reg_utils as monoreg
-
- mono_root = ''
- bits = env['bits']
-
- if bits == '32':
- if os.getenv('MONO32_PREFIX'):
- mono_root = os.getenv('MONO32_PREFIX')
- else:
- mono_root = monoreg.find_mono_root_dir(bits)
- else:
- if os.getenv('MONO64_PREFIX'):
- mono_root = os.getenv('MONO64_PREFIX')
- else:
- mono_root = monoreg.find_mono_root_dir(bits)
-
- if not mono_root:
- raise RuntimeError('Cannot find mono root directory')
-
- framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
- mono_bin_dir = os.path.join(mono_root, 'bin')
- msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
-
- if os.path.isfile(msbuild_mono):
- # The (Csc/Vbc/Fsc)ToolExe environment variables are required when
- # building with Mono's MSBuild. They must point to the batch files
- # in Mono's bin directory to make sure they are executed with Mono.
- mono_msbuild_env = {
- 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
- 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
- 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
- }
- return (msbuild_mono, framework_path, mono_msbuild_env)
-
- msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
-
- if msbuild_tools_path:
- return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
-
- return None
-
-
-def mono_build_solution(source, target, env):
- import subprocess
- from shutil import copyfile
-
- sln_path = os.path.abspath(str(source[0]))
- target_path = os.path.abspath(str(target[0]))
-
- framework_path = ''
- msbuild_env = os.environ.copy()
-
- # Needed when running from Developer Command Prompt for VS
- if 'PLATFORM' in msbuild_env:
- del msbuild_env['PLATFORM']
-
- # Find MSBuild
- if os.name == 'nt':
- msbuild_info = find_msbuild_windows()
- if msbuild_info is None:
- raise RuntimeError('Cannot find MSBuild executable')
- msbuild_path = msbuild_info[0]
- framework_path = msbuild_info[1]
- msbuild_env.update(msbuild_info[2])
- else:
- msbuild_path = find_msbuild_unix('msbuild')
- if msbuild_path is None:
- xbuild_fallback = env['xbuild_fallback']
-
- if xbuild_fallback and os.name == 'nt':
- print('Option \'xbuild_fallback\' not supported on Windows')
- xbuild_fallback = False
-
- if xbuild_fallback:
- print('Cannot find MSBuild executable, trying with xbuild')
- print('Warning: xbuild is deprecated')
-
- msbuild_path = find_msbuild_unix('xbuild')
-
- if msbuild_path is None:
- raise RuntimeError('Cannot find xbuild executable')
- else:
- raise RuntimeError('Cannot find MSBuild executable')
-
- print('MSBuild path: ' + msbuild_path)
-
- # Find NuGet
- nuget_path = find_nuget_windows() if os.name == 'nt' else find_nuget_unix()
- if nuget_path is None:
- raise RuntimeError('Cannot find NuGet executable')
-
- print('NuGet path: ' + nuget_path)
-
- # Do NuGet restore
-
- try:
- subprocess.check_call([nuget_path, 'restore', sln_path])
- except subprocess.CalledProcessError:
- raise RuntimeError('GodotSharpTools: NuGet restore failed')
-
- # Build solution
-
- build_config = 'Release'
-
- msbuild_args = [
- msbuild_path,
- sln_path,
- '/p:Configuration=' + build_config,
- ]
-
- if framework_path:
- msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
-
- try:
- subprocess.check_call(msbuild_args, env=msbuild_env)
- except subprocess.CalledProcessError:
- raise RuntimeError('GodotSharpTools: Build failed')
-
- # Copy files
-
- src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
- dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
- asm_file = 'GodotSharpTools.dll'
-
- if not os.path.isdir(dst_dir):
- if os.path.exists(dst_dir):
- raise RuntimeError('Target directory is a file')
- os.makedirs(dst_dir)
-
- copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
-
- # Dependencies
- copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
-
-if env['tools']:
- output_dir = Dir('#bin').abspath
- editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
-
- mono_sln_builder = Builder(action=mono_build_solution)
- env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
- env_mono.MonoBuildSolution(
- os.path.join(editor_tools_dir, 'GodotSharpTools.dll'),
- 'editor/GodotSharpTools/GodotSharpTools.sln'
- )
+godotsharptools_build.build(env_mono)
diff --git a/modules/mono/build_scripts/__init__.py b/modules/mono/build_scripts/__init__.py
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/modules/mono/build_scripts/__init__.py
diff --git a/modules/mono/build_scripts/godotsharptools_build.py b/modules/mono/build_scripts/godotsharptools_build.py
new file mode 100644
index 0000000000..af3a5cb5c6
--- /dev/null
+++ b/modules/mono/build_scripts/godotsharptools_build.py
@@ -0,0 +1,263 @@
+# Build GodotSharpTools solution
+
+
+import os
+
+from SCons.Script import Builder, Dir
+
+
+def find_nuget_unix():
+ import os
+
+ if 'NUGET_PATH' in os.environ:
+ hint_path = os.environ['NUGET_PATH']
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ hint_path = os.path.join(hint_path, 'nuget')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+ import os.path
+ import sys
+
+ hint_dirs = ['/opt/novell/mono/bin']
+ if sys.platform == 'darwin':
+ hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
+
+ for hint_dir in hint_dirs:
+ hint_path = os.path.join(hint_dir, 'nuget')
+ if os.path.isfile(hint_path):
+ return hint_path
+ elif os.path.isfile(hint_path + '.exe'):
+ return hint_path + '.exe'
+
+ for hint_dir in os.environ['PATH'].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, 'nuget')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
+ return hint_path + '.exe'
+
+ return None
+
+
+def find_nuget_windows(env):
+ import os
+
+ if 'NUGET_PATH' in os.environ:
+ hint_path = os.environ['NUGET_PATH']
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ hint_path = os.path.join(hint_path, 'nuget.exe')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+ from . import mono_reg_utils as monoreg
+
+ mono_root = ''
+ bits = env['bits']
+
+ if bits == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+
+ if mono_root:
+ mono_bin_dir = os.path.join(mono_root, 'bin')
+ nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
+
+ if os.path.isfile(nuget_mono):
+ return nuget_mono
+
+ # Standalone NuGet
+
+ for hint_dir in os.environ['PATH'].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, 'nuget.exe')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+ return None
+
+
+def find_msbuild_unix(filename):
+ import os.path
+ import sys
+
+ hint_dirs = ['/opt/novell/mono/bin']
+ if sys.platform == 'darwin':
+ hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
+
+ for hint_dir in hint_dirs:
+ hint_path = os.path.join(hint_dir, filename)
+ if os.path.isfile(hint_path):
+ return hint_path
+ elif os.path.isfile(hint_path + '.exe'):
+ return hint_path + '.exe'
+
+ for hint_dir in os.environ['PATH'].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, filename)
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
+ return hint_path + '.exe'
+
+ return None
+
+
+def find_msbuild_windows(env):
+ from . import mono_reg_utils as monoreg
+
+ mono_root = ''
+ bits = env['bits']
+
+ if bits == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+
+ if not mono_root:
+ raise RuntimeError('Cannot find mono root directory')
+
+ framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
+ mono_bin_dir = os.path.join(mono_root, 'bin')
+ msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
+
+ if os.path.isfile(msbuild_mono):
+ # The (Csc/Vbc/Fsc)ToolExe environment variables are required when
+ # building with Mono's MSBuild. They must point to the batch files
+ # in Mono's bin directory to make sure they are executed with Mono.
