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-rw-r--r--core/error_macros.h20
-rw-r--r--core/math/quick_hull.cpp4
-rw-r--r--core/math/quick_hull.h2
-rw-r--r--core/os/file_access.cpp17
-rw-r--r--core/os/file_access.h1
-rw-r--r--core/os/input.cpp1
-rw-r--r--core/os/input.h3
-rw-r--r--core/os/input_event.cpp40
-rw-r--r--core/os/input_event.h3
-rw-r--r--core/os/os.h1
-rw-r--r--core/script_debugger_remote.cpp1
-rw-r--r--core/undo_redo.cpp12
-rw-r--r--core/undo_redo.h3
-rw-r--r--core/variant_op.cpp70
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--drivers/dummy/rasterizer_dummy.h1
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp17
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp97
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp409
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h14
-rw-r--r--drivers/gles2/shader_gles2.cpp123
-rw-r--r--drivers/gles2/shaders/scene.glsl12
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp12
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp30
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp15
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h6
-rw-r--r--drivers/gles3/shaders/scene.glsl11
-rw-r--r--drivers/windows/dir_access_windows.cpp3
-rw-r--r--editor/animation_track_editor.cpp30
-rw-r--r--editor/animation_track_editor.h9
-rw-r--r--editor/animation_track_editor_plugins.cpp6
-rw-r--r--editor/code_editor.cpp1
-rw-r--r--editor/editor_export.cpp9
-rw-r--r--editor/editor_file_dialog.cpp5
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/editor_resource_preview.cpp8
-rw-r--r--editor/editor_resource_preview.h3
-rw-r--r--editor/filesystem_dock.cpp2
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp3
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp503
-rw-r--r--editor/plugins/tile_set_editor_plugin.h28
-rw-r--r--editor/script_editor_debugger.cpp20
-rw-r--r--editor/script_editor_debugger.h2
-rw-r--r--editor/translations/af.po372
-rw-r--r--editor/translations/ar.po396
-rw-r--r--editor/translations/bg.po378
-rw-r--r--editor/translations/bn.po409
-rw-r--r--editor/translations/ca.po401
-rw-r--r--editor/translations/cs.po691
-rw-r--r--editor/translations/da.po380
-rw-r--r--editor/translations/de.po434
-rw-r--r--editor/translations/de_CH.po372
-rw-r--r--editor/translations/editor.pot331
-rw-r--r--editor/translations/el.po407
-rw-r--r--editor/translations/es.po427
-rw-r--r--editor/translations/es_AR.po409
-rw-r--r--editor/translations/et.po331
-rw-r--r--editor/translations/fa.po384
-rw-r--r--editor/translations/fi.po421
-rw-r--r--editor/translations/fr.po420
-rw-r--r--editor/translations/he.po380
-rw-r--r--editor/translations/hi.po353
-rw-r--r--editor/translations/hr.po331
-rw-r--r--editor/translations/hu.po396
-rw-r--r--editor/translations/id.po424
-rw-r--r--editor/translations/is.po352
-rw-r--r--editor/translations/it.po409
-rw-r--r--editor/translations/ja.po506
-rw-r--r--editor/translations/ka.po362
-rw-r--r--editor/translations/ko.po447
-rw-r--r--editor/translations/lt.po355
-rw-r--r--editor/translations/lv.po353
-rw-r--r--editor/translations/ml.po331
-rw-r--r--editor/translations/ms.po343
-rw-r--r--editor/translations/nb.po398
-rw-r--r--editor/translations/nl.po404
-rw-r--r--editor/translations/pl.po447
-rw-r--r--editor/translations/pr.po357
-rw-r--r--editor/translations/pt_BR.po481
-rw-r--r--editor/translations/pt_PT.po398
-rw-r--r--editor/translations/ro.po394
-rw-r--r--editor/translations/ru.po415
-rw-r--r--editor/translations/si.po347
-rw-r--r--editor/translations/sk.po355
-rw-r--r--editor/translations/sl.po395
-rw-r--r--editor/translations/sq.po339
-rw-r--r--editor/translations/sr_Cyrl.po403
-rw-r--r--editor/translations/sr_Latn.po349
-rw-r--r--editor/translations/sv.po393
-rw-r--r--editor/translations/ta.po351
-rw-r--r--editor/translations/te.po331
-rw-r--r--editor/translations/th.po409
-rw-r--r--editor/translations/tr.po407
-rw-r--r--editor/translations/uk.po414
-rw-r--r--editor/translations/ur_PK.po345
-rw-r--r--editor/translations/vi.po384
-rw-r--r--editor/translations/zh_CN.po423
-rw-r--r--editor/translations/zh_HK.po392
-rw-r--r--editor/translations/zh_TW.po385
-rw-r--r--main/input_default.cpp27
-rw-r--r--main/input_default.h8
-rw-r--r--modules/csg/csg.cpp6
-rw-r--r--modules/gdscript/gdscript.cpp136
-rw-r--r--modules/gdscript/gdscript.h1
-rw-r--r--modules/gdscript/gdscript_function.cpp22
-rw-r--r--modules/gdscript/gdscript_function.h8
-rw-r--r--modules/gdscript/gdscript_parser.cpp199
-rw-r--r--modules/gdscript/gdscript_parser.h8
-rw-r--r--modules/opus/SCsub8
-rw-r--r--platform/android/audio_driver_opensl.cpp104
-rw-r--r--platform/android/audio_driver_opensl.h15
-rw-r--r--platform/android/detect.py6
-rw-r--r--platform/android/export/export.cpp10
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotIO.java8
-rw-r--r--platform/iphone/detect.py8
-rw-r--r--platform/iphone/export/export.cpp14
-rw-r--r--platform/javascript/detect.py4
-rw-r--r--platform/javascript/export/export.cpp33
-rw-r--r--platform/osx/os_osx.mm4
-rw-r--r--platform/windows/os_windows.cpp43
-rw-r--r--platform/windows/os_windows.h3
-rw-r--r--platform/x11/detect.py2
-rw-r--r--platform/x11/os_x11.cpp18
-rw-r--r--scene/2d/area_2d.cpp2
-rw-r--r--scene/2d/polygon_2d.cpp4
-rw-r--r--scene/3d/area.cpp2
-rw-r--r--scene/3d/gi_probe.cpp10
-rw-r--r--scene/3d/gi_probe.h2
-rw-r--r--scene/3d/light.cpp7
-rw-r--r--scene/3d/light.h1
-rw-r--r--scene/3d/physics_body.cpp12
-rw-r--r--scene/3d/physics_body.h4
-rw-r--r--scene/3d/skeleton.cpp46
-rw-r--r--scene/3d/skeleton.h4
-rw-r--r--scene/animation/animation_player.cpp3
-rw-r--r--scene/gui/container.cpp13
-rw-r--r--scene/gui/container.h2
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/graph_edit.cpp5
-rw-r--r--scene/gui/rich_text_label.cpp11
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/main/viewport.cpp7
-rw-r--r--scene/main/viewport.h1
-rw-r--r--scene/resources/animation.cpp9
-rw-r--r--scene/resources/mesh.cpp30
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/packed_scene.cpp6
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--servers/audio/audio_stream.cpp20
-rw-r--r--servers/audio_server.cpp18
-rw-r--r--servers/physics/physics_server_sw.cpp18
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp21
-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/visual_server_canvas.cpp15
-rw-r--r--servers/visual/visual_server_raster.cpp1
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp3
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.h1
162 files changed, 22113 insertions, 2460 deletions
diff --git a/core/error_macros.h b/core/error_macros.h
index 3aa8ed4596..ca5ccd24cf 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -310,6 +310,16 @@ extern bool _err_error_exists;
_err_error_exists = false; \
}
+#define ERR_PRINT_ONCE(m_string) \
+ { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string); \
+ _err_error_exists = false; \
+ first_print = false; \
+ } \
+ }
+
/** Print a warning string.
*/
@@ -325,6 +335,16 @@ extern bool _err_error_exists;
_err_error_exists = false; \
}
+#define WARN_PRINT_ONCE(m_string) \
+ { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string, ERR_HANDLER_WARNING); \
+ _err_error_exists = false; \
+ first_print = false; \
+ } \
+ }
+
#define WARN_DEPRECATED \
{ \
static volatile bool warning_shown = false; \
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index bc2b4e6fe0..fc2eb1454d 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -36,8 +36,6 @@ uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) {
- static const real_t over_tolerance = 0.0001;
-
/* CREATE AABB VOLUME */
AABB aabb;
@@ -180,6 +178,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
faces.push_back(f);
}
+ real_t over_tolerance = 3 * UNIT_EPSILON * (aabb.size.x + aabb.size.y + aabb.size.z);
+
/* COMPUTE AVAILABLE VERTICES */
for (int i = 0; i < p_points.size(); i++) {
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 2e659cab6e..a445a47cbe 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -64,7 +64,7 @@ public:
struct Face {
Plane plane;
- int vertices[3];
+ uint32_t vertices[3];
Vector<int> points_over;
bool operator<(const Face &p_face) const {
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index d1f8236898..39d9f45bd7 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -409,6 +409,23 @@ int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const {
return i;
}
+String FileAccess::get_as_utf8_string() const {
+ PoolVector<uint8_t> sourcef;
+ int len = get_len();
+ sourcef.resize(len + 1);
+
+ PoolVector<uint8_t>::Write w = sourcef.write();
+ int r = get_buffer(w.ptr(), len);
+ ERR_FAIL_COND_V(r != len, String());
+ w[len] = 0;
+
+ String s;
+ if (s.parse_utf8((const char *)w.ptr())) {
+ return String();
+ }
+ return s;
+}
+
void FileAccess::store_16(uint16_t p_dest) {
uint8_t a, b;
diff --git a/core/os/file_access.h b/core/os/file_access.h
index 7bfbf6e7f0..c65b75369c 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -113,6 +113,7 @@ public:
virtual String get_line() const;
virtual String get_token() const;
virtual Vector<String> get_csv_line(const String &p_delim = ",") const;
+ virtual String get_as_utf8_string() const;
/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
* It's not about the current CPU type but file formats.
diff --git a/core/os/input.cpp b/core/os/input.cpp
index cf11ba3c6d..caa9fb1493 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -91,6 +91,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
+ ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
diff --git a/core/os/input.h b/core/os/input.h
index b354acd961..c8b80b28d0 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -132,6 +132,9 @@ public:
virtual int get_joy_axis_index_from_string(String p_axis) = 0;
virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
+ virtual void accumulate_input_event(const Ref<InputEvent> &p_event) = 0;
+ virtual void flush_accumulated_events() = 0;
+ virtual void set_use_accumulated_input(bool p_enable) = 0;
Input();
};
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 24ec8a1963..40308f4f7d 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -122,6 +122,8 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
+ ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);
+
ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
@@ -620,6 +622,44 @@ String InputEventMouseMotion::as_text() const {
return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
}
+bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventMouseMotion> motion = p_event;
+ if (motion.is_null())
+ return false;
+
+ if (is_pressed() != motion->is_pressed()) {
+ return false;
+ }
+
+ if (get_button_mask() != motion->get_button_mask()) {
+ return false;
+ }
+
+ if (get_shift() != motion->get_shift()) {
+ return false;
+ }
+
+ if (get_control() != motion->get_control()) {
+ return false;
+ }
+
+ if (get_alt() != motion->get_alt()) {
+ return false;
+ }
+
+ if (get_metakey() != motion->get_metakey()) {
+ return false;
+ }
+
+ set_position(motion->get_position());
+ set_global_position(motion->get_global_position());
+ set_speed(motion->get_speed());
+ relative += motion->get_relative();
+
+ return true;
+}
+
void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
diff --git a/core/os/input_event.h b/core/os/input_event.h
index a6a7012298..47f9293a7f 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -186,6 +186,7 @@ public:
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
+ virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; }
InputEvent();
};
@@ -351,6 +352,8 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
virtual String as_text() const;
+ virtual bool accumulate(const Ref<InputEvent> &p_event);
+
InputEventMouseMotion();
};
diff --git a/core/os/os.h b/core/os/os.h
index d6541034fd..ebfe7d20dc 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -518,6 +518,7 @@ public:
bool is_restart_on_exit_set() const;
List<String> get_restart_on_exit_arguments() const;
+ virtual void process_and_drop_events() {}
OS();
virtual ~OS();
};
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 3ed25f118d..e7ff7a3aef 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -311,6 +311,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue)
} else {
OS::get_singleton()->delay_usec(10000);
+ OS::get_singleton()->process_and_drop_events();
}
}
diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp
index 00894b41d8..9a10e0585d 100644
--- a/core/undo_redo.cpp
+++ b/core/undo_redo.cpp
@@ -239,6 +239,10 @@ void UndoRedo::_pop_history_tail() {
}
}
+bool UndoRedo::is_commiting_action() const {
+ return commiting > 0;
+}
+
void UndoRedo::commit_action() {
ERR_FAIL_COND(action_level <= 0);
@@ -321,10 +325,13 @@ bool UndoRedo::redo() {
if ((current_action + 1) >= actions.size())
return false; //nothing to redo
+
+ commiting++;
current_action++;
_process_operation_list(actions.write[current_action].do_ops.front());
version++;
+ commiting--;
return true;
}
@@ -334,10 +341,11 @@ bool UndoRedo::undo() {
ERR_FAIL_COND_V(action_level > 0, false);
if (current_action < 0)
return false; //nothing to redo
+ commiting++;
_process_operation_list(actions.write[current_action].undo_ops.front());
current_action--;
version--;
-
+ commiting--;
return true;
}
@@ -386,6 +394,7 @@ void UndoRedo::set_property_notify_callback(PropertyNotifyCallback p_property_ca
UndoRedo::UndoRedo() {
+ commiting = 0;
version = 1;
action_level = 0;
current_action = -1;
@@ -484,6 +493,7 @@ void UndoRedo::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE));
ClassDB::bind_method(D_METHOD("commit_action"), &UndoRedo::commit_action);
+ ClassDB::bind_method(D_METHOD("is_commiting_action"), &UndoRedo::is_commiting_action);
//ClassDB::bind_method(D_METHOD("add_do_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_do_method);
//ClassDB::bind_method(D_METHOD("add_undo_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_undo_method);
diff --git a/core/undo_redo.h b/core/undo_redo.h
index 4ee64dbfcf..b626149ce6 100644
--- a/core/undo_redo.h
+++ b/core/undo_redo.h
@@ -94,6 +94,8 @@ private:
MethodNotifyCallback method_callback;
PropertyNotifyCallback property_callback;
+ int commiting;
+
protected:
static void _bind_methods();
@@ -107,6 +109,7 @@ public:
void add_do_reference(Object *p_object);
void add_undo_reference(Object *p_object);
+ bool is_commiting_action() const;
void commit_action();
bool redo();
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 26851e4c23..b40b6ce4a6 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3656,11 +3656,55 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case POOL_INT_ARRAY: {
- r_dst = a;
+ const PoolVector<int> *arr_a = reinterpret_cast<const PoolVector<int> *>(a._data._mem);
+ const PoolVector<int> *arr_b = reinterpret_cast<const PoolVector<int> *>(b._data._mem);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+
+ r_dst = a;
+ } else {
+
+ PoolVector<int> v;
+ v.resize(sz);
+ {
+ PoolVector<int>::Write vw = v.write();
+ PoolVector<int>::Read ar = arr_a->read();
+ PoolVector<int>::Read br = arr_b->read();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ Variant::interpolate(ar[i], br[i], c, va);
+ vw[i] = va;
+ }
+ }
+ r_dst = v;
+ }
}
return;
case POOL_REAL_ARRAY: {
- r_dst = a;
+ const PoolVector<real_t> *arr_a = reinterpret_cast<const PoolVector<real_t> *>(a._data._mem);
+ const PoolVector<real_t> *arr_b = reinterpret_cast<const PoolVector<real_t> *>(b._data._mem);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+
+ r_dst = a;
+ } else {
+
+ PoolVector<real_t> v;
+ v.resize(sz);
+ {
+ PoolVector<real_t>::Write vw = v.write();
+ PoolVector<real_t>::Read ar = arr_a->read();
+ PoolVector<real_t>::Read br = arr_b->read();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ Variant::interpolate(ar[i], br[i], c, va);
+ vw[i] = va;
+ }
+ }
+ r_dst = v;
+ }
}
return;
case POOL_STRING_ARRAY: {
@@ -3717,7 +3761,27 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case POOL_COLOR_ARRAY: {
- r_dst = a;
+ const PoolVector<Color> *arr_a = reinterpret_cast<const PoolVector<Color> *>(a._data._mem);
+ const PoolVector<Color> *arr_b = reinterpret_cast<const PoolVector<Color> *>(b._data._mem);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+
+ r_dst = a;
+ } else {
+
+ PoolVector<Color> v;
+ v.resize(sz);
+ {
+ PoolVector<Color>::Write vw = v.write();
+ PoolVector<Color>::Read ar = arr_a->read();
+ PoolVector<Color>::Read br = arr_b->read();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].linear_interpolate(br[i], c);
+ }
+ }
+ r_dst = v;
+ }
}
return;
default: {
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index c3af586b21..f5f50a75b1 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -13,7 +13,7 @@
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
[/codeblock]
- Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector.
+ Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using "property:component" (eg. [code]position:x[/code]), where it would only apply to that particular component.
Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [code]EASE_IN_OUT[/code], and use the one that looks best.
</description>
<tutorials>
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 214da82819..ddf4d1d85c 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -461,6 +461,7 @@ public:
RID skeleton_create() { return RID(); }
void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
+ void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {}
int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 5d336d2a25..3671679b49 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -202,12 +202,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
} else {
- texture = texture->get_ptr();
-
if (texture->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
+ texture = texture->get_ptr();
+
if (texture->render_target) {
texture->render_target->used_in_frame = true;
}
@@ -244,12 +244,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
} else {
- normal_map = normal_map->get_ptr();
-
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ normal_map = normal_map->get_ptr();
+
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@@ -1412,6 +1412,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
+ if (t->redraw_if_visible) {
+ VisualServerRaster::redraw_request();
+ }
+
t = t->get_ptr();
#ifdef TOOLS_ENABLED
@@ -1422,10 +1426,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
if (t->render_target)
t->render_target->used_in_frame = true;
- if (t->redraw_if_visible) {
- VisualServerRaster::redraw_request();
- }
-
glBindTexture(t->target, t->tex_id);
}
@@ -2029,6 +2029,7 @@ void RasterizerCanvasGLES2::initialize() {
state.using_light = NULL;
state.using_transparent_rt = false;
+ state.using_skeleton = false;
}
void RasterizerCanvasGLES2::finalize() {
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index ebaa66824a..5e006b7527 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -83,7 +83,11 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
// erase the old atlast
if (shadow_atlas->fbo) {
- glDeleteTextures(1, &shadow_atlas->depth);
+ if (storage->config.use_rgba_3d_shadows) {
+ glDeleteRenderbuffers(1, &shadow_atlas->depth);
+ } else {
+ glDeleteTextures(1, &shadow_atlas->depth);
+ }
glDeleteFramebuffers(1, &shadow_atlas->fbo);
if (shadow_atlas->color) {
glDeleteTextures(1, &shadow_atlas->color);
@@ -111,18 +115,15 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
// create a depth texture
glActiveTexture(GL_TEXTURE0);
- glGenTextures(1, &shadow_atlas->depth);
- glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (storage->config.use_rgba_3d_shadows) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadow_atlas->depth, 0);
+ //maximum compatibility, renderbuffer and RGBA shadow
+ glGenRenderbuffers(1, &shadow_atlas->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, shadow_atlas->depth);
- if (storage->config.use_rgba_3d_shadows) {
glGenTextures(1, &shadow_atlas->color);
glBindTexture(GL_TEXTURE_2D, shadow_atlas->color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, shadow_atlas->size, shadow_atlas->size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
@@ -131,6 +132,18 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadow_atlas->color, 0);
+ } else {
+ //just depth texture
+ glGenTextures(1, &shadow_atlas->depth);
+ glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadow_atlas->depth, 0);
}
glViewport(0, 0, shadow_atlas->size, shadow_atlas->size);
@@ -475,7 +488,8 @@ RID RasterizerSceneGLES2::reflection_probe_instance_create(RID p_probe) {
glGenTextures(1, &rpi->color[i]);
}
- glGenTextures(1, &rpi->depth);
+ glGenRenderbuffers(1, &rpi->depth);
+
rpi->cubemap = 0;
//glGenTextures(1, &rpi->cubemap);
@@ -524,8 +538,8 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, rpi->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, size, size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
+ glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, size, size);
if (rpi->cubemap != 0) {
glDeleteTextures(1, &rpi->cubemap);
@@ -547,7 +561,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
glBindTexture(GL_TEXTURE_2D, rpi->color[i]);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size, 0, format, type, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rpi->color[i], 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rpi->depth, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rpi->depth);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE);
}
@@ -566,8 +580,6 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
//adjust framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], rpi->cubemap, 0);
- glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size, size); // Note: used to be _DEPTH_COMPONENT24_OES. GL_DEPTH_COMPONENT untested.
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rpi->depth);
#ifdef DEBUG_ENABLED
@@ -1300,12 +1312,12 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
continue;
}
- t = t->get_ptr();
-
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr();
+
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@@ -1659,11 +1671,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) {
RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(c.texture);
- t = t->get_ptr();
-
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr();
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
@@ -2475,6 +2486,12 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_uniform(SceneShaderGLES2::WORLD_TRANSFORM, e->instance->transform);
+ if (skeleton) {
+ state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform);
+ state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM, skeleton->world_transform);
+ state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TRANSFORM_INVERSE, skeleton->world_transform_inverse);
+ }
+
if (use_lightmap_capture) { //this is per instance, must be set always if present
glUniform4fv(state.scene_shader.get_uniform_location(SceneShaderGLES2::LIGHTMAP_CAPTURES), 12, (const GLfloat *)e->instance->lightmap_capture_data.ptr());
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHTMAP_CAPTURE_SKY, false);
@@ -2511,6 +2528,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, false);
}
void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation) {
@@ -2977,7 +2995,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
if (light->type == VS::LIGHT_OMNI) {
// cubemap only
- if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) {
+ if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_shadow_cubemaps) {
int cubemap_index = shadow_cubemaps.size() - 1;
// find an appropriate cubemap to render to
@@ -3075,7 +3093,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH_DUAL_PARABOLOID, false);
// convert cubemap to dual paraboloid if needed
- if (light->type == VS::LIGHT_OMNI && (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) && p_pass == 5) {
+ if (light->type == VS::LIGHT_OMNI && (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_shadow_cubemaps) && p_pass == 5) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
glBindFramebuffer(GL_FRAMEBUFFER, shadow_atlas->fbo);
@@ -3172,7 +3190,7 @@ bool RasterizerSceneGLES2::free(RID p_rid) {
if (reflection_instance->cubemap != 0) {
glDeleteTextures(1, &reflection_instance->cubemap);
}
- glDeleteTextures(1, &reflection_instance->depth);
+ glDeleteRenderbuffers(1, &reflection_instance->depth);
reflection_probe_release_atlas_index(p_rid);
reflection_probe_instance_owner.free(p_rid);
@@ -3253,7 +3271,7 @@ void RasterizerSceneGLES2::initialize() {
}
// cubemaps for shadows
- if (storage->config.support_write_depth) { //not going to be used
+ if (storage->config.support_shadow_cubemaps) { //not going to be used
int max_shadow_cubemap_sampler_size = 512;
int cube_size = max_shadow_cubemap_sampler_size;
@@ -3302,19 +3320,13 @@ void RasterizerSceneGLES2::initialize() {
glGenFramebuffers(1, &directional_shadow.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, directional_shadow.fbo);
- glGenTextures(1, &directional_shadow.depth);
- glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
-
- glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, directional_shadow.depth, 0);
-
if (storage->config.use_rgba_3d_shadows) {
+ //maximum compatibility, renderbuffer and RGBA shadow
+ glGenRenderbuffers(1, &directional_shadow.depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, directional_shadow.depth);
+
glGenTextures(1, &directional_shadow.color);
glBindTexture(GL_TEXTURE_2D, directional_shadow.color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, directional_shadow.size, directional_shadow.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
@@ -3323,6 +3335,19 @@ void RasterizerSceneGLES2::initialize() {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, directional_shadow.color, 0);
+ } else {
+ //just a depth buffer
+ glGenTextures(1, &directional_shadow.depth);
+ glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, directional_shadow.depth, 0);
}
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index fbb8b7e9e5..f23e45b52f 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -475,7 +475,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
virtual void light_instance_mark_visible(RID p_light_instance);
- virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_write_depth; }
+ virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_shadow_cubemaps; }
LightInstance **render_light_instances;
int render_directional_lights;
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index c8650462aa..11ab8438df 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -44,8 +44,31 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
+#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
+#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define _EXT_ETC1_RGB8_OES 0x8D64
+#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+
+#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+
+#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+
#ifdef GLES_OVER_GL
#define _GL_HALF_FLOAT_OES 0x140B
#else
@@ -231,41 +254,130 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_RGTC_R: {
- need_decompress = true;
+ if (config.rgtc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_RGTC_RG: {
- need_decompress = true;
+ if (config.rgtc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_BPTC_RGBA: {
- need_decompress = true;
+ if (config.bptc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_BPTC_RGBF: {
- need_decompress = true;
+ if (config.bptc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
+ r_compressed = true;
+ } else {
+
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_BPTC_RGBFU: {
+ if (config.bptc_supported) {
- need_decompress = true;
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
+ r_compressed = true;
+ } else {
+
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_PVRTC2: {
- need_decompress = true;
+ if (config.pvrtc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_PVRTC2A: {
- need_decompress = true;
+ if (config.pvrtc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+
+ need_decompress = true;
+ }
+
} break;
case Image::FORMAT_PVRTC4: {
- need_decompress = true;
+ if (config.pvrtc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+
+ need_decompress = true;
+ }
+
} break;
case Image::FORMAT_PVRTC4A: {
- need_decompress = true;
+ if (config.pvrtc_supported) {
+
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+
+ } else {
+
+ need_decompress = true;
+ }
+
} break;
case Image::FORMAT_ETC: {
@@ -317,7 +429,6 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
if (!image.is_null()) {
image = image->duplicate();
- print_line("decompressing...");
image->decompress();
ERR_FAIL_COND_V(image->is_compressed(), image);
switch (image->get_format()) {
@@ -1223,8 +1334,6 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
switch (p_shader->mode) {
- // TODO
-
case VS::SHADER_CANVAS_ITEM: {
p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL;
@@ -1308,7 +1417,11 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
actions->uniforms = &p_shader->uniforms;
if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) {
- WARN_PRINT("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2");
+ ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2");
+ }
+
+ if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) {
+ ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail.");
}
} break;
@@ -2254,14 +2367,19 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
surface->aabb = p_aabb;
surface->max_bone = p_bone_aabbs.size();
-
+#ifdef TOOLS_ENABLED
+ surface->blend_shape_data = p_blend_shapes;
+ if (surface->blend_shape_data.size()) {
+ ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0");
+ }
surface->data = array;
surface->index_data = p_index_array;
+#endif
surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
- surface->skeleton_bone_used.write[i] = surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0;
+ surface->skeleton_bone_used.write[i] = !(surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0);
}
for (int i = 0; i < VS::ARRAY_MAX; i++) {
@@ -2326,12 +2444,12 @@ void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount
ERR_FAIL_COND(p_amount < 0);
mesh->blend_shape_count = p_amount;
+ mesh->instance_change_notify(true, false);
}
int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, 0);
-
return mesh->blend_shape_count;
}
@@ -2417,7 +2535,9 @@ PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, i
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
Surface *surface = mesh->surfaces[p_surface];
-
+#ifndef TOOLS_ENABLED
+ ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
+#endif
return surface->data;
}
@@ -2457,7 +2577,14 @@ AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) co
}
Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
- return Vector<PoolVector<uint8_t> >();
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >());
+#ifndef TOOLS_ENABLED
+ ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
+#endif
+
+ return mesh->surfaces[p_surface]->blend_shape_data;
}
Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
@@ -2476,7 +2603,7 @@ void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
Surface *surface = mesh->surfaces[p_surface];
if (surface->material.is_valid()) {
- // TODO _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
+ _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
}
glDeleteBuffers(1, &surface->vertex_id);
@@ -2524,16 +2651,110 @@ AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
if (mesh->custom_aabb != AABB())
return mesh->custom_aabb;
- // TODO handle skeletons
+ Skeleton *sk = NULL;
+ if (p_skeleton.is_valid()) {
+ sk = skeleton_owner.get(p_skeleton);
+ }
AABB aabb;
- if (mesh->surfaces.size() >= 1) {
- aabb = mesh->surfaces[0]->aabb;
- }
+ if (sk && sk->size != 0) {
- for (int i = 0; i < mesh->surfaces.size(); i++) {
- aabb.merge_with(mesh->surfaces[i]->aabb);
+ for (int i = 0; i < mesh->surfaces.size(); i++) {
+
+ AABB laabb;
+ if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
+
+ int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
+ const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
+ const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
+
+ int sbs = sk->size;
+ ERR_CONTINUE(bs > sbs);
+ const float *texture = sk->bone_data.ptr();
+
+ bool first = true;
+ if (sk->use_2d) {
+ for (int j = 0; j < bs; j++) {
+
+ if (!skused[j])
+ continue;
+
+ int base_ofs = j * 2 * 4;
+
+ Transform mtx;
+
+ mtx.basis[0].x = texture[base_ofs + 0];
+ mtx.basis[0].y = texture[base_ofs + 1];
+ mtx.origin.x = texture[base_ofs + 3];
+ base_ofs += 4;
+ mtx.basis[1].x = texture[base_ofs + 0];
+ mtx.basis[1].y = texture[base_ofs + 1];
+ mtx.origin.y = texture[base_ofs + 3];
+
+ AABB baabb = mtx.xform(skbones[j]);
+
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ } else {
+ for (int j = 0; j < bs; j++) {
+
+ if (!skused[j])
+ continue;
+
+ int base_ofs = j * 3 * 4;
+
+ Transform mtx;
+
+ mtx.basis[0].x = texture[base_ofs + 0];
+ mtx.basis[0].y = texture[base_ofs + 1];
+ mtx.basis[0].z = texture[base_ofs + 2];
+ mtx.origin.x = texture[base_ofs + 3];
+ base_ofs += 4;
+ mtx.basis[1].x = texture[base_ofs + 0];
+ mtx.basis[1].y = texture[base_ofs + 1];
+ mtx.basis[1].z = texture[base_ofs + 2];
+ mtx.origin.y = texture[base_ofs + 3];
+ base_ofs += 4;
+ mtx.basis[2].x = texture[base_ofs + 0];
+ mtx.basis[2].y = texture[base_ofs + 1];
+ mtx.basis[2].z = texture[base_ofs + 2];
+ mtx.origin.z = texture[base_ofs + 3];
+
+ AABB baabb = mtx.xform(skbones[j]);
+ if (first) {
+ laabb = baabb;
+ first = false;
+ } else {
+ laabb.merge_with(baabb);
+ }
+ }
+ }
+
+ } else {
+
+ laabb = mesh->surfaces[i]->aabb;
+ }
+
+ if (i == 0)
+ aabb = laabb;
+ else
+ aabb.merge_with(laabb);
+ }
+ } else {
+
+ for (int i = 0; i < mesh->surfaces.size(); i++) {
+
+ if (i == 0)
+ aabb = mesh->surfaces[i]->aabb;
+ else
+ aabb.merge_with(mesh->surfaces[i]->aabb);
+ }
}
return aabb;
@@ -3227,7 +3448,6 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool
skeleton->size = p_bones;
skeleton->use_2d = p_2d_skeleton;
- // TODO use float texture for vertex shader
if (config.float_texture_supported) {
glGenTextures(1, &skeleton->tex_id);
@@ -3378,6 +3598,23 @@ void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
+void RasterizerStorageGLES2::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ skeleton->world_transform = p_world_transform;
+ skeleton->use_world_transform = p_enable;
+ if (p_enable) {
+ skeleton->world_transform_inverse = skeleton->world_transform.affine_inverse();
+ }
+
+ if (!skeleton->update_list.in_list()) {
+ skeleton_update_list.add(&skeleton->update_list);
+ }
+}
+
void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer);
@@ -4306,24 +4543,36 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
// depth
- glGenTextures(1, &rt->depth);
- glBindTexture(GL_TEXTURE_2D, rt->depth);
+ if (config.support_depth_texture) {
+ glGenTextures(1, &rt->depth);
+ glBindTexture(GL_TEXTURE_2D, rt->depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glGenRenderbuffers(1, &rt->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, rt->width, rt->height);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
glDeleteFramebuffers(1, &rt->fbo);
- glDeleteTextures(1, &rt->depth);
+ if (config.support_depth_texture) {
+ glDeleteTextures(1, &rt->depth);
+ } else {
+ glDeleteRenderbuffers(1, &rt->depth);
+ }
glDeleteTextures(1, &rt->color);
rt->fbo = 0;
rt->width = 0;
@@ -4395,7 +4644,12 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
}
if (rt->depth) {
- glDeleteTextures(1, &rt->depth);
+ if (config.support_depth_texture) {
+ glDeleteTextures(1, &rt->depth);
+ } else {
+ glDeleteRenderbuffers(1, &rt->depth);
+ }
+
rt->depth = 0;
}
@@ -4533,17 +4787,10 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
glGenFramebuffers(1, &cls->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
- glGenTextures(1, &cls->depth);
- glBindTexture(GL_TEXTURE_2D, cls->depth);
-
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, cls->depth, 0);
+ glGenRenderbuffers(1, &cls->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, cls->size, cls->height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
glGenTextures(1, &cls->distance);
glBindTexture(GL_TEXTURE_2D, cls->distance);
@@ -4908,7 +5155,7 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid);
glDeleteFramebuffers(1, &cls->fbo);
- glDeleteTextures(1, &cls->depth);
+ glDeleteRenderbuffers(1, &cls->depth);
glDeleteTextures(1, &cls->distance);
canvas_light_shadow_owner.free(p_rid);
memdelete(cls);
@@ -4986,21 +5233,17 @@ void RasterizerStorageGLES2::initialize() {
config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
- if (config.extensions.has("GL_OES_depth24")) {
- config.depth_internalformat = _DEPTH_COMPONENT24_OES;
- config.depth_type = GL_UNSIGNED_INT;
- } else {
- config.depth_internalformat = GL_DEPTH_COMPONENT16;
- config.depth_type = GL_UNSIGNED_SHORT;
- }
-
#endif
#ifdef GLES_OVER_GL
config.use_rgba_2d_shadows = false;
+ config.support_depth_texture = true;
config.use_rgba_3d_shadows = false;
+ config.support_depth_cubemaps = true;
#else
config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
- config.use_rgba_3d_shadows = config.extensions.has("GL_OES_depth_texture");
+ config.support_depth_texture = config.extensions.has("GL_OES_depth_texture");
+ config.use_rgba_3d_shadows = !config.support_depth_texture;
+ config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map");
#endif
#ifdef GLES_OVER_GL
@@ -5024,6 +5267,58 @@ void RasterizerStorageGLES2::initialize() {
config.support_half_float_vertices = true;
#endif
+ config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
+ config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
+
+ //determine formats for depth textures (or renderbuffers)
+ if (config.support_depth_texture) {
+ // Will use texture for depth
+ // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
+ // as there is no extension to test for this.
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ GLuint depth;
+ glGenTextures(1, &depth);
+ glBindTexture(GL_TEXTURE_2D, depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status == GL_FRAMEBUFFER_COMPLETE) {
+ config.depth_internalformat = GL_DEPTH_COMPONENT;
+ config.depth_type = GL_UNSIGNED_INT;
+ } else {
+ config.depth_internalformat = GL_DEPTH_COMPONENT16;
+ config.depth_type = GL_UNSIGNED_SHORT;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
+ glDeleteFramebuffers(1, &fbo);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &depth);
+
+ } else {
+ // Will use renderbuffer for depth
+ if (config.extensions.has("GL_OES_depth24")) {
+ config.depth_internalformat = _DEPTH_COMPONENT24_OES;
+ config.depth_type = GL_UNSIGNED_INT;
+ } else {
+ config.depth_internalformat = GL_DEPTH_COMPONENT16;
+ config.depth_type = GL_UNSIGNED_SHORT;
+ }
+ }
+
+ //picky requirements for these
+ config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps;
+
frame.count = 0;
frame.delta = 0;
frame.current_rt = NULL;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 89f4381bed..8f5565c96f 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -73,6 +73,8 @@ public:
bool s3tc_supported;
bool etc1_supported;
bool pvrtc_supported;
+ bool rgtc_supported;
+ bool bptc_supported;
bool keep_original_textures;
@@ -85,6 +87,10 @@ public:
bool support_write_depth;
bool support_half_float_vertices;
bool support_npot_repeat_mipmap;
+ bool support_depth_texture;
+ bool support_depth_cubemaps;
+
+ bool support_shadow_cubemaps;
GLuint depth_internalformat;
GLuint depth_type;
@@ -631,6 +637,7 @@ public:
PoolVector<uint8_t> data;
PoolVector<uint8_t> index_data;
+ Vector<PoolVector<uint8_t> > blend_shape_data;
int total_data_size;
@@ -857,12 +864,16 @@ public:
Set<RasterizerScene::InstanceBase *> instances;
Transform2D base_transform_2d;
+ Transform world_transform;
+ Transform world_transform_inverse;
+ bool use_world_transform;
Skeleton() :
use_2d(false),
size(0),
tex_id(0),
- update_list(this) {
+ update_list(this),
+ use_world_transform(false) {
}
};
@@ -880,6 +891,7 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
+ virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform);
void _update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size);
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index 6856035470..df7b170bf4 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -839,7 +839,7 @@ void ShaderGLES2::use_material(void *p_material) {
} break;
default: {
- ERR_PRINT("type missing, bug?");
+ ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
} else if (E->get().default_value.size()) {
@@ -970,7 +970,126 @@ void ShaderGLES2::use_material(void *p_material) {
// Nothing to do?
} break;
default: {
- ERR_PRINT("type missing, bug?");
+ ERR_PRINT("ShaderNode type missing, bug?");
+ } break;
+ }
+ } else { //zero
+
+ switch (E->get().type) {
+ case ShaderLanguage::TYPE_BOOL: {
+ glUniform1i(location, GL_FALSE);
+ } break;
+
+ case ShaderLanguage::TYPE_BVEC2: {
+ glUniform2i(location, GL_FALSE, GL_FALSE);
+ } break;
+
+ case ShaderLanguage::TYPE_BVEC3: {
+ glUniform3i(location, GL_FALSE, GL_FALSE, GL_FALSE);
+ } break;
+
+ case ShaderLanguage::TYPE_BVEC4: {
+ glUniform4i(location, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ } break;
+
+ case ShaderLanguage::TYPE_INT: {
+ glUniform1i(location, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_IVEC2: {
+ glUniform2i(location, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_IVEC3: {
+ glUniform3i(location, 0, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_IVEC4: {
+ glUniform4i(location, 0, 0, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_UINT: {
+ glUniform1i(location, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_UVEC2: {
+ glUniform2i(location, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_UVEC3: {
+ glUniform3i(location, 0, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_UVEC4: {
+ glUniform4i(location, 0, 0, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_FLOAT: {
+ glUniform1f(location, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_VEC2: {
+ glUniform2f(location, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_VEC3: {
+ glUniform3f(location, 0, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_VEC4: {
+ glUniform4f(location, 0, 0, 0, 0);
+ } break;
+
+ case ShaderLanguage::TYPE_MAT2: {
+ GLfloat mat[4] = { 0, 0, 0, 0 };
+
+ glUniformMatrix2fv(location, 1, GL_FALSE, mat);
+ } break;
+
+ case ShaderLanguage::TYPE_MAT3: {
+ GLfloat mat[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ glUniformMatrix3fv(location, 1, GL_FALSE, mat);
+
+ } break;
+
+ case ShaderLanguage::TYPE_MAT4: {
+ GLfloat mat[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ glUniformMatrix4fv(location, 1, GL_FALSE, mat);
+
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLER2D: {
+
+ } break;
+
+ case ShaderLanguage::TYPE_ISAMPLER2D: {
+
+ } break;
+
+ case ShaderLanguage::TYPE_USAMPLER2D: {
+
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D: {
+ // Not implemented in GLES2
+ } break;
+
+ case ShaderLanguage::TYPE_VOID: {
+ // Nothing to do?
+ } break;
+ default: {
+ ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
}
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 371ea8498a..3b0bca982d 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -59,6 +59,10 @@ uniform ivec2 skeleton_texture_size;
#endif
+uniform highp mat4 skeleton_transform;
+uniform highp mat4 skeleton_transform_inverse;
+uniform bool skeleton_in_world_coords;
+
#endif
#ifdef USE_INSTANCING
@@ -404,7 +408,13 @@ void main() {
#endif
- world_matrix = bone_transform * world_matrix;
+ if (skeleton_in_world_coords) {
+ bone_transform = skeleton_transform * (bone_transform * skeleton_transform_inverse);
+ world_matrix = bone_transform * world_matrix;
+ } else {
+ world_matrix = world_matrix * bone_transform;
+ }
+
#endif
#ifdef USE_INSTANCING
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 227445ae5b..4f4608dca0 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -222,12 +222,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
- texture = texture->get_ptr();
-
if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ texture = texture->get_ptr();
+
if (texture->render_target)
texture->render_target->used_in_frame = true;
@@ -263,12 +263,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
- normal_map = normal_map->get_ptr();
-
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ normal_map = normal_map->get_ptr();
+
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@@ -1402,12 +1402,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
- t = t->get_ptr();
-
if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr();
+
if (storage->config.srgb_decode_supported && t->using_srgb) {
//no srgb in 2D
glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index e645e39f3f..0c7d8c53d4 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1199,12 +1199,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
if (t) {
- t = t->get_ptr(); //resolve for proxies
-
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr(); //resolve for proxies
+
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@@ -1629,11 +1629,10 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(c.texture);
- t = t->get_ptr(); //resolve for proxies
-
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
+ t = t->get_ptr(); //resolve for proxies
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
@@ -2044,7 +2043,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
int current_blend_mode = -1;
int prev_shading = -1;
- RID prev_skeleton;
+ RasterizerStorageGLES3::Skeleton *prev_skeleton = NULL;
state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS, true); //by default unshaded (easier to set)
@@ -2058,7 +2057,10 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
RenderList::Element *e = p_elements[i];
RasterizerStorageGLES3::Material *material = e->material;
- RID skeleton = e->instance->skeleton;
+ RasterizerStorageGLES3::Skeleton *skeleton = NULL;
+ if (e->instance->skeleton.is_valid()) {
+ skeleton = storage->skeleton_owner.getornull(e->instance->skeleton);
+ }
bool rebind = first;
@@ -2205,15 +2207,14 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
}
if (prev_skeleton != skeleton) {
- if (prev_skeleton.is_valid() != skeleton.is_valid()) {
- state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON, skeleton.is_valid());
+ if ((prev_skeleton == NULL) != (skeleton == NULL)) {
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON, skeleton != NULL);
rebind = true;
}
- if (skeleton.is_valid()) {
- RasterizerStorageGLES3::Skeleton *sk = storage->skeleton_owner.getornull(skeleton);
+ if (skeleton) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, sk->texture);
+ glBindTexture(GL_TEXTURE_2D, skeleton->texture);
}
}
@@ -2240,6 +2241,11 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
_set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull);
+ if (skeleton) {
+ state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_TRANSFORM, skeleton->world_transform);
+ state.scene_shader.set_uniform(SceneShaderGLES3::SKELETON_IN_WORLD_COORDS, skeleton->use_world_transform);
+ }
+
state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform);
_render_geometry(e);
@@ -4250,7 +4256,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
} else {
- use_mrt = env && (state.used_sss || env->ssao_enabled || env->ssr_enabled); //only enable MRT rendering if any of these is enabled
+ use_mrt = env && (state.used_sss || env->ssao_enabled || env->ssr_enabled || env->dof_blur_far_enabled || env->dof_blur_near_enabled); //only enable MRT rendering if any of these is enabled
//effects disabled and transparency also prevent using MRTs
use_mrt = use_mrt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
use_mrt = use_mrt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS];
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index ccd5fff99f..e38f9f922c 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -3634,6 +3634,7 @@ void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount
ERR_FAIL_COND(p_amount < 0);
mesh->blend_shape_count = p_amount;
+ mesh->instance_change_notify(true, false);
}
int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const {
@@ -5134,6 +5135,20 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
+void RasterizerStorageGLES3::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ skeleton->world_transform = p_world_transform;
+ skeleton->use_world_transform = p_enable;
+
+ if (!skeleton->update_list.in_list()) {
+ skeleton_update_list.add(&skeleton->update_list);
+ }
+}
+
void RasterizerStorageGLES3::update_dirty_skeletons() {
glActiveTexture(GL_TEXTURE0);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index d1e02e25d6..2994bfb074 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -890,12 +890,15 @@ public:
SelfList<Skeleton> update_list;
Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton
Transform2D base_transform_2d;
+ bool use_world_transform;
+ Transform world_transform;
Skeleton() :
use_2d(false),
size(0),
texture(0),
- update_list(this) {
+ update_list(this),
+ use_world_transform(false) {
}
};
@@ -913,6 +916,7 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform);
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
+ virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform);
/* Light API */
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 3b06b08dec..630e1c2089 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -302,6 +302,8 @@ out highp float dp_clip;
#ifdef USE_SKELETON
uniform highp sampler2D skeleton_texture; // texunit:-1
+uniform highp mat4 skeleton_transform;
+uniform bool skeleton_in_world_coords;
#endif
out highp vec4 position_interp;
@@ -430,7 +432,14 @@ void main() {
vec4(0.0, 0.0, 0.0, 1.0)) *
bone_weights.w;
- world_matrix = transpose(m) * world_matrix;
+ if (skeleton_in_world_coords) {
+ highp mat4 bone_matrix = skeleton_transform * (transpose(m) * inverse(skeleton_transform));
+ world_matrix = bone_matrix * world_matrix;
+
+ } else {
+
+ world_matrix = world_matrix * transpose(m);
+ }
}
#endif
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 499bb4f34b..2f705ec87d 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -348,11 +348,10 @@ size_t DirAccessWindows::get_space_left() {
String DirAccessWindows::get_filesystem_type() const {
String path = fix_path(const_cast<DirAccessWindows *>(this)->get_current_dir());
- print_line("fixed path: " + path);
+
int unit_end = path.find(":");
ERR_FAIL_COND_V(unit_end == -1, String());
String unit = path.substr(0, unit_end + 1) + "\\";
- print_line("unit: " + unit);
WCHAR szVolumeName[100];
WCHAR szFileSystemName[10];
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 6b45ca2cae..6b863a162c 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -692,12 +692,10 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
p_new_len = MAX(0.001, p_new_len);
editing = true;
- *block_animation_update_ptr = true;
undo_redo->create_action(TTR("Change Animation Length"));
undo_redo->add_do_method(animation.ptr(), "set_length", p_new_len);
undo_redo->add_undo_method(animation.ptr(), "set_length", animation->get_length());
undo_redo->commit_action();
- *block_animation_update_ptr = false;
editing = false;
update();
@@ -706,12 +704,10 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
void AnimationTimelineEdit::_anim_loop_pressed() {
- *block_animation_update_ptr = true;
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(animation.ptr(), "set_loop", loop->is_pressed());
undo_redo->add_undo_method(animation.ptr(), "set_loop", animation->has_loop());
undo_redo->commit_action();
- *block_animation_update_ptr = false;
}
int AnimationTimelineEdit::get_buttons_width() const {
@@ -936,10 +932,6 @@ Size2 AnimationTimelineEdit::get_minimum_size() const {
return ms;
}
-void AnimationTimelineEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
- block_animation_update_ptr = p_block_ptr;
-}
-
void AnimationTimelineEdit::set_undo_redo(UndoRedo *p_undo_redo) {
undo_redo = p_undo_redo;
}
@@ -1080,7 +1072,6 @@ void AnimationTimelineEdit::_bind_methods() {
AnimationTimelineEdit::AnimationTimelineEdit() {
- block_animation_update_ptr = NULL;
editing = false;
name_limit = 150;
zoom = NULL;
@@ -1884,12 +1875,10 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
Point2 pos = mb->get_position();
if (check_rect.has_point(pos)) {
- *block_animation_update_ptr = true;
undo_redo->create_action(TTR("Toggle Track Enabled"));
undo_redo->add_do_method(animation.ptr(), "track_set_enabled", track, !animation->track_is_enabled(track));
undo_redo->add_undo_method(animation.ptr(), "track_set_enabled", track, animation->track_is_enabled(track));
undo_redo->commit_action();
- *block_animation_update_ptr = false;
update();
accept_event();
}
@@ -2186,12 +2175,10 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
case MENU_CALL_MODE_CAPTURE: {
Animation::UpdateMode update_mode = Animation::UpdateMode(p_index);
- *block_animation_update_ptr = true;
undo_redo->create_action(TTR("Change Animation Update Mode"));
undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", track, update_mode);
undo_redo->add_undo_method(animation.ptr(), "value_track_set_update_mode", track, animation->value_track_get_update_mode(track));
undo_redo->commit_action();
- *block_animation_update_ptr = false;
update();
} break;
@@ -2200,24 +2187,20 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
case MENU_INTERPOLATION_CUBIC: {
Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST);
- *block_animation_update_ptr = true;
undo_redo->create_action(TTR("Change Animation Interpolation Mode"));
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode);
undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_type", track, animation->track_get_interpolation_type(track));
undo_redo->commit_action();
- *block_animation_update_ptr = false;
update();
} break;
case MENU_LOOP_WRAP:
case MENU_LOOP_CLAMP: {
bool loop_wrap = p_index == MENU_LOOP_WRAP;
- *block_animation_update_ptr = true;
undo_redo->create_action(TTR("Change Animation Loop Mode"));
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, loop_wrap);
undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, animation->track_get_interpolation_loop_wrap(track));
undo_redo->commit_action();
- *block_animation_update_ptr = false;
update();
} break;
@@ -2235,10 +2218,6 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
}
}
-void AnimationTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
- block_animation_update_ptr = p_block_ptr;
-}
-
void AnimationTrackEdit::cancel_drop() {
if (dropping_at != 0) {
dropping_at = 0;
@@ -2301,7 +2280,6 @@ AnimationTrackEdit::AnimationTrackEdit() {
root = NULL;
path = NULL;
menu = NULL;
- block_animation_update_ptr = NULL;
clicking_on_name = false;
dropping_at = 0;
@@ -3384,7 +3362,6 @@ void AnimationTrackEditor::_update_tracks() {
track_edit->set_undo_redo(undo_redo);
track_edit->set_timeline(timeline);
- track_edit->set_block_animation_update_ptr(&block_animation_update);
track_edit->set_root(root);
track_edit->set_animation_and_track(animation, i);
track_edit->set_play_position(timeline->get_play_position());
@@ -3425,7 +3402,7 @@ void AnimationTrackEditor::_animation_changed() {
timeline->update();
timeline->update_values();
- if (block_animation_update) {
+ if (undo_redo->is_commiting_action()) {
for (int i = 0; i < track_edits.size(); i++) {
track_edits[i]->update();
}
@@ -4075,9 +4052,7 @@ void AnimationTrackEditor::_move_selection_commit() {
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, oldpos);
}
- block_animation_update = true; //animation will change and this is triggered from a signal, so block updates
undo_redo->commit_action();
- block_animation_update = false;
moving_selection = false;
for (int i = 0; i < track_edits.size(); i++) {
@@ -4778,7 +4753,6 @@ void AnimationTrackEditor::_bind_methods() {
AnimationTrackEditor::AnimationTrackEditor() {
root = NULL;
- block_animation_update = false;
undo_redo = EditorNode::get_singleton()->get_undo_redo();
@@ -4796,7 +4770,6 @@ AnimationTrackEditor::AnimationTrackEditor() {
timeline_vbox->add_constant_override("separation", 0);
timeline = memnew(AnimationTimelineEdit);
- timeline->set_block_animation_update_ptr(&block_animation_update);
timeline->set_undo_redo(undo_redo);
timeline_vbox->add_child(timeline);
timeline->connect("timeline_changed", this, "_timeline_changed");
@@ -4815,7 +4788,6 @@ AnimationTrackEditor::AnimationTrackEditor() {
bezier_edit = memnew(AnimationBezierTrackEdit);
timeline_vbox->add_child(bezier_edit);
- bezier_edit->set_block_animation_update_ptr(&block_animation_update);
bezier_edit->set_undo_redo(undo_redo);
bezier_edit->set_editor(this);
bezier_edit->set_timeline(timeline);
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 47058839ba..4ad8b6fd68 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -76,7 +76,6 @@ class AnimationTimelineEdit : public Range {
Rect2 hsize_rect;
bool editing;
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
bool panning_timeline;
float panning_timeline_from;
@@ -104,7 +103,6 @@ public:
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
void set_undo_redo(UndoRedo *p_undo_redo);
- void set_block_animation_update_ptr(bool *p_block_ptr);
void set_play_position(float p_pos);
float get_play_position() const;
@@ -170,8 +168,6 @@ class AnimationTrackEdit : public Control {
void _menu_selected(int p_index);
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
-
void _path_entered(const String &p_text);
void _play_position_draw();
mutable int dropping_at;
@@ -216,7 +212,6 @@ public:
AnimationTimelineEdit *get_timeline() const { return timeline; }
AnimationTrackEditor *get_editor() const { return editor; }
UndoRedo *get_undo_redo() const { return undo_redo; }
- bool *get_block_animation_update_ptr() { return block_animation_update_ptr; }
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
virtual Size2 get_minimum_size() const;
@@ -226,8 +221,6 @@ public:
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
- void set_block_animation_update_ptr(bool *p_block_ptr);
-
void set_play_position(float p_pos);
void update_play_position();
void cancel_drop();
@@ -313,8 +306,6 @@ class AnimationTrackEditor : public VBoxContainer {
Vector<AnimationTrackEdit *> track_edits;
Vector<AnimationTrackEditGroup *> groups;
- bool block_animation_update;
-
int _get_track_selected();
void _animation_changed();
void _update_tracks();
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 399d561e28..baf417fed7 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -1004,12 +1004,10 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
ofs += 0.001;
}
- *get_block_animation_update_ptr() = true;
get_undo_redo()->create_action(TTR("Add Audio Track Clip"));
get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_insert_key", get_track(), ofs, stream);
get_undo_redo()->add_undo_method(get_animation().ptr(), "track_remove_key_at_position", get_track(), ofs);
get_undo_redo()->commit_action();
- *get_block_animation_update_ptr() = false;
update();
return;
@@ -1098,21 +1096,17 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
if (len_resizing_start) {
float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
- *get_block_animation_update_ptr() = true;
get_undo_redo()->create_action(TTR("Change Audio Track Clip Start Offset"));
get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
get_undo_redo()->add_undo_method(get_animation().ptr(), "audio_track_set_key_start_offset", get_track(), len_resizing_index, prev_ofs);
get_undo_redo()->commit_action();
- *get_block_animation_update_ptr() = false;
} else {
float prev_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), len_resizing_index);
- *get_block_animation_update_ptr() = true;
get_undo_redo()->create_action(TTR("Change Audio Track Clip End Offset"));
get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs + ofs_local);
get_undo_redo()->add_undo_method(get_animation().ptr(), "audio_track_set_key_end_offset", get_track(), len_resizing_index, prev_ofs);
get_undo_redo()->commit_action();
- *get_block_animation_update_ptr() = false;
}
len_resizing = false;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index e9580ae0d1..7ee4d5b03b 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -1144,6 +1144,7 @@ void CodeTextEditor::_update_font() {
text_editor->add_font_override("font", get_font("source", "EditorFonts"));
Ref<Font> status_bar_font = get_font("status_source", "EditorFonts");
+ error->add_font_override("font", status_bar_font);
int count = status_bar->get_child_count();
for (int i = 0; i < count; i++) {
Control *n = Object::cast_to<Control>(status_bar->get_child(i));
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 2b9007de04..75708431ec 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1163,10 +1163,13 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
String EditorExportPlatform::test_etc2() const {
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
- bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc");
+ bool etc_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc");
+ bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2");
- if (driver == "GLES2" && !etc2_supported) {
- return TTR("Target platform requires 'ETC' texture compression for GLES2. Enable support in Project Settings.");
+ if (driver == "GLES2" && !etc_supported) {
+ return TTR("Target platform requires 'ETC' texture compression for GLES2. Enable 'rendering/vram_compression/import_etc' in Project Settings.");
+ } else if (driver == "GLES3" && !etc2_supported) {
+ return TTR("Target platform requires 'ETC2' texture compression for GLES3. Enable 'rendering/vram_compression/import_etc2' in Project Settings.");
}
return String();
}
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 765a330aaf..cdc06503e9 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -75,7 +75,7 @@ void EditorFileDialog::_notification(int p_what) {
preview_wheel_index++;
if (preview_wheel_index >= 8)
preview_wheel_index = 0;
- Ref<Texture> frame = get_icon("WaitPreview" + itos(preview_wheel_index + 1), "EditorIcons");
+ Ref<Texture> frame = get_icon("Progress" + itos(preview_wheel_index + 1), "EditorIcons");
preview->set_texture(frame);
preview_wheel_timeout = 0.1;
}
@@ -323,11 +323,10 @@ void EditorFileDialog::_request_single_thumbnail(const String &p_path) {
if (!FileAccess::exists(p_path))
return;
- EditorResourcePreview::get_singleton()->queue_resource_preview(p_path, this, "_thumbnail_done", p_path);
-
set_process(true);
preview_waiting = true;
preview_wheel_timeout = 0;
+ EditorResourcePreview::get_singleton()->queue_resource_preview(p_path, this, "_thumbnail_done", p_path);
}
void EditorFileDialog::_action_pressed() {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8a9835c977..afaf90a158 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2852,7 +2852,7 @@ bool EditorNode::is_changing_scene() const {
void EditorNode::_clear_undo_history() {
- get_undo_redo()->clear_history();
+ get_undo_redo()->clear_history(false);
}
void EditorNode::set_current_scene(int p_idx) {
@@ -4850,6 +4850,7 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err
EditorNode::EditorNode() {
+ Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;
VisualServer::get_singleton()->textures_keep_original(true);
@@ -5659,7 +5660,6 @@ EditorNode::EditorNode() {
filesystem_dock = memnew(FileSystemDock(this));
filesystem_dock->connect("open", this, "open_request");
- filesystem_dock->set_file_list_display_mode(FileSystemDock::FILE_LIST_DISPLAY_LIST);
filesystem_dock->connect("instance", this, "_instance_request");
filesystem_dock->connect("display_mode_changed", this, "_save_docks");
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index e0c292dc87..9345ea6b6f 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -313,6 +313,8 @@ void EditorResourcePreview::_thread() {
preview_mutex->unlock();
}
}
+
+ exited = true;
}
void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) {
@@ -420,11 +422,16 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
void EditorResourcePreview::start() {
ERR_FAIL_COND(thread);
thread = Thread::create(_thread_func, this);
+ exited = false;
}
void EditorResourcePreview::stop() {
if (thread) {
exit = true;
preview_sem->post();
+ while (!exited) {
+ OS::get_singleton()->delay_usec(10000);
+ VisualServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
+ }
Thread::wait_to_finish(thread);
memdelete(thread);
thread = NULL;
@@ -438,6 +445,7 @@ EditorResourcePreview::EditorResourcePreview() {
preview_sem = Semaphore::create();
order = 0;
exit = false;
+ exited = false;
}
EditorResourcePreview::~EditorResourcePreview() {
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index c958bfbb74..703ba34e43 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -90,7 +90,8 @@ class EditorResourcePreview : public Node {
Mutex *preview_mutex;
Semaphore *preview_sem;
Thread *thread;
- bool exit;
+ volatile bool exit;
+ volatile bool exited;
struct Item {
Ref<Texture> preview;
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 9bd6063a71..66deb42c11 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -302,6 +302,8 @@ void FileSystemDock::_notification(int p_what) {
always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
+ set_file_list_display_mode(FileSystemDock::FILE_LIST_DISPLAY_LIST);
+
_update_display_mode();
if (EditorFileSystem::get_singleton()->is_scanning()) {
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 652f1ebac9..44eaf3d9ef 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -176,7 +176,7 @@ Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) {
Skeleton *sk = memnew(Skeleton);
int bone = 0;
-
+ sk->set_use_bones_in_world_transform(true); // This improves compatibility in Collada
for (int i = 0; i < p_node->children.size(); i++) {
_populate_skeleton(sk, p_node->children[i], bone, -1);
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index ff2f68ffd3..7032146229 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -892,9 +892,11 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
primitive = primitives2[mode];
}
+ ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
if (a.has("POSITION")) {
array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true);
}
+
if (a.has("NORMAL")) {
array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true);
}
@@ -2119,6 +2121,7 @@ Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, int p_bake_f
Vector<Skeleton *> skeletons;
for (int i = 0; i < state.skins.size(); i++) {
Skeleton *s = memnew(Skeleton);
+ s->set_use_bones_in_world_transform(false); //GLTF does not need this since meshes are always local
String name = state.skins[i].name;
if (name == "") {
name = _gen_unique_name(state, "Skeleton");
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 76552575da..5eb1d2ec6c 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1240,7 +1240,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
String root_type = p_options["nodes/root_type"];
- if (scene->get_class() != root_type) {
+ if (root_type != "Spatial") {
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
if (base_node) {
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 5b34aaa92a..75417d986c 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -201,6 +201,7 @@ void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out);
ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset);
ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord);
+ ClassDB::bind_method("_sort_tiles", &TileSetEditor::_sort_tiles);
ClassDB::bind_method("edit", &TileSetEditor::edit);
ClassDB::bind_method("add_texture", &TileSetEditor::add_texture);
@@ -234,6 +235,8 @@ void TileSetEditor::_notification(int p_what) {
tools[BITMASK_CLEAR]->set_icon(get_icon("Clear", "EditorIcons"));
tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons"));
tools[SHAPE_NEW_RECTANGLE]->set_icon(get_icon("CollisionShape2D", "EditorIcons"));
+ tools[SELECT_PREVIOUS]->set_icon(get_icon("ArrowLeft", "EditorIcons"));
+ tools[SELECT_NEXT]->set_icon(get_icon("ArrowRight", "EditorIcons"));
tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons"));
tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons"));
tools[TOOL_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons"));
@@ -241,6 +244,7 @@ void TileSetEditor::_notification(int p_what) {
tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons"));
tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons"));
tools[VISIBLE_INFO]->set_icon(get_icon("InformationSign", "EditorIcons"));
+ _update_toggle_shape_button();
tool_editmode[EDITMODE_REGION]->set_icon(get_icon("RegionEdit", "EditorIcons"));
tool_editmode[EDITMODE_COLLISION]->set_icon(get_icon("StaticBody2D", "EditorIcons"));
@@ -324,11 +328,29 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", varray(i));
tool_hb->add_child(tool_workspacemode[i]);
}
+
Control *spacer = memnew(Control);
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tool_hb->add_child(spacer);
tool_hb->move_child(spacer, WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_NEXT] = memnew(ToolButton);
+ tool_hb->add_child(tools[SELECT_NEXT]);
+ tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Select next coordinate"), KEY_PAGEDOWN));
+ tools[SELECT_NEXT]->connect("pressed", this, "_on_tool_clicked", varray(SELECT_NEXT));
+ tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
+ tools[SELECT_PREVIOUS] = memnew(ToolButton);
+ tool_hb->add_child(tools[SELECT_PREVIOUS]);
+ tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Select previous coordinate"), KEY_PAGEUP));
+ tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
+ tools[SELECT_PREVIOUS]->connect("pressed", this, "_on_tool_clicked", varray(SELECT_PREVIOUS));
+
+ VSeparator *separator_shape_selection = memnew(VSeparator);
+ tool_hb->add_child(separator_shape_selection);
+ tool_hb->move_child(separator_shape_selection, WORKSPACE_CREATE_SINGLE);
+
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
workspace_mode = WORKSPACE_EDIT;
@@ -391,6 +413,12 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
+ separator_shape_toggle = memnew(VSeparator);
+ toolbar->add_child(separator_shape_toggle);
+ tools[SHAPE_TOGGLE_TYPE] = memnew(ToolButton);
+ tools[SHAPE_TOGGLE_TYPE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_TOGGLE_TYPE));
+ toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
+
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(ToolButton);
@@ -744,6 +772,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
} break;
default: {}
}
+ _update_toggle_shape_button();
workspace->update();
}
@@ -1375,8 +1404,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
undo_redo->create_action(TTR("Edit Collision Polygon"));
- undo_redo->add_do_method(edited_collision_shape.ptr(), "set_points", points);
- undo_redo->add_undo_method(edited_collision_shape.ptr(), "set_points", edited_collision_shape->get_points());
+ _set_edited_shape_points(points);
undo_redo->add_do_method(this, "_select_edited_shape_coord");
undo_redo->add_undo_method(this, "_select_edited_shape_coord");
undo_redo->commit_action();
@@ -1454,7 +1482,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
workspace->update();
} else {
creating_shape = true;
- edited_collision_shape = Ref<ConvexPolygonShape2D>();
+ _set_edited_collision_shape(Ref<ConvexPolygonShape2D>());
current_shape.resize(0);
current_shape.push_back(snap_point(pos));
workspace->update();
