diff options
-rw-r--r-- | doc/classes/PopupMenu.xml | 7 | ||||
-rw-r--r-- | doc/classes/Tree.xml | 1 | ||||
-rw-r--r-- | editor/create_dialog.cpp | 6 | ||||
-rw-r--r-- | editor/create_dialog.h | 2 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 14 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 24 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 25 | ||||
-rw-r--r-- | platform/osx/display_server_osx.mm | 1 | ||||
-rw-r--r-- | platform/osx/godot_window.mm | 4 | ||||
-rw-r--r-- | scene/gui/option_button.cpp | 44 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 50 | ||||
-rw-r--r-- | scene/gui/popup_menu.h | 3 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 28 | ||||
-rw-r--r-- | scene/gui/tree.h | 2 |
14 files changed, 126 insertions, 85 deletions
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index eb1b0aada7..b316f822f0 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -331,6 +331,13 @@ [b]Note:[/b] The indices of items after the removed item will be shifted by one. </description> </method> + <method name="scroll_to_item"> + <return type="void" /> + <argument index="0" name="index" type="int" /> + <description> + Moves the scroll view to make the item at the given [code]index[/code] visible. + </description> + </method> <method name="set_current_index"> <return type="void" /> <argument index="0" name="index" type="int" /> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 766c740a2c..4b051c4938 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -240,6 +240,7 @@ <method name="scroll_to_item"> <return type="void" /> <argument index="0" name="item" type="TreeItem" /> + <argument index="1" name="center_on_item" type="bool" default="false" /> <description> Causes the [Tree] to jump to the specified [TreeItem]. </description> diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 33e5100cb4..61ec8abacf 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -446,14 +446,14 @@ void CreateDialog::_notification(int p_what) { } } -void CreateDialog::select_type(const String &p_type) { +void CreateDialog::select_type(const String &p_type, bool p_center_on_item) { if (!search_options_types.has(p_type)) { return; } TreeItem *to_select = search_options_types[p_type]; to_select->select(0); - search_options->scroll_to_item(to_select); + search_options->scroll_to_item(to_select, p_center_on_item); if (EditorHelp::get_doc_data()->class_list.has(p_type) && !DTR(EditorHelp::get_doc_data()->class_list[p_type].brief_description).is_empty()) { // Display both class name and description, since the help bit may be displayed @@ -510,7 +510,7 @@ Variant CreateDialog::instance_selected() { void CreateDialog::_item_selected() { String name = get_selected_type(); - select_type(name); + select_type(name, false); } void CreateDialog::_hide_requested() { diff --git a/editor/create_dialog.h b/editor/create_dialog.h index f905160df3..a82c4db191 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -79,7 +79,7 @@ class CreateDialog : public ConfirmationDialog { void _sbox_input(const Ref<InputEvent> &p_ie); void _text_changed(const String &p_newtext); - void select_type(const String &p_type); + void select_type(const String &p_type, bool p_center_on_item = true); void _item_selected(); void _hide_requested(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 9b18d3a491..0e362b13c6 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1206,8 +1206,16 @@ void SceneTreeDock::_notification(int p_what) { create_root_dialog->add_child(top_row); + ScrollContainer *scroll_container = memnew(ScrollContainer); + scroll_container->set_name("NodeShortcutsScrollContainer"); + create_root_dialog->add_child(scroll_container); + scroll_container->set_v_size_flags(SIZE_EXPAND_FILL); + scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); + VBoxContainer *node_shortcuts = memnew(VBoxContainer); node_shortcuts->set_name("NodeShortcuts"); + scroll_container->add_child(node_shortcuts); + node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL); VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer); beginner_node_shortcuts->set_name("BeginnerNodeShortcuts"); @@ -1247,8 +1255,6 @@ void SceneTreeDock::_notification(int p_what) { button_clipboard->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons"))); button_clipboard->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_PASTE, false)); - node_shortcuts->add_spacer(); - create_root_dialog->add_child(node_shortcuts); _update_create_root_dialog(); } break; @@ -3112,7 +3118,7 @@ void SceneTreeDock::_local_tree_selected() { void SceneTreeDock::_update_create_root_dialog() { BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle"))); - Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcuts")); + Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcutsScrollContainer/NodeShortcuts")); if (!toggle || !node_shortcuts) { return; @@ -3142,6 +3148,7 @@ void SceneTreeDock::_update_create_root_dialog() { Button *button = memnew(Button); favorite_nodes->add_child(button); button->set_text(l); + button->set_clip_text(true); String name = l.get_slicec(' ', 0); if (ScriptServer::is_global_class(name)) { name = ScriptServer::get_global_class_native_base(name); @@ -3403,6 +3410,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel create_root_dialog = memnew(VBoxContainer); vbc->add_child(create_root_dialog); + create_root_dialog->set_v_size_flags(SIZE_EXPAND_FILL); create_root_dialog->hide(); scene_tree = memnew(SceneTreeEditor(false, true, true)); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 1f5282e88f..fa7838633c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -512,24 +512,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector2 Slerp(Vector2 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector2.