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-rw-r--r--.appveyor.yml5
-rw-r--r--.travis.yml23
-rw-r--r--SConstruct5
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp10
-rw-r--r--drivers/gles3/rasterizer_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp8
-rw-r--r--drivers/gles3/shaders/scene.glsl4
-rw-r--r--editor/editor_fonts.cpp8
-rw-r--r--editor/editor_node.cpp100
-rw-r--r--editor/editor_node.h15
-rw-r--r--editor/editor_plugin.cpp46
-rw-r--r--editor/editor_plugin.h9
-rw-r--r--editor/editor_settings.cpp6
-rw-r--r--editor/filesystem_dock.cpp1
-rw-r--r--editor/import_dock.cpp1
-rw-r--r--editor/node_dock.cpp3
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h4
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp452
-rw-r--r--editor/plugins/animation_player_editor_plugin.h66
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp4
-rw-r--r--editor/plugins/asset_library_editor_plugin.h2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp7
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp22
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/path_2d_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp35
-rw-r--r--editor/plugins/spatial_editor_plugin.h5
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp2
-rw-r--r--editor/plugins/tile_map_editor_plugin.h4
-rw-r--r--editor/project_manager.cpp19
-rw-r--r--editor/project_manager.h3
-rw-r--r--editor/property_editor.cpp27
-rw-r--r--editor/property_editor.h15
-rw-r--r--editor/scene_tree_dock.cpp1
-rw-r--r--editor/script_editor_debugger.cpp3
-rwxr-xr-xmain/main.cpp2
-rw-r--r--modules/gdnative/SCsub4
-rw-r--r--modules/visual_script/visual_script_nodes.cpp4
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/animation/animation_player.cpp87
-rw-r--r--scene/animation/animation_player.h26
-rw-r--r--scene/gui/item_list.cpp27
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/video_player.cpp1
-rw-r--r--scene/main/node.cpp12
-rw-r--r--scene/main/scene_tree.cpp10
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_raster.cpp4
-rw-r--r--servers/visual/visual_server_raster.h12
-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual/visual_server_scene.h4
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp4
-rw-r--r--servers/visual/visual_server_wrap_mt.h4
-rw-r--r--servers/visual_server.cpp6
-rw-r--r--servers/visual_server.h2
60 files changed, 1018 insertions, 137 deletions
diff --git a/.appveyor.yml b/.appveyor.yml
index dbd56ab7e0..e31e29e0d8 100644
--- a/.appveyor.yml
+++ b/.appveyor.yml
@@ -1,7 +1,9 @@
os: Visual Studio 2015
environment:
+ HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python27
+ SCONS_CACHE: "%HOME%\\scons_cache"
matrix:
- VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
GD_PLATFORM: windows
@@ -9,6 +11,9 @@ environment:
TARGET: release_debug
ARCH: amd64
+cache:
+ - "%SCONS_CACHE%"
+
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install --egg scons # it will fail on AppVeyor without --egg flag
diff --git a/.travis.yml b/.travis.yml
index 974ef93d3f..6747905292 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -4,7 +4,13 @@ dist: trusty
sudo: false
-cache: ccache
+env:
+ global:
+ - SCONS_CACHE=$HOME/.scons_cache
+
+cache:
+ directories:
+ - $SCONS_CACHE
matrix:
include:
@@ -67,20 +73,12 @@ install:
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
misc/travis/scons-local-osx.sh;
- misc/travis/ccache-osx.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-osx.sh;
fi
before_script:
- - if [ "$TRAVIS_OS_NAME" = "linux" ]; then
- export CCACHE="/usr/bin/ccache";
- fi
- - if [ "$TRAVIS_OS_NAME" = "osx" ]; then
- export CCACHE="/usr/local/bin/ccache";
- export PATH="/usr/local/opt/ccache/libexec:$PATH";
- fi
- if [ "$GODOT_TARGET" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
@@ -92,10 +90,3 @@ script:
else
scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS verbose=yes progress=no;
fi
-
-after_success:
- - if [ "$STATIC_CHECKS" != "yes" ] && [ $(command -v ccache) ]; then
- which ccache;
- ccache --version | grep "ccache version";
- ccache -s;
- fi;
diff --git a/SConstruct b/SConstruct
index 61edb1233b..b5885f896f 100644
--- a/SConstruct
+++ b/SConstruct
@@ -434,6 +434,11 @@ if selected_platform in platform_list:
if (True): # FIXME: detect GLES3
env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h',src_suffix = '.glsl') } )
+ scons_cache_path = os.environ.get("SCONS_CACHE")
+ if scons_cache_path != None:
+ CacheDir(scons_cache_path)
+ print("Scons cache enabled... (path: '" + scons_cache_path + "')")
+
Export('env')
# build subdirs, the build order is dependent on link order.
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index ee61481a86..cd0adbd0d1 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -352,7 +352,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re
canvas->canvas_end();
}
-void RasterizerGLES3::end_frame() {
+void RasterizerGLES3::end_frame(bool p_swap_buffers) {
#if 0
canvas->canvas_begin();
@@ -384,7 +384,10 @@ void RasterizerGLES3::end_frame() {
canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1));
#endif
- OS::get_singleton()->swap_buffers();
+ if (p_swap_buffers)
+ OS::get_singleton()->swap_buffers();
+ else
+ glFinish();
/* print_line("objects: "+itos(storage->info.render_object_count));
print_line("material chages: "+itos(storage->info.render_material_switch_count));
@@ -412,7 +415,8 @@ void RasterizerGLES3::make_current() {
void RasterizerGLES3::register_config() {
GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
- GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4.0);
+ GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
}
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 4bfec09bf3..c27af7d019 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -59,7 +59,7 @@ public:
virtual void restore_render_target();
virtual void clear_render_target(const Color &p_color);
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
- virtual void end_frame();
+ virtual void end_frame(bool p_swap_buffers);
virtual void finalize();
static void make_current();
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 89d3d7ff75..fc9150ecdc 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5694,13 +5694,9 @@ void RasterizerStorageGLES3::update_particles() {
else
frame_time = 1.0 / 30.0;
- float delta = particles->pre_process_time;
- if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
- delta = 0.1;
- }
- float todo = delta;
+ float todo = particles->pre_process_time;
- while (todo >= frame_time) {
+ while (todo >= 0) {
_particles_process(particles, frame_time);
todo -= frame_time;
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index e5793e47fc..b2b10fdb11 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1418,7 +1418,7 @@ uniform highp float gi_probe_normal_bias2;
uniform bool gi_probe2_enabled;
uniform bool gi_probe_blend_ambient2;
-vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
+vec3 voxel_cone_trace(mediump sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
float dist = p_bias;//1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0;
float alpha=0.0;
@@ -1440,7 +1440,7 @@ vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, b
return color;
}
-void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) {
+void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) {
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index 7e20077fd6..8aca007e6b 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -134,14 +134,14 @@ void editor_register_fonts(Ref<Theme> p_theme) {
//Ref<BitmapFont> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons"));
//Ref<BitmapFont> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons"));
- MAKE_DEFAULT_FONT(df_doc_title, int(EDITOR_DEF("text_editor/help/help_title_font_size", 16)) * EDSCALE);
+ MAKE_DEFAULT_FONT(df_doc_title, int(EDITOR_DEF("text_editor/help/help_title_font_size", 23)) * EDSCALE);
- MAKE_DEFAULT_FONT(df_doc, int(EDITOR_DEF("text_editor/help/help_font_size", 14)) * EDSCALE);
+ MAKE_DEFAULT_FONT(df_doc, int(EDITOR_DEF("text_editor/help/help_font_size", 15)) * EDSCALE);
p_theme->set_font("doc", "EditorFonts", df_doc);
p_theme->set_font("doc_title", "EditorFonts", df_doc_title);
- MAKE_DEFAULT_FONT(df_rulers, int(EDITOR_DEF("canvas_item_editor/rulers", 8)) * EDSCALE);
+ MAKE_DEFAULT_FONT(df_rulers, 8 * EDSCALE);
p_theme->set_font("rulers", "EditorFonts", df_rulers);
Ref<DynamicFont> df_code;
@@ -154,7 +154,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<DynamicFont> df_doc_code;
df_doc_code.instance();
- df_doc_code->set_size(int(EDITOR_DEF("text_editor/help/help_source_font_size", 16)) * EDSCALE);
+ df_doc_code->set_size(int(EDITOR_DEF("text_editor/help/help_source_font_size", 14)) * EDSCALE);
df_doc_code->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE);
df_doc_code->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE);
df_doc_code->set_font_data(dfmono);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index a32ade3b71..b5c7187b81 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -289,6 +289,7 @@ void EditorNode::_notification(int p_what) {
_editor_select(EDITOR_3D);
_update_debug_options();
+ _load_docks();
}
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
@@ -1392,6 +1393,14 @@ void EditorNode::_property_editor_back() {
_edit_current();
}
+void EditorNode::_menu_collapseall() {
+ property_editor->collapse_all_parent_nodes();
+}
+
+void EditorNode::_menu_expandall() {
+ property_editor->expand_all_parent_nodes();
+}
+
void EditorNode::_save_default_environment() {
Ref<Environment> fallback = get_tree()->get_root()->get_world()->get_fallback_environment();