@@ -1474,7 +1502,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
} else if (tools[SHAPE_NEW_RECTANGLE]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- edited_collision_shape = Ref<ConvexPolygonShape2D>();
+ _set_edited_collision_shape(Ref<ConvexPolygonShape2D>());
current_shape.resize(0);
current_shape.push_back(snap_point(shape_anchor));
current_shape.push_back(snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0)));
@@ -1519,6 +1547,49 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
undo_redo->add_do_method(workspace, "update");
undo_redo->add_undo_method(workspace, "update");
undo_redo->commit_action();
+ } else if (p_tool == SHAPE_TOGGLE_TYPE) {
+ if (edited_collision_shape.is_valid()) {
+ Ref<ConvexPolygonShape2D> convex = edited_collision_shape;
+ Ref<ConcavePolygonShape2D> concave = edited_collision_shape;
+ Ref<Shape2D> previous_shape = edited_collision_shape;
+ Array sd = tileset->call("tile_get_shapes", get_current_tile());
+
+ if (convex.is_valid()) {
+ // Make concave
+ undo_redo->create_action(TTR("Make Polygon Concave"));
+ Ref<ConcavePolygonShape2D> _concave = memnew(ConcavePolygonShape2D);
+ edited_collision_shape = _concave;
+ _set_edited_shape_points(_get_collision_shape_points(convex));
+ } else if (concave.is_valid()) {
+ // Make convex
+ undo_redo->create_action(TTR("Make Polygon Convex"));
+ Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
+ edited_collision_shape = _convex;
+ _set_edited_shape_points(_get_collision_shape_points(concave));
+ } else {
+ // Shoudn't haphen
+ }
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].get("shape") == previous_shape) {
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
+ sd.remove(i);
+ sd.insert(i, edited_collision_shape);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
+ break;
+ }
+ }
+ _update_toggle_shape_button();
+ workspace->update();
+ workspace_container->update();
+ helper->_change_notify("");
+ }
+ } else if (p_tool == SELECT_NEXT) {
+ _select_next_shape();
+ } else if (p_tool == SELECT_PREVIOUS) {
+ _select_previous_shape();
} else if (p_tool == SHAPE_DELETE) {
if (creating_shape) {
creating_shape = false;
@@ -1641,6 +1712,378 @@ void TileSetEditor::_on_grid_snap_toggled(bool p_val) {
workspace->update();
}
+Vector<Vector2> TileSetEditor::_get_collision_shape_points(const Ref<Shape2D> &p_shape) {
+ Ref<ConvexPolygonShape2D> convex = p_shape;
+ Ref<ConcavePolygonShape2D> concave = p_shape;
+ if (convex.is_valid()) {
+ return convex->get_points();
+ } else if (concave.is_valid()) {
+ Vector<Vector2> points;
+ for (int i = 0; i < concave->get_segments().size(); i += 2) {
+ points.push_back(concave->get_segments()[i]);
+ }
+ return points;
+ } else {
+ return Vector<Vector2>();
+ }
+}
+
+Vector<Vector2> TileSetEditor::_get_edited_shape_points() {
+ return _get_collision_shape_points(edited_collision_shape);
+}
+
+void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> points) {
+ Ref<ConvexPolygonShape2D> convex = edited_collision_shape;
+ Ref<ConcavePolygonShape2D> concave = edited_collision_shape;
+ if (convex.is_valid()) {
+ undo_redo->add_do_method(convex.ptr(), "set_points", points);
+ undo_redo->add_undo_method(convex.ptr(), "set_points", _get_edited_shape_points());
+ } else if (concave.is_valid()) {
+ PoolVector2Array segments;
+ for (int i = 0; i < points.size() - 1; i++) {
+ segments.push_back(points[i]);
+ segments.push_back(points[i + 1]);
+ }
+ segments.push_back(points[points.size() - 1]);
+ segments.push_back(points[0]);
+ concave->set_segments(segments);
+ undo_redo->add_do_method(concave.ptr(), "set_segments", segments);
+ undo_redo->add_undo_method(concave.ptr(), "set_segments", concave->get_segments());
+ } else {
+ // Invalid shape
+ }
+}
+
+void TileSetEditor::_update_tile_data() {
+ current_tile_data.clear();
+ if (get_current_tile() < 0)
+ return;
+
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ SubtileData data;
+ for (int i = 0; i < sd.size(); i++) {
+ data.collisions.push_back(sd[i].shape);
+ }
+ data.navigation_shape = tileset->tile_get_navigation_polygon(get_current_tile());
+ data.occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
+ current_tile_data[Vector2i()] = data;
+ } else {
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->tile_get_region(get_current_tile()).size;
+ Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ for (int y = 0; y < cell_count.y; y++) {
+ for (int x = 0; x < cell_count.x; x++) {
+ SubtileData data;
+ Vector2i coord(x, y);
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].autotile_coord == coord) {
+ data.collisions.push_back(sd[i].shape);
+ }
+ }
+ data.navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord);
+ data.occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
+ current_tile_data[coord] = data;
+ }
+ }
+ }
+}
+
+void TileSetEditor::_update_toggle_shape_button() {
+ Ref<ConvexPolygonShape2D> convex = edited_collision_shape;
+ Ref<ConcavePolygonShape2D> concave = edited_collision_shape;
+ separator_shape_toggle->show();
+ tools[SHAPE_TOGGLE_TYPE]->show();
+ if (edit_mode != EDITMODE_COLLISION || !edited_collision_shape.is_valid()) {
+ separator_shape_toggle->hide();
+ tools[SHAPE_TOGGLE_TYPE]->hide();
+ } else if (concave.is_valid()) {
+ tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConvexPolygonShape2D", "EditorIcons"));
+ tools[SHAPE_TOGGLE_TYPE]->set_text("Make Convex");
+ } else if (convex.is_valid()) {
+ tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons"));
+ tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave");
+ } else {
+ // Shoudn't happen
+ separator_shape_toggle->hide();
+ tools[SHAPE_TOGGLE_TYPE]->hide();
+ }
+}
+
+void TileSetEditor::_select_next_tile() {
+ Array tiles = _get_tiles_in_current_texture(true);
+ if (tiles.size() == 0) {
+ set_current_tile(-1);
+ } else if (get_current_tile() == -1) {
+ set_current_tile(tiles[0]);
+ } else {
+ int index = tiles.find(get_current_tile());
+ if (index < 0) {
+ set_current_tile(tiles[0]);
+ } else if (index == tiles.size() - 1) {
+ set_current_tile(tiles[0]);
+ } else {
+ set_current_tile(tiles[index + 1]);
+ }
+ }
+ if (get_current_tile() == -1) {
+ return;
+ } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ return;
+ } else {
+ switch (edit_mode) {
+ case EDITMODE_COLLISION:
+ case EDITMODE_OCCLUSION:
+ case EDITMODE_NAVIGATION:
+ case EDITMODE_PRIORITY:
+ case EDITMODE_Z_INDEX: {
+ edited_shape_coord = Vector2();
+ _select_edited_shape_coord();
+ } break;
+ default: {}
+ }
+ }
+}
+
+void TileSetEditor::_select_previous_tile() {
+ Array tiles = _get_tiles_in_current_texture(true);
+ if (tiles.size() == 0) {
+ set_current_tile(-1);
+ } else if (get_current_tile() == -1) {
+ set_current_tile(tiles[tiles.size() - 1]);
+ } else {
+ int index = tiles.find(get_current_tile());
+ if (index <= 0) {
+ set_current_tile(tiles[tiles.size() - 1]);
+ } else {
+ set_current_tile(tiles[index - 1]);
+ }
+ }
+ if (get_current_tile() == -1) {
+ return;
+ } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ return;
+ } else {
+ switch (edit_mode) {
+ case EDITMODE_COLLISION:
+ case EDITMODE_OCCLUSION:
+ case EDITMODE_NAVIGATION:
+ case EDITMODE_PRIORITY:
+ case EDITMODE_Z_INDEX: {
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->tile_get_region(get_current_tile()).size;
+ Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ cell_count -= Vector2(1, 1);
+ edited_shape_coord = cell_count;
+ _select_edited_shape_coord();
+ } break;
+ default: {}
+ }
+ }
+}
+
+Array TileSetEditor::_get_tiles_in_current_texture(bool sorted) {
+ Array a;
+ List<int> all_tiles;
+ if (!get_current_texture().is_valid()) {
+ return a;
+ }
+ tileset->get_tile_list(&all_tiles);
+ for (int i = 0; i < all_tiles.size(); i++) {
+ if (tileset->tile_get_texture(all_tiles[i]) == get_current_texture()) {
+ a.push_back(all_tiles[i]);
+ }
+ }
+ if (sorted) {
+ a.sort_custom(this, "_sort_tiles");
+ }
+ return a;
+}
+
+bool TileSetEditor::_sort_tiles(Variant p_a, Variant p_b) {
+ int a = p_a;
+ int b = p_b;
+
+ Vector2 pos_a = tileset->tile_get_region(a).position;
+ Vector2 pos_b = tileset->tile_get_region(b).position;
+ if (pos_a.y < pos_b.y) {
+ return true;
+
+ } else if (pos_a.y == pos_b.y) {
+ if (pos_a.x < pos_b.x) {
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ return false;
+ }
+}
+
+void TileSetEditor::_select_next_subtile() {
+ if (get_current_tile() == -1) {
+ _select_next_tile();
+ return;
+ }
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ _select_next_tile();
+ } else if (edit_mode == EDITMODE_REGION || edit_mode == EDITMODE_BITMASK || edit_mode == EDITMODE_ICON) {
+ _select_next_tile();
+ } else {
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->tile_get_region(get_current_tile()).size;
+ Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ if (edited_shape_coord.x >= cell_count.x - 1 && edited_shape_coord.y >= cell_count.y - 1) {
+ _select_next_tile();
+ } else {
+ edited_shape_coord.x++;
+ if (edited_shape_coord.x >= cell_count.x) {
+ edited_shape_coord.x = 0;
+ edited_shape_coord.y++;
+ }
+ _select_edited_shape_coord();
+ }
+ }
+}
+
+void TileSetEditor::_select_previous_subtile() {
+ if (get_current_tile() == -1) {
+ _select_previous_tile();
+ return;
+ }
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ _select_previous_tile();
+ } else if (edit_mode == EDITMODE_REGION || edit_mode == EDITMODE_BITMASK || edit_mode == EDITMODE_ICON) {
+ _select_previous_tile();
+ } else {
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->tile_get_region(get_current_tile()).size;
+ Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ if (edited_shape_coord.x <= 0 && edited_shape_coord.y <= 0) {
+ _select_previous_tile();
+ } else {
+ edited_shape_coord.x--;
+ if (edited_shape_coord.x == -1) {
+ edited_shape_coord.x = cell_count.x - 1;
+ edited_shape_coord.y--;
+ }
+ _select_edited_shape_coord();
+ }
+ }
+}
+
+void TileSetEditor::_select_next_shape() {
+ if (get_current_tile() == -1) {
+ _select_next_subtile();
+ } else if (edit_mode != EDITMODE_COLLISION) {
+ _select_next_subtile();
+ } else {
+ Vector2i edited_coord = Vector2();
+ if (tileset->tile_get_tile_mode(get_current_tile()) != TileSet::SINGLE_TILE) {
+ edited_coord = edited_shape_coord;
+ }
+ SubtileData data = current_tile_data[edited_coord];
+ if (data.collisions.size() == 0) {
+ _select_next_subtile();
+ } else {
+ int index = data.collisions.find(edited_collision_shape);
+ if (index < 0) {
+ _set_edited_collision_shape(data.collisions[0]);
+ } else if (index == data.collisions.size() - 1) {
+ _select_next_subtile();
+ } else {
+ _set_edited_collision_shape(data.collisions[index + 1]);
+ }
+ }
+ current_shape.resize(0);
+ Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
+ current_tile_region.position += WORKSPACE_MARGIN;
+
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->autotile_get_size(get_current_tile());
+ Vector2 shape_anchor = edited_shape_coord;
+ shape_anchor.x *= (size.x + spacing);
+ shape_anchor.y *= (size.y + spacing);
+ current_tile_region.position += shape_anchor;
+
+ if (edited_collision_shape.is_valid()) {
+ for (int i = 0; i < _get_edited_shape_points().size(); i++) {
+ current_shape.push_back(_get_edited_shape_points()[i] + current_tile_region.position);
+ }
+ }
+ workspace->update();
+ workspace_container->update();
+ helper->_change_notify("");
+ }
+}
+
+void TileSetEditor::_select_previous_shape() {
+ if (get_current_tile() == -1) {
+ _select_previous_subtile();
+ if (get_current_tile() != -1 && edit_mode == EDITMODE_COLLISION) {
+ SubtileData data = current_tile_data[Vector2i(edited_shape_coord)];
+ if (data.collisions.size() > 1) {
+ _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
+ }
+ } else {
+ return;
+ }
+ } else if (edit_mode != EDITMODE_COLLISION) {
+ _select_previous_subtile();
+ } else {
+ Vector2i edited_coord = Vector2();
+ if (tileset->tile_get_tile_mode(get_current_tile()) != TileSet::SINGLE_TILE) {
+ edited_coord = edited_shape_coord;
+ }
+ SubtileData data = current_tile_data[edited_coord];
+ if (data.collisions.size() == 0) {
+ _select_previous_subtile();
+ data = current_tile_data[Vector2i(edited_shape_coord)];
+ if (data.collisions.size() > 1) {
+ _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
+ }
+ } else {
+ int index = data.collisions.find(edited_collision_shape);
+ if (index < 0) {
+ _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
+ } else if (index == 0) {
+ _select_previous_subtile();
+ data = current_tile_data[Vector2i(edited_shape_coord)];
+ if (data.collisions.size() > 1) {
+ _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
+ }
+ } else {
+ _set_edited_collision_shape(data.collisions[index - 1]);
+ }
+ }
+
+ current_shape.resize(0);
+ Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
+ current_tile_region.position += WORKSPACE_MARGIN;
+
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->autotile_get_size(get_current_tile());
+ Vector2 shape_anchor = edited_shape_coord;
+ shape_anchor.x *= (size.x + spacing);
+ shape_anchor.y *= (size.y + spacing);
+ current_tile_region.position += shape_anchor;
+
+ if (edited_collision_shape.is_valid()) {
+ for (int i = 0; i < _get_edited_shape_points().size(); i++) {
+ current_shape.push_back(_get_edited_shape_points()[i] + current_tile_region.position);
+ }
+ }
+ workspace->update();
+ workspace_container->update();
+ helper->_change_notify("");
+ }
+}
+
+void TileSetEditor::_set_edited_collision_shape(const Ref<Shape2D> &p_shape) {
+ edited_collision_shape = p_shape;
+ _update_toggle_shape_button();
+}
+
void TileSetEditor::_set_snap_step(Vector2 p_val) {
snap_step.x = CLAMP(p_val.x, 0, 256);
snap_step.y = CLAMP(p_val.y, 0, 256);
@@ -1937,16 +2380,29 @@ void TileSetEditor::draw_polygon_shapes() {
}
anchor += WORKSPACE_MARGIN;
anchor += tileset->tile_get_region(t_id).position;
- Ref<ConvexPolygonShape2D> shape = sd[i].shape;
+ Ref<Shape2D> shape = sd[i].shape;
if (shape.is_valid()) {
Color c_bg;
Color c_border;
+ Ref<ConvexPolygonShape2D> convex = shape;
+ bool is_convex = convex.is_valid();
if ((tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || coord == edited_shape_coord) && sd[i].shape == edited_collision_shape) {
- c_bg = Color(0, 1, 1, 0.5);
- c_border = Color(0, 1, 1);
+ if (is_convex) {
+ c_bg = Color(0, 1, 1, 0.5);
+ c_border = Color(0, 1, 1);
+ } else {
+ c_bg = Color(0.8, 0, 1, 0.5);
+ c_border = Color(0.8, 0, 1);
+ }
} else {
- c_bg = Color(0.9, 0.7, 0.07, 0.5);
- c_border = Color(0.9, 0.7, 0.07, 1);
+ if (is_convex) {
+ c_bg = Color(0.9, 0.7, 0.07, 0.5);
+ c_border = Color(0.9, 0.7, 0.07, 1);
+
+ } else {
+ c_bg = Color(0.9, 0.45, 0.075, 0.5);
+ c_border = Color(0.9, 0.45, 0.075);
+ }
}
Vector<Vector2> polygon;
Vector<Color> colors;
@@ -1956,8 +2412,8 @@ void TileSetEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
} else {
- for (int j = 0; j < shape->get_points().size(); j++) {
- polygon.push_back(shape->get_points()[j] + anchor);
+ for (int j = 0; j < _get_collision_shape_points(shape).size(); j++) {
+ polygon.push_back(_get_collision_shape_points(shape)[j] + anchor);
colors.push_back(c_bg);
}
}
@@ -2174,11 +2630,11 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
if (current_shape.size() >= 3) {
Ref<ConvexPolygonShape2D> shape = memnew(ConvexPolygonShape2D);
- Vector<Vector2> segments;
+ Vector<Vector2> points;
float p_total = 0;
for (int i = 0; i < current_shape.size(); i++) {
- segments.push_back(current_shape[i] - shape_anchor);
+ points.push_back(current_shape[i] - shape_anchor);
if (i != current_shape.size() - 1)
p_total += ((current_shape[i + 1].x - current_shape[i].x) * (-current_shape[i + 1].y + (-current_shape[i].y)));
@@ -2187,9 +2643,9 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
}
if (p_total < 0)
- segments.invert();
+ points.invert();
- shape->set_points(segments);
+ shape->set_points(points);
undo_redo->create_action(TTR("Create Collision Polygon"));
// Necessary to get the version that returns a Array instead of a Vector.
@@ -2274,6 +2730,7 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
}
void TileSetEditor::select_coord(const Vector2 &coord) {
+ _update_tile_data();
current_shape = PoolVector2Array();
if (get_current_tile() == -1)
return;
@@ -2281,7 +2738,7 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
current_tile_region.position += WORKSPACE_MARGIN;
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
if (edited_collision_shape != tileset->tile_get_shape(get_current_tile(), 0))
- edited_collision_shape = tileset->tile_get_shape(get_current_tile(), 0);
+ _set_edited_collision_shape(tileset->tile_get_shape(get_current_tile(), 0));
if (edited_occlusion_shape != tileset->tile_get_light_occluder(get_current_tile()))
edited_occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
if (edited_navigation_shape != tileset->tile_get_navigation_polygon(get_current_tile()))
@@ -2290,8 +2747,8 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
if (edit_mode == EDITMODE_COLLISION) {
current_shape.resize(0);
if (edited_collision_shape.is_valid()) {
- for (int i = 0; i < edited_collision_shape->get_points().size(); i++) {
- current_shape.push_back(edited_collision_shape->get_points()[i] + current_tile_region.position);
+ for (int i = 0; i < _get_edited_shape_points().size(); i++) {
+ current_shape.push_back(_get_edited_shape_points()[i] + current_tile_region.position);
}
}
} else if (edit_mode == EDITMODE_OCCLUSION) {
@@ -2318,13 +2775,13 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
for (int i = 0; i < sd.size(); i++) {
if (sd[i].autotile_coord == coord) {
if (edited_collision_shape != sd[i].shape)
- edited_collision_shape = sd[i].shape;
+ _set_edited_collision_shape(sd[i].shape);
found_collision_shape = true;
break;
}
}
if (!found_collision_shape)
- edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
+ _set_edited_collision_shape(Ref<ConvexPolygonShape2D>(NULL));
if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord))
edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord);
if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord))
@@ -2339,8 +2796,8 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
if (edit_mode == EDITMODE_COLLISION) {
current_shape.resize(0);
if (edited_collision_shape.is_valid()) {
- for (int j = 0; j < edited_collision_shape->get_points().size(); j++) {
- current_shape.push_back(edited_collision_shape->get_points()[j] + shape_anchor);
+ for (int j = 0; j < _get_edited_shape_points().size(); j++) {
+ current_shape.push_back(_get_edited_shape_points()[j] + shape_anchor);
}
}
} else if (edit_mode == EDITMODE_OCCLUSION) {
@@ -2495,7 +2952,7 @@ void TileSetEditor::update_workspace_tile_mode() {
for (int i = 0; i < EDITMODE_MAX; i++) {
tool_editmode[i]->hide();
}
- for (int i = 0; i < ZOOM_OUT; i++) {
+ for (int i = TOOL_SELECT; i < ZOOM_OUT; i++) {
tools[i]->hide();
}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 9c4aa80dcb..2827964592 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -34,6 +34,7 @@
#include "editor/editor_name_dialog.h"
#include "editor/editor_node.h"
#include "scene/2d/sprite.h"
+#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/tile_set.h"
@@ -76,12 +77,15 @@ class TileSetEditor : public HSplitContainer {
};
enum TileSetTools {
+ SELECT_PREVIOUS,
+ SELECT_NEXT,
TOOL_SELECT,
BITMASK_COPY,
BITMASK_PASTE,
BITMASK_CLEAR,
SHAPE_NEW_POLYGON,
SHAPE_NEW_RECTANGLE,
+ SHAPE_TOGGLE_TYPE,
SHAPE_DELETE,
SHAPE_KEEP_INSIDE_TILE,
TOOL_GRID_SNAP,
@@ -92,6 +96,12 @@ class TileSetEditor : public HSplitContainer {
TOOL_MAX
};
+ struct SubtileData {
+ Array collisions;
+ Ref<OccluderPolygon2D> occlusion_shape;
+ Ref<NavigationPolygon> navigation_shape;
+ };
+
Ref<TileSet> tileset;
TilesetEditorContext *helper;
EditorNode *editor;
@@ -115,13 +125,14 @@ class TileSetEditor : public HSplitContainer {
bool draw_edited_region;
Vector2 edited_shape_coord;
PoolVector2Array current_shape;
+ Map<Vector2i, SubtileData> current_tile_data;
Map<Vector2, uint16_t> bitmask_map_copy;
Vector2 snap_step;
Vector2 snap_offset;
Vector2 snap_separation;
- Ref<ConvexPolygonShape2D> edited_collision_shape;
+ Ref<Shape2D> edited_collision_shape;
Ref<OccluderPolygon2D> edited_occlusion_shape;
Ref<NavigationPolygon> edited_navigation_shape;
@@ -137,6 +148,7 @@ class TileSetEditor : public HSplitContainer {
HSeparator *separator_editmode;
HBoxContainer *toolbar;
ToolButton *tools[TOOL_MAX];
+ VSeparator *separator_shape_toggle;
VSeparator *separator_bitmask;
VSeparator *separator_delete;
VSeparator *separator_grid;
@@ -188,6 +200,20 @@ private:
void _on_priority_changed(float val);
void _on_z_index_changed(float val);
void _on_grid_snap_toggled(bool p_val);
+ Vector<Vector2> _get_collision_shape_points(const Ref<Shape2D> &p_shape);
+ Vector<Vector2> _get_edited_shape_points();
+ void _set_edited_shape_points(const Vector<Vector2> points);
+ void _update_tile_data();
+ void _update_toggle_shape_button();
+ void _select_next_tile();
+ void _select_previous_tile();
+ Array _get_tiles_in_current_texture(bool sorted = false);
+ bool _sort_tiles(Variant p_a, Variant p_b);
+ void _select_next_subtile();
+ void _select_previous_subtile();
+ void _select_next_shape();
+ void _select_previous_shape();
+ void _set_edited_collision_shape(const Ref<Shape2D> &p_shape);
void _set_snap_step(Vector2 p_val);
void _set_snap_off(Vector2 p_val);
void _set_snap_sep(Vector2 p_val);
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 303d10d768..6b7c4781dd 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1084,19 +1084,19 @@ void ScriptEditorDebugger::_notification(int p_what) {
if (error_count != last_error_count || warning_count != last_warning_count) {
if (error_count == 0 && warning_count == 0) {
- error_tree->set_name(TTR("Errors"));
+ errors_tab->set_name(TTR("Errors"));
debugger_button->set_text(TTR("Debugger"));
debugger_button->set_icon(Ref<Texture>());
- tabs->set_tab_icon(error_tree->get_index(), Ref<Texture>());
+ tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture>());
} else {
- error_tree->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
+ errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
if (error_count == 0) {
debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
- tabs->set_tab_icon(error_tree->get_index(), get_icon("Warning", "EditorIcons"));
+ tabs->set_tab_icon(errors_tab->get_index(), get_icon("Warning", "EditorIcons"));
} else {
debugger_button->set_icon(get_icon("Error", "EditorIcons"));
- tabs->set_tab_icon(error_tree->get_index(), get_icon("Error", "EditorIcons"));
+ tabs->set_tab_icon(errors_tab->get_index(), get_icon("Error", "EditorIcons"));
}
}
last_error_count = error_count;
@@ -2054,11 +2054,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
}
{ //errors
- VBoxContainer *errvb = memnew(VBoxContainer);
- errvb->set_name(TTR("Errors"));
+ errors_tab = memnew(VBoxContainer);
+ errors_tab->set_name(TTR("Errors"));
HBoxContainer *errhb = memnew(HBoxContainer);
- errvb->add_child(errhb);
+ errors_tab->add_child(errhb);
Button *expand_all = memnew(Button);
expand_all->set_text(TTR("Expand All"));
@@ -2093,13 +2093,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
error_tree->set_allow_rmb_select(true);
error_tree->connect("item_rmb_selected", this, "_error_tree_item_rmb_selected");
- errvb->add_child(error_tree);
+ errors_tab->add_child(error_tree);
item_menu = memnew(PopupMenu);
item_menu->connect("id_pressed", this, "_item_menu_id_pressed");
error_tree->add_child(item_menu);
- tabs->add_child(errvb);
+ tabs->add_child(errors_tab);
}
{ // remote scene tree
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index 49651ad9c9..fb1545559c 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -87,7 +87,7 @@ class ScriptEditorDebugger : public Control {
Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
Set<ObjectID> unfold_cache;
- HSplitContainer *error_split;
+ VBoxContainer *errors_tab;
Tree *error_tree;
Tree *inspect_scene_tree;
Button *clearbutton;
diff --git a/editor/translations/af.po b/editor/translations/af.po
index fa210f0894..249e68ff53 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -87,6 +87,15 @@ msgstr "Dupliseer Seleksie"
msgid "Delete Selected Key(s)"
msgstr "Skrap gekose lêers?"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Skuif Gunsteling Op"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliseer Sleutels"
@@ -118,6 +127,16 @@ msgid "Anim Change Call"
msgstr "Anim Verander Roep"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Verander Anim Lente"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -170,6 +189,11 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Verander Skikking Waarde"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -196,6 +220,10 @@ msgid "Time (s): "
msgstr "Tree (s):"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Deurlopend"
@@ -248,6 +276,21 @@ msgid "Delete Key(s)"
msgstr "Anim Skrap Sleutels"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Verander Woordeboek Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Verander Woordeboek Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Verander Anim Herspeel"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Verwyder Anim Baan"
@@ -289,6 +332,16 @@ msgid "Anim Insert Key"
msgstr "Anim Voeg Sleutel by"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Verander Anim Lente"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Herrangskik AutoLaaie"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -313,6 +366,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -321,10 +379,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Anim Voeg Baan & Sleutel By"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim Voeg Baan & Sleutel By"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -337,6 +410,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skaal Sleutels"
@@ -382,10 +459,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaal Seleksie"
@@ -488,6 +561,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Anim Voeg Baan By"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Herskaleer Skikking"
@@ -1310,6 +1396,12 @@ msgstr ""
msgid "Packing"
msgstr "Verpak"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1881,6 +1973,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3495,12 +3595,46 @@ msgstr "Laai"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3542,6 +3676,27 @@ msgid "Triangle already exists"
msgstr "AutoLaai '%s' bestaan reeds!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Anim Voeg Baan By"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3550,6 +3705,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Wissel AutoLaai Globale"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3567,6 +3727,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3576,11 +3740,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Nodus Naam:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Koppel"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Ontkoppel"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Optimaliseer Animasie"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Skrap"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Wissel Gunsteling"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Verander Anim Lente"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3596,6 +3803,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nodus Naam:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3829,6 +4042,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Skuif Byvoeg Sleutel"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Oorgang"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3858,6 +4086,20 @@ msgid "No playback resource set at path: %s."
msgstr "Nie in hulpbron pad nie."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Verwyder"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Oorgang"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4668,6 +4910,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5835,6 +6081,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "EnkelHouer"
@@ -5946,10 +6200,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5994,7 +6244,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6086,6 +6336,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6094,6 +6350,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6372,10 +6632,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6711,6 +6967,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Skep Nuwe"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Skep Intekening"
@@ -6887,6 +7148,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Anim Dupliseer Sleutels"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6902,6 +7184,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6915,7 +7205,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6927,6 +7226,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7915,6 +8218,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7949,6 +8256,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Skep Vouer"
@@ -8365,6 +8676,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8571,6 +8894,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8868,10 +9195,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8954,6 +9277,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9828,12 +10155,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Uit-In"
-#~ msgid "Change Anim Len"
-#~ msgstr "Verander Anim Lente"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Verander Anim Herspeel"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Skep Soort-Waarde Sleutel"
@@ -9892,8 +10213,5 @@ msgstr ""
#~ msgid "Skip"
#~ msgstr "Spring Oor"
-#~ msgid "Move Add Key"
-#~ msgstr "Skuif Byvoeg Sleutel"
-
#~ msgid "List:"
#~ msgstr "Lys:"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 4870528b89..ce40d0bdfa 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -104,6 +104,16 @@ msgstr "تكرار المÙاتيح المحدد(Ø©)"
msgid "Delete Selected Key(s)"
msgstr "إمسح المÙاتيح المحدد(Ø©)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "إضاÙØ© نقطة"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "مسح النقطة"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "تكرار Ù…Ùاتيح التحريك"
@@ -133,6 +143,16 @@ msgid "Anim Change Call"
msgstr "نداء تغيير التحريك"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "تغيير إسم الحركة:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "خط الخاصية"
@@ -182,6 +202,11 @@ msgid "Anim Clips:"
msgstr "مقاطع الحركة:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "تغيير قيمة ÙÙŠ المصÙÙˆÙØ©"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "تمكين/إيقا٠هذا المسار."
@@ -209,6 +234,10 @@ msgid "Time (s): "
msgstr "وقت التلاشي X (ثواني):"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "متواصل"
@@ -262,6 +291,21 @@ msgid "Delete Key(s)"
msgstr "Ù…Ùاتيح حذ٠التحريك"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "تغيير إسم الحركة:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "عقدة الحركة"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "تغيير تكرير الحركة"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "حذ٠مسار التحريك"
@@ -303,6 +347,16 @@ msgid "Anim Insert Key"
msgstr "أض٠مÙتاح حركة"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "تغيير إسم الحركة:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "اعادة ترتيب التحميلات التلقائية"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -327,6 +381,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "إضاÙØ© مسار"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -335,10 +394,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "خط التحريك ثلاثي الأبعاد"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "إضاÙØ© مسار"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "استدعاء أسلوب المسار"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -351,6 +425,11 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "لصق المÙعامل"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Ù…Ùتاح تكبير حركة"
@@ -397,11 +476,6 @@ msgid "Copy Tracks"
msgstr "إنسخ المÙعامل"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "لصق المÙعامل"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "تكبير المحدد"
@@ -504,6 +578,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "مقاطع الصوت:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "تغيير حجم المصÙÙˆÙØ©"
@@ -1317,6 +1404,12 @@ msgstr ""
msgid "Packing"
msgstr "يَحزم\"ينتج المل٠المضغوط\""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1906,6 +1999,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "هل تريد Ø­Ùظ التغييرات إلي'%s' قبل الإغلاق؟"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Ùشل تحميل المورد."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Ø­Ùظ المشهد كـ..."
@@ -3583,12 +3685,49 @@ msgstr "تحميل"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "مسح النقطة"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "تغيير وقت الدمج"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "تغيير وقت الدمج"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "إضاÙØ© نقطة"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "أض٠حركة"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "مسح البولي والنقطة"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3630,6 +3769,30 @@ msgid "Triangle already exists"
msgstr "خطأ: إسم الحركة موجود بالÙعل!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "إضاÙØ© مسار"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "تغيير وقت الدمج"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "تغيير وقت الدمج"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "مسح البولي والنقطة"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3638,6 +3801,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "تبديل التحميل التلقائي العام"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3655,6 +3823,11 @@ msgid "Blend:"
msgstr "الدمج:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "تحديث التغييرات"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "تعديل المصاÙÙŠ"
@@ -3664,11 +3837,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "وضع التحريك"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "متصل"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "غير متصل"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "صورة متحركة"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "إنشاء عقدة"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "تمكين/إيقا٠هذا المسار."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "تغيير خط الحركة"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3684,6 +3900,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "إسم العقدة:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3918,6 +4140,21 @@ msgid "Cross-Animation Blend Times"
msgstr "وقت الدمج عبر الحركة"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "وضع التحريك"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "تحول"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3947,6 +4184,20 @@ msgid "No playback resource set at path: %s."
msgstr "ليس ÙÙŠ مسار الموارد."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Ù…ÙسÙØ­:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "عقدة التنقل"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4779,6 +5030,10 @@ msgstr "إبقي ضاغطاً علي Shift لتعديل المماس ÙردياÙ
msgid "Bake GI Probe"
msgstr "طبخ مجس GI"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "العنصر %d"
@@ -5967,6 +6222,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "أنشئ نقاط إنبعاث من الشبكة"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "الÙردية"
@@ -6079,10 +6343,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6127,7 +6387,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6220,6 +6480,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6228,6 +6494,11 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "الكبس إلي الشبكة"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "تحديد الوضع (ض)"
@@ -6509,10 +6780,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6861,6 +7128,11 @@ msgstr "زر الÙأرة الأيمن: مسح النقطة."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "إنشاء %s جديد"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "أنشئ شكل جديد من لا شئ."
@@ -7045,6 +7317,28 @@ msgid "TileSet"
msgstr "مجموعة البلاط"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "حدد كإÙتراضي من أجل '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Ù…Ùاتيح نسخ التحريك"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7061,6 +7355,15 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "تعديل المصاÙÙŠ"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7074,7 +7377,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7087,6 +7399,10 @@ msgid "Exporting All"
msgstr "التصدير كـ %s"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8080,6 +8396,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Ø­Ùظ المشهد"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8116,6 +8437,11 @@ msgstr "أنشئ عظام"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Ø­Ùظ المشهد"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "إنشاء عقدة"
@@ -8538,6 +8864,20 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "تخÙي٠للخارج"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "تغيير المرتكزات"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8754,6 +9094,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9050,10 +9394,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9136,6 +9476,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "تعديل العنصر القماشي"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10030,10 +10375,6 @@ msgstr ""
#~ msgid "Search in files"
#~ msgstr "إبحث ÙÙŠ الأصناÙ"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "الكبس إلي الشبكة"
-
#~ msgid "Bake!"
#~ msgstr "طبخ!"
@@ -10085,12 +10426,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "خارج-داخل"
-#~ msgid "Change Anim Len"
-#~ msgstr "تغيير خط الحركة"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "تغيير تكرير الحركة"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "أنشي Ù…Ùتاح حركة ذا قيمة مكتوبة"
@@ -10244,9 +10579,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "تم إضاÙته:"
-#~ msgid "Removed:"
-#~ msgstr "Ù…ÙسÙØ­:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "لا يمكن Ø­Ùظ النسيج الÙرعي للأطلس:"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index cbab22b334..a629e78a9c 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -92,6 +92,15 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "LMB: ПремеÑти Точка."
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -121,6 +130,16 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Промени Името на ÐнимациÑта:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -172,6 +191,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -198,6 +221,10 @@ msgid "Time (s): "
msgstr "Стъпка (Ñек.):"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -250,6 +277,21 @@ msgid "Delete Key(s)"
msgstr "Изтрий Key(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Промени Името на ÐнимациÑта:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Промени Името на ÐнимациÑта:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Промени Името на ÐнимациÑта:"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -291,6 +333,16 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Промени Името на ÐнимациÑта:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "ПоÑтавÑне на възелите"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -315,6 +367,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "ДобавÑне на нови пътечки."
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -323,10 +380,24 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "ДобавÑне на нови пътечки."
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "ДобавÑне на нови пътечки."
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -339,6 +410,11 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "ПоÑтавÑне на възелите"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -383,11 +459,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "ПоÑтавÑне на възелите"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -489,6 +560,19 @@ msgstr ""
msgid "Copy"
msgstr "Копиране"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "ДобавÑне на нови пътечки."
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ПреоразмерÑване на маÑива"
@@ -1287,6 +1371,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1848,6 +1938,15 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "ÐеуÑпешно зареждане на реÑурÑите."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Запазване на Ñцената като..."
@@ -3505,12 +3604,47 @@ msgstr "Зареди..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "LMB: ПремеÑти Точка."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Добави Възел..."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Добави ÐнимациÑ"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "ПремеÑтване на Полигон"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3553,6 +3687,28 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
+msgid "Add Triangle"
+msgstr "ДобавÑне на нови пътечки."
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "ПремеÑтване на Полигон"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D не принадлежи на възел тип AnimationTree."
@@ -3561,6 +3717,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Покажи Любими"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3578,6 +3739,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3588,11 +3753,53 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Режим на ПремеÑтване"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "ИзрÑзване на възелите"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Разкачи"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Ðово Име на ÐнимациÑ:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Избиране на вÑичко"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Покажи Любими"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3608,6 +3815,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Възел"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3841,6 +4054,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Режим на ПремеÑтване"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "ДобавÑне на превод"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3870,6 +4098,20 @@ msgid "No playback resource set at path: %s."
msgstr "Обектът не е базиран на реÑурÑен файл"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Премахни"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Преход"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4689,6 +4931,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5855,6 +6101,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Възпроизвеждане на Ñцена по избор"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5964,10 +6219,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Изглед Отгоре."
@@ -6012,8 +6263,9 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
+#, fuzzy
+msgid "Align with View"
+msgstr "Изглед ОтдÑÑно."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -6105,6 +6357,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6113,6 +6371,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Режим на Селектиране (Q)"
@@ -6393,10 +6655,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6738,6 +6996,11 @@ msgstr "Изтрий точки."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Създай нови възли."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Създай нов полигон от нулата."
@@ -6922,6 +7185,28 @@ msgid "TileSet"
msgstr "Файл:"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Задай по Подразбиране за '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Ðаправи дупликат на Key(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6937,6 +7222,15 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Промени Филтрите"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6950,7 +7244,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6963,6 +7266,10 @@ msgid "Exporting All"
msgstr "ИзнаÑÑне за %s"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7971,6 +8278,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Запазване на Ñцената"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8006,6 +8318,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Запазване на Ñцената"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Създаване на папка"
@@ -8435,6 +8752,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8657,6 +8986,11 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "ÐаÑтройки"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8960,10 +9294,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9048,6 +9378,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Вкарай Коментар"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9873,9 +10208,6 @@ msgstr ""
#~ msgid "Select a split to erase it."
#~ msgstr "Избери разделение и го изтрий"
-#~ msgid "Add Node.."
-#~ msgstr "Добави Възел..."
-
#~ msgid "Zoom out"
#~ msgstr "Отдалечи"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 5d24e2b222..845cceaf35 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -93,6 +93,16 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§
msgid "Delete Selected Key(s)"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "বিনà§à¦¦à§ সরান"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কি ডà§à¦ªà§à¦²à¦¿à¦•à§‡à¦Ÿ করà§à¦¨"
@@ -125,6 +135,16 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কল পরিবরà§à¦¤à¦¨ à¦
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Length"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
msgstr "পà§à¦°à¦ªà¦¾à¦°à§à¦Ÿà¦¿:"
@@ -182,6 +202,11 @@ msgstr "কà§à¦²à¦¿à¦ªà¦¸à¦®à§‚হ"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারির মান পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
@@ -209,6 +234,11 @@ msgid "Time (s): "
msgstr "X-ফেড/বিলীন সময় (সেঃ):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "অবিচà§à¦›à¦¿à¦¨à§à¦¨/নিরবচà§à¦›à¦¿à¦¨à§à¦¨"
@@ -262,6 +292,21 @@ msgid "Delete Key(s)"
msgstr "নোড(সমূহ) অপসারণ করà§à¦¨"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• রিমà§à¦­ করà§à¦¨"
@@ -303,6 +348,16 @@ msgid "Anim Insert Key"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি যোগ করà§à¦¨"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° FPS পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Autoload সমূহ পà§à¦¨à¦°à§à¦¬à¦¿à¦¨à§à¦¯à¦¸à§à¦¤ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -327,6 +382,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -335,11 +395,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°à§‡à¦° ধরণ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ à¦à¦¬à¦‚ চাবি যোগ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡ চলক-পà§à¦°à¦¾à¦ªà¦• (VariableGet) পাওয়া যায়নি: "
@@ -353,6 +428,11 @@ msgid "Clipboard is empty"
msgstr "রিসোরà§à¦¸à§‡à¦° কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) চাবিসমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -399,11 +479,6 @@ msgid "Copy Tracks"
msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -506,6 +581,19 @@ msgstr ""
msgid "Copy"
msgstr "পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "অডিও শà§à¦°à§‹à¦¤à¦¾"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারি পà§à¦¨à¦°à§à¦®à¦¾à¦ªà¦¨ করà§à¦¨"
@@ -1338,6 +1426,12 @@ msgstr ""
msgid "Packing"
msgstr "পà§à¦¯à¦¾à¦•/গà§à¦šà§à¦›à¦¿à¦¤ করা"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1955,6 +2049,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "'%s' বনà§à¦§ করার পূরà§à¦¬à§‡ পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ সংরকà§à¦·à¦£ করবেন?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° জনà§à¦¯ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° à¦à¦•à¦Ÿà¦¿ ফাইল পà§à¦°à§Ÿà§‹à¦œà¦¨à¥¤"
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "দৃশà§à¦¯ à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..."
@@ -3728,12 +3832,49 @@ msgstr "লোড"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "বিনà§à¦¦à§ সরান"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "নোড সংযোজন করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3776,6 +3917,31 @@ msgid "Triangle already exists"
msgstr "'%s' অà§à¦¯à¦¾à¦•à¦¶à¦¨ ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "চলক/ভেরিয়েবল সংযোজন করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "চলক/ভেরিয়েবল অপসারণ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3784,6 +3950,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "AutoLoad à¦à¦° সারà§à¦¬à¦œà¦¨à§€à¦¨ মানসমূহ অদলবদল/টগল করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3802,6 +3973,11 @@ msgid "Blend:"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3812,11 +3988,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "শাখা (tree) হতে নোড (সমূহ) যà§à¦•à§à¦¤ করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "মোড (Mode) সরান"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "সংযোগ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "সংযোগ বিচà§à¦›à¦¿à¦¨à§à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "নোড(সমূহ) অপসারণ করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3832,6 +4052,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "নোডের নাম:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -4073,6 +4299,21 @@ msgstr "আনà§à¦¤-অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ বà§à¦²à§‡à¦¨à§à¦¡ সম
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Move Node"
+msgstr "মোড (Mode) সরান"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "অনà§à¦¬à¦¾à¦¦ সংযোগ করà§à¦¨"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "নোড সংযোজন করà§à¦¨"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "End"
msgstr "সমাপà§à¦¤à¦¿(সমূহ)"
@@ -4102,6 +4343,20 @@ msgid "No playback resource set at path: %s."
msgstr "রিসোরà§à¦¸à§‡à¦° পথে নয়।"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "অপসারিত:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨ নোড"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4967,6 +5222,10 @@ msgstr "টà§à¦¯à¦¾à¦¨à¦œà§‡à¦¨à§à¦Ÿà¦—à§à¦²à¦¿ আলাদা আলাদà
msgid "Bake GI Probe"
msgstr "জি আই পà§à¦°à§‹à¦¬ বেক করà§à¦¨"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "বসà§à¦¤à§ %d"
@@ -6190,6 +6449,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Mesh হতে Emitter তৈরি করà§à¦¨"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "সà§à¦•à§‡à¦²à§‡à¦Ÿà¦¨/কাঠাম..."
@@ -6308,10 +6576,6 @@ msgid "Vertices"
msgstr "ভারটেকà§à¦¸"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "à¦à¦« পি à¦à¦¸"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "শীরà§à¦· দরà§à¦¶à¦¨à¥¤"
@@ -6356,7 +6620,8 @@ msgid "Rear"
msgstr "পশà§à¦šà¦¾à§Ž"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "দরà§à¦¶à¦¨à§‡à¦° সাথে সারিবদà§à¦§ করà§à¦¨"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6459,6 +6724,12 @@ msgid "Freelook Speed Modifier"
msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "তথà§à¦¯ দেখà§à¦¨"
@@ -6469,6 +6740,11 @@ msgstr "XForm à¦à¦° সংলাপ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Select Mode (Q)"
msgstr "মোড (Mode) বাছাই করà§à¦¨"
@@ -6761,10 +7037,6 @@ msgid "Add Empty"
msgstr "খালি বসà§à¦¤à§ যোগ করà§à¦¨"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° FPS পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -7122,6 +7394,11 @@ msgstr "মাউসের ডান বোতাম: বিনà§à¦¦à§ মà§à
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "নতà§à¦¨ তৈরি করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "আরমà§à¦­ হতে নতà§à¦¨ polygon তৈরি করà§à¦¨à¥¤"
@@ -7307,6 +7584,29 @@ msgid "TileSet"
msgstr "TileSet (টাইল-সেট)..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "'% s' à¦à¦° জনà§à¦¯ ডিফলà§à¦Ÿ হিসাবে সেট করà§à¦¨"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "শেডার"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "ভারটেকà§à¦¸"
@@ -7325,6 +7625,16 @@ msgstr "ডান"
msgid "VisualShader"
msgstr "শেডার"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
@@ -7341,10 +7651,17 @@ msgid "Delete preset '%s'?"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া "
-"যাচà§à¦›à§‡ না:"
#: editor/project_export.cpp
#, fuzzy
@@ -7357,6 +7674,12 @@ msgid "Exporting All"
msgstr "%s à¦à¦° জনà§à¦¯ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ (export) হচà§à¦›à§‡"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া "
+"যাচà§à¦›à§‡ না:"
+
+#: editor/project_export.cpp
#, fuzzy
msgid "Presets"
msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..."
@@ -8418,6 +8741,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "নোড(সমূহ) অপসারণ করবেন?"
@@ -8453,6 +8781,11 @@ msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ করà§à¦¨"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "নোড তৈরি করà§à¦¨"
@@ -8913,6 +9246,21 @@ msgid "Set From Tree"
msgstr "শাখা হতে সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "বহিঃ-সহজাগমন"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "শরà§à¦Ÿà¦•à¦¾à¦Ÿà¦¸à¦®à§‚হ"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "অà§à¦¯à¦¾à¦‚করসমূহ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "শরà§à¦Ÿà¦•à¦¾à¦Ÿà¦¸à¦®à§‚হ"
@@ -9138,6 +9486,11 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Paint"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "Grid Map"
msgstr "গà§à¦°à¦¿à¦¡ সà§à¦¨à§à¦¯à¦¾à¦ª"
@@ -9471,10 +9824,6 @@ msgid "Change Expression"
msgstr "অভিবà§à¦¯à¦•à§à¦¤à¦¿ (Expression) পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "নোড সংযোজন করà§à¦¨"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ চাবিসমূহ অপসারণ করà§à¦¨"
@@ -9575,6 +9924,11 @@ msgstr "ইনপà§à¦Ÿ নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
+msgid "Resize Comment"
+msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Can't copy the function node."
msgstr "'..' তে পরিচালনা করা সমà§à¦­à¦¬ নয়"
@@ -10406,6 +10760,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "à¦à¦« পি à¦à¦¸"
+
#, fuzzy
#~ msgid "Warnings:"
#~ msgstr "সতরà§à¦•à¦¤à¦¾"
@@ -10582,10 +10939,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "০ ডিগà§à¦°à¦¿ ঘোরানà§"
@@ -11118,9 +11471,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "সংযোজিত:"
-#~ msgid "Removed:"
-#~ msgstr "অপসারিত:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° উপ-গঠনবিনà§à¦¯à¦¾à¦¸ (subtexture) সংরকà§à¦·à¦£ অসমরà§à¦¥ হয়েছে:"
@@ -11381,9 +11731,6 @@ msgstr ""
#~ msgid "Error importing:"
#~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡ সমসà§à¦¯à¦¾ হয়েছে:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° জনà§à¦¯ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° à¦à¦•à¦Ÿà¦¿ ফাইল পà§à¦°à§Ÿà§‹à¦œà¦¨à¥¤"
-
#~ msgid "Max Texture Size:"
#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° সরà§à¦¬à§‡à¦¾à¦šà§à¦š আকার:"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index d43dae0f8e..e8642ec86f 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -85,6 +85,16 @@ msgstr "Duplica les Claus seleccionades"
msgid "Delete Selected Key(s)"
msgstr "Elimina les Claus seleccionades"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Afegeix un punt"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Mou el Punt"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplica les Claus"
@@ -114,6 +124,16 @@ msgid "Anim Change Call"
msgstr "Modifica la Crida"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Modifica el bucle d'Animació"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Modifica el bucle d'Animació"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pista de Propietats"
@@ -163,6 +183,11 @@ msgid "Anim Clips:"
msgstr "Talls d'Animació:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Modifica el Valor de la Taula"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Activa/Desactiva la Pista."
@@ -187,6 +212,11 @@ msgid "Time (s): "
msgstr "Temps (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Activa Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continu"
@@ -237,6 +267,21 @@ msgid "Delete Key(s)"
msgstr "Elimina les Claus"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Modifica el Nom de l'Animació:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Mode d'Interpolació"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Modifica el bucle d'Animació"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Treu la Pista"
@@ -279,6 +324,16 @@ msgid "Anim Insert Key"
msgstr "Insereix una Clau"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Modifica els FPS de l'Animació"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Reorganitza AutoCàrregues"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Les pistes de Transformació només s'apliquen a nodes del tipus Espacial."
@@ -310,6 +365,11 @@ msgid "Not possible to add a new track without a root"
msgstr "No es pot afegir una nova pista sense cap arrel"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Afegeix una Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "El camí de la Pista no és vàlid i per tant no s'hi poden afegir claus."
@@ -318,11 +378,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "No s'hi pot inserir cap Clau. La pista no és del tipus \"Spatial\""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Pista de Transformació 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Afegeix una Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"No s'hi pot afegit cap clau de mètode. El camí de la pista no és vàlid."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Pista de Crida de Mètodes"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "No s'ha trobat el mètode en l'objecte: "
@@ -335,6 +410,10 @@ msgid "Clipboard is empty"
msgstr "El porta-retalls és buit"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Enganxa les Pistes"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escala les Claus"
@@ -378,10 +457,6 @@ msgid "Copy Tracks"
msgstr "Còpia les Pistes"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Enganxa les Pistes"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Escala la Selecció"
@@ -483,6 +558,19 @@ msgstr "Tria les Pistes per copiar:"
msgid "Copy"
msgstr "Copia"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Talls d'Àudio:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensiona la Matriu"
@@ -1301,6 +1389,12 @@ msgstr ""
msgid "Packing"
msgstr "Compressió"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1896,6 +1990,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Desar els canvis a '%s' abans de tancar?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "No s'ha pogut carregar el recurs."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Anomena i Desa l'Escena..."
@@ -3548,6 +3651,22 @@ msgstr "Carrega..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Mou el Punt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Modifica el Temps de Mescla"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Modifica el Temps de Mescla"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3556,6 +3675,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Afegeix un Node"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Afegeix una Animació"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Elimina un Punt del Camí"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3597,6 +3737,31 @@ msgid "Triangle already exists"
msgstr "El triangle ja existeix"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Afegeix una Variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Modifica el Temps de Mescla"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Modifica el Temps de Mescla"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Elimina un Punt del Camí"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Elimina la Variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D no pertany a cap node AnimationTree."
@@ -3605,6 +3770,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "En no haver-hi cap triangle, no es pot mesclar res."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Commuta les Globals d'AutoCàrrega"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Crea triangles connectant punts."
@@ -3622,6 +3792,11 @@ msgid "Blend:"
msgstr "Mescla:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Canvis de Material"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Edita Filtres"
@@ -3631,11 +3806,55 @@ msgid "Output node can't be added to the blend tree."
msgstr "No es pot afegir el node de sortida a l'arbre de mescla."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Afegeix Nodes des d'Arbre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Mode de moviment"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Connectat"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Desconnectat"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animació"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Elimina els Nodes"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Activa/Desactiva la Pista."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "S'ha Modificat el Filtre de Locale"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"En no haver-se establert cap reproductor d'animacions, no es poden recuperar "
@@ -3653,6 +3872,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nom del node:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3891,6 +4116,21 @@ msgstr "Temps de mescla entre Animacions"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Move Node"
+msgstr "Mode de moviment"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Afegeix una Traducció"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Afegeix un Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "End"
msgstr "Final/s"
@@ -3920,6 +4160,20 @@ msgid "No playback resource set at path: %s."
msgstr "Fora del camí dels recursos."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Eliminat:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Node de Transició"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4756,6 +5010,10 @@ msgstr "Prem Maj. per editar les tangents individualment"
msgid "Bake GI Probe"
msgstr "Precalcula la Sonda d'IG"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -5947,6 +6205,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Crea Punts d'Emissió des d'una Malla"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
@@ -6060,10 +6327,6 @@ msgid "Vertices"
msgstr "Vèrtexs"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista superior."
@@ -6108,7 +6371,8 @@ msgid "Rear"
msgstr "Darrere"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Alinea amb la Vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6202,6 +6466,12 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Mostra la Informació"
@@ -6211,6 +6481,11 @@ msgid "XForm Dialog"
msgstr "Diàleg XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Alinea-ho amb la graella"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Mode Selecció (Q)"
@@ -6497,10 +6772,6 @@ msgid "Add Empty"
msgstr "Afegeix un element Buit"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Modifica el bucle d'Animació"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Modifica els FPS de l'Animació"
@@ -6844,6 +7115,11 @@ msgstr "Elimina un Punt."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Crea Nou %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Crea un nou Polígon del no-res."
@@ -7035,6 +7311,29 @@ msgid "TileSet"
msgstr "Tile Set"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Establir com a valor Predeterminat per a '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Ombreig"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplica els Nodes"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "Vèrtexs"
@@ -7054,6 +7353,16 @@ msgstr "Dreta"
msgid "VisualShader"
msgstr "Ombreig"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Edita Filtres"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Canvis de Ombreig"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Executable"
@@ -7067,8 +7376,17 @@ msgid "Delete preset '%s'?"
msgstr "Esborrar la configuració '%s' ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
#, fuzzy
@@ -7081,6 +7399,10 @@ msgid "Exporting All"
msgstr "Exportació per a %s"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Configuracions prestablertes"
@@ -8110,6 +8432,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Entesos!"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Elimina els Nodes?"
@@ -8146,6 +8473,11 @@ msgstr "Local"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Entesos!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Crea un Node"
@@ -8587,6 +8919,21 @@ msgid "Set From Tree"
msgstr "Estableix des de l'Arbre"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Sortida Lenta"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Dreceres"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Modifica Ancoratges"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Dreceres"
@@ -8804,6 +9151,11 @@ msgid "GridMap Duplicate Selection"
msgstr "Duplica la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Configuració del GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Graella"
@@ -9107,10 +9459,6 @@ msgid "Change Expression"
msgstr "Modifica l'Expressió"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Afegeix un Node"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Elimina els Nodes de VisualScript"
@@ -9197,6 +9545,11 @@ msgid "Change Input Value"
msgstr "Modifica el Valor de l'Entrada"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Modifica el elementCanvas"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "No es pot copiar el node de funció."
@@ -10062,6 +10415,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Avisos:"
@@ -10239,10 +10595,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Converteix en minúscules"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Alinea-ho amb la graella"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Gira-ho 0 graus"
@@ -10754,9 +11106,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "Afegit:"
-#~ msgid "Removed:"
-#~ msgstr "Eliminat:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No s'ha pogut desar la subtextura de l'atles:"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index b987e1d8ef..b8c1040589 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -9,13 +9,14 @@
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017.
# zxey <r.hozak@seznam.cz>, 2018.
-# Vojtěch Šamla <auzkok@seznam.cz>, 2018.
+# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019.
+# Peeter Angelo <contact@peeterangelo.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-10 12:01+0000\n"
-"Last-Translator: Josef KuchaÅ™ <josef.kuchar267@gmail.com>\n"
+"PO-Revision-Date: 2019-02-21 21:18+0000\n"
+"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -67,9 +68,8 @@ msgstr "Při volání '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Free"
-msgstr "Uvolnit"
+msgstr "Volný"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -85,14 +85,22 @@ msgid "Insert Key Here"
msgstr "Vložit klÃ­Ä zde"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Duplikovat výběr"
+msgstr "Duplikovat klíÄ(e)"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Smazat vybraný"
+msgstr "Smazat klíÄ(e)"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Přidat bod"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Přesunout body"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -123,6 +131,16 @@ msgid "Anim Change Call"
msgstr "Animace: změna volání"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "ZmÄ›nit smyÄku animace"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "ZmÄ›nit smyÄku animace"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Stopa vlastnosti"
@@ -172,12 +190,17 @@ msgid "Anim Clips:"
msgstr "AnimaÄní klipy:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Změnit hodnotu pole"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Aktivovat/Deaktivovat tuto stopu."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Režim aktualizece (jak je tato vlastnost nastavena)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -196,6 +219,11 @@ msgid "Time (s): "
msgstr "ÄŒas (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Povolit"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Spojité"
@@ -246,6 +274,21 @@ msgid "Delete Key(s)"
msgstr "Odstranit klíÄ(e)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Změnit název animace:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "InterpolaÄní režim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "ZmÄ›nit smyÄku animace"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Odstranit stopu animace"
@@ -287,6 +330,16 @@ msgid "Anim Insert Key"
msgstr "Animace: vložit klíÄ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Změnit FPS animace"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Přeskupit Autoloady"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -315,6 +368,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Není možné přidat novou stopu bez kořenového uzlu"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Přidat stopu"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -323,10 +381,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Stopa není typu Spatial, nelze vložit klíÄ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Stopa 3D transformace"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Přidat stopu"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Stopa volání metody"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Tato metoda nebyla v objektu nalezena: "
@@ -339,6 +412,10 @@ msgid "Clipboard is empty"
msgstr "Schránka je prázdná"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Vložit stopy"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animace: zmÄ›nit měřítko klíÄů"
@@ -381,10 +458,6 @@ msgid "Copy Tracks"
msgstr "Kopírovat stopy"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Vložit stopy"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Změnit měřítko výběru"
@@ -405,14 +478,12 @@ msgid "Delete Selection"
msgstr "Smazat vyběr"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Jít k dalšímu kroku"
+msgstr "Přejít k dalšímu kroku"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Jít k předchozímu kroku"
+msgstr "Přejít k předchozímu kroku"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -486,6 +557,19 @@ msgstr "Zvolte stopy ke zkopírování:"
msgid "Copy"
msgstr "Kopírovat"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Audio klipy:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Změnit velikost pole"
@@ -653,9 +737,8 @@ msgid "Disconnect"
msgstr "Odpojit"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect Signal: "
-msgstr "Připojuji signál:"
+msgstr "Připojit Signál: "
#: editor/connections_dialog.cpp
msgid "Edit Connection: "
@@ -1290,29 +1373,30 @@ msgid "Storing File:"
msgstr "Ukládám soubor:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"Nebyly nalezeny žádné exportní šablony.\n"
-"Stáhněte a nainstalujte exportní šablony."
+msgstr "Na oÄekávané cestÄ› nebyly nalezeny žádné exportní Å¡ablony:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Balím"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Vlastní ladící balíÄek nebyl nalezen."
+msgstr "Vlastní ladící šablona nebyla nalezena."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "Vlastní balíÄek k uveÅ™ejnÄ›ní nebyl nalezen."
+msgstr "Vlastní šablona k uveřejnění nebyla nalezena."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1866,6 +1950,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Uložit změny '%s' před zavřením?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Selhalo nahrání zdroje."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Uložit scénu jako..."
@@ -2385,9 +2478,8 @@ msgid "Save & Restart"
msgstr "Uložit a restartovat"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "ToÄí se, když se okno pÅ™ekresluje!"