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector2.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - return Rotated(AngleTo(to) * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 433a5d9dc9..0faf13f8b7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -549,25 +549,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector3 Slerp(Vector3 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector3.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector3.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - real_t theta = AngleTo(to); - return Rotated(Cross(to), theta * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(Cross(to).Normalized(), angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index ba10d7593f..2691664b96 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -125,6 +125,7 @@ DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, V backing:NSBackingStoreBuffered defer:NO]; ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); + [wd.window_object setWindowID:window_id_counter]; wd.window_view = [[GodotContentView alloc] init]; ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view"); diff --git a/platform/osx/godot_window.mm b/platform/osx/godot_window.mm index e392cfb384..772a2ddb9f 100644 --- a/platform/osx/godot_window.mm +++ b/platform/osx/godot_window.mm @@ -45,7 +45,7 @@ } - (BOOL)canBecomeKeyWindow { - // Required for NSBorderlessWindowMask windows. + // Required for NSWindowStyleMaskBorderless windows. DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return YES; @@ -56,7 +56,7 @@ } - (BOOL)canBecomeMainWindow { - // Required for NSBorderlessWindowMask windows. + // Required for NSWindowStyleMaskBorderless windows. DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return YES; diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 31f3b306b7..ad2434cd8b 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -118,6 +118,11 @@ void OptionButton::_notification(int p_what) { bool OptionButton::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "popup") { + String property = components[2]; + if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") { + return false; + } + bool valid; popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid); @@ -136,6 +141,11 @@ bool OptionButton::_set(const StringName &p_name, const Variant &p_value) { bool OptionButton::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> components = String(p_name).split("/", true, 2); if (components.size() >= 2 && components[0] == "popup") { + String property = components[2]; + if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") { + return false; + } + bool valid; r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid); return valid; @@ -151,14 +161,6 @@ void OptionButton::_get_property_list(List<PropertyInfo> *p_list) const { pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0); p_list->push_back(pi); - pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"); - pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0); - p_list->push_back(pi); - - pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i)); - pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0); - p_list->push_back(pi); - pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater"); p_list->push_back(pi); @@ -186,10 +188,13 @@ void OptionButton::pressed() { popup->set_size(Size2(size.width, 0)); // If not triggered by the mouse, start the popup with the checked item selected. - if (popup->get_item_count() > 0 && - ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || - (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) { - popup->set_current_index(current > -1 ? current : 0); + if (popup->get_item_count() > 0) { + if ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) || + (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept"))) { + popup->set_current_index(current > -1 ? current : 0); + } else { + popup->scroll_to_item(current > -1 ? current : 0); + } } popup->popup(); @@ -267,7 +272,20 @@ bool OptionButton::is_item_disabled(int p_idx) const { void OptionButton::set_item_count(int p_count) { ERR_FAIL_COND(p_count < 0); + + int count_old = get_item_count(); + if (p_count == count_old) { + return; + } + popup->set_item_count(p_count); + + if (p_count > count_old) { + for (int i = count_old; i < p_count; i++) { + popup->set_item_as_radio_checkable(i, true); + } + } + notify_property_list_changed(); } @@ -297,7 +315,7 @@ void OptionButton::_select(int p_which, bool p_emit) { current = NONE_SELECTED; set_text(""); - set_icon(NULL); + set_icon(nullptr); } else { ERR_FAIL_INDEX(p_which, popup->get_item_count()); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 6d43bbdcf3..6e0f1c5198 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -108,7 +108,6 @@ Size2 PopupMenu::_get_contents_minimum_size() const { int PopupMenu::_get_item_height(int p_item) const { ERR_FAIL_INDEX_V(p_item, items.size(), 0); - ERR_FAIL_COND_V(p_item < 0, 0); int icon_height = items[p_item].get_icon_size().height; if (items[p_item].checkable_type && !items[p_item].separator) { @@ -141,23 +140,6 @@ int PopupMenu::_get_items_total_height() const { return items_total_height - vsep; } -void PopupMenu::_scroll_to_item(int p_item) { - ERR_FAIL_INDEX(p_item, items.size()); - ERR_FAIL_COND(p_item < 0); - - // Scroll item into view (upwards) - if (items[p_item]._ofs_cache < -control->get_position().y) { - int amnt_over = items[p_item]._ofs_cache + control->get_position().y; - scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); - } - - // Scroll item into view (downwards) - if (items[p_item]._ofs_cache + items[p_item]._height_cache > -control->get_position().y + scroll_container->get_size().height) { - int amnt_over = items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y - scroll_container->get_size().height; - scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); - } -} - int PopupMenu::_get_mouse_over(const Point2 &p_over) const { if (p_over.x < 0 || p_over.x >= get_size().width) { return -1; @@ -276,7 +258,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); match_found = true; @@ -290,7 +272,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -308,7 +290,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); match_found = true; @@ -322,7 +304,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -472,7 +454,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { if (items[i].text.findn(search_string) == 0) { mouse_over = i; emit_signal(SNAME("id_focused"), i); - _scroll_to_item(i); + scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -1324,7 +1306,7 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const { void PopupMenu::set_current_index(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); mouse_over = p_idx; - _scroll_to_item(mouse_over); + scroll_to_item(mouse_over); control->update(); } @@ -1352,6 +1334,20 @@ int PopupMenu::get_item_count() const { return items.size(); } +void PopupMenu::scroll_to_item(int p_item) { + ERR_FAIL_INDEX(p_item, items.size()); + + // Scroll item into view (upwards). + if (items[p_item]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) { + scroll_container->set_v_scroll(items[p_item]._ofs_cache + control->get_position().y); + } + + // Scroll item into view (downwards). + if (items[p_item]._ofs_cache + items[p_item]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) { + scroll_container->set_v_scroll(items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y); + } +} + bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) { Key code = Key::NONE; Ref<InputEventKey> k = p_event; @@ -1625,7 +1621,7 @@ bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) { } else if (property == "id") { set_item_id(item_index, p_value); return true; - } else if (components[1] == "disabled") { + } else if (property == "disabled") { set_item_disabled(item_index, p_value); return true; } else if (property == "separator") { @@ -1698,7 +1694,7 @@ bool PopupMenu::_get(const StringName &p_name, Variant &r_ret) const { } else if (property == "id") { r_ret = get_item_id(item_index); return true; - } else if (components[1] == "disabled") { + } else if (property == "disabled") { r_ret = is_item_disabled(item_index); return true; } else if (property == "separator") { @@ -1804,6 +1800,8 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count); + ClassDB::bind_method(D_METHOD("scroll_to_item", "index"), &PopupMenu::scroll_to_item); + ClassDB::bind_method(D_METHOD("remove_item", "index"), &PopupMenu::remove_item); ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1)); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 7c2212d82d..5ce55209d4 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -103,7 +103,6 @@ class PopupMenu : public Popup { int _get_item_height(int p_item) const; int _get_items_total_height() const; - void _scroll_to_item(int p_item); void _shape_item(int p_item); @@ -218,6 +217,8 @@ public: void set_item_count(int p_count); int get_item_count() const; + void scroll_to_item(int p_item); + bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false); void activate_item(int p_item); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index e33ce0b017..9a6c87276f 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -4409,21 +4409,29 @@ Point2 Tree::get_scroll() const { return ofs; } -void Tree::scroll_to_item(TreeItem *p_item) { +void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) { if (!is_visible_in_tree()) { - // hack to work around crash in get_item_rect() if Tree is not in tree. - return; + return; // Hack to work around crash in get_item_rect() if Tree is not in tree. } - // make sure the scrollbar min and max are up to date with latest changes. update_scrollbars(); - const Rect2 r = get_item_rect(p_item); + const real_t tree_height = get_size().y; + const Rect2 item_rect = get_item_rect(p_item); + const real_t item_y = item_rect.position.y; + const real_t item_height = item_rect.size.y + cache.vseparation; - if (r.position.y <= v_scroll->get_value()) { - v_scroll->set_value(r.position.y); - } else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) { - v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y); + if (p_center_on_item) { + v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f); + } else { + if (item_y < v_scroll->get_value()) { + v_scroll->set_value(item_y); + } else { + const real_t new_position = item_y + item_height - tree_height; + if (new_position > v_scroll->get_value()) { + v_scroll->set_value(new_position); + } + } } } @@ -4868,7 +4876,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_column_title_language", "column"), &Tree::get_column_title_language); ClassDB::bind_method(D_METHOD("get_scroll"), &Tree::get_scroll); - ClassDB::bind_method(D_METHOD("scroll_to_item", "item"), &Tree::scroll_to_item); + ClassDB::bind_method(D_METHOD("scroll_to_item", "item", "center_on_item"), &Tree::scroll_to_item, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_h_scroll_enabled", "h_scroll"), &Tree::set_h_scroll_enabled); ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &Tree::is_h_scroll_enabled); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index c24763a0e4..255a4f0576 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -682,7 +682,7 @@ public: TreeItem *get_item_with_text(const String &p_find) const; Point2 get_scroll() const; - void scroll_to_item(TreeItem *p_item); + void scroll_to_item(TreeItem *p_item, bool p_center_on_item = false); void set_h_scroll_enabled(bool p_enable); bool is_h_scroll_enabled() const; void set_v_scroll_enabled(bool p_enable); |