+ mono_msbuild_env = {
+ 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
+ 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
+ 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
+ }
+ return (msbuild_mono, framework_path, mono_msbuild_env)
+
+ msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
+
+ if msbuild_tools_path:
+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
+
+ return None
+
+
+def mono_build_solution(source, target, env):
+ import subprocess
+ from shutil import copyfile
+
+ sln_path = os.path.abspath(str(source[0]))
+ target_path = os.path.abspath(str(target[0]))
+
+ framework_path = ''
+ msbuild_env = os.environ.copy()
+
+ # Needed when running from Developer Command Prompt for VS
+ if 'PLATFORM' in msbuild_env:
+ del msbuild_env['PLATFORM']
+
+ # Find MSBuild
+ if os.name == 'nt':
+ msbuild_info = find_msbuild_windows(env)
+ if msbuild_info is None:
+ raise RuntimeError('Cannot find MSBuild executable')
+ msbuild_path = msbuild_info[0]
+ framework_path = msbuild_info[1]
+ msbuild_env.update(msbuild_info[2])
+ else:
+ msbuild_path = find_msbuild_unix('msbuild')
+ if msbuild_path is None:
+ xbuild_fallback = env['xbuild_fallback']
+
+ if xbuild_fallback and os.name == 'nt':
+ print('Option \'xbuild_fallback\' not supported on Windows')
+ xbuild_fallback = False
+
+ if xbuild_fallback:
+ print('Cannot find MSBuild executable, trying with xbuild')
+ print('Warning: xbuild is deprecated')
+
+ msbuild_path = find_msbuild_unix('xbuild')
+
+ if msbuild_path is None:
+ raise RuntimeError('Cannot find xbuild executable')
+ else:
+ raise RuntimeError('Cannot find MSBuild executable')
+
+ print('MSBuild path: ' + msbuild_path)
+
+ # Find NuGet
+ nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
+ if nuget_path is None:
+ raise RuntimeError('Cannot find NuGet executable')
+
+ print('NuGet path: ' + nuget_path)
+
+ # Do NuGet restore
+
+ try:
+ subprocess.check_call([nuget_path, 'restore', sln_path])
+ except subprocess.CalledProcessError:
+ raise RuntimeError('GodotSharpTools: NuGet restore failed')
+
+ # Build solution
+
+ build_config = 'Release'
+
+ msbuild_args = [
+ msbuild_path,
+ sln_path,
+ '/p:Configuration=' + build_config,
+ ]
+
+ if framework_path:
+ msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
+
+ try:
+ subprocess.check_call(msbuild_args, env=msbuild_env)
+ except subprocess.CalledProcessError:
+ raise RuntimeError('GodotSharpTools: Build failed')
+
+ # Copy files
+
+ src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
+ dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
+ asm_file = 'GodotSharpTools.dll'
+
+ if not os.path.isdir(dst_dir):
+ if os.path.exists(dst_dir):
+ raise RuntimeError('Target directory is a file')
+ os.makedirs(dst_dir)
+
+ copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
+
+ # Dependencies
+ copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
+
+def build(env_mono):
+ if not env_mono['tools']:
+ return
+
+ output_dir = Dir('#bin').abspath
+ editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
+
+ mono_sln_builder = Builder(action=mono_build_solution)
+ env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
+ env_mono.MonoBuildSolution(
+ os.path.join(editor_tools_dir, 'GodotSharpTools.dll'),
+ 'editor/GodotSharpTools/GodotSharpTools.sln'
+ )
diff --git a/modules/mono/build_scripts/make_cs_compressed_header.py b/modules/mono/build_scripts/make_cs_compressed_header.py
new file mode 100644
index 0000000000..1f9177cef8
--- /dev/null
+++ b/modules/mono/build_scripts/make_cs_compressed_header.py
@@ -0,0 +1,61 @@
+
+def generate_header(src, dst, version_dst):
+ from compat import byte_to_str
+
+ with open(dst, 'w') as header:
+ header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
+ header.write('#ifndef CS_COMPRESSED_H\n')
+ header.write('#define CS_COMPRESSED_H\n\n')
+ header.write('#ifdef TOOLS_ENABLED\n\n')
+ header.write('#include "core/map.h"\n')
+ header.write('#include "core/ustring.h"\n')
+ inserted_files = ''
+ import os
+ latest_mtime = 0
+ cs_file_count = 0
+ for root, _, files in os.walk(src):
+ files = [f for f in files if f.endswith('.cs')]
+ for file in files:
+ cs_file_count += 1
+ filepath = os.path.join(root, file)
+ filepath_src_rel = os.path.relpath(filepath, src)
+ mtime = os.path.getmtime(filepath)
+ latest_mtime = mtime if mtime > latest_mtime else latest_mtime
+ with open(filepath, 'rb') as f:
+ buf = f.read()
+ decomp_size = len(buf)
+ import zlib
+ buf = zlib.compress(buf)
+ name = str(cs_file_count)
+ header.write('\n')
+ header.write('// ' + filepath_src_rel + '\n')
+ header.write('static const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
+ header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
+ header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
+ for i, buf_idx in enumerate(range(len(buf))):
+ if i > 0:
+ header.write(', ')
+ header.write(byte_to_str(buf[buf_idx]))
+ inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \
+ 'CompressedFile(_cs_' + name + '_compressed_size, ' \
+ '_cs_' + name + '_uncompressed_size, ' \
+ '_cs_' + name + '_compressed));\n'
+ header.write(' };\n')
+ header.write('\nstruct CompressedFile\n' '{\n'
+ '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
+ '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
+ '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
+ '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n'
+ '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
+ )
+ header.write('\n#endif // TOOLS_ENABLED\n')
+ header.write('\n#endif // CS_COMPRESSED_H\n')
+
+ glue_version = int(latest_mtime) # The latest modified time will do for now
+
+ with open(version_dst, 'w') as version_header:
+ version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
+ version_header.write('#ifndef CS_GLUE_VERSION_H\n')
+ version_header.write('#define CS_GLUE_VERSION_H\n\n')
+ version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
+ version_header.write('\n#endif // CS_GLUE_VERSION_H\n')
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
new file mode 100644
index 0000000000..160580e116
--- /dev/null
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -0,0 +1,414 @@
+import imp
+import os
+import sys
+import subprocess
+
+from distutils.version import LooseVersion