+msgstr "ToÄí se, když se okno editoru pÅ™ekresluje."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -2593,14 +2685,12 @@ msgid "[Empty]"
msgstr "[Prázdné]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "Přiřadit.."
+msgstr "Přiřadit..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Neplatná cesta"
+msgstr "Neplatné RID"
#: editor/editor_properties.cpp
msgid ""
@@ -3071,11 +3161,11 @@ msgstr "Přejmenovat"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr "Předchozí adresář"
+msgstr "Předchozí složka"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr "Následující adresář"
+msgstr "Následující složka"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
@@ -3172,7 +3262,6 @@ msgid "Group name already exists."
msgstr "Název skupiny již existuje."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
msgstr "Neplatný název skupiny."
@@ -3467,21 +3556,18 @@ msgid "Erase points."
msgstr "Vymazat body."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Editovat polygon"
+msgstr "Upravit polygon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Vložit polygon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Upravit polygon (Odstranit bod)"
+msgstr "Upravit polygon (odstranit bod)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Odstranit polygon a bod"
@@ -3497,9 +3583,22 @@ msgstr "Přidat animaci"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "NaÄíst.."
+msgstr "NaÄíst..."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Přesunout body"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3509,6 +3608,27 @@ msgstr "Tento typ uzlu nelze použít. Jsou povoleny pouze kořenové uzly."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Přidat uzel"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Přidat animaci"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Odstranit bod cesty"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3548,6 +3668,29 @@ msgid "Triangle already exists"
msgstr "Trojúhelník již existuje"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Přidat proměnnou"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Odstranit bod cesty"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Odstranit proměnnou"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3556,6 +3699,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Zobrazit oblíbené"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3573,6 +3721,11 @@ msgid "Blend:"
msgstr "Prolínání:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Změny materiálu"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editovat filtry"
@@ -3582,11 +3735,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Přidat uzel(y) ze stromu"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Režim přesouvání"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Připojeno"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Odpojeno"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Nová animace"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Odstranit uzel/uzly"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Aktivovat/Deaktivovat tuto stopu."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Změnit typ hodnot pole"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3602,10 +3799,15 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Node Renamed"
+msgstr "Název uzlu"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr "Přidat uzel.."
+msgstr "Přidat uzel..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3614,7 +3816,7 @@ msgstr "Upravit filtrované stopy:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
-msgstr ""
+msgstr "Povolit filtrování"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3675,9 +3877,8 @@ msgid "No animation to copy!"
msgstr "Žádná animace pro kopírování!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "Není v cestě ke zdroji."
+msgstr "Ve schránce není žádný zdroj animace!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3693,11 +3894,11 @@ msgstr "Žádná animace pro úpravu!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "PÅ™ehrát zvolenou animaci pozpátku ze souÄasné pozice. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Přehrát zvolenou animaci pozpátku od konce. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
@@ -3742,7 +3943,7 @@ msgstr "Otevřít v inspektoru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Zobrazit seznam animací v pÅ™ehrávaÄi."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
@@ -3830,6 +4031,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Režim přesouvání"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Přidat překlad"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Přidat uzel"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Konec"
@@ -3859,6 +4075,20 @@ msgid "No playback resource set at path: %s."
msgstr "Není v cestě ke zdroji."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Odebrat"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Přechod: "
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -3874,9 +4104,8 @@ msgid "Connect nodes."
msgstr "Připojit uzly."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Odstranit vybranou stopu."
+msgstr "Odstranit vybraný uzel nebo přechod."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -3946,7 +4175,6 @@ msgid "Blend 0:"
msgstr "Prolínání 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "Blend 1:"
msgstr "Prolínání 1:"
@@ -4265,9 +4493,8 @@ msgid "Resize CanvasItem"
msgstr "Změnit velikost CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Rotovat CanvasItem"
+msgstr "Škálovat CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4308,9 +4535,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Oddálit"
+msgstr "Resetovat zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4342,9 +4568,8 @@ msgid "Rotate Mode"
msgstr "Režim otáÄení"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Režim zvětšování (R)"
+msgstr "Režim škálování"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4441,9 +4666,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Kostra"
+msgstr "Možnosti kostry"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4469,7 +4693,7 @@ msgstr "Vymazat kosti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr "Zobrazit"
+msgstr "Zobrazení"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4569,9 +4793,8 @@ msgid ""
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Vytvořit polygon"
+msgstr "Vytvořit Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4669,6 +4892,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Položka %d"
@@ -5056,9 +5283,8 @@ msgid "Add Point to Curve"
msgstr "Přidat bod do křivky"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Uzavřít křivku"
+msgstr "Rozdělit křivku"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5181,7 +5407,6 @@ msgid ""
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "Synchronizovat kosti"
@@ -5202,42 +5427,36 @@ msgid ""
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "Vytvořit Poly3D"
+msgstr "Vytvořit polygon a UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Vytvořit nové vodorovné vodítko"
+msgstr "Vytvořit vnitřní vrchol"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Odstranit položku"
+msgstr "Odstranit vnitřní vrchol"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Neplatný polygon (jsou třeba 3 různé vrcholy)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Editovat polygon"
+msgstr "Přidat vlastní polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Odstranit polygon a bod"
+msgstr "Odstranit vlastní polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformovat UV mapu"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Typ transformace"
+msgstr "Transformovat polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
@@ -5254,26 +5473,23 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Bod"
+msgstr "Body"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polygon->UV"
+msgstr "Polygony"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Kosti"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Přesunout bod"
+msgstr "Přesunout body"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5301,13 +5517,15 @@ msgstr "Změnit měřítko mnohoúhelníku"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "Vytvořit vlastní polygon. Aktivuje renderování vlastních polygonů."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Odstranit vlastní polygon. Pokud žádný nezbývá, je renderování vlastních "
+"polygonů deaktivováno."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5319,7 +5537,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Poloměr:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5451,31 +5669,27 @@ msgstr "Chyba: nelze naÄíst soubor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
-msgstr "Chyba nelze naÄíst soubor."
+msgstr "Chyba: nelze naÄíst soubor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Chyba při ukládání souboru!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Chyba při ukládání motivu"
+msgstr "Chyba při ukládání motivu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Chyba při ukládání"
+msgstr "Chyba ukládání"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Chyba při importu motivu"
+msgstr "Chyba při importu motivu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Chyba při importu"
+msgstr "Chyba importu"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
@@ -5511,7 +5725,7 @@ msgstr " Reference třídy"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Přepnout abecední řazení seznamu metod."
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -5542,9 +5756,8 @@ msgid "File"
msgstr "Soubor"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Otevřít"
+msgstr "Otevřít..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5573,9 +5786,8 @@ msgid "Theme"
msgstr "Téma"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importovat motiv"
+msgstr "Importovat motiv..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -5836,6 +6048,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Vytvořit ze scény"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
@@ -5896,9 +6117,8 @@ msgid "Scaling: "
msgstr "Škálování: "
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating: "
-msgstr "Přechod"
+msgstr "Posun: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -5945,10 +6165,6 @@ msgid "Vertices"
msgstr "Vrcholy"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Pohled shora."
@@ -5993,7 +6209,8 @@ msgid "Rear"
msgstr "Zadní"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Zarovnat s výhledem"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6087,6 +6304,12 @@ msgid "Freelook Speed Modifier"
msgstr "Rychlost volného pohledu"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Zobrazit informace"
@@ -6096,6 +6319,11 @@ msgid "XForm Dialog"
msgstr "XForm Dialog"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Přichytit k mřížce"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Režim výběru (Q)"
@@ -6376,10 +6604,6 @@ msgid "Add Empty"
msgstr "Přidat prázdný"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "ZmÄ›nit smyÄku animace"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Změnit FPS animace"
@@ -6388,14 +6612,12 @@ msgid "(empty)"
msgstr "(prázdný)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Animace"
+msgstr "Animace:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Animace"
+msgstr "Nová animace"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6562,9 +6784,8 @@ msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Možnosti"
+msgstr "Má,mnoho,možností"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6607,9 +6828,8 @@ msgid "Erase Selection"
msgstr "Vymazat oznaÄené"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Neplatný název."
+msgstr "Opravit neplatné dlaždice"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -6705,22 +6925,24 @@ msgstr "SlouÄit ze scény"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Kopírovat bitovou masku."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Vložit animaci"
+msgstr "Vložit bitovou masku."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Vymazat body."
+msgstr "Vymazat bitovou masku."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Vytvořit nové uzly."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
-msgstr "Vytvořit polygon"
+msgstr "Vytvořit nový polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -6735,13 +6957,14 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Odstranit aktuální texturu z TileSetu"
+msgstr ""
+"Odstranit vybranou texturu? Toto odstraní všechny dlaždice, které ji "
+"používají."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Nevybrali jste texturu k odstranění."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
@@ -6752,9 +6975,8 @@ msgid "Merge from scene?"
msgstr "SlouÄit ze scény?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Odstranit Å¡ablonu"
+msgstr "Odstranit texturu"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -6779,9 +7001,8 @@ msgid ""
msgstr "Vytvořit složku"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Odstranit body"
+msgstr "Smazat polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6817,18 +7038,16 @@ msgid "Set Tile Region"
msgstr "Oblast textury"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Vytvořit složku"
+msgstr "Vytvořit dlaždici"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Editovat filtry"
+msgstr "Upravit bitovou masku dlaždice"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6846,18 +7065,16 @@ msgid "Edit Navigation Polygon"
msgstr "VytvoÅ™it navigaÄní polygon"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Vložit animaci"
+msgstr "Vložit bitovou masku dlaždice"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Odstranit Å¡ablonu"
+msgstr "Odstranit dlaždici"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6898,9 +7115,30 @@ msgid "This property can't be changed."
msgstr "Tato vlastnost nemůže být změněna."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Soubor:"
+msgstr "TileSet"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplikovat uzel/uzly"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6918,6 +7156,16 @@ msgstr "Světlo"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Editovat filtry"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Změny shaderu"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Spustitelný"
@@ -6932,8 +7180,17 @@ msgid "Delete preset '%s'?"
msgstr "Odstranit předvolbu '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6944,6 +7201,10 @@ msgid "Exporting All"
msgstr "Exportování všeho"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Předvolby"
@@ -6952,9 +7213,8 @@ msgid "Add..."
msgstr "Přidat..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Exportovat projekt"
+msgstr "Exportovat cestu"
#: editor/project_export.cpp
msgid "Resources"
@@ -7001,33 +7261,31 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr ""
+msgstr "Funkce"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
-msgstr ""
+msgstr "Vlastní (oddÄ›lené Äárkou):"
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Seznam funkcí:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Nový skript"
+msgstr "Skript"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "Expertní režim:"
+msgstr "Režim exportu skriptů:"
#: editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "Text"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "Zkompilovaný"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
@@ -7035,7 +7293,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Neplatný Å¡ifrovací klÃ­Ä (musí být dlouhý 64 znaků)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -7043,17 +7301,15 @@ msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
-msgstr ""
+msgstr "Exportovat PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Expertní režim:"
+msgstr "Režim exportu?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exportovat"
+msgstr "Exportovat vše"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7069,15 +7325,15 @@ msgstr "Cesta neexistuje."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr ""
+msgstr "Neplatný projektový '.zip' soubor; neobsahuje soubor 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr ""
+msgstr "Zvolte prosím prázdnou složku."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr ""
+msgstr "Zvolte prosím soubor 'project.godot' nebo '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
@@ -7088,9 +7344,8 @@ msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Jméno projektu:"
+msgstr "Neplatný název projektu."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -7216,9 +7471,8 @@ msgid "Unnamed Project"
msgstr "Nepojmenovaný projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Nelze otevřít projekt"
+msgstr "Nelze otevřít projekt v '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -7349,7 +7603,6 @@ msgid "Mouse Button"
msgstr "TlaÄítko myÅ¡i"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
@@ -7375,9 +7628,8 @@ msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Zařízení"
+msgstr "Všechna zařízení"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -7513,13 +7765,12 @@ msgid "Delete Item"
msgstr "Odstranit položku"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' "
-"nebo '\"'"
+"nebo '\"'."
#: editor/project_settings_editor.cpp
msgid "Already existing"
@@ -7603,9 +7854,8 @@ msgid "Action:"
msgstr "Akce:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "Akce:"
+msgstr "Akce"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -7740,9 +7990,8 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Rozlišovat malá/velká"
+msgstr "Dávkové přejmenování"
#: editor/rename_dialog.cpp
msgid "Prefix"
@@ -7753,9 +8002,8 @@ msgid "Suffix"
msgstr "Sufix"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced options"
-msgstr "Možnosti přichytávání"
+msgstr "PokroÄilé možnosti"
#: editor/rename_dialog.cpp
msgid "Substitute"
@@ -7797,7 +8045,7 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "PoÄáteÄní hodnota pro poÄítadlo"
#: editor/rename_dialog.cpp
msgid "Step"
@@ -7816,6 +8064,8 @@ msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Minimální poÄet Äíslic poÄítadla.\n"
+"ChybÄ›jící Äíslice budou nahrazeny nulami."
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
@@ -7850,9 +8100,8 @@ msgid "To Uppercase"
msgstr "Na velká písmena"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Obnovit původní přiblížení"
+msgstr "Resetovat"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -7949,6 +8198,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Dává smysl!"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Odstranit uzel/uzly?"
@@ -7985,27 +8239,28 @@ msgstr "Místní"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Dává smysl!"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
-msgstr "Vytvořit uzel"
+msgstr "Vytvořit kořenový uzel:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Scéna"
+msgstr "2D scéna"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Scéna"
+msgstr "3D scéna"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "Uživatelské rozhraní"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "Vyjmout uzly"
+msgstr "Vlastní uzel"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8046,9 +8301,8 @@ msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Otevřít Godot online dokumentaci"
+msgstr "Otevřít dokumentaci"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -8146,7 +8400,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "Otevřít skript"
@@ -8218,9 +8471,8 @@ msgid "Path is empty"
msgstr "Cesta je prázdná"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Sprite je prázdný!"
+msgstr "Název souboru je prázdný"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8277,7 +8529,7 @@ msgstr "Vytvořit nový soubor skriptu"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
-msgstr ""
+msgstr "NaÄíst existující soubor skriptu"
#: editor/script_create_dialog.cpp
msgid "Language"
@@ -8408,6 +8660,21 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Zkratky"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Zkratky"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Upravit kotvy"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Zkratky"
@@ -8622,6 +8889,11 @@ msgid "GridMap Duplicate Selection"
msgstr "GridMap Duplikovat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Nastavení GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8760,9 +9032,8 @@ msgid "Build Project"
msgstr "Sestavit projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Zobrazit soubory"
+msgstr "Zobrazit logy"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -8926,10 +9197,6 @@ msgid "Change Expression"
msgstr "Změnit výraz"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Přidat uzel"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Odstranit uzly VisualScriptu"
@@ -9018,6 +9285,11 @@ msgid "Change Input Value"
msgstr "Změnit vstupní hodnotu"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Změnit velikost CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9853,6 +10125,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Varování:"
@@ -9997,10 +10272,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Konvertovat na malá písmena"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Přichytit k mřížce"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "OtoÄit o 0 stupňů"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 41e00e3cbf..fe271a62a6 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -91,6 +91,16 @@ msgstr "Duplikér valgte nøgle(r)"
msgid "Delete Selected Key(s)"
msgstr "Slet valgte nøgle(r)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Tilføj punkt"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Fjern punkt"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dublikér Nøgle"
@@ -120,6 +130,16 @@ msgid "Anim Change Call"
msgstr "Anim Skift Call"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Ændre Animation Navn:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Egenskabsbane"
@@ -169,6 +189,11 @@ msgid "Anim Clips:"
msgstr "Anim klip:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Ændre Array-Værdi"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Slå spor til/fra."
@@ -193,6 +218,10 @@ msgid "Time (s): "
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
@@ -243,6 +272,21 @@ msgid "Delete Key(s)"
msgstr "Slet nøgle(r)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Ændre Animation Navn:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Interpolationsmetode"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Ændre Anim Løkke"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Fjern Anim Spor"
@@ -284,6 +328,16 @@ msgid "Anim Insert Key"
msgstr "Anim Indsæt Nøgle"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Ændre Animation Navn:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Flytte om på Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformeringsspor kan kun anvendes på rumlige noder."
@@ -313,6 +367,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Det er ikke muligt at tilføje et nyt spor uden en rod"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Tilføj Spor"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Sporstien er ugyldig, så kan ikke tilføje en nøgle."
@@ -321,10 +380,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Spor er ikke af typen Spatial, kan ikke indsætte nøgle"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D-transformationsspor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Tilføj Spor"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Sporstien er ugyldig, så kan ikke tilføje en metode nøgle."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Kald metode spor"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metode ikke fundet i objekt: "
@@ -337,6 +411,10 @@ msgid "Clipboard is empty"
msgstr "Udklipsholder er tom"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Indsæt Spor"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skaler Nøgler"
@@ -381,10 +459,6 @@ msgid "Copy Tracks"
msgstr "Kopier Spor"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Indsæt Spor"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skalér Valgte"
@@ -484,6 +558,19 @@ msgstr "Vælg spor til kopiering:"
msgid "Copy"
msgstr "Kopier"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Lydklip:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ændre størrelsen på Array"
@@ -1295,6 +1382,12 @@ msgstr ""
msgid "Packing"
msgstr "Pakker"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1870,6 +1963,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Gem ændringer til '%s' før lukning?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Fejler med at indlæse ressource."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Gem Scene Som..."
@@ -3540,12 +3642,47 @@ msgstr "Indlæs"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Fjern punkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Tilføj Node"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Tilføj animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Fjern Poly og Punkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3587,6 +3724,29 @@ msgid "Triangle already exists"
msgstr "FEJL: Animationsnavn eksisterer allerede!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Tilføj variabel"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Fjern Poly og Punkt"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Fjern Variabel"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3595,6 +3755,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Skift AutoIndlæs Globalt"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3612,6 +3777,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Skift Shader"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Rediger filtre"
@@ -3621,11 +3791,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Tilføj Node(r) fra Tree"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Node Navn:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Tilsluttet"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Afbrudt"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Ny Animation Navn:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Vælg Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Slå spor til/fra."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Ændret Lokalfilter"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3641,6 +3855,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Node Navn:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3878,6 +4098,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Flyt Node(s)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Overgang"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Tilføj Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3907,6 +4142,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ikke i stien for ressource."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Fjern"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Overgang"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4723,6 +4972,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5909,6 +6162,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Spil Brugerdefineret Scene"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
@@ -6020,10 +6282,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6068,7 +6326,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6161,6 +6419,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6169,6 +6433,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Vælg Mode (Q)\n"
@@ -6451,10 +6719,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6793,6 +7057,11 @@ msgstr "Slet points"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Opret Ny %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Opret Poly"
@@ -6977,6 +7246,28 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Sæt som Standard for '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Dublikér nøgle(r)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6993,6 +7284,16 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Rediger filtre"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Skift Shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7006,7 +7307,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7019,6 +7329,10 @@ msgid "Exporting All"
msgstr "Eksporter"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8024,6 +8338,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Gem Scene"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8059,6 +8378,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Gem Scene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Opret Mappe"
@@ -8484,6 +8808,19 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Slet valgte"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8694,6 +9031,10 @@ msgid "GridMap Duplicate Selection"
msgstr "GridMap Duplikér Markerede"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9002,10 +9343,6 @@ msgid "Change Expression"
msgstr "Skift udtryk"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Tilføj Node"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Fjern VisualScript Nodes"
@@ -9088,6 +9425,10 @@ msgid "Change Input Value"
msgstr "Ændre Input Værdi"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10074,9 +10415,6 @@ msgstr ""
#~ msgid "Change Anim Len"
#~ msgstr "Ændre Anim Længde"
-#~ msgid "Change Anim Loop"
-#~ msgstr "Ændre Anim Løkke"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Opret Indtastet Værdi Nøgle"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 5ee82b5d7a..9cf2dc4a85 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -37,12 +37,13 @@
# ssantos <ssantos@web.de>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2019.
# Martin <martinreininger@gmx.net>, 2019.
+# Andreas During <anduring@web.de>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-13 23:10+0000\n"
-"Last-Translator: Martin <martinreininger@gmx.net>\n"
+"PO-Revision-Date: 2019-03-01 11:59+0000\n"
+"Last-Translator: Andreas During <anduring@web.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -67,7 +68,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Ungültige Eingabe %i (nicht bestanden) in Ausdruck"
+msgstr "Ungültige Eingabe %i (nicht übergeben) im Ausdruck"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -118,6 +119,16 @@ msgstr "Ausgewählte Schlüssel duplizieren"
msgid "Delete Selected Key(s)"
msgstr "Ausgewählte Schlüssel löschen"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Punkt hinzufügen"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Punkte Verschieben"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Schlüsselbild duplizieren"
@@ -147,6 +158,16 @@ msgid "Anim Change Call"
msgstr "Aufruf ändern"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Bearbeite Animationsschleife"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Bearbeite Animationsschleife"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Eigenschaftenspur"
@@ -196,6 +217,11 @@ msgid "Anim Clips:"
msgstr "Animationsschnipsel:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Array-Wert ändern"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Diese Spur an-/abschalten."
@@ -220,6 +246,11 @@ msgid "Time (s): "
msgstr "Zeit (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Dopplereffekt aktivieren"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Fortlaufend"
@@ -270,6 +301,21 @@ msgid "Delete Key(s)"
msgstr "Schlüsselbilder entfernen"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Animationsname ändern:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Interpolationsmodus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Bearbeite Animationsschleife"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Spur entfernen"
@@ -311,6 +357,16 @@ msgid "Anim Insert Key"
msgstr "Schlüsselbild einfügen"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Ändere FPS-Wert der Animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Autoloads neu anordnen"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformationsspuren gelten nur für Nodes die auf Spatial basieren."
@@ -340,6 +396,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Spur hinzufügen"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Spurpfad ist ungültig, Schlüssel kann nicht hinzugefügt werden."
@@ -349,11 +410,26 @@ msgstr ""
"Spur ist nicht vom Typ Spatial, Schlüssel kann nicht hinzugefügt werden"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D-Transformspur"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Spur hinzufügen"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Spurpfad ist ungültig, Methoden-Schlüssel kann nicht hinzugefügt werden."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Methodenaufrufsspur"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Methode nicht im Objekt gefunden: "
@@ -366,6 +442,10 @@ msgid "Clipboard is empty"
msgstr "Zwischenablage ist leer"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Spuren einfügen"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Schlüsselbilder skalieren"
@@ -410,10 +490,6 @@ msgid "Copy Tracks"
msgstr "Spuren kopieren"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Spuren einfügen"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Auswahl skalieren"
@@ -513,6 +589,19 @@ msgstr "Zu kopierende Spuren auswählen:"
msgid "Copy"
msgstr "Kopieren"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Audioschnipsel:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Größe des Arrays ändern"
@@ -582,9 +671,8 @@ msgid "Warnings"
msgstr "Warnungen"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "Zeilen- und Spaltennummern"
+msgstr "Zeilen- und Spaltennummern."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1147,9 +1235,8 @@ msgid "Add Bus"
msgstr "Audiobus hinzufügen"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Audiobus-Layout speichern als..."
+msgstr "Neuen Audio-Bus diesem Layout hinzufügen."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1330,6 +1417,12 @@ msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:"
msgid "Packing"
msgstr "Packe"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1652,7 +1745,7 @@ msgstr "Setze"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr "Setze mehrere:"
+msgstr "Mehrfach einstellen:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1909,6 +2002,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Änderungen in ‚%s‘ vor dem Schließen speichern?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Laden der Ressource gescheitert."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Es ist nur eine Datei für eine große Textur erforderlich."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Szene speichern als..."
@@ -2188,7 +2291,7 @@ msgstr "Mesh-Bibliothek..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr "Tile Set…"
+msgstr "TileSet…"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2439,9 +2542,8 @@ msgid "Save & Restart"
msgstr "Speichern & Neu starten"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!"
+msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3559,6 +3661,22 @@ msgstr "Lade..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Punkte Verschieben"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Überblendungszeit ändern"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Überblendungszeit ändern"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3566,6 +3684,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Node hinzufügen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Animation hinzufügen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Pfadpunkt entfernen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3608,6 +3747,31 @@ msgid "Triangle already exists"
msgstr "Dreieck existiert bereits"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Variable hinzufügen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Überblendungszeit ändern"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Überblendungszeit ändern"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Pfadpunkt entfernen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Variable entfernen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D gehört nicht zu einem AnimationTree-Node."
@@ -3616,6 +3780,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Es existieren keine Dreiecke, Vermischen nicht möglich."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Autoload-Globals umschalten"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Dreiecke durch Punkteverbinden herstellen."
@@ -3633,6 +3802,11 @@ msgid "Blend:"
msgstr "Blende:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Materialänderungen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Filter bearbeiten"
@@ -3642,6 +3816,17 @@ msgid "Output node can't be added to the blend tree."
msgstr "Ausgabe-Node kann nicht zum Mischungsbaum hinzugefügt werden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Node(s) aus Szenenbaum hinzufügen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Bewegungsmodus"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3649,6 +3834,39 @@ msgstr ""
"Verbindung ist ungültig."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Verbunden"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Getrennt"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Neue Animation"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Node(s) löschen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Diese Spur an-/abschalten."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Sprachfilter geändert"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Kein Animationsspieler festgelegt, Spurnamen können nicht abgerufen werden."
@@ -3668,6 +3886,12 @@ msgstr ""
"nicht abgerufen werden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Node-Name"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Knoten hinzufügen....."
@@ -3893,6 +4117,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Ãœbergangszeiten kreuzender Animationen"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Bewegungsmodus"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Übersetzung hinzufügen"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Node hinzufügen"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Ende"
@@ -3921,6 +4160,20 @@ msgid "No playback resource set at path: %s."
msgstr "Keine Abspiel-Ressource festgelegt im Pfad: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Entfernt:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Ãœbergangs-Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4744,6 +4997,10 @@ msgstr "Umsch halten um Tangenten einzeln zu bearbeiten"
msgid "Bake GI Probe"
msgstr "GI Sonde vorrendern"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -5273,6 +5530,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Dieses Polygon2D enthält interne Vertices, es kann nicht mehr im Viewport "
+"bearbeitet werden."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5895,6 +6154,16 @@ msgstr ""
"hinzugefügt werden."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Ruhe-Pose erstellen (aus Knochen)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Ruhe-Pose erstellen (aus Knochen)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
@@ -6003,10 +6272,6 @@ msgid "Vertices"
msgstr "Vertices"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Sicht von oben."
@@ -6051,7 +6316,8 @@ msgid "Rear"
msgstr "Hinten"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Auf Sicht ausrichten"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6143,6 +6409,12 @@ msgid "Freelook Speed Modifier"
msgstr "Freisicht Geschwindigkeitsregler"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Sichtrotation gesperrt"
@@ -6151,6 +6423,11 @@ msgid "XForm Dialog"
msgstr "Transformationsdialog"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Am Boden einrasten"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Auswahlmodus (Q)"
@@ -6432,10 +6709,6 @@ msgid "Add Empty"
msgstr "Empty einfügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Bearbeite Animationsschleife"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Ändere FPS-Wert der Animation"
@@ -6761,6 +7034,11 @@ msgid "Erase bitmask."
msgstr "Bitmaske löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Neue Nodes erstellen."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Neues Polygon erstellen."
@@ -6941,6 +7219,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Als Standard für ‚%s‘ setzen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Dupliziere Node(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
@@ -6956,6 +7257,16 @@ msgstr "Licht"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Kachelpriorität bearbeiten"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Shader-Änderungen"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "ausführbar"
@@ -6969,8 +7280,17 @@ msgid "Delete preset '%s'?"
msgstr "Vorlage ‚%s‘ löschen?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6981,6 +7301,10 @@ msgid "Exporting All"
msgstr "Exportiere alles"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Vorlagen"
@@ -7537,7 +7861,7 @@ msgstr "Ereignis hinzufügen"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Button"
+msgstr "Taste"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -8021,6 +8345,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Instantiierte Szenen können keine Wurzel werden"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Szenen-Wurzel erstellen"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) wirklich löschen?"
@@ -8057,6 +8386,11 @@ msgid "Make Local"
msgstr "Lokal machen"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Szenen-Wurzel erstellen"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Erzeuge Wurzel-Node:"
@@ -8486,6 +8820,21 @@ msgid "Set From Tree"
msgstr "Nach Szenenbaum einstellen"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Ausspannen"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Tastenkürzel"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Ankerpunkte ändern"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Tastenkürzel"
@@ -8692,6 +9041,10 @@ msgid "GridMap Duplicate Selection"
msgstr "GridMap-Auswahl duplizieren"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "GridMap zeichnen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Gitterkarte"
@@ -8994,10 +9347,6 @@ msgid "Change Expression"
msgstr "Ausdruck ändern"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Node hinzufügen"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScript-Nodes entfernen"
@@ -9082,6 +9431,11 @@ msgid "Change Input Value"
msgstr "Eingabewert ändern"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "CanvasItem in Größe anpassen"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Das Function-Node kann nicht kopiert werden."
@@ -9878,9 +10232,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "Wechselt zwischen Hexadezimal- und Zahlenwerten."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Füge aktuelle Farbe als Vorlage hinzu"
+msgstr "Aktuelle Farbe als Vorlage hinzufügen."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9978,6 +10331,9 @@ msgstr "Zuweisung an Uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Warnungen:"
@@ -10151,9 +10507,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Convert To Lowercase"
#~ msgstr "In Kleinbuchstaben konvertieren"
-#~ msgid "Snap To Floor"
-#~ msgstr "Am Boden einrasten"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Drehe auf 0 Grad"
@@ -10691,9 +11044,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Added:"
#~ msgstr "Hinzugefügt:"
-#~ msgid "Removed:"
-#~ msgstr "Entfernt:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Atlas Untertextur konnte nicht gespeichert werden:"
@@ -10962,9 +11312,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Error importing:"
#~ msgstr "Fehler beim importieren:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Es ist nur eine Datei für eine große Textur erforderlich."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Maximale Texturgröße:"
@@ -11191,9 +11538,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Resource Tools"
#~ msgstr "Ressourcenwerkzeuge"
-#~ msgid "GridMap Paint"
-#~ msgstr "GridMap zeichnen"
-
#~ msgid "Tiles"
#~ msgstr "Kacheln"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index e324a988d5..74fd313a4a 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -87,6 +87,16 @@ msgstr "Node(s) duplizieren"
msgid "Delete Selected Key(s)"
msgstr "Node(s) löschen"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Script hinzufügen"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Ungültige Bilder löschen"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Bilder duplizieren"
@@ -116,6 +126,16 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Typ ändern"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -168,6 +188,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -194,6 +218,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -246,6 +274,21 @@ msgid "Delete Key(s)"
msgstr "Node(s) löschen"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Typ ändern"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Animations-Node"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Animations-Node"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -287,6 +330,16 @@ msgid "Anim Insert Key"
msgstr "Anim Bild einfügen"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Bild einfügen"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Node erstellen"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -311,6 +364,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -319,10 +376,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Transformationstyp"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim Ebene und Bild einfügen"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim Ebene und Bild einfügen"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -335,6 +407,11 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Node erstellen"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim verlängern"
@@ -380,11 +457,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Node erstellen"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -485,6 +557,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1292,6 +1376,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1850,6 +1940,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3486,12 +3584,47 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Node"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Animations-Node"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3532,6 +3665,29 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Script hinzufügen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3540,6 +3696,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Autoplay Umschalten"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3557,6 +3718,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Typ ändern"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3567,11 +3733,53 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Node von Szene"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Bild bewegen/einfügen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Verbindung zu Node:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Bild einfügen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Node(s) löschen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Typ ändern"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3587,6 +3795,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3825,6 +4039,22 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Bild bewegen/einfügen"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Transition-Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3853,6 +4083,20 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Transition-Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4676,6 +4920,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5851,6 +6099,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Spiele angepasste Szene"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5963,10 +6220,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6011,7 +6264,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6104,6 +6357,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6112,6 +6371,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Selektiere Node(s) zum Importieren aus"
@@ -6394,10 +6657,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6739,6 +6998,11 @@ msgstr "Oberfläche %d"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Node erstellen"
@@ -6922,6 +7186,27 @@ msgid "TileSet"
msgstr "Datei(en) öffnen"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Node(s) duplizieren"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6937,6 +7222,16 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Node Filter editieren"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Typ ändern"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6950,7 +7245,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6962,6 +7266,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7973,6 +8281,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) löschen?"
@@ -8007,6 +8319,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Node erstellen"
@@ -8436,6 +8752,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8642,6 +8970,11 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Projekteinstellungen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8948,11 +9281,6 @@ msgstr "Typ ändern"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Add Node"
-msgstr "Node"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Ungültige Bilder löschen"
@@ -9043,6 +9371,10 @@ msgid "Change Input Value"
msgstr "Typ ändern"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 1565bb3f12..efb591227c 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -76,6 +76,14 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -105,6 +113,15 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -154,6 +171,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -178,6 +199,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -228,6 +253,18 @@ msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -269,6 +306,14 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -293,6 +338,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -301,10 +350,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -317,6 +378,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -359,10 +424,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -462,6 +523,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1254,6 +1327,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1794,6 +1873,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3369,12 +3456,43 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3414,6 +3532,26 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3422,6 +3560,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3439,6 +3581,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3448,11 +3594,47 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3468,6 +3650,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3693,6 +3880,19 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3721,6 +3921,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4519,6 +4731,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5656,6 +5872,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5764,10 +5988,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5812,7 +6032,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5904,6 +6124,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5912,6 +6138,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6188,10 +6418,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6517,6 +6743,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6679,6 +6909,26 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6694,6 +6944,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6707,7 +6965,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6719,6 +6986,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7695,6 +7966,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7729,6 +8004,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8141,6 +8420,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8345,6 +8636,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8639,10 +8934,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8723,6 +9014,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 4895fc6b98..e5e0a8a5a3 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -85,6 +85,16 @@ msgstr "Διπλασιασμός επιλογής"
msgid "Delete Selected Key(s)"
msgstr "ΔιαγÏαφή επιλογής"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "ΠÏοσθήκη σημείου"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Μετακίνηση σημείου"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Διπλασιασμός κλειδιών"
@@ -114,6 +124,16 @@ msgid "Anim Change Call"
msgstr "Anim Αλλαγή κλήσης"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Αλλαγή βÏόχου κίνησης"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Αλλαγή βÏόχου κίνησης"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Κομμάτι Ιδιότητας"
@@ -163,6 +183,11 @@ msgid "Anim Clips:"
msgstr "Αποσπάσματα κίνησης:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Αλλαγή τιμής πίνακα"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Εναλλαγή ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï on/off."
@@ -187,6 +212,11 @@ msgid "Time (s): "
msgstr "ΧÏόνος (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Φαινόμενο ÎτόπλεÏ"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Συνεχόμενη"
@@ -237,6 +267,21 @@ msgid "Delete Key(s)"
msgstr "ΔιαγÏαφή κλειδιών"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Αλλαγή ονόματος κίνησης:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Μέθοδος παÏεμβολής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Αλλαγή βÏόχου κίνησης"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Anim ΑφαίÏεση κομματιοÏ"
@@ -278,6 +323,16 @@ msgid "Anim Insert Key"
msgstr "Anim εισαγωγή κλειδιοÏ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Αλλαγή FPS κίνησης"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Αναδιάταξη των AutoLoad"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Τα κομμάτια Î¼ÎµÏ„Î±ÏƒÏ‡Î·Î¼Î±Ï„Î¹ÏƒÎ¼Î¿Ï ÎµÏ†Î±Ïμόζονται μόνο σε κόμβους βασισμένους σε "
@@ -309,6 +364,11 @@ msgid "Not possible to add a new track without a root"
msgstr "ΑδÏνατη η Ï€Ïοσθήκη ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï Ï‡Ï‰Ïίς Ïίζα"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "ΠÏοσθήκη κομματιοÏ"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "ΑδÏνατη η Ï€Ïοσθήκη κλειδιοÏ, λόγω άκυÏης διαδÏομής κομματιοÏ."
@@ -317,10 +377,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "ΑδÏνατη η Ï€Ïοσθήκη κλειδιοÏ, το κομμάτι δεν είναι Ï„Ïπου Spatial"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Κομμάτι 3D μετασχηματισμοÏ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "ΠÏοσθήκη κομματιοÏ"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "ΑδÏνατη η Ï€Ïοσθήκη ÎºÎ»ÎµÎ¹Î´Î¹Î¿Ï Î¼ÎµÎ¸ÏŒÎ´Î¿Ï…, λόγω άκυÏης διαδÏομής κομματιοÏ."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Κομμάτι κλήσης μεθόδου"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Δεν βÏέθηκε η μέθοδος στο αντικείμενο: "
@@ -333,6 +408,10 @@ msgid "Clipboard is empty"
msgstr "Το Ï€ÏόχειÏο είναι άδειο"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Επικόλληση κομματιών"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Μεγέθυνση κλειδιών"
@@ -377,10 +456,6 @@ msgid "Copy Tracks"
msgstr "ΑντιγÏαφή κομματιών"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Επικόλληση κομματιών"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Μεγέθυνση επιλογής"
@@ -482,6 +557,19 @@ msgstr "Επιλογή κομματιών για αντιγÏαφή:"
msgid "Copy"
msgstr "ΑντιγÏαφή"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Αποσπάσματα ήχου:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Αλλαγή μεγέθους πίνακα"
@@ -1298,6 +1386,12 @@ msgstr ""
msgid "Packing"
msgstr "ΠακετάÏισμα"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1899,6 +1993,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Αποθήκευση αλλαγών στο '%s' Ï€Ïιν το κλείσιμο;"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Απέτυχε η φόÏτωση πόÏου."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Μόνο ένα αÏχείο είναι απαÏαίτητη για μεγάλη υφή."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Αποθήκευση σκηνή ως..."
@@ -3566,12 +3670,49 @@ msgstr "ΦόÏτωσε.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Μετακίνηση σημείου"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Αλλαγή χÏόνου ανάμειξης"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Αλλαγή χÏόνου ανάμειξης"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "ΆκυÏος Ï„Ïπος κόμβου. ΕπιτÏέπονται μόνο Ïιζικοί κόμβοι."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "ΠÏοσθήκη κόμβου"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "ΠÏοσθήκη κίνησης"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "ΑφαίÏεση σημείου διαδÏομής"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3614,6 +3755,31 @@ msgid "Triangle already exists"
msgstr "Το Ï„Ïίγωνο υπάÏχει ήδη"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "ΠÏοσθήκη μεταβλητής"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Αλλαγή χÏόνου ανάμειξης"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Αλλαγή χÏόνου ανάμειξης"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "ΑφαίÏεση σημείου διαδÏομής"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "ΑφαίÏεση μεταβλητής"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "Το BlendSpace2D δεν ανήκει σε κόμβο AnimationTree."
@@ -3622,6 +3788,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Δεν υπάÏχουν Ï„Ïίγωνα, οπότε είναι αδÏνατη η μίξη."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Εναλλαγή καθολικών υπογÏαφών AutoLoad"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "ΔημιουÏγία Ï„Ïιγώνων με την ένωση σημείων."
@@ -3639,6 +3810,11 @@ msgid "Blend:"
msgstr "Ανάμειξη:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Αλλαγές υλικοÏ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "ΕπεξεÏγασία φίλτÏων"
@@ -3648,6 +3824,17 @@ msgid "Output node can't be added to the blend tree."
msgstr "Ο κόμβος εξόδου δεν μποÏεί να Ï€Ïοστεθεί στο δέντÏο μίξης."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "ΠÏοσθέστε κόμβο/-ους από δέντÏο"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "ΛειτουÏγία μετακίνησης"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3655,6 +3842,39 @@ msgstr ""
"άκυÏη."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Συνδέθηκε"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Αποσυνδέθηκε"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Κίνηση"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "ΔιαγÏαφή Κόμβων"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Εναλλαγή ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï on/off."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Αλλαγή φίλτÏου τοπικών Ïυθμίσεων"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Δεν οÏίστηκε AnimationPlayer, άÏα αδÏνατη η ανάκτηση των ονομάτων των "
@@ -3676,6 +3896,12 @@ msgstr ""
"ανάκτηση των ονομάτων των κομματιών."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Όνομα κόμβου:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3902,6 +4128,21 @@ msgid "Cross-Animation Blend Times"
msgstr "ΧÏόνοι ανάμειξης κινήσεων"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "ΛειτουÏγία μετακίνησης"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "ΠÏοσθήκη μετάφÏασης"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "ΠÏοσθήκη κόμβου"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Τέλος"
@@ -3930,6 +4171,20 @@ msgid "No playback resource set at path: %s."
msgstr "Κανένας πόÏος αναπαÏαγωγής στη διαδÏομή: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "ΑφαιÏέθηκαν:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Κόμβος μετάβασης"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4754,6 +5009,10 @@ msgstr "Πατήστε το Shift για να επεξεÏγαστείτε εφÎ
msgid "Bake GI Probe"
msgstr "ΠÏοετοιμασία διεÏεÏνησης GI"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Στοιχείο %d"
@@ -5948,6 +6207,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "ΔημιουÏγία σημείων εκπομπής από πλέγμα"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Σκελετός..."
@@ -6061,10 +6329,6 @@ msgid "Vertices"
msgstr "ΚοÏυφές"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Πάνω όψη."
@@ -6109,7 +6373,8 @@ msgid "Rear"
msgstr "Πίσω"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Στοίχηση με την Ï€Ïοβολή"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6204,6 +6469,12 @@ msgid "Freelook Speed Modifier"
msgstr "ΤαχÏτητα ελεÏθεÏου κοιτάγματος"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Εμφάνιση πληÏοφοÏιών"
@@ -6213,6 +6484,11 @@ msgid "XForm Dialog"
msgstr "Διάλογος XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "κουμπώματος στο πλέγμα"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Επιλογή λειτουÏγίας (Q)"
@@ -6500,10 +6776,6 @@ msgid "Add Empty"
msgstr "ΠÏοσθήκη άδειου"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Αλλαγή βÏόχου κίνησης"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Αλλαγή FPS κίνησης"
@@ -6847,6 +7119,11 @@ msgstr "ΔιαγÏαφή σημείων."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "ΔημιουÏγία νέων κόμβων."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "ΔημιουÏγία νέου πολυγώνου από την αÏχή."
@@ -7038,6 +7315,29 @@ msgid "TileSet"
msgstr "ΣÏνολο πλακιδίων"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "ΟÏισμός ως Ï€Ïοεπιλογής για '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "ΠÏόγÏαμμα σκίασης"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Διπλασιασμός κόμβων"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "ΚοÏυφές"
@@ -7057,6 +7357,16 @@ msgstr "Δεξιά"
msgid "VisualShader"
msgstr "ΠÏόγÏαμμα σκίασης"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "ΕπεξεÏγασία φίλτÏων"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Αλλαγές Ï€ÏογÏάμματος σκίασης"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Εκτελέσιμο"
@@ -7070,9 +7380,17 @@ msgid "Delete preset '%s'?"
msgstr "ΔιαγÏαφή διαμόÏφωσης '%s';"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι κατεστÏαμμένα:"
#: editor/project_export.cpp
#, fuzzy
@@ -7085,6 +7403,11 @@ msgid "Exporting All"
msgstr "Εξαγωγή για %s"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι κατεστÏαμμένα:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "ΔιαμοÏφώσεις"
@@ -8121,6 +8444,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Βγάζει νόημα!"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ΔιαγÏαφή κόμβων;"
@@ -8158,6 +8486,11 @@ msgstr "Κάνε τοπικό"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Βγάζει νόημα!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "ΔημιουÏγία κόμβου"
@@ -8604,6 +8937,21 @@ msgid "Set From Tree"
msgstr "ΟÏισμός από το δέντÏο"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Ομαλά έξω"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "ΣυντομεÏσεις"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Αλλαγή αγκυÏών"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ΣυντομεÏσεις"
@@ -8819,6 +9167,10 @@ msgid "GridMap Duplicate Selection"
msgstr "GridMap Διπλασιασμός επιλογής"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "GridMap ΖωγÏαφική"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "ΧάÏτης δικτÏου"
@@ -9122,10 +9474,6 @@ msgid "Change Expression"
msgstr "Αλλαγή έκφÏασης"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "ΠÏοσθήκη κόμβου"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "ΑφαίÏεση κόμβων VisualScript"
@@ -9214,6 +9562,11 @@ msgid "Change Input Value"
msgstr "Αλλαγή τιμής εισόδου"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Αλλαγή μεγέθους CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "ΑδÏνατη η αντιγÏαφή του κόμβου συνάÏτησης."
@@ -10085,6 +10438,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "ΠÏοειδοποιήσεις:"
@@ -10259,10 +10615,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "ΜετατÏοπή σε πεζά"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "κουμπώματος στο πλέγμα"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "ΠεÏιστÏοφή 0 μοίÏες"
@@ -10792,9 +11144,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "ΠÏοστέθηκαν:"
-#~ msgid "Removed:"
-#~ msgstr "ΑφαιÏέθηκαν:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "ΑδÏνατη η αποθήκευση υπό-εικόνας άτλαντα:"
@@ -11066,9 +11415,6 @@ msgstr ""
#~ msgid "Error importing:"
#~ msgstr "Σφάλμα κατά την εισαγωγή:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Μόνο ένα αÏχείο είναι απαÏαίτητη για μεγάλη υφή."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Μέγιστο μέγεθος υφής:"
@@ -11291,9 +11637,6 @@ msgstr ""
#~ msgid "Resource Tools"
#~ msgstr "ΕÏγαλεία πόÏων"
-#~ msgid "GridMap Paint"
-#~ msgstr "GridMap ΖωγÏαφική"
-
#~ msgid "Tiles"
#~ msgstr "Πλακίδια"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index fd7e0c46e5..b6bed3ee52 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-13 07:10+0000\n"
+"PO-Revision-Date: 2019-02-21 21:18+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -119,6 +119,16 @@ msgstr "Duplicar Clave(s) Seleccionada(s)"
msgid "Delete Selected Key(s)"
msgstr "Eliminar Clave(s) Seleccionada(s)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Añadir punto"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Mover Puntos"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar claves de animación"
@@ -148,6 +158,16 @@ msgid "Anim Change Call"
msgstr "Cambiar llamada de animación"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Cambiar repetición de animación"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Cambiar repetición de animación"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pista de Propiedades"
@@ -197,6 +217,11 @@ msgid "Anim Clips:"
msgstr "Clips de Anim:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Cambiar valor del array"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Act./Desact. esta pista."
@@ -221,6 +246,11 @@ msgid "Time (s): "
msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Activar Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continuo"
@@ -271,6 +301,21 @@ msgid "Delete Key(s)"
msgstr "Eliminar Clave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Cambiar nombre de animación:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Modo de Interpolación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Cambiar repetición de animación"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Quitar pista de animación"
@@ -312,6 +357,16 @@ msgid "Anim Insert Key"
msgstr "Insertar clave de animación"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Cambiar FPS de animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Reordenar Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial."
@@ -342,6 +397,11 @@ msgid "Not possible to add a new track without a root"
msgstr "No es posible agregar una nueva pista sin una raíz"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Agregar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
"La ruta de la pista es inválida, por lo tanto no se pueden agregar claves."
@@ -351,12 +411,27 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "La pista no es de tipo Spatial, no se puede insertar la clave"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Pista de Transformación 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Agregar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"La ruta de la pista es inválida, por ende no se pueden agregar claves de "
"métodos."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Pista de Llamada a Métodos"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Método no encontrado en el objeto: "
@@ -369,6 +444,10 @@ msgid "Clipboard is empty"
msgstr "El portapapeles está vacío"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Pegar Pistas"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar claves de animación"
@@ -413,10 +492,6 @@ msgid "Copy Tracks"
msgstr "Copiar Pistas"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Pegar Pistas"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Escalar selección"
@@ -516,6 +591,19 @@ msgstr "Elegir pistas a copiar:"
msgid "Copy"
msgstr "Copiar"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Clips de Audio:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionar array"
@@ -585,9 +673,8 @@ msgid "Warnings"
msgstr "Advertencias"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "Números de línea y columna"
+msgstr "Números de línea y columna."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1124,7 +1211,7 @@ msgstr "Mover bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "Guardar configuración de bus de audio como..."
+msgstr "Guardar configuración de Bus de Audio como..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1147,9 +1234,8 @@ msgid "Add Bus"
msgstr "Añadir bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Guardar configuración de bus de audio como..."
+msgstr "Añade un nuevo Bus de Audio a esta configuración."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1331,6 +1417,12 @@ msgstr ""
msgid "Packing"
msgstr "Empaquetando"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1910,6 +2002,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "¿Guardar cambios de '%s' antes de cerrar?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Error al cargar el recurso."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Solo se requiere un archivo para textura grande."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Guardar escena como..."
@@ -2438,9 +2540,8 @@ msgid "Save & Restart"
msgstr "Guardar y Reiniciar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "¡Gira cuando la ventana del editor redibuja!"
+msgstr "Gira cuando la ventana del editor se redibuja."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3559,6 +3660,22 @@ msgstr "Cargar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Mover Puntos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Cambiar tiempo de mezcla"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Cambiar tiempo de mezcla"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3566,6 +3683,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Añadir nodo"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Añadir animación"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Quitar punto de ruta"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3608,6 +3746,31 @@ msgid "Triangle already exists"
msgstr "El triángulo ya existe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Añadir variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Cambiar tiempo de mezcla"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Cambiar tiempo de mezcla"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Quitar punto de ruta"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Quitar variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D no pertenece a un nodo AnimationTree."
@@ -3616,6 +3779,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "No hay ningún triángulo, así que no se puede hacer blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Act/desact. globales de Autoload"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Crear triángulos conectando puntos."
@@ -3633,6 +3801,11 @@ msgid "Blend:"
msgstr "Mezcla:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Cambios del material"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editar filtros"
@@ -3642,6 +3815,17 @@ msgid "Output node can't be added to the blend tree."
msgstr "El nodo de salida no puede ser agregado al blend tree."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Añadir nodo(s) desde árbol"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Modo movimiento"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3649,6 +3833,39 @@ msgstr ""
"inválida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Conectado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Desconectado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Nueva Animación"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Eliminar nodo(s)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Act./Desact. esta pista."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Cambiar filtro de localización"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"No se asigno ningún reproductor de animación, así que no se pudieron obtener "
@@ -3670,6 +3887,12 @@ msgstr ""
"no se pudieron obtener los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nombre del nodo"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Agregar Nodo..."
@@ -3897,6 +4120,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Modo movimiento"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Añadir traducción"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Añadir nodo"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fin"
@@ -3925,6 +4163,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ningún recurso de reproducción asignado en la ruta: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Eliminado:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Nodo Transition"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4746,6 +4998,10 @@ msgstr "Mantén Mayús para editar las tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Precalcular GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
@@ -5277,6 +5533,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"El polígono 2D tiene vértices internos, por lo que ya no se puede editar en "
+"el viewport."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5898,6 +6156,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Crear Pose de Descanso (De los Huesos)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Crear Pose de Descanso (De los Huesos)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
@@ -6006,10 +6274,6 @@ msgid "Vertices"
msgstr "Vértices"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista superior."
@@ -6054,7 +6318,8 @@ msgid "Rear"
msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6146,6 +6411,12 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidad de vista libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Bloquear Rotación de Vista"
@@ -6154,6 +6425,11 @@ msgid "XForm Dialog"
msgstr "Diálogo XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Ajustar al suelo"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modo de selección (Q)"
@@ -6433,10 +6709,6 @@ msgid "Add Empty"
msgstr "Añadir elemento vacío"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Cambiar repetición de animación"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Cambiar FPS de animación"
@@ -6762,6 +7034,11 @@ msgid "Erase bitmask."
msgstr "Borrar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Crear nuevos nodos."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Crear un nuevo polígono."
@@ -6940,6 +7217,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Configurar por defecto para '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplicar nodo(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@@ -6955,6 +7255,16 @@ msgstr "Luz"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Editar Prioridad del Tile"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Cambios del shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Ejecutable"
@@ -6968,9 +7278,17 @@ msgid "Delete preset '%s'?"
msgstr "¿Eliminar preajuste '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
#: editor/project_export.cpp
msgid "Release"
@@ -6981,6 +7299,11 @@ msgid "Exporting All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Ajustes preestablecidos"
@@ -8021,6 +8344,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Las escenas instanciadas no pueden ser raíz"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Convertir en raíz de escena"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "¿Eliminar nodo(s)?"
@@ -8057,6 +8385,11 @@ msgid "Make Local"
msgstr "Crear local"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Convertir en raíz de escena"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Crear Nodo Raíz:"
@@ -8486,6 +8819,21 @@ msgid "Set From Tree"
msgstr "Establecer desde árbol"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Transición de salida"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Atajos"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Cambiar anclas"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atajos"
@@ -8694,6 +9042,11 @@ msgid "GridMap Duplicate Selection"
msgstr "GridMap Duplicar selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Coloreado de GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de cuadrícula"
@@ -8996,10 +9349,6 @@ msgid "Change Expression"
msgstr "Cambiar expresión"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Añadir nodo"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Quitar nodos de VisualScript"
@@ -9084,6 +9433,11 @@ msgid "Change Input Value"
msgstr "Cambiar valor de entrada"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Redimensionar CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "No se puede copiar el nodo de función."
@@ -9880,9 +10234,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "Cambiar entre valores hexadecimales y de código."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Añadir el color actual como predeterminado"
+msgstr "Añadir el color actual como preset."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9976,6 +10329,9 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Advertencias:"
@@ -10149,9 +10505,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Convert To Lowercase"
#~ msgstr "Convertir a minúsculas"
-#~ msgid "Snap To Floor"
-#~ msgstr "Ajustar al suelo"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Rotar 0 grados"
@@ -10698,9 +11051,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Added:"
#~ msgstr "Añadido:"
-#~ msgid "Removed:"
-#~ msgstr "Eliminado:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No se pudo guardar la subtextura del altas:"
@@ -10972,9 +11322,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Error importing:"
#~ msgstr "Hubo un error al importar:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Solo se requiere un archivo para textura grande."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Tamaño máximo de textura:"
@@ -11210,10 +11557,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgstr "Editar grupos"
#, fuzzy
-#~ msgid "GridMap Paint"
-#~ msgstr "Coloreado de GridMap"
-
-#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Archivo"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index cd6f0166ac..94950398af 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -90,6 +90,16 @@ msgstr "Duplicar Clave(s) Seleccionada(s)"
msgid "Delete Selected Key(s)"
msgstr "Eliminar Clave(s) Seleccionada(s)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Agregar punto"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Mover Puntos"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar Claves de Anim"
@@ -119,6 +129,16 @@ msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Cambiar Loop de Animación"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Cambiar Loop de Animación"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pista de Propiedades"
@@ -168,6 +188,11 @@ msgid "Anim Clips:"
msgstr "Clips de Anim:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Cambiar Valor del Array"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Act./Desact. esta pista."
@@ -192,6 +217,11 @@ msgid "Time (s): "
msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Activar Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
@@ -242,6 +272,21 @@ msgid "Delete Key(s)"
msgstr "Eliminar Clave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Cambiar Nombre de Animación:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Modo de Interpolación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Cambiar Loop de Animación"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Quitar pista de animación"
@@ -283,6 +328,16 @@ msgid "Anim Insert Key"
msgstr "Insertar Clave de Animación"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Cambiar FPS de Animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Reordenar Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial."
@@ -313,6 +368,11 @@ msgid "Not possible to add a new track without a root"
msgstr "No es posible agregar una nueva pista sin una raíz"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Agregar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "La ruta de la pista es inválida, por ende no se pueden agregar claves."
@@ -321,12 +381,27 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "La pista no es de tipo Spatial, no se puede insertar la clave"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Pista de Transformación 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Agregar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"La ruta de la pista es inválida, por ende no se pueden agregar claves de "
"métodos."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Pista de Llamada a Métodos"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Método no encontrado en el objeto: "
@@ -339,6 +414,10 @@ msgid "Clipboard is empty"
msgstr "El portapapeles está vacío"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Pegar Pistas"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar Keys de Anim"
@@ -383,10 +462,6 @@ msgid "Copy Tracks"
msgstr "Copiar Pistas"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Pegar Pistas"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Escalar Selección"
@@ -486,6 +561,19 @@ msgstr "Elegir pistas a copiar:"
msgid "Copy"
msgstr "Copiar"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Clips de Audio:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimencionar Array"
@@ -1298,6 +1386,12 @@ msgstr "No se encontraron plantillas de exportación en la ruta esperada:"
msgid "Packing"
msgstr "Empaquetando"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1878,6 +1972,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Guardar cambios a '%s' antes de cerrar?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Fallo al cargar recurso."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Solo se requiere un archivo para textura grande."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Guardar Escena Como..."
@@ -3525,6 +3629,22 @@ msgstr "Cargar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Mover Puntos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Cambiar Tiempo de Blend"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Cambiar Tiempo de Blend"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3532,6 +3652,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Agregar Nodo"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Agregar Animación"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Quitar Punto del Path"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3574,6 +3715,31 @@ msgid "Triangle already exists"
msgstr "El triángulo ya existe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Agregar Variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Cambiar Tiempo de Blend"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Cambiar Tiempo de Blend"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Quitar Punto del Path"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Quitar Variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D no pertenece a un nodo AnimationTree."
@@ -3582,6 +3748,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "No hay ningún triángulo, así que no se puede hacer blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Act/Desact. AutoLoad Globals"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Crear triángulos conectando puntos."
@@ -3599,6 +3770,11 @@ msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Cambios de Material"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editar Filtros"
@@ -3608,6 +3784,17 @@ msgid "Output node can't be added to the blend tree."
msgstr "El nodo de salida no puede ser agregado al blend tree."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Agregar Nodo(s) Desde Arbol"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Modo Mover"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3615,6 +3802,39 @@ msgstr ""
"inválida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Conectado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Desconectado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Nueva Animación"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Eliminar Nodo(s)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Act./Desact. esta pista."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Cambiar Filtro de Locale"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"No se asigno ningún reproductor de animación, así que no se pudieron obtener "
@@ -3636,6 +3856,12 @@ msgstr ""
"no se pudieron obtener los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nombre del Nodo"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Agregar Nodo..."
@@ -3863,6 +4089,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Modo Mover"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Agregar Traducción"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Agregar Nodo"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fin"
@@ -3891,6 +4132,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ningún recurso de reproducción asignado en la ruta: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Removido:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Nodo Transición"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4711,6 +4966,10 @@ msgstr "Mantené Shift para editar tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Hacer Bake de GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -5858,6 +6117,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Crear Pose de Descanso"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Crear Pose de Descanso"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
@@ -5966,10 +6235,6 @@ msgid "Vertices"
msgstr "Vértices"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista Superior."
@@ -6014,7 +6279,8 @@ msgid "Rear"
msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6106,6 +6372,12 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Rotación de Vista Trabada"
@@ -6114,6 +6386,11 @@ msgid "XForm Dialog"
msgstr "Dialogo XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Ajustar al suelo"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modo Seleccionar (Q)"
@@ -6393,10 +6670,6 @@ msgid "Add Empty"
msgstr "Agregar Vacío"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Cambiar Loop de Animación"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Cambiar FPS de Animación"
@@ -6722,6 +6995,11 @@ msgid "Erase bitmask."
msgstr "Borrar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Crear nuevos nodos."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Crear un nuevo polígono."
@@ -6899,6 +7177,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Asignar como Predeterminado para '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplicar Nodo(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@@ -6914,6 +7215,16 @@ msgstr "Luz"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Editar Prioridad de Tile"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Cambios de Shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Ejecutable"
@@ -6927,10 +7238,17 @@ msgid "Delete preset '%s'?"
msgstr "Eliminar preset '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"Las plantillas de exportación para esta plataforma están faltando o "
-"corruptas:"
#: editor/project_export.cpp
msgid "Release"
@@ -6941,6 +7259,12 @@ msgid "Exporting All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"Las plantillas de exportación para esta plataforma están faltando o "
+"corruptas:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -7981,6 +8305,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Las escenas instanciadas no pueden convertirse en raíz"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Convertir en Raíz de Escena"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Eliminar Nodo(s)?"
@@ -8017,6 +8346,11 @@ msgid "Make Local"
msgstr "Crear Local"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Convertir en Raíz de Escena"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Crear Nodo Raíz:"
@@ -8447,6 +8781,21 @@ msgid "Set From Tree"
msgstr "Setear Desde Arbol"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Ease out"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Atajos"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Cambiar Anclas"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atajos"
@@ -8654,6 +9003,10 @@ msgid "GridMap Duplicate Selection"
msgstr "Duplicar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "Pintar GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Grilla"
@@ -8955,10 +9308,6 @@ msgid "Change Expression"
msgstr "Cambiar Expresión"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Agregar Nodo"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Quitar Nodos VisualScript"
@@ -9043,6 +9392,11 @@ msgid "Change Input Value"
msgstr "Cambiar Valor de Entrada"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Redimensionar CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "No se puede copiar el nodo de función."
