diff options
83 files changed, 14307 insertions, 1047 deletions
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml index 9ef2bd21cc..b29734de1c 100644 --- a/doc/classes/EditorExportPlugin.xml +++ b/doc/classes/EditorExportPlugin.xml @@ -1,9 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorExportPlugin" inherits="Reference" version="4.0"> <brief_description> - A script that is executed when exporting projects. + A script that is executed when exporting the project. </brief_description> <description> + Editor export plugins are automatically activated whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, [method _export_begin] is called at the beginning of the export process and then [method _export_file] is called for each exported file. </description> <tutorials> </tutorials> @@ -20,7 +21,7 @@ <argument index="3" name="flags" type="int"> </argument> <description> - Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. + Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. [code]features[/code] is the list of features for the export, [code]is_debug[/code] is [code]true[/code] for debug builds, [code]path[/code] is the target path for the exported project. [code]flags[/code] is only used when running a runnable profile, e.g. when using native run on Android. </description> </method> <method name="_export_end" qualifiers="virtual"> @@ -40,6 +41,8 @@ <argument index="2" name="features" type="PackedStringArray"> </argument> <description> + Virtual method to be overridden by the user. Called for each exported file, providing arguments that can be used to identify the file. [code]path[/code] is the path of the file, [code]type[/code] is the [Resource] represented by the file (e.g. [PackedScene]) and [code]features[/code] is the list of features for the export. + Calling [method skip] inside this callback will make the file not included in the export. </description> </method> <method name="add_file"> @@ -52,6 +55,7 @@ <argument index="2" name="remap" type="bool"> </argument> <description> + Adds a custom file to be exported. [code]path[/code] is the virtual path that can be used to load the file, [code]file[/code] is the binary data of the file. If [code]remap[/code] is [code]true[/code], file will not be exported, but instead remapped to the given [code]path[/code]. </description> </method> <method name="add_ios_bundle_file"> @@ -60,6 +64,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Adds an iOS bundle file from the given [code]path[/code] to the exported project. </description> </method> <method name="add_ios_cpp_code"> @@ -68,6 +73,7 @@ <argument index="0" name="code" type="String"> </argument> <description> + Adds a C++ code to the iOS export. The final code is created from the code appended by each active export plugin. </description> </method> <method name="add_ios_embedded_framework"> @@ -96,6 +102,7 @@ <argument index="0" name="flags" type="String"> </argument> <description> + Adds linker flags for the iOS export. </description> </method> <method name="add_ios_plist_content"> @@ -104,6 +111,7 @@ <argument index="0" name="plist_content" type="String"> </argument> <description> + Adds content for iOS Property List files. </description> </method> <method name="add_ios_project_static_lib"> @@ -112,6 +120,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Adds a static lib from the given [code]path[/code] to the iOS project. </description> </method> <method name="add_shared_object"> @@ -122,12 +131,14 @@ <argument index="1" name="tags" type="PackedStringArray"> </argument> <description> + Adds a shared object with the given [code]tags[/code] and destination [code]path[/code]. </description> </method> <method name="skip"> <return type="void"> </return> <description> + To be called inside [method _export_file]. Skips the current file, so it's not included in the export. </description> </method> </methods> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 874fe4e3de..be21ad65c5 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -91,6 +91,7 @@ <argument index="0" name="plugin" type="EditorExportPlugin"> </argument> <description> + Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information. </description> </method> <method name="add_import_plugin"> diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index 4ccbdee144..28c647a1c3 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -57,10 +57,10 @@ <method name="remove_point"> <return type="void"> </return> - <argument index="0" name="offset" type="int"> + <argument index="0" name="point" type="int"> </argument> <description> - Removes the color at the index [code]offset[/code]. + Removes the color at the index [code]point[/code]. </description> </method> <method name="set_color"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 04798c04e9..2532af9a0c 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -205,8 +205,10 @@ </return> <argument index="0" name="label" type="String" default=""""> </argument> + <argument index="1" name="id" type="int" default="-1"> + </argument> <description> - Adds a separator between items. Separators also occupy an index. + Adds a separator between items. Separators also occupy an index, which you can set by using the [code]id[/code] parameter. A [code]label[/code] can optionally be provided, which will appear at the center of the separator. </description> </method> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 10ee7a1b13..147e41bf1b 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -6,6 +6,7 @@ <description> Rich text can contain custom text, fonts, images and some basic formatting. The label manages these as an internal tag stack. It also adapts itself to given width/heights. [b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. + [b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code]. [b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property. </description> <tutorials> diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 972fd0723a..9c27b50a9a 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2546,10 +2546,12 @@ void EditorPropertyResource::_menu_option(int p_which) { } Object *obj = nullptr; + RES res_temp; if (ScriptServer::is_global_class(intype)) { obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype)); if (obj) { + res_temp = obj; Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype)); if (script.is_valid()) { obj->set_script(Variant(script)); @@ -2557,21 +2559,21 @@ void EditorPropertyResource::_menu_option(int p_which) { } } else { obj = ClassDB::instance(intype); + res_temp = obj; } if (!obj) { obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); + res_temp = obj; } - ERR_BREAK(!obj); - Resource *resp = Object::cast_to<Resource>(obj); - ERR_BREAK(!resp); + ERR_BREAK(!res_temp.is_valid()); if (get_edited_object() && base_type != String() && base_type == "Script") { //make visual script the right type - resp->call("set_instance_base_type", get_edited_object()->get_class()); + res_temp->call("set_instance_base_type", get_edited_object()->get_class()); } - res = Ref<Resource>(resp); + res = res_temp; emit_changed(get_edited_property(), res); update_property(); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 9581323b0e..6efbe513ac 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2505,6 +2505,8 @@ void Node3DEditorViewport::_notification(int p_what) { bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME)); if (show_fps != fps_label->is_visible()) { + cpu_time_label->set_visible(show_fps); + gpu_time_label->set_visible(show_fps); fps_label->set_visible(show_fps); RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps); for (int i = 0; i < FRAME_TIME_HISTORY; i++) { @@ -2531,12 +2533,28 @@ void Node3DEditorViewport::_notification(int p_what) { } gpu_time /= FRAME_TIME_HISTORY; - String text; - text += TTR("CPU Time") + ": " + String::num(cpu_time, 1) + " ms\n"; - text += TTR("GPU Time") + ": " + String::num(gpu_time, 1) + " ms\n"; - text += TTR("FPS") + ": " + itos(1000.0 / gpu_time); - - fps_label->set_text(text); + // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red). + // Middle point is at 15 ms. + cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1))); + cpu_time_label->add_theme_color_override( + "font_color", + frame_time_gradient->get_color_at_offset( + Math::range_lerp(cpu_time, 0, 30, 0, 1))); + + gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1))); + // Middle point is at 15 ms. + gpu_time_label->add_theme_color_override( + "font_color", + frame_time_gradient->get_color_at_offset( + Math::range_lerp(gpu_time, 0, 30, 0, 1))); + + const float fps = 1000.0 / gpu_time; + fps_label->set_text(vformat(TTR("FPS: %d"), fps)); + // Middle point is at 60 FPS. + fps_label->add_theme_color_override( + "font_color", + frame_time_gradient->get_color_at_offset( + Math::range_lerp(fps, 110, 10, 0, 1))); } bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW)); @@ -2583,7 +2601,13 @@ void Node3DEditorViewport::_notification(int p_what) { preview_camera->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); preview_camera->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); + frame_time_gradient->set_color(0, get_theme_color("success_color", "Editor")); + frame_time_gradient->set_color(1, get_theme_color("warning_color", "Editor")); + frame_time_gradient->set_color(2, get_theme_color("error_color", "Editor")); + info_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); + cpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); + gpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); fps_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); cinema_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); locked_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); @@ -4043,16 +4067,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito surface->add_child(info_label); info_label->hide(); - fps_label = memnew(Label); - fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE); - fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN); - fps_label->set_tooltip(TTR("Note: The FPS is estimated on a 60hz refresh rate.")); - fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show. - surface->add_child(fps_label); - fps_label->hide(); - cinema_label = memnew(Label); cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE); cinema_label->set_h_grow_direction(GROW_DIRECTION_END); @@ -4072,9 +4086,17 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito locked_label->set_text(TTR("View Rotation Locked")); locked_label->hide(); + frame_time_gradient = memnew(Gradient); + // The color is set when the theme changes. + frame_time_gradient->add_point(0.5, Color()); + top_right_vbox = memnew(VBoxContainer); top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE); top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN); + // Make sure frame time labels don't touch the viewport's edge. + top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE); + // Prevent visible spacing between frame time labels. + top_right_vbox->add_theme_constant_override("separation", 0); rotation_control = memnew(ViewportRotationControl); rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE); @@ -4082,13 +4104,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito rotation_control->set_viewport(this); top_right_vbox->add_child(rotation_control); + // Individual Labels are used to allow coloring each label with its own color. + cpu_time_label = memnew(Label); + top_right_vbox->add_child(cpu_time_label); + cpu_time_label->hide(); + + gpu_time_label = memnew(Label); + top_right_vbox->add_child(gpu_time_label); + gpu_time_label->hide(); + fps_label = memnew(Label); - fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE); - fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE); - fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN); - fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance.")); - fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show. top_right_vbox->add_child(fps_label); fps_label->hide(); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 079c86ceb4..11b35b86e0 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -289,6 +289,9 @@ private: VBoxContainer *top_right_vbox; ViewportRotationControl *rotation_control; + Gradient *frame_time_gradient; + Label *cpu_time_label; + Label *gpu_time_label; Label *fps_label; struct _RayResult { diff --git a/editor/translations/af.po b/editor/translations/af.po index a42302460b..77bb71b2d4 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -3927,8 +3927,18 @@ msgstr "Soek" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Deursoek Teks" +msgid "%d match in %d file." +msgstr "Geen Pasmaats" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Geen Pasmaats" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Geen Pasmaats" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8649,10 +8659,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8715,10 +8721,6 @@ msgid "Stage All" msgstr "Vervang Alles" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12804,6 +12806,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12873,6 +12879,10 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Deursoek Teks" + +#, fuzzy #~ msgid "Move pivot" #~ msgstr "Skuif Gunsteling Op" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 2bd95e230b..b4a955f74c 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -46,12 +46,13 @@ # Musab Alasaifer <mousablasefer@gmail.com>, 2020. # Yassine Oudjana <y.oudjana@protonmail.com>, 2020. # bruvzg <bruvzg13@gmail.com>, 2020. +# StarlkYT <mrsstarlkps4@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Musab Alasaifer <mousablasefer@gmail.com>\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: StarlkYT <mrsstarlkps4@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -60,7 +61,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1648,7 +1649,6 @@ msgstr "" "'Import Etc 2' او 'Import Pvrtc' في إعدادات المشروع." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" @@ -1657,7 +1657,7 @@ msgid "" msgstr "" "تتطلب المنصة المستهدفة ضغط الرسومات النقشية 'ETC' texture ليرجع المعرّف إلى " "GLES2.\n" -"مكّن 'استيراد Etc' في إعدادات المشروع، أو عطّل 'تمكين التوافق الرجعي للتعريفات " +"مَكِّن 'استيراد Etc' في إعدادات المشروع، أو عطّل 'تمكين التوافق الرجعي للتعريفات " "Driver Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp @@ -2337,6 +2337,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"حدث خطأ ما عند المحاوله لحفظ المحرر.\n" +"تأكد من عنوان بيانات المستخدم للمحرر قابله للكتابه." #: editor/editor_node.cpp msgid "" @@ -3920,8 +3922,19 @@ msgid "Searching..." msgstr "جاري البحث..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "إكتمل البحث" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d تطابقات." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d تطابقات." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d تطابقات." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8559,10 +8572,6 @@ msgid "Error" msgstr "خطأ" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "لم يتم تقديم رسالة ارتكاب commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "لم يتم إضافة ملفات إلى المرحلة" @@ -8619,10 +8628,6 @@ msgid "Stage All" msgstr "مُجمل المراحل" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "إضافة رسالة إجراء" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "اقتراف التعديلا" @@ -12939,6 +12944,11 @@ msgstr "تنبيه!" msgid "Please Confirm..." msgstr "يُرجى التأكيد..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "تمكين المحاذاة" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13018,6 +13028,15 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "لا يمكن تعديل الثوابت." +#~ msgid "Search complete" +#~ msgstr "إكتمل البحث" + +#~ msgid "No commit message was provided" +#~ msgstr "لم يتم تقديم رسالة ارتكاب commit" + +#~ msgid "Add a commit message" +#~ msgstr "إضافة رسالة إجراء" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "يوجد بالفعل ملف أو مجلد بنفس الاسم في هذا المكان." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 2f1a9145e4..8d9d3db035 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -3745,8 +3745,19 @@ msgid "Searching..." msgstr "Търсене..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Търсенето е завършено" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d съвпадения." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d съвпадения." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d съвпадения." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8331,10 +8342,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8393,10 +8400,6 @@ msgid "Stage All" msgstr "Запази Всичко" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12462,6 +12465,10 @@ msgstr "Тревога!" msgid "Please Confirm..." msgstr "Моля, потвърдете..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12530,6 +12537,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Константите не могат да бъдат променени." +#~ msgid "Search complete" +#~ msgstr "Търсенето е завършено" + #~ msgid "UV->Polygon" #~ msgstr "UV -> Полигон" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 4526860a7a..ebb6316bd5 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -10,11 +10,12 @@ # Oymate <dhruboadittya96@gmail.com>, 2020. # Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020. # Sagen Soren <sagensoren03@gmail.com>, 2020. +# Hasibul Hasan <d1hasib@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-26 08:43+0000\n" +"PO-Revision-Date: 2020-12-27 02:25+0000\n" "Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -23,13 +24,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp -#, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি(),use TYPE_* constants." +msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি , TYPE_* constants ব্যবহার করুন" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -265,7 +265,7 @@ msgstr "ইন্টারপোলেশন মোড" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "লুপ Wrap মোড (লুপ দিয়ে শুরু দিয়ে ইন্টারপোলেট শেষ)" #: editor/animation_track_editor.cpp #, fuzzy @@ -277,9 +277,8 @@ msgid "Time (s): " msgstr "সময় (সেঃ): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "সক্রিয় করুন" +msgstr "ট্র্যাক সক্রিয় করুন" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -397,7 +396,7 @@ msgstr "ট্র্যাকগুলি পুনর্বিন্যস্ #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "রূপান্তর ট্র্যাকগুলি কেবল Spatial-based নোডগুলিতে প্রযোজ্য।" #: editor/animation_track_editor.cpp msgid "" @@ -406,10 +405,15 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"রূপান্তর ট্র্যাকগুলি কেবল স্থানিক ভিত্তিক নোডগুলিতে প্রযোজ্য। অডিও ট্র্যাকগুলি কেবল " +"প্রকারের নোডগুলিতে নির্দেশ করতে পারে:\n" +"-অডিও স্ট্রিমপ্লেয়ার\n" +"-অডিও স্ট্রিমপ্লেয়ার 2 ডি\n" +"-অডিওস্ট্রিপপ্লেয়ার 3 ডি" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "অ্যানিমেশন ট্র্যাকগুলি কেবল অ্যানিমেশনপ্লেয়ার নোডগুলিতে নির্দেশ করতে পারে।" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -417,24 +421,23 @@ msgstr "একটি অ্যানিমেশন প্লেয়ার ন #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "মূল ছাড়া নতুন ট্র্যাক যুক্ত করা সম্ভব নয়" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "বেজিয়ারের জন্য অবৈধ ট্র্যাক (উপযুক্ত উপ-বৈশিষ্ট্য নেই)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ করুন" +msgstr "বেজিয়ার ট্র্যাক যুক্ত করুন" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "ট্র্যাক পাথটি অবৈধ, সুতরাং কোনও কী যুক্ত করতে পারছে না।" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "ট্র্যাক Spatial টাইপের নয়, কী সন্নিবেশ করতে পারে না" #: editor/animation_track_editor.cpp #, fuzzy @@ -514,14 +517,12 @@ msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap:" -msgstr "স্ন্যাপ" +msgstr "স্ন্যাপ :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "অ্যানিমেশনের তালিকাটি কার্যকর।" +msgstr "অ্যানিমেশন পদক্ষেপের মান।" #: editor/animation_track_editor.cpp msgid "Seconds" @@ -544,7 +545,7 @@ msgstr "সম্পাদন করুন (Edit)" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "অ্যানিমেশন বৈশিষ্ট্য" +msgstr "অ্যানিমেশন বৈশিষ্ট্য।" #: editor/animation_track_editor.cpp #, fuzzy @@ -3145,12 +3146,14 @@ msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Community" -msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস" +msgstr "সম্প্রদায়" #: editor/editor_node.cpp +#, fuzzy msgid "About" -msgstr "সম্বন্ধে/সম্পর্কে" +msgstr "সম্বন্ধে" #: editor/editor_node.cpp msgid "Play the project." @@ -4145,8 +4148,18 @@ msgstr "সংরক্ষিত হচ্ছে..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "টেক্সট অনুসন্ধান করুন" +msgid "%d match in %d file." +msgstr "কোনো মিল নেই" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "কোনো মিল নেই" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "কোনো মিল নেই" #: editor/groups_editor.cpp msgid "Add to Group" @@ -9158,11 +9171,6 @@ msgid "Error" msgstr "সমস্যা/ভুল" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "কোন নাম ব্যাবহার করা হয়নি" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -9228,10 +9236,6 @@ msgid "Stage All" msgstr "সকল্গুলি সংরক্ষণ করুন" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন" @@ -10887,7 +10891,7 @@ msgstr "প্রকল্পের সেটিংস (engine.cfg)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "জেনেরাল" +msgstr "সাধারণ" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -13623,6 +13627,11 @@ msgstr "সতর্কতা!" msgid "Please Confirm..." msgstr "অনুগ্রহ করে নিশ্চিত করুন..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "স্ন্যাপ সক্রিয় করুন" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13703,6 +13712,14 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "টেক্সট অনুসন্ধান করুন" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "কোন নাম ব্যাবহার করা হয়নি" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "গ্রুপের নাম ইতিমধ্যেই আছে!" diff --git a/editor/translations/br.po b/editor/translations/br.po new file mode 100644 index 0000000000..911e04ed0c --- /dev/null +++ b/editor/translations/br.po @@ -0,0 +1,12373 @@ +# Breton translation of the Godot Engine editor +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Feufoll <feufoll@gmail.com>, 2020. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: Feufoll <feufoll@gmail.com>\n" +"Language-Team: Breton <https://hosted.weblate.org/projects/godot-engine/" +"godot/br/>\n" +"Language: br\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=5; plural=(n % 10 == 1 && n % 100 != 11 && n % 100 != " +"71 && n % 100 != 91) ? 0 : ((n % 10 == 2 && n % 100 != 12 && n % 100 != 72 " +"&& n % 100 != 92) ? 1 : ((((n % 10 == 3 || n % 10 == 4) || n % 10 == 9) && " +"(n % 100 < 10 || n % 100 > 19) && (n % 100 < 70 || n % 100 > 79) && (n % 100 " +"< 90 || n % 100 > 99)) ? 2 : ((n != 0 && n % 1000000 == 0) ? 3 : 4)));\n" +"X-Generator: Weblate 4.4.1-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argumant a dip fall e convert(), implijit koñstantennoù TYPE_*." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "O c'hortozh ur chadenn a hirder 1 (ul lizherenn)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Re nebeut a oktedoù evit diskodiñ, pe formad fall." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "Enkas fall %i (ket tremenet) en eztaol" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "self n'hall ket bezhañ implijet dre eo nul an istañs (ket tremened)" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "Oberantennoù fall en oberantenn %s, %s ha %s." + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "Indeks fall a dip %s evit an tip diazez %s" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "Anv fall d'an indeks '%s' evit an tip orin %s" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "Argumant fall evit sevel '%s'" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "O gervel '%s' :" + +#: core/ustring.cpp +msgid "B" +msgstr "B" + +#: core/ustring.cpp +msgid "KiB" +msgstr "KiB" + +#: core/ustring.cpp +msgid "MiB" +msgstr "MiB" + +#: core/ustring.cpp +msgid "GiB" +msgstr "GiB" + +#: core/ustring.cpp +msgid "TiB" +msgstr "TiB" + +#: core/ustring.cpp +msgid "PiB" +msgstr "PiB" + +#: core/ustring.cpp +msgid "EiB" +msgstr "EiB" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "Dieub" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "Kempouezet" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "Melezour" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "Amzer :" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "Talvoud :" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "Dilemel an Alc'hwez(ioù) Uhelsklaeriet" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Ouzhpenn ur Poent Bezier" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Fiñval ar Poentoù Bezier" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Eilskloueriañ an Alc'hwezhioù Fiñvskeudenn" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Dilemel Alc'hwezhioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "Cheñch Amzer ar Skeudenn-alc'hwezh Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "Cheñch Tremenadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "Cheñch Talvoud ar Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "Cheñch Galv ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "Cheñch Meur a Amzer Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "Cheñch Meur a Tremenadur Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "Cheñch Meur a Treuzfurmadur Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "Cheñch Meur Talvoud Skeudenn-alc'hwez Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "Cheñch Meur Galv Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "Cheñch Hirder ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Cheñch Tro ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "Roudenn Perzhioù" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "Roudenn Treuzfurmadur 3D" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "Roudenn Galv Metodenn" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "Roudenn Krommenn Bezier" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "Roudenn Lenn Audio" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "Roudenn Lenn Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "Hirder ar Fiñvskeudenn (e skeudennoù)" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "Hirder Fiñvskeudenn (e sekondennoù)" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Ouzhpenn Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "Tro Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Fonksionoù :" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "Lodenn Audio :" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "Lodennoù Fiñvskeudenn :" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "Cheñch Hent ar Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "Aktivañ/Diaktivañ ar roudenn-se." + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "Mod Bremenadur (Penaos eo termenet ar perzh-se)" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "Mod Interpoladur" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "Mod Treiñ (Interpoliñ ar fin gant penn-kentañ an tro)" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Dilemel ar roudenn-se." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Amzer (s) : " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "Aktivañ ar Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "Kendalc'hus" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "Diskretel" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "Deraouer" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "Tapout" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Tostañ" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "Lineel" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "Kubek" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "Herzel Interpoladur an Tro" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "Goloiñ Interp. an Tro" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Enlakaat Alc'hwez" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Eilskoueriañ Alc'hwez(ioù)" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "Dilemel Alc'hwez(ioù)" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "Cheñch Mod Bremenadur ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "Cheñch Mod Interpoliñ ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "Cheñch Mod Treiñ ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "Dilemel ar Roudenn Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "Krouiñ ur roudenn NEVEZ evit %s ha enlakaat an alc'hwez ?" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "Krouiñ %d roudenn NEVEZ hag enlakaat alc'hwezioù ?" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "Krouiñ" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "Enlakaat Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" +"AnimationPlayer n'hall ket en em lakaat de fiñval, met nemet al lennerezhioù " +"all." + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "Krouiñ & Enlakaat Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "Enlakaat Roudenn & Alc'hwez er Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "Enlakaat an Alc'hwez er Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "Cheñch Pazenn ar Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "Adrenkañ Roudennoù" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" +"Roudennoù treuzfurmadur ne c'hall nemet bezañ implijet gant skoulmoù " +"diazezet war Spatial." + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" +"Roudennoù Audio a c'hell poentañ nemetken da skoulmoù eus tip :\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" +"Roudennoù Fiñvskeudenn a c'hell poentañ nemetken da skoulmoù AnimationPlayer." + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" +"Ul lennerezh fiñvskeudenn ne c'hell ket em lakaat da fiñval, nemet " +"lennerezhioù all." + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "Dibosupl ouzhpenn ur roudenn nevez hep ur gwrizienn" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "Roudenn fall evit Bezier (iz-perzh mat ebet)" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "Ouzhpenn Roudenn Bezier" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "Hentad roudenn fall, neuze eo dibosupl ouzhpenn un alc'hwez." + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "N'eo ket ar roudenn deus tip Spatial, dibosupl enakaat un alc'hwez" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn Treuzfurmadur" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "Hentad roudenn fall, dibosupl ouzhpenn un alc'hwez metodenn." + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "Ouzhpenn Alc'hwez Roudenn Metodenn" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "N'eus ket deus ar metodenn en objed : " + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "Fiñval Alc'hwezioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "Goullo ar gwask-paper" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Pegañ ar Roudennoù" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" +"An opsion-se ne dro ket evit editañ Bezier, dre eo ur roudenn nemetken." + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "Diwallit : Oc'h editañ ur fiñvskeudenn emporzhiet" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" +"Choazit ur skoulm AnimationPlayer evit krouiñ hag editañ fiñvskeudennoù ." + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "Diskouez nemet roudennoù ar skoulmoù choazet er wezenn ." + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "override:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path for custom build in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index d0921e2a61..c8e250d9f7 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -3950,8 +3950,19 @@ msgid "Searching..." msgstr "Cercant..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Cerca completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidències." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidències." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidències." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8764,11 +8775,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Manca Nom" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No hi ha fitxers afegits a l'escenari" @@ -8835,11 +8841,6 @@ msgstr "Desa-ho Tot" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Add a commit message" -msgstr "Afegir un missatge de commit" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" msgstr "Sincronitzar Canvis en Scripts" @@ -13292,6 +13293,11 @@ msgstr "Ep!" msgid "Please Confirm..." msgstr "Confirmeu..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Ajustament" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13377,6 +13383,17 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Search complete" +#~ msgstr "Cerca completa" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Manca Nom" + +#, fuzzy +#~ msgid "Add a commit message" +#~ msgstr "Afegir un missatge de commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ja hi existex un fitxer o directori amb aquest nom." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 4dd0050197..9e63f83324 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -28,7 +28,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:28+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -3717,6 +3717,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Následující soubory nebo složky jsou v konfliktu s položkami v cílovém " +"umístění '%s':\n" +"\n" +"%s\n" +"\n" +"Přejete si je přepsat?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3909,8 +3915,19 @@ msgid "Searching..." msgstr "Hledám..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Vyhledávání dokončeno" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d shody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d shody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d shody." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8534,10 +8551,6 @@ msgid "Error" msgstr "Chyba" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nebyla poskytnuta commit message" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Zádné soubory nebyly přidány k zápisu" @@ -8594,10 +8607,6 @@ msgid "Stage All" msgstr "Připravit k zapsání vše" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Přidat zprávu commitu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitnout změny" @@ -9794,7 +9803,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nepodporováno vašimi ovladači GPU." #: editor/project_manager.cpp msgid "" @@ -12353,23 +12362,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Uzel A a uzel B musí být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Uzel A musí být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Uzel B musí být PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Kloub není připojen ke dvěma PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Uzel A a uzel B musí být různé PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12693,23 +12702,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Uzel A a uzel B musí být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Uzel A musí být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Uzel B musí být PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Kloub není připojen k PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Uzel A a uzel B musí být odlišné PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12868,6 +12877,11 @@ msgstr "Pozor!" msgid "Please Confirm..." msgstr "Potvrďte prosím..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Povolit přichytávání" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12950,6 +12964,15 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci." msgid "Constants cannot be modified." msgstr "Konstanty není možné upravovat." +#~ msgid "Search complete" +#~ msgstr "Vyhledávání dokončeno" + +#~ msgid "No commit message was provided" +#~ msgstr "Nebyla poskytnuta commit message" + +#~ msgid "Add a commit message" +#~ msgstr "Přidat zprávu commitu" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Soubor nebo složka se stejným názvem již na tomto místě existuje." diff --git a/editor/translations/da.po b/editor/translations/da.po index b8dfa199e8..8d8e1055ae 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -4035,8 +4035,18 @@ msgstr "Gemmer..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Søg Tekst" +msgid "%d match in %d file." +msgstr "Ingen Match" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ingen Match" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ingen Match" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8847,11 +8857,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Intet navn angivet" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8916,10 +8921,6 @@ msgid "Stage All" msgstr "Vælg alle" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkroniser Script Ændringer" @@ -13142,6 +13143,10 @@ msgstr "Advarsel!" msgid "Please Confirm..." msgstr "Bekræft venligst..