@@ -1466,6 +1475,7 @@ void EditorNode::_edit_current() {
object_menu->set_disabled(true);
bool capitalize = bool(EDITOR_DEF("interface/editor/capitalize_properties", true));
+ bool expandall = bool(EDITOR_DEF("interface/editor/expand_all_properties", true));
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
resource_save_button->set_disabled(!is_resource);
@@ -1537,6 +1547,10 @@ void EditorNode::_edit_current() {
property_editor->set_enable_capitalize_paths(capitalize);
}
+ if (property_editor->is_expand_all_properties_enabled() != expandall) {
+ property_editor->set_use_folding(expandall == false);
+ }
+
/* Take care of PLUGIN EDITOR */
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
@@ -1596,6 +1610,9 @@ void EditorNode::_edit_current() {
PopupMenu *p = object_menu->get_popup();
p->clear();
+ p->add_shortcut(ED_SHORTCUT("property_editor/expand_all", TTR("Expand all properties")), EXPAND_ALL);
+ p->add_shortcut(ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse all properties")), COLLAPSE_ALL);
+ p->add_separator();
p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Params")), OBJECT_COPY_PARAMS);
p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Params")), OBJECT_PASTE_PARAMS);
p->add_separator();
@@ -2226,6 +2243,14 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
_set_editing_top_editors(current);
} break;
+ case COLLAPSE_ALL: {
+ _menu_collapseall();
+
+ } break;
+ case EXPAND_ALL: {
+ _menu_expandall();
+
+ } break;
case RUN_PLAY: {
_menu_option_confirm(RUN_STOP, true);
_run(false);
@@ -3110,6 +3135,10 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
push_item(new_scene);
+ if (!restoring_scenes) {
+ save_layout();
+ }
+
return OK;
}
@@ -3630,6 +3659,7 @@ void EditorNode::_save_docks() {
config.instance();
_save_docks_to_config(config, "docks");
+ _save_open_scenes_to_config(config, "EditorNode");
editor_data.get_plugin_window_layout(config);
config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
@@ -3680,6 +3710,18 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p
}
}
+void EditorNode::_save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
+ Array scenes;
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ String path = editor_data.get_scene_path(i);
+ if (path == "") {
+ continue;
+ }
+ scenes.push_back(path);
+ }
+ p_layout->set_value(p_section, "open_scenes", scenes);
+}
+
void EditorNode::save_layout() {
dock_drag_timer->start();
@@ -3704,6 +3746,7 @@ void EditorNode::_load_docks() {
}
_load_docks_from_config(config, "docks");
+ _load_open_scenes_from_config(config, "EditorNode");
editor_data.set_plugin_window_layout(config);
}
@@ -3850,6 +3893,25 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
}
}
+void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section) {
+ if (!bool(EDITOR_DEF("interface/scene_tabs/restore_scenes_on_load", false))) {
+ return;
+ }
+
+ if (!p_layout->has_section(p_section) || !p_layout->has_section_key(p_section, "open_scenes")) {
+ return;
+ }
+
+ restoring_scenes = true;
+
+ Array scenes = p_layout->get_value(p_section, "open_scenes");
+ for (int i = 0; i < scenes.size(); i++) {
+ load_scene(scenes[i]);
+ }
+
+ restoring_scenes = false;
+}
+
void EditorNode::_update_layouts_menu() {
editor_layouts->clear();
@@ -3948,6 +4010,8 @@ void EditorNode::_scene_tab_closed(int p_tab) {
} else {
_discard_changes();
}
+
+ save_layout();
_update_scene_tabs();
}
@@ -4645,6 +4709,7 @@ EditorNode::EditorNode() {
changing_scene = false;
_initializing_addons = false;
docks_visible = true;
+ restoring_scenes = false;
scene_distraction = false;
script_distraction = false;
@@ -5262,13 +5327,14 @@ EditorNode::EditorNode() {
}
scene_tree_dock = memnew(SceneTreeDock(this, scene_root, editor_selection, editor_data));
- scene_tree_dock->set_name(TTR("Scene"));
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(scene_tree_dock);
+ dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(scene_tree_dock->get_index(), TTR("Scene"));
dock_slot[DOCK_SLOT_LEFT_BR]->hide();
VBoxContainer *prop_editor_base = memnew(VBoxContainer);
- prop_editor_base->set_name(TTR("Inspector")); // Properties?
+ prop_editor_base->set_name("Inspector");
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(prop_editor_base);
+ dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(prop_editor_base->get_index(), TTR("Inspector"));
HBoxContainer *prop_editor_hb = memnew(HBoxContainer);
@@ -5376,11 +5442,11 @@ EditorNode::EditorNode() {
property_editor = memnew(PropertyEditor);
property_editor->set_autoclear(true);
property_editor->set_show_categories(true);
- property_editor->set_use_folding(true);
property_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
property_editor->set_use_doc_hints(true);
property_editor->set_hide_script(false);
property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/editor/capitalize_properties", true)));
+ property_editor->set_use_folding(bool(EDITOR_DEF("interface/editor/expand_all_properties", false)) == false);
property_editor->hide_top_label();
property_editor->register_text_enter(search_box);
@@ -5391,28 +5457,31 @@ EditorNode::EditorNode() {
import_dock = memnew(ImportDock);
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(import_dock);
- import_dock->set_name(TTR("Import"));
+ dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(import_dock->get_index(), TTR("Import"));
bool use_single_dock_column = (OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x < 1200);
node_dock = memnew(NodeDock);
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(node_dock);
+ dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(node_dock->get_index(), TTR("Node"));
} else {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
+ dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(node_dock->get_index(), TTR("Node"));
}
filesystem_dock = memnew(FileSystemDock(this));
- filesystem_dock->set_name(TTR("FileSystem"));
filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(filesystem_dock);
+ dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(filesystem_dock->get_index(), TTR("FileSystem"));
left_r_vsplit->hide();
dock_slot[DOCK_SLOT_LEFT_UR]->hide();
dock_slot[DOCK_SLOT_LEFT_BR]->hide();
} else {
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(filesystem_dock);
+ dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(filesystem_dock->get_index(), TTR("FileSystem"));
}
filesystem_dock->connect("open", this, "open_request");
filesystem_dock->connect("instance", this, "_instance_request");
@@ -5421,9 +5490,9 @@ EditorNode::EditorNode() {
overridden_default_layout = -1;
default_layout.instance();
- default_layout->set_value(docks_section, "dock_3", TTR("FileSystem"));
- default_layout->set_value(docks_section, "dock_5", TTR("Scene") + "," + TTR("Import"));
- default_layout->set_value(docks_section, "dock_6", TTR("Inspector") + "," + TTR("Node"));
+ default_layout->set_value(docks_section, "dock_3", "FileSystem");
+ default_layout->set_value(docks_section, "dock_5", "Scene,Import");
+ default_layout->set_value(docks_section, "dock_6", "Inspector,Node");
for (int i = 0; i < DOCK_SLOT_MAX / 2; i++)
default_layout->set_value(docks_section, "dock_hsplit_" + itos(i + 1), 0);
@@ -5624,6 +5693,7 @@ EditorNode::EditorNode() {
editor_plugin_screen = NULL;
editor_plugins_over = memnew(EditorPluginList);
+ editor_plugins_force_over = memnew(EditorPluginList);
editor_plugins_force_input_forwarding = memnew(EditorPluginList);
_edit_current();
@@ -5716,8 +5786,6 @@ EditorNode::EditorNode() {
_initializing_addons = false;
}
- _load_docks();
-
FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify);
waiting_for_first_scan = true;
@@ -5748,6 +5816,7 @@ EditorNode::~EditorNode() {
memdelete(EditorHelp::get_doc_data());
memdelete(editor_selection);
memdelete(editor_plugins_over);
+ memdelete(editor_plugins_force_over);
memdelete(editor_plugins_force_input_forwarding);
memdelete(file_server);
memdelete(progress_hb);
@@ -5801,10 +5870,17 @@ bool EditorPluginList::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
return discard;
}
-void EditorPluginList::forward_draw_over_canvas(Control *p_canvas) {
+void EditorPluginList::forward_draw_over_viewport(Control *p_overlay) {
+
+ for (int i = 0; i < plugins_list.size(); i++) {
+ plugins_list[i]->forward_draw_over_viewport(p_overlay);
+ }
+}
+
+void EditorPluginList::forward_force_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
- plugins_list[i]->forward_draw_over_canvas(p_canvas);
+ plugins_list[i]->forward_force_draw_over_viewport(p_overlay);
}
}
diff --git a/editor/editor_node.h b/editor/editor_node.h
index a2b4a0a049..658d5dc0ae 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -153,6 +153,9 @@ private:
OBJECT_REQUEST_HELP,
RUN_PLAY,
+ COLLAPSE_ALL,
+ EXPAND_ALL,
+
RUN_STOP,
RUN_PLAY_SCENE,
RUN_PLAY_NATIVE,
@@ -378,6 +381,7 @@ private:
Vector<EditorPlugin *> editor_plugins;
EditorPlugin *editor_plugin_screen;
EditorPluginList *editor_plugins_over;
+ EditorPluginList *editor_plugins_force_over;
EditorPluginList *editor_plugins_force_input_forwarding;
EditorHistory editor_history;
@@ -426,6 +430,9 @@ private:
void _property_editor_forward();
void _property_editor_back();
+ void _menu_collapseall();
+ void _menu_expandall();
+
void _select_history(int p_idx);
void _prepare_history();
@@ -559,6 +566,10 @@ private:
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_dock_slots_visibility();
+ bool restoring_scenes;
+ void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section);
+ void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section);
+
void _update_layouts_menu();