@@ -9928,6 +10282,9 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Advertencias:"
@@ -10101,9 +10458,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Convert To Lowercase"
#~ msgstr "Convertir A Minúscula"
-#~ msgid "Snap To Floor"
-#~ msgstr "Ajustar al suelo"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Rotar 0 grados"
@@ -10642,9 +10996,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Added:"
#~ msgstr "Agregado:"
-#~ msgid "Removed:"
-#~ msgstr "Removido:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No se pudo guardar la subtextura de altas:"
@@ -10913,9 +11264,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Error importing:"
#~ msgstr "Error al importar:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Solo se requiere un archivo para textura grande."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Tamaño Max. de Textura:"
@@ -11147,9 +11495,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Edit Groups"
#~ msgstr "Editar Grupos"
-#~ msgid "GridMap Paint"
-#~ msgstr "Pintar GridMap"
-
#~ msgid "Tiles"
#~ msgstr "Tiles"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 0b1cef1a31..f5edac889e 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -76,6 +76,14 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -105,6 +113,15 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -154,6 +171,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -178,6 +199,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -228,6 +253,18 @@ msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -269,6 +306,14 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -293,6 +338,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -301,10 +350,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -317,6 +378,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -359,10 +424,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -462,6 +523,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1254,6 +1327,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1794,6 +1873,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3369,12 +3456,43 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3414,6 +3532,26 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3422,6 +3560,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3439,6 +3581,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3448,11 +3594,47 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3468,6 +3650,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3693,6 +3880,19 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3721,6 +3921,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4519,6 +4731,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5656,6 +5872,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5764,10 +5988,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5812,7 +6032,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5904,6 +6124,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5912,6 +6138,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6188,10 +6418,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6517,6 +6743,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6679,6 +6909,26 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6694,6 +6944,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6707,7 +6965,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6719,6 +6986,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7695,6 +7966,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7729,6 +8004,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8141,6 +8420,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8345,6 +8636,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8639,10 +8934,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8723,6 +9014,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index a0a64fe6d8..3b5cce13db 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -96,6 +96,16 @@ msgstr "کلید تکراری درست کن"
msgid "Delete Selected Key(s)"
msgstr "کلید‌ها را پاک کن"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "اÙزودن نقطه"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "برداشتن نقطه"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "تکرار کلید‌های انیمیشن"
@@ -126,6 +136,16 @@ msgstr "Ùراخوانی را در انیمیشن تغییر بده"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Length"
+msgstr "طول انیمیشن را تغییر بده"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
msgstr "ویژگی:"
@@ -175,6 +195,11 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "مقدار آرایه را تغییر بده"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -201,6 +226,10 @@ msgid "Time (s): "
msgstr "زمان:"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "مستمر"
@@ -253,6 +282,21 @@ msgid "Delete Key(s)"
msgstr "حذ٠گره(ها)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "تغییر مقدار دیکشنری"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "گره انیمیشن"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "حلقه انیمیشن را تغییر بده"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "حذ٠ترک انیمشین"
@@ -294,6 +338,16 @@ msgid "Anim Insert Key"
msgstr "کلید را در انیمیشن درج کن"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "طول انیمیشن را تغییر بده"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "مسیر به سمت گره:"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -318,6 +372,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "ترک را اضاÙÙ‡ Ú©Ù†"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -326,11 +385,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "درج ترک و کلید در انیمیشن"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "ترک را اضاÙÙ‡ Ú©Ù†"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "درج ترک و کلید در انیمیشن"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "VariableGet در اسکریپت پیدا نشد: "
@@ -344,6 +418,11 @@ msgid "Clipboard is empty"
msgstr "حاÙظه پنهان خالی است!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "مسیر به سمت گره:"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "کلیدها را در انیمیشن تغییر مقیاس بده"
@@ -389,11 +468,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "مسیر به سمت گره:"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"
@@ -496,6 +570,19 @@ msgstr ""
msgid "Copy"
msgstr "کپی کردن"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "ترک را اضاÙÙ‡ Ú©Ù†"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "آرایه را تغییر اندازه بده"
@@ -1312,6 +1399,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1876,6 +1969,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "ذخیره صحنه در ..."
@@ -3514,12 +3615,47 @@ msgstr "بارگیری"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "برداشتن نقطه"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "اÙزودن گره"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "تکرار انیمیشن"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "برداشتن نقش"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3561,6 +3697,29 @@ msgid "Triangle already exists"
msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "اÙزودن متغیر"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "برداشتن نقش"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "حذ٠متغیر"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3569,6 +3728,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3586,6 +3749,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "تغییر بده"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "ویرایش صاÙÛŒ ها"
@@ -3595,11 +3763,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "گره(ها) را از درخت اضاÙÙ‡ Ú©Ù†"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "نام گره:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "وصل شده"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "اتصال قطع شده"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "تغییر نام انیمیشن"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "حذ٠گره(ها)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "صاÙÛŒ بومی‌سازی تغییر کرد"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3615,6 +3826,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "نام گره:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3853,6 +4070,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "حرکت دادن گره(ها)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "اÙزودن ترجمه"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "اÙزودن گره"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3882,6 +4114,20 @@ msgid "No playback resource set at path: %s."
msgstr "در مسیر٠منبع نیست."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "برداشته شده:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "گره جابجای"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4703,6 +4949,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5891,6 +6141,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "پخش سÙارشی صحنه"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -6004,10 +6263,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6052,7 +6307,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6149,6 +6404,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "بومی‌سازی"
@@ -6158,6 +6419,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "انتخاب حالت"
@@ -6442,10 +6707,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6790,6 +7051,11 @@ msgstr "Ú©Ùندی در آغاز"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "ساختن %s جدید"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "انتخاب شده را تغییر مقیاس بده"
@@ -6973,6 +7239,27 @@ msgid "TileSet"
msgstr "صدور مجموعه کاشی"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "تکرار کلید‌های انیمیشن"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6989,6 +7276,16 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "ویرایش صاÙÛŒ ها"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "تغییر بده"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7004,7 +7301,16 @@ msgid "Delete preset '%s'?"
msgstr "آیا پرونده‌های انتخاب شده حذ٠شود؟"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7017,6 +7323,10 @@ msgid "Exporting All"
msgstr "صدور"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8030,6 +8340,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "حذ٠گره(ها)؟"
@@ -8066,6 +8380,11 @@ msgstr "محلی"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "صحنه جدید"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "ساختن گره"
@@ -8501,6 +8820,19 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Ú©Ùندی در پایان"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8720,6 +9052,11 @@ msgid "GridMap Duplicate Selection"
msgstr "انتخاب شده را به دو تا تکثیر کن"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "ترجیحات"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9036,10 +9373,6 @@ msgid "Change Expression"
msgstr "انتقال را در انیمیشن تغییر بده"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "اÙزودن گره"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "کلیدهای نامعتبر را حذ٠کن"
@@ -9124,6 +9457,10 @@ msgid "Change Input Value"
msgstr "تغییر مقدار ورودی"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10093,12 +10430,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "خارج-داخل"
-#~ msgid "Change Anim Len"
-#~ msgstr "طول انیمیشن را تغییر بده"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "حلقه انیمیشن را تغییر بده"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن"
@@ -10248,9 +10579,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "اÙزوده شده:"
-#~ msgid "Removed:"
-#~ msgstr "برداشته شده:"
-
#~ msgid "Re-Importing"
#~ msgstr "در حال وارد کردن دوباره..."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 392fd0e2ad..531b9fb95c 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-13 07:10+0000\n"
+"PO-Revision-Date: 2019-02-21 21:18+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -89,6 +89,16 @@ msgstr "Kahdenna valitut avaimet"
msgid "Delete Selected Key(s)"
msgstr "Poista valitut avaimet"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Lisää piste"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Siirrä pisteitä"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animaatio: Monista avaimet"
@@ -118,6 +128,16 @@ msgid "Anim Change Call"
msgstr "Animaatio: muuta kutsua"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Vaihda animaation luuppia"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Vaihda animaation luuppia"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Ominaisuusraita"
@@ -167,6 +187,11 @@ msgid "Anim Clips:"
msgstr "Animaatioleikkeet:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Vaihda taulukon arvoa"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Käytä tämä raita päälle/pois."
@@ -191,6 +216,11 @@ msgid "Time (s): "
msgstr "Aika (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Doppler käytössä"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Jatkuva"
@@ -241,6 +271,21 @@ msgid "Delete Key(s)"
msgstr "Poista avainruudut"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Vaihda animaation nimi:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Interpolaatiotila"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Vaihda animaation luuppia"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Poista animaatioraita"
@@ -282,6 +327,16 @@ msgid "Anim Insert Key"
msgstr "Animaatio: Lisää avain"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Vaihda animaation nopeutta"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Järjestele uudelleen automaattiset lataukset"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Raitojen muunnos toimii vain Spatial-pohjaisille solmuille."
@@ -310,6 +365,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Uutta raitaa ei voida lisätä ilman juurta"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Lisää raita"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Raidan polku on virheellinen, joten ei voida lisätä avainruutua."
@@ -318,10 +378,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Raita ei ole Spatial-tyyppinen, joten ei voida lisätä avainruutua"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D-muunnosraita"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Lisää raita"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Raidan polku on virheellinen, joten ei voida lisätä metodin avainta."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Metodikutsuraita"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metodia ei löydy objektista: "
@@ -334,6 +409,10 @@ msgid "Clipboard is empty"
msgstr "Leikepöytä on tyhjä"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Liitä raidat"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animaatio: Skaalaa avaimia"
@@ -376,10 +455,6 @@ msgid "Copy Tracks"
msgstr "Kopioi raidat"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Liitä raidat"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaalaa valintaa"
@@ -479,6 +554,19 @@ msgstr "Valitse kopioitavat raidat:"
msgid "Copy"
msgstr "Kopioi"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Äänileikkeet:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Muuta taulukon kokoa"
@@ -548,9 +636,8 @@ msgid "Warnings"
msgstr "Varoitukset"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "Rivi- ja sarakenumerot"
+msgstr "Rivi- ja sarakenumerot."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1109,9 +1196,8 @@ msgid "Add Bus"
msgstr "Lisää väylä"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Tallenna ääniväylän asettelu nimellä..."
+msgstr "Lisää tähän asetteluun uusi ääniväylä."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1292,6 +1378,12 @@ msgstr "Vientimallia ei löytynyt odotetusta polusta:"
msgid "Packing"
msgstr "Pakataan"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1865,6 +1957,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Tallennetaanko muutokset tiedostoon '%s' ennen sulkemista?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Resurssin lataaminen epäonnistui."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Vain yksi tiedosto vaaditaan suurikokoiselle tekstuurille."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Tallenna skene nimellä..."
@@ -2381,9 +2483,8 @@ msgid "Save & Restart"
msgstr "Tallenna & käynnistä uudelleen"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Pyörii kun editorin ikkuna päivittyy!"
+msgstr "Pyörii kun editorin ikkuna päivittyy."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3500,6 +3601,22 @@ msgstr "Lataa..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Siirrä pisteitä"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Muuta sulautusaikaa"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Muuta sulautusaikaa"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3507,6 +3624,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Lisää solmu"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Lisää animaatio"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Poista polun piste"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3549,6 +3687,31 @@ msgid "Triangle already exists"
msgstr "Kolmio on jo olemassa"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Lisää muuttuja"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Muuta sulautusaikaa"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Muuta sulautusaikaa"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Poista polun piste"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Poista muuttuja"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D ei kuulu AnimationTree solmuun."
@@ -3557,6 +3720,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Kolmioita ei ole olemassa, joten mitään sulautusta ei tapahdu."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Aseta globaalien automaattilataus"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Luo kolmiot yhdistämällä pisteet."
@@ -3574,6 +3742,11 @@ msgid "Blend:"
msgstr "Sulautus:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Materiaalimuutokset"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Muokkaa suodattimia"
@@ -3583,12 +3756,56 @@ msgid "Output node can't be added to the blend tree."
msgstr "Lähtösolmua ei voida lisätä sulautuspuuhun."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Lisää solmut puusta"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Siirtotila"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Ei voida yhdistää, portti voi olla käytössä tai yhteys voi olla virheellinen."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Yhdistetty"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Yhteys katkaistu"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Uusi animaatio"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Poista solmu(t)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Käytä tämä raita päälle/pois."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Vaihdettu kielisuodatin"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Animaatiotoistinta ei ole asetettu, joten raitojen nimien haku ei onnistu."
@@ -3608,6 +3825,12 @@ msgstr ""
"nimien haku ei onnistu."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Solmun nimi"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Lisää solmu..."
@@ -3833,6 +4056,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Lomittautuvien animaatioiden sulautusajat"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Siirtotila"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Lisää käännös"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Lisää solmu"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "End"
@@ -3861,6 +4099,20 @@ msgid "No playback resource set at path: %s."
msgstr "Polulle ei ole asetettu toistoresurssia: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Poistettu:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Siirtymäsolmu"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4682,6 +4934,10 @@ msgstr "Pidä shift pohjassa muokataksesi tangentteja yksitellen"
msgid "Bake GI Probe"
msgstr "Kehitä GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Kohde %d"
@@ -5209,6 +5465,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"2D-polygonilla on sisäisiä kärkipisteitä, joten sitä ei voi enää muokata "
+"näyttöruudussa."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5829,6 +6087,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Tällä luurangolla ei ole luita, luo joitakin Bone2D alisolmuja."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Tee lepoasento (luista)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Tee lepoasento (luista)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Skeleton2D"
@@ -5937,10 +6205,6 @@ msgid "Vertices"
msgstr "Kärkipisteet"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Pintanäkymä."
@@ -5985,7 +6249,8 @@ msgid "Rear"
msgstr "Taka"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Kohdista näkymään"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6077,6 +6342,12 @@ msgid "Freelook Speed Modifier"
msgstr "Liikkumisen nopeussäädin"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Näkymän kierto lukittu"
@@ -6085,6 +6356,11 @@ msgid "XForm Dialog"
msgstr "XForm-ikkuna"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Tartu lattiaan"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Valintatila (Q)"
@@ -6364,10 +6640,6 @@ msgid "Add Empty"
msgstr "Lisää tyhjä"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Vaihda animaation luuppia"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Vaihda animaation nopeutta"
@@ -6693,6 +6965,11 @@ msgid "Erase bitmask."
msgstr "Pyyhi bittimaski."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Luo uusia solmuja."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Luo uusi polygoni."
@@ -6870,6 +7147,29 @@ msgid "TileSet"
msgstr "Ruutuvalikoima"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Aseta oletus valinnalle '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Kahdenna solmu(t)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
@@ -6885,6 +7185,16 @@ msgstr "Valo"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Muokkaa ruudun prioriteettia"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Sävytinmuutokset"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Suoritettava"
@@ -6898,8 +7208,17 @@ msgid "Delete preset '%s'?"
msgstr "Poista esiasetus '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6910,6 +7229,10 @@ msgid "Exporting All"
msgstr "Viedään kaikki"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Esiasetukset"
@@ -7944,6 +8267,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Skenejen ilmentymiä ei voi asettaa juureksi"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Tee skenen juuri"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Poista solmu(t)?"
@@ -7980,6 +8308,11 @@ msgid "Make Local"
msgstr "Tee paikallinen"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Tee skenen juuri"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Luo juurisolmu:"
@@ -8408,6 +8741,21 @@ msgid "Set From Tree"
msgstr "Aseta puusta"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Hidasta lopussa"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Pikanäppäimet"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Muuta ankkureita"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Pikanäppäimet"
@@ -8616,6 +8964,11 @@ msgid "GridMap Duplicate Selection"
msgstr "Kahdenna valinta"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Ruudukon asetukset"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Ruudukko"
@@ -8916,10 +9269,6 @@ msgid "Change Expression"
msgstr "Vaihda lauseketta"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Lisää solmu"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Poista VisualScript solmut"
@@ -9005,6 +9354,11 @@ msgid "Change Input Value"
msgstr "Vaihda syötteen arvo"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Muokkaa CanvasItemin kokoa"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Ei voida kopioida funktiosolmua."
@@ -9775,9 +10129,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "Vaihda heksadesimaali- ja koodiarvojen välillä."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Lisää nykyinen väri esiasetukseksi"
+msgstr "Lisää nykyinen väri esiasetukseksi."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9871,6 +10224,9 @@ msgstr "Sijoitus uniformille."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Varoitukset:"
@@ -10041,9 +10397,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Convert To Lowercase"
#~ msgstr "Muunna pieniksi kirjaimiksi"
-#~ msgid "Snap To Floor"
-#~ msgstr "Tartu lattiaan"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Käännä 0 astetta"
@@ -10536,9 +10889,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Added:"
#~ msgstr "Lisätty:"
-#~ msgid "Removed:"
-#~ msgstr "Poistettu:"
-
#~ msgid "Error loading scene."
#~ msgstr "Virhe ladatessa Sceneä."
@@ -10705,9 +11055,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Error importing:"
#~ msgstr "Virhe tuotaessa:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Vain yksi tiedosto vaaditaan suurikokoiselle tekstuurille."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Tekstuurin enimmäiskoko:"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 4fe762d13b..08837ca582 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -53,12 +53,13 @@
# Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019.
# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018.
# Caye Pierre <pierrecaye@laposte.net>, 2019.
+# Peter Kent <0.peter.kent@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
-"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n"
+"PO-Revision-Date: 2019-02-21 21:18+0000\n"
+"Last-Translator: Peter Kent <0.peter.kent@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -133,6 +134,16 @@ msgstr "Dupliquer les clé(s) sélectionnée(s)"
msgid "Delete Selected Key(s)"
msgstr "Supprimer les clé(s) sélectionnée(s)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Ajouter un point"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Déplacer de points"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Dupliquer les clés d'animation"
@@ -147,7 +158,7 @@ msgstr "Modifier le temps d'image-clé"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Modifier la transition"
+msgstr "Changement du transition de l'animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -162,6 +173,16 @@ msgid "Anim Change Call"
msgstr "Anim: Change l'Appel"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Modifier la boucle d'animation"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Modifier la boucle d'animation"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Piste de propriété"
@@ -211,6 +232,11 @@ msgid "Anim Clips:"
msgstr "Clips d'animation :"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Modifier la valeur du tableau"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Activer/désactiver cette piste."
@@ -235,6 +261,11 @@ msgid "Time (s): "
msgstr "Temps (s) : "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Activer Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continu"
@@ -285,6 +316,21 @@ msgid "Delete Key(s)"
msgstr "Supprimer clé(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Modifier le nom de l'animation :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Mode d'interpolation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Modifier la boucle d'animation"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Supprimer la piste d'animation"
@@ -327,6 +373,16 @@ msgid "Anim Insert Key"
msgstr "Insérer une clé d'animation"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Modifier le taux d'IPS de l'animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Ré-organiser les AutoLoads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Les pistes de transformation ne s'appliquent qu'aux nœuds basés sur Spatial."
@@ -359,6 +415,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Impossible d'ajouter une nouvelle piste sans racine"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Ajouter une piste"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Le chemin de la piste est invalide, impossible d'ajouter une clé."
@@ -367,12 +428,27 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "La piste n'est pas de type Spatial, impossible d'insérer une clé"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Piste de transformation 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Ajouter une piste"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Le chemin de la piste est invalide, impossible d'ajouter une clé d'appel de "
"méthode."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Piste d'appel de méthode"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Méthode introuvable dans l'objet : "
@@ -385,6 +461,10 @@ msgid "Clipboard is empty"
msgstr "Le presse-papiers est vide"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Coller pistes"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Mettre à l'échelle les clés d'animation"
@@ -431,10 +511,6 @@ msgid "Copy Tracks"
msgstr "Copier pistes"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Coller pistes"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Mettre à l'échelle la sélection"
@@ -480,7 +556,7 @@ msgstr "Utiliser les courbes de Bézier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Optimiser l'animation"
+msgstr "Optimiser de l'animation"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -534,6 +610,19 @@ msgstr "Sélectionner les pistes à copier :"
msgid "Copy"
msgstr "Copier"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Clips audio :"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionner le tableau"
@@ -603,9 +692,8 @@ msgid "Warnings"
msgstr "Avertissements"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "Numéros de ligne et de colonne"
+msgstr "Numéros de ligne et de colonne."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1165,9 +1253,8 @@ msgid "Add Bus"
msgstr "Ajouter un bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Enregistrer la disposition des bus audio sous…"
+msgstr "Ajoutez un nouveau bus audio à cette disposition."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1348,6 +1435,12 @@ msgstr "Aucun modèle d'exportation n'a été trouvé au chemin prévu :"
msgid "Packing"
msgstr "Empaquetage"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1928,6 +2021,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Sauvegarder modifications de '%s' avant de quitter ?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Impossible de charger la ressource."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Enregistrer la scène sous…"
@@ -2461,9 +2563,8 @@ msgid "Save & Restart"
msgstr "Enregistrer et Redémarrer"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Tourne lorsque la fenêtre de l'éditeur est repainte !"
+msgstr "Tourne lorsque la fenêtre de l'éditeur est redessinée."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3585,6 +3686,22 @@ msgstr "Charger..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Déplacer de points"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Changer le temps de mélange"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Changer le temps de mélange"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3593,6 +3710,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Ajouter un nœud"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Ajouter une animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Supprimer le point du chemin"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3636,6 +3774,31 @@ msgid "Triangle already exists"
msgstr "Le triangle existe déjà"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Ajouter une variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Changer le temps de mélange"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Changer le temps de mélange"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Supprimer le point du chemin"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Supprimer la variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D n'appartient pas à un nœud AnimationTree."
@@ -3644,6 +3807,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Il n'existe pas de triangles, donc aucun mélange ne peut avoir lieu."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Activer les variables globales AutoLoad"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Créer des triangles en reliant les points."
@@ -3662,6 +3830,11 @@ msgid "Blend:"
msgstr "Mélange :"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Modifications de materiau"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editer les filtres"
@@ -3671,6 +3844,17 @@ msgid "Output node can't be added to the blend tree."
msgstr "Un nœud de sortie ne peut être ajouté à l'arborescence du mélange."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Ajouter un nœud à partir de l'arbre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Mode déplacement"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3678,6 +3862,39 @@ msgstr ""
"connexion peut être invalide."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Connecté"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Déconnecté"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Nouvelle animation"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Supprimer nœud(s)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Activer/désactiver cette piste."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Filtre de langue modifié"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Aucun lecteur d'animation défini, dès lors impossible de retrouver les noms "
@@ -3699,6 +3916,12 @@ msgstr ""
"impossible de récupérer les noms des pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nom de nœud"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Ajouter un nœud..."
@@ -3925,6 +4148,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Temps de mélange des entre animations"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Mode déplacement"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Ajouter une traduction"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Ajouter un nœud"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fin"
@@ -3954,6 +4192,20 @@ msgid "No playback resource set at path: %s."
msgstr "Aucune ressource de lecture définie sur le chemin : %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Supprimer"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "NÅ“ud Transition"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4775,6 +5027,10 @@ msgstr "Maintenez l'appui sur Maj pour éditer les tangentes individuellement"
msgid "Bake GI Probe"
msgstr "Créer sonde IG (Illumination Globale)"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Objet %d"
@@ -5307,6 +5563,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Polygon 2D a des sommets internes, donc il ne peut plus être édité dans la "
+"fenêtre d'affichage."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5927,6 +6185,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Ce squelette n'a pas d'os, créez des nœuds Bone2D enfants."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Créer la position de repos (d'après les os)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Créer la position de repos (d'après les os)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Squelette 2D"
@@ -6035,10 +6303,6 @@ msgid "Vertices"
msgstr "Vertex"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "IPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vue de dessus."
@@ -6083,7 +6347,8 @@ msgid "Rear"
msgstr "Arrière"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Aligner avec la vue"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6177,6 +6442,12 @@ msgid "Freelook Speed Modifier"
msgstr "Modificateur de vitesse de la vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Verrouiller la rotation de la vue"
@@ -6185,6 +6456,11 @@ msgid "XForm Dialog"
msgstr "Dialogue XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Aligner l'objet sur le sol"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Sélectionner le mode (Q)"
@@ -6466,10 +6742,6 @@ msgid "Add Empty"
msgstr "Ajouter vide"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Modifier la boucle d'animation"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Modifier le taux d'IPS de l'animation"
@@ -6795,6 +7067,11 @@ msgid "Erase bitmask."
msgstr "Effacer le masque de bit."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Créer de nouveaux nœuds."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Créer un nouveau polygone."
@@ -6974,6 +7251,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Définir comme défaut pour '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Dupliquer le(s) nœud(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vertex"
@@ -6989,6 +7289,16 @@ msgstr "Lumière"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Modifier la priorité de la tuile"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Modification de shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Exécutable"
@@ -7002,8 +7312,17 @@ msgid "Delete preset '%s'?"
msgstr "Supprimer pré-réglage '%s' ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -7014,6 +7333,10 @@ msgid "Exporting All"
msgstr "Tout exporter"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Pré-réglages"
@@ -7252,7 +7575,7 @@ msgstr "Parcourir"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr "Moteur de rendu :"
+msgstr "Moteur de rendre :"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
@@ -8056,6 +8379,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Les scènes instanciées ne peuvent pas devenir la racine"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Choisir comme racine de scène"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Supprimer le(s) nœud(s) ?"
@@ -8092,6 +8420,11 @@ msgid "Make Local"
msgstr "Rendre local"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Choisir comme racine de scène"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Créer un nœud racine :"
@@ -8522,6 +8855,21 @@ msgid "Set From Tree"
msgstr "Définir depuis l'arbre"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Lent sur la fin"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Raccourcis"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Modifier les ancres"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Raccourcis"
@@ -8730,6 +9078,11 @@ msgid "GridMap Duplicate Selection"
msgstr "Sélection de la duplication de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Paramètres GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Grille"
@@ -9032,10 +9385,6 @@ msgid "Change Expression"
msgstr "Changer l'expression"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Ajouter un nœud"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Supprimer nœuds VisualScript"
@@ -9120,6 +9469,11 @@ msgid "Change Input Value"
msgstr "Changer nom de l'entrée"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Redimensionner l'élément de canevas"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Impossible de copier le nœud de fonction."
@@ -9925,9 +10279,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "Alterner entre les valeurs hexadécimales ou brutes."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Ajouter la couleur courante comme pré-réglage"
+msgstr "Ajouter la couleur courante comme pré-réglage."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -10023,6 +10376,9 @@ msgstr "Affectation à l'uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
+#~ msgid "FPS"
+#~ msgstr "IPS"
+
#~ msgid "Warnings:"
#~ msgstr "Avertissements :"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 7257d9c753..ce4aa15431 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -91,6 +91,15 @@ msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
msgid "Delete Selected Key(s)"
msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "הזזת נקודה"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -120,6 +129,16 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "החלפת ערך מילון"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -175,6 +194,11 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "החלפת ערך המערך"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -201,6 +225,10 @@ msgid "Time (s): "
msgstr "זמן:"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "מתמשך"
@@ -253,6 +281,21 @@ msgid "Delete Key(s)"
msgstr "מחיקת שורה"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "החלפת ערך מילון"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "החלפת ערך מילון"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -294,6 +337,16 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "ניקוי ההנפשה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "סידור טעינות ×וטומטית מחדש"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -318,6 +371,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "הוספת רצועות חדשות."
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -326,11 +384,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "התמרה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "הוספת רצועות חדשות."
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "הוספת רצועות חדשות."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "×œ× × ×ž×¦× VariableGet בסקריפט: "
@@ -344,6 +417,11 @@ msgid "Clipboard is empty"
msgstr "לוח גזירי המש××‘×™× ×¨×™×§!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "הדבקת משתני×"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -390,11 +468,6 @@ msgid "Copy Tracks"
msgstr "העתקת משתני×"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "הדבקת משתני×"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -497,6 +570,19 @@ msgstr ""
msgid "Copy"
msgstr "העתקה"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "מ×זין לשמע"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "שינוי גודל המערך"
@@ -1297,6 +1383,12 @@ msgstr ""
msgid "Packing"
msgstr "×ריזה"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1863,6 +1955,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾â€š%s’ לפני הסגירה?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "טעינת המש×ב נכשלה."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "שמירת סצנה בש×…"
@@ -3499,12 +3600,47 @@ msgstr "טעינה"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "הזזת נקודה"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "הזזת נקודה"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "תקריב הנפשה."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "הסרת נקודה בנתיב"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3547,6 +3683,28 @@ msgid "Triangle already exists"
msgstr "הפעולה ‚%s’ כבר קיימת!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "הוספת רצועות חדשות."
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "הסרת נקודה בנתיב"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3555,6 +3713,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "החלפת מצב מועדפי×"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3572,6 +3735,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "שינויי חומרי×"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3581,11 +3749,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "×©× ×”×ž×¤×¨×§:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "מחובר"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "מנותק"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "מחיקת שורה"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "החלפת מצב מועדפי×"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "שינוי"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3601,6 +3812,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "×©× ×”×ž×¤×¨×§:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3834,6 +4051,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "מצב הזזה (W)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "מעברון"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3863,6 +4095,20 @@ msgid "No playback resource set at path: %s."
msgstr "×œ× ×‘× ×ª×™×‘ המש×ב."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "הסרה"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "מעברון"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4678,6 +4924,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5858,6 +6108,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "נגינת סצנה בהת×מה ×ישית"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "יחידני"
@@ -5969,10 +6228,6 @@ msgid "Vertices"
msgstr "קודקודי×"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "מבט על."
@@ -6017,7 +6272,8 @@ msgid "Rear"
msgstr "×חורי"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "יישור ×¢× ×”×ª×¦×•×’×”"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6110,6 +6366,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "הצגת מידע"
@@ -6119,6 +6381,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "בחירת מצב (Q)"
@@ -6402,10 +6668,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6745,6 +7007,11 @@ msgstr "מחיקת נקודות"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "יצירת %s חדש"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "יצירת מצולע"
@@ -6923,6 +7190,28 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "הגדרה כבררת מחדל עבור ‚%s’"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "שכפול"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "קודקודי×"
@@ -6940,6 +7229,15 @@ msgstr "ימין"
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "הוספת מ×פיין גלובלי"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6953,7 +7251,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6966,6 +7273,10 @@ msgid "Exporting All"
msgstr "ייצו×"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7967,6 +8278,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "שמירת סצנה"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8002,6 +8318,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "שמירת סצנה"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "יצירת תיקייה"
@@ -8424,6 +8745,19 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "שינוי הערה"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8629,6 +8963,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8924,10 +9262,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9010,6 +9344,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "החלפת מצב הערה"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9897,9 +10236,6 @@ msgstr ""
#~ msgid "Change Default Value"
#~ msgstr "שינוי ערך בררת המחדל"
-#~ msgid "Change Comment"
-#~ msgstr "שינוי הערה"
-
#~ msgid "Change Input Name"
#~ msgstr "שינוי ×©× ×§×œ×˜"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 5aee390cc5..21993c701c 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -85,6 +85,14 @@ msgstr "चयनित चाबी (फ़ाइलें) डà¥à¤ªà¥à¤²à¤¿à
msgid "Delete Selected Key(s)"
msgstr "चयनित फ़ाइलें हटाà¤à¤‚?"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim डà¥à¤ªà¥à¤²à¤¿à¤•à¥‡à¤Ÿ चाबी"
@@ -118,6 +126,16 @@ msgid "Anim Change Call"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ बà¥à¤²à¤¾à¤µà¤¾"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "गà¥à¤£(Property) टà¥à¤°à¥ˆà¤•"
@@ -168,6 +186,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -192,6 +214,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -244,6 +270,21 @@ msgid "Delete Key(s)"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ को हटाने के लिठकà¥à¤‚जी"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -285,6 +326,15 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "शबà¥à¤¦à¤•à¥‹à¤¶ कà¥à¤‚जी बदलें"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -309,6 +359,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "टà¥à¤°à¥ˆà¤• जोड़ें"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -317,10 +372,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3 डी टà¥à¤°à¥ˆà¤• रूपांतरण"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "टà¥à¤°à¥ˆà¤• जोड़ें"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "कॉल मेथड टà¥à¤°à¥ˆà¤•"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -333,6 +403,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -375,10 +449,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -480,6 +550,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "टà¥à¤°à¥ˆà¤• जोड़ें"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1311,6 +1394,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1859,6 +1948,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3456,12 +3553,45 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "पसंदीदा:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3501,6 +3631,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "टà¥à¤°à¥ˆà¤• जोड़ें"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3509,6 +3660,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3526,6 +3681,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3535,11 +3694,51 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "जà¥à¤¡à¤¿à¤¯à¥‡"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "को हटा दें"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3555,6 +3754,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3782,6 +3986,20 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3810,6 +4028,20 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "मिटाना"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4614,6 +4846,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5767,6 +6003,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5876,10 +6120,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5924,7 +6164,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6016,6 +6256,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6024,6 +6270,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6301,10 +6551,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6637,6 +6883,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
@@ -6810,6 +7061,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6825,6 +7097,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6838,7 +7118,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6850,6 +7139,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7832,6 +8125,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7866,6 +8163,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "à¤à¤• नया बनाà¤à¤‚"
@@ -8280,6 +8581,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8485,6 +8798,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8781,10 +9098,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8865,6 +9178,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index ba06a478bb..bb303f6e71 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -81,6 +81,14 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -110,6 +118,15 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -159,6 +176,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -183,6 +204,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -233,6 +258,18 @@ msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -274,6 +311,14 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -298,6 +343,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -306,10 +355,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -322,6 +383,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -364,10 +429,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -467,6 +528,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1259,6 +1332,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1799,6 +1878,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3374,12 +3461,43 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3419,6 +3537,26 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3427,6 +3565,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3444,6 +3586,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3453,11 +3599,47 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3473,6 +3655,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3698,6 +3885,19 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3726,6 +3926,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4524,6 +4736,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5661,6 +5877,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5769,10 +5993,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5817,7 +6037,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5909,6 +6129,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5917,6 +6143,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6193,10 +6423,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6522,6 +6748,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6684,6 +6914,26 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6699,6 +6949,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6712,7 +6970,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6724,6 +6991,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7700,6 +7971,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7734,6 +8009,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8146,6 +8425,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8350,6 +8641,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8644,10 +8939,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8728,6 +9019,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index def006f056..273ad21282 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -94,6 +94,16 @@ msgstr "Kiválasztás megkettőzés"
msgid "Delete Selected Key(s)"
msgstr "Törli a kiválasztott fájlokat?"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Pont hozzáadása"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Pont Mozgatása"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animáció kulcsok megkettőzése"
@@ -123,6 +133,16 @@ msgid "Anim Change Call"
msgstr "Animáció hívás változtatás"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Animáció Nevének Megváltoztatása:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -178,6 +198,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "Tömb Értékének Megváltoztatása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "Zavarmentes mód váltása."
@@ -205,6 +230,11 @@ msgid "Time (s): "
msgstr "Ãttűnési IdÅ‘ (mp):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Doppler engedélyezése"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Folyamatos"
@@ -258,6 +288,21 @@ msgid "Delete Key(s)"
msgstr "Animáció kulcs törlés"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Animáció Nevének Megváltoztatása:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Animáció Node"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Animáció hurok változtatás"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Animáció nyomvonal eltávolítás"
@@ -299,6 +344,16 @@ msgid "Anim Insert Key"
msgstr "Animáció kulcs beillesztés"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Animáció Nevének Megváltoztatása:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "AutoLoad-ok Ãtrendezése"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -323,6 +378,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Animáció nyomvonal hozzáadás"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -331,10 +391,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "UV Térkép Transzformálása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Animáció nyomvonal hozzáadás"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Animáció nyomvonal és kulcs beillesztés"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -348,6 +423,11 @@ msgid "Clipboard is empty"
msgstr "Az erőforrás vágólap üres!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Paraméterek Beillesztése"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animáció kulcsok nyújtás"
@@ -394,11 +474,6 @@ msgid "Copy Tracks"
msgstr "Paraméterek Másolása"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Paraméterek Beillesztése"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Kiválasztás átméretezés"
@@ -501,6 +576,19 @@ msgstr ""
msgid "Copy"
msgstr "Másolás"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Animáció nyomvonal hozzáadás"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Tömb Ãtméretezése"
@@ -1315,6 +1403,12 @@ msgstr ""
msgid "Packing"
msgstr "Csomagolás"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1916,6 +2010,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Nem sikerült betölteni az erőforrást."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Scene mentés másként..."
@@ -3606,12 +3709,49 @@ msgstr "Betöltés"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Pont Mozgatása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Keverési Idő Módosítása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Keverési Idő Módosítása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Pont hozzáadása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Animáció Hozzáadása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Útvonal Pont Eltávolítása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3654,6 +3794,30 @@ msgid "Triangle already exists"
msgstr "HIBA: Animáció név már létezik!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Animáció nyomvonal hozzáadás"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Keverési Idő Módosítása"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Keverési Idő Módosítása"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Útvonal Pont Eltávolítása"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3662,6 +3826,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "AutoLoad Globálisok Kapcsolása"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3679,6 +3848,11 @@ msgid "Blend:"
msgstr "Keverés:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Változások Frissítése"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Szűrők Szerkesztése"
@@ -3688,11 +3862,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Mozgás Mód"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Csatlakozva"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Kapcsolat bontva"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animáció"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Node létrehozás"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Zavarmentes mód váltása."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Animáció hossz változtatás"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3708,6 +3925,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Node neve:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3943,6 +4166,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Animációk Közötti Keverési Idők"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Mozgás Mód"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Ãtmenet"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3972,6 +4210,20 @@ msgid "No playback resource set at path: %s."
msgstr "Nincs az erőforrás elérési útban."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Eltávolít"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Ãtmenet Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4811,6 +5063,10 @@ msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhe
msgid "Bake GI Probe"
msgstr "GI Szonda Besütése"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "%d elem"
@@ -6004,6 +6260,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Egyke"
@@ -6115,10 +6380,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6163,7 +6424,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6256,6 +6517,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6264,6 +6531,11 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Rácshoz illesztés"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6545,10 +6817,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6889,6 +7157,11 @@ msgstr "Jobb Egérgomb: Pont Törlése."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Új %s Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Új sokszög létrehozása a semmiből."
@@ -7070,6 +7343,29 @@ msgid "TileSet"
msgstr "TileSet-re..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Beállítás Alapértelmezettként '%s'-hez"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Ãrnyaló"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Animáció kulcsok megkettőzése"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7086,6 +7382,16 @@ msgstr ""
msgid "VisualShader"
msgstr "Ãrnyaló"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Szűrők Szerkesztése"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Ãrnyaló"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7099,7 +7405,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7112,6 +7427,10 @@ msgid "Exporting All"
msgstr "Exportálás"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8106,6 +8425,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Scene mentés"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8142,6 +8466,11 @@ msgstr "Csontok Létrehozása"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Scene mentés"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Node létrehozás"
@@ -8564,6 +8893,20 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Lassan Ki"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Horgonyok Módosítása"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8772,6 +9115,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9074,10 +9421,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9160,6 +9503,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "CanvasItem Szerkesztése"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10071,10 +10419,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Konvertálás Kisbetűsre"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Rácshoz illesztés"
-
#~ msgid "Bake!"
#~ msgstr "Besütés!"
@@ -10171,12 +10515,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Ki-Be"
-#~ msgid "Change Anim Len"
-#~ msgstr "Animáció hossz változtatás"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Animáció hurok változtatás"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Animáció típusos érték kulcs létrehozás"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index b850071957..08c16c0a34 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -17,12 +17,13 @@
# yursan9 <rizal.sagi@gmail.com>, 2016.
# Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019.
# Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019.
+# Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: Guntur Sarwohadi <gsarwohadi@gmail.com>\n"
+"PO-Revision-Date: 2019-03-01 11:59+0000\n"
+"Last-Translator: Alphin Albukhari <alphinalbukhari5@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -30,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -98,6 +99,16 @@ msgstr "Duplikat Key Terpilih"
msgid "Delete Selected Key(s)"
msgstr "Hapus Key Terpilih"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Tambahkan Sinyal"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Hapus Sinyal"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Tombol Duplikat Anim"
@@ -127,6 +138,16 @@ msgid "Anim Change Call"
msgstr "Ubah Panggilan Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Ubah Nama Animasi:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Track Properti"
@@ -176,6 +197,11 @@ msgid "Anim Clips:"
msgstr "Klip-klip Animasi:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Ubah Nilai Array"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Alihkan track ini ke nyala/mati."
@@ -200,6 +226,11 @@ msgid "Time (s): "
msgstr "Waktu (d): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Aktifkan"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Lanjut"
@@ -250,6 +281,21 @@ msgid "Delete Key(s)"
msgstr "Hapus Key"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Ubah Nama Animasi:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Mode Interpolasi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Ubah Perulangan Animasi"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Hapus Trek Anim"
@@ -292,6 +338,16 @@ msgid "Anim Insert Key"
msgstr "Sisipkan Key Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Ubah Nama Animasi:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Mengatur kembali Autoload-autoload"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Track transformasi hanya berlaku untuk node berbasis ruangan."
@@ -321,6 +377,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Tambah Track"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Tidak bisa menambahkan key karena path pada track tidak sah."
@@ -329,11 +390,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Track bukan tipe Spatial, tidak bisa menambahkan key"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Track Transformasi 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Tambah Track"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Tidak bisa menambahkan key untuk metode karena path pada track tidak sah."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Track Pemanggil Metode"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metode tidak ditemukan dalam objek: "
@@ -346,6 +422,11 @@ msgid "Clipboard is empty"
msgstr "Papan klip kosong"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Tempel Parameter"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Skala Kunci Anim"
@@ -390,11 +471,6 @@ msgid "Copy Tracks"
msgstr "Salin Parameter"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Tempel Parameter"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Seleksi Skala"
@@ -443,15 +519,15 @@ msgstr "Gunakan Lengkungan Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Anim. Optimisasi"
+msgstr "Pengoptimal Animasi"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr "Maks. Linier Error:"
+msgstr "Error Linier Maksimum:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr "Maks. Angular Error:"
+msgstr "Error Angular Maksimum:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
@@ -459,7 +535,7 @@ msgstr "Maksimal Angle yang dapat Dioptimalkan:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr "Optimasi"
+msgstr "Optimalkan"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
@@ -483,7 +559,7 @@ msgstr "Bersihkan"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "Skala Rasio:"
+msgstr "Rasio Skala:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
@@ -497,6 +573,19 @@ msgstr "Pilih track untuk disalin:"
msgid "Copy"
msgstr "Kopy"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Klip-klip Suara:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ubah ukuran Array"
@@ -523,7 +612,7 @@ msgstr "Tidak ada yang cocok"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
-msgstr "%d kejadian diganti."
+msgstr "kejadian %d diganti."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -563,11 +652,11 @@ msgstr "Kebalikan Semula Pandangan"
#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
-msgstr ""
+msgstr "Peringatan"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Nomor Baris dan Kolom"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -651,18 +740,17 @@ msgid "Disconnect '%s' from '%s'"
msgstr "Memutuskan '%s' dari '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "Memutuskan '%s' dari '%s'"
+msgstr "Memutuskan semua dari sinyal '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr "Menyambungkan..."
+msgstr "Sambungkan..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "Tidak tersambung"
+msgstr "Putuskan"
#: editor/connections_dialog.cpp
msgid "Connect Signal: "
@@ -1310,6 +1398,12 @@ msgstr ""
msgid "Packing"
msgstr "Mengemas"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1904,6 +1998,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Simpan perubahan '%s' sebelum tutup?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Gagal memuat resource."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Simpan Scene Sebagai..."
@@ -3604,12 +3707,49 @@ msgstr "Muat"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Hapus Sinyal"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Ubah Waktu Blend"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Ubah Waktu Blend"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "Node tipe ini tidak dapat digunakan. Hanya node utama yang diijinkan."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Tambahkan Node"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Tambah Animasi"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Hapus Bidang dan Titik"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3654,6 +3794,31 @@ msgid "Triangle already exists"
msgstr "KESALAHAN: Nama animasi sudah ada!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Tambahkan Variabel"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Ubah Waktu Blend"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Ubah Waktu Blend"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Hapus Bidang dan Titik"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Hapus Variabel"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D tidak dimiliki oleh sebuah node AnimationTree."
@@ -3662,6 +3827,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Tidak ada segi tiga, pembauran tidak di terapkan."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Beralih AutoLoad Globals"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Buat segi tiga dengan menghubungkan titik-titik."
@@ -3679,6 +3849,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Menyimpan perubahan-perubahan lokal..."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3689,12 +3864,56 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Tambahkan Node (Node-node) dari Tree"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Nama Node:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Tidak dapat terhubung, port mungkin sedang digunakan atau hubungan tidak sah."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Terhubung"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Terputus"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animasi"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Metode Publik:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Alihkan track ini ke nyala/mati."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Ganti Ukuran Kamera"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Tidak ada pemutar animasi disetel, jadi tidak bisa mendapatkan nama track."
@@ -3714,6 +3933,12 @@ msgstr ""
"nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nama Node:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3958,6 +4183,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Waktu Berbaur Animasi-silang"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Salin Resource"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Transisi"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Tambahkan Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Akhir"
@@ -3987,6 +4227,20 @@ msgid "No playback resource set at path: %s."
msgstr "Tidak didalam path resource."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Dihapus:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Node Transisi"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4830,6 +5084,10 @@ msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -6027,6 +6285,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Mainkan Custom Scene"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
@@ -6141,10 +6408,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Tampilan Atas."
@@ -6189,8 +6452,9 @@ msgid "Rear"
msgstr "Belakang"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
+#, fuzzy
+msgid "Align with View"
+msgstr "Tampilan Kanan."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -6288,6 +6552,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6296,6 +6566,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Metode Publik:"
@@ -6580,10 +6854,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6930,6 +7200,11 @@ msgstr "Beri Skala Seleksi"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Buat Baru %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Buat Bidang"
@@ -7115,6 +7390,28 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Jadikan Baku untuk '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplikat Key"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7132,6 +7429,16 @@ msgstr "Kanan"
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Sunting Filter"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Ubah"
+
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
@@ -7148,7 +7455,16 @@ msgid "Delete preset '%s'?"
msgstr "Hapus file yang dipilih?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7161,6 +7477,10 @@ msgid "Exporting All"
msgstr "Mengekspor untuk %s"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8191,6 +8511,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Simpan Scene"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8226,6 +8551,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Simpan Scene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Buat Folder"
@@ -8665,6 +8995,19 @@ msgid "Set From Tree"
msgstr "Menyetel Dari Keturunan"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Beri Skala Seleksi"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8888,6 +9231,10 @@ msgid "GridMap Duplicate Selection"
msgstr "Duplikat Pilihan"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9205,10 +9552,6 @@ msgid "Change Expression"
msgstr "Ubah Pernyataan"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Tambahkan Node"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Hapus Tombol-tombol yang tidak sah"
@@ -9301,6 +9644,11 @@ msgid "Change Input Value"
msgstr "Ubah Nilai Array"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Sunting CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10329,9 +10677,6 @@ msgstr ""
#~ msgid "Change Anim Len"
#~ msgstr "Ubah Panjang Animasi"
-#~ msgid "Change Anim Loop"
-#~ msgstr "Ubah Perulangan Animasi"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Buat Nilai Kunci Animasi Tertulis"
@@ -10539,9 +10884,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "Ditambahkan:"
-#~ msgid "Removed:"
-#~ msgstr "Dihapus:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Tidak dapat menyimpan sub tekstur atlas:"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 6b2588ca26..01875778cf 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -84,6 +84,14 @@ msgstr "Afrita val"
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Tvíteknir lyklar"
@@ -118,6 +126,15 @@ msgid "Anim Change Call"
msgstr "Útkall breyting símtal"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -168,6 +185,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -193,6 +214,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Continuous"
msgstr "Samfellt"
@@ -248,6 +273,19 @@ msgid "Delete Key(s)"
msgstr "Anim DELETE-lyklar"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Breytingar á Anim track"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove Anim Track"
msgstr "Fjarlægja Anim track"
@@ -290,6 +328,15 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Anim breyting umskipti"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -314,6 +361,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Anim bæta við lag"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -322,10 +374,24 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim bæta við lag"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim bæta við lag"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -339,6 +405,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -381,10 +451,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Scale Selection"
msgstr "Val á kvarða"
@@ -488,6 +554,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Anim bæta við lag"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1280,6 +1359,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1821,6 +1906,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3399,12 +3492,44 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3444,6 +3569,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Anim bæta við lag"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3452,6 +3598,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3469,6 +3619,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3478,11 +3632,49 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Anim DELETE-lyklar"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3498,6 +3690,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3724,6 +3921,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3752,6 +3964,19 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4552,6 +4777,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5692,6 +5921,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5800,10 +6037,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5848,7 +6081,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5940,6 +6173,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5948,6 +6187,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6224,10 +6467,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6558,6 +6797,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6728,6 +6971,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Tvíteknir lyklar"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6743,6 +7007,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6756,7 +7028,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6768,6 +7049,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7748,6 +8033,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7782,6 +8071,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8194,6 +8487,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8399,6 +8704,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8694,10 +9003,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8778,6 +9083,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9551,10 +9860,6 @@ msgstr ""
#~ msgstr "Færa Anim track niður"
#, fuzzy
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "Breytingar á Anim track"
-
-#, fuzzy
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Breyta gildisstilling í Anim track"
@@ -9565,6 +9870,3 @@ msgstr ""
#, fuzzy
#~ msgid "Anim Add Key"
#~ msgstr "Anim bæta við lykli"
-
-#~ msgid "Move Add Key"
-#~ msgstr "Hreyfa Viðbótar Lykil"
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 97f764a309..a859a8b3be 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -111,6 +111,16 @@ msgstr "Duplicare la(e) chiave selezionata(e)"
msgid "Delete Selected Key(s)"
msgstr "Eliminare la(e) Chiave(i) Selezionata(e)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Aggiungi punto"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Sposta Punto"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplica Key Animazione"
@@ -141,6 +151,16 @@ msgstr "Anim Cambia Chiamata"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Length"
+msgstr "Cambia Loop Animazione"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Cambia Loop Animazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
msgstr "Proprietà:"
@@ -195,6 +215,11 @@ msgid "Anim Clips:"
msgstr "Clips"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Cambia Valore Array"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Attiva/Disattiva la traccia."
@@ -221,6 +246,11 @@ msgid "Time (s): "
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Abilita Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continuo"
@@ -275,6 +305,21 @@ msgid "Delete Key(s)"
msgstr "Elimina Nodo(i)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Cambia Nome Animazione:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Nodo Animazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Cambia Loop Animazione"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Rimuovi Traccia Animazione"
@@ -316,6 +361,16 @@ msgid "Anim Insert Key"
msgstr "Anim Inserisci Key"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Cambia FPS ANimazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Riordina gli Autoload"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -345,6 +400,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Aggiungi Traccia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a key."
msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave."
@@ -354,11 +414,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Trasformazione 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Aggiungi Traccia"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim Inserisci Traccia e Key"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "Metodo non trovato nell'oggetto: "
@@ -372,6 +447,11 @@ msgid "Clipboard is empty"
msgstr "Gli appunti sono vuoti"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Incolla Parametri"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Scala Key"
@@ -417,11 +497,6 @@ msgid "Copy Tracks"
msgstr "Copia parametri"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Incolla Parametri"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Scala Selezione"
@@ -521,6 +596,19 @@ msgstr ""
msgid "Copy"
msgstr "Copia"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Audio Listener"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ridimensiona Array"
@@ -1342,6 +1430,12 @@ msgstr ""
msgid "Packing"
msgstr "Impacchettando"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1924,6 +2018,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Salvare le modifiche a '%s' prima di chiudere?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Caricamento della risorsa fallito."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Solo un file è richiesto per una texture grande."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Salva Scena Come..."
@@ -3617,12 +3721,49 @@ msgstr "Carica"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Sposta Punto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Cambia tempo di Blend"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Cambia tempo di Blend"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Aggiungi Nodo"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Aggiungi Animazione"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Rimuovi Punto Percorso"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3665,6 +3806,31 @@ msgid "Triangle already exists"
msgstr "L'Azione '%s' esiste già!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Aggiungi Variabile"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Cambia tempo di Blend"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Cambia tempo di Blend"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Rimuovi Punto Percorso"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Rimuovi Variabile"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3673,6 +3839,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Abilita AutoLoad Globals"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3691,6 +3862,11 @@ msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Cambiamenti dei Materiali"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Modifica Filtri"
@@ -3700,11 +3876,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Aggiungi Nodo(i) Da Albero"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Modalità Movimento"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Connesso"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Disconnesso"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animazione"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Elimina Nodo(i)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Attiva/Disattiva la traccia."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Cambia tempo di Blend"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3720,6 +3940,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nome Nodo:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3958,6 +4184,21 @@ msgstr "Tempi di Blend Cross-Animation"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Move Node"
+msgstr "Modalità Movimento"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Aggiungi Traduzione"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Aggiungi Nodo"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "End"
msgstr "Fine(i)"
@@ -3987,6 +4228,20 @@ msgid "No playback resource set at path: %s."
msgstr "Non è nel percorso risorse."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Rimosso:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Nodo Transizione"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4829,6 +5084,10 @@ msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente"
msgid "Bake GI Probe"
msgstr "Cuoci GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
@@ -6031,6 +6290,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Crea Punti Emissione Da Mesh"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Scheletro..."
@@ -6144,10 +6412,6 @@ msgid "Vertices"
msgstr "Vertici"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista dall'Alto."
@@ -6192,7 +6456,8 @@ msgid "Rear"
msgstr "Retro"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Allinea a vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6286,6 +6551,12 @@ msgid "Freelook Speed Modifier"
msgstr "Modificatore Velocità Vista Libera"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Visualizza Informazioni"
@@ -6295,6 +6566,11 @@ msgid "XForm Dialog"
msgstr "Finestra di XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Allinea alla griglia"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modalità di Selezione (Q)"
@@ -6582,10 +6858,6 @@ msgid "Add Empty"
msgstr "Aggiungi vuoto"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Cambia Loop Animazione"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Cambia FPS ANimazione"
@@ -6932,6 +7204,11 @@ msgstr "RMB: Elimina Punto."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Crea Nuovo %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Crea un nuovo poligono dal nulla."
@@ -7117,6 +7394,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Imposta come Default per '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Shader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplica Nodo(i)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "Vertici"
@@ -7135,6 +7435,16 @@ msgstr "Destra"
msgid "VisualShader"
msgstr "Shader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Modifica Filtri"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Cambiamenti delle Shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Eseguibile"
@@ -7149,9 +7459,17 @@ msgid "Delete preset '%s'?"
msgstr "Eliminare preset '%s'?"
#: editor/project_export.cpp
-#, fuzzy
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Le export templates per questa piattaforma sono mancanti:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
#, fuzzy
@@ -7164,6 +7482,11 @@ msgid "Exporting All"
msgstr "Esportando per %s"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Le export templates per questa piattaforma sono mancanti:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -8214,6 +8537,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Nuova Scena di Root"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Elimina Nodo(i)?"
@@ -8249,6 +8577,11 @@ msgstr "Rendi Locale"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Nuova Scena di Root"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Crea Nodo"
@@ -8699,6 +9032,21 @@ msgid "Set From Tree"
msgstr "Imposta da Tree"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Ease Out"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Scorciatoie"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Cambia Ancore"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Scorciatoie"
@@ -8925,6 +9273,11 @@ msgstr "Duplica Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Paint"
+msgstr "Impostazioni Snap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "Grid Map"
msgstr "Snap Griglia"
@@ -9259,10 +9612,6 @@ msgid "Change Expression"
msgstr "Cambia Espressione"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Aggiungi Nodo"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Rimuovi key invalidi"
@@ -9360,6 +9709,11 @@ msgstr "Cambia Nome Input"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
+msgid "Resize Comment"
+msgstr "Modifica CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Can't copy the function node."
msgstr "Non posso operare su '..'"
@@ -10251,6 +10605,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#, fuzzy
#~ msgid "Warnings:"
#~ msgstr "Avvertimento"
@@ -10425,10 +10782,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Converti In Minuscolo"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Allinea alla griglia"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Ruota a 0 gradi"
@@ -10969,9 +11322,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "Agginto:"
-#~ msgid "Removed:"
-#~ msgstr "Rimosso:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Impossibile salvare la substruttura dell'atlas:"
@@ -11243,9 +11593,6 @@ msgstr ""
#~ msgid "Error importing:"
#~ msgstr "Errore di importazione:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Solo un file è richiesto per una texture grande."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Dimensione Texture Massima:"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 863ed46ae1..93e7d244a4 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -25,7 +25,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
+"PO-Revision-Date: 2019-03-01 11:59+0000\n"
"Last-Translator: nitenook <admin@alterbaum.net>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -39,7 +39,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Convert()ã«å¯¾ã—ã¦ç„¡åŠ¹ãªåž‹ã®å¼•æ•°ã§ã™ã€‚TYPE_ 定数を使ã£ã¦ãã ã•ã„。"
+msgstr "convert() ã®å¼•æ•°ã®åž‹ãŒç„¡åŠ¹ã§ã™ã€‚TYPE_* 定数を使ã£ã¦ãã ã•ã„。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -100,6 +100,16 @@ msgstr "é¸æŠžä¸­ã®ã‚­ãƒ¼ã‚’複製"
msgid "Delete Selected Key(s)"
msgstr "é¸æŠžä¸­ã®ã‚­ãƒ¼ã‚’削除"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "点を追加"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "アニメーションã®ã‚­ãƒ¼ã‚’複製"
@@ -129,6 +139,16 @@ msgid "Anim Change Call"
msgstr "アニメーション呼出ã—ã®å¤‰æ›´"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "プロパティトラック"
@@ -178,6 +198,11 @@ msgid "Anim Clips:"
msgstr "アニメーションクリップ:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "é…列ã®å€¤ã‚’変更"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã® オン/オフ を切り替ãˆã€‚"
@@ -202,6 +227,11 @@ msgid "Time (s): "
msgstr "時間 (秒): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "有効ã«ã™ã‚‹"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "継続的"
@@ -252,6 +282,21 @@ msgid "Delete Key(s)"
msgstr "キーを削除"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "アニメーションåを変更:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "補間モード"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "アニメーショントラックを除去"
@@ -295,6 +340,16 @@ msgid "Anim Insert Key"
msgstr "アニメーションキーを挿入"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "アニメーションã®FPSを変更"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "自動読込ã¿ã®ä¸¦ã¹æ›¿ãˆ"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "トランスフォームトラックã¯ç©ºé–“ベースã®ãƒŽãƒ¼ãƒ‰ã«ã®ã¿é©ç”¨ã•ã‚Œã¾ã™ã€‚"
@@ -326,6 +381,11 @@ msgid "Not possible to add a new track without a root"
msgstr "root ãŒç„¡ã‘ã‚Œã°æ–°è¦ãƒˆãƒ©ãƒƒã‚¯ã¯è¿½åŠ ã§ãã¾ã›ã‚“"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "トラックを追加"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "トラックã®ãƒ‘スãŒç„¡åŠ¹ãªãŸã‚ã€ã‚­ãƒ¼ã‚’追加ã§ãã¾ã›ã‚“。"
@@ -334,10 +394,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "トラック㌠spatial åž‹ã§ã¯ãªã„ãŸã‚ã€ã‚­ãƒ¼ã‚’挿入ã§ãã¾ã›ã‚“"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3Dトランスフォームトラック"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "トラックを追加"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "トラックã®ãƒ‘スãŒç„¡åŠ¹ãªãŸã‚ã€ãƒ¡ã‚½ãƒƒãƒ‰ã‚­ãƒ¼ã‚’追加ã§ãã¾ã›ã‚“。"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "メソッド呼出ã—トラック"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "オブジェクトã«ãƒ¡ã‚½ãƒƒãƒ‰ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“: "
@@ -350,6 +425,10 @@ msgid "Clipboard is empty"
msgstr "クリップボードãŒç©ºã§ã™"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "トラックを貼り付ã‘"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "アニメーションキーã®æ‹¡ç¸®"
@@ -393,10 +472,6 @@ msgid "Copy Tracks"
msgstr "トラックをコピー"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "トラックを貼り付ã‘"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "スケールã®é¸æŠž"
@@ -496,6 +571,19 @@ msgstr "コピーã™ã‚‹ãƒˆãƒ©ãƒƒã‚¯ã‚’é¸æŠž:"
msgid "Copy"
msgstr "コピー"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "オーディオクリップ:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "é…列ã®ã‚µã‚¤ã‚ºã‚’変更"
@@ -565,9 +653,8 @@ msgid "Warnings"
msgstr "警告"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "è¡ŒåŠã³åˆ—番å·"
+msgstr "行番å·ã¨åˆ—番å·ã€‚"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1124,9 +1211,8 @@ msgid "Add Bus"
msgstr "ãƒã‚¹ã‚’追加"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "オーディオãƒã‚¹ã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’別åã§ä¿å­˜..."
+msgstr "æ–°è¦ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªãƒã‚¹ã‚’ã“ã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã«è¿½åŠ ã™ã‚‹ã€‚"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1301,6 +1387,12 @@ msgstr "エクスãƒãƒ¼ãƒˆ テンプレートãŒäºˆæƒ³ã•ã‚ŒãŸãƒ‘スã«è¦‹ã¤ã
msgid "Packing"
msgstr "パックã™ã‚‹"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1536,7 +1628,7 @@ msgid ""
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"ç¾åœ¨ã€ã“ã®ã‚¯ãƒ©ã‚¹ã®ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€[color=$color][url=$url]寄付"
+"ç¾åœ¨ã€ã“ã®ã‚¯ãƒ©ã‚¹ã®ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¯ã‚ã‚Šã¾ã›ã‚“ãŒã€[color=$color][url=$url]貢献"
"[/url][/color]ã€ã¾ãŸã¯[color=$color][url=$url2]リクエスト[/url][/color]ã¯å¯èƒ½"
"ã§ã™ã€‚"
@@ -1553,8 +1645,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"ç¾åœ¨ã€ã“ã®ãƒ—ロパティã®èª¬æ˜Žã¯ã‚ã‚Šã¾ã›ã‚“。[color=$color][url=$url]寄付[/url][/"
-"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„ï¼"
+"ç¾åœ¨ã€ã“ã®ãƒ—ロパティã®èª¬æ˜Žã¯ã‚ã‚Šã¾ã›ã‚“。[color=$color][url=$url]貢献[/url][/"
+"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -1569,8 +1661,8 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"ç¾åœ¨ã€ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã®èª¬æ˜Žã¯ã‚ã‚Šã¾ã›ã‚“。[color=$color][url=$url]寄付[/url][/"
-"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„ï¼"
+"ç¾åœ¨ã€ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã®èª¬æ˜Žã¯ã‚ã‚Šã¾ã›ã‚“。[color=$color][url=$url]貢献[/url][/"
+"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -1873,6 +1965,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "é–‰ã˜ã‚‹å‰ã«ã€'%s' ã¸ã®å¤‰æ›´ã‚’ä¿å­˜ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "リソースã®èª­è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ãŸã‚ã«ä¸€ã¤ãƒ•ã‚¡ã‚¤ãƒ«ãŒå¿…è¦ã§ã™"
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "åå‰ã‚’付ã‘ã¦ã‚·ãƒ¼ãƒ³ã‚’ä¿å­˜..."