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13222,6 +13227,14 @@ msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Søg Tekst" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Intet navn angivet" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mappe med dette navn findes allerede." diff --git a/editor/translations/de.po b/editor/translations/de.po index a7c6f3dddc..71a9fe8744 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -66,7 +66,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -3795,6 +3795,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Die folgenen Dateien oder Ordner stehen im Konflikt mit Objekten im Zielpfad " +"‚%s‘:\n" +"\n" +"%s\n" +"\n" +"Soll überschrieben werden?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3987,8 +3993,19 @@ msgid "Searching..." msgstr "Am suchen..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Suche abgeschlossen" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d Übereinstimmungen gefunden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d Übereinstimmungen gefunden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d Übereinstimmungen gefunden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8650,10 +8667,6 @@ msgid "Error" msgstr "Fehler" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Es wurde keine Protokollnachricht angegeben" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Es wurden keine Dateien zum protokollieren vorgemerkt" @@ -8710,10 +8723,6 @@ msgid "Stage All" msgstr "Alles zum speichern vormerken" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Protokollnachricht hinzufügen" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Änderungen als Speicherpunkt sichern" @@ -9921,7 +9930,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nicht unterstützt durch gegenwärtigen GPU-Treiber." #: editor/project_manager.cpp msgid "" @@ -12516,23 +12525,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A und Node B müssen PhysicsBody2D-Nodes sein" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A muss ein PhysicsBody2D-Node sein" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B muss ein PhysicsBody2D-Node sein" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein" #: scene/2d/light_2d.cpp msgid "" @@ -12879,23 +12888,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A und Node B müssen PhysicsBody-Nodes sein" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A muss ein PhysicsBody-Node sein" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B muss ein PhysicsBody-Node sein" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Gelenk ist nicht mit einem PhysicsBody-Node verbunden" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein" #: scene/3d/remote_transform.cpp msgid "" @@ -13065,6 +13074,11 @@ msgstr "Warnung!" msgid "Please Confirm..." msgstr "Bitte bestätigen..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Einrasten aktivieren" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13150,6 +13164,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Search complete" +#~ msgstr "Suche abgeschlossen" + +#~ msgid "No commit message was provided" +#~ msgstr "Es wurde keine Protokollnachricht angegeben" + +#~ msgid "Add a commit message" +#~ msgstr "Protokollnachricht hinzufügen" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem " diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 23a0ea8480..0b5feea795 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -3722,7 +3722,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8245,10 +8253,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8305,10 +8309,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12278,6 +12278,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/el.po b/editor/translations/el.po index fde979b618..4c2ef2edc2 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -3932,8 +3932,19 @@ msgid "Searching..." msgstr "Αναζήτηση..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Ολοκλήρωση αναζήτησης" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d αποτελέσματα." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d αποτελέσματα." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d αποτελέσματα." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8616,10 +8627,6 @@ msgid "Error" msgstr "Σφάλμα" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Κανένα δεσμευμένο μήνυμα δεν παρασχέθηκε" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Κανένα αρχείο δεν προστέθηκε στο στάδιο" @@ -8676,10 +8683,6 @@ msgid "Stage All" msgstr "Διεξαγωγή Όλων" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Προσθέστε ένα μήνυμα δέσμευσης" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Αλλαγές Δέσμευσης" @@ -13016,6 +13019,11 @@ msgstr "Ειδοποίηση!" msgid "Please Confirm..." msgstr "Παρακαλώ επιβεβαιώστε..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ενεργοποίηση κουμπώματος" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13101,6 +13109,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη msgid "Constants cannot be modified." msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν." +#~ msgid "Search complete" +#~ msgstr "Ολοκλήρωση αναζήτησης" + +#~ msgid "No commit message was provided" +#~ msgstr "Κανένα δεσμευμένο μήνυμα δεν παρασχέθηκε" + +#~ msgid "Add a commit message" +#~ msgstr "Προσθέστε ένα μήνυμα δέσμευσης" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Υπάρχει ήδη αρχείο ή φάκελος με το ίδιο όνομα στη διαδρομή." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index c4b2e447f1..8e5a414b36 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -3829,8 +3829,19 @@ msgid "Searching..." msgstr "Serĉas..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Serĉo finiĝis" +#, fuzzy +msgid "%d match in %d file." +msgstr "Trovis %d matĉo(j)n." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Trovis %d matĉo(j)n." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Trovis %d matĉo(j)n." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8378,10 +8389,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8443,10 +8450,6 @@ msgid "Stage All" msgstr "Elektaro ĉiuj" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Ŝanĝu" @@ -12456,6 +12459,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12526,6 +12533,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstantoj ne povas esti modifitaj." +#~ msgid "Search complete" +#~ msgstr "Serĉo finiĝis" + #, fuzzy #~ msgid "Default editor layout overridden." #~ msgstr "Automatan aranĝon de editilo transpasis." diff --git a/editor/translations/es.po b/editor/translations/es.po index 6920aa1bf7..3db48d61f9 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -3796,6 +3796,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Los siguientes archivos o carpetas entran en conflicto con los elementos de " +"la ubicación del objetivo '%s':\n" +"\n" +"%s\n" +"\n" +"¿Deseas sobrescribirlos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3988,8 +3994,19 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Búsqueda completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidencias." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8643,10 +8660,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "No se indicó ningún mensaje de confirmación" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No se agregaron archivos al stage" @@ -8703,10 +8716,6 @@ msgid "Stage All" msgstr "Hacer Staging de Todo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Añadir un mensaje de confirmación" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Cambios" @@ -9917,7 +9926,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "No es soportado por los controladores de tu GPU." #: editor/project_manager.cpp msgid "" @@ -12523,23 +12532,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "La unión no está conectada a dos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12877,23 +12886,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "La unión no está conectada a ningún PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -13057,6 +13066,11 @@ msgstr "¡Alerta!" msgid "Please Confirm..." msgstr "Por favor, Confirma..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13140,6 +13154,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Search complete" +#~ msgstr "Búsqueda completa" + +#~ msgid "No commit message was provided" +#~ msgstr "No se indicó ningún mensaje de confirmación" + +#~ msgid "Add a commit message" +#~ msgstr "Añadir un mensaje de confirmación" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 49b2358aed..3baa50411d 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -16,12 +16,13 @@ # Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020. # Cristian Yepez <cristianyepez@gmail.com>, 2020. # Skarline <lihue-molina@hotmail.com>, 2020. +# Joakker <joaquinandresleon108@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2020-12-29 15:03+0000\n" +"Last-Translator: Skarline <lihue-molina@hotmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -29,7 +30,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1172,11 +1173,11 @@ msgstr "Sponsor Oro" #: editor/editor_about.cpp msgid "Silver Sponsors" -msgstr "Sponsors Plata" +msgstr "Patrocinadores Nivel Plata" #: editor/editor_about.cpp msgid "Bronze Sponsors" -msgstr "Sponsors Bronce" +msgstr "Patrocinadores Nivel Bronce" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -2867,8 +2868,8 @@ msgstr "" "Cuando esta opción está activada, al utilizar el deploy en un click, el " "ejecutable intentará conectarse a la IP de este equipo para que el proyecto " "en ejecución pueda ser depurado.\n" -"Esta opción está pensada para ser usada en la depuración remota " -"( normalmente con un dispositivo móvil).\n" +"Esta opción está pensada para ser usada en la depuración remota (normalmente " +"con un dispositivo móvil).\n" "No es necesario habilitarla para usar el depurador GDScript localmente." #: editor/editor_node.cpp @@ -3549,7 +3550,7 @@ msgstr "Error al obtener la lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" -"Error al parsear el JSON de la lista de mirrors. Por favor reportá este " +"Error al parsear el JSON de la lista de mirrors. ¡Por favor reportá este " "problema!" #: editor/export_template_manager.cpp @@ -3750,6 +3751,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Los siguientes archivos o carpetas entran en conflicto con los elementos de " +"la ubicación del objetivo '%s':\n" +"\n" +"%s\n" +"\n" +"¿Querés sobrescribirlos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3942,8 +3949,19 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Búsqueda completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d coincidencias." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d coincidencias." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8589,10 +8607,6 @@ msgid "Error" msgstr "Error" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "No se indicó ningún mensaje de commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "No se agregaron archivos al stage" @@ -8649,10 +8663,6 @@ msgid "Stage All" msgstr "Hacer Staging de Todo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Agregar mensaje de commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitear Cambios" @@ -9863,7 +9873,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "No soportado por tus drivers de GPU." #: editor/project_manager.cpp msgid "" @@ -12333,7 +12343,7 @@ msgstr "Nombre único de paquete inválido." #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." -msgstr "Nombre de paquete de publisher inválido." +msgstr "Nombre de paquete de editor inválido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -12465,23 +12475,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "La unión no está conectada a dos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12817,23 +12827,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "El nodo A debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "El nodo B debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "La unión no está conectada a ningún PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12997,6 +13007,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirmá, por favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activar Ajuste" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13077,6 +13092,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Search complete" +#~ msgstr "Búsqueda completa" + +#~ msgid "No commit message was provided" +#~ msgstr "No se indicó ningún mensaje de commit" + +#~ msgid "Add a commit message" +#~ msgstr "Agregar mensaje de commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." diff --git a/editor/translations/et.po b/editor/translations/et.po index 9ede0a7465..72e0c79af4 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -3778,7 +3778,15 @@ msgid "Searching..." msgstr "Otsin..." #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8303,10 +8311,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8365,10 +8369,6 @@ msgid "Stage All" msgstr "Vali Kõik" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12340,6 +12340,10 @@ msgstr "" msgid "Please Confirm..." msgstr "Palun kinnita..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/eu.po b/editor/translations/eu.po index e27515849d..e971e52844 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -3741,7 +3741,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8268,10 +8276,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8328,10 +8332,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12309,6 +12309,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Gaitu atxikitzea" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/fa.po b/editor/translations/fa.po index f7bef53811..9633561788 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -3847,8 +3847,18 @@ msgstr "جستجو" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "جستجوی متن" +msgid "%d match in %d file." +msgstr "%d همخوانی." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d همخوانی." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d همخوانی." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8665,10 +8675,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8733,10 +8739,6 @@ msgid "Stage All" msgstr "انتخاب همه" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "تغییر بده" @@ -12994,6 +12996,10 @@ msgstr "هشدار!" msgid "Please Confirm..." msgstr "لطفاً تأیید کنید…" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13074,6 +13080,10 @@ msgid "Constants cannot be modified." msgstr "ثوابت قابل تغییر نیستند." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "جستجوی متن" + +#, fuzzy #~ msgid "Move pivot" #~ msgstr "برداشتن نقطه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 7a47df373d..f307a4131b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -3708,6 +3708,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Seuraavat tiedostot tai kansiot ovat ristiriidassa kohdesijainnissa '%s' " +"olevien kanssa:\n" +"\n" +"%s\n" +"\n" +"Haluatko ylikirjoittaa ne?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3900,8 +3906,19 @@ msgid "Searching..." msgstr "Haetaan..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Haku valmis" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d osumaa." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d osumaa." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d osumaa." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8544,10 +8561,6 @@ msgid "Error" msgstr "Virhe" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Muutosviestiä ei annettu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Tiedostoja ei ole lisätty valmisteluun" @@ -8604,10 +8617,6 @@ msgid "Stage All" msgstr "Valmistele kaikki" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Lisää muutosviesti" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Vahvista muutokset" @@ -9812,7 +9821,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Ei ole tuettu asennettujen GPU-ajureiden kanssa." #: editor/project_manager.cpp msgid "" @@ -12395,23 +12404,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Solmujen A ja B tulee olla PhysicsBody2D tyyppisiä" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Solmun A tulee olla PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Solmun B tulee olla PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Liitos ei ole yhdistetty kahteen PhysicsBody2D solmuun" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Solmujen A ja B tulee olla eri PhysicsBody2D solmut" #: scene/2d/light_2d.cpp msgid "" @@ -12745,23 +12754,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Solmujen A ja B tulee olla PhysicsBody tyyppisiä" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Solmun A tulee olla PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Solmun B tulee olla PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Liitos ei ole yhdistetty mihinkään PhysicsBody solmuun" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Solmujen A ja B tulee olla eri PhysicsBody solmut" #: scene/3d/remote_transform.cpp msgid "" @@ -12923,6 +12932,11 @@ msgstr "Huomio!" msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Käytä tarttumista" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13004,6 +13018,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Search complete" +#~ msgstr "Haku valmis" + +#~ msgid "No commit message was provided" +#~ msgstr "Muutosviestiä ei annettu" + +#~ msgid "Add a commit message" +#~ msgstr "Lisää muutosviesti" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c430475062..6072916c0f 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -3739,7 +3739,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8269,10 +8277,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8330,10 +8334,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12310,6 +12310,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 3085e78d7b..f78a1f6965 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -81,8 +81,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-10 14:11+0100\n" -"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" +"PO-Revision-Date: 2020-12-16 09:41+0000\n" +"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -90,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Poedit 2.4.2\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -4021,8 +4021,16 @@ msgid "Searching..." msgstr "Recherche…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Recherche terminée" +msgid "%d match in %d file." +msgstr "%d correspondance dans %d fichier." + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "%d correspondances dans %d fichier." + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "%d correspondances dans %d fichiers." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8692,10 +8700,6 @@ msgid "Error" msgstr "Erreur" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Aucun message de livraison n'a été fourni" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Aucun fichier à ajouter" @@ -8752,10 +8756,6 @@ msgid "Stage All" msgstr "Tout ajouter" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Ajouter un message de livraison" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commiter les changements" @@ -12598,11 +12598,11 @@ msgstr "Node B doit être un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A et Node B doivent être des PhysicsBody2D différents" #: scene/2d/light_2d.cpp msgid "" @@ -13127,6 +13127,11 @@ msgstr "Alerte !" msgid "Please Confirm..." msgstr "Veuillez confirmer…" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activer l'alignement" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13211,6 +13216,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Search complete" +#~ msgstr "Recherche terminée" + +#~ msgid "No commit message was provided" +#~ msgstr "Aucun message de livraison n'a été fourni" + +#~ msgid "Add a commit message" +#~ msgstr "Ajouter un message de livraison" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet " diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 971c0b0bec..169c4ff754 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -3733,7 +3733,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8263,10 +8271,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8325,10 +8329,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12306,6 +12306,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/he.po b/editor/translations/he.po index ebccec8d4b..59b5a13284 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -3901,8 +3901,18 @@ msgstr "שמירה…" #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "חיפוש טקסט" +msgid "%d match in %d file." +msgstr "%d התאמות." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d התאמות." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d התאמות." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8669,11 +8679,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "לא צוין שם" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8739,10 +8744,6 @@ msgid "Stage All" msgstr "לשמור הכול" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "סנכרון השינויים בסקריפט" @@ -12905,6 +12906,11 @@ msgstr "אזהרה!" msgid "Please Confirm..." msgstr "נא לאשר…" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "הפעלת הצמדה" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12984,6 +12990,14 @@ msgid "Constants cannot be modified." msgstr "אי אפשר לשנות קבועים." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "חיפוש טקסט" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "לא צוין שם" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "כבר קיימים קובץ או תיקייה בשם הזה." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 03fbdc1971..b614468a1f 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -12,12 +12,13 @@ # Shirious <sad3119823@gmail.com>, 2020. # Abhay Patel <Traumaticbean@protonmail.com>, 2020. # Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020. +# l4KKY <greenforcesave@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-20 23:08+0000\n" -"Last-Translator: Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" +"Last-Translator: l4KKY <greenforcesave@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -1151,9 +1152,8 @@ msgid "Gold Sponsors" msgstr "गोल्ड प्रायोजक" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "रजत दाताओं" +msgstr "रजत प्रायोजक" #: editor/editor_about.cpp #, fuzzy @@ -3867,8 +3867,19 @@ msgid "Searching..." msgstr "खोज..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d मिल गया।" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d मिल गया।" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d मिल गया।" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8458,10 +8469,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8523,10 +8530,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -9471,7 +9474,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "सुविधाऐं" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -12571,6 +12574,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/hr.po b/editor/translations/hr.po index c762ff0562..5727aeb122 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -3745,8 +3745,19 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d pojavljivanja." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d pojavljivanja." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d pojavljivanja." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8272,10 +8283,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8338,10 +8345,6 @@ msgid "Stage All" msgstr "Zamijeni sve" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Promijeni" @@ -12322,6 +12325,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/hu.po b/editor/translations/hu.po index bd67e49dfd..23906ff049 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -3894,8 +3894,19 @@ msgid "Searching..." msgstr "Keresés…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "A keresés kész" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d egyezés." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d egyezés." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d egyezés." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8480,10 +8491,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8540,10 +8547,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12550,6 +12553,11 @@ msgstr "Figyelem!" msgid "Please Confirm..." msgstr "Kérjük erősítse meg..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Illesztés Engedélyezése" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12623,6 +12631,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "A keresés kész" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ezen a helyen már van azonos nevű fájl vagy mappa." diff --git a/editor/translations/id.po b/editor/translations/id.po index 1e88404be4..1b6429e653 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -3933,8 +3933,19 @@ msgid "Searching..." msgstr "Mencari..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pencarian selesai" +#, fuzzy +msgid "%d match in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ditemukan %d kecocokan." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8583,10 +8594,6 @@ msgid "Error" msgstr "Galat" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Tidak ada pesan komit yang diberikan" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Tidak ada berkas yang ditambahkan ke staging" @@ -8643,10 +8650,6 @@ msgid "Stage All" msgstr "Stage Semua" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Tambahkan pesan komit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Komit Perubahan" @@ -12954,6 +12957,11 @@ msgstr "Peringatan!" msgid "Please Confirm..." msgstr "Mohon konfirmasi..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aktifkan Pengancingan" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13038,6 +13046,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Search complete" +#~ msgstr "Pencarian selesai" + +#~ msgid "No commit message was provided" +#~ msgstr "Tidak ada pesan komit yang diberikan" + +#~ msgid "Add a commit message" +#~ msgstr "Tambahkan pesan komit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini." diff --git a/editor/translations/is.po b/editor/translations/is.po index e6f66312bc..5408504f74 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -3776,7 +3776,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8361,10 +8369,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8424,10 +8428,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12431,6 +12431,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/it.po b/editor/translations/it.po index 8eefe1b29d..a63d6c65f4 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Mirko <miknsop@gmail.com>\n" +"PO-Revision-Date: 2020-12-22 21:12+0000\n" +"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -68,12 +68,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Tipo argomento non valido per convert(), usa le costanti TYPE_*." +msgstr "Tipo dell'argomento di convert() non valido, usa le costanti TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -83,17 +83,15 @@ msgstr "Prevista una stringa di lunghezza 1 (un singolo carattere)." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Non ci sono abbastanza byte per decodificarli, oppure il formato non è " -"valido." +msgstr "Byte insufficienti per decodificarli o formato non valido." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Input non valido %i (assente) nell'espressione" +msgstr "Input %i non valido (assente) nell'espressione" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "self non può essere usato perché l'istanza è nulla (non passata)" +msgstr "self non può essere utilizzato perché l'istanza è nulla (non passata)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -105,7 +103,7 @@ msgstr "Indice di tipo %s non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Nome indice '%s' non valido per il tipo base %s" +msgstr "Nome dell'indice '%s' non valido per il tipo base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -145,15 +143,15 @@ msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Libero" +msgstr "Libere" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "Bilanciato" +msgstr "Bilanciate" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "Rifletti" +msgstr "Specchiate" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" @@ -177,108 +175,117 @@ msgstr "Elimina le chiavi selezionate" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "Aggiungi Punto Bezier" +msgstr "Inserisci un punto di controllo di Bézier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "Sposta Punti Bezier" +msgstr "Sposta dei punti di controllo di Bézier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Duplica chiavi d'animazione" +msgstr "Duplica delle chiavi d'animazione" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Elimina chiavi d'animazione" +msgstr "Elimina delle chiavi d'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Anim Cambia Tempo Keyframe" +msgstr "Cambia il tempo di un fotogramma chiave" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Cambia transizione dell'animazione" +msgstr "Cambia la transizione di un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Cambia trasformazione dell'animazione" +msgstr "Cambia la trasformazione di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Cambia valore fotogramma chiave dell'animazione" +msgstr "Cambia il valore del fotogramma chiave di un'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Cambia chiamata animazione" +msgstr "Cambia la chiamata di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Cambio Multiplo Tempo Keyframe" +msgstr "Cambia il tempo di più fotogrammi chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Animazione Cambio Multiplo Transizione" +msgstr "Cambia la transizione di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Animazione Cambio Multiplo Trasformazione" +msgstr "Cambia le trasformazioni di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Animazione Cambio Multiplo Valore Keyframe" +msgstr "Cambia il valore di più fotogrammi chiave di un'Animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Multi Change Call" -msgstr "Animazione Cambio Multiplo Chiamata" +msgstr "Cambia la chiamata di metodo di più animazioni" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Change Animation Length" -msgstr "Cambia lunghezza dell'animazione" +msgstr "Cambia la lunghezza di un'animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy msgid "Change Animation Loop" -msgstr "Modifica ciclicità animazione" +msgstr "Commuta ciclicità animazione" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "Traccia proprietà" +msgstr "Traccia di proprietà" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "Traccia trasformazione 3D" +msgstr "Traccia di trasformazioni 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "Traccia chiamata metodo" +msgstr "Traccia di chiamate di metodo" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "Traccia curva di Bézier" +msgstr "Traccia di curve di Bézier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "Traccia Riproduzione Audio" +msgstr "Traccia di riproduzione audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "Traccia di riproduzione animazione" +msgstr "Traccia di riproduzione di animazioni" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Durata animazione (fotogrammi)" +msgstr "Durata dell'animazione (fotogrammi)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "Durata Animazione (secondi)" +msgstr "Durata dell'animazione (secondi)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "Aggiungi Traccia" +msgstr "Aggiungi una traccia" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Ripeti Ciclicamente Animazione" +msgstr "Ciclicità animazione" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -287,31 +294,32 @@ msgstr "Funzioni:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Clip Audio:" +msgstr "Clip audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "Clip Animazione:" +msgstr "Clip animazione:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "Cambia percorso traccia" +msgstr "Cambia il percorso della traccia" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Attiva/disattiva la traccia." +msgstr "Attiva/Disattiva questa traccia." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Modalità di aggiornamento (Come viene impostata questa proprietà)" +msgstr "Modalità di aggiornamento (come viene impostata questa proprietà)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "Modalità Interpolazione" +msgstr "Modalità d'interpolazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "Modalità Ciclo ad Anello (Interpola la fine con l'inizio del ciclo)" +msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -323,25 +331,28 @@ msgstr "Tempo (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "Abilita/disabilita tracce" +msgstr "Abilita/Disabilita una traccia" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "Continuo" +msgstr "Continua" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "Discreto" +msgstr "Discreta" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Trigger" msgstr "Attivazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Capture" msgstr "Cattura" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Nearest" msgstr "Più vicino" @@ -352,52 +363,59 @@ msgstr "Lineare" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "Cubico" +msgstr "Cubica" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Clamp Loop Interp" -msgstr "Blocca interpolazione ciclo" +msgstr "Blocca l'interpolazione d'un ciclo" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Wrap Loop Interp" -msgstr "Continua interpolazione ciclo" +msgstr "Continua l'interpolazione d'un ciclo" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Insert Key" -msgstr "Inserisci chiave" +msgstr "Inserisci un fotogramma chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplica chiave(i)" +msgstr "Duplica i fotogrammi chiave selezionati" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Delete Key(s)" -msgstr "Elimina chiave(i)" +msgstr "Elimina i fotogrammi chiave selezionati" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Cambia modalità di aggiornamento animazione" +msgstr "Cambia la modalità d'aggiornamento di un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "Cambia modalità di interpolazione animazione" +msgstr "Cambia la modalità d'interpolazione di un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Cambia modalità di ciclo animazione" +msgstr "Cambia la modalità del ciclo di un'animazione" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Rimuovi traccia animazione" +msgstr "Rimuovi la traccia di un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "Crea NUOVA traccia per %s e inserire la chiave?" +msgstr "Creare una NUOVA traccia per %s e inserirci il fotogramma chiave?" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create %d NEW tracks and insert keys?" -msgstr "Creare %d NUOVE tracce e inserire la chiave?" +msgstr "Creare %d NUOVE tracce e inserirci i fotogrammi chiavi?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -413,23 +431,27 @@ msgstr "Crea" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "Inserisci Animazione" +msgstr "Inserisci un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." -msgstr "AnimationPlayer non può animare se stesso, solo altri nodi." +msgstr "AnimationPlayer non può animarsi, solo altri nodi." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Create & Insert" -msgstr "Crea e inserisci un'animazione" +msgstr "Crea un'animazione e inserisci un fotogramma chiave" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Insert Track & Key" -msgstr "Inserisci traccia e chiave animazione" +msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Insert Key" -msgstr "Inserisci una chiave d'animazione" +msgstr "Inserisci un fotogramma chiave in un'animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -437,13 +459,16 @@ msgstr "Cambia passo animazione" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "Riordina tracce" +msgstr "Riordina delle tracce" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "Le tracce Transform si applicano solo a nodi di tipo Spatial." +msgstr "" +"Le tracce di trasformazioni 3D si applicano solo a nodi di tipo Spatial." #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" @@ -457,15 +482,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "Le tracce Animation possono puntare solo a nodi AnimationPlayer." +msgstr "" +"Le tracce di riproduzione di animazioni possono puntare solo a nodi di tipo " +"AnimationPlayer." #: editor/animation_track_editor.cpp +#, fuzzy msgid "An animation player can't animate itself, only other players." -msgstr "Un AnimationPlayer non può animare se stesso, solo altri oggetti." +msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Not possible to add a new track without a root" -msgstr "Non è possibile aggiungere una nuova traccia senza un nodo root" +msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" @@ -2174,7 +2203,6 @@ msgid "Property:" msgstr "Proprietà:" #: editor/editor_inspector.cpp -#, fuzzy msgid "Set" msgstr "Imposta" @@ -3784,6 +3812,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"I seguenti file o cartelle vanno in conflitto con gli oggetti nel percorso " +"di destinazione '%s':\n" +"\n" +"%s\n" +"\n" +"Desideri sovrascriverli?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3976,8 +4010,19 @@ msgid "Searching..." msgstr "Ricerca..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Ricerca completata" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d corrispondenza/e." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d corrispondenza/e." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d corrispondenza/e." #: editor/groups_editor.cpp msgid "Add to Group" @@ -7321,7 +7366,6 @@ msgid "Create physical bones" msgstr "Crea ossa fisiche" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" msgstr "Scheletro" @@ -7669,7 +7713,6 @@ msgstr "Abilita/Disabilita Vista libera" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform" msgstr "Trasforma" @@ -8642,10 +8685,6 @@ msgid "Error" msgstr "Errore" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Non è stato inserito alcun messaggio di commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nessun file aggiunto allo stage" @@ -8702,10 +8741,6 @@ msgid "Stage All" msgstr "Stage Tutto" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Aggiungi un messaggio di commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commit Cambiamenti" @@ -8741,9 +8776,8 @@ msgid "Scalar" msgstr "Scalare" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "Vector" +msgstr "Vettore" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -9920,7 +9954,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Non supportato dai tuoi driver GPU." #: editor/project_manager.cpp msgid "" @@ -11276,7 +11310,6 @@ msgid "Value" msgstr "Valore" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Monitors" msgstr "Monitor" @@ -12520,23 +12553,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nodo A e Nodo B devono essere PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nodo A deve essere un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nodo B deve essere un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Il giunto non è collegato a due PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBody2D diversi" #: scene/2d/light_2d.cpp msgid "" @@ -12873,23 +12906,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Il Nodo A deve essere un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Il Nodo B deve essere un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Il giunto non è collegato a dei PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Il Nodo A e il Nodo B devono essere PhysicsBodies diversi" #: scene/3d/remote_transform.cpp msgid "" @@ -13051,6 +13084,11 @@ msgstr "Attenzione!" msgid "Please Confirm..." msgstr "Per Favore Conferma..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Abilita Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13134,6 +13172,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Search complete" +#~ msgstr "Ricerca completata" + +#~ msgid "No commit message was provided" +#~ msgstr "Non è stato inserito alcun messaggio di commit" + +#~ msgid "Add a commit message" +#~ msgstr "Aggiungi un messaggio di commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "C'è già un file o una cartella con lo stesso nome in questo percorso." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 0ec6a58ed9..11e5d3bbac 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -18,7 +18,7 @@ # sugusan <sugusan.development@gmail.com>, 2018, 2019. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. -# nitenook <admin@alterbaum.net>, 2018, 2019. +# nitenook <admin@alterbaum.net>, 2018, 2019, 2020. # Rob Matych <robertsmatych@gmail.com>, 2018. # Hidetsugu Takahashi <manzyun@gmail.com>, 2019. # Wataru Onuki <watonu@magadou.com>, 2019. @@ -36,8 +36,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" +"PO-Revision-Date: 2020-12-27 02:25+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -278,7 +278,7 @@ msgstr "このトラックの オン/オフ を切り替え。" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Update モード(このプロパティの設定方法)" +msgstr "Update モード (このプロパティの設定方法)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -286,7 +286,7 @@ msgstr "補間モード" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "ループラップモード(ループの先頭で補間を終了する)" +msgstr "ループラップモード (ループの先頭で補間を終了する)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -2310,7 +2310,7 @@ msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"シーンを保存できませんでした。 おそらく、依存関係(インスタンスまたは継承)を" +"シーンを保存できませんでした。 おそらく、依存関係 (インスタンスまたは継承) を" "満たせませんでした。" #: editor/editor_node.cpp editor/scene_tree_dock.cpp @@ -3129,13 +3129,13 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" -"この操作は \"res://android/build\" にソーステンプレートをインストールし、アン" -"ドロイドのカスタムビルドを設定します。\n" +"この操作は \"res://android/build\" にソーステンプレートをインストールし、" +"Androidのカスタムビルドを設定します。\n" "後から設定に変更を加えたり、エクスポート時にカスタムAPKをビルドできます (モ" "ジュールを追加する、AndroidManifest.xmlを変更する等)。\n" -"APKビルドの初期設定の代わりにカスタムビルド設定を使うためには、アンドロイドの" -"エクスポート設定の「Use Custom Build (カスタムビルドを使用する)」のオプション" -"が有効化されている必要があることに注意してください。" +"APKビルドの初期設定の代わりにカスタムビルド設定を使うためには、Androidのエク" +"スポート設定の「Use Custom Build (カスタムビルドを使用する)」のオプションが有" +"効化されている必要があることに注意してください。" #: editor/editor_node.cpp msgid "" @@ -3736,6 +3736,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"以下のファイルまたはフォルダは、対象の場所 '%s' にある項目と競合していま" +"す。\n" +"\n" +"%s\n" +"\n" +"上書きしますか?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3927,8 +3933,19 @@ msgid "Searching..." msgstr "検索中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "検索完了" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d件の一致が見つかりました。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d件の一致が見つかりました。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d件の一致が見つかりました。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -7024,7 +7041,7 @@ msgstr "ターゲット" msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -"メソッド'%s' (シグナル'%s'用) が見つかりません、これはノード'%s'からノー" +"メソッド'%s' (シグナル'%s'用) が見つかりません、これはノード'%s'からノー" "ド'%s'へのシグナル用です。" #: editor/plugins/script_text_editor.cpp @@ -8563,10 +8580,6 @@ msgid "Error" msgstr "エラー" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "コミットメッセージは提供されませんでした" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "ステージに追加されているファイルがありません" @@ -8623,10 +8636,6 @@ msgid "Stage All" msgstr "すべてをステージする" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "コミットメッセージを追加する" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "変更をコミットする" @@ -9629,7 +9638,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "特徴" +msgstr "機能" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9825,7 +9834,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "お使いのGPUドライバではサポートされていません。" #: editor/project_manager.cpp msgid "" @@ -10204,7 +10213,7 @@ msgstr "プロパティ '%s' は存在しません。" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "設定 '%s'は内部的なものであり、削除することはできません。" +msgstr "設定 '%s'は内部的なものであり、削除することはできません。" #: editor/project_settings_editor.cpp msgid "Delete Item" @@ -11808,8 +11817,8 @@ msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" -"このシーンではスクリプト '%s'が使用されていないため、プロパティを削除できま" -"せん。\n" +"このシーンではスクリプト '%s'が使用されていないため、プロパティを削除できませ" +"ん。\n" "「Shift」を押しながらドロップすると、署名がコピーされます。" #: modules/visual_script/visual_script_editor.cpp @@ -12398,23 +12407,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node AとNode Bは PhysicsBody2D でなければなりません" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A は PhysicsBody2D でなければなりません" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B は PhysicsBody2D でなければなりません" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint が2つの PhysicsBody2D に接続されてません" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A と Node B は異なる PhysicsBody2D でなければなりません" #: scene/2d/light_2d.cpp msgid "" @@ -12746,23 +12755,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A と Node B は PhysicsBody でなければなりません" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A は PhysicsBody でなければなりません" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B は PhysicsBody でなければなりません" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint と接続している PhysicsBody がありません" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A と Node B は異なる PhysicsBody でなければなりません" #: scene/3d/remote_transform.cpp msgid "" @@ -12827,7 +12836,7 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "BlendTreeノード '%s' では、アニメーションが見つかりません: '%s'" +msgstr "BlendTreeノード '%s' では、アニメーションが見つかりません: '%s'" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -12843,7 +12852,7 @@ msgstr "無効なアニメーション: '%s'。" #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." -msgstr "入力 '%s'(ノード '%s')に接続されているものはありません。" +msgstr "入力 '%s'(ノード '%s')に接続されているものはありません。" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." @@ -12925,6 +12934,11 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "確認..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "スナップを有効にする" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13005,6 +13019,15 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#~ msgid "Search complete" +#~ msgstr "検索完了" + +#~ msgid "No commit message was provided" +#~ msgstr "コミットメッセージは提供されませんでした" + +#~ msgid "Add a commit message" +#~ msgstr "コミットメッセージを追加する" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "このパスには、既に同名のファイルかフォルダがあります。" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index ae770dc05a..300ba4dccc 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -3876,8 +3876,19 @@ msgid "Searching..." msgstr "ძებნა:" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "არ არსებობს ტოლი" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "არ არსებობს ტოლი" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "არ არსებობს ტოლი" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8544,10 +8555,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8611,10 +8618,6 @@ msgid "Stage All" msgstr "ყველას ჩანაცვლება" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "ცვლილება" @@ -12674,6 +12677,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 14f197d86e..df7ea39f44 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -3894,8 +3894,19 @@ msgid "Searching..." msgstr "검색 중..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "검색 완료" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d개 일치." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d개 일치." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d개 일치." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8526,10 +8537,6 @@ msgid "Error" msgstr "오류" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "커밋 메시지를 제공하지 않았습니다" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "스테이지에 추가된 파일이 없습니다" @@ -8586,10 +8593,6 @@ msgid "Stage All" msgstr "모두 스테이지로 보내기" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "커밋 메시지 추가" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "커밋 변경 사항" @@ -12827,6 +12830,11 @@ msgstr "경고!" msgid "Please Confirm..." msgstr "확인해주세요..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "스냅 켜기" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12906,6 +12914,15 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다." msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없습니다." +#~ msgid "Search complete" +#~ msgstr "검색 완료" + +#~ msgid "No commit message was provided" +#~ msgstr "커밋 메시지를 제공하지 않았습니다" + +#~ msgid "Add a commit message" +#~ msgstr "커밋 메시지 추가" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있습니다." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 6dafdd84e0..353599162c 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -3838,7 +3838,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8520,10 +8528,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8585,10 +8589,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12648,6 +12648,10 @@ msgstr "Įspėjimas!" msgid "Please Confirm..." msgstr "Prašome Patvirtinti..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 64a29939e9..66a6510674 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -3774,8 +3774,19 @@ msgid "Searching..." msgstr "Meklē..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d sakritības." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d sakritības." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d sakritības." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8356,10 +8367,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8422,10 +8429,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Nomainīt" @@ -12440,6 +12443,10 @@ msgstr "Brīdinājums!" msgid "Please Confirm..." msgstr "Lūdzu Apstipriniet..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/mi.po b/editor/translations/mi.po index df5a0dcf55..ca624292ed 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1,4 +1,4 @@ -# LANGUAGE translation of the Godot Engine editor +# Māori translation of the Godot Engine editor # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. @@ -3720,7 +3720,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8243,10 +8251,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8303,10 +8307,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12276,6 +12276,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 346d52b331..b14a682a6a 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -3732,7 +3732,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8260,10 +8268,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8320,10 +8324,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12294,6 +12294,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 8f588050ab..ac5e2f9a17 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -7,15 +7,15 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-05-05 14:01+0000\n" -"Last-Translator: Shirious <sad3119823@gmail.com>\n" +"PO-Revision-Date: 2020-12-23 22:57+0000\n" +"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" "godot/mr/>\n" "Language: mr\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2854,11 +2854,11 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "समुदाय" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "आमच्या बद्दल" #: editor/editor_node.cpp msgid "Play the project." @@ -3727,7 +3727,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8250,10 +8258,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8310,10 +8314,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -9838,7 +9838,7 @@ msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "" +msgstr "सामान्य" #: editor/project_settings_editor.cpp msgid "Override For..." @@ -12284,6 +12284,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/ms.po b/editor/translations/ms.po index d00dfd659f..d525889cb7 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -3834,8 +3834,19 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d padan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d padan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d padan." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8379,10 +8390,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8443,10 +8450,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12430,6 +12433,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/nb.po b/editor/translations/nb.po index b1bb5ead4b..75067a7c9f 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -4113,8 +4113,18 @@ msgstr "Lagrer..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Søk Tekst" +msgid "%d match in %d file." +msgstr "Ingen Treff" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ingen Treff" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ingen Treff" #: editor/groups_editor.cpp msgid "Add to Group" @@ -9035,11 +9045,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Ingen navn gitt" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -9105,10 +9110,6 @@ msgid "Stage All" msgstr "Lagre Alle" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkroniser Skriptforandringer" @@ -13308,6 +13309,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aktiver Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13379,6 +13385,14 @@ msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Søk Tekst" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Ingen navn gitt" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mappe med dette navnet eksisterer allerede." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 2b0d754edd..b00aeb5742 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:28+0000\n" +"PO-Revision-Date: 2020-12-25 12:29+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -3958,8 +3958,19 @@ msgid "Searching..." msgstr "Aan het zoeken..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Zoek Compleet" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d overeenkomst(en) gevonden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d overeenkomst(en) gevonden." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d overeenkomst(en) gevonden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -7261,7 +7272,7 @@ msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"Deze Shader is aangepast op de schijf.\n" +"Deze shader is aangepast op de schijf.