void _layout_menu_option(int p_id);
@@ -636,6 +647,7 @@ public:
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
+ EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
PropertyEditor *get_property_editor() { return property_editor; }
VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
@@ -820,7 +832,8 @@ public:
void edit(Object *p_object);
bool forward_gui_input(const Ref<InputEvent> &p_event);
bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
- void forward_draw_over_canvas(Control *p_canvas);
+ void forward_draw_over_viewport(Control *p_overlay);
+ void forward_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);
void clear();
bool empty();
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 38e8b301b7..c1fbcde6ac 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -375,6 +375,12 @@ void EditorPlugin::set_input_event_forwarding_always_enabled() {
always_input_forwarding_list->add_plugin(this);
}
+void EditorPlugin::set_force_draw_over_forwarding_enabled() {
+ force_draw_over_forwarding_enabled = true;
+ EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
+ always_draw_over_forwarding_list->add_plugin(this);
+}
+
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
if (scn_root == NULL) return;
emit_signal("scene_changed", scn_root);
@@ -410,15 +416,38 @@ bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
-void EditorPlugin::forward_draw_over_canvas(Control *p_canvas) {
+void EditorPlugin::forward_draw_over_viewport(Control *p_overlay) {
- if (get_script_instance() && get_script_instance()->has_method("forward_draw_over_canvas")) {
- get_script_instance()->call("forward_draw_over_canvas", p_canvas);
+ if (get_script_instance() && get_script_instance()->has_method("forward_draw_over_viewport")) {
+ get_script_instance()->call("forward_draw_over_viewport", p_overlay);
}
}
-void EditorPlugin::update_canvas() {
- CanvasItemEditor::get_singleton()->get_viewport_control()->update();
+void EditorPlugin::forward_force_draw_over_viewport(Control *p_overlay) {
+
+ if (get_script_instance() && get_script_instance()->has_method("forward_force_draw_over_viewport")) {
+ get_script_instance()->call("forward_force_draw_over_viewport", p_overlay);
+ }
+}
+
+// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
+int EditorPlugin::update_overlays() const {
+
+ if (SpatialEditor::get_singleton()->is_visible()) {
+ int count = 0;
+ for (int i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) {
+ SpatialEditorViewport *vp = SpatialEditor::get_singleton()->get_editor_viewport(i);
+ if (vp->is_visible()) {
+ vp->update_surface();
+ count++;
+ }
+ }
+ return count;
+ } else {
+ // This will update the normal viewport itself as well
+ CanvasItemEditor::get_singleton()->get_viewport_control()->update();
+ return 1;
+ }
}
bool EditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
@@ -590,7 +619,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
- ClassDB::bind_method(D_METHOD("update_canvas"), &EditorPlugin::update_canvas);
+ ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
@@ -602,11 +631,13 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_export_plugin", "exporter"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "exporter"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
+ ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_canvas", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "canvas", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
MethodInfo gizmo = MethodInfo(Variant::OBJECT, "create_spatial_gizmo", PropertyInfo(Variant::OBJECT, "for_spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"));
gizmo.return_val.hint = PROPERTY_HINT_RESOURCE_TYPE;
@@ -653,6 +684,7 @@ void EditorPlugin::_bind_methods() {
EditorPlugin::EditorPlugin() {
undo_redo = NULL;
input_event_forwarding_always_enabled = false;
+ force_draw_over_forwarding_enabled = false;
last_main_screen_name = "";
}
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 1d68eee117..11f4378667 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -102,6 +102,7 @@ class EditorPlugin : public Node {
UndoRedo *_get_undo_redo() { return undo_redo; }
bool input_event_forwarding_always_enabled;
+ bool force_draw_over_forwarding_enabled;
String last_main_screen_name;
@@ -151,13 +152,17 @@ public:
void set_input_event_forwarding_always_enabled();
bool is_input_event_forwarding_always_enabled() { return input_event_forwarding_always_enabled; }
+ void set_force_draw_over_forwarding_enabled();
+ bool is_force_draw_over_forwarding_enabled() { return force_draw_over_forwarding_enabled; }
+
void notify_main_screen_changed(const String &screen_name);
void notify_scene_changed(const Node *scn_root);
void notify_scene_closed(const String &scene_filepath);
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
- virtual void forward_draw_over_canvas(Control *p_canvas);
+ virtual void forward_draw_over_viewport(Control *p_overlay);
+ virtual void forward_force_draw_over_viewport(Control *p_overlay);
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
virtual String get_name() const;
virtual bool has_main_screen() const;
@@ -178,7 +183,7 @@ public:
EditorInterface *get_editor_interface();
- void update_canvas();
+ int update_overlays() const;
void queue_save_layout() const;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 8bec8854ca..52672fff72 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -370,8 +370,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/grid_color", Color::html("808080"));
hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("editors/3d/default_fov", 55.0);
- _initial_set("editors/3d/default_z_near", 0.1);
+ _initial_set("editors/3d/default_fov", 70.0);
+ _initial_set("editors/3d/default_z_near", 0.05);
_initial_set("editors/3d/default_z_far", 500.0);
// navigation
@@ -462,6 +462,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/animation/autorename_animation_tracks", true);
_initial_set("editors/animation/confirm_insert_track", true);
+ _initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
+ _initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
_initial_set("docks/property_editor/texture_preview_width", 48);
_initial_set("docks/property_editor/auto_refresh_interval", 0.3);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 2ddfea00e3..a5445ca153 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1565,6 +1565,7 @@ void FileSystemDock::_bind_methods() {
FileSystemDock::FileSystemDock(EditorNode *p_editor) {
+ set_name("FileSystem");
editor = p_editor;
path = "res://";
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 84d55b4d14..8a16f125b7 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -403,6 +403,7 @@ void ImportDock::initialize_import_options() const {
ImportDock::ImportDock() {
+ set_name("Import");
imported = memnew(Label);
imported->add_style_override("normal", EditorNode::get_singleton()->get_gui_base()->get_stylebox("normal", "LineEdit"));
add_child(imported);
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 20392a67a7..366230be51 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -93,9 +93,10 @@ void NodeDock::set_node(Node *p_node) {
}
NodeDock::NodeDock() {
+
singleton = this;
- set_name(TTR("Node"));
+ set_name("Node");
mode_hb = memnew(HBoxContainer);
add_child(mode_hb);
mode_hb->hide();
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 736e176ab8..1c4569d117 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -490,7 +490,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false;
}
-void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
+void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!_get_node())
return;
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 915fe0803e..545eff6ef4 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -136,7 +136,7 @@ protected:
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_draw_over_canvas(Control *p_canvas);
+ void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_polygon);
AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive = true);
@@ -152,7 +152,7 @@ class AbstractPolygon2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return polygon_editor->forward_gui_input(p_event); }
- virtual void forward_draw_over_canvas(Control *p_canvas) { polygon_editor->forward_draw_over_canvas(p_canvas); }
+ virtual void forward_draw_over_viewport(Control *p_overlay) { polygon_editor->forward_draw_over_viewport(p_overlay); }
bool has_main_screen() const { return false; }
virtual String get_name() const { return klass; }
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 2b9c625aa4..019e32f847 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -36,6 +36,12 @@
#include "os/keyboard.h"
#include "project_settings.h"
+// For onion skinning
+#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/spatial_editor_plugin.h"
+#include "scene/main/viewport.h"
+#include "servers/visual_server.h"
+
void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && player == p_node) {
@@ -98,6 +104,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");
+ onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu");
+
blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
get_tree()->connect("node_removed", this, "_node_removed");
@@ -132,6 +140,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
resource_edit_anim->set_icon(get_icon("EditResource", "EditorIcons"));
pin->set_icon(get_icon("Pin", "EditorIcons"));
tool_anim->set_icon(get_icon("Tools", "EditorIcons"));
+ onion_skinning->set_icon(get_icon("Onion", "EditorIcons"));
} break;
}
@@ -809,6 +818,7 @@ void AnimationPlayerEditor::_update_player() {