+from SCons.Script import BoolVariable, Dir, Environment, Variables
+
+if os.name == 'nt':
+ from . import mono_reg_utils as monoreg
+
+
+def find_file_in_dir(directory, files, prefix='', extension=''):
+ if not extension.startswith('.'):
+ extension = '.' + extension
+ for curfile in files:
+ if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
+ return curfile
+ return ''
+
+
+def copy_file(src_dir, dst_dir, name):
+ from shutil import copyfile
+
+ src_path = os.path.join(src_dir, name)
+ dst_path = os.path.join(dst_dir, name)
+
+ if not os.path.isdir(dst_dir):
+ os.mkdir(dst_dir)
+
+ copyfile(src_path, dst_path)
+
+
+def configure(env, env_mono):
+ envvars = Variables()
+ envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
+ envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False))
+ envvars.Update(env)
+
+ bits = env['bits']
+
+ tools_enabled = env['tools']
+ mono_static = env['mono_static']
+ copy_mono_root = env['copy_mono_root']
+
+ mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
+
+ if env['platform'] == 'windows':
+ mono_root = ''
+
+ if bits == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ elif os.name == 'nt':
+ mono_root = monoreg.find_mono_root_dir(bits)
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+ elif os.name == 'nt':
+ mono_root = monoreg.find_mono_root_dir(bits)
+
+ if not mono_root:
+ raise RuntimeError('Mono installation directory not found')
+
+ print('Found Mono root directory: ' + mono_root)
+
+ mono_version = mono_root_try_find_mono_version(mono_root)
+ configure_for_mono_version(env_mono, mono_version)
+
+ mono_lib_path = os.path.join(mono_root, 'lib')
+
+ env.Append(LIBPATH=mono_lib_path)
+ env_mono.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
+
+ if mono_static:
+ lib_suffix = Environment()['LIBSUFFIX']
+
+ if env.msvc:
+ mono_static_lib_name = 'libmono-static-sgen'
+ else:
+ mono_static_lib_name = 'libmonosgen-2.0'
+
+ if not os.path.isfile(os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)):
+ raise RuntimeError('Could not find static mono library in: ' + mono_lib_path)
+
+ if env.msvc:
+ env.Append(LINKFLAGS=mono_static_lib_name + lib_suffix)
+
+ env.Append(LINKFLAGS='Mincore' + lib_suffix)
+ env.Append(LINKFLAGS='msvcrt' + lib_suffix)
+ env.Append(LINKFLAGS='LIBCMT' + lib_suffix)
+ env.Append(LINKFLAGS='Psapi' + lib_suffix)
+ else:
+ env.Append(LINKFLAGS=os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix))
+
+ env.Append(LIBS='psapi')
+ env.Append(LIBS='version')
+ else:
+ mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
+
+ if not mono_lib_name:
+ raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
+
+ if env.msvc:
+ env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
+ else:
+ env.Append(LIBS=mono_lib_name)
+
+ mono_bin_path = os.path.join(mono_root, 'bin')
+
+ mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
+
+ if not mono_dll_name:
+ raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path)
+
+ copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
+ else:
+ is_apple = (sys.platform == 'darwin' or "osxcross" in env)
+
+ sharedlib_ext = '.dylib' if is_apple else '.so'
+
+ mono_root = ''
+ mono_lib_path = ''
+
+ if bits == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+
+ if not mono_root and is_apple:
+ # Try with some known directories under OSX
+ hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono']
+ for hint_dir in hint_dirs:
+ if os.path.isdir(hint_dir):
+ mono_root = hint_dir
+ break
+
+ # We can't use pkg-config to link mono statically,
+ # but we can still use it to find the mono root directory
+ if not mono_root and mono_static:
+ mono_root = pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext)
+ if not mono_root:
+ raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually')
+
+ if mono_root:
+ print('Found Mono root directory: ' + mono_root)
+
+ mono_version = mono_root_try_find_mono_version(mono_root)
+ configure_for_mono_version(env_mono, mono_version)
+
+ mono_lib_path = os.path.join(mono_root, 'lib')
+
+ env.Append(LIBPATH=mono_lib_path)
+ env_mono.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
+
+ mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
+
+ if not mono_lib:
+ raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
+
+ env_mono.Append(CPPFLAGS=['-D_REENTRANT'])
+
+ if mono_static:
+ mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
+
+ if is_apple:
+ env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
+ else:
+ env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
+ else:
+ env.Append(LIBS=[mono_lib])
+
+ if is_apple:
+ env.Append(LIBS=['iconv', 'pthread'])
+ else:
+ env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
+
+ if not mono_static:
+ mono_so_name = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+
+ if not mono_so_name:
+ raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path)
+
+ copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+ else:
+ assert not mono_static
+
+ # TODO: Add option to force using pkg-config
+ print('Mono root directory not found. Using pkg-config instead')
+
+ mono_version = pkgconfig_try_find_mono_version()
+ configure_for_mono_version(env_mono, mono_version)
+
+ env.ParseConfig('pkg-config monosgen-2 --libs')
+ env_mono.ParseConfig('pkg-config monosgen-2 --cflags')
+
+ mono_lib_path = ''
+ mono_so_name = ''
+
+ tmpenv = Environment()
+ tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
+ tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
+
+ for hint_dir in tmpenv['LIBPATH']:
+ name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+ if name_found:
+ mono_lib_path = hint_dir
+ mono_so_name = name_found
+ break
+
+ if not mono_so_name:
+ raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH']))
+
+ copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+
+ env.Append(LINKFLAGS='-rdynamic')
+
+ if not tools_enabled:
+ if not mono_root:
+ mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
+
+ make_template_dir(env, mono_root)
+
+ if copy_mono_root:
+ if not mono_root:
+ mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
+
+ if tools_enabled:
+ copy_mono_root_files(env, mono_root)
+ else:
+ print("Ignoring option: 'copy_mono_root'. Only available for builds with 'tools' enabled.")
