diff options
-rw-r--r-- | doc/classes/Control.xml | 4 | ||||
-rw-r--r-- | scene/gui/code_edit.cpp | 5 | ||||
-rw-r--r-- | scene/gui/control.cpp | 20 | ||||
-rw-r--r-- | scene/gui/control.h | 4 | ||||
-rw-r--r-- | scene/gui/progress_bar.cpp | 7 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 5 | ||||
-rw-r--r-- | scene/gui/spin_box.cpp | 5 | ||||
-rw-r--r-- | scene/resources/bit_map.cpp | 162 | ||||
-rw-r--r-- | scene/resources/bit_map.h | 2 | ||||
-rw-r--r-- | tests/scene/test_bit_map.h | 31 |
10 files changed, 200 insertions, 45 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 2159001a30..8a38deeebe 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1010,6 +1010,10 @@ <member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0"> Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew). </member> + <member name="localize_numeral_system" type="bool" setter="set_localize_numeral_system" getter="is_localizing_numeral_system" default="true"> + If [code]true[/code], automatically converts code line numbers, list indices, [SpinBox] and [ProgressBar] values from the Western Arabic (0..9) to the numeral systems used in current locale. + [b]Note:[/b] Numbers within the text are not automatically converted, it can be done manually, using [method TextServer.format_number]. + </member> <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index ea310f5a12..9e0dc049e5 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -1425,7 +1425,10 @@ bool CodeEdit::is_line_numbers_zero_padded() const { } void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { - String fc = TS->format_number(String::num(p_line + 1).lpad(line_number_digits, line_number_padding)); + String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding); + if (is_localizing_numeral_system()) { + fc = TS->format_number(fc); + } Ref<TextLine> tl; tl.instantiate(); tl->add_string(fc, font, font_size); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index c5cb7157e8..4e76f72921 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2773,6 +2773,20 @@ bool Control::is_layout_rtl() const { return data.is_rtl; } +void Control::set_localize_numeral_system(bool p_enable) { + if (p_enable == data.localize_numeral_system) { + return; + } + + data.localize_numeral_system = p_enable; + + notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); +} + +bool Control::is_localizing_numeral_system() const { + return data.localize_numeral_system; +} + void Control::set_auto_translate(bool p_enable) { if (p_enable == data.auto_translate) { return; @@ -3154,6 +3168,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); + ClassDB::bind_method(D_METHOD("set_localize_numeral_system", "enable"), &Control::set_localize_numeral_system); + ClassDB::bind_method(D_METHOD("is_localizing_numeral_system"), &Control::is_localizing_numeral_system); + ADD_GROUP("Layout", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size"); @@ -3198,8 +3215,9 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_v_size_flags", "get_v_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); - ADD_GROUP("Auto Translate", ""); + ADD_GROUP("Localization", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "localize_numeral_system"), "set_localize_numeral_system", "is_localizing_numeral_system"); ADD_GROUP("Tooltip", "tooltip_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text"); diff --git a/scene/gui/control.h b/scene/gui/control.h index 72e870930d..3e9bb48a4a 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -249,6 +249,7 @@ private: bool is_rtl = false; bool auto_translate = true; + bool localize_numeral_system = true; // Extra properties. @@ -595,6 +596,9 @@ public: LayoutDirection get_layout_direction() const; virtual bool is_layout_rtl() const; + void set_localize_numeral_system(bool p_enable); + bool is_localizing_numeral_system() const; + void set_auto_translate(bool p_enable); bool is_auto_translating() const; _FORCE_INLINE_ String atr(const String p_string) const { diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 8369eaa227..50bcfa6a0c 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -103,7 +103,12 @@ void ProgressBar::_notification(int p_what) { } if (show_percentage) { - String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign(); + String txt = itos(int(get_as_ratio() * 100)); + if (is_localizing_numeral_system()) { + txt = TS->format_number(txt) + TS->percent_sign(); + } else { + txt += String("%"); + } TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size); Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 87cc26187a..93ae9db8ba 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -752,7 +752,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o prefix = _prefix; break; } else if (list_items[i]->list_type == LIST_NUMBERS) { - segment = TS->format_number(itos(list_index[i]), _find_language(l.from)); + segment = itos(list_index[i]); + if (is_localizing_numeral_system()) { + segment = TS->format_number(segment, _find_language(l.from)); + } } else if (list_items[i]->list_type == LIST_LETTERS) { segment = _letters(list_index[i], list_items[i]->capitalize); } else if (list_items[i]->list_type == LIST_ROMAN) { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index c4000120c8..e15b3b7bd4 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -40,7 +40,10 @@ Size2 SpinBox::get_minimum_size() const { } void SpinBox::_value_changed(double p_value) { - String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step()))); + String value = String::num(get_value(), Math::range_step_decimals(get_step())); + if (is_localizing_numeral_system()) { + value = TS->format_number(value); + } if (!line_edit->has_focus()) { if (!prefix.is_empty()) { diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 1b06e09bb8..4afc82576d 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -169,7 +169,15 @@ Dictionary BitMap::_get_data() const { return d; } -Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { +struct CrossStackEntry { + Point2i cross; + Vector<int> ranges; + + _FORCE_INLINE_ bool operator==(const CrossStackEntry &p_other) const { return cross == p_other.cross; } + _FORCE_INLINE_ bool operator!=(const CrossStackEntry &p_other) const { return cross != p_other.cross; } +}; + +Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { int stepx = 0; int stepy = 0; int prevx = 0; @@ -179,9 +187,20 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta int curx = startx; int cury = starty; unsigned int count = 0; - HashSet<Point2i> case9s; - HashSet<Point2i> case6s; - Vector<Vector2> _points; + + Vector<CrossStackEntry> cross_stack; + int cross_stack_size = 0; + + // Add starting point to stack as the default entry. + cross_stack.push_back({ Point2i(-1, -1), Vector<int>({ 0 }) }); + cross_stack_size++; + + Vector<Point2i> _points; + Vector<Vector<Vector2>> ret; + + // Add starting entry at start of return. + ret.resize(1); + do { int sv = 0; { // Square value @@ -202,7 +221,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0; Point2i br = Point2i(curx, cury); sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0; - ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); + ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector<Vector2>>()); } switch (sv) { @@ -266,70 +285,139 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta stepy = 0; break; case 9: - /* + /* Going DOWN if coming from the LEFT, otherwise go UP. + 9 +---+---+ | 1 | | +---+---+ | | 8 | +---+---+ - this should normally go UP, but if we already been here, we go down */ - if (case9s.has(Point2i(curx, cury))) { - //found, so we go down, and delete from case9s; + + if (prevx == 1) { stepx = 0; stepy = 1; - case9s.erase(Point2i(curx, cury)); } else { - //not found, we go up, and add to case9s; stepx = 0; stepy = -1; - case9s.insert(Point2i(curx, cury)); } break; case 6: - /* + /* Going RIGHT if coming from BELOW, otherwise go LEFT. 6 +---+---+ | | 2 | +---+---+ | 4 | | +---+---+ - this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT */ - if (case6s.has(Point2i(curx, cury))) { - //found, so we go left, and delete from case6s; - stepx = -1; + + if (prevy == -1) { + stepx = 1; stepy = 0; - case6s.erase(Point2i(curx, cury)); } else { - //not found, we go right, and add to case6s; - stepx = 1; + stepx = -1; stepy = 0; - case6s.insert(Point2i(curx, cury)); } break; default: ERR_PRINT("this shouldn't happen."); } + + // Handle crossing points. + if (sv == 6 || sv == 9) { + const int new_index = _points.size() - 1; + + // Add previous point to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(new_index); + + // Create temporary entry to maybe insert, for searching. + const CrossStackEntry new_entry = { _points[new_index], Vector<int>({ new_index }) }; + + // Attempt to find matching entry. + const int found = cross_stack.rfind(new_entry, cross_stack_size - 1); + + if (found != -1) { + Vector<Vector2> tmp; + + // Iterate over entries between end of stack and found, adding ranges to result. + for (int i = found; i < cross_stack_size; i++) { + const Vector<int> &ranges = cross_stack[i].ranges; + + for (int j = 0; j < ranges.size() / 2; j++) { + int first = ranges[2 * j]; + const int last = ranges[2 * j + 1]; + + int new_pos = tmp.size(); + + tmp.resize(tmp.size() + (last - first)); + + Vector2 *tmp_ptrw = tmp.ptrw(); + + for (; first < last; first++, new_pos++) { + tmp_ptrw[new_pos].x = (float)(_points[first].x - p_rect.position.x); + tmp_ptrw[new_pos].y = (float)(_points[first].y - p_rect.position.y); + } + } + } + + ret.push_back(tmp); + + // Shrink stack. + cross_stack_size = found; + + // Add previous point to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(new_index); + } else { + cross_stack.resize(MAX(cross_stack_size + 1, cross_stack.size())); + cross_stack.set(cross_stack_size, new_entry); + cross_stack_size++; + } + } + // Small optimization: // If the previous direction is same as the current direction, // then we should modify the last vector to current. curx += stepx; cury += stepy; if (stepx == prevx && stepy == prevy) { - _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x); - _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y); + _points.write[_points.size() - 1].x = curx; + _points.write[_points.size() - 1].y = cury; } else { - _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y))); + _points.push_back(Point2i(curx, cury)); } count++; prevx = stepx; prevy = stepy; - ERR_FAIL_COND_V((int)count > width * height, _points); + ERR_FAIL_COND_V((int)count > width * height, Vector<Vector<Vector2>>()); } while (curx != startx || cury != starty); - return _points; + + // Add last position to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(_points.size()); + + for (int i = 0; i < cross_stack_size; i++) { + const Vector<int> &ranges = cross_stack[i].ranges; + + for (int j = 0; j < ranges.size() / 2; j++) { + int first = ranges[2 * j]; + const int last = ranges[2 * j + 1]; + + int new_pos = ret[0].size(); + + ret.write[0].resize(ret[0].size() + (last - first)); + + Vector2 *tmp_ptrw = ret.write[0].ptrw(); + + for (; first < last; first++, new_pos++) { + tmp_ptrw[new_pos].x = (float)(_points[first].x - p_rect.position.x); + tmp_ptrw[new_pos].y = (float)(_points[first].y - p_rect.position.y); + } + } + } + + return ret; } static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) { @@ -442,7 +530,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ for (int j = next_j; j <= pos.y + 1; j++) { if (popped) { // The next loop over j must start normally. - next_j = pos.y; + next_j = pos.y - 1; popped = false; // Skip because an iteration was already executed with current counter values. continue; @@ -486,13 +574,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ } } } while (reenter || popped); - - print_verbose("BitMap: Max stack size: " + itos(stack.size())); } Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); - print_verbose("BitMap: Rect: " + r); Point2i from; Ref<BitMap> fill; @@ -505,17 +590,16 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, fl if (!fill->get_bit(j, i) && get_bit(j, i)) { fill_bits(this, fill, Point2i(j, i), r); - Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); - print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); - polygon = reduce(polygon, r, p_epsilon); - print_verbose("BitMap: Post reduce: " + itos(polygon.size())); + for (Vector<Vector2> polygon : _march_square(r, Point2i(j, i))) { + polygon = reduce(polygon, r, p_epsilon); - if (polygon.size() < 3) { - print_verbose("Invalid polygon, skipped"); - continue; - } + if (polygon.size() < 3) { + print_verbose("Invalid polygon, skipped"); + continue; + } - polygons.push_back(polygon); + polygons.push_back(polygon); + } } } } diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 291ed8c4d0..0ec5772fd1 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -46,7 +46,7 @@ class BitMap : public Resource { int width = 0; int height = 0; - Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; + Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const; diff --git a/tests/scene/test_bit_map.h b/tests/scene/test_bit_map.h index aca7e5fe22..dc47bd7863 100644 --- a/tests/scene/test_bit_map.h +++ b/tests/scene/test_bit_map.h @@ -434,6 +434,37 @@ TEST_CASE("[BitMap] Clip to polygon") { polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 128, 128)); CHECK_MESSAGE(polygons.size() == 1, "We should have exactly 1 polygon"); CHECK_MESSAGE(polygons[0].size() == 6, "The polygon should have exactly 6 points"); + + reset_bit_map(bit_map); + bit_map.set_bit_rect(Rect2i(0, 0, 64, 64), true); + bit_map.set_bit_rect(Rect2i(64, 64, 64, 64), true); + bit_map.set_bit_rect(Rect2i(192, 128, 64, 64), true); + bit_map.set_bit_rect(Rect2i(128, 192, 64, 64), true); + polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 256, 256)); + CHECK_MESSAGE(polygons.size() == 4, "We should have exactly 4 polygons"); + CHECK_MESSAGE(polygons[0].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[1].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[2].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[3].size() == 4, "The polygon should have exactly 4 points"); + + reset_bit_map(bit_map); + bit_map.set_bit(0, 0, true); + bit_map.set_bit(2, 0, true); + bit_map.set_bit_rect(Rect2i(1, 1, 1, 2), true); + polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 3, 3)); + CHECK_MESSAGE(polygons.size() == 3, "We should have exactly 3 polygons"); + CHECK_MESSAGE(polygons[0].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[1].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[2].size() == 4, "The polygon should have exactly 4 points"); + + reset_bit_map(bit_map); + bit_map.set_bit_rect(Rect2i(0, 0, 2, 1), true); + bit_map.set_bit_rect(Rect2i(0, 2, 3, 1), true); + bit_map.set_bit(0, 1, true); + bit_map.set_bit(2, 1, true); + polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 4, 4)); + CHECK_MESSAGE(polygons.size() == 1, "We should have exactly 1 polygon"); + CHECK_MESSAGE(polygons[0].size() == 6, "The polygon should have exactly 6 points"); } } // namespace TestBitmap |