\n" "Welke actie moet worden genomen?" #: editor/plugins/shader_editor_plugin.cpp @@ -8616,10 +8627,6 @@ msgid "Error" msgstr "Fout" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Geen commitbericht was gegeven" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Geen bestanden toegevoegd aan stage" @@ -8676,10 +8683,6 @@ msgid "Stage All" msgstr "Stage Alles" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Voeg een vastleggingsbericht toe" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commit veranderingen" @@ -8896,7 +8899,7 @@ msgstr "Kleur uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" -"Geeft de booleaanse resultaat van de %s-vergelijking tussen twee parameters." +"Geeft het booleaanse resultaat van de %s-vergelijking tussen twee parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" @@ -13007,6 +13010,11 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Bevestig alstublieft..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aan raster kleven" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13088,6 +13096,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "Search complete" +#~ msgstr "Zoek Compleet" + +#~ msgid "No commit message was provided" +#~ msgstr "Geen commitbericht was gegeven" + +#~ msgid "Add a commit message" +#~ msgstr "Voeg een vastleggingsbericht toe" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Er is al een bestand of map met dezelfde naam op dit pad." diff --git a/editor/translations/or.po b/editor/translations/or.po index ba12c5c7eb..a915567651 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -3726,7 +3726,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8249,10 +8257,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8309,10 +8313,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12282,6 +12282,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 3e67b723b5..918816a67f 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -49,8 +49,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" -"Last-Translator: Mateusz Grzonka <alpinus4@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -3742,6 +3742,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Następujące pliki lub foldery konfliktują z pozycjami w lokalizacji " +"docelowej \"%s\":\n" +"\n" +"%s\n" +"\n" +"Czy chcesz je nadpisać?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3934,8 +3940,19 @@ msgid "Searching..." msgstr "Wyszukiwanie..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Wyszukiwanie zakończone" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d dopasowań." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d dopasowań." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d dopasowań." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8577,10 +8594,6 @@ msgid "Error" msgstr "Błąd" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nie podano wiadomości commitu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Brak plików dodanych do stage'a" @@ -8637,10 +8650,6 @@ msgid "Stage All" msgstr "Stage'uj wszystko" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Dodaj wiadomość comittu" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commituj zmiany" @@ -9845,7 +9854,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Nie obsługiwany przez twój sterownik GPU." #: editor/project_manager.cpp msgid "" @@ -12430,23 +12439,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A i Node B muszą być węzłami PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A musi być węzłem PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B musi być węzłem PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12781,23 +12790,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A i Node B muszą być węzłami PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A musi być węzłem PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B musi być węzłem PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Złącze nie jest połączone z żadnym węzłem PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12958,6 +12967,11 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Proszę potwierdzić..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Włączyć przyciąganie" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13038,6 +13052,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "Search complete" +#~ msgstr "Wyszukiwanie zakończone" + +#~ msgid "No commit message was provided" +#~ msgstr "Nie podano wiadomości commitu" + +#~ msgid "Add a commit message" +#~ msgstr "Dodaj wiadomość comittu" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index ca0f2d5f7e..bfe4994ada 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -3854,7 +3854,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8552,10 +8560,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8618,10 +8622,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Change" @@ -12724,6 +12724,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/pt.po b/editor/translations/pt.po index b675b90e75..4cd673281e 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -3729,6 +3729,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Os seguintes ficheiros ou pastas estão em conflito com os items na " +"localização '%s':\n" +"\n" +"%s\n" +"\n" +"Deseja sobrescrevê-los?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3921,8 +3927,19 @@ msgid "Searching..." msgstr "A procurar..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pesquisa completa" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d correspondências." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8372,7 +8389,7 @@ msgstr "Não selecionou uma textura para remover." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "Criar a partir de cena? Irá substituir todos os tiles atuais." +msgstr "Criar a partir de cena? Irá sobrescrever todos os tiles atuais." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" @@ -8549,10 +8566,6 @@ msgid "Error" msgstr "Erro" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nenhuma mensagem de gravação foi fornecida" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nenhum ficheiro adicionado ao palco" @@ -8609,10 +8622,6 @@ msgid "Stage All" msgstr "Tudo no Palco" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Adicionar mensagem de gravação" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Gravar Alterações" @@ -9813,7 +9822,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Não suportado pelos seus drivers GPU." #: editor/project_manager.cpp msgid "" @@ -12399,23 +12408,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Nó A tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Nó B tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Junção não está conetada a dois PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes" #: scene/2d/light_2d.cpp msgid "" @@ -12743,23 +12752,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Nó A tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Nó B tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Junção não está conetada a quaisquer PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B têm de ser PhysicsBodies diferentes" #: scene/3d/remote_transform.cpp msgid "" @@ -12921,6 +12930,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme por favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ativar Ajuste" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13001,6 +13015,15 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Search complete" +#~ msgstr "Pesquisa completa" + +#~ msgid "No commit message was provided" +#~ msgstr "Nenhuma mensagem de gravação foi fornecida" + +#~ msgid "Add a commit message" +#~ msgstr "Adicionar mensagem de gravação" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 90d332c743..20e39624d7 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -104,11 +104,12 @@ # NogardRyuu <nogardryuu@gmail.com>, 2020. # Elton <eltondeoliveira@outlook.com>, 2020. # ThiagoCTN <thiagocampostn@gmail.com>, 2020. +# Alec Santos <alecsantos96@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" "Last-Translator: ThiagoCTN <thiagocampostn@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" @@ -3818,6 +3819,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Os seguintes arquivos ou pastas entram em conflito com os itens do local " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Deseja sobreescrever?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -4010,8 +4017,19 @@ msgid "Searching..." msgstr "Procurando..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pesquisa concluída" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d correspondências." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d correspondências." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8652,10 +8670,6 @@ msgid "Error" msgstr "Erro" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Nenhuma mensagem de confirmação foi fornecida" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Nenhum arquivo em espera" @@ -8712,10 +8726,6 @@ msgid "Stage All" msgstr "Salvar Tudo" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Adicione uma mensagem ao commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Confirmar Mudanças" @@ -9921,7 +9931,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Não suportado pelos seus drivers de GPU." #: editor/project_manager.cpp msgid "" @@ -12202,7 +12212,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Diretório 'ferramentas-da-plataforma' ausente!" #: platform/android/export/export.cpp msgid "" @@ -12225,13 +12235,14 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" -"Módulo inválido \"GodotPaymentV3\" incluido na configuração de projeto " -"\"android/modules\" (changed in Godot 3.2.2).\n" +"Módulo \"GodotPaymentV3\" inválido incluido na configuração de projeto " +"\"android/modules\" (alterado em Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" -"\"Use Custom Build\" precisa estar ativo para ser possível utilizar plugins." +"\"Usar Compilação Customizada\" precisa estar ativo para ser possível " +"utilizar plugins." #: platform/android/export/export.cpp msgid "" @@ -12257,6 +12268,8 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está " +"habilitado." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." @@ -12268,7 +12281,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nome de arquivo inválido! Android APK requer a extensão *.apk." #: platform/android/export/export.cpp msgid "" @@ -12306,7 +12319,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Movendo saída" #: platform/android/export/export.cpp msgid "" @@ -13028,6 +13041,11 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme Por Favor..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Ativar Snap" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13110,6 +13128,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Search complete" +#~ msgstr "Pesquisa concluída" + +#~ msgid "No commit message was provided" +#~ msgstr "Nenhuma mensagem de confirmação foi fornecida" + +#~ msgid "Add a commit message" +#~ msgstr "Adicione uma mensagem ao commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já há uma pasta ou arquivo neste caminho com o nome especificado." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 95bca8b085..079ca177f1 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -3906,8 +3906,19 @@ msgid "Searching..." msgstr "Caut..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Căutare completă" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d potriviri." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d potriviri." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d potriviri." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8694,11 +8705,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Niciun nume furnizat" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8763,10 +8769,6 @@ msgid "Stage All" msgstr "Înlocuiți Tot" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Sincronizează Modificările Scriptului" @@ -12848,6 +12850,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Activează aliniere" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12916,6 +12923,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Căutare completă" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Niciun nume furnizat" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Există deja un fișier sau un dosar cu același nume în această locație." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 7a6d423212..529994e85f 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -89,11 +89,12 @@ # Nikita Epifanov <nikgreens@protonmail.com>, 2020. # Cube Show <griiv.06@gmail.com>, 2020. # Roman Tolkachyov <roman@tolkachyov.name>, 2020. +# Igor Grachev <igorecha.9999@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-21 00:29+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -1117,8 +1118,8 @@ msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Удалить выбранные файлы из проекта? (Нельзя восстановить)\n" -"Вы можете найти удалённые файлы в Корзине, чтобы восстановить их." +"Удалить выбранные файлы из проекта? (Нельзя отменить)\n" +"Вы можете найти удалённые файлы в корзине, чтобы восстановить их." #: editor/dependency_editor.cpp msgid "" @@ -1128,8 +1129,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "Удаляемые файлы требуются для правильной работы других ресурсов.\n" -"Всё равно удалить их? (Нельзя отменить!)\n" -"Вы можете найти удалённые файлы в Корзине, чтобы восстановить их." +"Всё равно удалить их? (Нельзя отменить)\n" +"Вы можете найти удалённые файлы в корзине, чтобы восстановить их." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -2671,7 +2672,7 @@ msgstr "Сцена «%s» имеет испорченные зависимост #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "Очистить последние сцены" +msgstr "Очистить недавние сцены" #: editor/editor_node.cpp msgid "" @@ -2817,7 +2818,7 @@ msgstr "Открыть сцену..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "Открыть последнее" +msgstr "Открыть недавнее" #: editor/editor_node.cpp msgid "Save Scene" @@ -3113,7 +3114,7 @@ msgstr "Запустить сцену" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "Запустить выборочную сцену" +msgstr "Запустить произвольную сцену" #: editor/editor_node.cpp msgid "Play Custom Scene" @@ -3795,6 +3796,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Обнаружен конфликт следующих файлов (или папок) с объектами находящимися в " +"целевой директории '%s':\n" +"\n" +"%s\n" +"\n" +"Вы хотите их перезаписать?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3876,7 +3883,7 @@ msgstr "Дублировать..." #: editor/filesystem_dock.cpp msgid "Move to Trash" -msgstr "Удалить в Корзину" +msgstr "Удалить в корзину" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3980,15 +3987,26 @@ msgstr "Заменить: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "Заменить всё (без возможности отмены)" +msgstr "Заменить всё (нельзя отменить)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Поиск..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Поиск завершен" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d совпадения(ий)." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d совпадения(ий)." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d совпадения(ий)." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4226,7 +4244,7 @@ msgstr "Перейти к следующему редактируемому об #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "История последних отредактированных объектов." +msgstr "История недавно отредактированных объектов." #: editor/inspector_dock.cpp msgid "Object properties." @@ -6951,7 +6969,7 @@ msgstr "Сохранить всё" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "Мягкая перезагрузка скрипта" +msgstr "Мягко перезагрузить скрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" @@ -7181,7 +7199,7 @@ msgstr "Переключить комментарий" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "Свернуть/Развернуть строку" +msgstr "Свернуть/развернуть строку" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7213,11 +7231,11 @@ msgstr "Преобразовать отступ в пробелы" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" -msgstr "Преобразовать отступы в табуляторы" +msgstr "Преобразовать отступы в табуляцию" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Авто-отступ" +msgstr "Автоотступ" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." @@ -8624,10 +8642,6 @@ msgid "Error" msgstr "Ошибка" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Не указано сообщение коммита" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Не добавлены файлы для коммита" @@ -8684,10 +8698,6 @@ msgid "Stage All" msgstr "Индекс. всё" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Добавьте сообщение коммита" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Закоммитить изменения" @@ -9891,7 +9901,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Не поддерживается вашими драйверами GPU." #: editor/project_manager.cpp msgid "" @@ -12469,23 +12479,26 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Узел А и Узел B должны быть экземплярами класса PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Узел А должен быть экземпляром класса PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Узел B должен быть экземпляром класса PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" +"Сустав должен быть связан с двумя объектами являющимися экземплярами класса " +"PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +"Узел А и Узел B должны быть различными экземплярами класса PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12815,23 +12828,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Узел А и Узел В должны быть наследниками класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Узел А должен быть наследником класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Узел В должен быть наследником класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Сустав не соединён ни с одним экземпляром класса PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Узел А и Узел В должны быть различными объектами класса PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12993,6 +13006,11 @@ msgstr "Внимание!" msgid "Please Confirm..." msgstr "Подтверждение..