resource_edit_anim->set_disabled(animlist.size() == 0);
save_anim->set_disabled(animlist.size() == 0);
tool_anim->set_disabled(player == NULL);
+ onion_skinning->set_disabled(player == NULL);
int active_idx = -1;
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
@@ -855,6 +865,9 @@ void AnimationPlayerEditor::_update_player() {
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
+ if (onion.enabled)
+ _start_onion_skinning();
+
if (player && pin->is_pressed())
return; //ignore, pinned
player = p_player;
@@ -869,6 +882,55 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
}
}
+void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
+
+ if (!onion.can_overlay)
+ return;
+
+ // Can happen on viewport resize, at least
+ if (!_are_onion_layers_valid())
+ return;
+
+ RID ci = p_overlay->get_canvas_item();
+ Rect2 src_rect = p_overlay->get_global_rect();
+ // Re-flip since captures are already flipped
+ src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
+ src_rect.size.y *= -1;
+
+ Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
+
+ float alpha_step = 1.0 / (onion.steps + 1);
+
+ int cidx = 0;
+ if (onion.past) {
+ float alpha = 0;
+ do {
+ alpha += alpha_step;
+
+ if (onion.captures_valid[cidx]) {
+ VS::get_singleton()->canvas_item_add_texture_rect_region(
+ ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
+ }
+
+ cidx++;
+ } while (cidx < onion.steps);
+ }
+ if (onion.future) {
+ float alpha = 1;
+ int base_cidx = cidx;
+ do {
+ alpha -= alpha_step;
+
+ if (onion.captures_valid[cidx]) {
+ VS::get_singleton()->canvas_item_add_texture_rect_region(
+ ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
+ }
+
+ cidx++;
+ } while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it
+ }
+}
+
void AnimationPlayerEditor::_animation_duplicate() {
if (!animation->get_item_count())
@@ -1100,6 +1162,70 @@ void AnimationPlayerEditor::_animation_save_menu(int p_option) {
}
}
+void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
+
+ PopupMenu *menu = onion_skinning->get_popup();
+ int idx = menu->get_item_index(p_option);
+
+ switch (p_option) {
+
+ case ONION_SKINNING_ENABLE: {
+
+ onion.enabled = !onion.enabled;
+ menu->set_item_checked(idx, onion.enabled);
+
+ if (onion.enabled)
+ _start_onion_skinning();
+ else
+ _stop_onion_skinning();
+
+ } break;
+
+ case ONION_SKINNING_PAST: {
+
+ // Ensure at least one of past/future is checjed
+ onion.past = onion.future ? !onion.past : true;
+ menu->set_item_checked(idx, onion.past);
+ } break;
+
+ case ONION_SKINNING_FUTURE: {
+
+ // Ensure at least one of past/future is checjed
+ onion.future = onion.past ? !onion.future : true;
+ menu->set_item_checked(idx, onion.future);
+ } break;
+
+ case ONION_SKINNING_1_STEP: // Fall-through
+ case ONION_SKINNING_2_STEPS:
+ case ONION_SKINNING_3_STEPS: {
+
+ onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
+ int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
+ for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
+ menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
+ }
+ } break;
+
+ case ONION_SKINNING_DIFFERENCES_ONLY: {
+
+ onion.differences_only = !onion.differences_only;
+ menu->set_item_checked(idx, onion.differences_only);
+ } break;
+
+ case ONION_SKINNING_FORCE_WHITE_MODULATE: {
+
+ onion.force_white_modulate = !onion.force_white_modulate;
+ menu->set_item_checked(idx, onion.force_white_modulate);
+ } break;
+
+ case ONION_SKINNING_INCLUDE_GIZMOS: {
+
+ onion.include_gizmos = !onion.include_gizmos;
+ menu->set_item_checked(idx, onion.include_gizmos);
+ } break;
+ }
+}
+
void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
@@ -1126,6 +1252,237 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
}
+void AnimationPlayerEditor::_editor_visibility_changed() {
+
+ if (is_visible()) {
+ _start_onion_skinning();
+ }
+}
+
+bool AnimationPlayerEditor::_are_onion_layers_valid() {
+
+ ERR_FAIL_COND_V(!onion.past && !onion.future, false);
+
+ Point2 capture_size = get_tree()->get_root()->get_size();
+ return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
+}
+
+void AnimationPlayerEditor::_allocate_onion_layers() {
+
+ _free_onion_layers();
+
+ int captures = onion.get_needed_capture_count();
+ Point2 capture_size = get_tree()->get_root()->get_size();
+
+ onion.captures.resize(captures);
+ onion.captures_valid.resize(captures);
+
+ for (int i = 0; i < captures; i++) {
+ bool is_present = onion.differences_only && i == captures - 1;
+
+ // Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport
+ onion.captures[i] = VS::get_singleton()->viewport_create();
+ VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
+ VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
+ VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
+ VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
+ VS::get_singleton()->viewport_set_vflip(onion.captures[i], true);
+ VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
+ }
+
+ // Reset the capture canvas item to the current root viewport texture (defensive)
+ VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
+ VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
+
+ onion.capture_size = capture_size;
+}
+
+void AnimationPlayerEditor::_free_onion_layers() {
+
+ for (int i = 0; i < onion.captures.size(); i++) {
+ if (onion.captures[i].is_valid()) {
+ VS::get_singleton()->free(onion.captures[i]);
+ }
+ }
+ onion.captures.clear();
+ onion.captures_valid.clear();
+}
+
+void AnimationPlayerEditor::_prepare_onion_layers_1() {
+
+ // This would be called per viewport and we want to act once only
+ int64_t frame = get_tree()->get_frame();
+ if (frame == onion.last_frame)
+ return;
+
+ if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
+ _stop_onion_skinning();
+ return;
+ }
+
+ onion.last_frame = frame;
+
+ // Refresh viewports with no onion layers overlaid
+ onion.can_overlay = false;
+ plugin->update_overlays();
+
+ if (player->is_playing())
+ return;
+
+ // And go to next step afterwards
+ call_deferred("_prepare_onion_layers_2");
+}
+
+void AnimationPlayerEditor::_prepare_onion_layers_2() {
+
+ Ref<Animation> anim = player->get_animation(player->get_current_animation());
+ if (!anim.is_valid())
+ return;
+
+ if (!_are_onion_layers_valid())
+ _allocate_onion_layers();
+
+ // Hide superfluous elements that would make the overlay unnecessary cluttered
+ Dictionary canvas_edit_state;
+ Dictionary spatial_edit_state;
+ if (SpatialEditor::get_singleton()->is_visible()) {
+ // 3D
+ spatial_edit_state = SpatialEditor::get_singleton()->get_state();
+ Dictionary new_state = spatial_edit_state.copy();
+ new_state["show_grid"] = false;
+ new_state["show_origin"] = false;
+ Array orig_vp = spatial_edit_state["viewports"];
+ Array vp;
+ vp.resize(4);
+ for (int i = 0; i < vp.size(); i++) {
+ Dictionary d = ((Dictionary)orig_vp[i]).copy();
+ d["use_environment"] = false;
+ d["doppler"] = false;
+ d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
+ d["information"] = false;
+ vp[i] = d;
+ }
+ new_state["viewports"] = vp;
+ // TODO: Save/restore only affected entries
+ SpatialEditor::get_singleton()->set_state(new_state);
+ } else { // CanvasItemEditor
+ // 2D
+ canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
+ Dictionary new_state = canvas_edit_state.copy();
+ new_state["show_grid"] = false;
+ new_state["show_rulers"] = false;
+ new_state["show_guides"] = false;
+ new_state["show_helpers"] = false;
+ // TODO: Save/restore only affected entries
+ CanvasItemEditor::get_singleton()->set_state(new_state);
+ }
+
+ // Tweak the root viewport to ensure it's rendered before our target
+ RID root_vp = get_tree()->get_root()->get_viewport_rid();
+ Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect();
+ VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
+ VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS);
+
+ RID present_rid;
+ if (onion.differences_only) {
+ // Capture present scene as it is
+ VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
+ present_rid = onion.captures[onion.captures.size() - 1];
+ VS::get_singleton()->viewport_set_active(present_rid, true);
+ VS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
+ VS::get_singleton()->draw(false);
+ VS::get_singleton()->viewport_set_active(present_rid, false);
+ }
+
+ // Backup current animation state
+ AnimatedValuesBackup values_backup = player->backup_animated_values();
+ float cpos = player->get_current_animation_position();
+
+ // Render every past/future step with the capture shader
+
+ VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
+ onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color"));
+ onion.capture.material->set_shader_param("differences_only", onion.differences_only);
+ onion.capture.material->set_shader_param("present", onion.differences_only ? VS::get_singleton()->viewport_get_texture(present_rid) : RID());
+
+ int step_off_a = onion.past ? -onion.steps : 0;
+ int step_off_b = onion.future ? onion.steps : 0;
+ int cidx = 0;
+ onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
+ for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
+
+ if (step_off == 0) {
+ // Skip present step and switch to the color of future
+ if (!onion.force_white_modulate)
+ onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
+ continue;
+ }
+
+ float pos = cpos + step_off * anim->get_step();
+
+ bool valid = anim->has_loop() || pos >= 0 && pos <= anim->get_length();
+ onion.captures_valid[cidx] = valid;
+ if (valid) {
+ player->seek(pos, true);
+ get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
+ values_backup.update_skeletons(); // Needed for Skeletons
+
+ VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
+ VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
+ VS::get_singleton()->draw(false);
+ VS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
+ }
+
+ cidx++;
+ }
+
+ // Restore root viewport
+ VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
+ VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
+ VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE);
+
+ // Restore animation state
+ // (Seeking with update=true wouldn't do the trick because the current value of the properties
+ // may not match their value for the current point in the animation)
+ player->seek(cpos, false);
+ player->restore_animated_values(values_backup);
+
+ // Restor state of main editors
+ if (SpatialEditor::get_singleton()->is_visible()) {
+ // 3D
+ SpatialEditor::get_singleton()->set_state(spatial_edit_state);
+ } else { // CanvasItemEditor
+ // 2D
+ CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
+ }
+
+ // Update viewports with skin layers overlaid for the actual engine loop render
+ onion.can_overlay = true;
+ plugin->update_overlays();
+}
+
+void AnimationPlayerEditor::_start_onion_skinning() {
+
+ // FIXME: Using "idle_frame" makes onion layers update one frame behing the current
+ if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
+ get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
+ }
+}
+
+void AnimationPlayerEditor::_stop_onion_skinning() {
+
+ if (get_tree()->is_connected("idle_frame", this, "call_deferred")) {
+
+ get_tree()->disconnect("idle_frame", this, "call_deferred");
+
+ _free_onion_layers();
+
+ // Clean up the overlay
+ onion.can_overlay = false;
+ plugin->update_overlays();
+ }
+}
+
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &AnimationPlayerEditor::_gui_input);
@@ -1165,6 +1522,10 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_animation_tool_menu"), &AnimationPlayerEditor::_animation_tool_menu);
ClassDB::bind_method(D_METHOD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);
+ ClassDB::bind_method(D_METHOD("_onion_skinning_menu"), &AnimationPlayerEditor::_onion_skinning_menu);
+ ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed);
+ ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
+ ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
}
AnimationPlayerEditor *AnimationPlayerEditor::singleton = NULL;
@@ -1173,8 +1534,10 @@ AnimationPlayer *AnimationPlayerEditor::get_player() const {
return player;
}
-AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
+
+AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin) {
editor = p_editor;
+ plugin = p_plugin;
singleton = this;
updating = false;
@@ -1301,6 +1664,29 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
hb->add_child(tool_anim);
+ onion_skinning = memnew(MenuButton);
+ //onion_skinning->set_flat(false);
+ onion_skinning->set_tooltip(TTR("Onion Skinning"));
+ onion_skinning->get_popup()->add_check_shortcut(ED_SHORTCUT("animation_player_editor/onion_skinning", TTR("Enable Onion Skinning")), ONION_SKINNING_ENABLE);
+ onion_skinning->get_popup()->add_separator();
+ onion_skinning->get_popup()->add_item(TTR("Directions"), -1);
+ onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
+ onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
+ onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
+ onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
+ onion_skinning->get_popup()->add_separator();
+ onion_skinning->get_popup()->add_item(TTR("Depth"), -1);
+ onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
+ onion_skinning->get_popup()->add_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
+ onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
+ onion_skinning->get_popup()->add_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
+ onion_skinning->get_popup()->add_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
+ onion_skinning->get_popup()->add_separator();
+ onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
+ onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
+ onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
+ hb->add_child(onion_skinning);
+
pin = memnew(ToolButton);
pin->set_toggle_mode(true);
hb->add_child(pin);
@@ -1387,6 +1773,68 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
key_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player();
+
+ // Onion skinning
+
+ key_editor->connect("visibility_changed", this, "_editor_visibility_changed");
+
+ onion.enabled = false;
+ onion.past = true;
+ onion.future = false;
+ onion.steps = 1;
+ onion.differences_only = false;
+ onion.force_white_modulate = false;
+ onion.include_gizmos = false;
+
+ onion.last_frame = 0;
+ onion.can_overlay = false;
+ onion.capture_size = Size2();
+ onion.capture.canvas = VS::get_singleton()->canvas_create();
+ onion.capture.canvas_item = VS::get_singleton()->canvas_item_create();
+ VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
+
+ onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
+
+ onion.capture.shader = Ref<Shader>(memnew(Shader));
+ onion.capture.shader->set_code(" \
+ shader_type canvas_item; \
+ \
+ uniform vec4 bkg_color; \
+ uniform vec4 dir_color; \
+ uniform bool differences_only; \
+ uniform sampler2D present; \
+ \
+ float zero_if_equal(vec4 a, vec4 b) { \
+ return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \
+ } \
+ \
+ void fragment() { \
+ vec4 capture_samp = texture(TEXTURE, UV); \
+ vec4 present_samp = texture(present, UV); \
+ float bkg_mask = zero_if_equal(capture_samp, bkg_color); \
+ float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \
+ diff_mask = min(1.0, diff_mask + float(!differences_only)); \
+ COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \
+ } \
+ ");
+ VS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
+}
+
+AnimationPlayerEditor::~AnimationPlayerEditor() {
+
+ _free_onion_layers();
+ VS::get_singleton()->free(onion.capture.canvas);
+ VS::get_singleton()->free(onion.capture.canvas_item);
+}
+
+void AnimationPlayerEditorPlugin::_notification(int p_what) {
+
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+
+ set_force_draw_over_forwarding_enabled();
+ } break;
+ }
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
@@ -1420,7 +1868,7 @@ void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
editor = p_node;
- anim_editor = memnew(AnimationPlayerEditor(editor));
+ anim_editor = memnew(AnimationPlayerEditor(editor, this));
anim_editor->set_undo_redo(editor->get_undo_redo());
editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index cea6b05ed4..1a1e92d7b7 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -42,11 +42,13 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationKeyEditor;
+class AnimationPlayerEditorPlugin;
class AnimationPlayerEditor : public VBoxContainer {
GDCLASS(AnimationPlayerEditor, VBoxContainer);
EditorNode *editor;
+ AnimationPlayerEditorPlugin *plugin;
AnimationPlayer *player;
enum {
@@ -56,6 +58,19 @@ class AnimationPlayerEditor : public VBoxContainer {
};
enum {
+ ONION_SKINNING_ENABLE,
+ ONION_SKINNING_PAST,
+ ONION_SKINNING_FUTURE,
+ ONION_SKINNING_1_STEP,
+ ONION_SKINNING_2_STEPS,
+ ONION_SKINNING_3_STEPS,
+ ONION_SKINNING_LAST_STEPS_OPTION = ONION_SKINNING_3_STEPS,
+ ONION_SKINNING_DIFFERENCES_ONLY,
+ ONION_SKINNING_FORCE_WHITE_MODULATE,
+ ONION_SKINNING_INCLUDE_GIZMOS,
+ };
+
+ enum {
ANIM_SAVE,
ANIM_SAVE_AS
};
@@ -84,6 +99,7 @@ class AnimationPlayerEditor : public VBoxContainer {
Button *blend_anim;
Button *remove_anim;
MenuButton *tool_anim;
+ MenuButton *onion_skinning;
ToolButton *pin;
SpinBox *frame;
LineEdit *scale;
@@ -115,6 +131,36 @@ class AnimationPlayerEditor : public VBoxContainer {
AnimationKeyEditor *key_editor;
+ // Onion skinning
+ struct {
+ // Settings
+ bool enabled;
+ bool past;
+ bool future;
+ int steps;
+ bool differences_only;
+ bool force_white_modulate;
+ bool include_gizmos;
+
+ int get_needed_capture_count() const {
+ // 'Differences only' needs a capture of the present
+ return (past && future ? 2 * steps : steps) + (differences_only ? 1 : 0);
+ }
+
+ // Rendering
+ int64_t last_frame;
+ int can_overlay;
+ Size2 capture_size;
+ Vector<RID> captures;
+ Vector<bool> captures_valid;
+ struct {
+ RID canvas;
+ RID canvas_item;
+ Ref<ShaderMaterial> material;
+ Ref<Shader> shader;
+ } capture;
+ } onion;
+
void _select_anim_by_name(const String &p_anim);
void _play_pressed();
void _play_from_pressed();
@@ -161,8 +207,19 @@ class AnimationPlayerEditor : public VBoxContainer {
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _animation_tool_menu(int p_option);
void _animation_save_menu(int p_option);
+ void _onion_skinning_menu(int p_option);
+
+ void _editor_visibility_changed();
+ bool _are_onion_layers_valid();
+ void _allocate_onion_layers();
+ void _free_onion_layers();
+ void _prepare_onion_layers_1();
+ void _prepare_onion_layers_2();
+ void _start_onion_skinning();
+ void _stop_onion_skinning();
AnimationPlayerEditor();
+ ~AnimationPlayerEditor();
protected:
void _notification(int p_what);
@@ -182,7 +239,9 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void edit(AnimationPlayer *p_player);
- AnimationPlayerEditor(EditorNode *p_editor);
+ void forward_force_draw_over_viewport(Control *p_overlay);
+
+ AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin);
};
class AnimationPlayerEditorPlugin : public EditorPlugin {
@@ -192,6 +251,9 @@ class AnimationPlayerEditorPlugin : public EditorPlugin {
AnimationPlayerEditor *anim_editor;
EditorNode *editor;
+protected:
+ void _notification(int p_what);
+
public:
virtual Dictionary get_state() const { return anim_editor->get_state(); }