+
+
+def make_template_dir(env, mono_root):
+ from shutil import rmtree
+
+ platform = env['platform']
+ target = env['target']
+
+ template_dir_name = ''
+
+ if platform in ['windows', 'osx', 'x11']:
+ template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
+ else:
+ assert False
+
+ output_dir = Dir('#bin').abspath
+ template_dir = os.path.join(output_dir, template_dir_name)
+
+ template_mono_root_dir = os.path.join(template_dir, 'Mono')
+
+ if os.path.isdir(template_mono_root_dir):
+ rmtree(template_mono_root_dir) # Clean first
+
+ # Copy etc/mono/
+
+ template_mono_config_dir = os.path.join(template_mono_root_dir, 'etc', 'mono')
+ copy_mono_etc_dir(mono_root, template_mono_config_dir, env['platform'])
+
+ # Copy the required shared libraries
+
+ copy_mono_shared_libs(mono_root, template_mono_root_dir, env['platform'])
+
+
+def copy_mono_root_files(env, mono_root):
+ from glob import glob
+ from shutil import copy
+ from shutil import rmtree
+
+ if not mono_root:
+ raise RuntimeError('Mono installation directory not found')
+
+ output_dir = Dir('#bin').abspath
+ editor_mono_root_dir = os.path.join(output_dir, 'GodotSharp', 'Mono')
+
+ if os.path.isdir(editor_mono_root_dir):
+ rmtree(editor_mono_root_dir) # Clean first
+
+ # Copy etc/mono/
+
+ editor_mono_config_dir = os.path.join(editor_mono_root_dir, 'etc', 'mono')
+ copy_mono_etc_dir(mono_root, editor_mono_config_dir, env['platform'])
+
+ # Copy the required shared libraries
+
+ copy_mono_shared_libs(mono_root, editor_mono_root_dir, env['platform'])
+
+ # Copy framework assemblies
+
+ mono_framework_dir = os.path.join(mono_root, 'lib', 'mono', '4.5')
+ mono_framework_facades_dir = os.path.join(mono_framework_dir, 'Facades')
+
+ editor_mono_framework_dir = os.path.join(editor_mono_root_dir, 'lib', 'mono', '4.5')
+ editor_mono_framework_facades_dir = os.path.join(editor_mono_framework_dir, 'Facades')
+
+ if not os.path.isdir(editor_mono_framework_dir):
+ os.makedirs(editor_mono_framework_dir)
+ if not os.path.isdir(editor_mono_framework_facades_dir):
+ os.makedirs(editor_mono_framework_facades_dir)
+
+ for assembly in glob(os.path.join(mono_framework_dir, '*.dll')):
+ copy(assembly, editor_mono_framework_dir)
+ for assembly in glob(os.path.join(mono_framework_facades_dir, '*.dll')):
+ copy(assembly, editor_mono_framework_facades_dir)
+
+
+def copy_mono_etc_dir(mono_root, target_mono_config_dir, platform):
+ from distutils.dir_util import copy_tree
+ from glob import glob
+ from shutil import copy
+
+ if not os.path.isdir(target_mono_config_dir):
+ os.makedirs(target_mono_config_dir)
+
+ mono_etc_dir = os.path.join(mono_root, 'etc', 'mono')
+ if not os.path.isdir(mono_etc_dir):
+ mono_etc_dir = ''
+ etc_hint_dirs = []
+ if platform != 'windows':
+ etc_hint_dirs += ['/etc/mono', '/usr/local/etc/mono']
+ if 'MONO_CFG_DIR' in os.environ:
+ etc_hint_dirs += [os.path.join(os.environ['MONO_CFG_DIR'], 'mono')]
+ for etc_hint_dir in etc_hint_dirs:
+ if os.path.isdir(etc_hint_dir):
+ mono_etc_dir = etc_hint_dir
+ break
+ if not mono_etc_dir:
+ raise RuntimeError('Mono installation etc directory not found')
+
+ copy_tree(os.path.join(mono_etc_dir, '2.0'), os.path.join(target_mono_config_dir, '2.0'))
+ copy_tree(os.path.join(mono_etc_dir, '4.0'), os.path.join(target_mono_config_dir, '4.0'))
+ copy_tree(os.path.join(mono_etc_dir, '4.5'), os.path.join(target_mono_config_dir, '4.5'))
+ copy_tree(os.path.join(mono_etc_dir, 'mconfig'), os.path.join(target_mono_config_dir, 'mconfig'))
+
+ for file in glob(os.path.join(mono_etc_dir, '*')):
+ if os.path.isfile(file):
+ copy(file, target_mono_config_dir)
+
+
+def copy_mono_shared_libs(mono_root, target_mono_root_dir, platform):
+ from shutil import copy
+
+ if platform == 'windows':
+ target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin')
+
+ if not os.path.isdir(target_mono_bin_dir):
+ os.makedirs(target_mono_bin_dir)
+
+ copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll'))
+ else:
+ target_mono_lib_dir = os.path.join(target_mono_root_dir, 'lib')
+
+ if not os.path.isdir(target_mono_lib_dir):
+ os.makedirs(target_mono_lib_dir)
+
+ if platform == 'osx':
+ copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.dylib'))
+ elif platform == 'x11':
+ copy(os.path.join(mono_root, 'lib', 'libmono-btls-shared.so'), os.path.join(target_mono_lib_dir, 'libmono-btls-shared.so'))
+ copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.so'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.so'))
+
+
+def configure_for_mono_version(env, mono_version):
+ if mono_version is None:
+ raise RuntimeError('Mono JIT compiler version not found')
+ print('Found Mono JIT compiler version: ' + str(mono_version))
+ if mono_version >= LooseVersion('5.12.0'):
+ env.Append(CPPFLAGS=['-DHAS_PENDING_EXCEPTIONS'])
+
+
+def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext):
+ tmpenv = Environment()
+ tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
+ tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
+ for hint_dir in tmpenv['LIBPATH']:
+ name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+ if name_found and os.path.isdir(os.path.join(hint_dir, '..', 'include', 'mono-2.0')):
+ return os.path.join(hint_dir, '..')
