diff options
-rw-r--r-- | SConstruct | 10 | ||||
-rw-r--r-- | methods.py | 5 | ||||
-rw-r--r-- | platform/javascript/SCsub | 49 | ||||
-rw-r--r-- | platform/javascript/detect.py | 113 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 19 | ||||
-rw-r--r-- | platform/javascript/os_javascript.h | 3 | ||||
-rw-r--r-- | platform/javascript/power_javascript.cpp | 73 | ||||
-rw-r--r-- | platform/javascript/power_javascript.h | 53 |
9 files changed, 107 insertions, 220 deletions
diff --git a/SConstruct b/SConstruct index 7a8db10931..63105bfa84 100644 --- a/SConstruct +++ b/SConstruct @@ -62,11 +62,11 @@ custom_tools = ['default'] platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) -if (os.name == "posix"): - pass -elif (os.name == "nt"): - if platform_arg == "android" or platform_arg == "javascript" or ARGUMENTS.get("use_mingw", False): - custom_tools = ['mingw'] +if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)): + custom_tools = ['mingw'] +elif platform_arg == 'javascript': + # Use generic POSIX build toolchain for Emscripten. + custom_tools = ['cc', 'c++', 'ar', 'link', 'textfile', 'zip'] env_base = Environment(tools=custom_tools) if 'TERM' in os.environ: diff --git a/methods.py b/methods.py index 6f03f79be3..792417866e 100644 --- a/methods.py +++ b/methods.py @@ -781,13 +781,10 @@ def use_windows_spawn_fix(self, platform=None): import subprocess def mySubProcess(cmdline, env): - prefix = "" - if(platform == 'javascript'): - prefix = "python.exe " startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW - proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, + proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env) data, err = proc.communicate() rv = proc.wait() diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 66a8a8d93c..5991075e29 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -3,38 +3,35 @@ Import('env') javascript_files = [ - "os_javascript.cpp", - "audio_driver_javascript.cpp", - "javascript_main.cpp", - "power_javascript.cpp", - "http_client_javascript.cpp", - "javascript_eval.cpp", + 'audio_driver_javascript.cpp', + 'http_client_javascript.cpp', + 'javascript_eval.cpp', + 'javascript_main.cpp', + 'os_javascript.cpp', ] -env_javascript = env.Clone() -if env['target'] == "profile": - env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED']) - -javascript_objects = [] -for x in javascript_files: - javascript_objects.append(env_javascript.Object(x)) - -env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""]) - -target_dir = env.Dir("#bin") -build = env.add_program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js'); +build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files); js, wasm = build -js_libraries = [] -js_libraries.append(env.File('http_request.js')) +js_libraries = [ + 'http_request.js', +] for lib in js_libraries: - env.Append(LINKFLAGS=['--js-library', lib.path]) + env.Append(LINKFLAGS=['--js-library', env.File(lib).path]) env.Depends(build, js_libraries) wrapper_start = env.File('pre.js') wrapper_end = env.File('engine.js') -js_final = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX=env['PROGSUFFIX'] + '.wrapped.js') - -zip_dir = target_dir.Dir('.javascript_zip') -zip_files = env.InstallAs([zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html')], [js_final, wasm, '#misc/dist/html/default.html']) -Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET") +js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js') + +zip_dir = env.Dir('#bin/.javascript_zip') +zip_files = env.InstallAs([ + zip_dir.File('godot.js'), + zip_dir.File('godot.wasm'), + zip_dir.File('godot.html') +], [ + js_wrapped, + wasm, + '#misc/dist/html/default.html' +]) +env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET') diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index ad6b710382..851f4ecb49 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -8,23 +8,22 @@ def is_active(): def get_name(): - return "JavaScript" + return 'JavaScript' def can_build(): - - return ("EMSCRIPTEN_ROOT" in os.environ or "EMSCRIPTEN" in os.environ) + return 'EMSCRIPTEN_ROOT' in os.environ or 'EMSCRIPTEN' in os.environ def get_opts(): from SCons.Variables import BoolVariable return [ + # eval() can be a security concern, so it can be disabled. BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True), ] def get_flags(): - return [ ('tools', False), ('module_theora_enabled', False), @@ -36,24 +35,11 @@ def get_flags(): ] -def create(env): - - # remove Windows' .exe suffix - return env.Clone(tools=['textfile', 'zip'], PROGSUFFIX='') - - -def escape_sources_backslashes(target, source, env, for_signature): - return [path.replace('\\','\\\\') for path in env.GetBuildPath(source)] - -def escape_target_backslashes(target, source, env, for_signature): - return env.GetBuildPath(target[0]).replace('\\','\\\\') - - def configure(env): ## Build type - if (env["target"] == "release"): + if env['target'] == 'release' or env['target'] == 'profile': # Use -Os to prioritize optimizing for reduced file size. This is # particularly valuable for the web platform because it directly # decreases download time. @@ -62,66 +48,99 @@ def configure(env): # run-time performance. env.Append(CCFLAGS=['-Os']) env.Append(LINKFLAGS=['-Os']) + if env['target'] == 'profile': + env.Append(LINKFLAGS=['--profiling-funcs']) - elif (env["target"] == "release_debug"): - env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) + elif env['target'] == 'release_debug': + env.Append(CPPDEFINES=['DEBUG_ENABLED']) + env.Append(CCFLAGS=['-O2']) env.Append(LINKFLAGS=['-O2']) - # retain function names at the cost of file size, for backtraces and profiling + # Retain function names for backtraces at the cost of file size. env.Append(LINKFLAGS=['--profiling-funcs']) - elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-O1', '-D_DEBUG', '-g', '-DDEBUG_ENABLED']) + elif env['target'] == 'debug': + env.Append(CPPDEFINES=['DEBUG_ENABLED']) + env.Append(CCFLAGS=['-O1', '-g']) env.Append(LINKFLAGS=['-O1', '-g']) env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1']) ## Compiler configuration env['ENV'] = os.environ - if ("EMSCRIPTEN_ROOT" in os.environ): + if 'EMSCRIPTEN_ROOT' in os.environ: env.PrependENVPath('PATH', os.environ['EMSCRIPTEN_ROOT']) - elif ("EMSCRIPTEN" in os.environ): + elif 'EMSCRIPTEN' in os.environ: env.PrependENVPath('PATH', os.environ['EMSCRIPTEN']) - env['CC'] = 'emcc' - env['CXX'] = 'em++' - env['LINK'] = 'emcc' - env['RANLIB'] = 'emranlib' - # Emscripten's ar has issues with duplicate file names, so use cc - env['AR'] = 'emcc' - env['ARFLAGS'] = '-o' - if (os.name == 'nt'): - # use TempFileMunge on Windows since some commands get too long for - # cmd.exe even with spawn_fix - # need to escape backslashes for this - env['ESCAPED_SOURCES'] = escape_sources_backslashes - env['ESCAPED_TARGET'] = escape_target_backslashes - env['ARCOM'] = '${TEMPFILE("%s")}' % env['ARCOM'].replace('$SOURCES', '$ESCAPED_SOURCES').replace('$TARGET', '$ESCAPED_TARGET') + env['CC'] = 'emcc' + env['CXX'] = 'em++' + env['LINK'] = 'emcc' + # Emscripten's ar has issues with duplicate file names, so use cc. + env['AR'] = 'emcc' + env['ARFLAGS'] = '-o' + # emranlib is a noop, so it's safe to use with AR=emcc. + env['RANLIB'] = 'emranlib' + + # Use TempFileMunge since some AR invocations are too long for cmd.exe. + # Use POSIX-style paths, required with TempFileMunge. + env['ARCOM_POSIX'] = env['ARCOM'].replace( + '$TARGET', '$TARGET.posix').replace( + '$SOURCES', '$SOURCES.posix') + env['ARCOM'] = '${TEMPFILE(ARCOM_POSIX)}' + + # All intermediate files are just LLVM bitcode. + env['OBJPREFIX'] = '' env['OBJSUFFIX'] = '.bc' + env['PROGPREFIX'] = '' + # Program() output consists of multiple files, so specify suffixes manually at builder. + env['PROGSUFFIX'] = '' + env['LIBPREFIX'] = 'lib' env['LIBSUFFIX'] = '.bc' + env['LIBPREFIXES'] = ['$LIBPREFIX'] + env['LIBSUFFIXES'] = ['$LIBSUFFIX'] ## Compile flags env.Append(CPPPATH=['#platform/javascript']) - env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DTYPED_METHOD_BIND', '-DNO_THREADS']) - env.Append(CPPFLAGS=['-DGLES3_ENABLED']) + env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED']) - # These flags help keep the file size down - env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti']) + # No multi-threading (SharedArrayBuffer) available yet, + # once feasible also consider memory buffer size issues. + env.Append(CPPDEFINES=['NO_THREADS']) + + # These flags help keep the file size down. + env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti']) + # Don't use dynamic_cast, necessary with no-rtti. + env.Append(CPPDEFINES=['NO_SAFE_CAST']) if env['javascript_eval']: - env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED']) + env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED']) ## Link flags env.Append(LINKFLAGS=['-s', 'BINARYEN=1']) + + # Allow increasing memory buffer size during runtime. This is efficient + # when using WebAssembly (in comparison to asm.js) and works well for + # us since we don't know requirements at compile-time. env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1']) + + # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1. env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1']) - env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"']) + + # engine.js uses FS but is not currently evaluated by Emscripten, so export FS. + # TODO: Getting rid of this export is desirable. + extra_exports = [ + 'FS', + ] + env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)]) env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0']) + + # TODO: Reevaluate usage of this setting now that engine.js manages engine runtime. env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1']) - # TODO: Move that to