virtual void set_state(const Dictionary &p_state) { anim_editor->set_state(p_state); }
@@ -202,6 +264,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
+ virtual void forward_force_draw_over_viewport(Control *p_overlay) { anim_editor->forward_force_draw_over_viewport(p_overlay); }
+
AnimationPlayerEditorPlugin(EditorNode *p_node);
~AnimationPlayerEditorPlugin();
};
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index b63352389e..eee54f3cd2 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -1268,6 +1268,10 @@ void EditorAssetLibrary::_install_external_asset(String p_zip_path, String p_tit
emit_signal("install_asset", p_zip_path, p_title);
}
+void EditorAssetLibrary::disable_community_support() {
+ support->get_popup()->set_item_checked(SUPPORT_COMMUNITY, false);
+}
+
void EditorAssetLibrary::_bind_methods() {
ClassDB::bind_method("_http_request_completed", &EditorAssetLibrary::_http_request_completed);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 35977f3949..90d597e70a 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -301,6 +301,8 @@ protected:
void _notification(int p_what);
public:
+ void disable_community_support();
+
EditorAssetLibrary(bool p_templates_only = false);
};
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 3940dd9044..d18e97fe83 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2955,8 +2955,13 @@ void CanvasItemEditor::_draw_viewport() {
EditorPluginList *over_plugin_list = editor->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
- over_plugin_list->forward_draw_over_canvas(viewport);
+ over_plugin_list->forward_draw_over_viewport(viewport);
}
+ EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
+ if (!force_over_plugin_list->empty()) {
+ force_over_plugin_list->forward_force_draw_over_viewport(viewport);
+ }
+
_draw_bones();
}
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 005de096cd..029e3a558d 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -414,7 +414,7 @@ void CollisionShape2DEditor::_get_current_shape_type() {
canvas_item_editor->get_viewport_control()->update();
}
-void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
+void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node) {
return;
@@ -448,8 +448,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = Point2(radius, -height);
handles[1] = Point2(0, -(height + radius));
- p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
- p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
@@ -459,7 +459,7 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles.resize(1);
handles[0] = Point2(shape->get_radius(), 0);
- p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
} break;
@@ -478,8 +478,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = shape->get_normal() * shape->get_d();
handles[1] = shape->get_normal() * (shape->get_d() + 30.0);
- p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
- p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
@@ -489,7 +489,7 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles.resize(1);
handles[0] = Point2(0, shape->get_length());
- p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
} break;
@@ -501,8 +501,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = Point2(ext.x, 0);
handles[1] = Point2(0, -ext.y);
- p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
- p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
@@ -513,8 +513,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = shape->get_a();
handles[1] = shape->get_b();
- p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
- p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
+ p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
}
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index d4fbe87fb3..1e930ef371 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -74,7 +74,7 @@ protected:
public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
- void forward_draw_over_canvas(Control *p_canvas);
+ void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_node);
CollisionShape2DEditor(EditorNode *p_editor);
@@ -88,7 +88,7 @@ class CollisionShape2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
- virtual void forward_draw_over_canvas(Control *p_canvas) { return collision_shape_2d_editor->forward_draw_over_canvas(p_canvas); }
+ virtual void forward_draw_over_viewport(Control *p_overlay) { return collision_shape_2d_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "CollisionShape2D"; }
bool has_main_screen() const { return false; }
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 485657d2c9..3febc99239 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -318,7 +318,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
-void LightOccluder2DEditor::forward_draw_over_canvas(Control *p_canvas) {
+void LightOccluder2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node || !node->get_occluder_polygon().is_valid())
return;
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 068832d8ed..dc3ff74052 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -82,7 +82,7 @@ protected:
public:
Vector2 snap_point(const Vector2 &p_point) const;
- void forward_draw_over_canvas(Control *p_canvas);
+ void forward_draw_over_viewport(Control *p_overlay);
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
LightOccluder2DEditor(EditorNode *p_editor);
@@ -97,7 +97,7 @@ class LightOccluder2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return light_occluder_editor->forward_gui_input(p_event); }
- virtual void forward_draw_over_canvas(Control *p_canvas) { return light_occluder_editor->forward_draw_over_canvas(p_canvas); }
+ virtual void forward_draw_over_viewport(Control *p_overlay) { return light_occluder_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "LightOccluder2D"; }
bool has_main_screen() const { return false; }
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 2174f08e23..5e811bfa11 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -269,7 +269,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
-void Path2DEditor::forward_draw_over_canvas(Control *p_canvas) {
+void Path2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node)
return;
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 516e48c471..638d933797 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -94,7 +94,7 @@ protected:
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_draw_over_canvas(Control *p_canvas);
+ void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_path2d);
Path2DEditor(EditorNode *p_editor);
};
@@ -108,7 +108,7 @@ class Path2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return path2d_editor->forward_gui_input(p_event); }
- virtual void forward_draw_over_canvas(Control *p_canvas) { return path2d_editor->forward_draw_over_canvas(p_canvas); }
+ virtual void forward_draw_over_viewport(Control *p_overlay) { return path2d_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "Path2D"; }
bool has_main_screen() const { return false; }
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 20dda8b695..9fd41c1064 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2332,6 +2332,16 @@ static void draw_indicator_bar(Control &surface, real_t fill, Ref<Texture> icon)
void SpatialEditorViewport::_draw() {
+ EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
+ if (!over_plugin_list->empty()) {
+ over_plugin_list->forward_draw_over_viewport(surface);
+ }
+
+ EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
+ if (!force_over_plugin_list->empty()) {
+ force_over_plugin_list->forward_force_draw_over_viewport(surface);
+ }
+
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
@@ -2839,6 +2849,20 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
camera->set_doppler_tracking(doppler ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, doppler);
}
+ if (p_state.has("gizmos")) {
+ bool gizmos = p_state["gizmos"];
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
+ if (view_menu->get_popup()->is_item_checked(idx) != gizmos)
+ _menu_option(VIEW_GIZMOS);
+ }
+ if (p_state.has("information")) {
+ bool information = p_state["information"];
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
+ if (view_menu->get_popup()->is_item_checked(idx) != information)
+ _menu_option(VIEW_INFORMATION);
+ }
if (p_state.has("half_res")) {
bool half_res = p_state["half_res"];
@@ -2870,6 +2894,9 @@ Dictionary SpatialEditorViewport::get_state() const {
d["use_environment"] = camera->get_environment().is_valid();
d["use_orthogonal"] = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
d["listener"] = viewport->is_audio_listener();
+ d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
+ d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
+ d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
d["half_res"] = viewport_container->get_stretch_shrink() > 1;
if (previewing) {
d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
@@ -4828,8 +4855,8 @@ void SpatialEditor::_bind_methods() {
void SpatialEditor::clear() {
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
+ settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
@@ -5072,14 +5099,14 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
settings_fov->set_step(0.01);
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
+ settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 58c464c3ea..ab26a70f7f 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -311,6 +311,7 @@ protected:
static void _bind_methods();
public:
+ void update_surface() { surface->update(); }
void update_transform_gizmo_view();
void set_can_preview(Camera *p_preview);
@@ -389,6 +390,8 @@ class SpatialEditor : public VBoxContainer {