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Активировать привязку" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13075,6 +13093,15 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "Константы не могут быть изменены." +#~ msgid "Search complete" +#~ msgstr "Поиск завершен" + +#~ msgid "No commit message was provided" +#~ msgstr "Не указано сообщение коммита" + +#~ msgid "Add a commit message" +#~ msgstr "Добавьте сообщение коммита" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "По этому пути уже существует файл или папка с указанным именем." diff --git a/editor/translations/si.po b/editor/translations/si.po index e1675c412f..ca2d7e6c0a 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -3753,7 +3753,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8317,10 +8325,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8379,10 +8383,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12377,6 +12377,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/sk.po b/editor/translations/sk.po index db612cbd65..5c95b5e5b3 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -3892,8 +3892,19 @@ msgid "Searching..." msgstr "Vyhľadávam..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Vyhľadávanie bolo dokončené" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d zhody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d zhody." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d zhody." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8588,10 +8599,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8655,10 +8662,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Zmeniť" @@ -12756,6 +12759,11 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Povoliť Prichytávanie" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12826,6 +12834,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Vyhľadávanie bolo dokončené" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Už tu je súbor alebo priečinok pomenovaný rovnako." diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 0326de6a9f..c583324fff 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -4052,8 +4052,18 @@ msgstr "Shranjevanje..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Išči Besedilo" +msgid "%d match in %d file." +msgstr "Ni Zadetkov" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ni Zadetkov" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ni Zadetkov" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8910,11 +8920,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "No commit message was provided" -msgstr "Ime ni na voljo" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8979,10 +8984,6 @@ msgid "Stage All" msgstr "Zamenjaj Vse" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Usklajuj Spremembe Skript" @@ -13156,6 +13157,10 @@ msgstr "Opozorilo!" msgid "Please Confirm..." msgstr "Prosimo Potrdite..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -13231,6 +13236,14 @@ msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Išči Besedilo" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Ime ni na voljo" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Datoteka ali mapa s tem imenom že obstaja." diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 434fd72854..a397c3bf00 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -3978,8 +3978,19 @@ msgid "Searching..." msgstr "Duke kërkuar..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Kërkimi u kompletua" +#, fuzzy +msgid "%d match in %d file." +msgstr "Përputhjet:" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Përputhjet:" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Përputhjet:" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8596,10 +8607,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8663,10 +8670,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Sinkronizo Ndryshimet e Shkrimit" @@ -12721,6 +12724,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12789,6 +12796,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "Kërkimi u kompletua" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë " diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index d5b4d28f95..7f5c25202a 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -4252,8 +4252,18 @@ msgstr "Чување..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Потражи текст" +msgid "%d match in %d file." +msgstr "Нема подударања." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Нема подударања." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Нема подударања." #: editor/groups_editor.cpp msgid "Add to Group" @@ -9422,11 +9432,6 @@ msgstr "Грешка" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "No commit message was provided" -msgstr "Име није дато" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No files added to stage" msgstr "Ни један фајл није додат на позорницу" @@ -9497,11 +9502,6 @@ msgstr "Сачувај све" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy -msgid "Add a commit message" -msgstr "Додај предајну поруку" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" msgstr "Синхронизуј промене скриптица" @@ -14547,6 +14547,11 @@ msgstr "Узбуна!" msgid "Please Confirm..." msgstr "Молимо Потврди..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Укључи лепљење" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -14643,6 +14648,18 @@ msgid "Constants cannot be modified." msgstr "Константе није могуће мењати." #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Потражи текст" + +#, fuzzy +#~ msgid "No commit message was provided" +#~ msgstr "Име није дато" + +#, fuzzy +#~ msgid "Add a commit message" +#~ msgstr "Додај предајну поруку" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Датотека или директоријум са овим именом већ постоји." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 3343da96fc..ba54b76fb9 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -3770,7 +3770,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8388,10 +8396,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8453,10 +8457,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12468,6 +12468,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/sv.po b/editor/translations/sv.po index faab1ec8ed..6363ad06b4 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -3995,8 +3995,18 @@ msgstr "Sparar..." #: editor/find_in_files.cpp #, fuzzy -msgid "Search complete" -msgstr "Söktext" +msgid "%d match in %d file." +msgstr "%d matchningar." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d matchningar." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d matchningar." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8794,10 +8804,6 @@ msgid "Error" msgstr "Fel" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8862,10 +8868,6 @@ msgid "Stage All" msgstr "Spara Alla" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Synkronisera Skript-ändringar" @@ -13045,6 +13047,10 @@ msgstr "Varning!" msgid "Please Confirm..." msgstr "Vänligen Bekräfta..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13117,6 +13123,10 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Search complete" +#~ msgstr "Söktext" + +#, fuzzy #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "En fil eller mapp med detta namn finns redan." diff --git a/editor/translations/ta.po b/editor/translations/ta.po index c89be893b8..4121862d66 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -3761,7 +3761,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8319,10 +8327,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8382,10 +8386,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12377,6 +12377,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/te.po b/editor/translations/te.po index 806a6bb133..d2d5089ed4 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -3729,7 +3729,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8252,10 +8260,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8313,10 +8317,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12286,6 +12286,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/th.po b/editor/translations/th.po index 1a36ecf42b..102fbda828 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" @@ -3643,6 +3643,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"ไฟล์หรือโฟลเดอร์ต่อไปนี้มีความขัดแย้งกับรายการในตำแหน่งเป้าหมาย '%s':\n" +"\n" +"%s\n" +"\n" +"คุณต้องการที่จะเขียนทับหรือไม่?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3833,8 +3838,19 @@ msgid "Searching..." msgstr "กำลังค้นหา..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "ค้นหาสำเร็จ" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d ตรงกัน" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d ตรงกัน" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d ตรงกัน" #: editor/groups_editor.cpp msgid "Add to Group" @@ -4078,7 +4094,7 @@ msgstr "คุณสมบัติออบเจกต์" #: editor/inspector_dock.cpp msgid "Filter properties" -msgstr "คุญสมบัติตัวกรอง" +msgstr "คุณสมบัติตัวกรอง" #: editor/inspector_dock.cpp msgid "Changes may be lost!" @@ -8426,10 +8442,6 @@ msgid "Error" msgstr "ผิดพลาด" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "ไม่ได้ระบุข้อความ commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "ไม่มีไฟล์เพิ่มไฟยัง stage" @@ -8486,10 +8498,6 @@ msgid "Stage All" msgstr "Stage ทั้งหมด" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "เพิ่มข้อความ commit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "การเปลี่ยนแปลง commit" @@ -9659,7 +9667,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "ไม่รองรับโดยไดรเวอร์ GPU ของคุณ" #: editor/project_manager.cpp msgid "" @@ -12171,23 +12179,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "โหนด A และ โหนด B จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody2D สองโหนด" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody2D ที่แตกต่างกัน" #: scene/2d/light_2d.cpp msgid "" @@ -12485,23 +12493,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node A จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody ใด ๆ" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody ที่แตกต่างกัน" #: scene/3d/remote_transform.cpp msgid "" @@ -12652,6 +12660,11 @@ msgstr "แจ้งเตือน!" msgid "Please Confirm..." msgstr "กรุณายืนยัน..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "จำกัดการเคลื่อนย้าย" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12729,6 +12742,15 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถแก้ไขได้" +#~ msgid "Search complete" +#~ msgstr "ค้นหาสำเร็จ" + +#~ msgid "No commit message was provided" +#~ msgstr "ไม่ได้ระบุข้อความ commit" + +#~ msgid "Add a commit message" +#~ msgstr "เพิ่มข้อความ commit" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "มีไฟล์หรือโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 0d0c2ff2ee..7d24c28fb1 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" -"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -3761,6 +3761,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Aşağıdaki dosyalar veya klasörler '%s' hedef konumundaki ögelerle " +"çakışıyor:\n" +"\n" +"%s\n" +"\n" +"Bunların üzerine yazmak ister misiniz?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3953,8 +3959,19 @@ msgid "Searching..." msgstr "Aranıyor..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Arama tamamlandı" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d eşleşme." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d eşleşme." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d eşleşme." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8592,10 +8609,6 @@ msgid "Error" msgstr "Hata" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Hiçbir işleme mesajı sağlanmadı" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Sahneye hiç dosya eklenmedi" @@ -8652,10 +8665,6 @@ msgid "Stage All" msgstr "Tümünü Sahneye Al" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "İşleme Mesajı Ekle" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Değişiklikleri İşle" @@ -9853,7 +9862,7 @@ msgstr "OpenGL ES 3" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "GPU sürücüleriniz tarafından desteklenmiyor." #: editor/project_manager.cpp msgid "" @@ -12424,23 +12433,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Düğüm A ve Düğüm B, PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Düğüm A bir PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Düğüm B bir PhysicsBody2D olmalıdır" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Kesişim, iki PhysicsBody2D'ye bağlı değil" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody2D olmalıdır" #: scene/2d/light_2d.cpp msgid "" @@ -12775,23 +12784,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Düğüm A ve Düğüm B, PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Düğüm A bir PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Düğüm B bir PhysicsBody olmalıdır" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Kesişim, herhangi bir PhysicsBody'ye bağlı değil" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody olmalıdır" #: scene/3d/remote_transform.cpp msgid "" @@ -12954,6 +12963,11 @@ msgstr "Uyarı!" msgid "Please Confirm..." msgstr "Lütfen Doğrulayın..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Yapışmayı Enkinleştir" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13035,6 +13049,15 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." +#~ msgid "Search complete" +#~ msgstr "Arama tamamlandı" + +#~ msgid "No commit message was provided" +#~ msgstr "Hiçbir işleme mesajı sağlanmadı" + +#~ msgid "Add a commit message" +#~ msgstr "İşleme Mesajı Ekle" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var." diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index b9c48c5b34..a622f7bd85 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -3727,7 +3727,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8250,10 +8258,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8310,10 +8314,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12283,6 +12283,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/uk.po b/editor/translations/uk.po index dd03dac3cf..1902b4e208 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-14 11:03+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -3738,6 +3738,12 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"Вказані нижче файли або теки мають такі самі назви, що і записи у місці " +"призначення «%s»:\n" +"\n" +"%s\n" +"\n" +"Хочете виконати перезапис поточних даних?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3930,8 +3936,19 @@ msgid "Searching..." msgstr "Шукаємо…" #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Пошук завершено" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d відповідників." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d відповідників." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d відповідників." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8581,10 +8598,6 @@ msgid "Error" msgstr "Помилка" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Не було вказано повідомлення щодо внеску" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Не додано жодних файлів для внеску" @@ -8641,10 +8654,6 @@ msgid "Stage All" msgstr "Внести все" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Додати повідомлення щодо внеску" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Внести зміни" @@ -9850,7 +9859,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "У ваших драйверах підтримки не передбачено." #: editor/project_manager.cpp msgid "" @@ -12450,23 +12459,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Вузол A і вузол B мають бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Вузол A має бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Вузол B має бути PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "З'єднання не з'єднано із двома PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Вузол A і вузол B мають бути різними PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12803,23 +12812,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Вузол A і вузол B мають належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Вузол A має належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Вузол B має належати до типу PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "З'єднання не з'єднано із жодним PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Вузол A і вузол B має бути різними PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12982,6 +12991,11 @@ msgstr "Увага!" msgid "Please Confirm..." msgstr "Будь ласка, підтвердьте..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Дозволити прилипання" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13065,6 +13079,15 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Search complete" +#~ msgstr "Пошук завершено" + +#~ msgid "No commit message was provided" +#~ msgstr "Не було вказано повідомлення щодо внеску" + +#~ msgid "Add a commit message" +#~ msgstr "Додати повідомлення щодо внеску" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "У вказаному каталозі вже міститься тека або файл із вказано назвою." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index a87c4865c2..498b3ca7e2 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -3802,7 +3802,15 @@ msgid "Searching..." msgstr "" #: editor/find_in_files.cpp -msgid "Search complete" +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" #: editor/groups_editor.cpp @@ -8466,10 +8474,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8532,10 +8536,6 @@ msgid "Stage All" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" @@ -12585,6 +12585,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " diff --git a/editor/translations/vi.po b/editor/translations/vi.po index f08207bd30..969143e1d7 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -3906,8 +3906,19 @@ msgid "Searching..." msgstr "Đang tìm kiếm ..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Tìm kiếm hoàn tất" +#, fuzzy +msgid "%d match in %d file." +msgstr "Tìm thấy %d khớp." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Tìm thấy %d khớp." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Tìm thấy %d khớp." #: editor/groups_editor.cpp msgid "Add to Group" @@ -8617,10 +8628,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8684,10 +8691,6 @@ msgid "Stage All" msgstr "Chọn Toàn Bộ" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Đổi" @@ -12836,6 +12839,10 @@ msgstr "Cảnh báo!" msgid "Please Confirm..." msgstr "Xin hãy xác nhận..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -12911,6 +12918,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." +#~ msgid "Search complete" +#~ msgstr "Tìm kiếm hoàn tất" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Đã có tệp tin hoặc thư mục cùng tên tại vị trí này." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index bd6c730382..1cb7f7c9de 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -77,7 +77,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"PO-Revision-Date: 2020-12-25 12:29+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -86,7 +86,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2242,7 +2242,7 @@ msgstr "导入的资源无法保存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "好" +msgstr "确定" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -3070,7 +3070,7 @@ msgstr "文件系统" #: editor/editor_node.cpp msgid "Inspector" -msgstr "属性检查器" +msgstr "检查器" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3698,6 +3698,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"下列文件或文件夹与目标路径 “%s” 中的项目冲突:\n" +"\n" +"%s\n" +"\n" +"要复写这些文件或文件夹吗?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3888,8 +3893,19 @@ msgid "Searching..." msgstr "搜索中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜索完毕" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 个匹配。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 个匹配。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 个匹配。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -4586,7 +4602,7 @@ msgstr "编辑过渡方式..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" -msgstr "在属性检查器中打开" +msgstr "在检查器中打开" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -8282,7 +8298,7 @@ msgstr "保持多边形位于纹理区域中。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "启用吸附并显示网格(可通过属性检查器设置)。" +msgstr "启用吸附并显示网格(可通过检查器设置)。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8479,10 +8495,6 @@ msgid "Error" msgstr "错误" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "没有提供提交消息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "没有文件被添加到暂存区" @@ -8539,10 +8551,6 @@ msgid "Stage All" msgstr "暂存全部" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "添加提交消息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "提交变更" @@ -9705,7 +9713,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "所使用的 GPU 驱动不支持。" #: editor/project_manager.cpp msgid "" @@ -12211,23 +12219,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A 与 Node B 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B 必须为 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint 未连结到 2 个 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 与 Node B 必须为不同的 PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12527,23 +12535,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 与 Node B 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B 必须为 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint 未连结到任何 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 与 Node B 必须为不同的 PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12697,6 +12705,11 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "请确认..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "启用吸附" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12775,6 +12788,15 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "Search complete" +#~ msgstr "搜索完毕" + +#~ msgid "No commit message was provided" +#~ msgstr "没有提供提交消息" + +#~ msgid "Add a commit message" +#~ msgstr "添加提交消息" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "当前位置已存在同名文件或文件夹。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index b3faa76c3c..217f7ad4b8 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -4017,8 +4017,19 @@ msgid "Searching..." msgstr "搜尋中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜尋完成" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 相同。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 相同。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 相同。" #: editor/groups_editor.cpp #, fuzzy @@ -8858,10 +8869,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8926,10 +8933,6 @@ msgid "Stage All" msgstr "全選" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "同步更新腳本" @@ -13111,6 +13114,10 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13181,6 +13188,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Search complete" +#~ msgstr "搜尋完成" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "此位置已存在同名的檔案或資料夾。" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index dc3c1f49f7..4d8bcf3331 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -29,7 +29,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2020-12-19 04:29+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -3652,6 +3652,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"以下檔案或資料夾與目標路徑「%s」中的項目衝突:\n" +"\n" +"%s\n" +"\n" +"要覆蓋這些檔案或資料夾嗎?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3842,8 +3847,19 @@ msgid "Searching..." msgstr "正在搜尋..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜尋完成" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 件相符合的結果。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 件相符合的結果。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 件相符合的結果。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -8434,10 +8450,6 @@ msgid "Error" msgstr "錯誤" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "未提供提交訊息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "預存區無檔案" @@ -8494,10 +8506,6 @@ msgid "Stage All" msgstr "預存全部" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "新增一個提交訊息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "提交改動" @@ -9660,7 +9668,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "所使用的 GPU 驅動程式不支援。" #: editor/project_manager.cpp msgid "" @@ -12171,23 +12179,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint 未連結至 2 個 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12485,23 +12493,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint 尚未連結至任何 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B 必須為不同的 PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12656,6 +12664,11 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "啟用吸附" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12734,6 +12747,15 @@ msgstr "Varying 變數只可在頂點函式中指派。" msgid "Constants cannot be modified." msgstr "不可修改常數。" +#~ msgid "Search complete" +#~ msgstr "搜尋完成" + +#~ msgid "No commit message was provided" +#~ msgstr "未提供提交訊息" + +#~ msgid "Add a commit message" +#~ msgstr "新增一個提交訊息" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "該位置已有相同名稱的檔案或資料夾。" diff --git a/main/main.cpp b/main/main.cpp index 70fd45989d..c9911464bb 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -528,6 +528,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ClassDB::register_class<Performance>(); engine->add_singleton(Engine::Singleton("Performance", performance)); + // Only flush stdout in debug builds by default, as spamming `print()` will + // decrease performance if this is enabled. + GLOBAL_DEF("application/run/flush_stdout_on_print", false); + GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); + GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); @@ -1121,11 +1126,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } #endif - // Only flush stdout in debug builds by default, as spamming `print()` will - // decrease performance if this is enabled. - GLOBAL_DEF("application/run/flush_stdout_on_print", false); - GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); - GLOBAL_DEF("logging/file_logging/enable_file_logging", false); // Only file logging by default on desktop platforms as logs can't be // accessed easily on mobile/Web platforms (if at all). diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 41cff4bc74..e1f9180992 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -240,6 +240,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun { "res/mipmap/icon_background.png", 432 } }; +static const int EXPORT_FORMAT_APK = 0; +static const int EXPORT_FORMAT_AAB = 1; + class EditorExportPlatformAndroid : public EditorExportPlatform { GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform); @@ -1613,7 +1616,7 @@ public: r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), 0)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK)); Vector<PluginConfig> plugins_configs = get_plugins(); for (int i = 0; i < plugins_configs.size(); i++) { @@ -1772,7 +1775,7 @@ public: } // Export to temporary APK before sending to device. - Error err = export_project(p_preset, true, tmp_export_path, p_debug_flags); + Error err = export_project_helper(p_preset, true, tmp_export_path, EXPORT_FORMAT_APK, true, p_debug_flags); if (err != OK) { CLEANUP_AND_RETURN(err); @@ -2050,7 +2053,7 @@ public: } } - if (int(p_preset->get("custom_template/export_format")) == 1 && /*AAB*/ + if (int(p_preset->get("custom_template/export_format")) == EXPORT_FORMAT_AAB && !bool(p_preset->get("custom_template/use_custom_build"))) { valid = false; err += TTR("\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."); @@ -2170,7 +2173,7 @@ public: Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, String export_path, EditorProgress ep) { int export_format = int(p_preset->get("custom_template/export_format")); - String export_label = export_format == 1 ? "AAB" : "APK"; + String export_label = export_format == EXPORT_FORMAT_AAB ? "AAB" : "APK"; String release_keystore = p_preset->get("keystore/release"); String release_username = p_preset->get("keystore/release_user"); String release_password = p_preset->get("keystore/release_password"); @@ -2267,6 +2270,12 @@ public: } virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override { + int export_format = int(p_preset->get("custom_template/export_format")); + bool should_sign = p_preset->get("package/signed"); + return export_project_helper(p_preset, p_debug, p_path, export_format, should_sign, p_flags); + } + + Error export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int export_format, bool should_sign, int p_flags) { ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); String src_apk; @@ -2275,9 +2284,7 @@ public: EditorProgress ep("export", "Exporting for Android", 105, true); bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build")); - int export_format = int(p_preset->get("custom_template/export_format")); bool p_give_internet = p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG); - bool _signed = p_preset->get("package/signed"); bool apk_expansion = p_preset->get("apk_expansion/enable"); Vector<String> enabled_abis = get_enabled_abis(p_preset); @@ -2295,7 +2302,7 @@ public: // Write command line flags into the command_line_flags variable. get_command_line_flags(p_preset, p_path, p_flags, command_line_flags); - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { if (!p_path.ends_with(".aab")) { EditorNode::get_singleton()->show_warning(TTR("Invalid filename! Android App Bundle requires the *.aab extension.")); return ERR_UNCONFIGURED; @@ -2305,12 +2312,12 @@ public: return ERR_UNCONFIGURED; } } - if (export_format == 0 && !p_path.ends_with(".apk")) { + if (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) { EditorNode::get_singleton()->show_warning( TTR("Invalid filename! Android APK requires the *.apk extension.")); return ERR_UNCONFIGURED; } - if (export_format > 1 || export_format < 0) { + if (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) { EditorNode::add_io_error("Unsupported export format!\n"); return ERR_UNCONFIGURED; //TODO: is this the right error? } @@ -2377,7 +2384,7 @@ public: String version_code = itos(p_preset->get("version/code")); String version_name = p_preset->get("version/name"); String enabled_abi_string = String("|").join(enabled_abis); - String sign_flag = _signed ? "true" : "false"; + String sign_flag = should_sign ? "true" : "false"; String zipalign_flag = "true"; Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset); @@ -2392,10 +2399,10 @@ public: } String build_type = p_debug ? "Debug" : "Release"; - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { String bundle_build_command = vformat("bundle%s", build_type); cmdline.push_back(bundle_build_command); - } else if (export_format == 0) { + } else if (export_format == EXPORT_FORMAT_APK) { String apk_build_command = vformat("assemble%s", build_type); cmdline.push_back(apk_build_command); } @@ -2409,7 +2416,7 @@ public: cmdline.push_back("-Pplugins_maven_repos=" + custom_maven_repos); // argument to specify the list of custom maven repos for the plugins dependencies. cmdline.push_back("-Pperform_zipalign=" + zipalign_flag); // argument to specify whether the build should be zipaligned. cmdline.push_back("-Pperform_signing=" + sign_flag); // argument to specify whether the build should be signed. - if (_signed && !p_debug) { + if (should_sign && !p_debug) { // Pass the release keystore info as well String release_keystore = p_preset->get("keystore/release"); String release_username = p_preset->get("keystore/release_user"); @@ -2434,9 +2441,9 @@ public: List<String> copy_args; String copy_command; - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { copy_command = vformat("copyAndRename%sAab", build_type); - } else if (export_format == 0) { + } else if (export_format == EXPORT_FORMAT_APK) { copy_command = vformat("copyAndRename%sApk", build_type); } @@ -2590,7 +2597,7 @@ public: } } - if (file.begins_with("META-INF") && _signed) { + if (file.begins_with("META-INF") && should_sign) { skip = true; } @@ -2678,7 +2685,7 @@ public: CLEANUP_AND_RETURN(err); } - if (_signed) { + if (should_sign) { err = sign_apk(p_preset, p_debug, tmp_unaligned_path, ep); if (err != OK) { CLEANUP_AND_RETURN(err); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index e1a324efb3..4f95074fc6 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -1349,10 +1349,10 @@ void PopupMenu::remove_item(int p_idx) { child_controls_changed(); } -void PopupMenu::add_separator(const String &p_text) { +void PopupMenu::add_separator(const String &p_text, int p_id) { Item sep; sep.separator = true; - sep.id = -1; + sep.id = p_id; if (p_text != String()) { sep.text = p_text; sep.xl_text = tr(p_text); @@ -1600,7 +1600,7 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_item", "idx"), &PopupMenu::remove_item); - ClassDB::bind_method(D_METHOD("add_separator", "label"), &PopupMenu::add_separator, DEFVAL(String())); + ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("clear"), &PopupMenu::clear); ClassDB::bind_method(D_METHOD("_set_items"), &PopupMenu::_set_items); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index a082fcf0e7..5aa16b0ce3 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -228,7 +228,7 @@ public: void remove_item(int p_idx); - void add_separator(const String &p_text = String()); + void add_separator(const String &p_text = String(), int p_id = -1); void clear(); diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 6b41b97e45..b14d48b099 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -47,7 +47,7 @@ Gradient::~Gradient() { void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point); - ClassDB::bind_method(D_METHOD("remove_point", "offset"), &Gradient::remove_point); + ClassDB::bind_method(D_METHOD("remove_point", "point"), &Gradient::remove_point); ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset); ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset); diff --git a/thirdparty/README.md b/thirdparty/README.md index 8075ec43ab..68bb11d14f 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -22,7 +22,7 @@ Files extracted from upstream source: ## bullet - Upstream: https://github.com/bulletphysics/bullet3 -- Version: 3.07 (e32fc59c88a3908876949c6f2665e8d091d987fa, 2020) +- Version: 3.08 (df09fd9ed37e365ceae884ca7f620b61607dae2e, 2020) - License: zlib Files extracted from upstream source: diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp index bec8c6530d..7cb92fa3b4 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp @@ -125,7 +125,8 @@ btMultiBody::btMultiBody(int n_links, m_posVarCnt(0), m_useRK4(false), m_useGlobalVelocities(false), - m_internalNeedsJointFeedback(false) + m_internalNeedsJointFeedback(false), + m_kinematic_calculate_velocity(false) { m_cachedInertiaTopLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); m_cachedInertiaTopRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); @@ -2381,7 +2382,7 @@ const char *btMultiBody::serialize(void *dataBuffer, class btSerializer *seriali void btMultiBody::saveKinematicState(btScalar timeStep) { //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities - if (timeStep != btScalar(0.)) + if (m_kinematic_calculate_velocity && timeStep != btScalar(0.)) { btVector3 linearVelocity, angularVelocity; btTransformUtil::calculateVelocity(getInterpolateBaseWorldTransform(), getBaseWorldTransform(), timeStep, linearVelocity, angularVelocity); diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h index 25112a6805..5a3efc9414 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h @@ -823,6 +823,9 @@ private: ///the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal usage only bool m_internalNeedsJointFeedback; + + //If enabled, calculate the velocity based on kinematic transform changes. Currently only implemented for the base. + bool m_kinematic_calculate_velocity; }; struct btMultiBodyLinkDoubleData diff --git a/thirdparty/bullet/LinearMath/btQuickprof.cpp b/thirdparty/bullet/LinearMath/btQuickprof.cpp index 86fd1d7812..33b51eb763 100644 --- a/thirdparty/bullet/LinearMath/btQuickprof.cpp +++ b/thirdparty/bullet/LinearMath/btQuickprof.cpp @@ -720,6 +720,9 @@ void btLeaveProfileZoneDefault() #define BT_HAVE_TLS 1 #elif __linux__ #define BT_HAVE_TLS 1 +#elif defined(__FreeBSD__) || defined(__NetBSD__) + // TODO: At the moment disabling purposely OpenBSD, albeit tls support exists but not fully functioning + #define BT_HAVE_TLS 1 #endif // __thread is broken on Andorid clang until r12b. See diff --git a/thirdparty/bullet/LinearMath/btScalar.h b/thirdparty/bullet/LinearMath/btScalar.h index 36b90cc944..0402146af1 100644 --- a/thirdparty/bullet/LinearMath/btScalar.h +++ b/thirdparty/bullet/LinearMath/btScalar.h @@ -25,7 +25,7 @@ subject to the following restrictions: #include <float.h> /* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/ -#define BT_BULLET_VERSION 307 +#define BT_BULLET_VERSION 308 inline int btGetVersion() { diff --git a/thirdparty/bullet/LinearMath/btSerializer.h b/thirdparty/bullet/LinearMath/btSerializer.h index 9abcf031d0..4d1c760e24 100644 --- a/thirdparty/bullet/LinearMath/btSerializer.h +++ b/thirdparty/bullet/LinearMath/btSerializer.h @@ -481,7 +481,7 @@ public: buffer[9] = '3'; buffer[10] = '0'; - buffer[11] = '7'; + buffer[11] = '8'; } virtual void startSerialization() |