@@ -2394,9 +2496,8 @@ msgid "Save & Restart"
msgstr "ä¿å­˜ã—ã¦å†èµ·å‹•"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "エディタウィンドウã®å†æ画時ã«ã‚¹ãƒ”ンã—ã¾ã™ï¼"
+msgstr "エディタ ウィンドウã®å†æ画時ã«ã‚¹ãƒ”ンã—ã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3129,7 +3230,7 @@ msgstr "スクリプト作æˆ"
#: editor/find_in_files.cpp
msgid "Find in Files"
-msgstr "ファイル内検索"
+msgstr "複数ファイル内を検索"
#: editor/find_in_files.cpp
msgid "Find:"
@@ -3314,8 +3415,9 @@ msgid "Reimport"
msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
#: editor/import_dock.cpp
+#, fuzzy
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "シーンをä¿å­˜ã—ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦å†èµ·å‹•"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -3502,12 +3604,49 @@ msgstr "読ã¿è¾¼ã‚€.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "ブレンド時間ã®å¤‰æ›´"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "ブレンド時間ã®å¤‰æ›´"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "ã“ã®ã‚¿ã‚¤ãƒ—ã®ãƒŽãƒ¼ãƒ‰ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。ルートノードã®ã¿ãŒè¨±å¯ã•ã‚Œã¾ã™ã€‚"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "ノードを追加"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "アニメーションを追加"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3550,6 +3689,31 @@ msgid "Triangle already exists"
msgstr "三角形ãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "変数を追加"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "ブレンド時間ã®å¤‰æ›´"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "ブレンド時間ã®å¤‰æ›´"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "無効ãªã‚­ãƒ¼ã‚’削除"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "ブレンドシェイプ2Dã¯ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒ„リー ノードã«å±žã—ã¾ã›ã‚“。"
@@ -3558,6 +3722,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "三角形ãŒå­˜åœ¨ã—ãªã„ãŸã‚ã€ãƒ–レンドã§ãã¾ã›ã‚“。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "グローãƒãƒ«ã®è‡ªå‹•èª­è¾¼ã¿ã‚’切り替ãˆ"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "点を繋ã„ã§ä¸‰è§’形を作æˆã™ã‚‹ã€‚"
@@ -3575,6 +3744,11 @@ msgid "Blend:"
msgstr "ブレンド:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "マテリアルã®å¤‰æ›´"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "フィルタã®ç·¨é›†"
@@ -3584,11 +3758,55 @@ msgid "Output node can't be added to the blend tree."
msgstr "出力ノードをブレンドツリーã«è¿½åŠ ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "シーンã‹ã‚‰ã®ãƒŽãƒ¼ãƒ‰"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "追加ã—ãŸã‚­ãƒ¼ã‚’移動"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "接続ã§ãã¾ã›ã‚“。ãƒãƒ¼ãƒˆãŒä½¿ç”¨ä¸­ã‹ã€æŽ¥ç¶šãŒç„¡åŠ¹ã§ã‚ã‚‹å¯èƒ½æ€§ãŒã‚ã‚Šã¾ã™ã€‚"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "接続ã—ã¾ã—ãŸ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "切断ã•ã‚Œã¾ã—ãŸ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "æ–°è¦ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "ノードを削除"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã® オン/オフ を切り替ãˆã€‚"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "ブレンドã™ã‚‹æ™‚間を変更"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"アニメーションプレイヤーãŒè¨­å®šã•ã‚Œã¦ã„ãªã„ãŸã‚ã€ãƒˆãƒ©ãƒƒã‚¯åã‚’å–å¾—ã§ãã¾ã›ã‚“。"
@@ -3607,6 +3825,12 @@ msgstr ""
"å¾—ã§ãã¾ã›ã‚“。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "ノードå"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "ノードを追加..."
@@ -3832,6 +4056,21 @@ msgid "Cross-Animation Blend Times"
msgstr "アニメーション間ã®ãƒ–レンド時間"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "追加ã—ãŸã‚­ãƒ¼ã‚’移動"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "翻訳を追加"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "ノードを追加"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "終り"
@@ -3860,6 +4099,20 @@ msgid "No playback resource set at path: %s."
msgstr "パス( %s )ã«å†ç”Ÿãƒªã‚½ãƒ¼ã‚¹ãŒè¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "å–り除ã„ãŸã®ã¯:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "トランジション ノード"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4194,6 +4447,8 @@ msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
+"ベイクã™ã‚‹ãƒ¡ãƒƒã‚·ãƒ¥ãŒã‚ã‚Šã¾ã›ã‚“。メッシュ㫠UV2ãƒãƒ£ãƒ³ãƒãƒ«ãŒå«ã¾ã‚Œã¦ãŠ"
+"ã‚Šã€'Bake Light' フラグãŒã‚ªãƒ³ã«ãªã£ã¦ã„ã‚‹ã“ã¨ã‚’確èªã—ã¦ãã ã•ã„。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
@@ -4355,7 +4610,7 @@ msgstr "回転モード"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "スケール(拡大縮å°ï¼‰ãƒ¢ãƒ¼ãƒ‰"
+msgstr "スケールモード"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4691,6 +4946,10 @@ msgstr "接線を個別ã«ç·¨é›†ã™ã‚‹ã«ã¯ã‚·ãƒ•ãƒˆã‚’押ã™"
msgid "Bake GI Probe"
msgstr "グローãƒãƒ«ã‚¤ãƒ«ãƒŸãƒãƒ¼ã‚·ãƒ§ãƒ³ã®äº‹å‰è¨ˆç®—"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "アイテム%d"
@@ -5309,19 +5568,16 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "ãƒãƒªã‚´ãƒ³->UV"
+msgstr "ãƒãƒªã‚´ãƒ³"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "ボーンを生æˆ"
+msgstr "ボーン"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5337,9 +5593,8 @@ msgid "Shift: Move All"
msgstr "Shift: ã™ã¹ã¦ç§»å‹•"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Ctrl: Scale"
-msgstr "Shift+Ctrl: 縮尺(Scale)"
+msgstr "Shift+Ctrl: スケール"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
@@ -5356,13 +5611,15 @@ msgstr "ãƒãƒªã‚´ãƒ³ã®ç¸®å°ºã‚’変更"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "カスタムãƒãƒªã‚´ãƒ³ã‚’生æˆã—ã€ã‚«ã‚¹ã‚¿ãƒ ãƒãƒªã‚´ãƒ³ã®æ画を有効ã«ã™ã‚‹ã€‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"カスタムãƒãƒªã‚´ãƒ³ã‚’削除ã™ã‚‹ã€‚ä»–ã«æ®‹ã£ã¦ã„ãªã„å ´åˆã€ã‚«ã‚¹ã‚¿ãƒ ãƒãƒªã‚´ãƒ³ã®æç”»ã¯ç„¡"
+"効ã«ãªã‚Šã¾ã™ã€‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5494,9 +5751,8 @@ msgid "Path to AnimationPlayer is invalid"
msgstr "AnimationPlayer ã¸ã®ãƒ‘スãŒç„¡åŠ¹ã§ã™"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Files"
-msgstr "最近開ã„ãŸãƒ•ã‚¡ã‚¤ãƒ«ã®è¨˜éŒ²ã‚’クリア"
+msgstr "最近開ã„ãŸãƒ•ã‚¡ã‚¤ãƒ«ã®å±¥æ­´ã‚’クリア"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
@@ -5763,9 +6019,8 @@ msgid "Only resources from filesystem can be dropped."
msgstr "ファイルシステムã®ãƒªã‚½ãƒ¼ã‚¹ã®ã¿ãƒ‰ãƒ­ãƒƒãƒ—ã§ãã¾ã™."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Lookup Symbol"
-msgstr "記å·ã™ã¹ã¦"
+msgstr "シンボルを検索"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
@@ -5834,9 +6089,8 @@ msgid "Clone Down"
msgstr "下ã«è¤‡å†™"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Complete Symbol"
-msgstr "記å·ã™ã¹ã¦"
+msgstr "シンボルを補完"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -5876,9 +6130,8 @@ msgid "Find Previous"
msgstr "å‰ã‚’検索"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "ファイルを絞り込む..."
+msgstr "複数ファイル内を検索..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
@@ -5903,6 +6156,15 @@ msgstr "ã“ã®skeletonã«ã¯ãƒœãƒ¼ãƒ³ãŒã‚ã‚Šã¾ã›ã‚“。å­Bone2Dノードをè
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "メッシュã‹ã‚‰æ”¾å‡ºç‚¹ã‚’生æˆ"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "スケルトン..."
@@ -6019,10 +6281,6 @@ msgid "Vertices"
msgstr "頂点"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "フレームレート"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "上é¢å›³."
@@ -6067,7 +6325,8 @@ msgid "Rear"
msgstr "後é¢"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "シーンビューã«ã‚«ãƒ¡ãƒ©ã‚’åˆã‚ã›ã‚‹ï¼ˆAlign With View)"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6118,7 +6377,6 @@ msgid "View FPS"
msgstr "フレームレートを表示"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Half Resolution"
msgstr "åŠè§£åƒåº¦"
@@ -6166,6 +6424,12 @@ msgid "Freelook Speed Modifier"
msgstr "フリールックã®é€Ÿåº¦ã‚’調整"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "情報を表示"
@@ -6175,6 +6439,11 @@ msgid "XForm Dialog"
msgstr "Xformダイアログ"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Snapモード:"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰ (Q)"
@@ -6196,7 +6465,7 @@ msgstr "回転モード (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr "スケール(拡大縮å°ï¼‰ãƒ¢ãƒ¼ãƒ‰(R)"
+msgstr "スケールモード (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
@@ -6259,24 +6528,20 @@ msgid "Tool Select"
msgstr "é¸æŠžãƒ„ール"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Move"
msgstr "移動ツール"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Rotate"
msgstr "回転ツール"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Scale"
-msgstr "拡大縮å°ãƒ„ール"
+msgstr "スケールツール"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Freelook"
-msgstr "フルスクリーンã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "フリールックã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -6466,10 +6731,6 @@ msgid "Add Empty"
msgstr "空を追加"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "アニメーションã®FPSを変更"
@@ -6822,6 +7083,11 @@ msgid "Erase bitmask."
msgstr "点を消ã™ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "æ–°è¦ãƒŽãƒ¼ãƒ‰ã‚’作æˆã€‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "æ–°è¦ãƒãƒªã‚´ãƒ³ã‚’生æˆã€‚"
@@ -6996,6 +7262,29 @@ msgid "TileSet"
msgstr "タイルセット..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "'%s' ã®ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆã¨ã—ã¦è¨­å®š"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "シェーダー"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "ノードを複製"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "頂点"
@@ -7014,6 +7303,16 @@ msgstr "å³å´é¢"
msgid "VisualShader"
msgstr "シェーダー"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "タイル プロパティを編集"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "シェーダーã®å¤‰æ›´"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "実行å¯èƒ½"
@@ -7027,10 +7326,17 @@ msgid "Delete preset '%s'?"
msgstr "プリセット '%s' を削除ã—ã¾ã™ã‹?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"ã“ã®ãƒ—ラットフォームã«å¯¾ã™ã‚‹ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ テンプレートãŒè¦‹ã¤ã‹ã‚‰ãªã„ã‹ã€ç ´æã—"
-"ã¦ã„ã¾ã™:"
#: editor/project_export.cpp
#, fuzzy
@@ -7043,6 +7349,12 @@ msgid "Exporting All"
msgstr "%sã«ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆä¸­"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"ã“ã®ãƒ—ラットフォームã«å¯¾ã™ã‚‹ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ テンプレートãŒè¦‹ã¤ã‹ã‚‰ãªã„ã‹ã€ç ´æã—"
+"ã¦ã„ã¾ã™:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "åˆæœŸè¨­å®šå€¤"
@@ -8098,6 +8410,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "シーンをルートã«ã™ã‚‹"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ノードを削除ã—ã¾ã™ã‹?"
@@ -8135,6 +8452,11 @@ msgid "Make Local"
msgstr "ロケール"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "シーンをルートã«ã™ã‚‹"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "ルートノードを生æˆ:"
@@ -8580,6 +8902,21 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "イージング(Ease Out)"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "ショートカット"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "アンカーを変更"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ショートカット"
@@ -8806,6 +9143,11 @@ msgid "GridMap Duplicate Selection"
msgstr "é¸æŠžç¯„囲を複製"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "グリッドマップã®è¨­å®š"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "グリッドマップ"
@@ -9130,10 +9472,6 @@ msgid "Change Expression"
msgstr "å¼ã‚’変更"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "ノードを追加"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "VisualScriptノードを除去"
@@ -9231,6 +9569,11 @@ msgstr "入力ã®åå‰ã‚’変更"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
+msgid "Resize Comment"
+msgstr "CanvasItemをリサイズ"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Can't copy the function node."
msgstr "'..'を処ç†ã§ãã¾ã›ã‚“"
@@ -9395,7 +9738,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "パッケージåãŒã‚ã‚Šã¾ã›ã‚“。"
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
@@ -9403,7 +9746,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "文字 '%s' ã¯Androidアプリケーション パッケージåã«ä½¿ç”¨ã§ãã¾ã›ã‚“。"
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
@@ -9411,11 +9754,11 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "文字 '%s' ã¯ãƒ‘ッケージ セグメントã®å…ˆé ­ã«ä½¿ç”¨ã§ãã¾ã›ã‚“。"
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "パッケージã«ã¯ä¸€ã¤ä»¥ä¸Šã®åŒºåˆ‡ã‚Šæ–‡å­— '.' ãŒå¿…è¦ã§ã™ã€‚"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
@@ -9423,7 +9766,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsignerãŒã‚¨ãƒ‡ã‚£ã‚¿ãƒ¼è¨­å®šã§è¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -9431,7 +9774,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "APK expansion ã®å…¬é–‹éµãŒç„¡åŠ¹ã§ã™ã€‚"
#: platform/android/export/export.cpp
msgid "Invalid package name:"
@@ -9439,7 +9782,7 @@ msgstr "無効ãªãƒ‘ッケージå:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "識別å­ãŒã‚ã‚Šã¾ã›ã‚“。"
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
@@ -9456,15 +9799,15 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "文字 '%s' ã¯è­˜åˆ¥å­ セグメントã®å…ˆé ­ã«ä½¿ç”¨ã§ãã¾ã›ã‚“。"
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "識別å­ã«ã¯ä¸€ã¤ä»¥ä¸Šã®åŒºåˆ‡ã‚Šæ–‡å­— '.' ãŒå¿…è¦ã§ã™ã€‚"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store ãƒãƒ¼ãƒ ID ãŒæœªæŒ‡å®š - プロジェクトを構æˆã§ãã¾ã›ã‚“。"
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
@@ -9951,7 +10294,7 @@ msgstr "見ã¤ã‹ã‚‰ãªã„アニメーション: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "ノード '%s', 無効ãªã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³: '%s'。"
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
@@ -9987,7 +10330,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
-msgstr ""
+msgstr "スクリーンã‹ã‚‰è‰²ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: scene/gui/color_picker.cpp
#, fuzzy
@@ -10090,11 +10433,15 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
-msgstr ""
+msgstr "uniform ã¸ã®å‰²ã‚Šå½“ã¦ã€‚"
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "Varyingã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
+
+#~ msgid "FPS"
+#~ msgstr "フレームレート"
#~ msgid "Warnings:"
#~ msgstr "警告:"
@@ -10267,10 +10614,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "å°æ–‡å­—ã«å¤‰æ›"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Snapモード:"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "0度回転"
@@ -10842,9 +11185,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "加ãˆãŸã®ã¯:"
-#~ msgid "Removed:"
-#~ msgstr "å–り除ã„ãŸã®ã¯:"
-
#, fuzzy
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "アトラスã®è¦ç´ ã§ã‚るテクスãƒãƒ£ã®ä¿å­˜ãŒã§ãã¾ã›ã‚“:"
@@ -11174,10 +11514,6 @@ msgstr ""
#~ msgstr "エラーをインãƒãƒ¼ãƒˆä¸­:"
#, fuzzy
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ãŸã‚ã«ä¸€ã¤ãƒ•ã‚¡ã‚¤ãƒ«ãŒå¿…è¦ã§ã™"
-
-#, fuzzy
#~ msgid "Max Texture Size:"
#~ msgstr "最大テクスãƒãƒ£ã‚µã‚¤ã‚º:"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 37f7f2f2e9..0ef5840a20 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -87,6 +87,14 @@ msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბ(ებ)ის áƒáƒ¡áƒ
msgid "Delete Selected Key(s)"
msgstr "წáƒáƒ•áƒ¨áƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
@@ -117,6 +125,16 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ძáƒáƒ®áƒ˜áƒšáƒ˜áƒ¡ ცვლილებá
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Length"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
msgstr "áƒáƒ‘იექტზე დáƒáƒ™áƒ•áƒ˜áƒ áƒ•áƒ”ბáƒ"
@@ -171,6 +189,11 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ მáƒáƒœáƒáƒ™áƒ•áƒ”თები:"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "მáƒáƒ¡áƒ˜áƒ•áƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის ჩáƒáƒ áƒ—ვრ/ გáƒáƒ›áƒáƒ áƒ—ვáƒ"
@@ -199,6 +222,10 @@ msgid "Time (s): "
msgstr "დრრ(წáƒáƒ›áƒ˜): "
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "უწყვეტი"
@@ -251,6 +278,21 @@ msgid "Delete Key(s)"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების წáƒáƒ¨áƒšáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის შეცვლáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "áƒáƒœáƒ˜áƒ› ლუპის შეცვლáƒ"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის წáƒáƒ¨áƒšáƒ"
@@ -296,6 +338,15 @@ msgid "Anim Insert Key"
msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -321,6 +372,11 @@ msgstr "შეუძლებელირდáƒáƒáƒ›áƒáƒ¢áƒ áƒáƒ®áƒáƒšáƒ˜
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Bezier Track"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a key."
msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ áƒ—ი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜áƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირგáƒáƒ¡áƒáƒ¦áƒ”ბის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
@@ -329,12 +385,27 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რი áƒáƒ  áƒáƒ áƒ˜áƒ¡ სივრცის სáƒáƒ®áƒ˜áƒ¡, ვერ ჩáƒáƒ¡áƒ•áƒáƒ›áƒ— გáƒáƒ¡áƒáƒ¦áƒ”ბს"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ დáƒáƒ™áƒ•áƒ˜áƒ áƒ•áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ áƒ—ი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜áƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირმეთáƒáƒ“ური გáƒáƒ¡áƒáƒ¦áƒ”ბის "
"დáƒáƒ›áƒáƒ¢áƒ”ბáƒ."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "მეთáƒáƒ“ის გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის დáƒáƒ™áƒ•áƒ˜áƒ áƒ•áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "მეთáƒáƒ“ი ვერ მáƒáƒ˜áƒ«áƒ”ბნრáƒáƒ‘იექტში: "
@@ -348,6 +419,10 @@ msgid "Clipboard is empty"
msgstr "ბუფერი ცáƒáƒ áƒ˜áƒ”ლიáƒ"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების ზáƒáƒ›áƒ˜áƒ¡ შეცვლáƒ"
@@ -390,10 +465,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•áƒœáƒ˜áƒ¡ მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის ცვლილებáƒ"
@@ -496,6 +567,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "ხმáƒáƒ•áƒáƒœáƒ˜ მáƒáƒœáƒáƒ™áƒ•áƒ”თები:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "მáƒáƒ¡áƒ˜áƒ•áƒ˜áƒ¡ ზáƒáƒ›áƒ˜áƒ¡ ცვლილებáƒ"
@@ -1306,6 +1390,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1857,6 +1947,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3448,12 +3546,45 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "სáƒáƒ§áƒ•áƒáƒ áƒšáƒ”ბი:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ბრუნვáƒ"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3494,6 +3625,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3502,6 +3654,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3519,6 +3675,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3528,11 +3688,53 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "დáƒáƒ™áƒáƒ•áƒ¨áƒ˜áƒ áƒ”ბáƒ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "კáƒáƒ•áƒ¨áƒ˜áƒ áƒ˜áƒ¡ გáƒáƒ¬áƒ§áƒ•áƒ”ტáƒ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "წáƒáƒ¨áƒšáƒ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის ჩáƒáƒ áƒ—ვრ/ გáƒáƒ›áƒáƒ áƒ—ვáƒ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3548,6 +3750,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3775,6 +3982,20 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "გáƒáƒ áƒ“áƒáƒ¡áƒ•áƒšáƒ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3803,6 +4024,20 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "გáƒáƒ áƒ“áƒáƒ¡áƒ•áƒšáƒ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4610,6 +4845,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5766,6 +6005,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5874,10 +6121,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5922,7 +6165,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6014,6 +6257,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6022,6 +6271,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6299,10 +6552,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6636,6 +6885,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "შექმნáƒ"
@@ -6809,6 +7063,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6824,6 +7099,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6837,7 +7120,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6849,6 +7141,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7830,6 +8126,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7864,6 +8164,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•áƒ¨áƒ˜áƒ áƒ”ბáƒ:"
@@ -8277,6 +8581,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8482,6 +8798,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8777,10 +9097,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8863,6 +9179,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9698,12 +10018,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "გáƒáƒ áƒ”დáƒáƒœ-შიგნით"
-#~ msgid "Change Anim Len"
-#~ msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "áƒáƒœáƒ˜áƒ› ლუპის შეცვლáƒ"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ტიპირებული გáƒáƒ¡áƒáƒ¦áƒ”ბის შექმნáƒ"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index ebf31640fc..817407e30a 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
+"PO-Revision-Date: 2019-03-01 11:59+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -92,6 +92,16 @@ msgstr "ì„ íƒí•œ 키를 복제"
msgid "Delete Selected Key(s)"
msgstr "ì„ íƒí•œ 키를 ì‚­ì œ"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "í¬ì¸íŠ¸ 추가"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "í¬ì¸íŠ¸ ì´ë™"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "애니메ì´ì…˜ 키 복제"
@@ -121,6 +131,16 @@ msgid "Anim Change Call"
msgstr "애니메ì´ì…˜ 호출 변경"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "애니메ì´ì…˜ 루프 변경"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "애니메ì´ì…˜ 루프 변경"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "ì†ì„± 트랙"
@@ -170,6 +190,11 @@ msgid "Anim Clips:"
msgstr "애니메ì´ì…˜ í´ë¦½:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "배열 값 변경"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "ì´ íŠ¸ëž™ì„ í‚¤ê±°ë‚˜ ë•ë‹ˆë‹¤."
@@ -194,6 +219,11 @@ msgid "Time (s): "
msgstr "시간 (초): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "ë„플러 활성화"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ì—°ì†ì "
@@ -244,6 +274,21 @@ msgid "Delete Key(s)"
msgstr "키 삭제"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "애니메ì´ì…˜ ì´ë¦„ 변경:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "보간 모드"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "애니메ì´ì…˜ 루프 변경"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "애니메ì´ì…˜ 트랙 ì‚­ì œ"
@@ -286,6 +331,16 @@ msgid "Anim Insert Key"
msgstr "애니메ì´ì…˜ 키 삽입"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "애니메ì´ì…˜ FPS 변경"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "오토로드 재정렬"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "변형 íŠ¸ëž™ì€ ì˜¤ì§ Spatial 기반 노드ì—만 ì ìš©ë©ë‹ˆë‹¤."
@@ -315,6 +370,11 @@ msgid "Not possible to add a new track without a root"
msgstr "루트 ì—†ì´ ìƒˆ íŠ¸ëž™ì„ ì¶”ê°€í•  수 ì—†ìŒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "트랙 추가"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "트랙 경로가 유효하지 않습니다, 키를 추가하실 수 없습니다."
@@ -323,10 +383,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "íŠ¸ëž™ì´ Spatial íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤, 키를 삽입하실 수 없습니다"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D 변형 트랙"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "트랙 추가"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "트랙 경로가 유효하지 않습니다, 메서드 키를 추가하실 수 없습니다."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "호출 메서드 트랙"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "ê°ì²´ì— 메서드가 없습니다: "
@@ -339,6 +414,10 @@ msgid "Clipboard is empty"
msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "트랙 붙여넣기"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "애니메ì´ì…˜ 키 í¬ê¸° ì¡°ì ˆ"
@@ -381,10 +460,6 @@ msgid "Copy Tracks"
msgstr "트랙 복사"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "트랙 붙여넣기"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ"
@@ -418,7 +493,7 @@ msgstr "애니메ì´ì…˜ 최ì í™”"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "애니메ì´ì…˜ 정리"
+msgstr "애니메ì´ì…˜ 없애기"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -484,6 +559,19 @@ msgstr "복사할 트랙 ì„ íƒ:"
msgid "Copy"
msgstr "복사하기"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "오디오 í´ë¦½:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ë°°ì—´ í¬ê¸° 변경"
@@ -553,9 +641,8 @@ msgid "Warnings"
msgstr "경고"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "ë¼ì¸ ë° ì»¬ëŸ¼ 번호"
+msgstr "ë¼ì¸ ë° ì»¬ëŸ¼ 번호."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1112,9 +1199,8 @@ msgid "Add Bus"
msgstr "버스 추가"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "오디오 버스 ë ˆì´ì•„ì›ƒì„ ë‹¤ë¥¸ ì´ë¦„으로 저장..."
+msgstr "ì´ ë ˆì´ì•„ì›ƒì— ìƒˆ 오디오 버스를 추가합니다."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1291,6 +1377,12 @@ msgstr "ì˜ˆìƒ ê²½ë¡œì—ì„œ 내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:"
msgid "Packing"
msgstr "패킹 중"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1862,6 +1954,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "리소스 불러오기 실패."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "í° í…스ì³ë¥¼ 위해서는 단 í•˜ë‚˜ì˜ íŒŒì¼ë§Œ 요구ë©ë‹ˆë‹¤."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 저장..."
@@ -2225,14 +2327,14 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "네비게ì´ì…˜ ë³´ì´ê¸°"
+msgstr "내비게ì´ì…˜ ë³´ì´ê¸°"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
-"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ 네비게ì´ì…˜ 메시가 표시"
+"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ 내비게ì´ì…˜ 메시가 표시"
"ë©ë‹ˆë‹¤."
#: editor/editor_node.cpp
@@ -2381,9 +2483,8 @@ msgid "Save & Restart"
msgstr "저장 & 다시 시작"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "ì—디터 윈ë„ìš°ê°€ 다시 그려질 ë•Œ 회전!"
+msgstr "ì—디터 윈ë„ìš°ê°€ 다시 그려질 ë•Œ 회전합니다."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3491,12 +3592,49 @@ msgstr "불러오기..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "í¬ì¸íŠ¸ ì´ë™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "블렌드 시간 변경"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "블렌드 시간 변경"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "ì´ íƒ€ìž…ì˜ ë…¸ë“œë¥¼ 사용할 수 없습니다. ì˜¤ì§ ë£¨íŠ¸ 노드만 사용 가능합니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "노드 추가"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "애니메ì´ì…˜ 추가하기"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "경로 í¬ì¸íŠ¸ ì‚­ì œ"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3539,6 +3677,31 @@ msgid "Triangle already exists"
msgstr "삼ê°í˜•ì´ ì´ë¯¸ 존재함"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "변수 추가"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "블렌드 시간 변경"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "블렌드 시간 변경"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "경로 í¬ì¸íŠ¸ ì‚­ì œ"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "변수 삭제"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2Dê°€ AnimationTree ë…¸ë“œì— ì†í•´ìžˆì§€ 않습니다."
@@ -3547,6 +3710,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "삼ê°í˜•ì´ 존재하지 않습니다, ë¸”ëžœë”©ì´ ì¼ì–´ë‚˜ì§€ 않습니다."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "오토로드 글로벌 토글"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "í¬ì¸íŠ¸ë¥¼ 연결하여 삼ê°í˜• 만들기."
@@ -3564,6 +3732,11 @@ msgid "Blend:"
msgstr "블렌드:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "머티리얼 변경"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "필터 편집"
@@ -3573,11 +3746,55 @@ msgid "Output node can't be added to the blend tree."
msgstr "출력 노드를 블렌드 íŠ¸ë¦¬ì— ì¶”ê°€í•  수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "트리ì—ì„œ 노드 추가"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "ì´ë™ 모드"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "ì—°ê²°í•  수 없습니다, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ 유효하지 않는 연결입니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "ì—°ê²°ë¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "ì—°ê²° í•´ì œë¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "새로운 애니메ì´ì…˜"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "노드 삭제"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "ì´ íŠ¸ëž™ì„ í‚¤ê±°ë‚˜ ë•ë‹ˆë‹¤."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "ë¡œì¼€ì¼ í•„í„° 변경ë¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "설정한 애니메ì´ì…˜ 플레ì´ì–´ê°€ 없습니다, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í•  수 없습니다."
@@ -3596,6 +3813,12 @@ msgstr ""
"ì„ ê²€ìƒ‰í•  수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "노드 ì´ë¦„"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "노드 추가하기..."
@@ -3718,7 +3941,7 @@ msgstr "애니메ì´ì…˜ ë„구"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr "애니메ì´ì…˜(Animation)"
+msgstr "애니메ì´ì…˜"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
@@ -3821,6 +4044,21 @@ msgid "Cross-Animation Blend Times"
msgstr "êµì°¨-애니메ì´ì…˜ 블렌드 시간"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "ì´ë™ 모드"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "번역 추가"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "노드 추가"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "End"
@@ -3849,6 +4087,20 @@ msgid "No playback resource set at path: %s."
msgstr "ë‹¤ìŒ ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ 없습니다: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "제거ë¨:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "전환 노드"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4661,6 +4913,10 @@ msgstr "Shift키를 누르고 있으면 탄젠트를 개별ì ìœ¼ë¡œ 편집 ê°€ë
msgid "Bake GI Probe"
msgstr "GI 프로브 굽기"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "항목 %d"
@@ -4703,7 +4959,7 @@ msgstr "Convex 모양 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr "네비게ì´ì…˜ 메시 만들기"
+msgstr "내비게ì´ì…˜ 메시 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
@@ -4910,7 +5166,7 @@ msgstr "만들기"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr "네비게ì´ì…˜ í´ë¦¬ê³¤ 만들기"
+msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -5185,6 +5441,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Polygon2Dê°€ 내부 꼭짓ì ì„ ê°–ê³  있습니다, ë” ì´ìƒ ë·°í¬íŠ¸ì—ì„œ 꼭짓ì ì„ 편집할 "
+"수 없습니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5805,6 +6063,16 @@ msgstr ""
"ì´ ìŠ¤ì¼ˆë ˆí†¤ì€ ë³¸ì„ ê°€ì§€ê³  있지 않습니다, ìžì‹ìœ¼ë¡œ Bone2D 노드를 추가하세요."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "(본으로부터) íœ´ì‹ í¬ì¦ˆ 만들기"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "(본으로부터) íœ´ì‹ í¬ì¦ˆ 만들기"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "스켈레톤2D"
@@ -5913,10 +6181,6 @@ msgid "Vertices"
msgstr "버틱스"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "초당 프레임"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "윗면 보기."
@@ -5961,7 +6225,8 @@ msgid "Rear"
msgstr "ë’·ë©´"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "ë·°ì— ì •ë ¬"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6053,6 +6318,12 @@ msgid "Freelook Speed Modifier"
msgstr "ìžìœ ì‹œì  ì†ë„ 변화"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "뷰 회전 잠김"
@@ -6061,6 +6332,11 @@ msgid "XForm Dialog"
msgstr "XForm 대화 ìƒìž"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "ë°”ë‹¥ì— ìŠ¤ëƒ…"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "ì„ íƒ ëª¨ë“œ (Q)"
@@ -6340,10 +6616,6 @@ msgid "Add Empty"
msgstr "빈 프레임 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "애니메ì´ì…˜ 루프 변경"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "애니메ì´ì…˜ FPS 변경"
@@ -6669,6 +6941,11 @@ msgid "Erase bitmask."
msgstr "비트 ë§ˆìŠ¤í¬ ì§€ìš°ê¸°."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "새 노드 만들기."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "새로운 í´ë¦¬ê³¤ 만들기."
@@ -6847,6 +7124,29 @@ msgid "TileSet"
msgstr "TileSet(íƒ€ì¼ ì…‹)"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "'%s'ì„(를) 기본으로 지정"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "비주얼 ì…°ì´ë”"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "노드 복제"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "버í…스"
@@ -6862,6 +7162,16 @@ msgstr "ë¹›"
msgid "VisualShader"
msgstr "비주얼 ì…°ì´ë”"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "필터 우선 순위 편집"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "ì…°ì´ë” 변경"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "실행가능"
@@ -6875,8 +7185,17 @@ msgid "Delete preset '%s'?"
msgstr "'%s' í”„ë¦¬ì…‹ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6887,6 +7206,10 @@ msgid "Exporting All"
msgstr "ëª¨ë‘ ë‚´ë³´ë‚´ê¸°"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "프리셋"
@@ -7626,7 +7949,7 @@ msgstr "로케ì¼:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "오토로드(AutoLoad)"
+msgstr "오토로드"
#: editor/property_editor.cpp
msgid "Ease In"
@@ -7910,6 +8233,11 @@ msgid "Instantiated scenes can't become root"
msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë  ìˆ˜ 없습니다"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "씬 루트 만들기"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "노드를 삭제하시겠습니까?"
@@ -7946,6 +8274,11 @@ msgid "Make Local"
msgstr "로컬로 만들기"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "씬 루트 만들기"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "루트 노드 만들기:"
@@ -8372,6 +8705,21 @@ msgid "Set From Tree"
msgstr "트리로부터 설정"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "완화 out"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "단축키"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "앵커 변경"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "단축키"
@@ -8578,6 +8926,11 @@ msgid "GridMap Duplicate Selection"
msgstr "그리드맵 ì„ íƒ ë³µì œ"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "그리드맵 설정"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "그리드맵"
@@ -8727,7 +9080,7 @@ msgstr "NavMesh ë² ì´í¬"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr "네비게ì´ì…˜ 메시 지우기."
+msgstr "내비게ì´ì…˜ 메시 지우기."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
@@ -8767,11 +9120,11 @@ msgstr "í´ë¦¬ 메시 ìƒì„± 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr "네ì´í‹°ë¸Œ 네비게ì´ì…˜ 메시로 변환 중..."
+msgstr "네ì´í‹°ë¸Œ 내비게ì´ì…˜ 메시로 변환 중..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr "네비게ì´ì…˜ 메시 ìƒì„±ê¸° 설정:"
+msgstr "내비게ì´ì…˜ 메시 ìƒì„±ê¸° 설정:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -8879,10 +9232,6 @@ msgid "Change Expression"
msgstr "í‘œí˜„ì‹ ë³€ê²½"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "노드 추가"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 ì‚­ì œ"
@@ -8967,6 +9316,11 @@ msgid "Change Input Value"
msgstr "입력 값 변경"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "CanvasItem í¬ê¸° ì¡°ì ˆ"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "함수 노드를 복사할 수 없습니다."
@@ -9371,7 +9725,7 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstanceì€ Navigation2D ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ "
-"네비게ì´ì…˜ ë°ì´íƒ€ë§Œì„ 제공합니다."
+"내비게ì´ì…˜ ë°ì´í„°ë§Œì„ 제공합니다."
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -9568,8 +9922,8 @@ msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstanceì€ Navigation ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ 네비"
-"게ì´ì…˜ ë°ì´íƒ€ë§Œì„ 제공합니다."
+"NavigationMeshInstanceì€ Navigation ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ 내비"
+"게ì´ì…˜ ë°ì´í„°ë§Œì„ 제공합니다."
#: scene/3d/particles.cpp
msgid ""
@@ -9723,9 +10077,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "16 진수나 코드 값으로 전환합니다."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "현재 색ìƒì„ 프리셋으로 추가"
+msgstr "현재 색ìƒì„ 프리셋으로 추가합니다."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9818,6 +10171,9 @@ msgstr "ê· ì¼í•˜ê²Œ 배치함."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다."
+#~ msgid "FPS"
+#~ msgstr "초당 프레임"
+
#~ msgid "Warnings:"
#~ msgstr "경고:"
@@ -9987,9 +10343,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ msgid "Convert To Lowercase"
#~ msgstr "소문ìžë¡œ 변환"
-#~ msgid "Snap To Floor"
-#~ msgstr "ë°”ë‹¥ì— ìŠ¤ëƒ…"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "0ë„ íšŒì „"
@@ -10514,9 +10867,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ msgid "Added:"
#~ msgstr "추가ë¨:"
-#~ msgid "Removed:"
-#~ msgstr "제거ë¨:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "ì•„í‹€ë¼ìŠ¤ 서브 í…스ì³ë¥¼ 저장할 수 없습니다:"
@@ -10775,9 +11125,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ msgid "Error importing:"
#~ msgstr "가져오기 ì—러:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "í° í…스ì³ë¥¼ 위해서는 단 í•˜ë‚˜ì˜ íŒŒì¼ë§Œ 요구ë©ë‹ˆë‹¤."
-
#~ msgid "Max Texture Size:"
#~ msgstr "최대 í…ìŠ¤ì³ ì‚¬ì´ì¦ˆ:"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 4985518381..cf5799620e 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -84,6 +84,14 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -115,6 +123,16 @@ msgid "Anim Change Call"
msgstr "Animacija: Pakeisti IÅ¡kvietimÄ…"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Animacijos Nodas"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -166,6 +184,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -193,6 +215,10 @@ msgid "Time (s): "
msgstr "TrukmÄ—:"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -245,6 +271,21 @@ msgid "Delete Key(s)"
msgstr "IÅ¡trinti EfektÄ…"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Animacijos Nodas"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Animacijos Nodas"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Animacijos Nodas"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Animacija: Panaikinti Takelį"
@@ -286,6 +327,15 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Animacijos Nodas"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -310,6 +360,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -318,10 +373,24 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -334,6 +403,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -379,10 +452,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -483,6 +552,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1282,6 +1364,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1832,6 +1920,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3434,12 +3530,45 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "MÄ—gstamiausi:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Animacijos Nodas"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3480,6 +3609,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Animacija: Pridėti Takelį"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3488,6 +3638,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3505,6 +3659,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Redaguoti Filtrus"
@@ -3514,11 +3672,51 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Naujas pavadinimas:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Atsijungti"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animacija"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "IÅ¡trinti EfektÄ…"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3534,6 +3732,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Naujas pavadinimas:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3764,6 +3968,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Mix Nodas"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Transition Nodas"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3792,6 +4011,20 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Panaikinti"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Transition Nodas"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4602,6 +4835,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5758,6 +5995,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5866,10 +6111,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5914,7 +6155,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6006,6 +6247,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6014,6 +6261,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
@@ -6293,10 +6544,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6630,6 +6877,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Sukurti NaujÄ…"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Keisti Poligono SkalÄ™"
@@ -6805,6 +7057,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplikuoti"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6820,6 +7093,15 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Redaguoti Filtrus"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6833,7 +7115,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6845,6 +7136,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7834,6 +8129,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7868,6 +8167,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Prijunkite prie Nodo:"
@@ -8285,6 +8588,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8490,6 +8805,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8785,10 +9104,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8871,6 +9186,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 60475bea45..8cf29d32cb 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -86,6 +86,14 @@ msgstr "DublikÄta IzvÄ“le"
msgid "Delete Selected Key(s)"
msgstr "Izdzēst izvēlētos failus?"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -115,6 +123,16 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "AnimÄciju Cilpa"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -164,6 +182,10 @@ msgid "Anim Clips:"
msgstr "AnimÄcijas klipi:"
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -188,6 +210,10 @@ msgid "Time (s): "
msgstr "Laiks (s): "
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "NepÄrtraukti"
@@ -238,6 +264,21 @@ msgid "Delete Key(s)"
msgstr "Izdzēst atslēgvietnes"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "InterpolÄcijas režīms"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Noņemt animÄcijas celiņu"
@@ -279,6 +320,16 @@ msgid "Anim Insert Key"
msgstr "Anim ievietot atslēgievietni"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Ielīmēt celiņus"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -307,6 +358,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Nevar izveidot jaunu celiņu bez saknes"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Pievienot celiņu"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -315,10 +371,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Anim ievietot celiņu un atslēgvietni"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Pievienot celiņu"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim ievietot celiņu un atslēgvietni"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metode netika atrasta objektÄ: "
@@ -331,6 +402,10 @@ msgid "Clipboard is empty"
msgstr "Starpliktuve ir tukša"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Ielīmēt celiņus"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim pÄrvietot atslÄ“gievietnes"
@@ -374,10 +449,6 @@ msgid "Copy Tracks"
msgstr "Kopēt celiņus"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Ielīmēt celiņus"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Mēroga Izvēle"
@@ -479,6 +550,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Audio klipi:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1286,6 +1370,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1835,6 +1925,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3426,12 +3524,45 @@ msgstr "IelÄdÄ“t"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Favorīti:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "AnimÄciju Cilpa"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3472,6 +3603,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Pievienot celiņu"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3480,6 +3632,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3497,6 +3653,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3506,11 +3666,51 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Savienot"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "OptimizÄ“t animÄciju"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Izdzēst"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Nomainīt"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3526,6 +3726,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3753,6 +3958,20 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Pievienot celiņu"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3781,6 +4000,19 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Noņemt"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4585,6 +4817,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5741,6 +5977,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5849,10 +6093,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5897,7 +6137,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5989,6 +6229,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5997,6 +6243,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6274,10 +6524,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6612,6 +6858,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Izveidot Jaunu %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Izveidot"
@@ -6786,6 +7037,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Dublicēt atslēgvietnes"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6801,6 +7073,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6814,7 +7094,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6826,6 +7115,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7805,6 +8098,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7839,6 +8136,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Izveidot Jaunu %s"
@@ -8253,6 +8554,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8458,6 +8771,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8753,10 +9070,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8837,6 +9150,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 346181c489..1521d0a841 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -82,6 +82,14 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -111,6 +119,15 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -160,6 +177,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -184,6 +205,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -234,6 +259,18 @@ msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -275,6 +312,14 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -299,6 +344,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -307,10 +356,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -323,6 +384,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -365,10 +430,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -468,6 +529,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1260,6 +1333,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1800,6 +1879,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3375,12 +3462,43 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3420,6 +3538,26 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3428,6 +3566,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3445,6 +3587,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3454,11 +3600,47 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3474,6 +3656,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3699,6 +3886,19 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3727,6 +3927,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4525,6 +4737,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5662,6 +5878,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5770,10 +5994,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5818,7 +6038,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5910,6 +6130,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5918,6 +6144,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6194,10 +6424,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6523,6 +6749,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6685,6 +6915,26 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6700,6 +6950,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6713,7 +6971,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6725,6 +6992,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7701,6 +7972,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7735,6 +8010,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8147,6 +8426,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8351,6 +8642,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8645,10 +8940,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8729,6 +9020,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index a336b59d6f..70640a39da 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -86,6 +86,14 @@ msgstr "Anim Menduakan Kunci"
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Menduakan Kunci"
@@ -116,6 +124,15 @@ msgid "Anim Change Call"
msgstr "Anim Ubah Panggilan"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -166,6 +183,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -191,6 +212,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -242,6 +267,18 @@ msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Buang Trek Anim"
@@ -283,6 +320,15 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Anim Ubah Peralihan"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -307,6 +353,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Anim Tambah Trek"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -315,10 +366,24 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim Tambah Trek"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim Tambah Trek"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -331,6 +396,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -373,10 +442,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -477,6 +542,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Anim Tambah Trek"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1269,6 +1347,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1809,6 +1893,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3384,12 +3476,44 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Set Peralihan ke:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3429,6 +3553,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Anim Tambah Trek"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3437,6 +3582,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3454,6 +3603,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3463,11 +3616,49 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Set Peralihan ke:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Semua Pilihan"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3483,6 +3674,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3709,6 +3905,20 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Set Peralihan ke:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3737,6 +3947,19 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Set Peralihan ke:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4536,6 +4759,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5673,6 +5900,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5781,10 +6016,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5829,7 +6060,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5921,6 +6152,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5929,6 +6166,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6205,10 +6446,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6538,6 +6775,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6702,6 +6943,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Anim Menduakan Kunci"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6717,6 +6979,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6730,7 +7000,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6742,6 +7021,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7720,6 +8003,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7754,6 +8041,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8166,6 +8457,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8371,6 +8674,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8666,10 +8973,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8750,6 +9053,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index ada2ff1569..d5ed37e58c 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -97,6 +97,16 @@ msgstr "Dupliser valgte nøkler/taster"
msgid "Delete Selected Key(s)"
msgstr "Slett valgte nøkler/taster"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Legg til punkt"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Flytt Punkt"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliser Nøkler"
@@ -127,6 +137,16 @@ msgstr "Anim Forandre Kall"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Length"
+msgstr "Endre Animasjonsnavn:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
msgstr "Egenskapsspor"
@@ -186,6 +206,11 @@ msgstr "Anim-klipp:"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "Endre Array-verdi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "Vis/skjul distraksjonsfri modus."
@@ -213,6 +238,10 @@ msgid "Time (s): "
msgstr "X-Fade Tid (s):"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
@@ -266,6 +295,21 @@ msgid "Delete Key(s)"
msgstr "Anim Fjern Nøkler"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Endre Animasjonsnavn:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Animasjonsnode"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Endre Anim-Løkke"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Fjern Anim-Spor"
@@ -308,6 +352,16 @@ msgstr "Anim Sett Inn Nøkkel"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Step"
+msgstr "Endre Animasjonsnavn:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Omorganiser Autoloads"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformasjonsspor kan kun brukes på Spatial-baserte noder."
@@ -340,6 +394,11 @@ msgstr "Ikke mulig å legge til et nytt spor uten en rot"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Anim Legg til Spor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel."
@@ -350,10 +409,25 @@ msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D transformasjonsspor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim Legg til Spor"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a method key."
msgstr "Sporsti er ugyldig, så kan ikke legge til metodenøkkel."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Kall metode-spor"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metode ikke funnet i objekt: "
@@ -367,6 +441,11 @@ msgid "Clipboard is empty"
msgstr "Ressurs-utklippstavle er tom!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Lim inn Parametre"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"
@@ -416,11 +495,6 @@ msgid "Copy Tracks"
msgstr "Kopier Parametre"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Lim inn Parametre"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaler Utvalg"
@@ -523,6 +597,19 @@ msgstr "Velg spor å kopiere:"
msgid "Copy"
msgstr "Lim inn"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Lydklipp:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Endre størrelsen på Array"
@@ -1345,6 +1432,12 @@ msgstr "Ingen eksportmal funnet på forventet søkesti:"
msgid "Packing"
msgstr "Pakking"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1946,6 +2039,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Lagre endringer til '%s' før lukking?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Kunne ikke laste ressurs."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Lagre Scene Som..."
@@ -3672,12 +3774,49 @@ msgstr "Last"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Flytt Punkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Endre Blend-Tid"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Endre Blend-Tid"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Legg til punkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Legg til Animasjon"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Fjern Stipunkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3720,6 +3859,30 @@ msgid "Triangle already exists"
msgstr "ERROR: Animasjonsnavnet finnes allerede!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Anim Legg til Spor"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Endre Blend-Tid"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Endre Blend-Tid"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Fjern Stipunkt"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3728,6 +3891,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Veksle AutoLoad Globals"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3746,6 +3914,11 @@ msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Forandre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Rediger Filtre"
@@ -3755,11 +3928,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Legg til node(r) fra tre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Flytt Modus"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Tilkoblet"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Frakoblet"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animasjon"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Kutt Noder"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Vis/skjul distraksjonsfri modus."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Endre Anim Lengde"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3775,6 +3992,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nodenavn:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -4014,6 +4237,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Kryss-Animasjon Blend-Tid"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Flytt Modus"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Overgang"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -4043,6 +4281,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ikke i resource path."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Fjern"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Overgang Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4890,6 +5142,10 @@ msgstr "Hold Shift for å endre tangenter individuelt"
msgid "Bake GI Probe"
msgstr "Bak GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -6089,6 +6345,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Fjern Ben"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
@@ -6202,10 +6467,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6250,8 +6511,9 @@ msgid "Rear"
msgstr "Bak"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
+#, fuzzy
+msgid "Align with View"
+msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -6344,6 +6606,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Vis Informasjon"
@@ -6354,6 +6622,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Snap til rutenett"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Select Mode (Q)"
msgstr "Velg Modus"
@@ -6636,10 +6909,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6986,6 +7255,11 @@ msgstr "Høyreklikk: Slett Punkt."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Lag ny %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Lag en ny polygon fra bunnen."
@@ -7170,6 +7444,28 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Sett som Standard for '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Anim Dupliser Nøkler"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7186,6 +7482,16 @@ msgstr "Høyre"
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Rediger Filtre"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Forandre"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Kjørbar"
@@ -7199,7 +7505,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7212,6 +7527,10 @@ msgid "Exporting All"
msgstr "Eksporter"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8221,6 +8540,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Lagre Scene"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8257,6 +8581,11 @@ msgstr "Lag Ben"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Lagre Scene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Lag Node"
@@ -8685,6 +9014,20 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Gli ut"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Endre Anker"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8898,6 +9241,10 @@ msgid "GridMap Duplicate Selection"
msgstr "Dupliser Utvalg"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9208,10 +9555,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9302,6 +9645,11 @@ msgid "Change Input Value"
msgstr "Anim Forandre Verdi"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Endre CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10211,10 +10559,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Konverter til små versaler"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Snap til rutenett"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Roter 0 grader"
@@ -10282,12 +10626,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Ut-Inn"
-#~ msgid "Change Anim Len"
-#~ msgstr "Endre Anim Lengde"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Endre Anim-Løkke"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Lag Typet Verdi Nøkkel"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 7bb0a80b52..541763f376 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -110,6 +110,16 @@ msgstr "Kopieer Geselecteerde Key(s)"
msgid "Delete Selected Key(s)"
msgstr "Geselecteerde Key(s) Verwijderen"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Punt toevoegen"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Beweeg Punt"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliceer Keys"
@@ -139,6 +149,16 @@ msgid "Anim Change Call"
msgstr "Anim Wijzig Aanroep"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Verander Animatie Lus"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Verander Animatie Lus"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Eigenschap Track"
@@ -188,6 +208,11 @@ msgid "Anim Clips:"
msgstr "Animatieclips:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Wijzig Array Waarde"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Aan-uitschakelaar Track."
@@ -213,6 +238,11 @@ msgid "Time (s): "
msgstr "Tijd (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Inschakelen Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Doorlopend"
@@ -263,6 +293,21 @@ msgid "Delete Key(s)"
msgstr "Verwijder Key(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Verander Animatie Naam:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Interpolatiemodus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Verander Animatie Lus"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Verwijder Anim Track"
@@ -304,6 +349,16 @@ msgid "Anim Insert Key"
msgstr "Anim Key Invoegen"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Verander Animatie FPS"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Herschik Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"Transformatie tracks zijn alleen te gebruiken met nodes die een dimensionale "
@@ -334,6 +389,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Track Toevoegen"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Track path is niet geldig, dus kan geen key toevoegen."
@@ -342,10 +402,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Track is niet van het type Spatial, kan geen key invoegen"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D Transformatie Track"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Track Toevoegen"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Track path is niet geldig, dus kan geen methode key toevoegen."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Methode Invocatie Track"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Methode niet gevonden in object "
@@ -358,6 +433,10 @@ msgid "Clipboard is empty"
msgstr "Klembord is leeg"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Plak sporen"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Schaal Keys"
@@ -403,10 +482,6 @@ msgid "Copy Tracks"
msgstr "Kopieer sporen"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Plak sporen"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Schaal selectie"
@@ -508,6 +583,19 @@ msgstr "Selecteer sporen om te kopieren:"
msgid "Copy"
msgstr "Kopiëren"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Audioclips:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Array Grootte Wijzigen"
@@ -1324,6 +1412,12 @@ msgstr "Geen exporteersjabloon gevonden op het verwachte pad:"
msgid "Packing"
msgstr "Inpakken"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1909,6 +2003,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Mislukt om resource te laden."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Sla Scene Op Als..."
@@ -3558,6 +3661,22 @@ msgstr "Laden..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Beweeg Punt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Wijzig overlooptijd"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Wijzig overlooptijd"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3565,6 +3684,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Node Toevoegen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Voeg Animatie Toe"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Verwijder Pad Punt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3607,6 +3747,31 @@ msgid "Triangle already exists"
msgstr "Driehoek bestaat al"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Variabele Toevoegen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Wijzig overlooptijd"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Wijzig overlooptijd"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Verwijder Pad Punt"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Verwijder Variabele"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
@@ -3615,6 +3780,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "AutoLoad-Globalen omschakelen"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Maak driehoeken door punten te verbinden."
@@ -3632,6 +3802,11 @@ msgid "Blend:"
msgstr "Mengen:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Materiaal Wijzigingen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Filters Bewerken"
@@ -3641,6 +3816,17 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Voeg Node(s) Toe Uit Tree"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Verplaatsingsmodus"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3648,6 +3834,39 @@ msgstr ""
"ongeldig zijn."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Verbonden"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Verbinding Verbroken"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animatie"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Alles Selecteren"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Aan-uitschakelaar Track."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Wijzig Anim Lengte"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden."
@@ -3666,6 +3885,12 @@ msgstr ""
"niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Node Naam:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Voeg knoop toe..."
@@ -3893,6 +4118,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Cross-animatie mixtijden"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Verplaatsingsmodus"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Voeg vertaling toe"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Node Toevoegen"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Einde"
@@ -3923,6 +4163,20 @@ msgid "No playback resource set at path: %s."
msgstr "Niet in resource pad."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Verwijderd:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Overgangsknoop"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4753,6 +5007,10 @@ msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken"
msgid "Bake GI Probe"
msgstr "Bak GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -5953,6 +6211,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Creëer Emissie Punten Vanuit Mesh"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
@@ -6066,10 +6333,6 @@ msgid "Vertices"
msgstr "Vertices"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Bovenaanzicht."
@@ -6114,7 +6377,8 @@ msgid "Rear"
msgstr "Achter"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Uitlijnen met zicht"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6208,6 +6472,12 @@ msgid "Freelook Speed Modifier"
msgstr "Vrijekijk Snelheid Modificator"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Bekijk Informatie"
@@ -6217,6 +6487,11 @@ msgid "XForm Dialog"
msgstr "XForm Dialoog"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Uitlijnen op raster"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Selectiestand (Q)"
@@ -6505,10 +6780,6 @@ msgid "Add Empty"
msgstr "Lege Toevoegen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Verander Animatie Lus"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Verander Animatie FPS"
@@ -6845,6 +7116,11 @@ msgid "Erase bitmask."
msgstr "Bitmasker wissen."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Nieuwe knopen maken."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Nieuwe veelhoek aanmaken."
@@ -7035,6 +7311,29 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Stel in als Standaard voor '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Shader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Dupliceer Graaf Knooppunt(en)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "Vertices"
@@ -7054,6 +7353,16 @@ msgstr "Rechts"
msgid "VisualShader"
msgstr "Shader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Filters Bewerken"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Shader Wijzigingen"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Uitvoerbaar"
@@ -7067,7 +7376,16 @@ msgid "Delete preset '%s'?"
msgstr "Verwijder voorinstelling '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7081,6 +7399,10 @@ msgid "Exporting All"
msgstr "Aan het exporteren voor %s"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Voorinstelling"
@@ -8100,6 +8422,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Klinkt logisch!"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8136,6 +8463,11 @@ msgstr "Maak Botten"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Klinkt logisch!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Creëer Node"
@@ -8561,6 +8893,21 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Rustig Afzetten"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Snelkoppelingen"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Wijzig Ankers"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Snelkoppelingen"
@@ -8773,6 +9120,10 @@ msgid "GridMap Duplicate Selection"
msgstr "Dupliceer Selectie"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9090,10 +9441,6 @@ msgid "Change Expression"
msgstr "Verander Expressie"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Node Toevoegen"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Verwijder ongeldige keys"
@@ -9191,6 +9538,11 @@ msgid "Change Input Value"
msgstr "Wijzig Array Waarde"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Formaat van CanvasItem wijzigen"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10035,6 +10387,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Waarschuwingen:"
@@ -10198,10 +10553,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Converteer Naar Kleine Letters"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Uitlijnen op raster"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "0 Graden Roteren"
@@ -10305,9 +10656,6 @@ msgstr ""
#~ msgid "Move Shader Graph Node"
#~ msgstr "Verplaats Shader Graaf Knooppunten"
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Dupliceer Graaf Knooppunt(en)"
-
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Verwijder Shader Graaf Knooppunt(en)"
@@ -10365,9 +10713,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Uit-In"
-#~ msgid "Change Anim Len"
-#~ msgstr "Wijzig Anim Lengte"
-
#~ msgid "Change Anim Loop"
#~ msgstr "Wijzig Anim Lus"
@@ -10611,9 +10956,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "Toegevoegd:"
-#~ msgid "Removed:"
-#~ msgstr "Verwijderd:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Kon atlas subtexture niet opslaan:"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 5e3e330c84..a211de63b7 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -30,11 +30,12 @@
# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
# Nie Powiem <blazek10@tlen.pl>, 2019.
# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
+# Robert <vizz0@onet.pl>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
+"PO-Revision-Date: 2019-03-01 11:59+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -112,6 +113,16 @@ msgstr "Duplikuj klucz(e)"
msgid "Delete Selected Key(s)"
msgstr "Usuń klucz(e)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Dodaj punkt"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Przesuń punkty"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplikuj klucze"
@@ -141,6 +152,16 @@ msgid "Anim Change Call"
msgstr "Animacja - wywołanie funkcji"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Zmień pętle animacji"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Zmień pętle animacji"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Ścieżka właściwości"
@@ -190,6 +211,11 @@ msgid "Anim Clips:"
msgstr "Klipy animacji:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Zmień Wartość Tablicy"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Włącz/wyłącz tę ścieżkę."
@@ -214,6 +240,11 @@ msgid "Time (s): "
msgstr "Czas (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Efekt Dopplera"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Ciągłe"
@@ -264,6 +295,21 @@ msgid "Delete Key(s)"
msgstr "Usuń klucz(e)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Zmień nazwę animacji:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Sposób interpolacji"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Zmień pętle animacji"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Usuń ścieżkę animacji"
@@ -306,6 +352,16 @@ msgid "Anim Insert Key"
msgstr "Wstaw klatkÄ™ kluczowÄ…"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Zmień FPS animacji"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Przestaw Autoloady"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Ścieżki przekształceń działają tylko z węzłami bazującymi na Spatial."
@@ -335,6 +391,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Nie da się dodać nowej ścieżki bez korzenia"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Dodaj ścieżkę"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Ścieżka jest nieprawidłowa, więc nie można wstawić klucza."
@@ -343,10 +404,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Ścieżka nie jest typu Spatial, nie można wstawić klucza"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Ścieżka przekształcenia 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Dodaj ścieżkę"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Ścieżka jest nieprawidłowa, więc nie można wstawić klucza metody."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Ścieżka wywołania metody"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metoda nie znaleziona w obiekcie: "
@@ -359,6 +435,10 @@ msgid "Clipboard is empty"
msgstr "Schowek jest pusty"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Wklej ścieżki"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Przeskaluj klatki kluczowe"
@@ -402,10 +482,6 @@ msgid "Copy Tracks"
msgstr "Kopiuj ścieżki"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Wklej ścieżki"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaluj zaznaczone"
@@ -505,6 +581,19 @@ msgstr "Wybierz ścieżki do skopiowania:"
msgid "Copy"
msgstr "Kopiuj"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Klipy dźwiękowe:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Zmień rozmiar Tablicy"
@@ -1312,6 +1401,12 @@ msgstr "Nie znaleziono szablonu eksportu w przewidywanej lokalizacji:"
msgid "Packing"
msgstr "Pakowanie"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1887,6 +1982,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Zapisać zmiany w '%s' przed zamknięciem?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Nie udało się wczytać zasobu."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Tylko jeden plik jest wymagany dla dużych tekstur."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Zapisz scenÄ™ jako..."
@@ -3039,7 +3144,7 @@ msgstr "Duplikowanie Folderu:"
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
-msgstr "Otwórz Scenę/y"
+msgstr "Otwórz scenę/y"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -3055,7 +3160,7 @@ msgstr "Usuń z ulubionych"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr "Edytuj Zależności..."
+msgstr "Edytuj zależności..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
@@ -3523,6 +3628,22 @@ msgstr "Wczytaj..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Przesuń punkty"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Zmień czas mieszania"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Zmień czas mieszania"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3530,6 +3651,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Dodaj węzeł"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Dodaj animacjÄ™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Usuń punkt ścieżki"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3572,6 +3714,31 @@ msgid "Triangle already exists"
msgstr "Trójkąt już istnieje"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Dodaj zmiennÄ…"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Zmień czas mieszania"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Zmień czas mieszania"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Usuń punkt ścieżki"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Usuń zmienną"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D nie należy do węzła AnimationTree."
@@ -3580,6 +3747,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Nie ma żadnego trójkąta, więc nie może zajść mieszanie."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Przełącz automatycznie ładowane zmienne globalne"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Utwórz trójkąty poprzez łączenie punktów."
@@ -3597,6 +3769,11 @@ msgid "Blend:"
msgstr "Mieszanie:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Zmiany materiału"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Edytuj filtry"
@@ -3606,6 +3783,17 @@ msgid "Output node can't be added to the blend tree."
msgstr "Węzeł wyjściowy nie może być dodany do drzewa mieszania."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Dodaj węzeł(y) z drzewa"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Tryb przesuwania"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3613,6 +3801,39 @@ msgstr ""
"nieprawidłowe."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Podłączony"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Rozłączono"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animacje"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Usuń węzeł (węzły)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Włącz/wyłącz tę ścieżkę."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Zmień filtr ustawień lokalizacji"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Nie ustawiono odtwarzacza animacji, więc nie można uzyskać nazw ścieżek."
@@ -3632,6 +3853,12 @@ msgstr ""
"uzyskać nazw ścieżek."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nazwa węzła"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Dodaj węzeł..."
@@ -3860,6 +4087,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Czasy przejścia pomiędzy animacjami"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Tryb przesuwania"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Dodaj tłumaczenie"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Dodaj węzeł"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Koniec"
@@ -3888,6 +4130,20 @@ msgid "No playback resource set at path: %s."
msgstr "Nie znaleziono zasobu do odtworzenia w ścieżce: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Usunięte:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Węzeł Przejścia"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4315,6 +4571,7 @@ msgstr "Przesuń CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
+"Ustawienia wstępne dla wartości zakotwiczeń i marginesów węzła sterującego."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4347,9 +4604,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Wyzeruj powiększenie"
+msgstr "Zresetuj powiększenie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4708,6 +4964,10 @@ msgstr "Przytrzymaj Shift aby edytować styczne indywidualnie"
msgid "Bake GI Probe"
msgstr "Wypal sondÄ™ GI"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -5128,9 +5388,8 @@ msgid "Click: Add Point"
msgstr "Klik: Dodaj Punkt"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Podziel Segment (na krzywej)"
+msgstr "LPM: Podziel Segment (na krzywej)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5243,43 +5502,40 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Wielokąt 2D ma wewnętrzne wierzchołki, więc nie można go już edytować w "
+"oknie roboczym."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Utwórz wielokąt i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Utwórz nową prowadnicę poziomą"
+msgstr "Utwórz wewnętrzny wierzchołek"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Usuń punkt ścieżki"
+msgstr "Usuń wewnętrzny wierzchołek"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Nieprawidłowy wielokąt (potrzebujesz 3 różnych wierzchołków)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Edytuj wielokÄ…t"
+msgstr "Dodaj niestandardowy wielokÄ…t"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Usuń wielokąt i punkt"
+msgstr "Usuń niestandardowy wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Przekształć Mapę UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Typ przekształcenia"
+msgstr "Przekształć wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5287,9 +5543,8 @@ msgid "Paint Bone Weights"
msgstr "Maluj wagi kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "WielokÄ…t 2D UV Edytor"
+msgstr "Otwórz Polygon 2D UV editor."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5305,9 +5560,8 @@ msgid "Points"
msgstr "Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "WielokÄ…t->UV"
+msgstr "WielokÄ…t"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5462,7 +5716,7 @@ msgstr "Otwórz w edytorze"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr "Wczytaj Zasób"
+msgstr "Wczytaj zasób"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
@@ -5875,6 +6129,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Ten szkielet nie ma kości. Stwórz jakieś węzły potomne Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Utwórz pozę spoczynkową (z kości)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Utwórz pozę spoczynkową (z kości)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Szkielet 2D"
@@ -5983,10 +6247,6 @@ msgid "Vertices"
msgstr "Wierzchołki"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "Klatki na sekundÄ™"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Widok z góry."