GDCLASS(SpatialEditor, VBoxContainer);
public:
+ static const unsigned int VIEWPORTS_COUNT = 4;
+
enum ToolMode {
TOOL_MODE_SELECT,
@@ -403,8 +406,6 @@ public:
};
private:
- static const unsigned int VIEWPORTS_COUNT = 4;
-
EditorNode *editor;
EditorSelection *editor_selection;
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 4092fd3994..e552e24c17 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -1183,7 +1183,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
-void TileMapEditor::forward_draw_over_canvas(Control *p_canvas) {
+void TileMapEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node)
return;
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index c7a5bf0cc6..ce58cc9708 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -184,7 +184,7 @@ public:
HBoxContainer *get_toolbar() const { return toolbar; }
bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_draw_over_canvas(Control *p_canvas);
+ void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_tile_map);
@@ -200,7 +200,7 @@ class TileMapEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
- virtual void forward_draw_over_canvas(Control *p_canvas) { tile_map_editor->forward_draw_over_canvas(p_canvas); }
+ virtual void forward_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 46c47d8656..43c7f33cbe 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -655,6 +655,12 @@ void ProjectManager::_notification(int p_what) {
Engine::get_singleton()->set_editor_hint(false);
+ } else if (p_what == NOTIFICATION_READY) {
+
+ if (scroll_childs->get_child_count() == 0) {
+ open_templates->popup_centered_minsize();
+ }
+
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
set_process_unhandled_input(is_visible_in_tree());
@@ -1432,9 +1438,15 @@ void ProjectManager::_bind_methods() {
ClassDB::bind_method("_favorite_pressed", &ProjectManager::_favorite_pressed);
ClassDB::bind_method("_install_project", &ProjectManager::_install_project);
ClassDB::bind_method("_files_dropped", &ProjectManager::_files_dropped);
+ ClassDB::bind_method("_open_asset_library", &ProjectManager::_open_asset_library);
ClassDB::bind_method(D_METHOD("_scan_multiple_folders", "files"), &ProjectManager::_scan_multiple_folders);
}
+void ProjectManager::_open_asset_library() {
+ asset_library->disable_community_support();
+ tabs->set_current_tab(1);
+}
+
ProjectManager::ProjectManager() {
// load settings
@@ -1705,6 +1717,12 @@ ProjectManager::ProjectManager() {
dialog_error = memnew(AcceptDialog);
gui_base->add_child(dialog_error);
+
+ open_templates = memnew(ConfirmationDialog);
+ open_templates->set_text(TTR("You don't currently have any projects.\nWould you like to explore the official example projects in the Asset Library?"));
+ open_templates->get_ok()->set_text(TTR("Open Asset Library"));
+ open_templates->connect("confirmed", this, "_open_asset_library");
+ add_child(open_templates);
}
ProjectManager::~ProjectManager() {
@@ -1756,6 +1774,7 @@ void ProjectListFilter::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
clear_search_button->set_icon(get_icon("Close", "EditorIcons"));
+
} break;
}
}
diff --git a/editor/project_manager.h b/editor/project_manager.h
index 656bd2d19c..4080f1df22 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -76,6 +76,9 @@ class ProjectManager : public Control {
Control *gui_base;
+ ConfirmationDialog *open_templates;
+
+ void _open_asset_library();
void _scan_projects();
void _run_project();
void _run_project_confirm();
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index bc7d8f4b14..73a5049916 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -2668,7 +2668,12 @@ TreeItem *PropertyEditor::get_parent_node(String p_path, HashMap<String, TreeIte
if (use_folding) {
if (!obj->editor_is_section_unfolded(p_path)) {
updating_folding = true;
- item->set_collapsed(true);
+ if (folding_behaviour == FB_COLLAPSEALL)
+ item->set_collapsed(true);
+ else if (folding_behaviour == FB_EXPANDALL)
+ item->set_collapsed(false);
+ else
+ item->set_collapsed(true);
updating_folding = false;
}
item->set_metadata(0, p_path);
@@ -4207,12 +4212,31 @@ void PropertyEditor::set_subsection_selectable(bool p_selectable) {
update_tree();
}
+bool PropertyEditor::is_expand_all_properties_enabled() const {
+
+ return (use_folding == false);
+}
+
void PropertyEditor::set_use_folding(bool p_enable) {
use_folding = p_enable;
tree->set_hide_folding(false);
}
+void PropertyEditor::collapse_all_parent_nodes() {
+
+ folding_behaviour = FB_COLLAPSEALL;
+ update_tree();
+ folding_behaviour = FB_UNDEFINED;
+}
+
+void PropertyEditor::expand_all_parent_nodes() {
+
+ folding_behaviour = FB_EXPANDALL;
+ update_tree();
+ folding_behaviour = FB_UNDEFINED;
+}
+
PropertyEditor::PropertyEditor() {
_prop_edited = "property_edited";
@@ -4285,6 +4309,7 @@ PropertyEditor::PropertyEditor() {
subsection_selectable = false;
property_selectable = false;
show_type_icons = false; // maybe one day will return.
+ folding_behaviour = FB_UNDEFINED;
}
PropertyEditor::~PropertyEditor() {
diff --git a/editor/property_editor.h b/editor/property_editor.h
index e69ca8bcd5..299e8d3cd7 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -1,4 +1,4 @@
-/*************************************************************************/
+/*************************************************************************/
/* property_editor.h */
/*************************************************************************/
/* This file is part of: */
@@ -206,6 +206,14 @@ class PropertyEditor : public Control {
bool updating_folding;
+ enum FOLDING_BEHAVIOUR {
+ FB_UNDEFINED,
+ FB_COLLAPSEALL,
+ FB_EXPANDALL,
+ FB_EXPANDALL_FORCE
+ };
+ FOLDING_BEHAVIOUR folding_behaviour;
+
HashMap<String, String> pending;
String selected_property;
@@ -304,6 +312,11 @@ public:
void set_property_selectable(bool p_selectable);
void set_use_folding(bool p_enable);
+
+ bool is_expand_all_properties_enabled() const;
+
+ void collapse_all_parent_nodes();
+ void expand_all_parent_nodes();
PropertyEditor();
~PropertyEditor();
};
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index b23d914b88..4d86030e7d 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1903,6 +1903,7 @@ void SceneTreeDock::_bind_methods() {
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
+ set_name("Scene");
editor = p_editor;
edited_scene = NULL;
editor_data = &p_editor_data;
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index a06732c563..7705e4e1b9 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -45,6 +45,7 @@
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
+#include "ustring.h"
class ScriptEditorDebuggerVariables : public Object {
@@ -642,7 +643,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
v /= 1024.0;
}
tt += " bytes";
- vs = rtos(v) + " " + unit;
+ vs = String::num(v, 2) + " " + unit;
} break;
case Performance::MONITOR_TYPE_TIME: {
tt += " seconds";
diff --git a/main/main.cpp b/main/main.cpp
index cc20e65025..c9b84d2cd1 100755
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -743,7 +743,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
}
- GLOBAL_DEF("logging/file_logging/enable_file_logging", true);
+ GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
GLOBAL_DEF("logging/file_logging/max_log_files", 10);
if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index 54d0672a5b..f5a593cf4e 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -245,7 +245,7 @@ if ARGUMENTS.get('gdnative_wrapper', False):
gd_wrapper_env = env.Clone()
gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/'])
- # I think this doesn't work on MSVC yet...
- gd_wrapper_env.Append(CCFLAGS=['-fPIC'])
+ if not env.msvc:
+ gd_wrapper_env.Append(CCFLAGS=['-fPIC'])
gd_wrapper_env.Library("#bin/gdnative_wrapper_code", [gensource])
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 05ff629d1b..95ad7256b3 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1064,9 +1064,9 @@ void VisualScriptConstant::set_constant_type(Variant::Type p_type) {
return;
type = p_type;
- ports_changed_notify();
Variant::CallError ce;
value = Variant::construct(type, NULL, 0, ce);
+ ports_changed_notify();
_change_notify();
}
@@ -1111,7 +1111,7 @@ void VisualScriptConstant::_bind_methods() {
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_constant_type", "get_constant_type");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_constant_value", "get_constant_value");
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT | PROPERTY_USAGE_DEFAULT), "set_constant_value", "get_constant_value");
}
class VisualScriptNodeInstanceConstant : public VisualScriptNodeInstance {
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 8c7d0c23c3..abc4a03498 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -649,7 +649,7 @@ Camera::Camera() {
current = false;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
- set_perspective(65.0, 0.1, 100.0);
+ set_perspective(70.0, 0.05, 100.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 010f5a586f..206f3ccca2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -33,6 +33,17 @@
#include "message_queue.h"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+void AnimatedValuesBackup::update_skeletons() {
+
+ for (int i = 0; i < entries.size(); i++) {
+ if (entries[i].bone_idx != -1) {
+ Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ }
+ }
+}
+#endif
+
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -228,7 +239,11 @@ void AnimationPlayer::_notification(int p_what) {
}
}
-void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
+void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
+
+ // Already cached?