opus module's config + # TODO: Move that to opus module's config. if 'module_opus_enabled' in env and env['module_opus_enabled']: - env.opus_fixed_point = "yes" + env.opus_fixed_point = 'yes' diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index e85fe0800f..54d4755bd7 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -40,7 +40,7 @@ static void main_loop() { os->main_loop_iterate(); } -extern "C" void main_after_fs_sync(char *p_idbfs_err) { +extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) { String idbfs_err = String::utf8(p_idbfs_err); if (!idbfs_err.empty()) { diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index cbfe99ba2d..a275fb7929 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -413,14 +413,13 @@ static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_eve return false; } -extern "C" { -void send_notification(int notif) { +extern "C" EMSCRIPTEN_KEEPALIVE void send_notification(int notif) { + if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) { _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER; } OS_JavaScript::get_singleton()->get_main_loop()->notification(notif); } -} Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { @@ -480,8 +479,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, input = memnew(InputDefault); _input = input; - power_manager = memnew(PowerJavascript); - #define EM_CHECK(ev) \ if (result != EMSCRIPTEN_RESULT_SUCCESS) \ ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result)) @@ -968,15 +965,21 @@ String OS_JavaScript::get_joy_guid(int p_device) const { } OS::PowerState OS_JavaScript::get_power_state() { - return power_manager->get_power_state(); + + WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN"); + return OS::POWERSTATE_UNKNOWN; } int OS_JavaScript::get_power_seconds_left() { - return power_manager->get_power_seconds_left(); + + WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1"); + return -1; } int OS_JavaScript::get_power_percent_left() { - return power_manager->get_power_percent_left(); + + WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1"); + return -1; } bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) { diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index f0ba9422e8..46eb1b3f13 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -36,7 +36,6 @@ #include "main/input_default.h" #include "os/input.h" #include "os/main_loop.h" -#include "power_javascript.h" #include "servers/audio_server.h" #include "servers/visual/rasterizer.h" @@ -64,8 +63,6 @@ class OS_JavaScript : public OS_Unix { GetUserDataDirFunc get_user_data_dir_func; - PowerJavascript *power_manager; - static void _close_notification_funcs(const String &p_file, int p_flags); void process_joypads(); diff --git a/platform/javascript/power_javascript.cpp b/platform/javascript/power_javascript.cpp deleted file mode 100644 index 5241644dbc..0000000000 --- a/platform/javascript/power_javascript.cpp +++ /dev/null @@ -1,73 +0,0 @@ -/*************************************************************************/ -/* power_javascript.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "power_javascript.h" -#include "error_macros.h" - -bool PowerJavascript::UpdatePowerInfo() { - // TODO Javascript implementation - return false; -} - -OS::PowerState PowerJavascript::get_power_state() { - if (UpdatePowerInfo()) { - return power_state; - } else { - WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN"); - return OS::POWERSTATE_UNKNOWN; - } -} - -int PowerJavascript::get_power_seconds_left() { - if (UpdatePowerInfo()) { - return nsecs_left; - } else { - WARN_PRINT("Power management is not implemented on this platform, defaulting to -1"); - return -1; - } -} - -int PowerJavascript::get_power_percent_left() { - if (UpdatePowerInfo()) { - return percent_left; - } else { - WARN_PRINT("Power management is not implemented on this platform, defaulting to -1"); - return -1; - } -} - -PowerJavascript::PowerJavascript() : - nsecs_left(-1), - percent_left(-1), - power_state(OS::POWERSTATE_UNKNOWN) { -} - -PowerJavascript::~PowerJavascript() { -} diff --git a/platform/javascript/power_javascript.h b/platform/javascript/power_javascript.h deleted file mode 100644 index c0c564aa60..0000000000 --- a/platform/javascript/power_javascript.h +++ /dev/null @@ -1,53 +0,0 @@ -/*************************************************************************/ -/* power_javascript.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_ -#define PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_ - -#include "os/os.h" - -class PowerJavascript { -private: - int nsecs_left; - int percent_left; - OS::PowerState power_state; - - bool UpdatePowerInfo(); - -public: - PowerJavascript(); - virtual ~PowerJavascript(); - - OS::PowerState get_power_state(); - int get_power_seconds_left(); - int get_power_percent_left(); -}; - -#endif /* PLATFORM_JAVASCRIPT_POWER_JAVASCRIPT_H_ */ |