@@ -6031,7 +6291,8 @@ msgid "Rear"
msgstr "Tył"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Wyrównaj z widokiem"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6124,6 +6385,12 @@ msgid "Freelook Speed Modifier"
msgstr "Zmiennik prędkości \"Wolnego widoku\""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Obroty widoku zablokowane"
@@ -6132,6 +6399,11 @@ msgid "XForm Dialog"
msgstr "Okno dialogowe XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "PrzyciÄ…gaj do siatki"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Tryb zaznaczenia (Q)"
@@ -6414,10 +6686,6 @@ msgid "Add Empty"
msgstr "Dodaj pusty"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Zmień pętle animacji"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Zmień FPS animacji"
@@ -6748,6 +7016,11 @@ msgid "Erase bitmask."
msgstr "Wyczyść maskę bitową."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Utwórz nowe węzły."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Utwórz nowy wielokąt."
@@ -6943,6 +7216,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Ustaw jako domyślne dla '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Shader wizualny"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplikuj węzeł(y)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Wierzchołek"
@@ -6958,6 +7254,16 @@ msgstr "Światło"
msgid "VisualShader"
msgstr "Shader wizualny"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Edytuj filtry"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Zmiany Shadera"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Uruchamiany"
@@ -6971,8 +7277,17 @@ msgid "Delete preset '%s'?"
msgstr "Usunąć predefiniowane '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6983,6 +7298,10 @@ msgid "Exporting All"
msgstr "Eksportowanie wszystkiego"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Profile eksportu"
@@ -7988,6 +8307,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Zmień na korzeń sceny"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Usuń węzeł(y)?"
@@ -8024,6 +8348,11 @@ msgid "Make Local"
msgstr "Zrób lokalne"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Zmień na korzeń sceny"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Utwórz korzeń:"
@@ -8452,6 +8781,21 @@ msgid "Set From Tree"
msgstr "Ustaw z drzewa"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Åagodne wyjÅ›cie"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Skróty"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Zmień zakotwiczenie"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Skróty"
@@ -8658,6 +9002,11 @@ msgid "GridMap Duplicate Selection"
msgstr "GridMap duplikuj zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Ustawienia GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Grid Map"
@@ -8958,10 +9307,6 @@ msgid "Change Expression"
msgstr "Zmień wyrażenie"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Dodaj węzeł"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Usuwanie węzłów VisualScript"
@@ -9045,6 +9390,11 @@ msgid "Change Input Value"
msgstr "Zmień wartość wejściową"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Zmień rozmiar CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Nie można skopiować węzła funkcji."
@@ -9926,6 +10276,9 @@ msgstr "Przypisanie do uniformu."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
+#~ msgid "FPS"
+#~ msgstr "Klatki na sekundÄ™"
+
#~ msgid "Warnings:"
#~ msgstr "Ostrzeżenia:"
@@ -10101,10 +10454,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ msgid "Convert To Lowercase"
#~ msgstr "Małe litery"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "PrzyciÄ…gaj do siatki"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Obróć o 0 stopni"
@@ -10600,9 +10949,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ msgid "Added:"
#~ msgstr "Dodane:"
-#~ msgid "Removed:"
-#~ msgstr "Usunięte:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Nie udało się zapisać tekstury atlasu:"
@@ -10866,9 +11212,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ msgid "Error importing:"
#~ msgstr "BÅ‚Ä…d importowania:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Tylko jeden plik jest wymagany dla dużych tekstur."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Maksymalny rozmiar tekstury:"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index c52676597c..a48c2fac95 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -91,6 +91,16 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Delete Selected Key(s)"
msgstr "Yar, Blow th' Selected Down!"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Add Signal"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Discharge ye' Signal"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -125,6 +135,15 @@ msgid "Anim Change Call"
msgstr "Change yer Anim Call"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -174,6 +193,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -199,6 +222,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -251,6 +278,18 @@ msgid "Delete Key(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -292,6 +331,16 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Change yer Anim Transition"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Paste yer Node"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -316,6 +365,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -324,10 +377,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object: "
msgstr "VariableGet be in davy jones locker! Not in th' script: "
@@ -341,6 +406,11 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Paste yer Node"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -383,11 +453,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Paste yer Node"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -488,6 +553,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1291,6 +1368,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1845,6 +1928,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3453,12 +3544,47 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Discharge ye' Signal"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Add Node"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Yer functions:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Discharge ye' Function"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3498,6 +3624,29 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Add Variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Discharge ye' Function"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3506,6 +3655,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3523,6 +3676,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Change"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3533,11 +3691,53 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Add Node(s) From yer Tree"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Find ye Node Type"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Slit th' Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Yer functions:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Slit th' Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Change"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3553,6 +3753,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3782,6 +3987,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Forge yer Node!"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Add Function"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Add Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3810,6 +4030,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4620,6 +4852,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5782,6 +6018,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5892,10 +6136,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5940,7 +6180,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6032,6 +6272,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6040,6 +6286,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Slit th' Node"
@@ -6319,10 +6569,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6662,6 +6908,11 @@ msgstr "Yar, Blow th' Selected Down!"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Yar, Blow th' Selected Down!"
@@ -6843,6 +7094,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Rename Variable"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6858,6 +7130,16 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Change"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6871,7 +7153,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6884,6 +7175,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7871,6 +8166,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7905,6 +8204,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8328,6 +8631,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8539,6 +8854,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8846,10 +9165,6 @@ msgid "Change Expression"
msgstr "Swap yer Expression"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Add Node"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Discharge ye' Variable"
@@ -8944,6 +9259,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 4282c467b8..9e9ead344e 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -38,7 +38,7 @@
# Pedro Pacheco <pedroxixipa@hotmail.com>, 2018, 2019.
# Bruno Henrique <nimbusdroid@gmail.com>, 2018, 2019.
# Luciano Scilletta <lucianoscilletta@gmail.com>, 2018.
-# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018.
+# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018, 2019.
# Fernando Martinez <contact@fernandodev.com>, 2018.
# Marcelo <mitissa@gmail.com>, 2018, 2019.
# Walter Bolitto <wrcarval@live.com>, 2018, 2019.
@@ -51,12 +51,14 @@
# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019.
# João Vitor Ferreira Cavalcante <jvfecav@gmail.com>, 2019.
# Thiago Amendola <amendolathiago@gmail.com>, 2019.
+# Raphael Nogueira Campos <raphaelncampos@gmail.com>, 2019.
+# Dimenicius <vinicius.costa.92@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-02-14 02:10+0000\n"
-"Last-Translator: Alan Valmorbida <alanvalmorbida@gmail.com>\n"
+"PO-Revision-Date: 2019-02-21 21:18+0000\n"
+"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -130,6 +132,16 @@ msgstr "Duplicar Chave(s) Selecionada(s)"
msgid "Delete Selected Key(s)"
msgstr "Excluir Chave(s) Selecionada(s)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Adicionar ponto"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Mover pontos"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar Chave na Anim"
@@ -159,6 +171,16 @@ msgid "Anim Change Call"
msgstr "Alterar Chamada da Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Alterar Repetição da Animação"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Alterar Repetição da Animação"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Trilha de Propriedade"
@@ -208,6 +230,11 @@ msgid "Anim Clips:"
msgstr "Clipes de Animação:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Alterar Valor do Vetor"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Ligar/desligar esta trilha."
@@ -232,6 +259,11 @@ msgid "Time (s): "
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Habilitar Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
@@ -282,6 +314,21 @@ msgid "Delete Key(s)"
msgstr "Deletar Chave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Alterar Nome da Animação:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Modo de Interpolação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Alterar Repetição da Animação"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Remover Trilha da Anim"
@@ -323,6 +370,16 @@ msgid "Anim Insert Key"
msgstr "Inserir Chave na Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Alterar FPS da Animação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Reordenar Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"As faixas de transformação aplicam-se apenas aos nós baseados no espaço."
@@ -353,6 +410,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Não é possível adicionar uma nova trilha sem uma raiz"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Adicionar Trilha"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Caminho da trilha é inválido,então não pode adicionar uma chave."
@@ -361,11 +423,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Trilha não é do tipo Espacial,não pode inserir chave"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Trilha de transformação 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Adicionar Trilha"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Caminho da trilha é inválido,então não pode adicionar uma chave de método."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Trilha de método de chamada"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Método não encontrado no objeto: "
@@ -378,6 +455,10 @@ msgid "Clipboard is empty"
msgstr "Ãrea de transferência vazia"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Colar Trilhas"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Alterar Escala das Chaves na Anim"
@@ -421,10 +502,6 @@ msgid "Copy Tracks"
msgstr "Copiar Trilhas"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Colar Trilhas"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Selecionar Escala"
@@ -524,6 +601,19 @@ msgstr "Selecionar trilhas para copiar:"
msgid "Copy"
msgstr "Copiar"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Clipes de Ãudio:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionar Vetor"
@@ -593,9 +683,8 @@ msgid "Warnings"
msgstr "Avisos"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "Números de linha e coluna"
+msgstr "Números de linha e coluna."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1154,9 +1243,8 @@ msgid "Add Bus"
msgstr "Adicionar Canal"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Salvar Layout de Canais de Ãudio Como..."
+msgstr "Adiciona um novo Canal de Ãudio a esse layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1334,6 +1422,12 @@ msgstr "Nenhum template para exportação foi encontrado no caminho esperado:"
msgid "Packing"
msgstr "Empacotando"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1910,6 +2004,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Salvar alterações em '%s' antes de fechar?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Falha ao carregar recurso."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Apenas um arquivo é requerido para textura grande."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Salvar Cena Como..."
@@ -2434,9 +2538,8 @@ msgid "Save & Restart"
msgstr "Salvar e Reiniciar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Gira quando a janela do editor atualiza!"
+msgstr "Gira quando a janela do editor atualiza."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3551,6 +3654,22 @@ msgstr "Carregar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Mover pontos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Alterar Tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Alterar Tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3558,6 +3677,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Adicionar Nó"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Adicionar Animação"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Remover Ponto do Caminho"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3600,6 +3740,31 @@ msgid "Triangle already exists"
msgstr "Triângulo já existe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Adicionar Variável"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Alterar Tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Alterar Tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Remover Ponto do Caminho"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Remover Variável"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D não pertence ao nó AnimationTree."
@@ -3608,6 +3773,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Não existem triângulos, então nenhuma mistura pode acontecer."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Alternar Auto Carregamentos de Globais"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Crie triângulos conectando pontos."
@@ -3625,6 +3795,11 @@ msgid "Blend:"
msgstr "Misturar:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Alterações de Material"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editar Filtros"
@@ -3634,12 +3809,56 @@ msgid "Output node can't be added to the blend tree."
msgstr "Nós de saída não pode ser adicionado à árvore de mistura."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Adicionar Nó(s) a Partir da Ãrvore"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Modo Mover"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Incapaz de conectar, a porta pode estar em uso ou a conexão é inválida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Conectado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Desconectado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Nova animação"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Excluir Nó(s)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Ligar/desligar esta trilha."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "FIltro de Idiomas Alterado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Nenhum reprodutor de animação foi definido, então não é possível obter os "
@@ -3661,6 +3880,12 @@ msgstr ""
"possível obter os nomes das trilhas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nome do nó"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Adicionar nó..."
@@ -3889,6 +4114,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Tempos de Mistura de Animação Cruzada"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Modo Mover"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Adicionar Tradução"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Adicionar Nó"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fim"
@@ -3902,7 +4142,7 @@ msgstr "Sincronizar"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr "No final"
+msgstr "No Fim"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
@@ -3917,6 +4157,20 @@ msgid "No playback resource set at path: %s."
msgstr "Sem recurso de playback definido no caminho: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Removido:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Nó Transition"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4342,15 +4596,14 @@ msgstr "Mover CanvaItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
+"Predefinições para os valores de âncoras e margens de um nó de controle."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
-"Filhos de contêineres tem suas posições e tamanhos sobrescritos pelos seus "
-"pais."
+"Filhos de contêineres tem sua âncora e margens sobrescritos pelos seus pais."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4738,6 +4991,10 @@ msgstr "Segure Shift para editar tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Cozinhar Sonda GI"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -5265,6 +5522,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Polygon2D tem vértices internos, portanto não pode mais ser editado no "
+"Viewport."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5886,6 +6145,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Este esqueleto não tem ossos, crie alguns nós filhos Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Faça Resto Pose (De Ossos)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Faça Resto Pose (De Ossos)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Esqueleto2D"
@@ -5994,10 +6263,6 @@ msgid "Vertices"
msgstr "Vértices"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Visão Superior."
@@ -6042,7 +6307,8 @@ msgid "Rear"
msgstr "Traseira"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Alinhar com Visão"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6134,6 +6400,12 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidade da Visão Livre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Ver Rotação Bloqueada"
@@ -6142,6 +6414,11 @@ msgid "XForm Dialog"
msgstr "Diálogo XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Encaixar na grade"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modo de Seleção (Q)"
@@ -6357,9 +6634,8 @@ msgid "Post"
msgstr "Pós"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Nameless gizmo"
-msgstr "Gaveta sem nome"
+msgstr "Coisa sem nome"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6423,10 +6699,6 @@ msgid "Add Empty"
msgstr "Adicionar Vazio"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Alterar Repetição da Animação"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Alterar FPS da Animação"
@@ -6752,6 +7024,11 @@ msgid "Erase bitmask."
msgstr "Apagar o bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Criar novos nós."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Criar um novo polígono."
@@ -6928,6 +7205,29 @@ msgid "TileSet"
msgstr "Conjunto de Telha"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Definir como Padrão para '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplicar Nó(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@@ -6943,6 +7243,16 @@ msgstr "Luz"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Editar prioridade da telha"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Alterações de Shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Executável"
@@ -6956,10 +7266,17 @@ msgid "Delete preset '%s'?"
msgstr "Excluir definição '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"Modelos de exportação para esta plataforma não foram encontrados/estão "
-"corrompidos:"
#: editor/project_export.cpp
msgid "Release"
@@ -6970,6 +7287,12 @@ msgid "Exporting All"
msgstr "Exportando tudo"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"Modelos de exportação para esta plataforma não foram encontrados/estão "
+"corrompidos:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Predefinições"
@@ -7259,7 +7582,6 @@ msgid "Are you sure to open more than one project?"
msgstr "Tem certeza de que quer abrir mais de um projeto?"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
@@ -7272,13 +7594,12 @@ msgid ""
"the engine anymore."
msgstr ""
"O seguinte arquivo de configurações do projeto foi gerado por uma versão "
-"mais antiga do mecanismo e precisa ser convertido para esta versão:\n"
+"mais antiga do Godot e precisa ser convertido para esta versão:\n"
"\n"
"%s\n"
"\n"
"Você deseja realizar a conversão?\n"
-"Aviso: você não poderá mais abrir o projeto com versões anteriores do "
-"mecanismo."
+"Aviso: você não poderá mais abrir o projeto com versões anteriores do Godot."
#: editor/project_manager.cpp
msgid ""
@@ -7992,7 +8313,6 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
"Não é possível re-hierarquizar nós em cenas herdadas, a ordem dos nós não "
@@ -8007,6 +8327,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Cenas instanciadas não podem se tornar raiz"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Fazer Raiz de Cena"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Excluir Nó(s)?"
@@ -8043,6 +8368,11 @@ msgid "Make Local"
msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Fazer Raiz de Cena"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Criar nó raiz:"
@@ -8471,6 +8801,21 @@ msgid "Set From Tree"
msgstr "Definir a partir da árvore"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Suavizar final"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Atalhos"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Alterar Âncoras"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atalhos"
@@ -8677,6 +9022,10 @@ msgid "GridMap Duplicate Selection"
msgstr "Duplicar Seleção do GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "Pintura GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de Grade"
@@ -8977,10 +9326,6 @@ msgid "Change Expression"
msgstr "Alterar Expressão"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Adicionar Nó"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Remover Nodes VisualScript"
@@ -9065,6 +9410,11 @@ msgid "Change Input Value"
msgstr "Alterar Valor da Entrada"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Redimensionar o CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Não é possível copiar o nó de função."
@@ -9252,9 +9602,10 @@ msgstr "OpenJDK jarsigner não configurado nas opções do Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Porta-chaves de depuração não configurado nas Configurações do Editor e nem "
+"na predefinição."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid public key for APK expansion."
msgstr "Chave pública inválida para expansão de APK."
@@ -9267,9 +9618,8 @@ msgid "Identifier is missing."
msgstr "Identificador está ausente."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Identifier segments must be of non-zero length."
-msgstr "O identificador deve ter comprimento diferente de zero."
+msgstr "Os segmentos de identificador devem ter comprimento diferente de zero."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
@@ -9301,7 +9651,6 @@ msgid "Invalid Identifier:"
msgstr "O nome não é um identificador válido:"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Required icon is not specified in the preset."
msgstr "Ãcone necessário não especificado na predefinição."
@@ -9346,7 +9695,6 @@ msgid "Invalid product GUID."
msgstr "GUID de produto inválido."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
msgstr "GUID do editor inválido."
@@ -9355,37 +9703,32 @@ msgid "Invalid background color."
msgstr "Cor de fundo inválida."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr "Dimensões inválidas do logo da loja (deve ser 50x50)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr "Dimensões inválidas do logo quadrado de 44x44 (deve ser 44x44)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr "Dimensões inválidas do logo quadrado de 71x71 (deve ser 71x71)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr "Dimensões inválidas do logo quadrado de 150x150 (deve ser 150x150)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr "Dimensões inválidas do logo quadrado de 310x310 (deve ser 310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Dimensões inválidas de logo retangular de 310x150 (deve ser 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -9503,6 +9846,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
+"Use o nó CPUParticles2D como substituto. Você pode usar a opção \"Converter "
+"para CPUParticles\" para este propósito."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -9699,6 +10045,9 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
+"Use o nó CPUParticles como substituto. Você pode usar a opção \"Converter "
+"para CPUParticles\" para este propósito."
#: scene/3d/particles.cpp
msgid ""
@@ -9719,13 +10068,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow só funciona quando definido como filho de um nó Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requer \"Up Vector\" habilitado no recurso Curva do "
-"Caminho pai."
+"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado no recurso "
+"Curva do Caminho pai."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9835,7 +10183,7 @@ msgstr "Este nó foi reprovado. Use AnimationTree em vez disso."
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
-msgstr ""
+msgstr "Escolha uma cor da tela."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -9843,12 +10191,11 @@ msgstr "Modo Bruto"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Alterne entre valores haxadecimais e de código."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Adicionar cor atual como uma predefinição"
+msgstr "Adicionar cor atual como uma predefinição."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9942,6 +10289,9 @@ msgstr "Atribuição à uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Variáveis só podem ser atribuídas na função de vértice."
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Avisos:"
@@ -10117,10 +10467,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Convert To Lowercase"
#~ msgstr "Converter Para Minúsculo"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Encaixar na grade"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Rotacionar 0 degraus"
@@ -10659,9 +11005,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Added:"
#~ msgstr "Adicionado:"
-#~ msgid "Removed:"
-#~ msgstr "Removido:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Não foi possível salvar Subtextura do Atlas:"
@@ -10929,9 +11272,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Error importing:"
#~ msgstr "Erro ao importar:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Apenas um arquivo é requerido para textura grande."
-
#~ msgid "Max Texture Size:"
#~ msgstr "Tamanho Máximo de Textura:"
@@ -11163,9 +11503,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Edit Groups"
#~ msgstr "Editar Grupos"
-#~ msgid "GridMap Paint"
-#~ msgstr "Pintura GridMap"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr " Arquivos"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index ef090612ca..4a80776647 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -94,6 +94,16 @@ msgstr "Duplicar Chave(s) Selecionada(s)"
msgid "Delete Selected Key(s)"
msgstr "Apagar Chave(s) Selecionada(s)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Adicionar Ponto"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Mover Ponto"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Duplicar Chaves"
@@ -123,6 +133,16 @@ msgid "Anim Change Call"
msgstr "Anim Mudar Chamada"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Mudar Ciclo da Animação"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Mudar Ciclo da Animação"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Pista de Propriedades"
@@ -172,6 +192,11 @@ msgid "Anim Clips:"
msgstr "Clips Anim:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Mudar valor do Array"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Alternar esta pista on/off."
@@ -196,6 +221,11 @@ msgid "Time (s): "
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Doppler Ativo"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
@@ -246,6 +276,21 @@ msgid "Delete Key(s)"
msgstr "Apagar Chave(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Mudar o Nome da Animação:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Modo de Interpolação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Mudar Ciclo da Animação"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Remover Pista de Animação"
@@ -289,6 +334,16 @@ msgid "Anim Insert Key"
msgstr "Anim Inserir Chave"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Mudar FPS da Animação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Reorganizar Carregamentos Automáticos"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Pistas de Transformação só se aplicam a nós de base Espacial."
@@ -319,6 +374,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Não é possível adicionar nova pista sem uma raíz"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Adicionar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Caminho da pista é inválido, não se consegue adicionar uma chave."
@@ -327,11 +387,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Pista não do tipo Spatial, não se consegue inserir chave"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Pista de Transformação 3D"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Adicionar Pista"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
"Caminho da pista é inválido, não se consegue adicionar uma chave método."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Chamar Pista Método"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Método não encontrado no objeto: "
@@ -344,6 +419,10 @@ msgid "Clipboard is empty"
msgstr "Ãrea de Transferência está vazia"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Colar Pistas"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Escalar Chaves"
@@ -387,10 +466,6 @@ msgid "Copy Tracks"
msgstr "Copiar Pistas"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Colar Pistas"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Escalar Selecção"
@@ -490,6 +565,19 @@ msgstr "Selecionar pistas a copiar:"
msgid "Copy"
msgstr "Copiar"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Clips Ãudio:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionar Array"
@@ -1302,6 +1390,12 @@ msgstr "Nenhum modelo de exportação encontrado no caminho previsto:"
msgid "Packing"
msgstr "Empacotamento"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1881,6 +1975,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Guardar alterações a '%s' antes de fechar?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Falha ao carregar recurso."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Guardar Cena como..."
@@ -3514,12 +3617,49 @@ msgstr "Carregar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Mover Ponto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Mudar tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Mudar tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "Este tipo de nó não pode ser usado. Apenas nós raiz são permitidos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Adicionar Nó"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Adicionar Animação"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Remover Ponto de Caminho"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3562,6 +3702,31 @@ msgid "Triangle already exists"
msgstr "Já existe triângulo"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Adicionar Variável"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Mudar tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Mudar tempo de Mistura"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Remover Ponto de Caminho"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Remover Variável"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D não pertence a um nó AnimationTree."
@@ -3570,6 +3735,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Não existem triângulos, nenhuma mistura pode ocorrer."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Alternar Globals de carregamento automático"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Criar triângulos ligando pontos."
@@ -3587,6 +3757,11 @@ msgid "Blend:"
msgstr "Mistura:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Mudanças de Material"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editar filtros"
@@ -3596,12 +3771,56 @@ msgid "Output node can't be added to the blend tree."
msgstr "Saída do nó não pode ser adicionada à árvore de mistura."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Adicionar Nó da Ãrvore"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Modo mover"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Incapaz de conectar, porta pode estar em uso ou conexão pode ser inválida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Ligado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Desconectado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animação"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Apagar Nó(s)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Alternar esta pista on/off."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Filtro de localização alterado"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Reprodutor de animação não definido, sendo incapaz de recolher nome das "
@@ -3622,6 +3841,12 @@ msgstr ""
"de recolher nome das faixas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nome do Nó"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Adicionar Nó.."
@@ -3848,6 +4073,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Tempos de Mistura de Animação cruzada"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Modo mover"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Adicionar tradução"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Adicionar Nó"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Fim"
@@ -3876,6 +4116,20 @@ msgid "No playback resource set at path: %s."
msgstr "Nenhum recurso de playback definido no caminho: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Remover"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Nó Transition"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4693,6 +4947,10 @@ msgstr "Pressione Shift para editar tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Consolidar Sonda GI"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -5838,6 +6096,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Este esqueleto não tem ossos, crie alguns nós Bone2D filhos."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Criar Pose de Descanso (a partir de Ossos)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Criar Pose de Descanso (a partir de Ossos)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Esqueleto2D"
@@ -5946,10 +6214,6 @@ msgid "Vertices"
msgstr "Vértices"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista de topo."
@@ -5994,7 +6258,8 @@ msgid "Rear"
msgstr "Trás"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Alinhar com a vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6086,6 +6351,12 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidade Freelook"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Rotação da Vista Bloqueada"
@@ -6094,6 +6365,11 @@ msgid "XForm Dialog"
msgstr "Diálogo XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Ajustar ao Fundo"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modo seleção (Q)"
@@ -6374,10 +6650,6 @@ msgid "Add Empty"
msgstr "Adicionar vazio"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Mudar Ciclo da Animação"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Mudar FPS da Animação"
@@ -6706,6 +6978,11 @@ msgid "Erase bitmask."
msgstr "Apagar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Criar novos nós."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Criar um novo polígono."
@@ -6883,6 +7160,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Definir como Padrão para '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VIsualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplicar Nó(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
@@ -6898,6 +7198,16 @@ msgstr "Luz"
msgid "VisualShader"
msgstr "VIsualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Editar Prioridade de Tile"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Alterações do Shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Executável"
@@ -6911,9 +7221,17 @@ msgid "Delete preset '%s'?"
msgstr "Apagar predefinição '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"Modelos de exportação para esta plataforma estão ausentes/corrompidos :"
#: editor/project_export.cpp
msgid "Release"
@@ -6924,6 +7242,11 @@ msgid "Exporting All"
msgstr "A Exportar Tudo"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"Modelos de exportação para esta plataforma estão ausentes/corrompidos :"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Predefinições"
@@ -7957,6 +8280,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Cenas instantâneas não se podem tornar root"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Tornar Nó Raiz"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Apagar Nó(s)?"
@@ -7993,6 +8321,11 @@ msgid "Make Local"
msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Tornar Nó Raiz"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Criar Nó Raiz:"
@@ -8421,6 +8754,21 @@ msgid "Set From Tree"
msgstr "Definir a partir da árvore"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Ease out"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Atalhos"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Mudar âncoras"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atalhos"
@@ -8627,6 +8975,11 @@ msgid "GridMap Duplicate Selection"
msgstr "Seleção duplicada de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Configurações do GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mapa de grelha"
@@ -8927,10 +9280,6 @@ msgid "Change Expression"
msgstr "Mudar Expressão"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Adicionar Nó"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Remover Nós VisualScript"
@@ -9015,6 +9364,11 @@ msgid "Change Input Value"
msgstr "Mudar valor de entrada"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Redimensionar CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Impossível copiar o Nó Função."
@@ -9886,6 +10240,9 @@ msgstr "Atribuição a uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Variações só podem ser atribuídas na função vértice."
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "Avisos:"
@@ -10053,9 +10410,6 @@ msgstr "Variações só podem ser atribuídas na função vértice."
#~ msgid "Convert To Lowercase"
#~ msgstr "Converter em minúsculas"
-#~ msgid "Snap To Floor"
-#~ msgstr "Ajustar ao Fundo"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Rodar 0 graus"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index c19c594ac6..7e471609e7 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -87,6 +87,16 @@ msgstr "Duplicați Cheile Selectate"
msgid "Delete Selected Key(s)"
msgstr "Ştergeți Cheile Selectate"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Adaugă punct"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Deplasare punct"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Clonare Chei"
@@ -116,6 +126,16 @@ msgid "Anim Change Call"
msgstr "Anim Schimbare apelare"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Schimbă Numele Animației:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -171,6 +191,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "Schimbați Valoarea Array-ului"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "Comutează modul fără distrageri."
@@ -198,6 +223,11 @@ msgid "Time (s): "
msgstr "Timp X-Decolorare (s):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Activare mod Doppler"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continuu"
@@ -251,6 +281,21 @@ msgid "Delete Key(s)"
msgstr "Anim Ștergeți Cheile"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Schimbă Numele Animației:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Nod de Animație"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Schimbați Bucla Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Elimină Pista Anim"
@@ -292,6 +337,16 @@ msgid "Anim Insert Key"
msgstr "Anim Inserați Cheie"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Schimbă Numele Animației:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Rearanjați Autoload-urile"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -316,6 +371,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Anim Adăugați Pistă"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -324,10 +384,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Transformare hartă UV"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim Adăugați Pistă"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim Inserați Pistă și Cheie"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -341,6 +416,11 @@ msgid "Clipboard is empty"
msgstr "Clip-board de resurse gol !"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Lipiţi Parametrii"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Scalați Cheile"
@@ -387,11 +467,6 @@ msgid "Copy Tracks"
msgstr "Copie Parametrii"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Lipiţi Parametrii"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Scalați Selecția"
@@ -494,6 +569,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Anim Adăugați Pistă"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionați Array-ul"
@@ -1314,6 +1402,12 @@ msgstr ""
msgid "Packing"
msgstr "Ambalare"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1910,6 +2004,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Salvează schimbările la ’%s’ înainte de ieșire?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Încărcarea resursei a eșuat."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Salvează scena ca..."
@@ -3600,12 +3703,49 @@ msgstr "Încărcați"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Deplasare punct"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Schimbă Timpul Amestecului"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Schimbă Timpul Amestecului"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Adaugă punct"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Adaugă Animația"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Ștergere punct cale"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3648,6 +3788,30 @@ msgid "Triangle already exists"
msgstr "EROARE: Numele animației există deja!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Anim Adăugați Pistă"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Schimbă Timpul Amestecului"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Schimbă Timpul Amestecului"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Ștergere punct cale"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3656,6 +3820,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Comutați Globale AutoLoad"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3673,6 +3842,11 @@ msgid "Blend:"
msgstr "Amestec:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Modificări ale Actualizării"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editează Filtrele"
@@ -3682,11 +3856,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Mod Mutare"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Conectat"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Deconectat"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animație"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Creează Nod"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Comutează modul fără distrageri."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Schimbați Lung Anim"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3702,6 +3919,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Nume Nod:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3936,6 +4159,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Timpi de Amestecare Cross-Animație"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Mod Mutare"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Tranziție"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3965,6 +4203,20 @@ msgid "No playback resource set at path: %s."
msgstr "Nu în calea de resurse."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Ștergeți"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Nod Tranziție"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4801,6 +5053,10 @@ msgstr "Ține apăsat Shift pentru a edita individual tangentele"
msgid "Bake GI Probe"
msgstr "Procesează Sonda GI"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Obiect %d"
@@ -5988,6 +6244,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Creează Puncte de Emisie Din Mesh"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton (Unicat)"
@@ -6099,10 +6364,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6147,7 +6408,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6241,6 +6502,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Curăță Rotația Cursorului"
@@ -6250,6 +6517,11 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Snap pe grilă"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6530,10 +6802,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6874,6 +7142,11 @@ msgstr "RMB: Șterge Punctul."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Creați %s Nou"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Creează un nou poligon de la zero."
@@ -7055,6 +7328,28 @@ msgid "TileSet"
msgstr "Set_de_Plăci..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Setează ca Implicit pentru '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Anim Clonare Chei"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7070,6 +7365,15 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Editează Filtrele"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7083,7 +7387,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7096,6 +7409,10 @@ msgid "Exporting All"
msgstr "Exportare"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8096,6 +8413,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Salvează Scena"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8132,6 +8454,11 @@ msgstr "Creează Oase"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Salvează Scena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Creează Nod"
@@ -8555,6 +8882,20 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Facilitare din"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Modifică Ancorele"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8763,6 +9104,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9058,10 +9403,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9144,6 +9485,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Editează ObiectulPânză"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10029,10 +10375,6 @@ msgstr ""
#~ msgid "Search in files"
#~ msgstr "Căutare Clase"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Snap pe grilă"
-
#~ msgid "Bake!"
#~ msgstr "Coacere!"
@@ -10087,12 +10429,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Afară-Înăuntru"
-#~ msgid "Change Anim Len"
-#~ msgstr "Schimbați Lung Anim"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Schimbați Bucla Anim"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Creați Cheie Valoare Typed"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 2bc51dcbfb..0964776b0f 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -36,12 +36,13 @@
# Alexander Danilov <modos189@protonmail.com>, 2019.
# Sergey Nakhov <true.stalin.exe@gmail.com>, 2019.
# Bumerang <it.bumerang@gmail.com>, 2019.
+# Viorel <vrila.noroc@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-13 16:10+0000\n"
-"Last-Translator: Bumerang <it.bumerang@gmail.com>\n"
+"PO-Revision-Date: 2019-02-23 17:17+0000\n"
+"Last-Translator: Viorel <vrila.noroc@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -117,6 +118,16 @@ msgstr "Дублировать выделенные ключ(и)"
msgid "Delete Selected Key(s)"
msgstr "Удалить выделенные ключ(и)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Добавить точку"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Передвинуть Точку"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Дублировать ключи"
@@ -146,6 +157,16 @@ msgid "Anim Change Call"
msgstr "Изменить вызов анимации"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Изменить цикличноÑÑ‚ÑŒ анимации"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Изменить цикличноÑÑ‚ÑŒ анимации"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Трек Параметра"
@@ -195,6 +216,11 @@ msgid "Anim Clips:"
msgstr "Дорожки Ðнимации:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Изменить значение маÑÑива"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Переключить Ñтот трек вкл/выкл."
@@ -220,6 +246,11 @@ msgid "Time (s): "
msgstr "Ð’Ñ€ÐµÐ¼Ñ (Ñек.): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "ДоплеровÑкий режим"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ÐепрерывнаÑ"
@@ -270,6 +301,21 @@ msgid "Delete Key(s)"
msgstr "Удалить ключ(ключи)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Изменить Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Режим Перехода"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Изменить цикличноÑÑ‚ÑŒ анимации"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Удалить дорожку"
@@ -311,6 +357,16 @@ msgid "Anim Insert Key"
msgstr "Ð’Ñтавить ключ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Изменить FPS анимации"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "ПереÑтановка автозагрузок"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Трек транÑформации применÑетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ к оÑнованным на Spatial узлам."
@@ -339,6 +395,11 @@ msgid "Not possible to add a new track without a root"
msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ новый трек без корневого узла"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Добавить новый Трек"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Путь трека некорректен, потому Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ."
@@ -347,10 +408,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Трек не имеет тип Spatial, Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Трек 3D ПреобразованиÑ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Добавить новый Трек"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Путь трека некорректен, потому Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ метода."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Трек Вызова Метода"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "В объекте нет такого метода: "
@@ -363,6 +439,10 @@ msgid "Clipboard is empty"
msgstr "Буфер обмена пуÑÑ‚"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Ð’Ñтавить Треки"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "МаÑштабировать ключи"
@@ -407,10 +487,6 @@ msgid "Copy Tracks"
msgstr "Копировать Треки"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Ð’Ñтавить Треки"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "МаÑштабировать выбранное"
@@ -510,6 +586,19 @@ msgstr "Выбрать треки Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ:"
msgid "Copy"
msgstr "Копировать"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Ðудио Дорожки:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Изменить размер МаÑÑива"
@@ -579,8 +668,9 @@ msgid "Warnings"
msgstr "ПредупреждениÑ"
#: editor/code_editor.cpp
+#, fuzzy
msgid "Line and column numbers."
-msgstr ""
+msgstr "Ðомер линии и Ñтолбца"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1321,6 +1411,12 @@ msgstr "Шаблоны ÑкÑпорта не найдены по ожидаемÐ
msgid "Packing"
msgstr "Упаковывание"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1898,6 +1994,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Сохранить Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² «%s» перед закрытием?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Только один файл необходим Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ текÑтуры."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Сохранить Ñцену как..."
@@ -3534,6 +3640,22 @@ msgstr "Загрузка..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Передвинуть Точку"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3541,6 +3663,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Добавить узел"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Добавить анимацию"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Удалить точку пути"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3583,6 +3726,31 @@ msgid "Triangle already exists"
msgstr "Треугольник уже ÑущеÑтвует"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Добавить переменную"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Удалить точку пути"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Удалить переменную"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D не принадлежит Узлу AnimationTree."
@@ -3591,6 +3759,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Ðевозможно Ñмешивать, поÑкольку отÑутÑтвуют треугольники."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Переключить автозагрузку глобальных Ñкриптов"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Создать треугольник Ñоединением точек."
@@ -3608,6 +3781,11 @@ msgid "Blend:"
msgstr "Смешивание:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð»Ð°"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Редактировать фильтры"
@@ -3617,12 +3795,56 @@ msgid "Output node can't be added to the blend tree."
msgstr "Узел вывода не может быть добавлен в дерево ÑмешиваниÑ."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Добавить узел(узлы) из дерева"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Режим перемещениÑ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Ðевозможно подключитьÑÑ, возможно порт уже иÑпользуетÑÑ Ð¸Ð»Ð¸ недейÑтвительный."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Подключен"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Отключен"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "ÐнимациÑ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Удалить узел(узлы)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Переключить Ñтот трек вкл/выкл."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Изменен фильтр Ñзыков"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð¸Ð³Ñ€Ð¾ÐºÐ° не задана, Ð½ÐµÐ»ÑŒÐ·Ñ Ð½Ð°Ð¹Ñ‚Ð¸ отÑлеживаемые имена."
@@ -3640,6 +3862,12 @@ msgstr ""
"удаетÑÑ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ отÑлеживаемые имена."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Ð˜Ð¼Ñ ÑƒÐ·Ð»Ð°"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Добавить узел..."
@@ -3868,6 +4096,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Межанимационный инÑтрумент ÑмешиваниÑ"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Режим перемещениÑ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Добавить перевод"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Добавить узел"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Конец"
@@ -3896,6 +4139,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ð’ пути нет реÑурÑов воÑпроизведениÑ: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Удалено:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Transition узел"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4716,6 +4973,10 @@ msgstr "Удерживайте Shift, чтобы изменить каÑател
msgid "Bake GI Probe"
msgstr "Запечь GI пробу"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Элемент %d"
@@ -5860,6 +6121,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "У Ñтого Ñкелета нет коÑтей, Ñоздайте дочерние Bone2D узлы."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Сделать позу Ð¿Ð¾ÐºÐ¾Ñ (из коÑтей)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Сделать позу Ð¿Ð¾ÐºÐ¾Ñ (из коÑтей)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "2D Ñкелет"
@@ -5968,10 +6239,6 @@ msgid "Vertices"
msgstr "Вершины"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Вид Ñверху."
@@ -6016,7 +6283,8 @@ msgid "Rear"
msgstr "Зад"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "СовмеÑтить Ñ Ð²Ð¸Ð´Ð¾Ð¼"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6108,6 +6376,12 @@ msgid "Freelook Speed Modifier"
msgstr "Обзор модификатор ÑкороÑти"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "Блокировать вращение камеры"
@@ -6116,6 +6390,11 @@ msgid "XForm Dialog"
msgstr "XForm диалоговое окно"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "ПривÑзать к полу"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Режим Ð²Ñ‹Ð´ÐµÐ»ÐµÐ½Ð¸Ñ (Q)"
@@ -6397,10 +6676,6 @@ msgid "Add Empty"
msgstr "Добавить пуÑтоту"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Изменить цикличноÑÑ‚ÑŒ анимации"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Изменить FPS анимации"
@@ -6729,6 +7004,11 @@ msgid "Erase bitmask."
msgstr "Стереть битовую маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Создать новый узел."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Создать новый полигон."
@@ -6906,6 +7186,29 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "УÑтановить по умолчанию Ð´Ð»Ñ '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Дублировать узел(узлы)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Вершины"
@@ -6921,6 +7224,16 @@ msgstr "Свет"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Редактировать приоритет тайла"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑˆÐµÐ¹Ð´ÐµÑ€Ð¾Ð²"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Ðктивный"
@@ -6934,8 +7247,17 @@ msgid "Delete preset '%s'?"
msgstr "Удалить '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6946,6 +7268,10 @@ msgid "Exporting All"
msgstr "ЭкÑпорт вÑех"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "ПредуÑтановки"
@@ -7971,6 +8297,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Мгновенные Ñцены не могут быть корневыми"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Создать корневой узел Ñцены"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Удалить узел(узлы)?"
@@ -8007,6 +8338,11 @@ msgid "Make Local"
msgstr "Сделать локальным"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Создать корневой узел Ñцены"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Создать корневой узел:"
@@ -8438,6 +8774,21 @@ msgid "Set From Tree"
msgstr "УÑтановить из дерева"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Переход ИЗ"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "ГорÑчие клавиши"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Изменить привÑзку"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ГорÑчие клавиши"
@@ -8643,6 +8994,10 @@ msgid "GridMap Duplicate Selection"
msgstr "Дублировать выделенную Ñетку"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "РиÑование Ñетки"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Ð¡ÐµÑ‚Ð¾Ñ‡Ð½Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð°"
@@ -8943,10 +9298,6 @@ msgid "Change Expression"
msgstr "Изменить выражение"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Добавить узел"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Удалить узлы VisualScript"
@@ -9031,6 +9382,11 @@ msgid "Change Input Value"
msgstr "Изменить входное значение"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Изменить размер CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Ðе удаётÑÑ Ñкопировать узел функцию."
@@ -9897,6 +10253,9 @@ msgstr "Ðазначить форму"
msgid "Varyings can only be assigned in vertex function."
msgstr "Переменные могут быть назначены только в функции вершин."
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#~ msgid "Warnings:"
#~ msgstr "ПредупреждениÑ:"
@@ -10068,9 +10427,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Convert To Lowercase"
#~ msgstr "Конвертировать в нижний региÑÑ‚Ñ€"
-#~ msgid "Snap To Floor"
-#~ msgstr "ПривÑзать к полу"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Поворот на 0 градуÑов"
@@ -10603,9 +10959,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Added:"
#~ msgstr "Добавлено:"
-#~ msgid "Removed:"
-#~ msgstr "Удалено:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Ðевозможно Ñохранить текÑтуру атлаÑа:"
@@ -10874,9 +11227,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Error importing:"
#~ msgstr "Ошибка импортированиÑ:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Только один файл необходим Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ текÑтуры."
-
#~ msgid "Max Texture Size:"
#~ msgstr "МакÑимальный размер текÑтуры:"
@@ -11106,9 +11456,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Edit Groups"
#~ msgstr "Редактировать группы"
-#~ msgid "GridMap Paint"
-#~ msgstr "РиÑование Ñетки"
-
#~ msgid "Tiles"
#~ msgstr "Тайлы"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index edceca5c8b..d792087871 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -82,6 +82,14 @@ msgstr "තà·à¶»à·à¶œà¶­à·Š යතුරු පිටපත් කරන්න
msgid "Delete Selected Key(s)"
msgstr "තà·à¶»à·à¶œà¶­à·Š යතුරු මක෠දමන්න"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim යතුරු පිටපත් කරන්න"
@@ -111,6 +119,16 @@ msgid "Anim Change Call"
msgstr "Anim කà·à¶¯à·€à·“ම් වෙනස් කරන්න"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "ලක්ෂණය ලුහුබදින්න"
@@ -160,6 +178,10 @@ msgid "Anim Clips:"
msgstr "Anim පසුරු:"
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "ලුහුබදින්න෠සක්â€à¶»à·’ය/අක්â€à¶»à·’ය."
@@ -184,6 +206,10 @@ msgid "Time (s): "
msgstr "කà·à¶½à¶º (තත්): "
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "අඛණ්ඩව"
@@ -234,6 +260,20 @@ msgid "Delete Key(s)"
msgstr "යතුරු මක෠දමන්න"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Anim ලුහුබදින්න෠ඉවත් කරන්න"
@@ -275,6 +315,15 @@ msgid "Anim Insert Key"
msgstr "Anim යතුරක් ඇතුලත් කරන්න"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Spatial පà·à¶¯à¶š පුරුක් සදහ෠පමණක් රූපà·à¶±à·Šà¶­à¶» ලුහුබදින්නන් එක් කළ à·„à·à¶š."
@@ -303,6 +352,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -311,10 +365,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3D රූපà·à¶±à·Šà¶­à¶»à¶«à¶º ලුහුබදින්න"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "ඇමතීම් ක්â€à¶»à¶¸à¶º ලුහුබදින්න"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -327,6 +396,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -369,10 +442,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -472,6 +541,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "à·à·Šâ€à¶»à·€à·Šâ€à¶º පසුරු:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1264,6 +1346,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1804,6 +1892,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3379,12 +3475,44 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3424,6 +3552,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "ලුහුබදින්නෙක් එක් කරන්න"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3432,6 +3581,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3449,6 +3602,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3458,11 +3615,50 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "යතුරු මක෠දමන්න"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "ලුහුබදින්න෠සක්â€à¶»à·’ය/අක්â€à¶»à·’ය."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3478,6 +3674,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3703,6 +3904,20 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3731,6 +3946,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4529,6 +4756,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5667,6 +5898,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5775,10 +6014,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5823,7 +6058,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5915,6 +6150,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5923,6 +6164,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6199,10 +6444,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6531,6 +6772,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6695,6 +6940,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "යතුරු පිටපත් කරන්න"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6710,6 +6976,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6723,7 +6997,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6735,6 +7018,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7711,6 +7998,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7745,6 +8036,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8157,6 +8452,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8361,6 +8668,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8655,10 +8966,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8739,6 +9046,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index afe61af6ce..af5966a37d 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -85,6 +85,16 @@ msgstr "DuplikovaÅ¥ kľúÄ(e)"
msgid "Delete Selected Key(s)"
msgstr "ZmazaÅ¥ kľúÄ(e)"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Signály:"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Všetky vybrané"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -115,6 +125,15 @@ msgid "Anim Change Call"
msgstr "Animácia Zmeniť Hovor"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -164,6 +183,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -189,6 +212,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Priebežný"
@@ -241,6 +268,18 @@ msgid "Delete Key(s)"
msgstr "Všetky vybrané"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -282,6 +321,16 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Animácia zmeniť prechod"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Vložiť"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -306,6 +355,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -314,10 +367,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -330,6 +395,11 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Vložiť"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -372,11 +442,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Vložiť"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Zmeniť veľkosť výberu"
@@ -479,6 +544,18 @@ msgstr ""
msgid "Copy"
msgstr "Kopírovať"
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1279,6 +1356,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1840,6 +1923,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3446,12 +3537,47 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Signály:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Popis:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3491,6 +3617,28 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Signály:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3499,6 +3647,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3516,6 +3668,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3526,11 +3682,49 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Popis:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3546,6 +3740,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3776,6 +3975,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Vložiť"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Prechody"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3804,6 +4018,19 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Prechody"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4617,6 +4844,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5779,6 +6010,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5887,10 +6126,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5935,8 +6170,9 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
+#, fuzzy
+msgid "Align with View"
+msgstr "Všetky vybrané"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -6028,6 +6264,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6036,6 +6278,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6316,10 +6562,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6657,6 +6899,11 @@ msgstr "Všetky vybrané"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Vytvoriť adresár"
@@ -6839,6 +7086,27 @@ msgid "TileSet"
msgstr "Súbor:"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplikovať výber"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6854,6 +7122,15 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Súbor:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6867,7 +7144,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6879,6 +7165,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7869,6 +8159,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7903,6 +8197,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Vytvoriť adresár"
@@ -8328,6 +8626,19 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Všetky vybrané"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8536,6 +8847,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8836,10 +9151,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8921,6 +9232,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 1974908006..3af3c9d835 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -90,6 +90,16 @@ msgstr "Podvoji Izbran/e KljuÄ/e"
msgid "Delete Selected Key(s)"
msgstr "IzbriÅ¡i Izbran/e KljuÄ/e"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Dodaj toÄko"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Odstrani toÄko"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animiraj Podvojene kljuÄe"
@@ -119,6 +129,16 @@ msgid "Anim Change Call"
msgstr "Animacija Spremeni klic"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Spremeni Ime Animacije:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -174,6 +194,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "Spremeni Vrednost Niza"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "Preklop naÄin pisanja brez motenj."
@@ -201,6 +226,10 @@ msgid "Time (s): "
msgstr "ÄŒas X-Bledenja (s):"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Neprekinjeno"
@@ -254,6 +283,21 @@ msgid "Delete Key(s)"
msgstr "Animacija IzbriÅ¡i kljuÄe"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Spremeni Ime Animacije:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Animacijski Gradnik"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Spremeni Zanko Animacije"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Odstrani animacijsko sled"
@@ -295,6 +339,16 @@ msgid "Anim Insert Key"
msgstr "V Animacijo Vstavi KljuÄ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Spremeni Ime Animacije:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Preuredi SamodejnoNalaganje"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -319,6 +373,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Animacija Dodaj sled"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -327,11 +386,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Preoblikovanje"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Animacija Dodaj sled"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "V Animacijo Vstavi Sled & KljuÄ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "VariableGet ni najden v skripti: "
@@ -344,6 +418,11 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Prilepi Parametre"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Spremeni Obseg KljuÄev"
@@ -390,11 +469,6 @@ msgid "Copy Tracks"
msgstr "Kopiraj Parametre"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Prilepi Parametre"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "PoveÄaj izbiro"
@@ -497,6 +571,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Animacija Dodaj sled"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "PoveÄaj Niz"
@@ -1312,6 +1399,12 @@ msgstr ""
msgid "Packing"
msgstr "Pakiranje"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1902,6 +1995,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Shranim spremembe v '%s' pred zapiranjem?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Napaka pri nalaganju vira."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Shrani Sceno Kot..."
@@ -3586,12 +3688,49 @@ msgstr "Naloži"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Odstrani toÄko"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Spremeni Mešalni Čas"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Spremeni Mešalni Čas"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Dodaj vozliÅ¡Äe"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Dodaj Animacijo"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Odstrani Poligon in ToÄko"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3633,6 +3772,31 @@ msgid "Triangle already exists"
msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Dodaj Spremenljivko"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Spremeni Mešalni Čas"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Spremeni Mešalni Čas"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Odstrani Poligon in ToÄko"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Odstrani Spremenljivko"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3641,6 +3805,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Preklopi na Globalno SamodejnoNalaganje"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3658,6 +3827,11 @@ msgid "Blend:"
msgstr "Zmešaj:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Spremebe v Shader"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Uredi Filtre"
@@ -3667,11 +3841,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Dodaj Gradnik(e) iz Drevesa"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "NaÄin Premika"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Povezano"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Nepovezano"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animacija"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Izberi Gradnik"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Preklop naÄin pisanja brez motenj."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Spremeni Dolžino Animacije"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3687,6 +3905,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Ime Gradnika:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3922,6 +4146,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Navzkrižna Animacija Časa Mešanice"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "NaÄin Premika"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Prehod"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Dodaj vozliÅ¡Äe"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3951,6 +4190,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ni na poti virov."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Odstrani"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Gradnik Prehod"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4783,6 +5036,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5963,6 +6220,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Zaženi Prizor po Meri"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Posameznik"
@@ -6073,10 +6339,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6121,7 +6383,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6214,6 +6476,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6222,6 +6490,11 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Pripni na mrežo"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Izberite NaÄin (Q)"
@@ -6505,10 +6778,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6849,6 +7118,11 @@ msgstr "IzbriÅ¡i toÄke"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Ustvari Nov %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Ustvarite Poligon"
@@ -7033,6 +7307,28 @@ msgid "TileSet"
msgstr "Izvozi PloÅ¡Äno Zbirko"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Nastavi kot Privzeto za '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Animacija Podvoji kljuÄe"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7048,6 +7344,16 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Uredi Filtre"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Spremebe v Shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7061,7 +7367,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7074,6 +7389,10 @@ msgid "Exporting All"
msgstr "Izvozi"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8070,6 +8389,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Shrani Prizor"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8105,6 +8429,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Shrani Prizor"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Ustvarite Mapo"
@@ -8527,6 +8856,19 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Spremeni SidriÅ¡Äa"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8737,6 +9079,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9040,10 +9386,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Dodaj vozliÅ¡Äe"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Odstrani Gradnike VizualnaSkripta"
@@ -9126,6 +9468,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Uredi Platno Stvari"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10013,10 +10360,6 @@ msgstr ""
#~ msgid "Search in files"
#~ msgstr "IÅ¡Äi Razrede"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Pripni na mrežo"
-
#~ msgid "Disabled"
#~ msgstr "OnemogoÄen"
@@ -10053,12 +10396,6 @@ msgstr ""
#~ msgid "Out"
#~ msgstr "Ven"
-#~ msgid "Change Anim Len"
-#~ msgstr "Spremeni Dolžino Animacije"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "Spremeni Zanko Animacije"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "V Animaciji Ustvari Vneseno Vrednost KljuÄa"
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index de9644d780..23c2f02d7a 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -81,6 +81,14 @@ msgstr "Dyfisho Key(s) të Selektuar"
msgid "Delete Selected Key(s)"
msgstr "Fshi Key(s) të Selektuar"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -110,6 +118,16 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Përsëritje Animacioni"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -159,6 +177,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -183,6 +205,10 @@ msgid "Time (s): "
msgstr "Koha (s): "
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "I vazhdueshëm:"
@@ -233,6 +259,19 @@ msgid "Delete Key(s)"
msgstr "Fshi Key(s)"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Përsëritje Animacioni"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -274,6 +313,15 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Pastro Animacionin"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -298,6 +346,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -306,10 +358,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metoda nuk u gjet në objekt: "
@@ -322,6 +386,10 @@ msgid "Clipboard is empty"
msgstr "Clipboard-i është bosh"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -364,10 +432,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -467,6 +531,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Klipe Audio:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1259,6 +1336,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1799,6 +1882,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3374,12 +3465,44 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Përsëritje Animacioni"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3419,6 +3542,26 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3427,6 +3570,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3444,6 +3591,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3453,11 +3604,49 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Përmirëso Animacionin"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Fshi Key(s)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3473,6 +3662,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3698,6 +3892,19 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3726,6 +3933,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4524,6 +4743,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5661,6 +5884,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5769,10 +6000,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5817,7 +6044,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5909,6 +6136,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5917,6 +6150,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6193,10 +6430,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6525,6 +6758,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6689,6 +6926,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Dyfisho Key(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6704,6 +6962,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6717,7 +6983,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6729,6 +7004,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7705,6 +7984,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7739,6 +8022,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8151,6 +8438,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8355,6 +8654,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8649,10 +8952,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8733,6 +9032,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index a4271de16b..fd45d7d072 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -87,6 +87,16 @@ msgstr "Дуплирај одабрано"
msgid "Delete Selected Key(s)"
msgstr "Обриши одабране датотеке?"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Додај тачку"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Помери тачку"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Дуплирај кључеве"
@@ -118,6 +128,16 @@ msgid "Anim Change Call"
msgstr "Промени позив анимације"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -174,6 +194,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "Промени вредноÑÑ‚ низа"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "Укљ./ИÑкљ. режим без Ñметње."
@@ -201,6 +226,11 @@ msgid "Time (s): "
msgstr "X-Fade време (Ñек.):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "„Doppler“ режим"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Трајан"
@@ -254,6 +284,21 @@ msgid "Delete Key(s)"
msgstr "Уколни кључеве"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Измени име анимације:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Ðнимациони чвор"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Обриши траку анимације"
@@ -295,6 +340,16 @@ msgid "Anim Insert Key"
msgstr "Уметни кључ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Промени број Ñлика у Ñекунди (FPS)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Преуреди аутоматÑка учитавања"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -319,6 +374,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Додај нову траку"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -327,10 +387,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Тип транÑформације"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Додај нову траку"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Уметни траку и кључ"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -344,6 +419,11 @@ msgid "Clipboard is empty"
msgstr "Ðема реÑурÑа за копирање!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Ðалепи параметре"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Увећај кључеве"
@@ -390,11 +470,6 @@ msgid "Copy Tracks"
msgstr "Копирај параметре"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Ðалепи параметре"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Увећај одабрано"
@@ -497,6 +572,19 @@ msgstr ""
msgid "Copy"
msgstr "Копирај"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Звучни Ñлушалац"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Промени величину низа"
@@ -1317,6 +1405,12 @@ msgstr ""
msgid "Packing"
msgstr "Паковање"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1913,6 +2007,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Сачувај промене '%s' пре излаÑка?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Грешка при учитавању реÑурÑа."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Сачувај Ñцену као..."
@@ -3613,12 +3716,49 @@ msgstr "Учитај"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Помери тачку"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Промени време мешања"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Промени време мешања"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Додај тачку"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Додај анимацију"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Обриши тачку путање"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3661,6 +3801,30 @@ msgid "Triangle already exists"
msgstr "Грешка: име анимације већ поÑтоји!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Додај нову траку"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Промени време мешања"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Промени време мешања"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Обриши тачку путање"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3669,6 +3833,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Укљ./ИÑкљ. глобале аутоматÑког учитавања"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3686,6 +3855,11 @@ msgid "Blend:"
msgstr "Мешавина:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Промене материјала"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Уреди филтере"
@@ -3695,11 +3869,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Режим померања"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Повезан"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Веза прекинута"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Ðнимација"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Ðаправи чвор"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Укљ./ИÑкљ. режим без Ñметње."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Измени дужину анимације"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3715,6 +3932,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Име чвора:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3949,6 +4172,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Вишеанимационо време мешања"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Режим померања"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Померај"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3978,6 +4216,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ðије на пут реÑурÑа."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Обриши"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Transition чвор"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4808,6 +5060,10 @@ msgstr "Држи Shift за уређивање појединачних танг
msgid "Bake GI Probe"
msgstr "ИÑпечи Ñонде глобалног оÑветљења (GI)"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Ствар %d"
@@ -6008,6 +6264,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Ðаправи тачке емиÑије од мреже"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Синглетон"
@@ -6120,10 +6385,6 @@ msgid "Vertices"
msgstr "Тачке"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Поглед одозго."
@@ -6168,7 +6429,8 @@ msgid "Rear"
msgstr "Бок"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Поравнавање Ñа погледом"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6262,6 +6524,12 @@ msgid "Freelook Speed Modifier"
msgstr "Брзина Ñлободног погледа"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Прикажи информације"
@@ -6272,6 +6540,11 @@ msgstr "XForm дијалог"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Залепи за мрежу"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Select Mode (Q)"
msgstr "Режим Ñелекције (Q)\n"
@@ -6560,10 +6833,6 @@ msgid "Add Empty"
msgstr "Додај празан"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Промени број Ñлика у Ñекунди (FPS)"
@@ -6917,6 +7186,11 @@ msgstr "ДеÑни таÑтер миша: обриши тачку."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Ðаправи нов"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Ðаправи нови полигон од почетка."
@@ -7103,6 +7377,29 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "ПоÑтави као уобичајено за „%s“"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Шејдер"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Дуплирај чвор/ове графа"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "Тачке"
@@ -7121,6 +7418,16 @@ msgstr "деÑно"
msgid "VisualShader"
msgstr "Шејдер"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Уреди филтере"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Промене шејдера"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Покретљива"
@@ -7135,8 +7442,17 @@ msgid "Delete preset '%s'?"
msgstr "Обриши поÑтавку „%s“?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Извозни шаблони за ову платформу или ниÑу пронађени или Ñу иÑкварене:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -7148,6 +7464,10 @@ msgid "Exporting All"
msgstr "Извоз"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Извозни шаблони за ову платформу или ниÑу пронађени или Ñу иÑкварене:"
+
+#: editor/project_export.cpp
#, fuzzy
msgid "Presets"
msgstr "ПоÑтавке"
@@ -8154,6 +8474,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Сачувај Ñцену"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8190,6 +8515,11 @@ msgstr "Ðаправи коÑти"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Сачувај Ñцену"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Ðаправи чвор"
@@ -8614,6 +8944,20 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Излазна транзиција"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Промени Ñидра"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8825,6 +9169,11 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Мапа мреже"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Мапа мреже"
@@ -9128,10 +9477,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9214,6 +9559,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Уреди CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9991,6 +10341,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "Поглед иÑпред"
@@ -10132,10 +10485,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Претвори у мала Ñлова"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Залепи за мрежу"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "Ротирај 0 Ñтепени"
@@ -10236,9 +10585,6 @@ msgstr ""
#~ msgid "Move Shader Graph Node"
#~ msgstr "Помери чвор графа шејдера"
-#~ msgid "Duplicate Graph Node(s)"
-#~ msgstr "Дуплирај чвор/ове графа"
-
#~ msgid "Delete Shader Graph Node(s)"
#~ msgstr "Обриши чвор/ове графа шејдера"
@@ -10296,9 +10642,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Из-У"
-#~ msgid "Change Anim Len"
-#~ msgstr "Измени дужину анимације"
-
#~ msgid "Change Anim Loop"
#~ msgstr "Измени лупинг анимације"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 46073472f7..1a75fd637d 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -87,6 +87,14 @@ msgstr "Uduplaj Selekciju"
msgid "Delete Selected Key(s)"
msgstr "IzbriÅ¡i oznaÄeni kljuÄ(eve)"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animacija Uduplaj KljuÄeve"
@@ -116,6 +124,16 @@ msgid "Anim Change Call"
msgstr "Animacija Promjeni Poziv"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Promijeni Dužinu Animacije"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -166,6 +184,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -191,6 +213,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Neprekidna"
@@ -243,6 +269,21 @@ msgid "Delete Key(s)"
msgstr "Animacija ObriÅ¡i KljuÄeve"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Promijeni Dužinu Animacije"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Promijeni Dužinu Animacije"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Optimizuj Animaciju"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Odstrani Kanal Animacije"
@@ -284,6 +325,15 @@ msgid "Anim Insert Key"
msgstr "Animacija dodaj kljuÄ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "PoÄisti Animaciju"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -308,6 +358,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -316,10 +371,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Animacija Dodaj kanal i kljuÄ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Animacija Dodaj kanal i kljuÄ"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -332,6 +402,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animacija Skaliraj KljuÄeve"
@@ -374,10 +448,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaliraj Selekciju"
@@ -480,6 +550,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1273,6 +1356,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1814,6 +1903,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3392,12 +3489,44 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Optimizuj Animaciju"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3438,6 +3567,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3446,6 +3596,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3463,6 +3617,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3472,11 +3630,49 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Optimizuj Animaciju"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Animacija ObriÅ¡i KljuÄeve"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3492,6 +3688,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3718,6 +3919,20 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Tranzicije"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3746,6 +3961,19 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Tranzicije"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4548,6 +4776,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5693,6 +5925,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5801,10 +6041,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5849,7 +6085,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5941,6 +6177,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5949,6 +6191,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6226,10 +6472,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6563,6 +6805,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Napravi"
@@ -6736,6 +6983,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6751,6 +7019,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6764,7 +7040,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6776,6 +7061,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7755,6 +8044,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7789,6 +8082,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8201,6 +8498,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8406,6 +8715,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8701,10 +9014,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8785,6 +9094,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 98c2593d34..4de14cba75 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -92,6 +92,15 @@ msgstr "Duplicera urval"
msgid "Delete Selected Key(s)"
msgstr "Ta bort valda filer?"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Flytta Ner"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Duplicera Nycklar"
@@ -121,6 +130,16 @@ msgid "Anim Change Call"
msgstr "Anim Ändra Anrop"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Ändra Animationsnamn:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -176,6 +195,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "Ändra Arrays Värde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "Växla distraktionsfritt läge."