+ if (p_anim->node_cache.size() == p_anim->animation->get_track_count())
+ return;
Node *parent = get_node(root);
@@ -336,11 +351,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
- if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
- // animation hasn't been "node-cached"
- _generate_node_caches(p_anim);
- }
-
+ _ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
@@ -1205,6 +1216,70 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
Node::get_argument_options(p_function, p_idx, r_options);
}
+#ifdef TOOLS_ENABLED
+AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
+
+ if (!playback.current.from)
+ return AnimatedValuesBackup();
+
+ _ensure_node_caches(playback.current.from);
+
+ AnimatedValuesBackup backup;
+
+ for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
+ TrackNodeCache *nc = playback.current.from->node_cache[i];
+ if (!nc)
+ continue;
+
+ if (nc->skeleton) {
+ if (nc->bone_idx == -1)
+ continue;
+
+ AnimatedValuesBackup::Entry entry;
+ entry.object = nc->skeleton;
+ entry.bone_idx = nc->bone_idx;
+ entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
+ backup.entries.push_back(entry);
+ } else {
+ if (nc->spatial) {
+ AnimatedValuesBackup::Entry entry;
+ entry.object = nc->spatial;
+ entry.subpath.push_back("transform");
+ entry.value = nc->spatial->get_transform();
+ entry.bone_idx = -1;
+ backup.entries.push_back(entry);
+ } else {
+ for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
+ AnimatedValuesBackup::Entry entry;
+ entry.object = E->value().object;
+ entry.subpath = E->value().subpath;
+ bool valid;
+ entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
+ entry.bone_idx = -1;
+ if (valid)
+ backup.entries.push_back(entry);
+ }
+ }
+ }
+ }
+
+ return backup;
+}
+
+void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
+
+ for (int i = 0; i < p_backup.entries.size(); i++) {
+
+ const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
+ if (entry->bone_idx == -1) {
+ entry->object->set_indexed(entry->subpath, entry->value);
+ } else {
+ Object::cast_to<Skeleton>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
+ }
+ }
+}
+#endif
+
void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index e4e021c7fe..e39afcf199 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -38,6 +38,24 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#ifdef TOOLS_ENABLED
+// To save/restore animated values
+class AnimatedValuesBackup {
+ struct Entry {
+ Object *object;
+ Vector<StringName> subpath; // Unused if bone
+ int bone_idx; // -1 if not a bone
+ Variant value;
+ };
+ Vector<Entry> entries;
+
+ friend class AnimationPlayer;
+
+public:
+ void update_skeletons();
+};
+#endif
+
class AnimationPlayer : public Node {
GDCLASS(AnimationPlayer, Node);
OBJ_CATEGORY("Animation Nodes");
@@ -198,7 +216,7 @@ private:
void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true);
- void _generate_node_caches(AnimationData *p_anim);
+ void _ensure_node_caches(AnimationData *p_anim);
void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend);
void _animation_process2(float p_delta);
void _animation_update_transforms();
@@ -291,6 +309,12 @@ public:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+#ifdef TOOLS_ENABLED
+ // These may be interesting for games, but are too dangerous for general use
+ AnimatedValuesBackup backup_animated_values();
+ void restore_animated_values(const AnimatedValuesBackup &p_backup);
+#endif
+
AnimationPlayer();
~AnimationPlayer();
};
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 51ab49e643..197e474fd6 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -257,6 +257,20 @@ void ItemList::unselect(int p_idx) {
}
update();
}
+
+void ItemList::unselect_all() {
+
+ if (items.size() < 1)
+ return;
+
+ for (int i = 0; i < items.size(); i++) {
+
+ items[i].selected = false;
+ }
+
+ update();
+}
+
bool ItemList::is_selected(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), false);
@@ -530,6 +544,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
+
+ // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
+ emit_signal("nothing_selected");
}
if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -1249,6 +1266,15 @@ Vector<int> ItemList::get_selected_items() {
return selected;
}
+bool ItemList::is_anything_selected() {
+ for (int i = 0; i < items.size(); i++) {
+ if (items[i].selected)
+ return true;
+ }
+
+ return false;
+}
+
void ItemList::_set_items(const Array &p_items) {
ERR_FAIL_COND(p_items.size() % 3);
@@ -1409,6 +1435,7 @@ void ItemList::_bind_methods() {
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected")));
ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("rmb_clicked", PropertyInfo(Variant::VECTOR2, "at_position")));
+ ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
}
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index ccdd705325..b1e1e5eeb0 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -156,8 +156,10 @@ public:
void select(int p_idx, bool p_single = true);
void unselect(int p_idx);
+ void unselect_all();
bool is_selected(int p_idx) const;
Vector<int> get_selected_items();
+ bool is_anything_selected();
void set_current(int p_current);
int get_current() const;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index c7157d539d..8f567f9796 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -490,6 +490,7 @@ VideoPlayer::VideoPlayer() {
expand = true;
audio_track = 0;
+ bus_index = 0;
buffering_ms = 500;
server_mix_rate = 44100;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 506dc85475..d8baa7834d 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2114,8 +2114,16 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
node_tree.push_front(this);
if (instanced) {
+ // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
+ // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
+
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
+
+ // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
+ if (get_child(i)->data.owner != this)
+ continue;
+
node_tree.push_back(N->get()->get_child(i));
}
}
@@ -2124,6 +2132,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
+ ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
@@ -2136,9 +2145,6 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
- if (!current_node)
- continue;
-
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 17abf2425a..f74bf161f0 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -127,7 +127,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
group_map.erase(E);
}
-void SceneTree::_flush_transform_notifications() {
+void SceneTree::flush_transform_notifications() {
SelfList<Node> *n = xform_change_list.first();
while (n) {
@@ -448,7 +448,7 @@ bool SceneTree::iteration(float p_time) {
current_frame++;
- _flush_transform_notifications();
+ flush_transform_notifications();
MainLoop::iteration(p_time);
physics_process_time = p_time;
@@ -459,7 +459,7 @@ bool SceneTree::iteration(float p_time) {
_notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
- _flush_transform_notifications();
+ flush_transform_notifications();
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
@@ -487,7 +487,7 @@ bool SceneTree::idle(float p_time) {
MessageQueue::get_singleton()->flush(); //small little hack
- _flush_transform_notifications();
+ flush_transform_notifications();
_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
@@ -503,7 +503,7 @@ bool SceneTree::idle(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
- _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
+ flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index bc3efdc42f..7898dc065a 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -157,7 +157,6 @@ private:
Map<UGCall, Vector<Variant> > unique_group_calls;
bool ugc_locked;
void _flush_ugc();
- void _flush_transform_notifications();
_FORCE_INLINE_ void _update_group_order(Group &g);
void _update_listener();
@@ -344,6 +343,8 @@ public:
void notify_group(const StringName &p_group, int p_notification);
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
+ void flush_transform_notifications();
+
virtual void input_text(const String &p_text);
virtual void input_event(const Ref<InputEvent> &p_event);
virtual void init();
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 21d059c48e..2499551607 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -1027,7 +1027,7 @@ public:
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
- virtual void end_frame() = 0;
+ virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
virtual ~Rasterizer() {}
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 9432d3fdd9..6b527b5cd1 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -92,7 +92,7 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
frame_drawn_callbacks.push_back(fdc);
}
-void VisualServerRaster::draw() {
+void VisualServerRaster::draw(bool p_swap_buffers) {
changes = 0;
@@ -103,7 +103,7 @@ void VisualServerRaster::draw() {
VSG::viewport->draw_viewports();
VSG::scene->render_probes();
_draw_margins();
- VSG::rasterizer->end_frame();
+ VSG::rasterizer->end_frame(p_swap_buffers);
while (frame_drawn_callbacks.front()) {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 7551485919..f34951f452 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
static void _changes_changed() {}
public:
- //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
- //#define DEBUG_CHANGES
+//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
+//#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@@ -96,7 +96,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
- // print_line(String("CHANGED: ") + __FUNCTION__);
+// print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -449,7 +449,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
- /* ENVIRONMENT API */
+/* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -479,7 +479,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
- /* SCENARIO API */
+/* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
@@ -625,7 +625,7 @@ public:
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
- virtual void draw();
+ virtual void draw(bool p_swap_buffers);
virtual void sync();
virtual bool has_changed() const;
virtual void init();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 2f47a0ca14..69827b330d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
int culled = 0;
Instance *cull[1024];
- culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
+ culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d075be76ca..9af5ffb74d 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -120,9 +120,9 @@ public:
Camera() {
visible_layers = 0xFFFFFFFF;
- fov = 65;
+ fov = 70;
type = PERSPECTIVE;
- znear = 0.1;
+ znear = 0.05;
zfar = 100;
size = 1.0;
vaspect = false;
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index a9bfef7ef3..03c68ab454 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -89,7 +89,7 @@ void VisualServerWrapMT::sync() {
}
}
-void VisualServerWrapMT::draw() {
+void VisualServerWrapMT::draw(bool p_swap_buffers) {
if (create_thread) {
@@ -97,7 +97,7 @@ void VisualServerWrapMT::draw() {
command_queue.push(this, &VisualServerWrapMT::thread_draw);
} else {
- visual_server->draw();
+ visual_server->draw(p_swap_buffers);
}
}
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 417e8de833..d1069a410c 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -62,7 +62,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
- //#define DEBUG_SYNC
+//#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
@@ -542,7 +542,7 @@ public:
virtual void init();
virtual void finish();
- virtual void draw();
+ virtual void draw(bool p_swap_buffers);
virtual void sync();
FUNC0RC(bool, has_changed)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index c2b5a9a905..41837934f4 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1347,7 +1347,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]];
for (int k = 0; k < 4; k++) {
- w[j * 4 + k] = float(v[k] / 65535.0) * 2.0 - 1.0;
+ w[j * 4 + k] = float(v[k] / 65535.0);
}
}
} else {
@@ -1481,7 +1481,7 @@ Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surfa
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
- ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
+ ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw, DEFVAL(true));
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
@@ -1658,7 +1658,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("free", "rid"), &VisualServer::free);
ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback);
- ClassDB::bind_method(D_METHOD("draw"), &VisualServer::draw);
+ ClassDB::bind_method(D_METHOD("draw"), &VisualServer::draw, DEFVAL(true));
ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed);
ClassDB::bind_method(D_METHOD("init"), &VisualServer::init);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index c4b1583009..9df389999a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -909,7 +909,7 @@ public:
/* EVENT QUEUING */
- virtual void draw() = 0;
+ virtual void draw(bool p_swap_buffers = true) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
virtual void init() = 0;