+ return ''
+
+
+def pkgconfig_try_find_mono_version():
+ from compat import decode_utf8
+
+ lines = subprocess.check_output(['pkg-config', 'monosgen-2', '--modversion']).splitlines()
+ greater_version = None
+ for line in lines:
+ try:
+ version = LooseVersion(decode_utf8(line))
+ if greater_version is None or version > greater_version:
+ greater_version = version
+ except ValueError:
+ pass
+ return greater_version
+
+
+def mono_root_try_find_mono_version(mono_root):
+ from compat import decode_utf8
+
+ mono_bin = os.path.join(mono_root, 'bin')
+ if os.path.isfile(os.path.join(mono_bin, 'mono')):
+ mono_binary = os.path.join(mono_bin, 'mono')
+ elif os.path.isfile(os.path.join(mono_bin, 'mono.exe')):
+ mono_binary = os.path.join(mono_bin, 'mono.exe')
+ else:
+ return None
+ output = subprocess.check_output([mono_binary, '--version'])
+ first_line = decode_utf8(output.splitlines()[0])
+ try:
+ return LooseVersion(first_line.split()[len('Mono JIT compiler version'.split())])
+ except (ValueError, IndexError):
+ return None
diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py
index 583708bf07..583708bf07 100644
--- a/modules/mono/mono_reg_utils.py
+++ b/modules/mono/build_scripts/mono_reg_utils.py
diff --git a/modules/mono/tls_configure.py b/modules/mono/build_scripts/tls_configure.py
index 622280b00b..622280b00b 100644
--- a/modules/mono/tls_configure.py
+++ b/modules/mono/build_scripts/tls_configure.py
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 6b88600c56..3b2e96765e 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -1,25 +1,12 @@
-
-import imp
-import os
-import sys
-import subprocess
-
-from distutils.version import LooseVersion
-from SCons.Script import BoolVariable, Dir, Environment, Variables
-
-
-monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
-
-
def can_build(env, platform):
if platform in ['javascript']:
return False # Not yet supported
return True
-def is_enabled():
- # The module is disabled by default. Use module_mono_enabled=yes to enable it.
- return False
+def configure(env):
+ env.use_ptrcall = True
+ env.add_module_version_string('mono')
def get_doc_classes():
@@ -34,407 +21,6 @@ def get_doc_path():
return 'doc_classes'
-def find_file_in_dir(directory, files, prefix='', extension=''):
- if not extension.startswith('.'):
- extension = '.' + extension
- for curfile in files:
- if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
- return curfile
- return ''
-
-
-def copy_file(src_dir, dst_dir, name):
- from shutil import copyfile
-
- src_path = os.path.join(src_dir, name)
- dst_path = os.path.join(dst_dir, name)
-
- if not os.path.isdir(dst_dir):
- os.mkdir(dst_dir)
-
- copyfile(src_path, dst_path)
-
-
-def configure(env):
- env.use_ptrcall = True
- env.add_module_version_string('mono')
-
- envvars = Variables()
- envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
- envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False))
- envvars.Update(env)
-
- bits = env['bits']
-
- tools_enabled = env['tools']
- mono_static = env['mono_static']
- copy_mono_root = env['copy_mono_root']
-
- mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
-
- if env['platform'] == 'windows':
- mono_root = ''
-
- if bits == '32':
- if os.getenv('MONO32_PREFIX'):
- mono_root = os.getenv('MONO32_PREFIX')
- elif os.name == 'nt':
- mono_root = monoreg.find_mono_root_dir(bits)
- else:
- if os.getenv('MONO64_PREFIX'):
- mono_root = os.getenv('MONO64_PREFIX')
- elif os.name == 'nt':
- mono_root = monoreg.find_mono_root_dir(bits)
-
- if not mono_root:
- raise RuntimeError('Mono installation directory not found')
-
- print('Found Mono root directory: ' + mono_root)
-
- mono_version = mono_root_try_find_mono_version(mono_root)
- configure_for_mono_version(env, mono_version)
-
- mono_lib_path = os.path.join(mono_root, 'lib')
-
- env.Append(LIBPATH=mono_lib_path)
- env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
-
- if mono_static:
- lib_suffix = Environment()['LIBSUFFIX']
-
- if env.msvc:
- mono_static_lib_name = 'libmono-static-sgen'
- else:
- mono_static_lib_name = 'libmonosgen-2.0'
-
- if not os.path.isfile(os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)):
- raise RuntimeError('Could not find static mono library in: ' + mono_lib_path)
-
- if env.msvc:
- env.Append(LINKFLAGS=mono_static_lib_name + lib_suffix)
-
- env.Append(LINKFLAGS='Mincore' + lib_suffix)
- env.Append(LINKFLAGS='msvcrt' + lib_suffix)
- env.Append(LINKFLAGS='LIBCMT' + lib_suffix)
- env.Append(LINKFLAGS='Psapi' + lib_suffix)
- else:
- env.Append(LINKFLAGS=os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix))
-
- env.Append(LIBS='psapi')
- env.Append(LIBS='version')
- else:
- mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
-
- if not mono_lib_name:
- raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
-
- if env.msvc:
- env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
- else:
- env.Append(LIBS=mono_lib_name)
-
- mono_bin_path = os.path.join(mono_root, 'bin')
-
- mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
-
- if not mono_dll_name:
- raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path)
-
- copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
- else:
- is_apple = (sys.platform == 'darwin' or "osxcross" in env)
-
- sharedlib_ext = '.dylib' if is_apple else '.so'
-
- mono_root = ''
- mono_lib_path = ''
-
- if bits == '32':
- if os.getenv('MONO32_PREFIX'):
- mono_root = os.getenv('MONO32_PREFIX')
- else:
- if os.getenv('MONO64_PREFIX'):
- mono_root = os.getenv('MONO64_PREFIX')
-
- if not mono_root and is_apple:
- # Try with some known directories under OSX
- hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono']
- for hint_dir in hint_dirs:
- if os.path.isdir(hint_dir):
- mono_root = hint_dir
- break
-
- # We can't use pkg-config to link mono statically,
- # but we can still use it to find the mono root directory
- if not mono_root and mono_static:
- mono_root = pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext)
- if not mono_root:
- raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually')
-
- if mono_root:
- print('Found Mono root directory: ' + mono_root)
-
- mono_version = mono_root_try_find_mono_version(mono_root)
- configure_for_mono_version(env, mono_version)
-
- mono_lib_path = os.path.join(mono_root, 'lib')
-
- env.Append(LIBPATH=mono_lib_path)
- env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
-
- mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
-
- if not mono_lib:
- raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
-
- env.Append(CPPFLAGS=['-D_REENTRANT'])
-
- if mono_static:
- mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
-
- if is_apple:
- env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
- else:
- env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
- else:
- env.Append(LIBS=[mono_lib])
-
- if is_apple:
- env.Append(LIBS=['iconv', 'pthread'])
- else:
- env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
-
- if not mono_static:
- mono_so_name = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension=sharedlib_ext)
-
- if not mono_so_name:
- raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path)
-
- copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
- else:
- assert not mono_static
-
- # TODO: Add option to force using pkg-config
- print('Mono root directory not found. Using pkg-config instead')
-
- mono_version = pkgconfig_try_find_mono_version()
- configure_for_mono_version(env, mono_version)
-
- env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
-
- mono_lib_path = ''
- mono_so_name = ''
-
- tmpenv = Environment()
- tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
- tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
-
- for hint_dir in tmpenv['LIBPATH']:
- name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
- if name_found:
- mono_lib_path = hint_dir
- mono_so_name = name_found
- break
-
- if not mono_so_name:
- raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH']))
-
- copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
-
- env.Append(LINKFLAGS='-rdynamic')
-
- if not tools_enabled:
- if not mono_root:
- mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
-
- make_template_dir(env, mono_root)
-
- if copy_mono_root:
- if not mono_root:
- mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
-
- if tools_enabled:
- copy_mono_root_files(env, mono_root)
- else:
- print("Ignoring option: 'copy_mono_root'. Only available for builds with 'tools' enabled.")
-
-
-def make_template_dir(env, mono_root):
- from shutil import rmtree
-
- platform = env['platform']
- target = env['target']
-
- template_dir_name = ''
-
- if platform in ['windows', 'osx', 'x11']:
- template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
- else:
- assert False
-
- output_dir = Dir('#bin').abspath
- template_dir = os.path.join(output_dir, template_dir_name)
-
- template_mono_root_dir = os.path.join(template_dir, 'Mono')
-
- if os.path.isdir(template_mono_root_dir):
- rmtree(template_mono_root_dir) # Clean first
-
- # Copy etc/mono/
-
- template_mono_config_dir = os.path.join(template_mono_root_dir, 'etc', 'mono')
- copy_mono_etc_dir(mono_root, template_mono_config_dir, env['platform'])
-
- # Copy the required shared libraries
-
- copy_mono_shared_libs(mono_root, template_mono_root_dir, env['platform'])
-
-
-def copy_mono_root_files(env, mono_root):
- from glob import glob
- from shutil import copy
- from shutil import rmtree
-
- if not mono_root:
- raise RuntimeError('Mono installation directory not found')
-
- output_dir = Dir('#bin').abspath
- editor_mono_root_dir = os.path.join(output_dir, 'GodotSharp', 'Mono')
-
- if os.path.isdir(editor_mono_root_dir):
- rmtree(editor_mono_root_dir) # Clean first
-
- # Copy etc/mono/
-
- editor_mono_config_dir = os.path.join(editor_mono_root_dir, 'etc', 'mono')
- copy_mono_etc_dir(mono_root, editor_mono_config_dir, env['platform'])
-
- # Copy the required shared libraries
-
- copy_mono_shared_libs(mono_root, editor_mono_root_dir, env['platform'])
-
- # Copy framework assemblies
-
- mono_framework_dir = os.path.join(mono_root, 'lib', 'mono', '4.5')
- mono_framework_facades_dir = os.path.join(mono_framework_dir, 'Facades')
-
- editor_mono_framework_dir = os.path.join(editor_mono_root_dir, 'lib', 'mono', '4.5')
- editor_mono_framework_facades_dir = os.path.join(editor_mono_framework_dir, 'Facades')
-
- if not os.path.isdir(editor_mono_framework_dir):
- os.makedirs(editor_mono_framework_dir)
- if not os.path.isdir(editor_mono_framework_facades_dir):
- os.makedirs(editor_mono_framework_facades_dir)
-
- for assembly in glob(os.path.join(mono_framework_dir, '*.dll')):
- copy(assembly, editor_mono_framework_dir)
- for assembly in glob(os.path.join(mono_framework_facades_dir, '*.dll')):
- copy(assembly, editor_mono_framework_facades_dir)
-
-
-def copy_mono_etc_dir(mono_root, target_mono_config_dir, platform):
- from distutils.dir_util import copy_tree
- from glob import glob
- from shutil import copy
-
- if not os.path.isdir(target_mono_config_dir):
- os.makedirs(target_mono_config_dir)
-
- mono_etc_dir = os.path.join(mono_root, 'etc', 'mono')
- if not os.path.isdir(mono_etc_dir):
- mono_etc_dir = ''
- etc_hint_dirs = []
- if platform != 'windows':
- etc_hint_dirs += ['/etc/mono', '/usr/local/etc/mono']
- if 'MONO_CFG_DIR' in os.environ:
- etc_hint_dirs += [os.path.join(os.environ['MONO_CFG_DIR'], 'mono')]
- for etc_hint_dir in etc_hint_dirs:
- if os.path.isdir(etc_hint_dir):
- mono_etc_dir = etc_hint_dir
- break
- if not mono_etc_dir:
- raise RuntimeError('Mono installation etc directory not found')
-
- copy_tree(os.path.join(mono_etc_dir, '2.0'), os.path.join(target_mono_config_dir, '2.0'))
- copy_tree(os.path.join(mono_etc_dir, '4.0'), os.path.join(target_mono_config_dir, '4.0'))
- copy_tree(os.path.join(mono_etc_dir, '4.5'), os.path.join(target_mono_config_dir, '4.5'))