@@ -203,6 +227,10 @@ msgid "Time (s): "
msgstr "Tid:"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
@@ -256,6 +284,21 @@ msgid "Delete Key(s)"
msgstr "Ta bort Nod(er)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Ändra Animationsnamn:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Animations-Node"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Ändra Anim Loop"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Ta bort Anim spår"
@@ -297,6 +340,16 @@ msgid "Anim Insert Key"
msgstr "Anim Infoga Nyckel"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Ändra Animationsnamn:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Ändra ordning på Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -321,6 +374,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Anim Lägg till spår"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -329,11 +387,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Transformera"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Anim Lägg till spår"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Anim Infoga Spår & Nyckel"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "VariableGet hittades inte i Skript: "
@@ -347,6 +420,11 @@ msgid "Clipboard is empty"
msgstr "Sökvägen är tom"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Klistra in Params"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skala Nycklar"
@@ -393,11 +471,6 @@ msgid "Copy Tracks"
msgstr "Kopiera Params"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Klistra in Params"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skala urval"
@@ -510,6 +583,19 @@ msgstr ""
msgid "Copy"
msgstr "Kopiera"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Ljud-Lyssnare"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
#, fuzzy
msgid "Resize Array"
@@ -1443,6 +1529,12 @@ msgstr ""
msgid "Packing"
msgstr "Packar"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -2094,6 +2186,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Spara ändringar i '%s' innan stängning?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Misslyckades att ladda resurs."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Spara Scen Som..."
@@ -3847,12 +3948,47 @@ msgstr "Ladda"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Flytta Ner"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Lägg Till Node"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Lägg till Animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Ta bort Polygon och Punkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3894,6 +4030,29 @@ msgid "Triangle already exists"
msgstr "ERROR: Animationsnamn finns redan!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Lägg till Variabel"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Ta bort Polygon och Punkt"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Ta bort Variabeln"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3902,6 +4061,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Växla AutoLoad Globals"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3919,6 +4083,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Uppdatera Ändringar"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3929,11 +4098,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Node Namn:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Ansluten"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Frånkopplad"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animation"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Ta bort Nod(er)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Växla distraktionsfritt läge."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Ändra Typ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3949,6 +4161,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Node Namn:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -4192,6 +4410,22 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Flytta Nod(er)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Lägg Till Översättning"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Lägg Till Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -4221,6 +4455,20 @@ msgid "No playback resource set at path: %s."
msgstr "Inte i resursens sökväg."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Ta bort"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Övergång"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -5055,6 +5303,10 @@ msgstr "Håll Skift för att redigera tangenter individuellt"
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -6270,6 +6522,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Skapa från Scen"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"
@@ -6388,10 +6649,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Top View."
msgstr "Vy Ovanifrån."
@@ -6447,8 +6704,9 @@ msgid "Rear"
msgstr "Baksida"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
+#, fuzzy
+msgid "Align with View"
+msgstr "Vy från höger"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
@@ -6544,6 +6802,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Visa Information"
@@ -6553,6 +6817,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Välj Node"
@@ -6842,10 +7110,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -7198,6 +7462,11 @@ msgstr "Radera punkter"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Skapa Ny"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Skapa Prenumeration"
@@ -7381,6 +7650,27 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Duplicera Nod(er)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7397,6 +7687,15 @@ msgstr "Höger"
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Redigera Filter"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7410,7 +7709,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7423,6 +7731,10 @@ msgid "Exporting All"
msgstr "Exportera"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8472,6 +8784,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Make node as Root"
+msgstr "Vettigt!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Delete Node(s)?"
msgstr "Ta bort Nod(er)?"
@@ -8510,6 +8827,11 @@ msgstr "Gör Patch"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Vettigt!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Skapa Node"
@@ -8967,6 +9289,21 @@ msgstr ""
#: editor/settings_config_dialog.cpp
#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Genvägar"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Genvägar"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Genvägar"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
msgid "Shortcuts"
msgstr "Genvägar"
@@ -9182,6 +9519,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9497,11 +9838,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Node"
-msgstr "Lägg Till Node"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9587,6 +9923,11 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Ändra Kommentar"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10409,6 +10750,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#, fuzzy
#~ msgid "Warnings:"
#~ msgstr "Varning"
@@ -10570,10 +10914,6 @@ msgstr ""
#~ msgid "Errors:"
#~ msgstr "Fel:"
-#, fuzzy
-#~ msgid "Change Comment"
-#~ msgstr "Ändra Kommentar"
-
#~ msgid "Disabled"
#~ msgstr "Avaktiverad"
@@ -10620,9 +10960,6 @@ msgstr ""
#~ msgid "Change Anim Len"
#~ msgstr "Ändra Anim Längd"
-#~ msgid "Change Anim Loop"
-#~ msgstr "Ändra Anim Loop"
-
#~ msgid "Length (s):"
#~ msgstr "Längd (s):"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index f1011a2a42..ef56649851 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -85,6 +85,14 @@ msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•à®³à¯"
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•à®³à¯"
@@ -116,6 +124,15 @@ msgid "Anim Change Call"
msgstr "மாறà¯à®± அழைபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -166,6 +183,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -191,6 +212,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -242,6 +267,19 @@ msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை [interpolation]யை மாறà¯à®±à¯"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
@@ -283,6 +321,15 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "மாறà¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -307,6 +354,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -315,10 +367,24 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -331,6 +397,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -373,10 +443,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -477,6 +543,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1270,6 +1349,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1810,6 +1895,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3386,12 +3479,44 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "மாறà¯à®±à®™à¯à®•à®³à¯ˆ இதறà¯à®•à¯ அமை:"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3431,6 +3556,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3439,6 +3585,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3456,6 +3606,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3465,11 +3619,49 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "மாறà¯à®±à®™à¯à®•à®³à¯ˆ இதறà¯à®•à¯ அமை:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•à®³à¯"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3485,6 +3677,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3711,6 +3908,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "சேர௠மà¯à®•à¯à®•à®¿à®¯à®ªà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "மாறà¯à®±à®™à¯à®•à®³à¯ˆ இதறà¯à®•à¯ அமை:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3739,6 +3951,19 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "மாறà¯à®±à®™à¯à®•à®³à¯ˆ இதறà¯à®•à¯ அமை:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4538,6 +4763,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5676,6 +5905,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5784,10 +6021,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5832,7 +6065,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5924,6 +6157,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5932,6 +6171,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6208,10 +6451,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6541,6 +6780,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6705,6 +6948,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•à®³à¯"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6720,6 +6984,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6733,7 +7005,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6745,6 +7026,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7723,6 +8008,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7757,6 +8046,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8169,6 +8462,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8374,6 +8679,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8669,10 +8978,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8753,6 +9058,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9518,14 +9827,8 @@ msgstr ""
#~ msgid "Move Anim Track Down"
#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதையை கீழே நகரà¯à®¤à¯à®¤à¯"
-#~ msgid "Anim Track Change Interpolation"
-#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை [interpolation]யை மாறà¯à®±à¯"
-
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மதிபà¯à®ªà¯[value] விதம௠மாறà¯à®±à¯"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மறை[wrap] விதம௠மாறà¯à®±à¯"
-
-#~ msgid "Move Add Key"
-#~ msgstr "சேர௠மà¯à®•à¯à®•à®¿à®¯à®ªà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
diff --git a/editor/translations/te.po b/editor/translations/te.po
index ac7d358ee0..c0b3ef05a8 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -82,6 +82,14 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -111,6 +119,15 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -160,6 +177,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -184,6 +205,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -234,6 +259,18 @@ msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -275,6 +312,14 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -299,6 +344,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -307,10 +356,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -323,6 +384,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -365,10 +430,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -468,6 +529,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1260,6 +1333,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1800,6 +1879,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3375,12 +3462,43 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3420,6 +3538,26 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3428,6 +3566,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3445,6 +3587,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3454,11 +3600,47 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3474,6 +3656,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3699,6 +3886,19 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3727,6 +3927,18 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4525,6 +4737,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5662,6 +5878,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5770,10 +5994,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5818,7 +6038,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5910,6 +6130,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5918,6 +6144,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6194,10 +6424,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6523,6 +6749,10 @@ msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
@@ -6685,6 +6915,26 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6700,6 +6950,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6713,7 +6971,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6725,6 +6992,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7701,6 +7972,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7735,6 +8010,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
@@ -8147,6 +8426,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8351,6 +8642,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8645,10 +8940,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8729,6 +9020,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 62bf2f8594..9637545869 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -92,6 +92,16 @@ msgstr "ทำซ้ำที่เลือà¸"
msgid "Delete Selected Key(s)"
msgstr "ลบสิ่งที่เลือà¸"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "เพิ่มจุด"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "ย้ายจุด"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "ทำซ้ำคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
@@ -122,6 +132,16 @@ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¹à¸­à¸™
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Length"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
msgstr "คุณสมบัติ:"
@@ -179,6 +199,11 @@ msgstr "คลิป"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "เปลี่ยนค่าในอาร์เรย์"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
@@ -206,6 +231,11 @@ msgid "Time (s): "
msgstr "ระยะเวลาเฟด (วิ):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "เปิดดอปเพลอร์"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ต่อเนื่อง"
@@ -259,6 +289,21 @@ msgid "Delete Key(s)"
msgstr "ลบโหนด"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "เปลี่ยนชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "ลบà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
@@ -300,6 +345,16 @@ msgid "Anim Insert Key"
msgstr "à¹à¸—รà¸à¸„ีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "à¹à¸à¹‰à¹„ขความเร็วà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "จัดลำดับออโต้โหลด"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -324,6 +379,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -332,11 +392,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "ประเภทà¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸¥à¸°à¸„ีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "ไม่พบ VariableGet ในสคริปต์: "
@@ -350,6 +425,11 @@ msgid "Clipboard is empty"
msgstr "คลิปบอร์ดว่างเปล่า!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "วางตัวà¹à¸›à¸£"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "ปรับคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
@@ -396,11 +476,6 @@ msgid "Copy Tracks"
msgstr "คัดลอà¸à¸•à¸±à¸§à¹à¸›à¸£"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "วางตัวà¹à¸›à¸£"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือà¸"
@@ -503,6 +578,19 @@ msgstr ""
msgid "Copy"
msgstr "คัดลอà¸"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "ตัวรับเสียง"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ปรับขนาดอาร์เรย์"
@@ -1317,6 +1405,12 @@ msgstr ""
msgid "Packing"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¸§à¸šà¸£à¸§à¸¡"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1897,6 +1991,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "บันทึภ'%s' à¸à¹ˆà¸­à¸™à¸›à¸´à¸”โปรà¹à¸à¸£à¸¡à¸«à¸£à¸·à¸­à¹„ม่?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "โหลดรีซอร์สไม่ได้"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Texture ขนาดใหà¸à¹ˆà¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¹à¸„่ไฟล์เดียว"
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "บันทึà¸à¸‰à¸²à¸à¹€à¸›à¹‡à¸™..."
@@ -3558,12 +3662,49 @@ msgstr "โหลด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "ย้ายจุด"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "เพิ่มโหนด"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "ลบจุด"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3606,6 +3747,31 @@ msgid "Triangle already exists"
msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "เพิ่มตัวà¹à¸›à¸£"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "ลบจุด"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "ลบตัวà¹à¸›à¸£"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3614,6 +3780,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "เปิด/ปิดซิงเà¸à¸´à¸¥à¸•à¸±à¸™"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3632,6 +3803,11 @@ msgid "Blend:"
msgstr "ผสม:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
@@ -3641,11 +3817,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "เพิ่มโหนดจาà¸à¸œà¸±à¸‡"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "เชื่อมต่อà¹à¸¥à¹‰à¸§"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "à¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸ªà¸´à¹‰à¸™à¸ªà¸¸à¸”"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "ลบโหนด"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡à¸ à¸¹à¸¡à¸´à¸ à¸²à¸„"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3661,6 +3881,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "ชื่อโหนด:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3898,6 +4124,21 @@ msgstr "ระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™ Cross-Animation"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Move Node"
+msgstr "โหมดเคลื่อนย้าย"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "เพิ่มà¸à¸²à¸£à¹à¸›à¸¥"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "เพิ่มโหนด"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "End"
msgstr "จบ"
@@ -3927,6 +4168,20 @@ msgid "No playback resource set at path: %s."
msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "ลบ:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "โหนดทรานสิชัน"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4758,6 +5013,10 @@ msgstr "à¸à¸” Shift ค้างเพื่อปรับเส้นสัà¸
msgid "Bake GI Probe"
msgstr "สร้าง GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "ไอเทม %d"
@@ -5949,6 +6208,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "สร้างจุดปะทุจาภMesh"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "โครงà¸à¸£à¸°à¸”ูà¸..."
@@ -6061,10 +6329,6 @@ msgid "Vertices"
msgstr "มุมรูปทรง"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "เฟรมต่อวินาที"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "มุมบน"
@@ -6109,7 +6373,8 @@ msgid "Rear"
msgstr "หลัง"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "ย้ายมาที่à¸à¸¥à¹‰à¸­à¸‡"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6203,6 +6468,12 @@ msgid "Freelook Speed Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "à¹à¸ªà¸”งข้อมูล"
@@ -6212,6 +6483,11 @@ msgid "XForm Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "โหมดเลือภ(Q)"
@@ -6499,10 +6775,6 @@ msgid "Add Empty"
msgstr "เพิ่มà¹à¸šà¸šà¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "à¹à¸à¹‰à¹„ขความเร็วà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
@@ -6849,6 +7121,11 @@ msgstr "คลิà¸à¸‚วา: ลบจุด"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "สร้าง %s ใหม่"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "สร้างรูปหลายเหลี่ยมจาà¸à¸„วามว่างเปล่า"
@@ -7038,6 +7315,29 @@ msgid "TileSet"
msgstr "Tile Set"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "à¸à¸³à¸«à¸™à¸”เป็นค่าเริ่มต้นของ '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Shader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "ทำซ้ำโหนด"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "มุมรูปทรง"
@@ -7057,6 +7357,16 @@ msgstr "ขวา"
msgid "VisualShader"
msgstr "Shader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "จำนวนครั้งที่เปลี่ยน Shader"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "รันได้"
@@ -7070,8 +7380,17 @@ msgid "Delete preset '%s'?"
msgstr "ลบ '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¸™à¸µà¹‰à¸ªà¸¹à¸à¸«à¸²à¸¢/เสียหาย:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
#, fuzzy
@@ -7084,6 +7403,10 @@ msgid "Exporting All"
msgstr "ส่งออà¸à¸ªà¸³à¸«à¸£à¸±à¸š %s"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¸™à¸µà¹‰à¸ªà¸¹à¸à¸«à¸²à¸¢/เสียหาย:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸"
@@ -8097,6 +8420,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "เข้าใจ!"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ลบโหนด?"
@@ -8133,6 +8461,11 @@ msgstr "ระยะใà¸à¸¥à¹‰"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "เข้าใจ!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "สร้างโหนด"
@@ -8570,6 +8903,21 @@ msgid "Set From Tree"
msgstr "à¸à¸³à¸«à¸™à¸”จาà¸à¸œà¸±à¸‡"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "ออà¸à¸™à¸¸à¹ˆà¸¡à¸™à¸§à¸¥"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "ทางลัด"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸•à¸£à¸¶à¸‡"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "ทางลัด"
@@ -8783,6 +9131,10 @@ msgid "GridMap Duplicate Selection"
msgstr "ทำซ้ำใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "วาด GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
@@ -9080,10 +9432,6 @@ msgid "Change Expression"
msgstr "à¹à¸à¹‰à¹„ขสมà¸à¸²à¸£"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "เพิ่มโหนด"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "ลบโหนด"
@@ -9166,6 +9514,11 @@ msgid "Change Input Value"
msgstr "à¹à¸à¹‰à¹„ขค่าอินพุต"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "à¹à¸à¹‰à¹„ข CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "คัดลอà¸à¹‚หนดฟังà¸à¹Œà¸Šà¸±à¸™à¹„ม่ได้"
@@ -9978,6 +10331,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "เฟรมต่อวินาที"
+
#, fuzzy
#~ msgid "Warnings:"
#~ msgstr "คำเตือน"
@@ -10152,10 +10508,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™à¸•à¸±à¸§à¸žà¸´à¸¡à¸žà¹Œà¹€à¸¥à¹‡à¸"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "หมุน 0 องศา"
@@ -10675,9 +11027,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "เพิ่ม:"
-#~ msgid "Removed:"
-#~ msgstr "ลบ:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "บันทึภtexture ย่อยของ atlas ไม่ได้:"
@@ -10938,9 +11287,6 @@ msgstr ""
#~ msgid "Error importing:"
#~ msgstr "ผิดพลาดขณะนำเข้า:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Texture ขนาดใหà¸à¹ˆà¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¹à¸„่ไฟล์เดียว"
-
#~ msgid "Max Texture Size:"
#~ msgstr "ขนาด Texture ที่ใหà¸à¹ˆà¸—ี่สุด:"
@@ -11159,9 +11505,6 @@ msgstr ""
#~ msgid "Resource Tools"
#~ msgstr "เครื่องมือรีซอร์ส"
-#~ msgid "GridMap Paint"
-#~ msgstr "วาด GridMap"
-
#~ msgid "Areas"
#~ msgstr "พื้นที่"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index ccb0acce73..8111bff345 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -108,6 +108,16 @@ msgstr "Seçimi Çoğalt"
msgid "Delete Selected Key(s)"
msgstr "Seçilenleri Sil"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Nokta Ekle"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Noktayı Taşı"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animasyon Anahtarlarını Çoğalt"
@@ -138,6 +148,16 @@ msgstr "Animasyon Değişikliği Çağrısı"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Animation Length"
+msgstr "Animasyon Döngüsünü Değiştir"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Animasyon Döngüsünü Değiştir"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
msgstr "Özellik:"
@@ -195,6 +215,11 @@ msgstr "Parçalar"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Change Track Path"
+msgstr "Dizi DeÄŸerini DeÄŸiÅŸtir"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
msgstr "Dikkat-Dağıtmayan Kipine geç."
@@ -222,6 +247,11 @@ msgid "Time (s): "
msgstr "X-Sönülme Süresi (sn):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Çoğaltıcı Aktif"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kesintisiz"
@@ -275,6 +305,21 @@ msgid "Delete Key(s)"
msgstr "Düğümleri Sil"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Animasyonun Adını Değiştir:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Animasyon Düğümü"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Animasyon Döngüsünü Değiştir"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Animasyon İzini Kaldır"
@@ -316,6 +361,16 @@ msgid "Anim Insert Key"
msgstr "Animasyon Anahtar Gir"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Animasyon FPS'sini DeÄŸiÅŸtir"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "KendindenYüklenme'leri Yeniden Sırala"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -340,6 +395,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Animasyon Ä°z Ekle"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -348,11 +408,26 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Dönüştürme Türü"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Animasyon Ä°z Ekle"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Animasyon Ä°z & Anahtar Gir"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Method not found in object: "
msgstr "VariableGet betikte bulunamadı: "
@@ -366,6 +441,11 @@ msgid "Clipboard is empty"
msgstr "Pano boÅŸ!"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Parametreleri Yapıştır"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animasyon Anahtarı Ölçekle"
@@ -412,11 +492,6 @@ msgid "Copy Tracks"
msgstr "Değişkenleri Tıpkıla"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "Parametreleri Yapıştır"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Seçimi Ölçekle"
@@ -519,6 +594,19 @@ msgstr ""
msgid "Copy"
msgstr "Tıpkıla"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Ses Dinleyici"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Diziyi Yeniden Boyutlandır"
@@ -1336,6 +1424,12 @@ msgstr ""
msgid "Packing"
msgstr "Çıkınla"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1933,6 +2027,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "Kapatmadan önce değişklikler buraya '%s' kaydedilsin mi?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Kaynak yükleme başarısız oldu."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "Büyük doku için yalnızca bir dizeç gereklidir."
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Sahneyi Farklı Kaydet..."
@@ -3620,12 +3724,49 @@ msgstr "Yükle"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Noktayı Taşı"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Karışım Süresini Değiştir"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Karışım Süresini Değiştir"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Düğüm Ekle"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Animasyon Ekle"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Yol Noktasını Kaldır"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3668,6 +3809,31 @@ msgid "Triangle already exists"
msgstr "Ä°ÅŸlem '%s' zaten var!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "DeÄŸiÅŸken Ekle"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Karışım Süresini Değiştir"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Karışım Süresini Değiştir"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Yol Noktasını Kaldır"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Değişkeni Kaldır"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3676,6 +3842,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "KendindenYüklenme Bütünsellerini Aç / Kapat"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3694,6 +3865,11 @@ msgid "Blend:"
msgstr "Karışma:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Materyal DeÄŸiÅŸiklikleri"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Süzgeçleri Düzenle"
@@ -3703,11 +3879,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Ağaçtan Düğüm(ler) Ekle"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Biçimi Taşı"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Bağlı"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Bağlantı kesildi"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Animasyon"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Düğümleri Sil"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Dikkat-Dağıtmayan Kipine geç."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Değiştirilen Yerel Süzgeç"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3723,6 +3943,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Düğüm adı:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3960,6 +4186,21 @@ msgstr "Çapraz-Animasyon Karışma Süreleri"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Move Node"
+msgstr "Biçimi Taşı"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Çeviri Ekle"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Düğüm Ekle"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "End"
msgstr "Son(lar)"
@@ -3989,6 +4230,20 @@ msgid "No playback resource set at path: %s."
msgstr "Kaynak yolunda deÄŸil."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Silinen:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Geçiş Düğümü"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4824,6 +5079,10 @@ msgstr "Tanjantları tek tek düzenlemek için Shift'e basılı tut"
msgid "Bake GI Probe"
msgstr "GI Prob PiÅŸir"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Öğe%d"
@@ -6015,6 +6274,15 @@ msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Örüntüden Emisyon Noktaları Oluştur"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
msgid "Skeleton2D"
msgstr "Ä°skelet..."
@@ -6127,10 +6395,6 @@ msgid "Vertices"
msgstr "Köşenoktalar"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "FPS"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Üstten Görünüm."
@@ -6175,7 +6439,8 @@ msgid "Rear"
msgstr "Arka"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "Görünüme Ayarla"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6269,6 +6534,12 @@ msgid "Freelook Speed Modifier"
msgstr "Serbestbakış Hız Değiştirici"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Bilgi Göster"
@@ -6278,6 +6549,11 @@ msgid "XForm Dialog"
msgstr "XForm Ä°letiÅŸim Kutusu"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Izgaraya yapış"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Seçim Kipi (Q)"
@@ -6565,10 +6841,6 @@ msgid "Add Empty"
msgstr "BoÅŸ Ekle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Animasyon Döngüsünü Değiştir"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Animasyon FPS'sini DeÄŸiÅŸtir"
@@ -6912,6 +7184,11 @@ msgstr "RMB: Noktayı Sil."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Yeni %s oluÅŸtur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Sıfırdan yeni bir çokgen oluşturun."
@@ -7103,6 +7380,29 @@ msgid "TileSet"
msgstr "Karo Takımı"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "'%s' için Varsayılanı Ayarla"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "Gölgelendirici"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Düğüm(leri) Çoğalt"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vertex"
msgstr "Köşenoktalar"
@@ -7121,6 +7421,16 @@ msgstr "SaÄŸ"
msgid "VisualShader"
msgstr "Gölgelendirici"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Süzgeçleri Düzenle"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Shader DeÄŸiÅŸiklikleri"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "KoÅŸturulabilir"
@@ -7134,8 +7444,17 @@ msgid "Delete preset '%s'?"
msgstr "'%s' önayarı silinsin mi?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
#, fuzzy
@@ -7148,6 +7467,10 @@ msgid "Exporting All"
msgstr "%s için Dışa Aktarım"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Önayarlar"
@@ -8172,6 +8495,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Anlamlı!"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Düğüm(ler) Silinsin mi?"
@@ -8207,6 +8535,11 @@ msgstr "YerelleÅŸtir"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "Anlamlı!"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "Düğüm Oluştur"
@@ -8647,6 +8980,21 @@ msgid "Set From Tree"
msgstr "Ağaçtan Ayarla"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Kararma"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Kısayollar"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Çapaları Değiştir"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Kısayollar"
@@ -8860,6 +9208,11 @@ msgid "GridMap Duplicate Selection"
msgstr "IzgaraHaritası Seçimi Çoğalt"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "IzgaraHaritası Ayarları"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Izgara Haritası"
@@ -9162,10 +9515,6 @@ msgid "Change Expression"
msgstr "Ä°fadeyi DeÄŸiÅŸtir"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Düğüm Ekle"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "GörselBetik Düğümlerini Kaldır"
@@ -9252,6 +9601,11 @@ msgid "Change Input Value"
msgstr "Girdi DeÄŸerini DeÄŸiÅŸtir"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "CanvasItem Düzenle"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Fonksiyon düğümü kopyalanamıyor."
@@ -10116,6 +10470,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "FPS"
+#~ msgstr "FPS"
+
#, fuzzy
#~ msgid "Warnings:"
#~ msgstr "Uyarılar"
@@ -10295,10 +10652,6 @@ msgstr ""
#~ msgid "Convert To Lowercase"
#~ msgstr "Küçük Harfe Dönüştür"
-#, fuzzy
-#~ msgid "Snap To Floor"
-#~ msgstr "Izgaraya yapış"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "0 Düzeyde Döndür"
@@ -10820,9 +11173,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "Eklenen:"
-#~ msgid "Removed:"
-#~ msgstr "Silinen:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "Atlas alt dokusu kaydedilemedi:"
@@ -11082,9 +11432,6 @@ msgstr ""
#~ msgid "Error importing:"
#~ msgstr "İçe aktarırken sorun:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "Büyük doku için yalnızca bir dizeç gereklidir."
-
#~ msgid "Max Texture Size:"
#~ msgstr "En üst Doku Boyutu:"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index f617cf3fc4..944fa20e28 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-13 07:10+0000\n"
+"PO-Revision-Date: 2019-02-21 21:18+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -93,6 +93,16 @@ msgstr "Дублювати позначені ключі"
msgid "Delete Selected Key(s)"
msgstr "Вилучити позначені ключі"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "Додати точку"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "ПереміÑтити точки"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Дублювати ключі"
@@ -122,6 +132,16 @@ msgid "Anim Change Call"
msgstr "Змінити виклик анімації"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Змінити цикл анімації"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Змінити цикл анімації"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Доріжка влаÑтивоÑтей"
@@ -171,6 +191,11 @@ msgid "Anim Clips:"
msgstr "Кліпи анімації:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¼Ð°Ñиву"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Увімкнути або вимкнути цю доріжку."
@@ -195,6 +220,11 @@ msgid "Time (s): "
msgstr "Ð§Ð°Ñ (Ñ): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "Ефект Доплера"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Ðеперервна"
@@ -245,6 +275,21 @@ msgid "Delete Key(s)"
msgstr "Вилучити ключі"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Змінити ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Режим інтерполÑції"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Змінити цикл анімації"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Видалити доріжку"
@@ -286,6 +331,16 @@ msgid "Anim Insert Key"
msgstr "Ð’Ñтавити ключ анімації"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Змінити чаÑтоту кадрів анімації"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Змінити порÑдок автозавантажень"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Доріжки Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð·Ð°ÑтоÑовуютьÑÑ Ð»Ð¸ÑˆÐµ до вузлів на оÑнові Spatial."
@@ -316,6 +371,11 @@ msgid "Not possible to add a new track without a root"
msgstr "Ðе можна додавати нові доріжки без кореневого запиÑу"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Додати доріжку"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "ШлÑÑ… доріжки Ñ” некоректним, отже не можна додавати ключ."
@@ -324,10 +384,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Доріжка не належить до типу Spatial, не можна вÑтавлÑти ключ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Доріжка проÑторового перетвореннÑ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Додати доріжку"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "ШлÑÑ… доріжки Ñ” некоректним, отже не можна додавати ключ методу."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Доріжка виклику методів"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Ðе знайдено метод у об'єкті: "
@@ -340,6 +415,10 @@ msgid "Clipboard is empty"
msgstr "Буфер обміну порожній"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Ð’Ñтавити доріжки"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ»ÑŽÑ‡Ñ–Ð² анімації"
@@ -385,10 +464,6 @@ msgid "Copy Tracks"
msgstr "Копіювати доріжки"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "Ð’Ñтавити доріжки"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Вибір маÑштабу"
@@ -488,6 +563,19 @@ msgstr "Виберіть доріжки Ð´Ð»Ñ ÐºÐ¾Ð¿Ñ–ÑŽÐ²Ð°Ð½Ð½Ñ:"
msgid "Copy"
msgstr "Копіювати"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Звукові кліпи:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Змінити розмір маÑиву"
@@ -557,9 +645,8 @@ msgid "Warnings"
msgstr "ПопередженнÑ"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "Ðомери Ñ€Ñдків Ñ– позицій"
+msgstr "Ðомери Ñ€Ñдків Ñ– позицій."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1118,9 +1205,8 @@ msgid "Add Bus"
msgstr "Додати шину"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Зберегти ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ð°ÑƒÐ´Ñ–Ð¾ шини Ñк..."
+msgstr "Додати нову аудіошину до цього компонуваннÑ."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1299,6 +1385,12 @@ msgstr "У очікуваному каталозі не знайдено шабÐ
msgid "Packing"
msgstr "ПакуваннÑ"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1875,6 +1967,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Зберегти зміни, внеÑені до '%s' перед закриттÑм?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Зберегти Ñцену Ñк..."
@@ -2398,9 +2499,8 @@ msgid "Save & Restart"
msgstr "Зберегти Ñ– перезапуÑтити"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "ОбертаєтьÑÑ, коли перемальовуєтьÑÑ Ð²Ñ–ÐºÐ½Ð¾ редактора!"
+msgstr "ОбертаєтьÑÑ, коли перемальовуєтьÑÑ Ð²Ñ–ÐºÐ½Ð¾ редактора."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3514,6 +3614,22 @@ msgstr "Завантажити…"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "ПереміÑтити точки"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
@@ -3522,6 +3638,27 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Додати вузол"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "Видалити точку шлÑху"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3566,6 +3703,31 @@ msgid "Triangle already exists"
msgstr "Трикутник вже Ñ–Ñнує"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Додати змінну"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "Видалити точку шлÑху"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Вилучити змінну"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D не належить до вузла AnimationTree."
@@ -3574,6 +3736,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Трикутників не Ñ–Ñнує, отже Ð·Ð»Ð¸Ñ‚Ñ‚Ñ Ð½Ðµ Ñ” можливим."
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Увімкнути Ð°Ð²Ñ‚Ð¾Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð³Ð»Ð¾Ð±Ð°Ð»ÑŒÐ½Ð¸Ñ… Ñкриптів"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "Створити трикутники з'єднаннÑм точок."
@@ -3591,6 +3758,11 @@ msgid "Blend:"
msgstr "Змішувати:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "Зміни матеріалу"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Редагувати фільтри"
@@ -3600,6 +3772,17 @@ msgid "Output node can't be added to the blend tree."
msgstr "Вузол Ð²Ð¸Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ð½Ðµ можна додавати до дерева злиттÑ."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "Додати вузли з дерева"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Режим переміщеннÑ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3607,6 +3790,39 @@ msgstr ""
"некоректним."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "З’єднано"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Роз'єднано"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Ðова анімаціÑ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Вилучити вузли"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Увімкнути або вимкнути цю доріжку."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Змінено фільтр локалі"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
"Ðе вÑтановлено відтворювача анімації, отже неможливо отримати назви доріжок."
@@ -3627,6 +3843,12 @@ msgstr ""
"неможливо отримати назви доріжок."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Ðазва вузла"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Додати вузол…"
@@ -3853,6 +4075,21 @@ msgid "Cross-Animation Blend Times"
msgstr "Ð§Ð°Ñ Ð¼Ñ–Ð¶ анімаціÑми"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Режим переміщеннÑ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Додати переклад"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Додати вузол"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "Кінець"
@@ -3881,6 +4118,20 @@ msgid "No playback resource set at path: %s."
msgstr "Ðе вÑтановлено реÑурÑу Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñƒ шлÑху: %s."
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Вилучити"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Вузол переходу"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4702,6 +4953,10 @@ msgstr "Утримуйте Shift, щоб змінити дотичні окреÐ
msgid "Bake GI Probe"
msgstr "Запекти пробу GI"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Елемент %d"
@@ -5227,6 +5482,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"ПлоÑкий багатокутник має внутрішні вершини, отже його Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñƒ полі "
+"переглÑду надалі не Ñ” можливим."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5847,6 +6104,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "У цього каркаÑа немає кіÑток, Ñтворіть хоч ÑкіÑÑŒ дочірні вузли Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Створити вільну позу (з кіÑток)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "Створити вільну позу (з кіÑток)"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "ПлоÑкий каркаÑ"
@@ -5955,10 +6222,6 @@ msgid "Vertices"
msgstr "Вершини"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "Кадри за Ñекунду"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "ВиглÑд згори."
@@ -6003,7 +6266,8 @@ msgid "Rear"
msgstr "Ззаду"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "ВирівнÑти з переглÑдом"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6095,6 +6359,12 @@ msgid "Freelook Speed Modifier"
msgstr "Коефіцієнт швидкоÑÑ‚Ñ– оглÑду"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду заблоковано"
@@ -6103,6 +6373,11 @@ msgid "XForm Dialog"
msgstr "Вікно XForm"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "Приліпити до підлоги"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Режим Ð²Ð¸Ð´Ñ–Ð»ÐµÐ½Ð½Ñ (Q)"
@@ -6384,10 +6659,6 @@ msgid "Add Empty"
msgstr "Додати порожній"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "Змінити цикл анімації"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Змінити чаÑтоту кадрів анімації"
@@ -6713,6 +6984,11 @@ msgid "Erase bitmask."
msgstr "Витерти бітову маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Створити вузли."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Створити новий полігон."
@@ -6894,6 +7170,29 @@ msgid "TileSet"
msgstr "Ðабір плиток"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "Ð’Ñтановити Ñк типове Ð´Ð»Ñ '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Дублювати вузли"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Вершина"
@@ -6909,6 +7208,16 @@ msgstr "Світло"
msgid "VisualShader"
msgstr "VisualShader"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "Редагувати пріоритетніÑÑ‚ÑŒ плитки"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "Зміни шейдерів"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Ðктивний"
@@ -6922,9 +7231,17 @@ msgid "Delete preset '%s'?"
msgstr "Вилучити набір «%s»?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
-"Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено:"
#: editor/project_export.cpp
msgid "Release"
@@ -6935,6 +7252,11 @@ msgid "Exporting All"
msgstr "ЕкÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÑƒÑього"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+"Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Ðабори"
@@ -7973,6 +8295,11 @@ msgid "Instantiated scenes can't become root"
msgstr "Сцени зі Ñтвореними екземплÑрами не можуть Ñтавати кореневими"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "Зробити кореневим Ð´Ð»Ñ Ñцени"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Вилучити вузли?"
@@ -8009,6 +8336,11 @@ msgid "Make Local"
msgstr "Зробити локальним"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Зробити кореневим Ð´Ð»Ñ Ñцени"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Створити кореневий вузол:"
@@ -8437,6 +8769,21 @@ msgid "Set From Tree"
msgstr "Ð’Ñтановити з дерева"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "Перейти з"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "Клавіатурні ÑкороченнÑ"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "Змінити прив'Ñзки"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Клавіатурні ÑкороченнÑ"
@@ -8643,6 +8990,11 @@ msgid "GridMap Duplicate Selection"
msgstr "Ð”ÑƒÐ±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "Параметри GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Карта Ñітки"
@@ -8943,10 +9295,6 @@ msgid "Change Expression"
msgstr "Змінити вираз"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Додати вузол"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Вилучити вузли VisualScript"
@@ -9031,6 +9379,11 @@ msgid "Change Input Value"
msgstr "Зміна вхідного значеннÑ"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "Змінити розмір CanvasItem"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "Ðеможливо Ñкопіювати вузол функції."
@@ -9819,9 +10172,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "ÐŸÐµÑ€ÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð¼Ñ–Ð¶ шіÑтнадцÑтковими значеннÑми Ñ– кодами."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Додати поточний колір в ÑкоÑÑ‚Ñ– преÑету"
+msgstr "Додати поточний колір Ñк шаблон."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9916,6 +10268,9 @@ msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¾Ð´Ð½Ð¾Ñ€Ñ–Ð´Ð½Ð¾Ð³Ð¾."
msgid "Varyings can only be assigned in vertex function."
msgstr "Змінні величини можна пов'Ñзувати лише із функцією вузлів."
+#~ msgid "FPS"
+#~ msgstr "Кадри за Ñекунду"
+
#~ msgid "Warnings:"
#~ msgstr "ПопередженнÑ:"
@@ -10081,9 +10436,6 @@ msgstr "Змінні величини можна пов'Ñзувати лише
#~ msgid "Convert To Lowercase"
#~ msgstr "Конвертувати в нижній регіÑÑ‚Ñ€"
-#~ msgid "Snap To Floor"
-#~ msgstr "Приліпити до підлоги"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 0 градуÑів"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index d77307b020..f3367675ef 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -87,6 +87,15 @@ msgstr ""
msgid "Delete Selected Key(s)"
msgstr ""
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr ".تمام کا انتخاب"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
@@ -116,6 +125,15 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -165,6 +183,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -190,6 +212,10 @@ msgid "Time (s): "
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
@@ -241,6 +267,18 @@ msgid "Delete Key(s)"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr ""
@@ -282,6 +320,14 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -306,6 +352,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -314,10 +364,22 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -330,6 +392,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -372,10 +438,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
@@ -476,6 +538,18 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1275,6 +1349,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1826,6 +1906,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
@@ -3417,12 +3505,46 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3462,6 +3584,27 @@ msgid "Triangle already exists"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3470,6 +3613,10 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3487,6 +3634,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3496,11 +3647,50 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr ".نوٹÙئر Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3516,6 +3706,11 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3743,6 +3938,20 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3772,6 +3981,18 @@ msgid "No playback resource set at path: %s."
msgstr ".ÛŒÛ Ø±ÛŒØ³ÙˆØ±Ø³ Ùائل پر مبنی Ù†ÛÛŒ ÛÛ’"
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4584,6 +4805,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5738,6 +5963,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5847,10 +6080,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5895,8 +6124,9 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
+#, fuzzy
+msgid "Align with View"
+msgstr ".تمام کا انتخاب"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -5987,6 +6217,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -5995,6 +6231,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6275,10 +6515,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6614,6 +6850,11 @@ msgstr ".تمام کا انتخاب"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "سب سکریپشن بنائیں"
@@ -6790,6 +7031,26 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6805,6 +7066,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6818,7 +7087,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6830,6 +7108,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7814,6 +8096,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -7848,6 +8134,10 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "سب سکریپشن بنائیں"
@@ -8270,6 +8560,19 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr ".تمام کا انتخاب"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8480,6 +8783,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8778,10 +9085,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8863,6 +9166,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index e7ae7be36f..f51007b85c 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -8,12 +8,13 @@
# Nguyễn Tuấn Anh <anhnt.fami@gmail.com>, 2017.
# Tung Le <tungkradle@gmail.com>, 2017.
# 38569459 <xxx38569459@gmail.com>, 2018.
+# TyTYct Hihi <tytyct@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:44+0100\n"
-"Last-Translator: 01lifeleft <01lifeleft@gmail.com>\n"
+"PO-Revision-Date: 2019-03-01 11:59+0000\n"
+"Last-Translator: TyTYct Hihi <tytyct@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -89,6 +90,15 @@ msgstr "Nhân đôi lá»±a chá»n"
msgid "Delete Selected Key(s)"
msgstr "Xoá Key(s) được chá»n"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Di chuyển đến..."
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Nhân đôi Các Key của Animation"
@@ -118,6 +128,16 @@ msgid "Anim Change Call"
msgstr "Äổi Function Gá»i Animation"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "Äổi vòng lặp Anim"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -171,6 +191,11 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "Äổi giá trị Array"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -197,6 +222,10 @@ msgid "Time (s): "
msgstr "BÆ°á»›c (s):"
#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Liên tục"
@@ -250,6 +279,21 @@ msgid "Delete Key(s)"
msgstr "Xóa phím Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "Äổi Ä‘á»™ dài Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "Äổi Ä‘á»™ dài Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "Äổi vòng lặp Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Xóa Anim Track"
@@ -291,6 +335,16 @@ msgid "Anim Insert Key"
msgstr "Chèn Key Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "Äổi vòng lặp Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "Sắp xếp lại Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -315,6 +369,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "Thêm Track Animation"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -323,10 +382,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "Chèn Track & Key Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "Thêm Track Animation"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "Chèn Track & Key Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -339,6 +413,10 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Scale Keys"
msgstr "Anim Scale Keys"
@@ -385,10 +463,6 @@ msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Chá»n Scale"
@@ -492,6 +566,19 @@ msgstr ""
msgid "Copy"
msgstr "Copy"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Thêm Track Animation"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Äổi lại size Array"
@@ -1296,6 +1383,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1856,6 +1949,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "Lưu thay đổi vào '%s' trước khi đóng?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "Lưu animation này"
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Lưu Scene với tên..."
@@ -2296,12 +2398,10 @@ msgid "Issue Tracker"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Community"
msgstr "Cộng đồng"
#: editor/editor_node.cpp
-#, fuzzy
msgid "About"
msgstr "Thông tin"
@@ -3475,12 +3575,48 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "Di chuyển đến..."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "Äổi Thá»i gian Chuyển Animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "Äổi Thá»i gian Chuyển Animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "Di chuyển đến..."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "Thêm Animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3522,6 +3658,30 @@ msgid "Triangle already exists"
msgstr "LỖI: Tên animation trùng lặp!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "Thêm Biến"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "Äổi Thá»i gian Chuyển Animation"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "Äổi Thá»i gian Chuyển Animation"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "Xoá Variable"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3530,6 +3690,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "Bật tắt Ưa thích"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3547,6 +3712,10 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
@@ -3556,11 +3725,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "Äổi tên"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "Äứt kết nối"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "Äứt kết nối"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "Tạo Animation mới"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "Xóa Node(s)"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "Bật tắt Ưa thích"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "Äổi"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3576,6 +3788,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "Äổi tên"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3809,6 +4027,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "Di chuyển Node(s)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "Chuyển tiếp: "
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3837,6 +4070,20 @@ msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "Xóa"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "Chuyển tiếp: "
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4650,6 +4897,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5812,6 +6063,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "Tạo từ Scene"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -5921,10 +6181,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -5969,7 +6225,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6061,6 +6317,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6069,6 +6331,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
@@ -6346,10 +6612,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6686,6 +6948,11 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "Tạo nodes mới."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "Tạo"
@@ -6863,6 +7130,27 @@ msgid "TileSet"
msgstr "Xuất Tile Set"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "Nhân đôi Node(s)"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6878,6 +7166,14 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -6891,7 +7187,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -6903,6 +7208,10 @@ msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -7527,7 +7836,6 @@ msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#, fuzzy
msgid "General"
msgstr "Tổng quan"
@@ -7896,6 +8204,10 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Xóa Node(s)?"
@@ -7930,6 +8242,11 @@ msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "Tạo Scene Mới"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Tạo Root Node:"
@@ -8344,6 +8661,18 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8552,6 +8881,10 @@ msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -8847,10 +9180,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -8933,6 +9262,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -9799,9 +10132,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "Ngoài-Trong"
-#~ msgid "Change Anim Loop"
-#~ msgstr "Äổi vòng lặp Anim"
-
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Tạo Key để nhập giá trị Anim"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 770b249d11..f4fa330de9 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -45,7 +45,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
+"PO-Revision-Date: 2019-02-21 21:17+0000\n"
"Last-Translator: yzt <834950797@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -120,6 +120,16 @@ msgstr "å¤åˆ¶å·²é€‰å¸§"
msgid "Delete Selected Key(s)"
msgstr "删除已选帧"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "添加顶点"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "移动点"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "å¤åˆ¶å…³é”®å¸§"
@@ -149,6 +159,16 @@ msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "修改循环"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "修改循环"
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "属性轨é“"
@@ -198,6 +218,11 @@ msgid "Anim Clips:"
msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "修改数组值"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "切æ¢å½“å‰è½¨é“开关。"
@@ -222,6 +247,11 @@ msgid "Time (s): "
msgstr "时间(秒): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "å¯ç”¨å¤šæ™®å‹’效应"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "è¿žç»­"
@@ -272,6 +302,21 @@ msgid "Delete Key(s)"
msgstr "删除帧"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "é‡å‘½å动画:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "æ’值模å¼"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "修改循环"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "移除轨é“"
@@ -313,6 +358,16 @@ msgid "Anim Insert Key"
msgstr "æ’入关键帧"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "修改FPS"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "é‡æŽ’åºAutoload"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "å˜æ¢è½¨è¿¹ä»…适用于基于空间的节点。"
@@ -341,6 +396,11 @@ msgid "Not possible to add a new track without a root"
msgstr "无法在没有root的情况下添加新轨é“"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "添加轨é“"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "轨é“路径无效,因此无法添加键。"
@@ -349,10 +409,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Trackä¸æ˜¯Spatial类型,ä¸èƒ½ä½œä¸ºé”®å€¼æ’å…¥"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "3Då˜æ¢è½¨é“"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "添加轨é“"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "跟踪路径无效,所以ä¸èƒ½æ·»åŠ æ–¹æ³•å¸§ã€‚"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "调用方法轨é“"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "方法未找到: "
@@ -365,6 +440,10 @@ msgid "Clipboard is empty"
msgstr "剪贴æ¿æ˜¯ç©ºçš„"
#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "粘贴轨é“"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放关键帧"
@@ -407,10 +486,6 @@ msgid "Copy Tracks"
msgstr "å¤åˆ¶è½¨é“"
#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr "粘贴轨é“"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "缩放选中项"
@@ -510,6 +585,19 @@ msgstr "选择è¦å¤åˆ¶çš„轨é“:"
msgid "Copy"
msgstr "å¤åˆ¶"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "音频剪辑:"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "修改数组大å°"
@@ -579,9 +667,8 @@ msgid "Warnings"
msgstr "警告"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "è¡Œå·å’Œåˆ—å·"
+msgstr "è¡Œå·å’Œåˆ—å·ã€‚"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1129,9 +1216,8 @@ msgid "Add Bus"
msgstr "添加Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "将音频Bus布局ä¿å­˜ä¸º..."
+msgstr "将新的音频总线添加到此布局。"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1306,6 +1392,12 @@ msgstr "目标路径找ä¸åˆ°å¯¼å‡ºæ¨¡ç‰ˆï¼š"
msgid "Packing"
msgstr "打包中"
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1870,6 +1962,16 @@ msgid "Save changes to '%s' before closing?"
msgstr "在关闭å‰ä¿å­˜æ›´æ”¹åˆ° %s å—?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "加载资æºå¤±è´¥ã€‚"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "A root node is required to save the scene."
+msgstr "大图导入仅支æŒä¸€ä¸ªè¾“入文件。"
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "场景å¦å­˜ä¸º..."
@@ -2369,9 +2471,8 @@ msgid "Save & Restart"
msgstr "ä¿å­˜å¹¶é‡å¯"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "旋转时,é‡æ–°ç»˜åˆ¶ç¼–辑器窗å£ï¼"
+msgstr "编辑器窗å£é‡ç»˜æ—¶æ—‹è½¬ã€‚"
#: editor/editor_node.cpp
msgid "Update Always"
@@ -3469,12 +3570,49 @@ msgstr "加载..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "移动点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Limits"
+msgstr "更改混åˆæ—¶é—´"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace1D Labels"
+msgstr "更改混åˆæ—¶é—´"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "此类型的节点ä¸èƒ½è¢«ä½¿ç”¨ã€‚ä»…å…许使用根节点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "添加节点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "添加动画"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "移除路径顶点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3516,6 +3654,31 @@ msgid "Triangle already exists"
msgstr "三角形已ç»å­˜åœ¨"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "添加å˜é‡"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Limits"
+msgstr "更改混åˆæ—¶é—´"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Change BlendSpace2D Labels"
+msgstr "更改混åˆæ—¶é—´"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "移除路径顶点"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Triangle"
+msgstr "删除å˜é‡"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr "BlendSpace2D ä¸å±žäºŽä»»ä½• AnimationTree 节点。"
@@ -3524,6 +3687,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr "ä¸å­˜åœ¨ä»»ä½•ä¸‰è§’形,因此ä¸ä¼šæœ‰ä»»ä½•æ··æ•ˆæžœåˆäº§ç”Ÿã€‚"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "切æ¢å…¨å±€AutoLoad"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr "通过连接点创建三角形。"
@@ -3541,6 +3709,11 @@ msgid "Blend:"
msgstr "æ··åˆ:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "æè´¨å˜æ›´"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "编辑筛选器"
@@ -3550,11 +3723,55 @@ msgid "Output node can't be added to the blend tree."
msgstr "输出节点ä¸èƒ½è¢«æ·»åŠ åˆ°æ··åˆæ ‘。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "从树中添加节点"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "移动模å¼"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr "无法连接,端å£å¯èƒ½è¢«å ç”¨æˆ–者连接无效。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "已连接"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "已断开"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "新建动画"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "删除节点"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "切æ¢å½“å‰è½¨é“开关。"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "修改区域设置筛选模å¼"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr "没有设置动画播放器,因此无法获å–轨é“å称。"
@@ -3570,6 +3787,12 @@ msgid ""
msgstr "动画播放器没有åˆæ³•çš„根节点路径,因此无法获å–轨é“å称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "节点å称"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "添加节点.."
@@ -3795,6 +4018,21 @@ msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混åˆ"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "移动模å¼"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "添加语言"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "添加节点"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr "终点"
@@ -3823,6 +4061,20 @@ msgid "No playback resource set at path: %s."
msgstr "在路径: %s 下没有任何播放资æºã€‚"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "已移除:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "过渡节点"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4629,6 +4881,10 @@ msgstr "æŒ‰ä½ Shift å¯å•ç‹¬ç¼–辑切线"
msgid "Bake GI Probe"
msgstr "渲染GI Probe"
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第%d项"
@@ -5150,7 +5406,7 @@ msgstr "创建UV贴图"
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
-msgstr ""
+msgstr "多边形2d 具有内部顶点, å› æ­¤ä¸èƒ½å†åœ¨è§†å£ä¸­å¯¹å…¶è¿›è¡Œç¼–辑。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5768,6 +6024,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼å­èŠ‚点。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "制作放æ¾å§¿åŠ¿ï¼ˆä»Žéª¨éª¼ï¼‰"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Set Rest Pose to Bones"
+msgstr "制作放æ¾å§¿åŠ¿ï¼ˆä»Žéª¨éª¼ï¼‰"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "2D 骨骼节点"
@@ -5876,10 +6142,6 @@ msgid "Vertices"
msgstr "顶点"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr "帧数"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "俯视图(Top View)。"
@@ -5924,7 +6186,8 @@ msgid "Rear"
msgstr "åŽæ–¹"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+#, fuzzy
+msgid "Align with View"
msgstr "与视图对é½"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6016,6 +6279,12 @@ msgid "Freelook Speed Modifier"
msgstr "自由视图速度调整"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr "é”定视角旋转"
@@ -6024,6 +6293,11 @@ msgid "XForm Dialog"
msgstr "XForm对è¯æ¡†"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Nodes To Floor"
+msgstr "å¸é™„到地é¢"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "é€‰æ‹©æ¨¡å¼ (Q)"
@@ -6303,10 +6577,6 @@ msgid "Add Empty"
msgstr "添加空白帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr "修改循环"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "修改FPS"
@@ -6632,6 +6902,11 @@ msgid "Erase bitmask."
msgstr "擦除ä½æŽ©ç ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create a new rectangle."
+msgstr "创建新节点。"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "创建新多边形。"
@@ -6809,6 +7084,29 @@ msgid "TileSet"
msgstr "瓦片集"
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set Input Default Port"
+msgstr "将默认设置为 '%s'"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to Visual Shader"
+msgstr "å¯è§†ç€è‰²å™¨"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "å¤åˆ¶èŠ‚点"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "顶点"
@@ -6824,6 +7122,16 @@ msgstr "ç¯å…‰"
msgid "VisualShader"
msgstr "å¯è§†ç€è‰²å™¨"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "编辑ç£è´´ä¼˜å…ˆçº§"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "ç€è‰²å™¨å˜æ›´"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "å¯æ‰§è¡Œçš„"
@@ -6837,8 +7145,17 @@ msgid "Delete preset '%s'?"
msgstr "删除当å‰çš„ '%s' ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "没有此平å°çš„导出模æ¿:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
#: editor/project_export.cpp
msgid "Release"
@@ -6849,6 +7166,10 @@ msgid "Exporting All"
msgstr "全部导出"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "没有此平å°çš„导出模æ¿:"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "预设"
@@ -7857,6 +8178,11 @@ msgid "Instantiated scenes can't become root"
msgstr "实例化的场景ä¸èƒ½æˆä¸ºæ ¹èŠ‚点"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "创建场景根节点"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定è¦åˆ é™¤èŠ‚点å—?"
@@ -7891,6 +8217,11 @@ msgid "Make Local"
msgstr "使用本地"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "New Scene Root"
+msgstr "创建场景根节点"
+
+#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "创建根节点:"
@@ -8315,6 +8646,21 @@ msgid "Set From Tree"
msgstr "从场景树设置"
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "æ¸å‡º"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "å¿«æ·é”®"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "编辑锚点"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "å¿«æ·é”®"
@@ -8519,6 +8865,10 @@ msgid "GridMap Duplicate Selection"
msgstr "å¤åˆ¶é€‰ä¸­é¡¹"
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr "绘制栅格图"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "网格映射"
@@ -8814,10 +9164,6 @@ msgid "Change Expression"
msgstr "更改表达å¼"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "添加节点"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "删除 VisualScript 节点"
@@ -8898,6 +9244,11 @@ msgid "Change Input Value"
msgstr "更改输入值"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Resize Comment"
+msgstr "调整 CanvasItem 尺寸"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr "无法å¤åˆ¶å‡½æ•°èŠ‚点。"
@@ -9615,9 +9966,8 @@ msgid "Switch between hexadecimal and code values."
msgstr "在å六进制值和代ç å€¼ä¹‹é—´åˆ‡æ¢ã€‚"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "将当å‰é¢œè‰²æ·»åŠ ä¸ºé¢„设"
+msgstr "将当å‰é¢œè‰²æ·»åŠ ä¸ºé¢„设。"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9706,6 +10056,9 @@ msgstr "对uniform的赋值。"
msgid "Varyings can only be assigned in vertex function."
msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
+#~ msgid "FPS"
+#~ msgstr "帧数"
+
#~ msgid "Warnings:"
#~ msgstr "警告:"
@@ -9876,9 +10229,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Convert To Lowercase"
#~ msgstr "转æ¢ä¸ºå°å†™"
-#~ msgid "Snap To Floor"
-#~ msgstr "å¸é™„到地é¢"
-
#~ msgid "Rotate 0 degrees"
#~ msgstr "旋转0度"
@@ -10414,9 +10764,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Added:"
#~ msgstr "已添加:"
-#~ msgid "Removed:"
-#~ msgstr "已移除:"
-
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "无法ä¿å­˜ç²¾çµé›†å­è´´å›¾:"
@@ -10681,9 +11028,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Error importing:"
#~ msgstr "导入出错:"
-#~ msgid "Only one file is required for large texture."
-#~ msgstr "大图导入仅支æŒä¸€ä¸ªè¾“入文件。"
-
#~ msgid "Max Texture Size:"
#~ msgstr "最大纹ç†å°ºå¯¸:"
@@ -10912,9 +11256,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Edit Groups"
#~ msgstr "编辑分组"
-#~ msgid "GridMap Paint"
-#~ msgstr "绘制栅格图"
-
#~ msgid "Tiles"
#~ msgstr "ç –å—(Tiles)"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 6e72949b92..662dbaddf2 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -88,6 +88,16 @@ msgstr "複製 Selection"
msgid "Delete Selected Key(s)"
msgstr "刪除é¸ä¸­æª”案"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Add Bezier Point"
+msgstr "新增訊號"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "下移"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "複製動畫幀"
@@ -119,6 +129,16 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "更改動畫å稱:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -172,6 +192,10 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -199,6 +223,11 @@ msgid "Time (s): "
msgstr "時間:"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "啟用"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "連續"
@@ -253,6 +282,21 @@ msgid "Delete Key(s)"
msgstr "移除動畫幀"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "更改動畫å稱:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "無干擾模å¼"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "更改動畫循環"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "移除動畫軌跡"
@@ -301,6 +345,16 @@ msgid "Anim Insert Key"
msgstr "å‹•æ™æ’入關éµå¹€ï¼Ÿ"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "更改動畫å稱:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "é‡æ–°æŽ’例Autoloads"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -325,6 +379,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "新增動畫軌跡"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -333,10 +392,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "æ’入軌跡和關éµå¹€"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "新增動畫軌跡"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "æ’入軌跡和關éµå¹€"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -350,6 +424,11 @@ msgid "Clipboard is empty"
msgstr "路徑為空"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "貼上åƒæ•¸"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -396,11 +475,6 @@ msgid "Copy Tracks"
msgstr "複製åƒæ•¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "貼上åƒæ•¸"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "縮放selection"
@@ -513,6 +587,19 @@ msgstr ""
msgid "Copy"
msgstr "複製"
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "新增動畫軌跡"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -1357,6 +1444,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1952,6 +2045,15 @@ msgid "Save changes to '%s' before closing?"
msgstr "關閉å‰è¦å…ˆå„²å­˜å° '%s' 任何更改嗎?"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Saved %s modified resource(s)."
+msgstr "資æºåŠ è¼‰å¤±æ•—。"
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "把場景å¦å­˜ç‚º"
@@ -3641,12 +3743,47 @@ msgstr "載入"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "下移"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "新增節點"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "新增動畫"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3688,6 +3825,28 @@ msgid "Triangle already exists"
msgstr "錯誤:動畫å稱已存在ï¼"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "新增動畫軌跡"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3696,6 +3855,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "é–‹ï¼é—œè‡ªå‹•æ’­æ”¾"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3713,6 +3877,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "當改變時更新"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3723,11 +3892,55 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node to BlendTree"
+msgstr "由主幹新增節點"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "移動模å¼"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "連到"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "中斷"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "æ–°çš„å‹•ç•«å稱:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "ä¸é¸"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "(ä¸ï¼‰é¡¯ç¤ºæœ€æ„›"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "更改動畫長度"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3743,6 +3956,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "有效å稱"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Node..."
@@ -3982,6 +4201,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "移動模å¼"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "éŽæ¸¡"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "新增節點"
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -4011,6 +4245,20 @@ msgid "No playback resource set at path: %s."
msgstr "ä¸åœ¨è³‡æºè·¯å¾‘。"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "已移除:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "éŽæ¸¡"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4839,6 +5087,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -6029,6 +6281,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Rest Pose from Bones"
+msgstr "é‹è¡Œå ´æ™¯"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
@@ -6143,10 +6404,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6191,7 +6448,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6288,6 +6545,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "本地化"
@@ -6297,6 +6560,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "é¸æ“‡æ¨¡å¼"
@@ -6583,10 +6850,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6930,6 +7193,11 @@ msgstr "縮放selection"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "新增"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "縮放selection"
@@ -7114,6 +7382,27 @@ msgid "TileSet"
msgstr "TileSet..."
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "複製動畫幀"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -7129,6 +7418,16 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "檔案"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Visual Shader Mode Changed"
+msgstr "當改變時更新"
+
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
@@ -7145,7 +7444,16 @@ msgid "Delete preset '%s'?"
msgstr "è¦åˆªé™¤é¸ä¸­æª”案?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7158,6 +7466,10 @@ msgid "Exporting All"
msgstr "匯出"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8176,6 +8488,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "儲存場景"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8211,6 +8528,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "儲存場景"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "新增資料夾"
@@ -8649,6 +8971,19 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "縮放selection"
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
@@ -8862,6 +9197,11 @@ msgid "GridMap Duplicate Selection"
msgstr "複製 Selection"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "設定"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9171,10 +9511,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "新增節點"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9261,6 +9597,10 @@ msgid "Change Input Value"
msgstr "動畫變化數值"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10157,17 +10497,6 @@ msgstr ""
#~ msgid "Anim Add Key"
#~ msgstr "新增動畫幀"
-#~ msgid "Transitions"
-#~ msgstr "éŽæ¸¡"
-
-#, fuzzy
-#~ msgid "Change Anim Len"
-#~ msgstr "更改動畫長度"
-
-#, fuzzy
-#~ msgid "Change Anim Loop"
-#~ msgstr "更改動畫循環"
-
#~ msgid "Length (s):"
#~ msgstr "時長(秒):"
@@ -10302,9 +10631,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "已加入:"
-#~ msgid "Removed:"
-#~ msgstr "已移除:"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "檔案"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 4d9b3b578f..e267264d11 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -93,6 +93,15 @@ msgstr "複製所é¸ç•«æ ¼"
msgid "Delete Selected Key(s)"
msgstr "刪除所é¸ç•«æ ¼"
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "移除"
+
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "複製關éµç•«æ ¼"
@@ -122,6 +131,16 @@ msgid "Anim Change Call"
msgstr "更改回調"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Length"
+msgstr "變更動畫長度"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
@@ -173,6 +192,11 @@ msgid "Anim Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "調整陣列資料"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
@@ -199,6 +223,11 @@ msgid "Time (s): "
msgstr "步驟 :"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle Track Enabled"
+msgstr "啟用"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "連續"
@@ -251,6 +280,21 @@ msgid "Delete Key(s)"
msgstr "刪除動畫關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Update Mode"
+msgstr "改變字典 value"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Interpolation Mode"
+msgstr "改變字典 value"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Loop Mode"
+msgstr "變更動畫迴圈"
+
+#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "刪除動畫軌"
@@ -293,6 +337,16 @@ msgid "Anim Insert Key"
msgstr "新增關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Animation Step"
+msgstr "變更動畫長度"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rearrange Tracks"
+msgstr "é‡æ–°æŽ’列 Autoload"
+
+#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
@@ -317,6 +371,11 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Bezier Track"
+msgstr "添加動畫軌"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
@@ -325,10 +384,25 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Transform Track Key"
+msgstr "動畫新增軌跡與按éµ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track Key"
+msgstr "添加動畫軌"
+
+#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Method Track Key"
+msgstr "動畫新增軌跡與按éµ"
+
+#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
@@ -341,6 +415,11 @@ msgid "Clipboard is empty"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "貼上åƒæ•¸"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
@@ -387,11 +466,6 @@ msgid "Copy Tracks"
msgstr "複製åƒæ•¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Paste Tracks"
-msgstr "貼上åƒæ•¸"
-
-#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "縮放所é¸"
@@ -495,6 +569,19 @@ msgstr ""
msgid "Copy"
msgstr ""
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "添加動畫軌"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "調整陣列大å°"
@@ -1324,6 +1411,12 @@ msgstr ""
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable support "
+"in Project Settings."
+msgstr ""
+
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
@@ -1896,6 +1989,14 @@ msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "å¦å­˜å ´æ™¯ç‚º..."
@@ -3545,12 +3646,47 @@ msgstr "載入"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Move Node Point"
+msgstr "移除"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Node Point"
+msgstr "移除"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Animation Point"
+msgstr "動畫空間。"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace1D Point"
+msgstr "移除"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3592,6 +3728,28 @@ msgid "Triangle already exists"
msgstr "Autoload「%sã€å·²ç¶“存在!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Add Triangle"
+msgstr "添加動畫軌"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Remove BlendSpace2D Point"
+msgstr "移除"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
@@ -3600,6 +3758,11 @@ msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Toggle Auto Triangles"
+msgstr "切æ›æœ€æ„›"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
@@ -3617,6 +3780,11 @@ msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Parameter Changed"
+msgstr "正在儲存變更..."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
@@ -3627,11 +3795,54 @@ msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Node Moved"
+msgstr "節點å稱:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Connected"
+msgstr "連接..."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Nodes Disconnected"
+msgstr "æ–·ç·š"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Set Animation"
+msgstr "動畫最佳化"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Node"
+msgstr "刪除"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Filter On/Off"
+msgstr "切æ›æœ€æ„›"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Change Filter"
+msgstr "變更é¡é ­å°ºå¯¸"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
@@ -3647,6 +3858,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Renamed"
+msgstr "節點å稱:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
@@ -3880,6 +4097,21 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Move Node"
+msgstr "移動 Autoload"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Add Transition"
+msgstr "轉場"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
@@ -3909,6 +4141,20 @@ msgid "No playback resource set at path: %s."
msgstr "在資æºè·¯å¾‘中找ä¸åˆ°"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Node Removed"
+msgstr "已刪除:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition Removed"
+msgstr "轉場"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
@@ -4728,6 +4974,10 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -5911,6 +6161,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "單例"
@@ -6023,10 +6281,6 @@ msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
@@ -6071,7 +6325,7 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
+msgid "Align with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6166,6 +6420,12 @@ msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
@@ -6174,6 +6434,10 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "僅é¸æ“‡å€åŸŸ"
@@ -6456,10 +6720,6 @@ msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
@@ -6800,6 +7060,11 @@ msgstr "所有的é¸æ“‡"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Create a new rectangle."
+msgstr "新增 %s"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create a new polygon."
msgstr "新增資料夾"
@@ -6981,6 +7246,27 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Nodes"
+msgstr "複製動畫關éµç•«æ ¼"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -6997,6 +7283,15 @@ msgstr ""
msgid "VisualShader"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Visual Property"
+msgstr "éŽæ¿¾æª”案..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
@@ -7010,7 +7305,16 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
msgstr ""
#: editor/project_export.cpp
@@ -7023,6 +7327,10 @@ msgid "Exporting All"
msgstr "輸出"
#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -8029,6 +8337,11 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Make node as Root"
+msgstr "儲存場景"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8064,6 +8377,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "New Scene Root"
+msgstr "儲存場景"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Create Root Node:"
msgstr "新增資料夾"
@@ -8495,6 +8813,21 @@ msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Erase Shortcut"
+msgstr "æ·å¾‘"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Restore Shortcut"
+msgstr "æ·å¾‘"
+
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Change Shortcut"
+msgstr "æ·å¾‘"
+
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "æ·å¾‘"
@@ -8719,6 +9052,11 @@ msgid "GridMap Duplicate Selection"
msgstr "複製所é¸"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Paint"
+msgstr "專案設定"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
@@ -9024,10 +9362,6 @@ msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
@@ -9112,6 +9446,10 @@ msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
@@ -10011,12 +10349,6 @@ msgstr ""
#~ msgid "Out-In"
#~ msgstr "外-內"
-#~ msgid "Change Anim Len"
-#~ msgstr "變更動畫長度"
-
-#~ msgid "Change Anim Loop"
-#~ msgstr "變更動畫迴圈"
-
#, fuzzy
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "動畫新增具類別之éµå€¼"
@@ -10096,9 +10428,6 @@ msgstr ""
#~ msgid "Added:"
#~ msgstr "已新增:"
-#~ msgid "Removed:"
-#~ msgstr "已刪除:"
-
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 18b4649f4d..fd76b91a0b 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -657,8 +657,35 @@ void InputDefault::set_mouse_in_window(bool p_in_window) {
*/
}
+void InputDefault::accumulate_input_event(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ if (!use_accumulated_input) {
+ parse_input_event(p_event);
+ return;
+ }
+ if (!accumulated_events.empty() && accumulated_events.back()->get()->accumulate(p_event)) {
+ return; //event was accumulated, exit
+ }
+
+ accumulated_events.push_back(p_event);
+}
+void InputDefault::flush_accumulated_events() {
+
+ while (accumulated_events.front()) {
+ parse_input_event(accumulated_events.front()->get());
+ accumulated_events.pop_front();
+ }
+}
+
+void InputDefault::set_use_accumulated_input(bool p_enable) {
+
+ use_accumulated_input = p_enable;
+}
+
InputDefault::InputDefault() {
+ use_accumulated_input = false;
mouse_button_mask = 0;
emulate_touch_from_mouse = false;
emulate_mouse_from_touch = false;
diff --git a/main/input_default.h b/main/input_default.h
index 75dd1e67f6..79a90cc4a4 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -183,6 +183,9 @@ private:
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
+ List<Ref<InputEvent> > accumulated_events;
+ bool use_accumulated_input;
+
public:
virtual bool is_key_pressed(int p_scancode) const;
virtual bool is_mouse_button_pressed(int p_button) const;
@@ -264,6 +267,11 @@ public:
bool is_joy_mapped(int p_device);
String get_joy_guid_remapped(int p_device) const;
void set_fallback_mapping(String p_guid);
+
+ virtual void accumulate_input_event(const Ref<InputEvent> &p_event);
+ virtual void flush_accumulated_events();
+ virtual void set_use_accumulated_input(bool p_enable);
+
InputDefault();
};
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index fb7f829cf0..0eb539b182 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -953,13 +953,15 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
//duplicate point
int insert_at = with_outline_vertex;
- polys.write[i].points.insert(insert_at, polys[i].points[insert_at]);
+ int point = polys[i].points[insert_at];
+ polys.write[i].points.insert(insert_at, point);
insert_at++;
//insert all others, outline should be backwards (must check)
int holesize = polys[i].holes[j].size();
for (int k = 0; k <= holesize; k++) {
int idx = (from_hole_vertex + k) % holesize;
- polys.write[i].points.insert(insert_at, polys[i].holes[j][idx]);
+ int point2 = polys[i].holes[j][idx];
+ polys.write[i].points.insert(insert_at, point2);
insert_at++;
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index e07911fa44..b316ed6e58 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1840,68 +1840,86 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
return String();
}
- int len = f->get_len();
- sourcef.resize(len + 1);
- PoolVector<uint8_t>::Write w = sourcef.write();
- int r = f->get_buffer(w.ptr(), len);
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(r != len, String());
- w[len] = 0;
-
- String s;
- if (s.parse_utf8((const char *)w.ptr())) {
- return String();
- }
+ String source = f->get_as_utf8_string();
GDScriptParser parser;
-
- parser.parse(s, p_path.get_base_dir(), true, p_path);
+ parser.parse(source, p_path.get_base_dir(), true, p_path, false, NULL, true);
if (parser.get_parse_tree() && parser.get_parse_tree()->type == GDScriptParser::Node::TYPE_CLASS) {
const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(parser.get_parse_tree());
+ if (r_icon_path) {
+ if (c->icon_path.empty() || c->icon_path.is_abs_path())
+ *r_icon_path = c->icon_path;
+ else if (c->icon_path.is_rel_path())
+ *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
+ }
if (r_base_type) {
- GDScriptParser::DataType base_type;
- if (c->base_type.has_type) {
- base_type = c->base_type;
- while (base_type.has_type && base_type.kind != GDScriptParser::DataType::NATIVE) {
- switch (base_type.kind) {
- case GDScriptParser::DataType::CLASS: {
- base_type = base_type.class_type->base_type;
- } break;
- case GDScriptParser::DataType::GDSCRIPT: {
- Ref<GDScript> gds = base_type.script_type;
- if (gds.is_valid()) {
- base_type.kind = GDScriptParser::DataType::NATIVE;
- base_type.native_type = gds->get_instance_base_type();
- } else {
- base_type = GDScriptParser::DataType();
+
+ const GDScriptParser::ClassNode *subclass = c;
+ String path = p_path;
+ GDScriptParser subparser;
+ while (subclass) {
+ if (subclass->extends_used) {
+ if (subclass->extends_file) {
+ if (subclass->extends_class.size() == 0) {
+ get_global_class_name(subclass->extends_file, r_base_type);
+ subclass = NULL;
+ break;
+ } else {
+ Vector<StringName> extend_classes = subclass->extends_class;
+
+ FileAccess *subfile = FileAccess::open(subclass->extends_file, FileAccess::READ);
+ if (!subfile) {
+ break;
+ }
+ String subsource = subfile->get_as_utf8_string();
+ if (subsource.empty()) {
+ break;
+ }
+ String subpath = subclass->extends_file;
+ if (subpath.is_rel_path()) {
+ subpath = path.get_base_dir().plus_file(subpath).simplify_path();
+ }
+
+ if (OK != subparser.parse(subsource, subpath.get_base_dir(), true, subpath, false, NULL, true)) {
+ break;
}
- } break;
- default: {
- base_type = GDScriptParser::DataType();
- } break;
+ path = subpath;
+ if (!subparser.get_parse_tree() || subparser.get_parse_tree()->type != GDScriptParser::Node::TYPE_CLASS) {
+ break;
+ }
+ subclass = static_cast<const GDScriptParser::ClassNode *>(subparser.get_parse_tree());
+
+ while (extend_classes.size() > 0) {
+ bool found = false;
+ for (int i = 0; i < subclass->subclasses.size(); i++) {
+ const GDScriptParser::ClassNode *inner_class = subclass->subclasses[i];
+ if (inner_class->name == extend_classes[0]) {
+ extend_classes.remove(0);
+ found = true;
+ subclass = inner_class;
+ break;
+ }
+ }
+ if (!found) {
+ subclass = NULL;
+ break;
+ }
+ }
+ }
+ } else if (subclass->extends_class.size() == 1) {
+ *r_base_type = subclass->extends_class[0];
+ subclass = NULL;
+ } else {
+ break;
}
- }
- }
- if (base_type.has_type) {
- *r_base_type = base_type.native_type;
- } else {
- // Fallback
- if (c->extends_used && c->extends_class.size() == 1) {
- *r_base_type = c->extends_class[0];
- } else if (!c->extends_used) {
+ } else {
*r_base_type = "Reference";
+ subclass = NULL;
}
}
}
- if (r_icon_path) {
- if (c->icon_path.empty() || c->icon_path.is_abs_path())
- *r_icon_path = c->icon_path;
- else if (c->icon_path.is_rel_path())
- *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
- }
return c->name;
}
@@ -2183,6 +2201,26 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con
return "";
}
+void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
+
+ FileAccess *file = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND(!file);
+
+ String source = file->get_as_utf8_string();
+ if (source.empty()) {
+ return;
+ }
+
+ GDScriptParser parser;
+ if (OK != parser.parse(source, p_path.get_base_dir(), true, p_path, false, NULL, true)) {
+ return;
+ }
+
+ for (const List<String>::Element *E = parser.get_dependencies().front(); E; E = E->next()) {
+ p_dependencies->push_back(E->get());
+ }
+}
+
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
Ref<GDScript> sqscr = p_resource;
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 86c00c0b59..ded873c7d3 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -511,6 +511,7 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
+ virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
};
class ResourceFormatSaverGDScript : public ResourceFormatSaver {
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 98871ddec3..b2757f1b0b 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -328,18 +328,18 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
continue;
}
- if (!argument_types[i].is_type(*p_args[i], true)) {
- r_err.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_err.argument = i;
- r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT;
- return Variant();
- }
- if (argument_types[i].kind == GDScriptDataType::BUILTIN) {
- Variant arg = Variant::construct(argument_types[i].builtin_type, &p_args[i], 1, r_err);
- memnew_placement(&stack[i], Variant(arg));
- } else {
- memnew_placement(&stack[i], Variant(*p_args[i]));
+ if (!argument_types[i].is_type(*p_args[i])) {
+ if (argument_types[i].is_type(Variant())) {
+ memnew_placement(&stack[i], Variant);
+ continue;
+ } else {
+ r_err.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_err.argument = i;
+ r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT;
+ return Variant();
+ }
}
+ memnew_placement(&stack[i], Variant(*p_args[i]));
}
for (int i = p_argcount; i < _stack_size; i++) {
memnew_placement(&stack[i], Variant);
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index cefc28d77f..34fc51e92a 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -55,7 +55,7 @@ struct GDScriptDataType {
StringName native_type;
Ref<Script> script_type;
- bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
+ bool is_type(const Variant &p_variant) const {
if (!has_type) return true; // Can't type check
switch (kind) {
@@ -63,11 +63,7 @@ struct GDScriptDataType {
break;
case BUILTIN: {
Variant::Type var_type = p_variant.get_type();
- bool valid = builtin_type == var_type;
- if (!valid && p_allow_implicit_conversion) {
- valid = Variant::can_convert_strict(var_type, builtin_type);
- }
- return valid;
+ return builtin_type == var_type;
} break;
case NATIVE: {
if (p_variant.get_type() == Variant::NIL) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 5ebf68177d..687bf40cdd 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -473,29 +473,31 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
}
Ref<Resource> res;
- if (!validating) {
+ dependencies.push_back(path);
+ if (!dependencies_only) {
+ if (!validating) {
- //this can be too slow for just validating code
- if (for_completion && ScriptCodeCompletionCache::get_singleton() && FileAccess::exists(path)) {
- res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
- } else if (!for_completion || FileAccess::exists(path)) {
- res = ResourceLoader::load(path);
- }
- } else {
+ //this can be too slow for just validating code
+ if (for_completion && ScriptCodeCompletionCache::get_singleton() && FileAccess::exists(path)) {
+ res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
+ } else if (!for_completion || FileAccess::exists(path)) {
+ res = ResourceLoader::load(path);
+ }
+ } else {
- if (!FileAccess::exists(path)) {
+ if (!FileAccess::exists(path)) {
+ _set_error("Can't preload resource at path: " + path);
+ return NULL;
+ } else if (ScriptCodeCompletionCache::get_singleton()) {
+ res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
+ }
+ }
+ if (!res.is_valid()) {
_set_error("Can't preload resource at path: " + path);
return NULL;
- } else if (ScriptCodeCompletionCache::get_singleton()) {
- res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
}
}
- if (!res.is_valid()) {
- _set_error("Can't preload resource at path: " + path);
- return NULL;
- }
-
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' after 'preload' path");
return NULL;
@@ -812,17 +814,19 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
bfn = true;
}
- // Check parents for the constant
- if (!bfn && cln->extends_file != StringName()) {
- Ref<GDScript> parent = ResourceLoader::load(cln->extends_file);
- if (parent.is_valid() && parent->is_valid()) {
- Map<StringName, Variant> parent_constants;
- parent->get_constants(&parent_constants);
- if (parent_constants.has(identifier)) {
- ConstantNode *constant = alloc_node<ConstantNode>();
- constant->value = parent_constants[identifier];
- expr = constant;
- bfn = true;
+ if (!dependencies_only) {
+ // Check parents for the constant
+ if (!bfn && cln->extends_file != StringName()) {
+ Ref<GDScript> parent = ResourceLoader::load(cln->extends_file);
+ if (parent.is_valid() && parent->is_valid()) {
+ Map<StringName, Variant> parent_constants;
+ parent->get_constants(&parent_constants);
+ if (parent_constants.has(identifier)) {
+ ConstantNode *constant = alloc_node<ConstantNode>();
+ constant->value = parent_constants[identifier];
+ expr = constant;
+ bfn = true;
+ }
}
}
}
@@ -2082,7 +2086,7 @@ GDScriptParser::PatternNode *GDScriptParser::_parse_pattern(bool p_static) {
return NULL;
}
pattern->pt_type = GDScriptParser::PatternNode::PT_BIND;
- pattern->bind = tokenizer->get_token_identifier();
+ pattern->bind = tokenizer->get_token_literal();
// Check if variable name is already used
BlockNode *bl = current_block;
while (bl) {
@@ -3053,7 +3057,6 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
}
DataType iter_type;
- iter_type.is_constant = true;
if (container->type == Node::TYPE_OPERATOR) {
@@ -3378,6 +3381,13 @@ void GDScriptParser::_parse_extends(ClassNode *p_class) {
p_class->extends_file = constant;
tokenizer->advance();
+ // Add parent script as a dependency
+ String parent = constant;
+ if (parent.is_rel_path()) {
+ parent = base_path.plus_file(parent).simplify_path();
+ }
+ dependencies.push_back(parent);
+
if (tokenizer->get_token() != GDScriptTokenizer::TK_PERIOD) {
return;
} else
@@ -5434,7 +5444,7 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
String script_path = ScriptServer::get_global_class_path(id);
if (script_path == self_path) {
result.kind = DataType::CLASS;
- result.class_type = current_class;
+ result.class_type = static_cast<ClassNode *>(head);
} else {
Ref<Script> script = ResourceLoader::load(script_path);
Ref<GDScript> gds = script;
@@ -5791,7 +5801,7 @@ Variant::Operator GDScriptParser::_get_variant_operation(const OperatorNode::Ope
}
}
-bool GDScriptParser::_is_type_compatible(const DataType &p_container, const DataType &p_expression, bool p_allow_implicit_conversion) const {
+bool GDScriptParser::_is_type_compatible(const DataType &p_container, const DataType &p_expression) const {
// Ignore for completion
if (!check_types || for_completion) {
return true;
@@ -5807,9 +5817,6 @@ bool GDScriptParser::_is_type_compatible(const DataType &p_container, const Data
if (p_container.kind == DataType::BUILTIN && p_expression.kind == DataType::BUILTIN) {
bool valid = p_container.builtin_type == p_expression.builtin_type;
- if (p_allow_implicit_conversion) {
- valid = valid || Variant::can_convert_strict(p_expression.builtin_type, p_container.builtin_type);
- }
return valid;
}
@@ -6678,7 +6685,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
arg_type.native_type = mi.arguments[i].class_name;
}
- if (!_is_type_compatible(arg_type, par_types[i], true)) {
+ if (!_is_type_compatible(arg_type, par_types[i])) {
types_match = false;
break;
} else {
@@ -6920,7 +6927,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
if (par_type.may_yield && p_call->arguments[i]->type == Node::TYPE_OPERATOR) {
_add_warning(GDScriptWarning::FUNCTION_MAY_YIELD, p_call->line, _find_function_name(static_cast<OperatorNode *>(p_call->arguments[i])));
}
- } else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
+ } else if (!_is_type_compatible(arg_types[i - arg_diff], par_type)) {
// Supertypes are acceptable for dynamic compliance
if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
_set_error("At '" + callee_name + "()' call, argument " + itos(i - arg_diff + 1) + ". Assigned type (" +
@@ -7383,33 +7390,6 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
// Try supertype test
if (_is_type_compatible(expr_type, v.data_type)) {
_mark_line_as_unsafe(v.line);
- } else {
- // Try with implicit conversion
- if (v.data_type.kind != DataType::BUILTIN || !_is_type_compatible(v.data_type, expr_type, true)) {
- _set_error("Assigned expression type (" + expr_type.to_string() + ") doesn't match the variable's type (" +
- v.data_type.to_string() + ").",
- v.line);
- return;
- }
-
- // Replace assignment with implict conversion
- BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
- convert->line = v.line;
- convert->function = GDScriptFunctions::TYPE_CONVERT;
-
- ConstantNode *tgt_type = alloc_node<ConstantNode>();
- tgt_type->line = v.line;
- tgt_type->value = (int)v.data_type.builtin_type;
-
- OperatorNode *convert_call = alloc_node<OperatorNode>();
- convert_call->line = v.line;
- convert_call->op = OperatorNode::OP_CALL;
- convert_call->arguments.push_back(convert);
- convert_call->arguments.push_back(v.expression);
- convert_call->arguments.push_back(tgt_type);
-
- v.expression = convert_call;
- v.initial_assignment->arguments.write[1] = convert_call;
}
}
@@ -7450,7 +7430,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
// Check export hint
if (v.data_type.has_type && v._export.type != Variant::NIL) {
DataType export_type = _type_from_property(v._export);
- if (!_is_type_compatible(v.data_type, export_type, true)) {
+ if (!_is_type_compatible(v.data_type, export_type)) {
_set_error("Export hint type (" + export_type.to_string() + ") doesn't match the variable's type (" +
v.data_type.to_string() + ").",
v.line);
@@ -7571,7 +7551,7 @@ void GDScriptParser::_check_function_types(FunctionNode *p_function) {
} else {
p_function->return_type = _resolve_type(p_function->return_type, p_function->line);
- if (!_is_type_compatible(p_function->argument_types[i], def_type, true)) {
+ if (!_is_type_compatible(p_function->argument_types[i], def_type)) {
String arg_name = p_function->arguments[i];
_set_error("Value type (" + def_type.to_string() + ") doesn't match the type of argument '" +
arg_name + "' (" + p_function->arguments[i] + ")",
@@ -7759,41 +7739,13 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
}
#endif // DEBUG_ENABLED
- if (!_is_type_compatible(lv->datatype, assign_type)) {
+ if (check_types && !_is_type_compatible(lv->datatype, assign_type)) {
// Try supertype test
if (_is_type_compatible(assign_type, lv->datatype)) {
_mark_line_as_unsafe(lv->line);
} else {
- // Try implict conversion
- if (lv->datatype.kind != DataType::BUILTIN || !_is_type_compatible(lv->datatype, assign_type, true)) {
- _set_error("Assigned value type (" + assign_type.to_string() + ") doesn't match the variable's type (" +
- lv->datatype.to_string() + ").",
- lv->line);
- return;
- }
- // Replace assignment with implict conversion
- BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
- convert->line = lv->line;
- convert->function = GDScriptFunctions::TYPE_CONVERT;
-
- ConstantNode *tgt_type = alloc_node<ConstantNode>();
- tgt_type->line = lv->line;
- tgt_type->value = (int)lv->datatype.builtin_type;
-
- OperatorNode *convert_call = alloc_node<OperatorNode>();
- convert_call->line = lv->line;
- convert_call->op = OperatorNode::OP_CALL;
- convert_call->arguments.push_back(convert);
- convert_call->arguments.push_back(lv->assign);
- convert_call->arguments.push_back(tgt_type);
-
- lv->assign = convert_call;
- lv->assign_op->arguments.write[1] = convert_call;
-#ifdef DEBUG_ENABLED
- if (lv->datatype.builtin_type == Variant::INT && assign_type.builtin_type == Variant::REAL) {
- _add_warning(GDScriptWarning::NARROWING_CONVERSION, lv->line);
- }
-#endif // DEBUG_ENABLED
+ _set_error("Assigned value type (" + assign_type.to_string() + ") does not match variable type (" + lv->datatype.to_string() + ")", lv->line);
+ return;
}
}
if (lv->datatype.infer_type) {
@@ -7842,13 +7794,16 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
return;
}
- if (!lh_type.has_type && check_types) {
- if (op->arguments[0]->type == Node::TYPE_OPERATOR) {
- _mark_line_as_unsafe(op->line);
+ if (check_types) {
+ if (!lh_type.has_type) {
+ if (op->arguments[0]->type == Node::TYPE_OPERATOR) {
+ _mark_line_as_unsafe(op->line);
+ }
+ }
+ if (lh_type.is_constant) {
+ _set_error("Cannot assign a new value to a constant.", op->line);
+ return;
}
- } else if (lh_type.is_constant) {
- _set_error("Cannot assign a new value to a constant.", op->line);
- return;
}
DataType rh_type;
@@ -7892,35 +7847,8 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
if (_is_type_compatible(rh_type, lh_type)) {
_mark_line_as_unsafe(op->line);
} else {
- // Try implict conversion
- if (lh_type.kind != DataType::BUILTIN || !_is_type_compatible(lh_type, rh_type, true)) {
- _set_error("Assigned value type (" + rh_type.to_string() + ") doesn't match the variable's type (" +
- lh_type.to_string() + ").",
- op->line);
- return;
- }
- // Replace assignment with implict conversion
- BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
- convert->line = op->line;
- convert->function = GDScriptFunctions::TYPE_CONVERT;
-
- ConstantNode *tgt_type = alloc_node<ConstantNode>();
- tgt_type->line = op->line;
- tgt_type->value = (int)lh_type.builtin_type;
-
- OperatorNode *convert_call = alloc_node<OperatorNode>();
- convert_call->line = op->line;
- convert_call->op = OperatorNode::OP_CALL;
- convert_call->arguments.push_back(convert);
- convert_call->arguments.push_back(op->arguments[1]);
- convert_call->arguments.push_back(tgt_type);
-
- op->arguments.write[1] = convert_call;
-#ifdef DEBUG_ENABLED
- if (lh_type.builtin_type == Variant::INT && rh_type.builtin_type == Variant::REAL) {
- _add_warning(GDScriptWarning::NARROWING_CONVERSION, op->line);
- }
-#endif // DEBUG_ENABLED
+ _set_error("Assigned value type (" + rh_type.to_string() + ") does not match variable type (" + lh_type.to_string() + ")", op->line);
+ return;
}
}
#ifdef DEBUG_ENABLED
@@ -8149,6 +8077,10 @@ Error GDScriptParser::_parse(const String &p_base_path) {
return ERR_PARSE_ERROR;
}
+ if (dependencies_only) {
+ return OK;
+ }
+
_determine_inheritance(main_class);
if (error_set) {
@@ -8227,7 +8159,7 @@ Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const St
return ret;
}
-Error GDScriptParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const String &p_self_path, bool p_for_completion, Set<int> *r_safe_lines) {
+Error GDScriptParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const String &p_self_path, bool p_for_completion, Set<int> *r_safe_lines, bool p_dependencies_only) {
clear();
@@ -8237,6 +8169,7 @@ Error GDScriptParser::parse(const String &p_code, const String &p_base_path, boo
validating = p_just_validate;
for_completion = p_for_completion;
+ dependencies_only = p_dependencies_only;
#ifdef DEBUG_ENABLED
safe_lines = r_safe_lines;
#endif // DEBUG_ENABLED
@@ -8293,6 +8226,8 @@ void GDScriptParser::clear() {
parenthesis = 0;
current_export.type = Variant::NIL;
check_types = true;
+ dependencies_only = false;
+ dependencies.clear();
error = "";
#ifdef DEBUG_ENABLED
safe_lines = NULL;
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 9c1ea1c7e4..167132e390 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -533,6 +533,8 @@ private:
int error_line;
int error_column;
bool check_types;
+ bool dependencies_only;
+ List<String> dependencies;
#ifdef DEBUG_ENABLED
Set<int> *safe_lines;
#endif // DEBUG_ENABLED
@@ -605,7 +607,7 @@ private:
Variant::Operator _get_variant_operation(const OperatorNode::Operator &p_op) const;
bool _get_function_signature(DataType &p_base_type, const StringName &p_function, DataType &r_return_type, List<DataType> &r_arg_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) const;
bool _get_member_type(const DataType &p_base_type, const StringName &p_member, DataType &r_member_type) const;
- bool _is_type_compatible(const DataType &p_container, const DataType &p_expression, bool p_allow_implicit_conversion = false) const;
+ bool _is_type_compatible(const DataType &p_container, const DataType &p_expression) const;
DataType _reduce_node_type(Node *p_node);
DataType _reduce_function_call_type(const OperatorNode *p_call);
@@ -634,7 +636,7 @@ public:
#ifdef DEBUG_ENABLED
const List<GDScriptWarning> &get_warnings() const { return warnings; }
#endif // DEBUG_ENABLED
- Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, const String &p_self_path = "", bool p_for_completion = false, Set<int> *r_safe_lines = NULL);
+ Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, const String &p_self_path = "", bool p_for_completion = false, Set<int> *r_safe_lines = NULL, bool p_dependencies_only = false);
Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const String &p_self_path = "");
bool is_tool_script() const;
@@ -653,6 +655,8 @@ public:
int get_completion_argument_index();
int get_completion_identifier_is_function();
+ const List<String> &get_dependencies() const { return dependencies; }
+
void clear();
GDScriptParser();
~GDScriptParser();
diff --git a/modules/opus/SCsub b/modules/opus/SCsub
index cd5da75bab..aa656c575a 100644
--- a/modules/opus/SCsub
+++ b/modules/opus/SCsub
@@ -138,7 +138,7 @@ if env['builtin_opus']:
opus_sources_silk = []
- if("opus_fixed_point" in env and env.opus_fixed_point == "yes"):
+ if env["platform"] in ["android", "iphone", "javascript"]:
env_opus.Append(CFLAGS=["-DFIXED_POINT"])
opus_sources_silk = [
"silk/fixed/LTP_analysis_filter_FIX.c",
@@ -220,6 +220,12 @@ if env['builtin_opus']:
]
env_opus.Append(CPPPATH=[thirdparty_dir + "/" + dir for dir in thirdparty_include_paths])
+ if env["platform"] == "android" or env["platform"] == "iphone":
+ if ("arch" in env and env["arch"] == "arm") or ("android_arch" in env and env["android_arch"] in ["armv6", "armv7"]):
+ env_opus.Append(CFLAGS=["-DOPUS_ARM_OPT"])
+ elif ("arch" in env and env["arch"] == "arm64") or ("android_arch" in env and env["android_arch"] == "arm64v8"):
+ env_opus.Append(CFLAGS=["-DOPUS_ARM64_OPT"])
+
env_thirdparty = env_opus.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index e259380a63..0d62b242a8 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -211,6 +211,110 @@ void AudioDriverOpenSL::start() {
active = true;
}
+void AudioDriverOpenSL::_record_buffer_callback(SLAndroidSimpleBufferQueueItf queueItf) {
+
+ for (int i = 0; i < rec_buffer.size(); i++) {
+ int32_t sample = rec_buffer[i] << 16;
+ input_buffer_write(sample);
+ input_buffer_write(sample); // call twice to convert to Stereo
+ }
+
+ SLresult res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
+ ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
+}
+
+void AudioDriverOpenSL::_record_buffer_callbacks(SLAndroidSimpleBufferQueueItf queueItf, void *pContext) {
+
+ AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
+
+ ad->_record_buffer_callback(queueItf);
+}
+
+Error AudioDriverOpenSL::capture_start() {
+
+ SLDataLocator_IODevice loc_dev = {
+ SL_DATALOCATOR_IODEVICE,
+ SL_IODEVICE_AUDIOINPUT,
+ SL_DEFAULTDEVICEID_AUDIOINPUT,
+ NULL
+ };
+ SLDataSource recSource = { &loc_dev, NULL };
+
+ SLDataLocator_AndroidSimpleBufferQueue loc_bq = {
+ SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
+ 2
+ };
+ SLDataFormat_PCM format_pcm = {
+ SL_DATAFORMAT_PCM,
+ 1,
+ SL_SAMPLINGRATE_44_1,
+ SL_PCMSAMPLEFORMAT_FIXED_16,
+ SL_PCMSAMPLEFORMAT_FIXED_16,
+ SL_SPEAKER_FRONT_CENTER,
+ SL_BYTEORDER_LITTLEENDIAN
+ };
+ SLDataSink recSnk = { &loc_bq, &format_pcm };
+
+ const SLInterfaceID ids[2] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION };
+ const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
+
+ SLresult res = (*EngineItf)->CreateAudioRecorder(EngineItf, &recorder, &recSource, &recSnk, 2, ids, req);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ res = (*recorder)->Realize(recorder, SL_BOOLEAN_FALSE);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ res = (*recorder)->GetInterface(recorder, SL_IID_RECORD, (void *)&recordItf);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ res = (*recorder)->GetInterface(recorder, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, (void *)&recordBufferQueueItf);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ res = (*recordBufferQueueItf)->RegisterCallback(recordBufferQueueItf, _record_buffer_callbacks, this);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ SLuint32 state;
+ res = (*recordItf)->GetRecordState(recordItf, &state);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ if (state != SL_RECORDSTATE_STOPPED) {
+ res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+ }
+
+ const int rec_buffer_frames = 2048;
+ rec_buffer.resize(rec_buffer_frames);
+ input_buffer_init(rec_buffer_frames);
+
+ res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_RECORDING);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ return OK;
+}
+
+Error AudioDriverOpenSL::capture_stop() {
+
+ SLuint32 state;
+ SLresult res = (*recordItf)->GetRecordState(recordItf, &state);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ if (state != SL_RECORDSTATE_STOPPED) {
+ res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+
+ res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf);
+ ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
+ }
+
+ return OK;
+}
+
int AudioDriverOpenSL::get_mix_rate() const {
return 44100;
diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h
index 77e16e507a..9bd0d5e999 100644
--- a/platform/android/audio_driver_opensl.h
+++ b/platform/android/audio_driver_opensl.h
@@ -54,13 +54,18 @@ class AudioDriverOpenSL : public AudioDriver {
int32_t *mixdown_buffer;
int last_free;
+ Vector<int16_t> rec_buffer;
+
SLPlayItf playItf;
+ SLRecordItf recordItf;
SLObjectItf sl;
SLEngineItf EngineItf;
SLObjectItf OutputMix;
SLVolumeItf volumeItf;
SLObjectItf player;
+ SLObjectItf recorder;
SLAndroidSimpleBufferQueueItf bufferQueueItf;
+ SLAndroidSimpleBufferQueueItf recordBufferQueueItf;
SLDataSource audioSource;
SLDataFormat_PCM pcm;
SLDataSink audioSink;
@@ -76,6 +81,13 @@ class AudioDriverOpenSL : public AudioDriver {
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext);
+ void _record_buffer_callback(
+ SLAndroidSimpleBufferQueueItf queueItf);
+
+ static void _record_buffer_callbacks(
+ SLAndroidSimpleBufferQueueItf queueItf,
+ void *pContext);
+
public:
void set_singleton();
@@ -91,6 +103,9 @@ public:
virtual void set_pause(bool p_pause);
+ virtual Error capture_start();
+ virtual Error capture_stop();
+
AudioDriverOpenSL();
};
diff --git a/platform/android/detect.py b/platform/android/detect.py
index aa48252435..80cda68a9e 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -298,12 +298,6 @@ def configure(env):
env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL'])
env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'android', 'log', 'z', 'dl'])
- # TODO: Move that to opus module's config
- if 'module_opus_enabled' in env and env['module_opus_enabled']:
- if (env["android_arch"] == "armv6" or env["android_arch"] == "armv7"):
- env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
- env.opus_fixed_point = "yes"
-
# Return NDK version string in source.properties (adapted from the Chromium project).
def get_ndk_version(path):
if path is None:
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 8d9d9c697e..8ffd355219 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1114,16 +1114,10 @@ public:
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- // Re-enable when a GLES 2.0 backend is read
- /*int api = p_preset->get("graphics/api");
- if (api == 0)
- r_features->push_back("etc");
- else*/
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
- if (driver == "GLES2" || driver == "GLES3") {
+ if (driver == "GLES2") {
r_features->push_back("etc");
- }
- if (driver == "GLES3") {
+ } else if (driver == "GLES3") {
r_features->push_back("etc2");
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java
index 8cee20e435..85bba8bb4c 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java
@@ -516,14 +516,6 @@ public class GodotIO {
public void hideKeyboard() {
if (edit != null)
edit.hideKeyboard();
-
- InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
- View v = activity.getCurrentFocus();
- if (v != null) {
- inputMgr.hideSoftInputFromWindow(v.getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
- } else {
- inputMgr.hideSoftInputFromWindow(new View(activity).getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
- }
};
public void setScreenOrientation(int p_orientation) {
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index d0e6a4cefe..172572bcb4 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -174,11 +174,3 @@ def configure(env):
env.Append(CPPPATH=['#platform/iphone'])
env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DCOREAUDIO_ENABLED'])
-
- # TODO: Move that to opus module's config
- if 'module_opus_enabled' in env and env['module_opus_enabled']:
- env.opus_fixed_point = "yes"
- if (env["arch"] == "arm"):
- env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
- elif (env["arch"] == "arm64"):
- env.Append(CFLAGS=["-DOPUS_ARM64_OPT"])
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 09ded63e96..c45931fdfd 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -196,15 +196,13 @@ public:
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- if (p_preset->get("texture_format/s3tc")) {
- r_features->push_back("s3tc");
- }
- if (p_preset->get("texture_format/etc")) {
+ String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
+ if (driver == "GLES2") {
r_features->push_back("etc");
- }
- if (p_preset->get("texture_format/etc2")) {
+ } else if (driver == "GLES3") {
r_features->push_back("etc2");
}
+
Vector<String> architectures = _get_preset_architectures(p_preset);
for (int i = 0; i < architectures.size(); ++i) {
r_features->push_back(architectures[i]);
@@ -290,10 +288,6 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), ""));
}
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
-
Vector<ExportArchitecture> architectures = _get_supported_architectures();
for (int i = 0; i < architectures.size(); ++i) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + architectures[i].name), architectures[i].is_default));
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 3cc79097f8..47da8de5df 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -136,7 +136,3 @@ def configure(env):
# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
-
- # TODO: Move that to opus module's config.
- if 'module_opus_enabled' in env and env['module_opus_enabled']:
- env.opus_fixed_point = 'yes'
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 2da6ea6670..5704433650 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -104,22 +104,24 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- if (p_preset->get("texture_format/s3tc")) {
+ if (p_preset->get("vram_texture_compression/for_desktop")) {
r_features->push_back("s3tc");
}
- if (p_preset->get("texture_format/etc")) {
- r_features->push_back("etc");
- }
- if (p_preset->get("texture_format/etc2")) {
- r_features->push_back("etc2");
+
+ if (p_preset->get("vram_texture_compression/for_mobile")) {
+ String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
+ if (driver == "GLES2") {
+ r_features->push_back("etc");
+ } else if (driver == "GLES3") {
+ r_features->push_back("etc2");
+ }
}
}
void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
@@ -167,16 +169,19 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
}
}
- String etc_error = test_etc2();
- if (etc_error != String()) {
- valid = false;
- err += etc_error;
+ r_missing_templates = !valid;
+
+ if (p_preset->get("vram_texture_compression/for_mobile")) {
+ String etc_error = test_etc2();
+ if (etc_error != String()) {
+ valid = false;
+ err += etc_error;
+ }
}
if (!err.empty())
r_error = err;
- r_missing_templates = !valid;
return valid;
}
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 5206dc13b6..027a4e76f6 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -2529,6 +2529,8 @@ void OS_OSX::process_events() {
[autoreleasePool drain];
autoreleasePool = [[NSAutoreleasePool alloc] init];
+
+ input->flush_accumulated_events();
}
void OS_OSX::process_key_events() {
@@ -2571,7 +2573,7 @@ void OS_OSX::process_key_events() {
void OS_OSX::push_input(const Ref<InputEvent> &p_event) {
Ref<InputEvent> ev = p_event;
- input->parse_input_event(ev);
+ input->accumulate_input_event(ev);
}
void OS_OSX::force_process_input() {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 61aeb3ec93..1a5e97cfb1 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -271,7 +271,7 @@ void OS_Windows::_touch_event(bool p_pressed, float p_x, float p_y, int idx) {
event->set_position(Vector2(p_x, p_y));
if (main_loop) {
- input->parse_input_event(event);
+ input->accumulate_input_event(event);
}
};
@@ -293,11 +293,21 @@ void OS_Windows::_drag_event(float p_x, float p_y, int idx) {
event->set_position(Vector2(p_x, p_y));
if (main_loop)
- input->parse_input_event(event);
+ input->accumulate_input_event(event);
};
LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
+ if (drop_events) {
+
+ if (user_proc) {
+
+ return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
+ } else {
+ return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+ }
+ };
+
switch (uMsg) // Check For Windows Messages
{
case WM_SETFOCUS: {
@@ -448,7 +458,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
if (window_has_focus && main_loop && mm->get_relative() != Vector2())
- input->parse_input_event(mm);
+ input->accumulate_input_event(mm);
}
delete[] lpb;
} break;
@@ -535,7 +545,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (window_has_focus && main_loop)
- input->parse_input_event(mm);
+ input->accumulate_input_event(mm);
} break;
case WM_LBUTTONDOWN:
@@ -708,14 +718,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
mb->set_global_position(mb->get_position());
if (main_loop) {
- input->parse_input_event(mb);
+ input->accumulate_input_event(mb);
if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
//send release for mouse wheel
Ref<InputEventMouseButton> mbd = mb->duplicate();
last_button_state &= ~(1 << (mbd->get_button_index() - 1));
mbd->set_button_mask(last_button_state);
mbd->set_pressed(false);
- input->parse_input_event(mbd);
+ input->accumulate_input_event(mbd);
}
}
} break;
@@ -978,7 +988,7 @@ void OS_Windows::process_key_events() {
if (k->get_unicode() < 32)
k->set_unicode(0);
- input->parse_input_event(k);
+ input->accumulate_input_event(k);
}
//do nothing
@@ -1016,7 +1026,7 @@ void OS_Windows::process_key_events() {
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
- input->parse_input_event(k);
+ input->accumulate_input_event(k);
} break;
}
@@ -2230,7 +2240,9 @@ void OS_Windows::process_events() {
MSG msg;
- joypad->process_joypads();
+ if (!drop_events) {
+ joypad->process_joypads();
+ }
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
@@ -2238,7 +2250,10 @@ void OS_Windows::process_events() {
DispatchMessageW(&msg);
}
- process_key_events();
+ if (!drop_events) {
+ process_key_events();
+ input->flush_accumulated_events();
+ }
}
void OS_Windows::set_cursor_shape(CursorShape p_shape) {
@@ -2987,6 +3002,13 @@ bool OS_Windows::is_disable_crash_handler() const {
return crash_handler.is_disabled();
}
+void OS_Windows::process_and_drop_events() {
+
+ drop_events = true;
+ process_events();
+ drop_events = false;
+}
+
Error OS_Windows::move_to_trash(const String &p_path) {
SHFILEOPSTRUCTW sf;
WCHAR *from = new WCHAR[p_path.length() + 2];
@@ -3015,6 +3037,7 @@ Error OS_Windows::move_to_trash(const String &p_path) {
OS_Windows::OS_Windows(HINSTANCE _hInstance) {
+ drop_events = false;
key_event_pos = 0;
layered_window = false;
hBitmap = NULL;
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 6c257016ec..2d03532c69 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -127,6 +127,7 @@ class OS_Windows : public OS {
bool window_has_focus;
uint32_t last_button_state;
bool use_raw_input;
+ bool drop_events;
HCURSOR cursors[CURSOR_MAX] = { NULL };
CursorShape cursor_shape;
@@ -330,6 +331,8 @@ public:
virtual Error move_to_trash(const String &p_path);
+ virtual void process_and_drop_events();
+
OS_Windows(HINSTANCE _hInstance);
~OS_Windows();
};
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 1355ae542d..b5ad59e60a 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -20,12 +20,10 @@ def can_build():
# Check the minimal dependencies
x11_error = os.system("pkg-config --version > /dev/null")
if (x11_error):
- print("pkg-config not found.. x11 disabled.")
return False
x11_error = os.system("pkg-config x11 --modversion > /dev/null ")
if (x11_error):
- print("X11 not found.. x11 disabled.")
return False
x11_error = os.system("pkg-config xcursor --modversion > /dev/null ")
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index b7fbb89edf..cc4d57ea99 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1660,7 +1660,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
k->set_shift(true);
}
- input->parse_input_event(k);
+ input->accumulate_input_event(k);
}
return;
}
@@ -1804,7 +1804,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
}
//printf("key: %x\n",k->get_scancode());
- input->parse_input_event(k);
+ input->accumulate_input_event(k);
}
struct Property {
@@ -1991,12 +1991,12 @@ void OS_X11::process_xevents() {
// in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out
xi.mouse_pos_to_filter = pos;
}
- input->parse_input_event(st);
+ input->accumulate_input_event(st);
} else {
if (!xi.state.has(index)) // Defensive
break;
xi.state.erase(index);
- input->parse_input_event(st);
+ input->accumulate_input_event(st);
}
} break;
@@ -2014,7 +2014,7 @@ void OS_X11::process_xevents() {
sd->set_index(index);
sd->set_position(pos);
sd->set_relative(pos - curr_pos_elem->value());
- input->parse_input_event(sd);
+ input->accumulate_input_event(sd);
curr_pos_elem->value() = pos;
}
@@ -2102,7 +2102,7 @@ void OS_X11::process_xevents() {
st.instance();
st->set_index(E->key());
st->set_position(E->get());
- input->parse_input_event(st);
+ input->accumulate_input_event(st);
}
xi.state.clear();
#endif
@@ -2163,7 +2163,7 @@ void OS_X11::process_xevents() {
}
}
- input->parse_input_event(mb);
+ input->accumulate_input_event(mb);
} break;
case MotionNotify: {
@@ -2273,7 +2273,7 @@ void OS_X11::process_xevents() {
// this is so that the relative motion doesn't get messed up
// after we regain focus.
if (window_has_focus || !mouse_mode_grab)
- input->parse_input_event(mm);
+ input->accumulate_input_event(mm);
} break;
case KeyPress:
@@ -2457,6 +2457,8 @@ void OS_X11::process_xevents() {
printf("Win: %d,%d\n", win_x, win_y);
*/
}
+
+ input->flush_accumulated_events();
}
MainLoop *OS_X11::get_main_loop() const {
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 9e8bf62fc5..2a225e5797 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -428,8 +428,8 @@ void Area2D::set_monitorable(bool p_enable) {
if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 1c58073f1d..f6f1bad581 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -307,7 +307,9 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
} else {
//draw individual polygons
Vector<int> total_indices;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 9e15a416b2..e58e26d2d1 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -441,8 +441,8 @@ void Area::set_monitorable(bool p_enable) {
if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 5b08ea7790..c491275f00 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -30,6 +30,8 @@
#include "gi_probe.h"
+#include "core/os/os.h"
+
#include "mesh_instance.h"
#include "voxel_light_baker.h"
@@ -490,6 +492,14 @@ PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
+String GIProbe::get_configuration_warning() const {
+
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ }
+ return String();
+}
+
void GIProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 87664e06b8..4badabbadf 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -168,6 +168,8 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual String get_configuration_warning() const;
+
GIProbe();
~GIProbe();
};
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 3b514dab8c..cf1af918f7 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -210,6 +210,13 @@ bool Light::is_editor_only() const {
return editor_only;
}
+void Light::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Light::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 85e0ce3c24..ddd5bc6b3a 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -92,6 +92,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const;
Light(VisualServer::LightType p_type);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index ab1eed0859..05214ed669 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1104,10 +1104,10 @@ void RigidBody::_reload_physics_characteristics() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_test_only) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_test_only)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -1121,11 +1121,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_inf
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_test_only) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1280,7 +1280,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
Collision col;
Transform gt = get_global_transform();
- if (move_and_collide(p_snap, p_infinite_inertia, col, true)) {
+ if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
bool apply = true;
if (p_floor_direction != Vector3()) {
@@ -1415,7 +1415,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 5570d0c86b..589af98062 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -310,14 +310,14 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_test_only = false);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_test_only = false);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index ceea50f74a..b7279e4d4f 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -198,11 +198,7 @@ void Skeleton::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- if (dirty) {
-
- dirty = false;
- _make_dirty(); // property make it dirty
- }
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -210,21 +206,7 @@ void Skeleton::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (dirty)
- break; //will be eventually updated
-
- //if moved, just update transforms
- VisualServer *vs = VisualServer::get_singleton();
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
- for (int i = 0; i < len; i++) {
-
- const Bone &b = bonesptr[i];
- vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
- }
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
} break;
case NOTIFICATION_UPDATE_SKELETON: {
@@ -257,9 +239,6 @@ void Skeleton::_notification(int p_what) {
rest_global_inverse_dirty = false;
}
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
for (int i = 0; i < len; i++) {
Bone &b = bonesptr[order[i]];
@@ -320,7 +299,7 @@ void Skeleton::_notification(int p_what) {
}
b.transform_final = b.pose_global * b.rest_global_inverse;
- vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse));
+ vs->skeleton_bone_set_transform(skeleton, order[i], b.transform_final);
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
@@ -594,10 +573,6 @@ void Skeleton::_make_dirty() {
if (dirty)
return;
- if (!is_inside_tree()) {
- dirty = true;
- return;
- }
MessageQueue::get_singleton()->push_notification(this, NOTIFICATION_UPDATE_SKELETON);
dirty = true;
}
@@ -771,6 +746,16 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
#endif // _3D_DISABLED
+void Skeleton::set_use_bones_in_world_transform(bool p_enable) {
+ use_bones_in_world_transform = p_enable;
+ if (is_inside_tree()) {
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
+ }
+}
+bool Skeleton::is_using_bones_in_world_transform() const {
+ return use_bones_in_world_transform;
+}
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -807,6 +792,9 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
+ ClassDB::bind_method(D_METHOD("set_use_bones_in_world_transform", "enable"), &Skeleton::set_use_bones_in_world_transform);
+ ClassDB::bind_method(D_METHOD("is_using_bones_in_world_transform"), &Skeleton::is_using_bones_in_world_transform);
+
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
@@ -818,6 +806,7 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones_in_world_transform"), "set_use_bones_in_world_transform", "is_using_bones_in_world_transform");
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -828,6 +817,7 @@ Skeleton::Skeleton() {
process_order_dirty = true;
skeleton = VisualServer::get_singleton()->skeleton_create();
set_notify_transform(true);
+ use_bones_in_world_transform = false;
}
Skeleton::~Skeleton() {
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 0f463c9ea7..5f43b3c6c3 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -100,6 +100,7 @@ class Skeleton : public Spatial {
void _make_dirty();
bool dirty;
+ bool use_bones_in_world_transform;
// bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
@@ -179,6 +180,9 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ void set_use_bones_in_world_transform(bool p_enable);
+ bool is_using_bones_in_world_transform() const;
+
#ifndef _3D_DISABLED
// Physical bone API
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 43ec8cebb0..016db15b73 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -287,7 +287,6 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
p_anim->node_cache[i]->spatial = NULL;
- printf("bone is %ls\n", String(bone_name).c_str());
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
@@ -1133,8 +1132,6 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
- //printf("animation is %ls\n", String(p_name).c_str());
- //ERR_FAIL_COND(!is_inside_scene());
StringName name = p_name;
if (String(name) == "")
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 2579321773..7f1ca58d58 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -169,6 +169,19 @@ void Container::_notification(int p_what) {
}
}
+String Container::get_configuration_warning() const {
+
+ String warning = Control::get_configuration_warning();
+
+ if (get_class() == "Container" && get_script().is_null()) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you dont't intend to add a script, then please use a plain 'Control' node instead.");
+ }
+ return warning;
+}
+
void Container::_bind_methods() {
ClassDB::bind_method(D_METHOD("_sort_children"), &Container::_sort_children);
diff --git a/scene/gui/container.h b/scene/gui/container.h
index 0b014137f4..80d3f6ee5d 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -57,6 +57,8 @@ public:
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
+ virtual String get_configuration_warning() const;
+
Container();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 998e91cfc2..86894ce070 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2721,7 +2721,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
- ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_size);
+ ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index f3f2e586a6..68e734502b 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -261,8 +261,9 @@ void GraphEdit::add_child_notify(Node *p_child) {
void GraphEdit::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
-
- top_layer->call_deferred("raise"); //top layer always on top!
+ if (is_inside_tree()) {
+ top_layer->call_deferred("raise"); //top layer always on top!
+ }
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("offset_changed", this, "_graph_node_moved");
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index d4b008e277..9bcf10d5e7 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1133,12 +1133,13 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
Variant meta;
- if (item && !outside && _find_meta(item, &meta)) {
- if (meta_hovering != item) {
+ ItemMeta *item_meta;
+ if (item && !outside && _find_meta(item, &meta, &item_meta)) {
+ if (meta_hovering != item_meta) {
if (meta_hovering) {
emit_signal("meta_hover_ended", current_meta);
}
- meta_hovering = static_cast<ItemMeta *>(item);
+ meta_hovering = item_meta;
current_meta = meta;
emit_signal("meta_hover_started", meta);
}
@@ -1269,7 +1270,7 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
return false;
}
-bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
+bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) {
Item *item = p_item;
@@ -1280,6 +1281,8 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
ItemMeta *meta = static_cast<ItemMeta *>(item);
if (r_meta)
*r_meta = meta->meta;
+ if (r_item)
+ *r_item = meta;
return true;
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index bec2c5ac02..114c6103e2 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -285,7 +285,7 @@ private:
Color _find_color(Item *p_item, const Color &p_default_color);
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
- bool _find_meta(Item *p_item, Variant *r_meta);
+ bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL);
void _update_scroll();
void _scroll_changed(double);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 090e6bdcb0..5bfdb5a9fd 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2923,6 +2923,13 @@ bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
+void Viewport::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "hdr") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4d0a4e8c87..b8b5bf07a7 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -390,6 +390,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
public:
Listener *get_listener() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 2af92a788e..3eb16c544c 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1836,9 +1836,14 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length)
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length * 1.001; //include a little more if at the end
int to = _find(vt->values, to_time);
+ if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) {
+ //find exact (0 delta), return if found
+ p_indices->push_back(to);
+ return;
+ }
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
@@ -1884,7 +1889,7 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d
if (from_time > to_time) {
// handle loop by splitting
- _value_track_get_key_indices_in_range(vt, length - from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
_value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
return;
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 98402dbeaf..85018f38d7 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1028,34 +1028,6 @@ AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
-void ArrayMesh::center_geometry() {
-
- /*
- Vector3 ofs = aabb.pos+aabb.size*0.5;
-
- for(int i=0;i<get_surface_count();i++) {
-
- PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
- int gc =geom.size();
- PoolVector<Vector3>::Write w = geom.write();
- surfaces[i].aabb.pos-=ofs;
-
- for(int i=0;i<gc;i++) {
-
- w[i]-=ofs;
- }
-
- w = PoolVector<Vector3>::Write();
-
- surface_set_array(i,ARRAY_VERTEX,geom);
-
- }
-
- aabb.pos-=ofs;
-
-*/
-}
-
void ArrayMesh::regen_normalmaps() {
Vector<Ref<SurfaceTool> > surfs;
@@ -1295,8 +1267,6 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry);
- ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 2d0aef8ab0..dabfc6ea60 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -223,7 +223,6 @@ public:
AABB get_aabb() const;
virtual RID get_rid() const;
- void center_geometry();
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 0d12d388ef..626ed9f5b4 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -92,6 +92,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i > 0) {
+ ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]))
+ ERR_FAIL_COND_V(n.parent == -1, NULL)
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
@@ -175,8 +177,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = Object::cast_to<Node>(obj);
} else {
- print_line("Class is disabled for: " + itos(n.type));
- print_line("name: " + String(snames[n.type]));
+ //print_line("Class is disabled for: " + itos(n.type));
+ //print_line("name: " + String(snames[n.type]));
}
if (node) {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 692c28ed99..4e5909eb2e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1087,6 +1087,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 12ee98595d..1a6430c499 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -150,7 +150,7 @@ void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_fr
input_ofs = 0;
} else {
for (int i = 0; i < p_frames; i++) {
- if (input_size > input_ofs) {
+ if (input_size > input_ofs && (int)input_ofs < buf.size()) {
float l = (buf[input_ofs++] >> 16) / 32768.f;
if ((int)input_ofs >= buf.size()) {
input_ofs = 0;
@@ -186,6 +186,10 @@ float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
+ if (active) {
+ return;
+ }
+
if (!GLOBAL_GET("audio/enable_audio_input")) {
WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
return;
@@ -193,15 +197,17 @@ void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
input_ofs = 0;
- AudioDriver::get_singleton()->capture_start();
-
- active = true;
- _begin_resample();
+ if (AudioDriver::get_singleton()->capture_start() == OK) {
+ active = true;
+ _begin_resample();
+ }
}
void AudioStreamPlaybackMicrophone::stop() {
- AudioDriver::get_singleton()->capture_stop();
- active = false;
+ if (active) {
+ AudioDriver::get_singleton()->capture_stop();
+ active = false;
+ }
}
bool AudioStreamPlaybackMicrophone::is_playing() const {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index df6218ac79..14c555ab5b 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -90,12 +90,16 @@ void AudioDriver::input_buffer_init(int driver_buffer_frames) {
void AudioDriver::input_buffer_write(int32_t sample) {
- input_buffer.write[input_position++] = sample;
- if ((int)input_position >= input_buffer.size()) {
- input_position = 0;
- }
- if ((int)input_size < input_buffer.size()) {
- input_size++;
+ if ((int)input_position < input_buffer.size()) {
+ input_buffer.write[input_position++] = sample;
+ if ((int)input_position >= input_buffer.size()) {
+ input_position = 0;
+ }
+ if ((int)input_size < input_buffer.size()) {
+ input_size++;
+ }
+ } else {
+ WARN_PRINTS("input_buffer_write: Invalid input_position=" + itos(input_position) + " input_buffer.size()=" + itos(input_buffer.size()));
}
}
@@ -145,6 +149,8 @@ AudioDriver::AudioDriver() {
_last_mix_time = 0;
_mix_amount = 0;
+ input_position = 0;
+ input_size = 0;
#ifdef DEBUG_ENABLED
prof_time = 0;
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 2975ae9453..36d18e8901 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -40,10 +40,10 @@
#include "joints/pin_joint_sw.h"
#include "joints/slider_joint_sw.h"
-#define FLUSH_QUERY_CHECK \
- if (flushing_queries) { \
- ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred()/set_deferred() to change monitoring state instead"); \
- ERR_FAIL(); \
+#define FLUSH_QUERY_CHECK(m_object) \
+ if (m_object->get_space() && flushing_queries) { \
+ ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \
+ ERR_FAIL(); \
}
RID PhysicsServerSW::shape_create(ShapeType p_shape) {
@@ -358,11 +358,10 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) {
void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
- FLUSH_QUERY_CHECK
-
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
+ FLUSH_QUERY_CHECK(area);
area->set_shape_as_disabled(p_shape_idx, p_disabled);
}
@@ -443,10 +442,9 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
- FLUSH_QUERY_CHECK
-
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
+ FLUSH_QUERY_CHECK(area);
area->set_monitorable(p_monitorable);
}
@@ -592,11 +590,11 @@ RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
void PhysicsServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
- FLUSH_QUERY_CHECK
-
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ FLUSH_QUERY_CHECK(body);
+
body->set_shape_as_disabled(p_shape_idx, p_disabled);
}
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 4d1c56b843..283d20876d 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -36,8 +36,8 @@
#include "core/project_settings.h"
#include "core/script_language.h"
-#define FLUSH_QUERY_CHECK \
- if (flushing_queries) { \
+#define FLUSH_QUERY_CHECK(m_object) \
+ if (m_object->get_space() && flushing_queries) { \
ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \
ERR_FAIL(); \
}
@@ -410,12 +410,11 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co
void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) {
- FLUSH_QUERY_CHECK
-
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
-
ERR_FAIL_INDEX(p_shape, area->get_shape_count());
+ FLUSH_QUERY_CHECK(area);
+
area->set_shape_as_disabled(p_shape, p_disabled);
}
@@ -550,10 +549,9 @@ void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) {
void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
- FLUSH_QUERY_CHECK
-
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
+ FLUSH_QUERY_CHECK(area);
area->set_monitorable(p_monitorable);
}
@@ -630,10 +628,9 @@ RID Physics2DServerSW::body_get_space(RID p_body) const {
void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
- FLUSH_QUERY_CHECK
-
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
+ FLUSH_QUERY_CHECK(body);
body->set_mode(p_mode);
};
@@ -734,12 +731,10 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) {
void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
- FLUSH_QUERY_CHECK
-
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ FLUSH_QUERY_CHECK(body);
body->set_shape_as_disabled(p_shape_idx, p_disabled);
}
@@ -747,8 +742,8 @@ void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_sh
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
-
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
+ FLUSH_QUERY_CHECK(body);
body->set_shape_as_one_way_collision(p_shape_idx, p_enable, p_margin);
}
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 8502ef5bf7..dd54698471 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -355,6 +355,7 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
+ virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0;
/* Light API */
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index fb57de5a7b..85dcaa6b03 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -758,11 +758,12 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- int ps = p_points.size();
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
- ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
- ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != ps * 4);
- ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != ps * 4);
+ int vertex_count = p_points.size();
+ ERR_FAIL_COND(vertex_count == 0);
+ ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
+ ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
+ ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
+ ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
Vector<int> indices = p_indices;
@@ -770,9 +771,9 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
if (indices.empty()) {
- ERR_FAIL_COND(ps % 3 != 0);
+ ERR_FAIL_COND(vertex_count % 3 != 0);
if (p_count == -1)
- count = ps;
+ count = vertex_count;
} else {
ERR_FAIL_COND(indices.size() % 3 != 0);
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 6622433b17..a9ca920178 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -123,7 +123,6 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
frame_drawn_callbacks.pop_front();
}
-
VS::get_singleton()->emit_signal("frame_post_draw");
}
void VisualServerRaster::sync() {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 89a759b963..a1204c7573 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -296,6 +296,7 @@ public:
BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &)
+ BIND3(skeleton_set_world_transform, RID, bool, const Transform &)
/* Light API */
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 42be56cfdd..2590e29aef 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -445,6 +445,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
InstanceGeometryData *geom = memnew(InstanceGeometryData);
instance->base_data = geom;
+ if (instance->base_type == VS::INSTANCE_MESH) {
+ instance->blend_values.resize(VSG::storage->mesh_get_blend_shape_count(p_base));
+ }
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index a6f0bd9d16..c6da6799a5 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -232,6 +232,7 @@ public:
FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
+ FUNC3(skeleton_set_world_transform, RID, bool, const Transform &)
/* Light API */
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 96a5d19efd..63ddc3328a 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -393,6 +393,7 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
+ virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_base_transform) = 0;
/* Light API */