- copy_tree(os.path.join(mono_etc_dir, 'mconfig'), os.path.join(target_mono_config_dir, 'mconfig'))
-
- for file in glob(os.path.join(mono_etc_dir, '*')):
- if os.path.isfile(file):
- copy(file, target_mono_config_dir)
-
-
-def copy_mono_shared_libs(mono_root, target_mono_root_dir, platform):
- from shutil import copy
-
- if platform == 'windows':
- target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin')
-
- if not os.path.isdir(target_mono_bin_dir):
- os.makedirs(target_mono_bin_dir)
-
- copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll'))
- else:
- target_mono_lib_dir = os.path.join(target_mono_root_dir, 'lib')
-
- if not os.path.isdir(target_mono_lib_dir):
- os.makedirs(target_mono_lib_dir)
-
- if platform == 'osx':
- copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.dylib'))
- elif platform == 'x11':
- copy(os.path.join(mono_root, 'lib', 'libmono-btls-shared.so'), os.path.join(target_mono_lib_dir, 'libmono-btls-shared.so'))
- copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.so'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.so'))
-
-
-def configure_for_mono_version(env, mono_version):
- if mono_version is None:
- raise RuntimeError('Mono JIT compiler version not found')
- print('Found Mono JIT compiler version: ' + str(mono_version))
- if mono_version >= LooseVersion('5.12.0'):
- env.Append(CPPFLAGS=['-DHAS_PENDING_EXCEPTIONS'])
-
-
-def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext):
- tmpenv = Environment()
- tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
- tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
- for hint_dir in tmpenv['LIBPATH']:
- name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
- if name_found and os.path.isdir(os.path.join(hint_dir, '..', 'include', 'mono-2.0')):
- return os.path.join(hint_dir, '..')
- return ''
-
-
-def pkgconfig_try_find_mono_version():
- from compat import decode_utf8
-
- lines = subprocess.check_output(['pkg-config', 'monosgen-2', '--modversion']).splitlines()
- greater_version = None
- for line in lines:
- try:
- version = LooseVersion(decode_utf8(line))
- if greater_version is None or version > greater_version:
- greater_version = version
- except ValueError:
- pass
- return greater_version
-
-
-def mono_root_try_find_mono_version(mono_root):
- from compat import decode_utf8
-
- mono_bin = os.path.join(mono_root, 'bin')
- if os.path.isfile(os.path.join(mono_bin, 'mono')):
- mono_binary = os.path.join(mono_bin, 'mono')
- elif os.path.isfile(os.path.join(mono_bin, 'mono.exe')):
- mono_binary = os.path.join(mono_bin, 'mono.exe')
- else:
- return None
- output = subprocess.check_output([mono_binary, '--version'])
- first_line = decode_utf8(output.splitlines()[0])
- try:
- return LooseVersion(first_line.split()[len('Mono JIT compiler version'.split())])
- except (ValueError, IndexError):
- return None
+def is_enabled():
+ # The module is disabled by default. Use module_mono_enabled=yes to enable it.
+ return False
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 84e2303cf6..cb4eb46052 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -100,7 +100,7 @@
#define BINDINGS_GENERATOR_VERSION UINT32_C(8)
-const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
+const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
bool BindingsGenerator::verbose_output = false;
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 921b9f987b..9d42528927 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -502,11 +502,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
String settings_hint_str = "Disabled";
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED)
settings_hint_str += ",MonoDevelop,Visual Studio Code";
-#elif OSX_ENABLED
+#elif defined(OSX_ENABLED)
settings_hint_str += ",Visual Studio,MonoDevelop,Visual Studio Code";
-#elif UNIX_ENABLED
+#elif defined(UNIX_ENABLED)
settings_hint_str += ",MonoDevelop,Visual Studio Code";
#endif
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index cf0d2aec84..d9523c384c 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -81,15 +81,15 @@ public:
enum ExternalEditor {
EDITOR_NONE,
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED)
//EDITOR_VISUALSTUDIO, // TODO
EDITOR_MONODEVELOP,
EDITOR_VSCODE
-#elif OSX_ENABLED
+#elif defined(OSX_ENABLED)
EDITOR_VISUALSTUDIO_MAC,
EDITOR_MONODEVELOP,
EDITOR_VSCODE
-#elif UNIX_ENABLED
+#elif defined(UNIX_ENABLED)
EDITOR_MONODEVELOP,
EDITOR_VSCODE
#endif
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index 73a3252fdb..908162ec45 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -132,6 +132,11 @@ namespace Godot
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
}
+ public Vector2 DirectionTo(Vector2 b)
+ {
+ return new Vector2(b.x - x, b.y - y).Normalized();
+ }
+
public real_t DistanceSquaredTo(Vector2 to)
{
return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index f6ff27989d..0c96d346a9 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -126,6 +126,11 @@ namespace Godot
);
}
+ public Vector3 DirectionTo(Vector3 b)
+ {
+ return new Vector3(b.x - x, b.y - y, b.z - z).Normalized();
+ }
+
public real_t DistanceSquaredTo(Vector3 b)
{
return (b - this).LengthSquared();
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index bba7df2c6a..48bea4addf 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -212,7 +212,7 @@ void GDMono::initialize() {
String config_dir;
#ifdef TOOLS_ENABLED
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED)
mono_reg_info = MonoRegUtils::find_mono();
if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
@@ -222,7 +222,7 @@ void GDMono::initialize() {
if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
config_dir = mono_reg_info.config_dir;
}
-#elif OSX_ENABLED
+#elif defined(OSX_ENABLED)
const char *c_assembly_rootdir = mono_assembly_getrootdir();
const char *c_config_dir = mono_get_config_dir();
diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h
index 276db8830b..488cc2619a 100644
--- a/modules/mono/utils/thread_local.h
+++ b/modules/mono/utils/thread_local.h
@@ -39,7 +39,7 @@
#error Platform or compiler not supported
#endif
-#ifdef __GNUC__
+#if defined(__GNUC__)
#ifdef HAVE_GCC___THREAD
#define _THREAD_LOCAL_(m_t) __thread m_t
@@ -47,7 +47,7 @@
#define USE_CUSTOM_THREAD_LOCAL
#endif
-#elif _MSC_VER
+#elif defined(_MSC_VER)
#ifdef HAVE_DECLSPEC_THREAD
#define _THREAD_LOCAL_(m_t) __declspec(thread) m_t
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 7d2116ba7e..4bbe30a7d1 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -271,6 +271,8 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
- (void)windowDidExitFullScreen:(NSNotification *)notification {
OS_OSX::singleton->zoomed = false;
+ if (!OS_OSX::singleton->resizable)
+ [OS_OSX::singleton->window_object setStyleMask:[OS_OSX::singleton->window_object styleMask] & ~NSWindowStyleMaskResizable];
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
@@ -2300,6 +2302,8 @@ void OS_OSX::set_window_fullscreen(bool p_enabled) {
if (zoomed != p_enabled) {
if (layered_window)
set_window_per_pixel_transparency_enabled(false);
+ if (!resizable)
+ [window_object setStyleMask:[window_object styleMask] | NSWindowStyleMaskResizable];
[window_object toggleFullScreen:nil];
}
zoomed = p_enabled;
@@ -2314,7 +2318,7 @@ void OS_OSX::set_window_resizable(bool p_enabled) {
if (p_enabled)
[window_object setStyleMask:[window_object styleMask] | NSWindowStyleMaskResizable];
- else
+ else if (!zoomed)
[window_object setStyleMask:[window_object styleMask] & ~NSWindowStyleMaskResizable];
resizable = p_enabled;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index fec861ad2f..4097006b33 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -95,7 +95,7 @@ void Path2D::_notification(int p_what) {
return;
}
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
const float line_width = 2 * EDSCALE;
#else
const float line_width = 2;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 0daa574f72..11ce866690 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -857,6 +857,7 @@ AnimationNodeTransition::AnimationNodeTransition() {
time = "time";
current = "current";
prev_current = "prev_current";
+ xfade = 0.0;
enabled_inputs = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 212efa4976..ad41cc4167 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -127,6 +127,9 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
// Activate the clicked tab.
pos.x -= tabs_ofs_cache;
for (int i = first_tab_cache; i <= last_tab_cache; i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (pos.x < tab_width) {
if (!get_tab_disabled(i)) {
@@ -216,6 +219,9 @@ void TabContainer::_notification(int p_what) {
// Check if all tabs would fit into the header area.
int all_tabs_width = 0;
for (int i = 0; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
all_tabs_width += tab_width;
@@ -241,6 +247,9 @@ void TabContainer::_notification(int p_what) {
all_tabs_width = 0;
Vector<int> tab_widths;
for (int i = first_tab_cache; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0)
break;
@@ -267,6 +276,9 @@ void TabContainer::_notification(int p_what) {
// Draw all visible tabs.
int x = 0;
for (int i = 0; i < tab_widths.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
Ref<StyleBox> tab_style;
Color font_color;
if (get_tab_disabled(i + first_tab_cache)) {
@@ -354,7 +366,7 @@ int TabContainer::_get_tab_width(int p_index) const {
ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
- if (!control || control->is_set_as_toplevel())
+ if (!control || control->is_set_as_toplevel() || get_tab_hidden(p_index))
return 0;
// Get the width of the text displayed on the tab.
@@ -765,6 +777,36 @@ bool TabContainer::get_tab_disabled(int p_tab) const {
return false;
}
+void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND(!child);
+ child->set_meta("_tab_hidden", p_hidden);
+ update();
+ for (int i = 0; i < get_tab_count(); i++) {
+ int try_tab = (p_tab + 1 + i) % get_tab_count();
+ if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) {
+ continue;
+ }
+
+ set_current_tab(try_tab);
+ return;
+ }
+
+ //assumed no other tab can be switched to, just hide
+ child->hide();
+}
+
+bool TabContainer::get_tab_hidden(int p_tab) const {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND_V(!child, false);
+ if (child->has_meta("_tab_hidden"))
+ return child->get_meta("_tab_hidden");
+ else
+ return false;
+}
+
void TabContainer::get_translatable_strings(List<String> *p_strings) const {
Vector<Control *> tabs = _get_tabs();
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index c110f041d0..f7a9fb64fd 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -96,6 +96,9 @@ public:
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
+ void set_tab_hidden(int p_tab, bool p_hidden);
+ bool get_tab_hidden(int p_tab) const;
+
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index f73914b186..e58ec9d71e 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1466,7 +1466,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
int high = len - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index a51a0ca0d0..7e7fc99a5d 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -91,7 +91,7 @@ public:
int high = points.size() - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 9ad3e4a308..e7f60c2c1f 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -295,8 +295,8 @@ void VisualServerViewport::draw_viewports() {
if (vp->use_arvr && arvr_interface.is_valid()) {
// override our size, make sure it matches our required size
- Size2 size = arvr_interface->get_render_targetsize();
- VSG::storage->render_target_set_size(vp->render_target, size.x, size.y);
+ vp->size = arvr_interface->get_render_targetsize();
+ VSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
// render mono or left eye first
ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO;