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-rw-r--r--SConstruct14
-rw-r--r--core/bind/core_bind.cpp12
-rw-r--r--core/bind/core_bind.h4
-rw-r--r--core/engine.cpp4
-rw-r--r--core/engine.h8
-rw-r--r--core/error_macros.cpp3
-rw-r--r--core/image.cpp4
-rw-r--r--core/io/file_access_buffered_fa.h5
-rw-r--r--core/io/file_access_compressed.cpp7
-rw-r--r--core/io/file_access_compressed.h1
-rw-r--r--core/io/file_access_encrypted.cpp6
-rw-r--r--core/io/file_access_encrypted.h1
-rw-r--r--core/io/file_access_memory.cpp4
-rw-r--r--core/io/file_access_memory.h1
-rw-r--r--core/io/file_access_network.cpp4
-rw-r--r--core/io/file_access_network.h1
-rw-r--r--core/io/file_access_pack.cpp5
-rw-r--r--core/io/file_access_pack.h1
-rw-r--r--core/io/file_access_zip.cpp5
-rw-r--r--core/io/file_access_zip.h1
-rw-r--r--core/io/logger.cpp252
-rw-r--r--core/io/logger.h107
-rw-r--r--core/os/file_access.cpp2
-rw-r--r--core/os/file_access.h1
-rw-r--r--core/os/os.cpp34
-rw-r--r--core/os/os.h23
-rw-r--r--core/script_debugger_local.cpp10
-rw-r--r--core/script_debugger_local.h4
-rw-r--r--core/script_debugger_remote.cpp14
-rw-r--r--core/script_debugger_remote.h4
-rw-r--r--core/script_language.h2
-rw-r--r--doc/classes/@VisualScript.xml2
-rw-r--r--doc/classes/CollisionPolygon2D.xml14
-rw-r--r--doc/classes/OS.xml7
-rw-r--r--doc/classes/Polygon2D.xml16
-rw-r--r--doc/classes/VisualScript.xml48
-rw-r--r--doc/classes/VisualScriptBasicTypeConstant.xml4
-rw-r--r--doc/classes/VisualScriptBuiltinFunc.xml62
-rw-r--r--doc/classes/VisualScriptClassConstant.xml4
-rw-r--r--doc/classes/VisualScriptComment.xml6
-rw-r--r--doc/classes/VisualScriptCondition.xml2
-rw-r--r--doc/classes/VisualScriptConstant.xml4
-rw-r--r--doc/classes/VisualScriptConstructor.xml20
-rw-r--r--doc/classes/VisualScriptCustomNode.xml32
-rw-r--r--doc/classes/VisualScriptDeconstruct.xml3
-rw-r--r--doc/classes/VisualScriptEmitSignal.xml3
-rw-r--r--doc/classes/VisualScriptEngineSingleton.xml3
-rw-r--r--doc/classes/VisualScriptNode.xml13
-rw-r--r--doc/tools/doc_status.py18
-rw-r--r--drivers/gles3/shaders/scene.glsl8
-rw-r--r--drivers/unix/file_access_unix.cpp6
-rw-r--r--drivers/unix/file_access_unix.h1
-rw-r--r--drivers/unix/os_unix.cpp93
-rw-r--r--drivers/unix/os_unix.h12
-rw-r--r--drivers/unix/syslog_logger.cpp71
-rw-r--r--drivers/unix/syslog_logger.h48
-rw-r--r--drivers/windows/dir_access_windows.cpp2
-rw-r--r--drivers/windows/file_access_windows.cpp6
-rw-r--r--drivers/windows/file_access_windows.h1
-rw-r--r--editor/SCsub30
-rw-r--r--editor/create_dialog.cpp24
-rw-r--r--editor/create_dialog.h5
-rw-r--r--editor/editor_audio_buses.cpp5
-rw-r--r--editor/editor_profiler.cpp8
-rw-r--r--editor/editor_profiler.h6
-rw-r--r--editor/editor_themes.cpp12
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp6
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/curve_editor_plugin.cpp18
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/material_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp2
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp240
-rw-r--r--editor/plugins/spatial_editor_plugin.h6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/property_editor.cpp6
-rw-r--r--editor/scene_tree_dock.cpp12
-rw-r--r--editor/script_editor_debugger.cpp12
-rw-r--r--editor/spatial_editor_gizmos.cpp4
-rw-r--r--main/input_default.cpp14
-rw-r--r--main/input_default.h2
-rw-r--r--main/main.cpp23
-rw-r--r--main/performance.cpp12
-rw-r--r--main/performance.h6
-rw-r--r--methods.py6
-rw-r--r--modules/mobile_vr/SCsub13
-rw-r--r--modules/mobile_vr/config.py6
-rw-r--r--modules/mobile_vr/mobile_interface.cpp511
-rw-r--r--modules/mobile_vr/mobile_interface.h155
-rw-r--r--modules/mobile_vr/register_types.cpp43
-rw-r--r--modules/mobile_vr/register_types.h31
-rw-r--r--modules/mobile_vr/shaders/SCsub7
-rw-r--r--modules/mobile_vr/shaders/lens_distorted.glsl59
-rw-r--r--modules/mono/SCsub120
-rw-r--r--modules/mono/config.py143
-rw-r--r--modules/mono/csharp_script.cpp1853
-rw-r--r--modules/mono/csharp_script.h338
-rw-r--r--modules/mono/doc_classes/@C#.xml15
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml21
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml43
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs335
-rw-r--r--modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs58
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj45
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.sln17
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.userprefs14
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs49
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs216
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs17
-rw-r--r--modules/mono/editor/GodotSharpTools/Properties/AssemblyInfo.cs27
-rw-r--r--modules/mono/editor/GodotSharpTools/StringExtensions.cs52
-rw-r--r--modules/mono/editor/bindings_generator.cpp2151
-rw-r--r--modules/mono/editor/bindings_generator.h429
-rw-r--r--modules/mono/editor/csharp_project.cpp120
-rw-r--r--modules/mono/editor/csharp_project.h44
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp440
-rw-r--r--modules/mono/editor/godotsharp_builds.h96
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp256
-rw-r--r--modules/mono/editor/godotsharp_editor.h87
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp441
-rw-r--r--modules/mono/editor/mono_bottom_panel.h145
-rw-r--r--modules/mono/editor/mono_build_info.h64
-rw-r--r--modules/mono/editor/monodevelop_instance.cpp81
-rw-r--r--modules/mono/editor/monodevelop_instance.h50
-rw-r--r--modules/mono/editor/net_solution.cpp130
-rw-r--r--modules/mono/editor/net_solution.h57
-rw-r--r--modules/mono/glue/cs_files/Basis.cs475
-rw-r--r--modules/mono/glue/cs_files/Color.cs590
-rw-r--r--modules/mono/glue/cs_files/Error.cs48
-rw-r--r--modules/mono/glue/cs_files/ExportAttribute.cs19
-rw-r--r--modules/mono/glue/cs_files/GD.cs191
-rw-r--r--modules/mono/glue/cs_files/GodotMethodAttribute.cs17
-rw-r--r--modules/mono/glue/cs_files/GodotSynchronizationContext.cs26
-rw-r--r--modules/mono/glue/cs_files/GodotTaskScheduler.cs94
-rw-r--r--modules/mono/glue/cs_files/IAwaitable.cs12
-rw-r--r--modules/mono/glue/cs_files/IAwaiter.cs19
-rw-r--r--modules/mono/glue/cs_files/MarshalUtils.cs36
-rw-r--r--modules/mono/glue/cs_files/Mathf.cs234
-rw-r--r--modules/mono/glue/cs_files/Plane.cs209
-rw-r--r--modules/mono/glue/cs_files/Quat.cs328
-rw-r--r--modules/mono/glue/cs_files/RPCAttributes.cs16
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs233
-rw-r--r--modules/mono/glue/cs_files/Rect3.cs477
-rw-r--r--modules/mono/glue/cs_files/SignalAwaiter.cs59
-rw-r--r--modules/mono/glue/cs_files/StringExtensions.cs962
-rw-r--r--modules/mono/glue/cs_files/ToolAttribute.cs7
-rw-r--r--modules/mono/glue/cs_files/Transform.cs168
-rw-r--r--modules/mono/glue/cs_files/Transform2D.cs356
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs362
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs420
-rw-r--r--modules/mono/glue/glue_header.h302
-rw-r--r--modules/mono/godotsharp_defs.h41
-rw-r--r--modules/mono/godotsharp_dirs.cpp185
-rw-r--r--modules/mono/godotsharp_dirs.h58
-rw-r--r--modules/mono/mono_gc_handle.cpp77
-rw-r--r--modules/mono/mono_gc_handle.h63
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp771
-rw-r--r--modules/mono/mono_gd/gd_mono.h224
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp327
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.h113
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp381
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h124
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp362
-rw-r--r--modules/mono/mono_gd/gd_mono_field.h74
-rw-r--r--modules/mono/mono_gd/gd_mono_header.h59
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp66
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h42
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp175
-rw-r--r--modules/mono/mono_gd/gd_mono_log.h61
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp856
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h229
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp192
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h81
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp367
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h182
-rw-r--r--modules/mono/mono_reg_utils.py54
-rw-r--r--modules/mono/register_types.cpp71
-rw-r--r--modules/mono/register_types.h31
-rw-r--r--modules/mono/signal_awaiter_utils.cpp77
-rw-r--r--modules/mono/signal_awaiter_utils.h53
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp228
-rw-r--r--modules/mono/utils/mono_reg_utils.h54
-rw-r--r--modules/mono/utils/path_utils.cpp111
-rw-r--r--modules/mono/utils/path_utils.h53
-rw-r--r--modules/mono/utils/string_utils.cpp128
-rw-r--r--modules/mono/utils/string_utils.h38
-rw-r--r--modules/visual_script/visual_script.cpp5
-rw-r--r--modules/visual_script/visual_script_nodes.cpp6
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp8
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h2
-rw-r--r--platform/android/file_access_android.cpp5
-rw-r--r--platform/android/file_access_android.h1
-rw-r--r--platform/android/file_access_jandroid.cpp3
-rw-r--r--platform/android/file_access_jandroid.h1
-rw-r--r--platform/android/os_android.cpp32
-rw-r--r--platform/android/os_android.h3
-rw-r--r--platform/iphone/os_iphone.cpp10
-rw-r--r--platform/iphone/os_iphone.h1
-rw-r--r--platform/javascript/javascript_main.cpp16
-rw-r--r--platform/javascript/os_javascript.cpp25
-rw-r--r--platform/javascript/os_javascript.h11
-rw-r--r--platform/osx/os_osx.h3
-rw-r--r--platform/osx/os_osx.mm90
-rw-r--r--platform/uwp/os_uwp.cpp60
-rw-r--r--platform/uwp/os_uwp.h4
-rw-r--r--platform/windows/SCsub1
-rw-r--r--platform/windows/os_windows.cpp143
-rw-r--r--platform/windows/os_windows.h4
-rw-r--r--platform/windows/windows_terminal_logger.cpp157
-rw-r--r--platform/windows/windows_terminal_logger.h47
-rw-r--r--scene/2d/audio_stream_player_2d.cpp8
-rw-r--r--scene/2d/camera_2d.cpp12
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp10
-rw-r--r--scene/2d/visibility_notifier_2d.cpp18
-rw-r--r--scene/2d/visibility_notifier_2d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp12
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/camera.cpp4
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/physics_body.cpp2
-rw-r--r--scene/3d/ray_cast.cpp10
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp28
-rw-r--r--scene/3d/spatial_velocity_tracker.h6
-rw-r--r--scene/animation/animation_player.cpp12
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree_player.cpp12
-rw-r--r--scene/animation/animation_tree_player.h2
-rw-r--r--scene/animation/tween.cpp12
-rw-r--r--scene/animation/tween.h2
-rw-r--r--scene/gui/line_edit.cpp10
-rw-r--r--scene/gui/scroll_bar.cpp28
-rw-r--r--scene/gui/scroll_container.cpp22
-rw-r--r--scene/gui/text_edit.cpp12
-rw-r--r--scene/gui/tree.cpp22
-rwxr-xr-xscene/main/node.cpp76
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/main/scene_tree.cpp12
-rw-r--r--scene/main/scene_tree.h4
-rwxr-xr-xscene/main/timer.cpp20
-rwxr-xr-xscene/main/timer.h2
-rw-r--r--scene/main/viewport.cpp6
-rw-r--r--scene/resources/curve.cpp10
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
-rw-r--r--servers/physics/physics_server_sw.cpp2
-rw-r--r--servers/physics/physics_server_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h2
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h2
-rw-r--r--servers/physics_2d_server.h2
-rw-r--r--servers/physics_server.h2
258 files changed, 22282 insertions, 763 deletions
diff --git a/SConstruct b/SConstruct
index 705ef4881c..6045be54c7 100644
--- a/SConstruct
+++ b/SConstruct
@@ -192,13 +192,12 @@ for x in module_list:
module_enabled = True
tmppath = "./modules/" + x
sys.path.append(tmppath)
- try:
- import config
- if (not config.is_enabled()):
- module_enabled = False
- except:
- pass
+ import config
+ enabled_attr = getattr(config, "is_enabled", None)
+ if (callable(enabled_attr) and not config.is_enabled()):
+ module_enabled = False
sys.path.remove(tmppath)
+ sys.modules.pop('config')
opts.Add(BoolVariable('module_' + x + '_enabled', "Enable module '%s'" % (x, ), module_enabled))
opts.Update(env_base) # update environment
@@ -246,7 +245,7 @@ if selected_platform in platform_list:
env = detect.create(env_base)
else:
env = env_base.Clone()
-
+
if env['dev']:
env["warnings"] = "all"
env['verbose'] = True
@@ -434,6 +433,7 @@ if selected_platform in platform_list:
# Microsoft Visual Studio Project Generation
if env['vsproj']:
+ env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']]
methods.generate_vs_project(env, GetOption("num_jobs"))
# Check for the existence of headers
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 2477b1b187..7de1c7e6b9 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -755,6 +755,11 @@ bool _OS::can_draw() const {
return OS::get_singleton()->can_draw();
}
+bool _OS::is_userfs_persistent() const {
+
+ return OS::get_singleton()->is_userfs_persistent();
+}
+
int _OS::get_processor_count() const {
return OS::get_singleton()->get_processor_count();
@@ -1051,6 +1056,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_model_name"), &_OS::get_model_name);
ClassDB::bind_method(D_METHOD("can_draw"), &_OS::can_draw);
+ ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &_OS::is_userfs_persistent);
ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &_OS::is_stdout_verbose);
ClassDB::bind_method(D_METHOD("can_use_threads"), &_OS::can_use_threads);
@@ -2557,8 +2563,8 @@ Dictionary _Engine::get_version_info() const {
return Engine::get_singleton()->get_version_info();
}
-bool _Engine::is_in_fixed_frame() const {
- return Engine::get_singleton()->is_in_fixed_frame();
+bool _Engine::is_in_physics_frame() const {
+ return Engine::get_singleton()->is_in_physics_frame();
}
void _Engine::set_editor_hint(bool p_enabled) {
@@ -2588,7 +2594,7 @@ void _Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_version_info"), &_Engine::get_version_info);
- ClassDB::bind_method(D_METHOD("is_in_fixed_frame"), &_Engine::is_in_fixed_frame);
+ ClassDB::bind_method(D_METHOD("is_in_physics_frame"), &_Engine::is_in_physics_frame);
ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &_Engine::set_editor_hint);
ClassDB::bind_method(D_METHOD("is_editor_hint"), &_Engine::is_editor_hint);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 1a22d45932..6f3606dcc3 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -266,6 +266,8 @@ public:
bool can_draw() const;
+ bool is_userfs_persistent() const;
+
bool is_stdout_verbose() const;
int get_processor_count() const;
@@ -661,7 +663,7 @@ public:
Dictionary get_version_info() const;
- bool is_in_fixed_frame() const;
+ bool is_in_physics_frame() const;
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
diff --git a/core/engine.cpp b/core/engine.cpp
index d73693dc12..c609ae9520 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -116,9 +116,9 @@ Engine::Engine() {
_target_fps = 0;
_time_scale = 1.0;
_pixel_snap = false;
- _fixed_frames = 0;
+ _physics_frames = 0;
_idle_frames = 0;
- _in_fixed = false;
+ _in_physics = false;
_frame_ticks = 0;
_frame_step = 0;
editor_hint = false;
diff --git a/core/engine.h b/core/engine.h
index 6f46ec8923..3b4979582f 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -49,10 +49,10 @@ class Engine {
int _target_fps;
float _time_scale;
bool _pixel_snap;
- uint64_t _fixed_frames;
+ uint64_t _physics_frames;
uint64_t _idle_frames;
- bool _in_fixed;
+ bool _in_physics;
bool editor_hint;
@@ -71,9 +71,9 @@ public:
uint64_t get_frames_drawn();
- uint64_t get_fixed_frames() const { return _fixed_frames; }
+ uint64_t get_physics_frames() const { return _physics_frames; }
uint64_t get_idle_frames() const { return _idle_frames; }
- bool is_in_fixed_frame() const { return _in_fixed; }
+ bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
float get_idle_frame_step() const { return _frame_step; }
diff --git a/core/error_macros.cpp b/core/error_macros.cpp
index 5919d38375..170a22e8dd 100644
--- a/core/error_macros.cpp
+++ b/core/error_macros.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "error_macros.h"
+#include "io/logger.h"
#include "os/os.h"
bool _err_error_exists = false;
@@ -79,7 +80,7 @@ void remove_error_handler(ErrorHandlerList *p_handler) {
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, ErrorHandlerType p_type) {
- OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, _err_error_exists ? OS::get_singleton()->get_last_error() : "", (OS::ErrorType)p_type);
+ OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, _err_error_exists ? OS::get_singleton()->get_last_error() : "", (Logger::ErrorType)p_type);
_global_lock();
ErrorHandlerList *l = error_handler_list;
diff --git a/core/image.cpp b/core/image.cpp
index 70a7b2bceb..c7f21d5599 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1013,8 +1013,8 @@ void Image::shrink_x2() {
copymem(w.ptr(), &r[ofs], new_size);
}
- width /= 2;
- height /= 2;
+ width = MAX(width / 2, 1);
+ height = MAX(height / 2, 1);
data = new_img;
} else {
diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h
index 9e41834561..309fc16d09 100644
--- a/core/io/file_access_buffered_fa.h
+++ b/core/io/file_access_buffered_fa.h
@@ -76,6 +76,11 @@ protected:
};
public:
+ void flush() {
+
+ f.flush();
+ };
+
void store_8(uint8_t p_dest) {
f.store_8(p_dest);
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index 4750945854..514e3c65f0 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -338,6 +338,13 @@ Error FileAccessCompressed::get_error() const {
return read_eof ? ERR_FILE_EOF : OK;
}
+void FileAccessCompressed::flush() {
+ ERR_FAIL_COND(!f);
+ ERR_FAIL_COND(!writing);
+
+ // compressed files keep data in memory till close()
+}
+
void FileAccessCompressed::store_8(uint8_t p_dest) {
ERR_FAIL_COND(!f);
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 1a57e2d4ee..1d99e5bfd4 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -84,6 +84,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_name); ///< return true if a file exists
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 461c5bafe2..c93e12f7da 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -268,6 +268,12 @@ void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) {
}
}
+void FileAccessEncrypted::flush() {
+ ERR_FAIL_COND(!writing);
+
+ // encrypted files keep data in memory till close()
+}
+
void FileAccessEncrypted::store_8(uint8_t p_dest) {
ERR_FAIL_COND(!writing);
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 82f60ac654..d83fed3e0e 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -71,6 +71,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index b948394385..0a5815fca8 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -170,6 +170,10 @@ Error FileAccessMemory::get_error() const {
return pos >= length ? ERR_FILE_EOF : OK;
}
+void FileAccessMemory::flush() {
+ ERR_FAIL_COND(!data);
+}
+
void FileAccessMemory::store_8(uint8_t p_byte) {
ERR_FAIL_COND(!data);
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index b7b8430089..23392719b4 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -62,6 +62,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_byte); ///< store a byte
virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index 8c624226a1..a224abd9e7 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -456,6 +456,10 @@ Error FileAccessNetwork::get_error() const {
return pos == total_size ? ERR_FILE_EOF : OK;
}
+void FileAccessNetwork::flush() {
+ ERR_FAIL();
+}
+
void FileAccessNetwork::store_8(uint8_t p_dest) {
ERR_FAIL();
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index abbe378b60..20614476d0 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -155,6 +155,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_path); ///< return true if a file exists
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index ff4c28ec39..a7eb8ce6a9 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -293,6 +293,11 @@ Error FileAccessPack::get_error() const {
return OK;
}
+void FileAccessPack::flush() {
+
+ ERR_FAIL();
+}
+
void FileAccessPack::store_8(uint8_t p_dest) {
ERR_FAIL();
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 3deb0d2bd3..12187a353a 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -161,6 +161,7 @@ public:
virtual Error get_error() const;
+ virtual void flush();
virtual void store_8(uint8_t p_dest);
virtual void store_buffer(const uint8_t *p_src, int p_length);
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index 73b23ac702..ec809011a9 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -353,6 +353,11 @@ Error FileAccessZip::get_error() const {
return OK;
};
+void FileAccessZip::flush() {
+
+ ERR_FAIL();
+}
+
void FileAccessZip::store_8(uint8_t p_dest) {
ERR_FAIL();
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index a40e1a753d..0977b241ee 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -108,6 +108,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_name); ///< return true if a file exists
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
new file mode 100644
index 0000000000..7ea5f06d7e
--- /dev/null
+++ b/core/io/logger.cpp
@@ -0,0 +1,252 @@
+/*************************************************************************/
+/* logger.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "logger.h"
+#include "os/dir_access.h"
+#include "os/os.h"
+#include "print_string.h"
+
+bool Logger::should_log(bool p_err) {
+ return (!p_err || _print_error_enabled) && (p_err || _print_line_enabled);
+}
+
+void Logger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+ if (!should_log(true)) {
+ return;
+ }
+
+ const char *err_type = "**ERROR**";
+ switch (p_type) {
+ case ERR_ERROR: err_type = "**ERROR**"; break;
+ case ERR_WARNING: err_type = "**WARNING**"; break;
+ case ERR_SCRIPT: err_type = "**SCRIPT ERROR**"; break;
+ case ERR_SHADER: err_type = "**SHADER ERROR**"; break;
+ default: ERR_PRINT("Unknown error type"); break;
+ }
+
+ const char *err_details;
+ if (p_rationale && *p_rationale)
+ err_details = p_rationale;
+ else
+ err_details = p_code;
+
+ logf_error("%s: %s\n", err_type, err_details);
+ logf_error(" At: %s:%i:%s() - %s\n", p_file, p_line, p_function, p_code);
+}
+
+void Logger::logf(const char *p_format, ...) {
+ if (!should_log(false)) {
+ return;
+ }
+
+ va_list argp;
+ va_start(argp, p_format);
+
+ logv(p_format, argp, false);
+
+ va_end(argp);
+}
+
+void Logger::logf_error(const char *p_format, ...) {
+ if (!should_log(true)) {
+ return;
+ }
+
+ va_list argp;
+ va_start(argp, p_format);
+
+ logv(p_format, argp, true);
+
+ va_end(argp);
+}
+
+Logger::~Logger() {}
+
+void RotatedFileLogger::close_file() {
+ if (file) {
+ memdelete(file);
+ file = NULL;
+ }
+}
+
+void RotatedFileLogger::clear_old_backups() {
+ int max_backups = max_files - 1; // -1 for the current file
+
+ String basename = base_path.get_basename();
+ String extension = "." + base_path.get_extension();
+
+ DirAccess *da = DirAccess::open(base_path.get_base_dir());
+ if (!da) {
+ return;
+ }
+
+ da->list_dir_begin();
+ String f = da->get_next();
+ Set<String> backups;
+ while (f != String()) {
+ if (!da->current_is_dir() && f.begins_with(basename) && f.ends_with(extension) && f != base_path) {
+ backups.insert(f);
+ }
+ f = da->get_next();
+ }
+ da->list_dir_end();
+
+ if (backups.size() > max_backups) {
+ // since backups are appended with timestamp and Set iterates them in sorted order,
+ // first backups are the oldest
+ int to_delete = backups.size() - max_backups;
+ for (Set<String>::Element *E = backups.front(); E && to_delete > 0; E = E->next(), --to_delete) {
+ da->remove(E->get());
+ }
+ }
+
+ memdelete(da);
+}
+
+void RotatedFileLogger::rotate_file() {
+ close_file();
+
+ if (FileAccess::exists(base_path)) {
+ if (max_files > 1) {
+ char timestamp[21];
+ OS::Date date = OS::get_singleton()->get_date();
+ OS::Time time = OS::get_singleton()->get_time();
+ sprintf(timestamp, "-%04d-%02d-%02d-%02d-%02d-%02d", date.year, date.month, date.day + 1, time.hour, time.min, time.sec);
+
+ String backup_name = base_path.get_basename() + timestamp + "." + base_path.get_extension();
+
+ DirAccess *da = DirAccess::open(base_path.get_base_dir());
+ if (da) {
+ da->copy(base_path, backup_name);
+ memdelete(da);
+ }
+ clear_old_backups();
+ }
+ } else {
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_USERDATA);
+ if (da) {
+ da->make_dir_recursive(base_path.get_base_dir());
+ memdelete(da);
+ }
+ }
+
+ file = FileAccess::open(base_path, FileAccess::WRITE);
+}
+
+RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) {
+ file = NULL;
+ base_path = p_base_path.simplify_path();
+ max_files = p_max_files > 0 ? p_max_files : 1;
+
+ rotate_file();
+}
+
+void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) {
+ if (!should_log(p_err)) {
+ return;
+ }
+
+ if (file) {
+ const int static_buf_size = 512;
+ char static_buf[static_buf_size];
+ char *buf = static_buf;
+ int len = vsnprintf(buf, static_buf_size, p_format, p_list);
+ if (len >= static_buf_size) {
+ buf = (char *)Memory::alloc_static(len + 1);
+ vsnprintf(buf, len + 1, p_format, p_list);
+ }
+ file->store_buffer((uint8_t *)buf, len);
+ if (len >= static_buf_size) {
+ Memory::free_static(buf);
+ }
+#ifdef DEBUG_ENABLED
+ const bool need_flush = true;
+#else
+ bool need_flush = p_err;
+#endif
+ if (need_flush) {
+ file->flush();
+ }
+ }
+}
+
+RotatedFileLogger::~RotatedFileLogger() {
+ close_file();
+}
+
+void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) {
+ if (!should_log(p_err)) {
+ return;
+ }
+
+ if (p_err) {
+ vfprintf(stderr, p_format, p_list);
+ } else {
+ vprintf(p_format, p_list);
+#ifdef DEBUG_ENABLED
+ fflush(stdout);
+#endif
+ }
+}
+
+StdLogger::~StdLogger() {}
+
+CompositeLogger::CompositeLogger(Vector<Logger *> p_loggers) {
+ loggers = p_loggers;
+}
+
+void CompositeLogger::logv(const char *p_format, va_list p_list, bool p_err) {
+ if (!should_log(p_err)) {
+ return;
+ }
+
+ for (int i = 0; i < loggers.size(); ++i) {
+ va_list list_copy;
+ va_copy(list_copy, p_list);
+ loggers[i]->logv(p_format, list_copy, p_err);
+ va_end(list_copy);
+ }
+}
+
+void CompositeLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+ if (!should_log(true)) {
+ return;
+ }
+
+ for (int i = 0; i < loggers.size(); ++i) {
+ loggers[i]->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
+ }
+}
+
+CompositeLogger::~CompositeLogger() {
+ for (int i = 0; i < loggers.size(); ++i) {
+ memdelete(loggers[i]);
+ }
+}
diff --git a/core/io/logger.h b/core/io/logger.h
new file mode 100644
index 0000000000..cf0cc7699f
--- /dev/null
+++ b/core/io/logger.h
@@ -0,0 +1,107 @@
+/*************************************************************************/
+/* logger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LOGGER_H
+#define LOGGER_H
+
+#include "os/file_access.h"
+#include "ustring.h"
+#include "vector.h"
+#include <stdarg.h>
+
+class Logger {
+protected:
+ bool should_log(bool p_err);
+
+public:
+ enum ErrorType {
+ ERR_ERROR,
+ ERR_WARNING,
+ ERR_SCRIPT,
+ ERR_SHADER
+ };
+
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) = 0;
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+
+ void logf(const char *p_format, ...);
+ void logf_error(const char *p_format, ...);
+
+ virtual ~Logger();
+};
+
+/**
+ * Writes messages to stdout/stderr.
+ */
+class StdLogger : public Logger {
+
+public:
+ virtual void logv(const char *p_format, va_list p_list, bool p_err);
+ virtual ~StdLogger();
+};
+
+/**
+ * Writes messages to the specified file. If the file already exists, creates a copy (backup)
+ * of it with timestamp appended to the file name. Maximum number of backups is configurable.
+ * When maximum is reached, the oldest backups are erased. With the maximum being equal to 1,
+ * it acts as a simple file logger.
+ */
+class RotatedFileLogger : public Logger {
+ String base_path;
+ int max_files;
+
+ FileAccess *file;
+
+ void rotate_file_without_closing();
+ void close_file();
+ void clear_old_backups();
+ void rotate_file();
+
+public:
+ RotatedFileLogger(const String &p_base_path, int p_max_files = 10);
+
+ virtual void logv(const char *p_format, va_list p_list, bool p_err);
+
+ virtual ~RotatedFileLogger();
+};
+
+class CompositeLogger : public Logger {
+ Vector<Logger *> loggers;
+
+public:
+ CompositeLogger(Vector<Logger *> p_loggers);
+
+ virtual void logv(const char *p_format, va_list p_list, bool p_err);
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+
+ virtual ~CompositeLogger();
+};
+
+#endif \ No newline at end of file
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index b969b58bfb..fcb3b58fed 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -55,7 +55,7 @@ FileAccess *FileAccess::create(AccessType p_access) {
bool FileAccess::exists(const String &p_name) {
- if (PackedData::get_singleton()->has_path(p_name))
+ if (PackedData::get_singleton() && PackedData::get_singleton()->has_path(p_name))
return true;
FileAccess *f = open(p_name, READ);
diff --git a/core/os/file_access.h b/core/os/file_access.h
index 34e7549fa3..455dd1ea99 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -119,6 +119,7 @@ public:
virtual Error get_error() const = 0; ///< get last error
+ virtual void flush() = 0;
virtual void store_8(uint8_t p_dest) = 0; ///< store a byte
virtual void store_16(uint16_t p_dest); ///< store 16 bits uint
virtual void store_32(uint32_t p_dest); ///< store 32 bits uint
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 437ce01a5e..ff17cdb508 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -62,20 +62,20 @@ void OS::debug_break(){
// something
};
-void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
-
- const char *err_type = "**ERROR**";
- switch (p_type) {
- case ERR_ERROR: err_type = "**ERROR**"; break;
- case ERR_WARNING: err_type = "**WARNING**"; break;
- case ERR_SCRIPT: err_type = "**SCRIPT ERROR**"; break;
- case ERR_SHADER: err_type = "**SHADER ERROR**"; break;
- default: ERR_PRINT("Unknown error type"); break;
+void OS::_set_logger(Logger *p_logger) {
+ if (_logger) {
+ memdelete(_logger);
}
+ _logger = p_logger;
+}
+
+void OS::initialize_logger() {
+ _set_logger(memnew(StdLogger));
+}
+
+void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
- if (p_rationale && *p_rationale)
- print("%s: %s\n ", err_type, p_rationale);
- print("%s: At: %s:%i:%s() - %s\n", err_type, p_file, p_line, p_function, p_code);
+ _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
}
void OS::print(const char *p_format, ...) {
@@ -83,17 +83,16 @@ void OS::print(const char *p_format, ...) {
va_list argp;
va_start(argp, p_format);
- vprint(p_format, argp);
+ _logger->logv(p_format, argp, false);
va_end(argp);
};
void OS::printerr(const char *p_format, ...) {
-
va_list argp;
va_start(argp, p_format);
- vprint(p_format, argp, true);
+ _logger->logv(p_format, argp, true);
va_end(argp);
};
@@ -533,9 +532,12 @@ OS::OS() {
_allow_hidpi = true;
_stack_bottom = (void *)(&stack_bottom);
+
+ _logger = NULL;
+ _set_logger(memnew(StdLogger));
}
OS::~OS() {
-
+ memdelete(_logger);
singleton = NULL;
}
diff --git a/core/os/os.h b/core/os/os.h
index 3806217f55..5de07be005 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -32,6 +32,7 @@
#include "engine.h"
#include "image.h"
+#include "io/logger.h"
#include "list.h"
#include "os/main_loop.h"
#include "ustring.h"
@@ -61,6 +62,11 @@ class OS {
void *_stack_bottom;
+ Logger *_logger;
+
+protected:
+ void _set_logger(Logger *p_logger);
+
public:
typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
@@ -108,6 +114,7 @@ protected:
virtual int get_audio_driver_count() const = 0;
virtual const char *get_audio_driver_name(int p_driver) const = 0;
+ virtual void initialize_logger();
virtual void initialize_core() = 0;
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) = 0;
@@ -127,18 +134,10 @@ public:
static OS *get_singleton();
- enum ErrorType {
- ERR_ERROR,
- ERR_WARNING,
- ERR_SCRIPT,
- ERR_SHADER
- };
-
- virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+ void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
+ void print(const char *p_format, ...);
+ void printerr(const char *p_format, ...);
- virtual void print(const char *p_format, ...);
- virtual void printerr(const char *p_format, ...);
- virtual void vprint(const char *p_format, va_list p_list, bool p_stderr = false) = 0;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") = 0;
virtual String get_stdin_string(bool p_block = true) = 0;
@@ -284,6 +283,8 @@ public:
virtual bool can_draw() const = 0;
+ virtual bool is_userfs_persistent() const { return true; }
+
bool is_stdout_verbose() const;
virtual void disable_crash_handler() {}
diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp
index c2632da38b..8d2600e52d 100644
--- a/core/script_debugger_local.cpp
+++ b/core/script_debugger_local.cpp
@@ -186,12 +186,12 @@ struct _ScriptDebuggerLocalProfileInfoSort {
}
};
-void ScriptDebuggerLocal::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time) {
+void ScriptDebuggerLocal::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
frame_time = p_frame_time;
idle_time = p_idle_time;
- fixed_time = p_fixed_time;
- fixed_frame_time = p_fixed_frame_time;
+ physics_time = p_physics_time;
+ physics_frame_time = p_physics_frame_time;
}
void ScriptDebuggerLocal::idle_poll() {
@@ -250,9 +250,9 @@ void ScriptDebuggerLocal::profiling_start() {
profiling = true;
pinfo.resize(32768);
frame_time = 0;
- fixed_time = 0;
+ physics_time = 0;
idle_time = 0;
- fixed_frame_time = 0;
+ physics_frame_time = 0;
}
void ScriptDebuggerLocal::profiling_end() {
diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h
index 097c7c41f3..91f787052c 100644
--- a/core/script_debugger_local.h
+++ b/core/script_debugger_local.h
@@ -35,7 +35,7 @@
class ScriptDebuggerLocal : public ScriptDebugger {
bool profiling;
- float frame_time, idle_time, fixed_time, fixed_frame_time;
+ float frame_time, idle_time, physics_time, physics_frame_time;
uint64_t idle_accum;
Vector<ScriptLanguage::ProfilingInfo> pinfo;
@@ -51,7 +51,7 @@ public:
virtual void profiling_start();
virtual void profiling_end();
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time);
+ virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
ScriptDebuggerLocal();
};
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index f0097054b1..4653ade294 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -647,8 +647,8 @@ void ScriptDebuggerRemote::_poll_events() {
profiling = true;
frame_time = 0;
idle_time = 0;
- fixed_time = 0;
- fixed_frame_time = 0;
+ physics_time = 0;
+ physics_frame_time = 0;
print_line("PROFILING ALRIGHT!");
@@ -727,8 +727,8 @@ void ScriptDebuggerRemote::_send_profiling_data(bool p_for_frame) {
packet_peer_stream->put_var(Engine::get_singleton()->get_frames_drawn()); //total frame time
packet_peer_stream->put_var(frame_time); //total frame time
packet_peer_stream->put_var(idle_time); //idle frame time
- packet_peer_stream->put_var(fixed_time); //fixed frame time
- packet_peer_stream->put_var(fixed_frame_time); //fixed frame time
+ packet_peer_stream->put_var(physics_time); //fixed frame time
+ packet_peer_stream->put_var(physics_frame_time); //fixed frame time
packet_peer_stream->put_var(USEC_TO_SEC(total_script_time)); //total script execution time
@@ -917,12 +917,12 @@ void ScriptDebuggerRemote::profiling_end() {
//ignores this, uses it via connnection
}
-void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time) {
+void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
frame_time = p_frame_time;
idle_time = p_idle_time;
- fixed_time = p_fixed_time;
- fixed_frame_time = p_fixed_frame_time;
+ physics_time = p_physics_time;
+ physics_frame_time = p_physics_frame_time;
}
ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL;
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index b1ef88b812..22137d1350 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -54,7 +54,7 @@ class ScriptDebuggerRemote : public ScriptDebugger {
Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs;
Map<StringName, int> profiler_function_signature_map;
- float frame_time, idle_time, fixed_time, fixed_frame_time;
+ float frame_time, idle_time, physics_time, physics_frame_time;
bool profiling;
int max_frame_functions;
@@ -161,7 +161,7 @@ public:
virtual void profiling_start();
virtual void profiling_end();
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time);
+ virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
ScriptDebuggerRemote();
~ScriptDebuggerRemote();
diff --git a/core/script_language.h b/core/script_language.h
index 2261737f9a..25767a2f7a 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -397,7 +397,7 @@ public:
virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0;
virtual void profiling_start() = 0;
virtual void profiling_end() = 0;
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_fixed_time, float p_fixed_frame_time) = 0;
+ virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) = 0;
ScriptDebugger();
virtual ~ScriptDebugger() { singleton = NULL; }
diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml
index 2392e3ecca..fe40bc45e9 100644
--- a/doc/classes/@VisualScript.xml
+++ b/doc/classes/@VisualScript.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@VisualScript" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Built-in visual script functions.
</brief_description>
<description>
+ A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index d3dee1e9bb..7f30e8e83e 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- Editor-only class for defining a collision polygon in 2D space.
+ Defines a 2D collision polygon.
</brief_description>
<description>
- Allows editing a collision polygon's vertices. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape2D] for gameplay. Properties modified during gameplay will have no effect.
+ Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
</description>
<tutorials>
</tutorials>
@@ -75,22 +75,24 @@
</methods>
<members>
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
- If BUILD_SOLIDS, the polygon and the area within it will have collision. If BUILD_SEGMENTS, only the edges of the polygon will have collision.
+ Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If true, no collision will be produced.
+ If [code]true[/code] no collisions will be detected.
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
- If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
+ If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
- Array of vertices which define the polygon.
+ The polygon's list of vertices. The final point will be connected to the first.
</member>
</members>
<constants>
<constant name="BUILD_SOLIDS" value="0">
+ Collisions will include the polygon and its contained area.
</constant>
<constant name="BUILD_SEGMENTS" value="1">
+ Collisions will only include the polygon edges.
</constant>
</constants>
</class>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 65200c4769..468ccfb8f4 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -472,6 +472,13 @@
Return true if the engine was executed with -v (verbose stdout).
</description>
</method>
+ <method name="is_userfs_persistent" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
+ </description>
+ </method>
<method name="is_vsync_enabled" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 05869c514e..23cb9bd91b 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Polygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- 2D polygon representation
+ A 2D polygon.
</brief_description>
<description>
- A Polygon2D is defined by a set of n vertices connected together by line segments, meaning that the vertex 1 will be connected with vertex 2, vertex 2 with vertex 3 ..., vertex n-1 with vertex n and vertex n with vertex 1 in order to close the loop and define a polygon.
+ A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
</description>
<tutorials>
</tutorials>
@@ -204,28 +204,40 @@
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased">
+ If [code]true[/code] polygon edges will be anti-aliased. Default value: [code]false[/code].
</member>
<member name="color" type="Color" setter="set_color" getter="get_color">
+ The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
</member>
<member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border">
+ Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code].
</member>
<member name="invert_enable" type="bool" setter="set_invert" getter="get_invert">
+ If [code]true[/code] polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ The offset applied to each vertex.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
+ The polygon's list of vertices. The final point will be connected to the first.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
</member>
<member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset">
+ Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
</member>
<member name="texture_rotation" type="float" setter="_set_texture_rotationd" getter="_get_texture_rotationd">
+ The texture's rotation in degrees.
</member>
<member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale">
+ Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
</member>
<member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv">
+ Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code].
</member>
<member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors">
+ Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScript.xml b/doc/classes/VisualScript.xml
index 6473b074d3..e44547cd8f 100644
--- a/doc/classes/VisualScript.xml
+++ b/doc/classes/VisualScript.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScript" inherits="Script" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A script implemented in the Visual Script programming environment.
</brief_description>
<description>
+ A script implemented in the Visual Script programming environment. The script exends the functionality of all objects that instance it.
+ [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
+ You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
</tutorials>
@@ -15,6 +19,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Add a custom signal with the specified name to the VisualScript.
</description>
</method>
<method name="add_function">
@@ -23,6 +28,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Add a function with the specified name to the VisualScript.
</description>
</method>
<method name="add_node">
@@ -37,6 +43,7 @@
<argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
+ Add a node to a function of the VisualScript.
</description>
</method>
<method name="add_variable">
@@ -49,6 +56,7 @@
<argument index="2" name="export" type="bool" default="false">
</argument>
<description>
+ Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
</description>
</method>
<method name="custom_signal_add_argument">
@@ -63,6 +71,7 @@
<argument index="3" name="index" type="int" default="-1">
</argument>
<description>
+ Add an argument to a custom signal added with [method add_custom_signal].
</description>
</method>
<method name="custom_signal_get_argument_count" qualifiers="const">
@@ -71,6 +80,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Get the count of a custom signal's arguments.
</description>
</method>
<method name="custom_signal_get_argument_name" qualifiers="const">
@@ -81,6 +91,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Get the name of a custom signal's argument.
</description>
</method>
<method name="custom_signal_get_argument_type" qualifiers="const">
@@ -91,6 +102,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Get the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_remove_argument">
@@ -101,6 +113,7 @@
<argument index="1" name="argidx" type="int">
</argument>
<description>
+ Remove a specific custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_name">
@@ -113,6 +126,7 @@
<argument index="2" name="argname" type="String">
</argument>
<description>
+ Rename a custom signal's argument.
</description>
</method>
<method name="custom_signal_set_argument_type">
@@ -125,6 +139,7 @@
<argument index="2" name="type" type="int" enum="Variant.Type">
</argument>
<description>
+ Change the type of a custom signal's argument.
</description>
</method>
<method name="custom_signal_swap_argument">
@@ -137,6 +152,7 @@
<argument index="2" name="withidx" type="int">
</argument>
<description>
+ Swap two of the arguments of a custom signal.
</description>
</method>
<method name="data_connect">
@@ -153,6 +169,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].
</description>
</method>
<method name="data_disconnect">
@@ -169,6 +186,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Disconnect two data ports previously connected with [method data_connect].
</description>
</method>
<method name="get_function_node_id" qualifiers="const">
@@ -177,6 +195,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the id of a function's entry point node.
</description>
</method>
<method name="get_function_scroll" qualifiers="const">
@@ -185,6 +204,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the position of the center of the screen for a given function.
</description>
</method>
<method name="get_node" qualifiers="const">
@@ -195,6 +215,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns a node given its id and its function.
</description>
</method>
<method name="get_node_position" qualifiers="const">
@@ -205,6 +226,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns a node's position in pixels.
</description>
</method>
<method name="get_variable_default_value" qualifiers="const">
@@ -213,6 +235,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the default (initial) value of a variable.
</description>
</method>
<method name="get_variable_export" qualifiers="const">
@@ -221,6 +244,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a variable is exported.
</description>
</method>
<method name="get_variable_info" qualifiers="const">
@@ -229,6 +253,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage.
</description>
</method>
<method name="has_custom_signal" qualifiers="const">
@@ -237,6 +262,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a signal exists with the specified name.
</description>
</method>
<method name="has_data_connection" qualifiers="const">
@@ -253,6 +279,7 @@
<argument index="4" name="to_port" type="int">
</argument>
<description>
+ Returns whether the specified data ports are connected.
</description>
</method>
<method name="has_function" qualifiers="const">
@@ -261,6 +288,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a function exists with the specified name.
</description>
</method>
<method name="has_node" qualifiers="const">
@@ -271,6 +299,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Returns whether a node exists with the given id.
</description>
</method>
<method name="has_sequence_connection" qualifiers="const">
@@ -285,6 +314,7 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Returns whether the specified sequence ports are connected.
</description>
</method>
<method name="has_variable" qualifiers="const">
@@ -293,6 +323,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns whether a variable exists with the specified name.
</description>
</method>
<method name="remove_custom_signal">
@@ -301,6 +332,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a custom signal with the given name.
</description>
</method>
<method name="remove_function">
@@ -309,6 +341,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a specific function and its nodes from the script.
</description>
</method>
<method name="remove_node">
@@ -319,6 +352,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Remove a specific node.
</description>
</method>
<method name="remove_variable">
@@ -327,6 +361,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Remove a variable with the given name.
</description>
</method>
<method name="rename_custom_signal">
@@ -337,6 +372,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a custom signal.
</description>
</method>
<method name="rename_function">
@@ -347,6 +383,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a function.
</description>
</method>
<method name="rename_variable">
@@ -357,6 +394,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
+ Change the name of a variable.
</description>
</method>
<method name="sequence_connect">
@@ -371,6 +409,8 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].
+ Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port.
</description>
</method>
<method name="sequence_disconnect">
@@ -385,6 +425,7 @@
<argument index="3" name="to_node" type="int">
</argument>
<description>
+ Disconnect two sequence ports previously connected with [method sequence_connect].
</description>
</method>
<method name="set_function_scroll">
@@ -395,6 +436,7 @@
<argument index="1" name="ofs" type="Vector2">
</argument>
<description>
+ Position the center of the screen for a function.
</description>
</method>
<method name="set_instance_base_type">
@@ -403,6 +445,7 @@
<argument index="0" name="type" type="String">
</argument>
<description>
+ Set the base type of the script.
</description>
</method>
<method name="set_node_position">
@@ -415,6 +458,7 @@
<argument index="2" name="position" type="Vector2">
</argument>
<description>
+ Position a node on the screen.
</description>
</method>
<method name="set_variable_default_value">
@@ -425,6 +469,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Change the default (initial) value of a variable.
</description>
</method>
<method name="set_variable_export">
@@ -435,6 +480,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Change whether a variable is exported.
</description>
</method>
<method name="set_variable_info">
@@ -445,6 +491,7 @@
<argument index="1" name="value" type="Dictionary">
</argument>
<description>
+ Set a variable's info, using the same format as [method get_variable_info].
</description>
</method>
</methods>
@@ -459,6 +506,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Emitted when the ports of a node are changed.
</description>
</signal>
</signals>
diff --git a/doc/classes/VisualScriptBasicTypeConstant.xml b/doc/classes/VisualScriptBasicTypeConstant.xml
index 5b066f9925..cc09815481 100644
--- a/doc/classes/VisualScriptBasicTypeConstant.xml
+++ b/doc/classes/VisualScriptBasicTypeConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node representing a constant from the base types.
</brief_description>
<description>
+ A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X].
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to get the constant from.
</member>
<member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant">
+ The name of the constant to return.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptBuiltinFunc.xml b/doc/classes/VisualScriptBuiltinFunc.xml
index a88633749e..f48f5a5308 100644
--- a/doc/classes/VisualScriptBuiltinFunc.xml
+++ b/doc/classes/VisualScriptBuiltinFunc.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node used to call built-in functions.
</brief_description>
<description>
+ A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
+ See also [@GDScript], for the same functions in the GDScript language.
</description>
<tutorials>
</tutorials>
@@ -26,124 +29,183 @@
</methods>
<members>
<member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc">
+ The function to be executed.
</member>
</members>
<constants>
<constant name="MATH_SIN" value="0">
+ Return the sine of the input.
</constant>
<constant name="MATH_COS" value="1">
+ Return the cosine of the input.
</constant>
<constant name="MATH_TAN" value="2">
+ Return the tangent of the input.
</constant>
<constant name="MATH_SINH" value="3">
+ Return the hyperbolic sine of the input.
</constant>
<constant name="MATH_COSH" value="4">
+ Return the hyperbolic cosine of the input.
</constant>
<constant name="MATH_TANH" value="5">
+ Return the hyperbolic tangent of the input.
</constant>
<constant name="MATH_ASIN" value="6">
+ Return the arc sine of the input.
</constant>
<constant name="MATH_ACOS" value="7">
+ Return the arc cosine of the input.
</constant>
<constant name="MATH_ATAN" value="8">
+ Return the arc tangent of the input.
</constant>
<constant name="MATH_ATAN2" value="9">
+ Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
</constant>
<constant name="MATH_SQRT" value="10">
+ Return the square root of the input.
</constant>
<constant name="MATH_FMOD" value="11">
+ Return the remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FPOSMOD" value="12">
+ Return the positive remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FLOOR" value="13">
+ Return the input rounded down.
</constant>
<constant name="MATH_CEIL" value="14">
+ Return the input rounded up.
</constant>
<constant name="MATH_ROUND" value="15">
+ Return the input rounded to the nearest integer.
</constant>
<constant name="MATH_ABS" value="16">
+ Return the absolute value of the input.
</constant>
<constant name="MATH_SIGN" value="17">
+ Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
</constant>
<constant name="MATH_POW" value="18">
+ Return the input raised to a given power.
</constant>
<constant name="MATH_LOG" value="19">
+ Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20">
+ Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21">
+ Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
</constant>
<constant name="MATH_ISINF" value="22">
+ Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
</constant>
<constant name="MATH_EASE" value="23">
+ Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
</constant>
<constant name="MATH_DECIMALS" value="24">
+ Return the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
<constant name="MATH_STEPIFY" value="25">
+ Return the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26">
+ Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
<constant name="MATH_DECTIME" value="27">
+ Return the result of 'value' decreased by 'step' * 'amount'.
</constant>
<constant name="MATH_RANDOMIZE" value="28">
+ Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
<constant name="MATH_RAND" value="29">
+ Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
<constant name="MATH_RANDF" value="30">
+ Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
<constant name="MATH_RANDOM" value="31">
+ Return a random floating-point value between the two inputs.
</constant>
<constant name="MATH_SEED" value="32">
+ Set the seed for the random number generator.
</constant>
<constant name="MATH_RANDSEED" value="33">
+ Return a random value from the given seed, along with the new seed.
</constant>
<constant name="MATH_DEG2RAD" value="34">
+ Convert the input from degrees to radians.
</constant>
<constant name="MATH_RAD2DEG" value="35">
+ Convert the input from radians to degrees.
</constant>
<constant name="MATH_LINEAR2DB" value="36">
+ Convert the input from linear volume to decibel volume.
</constant>
<constant name="MATH_DB2LINEAR" value="37">
+ Convert the input from decibel volume to linear volume.
</constant>
<constant name="LOGIC_MAX" value="38">
+ Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="39">
+ Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="40">
+ Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
</constant>
<constant name="LOGIC_NEAREST_PO2" value="41">
+ Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="42">
+ Create a [WeakRef] from the input.
</constant>
<constant name="FUNC_FUNCREF" value="43">
+ Create a [FuncRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="44">
+ Convert between types.
</constant>
<constant name="TYPE_OF" value="45">
+ Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="46">
+ Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="47">
+ Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="48">
+ Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="49">
+ Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="50">
+ Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="51">
+ Print the given string to the standard output, without adding a newline.
</constant>
<constant name="VAR_TO_STR" value="52">
+ Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="53">
+ Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="54">
+ Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="55">
+ Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
</constant>
<constant name="COLORN" value="56">
+ Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
<constant name="FUNC_MAX" value="57">
+ The maximum value the [member function] property can have.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualScriptClassConstant.xml b/doc/classes/VisualScriptClassConstant.xml
index 5e43b4972c..70e7de5dd9 100644
--- a/doc/classes/VisualScriptClassConstant.xml
+++ b/doc/classes/VisualScriptClassConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node representing a constant from a class.
</brief_description>
<description>
+ A Visual Script node representing a constant from the classes, such as [@GlobalScope.TYPE_INT].
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ The type to get the constant from.
</member>
<member name="constant" type="String" setter="set_class_constant" getter="get_class_constant">
+ The name of the constant to return.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptComment.xml b/doc/classes/VisualScriptComment.xml
index be4eefd775..da65998e78 100644
--- a/doc/classes/VisualScriptComment.xml
+++ b/doc/classes/VisualScriptComment.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node used to store information for the developer.
</brief_description>
<description>
+ A Visual Script node used to display text, so that code is more readable and better documented.
+ Comment nodes can be resized so they encompass a group of nodes.
</description>
<tutorials>
</tutorials>
@@ -54,10 +57,13 @@
</methods>
<members>
<member name="description" type="String" setter="set_description" getter="get_description">
+ The text inside the comment node.
</member>
<member name="size" type="Vector2" setter="set_size" getter="get_size">
+ The size (in pixels) of the comment node.
</member>
<member name="title" type="String" setter="set_title" getter="get_title">
+ The title of the comment node.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptCondition.xml b/doc/classes/VisualScriptCondition.xml
index 73f1b69c02..de814a6b17 100644
--- a/doc/classes/VisualScriptCondition.xml
+++ b/doc/classes/VisualScriptCondition.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which branches the flow.
</brief_description>
<description>
+ A Visual Script node which switches the flow based on a boolean. It acts similar to if/else in typical programming languages.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptConstant.xml b/doc/classes/VisualScriptConstant.xml
index b0af3bda98..508087a928 100644
--- a/doc/classes/VisualScriptConstant.xml
+++ b/doc/classes/VisualScriptConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which returns a constant value.
</brief_description>
<description>
+ A Visual Script node which returns the specified constant value.
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,10 @@
</methods>
<members>
<member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type">
+ The constant's type.
</member>
<member name="value" type="Variant" setter="set_constant_value" getter="get_constant_value">
+ The constant's value.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptConstructor.xml b/doc/classes/VisualScriptConstructor.xml
index e8afd36b9c..3b1fc5e385 100644
--- a/doc/classes/VisualScriptConstructor.xml
+++ b/doc/classes/VisualScriptConstructor.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which calls a base type constructor.
</brief_description>
<description>
+ A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
</description>
<tutorials>
</tutorials>
@@ -40,8 +42,26 @@
</methods>
<members>
<member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor">
+ The constructor function's method info. Has roughly the following structure:
+ [codeblock]
+ {
+ name = "string",
+ args = [{
+ name = "string"
+ class_name = "string"
+ type = TYPE_*
+ hint = PROPERTY_HINT_*
+ hint_string = "string"
+ }]
+ default_args = [] # Array of variants
+ flags = METHOD_FLAG_*
+ id = 0
+ return = {type = TYPE_*}
+ }
+ [/codeblock]
</member>
<member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type">
+ The type to be constructed.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptCustomNode.xml b/doc/classes/VisualScriptCustomNode.xml
index ec442e993c..e321c8854a 100644
--- a/doc/classes/VisualScriptCustomNode.xml
+++ b/doc/classes/VisualScriptCustomNode.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A scripted Visual Script node.
</brief_description>
<description>
+ A custom Visual Script node which can be scripted in powerful ways.
</description>
<tutorials>
</tutorials>
@@ -13,18 +15,21 @@
<return type="String">
</return>
<description>
+ Return the node's title.
</description>
</method>
<method name="_get_category" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Return the node's category.
</description>
</method>
<method name="_get_input_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the count of input value ports.
</description>
</method>
<method name="_get_input_value_port_name" qualifiers="virtual">
@@ -33,6 +38,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified input port's name.
</description>
</method>
<method name="_get_input_value_port_type" qualifiers="virtual">
@@ -41,12 +47,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified input port's type. See the TYPE_* enum in [@GlobalScope].
</description>
</method>
<method name="_get_output_sequence_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the amount of output [b]sequence[/b] ports.
</description>
</method>
<method name="_get_output_sequence_port_text" qualifiers="virtual">
@@ -55,12 +63,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified [b]sequence[/b] output's name.
</description>
</method>
<method name="_get_output_value_port_count" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the amount of output value ports.
</description>
</method>
<method name="_get_output_value_port_name" qualifiers="virtual">
@@ -69,6 +79,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified output's name.
</description>
</method>
<method name="_get_output_value_port_type" qualifiers="virtual">
@@ -77,24 +88,28 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Return the specified output's type. See the TYPE_* enum in [@GlobalScope].
</description>
</method>
<method name="_get_text" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
</description>
</method>
<method name="_get_working_memory_size" qualifiers="virtual">
<return type="int">
</return>
<description>
+ Return the size of the custom node's working memory. See [method _step] for more details.
</description>
</method>
<method name="_has_input_sequence_port" qualifiers="virtual">
<return type="bool">
</return>
<description>
+ Return whether the custom node has an input [b]sequence[/b] port.
</description>
</method>
<method name="_step" qualifiers="virtual">
@@ -109,25 +124,42 @@
<argument index="3" name="working_mem" type="Array">
</argument>
<description>
+ Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
+
+ The [code]inputs[/code] array contains the values of the input ports.
+ [code]outputs[/code] is an array whose indices should be set to the respective outputs.
+ The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
+ [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
+
+ When returning, you can mask the returned value with one of the STEP_* constants.
</description>
</method>
</methods>
<constants>
<constant name="START_MODE_BEGIN_SEQUENCE" value="0">
+ The start mode used the first time when [method _step] is called.
</constant>
<constant name="START_MODE_CONTINUE_SEQUENCE" value="1">
+ The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT.
</constant>
<constant name="START_MODE_RESUME_YIELD" value="2">
+ The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT.
</constant>
<constant name="STEP_PUSH_STACK_BIT" value="16777216" enum="">
+ Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
+ This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution.
</constant>
<constant name="STEP_GO_BACK_BIT" value="33554432" enum="">
+ Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
</constant>
<constant name="STEP_NO_ADVANCE_BIT" value="67108864" enum="">
</constant>
<constant name="STEP_EXIT_FUNCTION_BIT" value="134217728" enum="">
+ Hint used by [method _step] to tell that control should stop and exit the function.
</constant>
<constant name="STEP_YIELD_BIT" value="268435456" enum="">
+ Hint used by [method _step] to tell that the function should be yielded.
+ Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState].
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualScriptDeconstruct.xml b/doc/classes/VisualScriptDeconstruct.xml
index 5bb12539af..cd7d79ae56 100644
--- a/doc/classes/VisualScriptDeconstruct.xml
+++ b/doc/classes/VisualScriptDeconstruct.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which deconstructs a base type instance into its parts.
</brief_description>
<description>
+ A Visual Script node which deconstructs a base type instance into its parts.
</description>
<tutorials>
</tutorials>
@@ -28,6 +30,7 @@
<member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache">
</member>
<member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type">
+ The type to deconstruct.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptEmitSignal.xml b/doc/classes/VisualScriptEmitSignal.xml
index 21af3c6ea0..844b5a40ec 100644
--- a/doc/classes/VisualScriptEmitSignal.xml
+++ b/doc/classes/VisualScriptEmitSignal.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node which emits a specified signal.
</brief_description>
<description>
+ A Visual Script node which emits a specified signal when it is executed.
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="signal" type="String" setter="set_signal" getter="get_signal">
+ The signal to emit.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptEngineSingleton.xml b/doc/classes/VisualScriptEngineSingleton.xml
index c00fd2a0a4..6606f10f11 100644
--- a/doc/classes/VisualScriptEngineSingleton.xml
+++ b/doc/classes/VisualScriptEngineSingleton.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A Visual Script node returning a singleton from [@GlobalScope]
</brief_description>
<description>
+ A Visual Script node returning a singleton from [@GlobalScope]
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="constant" type="String" setter="set_singleton" getter="get_singleton">
+ The singleton's name.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptNode.xml b/doc/classes/VisualScriptNode.xml
index dbb75e69fa..74ec9bdc2e 100644
--- a/doc/classes/VisualScriptNode.xml
+++ b/doc/classes/VisualScriptNode.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A node which is part of a [VisualScript].
</brief_description>
<description>
+ A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
</description>
<tutorials>
</tutorials>
@@ -15,12 +17,21 @@
<argument index="0" name="port_idx" type="int">
</argument>
<description>
+ Returns the default value of a given port. The default value is used when nothing is connected to the port.
</description>
</method>
<method name="get_visual_script" qualifiers="const">
<return type="VisualScript">
</return>
<description>
+ Returns the [VisualScript] instance the node is bound to.
+ </description>
+ </method>
+ <method name="ports_changed_notify">
+ <return type="void">
+ </return>
+ <description>
+ Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
</description>
</method>
<method name="set_default_input_value">
@@ -31,6 +42,7 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Change the default value of a given port.
</description>
</method>
</methods>
@@ -41,6 +53,7 @@
<signals>
<signal name="ports_changed">
<description>
+ Emitted when the available input/output ports are changed.
</description>
</signal>
</signals>
diff --git a/doc/tools/doc_status.py b/doc/tools/doc_status.py
index 314f890bd7..75e18bbe81 100644
--- a/doc/tools/doc_status.py
+++ b/doc/tools/doc_status.py
@@ -92,7 +92,7 @@ def validate_tag(elem, tag):
def color(color, string):
- if flags['c']:
+ if flags['c'] and terminal_supports_color():
color_format = ''
for code in colors[color]:
color_format += '\033[' + str(code) + 'm'
@@ -106,6 +106,15 @@ ansi_escape = re.compile(r'\x1b[^m]*m')
def nonescape_len(s):
return len(ansi_escape.sub('', s))
+def terminal_supports_color():
+ p = sys.platform
+ supported_platform = p != 'Pocket PC' and (p != 'win32' or
+ 'ANSICON' in os.environ)
+
+ is_a_tty = hasattr(sys.stdout, 'isatty') and sys.stdout.isatty()
+ if not supported_platform or not is_a_tty:
+ return False
+ return True
################################################################################
# Classes #
@@ -135,8 +144,8 @@ class ClassStatusProgress:
return self.to_colored_string()
def to_colored_string(self, format='{has}/{total}', pad_format='{pad_described}{s}{pad_total}'):
- ratio = self.described / self.total if self.total != 0 else 1
- percent = round(100 * ratio)
+ ratio = float(self.described) / float(self.total) if self.total != 0 else 1
+ percent = int(round(100 * ratio))
s = format.format(has=str(self.described), total=str(self.total), percent=str(percent))
if self.described >= self.total:
s = color('part_good', s)
@@ -219,6 +228,7 @@ class ClassStatus:
return output
+ @staticmethod
def generate_for_class(c):
status = ClassStatus()
status.name = c.attrib['name']
@@ -439,7 +449,7 @@ for row_i, row in enumerate(table):
if cell_i == 0:
row_string += table_row_chars[3] + cell + table_row_chars[3] * (padding_needed - 1)
else:
- row_string += table_row_chars[3] * math.floor(padding_needed / 2) + cell + table_row_chars[3] * math.ceil((padding_needed / 2))
+ row_string += table_row_chars[3] * int(math.floor(float(padding_needed) / 2)) + cell + table_row_chars[3] * int(math.ceil(float(padding_needed) / 2))
row_string += table_column_chars
print(row_string)
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 41d5ef5bc9..dee5994124 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1014,7 +1014,7 @@ LIGHT_SHADER_CODE
#elif defined(SPECULAR_DISABLED)
//none..
-#else
+#elif defined(SPECULAR_SCHLICK_GGX)
// shlick+ggx as default
float alpha = roughness * roughness;
@@ -1057,6 +1057,12 @@ LIGHT_SHADER_CODE
#endif
#if defined(LIGHT_USE_CLEARCOAT)
+# if !defined(SPECULAR_SCHLICK_GGX)
+ vec3 H = normalize(V + L);
+ float dotLH5 = SchlickFresnel( dotLH );
+ float dotNH = max(dot(N,H), 0.0 );
+# endif
+
float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss));
float Fr = mix(.04, 1.0, dotLH5);
float Gr = G1V(dotNL, .25) * G1V(dotNV, .25);
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 649f874cf4..206f57d4a2 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -223,6 +223,12 @@ Error FileAccessUnix::get_error() const {
return last_error;
}
+void FileAccessUnix::flush() {
+
+ ERR_FAIL_COND(!f);
+ fflush(f);
+}
+
void FileAccessUnix::store_8(uint8_t p_dest) {
ERR_FAIL_COND(!f);
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index e2848e4128..96f2ff8e26 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -72,6 +72,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_path); ///< return true if a file exists
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 75c8a153f6..29fe73f170 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -64,39 +64,7 @@
#include <string.h>
#include <sys/time.h>
#include <sys/wait.h>
-
-extern bool _print_error_enabled;
-
-void OS_Unix::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
-
- if (!_print_error_enabled)
- return;
-
- const char *err_details;
- if (p_rationale && p_rationale[0])
- err_details = p_rationale;
- else
- err_details = p_code;
-
- switch (p_type) {
- case ERR_ERROR:
- print("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_WARNING:
- print("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_SCRIPT:
- print("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_SHADER:
- print("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;36m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- }
-}
+#include <unistd.h>
void OS_Unix::debug_break() {
@@ -165,29 +133,16 @@ void OS_Unix::initialize_core() {
}
}
-void OS_Unix::finalize_core() {
+void OS_Unix::initialize_logger() {
+ Vector<Logger *> loggers;
+ loggers.push_back(memnew(UnixTerminalLogger));
+ loggers.push_back(memnew(RotatedFileLogger("user://logs/log.txt")));
+ _set_logger(memnew(CompositeLogger(loggers)));
}
-void OS_Unix::vprint(const char *p_format, va_list p_list, bool p_stder) {
-
- if (p_stder) {
-
- vfprintf(stderr, p_format, p_list);
- fflush(stderr);
- } else {
-
- vprintf(p_format, p_list);
- fflush(stdout);
- }
+void OS_Unix::finalize_core() {
}
-void OS_Unix::print(const char *p_format, ...) {
-
- va_list argp;
- va_start(argp, p_format);
- vprintf(p_format, argp);
- va_end(argp);
-}
void OS_Unix::alert(const String &p_alert, const String &p_title) {
fprintf(stderr, "ERROR: %s\n", p_alert.utf8().get_data());
@@ -559,4 +514,38 @@ String OS_Unix::get_executable_path() const {
#endif
}
+void UnixTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+ if (!should_log(true)) {
+ return;
+ }
+
+ const char *err_details;
+ if (p_rationale && p_rationale[0])
+ err_details = p_rationale;
+ else
+ err_details = p_code;
+
+ switch (p_type) {
+ case ERR_WARNING:
+ logf_error("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function, err_details);
+ logf_error("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ case ERR_SCRIPT:
+ logf_error("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
+ logf_error("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ case ERR_SHADER:
+ logf_error("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
+ logf_error("\E[0;36m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ case ERR_ERROR:
+ default:
+ logf_error("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
+ logf_error("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ }
+}
+
+UnixTerminalLogger::~UnixTerminalLogger() {}
+
#endif
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 19e79728fb..1cc44c0ffd 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -54,11 +54,11 @@ protected:
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
+ virtual void initialize_logger();
virtual void initialize_core();
virtual int unix_initialize_audio(int p_audio_driver);
//virtual void initialize(int p_video_driver,int p_audio_driver);
- //virtual void finalize();
virtual void finalize_core();
String stdin_buf;
@@ -66,10 +66,6 @@ protected:
String get_global_settings_path() const;
public:
- virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
-
- virtual void print(const char *p_format, ...);
- virtual void vprint(const char *p_format, va_list p_list, bool p_stder = false);
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual String get_stdin_string(bool p_block);
@@ -120,6 +116,12 @@ public:
//virtual void run( MainLoop * p_main_loop );
};
+class UnixTerminalLogger : public StdLogger {
+public:
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+ virtual ~UnixTerminalLogger();
+};
+
#endif
#endif
diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp
new file mode 100644
index 0000000000..d57f391325
--- /dev/null
+++ b/drivers/unix/syslog_logger.cpp
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* syslog_logger.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef UNIX_ENABLED
+
+#include "syslog_logger.h"
+#include "print_string.h"
+#include <syslog.h>
+
+void SyslogLogger::logv(const char *p_format, va_list p_list, bool p_err) {
+ if (!should_log(p_err)) {
+ return;
+ }
+
+ vsyslog(p_err ? LOG_ERR : LOG_INFO, p_format, p_list);
+}
+
+void SyslogLogger::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+ if (!should_log(true)) {
+ return;
+ }
+
+ const char *err_type = "**ERROR**";
+ switch (p_type) {
+ case ERR_ERROR: err_type = "**ERROR**"; break;
+ case ERR_WARNING: err_type = "**WARNING**"; break;
+ case ERR_SCRIPT: err_type = "**SCRIPT ERROR**"; break;
+ case ERR_SHADER: err_type = "**SHADER ERROR**"; break;
+ default: ERR_PRINT("Unknown error type"); break;
+ }
+
+ const char *err_details;
+ if (p_rationale && *p_rationale)
+ err_details = p_rationale;
+ else
+ err_details = p_code;
+
+ syslog(p_type == ERR_WARNING ? LOG_WARNING : LOG_ERR, "%s: %s\n At: %s:%i:%s() - %s", err_type, err_details, p_file, p_line, p_function, p_code);
+}
+
+SyslogLogger::~SyslogLogger() {
+}
+
+#endif \ No newline at end of file
diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h
new file mode 100644
index 0000000000..b3cf2f9e3a
--- /dev/null
+++ b/drivers/unix/syslog_logger.h
@@ -0,0 +1,48 @@
+/*************************************************************************/
+/* syslog_logger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SYSLOG_LOGGER_H
+#define SYSLOG_LOGGER_H
+
+#ifdef UNIX_ENABLED
+
+#include "io/logger.h"
+
+class SyslogLogger : public Logger {
+public:
+ virtual void logv(const char *p_format, va_list p_list, bool p_err);
+ virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type);
+
+ virtual ~SyslogLogger();
+};
+
+#endif
+
+#endif \ No newline at end of file
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 6d6a6027d9..8d6e78dbee 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -162,10 +162,10 @@ Error DirAccessWindows::make_dir(String p_dir) {
GLOBAL_LOCK_FUNCTION
+ p_dir = fix_path(p_dir);
if (p_dir.is_rel_path())
p_dir = get_current_dir().plus_file(p_dir);
- p_dir = fix_path(p_dir);
p_dir = p_dir.replace("/", "\\");
bool success;
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index d128b58244..3b6e469c9c 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -207,6 +207,12 @@ Error FileAccessWindows::get_error() const {
return last_error;
}
+void FileAccessWindows::flush() {
+
+ ERR_FAIL_COND(!f);
+ fflush(f);
+}
+
void FileAccessWindows::store_8(uint8_t p_dest) {
ERR_FAIL_COND(!f);
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 15cbdca739..e5e7fd4a13 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -64,6 +64,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_name); ///< return true if a file exists
diff --git a/editor/SCsub b/editor/SCsub
index bf88ebb1b5..11cdb471a8 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -6,6 +6,16 @@ env.editor_sources = []
import os
from compat import encode_utf8, byte_to_str, open_utf8
+def escape_string(s, encoding='ascii'):
+ if isinstance(s, unicode):
+ s = s.encode(encoding)
+ result = ''
+ for c in s:
+ if not (32 <= ord(c) < 127) or c in ('\\', '"'):
+ result += '\\%03o' % ord(c)
+ else:
+ result += c
+ return result
def make_certs_header(target, source, env):
@@ -162,7 +172,7 @@ def make_authors_header(target, source, env):
for line in f:
if reading:
if line.startswith(" "):
- g.write("\t\"" + line.strip() + "\",\n")
+ g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
@@ -170,7 +180,7 @@ def make_authors_header(target, source, env):
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
- current_section = sections_id[i]
+ current_section = escape_string(sections_id[i])
reading = True
g.write("static const char *" + current_section + "[] = {\n")
break
@@ -204,7 +214,7 @@ def make_donors_header(target, source, env):
for line in f:
if reading >= 0:
if line.startswith(" "):
- g.write("\t\"" + line.strip() + "\",\n")
+ g.write("\t\"" + escape_string(line.strip()) + "\",\n")
continue
if line.startswith("## "):
if reading:
@@ -212,7 +222,7 @@ def make_donors_header(target, source, env):
reading = False
for i in range(len(sections)):
if line.strip().endswith(sections[i]):
- current_section = sections_id[i]
+ current_section = escape_string(sections_id[i])
reading = True
g.write("static const char *" + current_section + "[] = {\n")
break
@@ -237,7 +247,8 @@ def make_license_header(target, source, env):
g.write("static const char *about_license =")
for line in f:
- g.write("\n\t\"" + line.strip().replace("\"", "\\\"") + "\\n\"")
+ escaped_string = escape_string(line.strip().replace("\"", "\\\""))
+ g.write("\n\t\"" + escaped_string + "\\n\"")
g.write(";\n")
@@ -322,11 +333,13 @@ def make_license_header(target, source, env):
for k in j[0].split("\n"):
if file_body != "":
file_body += "\\n\"\n"
- file_body += "\t\"" + k.strip().replace("\"", "\\\"")
+ escaped_string = escape_string(k.strip().replace("\"", "\\\""))
+ file_body += "\t\"" + escaped_string
for k in j[1].split("\n"):
if copyright_body != "":
copyright_body += "\\n\"\n"
- copyright_body += "\t\"" + k.strip().replace("\"", "\\\"")
+ escaped_string = escape_string(k.strip().replace("\"", "\\\""))
+ copyright_body += "\t\"" + escaped_string
about_tp_file += "\t" + file_body + "\",\n"
about_tp_copyright += "\t" + copyright_body + "\",\n"
@@ -340,7 +353,8 @@ def make_license_header(target, source, env):
for j in i[1].split("\n"):
if body != "":
body += "\\n\"\n"
- body += "\t\"" + j.strip().replace("\"", "\\\"")
+ escaped_string = escape_string(j.strip().replace("\"", "\\\""))
+ body += "\t\"" + escaped_string
about_license_name += "\t\"" + i[0] + "\",\n"
about_license_body += "\t" + body + "\",\n"
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 0305013776..ca68d84abd 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -168,8 +168,11 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
item->set_selectable(0, false);
} else {
+ bool is_search_subsequence = search_box->get_text().is_subsequence_ofi(p_type);
+ String to_select_type = *to_select ? (*to_select)->get_text(0) : "";
+ bool current_item_is_preffered = ClassDB::is_parent_class(p_type, preferred_search_result_type) && !ClassDB::is_parent_class(to_select_type, preferred_search_result_type);
- if ((!*to_select && (search_box->get_text().is_subsequence_ofi(p_type))) || search_box->get_text() == p_type) {
+ if (((!*to_select || current_item_is_preffered) && is_search_subsequence) || search_box->get_text() == p_type) {
*to_select = item;
}
}
@@ -361,6 +364,19 @@ void CreateDialog::set_base_type(const String &p_base) {
_update_search();
}
+String CreateDialog::get_base_type() const {
+
+ return base_type;
+}
+
+void CreateDialog::set_preferred_search_result_type(const String &p_preferred_type) {
+ preferred_search_result_type = p_preferred_type;
+}
+
+String CreateDialog::get_preferred_search_result_type() {
+
+ return preferred_search_result_type;
+}
String CreateDialog::get_selected_type() {
TreeItem *selected = search_options->get_selected();
@@ -411,11 +427,6 @@ Object *CreateDialog::instance_selected() {
return NULL;
}
-String CreateDialog::get_base_type() const {
-
- return base_type;
-}
-
void CreateDialog::_item_selected() {
TreeItem *item = search_options->get_selected();
@@ -654,6 +665,7 @@ CreateDialog::CreateDialog() {
search_options->connect("cell_selected", this, "_item_selected");
//search_options->set_hide_root(true);
base_type = "Object";
+ preferred_search_result_type = "";
help_bit = memnew(EditorHelpBit);
vbc->add_margin_child(TTR("Description:"), help_bit);
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index a523539ba0..2e4ce9b277 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -53,7 +53,7 @@ class CreateDialog : public ConfirmationDialog {
LineEdit *search_box;
Tree *search_options;
String base_type;
-
+ String preferred_search_result_type;
EditorHelpBit *help_bit;
void _item_selected();
@@ -93,6 +93,9 @@ public:
void set_base_type(const String &p_base);
String get_base_type() const;
+ void set_preferred_search_result_type(const String &p_preferred_type);
+ String get_preferred_search_result_type();
+
void popup_create(bool p_dontclear);
CreateDialog();
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index bdd297b56c..de64c11308 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -405,7 +405,6 @@ void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y);
bus_popup->set_position(get_global_position() + pos);
- bus_popup->set_item_disabled(1, get_index() == 0);
bus_popup->popup();
}
}
@@ -755,8 +754,8 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
bus_popup = bus_options->get_popup();
bus_popup->add_item(TTR("Duplicate"));
- if (!is_master)
- bus_popup->add_item(TTR("Delete"));
+ bus_popup->add_item(TTR("Delete"));
+ bus_popup->set_item_disabled(1, is_master);
bus_popup->add_item(TTR("Reset Volume"));
bus_popup->connect("index_pressed", this, "_bus_popup_pressed");
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index 247775fa1d..968d8b831e 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -89,7 +89,7 @@ void EditorProfiler::clear() {
variables->clear();
//activate->set_pressed(false);
plot_sigs.clear();
- plot_sigs.insert("fixed_frame_time");
+ plot_sigs.insert("physics_frame_time");
plot_sigs.insert("category_frame_time");
updating_frame = true;
@@ -120,9 +120,9 @@ String EditorProfiler::_get_time_as_text(Metric &m, float p_time, int p_calls) {
return rtos(p_time / p_calls);
} else if (dmode == DISPLAY_FRAME_PERCENT) {
return _get_percent_txt(p_time, m.frame_time);
- } else if (dmode == DISPLAY_FIXED_FRAME_PERCENT) {
+ } else if (dmode == DISPLAY_PHYSICS_FRAME_PERCENT) {
- return _get_percent_txt(p_time, m.fixed_frame_time);
+ return _get_percent_txt(p_time, m.physics_frame_time);
}
return "err";
@@ -714,7 +714,7 @@ EditorProfiler::EditorProfiler() {
add_child(plot_delay);
plot_delay->connect("timeout", this, "_update_plot");
- plot_sigs.insert("fixed_frame_time");
+ plot_sigs.insert("physics_frame_time");
plot_sigs.insert("category_frame_time");
seeking = false;
diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h
index e2d781f125..e9e88ed7f2 100644
--- a/editor/editor_profiler.h
+++ b/editor/editor_profiler.h
@@ -51,8 +51,8 @@ public:
int frame_number;
float frame_time;
float idle_time;
- float fixed_time;
- float fixed_frame_time;
+ float physics_time;
+ float physics_frame_time;
struct Category {
@@ -89,7 +89,7 @@ public:
DISPLAY_FRAME_TIME,
DISPLAY_AVERAGE_TIME,
DISPLAY_FRAME_PERCENT,
- DISPLAY_FIXED_FRAME_PERCENT,
+ DISPLAY_PHYSICS_FRAME_PERCENT,
};
enum DisplayTime {
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index b51fc7c362..a2e6df4e41 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -393,7 +393,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_default->set_draw_center(true);
// Button and widgets
- const float extra_spacing = EDITOR_DEF("interface/theme/additional_spacing", 0.0);
+ const float extra_spacing = EDITOR_GET("interface/theme/additional_spacing");
Ref<StyleBoxFlat> style_widget = style_default->duplicate();
style_widget->set_default_margin(MARGIN_LEFT, (extra_spacing + 6) * EDSCALE);
@@ -437,14 +437,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxEmpty> style_empty = make_empty_stylebox(default_margin_size, default_margin_size, default_margin_size, default_margin_size);
// Tabs
+
+ const int tab_default_margin_side = 10 * EDSCALE + extra_spacing * EDSCALE;
+ const int tab_default_margin_vertical = 5 * EDSCALE + extra_spacing * EDSCALE;
+
Ref<StyleBoxFlat> style_tab_selected = style_widget->duplicate();
style_tab_selected->set_border_width_all(border_width);
style_tab_selected->set_border_width(MARGIN_BOTTOM, 0);
style_tab_selected->set_border_color_all(dark_color_3);
style_tab_selected->set_expand_margin_size(MARGIN_BOTTOM, border_width);
- style_tab_selected->set_default_margin(MARGIN_LEFT, 10 * EDSCALE);
- style_tab_selected->set_default_margin(MARGIN_RIGHT, 10 * EDSCALE);
+ style_tab_selected->set_default_margin(MARGIN_LEFT, tab_default_margin_side);
+ style_tab_selected->set_default_margin(MARGIN_RIGHT, tab_default_margin_side);
+ style_tab_selected->set_default_margin(MARGIN_BOTTOM, tab_default_margin_vertical);
+ style_tab_selected->set_default_margin(MARGIN_TOP, tab_default_margin_vertical);
style_tab_selected->set_bg_color(tab_color);
Ref<StyleBoxFlat> style_tab_unselected = style_tab_selected->duplicate();
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 4dd877a6ee..22d23e1c72 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -1419,13 +1419,13 @@ void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(anim_tree_editor);
- anim_tree_editor->set_fixed_process(true);
+ anim_tree_editor->set_physics_process(true);
} else {
if (anim_tree_editor->is_visible_in_tree())
editor->hide_bottom_panel();
button->hide();
- anim_tree_editor->set_fixed_process(false);
+ anim_tree_editor->set_physics_process(false);
}
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 3310f1f496..1aa24c8172 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2685,7 +2685,7 @@ void CanvasItemEditor::_draw_viewport() {
void CanvasItemEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
@@ -4010,14 +4010,14 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
canvas_item_editor->show();
- canvas_item_editor->set_fixed_process(true);
+ canvas_item_editor->set_physics_process(true);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
canvas_item_editor->viewport_base->grab_focus();
} else {
canvas_item_editor->hide();
- canvas_item_editor->set_fixed_process(false);
+ canvas_item_editor->set_physics_process(false);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true);
}
}
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 38f95d8278..4501136e19 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -45,7 +45,7 @@ void CollisionPolygon2DEditor::_notification(int p_what) {
get_tree()->connect("node_removed", this, "_node_removed");
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 067629c460..2754aeed06 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -53,12 +53,12 @@ CurveEditor::CurveEditor() {
_presets_menu = memnew(PopupMenu);
_presets_menu->set_name("_presets_menu");
- _presets_menu->add_item("Flat0", PRESET_FLAT0);
- _presets_menu->add_item("Flat1", PRESET_FLAT1);
- _presets_menu->add_item("Linear", PRESET_LINEAR);
- _presets_menu->add_item("Ease in", PRESET_EASE_IN);
- _presets_menu->add_item("Ease out", PRESET_EASE_OUT);
- _presets_menu->add_item("Smoothstep", PRESET_SMOOTHSTEP);
+ _presets_menu->add_item(TTR("Flat0"), PRESET_FLAT0);
+ _presets_menu->add_item(TTR("Flat1"), PRESET_FLAT1);
+ _presets_menu->add_item(TTR("Linear"), PRESET_LINEAR);
+ _presets_menu->add_item(TTR("Ease in"), PRESET_EASE_IN);
+ _presets_menu->add_item(TTR("Ease out"), PRESET_EASE_OUT);
+ _presets_menu->add_item(TTR("Smoothstep"), PRESET_SMOOTHSTEP);
_presets_menu->connect("id_pressed", this, "_on_preset_item_selected");
_context_menu->add_child(_presets_menu);
}
@@ -344,19 +344,19 @@ void CurveEditor::open_context_menu(Vector2 pos) {
_curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR :
_curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
- _context_menu->set_item_checked(CONTEXT_LINEAR, is_linear);
+ _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear);
} else {
_context_menu->add_separator();
if (_selected_point > 0) {
_context_menu->add_check_item(TTR("Left linear"), CONTEXT_LEFT_LINEAR);
- _context_menu->set_item_checked(CONTEXT_LEFT_LINEAR,
+ _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LEFT_LINEAR),
_curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR);
}
if (_selected_point + 1 < _curve_ref->get_point_count()) {
_context_menu->add_check_item(TTR("Right linear"), CONTEXT_RIGHT_LINEAR);
- _context_menu->set_item_checked(CONTEXT_RIGHT_LINEAR,
+ _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_RIGHT_LINEAR),
_curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR);
}
}
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index e6b921c539..ed0bc60d2f 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -46,7 +46,7 @@ void LightOccluder2DEditor::_notification(int p_what) {
create_poly->connect("confirmed", this, "_create_poly");
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index b96e10e81a..6b613c1bcc 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -44,7 +44,7 @@ void MaterialEditor::_gui_input(InputEvent p_event) {
void MaterialEditor::_notification(int p_what) {
- if (p_what==NOTIFICATION_FIXED_PROCESS) {
+ if (p_what==NOTIFICATION_PHYSICS_PROCESS) {
}
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index b775636764..74618aecc2 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -47,7 +47,7 @@ void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
void MeshEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
}
if (p_what == NOTIFICATION_READY) {
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index de8d4f9618..69e553eefb 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -46,7 +46,7 @@ void NavigationPolygonEditor::_notification(int p_what) {
create_nav->connect("confirmed", this, "_create_nav");
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 1160e90384..df10ac8929 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -46,7 +46,7 @@ void Path2DEditor::_notification(int p_what) {
//button_edit->set_pressed(true);
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 8c4e1b8f27..af2349983d 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -58,7 +58,7 @@ void Polygon2DEditor::_notification(int p_what) {
get_tree()->connect("node_removed", this, "_node_removed");
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index da4a3f84d6..d421b3798b 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -38,7 +38,7 @@ void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
void ResourcePreloaderEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
}
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -248,7 +248,7 @@ void ResourcePreloaderEditor::edit(ResourcePreloader *p_preloader) {
} else {
hide();
- set_fixed_process(false);
+ set_physics_process(false);
}
}
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 5ddd1c5b62..425390723c 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -49,13 +49,15 @@
#define DISTANCE_DEFAULT 4
-#define GIZMO_ARROW_SIZE 0.3
+#define GIZMO_ARROW_SIZE 0.35
#define GIZMO_RING_HALF_WIDTH 0.1
//#define GIZMO_SCALE_DEFAULT 0.28
#define GIZMO_SCALE_DEFAULT 0.15
#define GIZMO_PLANE_SIZE 0.2
#define GIZMO_PLANE_DST 0.3
-#define GIZMO_CIRCLE_SIZE 0.9
+#define GIZMO_CIRCLE_SIZE 1.1
+#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
+#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
#define ZOOM_MIN_DISTANCE 0.001
#define ZOOM_MULTIPLIER 1.08
@@ -538,8 +540,6 @@ void SpatialEditorViewport::_compute_edit(const Point2 &p_point) {
List<Node *> &selection = editor_selection->get_selected_node_list();
- //Vector3 center;
- //int nc=0;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = Object::cast_to<Spatial>(E->get());
@@ -551,14 +551,8 @@ void SpatialEditorViewport::_compute_edit(const Point2 &p_point) {
continue;
se->original = se->sp->get_global_transform();
- //center+=se->original.origin;
- //nc++;
+ se->original_local = se->sp->get_transform();
}
-
- /*
- if (nc)
- _edit.center=center/float(nc);
- */
}
static int _get_key_modifier_setting(const String &p_property) {
@@ -609,7 +603,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hig
for (int i = 0; i < 3; i++) {
- Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs;
+ Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
float grabber_radius = gs * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -624,7 +618,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hig
}
bool is_plane_translate = false;
- // second try
+ // plane select
if (col_axis == -1) {
col_d = 1e20;
@@ -710,6 +704,43 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hig
}
}
+ if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SCALE) {
+
+ int col_axis = -1;
+ float col_d = 1e20;
+
+ for (int i = 0; i < 3; i++) {
+
+ Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * GIZMO_SCALE_OFFSET;
+ float grabber_radius = gs * GIZMO_ARROW_SIZE;
+
+ Vector3 r;
+
+ if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
+ float d = r.distance_to(ray_pos);
+ if (d < col_d) {
+ col_d = d;
+ col_axis = i;
+ }
+ }
+ }
+
+ if (col_axis != -1) {
+
+ if (p_highlight_only) {
+
+ spatial_editor->select_gizmo_highlight_axis(col_axis + 9);
+
+ } else {
+ //handle scale
+ _edit.mode = TRANSFORM_SCALE;
+ _compute_edit(Point2(p_screenpos.x, p_screenpos.y));
+ _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
+ }
+ return true;
+ }
+ }
+
if (p_highlight_only)
spatial_editor->select_gizmo_highlight_axis(-1);
@@ -1182,7 +1213,28 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
case TRANSFORM_SCALE: {
- Plane plane = Plane(_edit.center, _get_camera_normal());
+ Vector3 motion_mask;
+ Plane plane;
+ bool plane_mv;
+
+ switch (_edit.plane) {
+ case TRANSFORM_VIEW:
+ motion_mask = Vector3(0, 0, 0);
+ plane = Plane(_edit.center, _get_camera_normal());
+ break;
+ case TRANSFORM_X_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
+ plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
+ break;
+ case TRANSFORM_Y_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
+ plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
+ break;
+ case TRANSFORM_Z_AXIS:
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
+ plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
+ break;
+ }
Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection))
@@ -1192,42 +1244,78 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
break;
- float center_click_dist = click.distance_to(_edit.center);
- float center_inters_dist = intersection.distance_to(_edit.center);
- if (center_click_dist == 0)
- break;
+ Vector3 motion = intersection - click;
+ print_line(String(intersection) + " --- " + String(click));
+ if (motion_mask != Vector3()) {
- float scale = (center_inters_dist / center_click_dist) * 100.0;
+ motion = motion_mask.dot(motion) * motion_mask;
+ } else {
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ float center_click_dist = click.distance_to(_edit.center);
+ float center_inters_dist = intersection.distance_to(_edit.center);
+ if (center_click_dist == 0)
+ break;
- scale = Math::stepify(scale, spatial_editor->get_scale_snap());
+ float scale = center_inters_dist - center_click_dist;
+ motion = Vector3(scale, scale, scale);
}
- set_message(vformat(TTR("Scaling to %s%%."), String::num(scale, 1)));
- scale /= 100.0;
+ List<Node *> &selection = editor_selection->get_selected_node_list();
- Transform r;
- r.basis.scale(Vector3(scale, scale, scale));
+ bool local_coords = (spatial_editor->are_local_coords_enabled() && motion_mask != Vector3()); // Disable local transformation for TRANSFORM_VIEW
- List<Node *> &selection = editor_selection->get_selected_node_list();
+ float snap = 0;
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+
+ snap = spatial_editor->get_scale_snap() / 100;
+ }
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = Object::cast_to<Spatial>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
Transform original = se->original;
-
+ Transform original_local = se->original_local;
Transform base = Transform(Basis(), _edit.center);
- Transform t = base * (r * (base.inverse() * original));
+ Transform t;
+ Vector3 local_scale;
- sp->set_global_transform(t);
+ if (local_coords) {
+
+ Basis g = original.basis.orthonormalized();
+ Vector3 local_motion = g.inverse().xform(motion);
+
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ local_motion.snap(Vector3(snap, snap, snap));
+ }
+
+ local_scale = original_local.basis.get_scale() * (local_motion + Vector3(1, 1, 1));
+
+ } else {
+
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ motion.snap(Vector3(snap, snap, snap));
+ }
+
+ Transform r;
+ r.basis.scale(motion + Vector3(1, 1, 1));
+ t = base * (r * (base.inverse() * original));
+ }
+
+ // Apply scale
+ if (local_coords) {
+ sp->set_scale(local_scale);
+ } else {
+ sp->set_global_transform(t);
+ }
}
surface->update();
@@ -1850,7 +1938,7 @@ void SpatialEditorViewport::_notification(int p_what) {
last_message = message;
}
- message_time -= get_fixed_process_delta_time();
+ message_time -= get_physics_process_delta_time();
if (message_time < 0)
surface->update();
}
@@ -2271,6 +2359,14 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
//VS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
+
+ scale_gizmo_instance[i] = VS::get_singleton()->instance_create();
+ VS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
+ VS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
+ VS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
+ //VS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i],VS::INSTANCE_FLAG_DEPH_SCALE,true);
+ VS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
+ VS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
}
}
@@ -2280,6 +2376,7 @@ void SpatialEditorViewport::_finish_gizmo_instances() {
VS::get_singleton()->free(move_gizmo_instance[i]);
VS::get_singleton()->free(move_plane_gizmo_instance[i]);
VS::get_singleton()->free(rotate_gizmo_instance[i]);
+ VS::get_singleton()->free(scale_gizmo_instance[i]);
}
}
void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
@@ -2374,6 +2471,8 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
VisualServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE));
VisualServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE));
+ VisualServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
+ VisualServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SCALE));
}
}
@@ -3259,6 +3358,7 @@ void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_hl : gizmo_color[i]);
move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? gizmo_hl : plane_gizmo_color[i]);
rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_hl : gizmo_color[i]);
+ scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_hl : gizmo_color[i]);
}
}
@@ -3269,7 +3369,7 @@ void SpatialEditor::update_transform_gizmo() {
bool first = true;
Basis gizmo_basis;
- bool local_gizmo_coords = transform_menu->get_popup()->is_item_checked(transform_menu->get_popup()->get_item_index(MENU_TRANSFORM_LOCAL_COORDS));
+ bool local_gizmo_coords = are_local_coords_enabled();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@@ -3720,10 +3820,6 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
void SpatialEditor::_init_indicators() {
- //RID mat = VisualServer::get_singleton()->fixed_material_create();
- ///VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
- //VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
-
{
indicator_mat.instance();
@@ -3835,6 +3931,7 @@ void SpatialEditor::_init_indicators() {
move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
+ scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
@@ -3857,25 +3954,25 @@ void SpatialEditor::_init_indicators() {
Vector3 ivec3;
ivec3[(i + 2) % 3] = 1;
+ //translate
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- //translate
-
+ // Arrow profile
const int arrow_points = 5;
Vector3 arrow[5] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
- nivec * 0.01 + ivec * 1.0,
- nivec * 0.1 + ivec * 1.0,
- nivec * 0.0 + ivec * (1 + GIZMO_ARROW_SIZE),
+ nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
+ nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
+ nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
};
int arrow_sides = 6;
- for (int k = 0; k < 7; k++) {
+ for (int k = 0; k < 6; k++) {
Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides);
Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides);
@@ -3902,7 +3999,7 @@ void SpatialEditor::_init_indicators() {
surftool->commit(move_gizmo[i]);
}
- // plane translation
+ // Plane Translation
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -3945,6 +4042,7 @@ void SpatialEditor::_init_indicators() {
surftool->commit(move_plane_gizmo[i]);
}
+ // Rotate
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
@@ -3958,7 +4056,7 @@ void SpatialEditor::_init_indicators() {
ivec * 0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
};
- for (int k = 0; k < 33; k++) {
+ for (int k = 0; k < 32; k++) {
Basis ma(ivec, Math_PI * 2 * float(k) / 32);
Basis mb(ivec, Math_PI * 2 * float(k + 1) / 32);
@@ -3984,19 +4082,55 @@ void SpatialEditor::_init_indicators() {
surftool->set_material(mat);
surftool->commit(rotate_gizmo[i]);
}
- }
- }
- /*for(int i=0;i<4;i++) {
+ // Scale
+ {
+ Ref<SurfaceTool> surftool = memnew(SurfaceTool);
+ surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- viewports[i]->init_gizmo_instance(i);
- }*/
+ // Cube arrow profile
+ const int arrow_points = 6;
+ Vector3 arrow[6] = {
+ nivec * 0.0 + ivec * 0.0,
+ nivec * 0.01 + ivec * 0.0,
+ nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
+ nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
+ nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
+ nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
+ };
- _generate_selection_box();
+ int arrow_sides = 4;
+
+ for (int k = 0; k < 4; k++) {
- //Object::cast_to<EditorNode>(get_scene()->get_root_node())->get_scene_root()->add_child(camera);
+ Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides);
+ Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides);
- //current_camera=camera;
+ for (int j = 0; j < arrow_points - 1; j++) {
+
+ Vector3 points[4] = {
+ ma.xform(arrow[j]),
+ mb.xform(arrow[j]),
+ mb.xform(arrow[j + 1]),
+ ma.xform(arrow[j + 1]),
+ };
+ surftool->add_vertex(points[0]);
+ surftool->add_vertex(points[1]);
+ surftool->add_vertex(points[2]);
+
+ surftool->add_vertex(points[0]);
+ surftool->add_vertex(points[2]);
+ surftool->add_vertex(points[3]);
+ }
+ }
+
+ surftool->set_material(mat);
+ surftool->commit(scale_gizmo[i]);
+ }
+ }
+ }
+
+ _generate_selection_box();
}
void SpatialEditor::_finish_indicators() {
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index e0ded6e646..4f4c540048 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -245,7 +245,7 @@ private:
real_t zoom_indicator_delay;
- RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3];
+ RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3], scale_gizmo_instance[3];
String last_message;
String message;
@@ -319,6 +319,7 @@ class SpatialEditorSelectedItem : public Object {
public:
Rect3 aabb;
Transform original; // original location when moving
+ Transform original_local;
Transform last_xform; // last transform
Spatial *sp;
RID sbox_instance;
@@ -407,7 +408,7 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled;
- Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3];
+ Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3];
Ref<SpatialMaterial> plane_gizmo_color[3];
Ref<SpatialMaterial> gizmo_hl;
@@ -557,6 +558,7 @@ public:
Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
+ Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
void update_transform_gizmo();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index b9cb1788f0..3b6eeb61d6 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -39,7 +39,7 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
void SpriteFramesEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
}
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -535,7 +535,7 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
} else {
hide();
- //set_fixed_process(false);
+ //set_physics_process(false);
}
}
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 90dc4cf993..855e857d80 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -38,7 +38,7 @@ void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
void TextureEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
}
if (p_what == NOTIFICATION_READY) {
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 1b8a485861..47ebf49c43 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -2585,10 +2585,10 @@ void PropertyEditor::_notification(int p_what) {
}
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (refresh_countdown > 0) {
- refresh_countdown -= get_fixed_process_delta_time();
+ refresh_countdown -= get_physics_process_delta_time();
if (refresh_countdown <= 0) {
TreeItem *root = tree->get_root();
_refresh_item(root);
@@ -4227,7 +4227,7 @@ PropertyEditor::PropertyEditor() {
tree->set_drag_forwarding(this);
- set_fixed_process(true);
+ set_physics_process(true);
custom_editor = memnew(CustomPropertyEditor);
add_child(custom_editor);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 2fcba7e3c0..f3e59932c4 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -270,6 +270,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
switch (p_tool) {
case TOOL_NEW: {
+
+ String preferred = "";
+ Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
+
+ if (current_edited_scene_root) {
+
+ if (ClassDB::is_parent_class(current_edited_scene_root->get_class_name(), "Node2D"))
+ preferred = "Node2D";
+ else if (ClassDB::is_parent_class(current_edited_scene_root->get_class_name(), "Spatial"))
+ preferred = "Spatial";
+ }
+ create_dialog->set_preferred_search_result_type(preferred);
create_dialog->popup_create(true);
} break;
case TOOL_INSTANCE: {
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index c968f4edd4..5ad4674f7f 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -649,8 +649,8 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
metric.frame_number = p_data[0];
metric.frame_time = p_data[1];
metric.idle_time = p_data[2];
- metric.fixed_time = p_data[3];
- metric.fixed_frame_time = p_data[4];
+ metric.physics_time = p_data[3];
+ metric.physics_frame_time = p_data[4];
int frame_data_amount = p_data[6];
int frame_function_amount = p_data[7];
@@ -664,9 +664,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
item.calls = 1;
item.line = 0;
item.name = "Fixed Time";
- item.total = metric.fixed_time;
+ item.total = metric.physics_time;
item.self = item.total;
- item.signature = "fixed_time";
+ item.signature = "physics_time";
frame_time.items.push_back(item);
@@ -678,9 +678,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
frame_time.items.push_back(item);
item.name = "Fixed Frame Time";
- item.total = metric.fixed_frame_time;
+ item.total = metric.physics_frame_time;
item.self = item.total;
- item.signature = "fixed_frame_time";
+ item.signature = "physics_frame_time";
frame_time.items.push_back(item);
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 450c9f4b3c..3c1889e829 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -744,7 +744,7 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vec
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
- float a = Vector2(min_p.x, -min_p.z).angle();
+ float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
return a * 180.0 / Math_PI;
}
@@ -893,7 +893,7 @@ void LightSpatialGizmo::redraw() {
if (Object::cast_to<SpotLight>(light)) {
- Ref<Material> material = create_material("light_spot_material", gizmo_color, true);
+ Ref<Material> material = create_material("light_spot_material", gizmo_color);
Ref<Material> icon = create_icon_material("light_spot_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpotLight", "EditorIcons"));
clear();
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 18979c844a..2940f432d5 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -105,8 +105,8 @@ bool InputDefault::is_action_just_pressed(const StringName &p_action) const {
if (!E)
return false;
- if (Engine::get_singleton()->is_in_fixed_frame()) {
- return E->get().pressed && E->get().fixed_frame == Engine::get_singleton()->get_fixed_frames();
+ if (Engine::get_singleton()->is_in_physics_frame()) {
+ return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
}
@@ -118,8 +118,8 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const {
if (!E)
return false;
- if (Engine::get_singleton()->is_in_fixed_frame()) {
- return !E->get().pressed && E->get().fixed_frame == Engine::get_singleton()->get_fixed_frames();
+ if (Engine::get_singleton()->is_in_physics_frame()) {
+ return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
}
@@ -324,7 +324,7 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
if (InputMap::get_singleton()->event_is_action(p_event, E->key()) && is_action_pressed(E->key()) != p_event->is_pressed()) {
Action action;
- action.fixed_frame = Engine::get_singleton()->get_fixed_frames();
+ action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_pressed();
action_state[E->key()] = action;
@@ -460,7 +460,7 @@ void InputDefault::action_press(const StringName &p_action) {
Action action;
- action.fixed_frame = Engine::get_singleton()->get_fixed_frames();
+ action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = true;
@@ -471,7 +471,7 @@ void InputDefault::action_release(const StringName &p_action) {
Action action;
- action.fixed_frame = Engine::get_singleton()->get_fixed_frames();
+ action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = false;
diff --git a/main/input_default.h b/main/input_default.h
index 480e78e971..e2cb03e67c 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -51,7 +51,7 @@ class InputDefault : public Input {
MainLoop *main_loop;
struct Action {
- uint64_t fixed_frame;
+ uint64_t physics_frame;
uint64_t idle_frame;
bool pressed;
};
diff --git a/main/main.cpp b/main/main.cpp
index 9096b935c2..48df37ac63 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -231,7 +231,6 @@ void Main::print_help(const char *p_binary) {
}
Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
-
RID_OwnerBase::init_rid();
OS::get_singleton()->initialize_core();
@@ -254,6 +253,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
register_core_settings(); //here globals is present
+ OS::get_singleton()->initialize_logger();
+
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
globals->add_singleton(ProjectSettings::Singleton("Performance", performance));
@@ -1574,7 +1575,7 @@ uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
//for performance metrics
-static uint64_t fixed_process_max = 0;
+static uint64_t physics_process_max = 0;
static uint64_t idle_process_max = 0;
bool Main::iteration() {
@@ -1597,7 +1598,7 @@ bool Main::iteration() {
return false;
*/
- uint64_t fixed_process_ticks = 0;
+ uint64_t physics_process_ticks = 0;
uint64_t idle_process_ticks = 0;
frame += ticks_elapsed;
@@ -1615,7 +1616,7 @@ bool Main::iteration() {
int iters = 0;
- Engine::get_singleton()->_in_fixed = true;
+ Engine::get_singleton()->_in_physics = true;
while (time_accum > frame_slice) {
@@ -1642,13 +1643,13 @@ bool Main::iteration() {
time_accum -= frame_slice;
message_queue->flush();
- fixed_process_ticks = MAX(fixed_process_ticks, OS::get_singleton()->get_ticks_usec() - fixed_begin); // keep the largest one for reference
- fixed_process_max = MAX(OS::get_singleton()->get_ticks_usec() - fixed_begin, fixed_process_max);
+ physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - fixed_begin); // keep the largest one for reference
+ physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - fixed_begin, physics_process_max);
iters++;
- Engine::get_singleton()->_fixed_frames++;
+ Engine::get_singleton()->_physics_frames++;
}
- Engine::get_singleton()->_in_fixed = false;
+ Engine::get_singleton()->_in_physics = false;
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
@@ -1684,7 +1685,7 @@ bool Main::iteration() {
if (script_debugger) {
if (script_debugger->is_profiling()) {
- script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(fixed_process_ticks), frame_slice);
+ script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(physics_process_ticks), frame_slice);
}
script_debugger->idle_poll();
}
@@ -1700,9 +1701,9 @@ bool Main::iteration() {
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));
- performance->set_fixed_process_time(USEC_TO_SEC(fixed_process_max));
+ performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
idle_process_max = 0;
- fixed_process_max = 0;
+ physics_process_max = 0;
frame %= 1000000;
frames = 0;
diff --git a/main/performance.cpp b/main/performance.cpp
index 4dac6c119e..0f3383c4a8 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -42,7 +42,7 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(TIME_FPS);
BIND_ENUM_CONSTANT(TIME_PROCESS);
- BIND_ENUM_CONSTANT(TIME_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(MEMORY_STATIC);
BIND_ENUM_CONSTANT(MEMORY_DYNAMIC);
BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
@@ -78,7 +78,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"time/fps",
"time/process",
- "time/fixed_process",
+ "time/physics_process",
"memory/static",
"memory/dynamic",
"memory/static_max",
@@ -114,7 +114,7 @@ float Performance::get_monitor(Monitor p_monitor) const {
switch (p_monitor) {
case TIME_FPS: return Engine::get_singleton()->get_frames_per_second();
case TIME_PROCESS: return _process_time;
- case TIME_FIXED_PROCESS: return _fixed_process_time;
+ case TIME_PHYSICS_PROCESS: return _physics_process_time;
case MEMORY_STATIC: return Memory::get_mem_usage();
case MEMORY_DYNAMIC: return MemoryPool::total_memory;
case MEMORY_STATIC_MAX: return Memory::get_mem_max_usage();
@@ -158,14 +158,14 @@ void Performance::set_process_time(float p_pt) {
_process_time = p_pt;
}
-void Performance::set_fixed_process_time(float p_pt) {
+void Performance::set_physics_process_time(float p_pt) {
- _fixed_process_time = p_pt;
+ _physics_process_time = p_pt;
}
Performance::Performance() {
_process_time = 0;
- _fixed_process_time = 0;
+ _physics_process_time = 0;
singleton = this;
}
diff --git a/main/performance.h b/main/performance.h
index a9e3c07d7c..900e6434b7 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -43,14 +43,14 @@ class Performance : public Object {
static void _bind_methods();
float _process_time;
- float _fixed_process_time;
+ float _physics_process_time;
public:
enum Monitor {
TIME_FPS,
TIME_PROCESS,
- TIME_FIXED_PROCESS,
+ TIME_PHYSICS_PROCESS,
MEMORY_STATIC,
MEMORY_DYNAMIC,
MEMORY_STATIC_MAX,
@@ -83,7 +83,7 @@ public:
String get_monitor_name(Monitor p_monitor) const;
void set_process_time(float p_pt);
- void set_fixed_process_time(float p_pt);
+ void set_physics_process_time(float p_pt);
static Performance *get_singleton() { return singleton; }
diff --git a/methods.py b/methods.py
index 2ab76a5416..f1ef95f6fe 100644
--- a/methods.py
+++ b/methods.py
@@ -1706,9 +1706,9 @@ def generate_vs_project(env, num_jobs):
env.AddToVSProject(env.servers_sources)
env.AddToVSProject(env.editor_sources)
- env['MSVSBUILDCOM'] = build_commandline('scons platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
- env['MSVSREBUILDCOM'] = build_commandline('scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
- env['MSVSCLEANCOM'] = build_commandline('scons --clean platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
+ env['MSVSBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
+ env['MSVSREBUILDCOM'] = build_commandline('scons --directory=$(ProjectDir) platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
+ env['MSVSCLEANCOM'] = build_commandline('scons --directory=$(ProjectDir) --clean platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
diff --git a/modules/mobile_vr/SCsub b/modules/mobile_vr/SCsub
new file mode 100644
index 0000000000..b4e2edcca1
--- /dev/null
+++ b/modules/mobile_vr/SCsub
@@ -0,0 +1,13 @@
+#!/usr/bin/env python
+
+import os
+import methods
+
+Import('env')
+Import('env_modules')
+
+env_mobile_vr = env_modules.Clone()
+
+env_mobile_vr.add_source_files(env.modules_sources, '*.cpp')
+
+SConscript("shaders/SCsub")
diff --git a/modules/mobile_vr/config.py b/modules/mobile_vr/config.py
new file mode 100644
index 0000000000..d0156b1b77
--- /dev/null
+++ b/modules/mobile_vr/config.py
@@ -0,0 +1,6 @@
+def can_build(platform):
+ # should probably change this to only be true on iOS and Android
+ return True
+
+def configure(env):
+ pass \ No newline at end of file
diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_interface.cpp
new file mode 100644
index 0000000000..f5c9bccaba
--- /dev/null
+++ b/modules/mobile_vr/mobile_interface.cpp
@@ -0,0 +1,511 @@
+/*************************************************************************/
+/* mobile_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "mobile_interface.h"
+#include "core/os/input.h"
+#include "core/os/os.h"
+#include "servers/visual/visual_server_global.h"
+
+StringName MobileVRInterface::get_name() const {
+ return "Native mobile";
+};
+
+Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) {
+ // Our magnetometer doesn't give us nice clean data.
+ // Well it may on Mac OS X because we're getting a calibrated value in the current implementation but Android we're getting raw data.
+ // This is a fairly simple adjustment we can do to correct for the magnetometer data being elliptical
+
+ Vector3 mag_raw = p_magnetometer;
+ Vector3 mag_scaled = p_magnetometer;
+
+ // update our variables every x frames
+ if (mag_count > 20) {
+ mag_current_min = mag_next_min;
+ mag_current_max = mag_next_max;
+ mag_count = 0;
+ } else {
+ mag_count++;
+ };
+
+ // adjust our min and max
+ if (mag_raw.x > mag_next_max.x) mag_next_max.x = mag_raw.x;
+ if (mag_raw.y > mag_next_max.y) mag_next_max.y = mag_raw.y;
+ if (mag_raw.z > mag_next_max.z) mag_next_max.z = mag_raw.z;
+
+ if (mag_raw.x < mag_next_min.x) mag_next_min.x = mag_raw.x;
+ if (mag_raw.y < mag_next_min.y) mag_next_min.y = mag_raw.y;
+ if (mag_raw.z < mag_next_min.z) mag_next_min.z = mag_raw.z;
+
+ // scale our x, y and z
+ if (!(mag_current_max.x - mag_current_min.x)) {
+ mag_raw.x -= (mag_current_min.x + mag_current_max.x) / 2.0;
+ mag_scaled.x = (mag_raw.x - mag_current_min.x) / ((mag_current_max.x - mag_current_min.x) * 2.0 - 1.0);
+ };
+
+ if (!(mag_current_max.y - mag_current_min.y)) {
+ mag_raw.y -= (mag_current_min.y + mag_current_max.y) / 2.0;
+ mag_scaled.y = (mag_raw.y - mag_current_min.y) / ((mag_current_max.y - mag_current_min.y) * 2.0 - 1.0);
+ };
+
+ if (!(mag_current_max.z - mag_current_min.z)) {
+ mag_raw.z -= (mag_current_min.z + mag_current_max.z) / 2.0;
+ mag_scaled.z = (mag_raw.z - mag_current_min.z) / ((mag_current_max.z - mag_current_min.z) * 2.0 - 1.0);
+ };
+
+ return mag_scaled;
+};
+
+Basis MobileVRInterface::combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto) {
+ // yup, stock standard cross product solution...
+ Vector3 up = -p_grav.normalized();
+
+ Vector3 magneto_east = up.cross(p_magneto.normalized()); // or is this west?, but should be horizon aligned now
+ magneto_east.normalize();
+
+ Vector3 magneto = up.cross(magneto_east); // and now we have a horizon aligned north
+ magneto.normalize();
+
+ // We use our gravity and magnetometer vectors to construct our matrix
+ Basis acc_mag_m3;
+ acc_mag_m3.elements[0] = -magneto_east;
+ acc_mag_m3.elements[1] = up;
+ acc_mag_m3.elements[2] = magneto;
+
+ return acc_mag_m3;
+};
+
+void MobileVRInterface::set_position_from_sensors() {
+ _THREAD_SAFE_METHOD_
+
+ // this is a helper function that attempts to adjust our transform using our 9dof sensors
+ // 9dof is a misleading marketing term coming from 3 accelerometer axis + 3 gyro axis + 3 magnetometer axis = 9 axis
+ // but in reality this only offers 3 dof (yaw, pitch, roll) orientation
+
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ uint64_t ticks_elapsed = ticks - last_ticks;
+ float delta_time = (double)ticks_elapsed / 1000000.0;
+
+ // few things we need
+ Input *input = Input::get_singleton();
+ Vector3 down(0.0, -1.0, 0.0); // Down is Y negative
+ Vector3 north(0.0, 0.0, 1.0); // North is Z positive
+
+ // make copies of our inputs
+ Vector3 acc = input->get_accelerometer();
+ Vector3 gyro = input->get_gyroscope();
+ Vector3 grav = input->get_gravity();
+ Vector3 magneto = scale_magneto(input->get_magnetometer()); // this may be overkill on iOS because we're already getting a calibrated magnetometer reading
+
+ if (sensor_first) {
+ sensor_first = false;
+ } else {
+ acc = scrub(acc, last_accerometer_data, 2, 0.2);
+ magneto = scrub(magneto, last_magnetometer_data, 3, 0.3);
+ };
+
+ last_accerometer_data = acc;
+ last_magnetometer_data = magneto;
+
+ if (grav.length() < 0.1) {
+ // not ideal but use our accelerometer, this will contain shakey shakey user behaviour
+ // maybe look into some math but I'm guessing that if this isn't available, its because we lack the gyro sensor to actually work out
+ // what a stable gravity vector is
+ grav = acc;
+ if (grav.length() > 0.1) {
+ has_gyro = true;
+ };
+ } else {
+ has_gyro = true;
+ };
+
+ bool has_magneto = magneto.length() > 0.1;
+ bool has_grav = grav.length() > 0.1;
+
+#ifdef ANDROID_ENABLED
+ ///@TODO needs testing, i don't have a gyro, potentially can be removed depending on what comes out of issue #8101
+ // On Android x and z axis seem inverted
+ gyro.x = -gyro.x;
+ gyro.z = -gyro.z;
+ grav.x = -grav.x;
+ grav.z = -grav.z;
+ magneto.x = -magneto.x;
+ magneto.z = -magneto.z;
+#endif
+
+ if (has_gyro) {
+ // start with applying our gyro (do NOT smooth our gyro!)
+ Basis rotate;
+ rotate.rotate(orientation.get_axis(0), gyro.x * delta_time);
+ rotate.rotate(orientation.get_axis(1), gyro.y * delta_time);
+ rotate.rotate(orientation.get_axis(2), gyro.z * delta_time);
+ orientation = rotate * orientation;
+ };
+
+ ///@TODO improve this, the magnetometer is very fidgity sometimes flipping the axis for no apparent reason (probably a bug on my part)
+ // if you have a gyro + accelerometer that combo tends to be better then combining all three but without a gyro you need the magnetometer..
+ if (has_magneto && has_grav && !has_gyro) {
+ // convert to quaternions, easier to smooth those out
+ Quat transform_quat(orientation);
+ Quat acc_mag_quat(combine_acc_mag(grav, magneto));
+ transform_quat = transform_quat.slerp(acc_mag_quat, 0.1);
+ orientation = Basis(transform_quat);
+ } else if (has_grav) {
+ // use gravity vector to make sure down is down...
+ // transform gravity into our world space
+ grav.normalize();
+ Vector3 grav_adj = orientation.xform(grav);
+ float dot = grav_adj.dot(down);
+ if ((dot > -1.0) && (dot < 1.0)) {
+ // axis around which we have this rotation
+ Vector3 axis = grav_adj.cross(down);
+ axis.normalize();
+
+ Basis drift_compensation(axis, acos(dot) * delta_time * 10);
+ orientation = drift_compensation * orientation;
+ };
+ };
+
+ // JIC
+ orientation.orthonormalize();
+
+ last_ticks = ticks;
+};
+
+void MobileVRInterface::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_iod", "iod"), &MobileVRInterface::set_iod);
+ ClassDB::bind_method(D_METHOD("get_iod"), &MobileVRInterface::get_iod);
+
+ ClassDB::bind_method(D_METHOD("set_display_width", "display_width"), &MobileVRInterface::set_display_width);
+ ClassDB::bind_method(D_METHOD("get_display_width"), &MobileVRInterface::get_display_width);
+
+ ClassDB::bind_method(D_METHOD("set_display_to_lens", "display_to_lens"), &MobileVRInterface::set_display_to_lens);
+ ClassDB::bind_method(D_METHOD("get_display_to_lens"), &MobileVRInterface::get_display_to_lens);
+
+ ClassDB::bind_method(D_METHOD("set_oversample", "oversample"), &MobileVRInterface::set_oversample);
+ ClassDB::bind_method(D_METHOD("get_oversample"), &MobileVRInterface::get_oversample);
+
+ ClassDB::bind_method(D_METHOD("set_k1", "k"), &MobileVRInterface::set_k1);
+ ClassDB::bind_method(D_METHOD("get_k1"), &MobileVRInterface::get_k1);
+
+ ClassDB::bind_method(D_METHOD("set_k2", "k"), &MobileVRInterface::set_k2);
+ ClassDB::bind_method(D_METHOD("get_k2"), &MobileVRInterface::get_k2);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "oversample", PROPERTY_HINT_RANGE, "1.0,2.0,0.1"), "set_oversample", "get_oversample");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "k1", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k1", "get_k1");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2");
+}
+
+void MobileVRInterface::set_iod(const real_t p_iod) {
+ intraocular_dist = p_iod;
+};
+
+real_t MobileVRInterface::get_iod() const {
+ return intraocular_dist;
+};
+
+void MobileVRInterface::set_display_width(const real_t p_display_width) {
+ display_width = p_display_width;
+};
+
+real_t MobileVRInterface::get_display_width() const {
+ return display_width;
+};
+
+void MobileVRInterface::set_display_to_lens(const real_t p_display_to_lens) {
+ display_to_lens = p_display_to_lens;
+};
+
+real_t MobileVRInterface::get_display_to_lens() const {
+ return display_to_lens;
+};
+
+void MobileVRInterface::set_oversample(const real_t p_oversample) {
+ oversample = p_oversample;
+};
+
+real_t MobileVRInterface::get_oversample() const {
+ return oversample;
+};
+
+void MobileVRInterface::set_k1(const real_t p_k1) {
+ k1 = p_k1;
+};
+
+real_t MobileVRInterface::get_k1() const {
+ return k1;
+};
+
+void MobileVRInterface::set_k2(const real_t p_k2) {
+ k2 = p_k2;
+};
+
+real_t MobileVRInterface::get_k2() const {
+ return k2;
+};
+
+bool MobileVRInterface::is_installed() {
+ // we don't have any middle ware here, if we have our interface, we can use it
+ return true;
+};
+
+bool MobileVRInterface::hmd_is_present() {
+ // our device is our HMD
+ return true;
+};
+
+bool MobileVRInterface::supports_hmd() {
+ // our device is our HMD
+ return true;
+};
+
+bool MobileVRInterface::is_stereo() {
+ // needs stereo...
+ return true;
+};
+
+bool MobileVRInterface::is_initialized() {
+ return (initialized);
+};
+
+bool MobileVRInterface::initialize() {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, false);
+
+ if (!initialized) {
+ // reset our sensor data and orientation
+ mag_count = 0;
+ has_gyro = false;
+ sensor_first = true;
+ mag_next_min = Vector3(10000, 10000, 10000);
+ mag_next_max = Vector3(-10000, -10000, -10000);
+ mag_current_min = Vector3(0, 0, 0);
+ mag_current_max = Vector3(0, 0, 0);
+
+ // reset our orientation
+ orientation = Basis();
+
+ // make this our primary interface
+ arvr_server->set_primary_interface(this);
+
+ last_ticks = OS::get_singleton()->get_ticks_usec();
+ ;
+ initialized = true;
+ };
+
+ return true;
+};
+
+void MobileVRInterface::uninitialize() {
+ if (initialized) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ // no longer our primary interface
+ arvr_server->clear_primary_interface_if(this);
+ }
+
+ initialized = false;
+ };
+};
+
+Size2 MobileVRInterface::get_recommended_render_targetsize() {
+ _THREAD_SAFE_METHOD_
+
+ // we use half our window size
+ Size2 target_size = OS::get_singleton()->get_window_size();
+ target_size.x *= 0.5 * oversample;
+ target_size.y *= oversample;
+
+ return target_size;
+};
+
+Transform MobileVRInterface::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+ _THREAD_SAFE_METHOD_
+
+ Transform transform_for_eye;
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, transform_for_eye);
+
+ if (initialized) {
+ float world_scale = arvr_server->get_world_scale();
+
+ // we don't need to check for the existance of our HMD, doesn't effect our values...
+ // note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
+ if (p_eye == ARVRInterface::EYE_LEFT) {
+ transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
+ } else if (p_eye == ARVRInterface::EYE_RIGHT) {
+ transform_for_eye.origin.x = intraocular_dist * 0.01 * 0.5 * world_scale;
+ } else {
+ // for mono we don't reposition, we want our center position.
+ };
+
+ // just scale our origin point of our transform
+ Transform hmd_transform;
+ hmd_transform.basis = orientation;
+ hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0);
+
+ transform_for_eye = p_cam_transform * (arvr_server->get_reference_frame()) * hmd_transform * transform_for_eye;
+ } else {
+ // huh? well just return what we got....
+ transform_for_eye = p_cam_transform;
+ };
+
+ return transform_for_eye;
+};
+
+CameraMatrix MobileVRInterface::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+ _THREAD_SAFE_METHOD_
+
+ CameraMatrix eye;
+
+ if (p_eye == ARVRInterface::EYE_MONO) {
+ ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real cameras properties
+ // which probably means implementing a specific class for iOS and Android. For now this is purely here as an example.
+ // Note also that if you use a normal viewport with AR/VR turned off you can still use the tracker output of this interface
+ // to position a stock standard Godot camera and have control over this.
+ // This will make more sense when we implement ARkit on iOS (probably a separate interface).
+ eye.set_perspective(60.0, p_aspect, p_z_near, p_z_far, false);
+ } else {
+ eye.set_for_hmd(p_eye == ARVRInterface::EYE_LEFT ? 1 : 2, p_aspect, intraocular_dist, display_width, display_to_lens, oversample, p_z_near, p_z_far);
+ };
+
+ return eye;
+};
+
+void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
+ _THREAD_SAFE_METHOD_
+
+ // We must have a valid render target
+ ERR_FAIL_COND(!p_render_target.is_valid());
+
+ // Because we are rendering to our device we must use our main viewport!
+ ERR_FAIL_COND(p_screen_rect == Rect2());
+
+ float offset_x = 0.0;
+ float aspect_ratio = 0.5 * p_screen_rect.size.x / p_screen_rect.size.y;
+ Vector2 eye_center;
+
+ if (p_eye == ARVRInterface::EYE_LEFT) {
+ offset_x = -1.0;
+ eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
+ } else if (p_eye == ARVRInterface::EYE_RIGHT) {
+ eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
+ }
+
+ // unset our render target so we are outputting to our main screen by making RasterizerStorageGLES3::system_fbo our current FBO
+ VSG::rasterizer->set_current_render_target(RID());
+
+ // now output to screen
+ // VSG::rasterizer->blit_render_target_to_screen(p_render_target, screen_rect, 0);
+
+ // get our render target
+ RID eye_texture = VSG::storage->render_target_get_texture(p_render_target);
+ uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texid);
+
+ lens_shader.bind();
+ lens_shader.set_uniform(LensDistortedShaderGLES3::OFFSET_X, offset_x);
+ lens_shader.set_uniform(LensDistortedShaderGLES3::K1, k1);
+ lens_shader.set_uniform(LensDistortedShaderGLES3::K2, k2);
+ lens_shader.set_uniform(LensDistortedShaderGLES3::EYE_CENTER, eye_center);
+ lens_shader.set_uniform(LensDistortedShaderGLES3::UPSCALE, oversample);
+ lens_shader.set_uniform(LensDistortedShaderGLES3::ASPECT_RATIO, aspect_ratio);
+
+ glBindVertexArray(half_screen_array);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindVertexArray(0);
+};
+
+void MobileVRInterface::process() {
+ _THREAD_SAFE_METHOD_
+
+ if (initialized) {
+ set_position_from_sensors();
+ };
+};
+
+MobileVRInterface::MobileVRInterface() {
+ initialized = false;
+
+ // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
+ eye_height = 1.85;
+ intraocular_dist = 6.0;
+ display_width = 13.0;
+ display_to_lens = 4.0;
+ oversample = 1.5;
+ k1 = 0.22;
+ k2 = 0.23;
+ last_ticks = 0;
+
+ // create our shader stuff
+ lens_shader.init();
+
+ {
+ glGenBuffers(1, &half_screen_quad);
+ glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
+ {
+ const float qv[16] = {
+ 0, -1,
+ -1, -1,
+ 0, 1,
+ -1, 1,
+ 1, 1,
+ 1, 1,
+ 1, -1,
+ 1, -1,
+ };
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+
+ glGenVertexArrays(1, &half_screen_array);
+ glBindVertexArray(half_screen_array);
+ glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
+ glEnableVertexAttribArray(4);
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+ }
+};
+
+MobileVRInterface::~MobileVRInterface() {
+ // and make sure we cleanup if we haven't already
+ if (is_initialized()) {
+ uninitialize();
+ };
+};
diff --git a/modules/mobile_vr/mobile_interface.h b/modules/mobile_vr/mobile_interface.h
new file mode 100644
index 0000000000..dfe3cd200e
--- /dev/null
+++ b/modules/mobile_vr/mobile_interface.h
@@ -0,0 +1,155 @@
+/*************************************************************************/
+/* mobile_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MOBILE_VR_INTERFACE_H
+#define MOBILE_VR_INTERFACE_H
+
+#include "servers/arvr/arvr_interface.h"
+#include "servers/arvr/arvr_positional_tracker.h"
+
+#include "shaders/lens_distorted.glsl.gen.h"
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+
+ The mobile interface is a native VR interface that can be used on Android and iOS phones.
+ It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are
+ present and sets up the proper projection matrices based on the values provided.
+
+ We're planning to eventually do separate interfaces towards mobile SDKs that have far more capabilities and
+ do not rely on the user providing most of these settings (though enhancing this with auto detection features
+ based on the device we're running on would be cool). I'm mostly adding this as an example or base plate for
+ more advanced interfaces.
+*/
+
+class MobileVRInterface : public ARVRInterface {
+ GDCLASS(MobileVRInterface, ARVRInterface);
+
+private:
+ bool initialized;
+ Basis orientation;
+ float eye_height;
+ uint64_t last_ticks;
+
+ LensDistortedShaderGLES3 lens_shader;
+ GLuint half_screen_quad;
+ GLuint half_screen_array;
+
+ real_t intraocular_dist;
+ real_t display_width;
+ real_t display_to_lens;
+ real_t oversample;
+
+ //@TODO not yet used, these are needed in our distortion shader...
+ real_t k1;
+ real_t k2;
+
+ /*
+ logic for processing our sensor data, this was originally in our positional tracker logic but I think
+ that doesn't make sense in hindsight. It only makes marginally more sense to park it here for now,
+ this probably deserves an object of its own
+ */
+ Vector3 scale_magneto(const Vector3 &p_magnetometer);
+ Basis combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto);
+
+ int mag_count;
+ bool has_gyro;
+ bool sensor_first;
+ Vector3 last_accerometer_data;
+ Vector3 last_magnetometer_data;
+ Vector3 mag_current_min;
+ Vector3 mag_current_max;
+ Vector3 mag_next_min;
+ Vector3 mag_next_max;
+
+ ///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
+ float floor_decimals(float p_value, float p_decimals) {
+ float power_of_10 = pow(10.0, p_decimals);
+ return floor(p_value * power_of_10) / power_of_10;
+ };
+
+ Vector3 floor_decimals(const Vector3 &p_vector, float p_decimals) {
+ return Vector3(floor_decimals(p_vector.x, p_decimals), floor_decimals(p_vector.y, p_decimals), floor_decimals(p_vector.z, p_decimals));
+ };
+
+ Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_factor) {
+ return p_vector + (p_factor * (p_last_vector - p_vector));
+ };
+
+ Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_decimals, float p_factor) {
+ return low_pass(floor_decimals(p_vector, p_decimals), p_last_vector, p_factor);
+ };
+
+ void set_position_from_sensors();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_iod(const real_t p_iod);
+ real_t get_iod() const;
+
+ void set_display_width(const real_t p_display_width);
+ real_t get_display_width() const;
+
+ void set_display_to_lens(const real_t p_display_to_lens);
+ real_t get_display_to_lens() const;
+
+ void set_oversample(const real_t p_oversample);
+ real_t get_oversample() const;
+
+ void set_k1(const real_t p_k1);
+ real_t get_k1() const;
+
+ void set_k2(const real_t p_k2);
+ real_t get_k2() const;
+
+ virtual StringName get_name() const;
+
+ virtual bool is_installed();
+ virtual bool hmd_is_present();
+ virtual bool supports_hmd();
+
+ virtual bool is_initialized();
+ virtual bool initialize();
+ virtual void uninitialize();
+
+ virtual Size2 get_recommended_render_targetsize();
+ virtual bool is_stereo();
+ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
+ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+ virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+ virtual void process();
+
+ MobileVRInterface();
+ ~MobileVRInterface();
+};
+
+#endif // MOBILE_VR_INTERFACE_H
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
new file mode 100644
index 0000000000..f742ecbf00
--- /dev/null
+++ b/modules/mobile_vr/register_types.cpp
@@ -0,0 +1,43 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "mobile_interface.h"
+
+void register_mobile_vr_types() {
+ ClassDB::register_class<MobileVRInterface>();
+
+ Ref<MobileVRInterface> mobile_vr;
+ mobile_vr.instance();
+ ARVRServer::get_singleton()->add_interface(mobile_vr);
+}
+
+void unregister_mobile_vr_types() {
+}
diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h
new file mode 100644
index 0000000000..a492fff397
--- /dev/null
+++ b/modules/mobile_vr/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_mobile_vr_types();
+void unregister_mobile_vr_types();
diff --git a/modules/mobile_vr/shaders/SCsub b/modules/mobile_vr/shaders/SCsub
new file mode 100644
index 0000000000..cf53c9ebe0
--- /dev/null
+++ b/modules/mobile_vr/shaders/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import('env')
+
+if 'GLES3_GLSL' in env['BUILDERS']:
+ env.GLES3_GLSL('lens_distorted.glsl');
+
diff --git a/modules/mobile_vr/shaders/lens_distorted.glsl b/modules/mobile_vr/shaders/lens_distorted.glsl
new file mode 100644
index 0000000000..5a2975d737
--- /dev/null
+++ b/modules/mobile_vr/shaders/lens_distorted.glsl
@@ -0,0 +1,59 @@
+[vertex]
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+uniform float offset_x;
+
+out vec2 uv_interp;
+
+void main() {
+
+ uv_interp = uv_in;
+ gl_Position = vec4(vertex_attrib.x + offset_x, vertex_attrib.y, 0.0, 1.0);
+}
+
+[fragment]
+
+uniform sampler2D source; //texunit:0
+
+uniform vec2 eye_center;
+uniform float k1;
+uniform float k2;
+uniform float upscale;
+uniform float aspect_ratio;
+
+in vec2 uv_interp;
+
+layout(location = 0) out vec4 frag_color;
+
+void main() {
+ vec2 coords = uv_interp;
+ vec2 offset = coords - eye_center;
+
+ // take aspect ratio into account
+ offset.y /= aspect_ratio;
+
+ // distort
+ vec2 offset_sq = offset * offset;
+ float radius_sq = offset_sq.x + offset_sq.y;
+ float radius_s4 = radius_sq * radius_sq;
+ float distortion_scale = 1.0 + (k1 * radius_sq) + (k2 * radius_s4);
+ offset *= distortion_scale;
+
+ // reapply aspect ratio
+ offset.y *= aspect_ratio;
+
+ // add our eye center back in
+ coords = offset + eye_center;
+ coords /= upscale;
+
+ // and check our color
+ if (coords.x < -1.0 || coords.y < -1.0 || coords.x > 1.0 || coords.y > 1.0) {
+ frag_color = vec4(0.0, 0.0, 0.0, 1.0);
+ } else {
+ coords = (coords + vec2(1.0)) / vec2(2.0);
+ frag_color = textureLod(source, coords, 0.0);
+ }
+}
+
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
new file mode 100644
index 0000000000..0af2056c5c
--- /dev/null
+++ b/modules/mono/SCsub
@@ -0,0 +1,120 @@
+#!/usr/bin/env python
+
+Import('env')
+
+
+def make_cs_files_header(src, dst):
+ with open(dst, 'wb') as header:
+ header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n')
+ header.write('#ifndef _CS_FILES_DATA_H\n')
+ header.write('#define _CS_FILES_DATA_H\n\n')
+ header.write('#include "map.h"\n')
+ header.write('#include "ustring.h"\n')
+ inserted_files = ''
+ import os
+ for file in os.listdir(src):
+ if file.endswith('.cs'):
+ with open(os.path.join(src, file), 'rb') as f:
+ buf = f.read()
+ decomp_size = len(buf)
+ import zlib
+ buf = zlib.compress(buf)
+ name = os.path.splitext(file)[0]
+ header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
+ header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
+ header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
+ for i, buf_idx in enumerate(range(len(buf))):
+ if i > 0:
+ header.write(', ')
+ header.write(str(ord(buf[buf_idx])))
+ inserted_files += '\tr_files.insert(\"' + file + '\", ' \
+ 'CompressedFile(_cs_' + name + '_compressed_size, ' \
+ '_cs_' + name + '_uncompressed_size, ' \
+ '_cs_' + name + '_compressed));\n'
+ header.write(' };\n')
+ header.write('\nstruct CompressedFile\n' '{\n'
+ '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
+ '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
+ '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
+ '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n'
+ '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
+ )
+ header.write('#endif // _CS_FILES_DATA_H')
+
+
+env.add_source_files(env.modules_sources, '*.cpp')
+env.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
+env.add_source_files(env.modules_sources, 'utils/*.cpp')
+
+if env['tools']:
+ env.add_source_files(env.modules_sources, 'editor/*.cpp')
+ make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
+
+vars = Variables()
+vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
+vars.Update(env)
+
+# Glue sources
+if env['mono_glue']:
+ env.add_source_files(env.modules_sources, 'glue/*.cpp')
+else:
+ env.Append(CPPDEFINES = [ 'MONO_GLUE_DISABLED' ])
+
+if ARGUMENTS.get('yolo_copy', False):
+ env.Append(CPPDEFINES = [ 'YOLO_COPY' ])
+
+# Build GodotSharpTools solution
+
+import os
+import subprocess
+import mono_reg_utils as monoreg
+
+
+def mono_build_solution(source, target, env):
+ if os.name == 'nt':
+ msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
+ if not msbuild_tools_path:
+ raise RuntimeError('Cannot find MSBuild Tools Path in the registry')
+ msbuild_path = os.path.join(msbuild_tools_path, 'MSBuild.exe')
+ else:
+ msbuild_path = 'msbuild'
+
+ output_path = os.path.abspath(os.path.join(str(target[0]), os.pardir))
+
+ msbuild_args = [
+ msbuild_path,
+ os.path.abspath(str(source[0])),
+ '/p:Configuration=Release',
+ '/p:OutputPath=' + output_path
+ ]
+
+ msbuild_env = os.environ.copy()
+
+ # Needed when running from Developer Command Prompt for VS
+ if 'PLATFORM' in msbuild_env:
+ del msbuild_env['PLATFORM']
+
+ msbuild_alt_paths = [ 'xbuild' ]
+
+ while True:
+ try:
+ subprocess.check_call(msbuild_args, env = msbuild_env)
+ break
+ except subprocess.CalledProcessError:
+ raise RuntimeError('GodotSharpTools build failed')
+ except OSError:
+ if os.name != 'nt':
+ if not msbuild_alt_paths:
+ raise RuntimeError('Could not find commands msbuild or xbuild')
+ # Try xbuild
+ msbuild_args[0] = msbuild_alt_paths.pop(0)
+ else:
+ raise RuntimeError('Could not find command MSBuild.exe')
+
+
+mono_sln_builder = Builder(action = mono_build_solution)
+env.Append(BUILDERS = { 'MonoBuildSolution' : mono_sln_builder })
+env.MonoBuildSolution(
+ os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'),
+ 'editor/GodotSharpTools/GodotSharpTools.sln'
+)
diff --git a/modules/mono/config.py b/modules/mono/config.py
new file mode 100644
index 0000000000..9de199bb5a
--- /dev/null
+++ b/modules/mono/config.py
@@ -0,0 +1,143 @@
+
+import imp
+import os
+import sys
+from shutil import copyfile
+
+from SCons.Script import BoolVariable, Environment, Variables
+
+
+monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
+
+
+def find_file_in_dir(directory, files, prefix='', extension=''):
+ if not extension.startswith('.'):
+ extension = '.' + extension
+ for curfile in files:
+ if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
+ return curfile
+
+ return None
+
+
+def can_build(platform):
+ if platform in ["javascript"]:
+ return False # Not yet supported
+ return True
+
+
+def is_enabled():
+ # The module is disabled by default. Use module_mono_enabled=yes to enable it.
+ return False
+
+
+def configure(env):
+ env.use_ptrcall = True
+
+ envvars = Variables()
+ envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
+ envvars.Update(env)
+
+ mono_static = env['mono_static']
+
+ mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
+
+ if env['platform'] == 'windows':
+ if mono_static:
+ raise RuntimeError('mono-static: Not supported on Windows')
+
+ if env['bits'] == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ elif os.name == 'nt':
+ mono_root = monoreg.find_mono_root_dir()
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+ elif os.name == 'nt':
+ mono_root = monoreg.find_mono_root_dir()
+
+ if mono_root is None:
+ raise RuntimeError('Mono installation directory not found')
+
+ mono_lib_path = os.path.join(mono_root, 'lib')
+
+ env.Append(LIBPATH=mono_lib_path)
+ env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
+
+ mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
+
+ if mono_lib_name is None:
+ raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
+
+ if os.getenv('VCINSTALLDIR'):
+ env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
+ else:
+ env.Append(LIBS=mono_lib_name)
+
+ mono_bin_path = os.path.join(mono_root, 'bin')
+
+ mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
+
+ mono_dll_src = os.path.join(mono_bin_path, mono_dll_name + '.dll')
+ mono_dll_dst = os.path.join('bin', mono_dll_name + '.dll')
+ copy_mono_dll = True
+
+ if not os.path.isdir('bin'):
+ os.mkdir('bin')
+ elif os.path.exists(mono_dll_dst):
+ copy_mono_dll = False
+
+ if copy_mono_dll:
+ copyfile(mono_dll_src, mono_dll_dst)
+ else:
+ mono_root = None
+
+ if env['bits'] == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+
+ if mono_root is not None:
+ mono_lib_path = os.path.join(mono_root, 'lib')
+
+ env.Append(LIBPATH=mono_lib_path)
+ env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
+
+ mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
+
+ if mono_lib is None:
+ raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
+
+ env.Append(CPPFLAGS=['-D_REENTRANT'])
+
+ if mono_static:
+ mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
+
+ if sys.platform == "darwin":
+ env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
+ elif sys.platform == "linux" or sys.platform == "linux2":
+ env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
+ else:
+ raise RuntimeError('mono-static: Not supported on this platform')
+ else:
+ env.Append(LIBS=[mono_lib])
+
+ env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
+ else:
+ if mono_static:
+ raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
+
+ env.ParseConfig('pkg-config mono-2 --cflags --libs')
+
+ env.Append(LINKFLAGS='-rdynamic')
+
+
+def get_doc_classes():
+ return ["@C#", "CSharpScript", "GodotSharp"]
+
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
new file mode 100644
index 0000000000..67b4e67e2b
--- /dev/null
+++ b/modules/mono/csharp_script.cpp
@@ -0,0 +1,1853 @@
+/*************************************************************************/
+/* csharp_script.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "csharp_script.h"
+
+#include <mono/metadata/threads.h>
+
+#include "os/file_access.h"
+#include "os/os.h"
+#include "os/thread.h"
+#include "project_settings.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/bindings_generator.h"
+#include "editor/csharp_project.h"
+#include "editor/editor_node.h"
+#include "editor/godotsharp_editor.h"
+#endif
+
+#include "godotsharp_dirs.h"
+#include "mono_gd/gd_mono_class.h"
+#include "mono_gd/gd_mono_marshal.h"
+#include "signal_awaiter_utils.h"
+
+#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
+
+CSharpLanguage *CSharpLanguage::singleton = NULL;
+
+String CSharpLanguage::get_name() const {
+
+ return "C#";
+}
+
+String CSharpLanguage::get_type() const {
+
+ return "CSharpScript";
+}
+
+String CSharpLanguage::get_extension() const {
+
+ return "cs";
+}
+
+Error CSharpLanguage::execute_file(const String &p_path) {
+
+ // ??
+ return OK;
+}
+
+#ifdef TOOLS_ENABLED
+void gdsharp_editor_init_callback() {
+
+ EditorNode *editor = EditorNode::get_singleton();
+ editor->add_child(memnew(GodotSharpEditor(editor)));
+}
+#endif
+
+void CSharpLanguage::init() {
+
+ gdmono = memnew(GDMono);
+ gdmono->initialize();
+
+#ifdef MONO_GLUE_DISABLED
+ WARN_PRINT("This binary is built with `mono_glue=no` and cannot be used for scripting");
+#endif
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+ if (gdmono->get_editor_tools_assembly() != NULL) {
+ List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
+ BindingsGenerator::handle_cmdline_args(cmdline_args);
+ }
+#endif
+
+#ifdef TOOLS_ENABLED
+ EditorNode::add_init_callback(&gdsharp_editor_init_callback);
+#endif
+}
+
+void CSharpLanguage::finish() {
+
+ if (gdmono) {
+ memdelete(gdmono);
+ gdmono = NULL;
+ }
+}
+
+void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
+
+ static const char *_reserved_words[] = {
+ // Reserved keywords
+ "abstract",
+ "as",
+ "base",
+ "bool",
+ "break",
+ "byte",
+ "case",
+ "catch",
+ "char",
+ "checked",
+ "class",
+ "const",
+ "continue",
+ "decimal",
+ "default",
+ "delegate",
+ "do",
+ "double",
+ "else",
+ "enum",
+ "event",
+ "explicit",
+ "extern",
+ "false",
+ "finally",
+ "fixed",
+ "float",
+ "for",
+ "forech",
+ "goto",
+ "if",
+ "implicit",
+ "in",
+ "int",
+ "interface",
+ "internal",
+ "is",
+ "lock",
+ "long",
+ "namespace",
+ "new",
+ "null",
+ "object",
+ "operator",
+ "out",
+ "override",
+ "params",
+ "private",
+ "protected",
+ "public",
+ "readonly",
+ "ref",
+ "return",
+ "sbyte",
+ "sealed",
+ "short",
+ "sizeof",
+ "stackalloc",
+ "static",
+ "string",
+ "struct",
+ "switch",
+ "this",
+ "throw",
+ "true",
+ "try",
+ "typeof",
+ "uint",
+ "ulong",
+ "unchecked",
+ "unsafe",
+ "ushort",
+ "using",
+ "virtual",
+ "volatile",
+ "void",
+ "while",
+
+ // Contextual keywords. Not reserved words, but I guess we should include
+ // them because this seems to be used only for syntax highlighting.
+ "add",
+ "ascending",
+ "by",
+ "descending",
+ "dynamic",
+ "equals",
+ "from",
+ "get",
+ "global",
+ "group",
+ "in",
+ "into",
+ "join",
+ "let",
+ "on",
+ "orderby",
+ "partial",
+ "remove",
+ "select",
+ "set",
+ "value",
+ "var",
+ "where",
+ "yield",
+ 0
+ };
+
+ const char **w = _reserved_words;
+
+ while (*w) {
+ p_words->push_back(*w);
+ w++;
+ }
+}
+
+void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
+
+ p_delimiters->push_back("//"); // single-line comment
+ p_delimiters->push_back("/* */"); // delimited comment
+}
+
+void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
+
+ p_delimiters->push_back("' '"); // character literal
+ p_delimiters->push_back("\" \""); // regular string literal
+ p_delimiters->push_back("@\" \""); // verbatim string literal
+}
+
+Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+
+ String script_template = "using " BINDINGS_NAMESPACE ";\n"
+ "using System;\n"
+ "\n"
+ "public class %CLASS_NAME% : %BASE_CLASS_NAME%\n"
+ "{\n"
+ " // Member variables here, example:\n"
+ " // private int a = 2;\n"
+ " // private string b = \"textvar\";\n"
+ "\n"
+ " public override void _Ready()\n"
+ " {\n"
+ " // Called every time the node is added to the scene.\n"
+ " // Initialization here\n"
+ " \n"
+ " }\n"
+ "}\n";
+
+ script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);
+
+ Ref<CSharpScript> script;
+ script.instance();
+ script->set_source_code(script_template);
+
+ return script;
+}
+
+Script *CSharpLanguage::create_script() const {
+
+ return memnew(CSharpScript);
+}
+
+bool CSharpLanguage::has_named_classes() const {
+
+ return true;
+}
+
+String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+
+ // FIXME
+ // Due to Godot's API limitation this just appends the function to the end of the file
+ // Another limitation is that the parameter types are not specified, so we must use System.Object
+ String s = "private void " + p_name + "(";
+ for (int i = 0; i < p_args.size(); i++) {
+ if (i > 0)
+ s += ", ";
+ s += "object " + p_args[i];
+ }
+ s += ")\n{\n // Replace with function body\n}\n";
+
+ return s;
+}
+
+void CSharpLanguage::frame() {
+
+ const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoUtils::mono_cache.task_scheduler_handle;
+
+ if (task_scheduler_handle.is_valid()) {
+ MonoObject *task_scheduler = task_scheduler_handle->get_target();
+
+ if (task_scheduler) {
+ GDMonoUtils::GodotTaskScheduler_Activate thunk = CACHED_METHOD_THUNK(GodotTaskScheduler, Activate);
+
+ ERR_FAIL_NULL(thunk);
+
+ MonoObject *ex;
+ thunk(task_scheduler, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL();
+ }
+ }
+ }
+}
+
+struct CSharpScriptDepSort {
+
+ // must support sorting so inheritance works properly (parent must be reloaded first)
+ bool operator()(const Ref<CSharpScript> &A, const Ref<CSharpScript> &B) const {
+ if (A == B)
+ return false; // shouldn't happen but..
+ GDMonoClass *I = B->base;
+ while (I) {
+ if (I == A->script_class) {
+ // A is a base of B
+ return true;
+ }
+
+ I = I->get_parent_class();
+ }
+
+ return false; // not a base
+ }
+};
+
+void CSharpLanguage::reload_all_scripts() {
+
+#ifdef DEBUG_ENABLED
+
+#ifndef NO_THREADS
+ lock->lock();
+#endif
+
+ List<Ref<CSharpScript> > scripts;
+
+ SelfList<CSharpScript> *elem = script_list.first();
+ while (elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+ scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem = elem->next();
+ }
+
+#ifndef NO_THREADS
+ lock->unlock();
+#endif
+
+ //as scripts are going to be reloaded, must proceed without locking here
+
+ scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
+
+ for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ E->get()->load_source_code(E->get()->get_path());
+ E->get()->reload(true);
+ }
+#endif
+}
+
+void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+
+ (void)p_script; // UNUSED
+
+#ifdef TOOLS_ENABLED
+ reload_assemblies_if_needed(p_soft_reload);
+#endif
+}
+
+#ifdef TOOLS_ENABLED
+void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
+
+ if (gdmono->is_runtime_initialized()) {
+
+ GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
+
+ if (proj_assembly) {
+ String proj_asm_path = proj_assembly->get_path();
+
+ if (!FileAccess::exists(proj_assembly->get_path())) {
+ // Maybe it wasn't loaded from the default path, so check this as well
+ String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
+ proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
+ if (!FileAccess::exists(proj_asm_path))
+ return; // No assembly to load
+ }
+
+ if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
+ return; // Already up to date
+ } else {
+ String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
+ return; // No assembly to load
+ }
+ }
+
+#ifndef NO_THREADS
+ lock->lock();
+#endif
+
+ List<Ref<CSharpScript> > scripts;
+
+ SelfList<CSharpScript> *elem = script_list.first();
+ while (elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+
+ scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to CSharpScript to avoid being erased by accident
+ }
+ elem = elem->next();
+ }
+
+#ifndef NO_THREADS
+ lock->unlock();
+#endif
+
+ //when someone asks you why dynamically typed languages are easier to write....
+
+ Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+
+ //as scripts are going to be reloaded, must proceed without locking here
+
+ scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
+
+ for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
+
+ to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
+
+ if (!p_soft_reload) {
+
+ //save state and remove script from instances
+ Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
+
+ while (E->get()->instances.front()) {
+ Object *obj = E->get()->instances.front()->get();
+ //save instance info
+ List<Pair<StringName, Variant> > state;
+ if (obj->get_script_instance()) {
+
+ obj->get_script_instance()->get_property_state(state);
+
+ Ref<MonoGCHandle> gchandle = CAST_CSHARP_INSTANCE(obj->get_script_instance())->gchandle;
+ if (gchandle.is_valid())
+ gchandle->release();
+
+ map[obj->get_instance_id()] = state;
+ obj->set_script(RefPtr());
+ }
+ }
+
+ //same thing for placeholders
+ while (E->get()->placeholders.size()) {
+
+ Object *obj = E->get()->placeholders.front()->get()->get_owner();
+ //save instance info
+ List<Pair<StringName, Variant> > state;
+ if (obj->get_script_instance()) {
+ obj->get_script_instance()->get_property_state(state);
+ map[obj->get_instance_id()] = state;
+ obj->set_script(RefPtr());
+ }
+ }
+
+ for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
+ map[F->key()] = F->get(); //pending to reload, use this one instead
+ }
+
+ E->get()->_clear();
+ }
+ }
+
+ if (gdmono->reload_scripts_domain() != OK)
+ return;
+
+ for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
+
+ Ref<CSharpScript> scr = E->key();
+ scr->exports_invalidated = true;
+ scr->reload(p_soft_reload);
+ scr->update_exports();
+
+ //restore state if saved
+ for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+
+ Object *obj = ObjectDB::get_instance(F->key());
+ if (!obj)
+ continue;
+
+ if (!p_soft_reload) {
+ //clear it just in case (may be a pending reload state)
+ obj->set_script(RefPtr());
+ }
+ obj->set_script(scr.get_ref_ptr());
+ if (!obj->get_script_instance()) {
+ //failed, save reload state for next time if not saved
+ if (!scr->pending_reload_state.has(obj->get_instance_id())) {
+ scr->pending_reload_state[obj->get_instance_id()] = F->get();
+ }
+ continue;
+ }
+
+ for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
+ obj->get_script_instance()->set(G->get().first, G->get().second);
+ }
+
+ scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
+ }
+
+ //if instance states were saved, set them!
+ }
+}
+#endif
+
+void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("cs");
+}
+
+#ifdef TOOLS_ENABLED
+Error CSharpLanguage::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
+
+ return GodotSharpEditor::get_singleton()->open_in_external_editor(p_script, p_line, p_col);
+}
+
+bool CSharpLanguage::overrides_external_editor() {
+
+ return GodotSharpEditor::get_singleton()->overrides_external_editor();
+}
+#endif
+
+void CSharpLanguage::thread_enter() {
+
+#if 0
+ if (mono->is_runtime_initialized()) {
+ GDMonoUtils::attach_current_thread();
+ }
+#endif
+}
+
+void CSharpLanguage::thread_exit() {
+
+#if 0
+ if (mono->is_runtime_initialized()) {
+ GDMonoUtils::detach_current_thread();
+ }
+#endif
+}
+
+bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
+
+ // Break because of parse error
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
+ // TODO
+ //_debug_parse_err_line = p_line;
+ //_debug_parse_err_file = p_file;
+ //_debug_error = p_error;
+ ScriptDebugger::get_singleton()->debug(this, false);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
+
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
+ // TODO
+ //_debug_parse_err_line = -1;
+ //_debug_parse_err_file = "";
+ //_debug_error = p_error;
+ ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void CSharpLanguage::set_language_index(int p_idx) {
+
+ ERR_FAIL_COND(lang_idx != -1);
+ lang_idx = p_idx;
+}
+
+CSharpLanguage::CSharpLanguage() {
+
+ ERR_FAIL_COND(singleton);
+ singleton = this;
+
+ gdmono = NULL;
+
+#ifdef NO_THREADS
+ lock = NULL;
+ gchandle_bind_lock = NULL;
+#else
+ lock = Mutex::create();
+ script_bind_lock = Mutex::create();
+#endif
+
+ lang_idx = -1;
+}
+
+CSharpLanguage::~CSharpLanguage() {
+
+ finish();
+
+ if (lock) {
+ memdelete(lock);
+ lock = NULL;
+ }
+
+ if (script_bind_lock) {
+ memdelete(script_bind_lock);
+ script_bind_lock = NULL;
+ }
+
+ singleton = NULL;
+}
+
+void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
+
+#ifdef DEBUG_ENABLED
+ // I don't trust you
+ if (p_object->get_script_instance())
+ CRASH_COND(NULL != CAST_CSHARP_INSTANCE(p_object->get_script_instance()));
+#endif
+
+ StringName type_name = p_object->get_class_name();
+
+ GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
+
+ ERR_FAIL_NULL_V(type_class, NULL);
+
+ MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
+
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ // Tie managed to unmanaged
+ bool strong_handle = true;
+ Reference *ref = Object::cast_to<Reference>(p_object);
+
+ if (ref) {
+ strong_handle = false;
+
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: _GodotSharp::_dispose_object(Object *p_object)
+
+ ref->reference();
+ }
+
+ Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) :
+ MonoGCHandle::create_weak(mono_object);
+
+#ifndef NO_THREADS
+ script_bind_lock->lock();
+#endif
+
+ void *data = (void *)gchandle_bindings.insert(p_object, gchandle);
+
+#ifndef NO_THREADS
+ script_bind_lock->unlock();
+#endif
+
+ return data;
+}
+
+void CSharpLanguage::free_instance_binding_data(void *p_data) {
+
+#ifndef NO_THREADS
+ script_bind_lock->lock();
+#endif
+
+ gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data);
+
+#ifndef NO_THREADS
+ script_bind_lock->unlock();
+#endif
+}
+
+void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) {
+
+ GDMonoClass *base = klass->get_parent_class();
+ if (base && base != script->native)
+ _ml_call_reversed(base, p_method, p_args, p_argcount);
+
+ GDMonoMethod *method = klass->get_method(p_method, p_argcount);
+
+ if (method) {
+ method->invoke(get_mono_object(), p_args);
+ }
+}
+
+CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) {
+
+ CSharpInstance *instance = memnew(CSharpInstance);
+
+ Reference *ref = Object::cast_to<Reference>(p_owner);
+
+ instance->base_ref = ref != NULL;
+ instance->script = Ref<CSharpScript>(p_script);
+ instance->owner = p_owner;
+ instance->gchandle = p_gchandle;
+
+ if (instance->base_ref)
+ instance->_reference_owner_unsafe();
+
+ p_script->instances.insert(p_owner);
+
+ return instance;
+}
+
+MonoObject *CSharpInstance::get_mono_object() const {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(gchandle.is_null());
+#endif
+ return gchandle->get_target();
+}
+
+bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
+
+ ERR_FAIL_COND_V(!script.is_valid(), false);
+
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoField *field = script->script_class->get_field(p_name);
+
+ if (field) {
+ MonoObject *mono_object = get_mono_object();
+
+ ERR_EXPLAIN("Reference has been garbage collected?");
+ ERR_FAIL_NULL_V(mono_object, false);
+
+ field->set_value(mono_object, p_value);
+
+ return true;
+ }
+
+ top = top->get_parent_class();
+ }
+
+ // Call _set
+
+ Variant name = p_name;
+ const Variant *args[2] = { &name, &p_value };
+
+ MonoObject *mono_object = get_mono_object();
+ top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
+
+ if (method) {
+ MonoObject *ret = method->invoke(mono_object, args);
+
+ if (ret && UNBOX_BOOLEAN(ret))
+ return true;
+ }
+
+ top = top->get_parent_class();
+ }
+
+ return false;
+}
+
+bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
+
+ ERR_FAIL_COND_V(!script.is_valid(), false);
+
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoField *field = top->get_field(p_name);
+
+ if (field) {
+ MonoObject *mono_object = get_mono_object();
+
+ ERR_EXPLAIN("Reference has been garbage collected?");
+ ERR_FAIL_NULL_V(mono_object, false);
+
+ MonoObject *value = field->get_value(mono_object);
+ r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type());
+ return true;
+ }
+
+ // Call _get
+
+ GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
+
+ if (method) {
+ Variant name = p_name;
+ const Variant *args[1] = { &name };
+
+ MonoObject *ret = method->invoke(get_mono_object(), args);
+
+ if (ret) {
+ r_ret = GDMonoMarshal::mono_object_to_variant(ret);
+ return true;
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+
+ return false;
+}
+
+void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+
+ for (Map<StringName, PropertyInfo>::Element *E = script->member_info.front(); E; E = E->next()) {
+ p_properties->push_back(E->value());
+ }
+}
+
+Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+
+ if (script->member_info.has(p_name)) {
+ if (r_is_valid)
+ *r_is_valid = true;
+ return script->member_info[p_name].type;
+ }
+
+ if (r_is_valid)
+ *r_is_valid = false;
+
+ return Variant::NIL;
+}
+
+bool CSharpInstance::has_method(const StringName &p_method) const {
+
+ if (!script.is_valid())
+ return false;
+
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ if (top->has_method(p_method)) {
+ return true;
+ }
+
+ top = top->get_parent_class();
+ }
+
+ return false;
+}
+
+Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ MonoObject *mono_object = get_mono_object();
+
+ ERR_EXPLAIN("Reference has been garbage collected?");
+ ERR_FAIL_NULL_V(mono_object, Variant());
+
+ if (!script.is_valid())
+ return Variant();
+
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoMethod *method = top->get_method(p_method, p_argcount);
+
+ if (method) {
+ MonoObject *return_value = method->invoke(mono_object, p_args);
+
+ if (return_value) {
+ return GDMonoMarshal::mono_object_to_variant(return_value, method->get_return_type());
+ } else {
+ return Variant();
+ }
+ } else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
+ // shitty hack..
+ // TODO move to its own function, thx
+
+ if (p_argcount < 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 1;
+ return Variant();
+ }
+
+ Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
+
+ if (awaiter.is_null()) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = p_argcount - 1;
+ r_error.expected = Variant::OBJECT;
+ return Variant();
+ }
+
+ awaiter->set_completed(true);
+
+ int extra_argc = p_argcount - 1;
+ MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
+
+ for (int i = 0; i < extra_argc; i++) {
+ MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
+ mono_array_set(extra_args, MonoObject *, i, boxed);
+ }
+
+ GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
+
+ MonoObject *ex = NULL;
+ thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(Variant());
+ }
+
+ return Variant();
+ }
+
+ top = top->get_parent_class();
+ }
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+
+ return Variant();
+}
+
+void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+
+ if (script.is_valid()) {
+ MonoObject *mono_object = get_mono_object();
+
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoMethod *method = top->get_method(p_method, p_argcount);
+
+ if (method)
+ method->invoke(mono_object, p_args);
+
+ top = top->get_parent_class();
+ }
+ }
+}
+
+void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+
+ if (script.is_valid()) {
+ _ml_call_reversed(script->script_class, p_method, p_args, p_argcount);
+ }
+}
+
+void CSharpInstance::_reference_owner_unsafe() {
+
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!base_ref);
+#endif
+
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: _unreference_owner_unsafe()
+
+ // May not me referenced yet, so we must use init_ref() instead of reference()
+ Object::cast_to<Reference>(owner)->init_ref();
+}
+
+void CSharpInstance::_unreference_owner_unsafe() {
+
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!base_ref);
+#endif
+
+ // Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
+
+ // Unsafe refcount decrement. The managed instance also counts as a reference.
+ // See: _reference_owner_unsafe()
+
+ if (Object::cast_to<Reference>(owner)->unreference()) {
+ memdelete(owner);
+ owner = NULL;
+ }
+}
+
+void CSharpInstance::mono_object_disposed() {
+
+ if (base_ref)
+ _unreference_owner_unsafe();
+}
+
+void CSharpInstance::refcount_incremented() {
+
+ CRASH_COND(!base_ref);
+
+ Reference *ref_owner = Object::cast_to<Reference>(owner);
+
+ if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
+ // The reference count was increased after the managed side was the only one referencing our owner.
+ // This means the owner is being referenced again by the unmanaged side,
+ // so the owner must hold the managed side alive again to avoid it from being GCed.
+
+ // Release the current weak handle and replace it with a strong handle.
+ uint32_t strong_gchandle = MonoGCHandle::make_strong_handle(gchandle->get_target());
+ gchandle->release();
+ gchandle->set_handle(strong_gchandle);
+ }
+}
+
+bool CSharpInstance::refcount_decremented() {
+
+ CRASH_COND(!base_ref);
+
+ Reference *ref_owner = Object::cast_to<Reference>(owner);
+
+ int refcount = ref_owner->reference_get_count();
+
+ if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
+ // If owner owner is no longer referenced by the unmanaged side,
+ // the managed instance takes responsibility of deleting the owner when GCed.
+
+ // Release the current strong handle and replace it with a weak handle.
+ uint32_t weak_gchandle = MonoGCHandle::make_weak_handle(gchandle->get_target());
+ gchandle->release();
+ gchandle->set_handle(weak_gchandle);
+
+ return false;
+ }
+
+ ref_dying = (refcount == 0);
+
+ return ref_dying;
+}
+
+ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
+
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoMethod *method = top->get_method(p_method);
+
+ if (method) { // TODO should we reject static methods?
+ // TODO cache result
+ if (method->has_attribute(CACHED_CLASS(RemoteAttribute)))
+ return RPC_MODE_REMOTE;
+ if (method->has_attribute(CACHED_CLASS(SyncAttribute)))
+ return RPC_MODE_SYNC;
+ if (method->has_attribute(CACHED_CLASS(MasterAttribute)))
+ return RPC_MODE_MASTER;
+ if (method->has_attribute(CACHED_CLASS(SlaveAttribute)))
+ return RPC_MODE_SLAVE;
+ }
+
+ top = top->get_parent_class();
+ }
+
+ return RPC_MODE_DISABLED;
+}
+
+ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
+
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ GDMonoField *field = top->get_field(p_variable);
+
+ if (field) { // TODO should we reject static fields?
+ // TODO cache result
+ if (field->has_attribute(CACHED_CLASS(RemoteAttribute)))
+ return RPC_MODE_REMOTE;
+ if (field->has_attribute(CACHED_CLASS(SyncAttribute)))
+ return RPC_MODE_SYNC;
+ if (field->has_attribute(CACHED_CLASS(MasterAttribute)))
+ return RPC_MODE_MASTER;
+ if (field->has_attribute(CACHED_CLASS(SlaveAttribute)))
+ return RPC_MODE_SLAVE;
+ }
+
+ top = top->get_parent_class();
+ }
+
+ return RPC_MODE_DISABLED;
+}
+
+void CSharpInstance::notification(int p_notification) {
+
+ Variant value = p_notification;
+ const Variant *args[1] = { &value };
+
+ call_multilevel(CACHED_STRING_NAME(_notification), args, 1);
+}
+
+Ref<Script> CSharpInstance::get_script() const {
+
+ return script;
+}
+
+ScriptLanguage *CSharpInstance::get_language() {
+
+ return CSharpLanguage::get_singleton();
+}
+
+CSharpInstance::CSharpInstance() {
+
+ owner = NULL;
+ base_ref = false;
+ ref_dying = false;
+}
+
+CSharpInstance::~CSharpInstance() {
+
+ if (gchandle.is_valid()) {
+ gchandle->release(); // Make sure it's released
+ }
+
+ if (base_ref && !ref_dying) { // it may be called from the owner's destructor
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!owner); // dunno, just in case
+#endif
+ _unreference_owner_unsafe();
+ }
+
+ if (script.is_valid() && owner) {
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->lock();
+#endif
+
+#ifdef DEBUG_ENABLED
+ // CSharpInstance must not be created unless it's going to be added to the list for sure
+ Set<Object *>::Element *match = script->instances.find(owner);
+ CRASH_COND(!match);
+ script->instances.erase(match);
+#else
+ script->instances.erase(owner);
+#endif
+
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->unlock();
+#endif
+ }
+}
+
+#ifdef TOOLS_ENABLED
+void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+
+ placeholders.erase(p_placeholder);
+}
+#endif
+
+#ifdef TOOLS_ENABLED
+void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
+
+ if (base_cache.is_valid()) {
+ base_cache->_update_exports_values(values, propnames);
+ }
+
+ for (Map<StringName, Variant>::Element *E = exported_members_defval_cache.front(); E; E = E->next()) {
+ values[E->key()] = E->get();
+ }
+
+ for (List<PropertyInfo>::Element *E = exported_members_cache.front(); E; E = E->next()) {
+ propnames.push_back(E->get());
+ }
+}
+#endif
+
+bool CSharpScript::_update_exports() {
+
+#ifdef TOOLS_ENABLED
+ if (!valid)
+ return false;
+
+ bool changed = false;
+
+ if (exports_invalidated) {
+ exports_invalidated = false;
+
+ changed = true;
+
+ member_info.clear();
+ exported_members_cache.clear();
+ exported_members_defval_cache.clear();
+
+ const Vector<GDMonoField *> &fields = script_class->get_all_fields();
+
+ // We are creating a temporary new instance of the class here to get the default value
+ // TODO Workaround. Should be replaced with IL opcodes analysis
+
+ MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
+
+ if (tmp_object) {
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround
+
+ GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
+ MonoObject *ex = NULL;
+ ctor->invoke(tmp_object, NULL, &ex);
+
+ if (ex) {
+ ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
+ mono_print_unhandled_exception(ex);
+ tmp_object = NULL;
+ ERR_FAIL_V(false);
+ }
+ } else {
+ ERR_PRINT("Failed to create temporary MonoObject");
+ return false;
+ }
+
+ for (int i = 0; i < fields.size(); i++) {
+ GDMonoField *field = fields[i];
+
+ if (field->is_static() || field->get_visibility() != GDMono::PUBLIC)
+ continue;
+
+ String name = field->get_name();
+ StringName cname = name;
+
+ Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type());
+
+ if (field->has_attribute(CACHED_CLASS(ExportAttribute))) {
+ MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute));
+
+ // Field has Export attribute
+ int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr);
+ String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr);
+ int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr);
+
+ PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage));
+
+ member_info[cname] = prop_info;
+ exported_members_cache.push_back(prop_info);
+
+ if (tmp_object) {
+ exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
+ }
+ } else {
+ member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
+ }
+ }
+ }
+
+ if (placeholders.size()) {
+ // Update placeholders if any
+ Map<StringName, Variant> values;
+ List<PropertyInfo> propnames;
+ _update_exports_values(values, propnames);
+
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ }
+
+ return changed;
+#endif
+ return false;
+}
+
+void CSharpScript::_clear() {
+
+ tool = false;
+ valid = false;
+
+ base = NULL;
+ native = NULL;
+ script_class = NULL;
+}
+
+Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ GDMonoClass *top = script_class;
+
+ while (top && top != native) {
+ GDMonoMethod *method = top->get_method(p_method, p_argcount);
+
+ if (method && method->is_static()) {
+ MonoObject *result = method->invoke(NULL, p_args);
+
+ if (result) {
+ return GDMonoMarshal::mono_object_to_variant(result, method->get_return_type());
+ } else {
+ return Variant();
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+
+ // No static method found. Try regular instance calls
+ return Script::call(p_method, p_args, p_argcount, r_error);
+}
+
+void CSharpScript::_resource_path_changed() {
+
+ String path = get_path();
+
+ if (!path.empty()) {
+ name = get_path().get_file().get_basename();
+ }
+}
+
+void CSharpScript::_bind_methods() {
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
+}
+
+Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
+
+ // This method should not fail
+
+ CRASH_COND(!p_class);
+
+ Ref<CSharpScript> script = memnew(CSharpScript);
+
+ script->name = p_class->get_name();
+ script->script_class = p_class;
+ script->native = GDMonoUtils::get_class_native_base(script->script_class);
+
+ CRASH_COND(script->native == NULL);
+
+ GDMonoClass *base = script->script_class->get_parent_class();
+
+ if (base != script->native)
+ script->base = base;
+
+#ifdef DEBUG_ENABLED
+ // For debug builds, we must fetch from all native base methods as well.
+ // Native base methods must be fetched before the current class.
+ // Not needed if the script class itself is a native class.
+
+ if (script->script_class != script->native) {
+ GDMonoClass *native_top = script->native;
+ while (native_top) {
+ native_top->fetch_methods_with_godot_api_checks(script->native);
+
+ if (native_top == CACHED_CLASS(GodotObject))
+ break;
+
+ native_top = native_top->get_parent_class();
+ }
+ }
+#endif
+
+ script->script_class->fetch_methods_with_godot_api_checks(script->native);
+
+ // Need to fetch method from base classes as well
+ GDMonoClass *top = script->script_class;
+ while (top && top != script->native) {
+ top->fetch_methods_with_godot_api_checks(script->native);
+ top = top->get_parent_class();
+ }
+
+ return script;
+}
+
+bool CSharpScript::can_instance() const {
+
+ // TODO does the second condition even make sense?
+ return valid || (!tool && !ScriptServer::is_scripting_enabled());
+}
+
+StringName CSharpScript::get_instance_base_type() const {
+
+ if (native)
+ return native->get_name();
+ else
+ return StringName();
+}
+
+CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
+
+ /* STEP 1, CREATE */
+
+ CSharpInstance *instance = memnew(CSharpInstance);
+ instance->base_ref = p_isref;
+ instance->script = Ref<CSharpScript>(this);
+ instance->owner = p_owner;
+ instance->owner->set_script_instance(instance);
+
+ if (instance->base_ref)
+ instance->_reference_owner_unsafe();
+
+ /* STEP 2, INITIALIZE AND CONSTRUCT */
+
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
+
+ if (!mono_object) {
+ instance->script = Ref<CSharpScript>();
+ instance->owner->set_script_instance(NULL);
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ ERR_EXPLAIN("Failed to allocate memory for the object");
+ ERR_FAIL_V(NULL);
+ }
+
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->lock();
+#endif
+
+ instances.insert(instance->owner);
+
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->unlock();
+#endif
+
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
+
+ // Construct
+ GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
+ ctor->invoke(mono_object, p_args, NULL);
+
+ // Tie managed to unmanaged
+ instance->gchandle = MonoGCHandle::create_strong(mono_object);
+
+ /* STEP 3, PARTY */
+
+ //@TODO make thread safe
+ return instance;
+}
+
+Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ if (!valid) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+
+ r_error.error = Variant::CallError::CALL_OK;
+ REF ref;
+ Object *owner = NULL;
+
+ ERR_FAIL_NULL_V(native, Variant());
+
+ owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
+
+ Reference *r = Object::cast_to<Reference>(owner);
+ if (r) {
+ ref = REF(r);
+ }
+
+ CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
+ if (!instance) {
+ if (ref.is_null()) {
+ memdelete(owner); //no owner, sorry
+ }
+ return Variant();
+ }
+
+ if (ref.is_valid()) {
+ return ref;
+ } else {
+ return owner;
+ }
+}
+
+ScriptInstance *CSharpScript::instance_create(Object *p_this) {
+
+ if (!valid)
+ return NULL;
+
+ if (!tool && !ScriptServer::is_scripting_enabled()) {
+#ifdef TOOLS_ENABLED
+ PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
+ placeholders.insert(si);
+ _update_exports();
+ return si;
+#else
+ return NULL;
+#endif
+ }
+
+ if (native) {
+ String native_name = native->get_name();
+ if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
+ if (ScriptDebugger::get_singleton()) {
+ CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
+ }
+ ERR_EXPLAIN("Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
+ ERR_FAIL_V(NULL);
+ }
+ }
+
+ Variant::CallError unchecked_error;
+ return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this), unchecked_error);
+}
+
+bool CSharpScript::instance_has(const Object *p_this) const {
+
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->lock();
+#endif
+
+ bool ret = instances.has((Object *)p_this);
+
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->unlock();
+#endif
+
+ return ret;
+}
+
+bool CSharpScript::has_source_code() const {
+
+ return !source.empty();
+}
+
+String CSharpScript::get_source_code() const {
+
+ return source;
+}
+
+void CSharpScript::set_source_code(const String &p_code) {
+
+ if (source == p_code)
+ return;
+ source = p_code;
+#ifdef TOOLS_ENABLED
+ source_changed_cache = true;
+#endif
+}
+
+bool CSharpScript::has_method(const StringName &p_method) const {
+
+ return script_class->has_method(p_method);
+}
+
+Error CSharpScript::reload(bool p_keep_state) {
+
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->lock();
+#endif
+
+ bool has_instances = instances.size();
+
+#ifndef NO_THREADS
+ CSharpLanguage::singleton->lock->unlock();
+#endif
+
+ ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
+
+ GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
+
+ if (project_assembly) {
+ script_class = project_assembly->get_object_derived_class(name);
+ valid = script_class != NULL;
+
+ if (script_class) {
+ tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));
+
+ native = GDMonoUtils::get_class_native_base(script_class);
+
+ CRASH_COND(native == NULL);
+
+ GDMonoClass *base_class = script_class->get_parent_class();
+
+ if (base_class != native)
+ base = base_class;
+
+#ifdef DEBUG_ENABLED
+ // For debug builds, we must fetch from all native base methods as well.
+ // Native base methods must be fetched before the current class.
+ // Not needed if the script class itself is a native class.
+
+ if (script_class != native) {
+ GDMonoClass *native_top = native;
+ while (native_top) {
+ native_top->fetch_methods_with_godot_api_checks(native);
+
+ if (native_top == CACHED_CLASS(GodotObject))
+ break;
+
+ native_top = native_top->get_parent_class();
+ }
+ }
+#endif
+
+ script_class->fetch_methods_with_godot_api_checks(native);
+
+ // Need to fetch method from base classes as well
+ GDMonoClass *top = script_class;
+ while (top && top != native) {
+ top->fetch_methods_with_godot_api_checks(native);
+ top = top->get_parent_class();
+ }
+ }
+
+ return OK;
+ }
+
+ return ERR_FILE_MISSING_DEPENDENCIES;
+}
+
+String CSharpScript::get_node_type() const {
+
+ return ""; // ?
+}
+
+ScriptLanguage *CSharpScript::get_language() const {
+
+ return CSharpLanguage::get_singleton();
+}
+
+bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+
+#ifdef TOOLS_ENABLED
+
+ const Map<StringName, Variant>::Element *E = exported_members_defval_cache.find(p_property);
+ if (E) {
+ r_value = E->get();
+ return true;
+ }
+
+ if (base_cache.is_valid()) {
+ return base_cache->get_property_default_value(p_property, r_value);
+ }
+
+#endif
+ return false;
+}
+
+void CSharpScript::update_exports() {
+
+#ifdef TOOLS_ENABLED
+ _update_exports();
+
+ if (placeholders.size()) {
+ Map<StringName, Variant> values;
+ List<PropertyInfo> propnames;
+ _update_exports_values(values, propnames);
+
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ }
+#endif
+}
+
+Ref<Script> CSharpScript::get_base_script() const {
+
+ // TODO search in metadata file once we have it, not important any way?
+ return Ref<Script>();
+}
+
+void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+
+ for (Map<StringName, PropertyInfo>::Element *E = member_info.front(); E; E = E->next()) {
+ p_list->push_back(E->value());
+ }
+}
+
+int CSharpScript::get_member_line(const StringName &p_member) const {
+
+ // TODO omnisharp
+ return -1;
+}
+
+Error CSharpScript::load_source_code(const String &p_path) {
+
+ PoolVector<uint8_t> sourcef;
+ Error err;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ ERR_FAIL_COND_V(err != OK, err);
+
+ int len = f->get_len();
+ sourcef.resize(len + 1);
+ PoolVector<uint8_t>::Write w = sourcef.write();
+ int r = f->get_buffer(w.ptr(), len);
+ f->close();
+ memdelete(f);
+ ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
+ w[len] = 0;
+
+ String s;
+ if (s.parse_utf8((const char *)w.ptr())) {
+
+ ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
+ ERR_FAIL_V(ERR_INVALID_DATA);
+ }
+
+ source = s;
+
+#ifdef TOOLS_ENABLED
+ source_changed_cache = true;
+#endif
+
+ return OK;
+}
+
+StringName CSharpScript::get_script_name() const {
+
+ return name;
+}
+
+CSharpScript::CSharpScript()
+ : script_list(this) {
+
+ _clear();
+
+#ifdef TOOLS_ENABLED
+ source_changed_cache = false;
+ exports_invalidated = true;
+#endif
+
+ _resource_path_changed();
+
+#ifdef DEBUG_ENABLED
+
+#ifndef NO_THREADS
+ CSharpLanguage::get_singleton()->lock->lock();
+#endif
+
+ CSharpLanguage::get_singleton()->script_list.add(&script_list);
+
+#ifndef NO_THREADS
+ CSharpLanguage::get_singleton()->lock->unlock();
+#endif
+
+#endif // DEBUG_ENABLED
+}
+
+CSharpScript::~CSharpScript() {
+
+#ifdef DEBUG_ENABLED
+
+#ifndef NO_THREADS
+ CSharpLanguage::get_singleton()->lock->lock();
+#endif
+
+ CSharpLanguage::get_singleton()->script_list.remove(&script_list);
+
+#ifndef NO_THREADS
+ CSharpLanguage::get_singleton()->lock->unlock();
+#endif
+
+#endif // DEBUG_ENABLED
+}
+
+/*************** RESOURCE ***************/
+
+RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+
+ if (r_error)
+ *r_error = ERR_FILE_CANT_OPEN;
+
+ // TODO ignore anything inside bin/ and obj/ in tools builds?
+
+ CSharpScript *script = memnew(CSharpScript);
+
+ Ref<CSharpScript> scriptres(script);
+
+#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
+ Error err = script->load_source_code(p_path);
+ ERR_FAIL_COND_V(err != OK, RES());
+#endif
+
+ script->set_path(p_original_path);
+ script->reload();
+
+ if (r_error)
+ *r_error = OK;
+
+ return scriptres;
+}
+
+void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("cs");
+}
+
+bool ResourceFormatLoaderCSharpScript::handles_type(const String &p_type) const {
+
+ return p_type == "Script" || p_type == CSharpLanguage::get_singleton()->get_type();
+}
+
+String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path) const {
+
+ return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
+}
+
+Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+
+ Ref<CSharpScript> sqscr = p_resource;
+ ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
+
+ String source = sqscr->get_source_code();
+
+#ifdef TOOLS_ENABLED
+ if (!FileAccess::exists(p_path)) {
+ // The file does not yet exists, let's assume the user just created this script
+
+ String sln_path = GodotSharpDirs::get_project_sln_path();
+ String csproj_path = GodotSharpDirs::get_project_csproj_path();
+
+ if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
+ // A solution does not yet exist, create a new one
+
+ CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
+ GodotSharpEditor::get_singleton()->call("_create_project_solution");
+ }
+
+ // Add the file to the C# project
+ if (FileAccess::exists(csproj_path)) {
+ CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path));
+ } else {
+ ERR_PRINT("C# project not found!");
+ }
+ }
+#endif
+
+ Error err;
+ FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ ERR_FAIL_COND_V(err, err);
+
+ file->store_string(source);
+
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ memdelete(file);
+ return ERR_CANT_CREATE;
+ }
+
+ file->close();
+ memdelete(file);
+
+ if (ScriptServer::is_reload_scripts_on_save_enabled()) {
+ CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
+ }
+
+ return OK;
+}
+
+void ResourceFormatSaverCSharpScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+
+ if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
+ p_extensions->push_back("cs");
+ }
+}
+
+bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
+
+ return Object::cast_to<CSharpScript>(p_resource.ptr()) != NULL;
+}
+
+CSharpLanguage::StringNameCache::StringNameCache() {
+
+ _awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
+ _set = StaticCString::create("_set");
+ _get = StaticCString::create("_get");
+ _notification = StaticCString::create("_notification");
+ dotctor = StaticCString::create(".ctor");
+}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
new file mode 100644
index 0000000000..3fcc3bdf04
--- /dev/null
+++ b/modules/mono/csharp_script.h
@@ -0,0 +1,338 @@
+/*************************************************************************/
+/* csharp_script.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CSHARP_SCRIPT_H
+#define CSHARP_SCRIPT_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "script_language.h"
+#include "self_list.h"
+
+#include "mono_gc_handle.h"
+#include "mono_gd/gd_mono.h"
+#include "mono_gd/gd_mono_header.h"
+#include "mono_gd/gd_mono_internals.h"
+
+class CSharpScript;
+class CSharpInstance;
+class CSharpLanguage;
+
+#ifdef NO_SAFE_CAST
+template <typename TScriptInstance, typename TScriptLanguage>
+TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
+ return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
+}
+#else
+template <typename TScriptInstance, typename TScriptLanguage>
+TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
+ return dynamic_cast<TScriptInstance *>(p_inst);
+}
+#endif
+
+#define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
+
+class CSharpScript : public Script {
+
+ GDCLASS(CSharpScript, Script)
+
+ friend class CSharpInstance;
+ friend class CSharpLanguage;
+ friend class CSharpScriptDepSort;
+
+ bool tool;
+ bool valid;
+
+ bool builtin;
+
+ GDMonoClass *base;
+ GDMonoClass *native;
+ GDMonoClass *script_class;
+
+ Ref<CSharpScript> base_cache; // TODO what's this for?
+
+ Set<Object *> instances;
+
+ String source;
+ StringName name;
+
+ SelfList<CSharpScript> script_list;
+
+#ifdef TOOLS_ENABLED
+ List<PropertyInfo> exported_members_cache; // members_cache
+ Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
+ Set<PlaceHolderScriptInstance *> placeholders;
+ bool source_changed_cache;
+ bool exports_invalidated;
+
+ void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+#endif
+
+#ifdef DEBUG_ENABLED
+ Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
+#endif
+
+ Map<StringName, PropertyInfo> member_info;
+
+ void _clear();
+
+ bool _update_exports();
+ CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
+ Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+ // Do not use unless you know what you are doing
+ friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
+ static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
+
+protected:
+ static void _bind_methods();
+
+ Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual void _resource_path_changed();
+
+public:
+ virtual bool can_instance() const;
+ virtual StringName get_instance_base_type() const;
+ virtual ScriptInstance *instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String &p_code);
+
+ virtual Error reload(bool p_keep_state = false);
+
+ /* TODO */ virtual bool has_script_signal(const StringName &p_signal) const { return false; }
+ /* TODO */ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const {}
+
+ /* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ virtual void update_exports();
+
+ virtual bool is_tool() const { return tool; }
+ virtual Ref<Script> get_base_script() const;
+ virtual String get_node_type() const;
+ virtual ScriptLanguage *get_language() const;
+
+ /* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
+ bool has_method(const StringName &p_method) const;
+ /* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }
+
+ virtual int get_member_line(const StringName &p_member) const;
+
+ Error load_source_code(const String &p_path);
+
+ StringName get_script_name() const;
+
+ CSharpScript();
+ ~CSharpScript();
+};
+
+class CSharpInstance : public ScriptInstance {
+
+ friend class CSharpScript;
+ friend class CSharpLanguage;
+ Object *owner;
+ Ref<CSharpScript> script;
+ Ref<MonoGCHandle> gchandle;
+ bool base_ref;
+ bool ref_dying;
+
+ void _ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ void _reference_owner_unsafe();
+ void _unreference_owner_unsafe();
+
+ // Do not use unless you know what you are doing
+ friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
+ static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
+
+public:
+ MonoObject *get_mono_object() const;
+
+ virtual bool set(const StringName &p_name, const Variant &p_value);
+ virtual bool get(const StringName &p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
+
+ /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
+ virtual bool has_method(const StringName &p_method) const;
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
+ virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ void mono_object_disposed();
+
+ void refcount_incremented();
+ bool refcount_decremented();
+
+ RPCMode get_rpc_mode(const StringName &p_method) const;
+ RPCMode get_rset_mode(const StringName &p_variable) const;
+
+ virtual void notification(int p_notification);
+
+ virtual Ref<Script> get_script() const;
+
+ virtual ScriptLanguage *get_language();
+
+ CSharpInstance();
+ ~CSharpInstance();
+};
+
+class CSharpLanguage : public ScriptLanguage {
+
+ friend class CSharpScript;
+ friend class CSharpInstance;
+
+ static CSharpLanguage *singleton;
+
+ GDMono *gdmono;
+ SelfList<CSharpScript>::List script_list;
+
+ Mutex *lock;
+ Mutex *script_bind_lock;
+
+ Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+
+ Map<Object *, Ref<MonoGCHandle> > gchandle_bindings;
+
+ struct StringNameCache {
+
+ StringName _awaited_signal_callback;
+ StringName _set;
+ StringName _get;
+ StringName _notification;
+ StringName dotctor; // .ctor
+
+ StringNameCache();
+ };
+
+ StringNameCache string_names;
+
+ int lang_idx;
+
+public:
+ _FORCE_INLINE_ int get_language_index() { return lang_idx; }
+ void set_language_index(int p_idx);
+
+ _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
+
+ bool debug_break(const String &p_error, bool p_allow_continue = true);
+ bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
+
+#ifdef TOOLS_ENABLED
+ void reload_assemblies_if_needed(bool p_soft_reload);
+#endif
+
+ virtual String get_name() const;
+
+ /* LANGUAGE FUNCTIONS */
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String &p_path);
+ virtual void init();
+ virtual void finish();
+
+ /* EDITOR FUNCTIONS */
+ virtual void get_reserved_words(List<String> *p_words) const;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const;
+ virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
+ virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+ /* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
+ /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
+ /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
+
+ /* DEBUGGER FUNCTIONS */
+ /* TODO */ virtual String debug_get_error() const { return ""; }
+ /* TODO */ virtual int debug_get_stack_level_count() const { return 1; }
+ /* TODO */ virtual int debug_get_stack_level_line(int p_level) const { return 1; }
+ /* TODO */ virtual String debug_get_stack_level_function(int p_level) const { return ""; }
+ /* TODO */ virtual String debug_get_stack_level_source(int p_level) const { return ""; }
+ /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+ /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+ /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+ /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
+ /* TODO */ virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
+
+ /* PROFILING FUNCTIONS */
+ /* TODO */ virtual void profiling_start() {}
+ /* TODO */ virtual void profiling_stop() {}
+ /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
+ /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
+
+ virtual void frame();
+
+ /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
+ /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
+
+ virtual void reload_all_scripts();
+ virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+
+ /* LOADER FUNCTIONS */
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+
+#ifdef TOOLS_ENABLED
+ virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
+ virtual bool overrides_external_editor();
+#endif
+
+ /* THREAD ATTACHING */
+ virtual void thread_enter();
+ virtual void thread_exit();
+
+ // Don't use these. I'm watching you
+ virtual void *alloc_instance_binding_data(Object *p_object);
+ virtual void free_instance_binding_data(void *p_data);
+
+ CSharpLanguage();
+ ~CSharpLanguage();
+};
+
+class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
+public:
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const RES &p_resource) const;
+};
+
+#endif // CSHARP_SCRIPT_H
diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml
new file mode 100644
index 0000000000..487ba9835f
--- /dev/null
+++ b/modules/mono/doc_classes/@C#.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="@C#" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
new file mode 100644
index 0000000000..5f21c9774d
--- /dev/null
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CSharpScript" inherits="Script" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="new" qualifiers="vararg">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
new file mode 100644
index 0000000000..e7e06ddd8f
--- /dev/null
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GodotSharp" inherits="Object" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="attach_thread">
+ <return type="void">
+ </return>
+ <description>
+ Attaches the current thread to the mono runtime.
+ </description>
+ </method>
+ <method name="detach_thread">
+ <return type="void">
+ </return>
+ <description>
+ Detaches the current thread from the mono runtime.
+ </description>
+ </method>
+ <method name="is_domain_loaded">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the scripts domain is loaded.
+ </description>
+ </method>
+ <method name="is_finalizing_domain">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the scripts domain is being finalized.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
new file mode 100644
index 0000000000..256e64ddde
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -0,0 +1,335 @@
+using System;
+using System.Collections.Generic;
+using System.Collections.Specialized;
+using System.Diagnostics;
+using System.IO;
+using System.Runtime.CompilerServices;
+using System.Security;
+using Microsoft.Build.Framework;
+
+namespace GodotSharpTools.Build
+{
+ public class BuildInstance : IDisposable
+ {
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_BuildInstance_get_MSBuildPath();
+
+ private static string MSBuildPath
+ {
+ get { return godot_icall_BuildInstance_get_MSBuildPath(); }
+ }
+
+ private string solution;
+ private string config;
+
+ private Process process;
+
+ private int exitCode;
+ public int ExitCode { get { return exitCode; } }
+
+ public bool IsRunning { get { return process != null && !process.HasExited; } }
+
+ public BuildInstance(string solution, string config)
+ {
+ this.solution = solution;
+ this.config = config;
+ }
+
+ public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
+ {
+ string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties);
+
+ ProcessStartInfo startInfo = new ProcessStartInfo(MSBuildPath, compilerArgs);
+
+ // No console output, thanks
+ startInfo.RedirectStandardOutput = true;
+ startInfo.RedirectStandardError = true;
+ startInfo.UseShellExecute = false;
+
+ // Needed when running from Developer Command Prompt for VS
+ RemovePlatformVariable(startInfo.EnvironmentVariables);
+
+ using (Process process = new Process())
+ {
+ process.StartInfo = startInfo;
+
+ process.Start();
+
+ process.BeginOutputReadLine();
+ process.BeginErrorReadLine();
+
+ process.WaitForExit();
+
+ exitCode = process.ExitCode;
+ }
+
+ return true;
+ }
+
+ public bool BuildAsync(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
+ {
+ if (process != null)
+ throw new InvalidOperationException("Already in use");
+
+ string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties);
+
+ ProcessStartInfo startInfo = new ProcessStartInfo("msbuild", compilerArgs);
+
+ // No console output, thanks
+ startInfo.RedirectStandardOutput = true;
+ startInfo.RedirectStandardError = true;
+ startInfo.UseShellExecute = false;
+
+ // Needed when running from Developer Command Prompt for VS
+ RemovePlatformVariable(startInfo.EnvironmentVariables);
+
+ process = new Process();
+ process.StartInfo = startInfo;
+ process.EnableRaisingEvents = true;
+ process.Exited += new EventHandler(BuildProcess_Exited);
+
+ process.Start();
+
+ return true;
+ }
+
+ private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties)
+ {
+ string arguments = string.Format("{0} /v:normal /t:Build /p:{1} /l:{2},{3};{4}",
+ solution,
+ "Configuration=" + config,
+ typeof(GodotBuildLogger).FullName,
+ loggerAssemblyPath,
+ loggerOutputDir
+ );
+
+ if (customProperties != null)
+ {
+ foreach (string customProperty in customProperties)
+ {
+ arguments += " /p:" + customProperty;
+ }
+ }
+
+ return arguments;
+ }
+
+ private void RemovePlatformVariable(StringDictionary environmentVariables)
+ {
+ // EnvironmentVariables is case sensitive? Seriously?
+
+ List<string> platformEnvironmentVariables = new List<string>();
+
+ foreach (string env in environmentVariables.Keys)
+ {
+ if (env.ToUpper() == "PLATFORM")
+ platformEnvironmentVariables.Add(env);
+ }
+
+ foreach (string env in platformEnvironmentVariables)
+ environmentVariables.Remove(env);
+ }
+
+ private void BuildProcess_Exited(object sender, System.EventArgs e)
+ {
+ exitCode = process.ExitCode;
+
+ godot_icall_BuildInstance_ExitCallback(solution, config, exitCode);
+
+ Dispose();
+ }
+
+ public void Dispose()
+ {
+ if (process != null)
+ {
+ process.Dispose();
+ process = null;
+ }
+ }
+ }
+
+ public class GodotBuildLogger : ILogger
+ {
+ public string Parameters { get; set; }
+ public LoggerVerbosity Verbosity { get; set; }
+
+ public void Initialize(IEventSource eventSource)
+ {
+ if (null == Parameters)
+ throw new LoggerException("Log directory was not set.");
+
+ string[] parameters = Parameters.Split(';');
+
+ string logDir = parameters[0];
+
+ if (String.IsNullOrEmpty(logDir))
+ throw new LoggerException("Log directory was not set.");
+
+ if (parameters.Length > 1)
+ throw new LoggerException("Too many parameters passed.");
+
+ string logFile = Path.Combine(logDir, "msbuild_log.txt");
+ string issuesFile = Path.Combine(logDir, "msbuild_issues.csv");
+
+ try
+ {
+ if (!Directory.Exists(logDir))
+ Directory.CreateDirectory(logDir);
+
+ this.logStreamWriter = new StreamWriter(logFile);
+ this.issuesStreamWriter = new StreamWriter(issuesFile);
+ }
+ catch (Exception ex)
+ {
+ if
+ (
+ ex is UnauthorizedAccessException
+ || ex is ArgumentNullException
+ || ex is PathTooLongException
+ || ex is DirectoryNotFoundException
+ || ex is NotSupportedException
+ || ex is ArgumentException
+ || ex is SecurityException
+ || ex is IOException
+ )
+ {
+ throw new LoggerException("Failed to create log file: " + ex.Message);
+ }
+ else
+ {
+ // Unexpected failure
+ throw;
+ }
+ }
+
+ eventSource.ProjectStarted += new ProjectStartedEventHandler(eventSource_ProjectStarted);
+ eventSource.TaskStarted += new TaskStartedEventHandler(eventSource_TaskStarted);
+ eventSource.MessageRaised += new BuildMessageEventHandler(eventSource_MessageRaised);
+ eventSource.WarningRaised += new BuildWarningEventHandler(eventSource_WarningRaised);
+ eventSource.ErrorRaised += new BuildErrorEventHandler(eventSource_ErrorRaised);
+ eventSource.ProjectFinished += new ProjectFinishedEventHandler(eventSource_ProjectFinished);
+ }
+
+ void eventSource_ErrorRaised(object sender, BuildErrorEventArgs e)
+ {
+ string line = String.Format("{0}({1},{2}): error {3}: {4}", e.File, e.LineNumber, e.ColumnNumber, e.Code, e.Message);
+
+ if (e.ProjectFile.Length > 0)
+ line += string.Format(" [{0}]", e.ProjectFile);
+
+ WriteLine(line);
+
+ string errorLine = String.Format(@"error,{0},{1},{2},{3},{4},{5}",
+ e.File.CsvEscape(), e.LineNumber, e.ColumnNumber,
+ e.Code.CsvEscape(), e.Message.CsvEscape(), e.ProjectFile.CsvEscape());
+ issuesStreamWriter.WriteLine(errorLine);
+ }
+
+ void eventSource_WarningRaised(object sender, BuildWarningEventArgs e)
+ {
+ string line = String.Format("{0}({1},{2}): warning {3}: {4}", e.File, e.LineNumber, e.ColumnNumber, e.Code, e.Message, e.ProjectFile);
+
+ if (e.ProjectFile != null && e.ProjectFile.Length > 0)
+ line += string.Format(" [{0}]", e.ProjectFile);
+
+ WriteLine(line);
+
+ string warningLine = String.Format(@"warning,{0},{1},{2},{3},{4},{5}",
+ e.File.CsvEscape(), e.LineNumber, e.ColumnNumber,
+ e.Code.CsvEscape(), e.Message.CsvEscape(), e.ProjectFile != null ? e.ProjectFile.CsvEscape() : string.Empty);
+ issuesStreamWriter.WriteLine(warningLine);
+ }
+
+ void eventSource_MessageRaised(object sender, BuildMessageEventArgs e)
+ {
+ // BuildMessageEventArgs adds Importance to BuildEventArgs
+ // Let's take account of the verbosity setting we've been passed in deciding whether to log the message
+ if ((e.Importance == MessageImportance.High && IsVerbosityAtLeast(LoggerVerbosity.Minimal))
+ || (e.Importance == MessageImportance.Normal && IsVerbosityAtLeast(LoggerVerbosity.Normal))
+ || (e.Importance == MessageImportance.Low && IsVerbosityAtLeast(LoggerVerbosity.Detailed))
+ )
+ {
+ WriteLineWithSenderAndMessage(String.Empty, e);
+ }
+ }
+
+ void eventSource_TaskStarted(object sender, TaskStartedEventArgs e)
+ {
+ // TaskStartedEventArgs adds ProjectFile, TaskFile, TaskName
+ // To keep this log clean, this logger will ignore these events.
+ }
+
+ void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e)
+ {
+ WriteLine(e.Message);
+ indent++;
+ }
+
+ void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e)
+ {
+ indent--;
+ WriteLine(e.Message);
+ }
+
+ /// <summary>
+ /// Write a line to the log, adding the SenderName
+ /// </summary>
+ private void WriteLineWithSender(string line, BuildEventArgs e)
+ {
+ if (0 == String.Compare(e.SenderName, "MSBuild", true /*ignore case*/))
+ {
+ // Well, if the sender name is MSBuild, let's leave it out for prettiness
+ WriteLine(line);
+ }
+ else
+ {
+ WriteLine(e.SenderName + ": " + line);
+ }
+ }
+
+ /// <summary>
+ /// Write a line to the log, adding the SenderName and Message
+ /// (these parameters are on all MSBuild event argument objects)
+ /// </summary>
+ private void WriteLineWithSenderAndMessage(string line, BuildEventArgs e)
+ {
+ if (0 == String.Compare(e.SenderName, "MSBuild", true /*ignore case*/))
+ {
+ // Well, if the sender name is MSBuild, let's leave it out for prettiness
+ WriteLine(line + e.Message);
+ }
+ else
+ {
+ WriteLine(e.SenderName + ": " + line + e.Message);
+ }
+ }
+
+ private void WriteLine(string line)
+ {
+ for (int i = indent; i > 0; i--)
+ {
+ logStreamWriter.Write("\t");
+ }
+ logStreamWriter.WriteLine(line);
+ }
+
+ public void Shutdown()
+ {
+ logStreamWriter.Close();
+ issuesStreamWriter.Close();
+ }
+
+ public bool IsVerbosityAtLeast(LoggerVerbosity checkVerbosity)
+ {
+ return this.Verbosity >= checkVerbosity;
+ }
+
+ private StreamWriter logStreamWriter;
+ private StreamWriter issuesStreamWriter;
+ private int indent;
+ }
+}
diff --git a/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs b/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs
new file mode 100644
index 0000000000..303be3b732
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs
@@ -0,0 +1,58 @@
+using System;
+using System.IO;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+namespace GodotSharpTools.Editor
+{
+ public class MonoDevelopInstance
+ {
+ private Process process;
+ private string solutionFile;
+
+ public void Execute(string[] files)
+ {
+ bool newWindow = process == null || process.HasExited;
+
+ List<string> args = new List<string>();
+
+ args.Add("--ipc-tcp");
+
+ if (newWindow)
+ args.Add("\"" + Path.GetFullPath(solutionFile) + "\"");
+
+ foreach (var file in files)
+ {
+ int semicolonIndex = file.IndexOf(';');
+
+ string filePath = semicolonIndex < 0 ? file : file.Substring(0, semicolonIndex);
+ string cursor = semicolonIndex < 0 ? string.Empty : file.Substring(semicolonIndex);
+
+ args.Add("\"" + Path.GetFullPath(filePath.NormalizePath()) + cursor + "\"");
+ }
+
+ if (newWindow)
+ {
+ ProcessStartInfo startInfo = new ProcessStartInfo(MonoDevelopFile, string.Join(" ", args));
+ process = Process.Start(startInfo);
+ }
+ else
+ {
+ Process.Start(MonoDevelopFile, string.Join(" ", args));
+ }
+ }
+
+ public MonoDevelopInstance(string solutionFile)
+ {
+ this.solutionFile = solutionFile;
+ }
+
+ private static string MonoDevelopFile
+ {
+ get
+ {
+ return "monodevelop";
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
new file mode 100644
index 0000000000..981083a3c2
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <RootNamespace>GodotSharpTools</RootNamespace>
+ <AssemblyName>GodotSharpTools</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>full</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="Microsoft.Build" />
+ <Reference Include="Microsoft.Build.Framework" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="StringExtensions.cs" />
+ <Compile Include="Build\BuildSystem.cs" />
+ <Compile Include="Editor\MonoDevelopInstance.cs" />
+ <Compile Include="Project\ProjectExtensions.cs" />
+ <Compile Include="Project\ProjectGenerator.cs" />
+ <Compile Include="Project\ProjectUtils.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project> \ No newline at end of file
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln b/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln
new file mode 100644
index 0000000000..7eabcdff5d
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln
@@ -0,0 +1,17 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpTools", "GodotSharpTools.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.userprefs b/modules/mono/editor/GodotSharpTools/GodotSharpTools.userprefs
new file mode 100644
index 0000000000..0cbafdc20d
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.userprefs
@@ -0,0 +1,14 @@
+<Properties StartupItem="GodotSharpTools.csproj">
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
+ <MonoDevelop.Ide.Workbench ActiveDocument="Build/BuildSystem.cs">
+ <Files>
+ <File FileName="Build/ProjectExtensions.cs" Line="1" Column="1" />
+ <File FileName="Build/ProjectGenerator.cs" Line="1" Column="1" />
+ <File FileName="Build/BuildSystem.cs" Line="37" Column="14" />
+ </Files>
+ </MonoDevelop.Ide.Workbench>
+ <MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <BreakpointStore />
+ </MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+</Properties> \ No newline at end of file
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
new file mode 100644
index 0000000000..6a97731539
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
@@ -0,0 +1,49 @@
+using System;
+using Microsoft.Build.Construction;
+
+namespace GodotSharpTools.Project
+{
+ public static class ProjectExtensions
+ {
+ public static bool HasItem(this ProjectRootElement root, string itemType, string include)
+ {
+ string includeNormalized = include.NormalizePath();
+
+ foreach (var itemGroup in root.ItemGroups)
+ {
+ if (itemGroup.Condition.Length != 0)
+ continue;
+
+ foreach (var item in itemGroup.Items)
+ {
+ if (item.ItemType == itemType)
+ {
+ if (item.Include.NormalizePath() == includeNormalized)
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ public static void AddItemChecked(this ProjectRootElement root, string itemType, string include)
+ {
+ if (!root.HasItem(itemType, include))
+ {
+ root.AddItem(itemType, include);
+ }
+ }
+
+ public static Guid GetGuid(this ProjectRootElement root)
+ {
+ foreach (var property in root.Properties)
+ {
+ if (property.Name == "ProjectGuid")
+ return Guid.Parse(property.Value);
+ }
+
+ return Guid.Empty;
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
new file mode 100644
index 0000000000..6bf54a0156
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
@@ -0,0 +1,216 @@
+using System;
+using System.IO;
+using Microsoft.Build.Construction;
+
+namespace GodotSharpTools.Project
+{
+ public static class ProjectGenerator
+ {
+ public static string GenCoreApiProject(string dir, string[] compileItems)
+ {
+ string path = Path.Combine(dir, CoreApiProject + ".csproj");
+
+ ProjectPropertyGroupElement mainGroup;
+ var root = CreateLibraryProject(CoreApiProject, out mainGroup);
+
+ mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
+ mainGroup.SetProperty("RootNamespace", "Godot");
+
+ GenAssemblyInfoFile(root, dir, CoreApiProject,
+ new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProject + "\")]" },
+ new string[] { "System.Runtime.CompilerServices" });
+
+ foreach (var item in compileItems)
+ {
+ root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
+ }
+
+ root.Save(path);
+
+ return root.GetGuid().ToString().ToUpper();
+ }
+
+ public static string GenEditorApiProject(string dir, string coreApiHintPath, string[] compileItems)
+ {
+ string path = Path.Combine(dir, EditorApiProject + ".csproj");
+
+ ProjectPropertyGroupElement mainGroup;
+ var root = CreateLibraryProject(EditorApiProject, out mainGroup);
+
+ mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
+ mainGroup.SetProperty("RootNamespace", "Godot");
+
+ GenAssemblyInfoFile(root, dir, EditorApiProject);
+
+ foreach (var item in compileItems)
+ {
+ root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
+ }
+
+ var coreApiRef = root.AddItem("Reference", CoreApiProject);
+ coreApiRef.AddMetadata("HintPath", coreApiHintPath);
+ coreApiRef.AddMetadata("Private", "False");
+
+ root.Save(path);
+
+ return root.GetGuid().ToString().ToUpper();
+ }
+
+ public static string GenGameProject(string dir, string name, string[] compileItems)
+ {
+ string path = Path.Combine(dir, name + ".csproj");
+
+ ProjectPropertyGroupElement mainGroup;
+ var root = CreateLibraryProject(name, out mainGroup);
+
+ mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
+ mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
+ mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
+
+ var toolsGroup = root.AddPropertyGroup();
+ toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
+ toolsGroup.AddProperty("DebugSymbols", "true");
+ toolsGroup.AddProperty("DebugType", "full");
+ toolsGroup.AddProperty("Optimize", "false");
+ toolsGroup.AddProperty("DefineConstants", "DEBUG;TOOLS;");
+ toolsGroup.AddProperty("ErrorReport", "prompt");
+ toolsGroup.AddProperty("WarningLevel", "4");
+ toolsGroup.AddProperty("ConsolePause", "false");
+
+ var coreApiRef = root.AddItem("Reference", CoreApiProject);
+ coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", CoreApiProject + ".dll"));
+ coreApiRef.AddMetadata("Private", "False");
+
+ var editorApiRef = root.AddItem("Reference", EditorApiProject);
+ editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
+ editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", EditorApiProject + ".dll"));
+ editorApiRef.AddMetadata("Private", "False");
+
+ GenAssemblyInfoFile(root, dir, name);
+
+ foreach (var item in compileItems)
+ {
+ root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
+ }
+
+ root.Save(path);
+
+ return root.GetGuid().ToString().ToUpper();
+ }
+
+ public static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
+ {
+
+ string propertiesDir = Path.Combine(dir, "Properties");
+ if (!Directory.Exists(propertiesDir))
+ Directory.CreateDirectory(propertiesDir);
+
+ string usingDirectivesText = string.Empty;
+
+ if (usingDirectives != null)
+ {
+ foreach (var usingDirective in usingDirectives)
+ usingDirectivesText += "\nusing " + usingDirective + ";";
+ }
+
+ string assemblyLinesText = string.Empty;
+
+ if (assemblyLines != null)
+ {
+ foreach (var assemblyLine in assemblyLines)
+ assemblyLinesText += string.Join("\n", assemblyLines) + "\n";
+ }
+
+ string content = string.Format(assemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText);
+
+ string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs");
+
+ File.WriteAllText(assemblyInfoFile, content);
+
+ root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\"));
+ }
+
+ public static ProjectRootElement CreateLibraryProject(string name, out ProjectPropertyGroupElement mainGroup)
+ {
+ var root = ProjectRootElement.Create();
+ root.DefaultTargets = "Build";
+
+ mainGroup = root.AddPropertyGroup();
+ mainGroup.AddProperty("Configuration", "Debug").Condition = " '$(Configuration)' == '' ";
+ mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' ";
+ mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
+ mainGroup.AddProperty("OutputType", "Library");
+ mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
+ mainGroup.AddProperty("RootNamespace", name);
+ mainGroup.AddProperty("AssemblyName", name);
+ mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
+
+ var debugGroup = root.AddPropertyGroup();
+ debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
+ debugGroup.AddProperty("DebugSymbols", "true");
+ debugGroup.AddProperty("DebugType", "full");
+ debugGroup.AddProperty("Optimize", "false");
+ debugGroup.AddProperty("DefineConstants", "DEBUG;");
+ debugGroup.AddProperty("ErrorReport", "prompt");
+ debugGroup.AddProperty("WarningLevel", "4");
+ debugGroup.AddProperty("ConsolePause", "false");
+
+ var releaseGroup = root.AddPropertyGroup();
+ releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
+ releaseGroup.AddProperty("DebugType", "full");
+ releaseGroup.AddProperty("Optimize", "true");
+ releaseGroup.AddProperty("ErrorReport", "prompt");
+ releaseGroup.AddProperty("WarningLevel", "4");
+ releaseGroup.AddProperty("ConsolePause", "false");
+
+ // References
+ var referenceGroup = root.AddItemGroup();
+ referenceGroup.AddItem("Reference", "System");
+
+ root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\"));
+
+ return root;
+ }
+
+ private static void AddItems(ProjectRootElement elem, string groupName, params string[] items)
+ {
+ var group = elem.AddItemGroup();
+
+ foreach (var item in items)
+ {
+ group.AddItem(groupName, item);
+ }
+ }
+
+ public const string CoreApiProject = "GodotSharp";
+ public const string EditorApiProject = "GodotSharpEditor";
+
+ private const string assemblyInfoTemplate =
+@"using System.Reflection;{0}
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+
+[assembly: AssemblyTitle(""{1}"")]
+[assembly: AssemblyDescription("""")]
+[assembly: AssemblyConfiguration("""")]
+[assembly: AssemblyCompany("""")]
+[assembly: AssemblyProduct("""")]
+[assembly: AssemblyCopyright("""")]
+[assembly: AssemblyTrademark("""")]
+[assembly: AssemblyCulture("""")]
+
+// The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"".
+// The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision,
+// and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision.
+
+[assembly: AssemblyVersion(""1.0.*"")]
+
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("""")]
+{2}";
+ }
+}
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
new file mode 100644
index 0000000000..a50b4fb064
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
@@ -0,0 +1,17 @@
+using System;
+using System.IO;
+using Microsoft.Build.Construction;
+
+namespace GodotSharpTools.Project
+{
+ public static class ProjectUtils
+ {
+ public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
+ {
+ var dir = Directory.GetParent(projectPath).FullName;
+ var root = ProjectRootElement.Open(projectPath);
+ root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"));
+ root.Save();
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotSharpTools/Properties/AssemblyInfo.cs b/modules/mono/editor/GodotSharpTools/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..7115d8fc71
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/Properties/AssemblyInfo.cs
@@ -0,0 +1,27 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+
+[assembly: AssemblyTitle("GodotSharpTools")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("ignacio")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+
+[assembly: AssemblyVersion("1.0.*")]
+
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+
diff --git a/modules/mono/editor/GodotSharpTools/StringExtensions.cs b/modules/mono/editor/GodotSharpTools/StringExtensions.cs
new file mode 100644
index 0000000000..b66c86f8ce
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/StringExtensions.cs
@@ -0,0 +1,52 @@
+using System;
+using System.IO;
+
+namespace GodotSharpTools
+{
+ public static class StringExtensions
+ {
+ public static string RelativeToPath(this string path, string dir)
+ {
+ // Make sure the directory ends with a path separator
+ dir = Path.Combine(dir, " ").TrimEnd();
+
+ if (Path.DirectorySeparatorChar == '\\')
+ dir = dir.Replace("/", "\\") + "\\";
+
+ Uri fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
+ Uri relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
+
+ return relRoot.MakeRelativeUri(fullPath).ToString();
+ }
+
+ public static string NormalizePath(this string path)
+ {
+ bool rooted = path.IsAbsolutePath();
+
+ path = path.Replace('\\', '/');
+
+ string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
+
+ path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
+
+ return rooted ? Path.DirectorySeparatorChar.ToString() + path : path;
+ }
+
+ private static readonly string driveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
+
+ public static bool IsAbsolutePath(this string path)
+ {
+ return path.StartsWith("/") || path.StartsWith("\\") || path.StartsWith(driveRoot);
+ }
+
+ public static string CsvEscape(this string value, char delimiter = ',')
+ {
+ bool hasSpecialChar = value.IndexOfAny(new char[] { '\"', '\n', '\r', delimiter }) != -1;
+
+ if (hasSpecialChar)
+ return "\"" + value.Replace("\"", "\"\"") + "\"";
+
+ return value;
+ }
+ }
+}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
new file mode 100644
index 0000000000..123f00ea10
--- /dev/null
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -0,0 +1,2151 @@
+/*************************************************************************/
+/* bindings_generator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "bindings_generator.h"
+
+#ifdef DEBUG_METHODS_ENABLED
+
+#include "global_constants.h"
+#include "io/compression.h"
+#include "os/dir_access.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "project_settings.h"
+#include "ucaps.h"
+
+#include "../glue/cs_compressed.gen.h"
+#include "../godotsharp_defs.h"
+#include "../mono_gd/gd_mono_marshal.h"
+#include "../utils/path_utils.h"
+#include "../utils/string_utils.h"
+#include "csharp_project.h"
+#include "net_solution.h"
+
+#define CS_INDENT " "
+
+#define INDENT1 CS_INDENT
+#define INDENT2 INDENT1 INDENT1
+#define INDENT3 INDENT2 INDENT1
+#define INDENT4 INDENT3 INDENT1
+#define INDENT5 INDENT4 INDENT1
+
+#define MEMBER_BEGIN "\n" INDENT2
+
+#define OPEN_BLOCK "{\n"
+#define CLOSE_BLOCK "}\n"
+
+#define OPEN_BLOCK_L2 INDENT2 OPEN_BLOCK INDENT3
+#define OPEN_BLOCK_L3 INDENT3 OPEN_BLOCK INDENT4
+#define OPEN_BLOCK_L4 INDENT4 OPEN_BLOCK INDENT5
+#define CLOSE_BLOCK_L2 INDENT2 CLOSE_BLOCK
+#define CLOSE_BLOCK_L3 INDENT3 CLOSE_BLOCK
+#define CLOSE_BLOCK_L4 INDENT4 CLOSE_BLOCK
+
+#define LOCAL_RET "ret"
+
+#define CS_CLASS_NATIVECALLS "NativeCalls"
+#define CS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
+#define CS_FIELD_MEMORYOWN "memoryOwn"
+#define CS_PARAM_METHODBIND "method"
+#define CS_PARAM_INSTANCE "ptr"
+#define CS_SMETHOD_GETINSTANCE "GetPtr"
+#define CS_FIELD_SINGLETON "instance"
+#define CS_PROP_SINGLETON "Instance"
+#define CS_CLASS_SIGNALAWAITER "SignalAwaiter"
+#define CS_METHOD_CALL "Call"
+
+#define GLUE_HEADER_FILE "glue_header.h"
+#define ICALL_PREFIX "godot_icall_"
+#define SINGLETON_ICALL_SUFFIX "_get_singleton"
+#define ICALL_GET_METHODBIND ICALL_PREFIX "ClassDB_get_method"
+#define ICALL_CONNECT_SIGNAL_AWAITER ICALL_PREFIX "Object_connect_signal_awaiter"
+#define ICALL_OBJECT_DTOR ICALL_PREFIX "Object_Dtor"
+#define C_LOCAL_PTRCALL_ARGS "call_args"
+#define C_MACRO_OBJECT_CONSTRUCT "GODOTSHARP_INSTANCE_OBJECT"
+
+#define C_NS_MONOUTILS "GDMonoUtils"
+#define C_NS_MONOINTERNALS "GDMonoInternals"
+#define C_METHOD_TIE_MANAGED_TO_UNMANAGED C_NS_MONOINTERNALS "::tie_managed_to_unmanaged"
+#define C_METHOD_UNMANAGED_GET_MANAGED C_NS_MONOUTILS "::unmanaged_get_managed"
+
+#define C_NS_MONOMARSHAL "GDMonoMarshal"
+#define C_METHOD_MANAGED_TO_VARIANT C_NS_MONOMARSHAL "::mono_object_to_variant"
+#define C_METHOD_MANAGED_FROM_VARIANT C_NS_MONOMARSHAL "::variant_to_mono_object"
+#define C_METHOD_MONOSTR_TO_GODOT C_NS_MONOMARSHAL "::mono_string_to_godot"
+#define C_METHOD_MONOSTR_FROM_GODOT C_NS_MONOMARSHAL "::mono_string_from_godot"
+#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
+#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
+#define C_METHOD_MANAGED_TO_DICT C_NS_MONOMARSHAL "::mono_object_to_Dictionary"
+#define C_METHOD_MANAGED_FROM_DICT C_NS_MONOMARSHAL "::Dictionary_to_mono_object"
+
+const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
+
+bool BindingsGenerator::verbose_output = false;
+
+static bool is_csharp_keyword(const String &p_name) {
+
+ // Reserved keywords
+
+ return p_name == "abstract" || p_name == "as" || p_name == "base" || p_name == "bool" ||
+ p_name == "break" || p_name == "byte" || p_name == "case" || p_name == "catch" ||
+ p_name == "char" || p_name == "checked" || p_name == "class" || p_name == "const" ||
+ p_name == "continue" || p_name == "decimal" || p_name == "default" || p_name == "delegate" ||
+ p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" ||
+ p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" ||
+ p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" ||
+ p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" ||
+ p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" ||
+ p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" ||
+ p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" ||
+ p_name == "out" || p_name == "override" || p_name == "params" || p_name == "private" ||
+ p_name == "protected" || p_name == "public" || p_name == "readonly" || p_name == "ref" ||
+ p_name == "return" || p_name == "sbyte" || p_name == "sealed" || p_name == "short" ||
+ p_name == "sizeof" || p_name == "stackalloc" || p_name == "static" || p_name == "string" ||
+ p_name == "struct" || p_name == "switch" || p_name == "this" || p_name == "throw" ||
+ p_name == "true" || p_name == "try" || p_name == "typeof" || p_name == "uint" || p_name == "ulong" ||
+ p_name == "unchecked" || p_name == "unsafe" || p_name == "ushort" || p_name == "using" ||
+ p_name == "virtual" || p_name == "volatile" || p_name == "void" || p_name == "while";
+}
+
+static bool is_singleton_black_listed(const String &p_type) {
+
+ return p_type == "IP_Unix" || p_type == "InputDefault" || p_type == "AudioServerSW" || p_type == "PhysicsServerSW" ||
+ p_type == "Physics2DServerSW" || p_type == "SpatialSoundServerSW" || p_type == "SpatialSound2DServerSW";
+}
+
+inline static String escape_csharp_keyword(const String &p_name) {
+
+ return is_csharp_keyword(p_name) ? "@" + p_name : p_name;
+}
+
+static String snake_to_pascal_case(const String &p_identifier) {
+
+ String ret;
+ Vector<String> parts = p_identifier.split("_", true);
+
+ for (int i = 0; i < parts.size(); i++) {
+ String part = parts[i];
+
+ if (part.length()) {
+ part[0] = _find_upper(part[0]);
+ ret += part;
+ } else {
+ if (i == 0 || i == (parts.size() - 1)) {
+ // Preserve underscores at the beginning and end
+ ret += "_";
+ } else {
+ // Preserve contiguous underscores
+ if (parts[i - 1].length()) {
+ ret += "__";
+ } else {
+ ret += "_";
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
+static String snake_to_camel_case(const String &p_identifier) {
+
+ String ret;
+ Vector<String> parts = p_identifier.split("_", true);
+
+ for (int i = 0; i < parts.size(); i++) {
+ String part = parts[i];
+
+ if (part.length()) {
+ if (i != 0)
+ part[0] = _find_upper(part[0]);
+ ret += part;
+ } else {
+ if (i == 0 || i == (parts.size() - 1)) {
+ // Preserve underscores at the beginning and end
+ ret += "_";
+ } else {
+ // Preserve contiguous underscores
+ if (parts[i - 1].length()) {
+ ret += "__";
+ } else {
+ ret += "_";
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
+void BindingsGenerator::_generate_header_icalls() {
+
+ core_custom_icalls.clear();
+
+ core_custom_icalls.push_back(InternalCall(ICALL_GET_METHODBIND, "IntPtr", "string type, string method"));
+ core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "IntPtr ptr"));
+
+ core_custom_icalls.push_back(InternalCall(ICALL_CONNECT_SIGNAL_AWAITER, "Error",
+ "IntPtr source, string signal, IntPtr target, " CS_CLASS_SIGNALAWAITER " awaiter"));
+
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "NodePath_Ctor", "IntPtr", "string path"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "NodePath_Dtor", "void", "IntPtr ptr"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "NodePath_operator_String", "string", "IntPtr ptr"));
+
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "RID_Ctor", "IntPtr", "IntPtr from"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "RID_Dtor", "void", "IntPtr ptr"));
+
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_md5_buffer", "byte[]", "string str"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_md5_text", "string", "string str"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_rfind", "int", "string str, string what, int from"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_rfindn", "int", "string str, string what, int from"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_sha256_buffer", "byte[]", "string str"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "String_sha256_text", "string", "string str"));
+
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_bytes2var", "object", "byte[] bytes"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_convert", "object", "object what, int type"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_hash", "int", "object var"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_instance_from_id", "Object", "int instance_id"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_print", "void", "object[] what"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_printerr", "void", "object[] what"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_printraw", "void", "object[] what"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_prints", "void", "object[] what"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_printt", "void", "object[] what"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_seed", "void", "int seed"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_str", "string", "object[] what"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_str2var", "object", "string str"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_type_exists", "bool", "string type"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_var2bytes", "byte[]", "object what"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_var2str", "string", "object var"));
+ core_custom_icalls.push_back(InternalCall(ICALL_PREFIX "Godot_weakref", "WeakRef", "IntPtr obj"));
+}
+
+void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
+
+ if (p_itype.base_name.length() && obj_types[p_itype.base_name].is_singleton && is_singleton_black_listed(p_itype.name))
+ return;
+
+ for (const List<MethodInterface>::Element *E = p_itype.methods.front(); E; E = E->next()) {
+ const MethodInterface &imethod = E->get();
+
+ if (imethod.is_virtual)
+ continue;
+
+ const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type);
+
+ String im_sig = "IntPtr " CS_PARAM_METHODBIND ", IntPtr " CS_PARAM_INSTANCE;
+ String im_unique_sig = imethod.return_type + ",IntPtr,IntPtr";
+
+ // Get arguments information
+ int i = 0;
+ for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
+ const TypeInterface *arg_type = _get_type_by_name_or_placeholder(F->get().type);
+
+ im_sig += ", ";
+ im_sig += arg_type->im_type_in;
+ im_sig += " arg";
+ im_sig += itos(i + 1);
+
+ im_unique_sig += ",";
+ im_unique_sig += get_unique_sig(*arg_type);
+
+ i++;
+ }
+
+ // godot_icall_{argc}_{icallcount}
+ String icall_method = ICALL_PREFIX + itos(imethod.arguments.size()) + "_" + itos(method_icalls.size());
+
+ InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, return_type->im_type_out, im_sig, im_unique_sig);
+
+ List<InternalCall>::Element *match = method_icalls.find(im_icall);
+
+ if (match) {
+ if (p_itype.api_type != ClassDB::API_EDITOR)
+ match->get().editor_only = false;
+ method_icalls_map.insert(&E->get(), &match->get());
+ } else {
+ List<InternalCall>::Element *added = method_icalls.push_back(im_icall);
+ method_icalls_map.insert(&E->get(), &added->get());
+ }
+ }
+}
+
+Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bool p_verbose_output) {
+
+ verbose_output = p_verbose_output;
+
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+
+ if (!DirAccess::exists(p_output_dir)) {
+ Error err = da->make_dir_recursive(p_output_dir);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
+ da->change_dir(p_output_dir);
+ da->make_dir("Core");
+ da->make_dir("ObjectType");
+
+ String core_dir = path_join(p_output_dir, "Core");
+ String obj_type_dir = path_join(p_output_dir, "ObjectType");
+
+ Vector<String> compile_items;
+
+ NETSolution solution(API_ASSEMBLY_NAME);
+
+ if (!solution.set_path(p_output_dir))
+ return ERR_FILE_NOT_FOUND;
+
+ for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) {
+ const TypeInterface &itype = E->get();
+
+ if (itype.api_type == ClassDB::API_EDITOR)
+ continue;
+
+ String output_file = path_join(obj_type_dir, E->get().proxy_name + ".cs");
+ Error err = _generate_cs_type(E->get(), output_file);
+
+ if (err == ERR_SKIP)
+ continue;
+
+ if (err != OK)
+ return err;
+
+ compile_items.push_back(output_file);
+ }
+
+#define GENERATE_BUILTIN_TYPE(m_name) \
+ { \
+ String output_file = path_join(core_dir, #m_name ".cs"); \
+ Error err = _generate_cs_type(builtin_types[#m_name], output_file); \
+ if (err != OK) \
+ return err; \
+ compile_items.push_back(output_file); \
+ }
+
+ GENERATE_BUILTIN_TYPE(NodePath);
+ GENERATE_BUILTIN_TYPE(RID);
+
+#undef GENERATE_BUILTIN_TYPE
+
+ // Generate source for GlobalConstants
+
+ String constants_source;
+ int global_constants_count = GlobalConstants::get_global_constant_count();
+
+ if (global_constants_count > 0) {
+ Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@Global Scope");
+
+ ERR_EXPLAIN("Could not find `@Global Scope` in DocData");
+ ERR_FAIL_COND_V(!match, ERR_BUG);
+
+ const DocData::ClassDoc &global_scope_doc = match->value();
+
+ for (int i = 0; i < global_constants_count; i++) {
+ const DocData::ConstantDoc &const_doc = global_scope_doc.constants[i];
+
+ if (i > 0)
+ constants_source += MEMBER_BEGIN;
+
+ if (const_doc.description.size()) {
+ constants_source += "/// <summary>\n";
+
+ Vector<String> description_lines = const_doc.description.split("\n");
+
+ for (int i = 0; i < description_lines.size(); i++) {
+ if (description_lines[i].size()) {
+ constants_source += INDENT2 "/// ";
+ constants_source += description_lines[i].strip_edges().xml_escape();
+ constants_source += "\n";
+ }
+ }
+
+ constants_source += INDENT2 "/// </summary>" MEMBER_BEGIN;
+ }
+
+ constants_source += "public const int ";
+ constants_source += GlobalConstants::get_global_constant_name(i);
+ constants_source += " = ";
+ constants_source += itos(GlobalConstants::get_global_constant_value(i));
+ constants_source += ";";
+ }
+ }
+
+ // Generate sources from compressed files
+
+ Map<String, CompressedFile> compressed_files;
+ get_compressed_files(compressed_files);
+
+ for (Map<String, CompressedFile>::Element *E = compressed_files.front(); E; E = E->next()) {
+ const String &file_name = E->key();
+ const CompressedFile &file_data = E->value();
+
+ String output_file = path_join(core_dir, file_name);
+
+ Vector<uint8_t> data;
+ data.resize(file_data.uncompressed_size);
+ Compression::decompress(data.ptr(), file_data.uncompressed_size, file_data.data, file_data.compressed_size, Compression::MODE_DEFLATE);
+
+ if (file_name.get_basename() == BINDINGS_GLOBAL_SCOPE_CLASS) {
+ // GD.cs must be formatted to include the generated global constants
+ String data_str = String::utf8(reinterpret_cast<const char *>(data.ptr()), data.size());
+
+ Dictionary format_keys;
+ format_keys["GodotGlobalConstants"] = constants_source;
+ data_str = data_str.format(format_keys, "/*{_}*/");
+
+ CharString data_utf8 = data_str.utf8();
+ data.resize(data_utf8.length());
+ copymem(data.ptr(), reinterpret_cast<const uint8_t *>(data_utf8.get_data()), data_utf8.length());
+ }
+
+ FileAccessRef file = FileAccess::open(output_file, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
+ file->store_buffer(data.ptr(), data.size());
+ file->close();
+
+ compile_items.push_back(output_file);
+ }
+
+ List<String> cs_icalls_content;
+
+ cs_icalls_content.push_back("using System;\n"
+ "using System.Runtime.CompilerServices;\n"
+ "using System.Collections.Generic;\n"
+ "\n");
+ cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
+ cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
+
+#define ADD_INTERNAL_CALL(m_icall) \
+ if (!m_icall.editor_only) { \
+ cs_icalls_content.push_back(INDENT2 "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \
+ cs_icalls_content.push_back(INDENT2 "internal extern static "); \
+ cs_icalls_content.push_back(m_icall.im_type_out + " "); \
+ cs_icalls_content.push_back(m_icall.name + "("); \
+ cs_icalls_content.push_back(m_icall.im_sig + ");\n"); \
+ }
+
+ for (const List<InternalCall>::Element *E = core_custom_icalls.front(); E; E = E->next())
+ ADD_INTERNAL_CALL(E->get());
+ for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next())
+ ADD_INTERNAL_CALL(E->get());
+
+#undef ADD_INTERNAL_CALL
+
+ cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
+
+ String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS ".cs");
+
+ Error err = _save_file(internal_methods_file, cs_icalls_content);
+ if (err != OK)
+ return err;
+
+ compile_items.push_back(internal_methods_file);
+
+ String guid = CSharpProject::generate_core_api_project(p_output_dir, compile_items);
+
+ solution.add_new_project(API_ASSEMBLY_NAME, guid);
+
+ Error sln_error = solution.save();
+ if (sln_error != OK) {
+ ERR_PRINT("Could not to save .NET solution.");
+ return sln_error;
+ }
+
+ return OK;
+}
+
+Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output) {
+
+ verbose_output = p_verbose_output;
+
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
+
+ if (!DirAccess::exists(p_output_dir)) {
+ Error err = da->make_dir_recursive(p_output_dir);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
+ da->change_dir(p_output_dir);
+ da->make_dir("Core");
+ da->make_dir("ObjectType");
+
+ String core_dir = path_join(p_output_dir, "Core");
+ String obj_type_dir = path_join(p_output_dir, "ObjectType");
+
+ Vector<String> compile_items;
+
+ NETSolution solution(EDITOR_API_ASSEMBLY_NAME);
+
+ if (!solution.set_path(p_output_dir))
+ return ERR_FILE_NOT_FOUND;
+
+ for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) {
+ const TypeInterface &itype = E->get();
+
+ if (itype.api_type != ClassDB::API_EDITOR)
+ continue;
+
+ String output_file = path_join(obj_type_dir, E->get().proxy_name + ".cs");
+ Error err = _generate_cs_type(E->get(), output_file);
+
+ if (err == ERR_SKIP)
+ continue;
+
+ if (err != OK)
+ return err;
+
+ compile_items.push_back(output_file);
+ }
+
+ List<String> cs_icalls_content;
+
+ cs_icalls_content.push_back("using System;\n"
+ "using System.Runtime.CompilerServices;\n"
+ "using System.Collections.Generic;\n"
+ "\n");
+ cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
+ cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
+
+#define ADD_INTERNAL_CALL(m_icall) \
+ if (m_icall.editor_only) { \
+ cs_icalls_content.push_back(INDENT2 "[MethodImpl(MethodImplOptions.InternalCall)]\n"); \
+ cs_icalls_content.push_back(INDENT2 "internal extern static "); \
+ cs_icalls_content.push_back(m_icall.im_type_out + " "); \
+ cs_icalls_content.push_back(m_icall.name + "("); \
+ cs_icalls_content.push_back(m_icall.im_sig + ");\n"); \
+ }
+
+ for (const List<InternalCall>::Element *E = editor_custom_icalls.front(); E; E = E->next())
+ ADD_INTERNAL_CALL(E->get());
+ for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next())
+ ADD_INTERNAL_CALL(E->get());
+
+#undef ADD_INTERNAL_CALL
+
+ cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
+
+ String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS_EDITOR ".cs");
+
+ Error err = _save_file(internal_methods_file, cs_icalls_content);
+ if (err != OK)
+ return err;
+
+ compile_items.push_back(internal_methods_file);
+
+ String guid = CSharpProject::generate_editor_api_project(p_output_dir, p_core_dll_path, compile_items);
+
+ solution.add_new_project(EDITOR_API_ASSEMBLY_NAME, guid);
+
+ Error sln_error = solution.save();
+ if (sln_error != OK) {
+ ERR_PRINT("Could not to save .NET solution.");
+ return sln_error;
+ }
+
+ return OK;
+}
+
+// TODO: there are constants that hide inherited members. must explicitly use `new` to avoid warnings
+// e.g.: warning CS0108: 'SpriteBase3D.FLAG_MAX' hides inherited member 'GeometryInstance.FLAG_MAX'. Use the new keyword if hiding was intended.
+Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const String &p_output_file) {
+
+ int method_bind_count = 0;
+
+ bool is_derived_type = itype.base_name.length();
+
+ if (is_derived_type && obj_types[itype.base_name].is_singleton && is_singleton_black_listed(itype.name))
+ return ERR_SKIP;
+
+ List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
+
+ if (verbose_output)
+ OS::get_singleton()->print(String("Generating " + itype.proxy_name + ".cs...\n").utf8());
+
+ String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor");
+
+ List<String> cs_file;
+
+ cs_file.push_back("using System;\n"); // IntPtr
+
+ if (itype.requires_collections)
+ cs_file.push_back("using System.Collections.Generic;\n"); // Dictionary
+
+ cs_file.push_back("\nnamespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
+
+ const DocData::ClassDoc *class_doc = itype.class_doc;
+
+ if (class_doc && class_doc->description.size()) {
+ cs_file.push_back(INDENT1 "/// <summary>\n");
+
+ Vector<String> description_lines = class_doc->description.split("\n");
+
+ for (int i = 0; i < description_lines.size(); i++) {
+ if (description_lines[i].size()) {
+ cs_file.push_back(INDENT1 "/// ");
+ cs_file.push_back(description_lines[i].strip_edges().xml_escape());
+ cs_file.push_back("\n");
+ }
+ }
+
+ cs_file.push_back(INDENT1 "/// </summary>\n");
+ }
+
+ cs_file.push_back(INDENT1 "public ");
+ cs_file.push_back(itype.is_singleton ? "static class " : "class ");
+ cs_file.push_back(itype.proxy_name);
+
+ if (itype.is_singleton || !itype.is_object_type) {
+ cs_file.push_back("\n");
+ } else if (!is_derived_type) {
+ cs_file.push_back(" : IDisposable\n");
+ } else if (obj_types.has(itype.base_name)) {
+ cs_file.push_back(" : ");
+ cs_file.push_back(obj_types[itype.base_name].proxy_name);
+ cs_file.push_back("\n");
+ } else {
+ ERR_PRINTS("Base type ' " + itype.base_name + "' does not exist");
+ return ERR_INVALID_DATA;
+ }
+
+ cs_file.push_back(INDENT1 "{");
+
+ if (class_doc) {
+
+ // Add constants
+
+ for (int i = 0; i < class_doc->constants.size(); i++) {
+ const DocData::ConstantDoc &const_doc = class_doc->constants[i];
+
+ if (const_doc.description.size()) {
+ cs_file.push_back(MEMBER_BEGIN "/// <summary>\n");
+
+ Vector<String> description_lines = const_doc.description.split("\n");
+
+ for (int i = 0; i < description_lines.size(); i++) {
+ if (description_lines[i].size()) {
+ cs_file.push_back(INDENT2 "/// ");
+ cs_file.push_back(description_lines[i].strip_edges().xml_escape());
+ cs_file.push_back("\n");
+ }
+ }
+
+ cs_file.push_back(INDENT2 "/// </summary>");
+ }
+
+ cs_file.push_back(MEMBER_BEGIN "public const int ");
+ cs_file.push_back(const_doc.name);
+ cs_file.push_back(" = ");
+ cs_file.push_back(const_doc.value);
+ cs_file.push_back(";");
+ }
+
+ if (class_doc->constants.size())
+ cs_file.push_back("\n");
+
+ // Add properties
+
+ const Vector<DocData::PropertyDoc> &properties = itype.class_doc->properties;
+
+ for (int i = 0; i < properties.size(); i++) {
+ const DocData::PropertyDoc &prop_doc = properties[i];
+
+ const MethodInterface *setter = itype.find_method_by_name(prop_doc.setter);
+
+ // Search it in base types too
+ const TypeInterface *current_type = &itype;
+ while (!setter && current_type->base_name.length()) {
+ Map<String, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name);
+ ERR_FAIL_NULL_V(base_match, ERR_BUG);
+ current_type = &base_match->get();
+ setter = current_type->find_method_by_name(prop_doc.setter);
+ }
+
+ const MethodInterface *getter = itype.find_method_by_name(prop_doc.getter);
+
+ // Search it in base types too
+ current_type = &itype;
+ while (!getter && current_type->base_name.length()) {
+ Map<String, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name);
+ ERR_FAIL_NULL_V(base_match, ERR_BUG);
+ current_type = &base_match->get();
+ getter = current_type->find_method_by_name(prop_doc.getter);
+ }
+
+ ERR_FAIL_COND_V(!setter && !getter, ERR_BUG);
+
+ bool is_valid = false;
+ int prop_index = ClassDB::get_property_index(itype.name, prop_doc.name, &is_valid);
+ ERR_FAIL_COND_V(!is_valid, ERR_BUG);
+
+ if (setter) {
+ int setter_argc = prop_index != -1 ? 2 : 1;
+ ERR_FAIL_COND_V(setter->arguments.size() != setter_argc, ERR_BUG);
+ }
+
+ if (getter) {
+ int getter_argc = prop_index != -1 ? 1 : 0;
+ ERR_FAIL_COND_V(getter->arguments.size() != getter_argc, ERR_BUG);
+ }
+
+ if (getter && setter) {
+ ERR_FAIL_COND_V(getter->return_type != setter->arguments.back()->get().type, ERR_BUG);
+ }
+
+ // Let's not trust PropertyDoc::type
+ String proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type;
+
+ const TypeInterface *prop_itype = _get_type_by_name_or_null(proptype_name);
+ if (!prop_itype) {
+ // Try with underscore prefix
+ prop_itype = _get_type_by_name_or_null("_" + proptype_name);
+ }
+
+ ERR_FAIL_NULL_V(prop_itype, ERR_BUG);
+
+ String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(prop_doc.name));
+
+ // Prevent property and enclosing type from sharing the same name
+ if (prop_proxy_name == itype.proxy_name) {
+ if (verbose_output) {
+ WARN_PRINTS("Name of property `" + prop_proxy_name + "` is ambiguous with the name of its class `" +
+ itype.proxy_name + "`. Renaming property to `" + prop_proxy_name + "_`");
+ }
+
+ prop_proxy_name += "_";
+ }
+
+ if (prop_doc.description.size()) {
+ cs_file.push_back(MEMBER_BEGIN "/// <summary>\n");
+
+ Vector<String> description_lines = prop_doc.description.split("\n");
+
+ for (int i = 0; i < description_lines.size(); i++) {
+ if (description_lines[i].size()) {
+ cs_file.push_back(INDENT2 "/// ");
+ cs_file.push_back(description_lines[i].strip_edges().xml_escape());
+ cs_file.push_back("\n");
+ }
+ }
+
+ cs_file.push_back(INDENT2 "/// </summary>");
+ }
+
+ cs_file.push_back(MEMBER_BEGIN "public ");
+
+ if (itype.is_singleton)
+ cs_file.push_back("static ");
+
+ cs_file.push_back(prop_itype->cs_type);
+ cs_file.push_back(" ");
+ cs_file.push_back(prop_proxy_name.replace("/", "__"));
+ cs_file.push_back("\n" INDENT2 OPEN_BLOCK);
+
+ if (getter) {
+ cs_file.push_back(INDENT3 "get\n" OPEN_BLOCK_L3);
+ cs_file.push_back("return ");
+ cs_file.push_back(getter->proxy_name + "(");
+ if (prop_index != -1)
+ cs_file.push_back(itos(prop_index));
+ cs_file.push_back(");\n" CLOSE_BLOCK_L3);
+ }
+
+ if (setter) {
+ cs_file.push_back(INDENT3 "set\n" OPEN_BLOCK_L3);
+ cs_file.push_back(setter->proxy_name + "(");
+ if (prop_index != -1)
+ cs_file.push_back(itos(prop_index) + ", ");
+ cs_file.push_back("value);\n" CLOSE_BLOCK_L3);
+ }
+
+ cs_file.push_back(CLOSE_BLOCK_L2);
+ }
+
+ if (class_doc->properties.size())
+ cs_file.push_back("\n");
+ }
+
+ if (!itype.is_object_type) {
+ cs_file.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"" + itype.name + "\";\n");
+ cs_file.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
+ cs_file.push_back(MEMBER_BEGIN "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
+
+ cs_file.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(");
+ cs_file.push_back(itype.proxy_name);
+ cs_file.push_back(" instance)\n" OPEN_BLOCK_L2 "return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
+
+ // Add Destructor
+ cs_file.push_back(MEMBER_BEGIN "~");
+ cs_file.push_back(itype.proxy_name);
+ cs_file.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
+
+ // Add the Dispose from IDisposable
+ cs_file.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
+
+ // Add the virtual Dispose
+ cs_file.push_back(MEMBER_BEGIN "public virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
+ "if (disposed) return;\n" INDENT3
+ "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3 "NativeCalls.godot_icall_");
+ cs_file.push_back(itype.proxy_name);
+ cs_file.push_back("_Dtor(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L3 INDENT3
+ "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
+
+ cs_file.push_back(MEMBER_BEGIN "internal ");
+ cs_file.push_back(itype.proxy_name);
+ cs_file.push_back("(IntPtr " BINDINGS_PTR_FIELD ")\n" OPEN_BLOCK_L2 "this." BINDINGS_PTR_FIELD " = " BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
+
+ cs_file.push_back(MEMBER_BEGIN "public bool HasValidHandle()\n" OPEN_BLOCK_L2
+ "return " BINDINGS_PTR_FIELD " == IntPtr.Zero;\n" CLOSE_BLOCK_L2);
+ } else if (itype.is_singleton) {
+ // Add the type name and the singleton pointer as static fields
+
+ cs_file.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
+ cs_file.push_back(itype.name);
+ cs_file.push_back("\";\n");
+
+ cs_file.push_back(INDENT2 "internal static IntPtr " BINDINGS_PTR_FIELD " = ");
+ cs_file.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS);
+ cs_file.push_back("." ICALL_PREFIX);
+ cs_file.push_back(itype.name);
+ cs_file.push_back(SINGLETON_ICALL_SUFFIX "();\n");
+ } else {
+ // Add member fields
+
+ cs_file.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
+ cs_file.push_back(itype.name);
+ cs_file.push_back("\";\n");
+
+ // Only the base class stores the pointer to the native object
+ // This pointer is expected to be and must be of type Object*
+ if (!is_derived_type) {
+ cs_file.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
+ cs_file.push_back(INDENT2 "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
+ cs_file.push_back(INDENT2 "internal bool " CS_FIELD_MEMORYOWN ";\n");
+ }
+
+ // Add default constructor
+ if (itype.is_instantiable) {
+ cs_file.push_back(MEMBER_BEGIN "public ");
+ cs_file.push_back(itype.proxy_name);
+ cs_file.push_back("() : this(");
+ cs_file.push_back(itype.memory_own ? "true" : "false");
+
+ // The default constructor may also be called by the engine when instancing existing native objects
+ // The engine will initialize the pointer field of the managed side before calling the constructor
+ // This is why we only allocate a new native object from the constructor if the pointer field is not set
+ cs_file.push_back(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = ");
+ cs_file.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS);
+ cs_file.push_back("." + ctor_method);
+ cs_file.push_back("(this);\n" CLOSE_BLOCK_L2);
+ } else {
+ // Hide the constructor
+ cs_file.push_back(MEMBER_BEGIN "internal ");
+ cs_file.push_back(itype.proxy_name);
+ cs_file.push_back("() {}\n");
+ }
+
+ // Add.. em.. trick constructor. Sort of.
+ cs_file.push_back(MEMBER_BEGIN "internal ");
+ cs_file.push_back(itype.proxy_name);
+ if (is_derived_type) {
+ cs_file.push_back("(bool " CS_FIELD_MEMORYOWN ") : base(" CS_FIELD_MEMORYOWN ") {}\n");
+ } else {
+ cs_file.push_back("(bool " CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L2
+ "this." CS_FIELD_MEMORYOWN " = " CS_FIELD_MEMORYOWN ";\n" CLOSE_BLOCK_L2);
+ }
+
+ // Add methods
+
+ if (!is_derived_type) {
+ cs_file.push_back(MEMBER_BEGIN "public bool HasValidHandle()\n" OPEN_BLOCK_L2
+ "return " BINDINGS_PTR_FIELD " == IntPtr.Zero;\n" CLOSE_BLOCK_L2);
+
+ cs_file.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(Object instance)\n" OPEN_BLOCK_L2
+ "return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
+ }
+
+ if (!is_derived_type) {
+ // Add destructor
+ cs_file.push_back(MEMBER_BEGIN "~");
+ cs_file.push_back(itype.proxy_name);
+ cs_file.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
+
+ // Add the Dispose from IDisposable
+ cs_file.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
+
+ // Add the virtual Dispose
+ cs_file.push_back(MEMBER_BEGIN "public virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
+ "if (disposed) return;\n" INDENT3
+ "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3
+ "if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN
+ " = false;\n" INDENT5 CS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR
+ "(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD
+ " = IntPtr.Zero;\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3
+ "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
+
+ Map<String, TypeInterface>::Element *array_itype = builtin_types.find("Array");
+
+ if (!array_itype) {
+ ERR_PRINT("BUG: Array type interface not found!");
+ return ERR_BUG;
+ }
+
+ cs_file.push_back(MEMBER_BEGIN "private void _AwaitedSignalCallback(");
+ cs_file.push_back(array_itype->get().cs_type);
+ cs_file.push_back(" args, SignalAwaiter awaiter)\n" OPEN_BLOCK_L2 "awaiter.SignalCallback(args);\n" CLOSE_BLOCK_L2);
+
+ Map<String, TypeInterface>::Element *object_itype = obj_types.find("Object");
+
+ if (!object_itype) {
+ ERR_PRINT("BUG: Array type interface not found!");
+ return ERR_BUG;
+ }
+
+ cs_file.push_back(MEMBER_BEGIN "public " CS_CLASS_SIGNALAWAITER " ToSignal(");
+ cs_file.push_back(object_itype->get().cs_type);
+ cs_file.push_back(" source, string signal)\n" OPEN_BLOCK_L2
+ "return new " CS_CLASS_SIGNALAWAITER "(source, signal, this);\n" CLOSE_BLOCK_L2);
+ }
+ }
+
+ Map<String, String>::Element *extra_member = extra_members.find(itype.name);
+ if (extra_member)
+ cs_file.push_back(extra_member->get());
+
+ for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
+ const MethodInterface &imethod = E->get();
+
+ const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type);
+
+ String method_bind_field = "method_bind_" + itos(method_bind_count);
+
+ String icall_params = method_bind_field + ", " + sformat(itype.cs_in, "this");
+ String arguments_sig;
+ String cs_in_statements;
+
+ List<String> default_args_doc;
+
+ // Retrieve information from the arguments
+ for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
+ const ArgumentInterface &iarg = F->get();
+ const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
+
+ // Add the current arguments to the signature
+ // If the argument has a default value which is not a constant, we will make it Nullable
+ {
+ if (F != imethod.arguments.front())
+ arguments_sig += ", ";
+
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ arguments_sig += "Nullable<";
+
+ arguments_sig += arg_type->cs_type;
+
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ arguments_sig += "> ";
+ else
+ arguments_sig += " ";
+
+ arguments_sig += iarg.name;
+
+ if (iarg.default_argument.size()) {
+ if (iarg.def_param_mode != ArgumentInterface::CONSTANT)
+ arguments_sig += " = null";
+ else
+ arguments_sig += " = " + sformat(iarg.default_argument, arg_type->cs_type);
+ }
+ }
+
+ icall_params += ", ";
+
+ if (iarg.default_argument.size() && iarg.def_param_mode != ArgumentInterface::CONSTANT) {
+ // The default value of an argument must be constant. Otherwise we make it Nullable and do the following:
+ // Type arg_in = arg.HasValue ? arg.Value : <non-const default value>;
+ String arg_in = iarg.name;
+ arg_in += "_in";
+
+ cs_in_statements += arg_type->cs_type;
+ cs_in_statements += " ";
+ cs_in_statements += arg_in;
+ cs_in_statements += " = ";
+ cs_in_statements += iarg.name;
+
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ cs_in_statements += ".HasValue ? ";
+ else
+ cs_in_statements += " != null ? ";
+
+ cs_in_statements += iarg.name;
+
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ cs_in_statements += ".Value : ";
+ else
+ cs_in_statements += " : ";
+
+ String def_arg = sformat(iarg.default_argument, arg_type->cs_type);
+
+ cs_in_statements += def_arg;
+ cs_in_statements += ";\n" INDENT3;
+
+ icall_params += arg_type->cs_in.empty() ? arg_in : sformat(arg_type->cs_in, arg_in);
+
+ default_args_doc.push_back(INDENT2 "/// <param name=\"" + iarg.name + "\">If the param is null, then the default value is " + def_arg + "</param>\n");
+ } else {
+ icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
+ }
+ }
+
+ // Generate method
+ {
+ if (!imethod.is_virtual && !imethod.requires_object_call) {
+ cs_file.push_back(MEMBER_BEGIN "private ");
+ cs_file.push_back(itype.is_singleton ? "static IntPtr " : "IntPtr ");
+ cs_file.push_back(method_bind_field + " = " CS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
+ cs_file.push_back(imethod.name);
+ cs_file.push_back("\");\n");
+ }
+
+ if (imethod.method_doc && imethod.method_doc->description.size()) {
+ cs_file.push_back(MEMBER_BEGIN "/// <summary>\n");
+
+ Vector<String> description_lines = imethod.method_doc->description.split("\n");
+
+ for (int i = 0; i < description_lines.size(); i++) {
+ if (description_lines[i].size()) {
+ cs_file.push_back(INDENT2 "/// ");
+ cs_file.push_back(description_lines[i].strip_edges().xml_escape());
+ cs_file.push_back("\n");
+ }
+ }
+
+ for (List<String>::Element *E = default_args_doc.front(); E; E = E->next()) {
+ cs_file.push_back(E->get().xml_escape());
+ }
+
+ cs_file.push_back(INDENT2 "/// </summary>");
+ }
+
+ if (!imethod.is_internal) {
+ cs_file.push_back(MEMBER_BEGIN "[GodotMethod(\"");
+ cs_file.push_back(imethod.name);
+ cs_file.push_back("\")]");
+ }
+
+ cs_file.push_back(MEMBER_BEGIN);
+ cs_file.push_back(imethod.is_internal ? "internal " : "public ");
+
+ if (itype.is_singleton) {
+ cs_file.push_back("static ");
+ } else if (imethod.is_virtual) {
+ cs_file.push_back("virtual ");
+ }
+
+ cs_file.push_back(return_type->cs_type + " ");
+ cs_file.push_back(imethod.proxy_name + "(");
+ cs_file.push_back(arguments_sig + ")\n" OPEN_BLOCK_L2);
+
+ if (imethod.is_virtual) {
+ // Godot virtual method must be overridden, therefore we return a default value by default.
+
+ if (return_type->name == "void") {
+ cs_file.push_back("return;\n" CLOSE_BLOCK_L2);
+ } else {
+ cs_file.push_back("return default(");
+ cs_file.push_back(return_type->cs_type);
+ cs_file.push_back(");\n" CLOSE_BLOCK_L2);
+ }
+
+ continue;
+ }
+
+ if (imethod.requires_object_call) {
+ // Fallback to Godot's object.Call(string, params)
+
+ cs_file.push_back(CS_METHOD_CALL "(\"");
+ cs_file.push_back(imethod.name);
+ cs_file.push_back("\"");
+
+ for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
+ cs_file.push_back(", ");
+ cs_file.push_back(F->get().name);
+ }
+
+ cs_file.push_back(");\n" CLOSE_BLOCK_L2);
+
+ continue;
+ }
+
+ const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&E->get());
+ ERR_FAIL_NULL_V(match, ERR_BUG);
+
+ const InternalCall *im_icall = match->value();
+
+ String im_call = im_icall->editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS;
+ im_call += "." + im_icall->name + "(" + icall_params + ");\n";
+
+ if (imethod.arguments.size())
+ cs_file.push_back(cs_in_statements);
+
+ if (return_type->name == "void") {
+ cs_file.push_back(im_call);
+ } else if (return_type->cs_out.empty()) {
+ cs_file.push_back("return " + im_call);
+ } else {
+ cs_file.push_back(return_type->im_type_out);
+ cs_file.push_back(" " LOCAL_RET " = ");
+ cs_file.push_back(im_call);
+ cs_file.push_back(INDENT3);
+ cs_file.push_back(sformat(return_type->cs_out, LOCAL_RET) + "\n");
+ }
+
+ cs_file.push_back(CLOSE_BLOCK_L2);
+ }
+
+ method_bind_count++;
+ }
+
+ if (itype.is_singleton) {
+ InternalCall singleton_icall = InternalCall(itype.api_type, ICALL_PREFIX + itype.name + SINGLETON_ICALL_SUFFIX, "IntPtr");
+
+ if (!find_icall_by_name(singleton_icall.name, custom_icalls))
+ custom_icalls.push_back(singleton_icall);
+ }
+
+ if (itype.is_instantiable) {
+ InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
+
+ if (!find_icall_by_name(ctor_icall.name, custom_icalls))
+ custom_icalls.push_back(ctor_icall);
+ }
+
+ cs_file.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
+
+ return _save_file(p_output_file, cs_file);
+}
+
+Error BindingsGenerator::generate_glue(const String &p_output_dir) {
+
+ verbose_output = true;
+
+ bool dir_exists = DirAccess::exists(p_output_dir);
+ ERR_EXPLAIN("The output directory does not exist.");
+ ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
+
+ List<String> cpp_file;
+
+ cpp_file.push_back("#include \"" GLUE_HEADER_FILE "\"\n"
+ "\n");
+
+ List<const InternalCall *> generated_icall_funcs;
+
+ for (Map<String, TypeInterface>::Element *type_elem = obj_types.front(); type_elem; type_elem = type_elem->next()) {
+ const TypeInterface &itype = type_elem->get();
+
+ if (itype.base_name.length() && obj_types[itype.base_name].is_singleton && is_singleton_black_listed(itype.name))
+ continue;
+
+ List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
+
+ OS::get_singleton()->print(String("Generating " + itype.name + "...\n").utf8());
+
+ String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor");
+
+ for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
+ const MethodInterface &imethod = E->get();
+
+ if (imethod.is_virtual)
+ continue;
+
+ bool ret_void = imethod.return_type == "void";
+
+ const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type);
+
+ String argc_str = itos(imethod.arguments.size());
+
+ String c_func_sig = "MethodBind* " CS_PARAM_METHODBIND ", " + itype.c_type_in + " " CS_PARAM_INSTANCE;
+ String c_in_statements;
+ String c_args_var_content;
+
+ // Get arguments information
+ int i = 0;
+ for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
+ const ArgumentInterface &iarg = F->get();
+ const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
+
+ String c_param_name = "arg" + itos(i + 1);
+
+ if (imethod.is_vararg) {
+ if (i < imethod.arguments.size() - 1) {
+ c_in_statements += sformat(arg_type->c_in.size() ? arg_type->c_in : TypeInterface::DEFAULT_VARARG_C_IN, "Variant", c_param_name);
+ c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set(0, ";
+ c_in_statements += sformat("&%s_in", c_param_name);
+ c_in_statements += ");\n";
+ }
+ } else {
+ if (i > 0)
+ c_args_var_content += ", ";
+ if (arg_type->c_in.size())
+ c_in_statements += sformat(arg_type->c_in, arg_type->c_type, c_param_name);
+ c_args_var_content += sformat(arg_type->c_arg_in, c_param_name);
+ }
+
+ c_func_sig += ", ";
+ c_func_sig += arg_type->c_type_in;
+ c_func_sig += " ";
+ c_func_sig += c_param_name;
+
+ i++;
+ }
+
+ const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&E->get());
+ ERR_FAIL_NULL_V(match, ERR_BUG);
+
+ const InternalCall *im_icall = match->value();
+ String icall_method = im_icall->name;
+
+ if (!generated_icall_funcs.find(im_icall)) {
+ generated_icall_funcs.push_back(im_icall);
+
+ if (im_icall->editor_only)
+ cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+
+ // Generate icall function
+
+ cpp_file.push_back(ret_void ? "void " : return_type->c_type_out + " ");
+ cpp_file.push_back(icall_method);
+ cpp_file.push_back("(");
+ cpp_file.push_back(c_func_sig);
+ cpp_file.push_back(") " OPEN_BLOCK);
+
+ String fail_ret = ret_void ? "" : ", " + (return_type->c_type_out.ends_with("*") ? "NULL" : return_type->c_type_out + "()");
+
+ if (!ret_void) {
+ String ptrcall_return_type;
+ String initialization;
+
+ if (return_type->is_object_type) {
+ ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
+ initialization = return_type->is_reference ? "" : " = NULL";
+ } else {
+ ptrcall_return_type = return_type->c_type;
+ }
+
+ cpp_file.push_back("\t" + ptrcall_return_type);
+ cpp_file.push_back(" " LOCAL_RET);
+ cpp_file.push_back(initialization + ";\n");
+ cpp_file.push_back("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE);
+ cpp_file.push_back(fail_ret);
+ cpp_file.push_back(");\n");
+ } else {
+ cpp_file.push_back("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
+ }
+
+ if (imethod.arguments.size()) {
+ if (imethod.is_vararg) {
+ String err_fail_macro = ret_void ? "ERR_FAIL_COND" : "ERR_FAIL_COND_V";
+ String vararg_arg = "arg" + argc_str;
+ String real_argc_str = itos(imethod.arguments.size() - 1); // Arguments count without vararg
+
+ cpp_file.push_back("\tVector<Variant> varargs;\n"
+ "\tint vararg_length = mono_array_length(");
+ cpp_file.push_back(vararg_arg);
+ cpp_file.push_back(");\n\tint total_length = ");
+ cpp_file.push_back(real_argc_str);
+ cpp_file.push_back(" + vararg_length;\n\t");
+ cpp_file.push_back(err_fail_macro);
+ cpp_file.push_back("(varargs.resize(vararg_length) != OK");
+ cpp_file.push_back(fail_ret);
+ cpp_file.push_back(");\n\tVector<Variant*> " C_LOCAL_PTRCALL_ARGS ";\n\t");
+ cpp_file.push_back(err_fail_macro);
+ cpp_file.push_back("(call_args.resize(total_length) != OK");
+ cpp_file.push_back(fail_ret);
+ cpp_file.push_back(");\n");
+ cpp_file.push_back(c_in_statements);
+ cpp_file.push_back("\tfor (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
+ "\t\tMonoObject* elem = mono_array_get(");
+ cpp_file.push_back(vararg_arg);
+ cpp_file.push_back(", MonoObject*, i);\n"
+ "\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n"
+ "\t\t" C_LOCAL_PTRCALL_ARGS ".set(");
+ cpp_file.push_back(real_argc_str);
+ cpp_file.push_back(" + i, &varargs[i]);\n\t" CLOSE_BLOCK);
+ } else {
+ cpp_file.push_back(c_in_statements);
+ cpp_file.push_back("\tconst void* " C_LOCAL_PTRCALL_ARGS "[");
+ cpp_file.push_back(argc_str + "] = { ");
+ cpp_file.push_back(c_args_var_content + " };\n");
+ }
+ }
+
+ if (imethod.is_vararg) {
+ cpp_file.push_back("\tVariant::CallError vcall_error;\n\t");
+
+ if (!ret_void)
+ cpp_file.push_back(LOCAL_RET " = ");
+
+ cpp_file.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
+ cpp_file.push_back(imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
+ cpp_file.push_back(", total_length, vcall_error);\n");
+ } else {
+ cpp_file.push_back("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
+ cpp_file.push_back(imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "NULL, ");
+ cpp_file.push_back(!ret_void ? "&" LOCAL_RET ");\n" : "NULL);\n");
+ }
+
+ if (!ret_void) {
+ if (return_type->c_out.empty())
+ cpp_file.push_back("\treturn " LOCAL_RET ";\n");
+ else
+ cpp_file.push_back(sformat(return_type->c_out, return_type->c_type_out, LOCAL_RET, return_type->name));
+ }
+
+ cpp_file.push_back(CLOSE_BLOCK "\n");
+
+ if (im_icall->editor_only)
+ cpp_file.push_back("#endif // TOOLS_ENABLED\n");
+ }
+ }
+
+ if (itype.is_singleton) {
+ String singleton_icall_name = ICALL_PREFIX + itype.name + SINGLETON_ICALL_SUFFIX;
+ InternalCall singleton_icall = InternalCall(itype.api_type, singleton_icall_name, "IntPtr");
+
+ if (!find_icall_by_name(singleton_icall.name, custom_icalls))
+ custom_icalls.push_back(singleton_icall);
+
+ cpp_file.push_back("Object* ");
+ cpp_file.push_back(singleton_icall_name);
+ cpp_file.push_back("() " OPEN_BLOCK "\treturn ProjectSettings::get_singleton()->get_singleton_object(\"");
+ cpp_file.push_back(itype.proxy_name);
+ cpp_file.push_back("\");\n" CLOSE_BLOCK "\n");
+ }
+
+ if (itype.is_instantiable) {
+ InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
+
+ if (!find_icall_by_name(ctor_icall.name, custom_icalls))
+ custom_icalls.push_back(ctor_icall);
+
+ cpp_file.push_back("Object* ");
+ cpp_file.push_back(ctor_method);
+ cpp_file.push_back("(MonoObject* obj) " OPEN_BLOCK
+ "\t" C_MACRO_OBJECT_CONSTRUCT "(instance, \"");
+ cpp_file.push_back(itype.name);
+ cpp_file.push_back("\");\n"
+ "\t" C_METHOD_TIE_MANAGED_TO_UNMANAGED "(obj, instance);\n"
+ "\treturn instance;\n" CLOSE_BLOCK "\n");
+ }
+ }
+
+ cpp_file.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK);
+ cpp_file.push_back("uint64_t get_core_api_hash() { return ");
+ cpp_file.push_back(itos(GDMono::get_singleton()->get_api_core_hash()) + "; }\n");
+ cpp_file.push_back("#ifdef TOOLS_ENABLED\n"
+ "uint64_t get_editor_api_hash() { return ");
+ cpp_file.push_back(itos(GDMono::get_singleton()->get_api_editor_hash()) +
+ "; }\n#endif // TOOLS_ENABLED\n");
+ cpp_file.push_back("void register_generated_icalls() " OPEN_BLOCK);
+
+#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \
+ { \
+ cpp_file.push_back("\tmono_add_internal_call("); \
+ cpp_file.push_back("\"" BINDINGS_NAMESPACE "."); \
+ cpp_file.push_back(m_icall.editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS); \
+ cpp_file.push_back("::"); \
+ cpp_file.push_back(m_icall.name); \
+ cpp_file.push_back("\", (void*)"); \
+ cpp_file.push_back(m_icall.name); \
+ cpp_file.push_back(");\n"); \
+ }
+
+ bool tools_sequence = false;
+ for (const List<InternalCall>::Element *E = core_custom_icalls.front(); E; E = E->next()) {
+
+ if (tools_sequence) {
+ if (!E->get().editor_only) {
+ tools_sequence = false;
+ cpp_file.push_back("#endif\n");
+ }
+ } else {
+ if (E->get().editor_only) {
+ cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+ tools_sequence = true;
+ }
+ }
+
+ ADD_INTERNAL_CALL_REGISTRATION(E->get());
+ }
+
+ if (tools_sequence) {
+ tools_sequence = false;
+ cpp_file.push_back("#endif\n");
+ }
+
+ cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+ for (const List<InternalCall>::Element *E = editor_custom_icalls.front(); E; E = E->next())
+ ADD_INTERNAL_CALL_REGISTRATION(E->get());
+ cpp_file.push_back("#endif // TOOLS_ENABLED\n");
+
+ for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next()) {
+
+ if (tools_sequence) {
+ if (!E->get().editor_only) {
+ tools_sequence = false;
+ cpp_file.push_back("#endif\n");
+ }
+ } else {
+ if (E->get().editor_only) {
+ cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+ tools_sequence = true;
+ }
+ }
+
+ ADD_INTERNAL_CALL_REGISTRATION(E->get());
+ }
+
+ if (tools_sequence) {
+ tools_sequence = false;
+ cpp_file.push_back("#endif\n");
+ }
+
+#undef ADD_INTERNAL_CALL_REGISTRATION
+
+ cpp_file.push_back(CLOSE_BLOCK "}\n");
+
+ return _save_file(path_join(p_output_dir, "mono_glue.gen.cpp"), cpp_file);
+}
+
+Error BindingsGenerator::_save_file(const String &p_path, const List<String> &p_content) {
+
+ FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
+
+ ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
+
+ for (const List<String>::Element *E = p_content.front(); E; E = E->next()) {
+ file->store_string(E->get());
+ }
+
+ file->close();
+
+ return OK;
+}
+
+const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_null(const String &p_name) {
+
+ const Map<String, TypeInterface>::Element *match = builtin_types.find(p_name);
+
+ if (match)
+ return &match->get();
+
+ match = obj_types.find(p_name);
+
+ if (match)
+ return &match->get();
+
+ return NULL;
+}
+
+const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_placeholder(const String &p_name) {
+
+ const TypeInterface *found = _get_type_by_name_or_null(p_name);
+
+ if (found)
+ return found;
+
+ ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_name);
+
+ const Map<String, TypeInterface>::Element *match = placeholder_types.find(p_name);
+
+ if (match)
+ return &match->get();
+
+ TypeInterface placeholder;
+ TypeInterface::create_placeholder_type(placeholder, p_name);
+
+ return &placeholder_types.insert(placeholder.name, placeholder)->get();
+}
+
+void BindingsGenerator::_populate_object_type_interfaces() {
+
+ obj_types.clear();
+
+ List<StringName> class_list;
+ ClassDB::get_class_list(&class_list);
+ class_list.sort_custom<StringName::AlphCompare>();
+
+ StringName refclass_name = String("Reference");
+
+ while (class_list.size()) {
+ StringName type_cname = class_list.front()->get();
+
+ ClassDB::APIType api_type = ClassDB::get_api_type(type_cname);
+
+ if (api_type == ClassDB::API_NONE) {
+ class_list.pop_front();
+ continue;
+ }
+
+ TypeInterface itype = TypeInterface::create_object_type(type_cname, api_type);
+
+ itype.base_name = ClassDB::get_parent_class(type_cname);
+ itype.is_singleton = ProjectSettings::get_singleton()->has_singleton(itype.proxy_name);
+ itype.is_instantiable = ClassDB::can_instance(type_cname) && !itype.is_singleton;
+ itype.is_reference = ClassDB::is_parent_class(type_cname, refclass_name);
+ itype.memory_own = itype.is_reference;
+
+ itype.c_out = "\treturn ";
+ itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
+ itype.c_out += itype.is_reference ? "(%1.ptr());\n" : "(%1);\n";
+
+ itype.cs_in = itype.is_singleton ? BINDINGS_PTR_FIELD : "Object." CS_SMETHOD_GETINSTANCE "(%0)";
+
+ itype.c_type = "Object*";
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = "MonoObject*";
+ itype.cs_type = itype.proxy_name;
+ itype.im_type_in = "IntPtr";
+ itype.im_type_out = itype.proxy_name;
+
+ List<MethodInfo> virtual_method_list;
+ ClassDB::get_virtual_methods(type_cname, &virtual_method_list, true);
+
+ List<MethodInfo> method_list;
+ ClassDB::get_method_list(type_cname, &method_list, true);
+ method_list.sort();
+
+ for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) {
+ const MethodInfo &method_info = E->get();
+
+ int argc = method_info.arguments.size();
+
+ if (method_info.name.empty())
+ continue;
+
+ MethodInterface imethod;
+ imethod.name = method_info.name;
+
+ if (method_info.flags & METHOD_FLAG_VIRTUAL)
+ imethod.is_virtual = true;
+
+ PropertyInfo return_info = method_info.return_val;
+
+ MethodBind *m = imethod.is_virtual ? NULL : ClassDB::get_method(type_cname, method_info.name);
+
+ imethod.is_vararg = m && m->is_vararg();
+
+ if (!m && !imethod.is_virtual) {
+ if (virtual_method_list.find(method_info)) {
+ // A virtual method without the virtual flag. This is a special case.
+
+ // This type of method can only be found in Object derived types.
+ ERR_FAIL_COND(!itype.is_object_type);
+
+ // There is no method bind, so let's fallback to Godot's object.Call(string, params)
+ imethod.requires_object_call = true;
+
+ // The method Object.free is registered as a virtual method, but without the virtual flag.
+ // This is because this method is not supposed to be overridden, but called.
+ // We assume the return type is void.
+ imethod.return_type = "void";
+
+ // Actually, more methods like this may be added in the future,
+ // which could actually will return something differnet.
+ // Let's put this to notify us if that ever happens.
+ if (itype.name != "Object" || imethod.name != "free") {
+ WARN_PRINTS("Notification: New unexpected virtual non-overridable method found.\n"
+ "We only expected Object.free, but found " +
+ itype.name + "." + imethod.name);
+ }
+ } else {
+ ERR_PRINTS("Missing MethodBind for non-virtual method: " + itype.name + "." + imethod.name);
+ }
+ } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
+ //imethod.return_type = return_info.class_name;
+ imethod.return_type = "int";
+ } else if (return_info.class_name != StringName()) {
+ imethod.return_type = return_info.class_name;
+ } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ imethod.return_type = return_info.hint_string;
+ } else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
+ imethod.return_type = "Variant";
+ } else if (return_info.type == Variant::NIL) {
+ imethod.return_type = "void";
+ } else {
+ imethod.return_type = Variant::get_type_name(return_info.type);
+ }
+
+ if (!itype.requires_collections && imethod.return_type == "Dictionary")
+ itype.requires_collections = true;
+
+ for (int i = 0; i < argc; i++) {
+ PropertyInfo arginfo = method_info.arguments[i];
+
+ ArgumentInterface iarg;
+ iarg.name = arginfo.name;
+
+ if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
+ //iarg.type = arginfo.class_name;
+ iarg.type = "int";
+ } else if (arginfo.class_name != StringName()) {
+ iarg.type = arginfo.class_name;
+ } else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ iarg.type = arginfo.hint_string;
+ } else if (arginfo.type == Variant::NIL) {
+ iarg.type = "Variant";
+ } else {
+ iarg.type = Variant::get_type_name(arginfo.type);
+ }
+
+ iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
+
+ if (!itype.requires_collections && iarg.type == "Dictionary")
+ itype.requires_collections = true;
+
+ if (m && m->has_default_argument(i)) {
+ _default_argument_from_variant(m->get_default_argument(i), iarg);
+ }
+
+ imethod.add_argument(iarg);
+ }
+
+ if (imethod.is_vararg) {
+ ArgumentInterface ivararg;
+ ivararg.type = "VarArg";
+ ivararg.name = "@args";
+ imethod.add_argument(ivararg);
+ }
+
+ imethod.proxy_name = escape_csharp_keyword(snake_to_pascal_case(imethod.name));
+
+ // Prevent naming the property and its enclosing type from sharing the same name
+ if (imethod.proxy_name == itype.proxy_name) {
+ if (verbose_output) {
+ WARN_PRINTS("Name of method `" + imethod.proxy_name + "` is ambiguous with the name of its class `" +
+ itype.proxy_name + "`. Renaming method to `" + imethod.proxy_name + "_`");
+ }
+
+ imethod.proxy_name += "_";
+ }
+
+ if (itype.class_doc) {
+ for (int i = 0; i < itype.class_doc->methods.size(); i++) {
+ if (itype.class_doc->methods[i].name == imethod.name) {
+ imethod.method_doc = &itype.class_doc->methods[i];
+ break;
+ }
+ }
+ }
+
+ if (!imethod.is_virtual && imethod.name[0] == '_') {
+ const Vector<DocData::PropertyDoc> &properties = itype.class_doc->properties;
+
+ for (int i = 0; i < properties.size(); i++) {
+ const DocData::PropertyDoc &prop_doc = properties[i];
+
+ if (prop_doc.getter == imethod.name || prop_doc.setter == imethod.name) {
+ imethod.is_internal = true;
+ itype.methods.push_back(imethod);
+ break;
+ }
+ }
+ } else {
+ itype.methods.push_back(imethod);
+ }
+ }
+
+ obj_types.insert(itype.name, itype);
+
+ class_list.pop_front();
+ }
+}
+
+void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg) {
+
+ r_iarg.default_argument = p_val;
+
+ switch (p_val.get_type()) {
+ case Variant::NIL:
+ if (ClassDB::class_exists(r_iarg.type)) {
+ // Object type
+ r_iarg.default_argument = "null";
+ } else {
+ // Variant
+ r_iarg.default_argument = "null";
+ }
+ break;
+ // Atomic types
+ case Variant::BOOL:
+ r_iarg.default_argument = bool(p_val) ? "true" : "false";
+ break;
+ case Variant::INT:
+ break; // Keep it
+ case Variant::REAL:
+#ifndef REAL_T_IS_DOUBLE
+ r_iarg.default_argument += "f";
+#endif
+ break;
+ case Variant::STRING:
+ case Variant::NODE_PATH:
+ r_iarg.default_argument = "\"" + r_iarg.default_argument + "\"";
+ break;
+ case Variant::TRANSFORM:
+ if (p_val.operator Transform() == Transform())
+ r_iarg.default_argument.clear();
+ r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ break;
+ case Variant::PLANE:
+ case Variant::RECT3:
+ case Variant::COLOR:
+ r_iarg.default_argument = "new Color(1, 1, 1, 1)";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ break;
+ case Variant::VECTOR2:
+ case Variant::RECT2:
+ case Variant::VECTOR3:
+ r_iarg.default_argument = "new %s" + r_iarg.default_argument;
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ break;
+ case Variant::OBJECT:
+ if (p_val.is_zero()) {
+ r_iarg.default_argument = "null";
+ break;
+ }
+ case Variant::DICTIONARY:
+ case Variant::_RID:
+ r_iarg.default_argument = "new %s()";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ break;
+ case Variant::ARRAY:
+ case Variant::POOL_BYTE_ARRAY:
+ case Variant::POOL_INT_ARRAY:
+ case Variant::POOL_REAL_ARRAY:
+ case Variant::POOL_STRING_ARRAY:
+ case Variant::POOL_VECTOR2_ARRAY:
+ case Variant::POOL_VECTOR3_ARRAY:
+ case Variant::POOL_COLOR_ARRAY:
+ r_iarg.default_argument = "new %s {}";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+ break;
+ case Variant::TRANSFORM2D:
+ case Variant::BASIS:
+ case Variant::QUAT:
+ r_iarg.default_argument = Variant::get_type_name(p_val.get_type()) + ".Identity";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ break;
+ default: {}
+ }
+
+ if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type == "Variant" && r_iarg.default_argument != "null")
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
+}
+
+void BindingsGenerator::_populate_builtin_type_interfaces() {
+
+ builtin_types.clear();
+
+ TypeInterface itype;
+
+#define INSERT_STRUCT_TYPE(m_type, m_type_in) \
+ { \
+ itype = TypeInterface::create_value_type(#m_type); \
+ itype.c_in = "\tMARSHALLED_IN(" #m_type ", %1, %1_in);\n"; \
+ itype.c_out = "\tMARSHALLED_OUT(" #m_type ", %1, ret_out)\n" \
+ "\treturn mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(%2), ret_out);\n"; \
+ itype.c_arg_in = "&%s_in"; \
+ itype.c_type_in = m_type_in; \
+ itype.cs_in = "ref %s"; \
+ itype.cs_out = "return (" #m_type ")%0;"; \
+ itype.im_type_out = "object"; \
+ builtin_types.insert(#m_type, itype); \
+ }
+
+ INSERT_STRUCT_TYPE(Vector2, "real_t*")
+ INSERT_STRUCT_TYPE(Rect2, "real_t*")
+ INSERT_STRUCT_TYPE(Transform2D, "real_t*")
+ INSERT_STRUCT_TYPE(Vector3, "real_t*")
+ INSERT_STRUCT_TYPE(Basis, "real_t*")
+ INSERT_STRUCT_TYPE(Quat, "real_t*")
+ INSERT_STRUCT_TYPE(Transform, "real_t*")
+ INSERT_STRUCT_TYPE(Rect3, "real_t*")
+ INSERT_STRUCT_TYPE(Color, "real_t*")
+ INSERT_STRUCT_TYPE(Plane, "real_t*")
+
+#undef INSERT_STRUCT_TYPE
+
+#define INSERT_PRIMITIVE_TYPE(m_type) \
+ { \
+ itype = TypeInterface::create_value_type(#m_type); \
+ itype.c_arg_in = "&%s"; \
+ itype.c_type_in = #m_type; \
+ itype.c_type_out = #m_type; \
+ itype.im_type_in = #m_type; \
+ itype.im_type_out = #m_type; \
+ builtin_types.insert(#m_type, itype); \
+ }
+
+ INSERT_PRIMITIVE_TYPE(bool)
+ //INSERT_PRIMITIVE_TYPE(int)
+
+ // int
+ itype = TypeInterface::create_value_type("int");
+ itype.c_arg_in = "&%s_in";
+ //* ptrcall only supports int64_t and uint64_t
+ itype.c_in = "\t%0 %1_in = (%0)%1;\n";
+ itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_type = "int64_t";
+ //*/
+ itype.c_type_in = itype.name;
+ itype.c_type_out = itype.name;
+ itype.im_type_in = itype.name;
+ itype.im_type_out = itype.name;
+ builtin_types.insert(itype.name, itype);
+
+#undef INSERT_PRIMITIVE_TYPE
+
+ // real_t
+ itype = TypeInterface();
+#ifdef REAL_T_IS_DOUBLE
+ itype.name = "double";
+#else
+ itype.name = "float";
+#endif
+ itype.proxy_name = itype.name;
+ itype.c_arg_in = "&%s_in";
+ //* ptrcall only supports double
+ itype.c_in = "\t%0 %1_in = (%0)%1;\n";
+ itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_type = "double";
+ //*/
+ itype.c_type_in = "real_t";
+ itype.c_type_out = "real_t";
+ itype.cs_type = itype.proxy_name;
+ itype.im_type_in = itype.proxy_name;
+ itype.im_type_out = itype.proxy_name;
+ builtin_types.insert(itype.name, itype);
+
+ // String
+ itype = TypeInterface();
+ itype.name = "String";
+ itype.proxy_name = "string";
+ itype.c_in = "\t%0 %1_in = " C_METHOD_MONOSTR_TO_GODOT "(%1);\n";
+ itype.c_out = "\treturn " C_METHOD_MONOSTR_FROM_GODOT "(%1);\n";
+ itype.c_arg_in = "&%s_in";
+ itype.c_type = itype.name;
+ itype.c_type_in = "MonoString*";
+ itype.c_type_out = "MonoString*";
+ itype.cs_type = itype.proxy_name;
+ itype.im_type_in = itype.proxy_name;
+ itype.im_type_out = itype.proxy_name;
+ builtin_types.insert(itype.name, itype);
+
+ // NodePath
+ itype = TypeInterface();
+ itype.name = "NodePath";
+ itype.proxy_name = "NodePath";
+ itype.c_out = "\treturn memnew(NodePath(%1));\n";
+ itype.c_type = itype.name;
+ itype.c_type_in = itype.c_type + "*";
+ itype.c_type_out = itype.c_type + "*";
+ itype.cs_type = itype.proxy_name;
+ itype.cs_in = "NodePath." CS_SMETHOD_GETINSTANCE "(%0)";
+ itype.cs_out = "return new NodePath(%0);";
+ itype.im_type_in = "IntPtr";
+ itype.im_type_out = "IntPtr";
+ _populate_builtin_type(itype, Variant::NODE_PATH);
+ extra_members.insert(itype.name, MEMBER_BEGIN "public NodePath() : this(string.Empty) {}\n" MEMBER_BEGIN "public NodePath(string path)\n" OPEN_BLOCK_L2
+ "this." BINDINGS_PTR_FIELD " = NativeCalls.godot_icall_NodePath_Ctor(path);\n" CLOSE_BLOCK_L2
+ MEMBER_BEGIN "public static implicit operator NodePath(string from)\n" OPEN_BLOCK_L2 "return new NodePath(from);\n" CLOSE_BLOCK_L2
+ MEMBER_BEGIN "public static implicit operator string(NodePath from)\n" OPEN_BLOCK_L2
+ "return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2);
+ builtin_types.insert(itype.name, itype);
+
+ // RID
+ itype = TypeInterface();
+ itype.name = "RID";
+ itype.proxy_name = "RID";
+ itype.c_out = "\treturn memnew(RID(%1));\n";
+ itype.c_type = itype.name;
+ itype.c_type_in = itype.c_type + "*";
+ itype.c_type_out = itype.c_type + "*";
+ itype.cs_type = itype.proxy_name;
+ itype.cs_in = "RID." CS_SMETHOD_GETINSTANCE "(%0)";
+ itype.cs_out = "return new RID(%0);";
+ itype.im_type_in = "IntPtr";
+ itype.im_type_out = "IntPtr";
+ _populate_builtin_type(itype, Variant::_RID);
+ extra_members.insert(itype.name, MEMBER_BEGIN "internal RID()\n" OPEN_BLOCK_L2
+ "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L2);
+ builtin_types.insert(itype.name, itype);
+
+ // Variant
+ itype = TypeInterface();
+ itype.name = "Variant";
+ itype.proxy_name = "object";
+ itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_VARIANT "(%1);\n";
+ itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_VARIANT "(%1);\n";
+ itype.c_arg_in = "&%s_in";
+ itype.c_type = itype.name;
+ itype.c_type_in = "MonoObject*";
+ itype.c_type_out = "MonoObject*";
+ itype.cs_type = itype.proxy_name;
+ itype.im_type_in = "object";
+ itype.im_type_out = itype.proxy_name;
+ builtin_types.insert(itype.name, itype);
+
+ // VarArg (fictitious type to represent variable arguments)
+ itype = TypeInterface();
+ itype.name = "VarArg";
+ itype.proxy_name = "object[]";
+ itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(Array) "(%1);\n";
+ itype.c_arg_in = "&%s_in";
+ itype.c_type = "Array";
+ itype.c_type_in = "MonoArray*";
+ itype.cs_type = "params object[]";
+ itype.im_type_in = "object[]";
+ builtin_types.insert(itype.name, itype);
+
+#define INSERT_ARRAY_FULL(m_name, m_type, m_proxy_t) \
+ { \
+ itype = TypeInterface(); \
+ itype.name = #m_name; \
+ itype.proxy_name = #m_proxy_t "[]"; \
+ itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(m_type) "(%1);\n"; \
+ itype.c_out = "\treturn " C_METHOD_MONOARRAY_FROM(m_type) "(%1);\n"; \
+ itype.c_arg_in = "&%s_in"; \
+ itype.c_type = #m_type; \
+ itype.c_type_in = "MonoArray*"; \
+ itype.c_type_out = "MonoArray*"; \
+ itype.cs_type = itype.proxy_name; \
+ itype.im_type_in = itype.proxy_name; \
+ itype.im_type_out = itype.proxy_name; \
+ builtin_types.insert(itype.name, itype); \
+ }
+
+#define INSERT_ARRAY(m_type, m_proxy_t) INSERT_ARRAY_FULL(m_type, m_type, m_proxy_t)
+
+ INSERT_ARRAY(Array, object);
+ INSERT_ARRAY(PoolIntArray, int);
+ INSERT_ARRAY_FULL(PoolByteArray, PoolByteArray, byte);
+
+#ifdef REAL_T_IS_DOUBLE
+ INSERT_ARRAY(PoolRealArray, double);
+#else
+ INSERT_ARRAY(PoolRealArray, float);
+#endif
+
+ INSERT_ARRAY(PoolStringArray, string);
+
+ INSERT_ARRAY(PoolColorArray, Color);
+ INSERT_ARRAY(PoolVector2Array, Vector2);
+ INSERT_ARRAY(PoolVector3Array, Vector3);
+
+#undef INSERT_ARRAY
+
+ // Dictionary
+ itype = TypeInterface();
+ itype.name = "Dictionary";
+ itype.proxy_name = "Dictionary<object, object>";
+ itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_DICT "(%1);\n";
+ itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_DICT "(%1);\n";
+ itype.c_arg_in = "&%s_in";
+ itype.c_type = itype.name;
+ itype.c_type_in = "MonoObject*";
+ itype.c_type_out = "MonoObject*";
+ itype.cs_type = itype.proxy_name;
+ itype.im_type_in = itype.proxy_name;
+ itype.im_type_out = itype.proxy_name;
+ builtin_types.insert(itype.name, itype);
+
+ // void (fictitious type to represent the return type of methods that do not return anything)
+ itype = TypeInterface();
+ itype.name = "void";
+ itype.proxy_name = itype.name;
+ itype.c_type = itype.name;
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.c_type;
+ itype.cs_type = itype.proxy_name;
+ itype.im_type_in = itype.proxy_name;
+ itype.im_type_out = itype.proxy_name;
+ builtin_types.insert(itype.name, itype);
+
+ // Error
+ itype = TypeInterface();
+ itype.name = "Error";
+ itype.proxy_name = "Error";
+ itype.c_type = itype.name;
+ itype.c_type_in = itype.c_type;
+ itype.c_type_out = itype.c_type;
+ itype.cs_type = itype.proxy_name;
+ itype.cs_in = "(int)%0";
+ itype.cs_out = "return (Error)%s;";
+ itype.im_type_in = "int";
+ itype.im_type_out = "int";
+ builtin_types.insert(itype.name, itype);
+}
+
+void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype) {
+
+ Variant::CallError cerror;
+ Variant v = Variant::construct(vtype, NULL, 0, cerror);
+
+ List<MethodInfo> method_list;
+ v.get_method_list(&method_list);
+ method_list.sort();
+
+ for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) {
+ MethodInfo &mi = E->get();
+ MethodInterface imethod;
+
+ imethod.name = mi.name;
+ imethod.proxy_name = mi.name;
+
+ for (int i = 0; i < mi.arguments.size(); i++) {
+ ArgumentInterface iarg;
+ PropertyInfo pi = mi.arguments[i];
+
+ iarg.name = pi.name;
+
+ if (pi.type == Variant::NIL)
+ iarg.type = "Variant";
+ else
+ iarg.type = Variant::get_type_name(pi.type);
+
+ if (!r_itype.requires_collections && iarg.type == "Dictionary")
+ r_itype.requires_collections = true;
+
+ if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0)
+ _default_argument_from_variant(Variant::construct(pi.type, NULL, 0, cerror), iarg);
+
+ imethod.add_argument(iarg);
+ }
+
+ if (mi.return_val.type == Variant::NIL) {
+ if (mi.return_val.name != "")
+ imethod.return_type = "Variant";
+ } else {
+ imethod.return_type = Variant::get_type_name(mi.return_val.type);
+ }
+
+ if (!r_itype.requires_collections && imethod.return_type == "Dictionary")
+ r_itype.requires_collections = true;
+
+ if (r_itype.class_doc) {
+ for (int i = 0; i < r_itype.class_doc->methods.size(); i++) {
+ if (r_itype.class_doc->methods[i].name == imethod.name) {
+ imethod.method_doc = &r_itype.class_doc->methods[i];
+ break;
+ }
+ }
+ }
+
+ r_itype.methods.push_back(imethod);
+ }
+}
+
+BindingsGenerator::BindingsGenerator() {
+
+ EditorHelp::generate_doc();
+
+ _populate_object_type_interfaces();
+ _populate_builtin_type_interfaces();
+ _generate_header_icalls();
+
+ for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next())
+ _generate_method_icalls(E->get());
+
+ _generate_method_icalls(builtin_types["NodePath"]);
+ _generate_method_icalls(builtin_types["RID"]);
+}
+
+void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
+
+ int options_count = 3;
+
+ String mono_glue_option = "--generate-mono-glue";
+ String cs_core_api_option = "--generate-cs-core-api";
+ String cs_editor_api_option = "--generate-cs-editor-api";
+
+ verbose_output = true;
+
+ const List<String>::Element *elem = p_cmdline_args.front();
+
+ while (elem && options_count) {
+
+ if (elem->get() == mono_glue_option) {
+
+ const List<String>::Element *path_elem = elem->next();
+
+ if (path_elem) {
+ get_singleton().generate_glue(path_elem->get());
+ elem = elem->next();
+ } else {
+ ERR_PRINTS("--generate-mono-glue: No output directory specified");
+ }
+
+ --options_count;
+
+ } else if (elem->get() == cs_core_api_option) {
+
+ const List<String>::Element *path_elem = elem->next();
+
+ if (path_elem) {
+ get_singleton().generate_cs_core_project(path_elem->get());
+ elem = elem->next();
+ } else {
+ ERR_PRINTS(cs_core_api_option + ": No output directory specified");
+ }
+
+ --options_count;
+
+ } else if (elem->get() == cs_editor_api_option) {
+
+ const List<String>::Element *path_elem = elem->next();
+
+ if (path_elem) {
+ if (path_elem->next()) {
+ get_singleton().generate_cs_editor_project(path_elem->get(), path_elem->next()->get());
+ elem = path_elem->next();
+ } else {
+ ERR_PRINTS(cs_editor_api_option + ": No hint path for the Core API dll specified");
+ }
+ } else {
+ ERR_PRINTS(cs_editor_api_option + ": No output directory specified");
+ }
+
+ --options_count;
+ }
+
+ elem = elem->next();
+ }
+
+ verbose_output = false;
+}
+
+#endif
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
new file mode 100644
index 0000000000..437a566556
--- /dev/null
+++ b/modules/mono/editor/bindings_generator.h
@@ -0,0 +1,429 @@
+/*************************************************************************/
+/* bindings_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef BINDINGS_GENERATOR_H
+#define BINDINGS_GENERATOR_H
+
+#include "class_db.h"
+#include "editor/doc/doc_data.h"
+#include "editor/editor_help.h"
+
+#ifdef DEBUG_METHODS_ENABLED
+
+#include "ustring.h"
+
+class BindingsGenerator {
+ struct ArgumentInterface {
+ enum DefaultParamMode {
+ CONSTANT,
+ NULLABLE_VAL,
+ NULLABLE_REF
+ };
+
+ String type;
+ String name;
+ String default_argument;
+ DefaultParamMode def_param_mode;
+
+ ArgumentInterface() {
+ def_param_mode = CONSTANT;
+ }
+ };
+
+ struct MethodInterface {
+ String name;
+
+ /**
+ * Name of the C# method
+ */
+ String proxy_name;
+
+ /**
+ * [TypeInterface::name] of the return type
+ */
+ String return_type;
+
+ /**
+ * Determines if the method has a variable number of arguments (VarArg)
+ */
+ bool is_vararg;
+
+ /**
+ * Virtual methods ("virtual" as defined by the Godot API) are methods that by default do nothing,
+ * but can be overridden by the user to add custom functionality.
+ * e.g.: _ready, _process, etc.
+ */
+ bool is_virtual;
+
+ /**
+ * Determines if the call should fallback to Godot's object.Call(string, params) in C#.
+ */
+ bool requires_object_call;
+
+ /**
+ * Determines if the method visibility is `internal` (visible only to files in the same assembly).
+ * Currently, we only use this for methods that are not meant to be exposed,
+ * but are required by properties as getters or setters.
+ * Methods that are not meant to be exposed are those that begin with underscore and are not virtual.
+ */
+ bool is_internal;
+
+ List<ArgumentInterface> arguments;
+
+ const DocData::MethodDoc *method_doc;
+
+ void add_argument(const ArgumentInterface &argument) {
+ arguments.push_back(argument);
+ }
+
+ MethodInterface() {
+ return_type = "void";
+ is_vararg = false;
+ is_virtual = false;
+ requires_object_call = false;
+ is_internal = false;
+ method_doc = NULL;
+ }
+ };
+
+ struct TypeInterface {
+ /**
+ * Identifier name for this type.
+ * Also used to format [c_out].
+ */
+ String name;
+
+ /**
+ * Identifier name of the base class.
+ */
+ String base_name;
+
+ /**
+ * Name of the C# class
+ */
+ String proxy_name;
+
+ ClassDB::APIType api_type;
+
+ bool is_object_type;
+ bool is_singleton;
+ bool is_reference;
+
+ /**
+ * Used only by Object-derived types.
+ * Determines if this type is not virtual (incomplete).
+ * e.g.: CanvasItem cannot be instantiated.
+ */
+ bool is_instantiable;
+
+ /**
+ * Used only by Object-derived types.
+ * Determines if the C# class owns the native handle and must free it somehow when disposed.
+ * e.g.: Reference types must notify when the C# instance is disposed, for proper refcounting.
+ */
+ bool memory_own;
+
+ /**
+ * Determines if the file must have a using directive for System.Collections.Generic
+ * e.g.: When the generated class makes use of Dictionary
+ */
+ bool requires_collections;
+
+ // !! The comments of the following fields make reference to other fields via square brackets, e.g.: [field_name]
+ // !! When renaming those fields, make sure to rename their references in the comments
+
+ // --- C INTERFACE ---
+
+ static const char *DEFAULT_VARARG_C_IN;
+
+ /**
+ * One or more statements that manipulate the parameter before being passed as argument of a ptrcall.
+ * If the statement adds a local that must be passed as the argument instead of the parameter,
+ * the name of that local must be specified with [c_arg_in].
+ * For variadic methods, this field is required and, if empty, [DEFAULT_VARARG_C_IN] is used instead.
+ * Formatting elements:
+ * %0: [c_type] of the parameter
+ * %1: name of the parameter
+ */
+ String c_in;
+
+ /**
+ * Determines the name of the variable that will be passed as argument to a ptrcall.
+ * By default the value equals the name of the parameter,
+ * this varies for types that require special manipulation via [c_in].
+ * Formatting elements:
+ * %0 or %s: name of the parameter
+ */
+ String c_arg_in;
+
+ /**
+ * One or more statements that determine how a variable of this type is returned from a function.
+ * It must contain the return statement(s).
+ * Formatting elements:
+ * %0: [c_type_out] of the return type
+ * %1: name of the variable to be returned
+ * %2: [name] of the return type
+ */
+ String c_out;
+
+ /**
+ * The actual expected type, as seen (in most cases) in Variant copy constructors
+ * Used for the type of the return variable and to format [c_in].
+ * The value must be the following depending of the type:
+ * Object-derived types: Object*
+ * Other types: [name]
+ * -- Exceptions --
+ * VarArg (fictitious type to represent variable arguments): Array
+ * float: double (because ptrcall only supports double)
+ * int: int64_t (because ptrcall only supports int64_t and uint64_t)
+ * Reference types override this for the type of the return variable: Ref<Reference>
+ */
+ String c_type;
+
+ /**
+ * Determines the type used for parameters in function signatures.
+ */
+ String c_type_in;
+
+ /**
+ * Determines the return type used for function signatures.
+ * Also used to construct a default value to return in case of errors,
+ * and to format [c_out].
+ */
+ String c_type_out;
+
+ // --- C# INTERFACE ---
+
+ /**
+ * An expression that overrides the way the parameter is passed to the internal call.
+ * If empty, the parameter is passed as is.
+ * Formatting elements:
+ * %0 or %s: name of the parameter
+ */
+ String cs_in;
+
+ /**
+ * One or more statements that determine how a variable of this type is returned from a method.
+ * It must contain the return statement(s).
+ * Formatting elements:
+ * %0 or %s: name of the variable to be returned
+ */
+ String cs_out;
+
+ /**
+ * Type used for method signatures, both for parameters and the return type.
+ * Same as [proxy_name] except for variable arguments (VarArg).
+ */
+ String cs_type;
+
+ /**
+ * Type used for parameters of internal call methods.
+ */
+ String im_type_in;
+
+ /**
+ * Type used for the return type of internal call methods.
+ * If [cs_out] is not empty and the method return type is not void,
+ * it is also used for the type of the return variable.
+ */
+ String im_type_out;
+
+ const DocData::ClassDoc *class_doc;
+
+ List<MethodInterface> methods;
+
+ const MethodInterface *find_method_by_name(const String &p_name) const {
+
+ for (const List<MethodInterface>::Element *E = methods.front(); E; E = E->next()) {
+ if (E->get().name == p_name)
+ return &E->get();
+ }
+
+ return NULL;
+ }
+
+ static TypeInterface create_value_type(const String &p_name) {
+ TypeInterface itype;
+
+ itype.name = p_name;
+ itype.proxy_name = p_name;
+
+ itype.c_type = itype.name;
+ itype.c_type_in = "void*";
+ itype.c_type_out = "MonoObject*";
+ itype.cs_type = itype.proxy_name;
+ itype.im_type_in = "ref " + itype.proxy_name;
+ itype.im_type_out = itype.proxy_name;
+ itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
+
+ return itype;
+ }
+
+ static TypeInterface create_object_type(const String &p_name, ClassDB::APIType p_api_type) {
+ TypeInterface itype;
+
+ itype.name = p_name;
+ itype.proxy_name = p_name.begins_with("_") ? p_name.substr(1, p_name.length()) : p_name;
+ itype.api_type = p_api_type;
+ itype.is_object_type = true;
+ itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
+
+ return itype;
+ }
+
+ static void create_placeholder_type(TypeInterface &r_itype, const String &p_name) {
+ r_itype.name = p_name;
+ r_itype.proxy_name = p_name;
+
+ r_itype.c_type = r_itype.name;
+ r_itype.c_type_in = "MonoObject*";
+ r_itype.c_type_out = "MonoObject*";
+ r_itype.cs_type = r_itype.proxy_name;
+ r_itype.im_type_in = r_itype.proxy_name;
+ r_itype.im_type_out = r_itype.proxy_name;
+ }
+
+ TypeInterface() {
+
+ api_type = ClassDB::API_NONE;
+
+ is_object_type = false;
+ is_singleton = false;
+ is_reference = false;
+ is_instantiable = false;
+
+ memory_own = false;
+ requires_collections = false;
+
+ c_arg_in = "%s";
+
+ class_doc = NULL;
+ }
+ };
+
+ struct InternalCall {
+ String name;
+ String im_type_out; // Return type for the C# method declaration. Also used as companion of [unique_siq]
+ String im_sig; // Signature for the C# method declaration
+ String unique_sig; // Unique signature to avoid duplicates in containers
+ bool editor_only;
+
+ InternalCall() {}
+
+ InternalCall(const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) {
+ name = p_name;
+ im_type_out = p_im_type_out;
+ im_sig = p_im_sig;
+ unique_sig = p_unique_sig;
+ editor_only = false;
+ }
+
+ InternalCall(ClassDB::APIType api_type, const String &p_name, const String &p_im_type_out, const String &p_im_sig = String(), const String &p_unique_sig = String()) {
+ name = p_name;
+ im_type_out = p_im_type_out;
+ im_sig = p_im_sig;
+ unique_sig = p_unique_sig;
+ editor_only = api_type == ClassDB::API_EDITOR;
+ }
+
+ inline bool operator==(const InternalCall &p_a) const {
+ return p_a.unique_sig == unique_sig;
+ }
+ };
+
+ static bool verbose_output;
+
+ Map<String, TypeInterface> placeholder_types;
+ Map<String, TypeInterface> builtin_types;
+ Map<String, TypeInterface> obj_types;
+
+ Map<String, String> extra_members;
+
+ List<InternalCall> method_icalls;
+ Map<const MethodInterface *, const InternalCall *> method_icalls_map;
+
+ List<InternalCall> core_custom_icalls;
+ List<InternalCall> editor_custom_icalls;
+
+ const List<InternalCall>::Element *find_icall_by_name(const String &p_name, const List<InternalCall> &p_list) {
+
+ const List<InternalCall>::Element *it = p_list.front();
+ while (it) {
+ if (it->get().name == p_name) return it;
+ it = it->next();
+ }
+ return NULL;
+ }
+
+ inline String get_unique_sig(const TypeInterface &p_type) {
+ if (p_type.is_reference)
+ return "Ref";
+ else if (p_type.is_object_type)
+ return "Obj";
+
+ return p_type.name;
+ }
+
+ void _generate_header_icalls();
+ void _generate_method_icalls(const TypeInterface &p_itype);
+
+ const TypeInterface *_get_type_by_name_or_null(const String &p_name);
+ const TypeInterface *_get_type_by_name_or_placeholder(const String &p_name);
+
+ void _default_argument_from_variant(const Variant &p_var, ArgumentInterface &r_iarg);
+ void _populate_builtin_type(TypeInterface &r_type, Variant::Type vtype);
+
+ void _populate_object_type_interfaces();
+ void _populate_builtin_type_interfaces();
+
+ Error _generate_cs_type(const TypeInterface &itype, const String &p_output_file);
+
+ Error _save_file(const String &path, const List<String> &content);
+
+ BindingsGenerator();
+
+ BindingsGenerator(const BindingsGenerator &);
+ BindingsGenerator &operator=(const BindingsGenerator &);
+
+public:
+ Error generate_cs_core_project(const String &p_output_dir, bool p_verbose_output = true);
+ Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true);
+ Error generate_glue(const String &p_output_dir);
+
+ static BindingsGenerator &get_singleton() {
+ static BindingsGenerator singleton;
+ return singleton;
+ }
+
+ static void handle_cmdline_args(const List<String> &p_cmdline_args);
+};
+
+#endif
+
+#endif // BINDINGS_GENERATOR_H
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
new file mode 100644
index 0000000000..bde5f0fd0b
--- /dev/null
+++ b/modules/mono/editor/csharp_project.cpp
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* csharp_project.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "csharp_project.h"
+
+#include "os/os.h"
+#include "project_settings.h"
+
+#include "../mono_gd/gd_mono_class.h"
+#include "../mono_gd/gd_mono_marshal.h"
+
+namespace CSharpProject {
+
+String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
+
+ Variant dir = p_dir;
+ Variant compile_items = p_files;
+ const Variant *args[2] = { &dir, &compile_items };
+ MonoObject *ex = NULL;
+ MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(String());
+ }
+
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+}
+
+String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
+
+ Variant dir = p_dir;
+ Variant core_dll_path = p_core_dll_path;
+ Variant compile_items = p_files;
+ const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
+ MonoObject *ex = NULL;
+ MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(String());
+ }
+
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+}
+
+String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
+
+ Variant dir = p_dir;
+ Variant name = p_name;
+ Variant compile_items = p_files;
+ const Variant *args[3] = { &dir, &name, &compile_items };
+ MonoObject *ex = NULL;
+ MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(String());
+ }
+
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+}
+
+void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
+
+ Variant project_path = p_project_path;
+ Variant item_type = p_item_type;
+ Variant include = p_include;
+ const Variant *args[3] = { &project_path, &item_type, &include };
+ MonoObject *ex = NULL;
+ klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL();
+ }
+}
+} // CSharpProject
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
new file mode 100644
index 0000000000..4832d2251e
--- /dev/null
+++ b/modules/mono/editor/csharp_project.h
@@ -0,0 +1,44 @@
+/*************************************************************************/
+/* csharp_project.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CSHARP_PROJECT_H
+#define CSHARP_PROJECT_H
+
+#include "ustring.h"
+
+namespace CSharpProject {
+
+String generate_core_api_project(const String &p_dir, const Vector<String> &p_files = Vector<String>());
+String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files = Vector<String>());
+String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
+
+void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
+}
+
+#endif // CSHARP_PROJECT_H
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
new file mode 100644
index 0000000000..e7d9c83421
--- /dev/null
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -0,0 +1,440 @@
+/*************************************************************************/
+/* godotsharp_builds.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godotsharp_builds.h"
+
+#include "../godotsharp_dirs.h"
+#include "../mono_gd/gd_mono_class.h"
+#include "../mono_gd/gd_mono_marshal.h"
+#include "../utils/path_utils.h"
+#include "bindings_generator.h"
+#include "godotsharp_editor.h"
+#include "main/main.h"
+
+void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
+
+ String solution = GDMonoMarshal::mono_string_to_godot(p_solution);
+ String config = GDMonoMarshal::mono_string_to_godot(p_config);
+ GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
+}
+
+MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
+
+ GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
+
+#ifdef WINDOWS_ENABLED
+ switch (build_tool) {
+ case GodotSharpBuilds::MSBUILD: {
+ static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
+
+ if (msbuild_tools_path.length()) {
+ if (!msbuild_tools_path.ends_with("\\"))
+ msbuild_tools_path += "\\";
+
+ return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ }
+
+ OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
+ }
+ case GodotSharpBuilds::MSBUILD_MONO: {
+ String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
+
+ if (!FileAccess::exists(msbuild_path)) {
+ WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path);
+ }
+
+ return GDMonoMarshal::mono_string_from_godot(msbuild_path);
+ }
+ case GodotSharpBuilds::XBUILD: {
+ String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
+
+ if (!FileAccess::exists(xbuild_path)) {
+ WARN_PRINTS("Cannot find xbuild ('mono/builds/build_tool'). Tried with path: " + xbuild_path);
+ }
+
+ return GDMonoMarshal::mono_string_from_godot(xbuild_path);
+ }
+ default:
+ ERR_EXPLAIN("You don't deserve to live");
+ CRASH_NOW();
+ }
+#else
+ static bool msbuild_found = path_which("msbuild").length();
+
+ if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) {
+ WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
+ }
+
+ return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild");
+#endif
+}
+
+void GodotSharpBuilds::_register_internal_calls() {
+
+ mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
+}
+
+void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
+
+ GodotSharpEditor::get_singleton()->show_error_dialog(p_message, "Build error");
+ MonoBottomPanel::get_singleton()->show_build_tab();
+}
+
+bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config) {
+
+ String api_sln_file = p_api_sln_dir.plus_file(p_name + ".sln");
+ String api_assembly_dir = p_api_sln_dir.plus_file("bin").plus_file(p_config);
+ String api_assembly_file = api_assembly_dir.plus_file(p_name + ".dll");
+
+ if (!FileAccess::exists(api_assembly_file)) {
+ MonoBuildInfo api_build_info(api_sln_file, p_config);
+ api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings
+
+ if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) {
+ show_build_error_dialog("Failed to build " + p_name + " solution.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name) {
+
+ String assembly_file = p_assembly_name + ".dll";
+ String assembly_src = p_src_dir.plus_file(assembly_file);
+ String assembly_dst = p_dst_dir.plus_file(assembly_file);
+
+ if (!FileAccess::exists(assembly_dst) || FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst)) {
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ String xml_file = p_assembly_name + ".xml";
+ if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK)
+ WARN_PRINTS("Failed to copy " + xml_file);
+
+ String pdb_file = p_assembly_name + ".pdb";
+ if (da->copy(p_src_dir.plus_file(pdb_file), p_dst_dir.plus_file(pdb_file)) != OK)
+ WARN_PRINTS("Failed to copy " + pdb_file);
+
+ Error err = da->copy(assembly_src, assembly_dst);
+
+ memdelete(da);
+
+ if (err != OK) {
+ show_build_error_dialog("Failed to copy " API_ASSEMBLY_NAME ".dll");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
+
+ String api_name = p_api_type == API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
+ String api_build_config = "Release";
+
+ EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4);
+
+ pr.step("Generating " + api_name + " solution");
+
+ uint64_t core_hash = GDMono::get_singleton()->get_api_core_hash();
+ uint64_t editor_hash = GDMono::get_singleton()->get_api_editor_hash();
+
+ String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(API_ASSEMBLY_NAME "_" + itos(core_hash));
+ String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(EDITOR_API_ASSEMBLY_NAME "_" + itos(editor_hash));
+
+ String api_sln_dir = p_api_type == API_CORE ? core_api_sln_dir : editor_api_sln_dir;
+ String api_sln_file = api_sln_dir.plus_file(api_name + ".sln");
+
+ if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) {
+ String core_api_assembly;
+
+ if (p_api_type == API_EDITOR) {
+ core_api_assembly = core_api_sln_dir.plus_file("bin")
+ .plus_file(api_build_config)
+ .plus_file(API_ASSEMBLY_NAME ".dll");
+ }
+
+#ifndef DEBUG_METHODS_ENABLED
+#error "How am I supposed to generate the bindings?"
+#endif
+
+ BindingsGenerator &gen = BindingsGenerator::get_singleton();
+ bool gen_verbose = OS::get_singleton()->is_stdout_verbose();
+
+ Error err = p_api_type == API_CORE ?
+ gen.generate_cs_core_project(api_sln_dir, gen_verbose) :
+ gen.generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
+
+ if (err != OK) {
+ show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err));
+ return false;
+ }
+ }
+
+ pr.step("Building " + api_name + " solution");
+
+ if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config))
+ return false;
+
+ pr.step("Copying " + api_name + " assembly");
+
+ String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
+
+ // Create assemblies directory if needed
+ if (!DirAccess::exists(res_assemblies_dir)) {
+ DirAccess *da = DirAccess::create_for_path(res_assemblies_dir);
+ Error err = da->make_dir_recursive(res_assemblies_dir);
+ memdelete(da);
+
+ if (err != OK) {
+ show_build_error_dialog("Failed to create assemblies directory. Error: " + itos(err));
+ return false;
+ }
+ }
+
+ // Copy the built assembly to the assemblies directory
+ String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config);
+ if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name))
+ return false;
+
+ pr.step("Done");
+
+ return true;
+}
+
+bool godotsharp_build_callback() {
+
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return true; // No solution to build
+
+ if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE))
+ return false;
+
+ if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
+ return false;
+
+ EditorProgress pr("mono_project_debug_build", "Building project solution...", 2);
+
+ pr.step("Building project solution");
+
+ MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), "Tools");
+ if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
+ GodotSharpBuilds::show_build_error_dialog("Failed to build project solution");
+ return false;
+ }
+
+ pr.step("Done");
+
+ return true;
+}
+
+GodotSharpBuilds *GodotSharpBuilds::singleton = NULL;
+
+void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) {
+
+ BuildProcess *match = builds.getptr(p_build_info);
+ ERR_FAIL_COND(!match);
+
+ BuildProcess &bp = *match;
+ bp.on_exit(p_exit_code);
+}
+
+void GodotSharpBuilds::restart_build(MonoBuildTab *p_build_tab) {
+}
+
+void GodotSharpBuilds::stop_build(MonoBuildTab *p_build_tab) {
+}
+
+bool GodotSharpBuilds::build(const MonoBuildInfo &p_build_info) {
+
+ BuildProcess *match = builds.getptr(p_build_info);
+
+ if (match) {
+ BuildProcess &bp = *match;
+ bp.start(true);
+ return bp.exit_code == 0;
+ } else {
+ BuildProcess bp = BuildProcess(p_build_info);
+ bp.start(true);
+ builds.set(p_build_info, bp);
+ return bp.exit_code == 0;
+ }
+}
+
+bool GodotSharpBuilds::build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) {
+
+ BuildProcess *match = builds.getptr(p_build_info);
+
+ if (match) {
+ BuildProcess &bp = *match;
+ bp.start();
+ return !bp.exited; // failed to start
+ } else {
+ BuildProcess bp = BuildProcess(p_build_info, p_callback);
+ bp.start();
+ builds.set(p_build_info, bp);
+ return !bp.exited; // failed to start
+ }
+}
+
+GodotSharpBuilds::GodotSharpBuilds() {
+
+ singleton = this;
+
+ EditorNode::get_singleton()->add_build_callback(&godotsharp_build_callback);
+
+ // Build tool settings
+ EditorSettings *ed_settings = EditorSettings::get_singleton();
+ if (!ed_settings->has("mono/builds/build_tool")) {
+ ed_settings->set("mono/builds/build_tool", MSBUILD);
+ }
+ ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, "MSBuild (System),MSBuild (Mono),xbuild"));
+}
+
+GodotSharpBuilds::~GodotSharpBuilds() {
+
+ singleton = NULL;
+}
+
+void GodotSharpBuilds::BuildProcess::on_exit(int p_exit_code) {
+
+ exited = true;
+ exit_code = p_exit_code;
+ build_tab->on_build_exit(p_exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
+ build_instance.unref();
+
+ if (exit_callback)
+ exit_callback(exit_code);
+}
+
+void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ exit_code = -1;
+
+ String logs_dir = GodotSharpDirs::get_build_logs_dir().plus_file(build_info.solution.md5_text() + "_" + build_info.configuration);
+
+ if (build_tab) {
+ build_tab->on_build_start();
+ } else {
+ build_tab = memnew(MonoBuildTab(build_info, logs_dir));
+ MonoBottomPanel::get_singleton()->add_build_tab(build_tab);
+ }
+
+ if (p_blocking) {
+ // Required in order to update the build tasks list
+ Main::iteration();
+ }
+
+ if (!exited) {
+ ERR_PRINT("BuildProcess::start called, but process still running");
+ exited = true;
+ build_tab->on_build_exec_failed("!exited");
+ return;
+ }
+
+ exited = false;
+
+ // Remove old issues file
+
+ String issues_file = "msbuild_issues.csv";
+ DirAccessRef d = DirAccess::create_for_path(logs_dir);
+ if (d->file_exists(issues_file)) {
+ Error err = d->remove(issues_file);
+ if (err != OK) {
+ ERR_PRINTS("Cannot remove file: " + logs_dir.plus_file(issues_file));
+ exited = true;
+ build_tab->on_build_exec_failed("Cannot remove file: " + issues_file);
+ return;
+ }
+ }
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance");
+
+ MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_raw());
+
+ // Construct
+
+ Variant solution = build_info.solution;
+ Variant config = build_info.configuration;
+
+ const Variant *ctor_args[2] = { &solution, &config };
+
+ MonoObject *ex = NULL;
+ GDMonoMethod *ctor = klass->get_method(".ctor", 2);
+ ctor->invoke(mono_object, ctor_args, &ex);
+
+ if (ex) {
+ exited = true;
+ build_tab->on_build_exec_failed("The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex));
+ ERR_FAIL();
+ }
+
+ // Call Build
+
+ Variant logger_assembly = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(EDITOR_TOOLS_ASSEMBLY_NAME) + ".dll";
+ Variant logger_output_dir = logs_dir;
+ Variant custom_props = build_info.custom_props;
+
+ const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props };
+
+ ex = NULL;
+ GDMonoMethod *build_method = klass->get_method(p_blocking ? "Build" : "BuildAsync", 3);
+ build_method->invoke(mono_object, args, &ex);
+
+ if (ex) {
+ exited = true;
+ build_tab->on_build_exec_failed("The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex));
+ ERR_FAIL();
+ }
+
+ // Build returned
+
+ if (p_blocking) {
+ exited = true;
+ exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
+ build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
+ } else {
+ build_instance = MonoGCHandle::create_strong(mono_object);
+ exited = false;
+ }
+}
+
+GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) {
+
+ build_info = p_build_info;
+ build_tab = NULL;
+ exit_callback = p_callback;
+ exited = true;
+ exit_code = -1;
+}
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
new file mode 100644
index 0000000000..6d5fa3b44a
--- /dev/null
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* godotsharp_builds.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOTSHARP_BUILDS_H
+#define GODOTSHARP_BUILDS_H
+
+#include "mono_bottom_panel.h"
+#include "mono_build_info.h"
+
+typedef void (*GodotSharpBuild_ExitCallback)(int);
+
+class GodotSharpBuilds {
+
+private:
+ struct BuildProcess {
+ Ref<MonoGCHandle> build_instance;
+ MonoBuildInfo build_info;
+ MonoBuildTab *build_tab;
+ GodotSharpBuild_ExitCallback exit_callback;
+ bool exited;
+ int exit_code;
+
+ void on_exit(int p_exit_code);
+ void start(bool p_blocking = false);
+
+ BuildProcess() {}
+ BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
+ };
+
+ HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds;
+
+ static GodotSharpBuilds *singleton;
+
+ friend class GDMono;
+ static void _register_internal_calls();
+
+public:
+ enum APIType {
+ API_CORE,
+ API_EDITOR
+ };
+
+ enum BuildTool {
+ MSBUILD,
+ MSBUILD_MONO,
+ XBUILD
+ };
+
+ _FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }
+
+ static void show_build_error_dialog(const String &p_message);
+
+ void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code);
+
+ void restart_build(MonoBuildTab *p_build_tab);
+ void stop_build(MonoBuildTab *p_build_tab);
+
+ bool build(const MonoBuildInfo &p_build_info);
+ bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
+
+ static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
+ static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name);
+
+ static bool make_api_sln(APIType p_api_type);
+
+ GodotSharpBuilds();
+ ~GodotSharpBuilds();
+};
+
+#endif // GODOTSHARP_BUILDS_H
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
new file mode 100644
index 0000000000..5aaf029495
--- /dev/null
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -0,0 +1,256 @@
+/*************************************************************************/
+/* godotsharp_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godotsharp_editor.h"
+
+#include "core/os/os.h"
+#include "core/project_settings.h"
+#include "scene/gui/control.h"
+#include "scene/main/node.h"
+
+#include "../csharp_script.h"
+#include "../godotsharp_dirs.h"
+#include "../mono_gd/gd_mono.h"
+#include "../utils/path_utils.h"
+#include "bindings_generator.h"
+#include "csharp_project.h"
+#include "net_solution.h"
+
+#ifdef WINDOWS_ENABLED
+#include "../utils/mono_reg_utils.h"
+#endif
+
+class MonoReloadNode : public Node {
+ GDCLASS(MonoReloadNode, Node)
+
+protected:
+ void _notification(int p_what) {
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+ CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ } break;
+ default: {
+ } break;
+ };
+ }
+};
+
+GodotSharpEditor *GodotSharpEditor::singleton = NULL;
+
+bool GodotSharpEditor::_create_project_solution() {
+
+ EditorProgress pr("create_csharp_solution", "Generating solution...", 2);
+
+ pr.step("Generating C# project...");
+
+ String path = OS::get_singleton()->get_resource_dir();
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ String guid = CSharpProject::generate_game_project(path, name);
+
+ if (guid.length()) {
+
+ NETSolution solution(name);
+
+ if (!solution.set_path(path)) {
+ show_error_dialog("Failed to create solution.");
+ return false;
+ }
+
+ Vector<String> extra_configs;
+ extra_configs.push_back("Tools");
+
+ solution.add_new_project(name, guid, extra_configs);
+
+ Error sln_error = solution.save();
+
+ if (sln_error != OK) {
+ show_error_dialog("Failed to save solution.");
+ return false;
+ }
+
+ if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE))
+ return false;
+
+ if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
+ return false;
+
+ pr.step("Done");
+
+ // Here, after all calls to progress_task_step
+ call_deferred("_remove_create_sln_menu_option");
+
+ } else {
+ show_error_dialog("Failed to create C# project.");
+ }
+
+ return true;
+}
+
+void GodotSharpEditor::_remove_create_sln_menu_option() {
+
+ menu_popup->remove_item(menu_popup->get_item_index(MENU_CREATE_SLN));
+
+ if (menu_popup->get_item_count() == 0)
+ menu_button->hide();
+
+ bottom_panel_btn->show();
+}
+
+void GodotSharpEditor::_menu_option_pressed(int p_id) {
+
+ switch (p_id) {
+ case MENU_CREATE_SLN: {
+
+ _create_project_solution();
+ } break;
+ default:
+ ERR_FAIL();
+ }
+}
+
+void GodotSharpEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_create_project_solution"), &GodotSharpEditor::_create_project_solution);
+ ClassDB::bind_method(D_METHOD("_remove_create_sln_menu_option"), &GodotSharpEditor::_remove_create_sln_menu_option);
+ ClassDB::bind_method(D_METHOD("_menu_option_pressed", "id"), &GodotSharpEditor::_menu_option_pressed);
+}
+
+void GodotSharpEditor::show_error_dialog(const String &p_message, const String &p_title) {
+
+ error_dialog->set_title(p_title);
+ error_dialog->set_text(p_message);
+ error_dialog->popup_centered_minsize();
+}
+
+Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
+
+ ExternalEditor editor = ExternalEditor(int(EditorSettings::get_singleton()->get("mono/editor/external_editor")));
+
+ switch (editor) {
+ case EDITOR_CODE: {
+ List<String> args;
+ args.push_back(ProjectSettings::get_singleton()->get_resource_path());
+
+ String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
+
+ if (p_line >= 0) {
+ args.push_back("-g");
+ args.push_back(script_path + ":" + itos(p_line) + ":" + itos(p_col));
+ } else {
+ args.push_back(script_path);
+ }
+
+ static String program = path_which("code");
+
+ Error err = OS::get_singleton()->execute(program.length() ? program : "code", args, false);
+
+ if (err != OK) {
+ ERR_PRINT("GodotSharp: Could not execute external editor");
+ return err;
+ }
+ } break;
+ case EDITOR_MONODEVELOP: {
+ if (!monodevel_instance)
+ monodevel_instance = memnew(MonoDevelopInstance(GodotSharpDirs::get_project_sln_path()));
+
+ String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
+ monodevel_instance->execute(script_path);
+ } break;
+ case EDITOR_VISUAL_STUDIO:
+ // TODO
+ // devenv <PathToSolutionFolder>
+ // devenv /edit <PathToCsFile> /command "edit.goto <Line>"
+ // HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7
+ default:
+ return ERR_UNAVAILABLE;
+ }
+
+ return OK;
+}
+
+bool GodotSharpEditor::overrides_external_editor() {
+
+ return ExternalEditor(int(EditorSettings::get_singleton()->get("mono/editor/external_editor"))) != EDITOR_NONE;
+}
+
+GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
+
+ singleton = this;
+
+ monodevel_instance = NULL;
+
+ editor = p_editor;
+
+ error_dialog = memnew(AcceptDialog);
+ editor->get_gui_base()->add_child(error_dialog);
+
+ bottom_panel_btn = editor->add_bottom_panel_item("Mono", memnew(MonoBottomPanel(editor)));
+
+ godotsharp_builds = memnew(GodotSharpBuilds);
+
+ editor->add_child(memnew(MonoReloadNode));
+
+ menu_button = memnew(MenuButton);
+ menu_button->set_text("Mono");
+ menu_popup = menu_button->get_popup();
+
+ String sln_path = GodotSharpDirs::get_project_sln_path();
+ String csproj_path = GodotSharpDirs::get_project_csproj_path();
+
+ if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
+ bottom_panel_btn->hide();
+ menu_popup->add_item("Create C# solution", MENU_CREATE_SLN);
+ }
+
+ menu_popup->connect("id_pressed", this, "_menu_option_pressed");
+
+ if (menu_popup->get_item_count() == 0)
+ menu_button->hide();
+
+ editor->get_menu_hb()->add_child(menu_button);
+
+ // External editor settings
+ EditorSettings *ed_settings = EditorSettings::get_singleton();
+ if (!ed_settings->has("mono/editor/external_editor")) {
+ ed_settings->set("mono/editor/external_editor", EDITOR_NONE);
+ }
+ ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio,Visual Studio Code"));
+}
+
+GodotSharpEditor::~GodotSharpEditor() {
+
+ singleton = NULL;
+
+ memdelete(godotsharp_builds);
+
+ if (monodevel_instance) {
+ memdelete(monodevel_instance);
+ monodevel_instance = NULL;
+ }
+}
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
new file mode 100644
index 0000000000..1ecb8c7a94
--- /dev/null
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* godotsharp_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOTSHARP_EDITOR_H
+#define GODOTSHARP_EDITOR_H
+
+#include "godotsharp_builds.h"
+
+#include "monodevelop_instance.h"
+
+class GodotSharpEditor : public Node {
+ GDCLASS(GodotSharpEditor, Object)
+
+ EditorNode *editor;
+
+ MenuButton *menu_button;
+ PopupMenu *menu_popup;
+
+ AcceptDialog *error_dialog;
+
+ ToolButton *bottom_panel_btn;
+
+ GodotSharpBuilds *godotsharp_builds;
+
+ MonoDevelopInstance *monodevel_instance;
+
+ bool _create_project_solution();
+
+ void _remove_create_sln_menu_option();
+
+ void _menu_option_pressed(int p_id);
+
+ static GodotSharpEditor *singleton;
+
+protected:
+ static void _bind_methods();
+
+public:
+ enum MenuOptions {
+ MENU_CREATE_SLN
+ };
+
+ enum ExternalEditor {
+ EDITOR_NONE,
+ EDITOR_MONODEVELOP,
+ EDITOR_VISUAL_STUDIO,
+ EDITOR_CODE,
+ };
+
+ _FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; }
+
+ void show_error_dialog(const String &p_message, const String &p_title = "Error");
+
+ Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
+ bool overrides_external_editor();
+
+ GodotSharpEditor(EditorNode *p_editor);
+ ~GodotSharpEditor();
+};
+
+#endif // GODOTSHARP_EDITOR_H
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
new file mode 100644
index 0000000000..07109eaac7
--- /dev/null
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -0,0 +1,441 @@
+/*************************************************************************/
+/* mono_bottom_panel.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mono_bottom_panel.h"
+
+#include "../csharp_script.h"
+#include "godotsharp_editor.h"
+
+MonoBottomPanel *MonoBottomPanel::singleton = NULL;
+
+void MonoBottomPanel::_update_build_tabs_list() {
+
+ build_tabs_list->clear();
+
+ int current_tab = build_tabs->get_current_tab();
+
+ bool no_current_tab = current_tab < 0 || current_tab >= build_tabs->get_tab_count();
+
+ for (int i = 0; i < build_tabs->get_child_count(); i++) {
+
+ MonoBuildTab *tab = Object::cast_to<MonoBuildTab>(build_tabs->get_child(i));
+
+ if (tab) {
+ String item_name = tab->build_info.solution.get_file().get_basename();
+ item_name += " [" + tab->build_info.configuration + "]";
+
+ build_tabs_list->add_item(item_name, tab->get_icon_texture());
+
+ String item_tooltip = String("Solution: ") + tab->build_info.solution;
+ item_tooltip += String("\nConfiguration: ") + tab->build_info.configuration;
+ item_tooltip += String("\nStatus: ");
+
+ if (tab->build_exited) {
+ item_tooltip += tab->build_result == MonoBuildTab::RESULT_SUCCESS ? "Succeeded" : "Errored";
+ } else {
+ item_tooltip += "Running";
+ }
+
+ if (!tab->build_exited || !tab->build_result == MonoBuildTab::RESULT_SUCCESS) {
+ item_tooltip += "\nErrors: " + itos(tab->error_count);
+ }
+
+ item_tooltip += "\nWarnings: " + itos(tab->warning_count);
+
+ build_tabs_list->set_item_tooltip(i, item_tooltip);
+
+ if (no_current_tab || current_tab == i) {
+ build_tabs_list->select(i);
+ _build_tab_item_selected(i);
+ }
+ }
+ }
+}
+
+void MonoBottomPanel::add_build_tab(MonoBuildTab *p_build_tab) {
+
+ build_tabs->add_child(p_build_tab);
+ raise_build_tab(p_build_tab);
+}
+
+void MonoBottomPanel::raise_build_tab(MonoBuildTab *p_build_tab) {
+
+ ERR_FAIL_COND(p_build_tab->get_parent() != build_tabs);
+ build_tabs->move_child(p_build_tab, 0);
+ _update_build_tabs_list();
+}
+
+void MonoBottomPanel::show_build_tab() {
+
+ for (int i = 0; i < panel_tabs->get_tab_count(); i++) {
+ if (panel_tabs->get_tab_control(i) == panel_builds_tab) {
+ panel_tabs->set_current_tab(i);
+ editor->make_bottom_panel_item_visible(this);
+ return;
+ }
+ }
+
+ ERR_PRINT("Builds tab not found");
+}
+
+void MonoBottomPanel::_build_tab_item_selected(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx, build_tabs->get_tab_count());
+ build_tabs->set_current_tab(p_idx);
+}
+
+void MonoBottomPanel::_build_tab_changed(int p_idx) {
+
+ if (p_idx < 0 || p_idx >= build_tabs->get_tab_count()) {
+ warnings_btn->set_visible(false);
+ errors_btn->set_visible(false);
+ } else {
+ warnings_btn->set_visible(true);
+ errors_btn->set_visible(true);
+ }
+}
+
+void MonoBottomPanel::_warnings_toggled(bool p_pressed) {
+
+ int current_tab = build_tabs->get_current_tab();
+ ERR_FAIL_INDEX(current_tab, build_tabs->get_tab_count());
+ MonoBuildTab *build_tab = Object::cast_to<MonoBuildTab>(build_tabs->get_child(current_tab));
+ build_tab->warnings_visible = p_pressed;
+ build_tab->_update_issues_list();
+}
+
+void MonoBottomPanel::_errors_toggled(bool p_pressed) {
+
+ int current_tab = build_tabs->get_current_tab();
+ ERR_FAIL_INDEX(current_tab, build_tabs->get_tab_count());
+ MonoBuildTab *build_tab = Object::cast_to<MonoBuildTab>(build_tabs->get_child(current_tab));
+ build_tab->errors_visible = p_pressed;
+ build_tab->_update_issues_list();
+}
+
+void MonoBottomPanel::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ panel_tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ panel_tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
+ panel_tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
+ } break;
+ }
+}
+
+void MonoBottomPanel::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_warnings_toggled", "pressed"), &MonoBottomPanel::_warnings_toggled);
+ ClassDB::bind_method(D_METHOD("_errors_toggled", "pressed"), &MonoBottomPanel::_errors_toggled);
+ ClassDB::bind_method(D_METHOD("_build_tab_item_selected", "idx"), &MonoBottomPanel::_build_tab_item_selected);
+ ClassDB::bind_method(D_METHOD("_build_tab_changed", "idx"), &MonoBottomPanel::_build_tab_changed);
+}
+
+MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) {
+
+ singleton = this;
+
+ editor = p_editor;
+
+ set_v_size_flags(SIZE_EXPAND_FILL);
+ set_anchors_and_margins_preset(Control::PRESET_WIDE);
+
+ panel_tabs = memnew(TabContainer);
+ panel_tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ panel_tabs->add_style_override("panel", editor->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
+ panel_tabs->add_style_override("tab_fg", editor->get_gui_base()->get_stylebox("DebuggerTabFG", "EditorStyles"));
+ panel_tabs->add_style_override("tab_bg", editor->get_gui_base()->get_stylebox("DebuggerTabBG", "EditorStyles"));
+ panel_tabs->set_custom_minimum_size(Size2(0, 228) * EDSCALE);
+ panel_tabs->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(panel_tabs);
+
+ { // Builds
+ panel_builds_tab = memnew(VBoxContainer);
+ panel_builds_tab->set_name(TTR("Builds"));
+ panel_builds_tab->set_h_size_flags(SIZE_EXPAND_FILL);
+ panel_tabs->add_child(panel_builds_tab);
+
+ HBoxContainer *toolbar_hbc = memnew(HBoxContainer);
+ toolbar_hbc->set_h_size_flags(SIZE_EXPAND_FILL);
+ panel_builds_tab->add_child(toolbar_hbc);
+
+ toolbar_hbc->add_spacer();
+
+ warnings_btn = memnew(ToolButton);
+ warnings_btn->set_text("Warnings");
+ warnings_btn->set_toggle_mode(true);
+ warnings_btn->set_pressed(true);
+ warnings_btn->set_visible(false);
+ warnings_btn->set_focus_mode(FOCUS_NONE);
+ warnings_btn->connect("toggled", this, "_warnings_toggled");
+ toolbar_hbc->add_child(warnings_btn);
+
+ errors_btn = memnew(ToolButton);
+ errors_btn->set_text("Errors");
+ errors_btn->set_toggle_mode(true);
+ errors_btn->set_pressed(true);
+ errors_btn->set_visible(false);
+ errors_btn->set_focus_mode(FOCUS_NONE);
+ errors_btn->connect("toggled", this, "_errors_toggled");
+ toolbar_hbc->add_child(errors_btn);
+
+ HSplitContainer *hsc = memnew(HSplitContainer);
+ hsc->set_h_size_flags(SIZE_EXPAND_FILL);
+ hsc->set_v_size_flags(SIZE_EXPAND_FILL);
+ panel_builds_tab->add_child(hsc);
+
+ build_tabs_list = memnew(ItemList);
+ build_tabs_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ build_tabs_list->connect("item_selected", this, "_build_tab_item_selected");
+ hsc->add_child(build_tabs_list);
+
+ build_tabs = memnew(TabContainer);
+ build_tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ build_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
+ build_tabs->set_tabs_visible(false);
+ build_tabs->connect("tab_changed", this, "_build_tab_changed");
+ hsc->add_child(build_tabs);
+ }
+}
+
+MonoBottomPanel::~MonoBottomPanel() {
+
+ singleton = NULL;
+}
+
+void MonoBuildTab::_load_issues_from_file(const String &p_csv_file) {
+
+ FileAccessRef f = FileAccess::open(p_csv_file, FileAccess::READ);
+
+ if (!f)
+ return;
+
+ while (!f->eof_reached()) {
+ Vector<String> csv_line = f->get_csv_line();
+
+ if (csv_line.size() == 1 && csv_line[0].empty())
+ return;
+
+ ERR_CONTINUE(csv_line.size() != 7);
+
+ BuildIssue issue;
+ issue.warning = csv_line[0] == "warning";
+ issue.file = csv_line[1];
+ issue.line = csv_line[2].to_int();
+ issue.column = csv_line[3].to_int();
+ issue.code = csv_line[4];
+ issue.message = csv_line[5];
+ issue.project_file = csv_line[6];
+
+ if (issue.warning)
+ warning_count += 1;
+ else
+ error_count += 1;
+
+ issues.push_back(issue);
+ }
+}
+
+void MonoBuildTab::_update_issues_list() {
+
+ issues_list->clear();
+
+ Ref<Texture> warning_icon = get_icon("Warning", "EditorIcons");
+ Ref<Texture> error_icon = get_icon("Error", "EditorIcons");
+
+ for (int i = 0; i < issues.size(); i++) {
+
+ const BuildIssue &issue = issues[i];
+
+ if (!(issue.warning ? warnings_visible : errors_visible))
+ continue;
+
+ String tooltip;
+ tooltip += String("Message: ") + issue.message;
+ tooltip += String("\nCode: ") + issue.code;
+ tooltip += String("\nType: ") + (issue.warning ? "warning" : "error");
+
+ String text;
+
+ if (issue.file.length()) {
+ String sline = String::num_int64(issue.line);
+ String scolumn = String::num_int64(issue.column);
+
+ text += issue.file + "(";
+ text += sline + ",";
+ text += scolumn + "): ";
+
+ tooltip += "\nFile: " + issue.file;
+ tooltip += "\nLine: " + sline;
+ tooltip += "\nColumn: " + scolumn;
+ }
+
+ if (issue.project_file.length()) {
+ tooltip += "\nProject: " + issue.project_file;
+ }
+
+ text += issue.message;
+
+ int line_break_idx = text.find("\n");
+ issues_list->add_item(line_break_idx == -1 ? text : text.substr(0, line_break_idx),
+ issue.warning ? warning_icon : error_icon);
+ int index = issues_list->get_item_count() - 1;
+ issues_list->set_item_tooltip(index, tooltip);
+ issues_list->set_item_metadata(index, i);
+ }
+}
+
+Ref<Texture> MonoBuildTab::get_icon_texture() const {
+
+ // FIXME these icons were removed... find something better
+
+ if (build_exited) {
+ if (build_result == RESULT_ERROR) {
+ return get_icon("DependencyChangedHl", "EditorIcons");
+ } else {
+ return get_icon("DependencyOkHl", "EditorIcons");
+ }
+ } else {
+ return get_icon("GraphTime", "EditorIcons");
+ }
+}
+
+MonoBuildInfo MonoBuildTab::get_build_info() {
+
+ return build_info;
+}
+
+void MonoBuildTab::on_build_start() {
+
+ build_exited = false;
+
+ issues.clear();
+ warning_count = 0;
+ error_count = 0;
+ _update_issues_list();
+
+ MonoBottomPanel::get_singleton()->raise_build_tab(this);
+}
+
+void MonoBuildTab::on_build_exit(BuildResult result) {
+
+ build_exited = true;
+ build_result = result;
+
+ _load_issues_from_file(logs_dir.plus_file("msbuild_issues.csv"));
+ _update_issues_list();
+
+ MonoBottomPanel::get_singleton()->raise_build_tab(this);
+}
+
+void MonoBuildTab::on_build_exec_failed(const String &p_cause, const String &p_detailed) {
+
+ build_exited = true;
+ build_result = RESULT_ERROR;
+
+ issues_list->clear();
+
+ String tooltip;
+
+ tooltip += "Message: " + (p_detailed.length() ? p_detailed : p_cause);
+ tooltip += "\nType: error";
+
+ int line_break_idx = p_cause.find("\n");
+ issues_list->add_item(line_break_idx == -1 ? p_cause : p_cause.substr(0, line_break_idx),
+ get_icon("Error", "EditorIcons"));
+ int index = issues_list->get_item_count() - 1;
+ issues_list->set_item_tooltip(index, tooltip);
+
+ MonoBottomPanel::get_singleton()->raise_build_tab(this);
+}
+
+void MonoBuildTab::restart_build() {
+
+ ERR_FAIL_COND(!build_exited);
+ GodotSharpBuilds::get_singleton()->restart_build(this);
+}
+
+void MonoBuildTab::stop_build() {
+
+ ERR_FAIL_COND(build_exited);
+ GodotSharpBuilds::get_singleton()->stop_build(this);
+}
+
+void MonoBuildTab::_issue_activated(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx, issues.size());
+
+ const BuildIssue &issue = issues[p_idx];
+
+ if (issue.project_file.empty() && issue.file.empty())
+ return;
+
+ String project_dir = issue.project_file.length() ? issue.project_file.get_base_dir() : build_info.solution.get_base_dir();
+
+ String file = project_dir.simplify_path().plus_file(issue.file.simplify_path());
+
+ if (!FileAccess::exists(file))
+ return;
+
+ file = ProjectSettings::get_singleton()->localize_path(file);
+
+ if (file.begins_with("res://")) {
+ Ref<Script> script = ResourceLoader::load(file, CSharpLanguage::get_singleton()->get_type());
+
+ if (script.is_valid() && ScriptEditor::get_singleton()->edit(script, issue.line, issue.column)) {
+ EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
+ }
+ }
+}
+
+void MonoBuildTab::_bind_methods() {
+
+ ClassDB::bind_method("_issue_activated", &MonoBuildTab::_issue_activated);
+}
+
+MonoBuildTab::MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir) {
+
+ build_info = p_build_info;
+ logs_dir = p_logs_dir;
+
+ build_exited = false;
+
+ issues_list = memnew(ItemList);
+ issues_list->set_v_size_flags(SIZE_EXPAND_FILL);
+ issues_list->connect("item_activated", this, "_issue_activated");
+ add_child(issues_list);
+
+ error_count = 0;
+ warning_count = 0;
+
+ errors_visible = true;
+ warnings_visible = true;
+}
diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h
new file mode 100644
index 0000000000..909fa4b385
--- /dev/null
+++ b/modules/mono/editor/mono_bottom_panel.h
@@ -0,0 +1,145 @@
+/*************************************************************************/
+/* mono_bottom_panel.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MONO_BOTTOM_PANEL_H
+#define MONO_BOTTOM_PANEL_H
+
+#include "editor/editor_node.h"
+#include "scene/gui/control.h"
+
+#include "mono_build_info.h"
+
+class MonoBuildTab;
+
+class MonoBottomPanel : public VBoxContainer {
+
+ GDCLASS(MonoBottomPanel, VBoxContainer)
+
+ EditorNode *editor;
+
+ TabContainer *panel_tabs;
+
+ VBoxContainer *panel_builds_tab;
+
+ ItemList *build_tabs_list;
+ TabContainer *build_tabs;
+
+ Button *warnings_btn;
+ Button *errors_btn;
+
+ void _update_build_tabs_list();
+
+ void _build_tab_item_selected(int p_idx);
+ void _build_tab_changed(int p_idx);
+
+ void _warnings_toggled(bool p_pressed);
+ void _errors_toggled(bool p_pressed);
+
+ static MonoBottomPanel *singleton;
+
+protected:
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ static MonoBottomPanel *get_singleton() { return singleton; }
+
+ void add_build_tab(MonoBuildTab *p_build_tab);
+ void raise_build_tab(MonoBuildTab *p_build_tab);
+
+ void show_build_tab();
+
+ MonoBottomPanel(EditorNode *p_editor = NULL);
+ ~MonoBottomPanel();
+};
+
+class MonoBuildTab : public VBoxContainer {
+
+ GDCLASS(MonoBuildTab, VBoxContainer)
+
+public:
+ enum BuildResult {
+ RESULT_ERROR,
+ RESULT_SUCCESS
+ };
+
+ struct BuildIssue {
+ bool warning;
+ String file;
+ int line;
+ int column;
+ String code;
+ String message;
+ String project_file;
+ };
+
+private:
+ friend class MonoBottomPanel;
+
+ bool build_exited;
+ BuildResult build_result;
+
+ Vector<BuildIssue> issues;
+ ItemList *issues_list;
+
+ int error_count;
+ int warning_count;
+
+ bool errors_visible;
+ bool warnings_visible;
+
+ String logs_dir;
+
+ MonoBuildInfo build_info;
+
+ void _load_issues_from_file(const String &p_csv_file);
+ void _update_issues_list();
+
+ void _issue_activated(int p_idx);
+
+protected:
+ static void _bind_methods();
+
+public:
+ Ref<Texture> get_icon_texture() const;
+
+ MonoBuildInfo get_build_info();
+
+ void on_build_start();
+ void on_build_exit(BuildResult result);
+ void on_build_exec_failed(const String &p_cause, const String &p_detailed = String());
+
+ void restart_build();
+ void stop_build();
+
+ MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir);
+};
+
+#endif // MONO_BOTTOM_PANEL_H
diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h
new file mode 100644
index 0000000000..f3b3e43b6d
--- /dev/null
+++ b/modules/mono/editor/mono_build_info.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* mono_build_info.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MONO_BUILD_INFO_H
+#define MONO_BUILD_INFO_H
+
+#include "../mono_gd/gd_mono_utils.h"
+
+struct MonoBuildInfo {
+
+ struct Hasher {
+ static _FORCE_INLINE_ uint32_t hash(const MonoBuildInfo &p_key) {
+ uint32_t hash = 0;
+
+ GDMonoUtils::hash_combine(hash, p_key.solution.hash());
+ GDMonoUtils::hash_combine(hash, p_key.configuration.hash());
+
+ return hash;
+ }
+ };
+
+ String solution;
+ String configuration;
+ Vector<String> custom_props;
+
+ MonoBuildInfo() {}
+
+ MonoBuildInfo(const String &p_solution, const String &p_config) {
+ solution = p_solution;
+ configuration = p_config;
+ }
+
+ bool operator==(const MonoBuildInfo &p_b) const {
+ return p_b.solution == solution && p_b.configuration == configuration;
+ }
+};
+
+#endif // MONO_BUILD_INFO_H
diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp
new file mode 100644
index 0000000000..a34d82ffcb
--- /dev/null
+++ b/modules/mono/editor/monodevelop_instance.cpp
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* monodevelop_instance.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "monodevelop_instance.h"
+
+#include "../mono_gd/gd_mono.h"
+#include "../mono_gd/gd_mono_class.h"
+
+void MonoDevelopInstance::execute(const Vector<String> &p_files) {
+
+ ERR_FAIL_NULL(execute_method);
+ ERR_FAIL_COND(gc_handle.is_null());
+
+ MonoObject *ex = NULL;
+
+ Variant files = p_files;
+ const Variant *args[1] = { &files };
+ execute_method->invoke(gc_handle->get_target(), args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL();
+ }
+}
+
+void MonoDevelopInstance::execute(const String &p_file) {
+
+ Vector<String> files;
+ files.push_back(p_file);
+ execute(files);
+}
+
+MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");
+
+ MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_raw());
+
+ GDMonoMethod *ctor = klass->get_method(".ctor", 1);
+ MonoObject *ex = NULL;
+
+ Variant solution = p_solution;
+ const Variant *args[1] = { &solution };
+ ctor->invoke(obj, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL();
+ }
+
+ gc_handle = MonoGCHandle::create_strong(obj);
+ execute_method = klass->get_method("Execute", 1);
+}
diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h
new file mode 100644
index 0000000000..9eb154eba1
--- /dev/null
+++ b/modules/mono/editor/monodevelop_instance.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* monodevelop_instance.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MONODEVELOP_INSTANCE_H
+#define MONODEVELOP_INSTANCE_H
+
+#include "reference.h"
+
+#include "../mono_gc_handle.h"
+#include "../mono_gd/gd_mono_method.h"
+
+class MonoDevelopInstance {
+
+ Ref<MonoGCHandle> gc_handle;
+ GDMonoMethod *execute_method;
+
+public:
+ void execute(const Vector<String> &p_files);
+ void execute(const String &p_files);
+
+ MonoDevelopInstance(const String &p_solution);
+};
+
+#endif // MONODEVELOP_INSTANCE_H
diff --git a/modules/mono/editor/net_solution.cpp b/modules/mono/editor/net_solution.cpp
new file mode 100644
index 0000000000..fa60c310db
--- /dev/null
+++ b/modules/mono/editor/net_solution.cpp
@@ -0,0 +1,130 @@
+/*************************************************************************/
+/* net_solution.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "net_solution.h"
+
+#include "os/dir_access.h"
+#include "os/file_access.h"
+
+#include "../utils/path_utils.h"
+#include "../utils/string_utils.h"
+#include "csharp_project.h"
+
+#define SOLUTION_TEMPLATE \
+ "Microsoft Visual Studio Solution File, Format Version 12.00\n" \
+ "# Visual Studio 2012\n" \
+ "%0\n" \
+ "Global\n" \
+ "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" \
+ "%1\n" \
+ "\tEndGlobalSection\n" \
+ "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n" \
+ "%2\n" \
+ "\tEndGlobalSection\n" \
+ "EndGlobal\n"
+
+#define PROJECT_DECLARATION "Project(\"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}\") = \"%0\", \"%1\", \"{%2}\"\nEndProject"
+
+#define SOLUTION_PLATFORMS_CONFIG "\t\%0|Any CPU = %0|Any CPU"
+
+#define PROJECT_PLATFORMS_CONFIG \
+ "\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \
+ "\t\t{%0}.%1|Any CPU.Build.0 = %1|Any CPU"
+
+void NETSolution::add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs) {
+ if (projects.has(p_name))
+ WARN_PRINT("Overriding existing project.");
+
+ ProjectInfo procinfo;
+ procinfo.guid = p_guid;
+
+ procinfo.configs.push_back("Debug");
+ procinfo.configs.push_back("Release");
+
+ for (int i = 0; i < p_extra_configs.size(); i++) {
+ procinfo.configs.push_back(p_extra_configs[i]);
+ }
+
+ projects[p_name] = procinfo;
+}
+
+Error NETSolution::save() {
+ bool dir_exists = DirAccess::exists(path);
+ ERR_EXPLAIN("The directory does not exist.");
+ ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
+
+ String projs_decl;
+ String sln_platform_cfg;
+ String proj_platform_cfg;
+
+ for (Map<String, ProjectInfo>::Element *E = projects.front(); E; E = E->next()) {
+ const String &name = E->key();
+ const ProjectInfo &procinfo = E->value();
+
+ projs_decl += sformat(PROJECT_DECLARATION, name, name + ".csproj", procinfo.guid);
+
+ for (int i = 0; i < procinfo.configs.size(); i++) {
+ const String &config = procinfo.configs[i];
+
+ if (i != 0) {
+ sln_platform_cfg += "\n";
+ proj_platform_cfg += "\n";
+ }
+
+ sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config);
+ proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, procinfo.guid, config);
+ }
+ }
+
+ String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg);
+
+ FileAccessRef file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
+ ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
+ file->store_string(content);
+ file->close();
+
+ return OK;
+}
+
+bool NETSolution::set_path(const String &p_existing_path) {
+ if (p_existing_path.is_abs_path()) {
+ path = p_existing_path;
+ } else {
+ String abspath;
+ if (!rel_path_to_abs(p_existing_path, abspath))
+ return false;
+ path = abspath;
+ }
+
+ return true;
+}
+
+NETSolution::NETSolution(const String &p_name) {
+ name = p_name;
+}
diff --git a/modules/mono/editor/net_solution.h b/modules/mono/editor/net_solution.h
new file mode 100644
index 0000000000..d7ccebb7df
--- /dev/null
+++ b/modules/mono/editor/net_solution.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* net_solution.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef NET_SOLUTION_H
+#define NET_SOLUTION_H
+
+#include "map.h"
+#include "ustring.h"
+
+struct NETSolution {
+ String name;
+
+ void add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs = Vector<String>());
+
+ Error save();
+
+ bool set_path(const String &p_existing_path);
+
+ NETSolution(const String &p_name);
+
+private:
+ struct ProjectInfo {
+ String guid;
+ Vector<String> configs;
+ };
+
+ String path;
+ Map<String, ProjectInfo> projects;
+};
+
+#endif // NET_SOLUTION_H
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
new file mode 100644
index 0000000000..6a73ebd554
--- /dev/null
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -0,0 +1,475 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Basis : IEquatable<Basis>
+ {
+ private static readonly Basis identity = new Basis
+ (
+ new Vector3(1f, 0f, 0f),
+ new Vector3(0f, 1f, 0f),
+ new Vector3(0f, 0f, 1f)
+ );
+
+ private static readonly Basis[] orthoBases = new Basis[24]
+ {
+ new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
+ };
+
+ public Vector3 x;
+ public Vector3 y;
+ public Vector3 z;
+
+ public static Basis Identity
+ {
+ get { return identity; }
+ }
+
+ public Vector3 Scale
+ {
+ get
+ {
+ return new Vector3
+ (
+ new Vector3(this[0, 0], this[1, 0], this[2, 0]).length(),
+ new Vector3(this[0, 1], this[1, 1], this[2, 1]).length(),
+ new Vector3(this[0, 2], this[1, 2], this[2, 2]).length()
+ );
+ }
+ }
+
+ public Vector3 this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ public float this[int index, int axis]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x[axis];
+ case 1:
+ return y[axis];
+ case 2:
+ return z[axis];
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x[axis] = value;
+ return;
+ case 1:
+ y[axis] = value;
+ return;
+ case 2:
+ z[axis] = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ internal static Basis create_from_axes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
+ {
+ return new Basis
+ (
+ new Vector3(xAxis.x, yAxis.x, zAxis.x),
+ new Vector3(xAxis.y, yAxis.y, zAxis.y),
+ new Vector3(xAxis.z, yAxis.z, zAxis.z)
+ );
+ }
+
+ public float determinant()
+ {
+ return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) -
+ this[1, 0] * (this[0, 1] * this[2, 2] - this[2, 1] * this[0, 2]) +
+ this[2, 0] * (this[0, 1] * this[1, 2] - this[1, 1] * this[0, 2]);
+ }
+
+ public Vector3 get_axis(int axis)
+ {
+ return new Vector3(this[0, axis], this[1, axis], this[2, axis]);
+ }
+
+ public Vector3 get_euler()
+ {
+ Basis m = this.orthonormalized();
+
+ Vector3 euler;
+
+ euler.y = Mathf.asin(m.x[2]);
+
+ if (euler.y < Mathf.PI * 0.5f)
+ {
+ if (euler.y > -Mathf.PI * 0.5f)
+ {
+ euler.x = Mathf.atan2(-m.y[2], m.z[2]);
+ euler.z = Mathf.atan2(-m.x[1], m.x[0]);
+ }
+ else
+ {
+ euler.z = 0.0f;
+ euler.x = euler.z - Mathf.atan2(m.y[0], m.y[1]);
+ }
+ }
+ else
+ {
+ euler.z = 0f;
+ euler.x = Mathf.atan2(m.x[1], m.y[1]) - euler.z;
+ }
+
+ return euler;
+ }
+
+ public int get_orthogonal_index()
+ {
+ Basis orth = this;
+
+ for (int i = 0; i < 3; i++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ float v = orth[i, j];
+
+ if (v > 0.5f)
+ v = 1.0f;
+ else if (v < -0.5f)
+ v = -1.0f;
+ else
+ v = 0f;
+
+ orth[i, j] = v;
+ }
+ }
+
+ for (int i = 0; i < 24; i++)
+ {
+ if (orthoBases[i] == orth)
+ return i;
+ }
+
+ return 0;
+ }
+
+ public Basis inverse()
+ {
+ Basis inv = this;
+
+ float[] co = new float[3]
+ {
+ inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
+ inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
+ inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]
+ };
+
+ float det = inv[0, 0] * co[0] + inv[0, 1] * co[1] + inv[0, 2] * co[2];
+
+ if (det == 0)
+ {
+ return new Basis
+ (
+ float.NaN, float.NaN, float.NaN,
+ float.NaN, float.NaN, float.NaN,
+ float.NaN, float.NaN, float.NaN
+ );
+ }
+
+ float s = 1.0f / det;
+
+ inv = new Basis
+ (
+ co[0] * s,
+ inv[0, 2] * inv[2, 1] - inv[0, 1] * inv[2, 2] * s,
+ inv[0, 1] * inv[1, 2] - inv[0, 2] * inv[1, 1] * s,
+ co[1] * s,
+ inv[0, 0] * inv[2, 2] - inv[0, 2] * inv[2, 0] * s,
+ inv[0, 2] * inv[1, 0] - inv[0, 0] * inv[1, 2] * s,
+ co[2] * s,
+ inv[0, 1] * inv[2, 0] - inv[0, 0] * inv[2, 1] * s,
+ inv[0, 0] * inv[1, 1] - inv[0, 1] * inv[1, 0] * s
+ );
+
+ return inv;
+ }
+
+ public Basis orthonormalized()
+ {
+ Vector3 xAxis = get_axis(0);
+ Vector3 yAxis = get_axis(1);
+ Vector3 zAxis = get_axis(2);
+
+ xAxis.normalize();
+ yAxis = (yAxis - xAxis * (xAxis.dot(yAxis)));
+ yAxis.normalize();
+ zAxis = (zAxis - xAxis * (xAxis.dot(zAxis)) - yAxis * (yAxis.dot(zAxis)));
+ zAxis.normalize();
+
+ return Basis.create_from_axes(xAxis, yAxis, zAxis);
+ }
+
+ public Basis rotated(Vector3 axis, float phi)
+ {
+ return this * new Basis(axis, phi);
+ }
+
+ public Basis scaled(Vector3 scale)
+ {
+ Basis m = this;
+
+ m[0, 0] *= scale.x;
+ m[1, 0] *= scale.x;
+ m[2, 0] *= scale.x;
+ m[0, 1] *= scale.y;
+ m[1, 1] *= scale.y;
+ m[2, 1] *= scale.y;
+ m[0, 2] *= scale.z;
+ m[1, 2] *= scale.z;
+ m[2, 2] *= scale.z;
+
+ return m;
+ }
+
+ public float tdotx(Vector3 with)
+ {
+ return this[0, 0] * with[0] + this[1, 0] * with[1] + this[2, 0] * with[2];
+ }
+
+ public float tdoty(Vector3 with)
+ {
+ return this[0, 1] * with[0] + this[1, 1] * with[1] + this[2, 1] * with[2];
+ }
+
+ public float tdotz(Vector3 with)
+ {
+ return this[0, 2] * with[0] + this[1, 2] * with[1] + this[2, 2] * with[2];
+ }
+
+ public Basis transposed()
+ {
+ Basis tr = this;
+
+ float temp = this[0, 1];
+ this[0, 1] = this[1, 0];
+ this[1, 0] = temp;
+
+ temp = this[0, 2];
+ this[0, 2] = this[2, 0];
+ this[2, 0] = temp;
+
+ temp = this[1, 2];
+ this[1, 2] = this[2, 1];
+ this[2, 1] = temp;
+
+ return tr;
+ }
+
+ public Vector3 xform(Vector3 v)
+ {
+ return new Vector3
+ (
+ this[0].dot(v),
+ this[1].dot(v),
+ this[2].dot(v)
+ );
+ }
+
+ public Vector3 xform_inv(Vector3 v)
+ {
+ return new Vector3
+ (
+ (this[0, 0] * v.x) + (this[1, 0] * v.y) + (this[2, 0] * v.z),
+ (this[0, 1] * v.x) + (this[1, 1] * v.y) + (this[2, 1] * v.z),
+ (this[0, 2] * v.x) + (this[1, 2] * v.y) + (this[2, 2] * v.z)
+ );
+ }
+
+ public Basis(Quat quat)
+ {
+ float s = 2.0f / quat.length_squared();
+
+ float xs = quat.x * s;
+ float ys = quat.y * s;
+ float zs = quat.z * s;
+ float wx = quat.w * xs;
+ float wy = quat.w * ys;
+ float wz = quat.w * zs;
+ float xx = quat.x * xs;
+ float xy = quat.x * ys;
+ float xz = quat.x * zs;
+ float yy = quat.y * ys;
+ float yz = quat.y * zs;
+ float zz = quat.z * zs;
+
+ this.x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
+ this.y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
+ this.z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ }
+
+ public Basis(Vector3 axis, float phi)
+ {
+ Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
+
+ float cosine = Mathf.cos(phi);
+ float sine = Mathf.sin(phi);
+
+ this.x = new Vector3
+ (
+ axis_sq.x + cosine * (1.0f - axis_sq.x),
+ axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
+ axis.z * axis.x * (1.0f - cosine) + axis.y * sine
+ );
+
+ this.y = new Vector3
+ (
+ axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
+ axis_sq.y + cosine * (1.0f - axis_sq.y),
+ axis.y * axis.z * (1.0f - cosine) - axis.x * sine
+ );
+
+ this.z = new Vector3
+ (
+ axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
+ axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
+ axis_sq.z + cosine * (1.0f - axis_sq.z)
+ );
+ }
+
+ public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
+ {
+ this.x = xAxis;
+ this.y = yAxis;
+ this.z = zAxis;
+ }
+
+ public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
+ {
+ this.x = new Vector3(xx, xy, xz);
+ this.y = new Vector3(yx, yy, yz);
+ this.z = new Vector3(zx, zy, zz);
+ }
+
+ public static Basis operator *(Basis left, Basis right)
+ {
+ return new Basis
+ (
+ right.tdotx(left[0]), right.tdoty(left[0]), right.tdotz(left[0]),
+ right.tdotx(left[1]), right.tdoty(left[1]), right.tdotz(left[1]),
+ right.tdotx(left[2]), right.tdoty(left[2]), right.tdotz(left[2])
+ );
+ }
+
+ public static bool operator ==(Basis left, Basis right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Basis left, Basis right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Basis)
+ {
+ return Equals((Basis)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Basis other)
+ {
+ return x.Equals(other.x) && y.Equals(other.y) && z.Equals(other.z);
+ }
+
+ public override int GetHashCode()
+ {
+ return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(),
+ this.y.ToString(),
+ this.z.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(format),
+ this.y.ToString(format),
+ this.z.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
new file mode 100644
index 0000000000..df88a46832
--- /dev/null
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -0,0 +1,590 @@
+using System;
+
+namespace Godot
+{
+ public struct Color : IEquatable<Color>
+ {
+ public float r;
+ public float g;
+ public float b;
+ public float a;
+
+ public int r8
+ {
+ get
+ {
+ return (int)(r * 255.0f);
+ }
+ }
+
+ public int g8
+ {
+ get
+ {
+ return (int)(g * 255.0f);
+ }
+ }
+
+ public int b8
+ {
+ get
+ {
+ return (int)(b * 255.0f);
+ }
+ }
+
+ public int a8
+ {
+ get
+ {
+ return (int)(a * 255.0f);
+ }
+ }
+
+ public float h
+ {
+ get
+ {
+ float max = Mathf.max(r, Mathf.max(g, b));
+ float min = Mathf.min(r, Mathf.min(g, b));
+
+ float delta = max - min;
+
+ if (delta == 0)
+ return 0;
+
+ float h;
+
+ if (r == max)
+ h = (g - b) / delta; // Between yellow & magenta
+ else if (g == max)
+ h = 2 + (b - r) / delta; // Between cyan & yellow
+ else
+ h = 4 + (r - g) / delta; // Between magenta & cyan
+
+ h /= 6.0f;
+
+ if (h < 0)
+ h += 1.0f;
+
+ return h;
+ }
+ set
+ {
+ this = from_hsv(value, s, v);
+ }
+ }
+
+ public float s
+ {
+ get
+ {
+ float max = Mathf.max(r, Mathf.max(g, b));
+ float min = Mathf.min(r, Mathf.min(g, b));
+
+ float delta = max - min;
+
+ return max != 0 ? delta / max : 0;
+ }
+ set
+ {
+ this = from_hsv(h, value, v);
+ }
+ }
+
+ public float v
+ {
+ get
+ {
+ return Mathf.max(r, Mathf.max(g, b));
+ }
+ set
+ {
+ this = from_hsv(h, s, value);
+ }
+ }
+
+ private static readonly Color black = new Color(0f, 0f, 0f, 1.0f);
+
+ public Color Black
+ {
+ get
+ {
+ return black;
+ }
+ }
+
+ public float this [int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return r;
+ case 1:
+ return g;
+ case 2:
+ return b;
+ case 3:
+ return a;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ r = value;
+ return;
+ case 1:
+ g = value;
+ return;
+ case 2:
+ b = value;
+ return;
+ case 3:
+ a = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ public static void to_hsv(Color color, out float hue, out float saturation, out float value)
+ {
+ int max = Mathf.max(color.r8, Mathf.max(color.g8, color.b8));
+ int min = Mathf.min(color.r8, Mathf.min(color.g8, color.b8));
+
+ float delta = max - min;
+
+ if (delta == 0)
+ {
+ hue = 0;
+ }
+ else
+ {
+ if (color.r == max)
+ hue = (color.g - color.b) / delta; // Between yellow & magenta
+ else if (color.g == max)
+ hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow
+ else
+ hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan
+
+ hue /= 6.0f;
+
+ if (hue < 0)
+ hue += 1.0f;
+ }
+
+ saturation = (max == 0) ? 0 : 1f - (1f * min / max);
+ value = max / 255f;
+ }
+
+ public static Color from_hsv(float hue, float saturation, float value, float alpha = 1.0f)
+ {
+ if (saturation == 0)
+ {
+ // acp_hromatic (grey)
+ return new Color(value, value, value, alpha);
+ }
+
+ int i;
+ float f, p, q, t;
+
+ hue *= 6.0f;
+ hue %= 6f;
+ i = (int)hue;
+
+ f = hue - i;
+ p = value * (1 - saturation);
+ q = value * (1 - saturation * f);
+ t = value * (1 - saturation * (1 - f));
+
+ switch (i)
+ {
+ case 0: // Red is the dominant color
+ return new Color(value, t, p, alpha);
+ case 1: // Green is the dominant color
+ return new Color(q, value, p, alpha);
+ case 2:
+ return new Color(p, value, t, alpha);
+ case 3: // Blue is the dominant color
+ return new Color(p, q, value, alpha);
+ case 4:
+ return new Color(t, p, value, alpha);
+ default: // (5) Red is the dominant color
+ return new Color(value, p, q, alpha);
+ }
+ }
+
+ public Color blend(Color over)
+ {
+ Color res;
+
+ float sa = 1.0f - over.a;
+ res.a = a * sa + over.a;
+
+ if (res.a == 0)
+ {
+ return new Color(0, 0, 0, 0);
+ }
+ else
+ {
+ res.r = (r * a * sa + over.r * over.a) / res.a;
+ res.g = (g * a * sa + over.g * over.a) / res.a;
+ res.b = (b * a * sa + over.b * over.a) / res.a;
+ }
+
+ return res;
+ }
+
+ public Color contrasted()
+ {
+ return new Color(
+ (r + 0.5f) % 1.0f,
+ (g + 0.5f) % 1.0f,
+ (b + 0.5f) % 1.0f
+ );
+ }
+
+ public float gray()
+ {
+ return (r + g + b) / 3.0f;
+ }
+
+ public Color inverted()
+ {
+ return new Color(
+ 1.0f - r,
+ 1.0f - g,
+ 1.0f - b
+ );
+ }
+
+ public Color linear_interpolate(Color b, float t)
+ {
+ Color res = this;
+
+ res.r += (t * (b.r - this.r));
+ res.g += (t * (b.g - this.g));
+ res.b += (t * (b.b - this.b));
+ res.a += (t * (b.a - this.a));
+
+ return res;
+ }
+
+ public int to_32()
+ {
+ int c = (byte)(a * 255);
+ c <<= 8;
+ c |= (byte)(r * 255);
+ c <<= 8;
+ c |= (byte)(g * 255);
+ c <<= 8;
+ c |= (byte)(b * 255);
+
+ return c;
+ }
+
+ public int to_ARGB32()
+ {
+ int c = (byte)(a * 255);
+ c <<= 8;
+ c |= (byte)(r * 255);
+ c <<= 8;
+ c |= (byte)(g * 255);
+ c <<= 8;
+ c |= (byte)(b * 255);
+
+ return c;
+ }
+
+ public string to_html(bool include_alpha = true)
+ {
+ String txt = string.Empty;
+
+ txt += _to_hex(r);
+ txt += _to_hex(g);
+ txt += _to_hex(b);
+
+ if (include_alpha)
+ txt = _to_hex(a) + txt;
+
+ return txt;
+ }
+
+ public Color(float r, float g, float b, float a = 1.0f)
+ {
+ this.r = r;
+ this.g = g;
+ this.b = b;
+ this.a = a;
+ }
+
+ public Color(int rgba)
+ {
+ this.a = (rgba & 0xFF) / 255.0f;
+ rgba >>= 8;
+ this.b = (rgba & 0xFF) / 255.0f;
+ rgba >>= 8;
+ this.g = (rgba & 0xFF) / 255.0f;
+ rgba >>= 8;
+ this.r = (rgba & 0xFF) / 255.0f;
+ }
+
+ private static float _parse_col(string str, int ofs)
+ {
+ int ig = 0;
+
+ for (int i = 0; i < 2; i++)
+ {
+ int c = str[i + ofs];
+ int v = 0;
+
+ if (c >= '0' && c <= '9')
+ {
+ v = c - '0';
+ }
+ else if (c >= 'a' && c <= 'f')
+ {
+ v = c - 'a';
+ v += 10;
+ }
+ else if (c >= 'A' && c <= 'F')
+ {
+ v = c - 'A';
+ v += 10;
+ }
+ else
+ {
+ return -1;
+ }
+
+ if (i == 0)
+ ig += v * 16;
+ else
+ ig += v;
+ }
+
+ return ig;
+ }
+
+ private String _to_hex(float val)
+ {
+ int v = (int)Mathf.clamp(val * 255.0f, 0, 255);
+
+ string ret = string.Empty;
+
+ for (int i = 0; i < 2; i++)
+ {
+ char[] c = { (char)0, (char)0 };
+ int lv = v & 0xF;
+
+ if (lv < 10)
+ c[0] = (char)('0' + lv);
+ else
+ c[0] = (char)('a' + lv - 10);
+
+ v >>= 4;
+ ret = c + ret;
+ }
+
+ return ret;
+ }
+
+ internal static bool html_is_valid(string color)
+ {
+ if (color.Length == 0)
+ return false;
+
+ if (color[0] == '#')
+ color = color.Substring(1, color.Length - 1);
+
+ bool alpha = false;
+
+ if (color.Length == 8)
+ alpha = true;
+ else if (color.Length == 6)
+ alpha = false;
+ else
+ return false;
+
+ if (alpha)
+ {
+ if ((int)_parse_col(color, 0) < 0)
+ return false;
+ }
+
+ int from = alpha ? 2 : 0;
+
+ if ((int)_parse_col(color, from + 0) < 0)
+ return false;
+ if ((int)_parse_col(color, from + 2) < 0)
+ return false;
+ if ((int)_parse_col(color, from + 4) < 0)
+ return false;
+
+ return true;
+ }
+
+ public static Color Color8(byte r8, byte g8, byte b8, byte a8)
+ {
+ return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f);
+ }
+
+ public Color(string rgba)
+ {
+ if (rgba.Length == 0)
+ {
+ r = 0f;
+ g = 0f;
+ b = 0f;
+ a = 1.0f;
+ return;
+ }
+
+ if (rgba[0] == '#')
+ rgba = rgba.Substring(1);
+
+ bool alpha = false;
+
+ if (rgba.Length == 8)
+ {
+ alpha = true;
+ }
+ else if (rgba.Length == 6)
+ {
+ alpha = false;
+ }
+ else
+ {
+ throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
+ }
+
+ if (alpha)
+ {
+ a = _parse_col(rgba, 0);
+
+ if (a < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Alpha is " + a + " but zero or greater is expected: " + rgba);
+ }
+ else
+ {
+ a = 1.0f;
+ }
+
+ int from = alpha ? 2 : 0;
+
+ r = _parse_col(rgba, from + 0);
+
+ if (r < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Red is " + r + " but zero or greater is expected: " + rgba);
+
+ g = _parse_col(rgba, from + 2);
+
+ if (g < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Green is " + g + " but zero or greater is expected: " + rgba);
+
+ b = _parse_col(rgba, from + 4);
+
+ if (b < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Blue is " + b + " but zero or greater is expected: " + rgba);
+ }
+
+ public static bool operator ==(Color left, Color right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Color left, Color right)
+ {
+ return !left.Equals(right);
+ }
+
+ public static bool operator <(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ return (left.a < right.a);
+ else
+ return (left.b < right.b);
+ }
+ else
+ {
+ return left.g < right.g;
+ }
+ }
+
+ return left.r < right.r;
+ }
+
+ public static bool operator >(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ return (left.a > right.a);
+ else
+ return (left.b > right.b);
+ }
+ else
+ {
+ return left.g > right.g;
+ }
+ }
+
+ return left.r > right.r;
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Color)
+ {
+ return Equals((Color)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Color other)
+ {
+ return r == other.r && g == other.g && b == other.b && a == other.a;
+ }
+
+ public override int GetHashCode()
+ {
+ return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("{0},{1},{2},{3}", new object[]
+ {
+ this.r.ToString(),
+ this.g.ToString(),
+ this.b.ToString(),
+ this.a.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("{0},{1},{2},{3}", new object[]
+ {
+ this.r.ToString(format),
+ this.g.ToString(format),
+ this.b.ToString(format),
+ this.a.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Error.cs b/modules/mono/glue/cs_files/Error.cs
new file mode 100644
index 0000000000..3f4a92603d
--- /dev/null
+++ b/modules/mono/glue/cs_files/Error.cs
@@ -0,0 +1,48 @@
+namespace Godot
+{
+ public enum Error : int
+ {
+ OK = 0,
+ FAILED = 1,
+ ERR_UNAVAILABLE = 2,
+ ERR_UNCONFIGURED = 3,
+ ERR_UNAUTHORIZED = 4,
+ ERR_PARAMETER_RANGE_ERROR = 5,
+ ERR_OUT_OF_MEMORY = 6,
+ ERR_FILE_NOT_FOUND = 7,
+ ERR_FILE_BAD_DRIVE = 8,
+ ERR_FILE_BAD_PATH = 9,
+ ERR_FILE_NO_PERMISSION = 10,
+ ERR_FILE_ALREADY_IN_USE = 11,
+ ERR_FILE_CANT_OPEN = 12,
+ ERR_FILE_CANT_WRITE = 13,
+ ERR_FILE_CANT_READ = 14,
+ ERR_FILE_UNRECOGNIZED = 15,
+ ERR_FILE_CORRUPT = 16,
+ ERR_FILE_MISSING_DEPENDENCIES = 17,
+ ERR_FILE_EOF = 18,
+ ERR_CANT_OPEN = 19,
+ ERR_CANT_CREATE = 20,
+ ERR_PARSE_ERROR = 43,
+ ERROR_QUERY_FAILED = 21,
+ ERR_ALREADY_IN_USE = 22,
+ ERR_LOCKED = 23,
+ ERR_TIMEOUT = 24,
+ ERR_CANT_AQUIRE_RESOURCE = 28,
+ ERR_INVALID_DATA = 30,
+ ERR_INVALID_PARAMETER = 31,
+ ERR_ALREADY_EXISTS = 32,
+ ERR_DOES_NOT_EXIST = 33,
+ ERR_DATABASE_CANT_READ = 34,
+ ERR_DATABASE_CANT_WRITE = 35,
+ ERR_COMPILATION_FAILED = 36,
+ ERR_METHOD_NOT_FOUND = 37,
+ ERR_LINK_FAILED = 38,
+ ERR_SCRIPT_FAILED = 39,
+ ERR_CYCLIC_LINK = 40,
+ ERR_BUSY = 44,
+ ERR_HELP = 46,
+ ERR_BUG = 47,
+ ERR_WTF = 49
+ }
+}
diff --git a/modules/mono/glue/cs_files/ExportAttribute.cs b/modules/mono/glue/cs_files/ExportAttribute.cs
new file mode 100644
index 0000000000..af3f603d6d
--- /dev/null
+++ b/modules/mono/glue/cs_files/ExportAttribute.cs
@@ -0,0 +1,19 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public class ExportAttribute : Attribute
+ {
+ private int hint;
+ private string hint_string;
+ private int usage;
+
+ public ExportAttribute(int hint = GD.PROPERTY_HINT_NONE, string hint_string = "", int usage = GD.PROPERTY_USAGE_DEFAULT)
+ {
+ this.hint = hint;
+ this.hint_string = hint_string;
+ this.usage = usage;
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
new file mode 100644
index 0000000000..40a42d23b4
--- /dev/null
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -0,0 +1,191 @@
+using System;
+
+namespace Godot
+{
+ public static class GD
+ {
+ /*{GodotGlobalConstants}*/
+
+ public static object bytes2var(byte[] bytes)
+ {
+ return NativeCalls.godot_icall_Godot_bytes2var(bytes);
+ }
+
+ public static object convert(object what, int type)
+ {
+ return NativeCalls.godot_icall_Godot_convert(what, type);
+ }
+
+ public static float db2linear(float db)
+ {
+ return (float)Math.Exp(db * 0.11512925464970228420089957273422);
+ }
+
+ public static float dectime(float value, float amount, float step)
+ {
+ float sgn = value < 0 ? -1.0f : 1.0f;
+ float val = Mathf.abs(value);
+ val -= amount * step;
+ if (val < 0.0f)
+ val = 0.0f;
+ return val * sgn;
+ }
+
+ public static FuncRef funcref(Object instance, string funcname)
+ {
+ var ret = new FuncRef();
+ ret.SetInstance(instance);
+ ret.SetFunction(funcname);
+ return ret;
+ }
+
+ public static int hash(object var)
+ {
+ return NativeCalls.godot_icall_Godot_hash(var);
+ }
+
+ public static Object instance_from_id(int instance_id)
+ {
+ return NativeCalls.godot_icall_Godot_instance_from_id(instance_id);
+ }
+
+ public static double linear2db(double linear)
+ {
+ return Math.Log(linear) * 8.6858896380650365530225783783321;
+ }
+
+ public static Resource load(string path)
+ {
+ return ResourceLoader.Load(path);
+ }
+
+ public static void print(params object[] what)
+ {
+ NativeCalls.godot_icall_Godot_print(what);
+ }
+
+ public static void print_stack()
+ {
+ print(System.Environment.StackTrace);
+ }
+
+ public static void printerr(params object[] what)
+ {
+ NativeCalls.godot_icall_Godot_printerr(what);
+ }
+
+ public static void printraw(params object[] what)
+ {
+ NativeCalls.godot_icall_Godot_printraw(what);
+ }
+
+ public static void prints(params object[] what)
+ {
+ NativeCalls.godot_icall_Godot_prints(what);
+ }
+
+ public static void printt(params object[] what)
+ {
+ NativeCalls.godot_icall_Godot_printt(what);
+ }
+
+ public static int[] range(int length)
+ {
+ int[] ret = new int[length];
+
+ for (int i = 0; i < length; i++)
+ {
+ ret[i] = i;
+ }
+
+ return ret;
+ }
+
+ public static int[] range(int from, int to)
+ {
+ if (to < from)
+ return new int[0];
+
+ int[] ret = new int[to - from];
+
+ for (int i = from; i < to; i++)
+ {
+ ret[i - from] = i;
+ }
+
+ return ret;
+ }
+
+ public static int[] range(int from, int to, int increment)
+ {
+ if (to < from && increment > 0)
+ return new int[0];
+ if (to > from && increment < 0)
+ return new int[0];
+
+ // Calculate count
+ int count = 0;
+
+ if (increment > 0)
+ count = ((to - from - 1) / increment) + 1;
+ else
+ count = ((from - to - 1) / -increment) + 1;
+
+ int[] ret = new int[count];
+
+ if (increment > 0)
+ {
+ int idx = 0;
+ for (int i = from; i < to; i += increment)
+ {
+ ret[idx++] = i;
+ }
+ }
+ else
+ {
+ int idx = 0;
+ for (int i = from; i > to; i += increment)
+ {
+ ret[idx++] = i;
+ }
+ }
+
+ return ret;
+ }
+
+ public static void seed(int seed)
+ {
+ NativeCalls.godot_icall_Godot_seed(seed);
+ }
+
+ public static string str(params object[] what)
+ {
+ return NativeCalls.godot_icall_Godot_str(what);
+ }
+
+ public static object str2var(string str)
+ {
+ return NativeCalls.godot_icall_Godot_str2var(str);
+ }
+
+ public static bool type_exists(string type)
+ {
+ return NativeCalls.godot_icall_Godot_type_exists(type);
+ }
+
+ public static byte[] var2bytes(object var)
+ {
+ return NativeCalls.godot_icall_Godot_var2bytes(var);
+ }
+
+ public static string var2str(object var)
+ {
+ return NativeCalls.godot_icall_Godot_var2str(var);
+ }
+
+ public static WeakRef weakref(Object obj)
+ {
+ return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/GodotMethodAttribute.cs b/modules/mono/glue/cs_files/GodotMethodAttribute.cs
new file mode 100644
index 0000000000..21333c8dab
--- /dev/null
+++ b/modules/mono/glue/cs_files/GodotMethodAttribute.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Method, Inherited = true)]
+ internal class GodotMethodAttribute : Attribute
+ {
+ private string methodName;
+
+ public string MethodName { get { return methodName; } }
+
+ public GodotMethodAttribute(string methodName)
+ {
+ this.methodName = methodName;
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
new file mode 100644
index 0000000000..eb4d0bed1c
--- /dev/null
+++ b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs
@@ -0,0 +1,26 @@
+using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Godot
+{
+ public class GodotSynchronizationContext : SynchronizationContext
+ {
+ private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
+
+ public override void Post(SendOrPostCallback d, object state)
+ {
+ queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
+ }
+
+ public void ExecutePendingContinuations()
+ {
+ KeyValuePair<SendOrPostCallback, object> workItem;
+ while (queue.TryTake(out workItem))
+ {
+ workItem.Key(workItem.Value);
+ }
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/GodotTaskScheduler.cs b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
new file mode 100644
index 0000000000..f587645a49
--- /dev/null
+++ b/modules/mono/glue/cs_files/GodotTaskScheduler.cs
@@ -0,0 +1,94 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace Godot
+{
+ public class GodotTaskScheduler : TaskScheduler
+ {
+ private GodotSynchronizationContext Context { get; set; }
+ private readonly LinkedList<Task> _tasks = new LinkedList<Task>();
+
+ public GodotTaskScheduler()
+ {
+ Context = new GodotSynchronizationContext();
+ }
+
+ protected sealed override void QueueTask(Task task)
+ {
+ lock (_tasks)
+ {
+ _tasks.AddLast(task);
+ }
+ }
+
+ protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
+ {
+ if (SynchronizationContext.Current != Context)
+ {
+ return false;
+ }
+
+ if (taskWasPreviouslyQueued)
+ {
+ TryDequeue(task);
+ }
+
+ return base.TryExecuteTask(task);
+ }
+
+ protected sealed override bool TryDequeue(Task task)
+ {
+ lock (_tasks)
+ {
+ return _tasks.Remove(task);
+ }
+ }
+
+ protected sealed override IEnumerable<Task> GetScheduledTasks()
+ {
+ lock (_tasks)
+ {
+ return _tasks.ToArray();
+ }
+ }
+
+ public void Activate()
+ {
+ SynchronizationContext.SetSynchronizationContext(Context);
+ ExecuteQueuedTasks();
+ Context.ExecutePendingContinuations();
+ }
+
+ private void ExecuteQueuedTasks()
+ {
+ while (true)
+ {
+ Task task;
+
+ lock (_tasks)
+ {
+ if (_tasks.Any())
+ {
+ task = _tasks.First.Value;
+ _tasks.RemoveFirst();
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ if (task != null)
+ {
+ if (!TryExecuteTask(task))
+ {
+ throw new InvalidOperationException();
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/IAwaitable.cs b/modules/mono/glue/cs_files/IAwaitable.cs
new file mode 100644
index 0000000000..0397957d00
--- /dev/null
+++ b/modules/mono/glue/cs_files/IAwaitable.cs
@@ -0,0 +1,12 @@
+namespace Godot
+{
+ public interface IAwaitable
+ {
+ IAwaiter GetAwaiter();
+ }
+
+ public interface IAwaitable<out TResult>
+ {
+ IAwaiter<TResult> GetAwaiter();
+ }
+}
diff --git a/modules/mono/glue/cs_files/IAwaiter.cs b/modules/mono/glue/cs_files/IAwaiter.cs
new file mode 100644
index 0000000000..73c71b5634
--- /dev/null
+++ b/modules/mono/glue/cs_files/IAwaiter.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ public interface IAwaiter : INotifyCompletion
+ {
+ bool IsCompleted { get; }
+
+ void GetResult();
+ }
+
+ public interface IAwaiter<out TResult> : INotifyCompletion
+ {
+ bool IsCompleted { get; }
+
+ TResult GetResult();
+ }
+}
diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs
new file mode 100644
index 0000000000..5d40111339
--- /dev/null
+++ b/modules/mono/glue/cs_files/MarshalUtils.cs
@@ -0,0 +1,36 @@
+using System;
+using System.Collections.Generic;
+
+namespace Godot
+{
+ internal static class MarshalUtils
+ {
+ private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values)
+ {
+ Dictionary<object, object> ret = new Dictionary<object, object>();
+
+ for (int i = 0; i < keys.Length; i++)
+ {
+ ret.Add(keys[i], values[i]);
+ }
+
+ return ret;
+ }
+
+ private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo)
+ {
+ Dictionary<object, object>.KeyCollection keys = from.Keys;
+ keysTo = new object[keys.Count];
+ keys.CopyTo(keysTo, 0);
+
+ Dictionary<object, object>.ValueCollection values = from.Values;
+ valuesTo = new object[values.Count];
+ values.CopyTo(valuesTo, 0);
+ }
+
+ private static Type GetDictionaryType()
+ {
+ return typeof(Dictionary<object, object>);
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs
new file mode 100644
index 0000000000..cb0eb1acdd
--- /dev/null
+++ b/modules/mono/glue/cs_files/Mathf.cs
@@ -0,0 +1,234 @@
+using System;
+
+namespace Godot
+{
+ public static class Mathf
+ {
+ public const float PI = 3.14159274f;
+ public const float Epsilon = 1e-06f;
+
+ private const float Deg2RadConst = 0.0174532924f;
+ private const float Rad2DegConst = 57.29578f;
+
+ public static float abs(float s)
+ {
+ return Math.Abs(s);
+ }
+
+ public static float acos(float s)
+ {
+ return (float)Math.Acos(s);
+ }
+
+ public static float asin(float s)
+ {
+ return (float)Math.Asin(s);
+ }
+
+ public static float atan(float s)
+ {
+ return (float)Math.Atan(s);
+ }
+
+ public static float atan2(float x, float y)
+ {
+ return (float)Math.Atan2(x, y);
+ }
+
+ public static float ceil(float s)
+ {
+ return (float)Math.Ceiling(s);
+ }
+
+ public static float clamp(float val, float min, float max)
+ {
+ if (val < min)
+ {
+ return min;
+ }
+ else if (val > max)
+ {
+ return max;
+ }
+
+ return val;
+ }
+
+ public static float cos(float s)
+ {
+ return (float)Math.Cos(s);
+ }
+
+ public static float cosh(float s)
+ {
+ return (float)Math.Cosh(s);
+ }
+
+ public static int decimals(float step)
+ {
+ return decimals(step);
+ }
+
+ public static int decimals(decimal step)
+ {
+ return BitConverter.GetBytes(decimal.GetBits(step)[3])[2];
+ }
+
+ public static float deg2rad(float deg)
+ {
+ return deg * Deg2RadConst;
+ }
+
+ public static float ease(float s, float curve)
+ {
+ if (s < 0f)
+ {
+ s = 0f;
+ }
+ else if (s > 1.0f)
+ {
+ s = 1.0f;
+ }
+
+ if (curve > 0f)
+ {
+ if (curve < 1.0f)
+ {
+ return 1.0f - pow(1.0f - s, 1.0f / curve);
+ }
+
+ return pow(s, curve);
+ }
+ else if (curve < 0f)
+ {
+ if (s < 0.5f)
+ {
+ return pow(s * 2.0f, -curve) * 0.5f;
+ }
+
+ return (1.0f - pow(1.0f - (s - 0.5f) * 2.0f, -curve)) * 0.5f + 0.5f;
+ }
+
+ return 0f;
+ }
+
+ public static float exp(float s)
+ {
+ return (float)Math.Exp(s);
+ }
+
+ public static float floor(float s)
+ {
+ return (float)Math.Floor(s);
+ }
+
+ public static float fposmod(float x, float y)
+ {
+ if (x >= 0f)
+ {
+ return x % y;
+ }
+ else
+ {
+ return y - (-x % y);
+ }
+ }
+
+ public static float lerp(float from, float to, float weight)
+ {
+ return from + (to - from) * clamp(weight, 0f, 1f);
+ }
+
+ public static float log(float s)
+ {
+ return (float)Math.Log(s);
+ }
+
+ public static int max(int a, int b)
+ {
+ return (a > b) ? a : b;
+ }
+
+ public static float max(float a, float b)
+ {
+ return (a > b) ? a : b;
+ }
+
+ public static int min(int a, int b)
+ {
+ return (a < b) ? a : b;
+ }
+
+ public static float min(float a, float b)
+ {
+ return (a < b) ? a : b;
+ }
+
+ public static int nearest_po2(int val)
+ {
+ val--;
+ val |= val >> 1;
+ val |= val >> 2;
+ val |= val >> 4;
+ val |= val >> 8;
+ val |= val >> 16;
+ val++;
+ return val;
+ }
+
+ public static float pow(float x, float y)
+ {
+ return (float)Math.Pow(x, y);
+ }
+
+ public static float rad2deg(float rad)
+ {
+ return rad * Rad2DegConst;
+ }
+
+ public static float round(float s)
+ {
+ return (float)Math.Round(s);
+ }
+
+ public static float sign(float s)
+ {
+ return (s < 0f) ? -1f : 1f;
+ }
+
+ public static float sin(float s)
+ {
+ return (float)Math.Sin(s);
+ }
+
+ public static float sinh(float s)
+ {
+ return (float)Math.Sinh(s);
+ }
+
+ public static float sqrt(float s)
+ {
+ return (float)Math.Sqrt(s);
+ }
+
+ public static float stepify(float s, float step)
+ {
+ if (step != 0f)
+ {
+ s = floor(s / step + 0.5f) * step;
+ }
+
+ return s;
+ }
+
+ public static float tan(float s)
+ {
+ return (float)Math.Tan(s);
+ }
+
+ public static float tanh(float s)
+ {
+ return (float)Math.Tanh(s);
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
new file mode 100644
index 0000000000..ada6e465ac
--- /dev/null
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -0,0 +1,209 @@
+using System;
+
+namespace Godot
+{
+ public struct Plane : IEquatable<Plane>
+ {
+ Vector3 normal;
+
+ public float x
+ {
+ get
+ {
+ return normal.x;
+ }
+ set
+ {
+ normal.x = value;
+ }
+ }
+
+ public float y
+ {
+ get
+ {
+ return normal.y;
+ }
+ set
+ {
+ normal.y = value;
+ }
+ }
+
+ public float z
+ {
+ get
+ {
+ return normal.z;
+ }
+ set
+ {
+ normal.z = value;
+ }
+ }
+
+ float d;
+
+ public Vector3 Center
+ {
+ get
+ {
+ return normal * d;
+ }
+ }
+
+ public float distance_to(Vector3 point)
+ {
+ return normal.dot(point) - d;
+ }
+
+ public Vector3 get_any_point()
+ {
+ return normal * d;
+ }
+
+ public bool has_point(Vector3 point, float epsilon = Mathf.Epsilon)
+ {
+ float dist = normal.dot(point) - d;
+ return Mathf.abs(dist) <= epsilon;
+ }
+
+ public Vector3 intersect_3(Plane b, Plane c)
+ {
+ float denom = normal.cross(b.normal).dot(c.normal);
+
+ if (Mathf.abs(denom) <= Mathf.Epsilon)
+ return new Vector3();
+
+ Vector3 result = (b.normal.cross(c.normal) * this.d) +
+ (c.normal.cross(normal) * b.d) +
+ (normal.cross(b.normal) * c.d);
+
+ return result / denom;
+ }
+
+ public Vector3 intersect_ray(Vector3 from, Vector3 dir)
+ {
+ float den = normal.dot(dir);
+
+ if (Mathf.abs(den) <= Mathf.Epsilon)
+ return new Vector3();
+
+ float dist = (normal.dot(from) - d) / den;
+
+ // This is a ray, before the emiting pos (from) does not exist
+ if (dist > Mathf.Epsilon)
+ return new Vector3();
+
+ return from + dir * -dist;
+ }
+
+ public Vector3 intersect_segment(Vector3 begin, Vector3 end)
+ {
+ Vector3 segment = begin - end;
+ float den = normal.dot(segment);
+
+ if (Mathf.abs(den) <= Mathf.Epsilon)
+ return new Vector3();
+
+ float dist = (normal.dot(begin) - d) / den;
+
+ if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
+ return new Vector3();
+
+ return begin + segment * -dist;
+ }
+
+ public bool is_point_over(Vector3 point)
+ {
+ return normal.dot(point) > d;
+ }
+
+ public Plane normalized()
+ {
+ float len = normal.length();
+
+ if (len == 0)
+ return new Plane(0, 0, 0, 0);
+
+ return new Plane(normal / len, d / len);
+ }
+
+ public Vector3 project(Vector3 point)
+ {
+ return point - normal * distance_to(point);
+ }
+
+ public Plane(float a, float b, float c, float d)
+ {
+ normal = new Vector3(a, b, c);
+ this.d = d;
+ }
+
+ public Plane(Vector3 normal, float d)
+ {
+ this.normal = normal;
+ this.d = d;
+ }
+
+ public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
+ {
+ normal = (v1 - v3).cross(v1 - v2);
+ normal.normalize();
+ d = normal.dot(v1);
+ }
+
+ public static Plane operator -(Plane plane)
+ {
+ return new Plane(-plane.normal, -plane.d);
+ }
+
+ public static bool operator ==(Plane left, Plane right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Plane left, Plane right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Plane)
+ {
+ return Equals((Plane)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Plane other)
+ {
+ return normal == other.normal && d == other.d;
+ }
+
+ public override int GetHashCode()
+ {
+ return normal.GetHashCode() ^ d.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.normal.ToString(),
+ this.d.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.normal.ToString(format),
+ this.d.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs
new file mode 100644
index 0000000000..6345239f47
--- /dev/null
+++ b/modules/mono/glue/cs_files/Quat.cs
@@ -0,0 +1,328 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Quat : IEquatable<Quat>
+ {
+ private static readonly Quat identity = new Quat(0f, 0f, 0f, 1f);
+
+ public float x;
+ public float y;
+ public float z;
+ public float w;
+
+ public static Quat Identity
+ {
+ get { return identity; }
+ }
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ break;
+ case 1:
+ y = value;
+ break;
+ case 2:
+ z = value;
+ break;
+ case 3:
+ w = value;
+ break;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ public Quat cubic_slerp(Quat b, Quat preA, Quat postB, float t)
+ {
+ float t2 = (1.0f - t) * t * 2f;
+ Quat sp = slerp(b, t);
+ Quat sq = preA.slerpni(postB, t);
+ return sp.slerpni(sq, t2);
+ }
+
+ public float dot(Quat b)
+ {
+ return x * b.x + y * b.y + z * b.z + w * b.w;
+ }
+
+ public Quat inverse()
+ {
+ return new Quat(-x, -y, -z, w);
+ }
+
+ public float length()
+ {
+ return Mathf.sqrt(length_squared());
+ }
+
+ public float length_squared()
+ {
+ return dot(this);
+ }
+
+ public Quat normalized()
+ {
+ return this / length();
+ }
+
+ public void set(float x, float y, float z, float w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ public Quat slerp(Quat b, float t)
+ {
+ // Calculate cosine
+ float cosom = x * b.x + y * b.y + z * b.z + w * b.w;
+
+ float[] to1 = new float[4];
+
+ // Adjust signs if necessary
+ if (cosom < 0.0)
+ {
+ cosom = -cosom; to1[0] = -b.x;
+ to1[1] = -b.y;
+ to1[2] = -b.z;
+ to1[3] = -b.w;
+ }
+ else
+ {
+ to1[0] = b.x;
+ to1[1] = b.y;
+ to1[2] = b.z;
+ to1[3] = b.w;
+ }
+
+ float sinom, scale0, scale1;
+
+ // Calculate coefficients
+ if ((1.0 - cosom) > Mathf.Epsilon)
+ {
+ // Standard case (Slerp)
+ float omega = Mathf.acos(cosom);
+ sinom = Mathf.sin(omega);
+ scale0 = Mathf.sin((1.0f - t) * omega) / sinom;
+ scale1 = Mathf.sin(t * omega) / sinom;
+ }
+ else
+ {
+ // Quaternions are very close so we can do a linear interpolation
+ scale0 = 1.0f - t;
+ scale1 = t;
+ }
+
+ // Calculate final values
+ return new Quat
+ (
+ scale0 * x + scale1 * to1[0],
+ scale0 * y + scale1 * to1[1],
+ scale0 * z + scale1 * to1[2],
+ scale0 * w + scale1 * to1[3]
+ );
+ }
+
+ public Quat slerpni(Quat b, float t)
+ {
+ float dot = this.dot(b);
+
+ if (Mathf.abs(dot) > 0.9999f)
+ {
+ return this;
+ }
+
+ float theta = Mathf.acos(dot);
+ float sinT = 1.0f / Mathf.sin(theta);
+ float newFactor = Mathf.sin(t * theta) * sinT;
+ float invFactor = Mathf.sin((1.0f - t) * theta) * sinT;
+
+ return new Quat
+ (
+ invFactor * this.x + newFactor * b.x,
+ invFactor * this.y + newFactor * b.y,
+ invFactor * this.z + newFactor * b.z,
+ invFactor * this.w + newFactor * b.w
+ );
+ }
+
+ public Vector3 xform(Vector3 v)
+ {
+ Quat q = this * v;
+ q *= this.inverse();
+ return new Vector3(q.x, q.y, q.z);
+ }
+
+ public Quat(float x, float y, float z, float w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ public Quat(Vector3 axis, float angle)
+ {
+ float d = axis.length();
+
+ if (d == 0f)
+ {
+ x = 0f;
+ y = 0f;
+ z = 0f;
+ w = 0f;
+ }
+ else
+ {
+ float s = Mathf.sin(-angle * 0.5f) / d;
+
+ x = axis.x * s;
+ y = axis.y * s;
+ z = axis.z * s;
+ w = Mathf.cos(-angle * 0.5f);
+ }
+ }
+
+ public static Quat operator *(Quat left, Quat right)
+ {
+ return new Quat
+ (
+ left.w * right.x + left.x * right.w + left.y * right.z - left.z * right.y,
+ left.w * right.y + left.y * right.w + left.z * right.x - left.x * right.z,
+ left.w * right.z + left.z * right.w + left.x * right.y - left.y * right.x,
+ left.w * right.w - left.x * right.x - left.y * right.y - left.z * right.z
+ );
+ }
+
+ public static Quat operator +(Quat left, Quat right)
+ {
+ return new Quat(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
+ }
+
+ public static Quat operator -(Quat left, Quat right)
+ {
+ return new Quat(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
+ }
+
+ public static Quat operator -(Quat left)
+ {
+ return new Quat(-left.x, -left.y, -left.z, -left.w);
+ }
+
+ public static Quat operator *(Quat left, Vector3 right)
+ {
+ return new Quat
+ (
+ left.w * right.x + left.y * right.z - left.z * right.y,
+ left.w * right.y + left.z * right.x - left.x * right.z,
+ left.w * right.z + left.x * right.y - left.y * right.x,
+ -left.x * right.x - left.y * right.y - left.z * right.z
+ );
+ }
+
+ public static Quat operator *(Vector3 left, Quat right)
+ {
+ return new Quat
+ (
+ right.w * left.x + right.y * left.z - right.z * left.y,
+ right.w * left.y + right.z * left.x - right.x * left.z,
+ right.w * left.z + right.x * left.y - right.y * left.x,
+ -right.x * left.x - right.y * left.y - right.z * left.z
+ );
+ }
+
+ public static Quat operator *(Quat left, float right)
+ {
+ return new Quat(left.x * right, left.y * right, left.z * right, left.w * right);
+ }
+
+ public static Quat operator *(float left, Quat right)
+ {
+ return new Quat(right.x * left, right.y * left, right.z * left, right.w * left);
+ }
+
+ public static Quat operator /(Quat left, float right)
+ {
+ return left * (1.0f / right);
+ }
+
+ public static bool operator ==(Quat left, Quat right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Quat left, Quat right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Vector2)
+ {
+ return Equals((Vector2)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Quat other)
+ {
+ return x == other.x && y == other.y && z == other.z && w == other.w;
+ }
+
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1}, {2}, {3})", new object[]
+ {
+ this.x.ToString(),
+ this.y.ToString(),
+ this.z.ToString(),
+ this.w.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1}, {2}, {3})", new object[]
+ {
+ this.x.ToString(format),
+ this.y.ToString(format),
+ this.z.ToString(format),
+ this.w.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/RPCAttributes.cs b/modules/mono/glue/cs_files/RPCAttributes.cs
new file mode 100644
index 0000000000..08841ffd76
--- /dev/null
+++ b/modules/mono/glue/cs_files/RPCAttributes.cs
@@ -0,0 +1,16 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
+ public class RemoteAttribute : Attribute {}
+
+ [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
+ public class SyncAttribute : Attribute {}
+
+ [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
+ public class MasterAttribute : Attribute {}
+
+ [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
+ public class SlaveAttribute : Attribute {}
+}
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
new file mode 100644
index 0000000000..019342134a
--- /dev/null
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -0,0 +1,233 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Rect2 : IEquatable<Rect2>
+ {
+ private Vector2 position;
+ private Vector2 size;
+
+ public Vector2 Position
+ {
+ get { return position; }
+ set { position = value; }
+ }
+
+ public Vector2 Size
+ {
+ get { return size; }
+ set { size = value; }
+ }
+
+ public Vector2 End
+ {
+ get { return position + size; }
+ }
+
+ public float Area
+ {
+ get { return get_area(); }
+ }
+
+ public Rect2 clip(Rect2 b)
+ {
+ Rect2 newRect = b;
+
+ if (!intersects(newRect))
+ return new Rect2();
+
+ newRect.position.x = Mathf.max(b.position.x, position.x);
+ newRect.position.y = Mathf.max(b.position.y, position.y);
+
+ Vector2 bEnd = b.position + b.size;
+ Vector2 end = position + size;
+
+ newRect.size.x = Mathf.min(bEnd.x, end.x) - newRect.position.x;
+ newRect.size.y = Mathf.min(bEnd.y, end.y) - newRect.position.y;
+
+ return newRect;
+ }
+
+ public bool encloses(Rect2 b)
+ {
+ return (b.position.x >= position.x) && (b.position.y >= position.y) &&
+ ((b.position.x + b.size.x) < (position.x + size.x)) &&
+ ((b.position.y + b.size.y) < (position.y + size.y));
+ }
+
+ public Rect2 expand(Vector2 to)
+ {
+ Rect2 expanded = this;
+
+ Vector2 begin = expanded.position;
+ Vector2 end = expanded.position + expanded.size;
+
+ if (to.x < begin.x)
+ begin.x = to.x;
+ if (to.y < begin.y)
+ begin.y = to.y;
+
+ if (to.x > end.x)
+ end.x = to.x;
+ if (to.y > end.y)
+ end.y = to.y;
+
+ expanded.position = begin;
+ expanded.size = end - begin;
+
+ return expanded;
+ }
+
+ public float get_area()
+ {
+ return size.x * size.y;
+ }
+
+ public Rect2 grow(float by)
+ {
+ Rect2 g = this;
+
+ g.position.x -= by;
+ g.position.y -= by;
+ g.size.x += by * 2;
+ g.size.y += by * 2;
+
+ return g;
+ }
+
+ public Rect2 grow_individual(float left, float top, float right, float bottom)
+ {
+ Rect2 g = this;
+
+ g.position.x -= left;
+ g.position.y -= top;
+ g.size.x += left + right;
+ g.size.y += top + bottom;
+
+ return g;
+ }
+
+ public Rect2 grow_margin(int margin, float by)
+ {
+ Rect2 g = this;
+
+ g.grow_individual((GD.MARGIN_LEFT == margin) ? by : 0,
+ (GD.MARGIN_TOP == margin) ? by : 0,
+ (GD.MARGIN_RIGHT == margin) ? by : 0,
+ (GD.MARGIN_BOTTOM == margin) ? by : 0);
+
+ return g;
+ }
+
+ public bool has_no_area()
+ {
+ return size.x <= 0 || size.y <= 0;
+ }
+
+ public bool has_point(Vector2 point)
+ {
+ if (point.x < position.x)
+ return false;
+ if (point.y < position.y)
+ return false;
+
+ if (point.x >= (position.x + size.x))
+ return false;
+ if (point.y >= (position.y + size.y))
+ return false;
+
+ return true;
+ }
+
+ public bool intersects(Rect2 b)
+ {
+ if (position.x > (b.position.x + b.size.x))
+ return false;
+ if ((position.x + size.x) < b.position.x)
+ return false;
+ if (position.y > (b.position.y + b.size.y))
+ return false;
+ if ((position.y + size.y) < b.position.y)
+ return false;
+
+ return true;
+ }
+
+ public Rect2 merge(Rect2 b)
+ {
+ Rect2 newRect;
+
+ newRect.position.x = Mathf.min(b.position.x, position.x);
+ newRect.position.y = Mathf.min(b.position.y, position.y);
+
+ newRect.size.x = Mathf.max(b.position.x + b.size.x, position.x + size.x);
+ newRect.size.y = Mathf.max(b.position.y + b.size.y, position.y + size.y);
+
+ newRect.size = newRect.size - newRect.position; // Make relative again
+
+ return newRect;
+ }
+
+ public Rect2(Vector2 position, Vector2 size)
+ {
+ this.position = position;
+ this.size = size;
+ }
+
+ public Rect2(float x, float y, float width, float height)
+ {
+ this.position = new Vector2(x, y);
+ this.size = new Vector2(width, height);
+ }
+
+ public static bool operator ==(Rect2 left, Rect2 right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Rect2 left, Rect2 right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Rect2)
+ {
+ return Equals((Rect2)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Rect2 other)
+ {
+ return position.Equals(other.position) && size.Equals(other.size);
+ }
+
+ public override int GetHashCode()
+ {
+ return position.GetHashCode() ^ size.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.position.ToString(),
+ this.size.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.position.ToString(format),
+ this.size.ToString(format)
+ });
+ }
+ }
+} \ No newline at end of file
diff --git a/modules/mono/glue/cs_files/Rect3.cs b/modules/mono/glue/cs_files/Rect3.cs
new file mode 100644
index 0000000000..0d25de1ec6
--- /dev/null
+++ b/modules/mono/glue/cs_files/Rect3.cs
@@ -0,0 +1,477 @@
+using System;
+
+// file: core/math/rect3.h
+// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
+// file: core/math/rect3.cpp
+// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
+// file: core/variant_call.cpp
+// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+
+namespace Godot
+{
+ public struct Rect3 : IEquatable<Rect3>
+ {
+ private Vector3 position;
+ private Vector3 size;
+
+ public Vector3 Position
+ {
+ get
+ {
+ return position;
+ }
+ }
+
+ public Vector3 Size
+ {
+ get
+ {
+ return size;
+ }
+ }
+
+ public Vector3 End
+ {
+ get
+ {
+ return position + size;
+ }
+ }
+
+ public bool encloses(Rect3 with)
+ {
+ Vector3 src_min = position;
+ Vector3 src_max = position + size;
+ Vector3 dst_min = with.position;
+ Vector3 dst_max = with.position + with.size;
+
+ return ((src_min.x <= dst_min.x) &&
+ (src_max.x > dst_max.x) &&
+ (src_min.y <= dst_min.y) &&
+ (src_max.y > dst_max.y) &&
+ (src_min.z <= dst_min.z) &&
+ (src_max.z > dst_max.z));
+ }
+
+ public Rect3 expand(Vector3 to_point)
+ {
+ Vector3 begin = position;
+ Vector3 end = position + size;
+
+ if (to_point.x < begin.x)
+ begin.x = to_point.x;
+ if (to_point.y < begin.y)
+ begin.y = to_point.y;
+ if (to_point.z < begin.z)
+ begin.z = to_point.z;
+
+ if (to_point.x > end.x)
+ end.x = to_point.x;
+ if (to_point.y > end.y)
+ end.y = to_point.y;
+ if (to_point.z > end.z)
+ end.z = to_point.z;
+
+ return new Rect3(begin, end - begin);
+ }
+
+ public float get_area()
+ {
+ return size.x * size.y * size.z;
+ }
+
+ public Vector3 get_endpoint(int idx)
+ {
+ switch (idx)
+ {
+ case 0:
+ return new Vector3(position.x, position.y, position.z);
+ case 1:
+ return new Vector3(position.x, position.y, position.z + size.z);
+ case 2:
+ return new Vector3(position.x, position.y + size.y, position.z);
+ case 3:
+ return new Vector3(position.x, position.y + size.y, position.z + size.z);
+ case 4:
+ return new Vector3(position.x + size.x, position.y, position.z);
+ case 5:
+ return new Vector3(position.x + size.x, position.y, position.z + size.z);
+ case 6:
+ return new Vector3(position.x + size.x, position.y + size.y, position.z);
+ case 7:
+ return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
+ default:
+ throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
+ }
+ }
+
+ public Vector3 get_longest_axis()
+ {
+ Vector3 axis = new Vector3(1f, 0f, 0f);
+ float max_size = size.x;
+
+ if (size.y > max_size)
+ {
+ axis = new Vector3(0f, 1f, 0f);
+ max_size = size.y;
+ }
+
+ if (size.z > max_size)
+ {
+ axis = new Vector3(0f, 0f, 1f);
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public Vector3.Axis get_longest_axis_index()
+ {
+ Vector3.Axis axis = Vector3.Axis.X;
+ float max_size = size.x;
+
+ if (size.y > max_size)
+ {
+ axis = Vector3.Axis.Y;
+ max_size = size.y;
+ }
+
+ if (size.z > max_size)
+ {
+ axis = Vector3.Axis.Z;
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public float get_longest_axis_size()
+ {
+ float max_size = size.x;
+
+ if (size.y > max_size)
+ max_size = size.y;
+
+ if (size.z > max_size)
+ max_size = size.z;
+
+ return max_size;
+ }
+
+ public Vector3 get_shortest_axis()
+ {
+ Vector3 axis = new Vector3(1f, 0f, 0f);
+ float max_size = size.x;
+
+ if (size.y < max_size)
+ {
+ axis = new Vector3(0f, 1f, 0f);
+ max_size = size.y;
+ }
+
+ if (size.z < max_size)
+ {
+ axis = new Vector3(0f, 0f, 1f);
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public Vector3.Axis get_shortest_axis_index()
+ {
+ Vector3.Axis axis = Vector3.Axis.X;
+ float max_size = size.x;
+
+ if (size.y < max_size)
+ {
+ axis = Vector3.Axis.Y;
+ max_size = size.y;
+ }
+
+ if (size.z < max_size)
+ {
+ axis = Vector3.Axis.Z;
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public float get_shortest_axis_size()
+ {
+ float max_size = size.x;
+
+ if (size.y < max_size)
+ max_size = size.y;
+
+ if (size.z < max_size)
+ max_size = size.z;
+
+ return max_size;
+ }
+
+ public Vector3 get_support(Vector3 dir)
+ {
+ Vector3 half_extents = size * 0.5f;
+ Vector3 ofs = position + half_extents;
+
+ return ofs + new Vector3(
+ (dir.x > 0f) ? -half_extents.x : half_extents.x,
+ (dir.y > 0f) ? -half_extents.y : half_extents.y,
+ (dir.z > 0f) ? -half_extents.z : half_extents.z);
+ }
+
+ public Rect3 grow(float by)
+ {
+ Rect3 res = this;
+
+ res.position.x -= by;
+ res.position.y -= by;
+ res.position.z -= by;
+ res.size.x += 2.0f * by;
+ res.size.y += 2.0f * by;
+ res.size.z += 2.0f * by;
+
+ return res;
+ }
+
+ public bool has_no_area()
+ {
+ return size.x <= 0f || size.y <= 0f || size.z <= 0f;
+ }
+
+ public bool has_no_surface()
+ {
+ return size.x <= 0f && size.y <= 0f && size.z <= 0f;
+ }
+
+ public bool has_point(Vector3 point)
+ {
+ if (point.x < position.x)
+ return false;
+ if (point.y < position.y)
+ return false;
+ if (point.z < position.z)
+ return false;
+ if (point.x > position.x + size.x)
+ return false;
+ if (point.y > position.y + size.y)
+ return false;
+ if (point.z > position.z + size.z)
+ return false;
+
+ return true;
+ }
+
+ public Rect3 intersection(Rect3 with)
+ {
+ Vector3 src_min = position;
+ Vector3 src_max = position + size;
+ Vector3 dst_min = with.position;
+ Vector3 dst_max = with.position + with.size;
+
+ Vector3 min, max;
+
+ if (src_min.x > dst_max.x || src_max.x < dst_min.x)
+ {
+ return new Rect3();
+ }
+ else
+ {
+ min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
+ max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
+ }
+
+ if (src_min.y > dst_max.y || src_max.y < dst_min.y)
+ {
+ return new Rect3();
+ }
+ else
+ {
+ min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
+ max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
+ }
+
+ if (src_min.z > dst_max.z || src_max.z < dst_min.z)
+ {
+ return new Rect3();
+ }
+ else
+ {
+ min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
+ max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
+ }
+
+ return new Rect3(min, max - min);
+ }
+
+ public bool intersects(Rect3 with)
+ {
+ if (position.x >= (with.position.x + with.size.x))
+ return false;
+ if ((position.x + size.x) <= with.position.x)
+ return false;
+ if (position.y >= (with.position.y + with.size.y))
+ return false;
+ if ((position.y + size.y) <= with.position.y)
+ return false;
+ if (position.z >= (with.position.z + with.size.z))
+ return false;
+ if ((position.z + size.z) <= with.position.z)
+ return false;
+
+ return true;
+ }
+
+ public bool intersects_plane(Plane plane)
+ {
+ Vector3[] points =
+ {
+ new Vector3(position.x, position.y, position.z),
+ new Vector3(position.x, position.y, position.z + size.z),
+ new Vector3(position.x, position.y + size.y, position.z),
+ new Vector3(position.x, position.y + size.y, position.z + size.z),
+ new Vector3(position.x + size.x, position.y, position.z),
+ new Vector3(position.x + size.x, position.y, position.z + size.z),
+ new Vector3(position.x + size.x, position.y + size.y, position.z),
+ new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
+ };
+
+ bool over = false;
+ bool under = false;
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (plane.distance_to(points[i]) > 0)
+ over = true;
+ else
+ under = true;
+ }
+
+ return under && over;
+ }
+
+ public bool intersects_segment(Vector3 from, Vector3 to)
+ {
+ float min = 0f;
+ float max = 1f;
+
+ for (int i = 0; i < 3; i++)
+ {
+ float seg_from = from[i];
+ float seg_to = to[i];
+ float box_begin = position[i];
+ float box_end = box_begin + size[i];
+ float cmin, cmax;
+
+ if (seg_from < seg_to)
+ {
+ if (seg_from > box_end || seg_to < box_begin)
+ return false;
+
+ float length = seg_to - seg_from;
+ cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f;
+ cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f;
+ }
+ else
+ {
+ if (seg_to > box_end || seg_from < box_begin)
+ return false;
+
+ float length = seg_to - seg_from;
+ cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f;
+ cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f;
+ }
+
+ if (cmin > min)
+ {
+ min = cmin;
+ }
+
+ if (cmax < max)
+ max = cmax;
+ if (max < min)
+ return false;
+ }
+
+ return true;
+ }
+
+ public Rect3 merge(Rect3 with)
+ {
+ Vector3 beg_1 = position;
+ Vector3 beg_2 = with.position;
+ Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
+ Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
+
+ Vector3 min = new Vector3(
+ (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
+ (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
+ (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
+ );
+
+ Vector3 max = new Vector3(
+ (end_1.x > end_2.x) ? end_1.x : end_2.x,
+ (end_1.y > end_2.y) ? end_1.y : end_2.y,
+ (end_1.z > end_2.z) ? end_1.z : end_2.z
+ );
+
+ return new Rect3(min, max - min);
+ }
+
+ public Rect3(Vector3 position, Vector3 size)
+ {
+ this.position = position;
+ this.size = size;
+ }
+
+ public static bool operator ==(Rect3 left, Rect3 right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Rect3 left, Rect3 right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Rect3)
+ {
+ return Equals((Rect3)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Rect3 other)
+ {
+ return position == other.position && size == other.size;
+ }
+
+ public override int GetHashCode()
+ {
+ return position.GetHashCode() ^ size.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("{0} - {1}", new object[]
+ {
+ this.position.ToString(),
+ this.size.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("{0} - {1}", new object[]
+ {
+ this.position.ToString(format),
+ this.size.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs
new file mode 100644
index 0000000000..19ccc26e79
--- /dev/null
+++ b/modules/mono/glue/cs_files/SignalAwaiter.cs
@@ -0,0 +1,59 @@
+using System;
+
+namespace Godot
+{
+ public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
+ {
+ private bool completed = false;
+ private object[] result = null;
+ private Action action = null;
+
+ public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
+ {
+ NativeCalls.godot_icall_Object_connect_signal_awaiter(
+ Godot.Object.GetPtr(source),
+ signal, Godot.Object.GetPtr(target), this
+ );
+ }
+
+ public bool IsCompleted
+ {
+ get
+ {
+ return completed;
+ }
+ }
+
+ public void OnCompleted(Action action)
+ {
+ this.action = action;
+ }
+
+ public object[] GetResult()
+ {
+ return result;
+ }
+
+ public IAwaiter<object[]> GetAwaiter()
+ {
+ return this;
+ }
+
+ internal void SignalCallback(object[] args)
+ {
+ completed = true;
+ result = args;
+
+ if (action != null)
+ {
+ action();
+ }
+ }
+
+ internal void FailureCallback()
+ {
+ action = null;
+ completed = true;
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs
new file mode 100644
index 0000000000..96041827aa
--- /dev/null
+++ b/modules/mono/glue/cs_files/StringExtensions.cs
@@ -0,0 +1,962 @@
+//using System;
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Security;
+using System.Text;
+using System.Text.RegularExpressions;
+
+namespace Godot
+{
+ public static class StringExtensions
+ {
+ private static int get_slice_count(this string instance, string splitter)
+ {
+ if (instance.empty() || splitter.empty())
+ return 0;
+
+ int pos = 0;
+ int slices = 1;
+
+ while ((pos = instance.find(splitter, pos)) >= 0)
+ {
+ slices++;
+ pos += splitter.Length;
+ }
+
+ return slices;
+ }
+
+ private static string get_slicec(this string instance, char splitter, int slice)
+ {
+ if (!instance.empty() && slice >= 0)
+ {
+ int i = 0;
+ int prev = 0;
+ int count = 0;
+
+ while (true)
+ {
+ if (instance[i] == 0 || instance[i] == splitter)
+ {
+ if (slice == count)
+ {
+ return instance.Substring(prev, i - prev);
+ }
+ else
+ {
+ count++;
+ prev = i + 1;
+ }
+ }
+
+ i++;
+ }
+ }
+
+ return string.Empty;
+ }
+
+ // <summary>
+ // If the string is a path to a file, return the path to the file without the extension.
+ // </summary>
+ public static string basename(this string instance)
+ {
+ int index = instance.LastIndexOf('.');
+
+ if (index > 0)
+ return instance.Substring(0, index);
+
+ return instance;
+ }
+
+ // <summary>
+ // Return true if the strings begins with the given string.
+ // </summary>
+ public static bool begins_with(this string instance, string text)
+ {
+ return instance.StartsWith(text);
+ }
+
+ // <summary>
+ // Return the bigrams (pairs of consecutive letters) of this string.
+ // </summary>
+ public static string[] bigrams(this string instance)
+ {
+ string[] b = new string[instance.Length - 1];
+
+ for (int i = 0; i < b.Length; i++)
+ {
+ b[i] = instance.Substring(i, 2);
+ }
+
+ return b;
+ }
+
+ // <summary>
+ // Return a copy of the string with special characters escaped using the C language standard.
+ // </summary>
+ public static string c_escape(this string instance)
+ {
+ StringBuilder sb = new StringBuilder(string.Copy(instance));
+
+ sb.Replace("\\", "\\\\");
+ sb.Replace("\a", "\\a");
+ sb.Replace("\b", "\\b");
+ sb.Replace("\f", "\\f");
+ sb.Replace("\n", "\\n");
+ sb.Replace("\r", "\\r");
+ sb.Replace("\t", "\\t");
+ sb.Replace("\v", "\\v");
+ sb.Replace("\'", "\\'");
+ sb.Replace("\"", "\\\"");
+ sb.Replace("?", "\\?");
+
+ return sb.ToString();
+ }
+
+ // <summary>
+ // Return a copy of the string with escaped characters replaced by their meanings according to the C language standard.
+ // </summary>
+ public static string c_unescape(this string instance)
+ {
+ StringBuilder sb = new StringBuilder(string.Copy(instance));
+
+ sb.Replace("\\a", "\a");
+ sb.Replace("\\b", "\b");
+ sb.Replace("\\f", "\f");
+ sb.Replace("\\n", "\n");
+ sb.Replace("\\r", "\r");
+ sb.Replace("\\t", "\t");
+ sb.Replace("\\v", "\v");
+ sb.Replace("\\'", "\'");
+ sb.Replace("\\\"", "\"");
+ sb.Replace("\\?", "?");
+ sb.Replace("\\\\", "\\");
+
+ return sb.ToString();
+ }
+
+ // <summary>
+ // Change the case of some letters. Replace underscores with spaces, convert all letters to lowercase then capitalize first and every letter following the space character. For [code]capitalize camelCase mixed_with_underscores[/code] it will return [code]Capitalize Camelcase Mixed With Underscores[/code].
+ // </summary>
+ public static string capitalize(this string instance)
+ {
+ string aux = instance.Replace("_", " ").ToLower();
+ string cap = string.Empty;
+
+ for (int i = 0; i < aux.get_slice_count(" "); i++)
+ {
+ string slice = aux.get_slicec(' ', i);
+ if (slice.Length > 0)
+ {
+ slice = char.ToUpper(slice[0]) + slice.Substring(1);
+ if (i > 0)
+ cap += " ";
+ cap += slice;
+ }
+ }
+
+ return cap;
+ }
+
+ // <summary>
+ // Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
+ // </summary>
+ public static int casecmp_to(this string instance, string to)
+ {
+ if (instance.empty())
+ return to.empty() ? 0 : -1;
+
+ if (to.empty())
+ return 1;
+
+ int instance_idx = 0;
+ int to_idx = 0;
+
+ while (true)
+ {
+ if (to[to_idx] == 0 && instance[instance_idx] == 0)
+ return 0; // We're equal
+ else if (instance[instance_idx] == 0)
+ return -1; // If this is empty, and the other one is not, then we're less... I think?
+ else if (to[to_idx] == 0)
+ return 1; // Otherwise the other one is smaller...
+ else if (instance[instance_idx] < to[to_idx]) // More than
+ return -1;
+ else if (instance[instance_idx] > to[to_idx]) // Less than
+ return 1;
+
+ instance_idx++;
+ to_idx++;
+ }
+ }
+
+ // <summary>
+ // Return true if the string is empty.
+ // </summary>
+ public static bool empty(this string instance)
+ {
+ return string.IsNullOrEmpty(instance);
+ }
+
+ // <summary>
+ // Return true if the strings ends with the given string.
+ // </summary>
+ public static bool ends_with(this string instance, string text)
+ {
+ return instance.EndsWith(text);
+ }
+
+ // <summary>
+ // Erase [code]chars[/code] characters from the string starting from [code]pos[/code].
+ // </summary>
+ public static void erase(this StringBuilder instance, int pos, int chars)
+ {
+ instance.Remove(pos, chars);
+ }
+
+ // <summary>
+ // If the string is a path to a file, return the extension.
+ // </summary>
+ public static string extension(this string instance)
+ {
+ int pos = instance.find_last(".");
+
+ if (pos < 0)
+ return instance;
+
+ return instance.Substring(pos + 1, instance.Length);
+ }
+
+ // <summary>
+ // Find the first occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+ // </summary>
+ public static int find(this string instance, string what, int from = 0)
+ {
+ return instance.IndexOf(what, StringComparison.OrdinalIgnoreCase);
+ }
+
+ // <summary>
+ // Find the last occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+ // </summary>
+ public static int find_last(this string instance, string what)
+ {
+ return instance.LastIndexOf(what, StringComparison.OrdinalIgnoreCase);
+ }
+
+ // <summary>
+ // Find the first occurrence of a substring but search as case-insensitive, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+ // </summary>
+ public static int findn(this string instance, string what, int from = 0)
+ {
+ return instance.IndexOf(what, StringComparison.Ordinal);
+ }
+
+ // <summary>
+ // If the string is a path to a file, return the base directory.
+ // </summary>
+ public static string get_base_dir(this string instance)
+ {
+ int basepos = instance.find("://");
+
+ string rs = string.Empty;
+ string @base = string.Empty;
+
+ if (basepos != -1)
+ {
+ int end = basepos + 3;
+ rs = instance.Substring(end, instance.Length);
+ @base = instance.Substring(0, end);
+ }
+ else
+ {
+ if (instance.begins_with("/"))
+ {
+ rs = instance.Substring(1, instance.Length);
+ @base = "/";
+ }
+ else
+ {
+ rs = instance;
+ }
+ }
+
+ int sep = Mathf.max(rs.find_last("/"), rs.find_last("\\"));
+
+ if (sep == -1)
+ return @base;
+
+ return @base + rs.substr(0, sep);
+ }
+
+ // <summary>
+ // If the string is a path to a file, return the file and ignore the base directory.
+ // </summary>
+ public static string get_file(this string instance)
+ {
+ int sep = Mathf.max(instance.find_last("/"), instance.find_last("\\"));
+
+ if (sep == -1)
+ return instance;
+
+ return instance.Substring(sep + 1, instance.Length);
+ }
+
+ // <summary>
+ // Hash the string and return a 32 bits integer.
+ // </summary>
+ public static int hash(this string instance)
+ {
+ int index = 0;
+ int hashv = 5381;
+ int c;
+
+ while ((c = (int)instance[index++]) != 0)
+ hashv = ((hashv << 5) + hashv) + c; // hash * 33 + c
+
+ return hashv;
+ }
+
+ // <summary>
+ // Convert a string containing an hexadecimal number into an int.
+ // </summary>
+ public static int hex_to_int(this string instance)
+ {
+ int sign = 1;
+
+ if (instance[0] == '-')
+ {
+ sign = -1;
+ instance = instance.Substring(1);
+ }
+
+ if (!instance.StartsWith("0x"))
+ return 0;
+
+ return sign * int.Parse(instance.Substring(2), NumberStyles.HexNumber);
+ }
+
+ // <summary>
+ // Insert a substring at a given position.
+ // </summary>
+ public static string insert(this string instance, int pos, string what)
+ {
+ return instance.Insert(pos, what);
+ }
+
+ // <summary>
+ // If the string is a path to a file or directory, return true if the path is absolute.
+ // </summary>
+ public static bool is_abs_path(this string instance)
+ {
+ return System.IO.Path.IsPathRooted(instance);
+ }
+
+ // <summary>
+ // If the string is a path to a file or directory, return true if the path is relative.
+ // </summary>
+ public static bool is_rel_path(this string instance)
+ {
+ return !System.IO.Path.IsPathRooted(instance);
+ }
+
+ // <summary>
+ // Check whether this string is a subsequence of the given string.
+ // </summary>
+ public static bool is_subsequence_of(this string instance, string text, bool case_insensitive)
+ {
+ int len = instance.Length;
+
+ if (len == 0)
+ return true; // Technically an empty string is subsequence of any string
+
+ if (len > text.Length)
+ return false;
+
+ int src = 0;
+ int tgt = 0;
+
+ while (instance[src] != 0 && text[tgt] != 0)
+ {
+ bool match = false;
+
+ if (case_insensitive)
+ {
+ char srcc = char.ToLower(instance[src]);
+ char tgtc = char.ToLower(text[tgt]);
+ match = srcc == tgtc;
+ }
+ else
+ {
+ match = instance[src] == text[tgt];
+ }
+ if (match)
+ {
+ src++;
+ if (instance[src] == 0)
+ return true;
+ }
+
+ tgt++;
+ }
+
+ return false;
+ }
+
+ // <summary>
+ // Check whether this string is a subsequence of the given string, considering case.
+ // </summary>
+ public static bool is_subsequence_of(this string instance, string text)
+ {
+ return instance.is_subsequence_of(text, false);
+ }
+
+ // <summary>
+ // Check whether this string is a subsequence of the given string, without considering case.
+ // </summary>
+ public static bool is_subsequence_ofi(this string instance, string text)
+ {
+ return instance.is_subsequence_of(text, true);
+ }
+
+ // <summary>
+ // Check whether the string contains a valid float.
+ // </summary>
+ public static bool is_valid_float(this string instance)
+ {
+ float f;
+ return float.TryParse(instance, out f);
+ }
+
+ // <summary>
+ // Check whether the string contains a valid color in HTML notation.
+ // </summary>
+ public static bool is_valid_html_color(this string instance)
+ {
+ return Color.html_is_valid(instance);
+ }
+
+ // <summary>
+ // Check whether the string is a valid identifier. As is common in programming languages, a valid identifier may contain only letters, digits and underscores (_) and the first character may not be a digit.
+ // </summary>
+ public static bool is_valid_identifier(this string instance)
+ {
+ int len = instance.Length;
+
+ if (len == 0)
+ return false;
+
+ for (int i = 0; i < len; i++)
+ {
+ if (i == 0)
+ {
+ if (instance[0] >= '0' && instance[0] <= '9')
+ return false; // Don't start with number plz
+ }
+
+ bool valid_char = (instance[i] >= '0' && instance[i] <= '9') || (instance[i] >= 'a' && instance[i] <= 'z') || (instance[i] >= 'A' && instance[i] <= 'Z') || instance[i] == '_';
+
+ if (!valid_char)
+ return false;
+ }
+
+ return true;
+ }
+
+ // <summary>
+ // Check whether the string contains a valid integer.
+ // </summary>
+ public static bool is_valid_integer(this string instance)
+ {
+ int f;
+ return int.TryParse(instance, out f);
+ }
+
+ // <summary>
+ // Check whether the string contains a valid IP address.
+ // </summary>
+ public static bool is_valid_ip_address(this string instance)
+ {
+ string[] ip = instance.split(".");
+
+ if (ip.Length != 4)
+ return false;
+
+ for (int i = 0; i < ip.Length; i++)
+ {
+ string n = ip[i];
+ if (!n.is_valid_integer())
+ return false;
+
+ int val = n.to_int();
+ if (val < 0 || val > 255)
+ return false;
+ }
+
+ return true;
+ }
+
+ // <summary>
+ // Return a copy of the string with special characters escaped using the JSON standard.
+ // </summary>
+ public static string json_escape(this string instance)
+ {
+ StringBuilder sb = new StringBuilder(string.Copy(instance));
+
+ sb.Replace("\\", "\\\\");
+ sb.Replace("\b", "\\b");
+ sb.Replace("\f", "\\f");
+ sb.Replace("\n", "\\n");
+ sb.Replace("\r", "\\r");
+ sb.Replace("\t", "\\t");
+ sb.Replace("\v", "\\v");
+ sb.Replace("\"", "\\\"");
+
+ return sb.ToString();
+ }
+
+ // <summary>
+ // Return an amount of characters from the left of the string.
+ // </summary>
+ public static string left(this string instance, int pos)
+ {
+ if (pos <= 0)
+ return string.Empty;
+
+ if (pos >= instance.Length)
+ return instance;
+
+ return instance.Substring(0, pos);
+ }
+
+ /// <summary>
+ /// Return the length of the string in characters.
+ /// </summary>
+ public static int length(this string instance)
+ {
+ return instance.Length;
+ }
+
+ // <summary>
+ // Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
+ // </summary>
+ public static bool expr_match(this string instance, string expr, bool case_sensitive)
+ {
+ if (expr.Length == 0 || instance.Length == 0)
+ return false;
+
+ switch (expr[0])
+ {
+ case '\0':
+ return instance[0] == 0;
+ case '*':
+ return expr_match(expr + 1, instance, case_sensitive) || (instance[0] != 0 && expr_match(expr, instance + 1, case_sensitive));
+ case '?':
+ return instance[0] != 0 && instance[0] != '.' && expr_match(expr + 1, instance + 1, case_sensitive);
+ default:
+ return (case_sensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) &&
+ expr_match(expr + 1, instance + 1, case_sensitive);
+ }
+ }
+
+ // <summary>
+ // Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
+ // </summary>
+ public static bool match(this string instance, string expr)
+ {
+ return instance.expr_match(expr, true);
+ }
+
+ // <summary>
+ // Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
+ // </summary>
+ public static bool matchn(this string instance, string expr)
+ {
+ return instance.expr_match(expr, false);
+ }
+
+ // <summary>
+ // Return the MD5 hash of the string as an array of bytes.
+ // </summary>
+ public static byte[] md5_buffer(this string instance)
+ {
+ return NativeCalls.godot_icall_String_md5_buffer(instance);
+ }
+
+ // <summary>
+ // Return the MD5 hash of the string as a string.
+ // </summary>
+ public static string md5_text(this string instance)
+ {
+ return NativeCalls.godot_icall_String_md5_text(instance);
+ }
+
+ // <summary>
+ // Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
+ // </summary>
+ public static int nocasecmp_to(this string instance, string to)
+ {
+ if (instance.empty())
+ return to.empty() ? 0 : -1;
+
+ if (to.empty())
+ return 1;
+
+ int instance_idx = 0;
+ int to_idx = 0;
+
+ while (true)
+ {
+ if (to[to_idx] == 0 && instance[instance_idx] == 0)
+ return 0; // We're equal
+ else if (instance[instance_idx] == 0)
+ return -1; // If this is empty, and the other one is not, then we're less... I think?
+ else if (to[to_idx] == 0)
+ return 1; // Otherwise the other one is smaller..
+ else if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than
+ return -1;
+ else if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than
+ return 1;
+
+ instance_idx++;
+ to_idx++;
+ }
+ }
+
+ // <summary>
+ // Return the character code at position [code]at[/code].
+ // </summary>
+ public static int ord_at(this string instance, int at)
+ {
+ return instance[at];
+ }
+
+ // <summary>
+ // Format a number to have an exact number of [code]digits[/code] after the decimal point.
+ // </summary>
+ public static string pad_decimals(this string instance, int digits)
+ {
+ int c = instance.find(".");
+
+ if (c == -1)
+ {
+ if (digits <= 0)
+ return instance;
+
+ instance += ".";
+ c = instance.Length - 1;
+ }
+ else
+ {
+ if (digits <= 0)
+ return instance.Substring(0, c);
+ }
+
+ if (instance.Length - (c + 1) > digits)
+ {
+ instance = instance.Substring(0, c + digits + 1);
+ }
+ else
+ {
+ while (instance.Length - (c + 1) < digits)
+ {
+ instance += "0";
+ }
+ }
+
+ return instance;
+ }
+
+ // <summary>
+ // Format a number to have an exact number of [code]digits[/code] before the decimal point.
+ // </summary>
+ public static string pad_zeros(this string instance, int digits)
+ {
+ string s = instance;
+ int end = s.find(".");
+
+ if (end == -1)
+ end = s.Length;
+
+ if (end == 0)
+ return s;
+
+ int begin = 0;
+
+ while (begin < end && (s[begin] < '0' || s[begin] > '9'))
+ {
+ begin++;
+ }
+
+ if (begin >= end)
+ return s;
+
+ while (end - begin < digits)
+ {
+ s = s.Insert(begin, "0");
+ end++;
+ }
+
+ return s;
+ }
+
+ // <summary>
+ // Decode a percent-encoded string. See [method percent_encode].
+ // </summary>
+ public static string percent_decode(this string instance)
+ {
+ return Uri.UnescapeDataString(instance);
+ }
+
+ // <summary>
+ // Percent-encode a string. This is meant to encode parameters in a URL when sending a HTTP GET request and bodies of form-urlencoded POST request.
+ // </summary>
+ public static string percent_encode(this string instance)
+ {
+ return Uri.EscapeDataString(instance);
+ }
+
+ // <summary>
+ // If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
+ // </summary>
+ public static string plus_file(this string instance, string file)
+ {
+ if (instance.Length > 0 && instance[instance.Length - 1] == '/')
+ return instance + file;
+ else
+ return instance + "/" + file;
+ }
+
+ // <summary>
+ // Replace occurrences of a substring for different ones inside the string.
+ // </summary>
+ public static string replace(this string instance, string what, string forwhat)
+ {
+ return instance.Replace(what, forwhat);
+ }
+
+ // <summary>
+ // Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
+ // </summary>
+ public static string replacen(this string instance, string what, string forwhat)
+ {
+ return Regex.Replace(instance, what, forwhat, RegexOptions.IgnoreCase);
+ }
+
+ // <summary>
+ // Perform a search for a substring, but start from the end of the string instead of the beginning.
+ // </summary>
+ public static int rfind(this string instance, string what, int from = -1)
+ {
+ return NativeCalls.godot_icall_String_rfind(instance, what, from);
+ }
+
+ // <summary>
+ // Perform a search for a substring, but start from the end of the string instead of the beginning. Also search case-insensitive.
+ // </summary>
+ public static int rfindn(this string instance, string what, int from = -1)
+ {
+ return NativeCalls.godot_icall_String_rfindn(instance, what, from);
+ }
+
+ // <summary>
+ // Return the right side of the string from a given position.
+ // </summary>
+ public static string right(this string instance, int pos)
+ {
+ if (pos >= instance.Length)
+ return instance;
+
+ if (pos < 0)
+ return string.Empty;
+
+ return instance.Substring(pos, (instance.Length - pos));
+ }
+
+ public static byte[] sha256_buffer(this string instance)
+ {
+ return NativeCalls.godot_icall_String_sha256_buffer(instance);
+ }
+
+ // <summary>
+ // Return the SHA-256 hash of the string as a string.
+ // </summary>
+ public static string sha256_text(this string instance)
+ {
+ return NativeCalls.godot_icall_String_sha256_text(instance);
+ }
+
+ // <summary>
+ // Return the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
+ // </summary>
+ public static float similarity(this string instance, string text)
+ {
+ if (instance == text)
+ {
+ // Equal strings are totally similar
+ return 1.0f;
+ }
+ if (instance.Length < 2 || text.Length < 2)
+ {
+ // No way to calculate similarity without a single bigram
+ return 0.0f;
+ }
+
+ string[] src_bigrams = instance.bigrams();
+ string[] tgt_bigrams = text.bigrams();
+
+ int src_size = src_bigrams.Length;
+ int tgt_size = tgt_bigrams.Length;
+
+ float sum = src_size + tgt_size;
+ float inter = 0;
+
+ for (int i = 0; i < src_size; i++)
+ {
+ for (int j = 0; j < tgt_size; j++)
+ {
+ if (src_bigrams[i] == tgt_bigrams[j])
+ {
+ inter++;
+ break;
+ }
+ }
+ }
+
+ return (2.0f * inter) / sum;
+ }
+
+ // <summary>
+ // Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
+ // </summary>
+ public static string[] split(this string instance, string divisor, bool allow_empty = true)
+ {
+ return instance.Split(new string[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
+ }
+
+ // <summary>
+ // Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",".
+ // </summary>
+ public static float[] split_floats(this string instance, string divisor, bool allow_empty = true)
+ {
+ List<float> ret = new List<float>();
+ int from = 0;
+ int len = instance.Length;
+
+ while (true)
+ {
+ int end = instance.find(divisor, from);
+ if (end < 0)
+ end = len;
+ if (allow_empty || (end > from))
+ ret.Add(float.Parse(instance.Substring(from)));
+ if (end == len)
+ break;
+
+ from = end + divisor.Length;
+ }
+
+ return ret.ToArray();
+ }
+
+ private static readonly char[] non_printable = {
+ (char)00, (char)01, (char)02, (char)03, (char)04, (char)05,
+ (char)06, (char)07, (char)08, (char)09, (char)10, (char)11,
+ (char)12, (char)13, (char)14, (char)15, (char)16, (char)17,
+ (char)18, (char)19, (char)20, (char)21, (char)22, (char)23,
+ (char)24, (char)25, (char)26, (char)27, (char)28, (char)29,
+ (char)30, (char)31, (char)32
+ };
+
+ // <summary>
+ // Return a copy of the string stripped of any non-printable character at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively.
+ // </summary>
+ public static string strip_edges(this string instance, bool left = true, bool right = true)
+ {
+ if (left)
+ {
+ if (right)
+ return instance.Trim(non_printable);
+ else
+ return instance.TrimStart(non_printable);
+ }
+ else
+ {
+ return instance.TrimEnd(non_printable);
+ }
+ }
+
+ // <summary>
+ // Return part of the string from the position [code]from[/code], with length [code]len[/code].
+ // </summary>
+ public static string substr(this string instance, int from, int len)
+ {
+ return instance.Substring(from, len);
+ }
+
+ // <summary>
+ // Convert the String (which is a character array) to PoolByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters.
+ // </summary>
+ public static byte[] to_ascii(this string instance)
+ {
+ return Encoding.ASCII.GetBytes(instance);
+ }
+
+ // <summary>
+ // Convert a string, containing a decimal number, into a [code]float[/code].
+ // </summary>
+ public static float to_float(this string instance)
+ {
+ return float.Parse(instance);
+ }
+
+ // <summary>
+ // Convert a string, containing an integer number, into an [code]int[/code].
+ // </summary>
+ public static int to_int(this string instance)
+ {
+ return int.Parse(instance);
+ }
+
+ // <summary>
+ // Return the string converted to lowercase.
+ // </summary>
+ public static string to_lower(this string instance)
+ {
+ return instance.ToLower();
+ }
+
+ // <summary>
+ // Return the string converted to uppercase.
+ // </summary>
+ public static string to_upper(this string instance)
+ {
+ return instance.ToUpper();
+ }
+
+ // <summary>
+ // Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii().
+ // </summary>
+ public static byte[] to_utf8(this string instance)
+ {
+ return Encoding.UTF8.GetBytes(instance);
+ }
+
+ // <summary>
+ // Return a copy of the string with special characters escaped using the XML standard.
+ // </summary>
+ public static string xml_escape(this string instance)
+ {
+ return SecurityElement.Escape(instance);
+ }
+
+ // <summary>
+ // Return a copy of the string with escaped characters replaced by their meanings according to the XML standard.
+ // </summary>
+ public static string xml_unescape(this string instance)
+ {
+ return SecurityElement.FromString(instance).Text;
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/ToolAttribute.cs b/modules/mono/glue/cs_files/ToolAttribute.cs
new file mode 100644
index 0000000000..0275982c7f
--- /dev/null
+++ b/modules/mono/glue/cs_files/ToolAttribute.cs
@@ -0,0 +1,7 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class)]
+ public class ToolAttribute : Attribute {}
+}
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
new file mode 100644
index 0000000000..2010f0b3af
--- /dev/null
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -0,0 +1,168 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Transform : IEquatable<Transform>
+ {
+ public Basis basis;
+ public Vector3 origin;
+
+ public Transform affine_inverse()
+ {
+ Basis basisInv = basis.inverse();
+ return new Transform(basisInv, basisInv.xform(-origin));
+ }
+
+ public Transform inverse()
+ {
+ Basis basisTr = basis.transposed();
+ return new Transform(basisTr, basisTr.xform(-origin));
+ }
+
+ public Transform looking_at(Vector3 target, Vector3 up)
+ {
+ Transform t = this;
+ t.set_look_at(origin, target, up);
+ return t;
+ }
+
+ public Transform orthonormalized()
+ {
+ return new Transform(basis.orthonormalized(), origin);
+ }
+
+ public Transform rotated(Vector3 axis, float phi)
+ {
+ return this * new Transform(new Basis(axis, phi), new Vector3());
+ }
+
+ public Transform scaled(Vector3 scale)
+ {
+ return new Transform(basis.scaled(scale), origin * scale);
+ }
+
+ public void set_look_at(Vector3 eye, Vector3 target, Vector3 up)
+ {
+ // Make rotation matrix
+ // Z vector
+ Vector3 zAxis = eye - target;
+
+ zAxis.normalize();
+
+ Vector3 yAxis = up;
+
+ Vector3 xAxis = yAxis.cross(zAxis);
+
+ // Recompute Y = Z cross X
+ yAxis = zAxis.cross(xAxis);
+
+ xAxis.normalize();
+ yAxis.normalize();
+
+ basis = Basis.create_from_axes(xAxis, yAxis, zAxis);
+
+ origin = eye;
+ }
+
+ public Transform translated(Vector3 ofs)
+ {
+ return new Transform(basis, new Vector3
+ (
+ origin[0] += basis[0].dot(ofs),
+ origin[1] += basis[1].dot(ofs),
+ origin[2] += basis[2].dot(ofs)
+ ));
+ }
+
+ public Vector3 xform(Vector3 v)
+ {
+ return new Vector3
+ (
+ basis[0].dot(v) + origin.x,
+ basis[1].dot(v) + origin.y,
+ basis[2].dot(v) + origin.z
+ );
+ }
+
+ public Vector3 xform_inv(Vector3 v)
+ {
+ Vector3 vInv = v - origin;
+
+ return new Vector3
+ (
+ (basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z),
+ (basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z),
+ (basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z)
+ );
+ }
+
+ public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
+ {
+ this.basis = Basis.create_from_axes(xAxis, yAxis, zAxis);
+ this.origin = origin;
+ }
+
+ public Transform(Basis basis, Vector3 origin)
+ {
+ this.basis = basis;
+ this.origin = origin;
+ }
+
+ public static Transform operator *(Transform left, Transform right)
+ {
+ left.origin = left.xform(right.origin);
+ left.basis *= right.basis;
+ return left;
+ }
+
+ public static bool operator ==(Transform left, Transform right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Transform left, Transform right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Transform)
+ {
+ return Equals((Transform)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Transform other)
+ {
+ return basis.Equals(other.basis) && origin.Equals(other.origin);
+ }
+
+ public override int GetHashCode()
+ {
+ return basis.GetHashCode() ^ origin.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("{0} - {1}", new object[]
+ {
+ this.basis.ToString(),
+ this.origin.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("{0} - {1}", new object[]
+ {
+ this.basis.ToString(format),
+ this.origin.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs
new file mode 100644
index 0000000000..526dc767c6
--- /dev/null
+++ b/modules/mono/glue/cs_files/Transform2D.cs
@@ -0,0 +1,356 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Transform2D : IEquatable<Transform2D>
+ {
+ private static readonly Transform2D identity = new Transform2D
+ (
+ new Vector2(1f, 0f),
+ new Vector2(0f, 1f),
+ new Vector2(0f, 0f)
+ );
+
+ public Vector2 x;
+ public Vector2 y;
+ public Vector2 o;
+
+ public static Transform2D Identity
+ {
+ get { return identity; }
+ }
+
+ public Vector2 Origin
+ {
+ get { return o; }
+ }
+
+ public float Rotation
+ {
+ get { return Mathf.atan2(y.x, o.y); }
+ }
+
+ public Vector2 Scale
+ {
+ get { return new Vector2(x.length(), y.length()); }
+ }
+
+ public Vector2 this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return o;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ o = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+
+ public float this[int index, int axis]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x[axis];
+ case 1:
+ return y[axis];
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x[axis] = value;
+ return;
+ case 1:
+ y[axis] = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ public Transform2D affine_inverse()
+ {
+ Transform2D inv = this;
+
+ float det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
+
+ if (det == 0)
+ {
+ return new Transform2D
+ (
+ float.NaN, float.NaN,
+ float.NaN, float.NaN,
+ float.NaN, float.NaN
+ );
+ }
+
+ float idet = 1.0f / det;
+
+ float temp = this[0, 0];
+ this[0, 0] = this[1, 1];
+ this[1, 1] = temp;
+
+ this[0] *= new Vector2(idet, -idet);
+ this[1] *= new Vector2(-idet, idet);
+
+ this[2] = basis_xform(-this[2]);
+
+ return inv;
+ }
+
+ public Vector2 basis_xform(Vector2 v)
+ {
+ return new Vector2(tdotx(v), tdoty(v));
+ }
+
+ public Vector2 basis_xform_inv(Vector2 v)
+ {
+ return new Vector2(x.dot(v), y.dot(v));
+ }
+
+ public Transform2D interpolate_with(Transform2D m, float c)
+ {
+ float r1 = Rotation;
+ float r2 = m.Rotation;
+
+ Vector2 s1 = Scale;
+ Vector2 s2 = m.Scale;
+
+ // Slerp rotation
+ Vector2 v1 = new Vector2(Mathf.cos(r1), Mathf.sin(r1));
+ Vector2 v2 = new Vector2(Mathf.cos(r2), Mathf.sin(r2));
+
+ float dot = v1.dot(v2);
+
+ // Clamp dot to [-1, 1]
+ dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot);
+
+ Vector2 v = new Vector2();
+
+ if (dot > 0.9995f)
+ {
+ // Linearly interpolate to avoid numerical precision issues
+ v = v1.linear_interpolate(v2, c).normalized();
+ }
+ else
+ {
+ float angle = c * Mathf.acos(dot);
+ Vector2 v3 = (v2 - v1 * dot).normalized();
+ v = v1 * Mathf.cos(angle) + v3 * Mathf.sin(angle);
+ }
+
+ // Extract parameters
+ Vector2 p1 = Origin;
+ Vector2 p2 = m.Origin;
+
+ // Construct matrix
+ Transform2D res = new Transform2D(Mathf.atan2(v.y, v.x), p1.linear_interpolate(p2, c));
+ Vector2 scale = s1.linear_interpolate(s2, c);
+ res.x *= scale;
+ res.y *= scale;
+
+ return res;
+ }
+
+ public Transform2D inverse()
+ {
+ Transform2D inv = this;
+
+ // Swap
+ float temp = inv.x.y;
+ inv.x.y = inv.y.x;
+ inv.y.x = temp;
+
+ inv.o = inv.basis_xform(-inv.o);
+
+ return inv;
+ }
+
+ public Transform2D orthonormalized()
+ {
+ Transform2D on = this;
+
+ Vector2 onX = on.x;
+ Vector2 onY = on.y;
+
+ onX.normalize();
+ onY = onY - onX * (onX.dot(onY));
+ onY.normalize();
+
+ on.x = onX;
+ on.y = onY;
+
+ return on;
+ }
+
+ public Transform2D rotated(float phi)
+ {
+ return this * new Transform2D(phi, new Vector2());
+ }
+
+ public Transform2D scaled(Vector2 scale)
+ {
+ Transform2D copy = this;
+ copy.x *= scale;
+ copy.y *= scale;
+ copy.o *= scale;
+ return copy;
+ }
+
+ private float tdotx(Vector2 with)
+ {
+ return this[0, 0] * with[0] + this[1, 0] * with[1];
+ }
+
+ private float tdoty(Vector2 with)
+ {
+ return this[0, 1] * with[0] + this[1, 1] * with[1];
+ }
+
+ public Transform2D translated(Vector2 offset)
+ {
+ Transform2D copy = this;
+ copy.o += copy.basis_xform(offset);
+ return copy;
+ }
+
+ public Vector2 xform(Vector2 v)
+ {
+ return new Vector2(tdotx(v), tdoty(v)) + o;
+ }
+
+ public Vector2 xform_inv(Vector2 v)
+ {
+ Vector2 vInv = v - o;
+ return new Vector2(x.dot(vInv), y.dot(vInv));
+ }
+
+ public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
+ {
+ this.x = xAxis;
+ this.y = yAxis;
+ this.o = origin;
+ }
+ public Transform2D(float xx, float xy, float yx, float yy, float ox, float oy)
+ {
+ this.x = new Vector2(xx, xy);
+ this.y = new Vector2(yx, yy);
+ this.o = new Vector2(ox, oy);
+ }
+
+ public Transform2D(float rot, Vector2 pos)
+ {
+ float cr = Mathf.cos(rot);
+ float sr = Mathf.sin(rot);
+ x.x = cr;
+ y.y = cr;
+ x.y = -sr;
+ y.x = sr;
+ o = pos;
+ }
+
+ public static Transform2D operator *(Transform2D left, Transform2D right)
+ {
+ left.o = left.xform(right.o);
+
+ float x0, x1, y0, y1;
+
+ x0 = left.tdotx(right.x);
+ x1 = left.tdoty(right.x);
+ y0 = left.tdotx(right.y);
+ y1 = left.tdoty(right.y);
+
+ left.x.x = x0;
+ left.x.y = x1;
+ left.y.x = y0;
+ left.y.y = y1;
+
+ return left;
+ }
+
+ public static bool operator ==(Transform2D left, Transform2D right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Transform2D left, Transform2D right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Transform2D)
+ {
+ return Equals((Transform2D)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Transform2D other)
+ {
+ return x.Equals(other.x) && y.Equals(other.y) && o.Equals(other.o);
+ }
+
+ public override int GetHashCode()
+ {
+ return x.GetHashCode() ^ y.GetHashCode() ^ o.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(),
+ this.y.ToString(),
+ this.o.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(format),
+ this.y.ToString(format),
+ this.o.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
new file mode 100644
index 0000000000..28fedc365b
--- /dev/null
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -0,0 +1,362 @@
+using System;
+using System.Runtime.InteropServices;
+
+// file: core/math/math_2d.h
+// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
+// file: core/math/math_2d.cpp
+// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
+// file: core/variant_call.cpp
+// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector2 : IEquatable<Vector2>
+ {
+ public float x;
+ public float y;
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ internal void normalize()
+ {
+ float length = x * x + y * y;
+
+ if (length != 0f)
+ {
+ length = Mathf.sqrt(length);
+ x /= length;
+ y /= length;
+ }
+ }
+
+ private float cross(Vector2 b)
+ {
+ return x * b.y - y * b.x;
+ }
+
+ public Vector2 abs()
+ {
+ return new Vector2(Mathf.abs(x), Mathf.abs(y));
+ }
+
+ public float angle()
+ {
+ return Mathf.atan2(y, x);
+ }
+
+ public float angle_to(Vector2 to)
+ {
+ return Mathf.atan2(cross(to), dot(to));
+ }
+
+ public float angle_to_point(Vector2 to)
+ {
+ return Mathf.atan2(x - to.x, y - to.y);
+ }
+
+ public float aspect()
+ {
+ return x / y;
+ }
+
+ public Vector2 bounce(Vector2 n)
+ {
+ return -reflect(n);
+ }
+
+ public Vector2 clamped(float length)
+ {
+ Vector2 v = this;
+ float l = this.length();
+
+ if (l > 0 && length < l)
+ {
+ v /= l;
+ v *= length;
+ }
+
+ return v;
+ }
+
+ public Vector2 cubic_interpolate(Vector2 b, Vector2 preA, Vector2 postB, float t)
+ {
+ Vector2 p0 = preA;
+ Vector2 p1 = this;
+ Vector2 p2 = b;
+ Vector2 p3 = postB;
+
+ float t2 = t * t;
+ float t3 = t2 * t;
+
+ return 0.5f * ((p1 * 2.0f) +
+ (-p0 + p2) * t +
+ (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
+ (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
+ }
+
+ public float distance_squared_to(Vector2 to)
+ {
+ return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
+ }
+
+ public float distance_to(Vector2 to)
+ {
+ return Mathf.sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y));
+ }
+
+ public float dot(Vector2 with)
+ {
+ return x * with.x + y * with.y;
+ }
+
+ public Vector2 floor()
+ {
+ return new Vector2(Mathf.floor(x), Mathf.floor(y));
+ }
+
+ public bool is_normalized()
+ {
+ return Mathf.abs(length_squared() - 1.0f) < Mathf.Epsilon;
+ }
+
+ public float length()
+ {
+ return Mathf.sqrt(x * x + y * y);
+ }
+
+ public float length_squared()
+ {
+ return x * x + y * y;
+ }
+
+ public Vector2 linear_interpolate(Vector2 b, float t)
+ {
+ Vector2 res = this;
+
+ res.x += (t * (b.x - x));
+ res.y += (t * (b.y - y));
+
+ return res;
+ }
+
+ public Vector2 normalized()
+ {
+ Vector2 result = this;
+ result.normalize();
+ return result;
+ }
+
+ public Vector2 reflect(Vector2 n)
+ {
+ return 2.0f * n * dot(n) - this;
+ }
+
+ public Vector2 rotated(float phi)
+ {
+ float rads = angle() + phi;
+ return new Vector2(Mathf.cos(rads), Mathf.sin(rads)) * length();
+ }
+
+ public Vector2 slide(Vector2 n)
+ {
+ return this - n * dot(n);
+ }
+
+ public Vector2 snapped(Vector2 by)
+ {
+ return new Vector2(Mathf.stepify(x, by.x), Mathf.stepify(y, by.y));
+ }
+
+ public Vector2 tangent()
+ {
+ return new Vector2(y, -x);
+ }
+
+ public Vector2(float x, float y)
+ {
+ this.x = x;
+ this.y = y;
+ }
+
+ public static Vector2 operator +(Vector2 left, Vector2 right)
+ {
+ left.x += right.x;
+ left.y += right.y;
+ return left;
+ }
+
+ public static Vector2 operator -(Vector2 left, Vector2 right)
+ {
+ left.x -= right.x;
+ left.y -= right.y;
+ return left;
+ }
+
+ public static Vector2 operator -(Vector2 vec)
+ {
+ vec.x = -vec.x;
+ vec.y = -vec.y;
+ return vec;
+ }
+
+ public static Vector2 operator *(Vector2 vec, float scale)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ return vec;
+ }
+
+ public static Vector2 operator *(float scale, Vector2 vec)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ return vec;
+ }
+
+ public static Vector2 operator *(Vector2 left, Vector2 right)
+ {
+ left.x *= right.x;
+ left.y *= right.y;
+ return left;
+ }
+
+ public static Vector2 operator /(Vector2 vec, float scale)
+ {
+ vec.x /= scale;
+ vec.y /= scale;
+ return vec;
+ }
+
+ public static Vector2 operator /(Vector2 left, Vector2 right)
+ {
+ left.x /= right.x;
+ left.y /= right.y;
+ return left;
+ }
+
+ public static bool operator ==(Vector2 left, Vector2 right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Vector2 left, Vector2 right)
+ {
+ return !left.Equals(right);
+ }
+
+ public static bool operator <(Vector2 left, Vector2 right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y < right.y;
+ }
+ else
+ {
+ return left.x < right.x;
+ }
+ }
+
+ public static bool operator >(Vector2 left, Vector2 right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y > right.y;
+ }
+ else
+ {
+ return left.x > right.x;
+ }
+ }
+
+ public static bool operator <=(Vector2 left, Vector2 right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y <= right.y;
+ }
+ else
+ {
+ return left.x <= right.x;
+ }
+ }
+
+ public static bool operator >=(Vector2 left, Vector2 right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y >= right.y;
+ }
+ else
+ {
+ return left.x >= right.x;
+ }
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Vector2)
+ {
+ return Equals((Vector2)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Vector2 other)
+ {
+ return x == other.x && y == other.y;
+ }
+
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.x.ToString(),
+ this.y.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.x.ToString(format),
+ this.y.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
new file mode 100644
index 0000000000..c023cd83cf
--- /dev/null
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -0,0 +1,420 @@
+using System;
+using System.Runtime.InteropServices;
+
+// file: core/math/vector3.h
+// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
+// file: core/math/vector3.cpp
+// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
+// file: core/variant_call.cpp
+// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector3 : IEquatable<Vector3>
+ {
+ public enum Axis
+ {
+ X = 0,
+ Y,
+ Z
+ }
+
+ public float x;
+ public float y;
+ public float z;
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ internal void normalize()
+ {
+ float length = this.length();
+
+ if (length == 0f)
+ {
+ x = y = z = 0f;
+ }
+ else
+ {
+ x /= length;
+ y /= length;
+ z /= length;
+ }
+ }
+
+ public Vector3 abs()
+ {
+ return new Vector3(Mathf.abs(x), Mathf.abs(y), Mathf.abs(z));
+ }
+
+ public float angle_to(Vector3 to)
+ {
+ return Mathf.atan2(cross(to).length(), dot(to));
+ }
+
+ public Vector3 bounce(Vector3 n)
+ {
+ return -reflect(n);
+ }
+
+ public Vector3 ceil()
+ {
+ return new Vector3(Mathf.ceil(x), Mathf.ceil(y), Mathf.ceil(z));
+ }
+
+ public Vector3 cross(Vector3 b)
+ {
+ return new Vector3
+ (
+ (y * b.z) - (z * b.y),
+ (z * b.x) - (x * b.z),
+ (x * b.y) - (y * b.x)
+ );
+ }
+
+ public Vector3 cubic_interpolate(Vector3 b, Vector3 preA, Vector3 postB, float t)
+ {
+ Vector3 p0 = preA;
+ Vector3 p1 = this;
+ Vector3 p2 = b;
+ Vector3 p3 = postB;
+
+ float t2 = t * t;
+ float t3 = t2 * t;
+
+ return 0.5f * (
+ (p1 * 2.0f) + (-p0 + p2) * t +
+ (2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 +
+ (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3
+ );
+ }
+
+ public float distance_squared_to(Vector3 b)
+ {
+ return (b - this).length_squared();
+ }
+
+ public float distance_to(Vector3 b)
+ {
+ return (b - this).length();
+ }
+
+ public float dot(Vector3 b)
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
+
+ public Vector3 floor()
+ {
+ return new Vector3(Mathf.floor(x), Mathf.floor(y), Mathf.floor(z));
+ }
+
+ public Vector3 inverse()
+ {
+ return new Vector3(1.0f / x, 1.0f / y, 1.0f / z);
+ }
+
+ public bool is_normalized()
+ {
+ return Mathf.abs(length_squared() - 1.0f) < Mathf.Epsilon;
+ }
+
+ public float length()
+ {
+ float x2 = x * x;
+ float y2 = y * y;
+ float z2 = z * z;
+
+ return Mathf.sqrt(x2 + y2 + z2);
+ }
+
+ public float length_squared()
+ {
+ float x2 = x * x;
+ float y2 = y * y;
+ float z2 = z * z;
+
+ return x2 + y2 + z2;
+ }
+
+ public Vector3 linear_interpolate(Vector3 b, float t)
+ {
+ return new Vector3
+ (
+ x + (t * (b.x - x)),
+ y + (t * (b.y - y)),
+ z + (t * (b.z - z))
+ );
+ }
+
+ public Axis max_axis()
+ {
+ return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
+ }
+
+ public Axis min_axis()
+ {
+ return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
+ }
+
+ public Vector3 normalized()
+ {
+ Vector3 v = this;
+ v.normalize();
+ return v;
+ }
+
+ public Basis outer(Vector3 b)
+ {
+ return new Basis(
+ new Vector3(x * b.x, x * b.y, x * b.z),
+ new Vector3(y * b.x, y * b.y, y * b.z),
+ new Vector3(z * b.x, z * b.y, z * b.z)
+ );
+ }
+
+ public Vector3 reflect(Vector3 n)
+ {
+#if DEBUG
+ if (!n.is_normalized())
+ throw new ArgumentException(String.Format("{0} is not normalized", n), nameof(n));
+#endif
+ return 2.0f * n * dot(n) - this;
+ }
+
+ public Vector3 rotated(Vector3 axis, float phi)
+ {
+ return new Basis(axis, phi).xform(this);
+ }
+
+ public Vector3 slide(Vector3 n)
+ {
+ return this - n * dot(n);
+ }
+
+ public Vector3 snapped(Vector3 by)
+ {
+ return new Vector3
+ (
+ Mathf.stepify(x, by.x),
+ Mathf.stepify(y, by.y),
+ Mathf.stepify(z, by.z)
+ );
+ }
+
+ public Basis to_diagonal_matrix()
+ {
+ return new Basis(
+ x, 0f, 0f,
+ 0f, y, 0f,
+ 0f, 0f, z
+ );
+ }
+
+ public Vector3(float x, float y, float z)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ public static Vector3 operator +(Vector3 left, Vector3 right)
+ {
+ left.x += right.x;
+ left.y += right.y;
+ left.z += right.z;
+ return left;
+ }
+
+ public static Vector3 operator -(Vector3 left, Vector3 right)
+ {
+ left.x -= right.x;
+ left.y -= right.y;
+ left.z -= right.z;
+ return left;
+ }
+
+ public static Vector3 operator -(Vector3 vec)
+ {
+ vec.x = -vec.x;
+ vec.y = -vec.y;
+ vec.z = -vec.z;
+ return vec;
+ }
+
+ public static Vector3 operator *(Vector3 vec, float scale)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ return vec;
+ }
+
+ public static Vector3 operator *(float scale, Vector3 vec)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ return vec;
+ }
+
+ public static Vector3 operator *(Vector3 left, Vector3 right)
+ {
+ left.x *= right.x;
+ left.y *= right.y;
+ left.z *= right.z;
+ return left;
+ }
+
+ public static Vector3 operator /(Vector3 vec, float scale)
+ {
+ vec.x /= scale;
+ vec.y /= scale;
+ vec.z /= scale;
+ return vec;
+ }
+
+ public static Vector3 operator /(Vector3 left, Vector3 right)
+ {
+ left.x /= right.x;
+ left.y /= right.y;
+ left.z /= right.z;
+ return left;
+ }
+
+ public static bool operator ==(Vector3 left, Vector3 right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Vector3 left, Vector3 right)
+ {
+ return !left.Equals(right);
+ }
+
+ public static bool operator <(Vector3 left, Vector3 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z < right.z;
+ else
+ return left.y < right.y;
+ }
+
+ return left.x < right.x;
+ }
+
+ public static bool operator >(Vector3 left, Vector3 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z > right.z;
+ else
+ return left.y > right.y;
+ }
+
+ return left.x > right.x;
+ }
+
+ public static bool operator <=(Vector3 left, Vector3 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z <= right.z;
+ else
+ return left.y < right.y;
+ }
+
+ return left.x < right.x;
+ }
+
+ public static bool operator >=(Vector3 left, Vector3 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z >= right.z;
+ else
+ return left.y > right.y;
+ }
+
+ return left.x > right.x;
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Vector3)
+ {
+ return Equals((Vector3)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Vector3 other)
+ {
+ return x == other.x && y == other.y && z == other.z;
+ }
+
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(),
+ this.y.ToString(),
+ this.z.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(format),
+ this.y.ToString(format),
+ this.z.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
new file mode 100644
index 0000000000..0751a0160f
--- /dev/null
+++ b/modules/mono/glue/glue_header.h
@@ -0,0 +1,302 @@
+/*************************************************************************/
+/* glue_header.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "../csharp_script.h"
+#include "../mono_gd/gd_mono_class.h"
+#include "../mono_gd/gd_mono_internals.h"
+#include "../mono_gd/gd_mono_marshal.h"
+#include "../signal_awaiter_utils.h"
+
+#include "bind/core_bind.h"
+#include "class_db.h"
+#include "io/marshalls.h"
+#include "object.h"
+#include "os/os.h"
+#include "project_settings.h"
+#include "reference.h"
+#include "variant_parser.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
+
+#define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
+ static ClassDB::ClassInfo *ci = NULL; \
+ if (!ci) { \
+ ci = ClassDB::classes.getptr(m_type); \
+ } \
+ Object *m_instance = ci->creation_func();
+
+void godot_icall_Object_Dtor(Object *ptr) {
+ ERR_FAIL_NULL(ptr);
+ _GodotSharp::get_singleton()->queue_dispose(ptr);
+}
+
+// -- ClassDB --
+
+MethodBind *godot_icall_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
+ StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
+ StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
+ return ClassDB::get_method(type, method);
+}
+
+// -- SignalAwaiter --
+
+Error godot_icall_Object_connect_signal_awaiter(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
+ String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
+ return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
+}
+
+// -- NodePath --
+
+NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
+ return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
+}
+
+void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
+ ERR_FAIL_NULL(p_ptr);
+ _GodotSharp::get_singleton()->queue_dispose(p_ptr);
+}
+
+MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
+ return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
+}
+
+MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
+ Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
+ // TODO Check possible Array/Vector<uint8_t> problem?
+ return GDMonoMarshal::Array_to_mono_array(Variant(ret));
+}
+
+// -- RID --
+
+RID *godot_icall_RID_Ctor(Object *p_from) {
+ Resource *res_from = Object::cast_to<Resource>(p_from);
+
+ if (res_from)
+ return memnew(RID(res_from->get_rid()));
+
+ return memnew(RID);
+}
+
+void godot_icall_RID_Dtor(RID *p_ptr) {
+ ERR_FAIL_NULL(p_ptr);
+ _GodotSharp::get_singleton()->queue_dispose(p_ptr);
+}
+
+// -- String --
+
+MonoString *godot_icall_String_md5_text(MonoString *p_str) {
+ String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
+ return GDMonoMarshal::mono_string_from_godot(ret);
+}
+
+int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
+ String what = GDMonoMarshal::mono_string_to_godot(p_what);
+ return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
+}
+
+int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
+ String what = GDMonoMarshal::mono_string_to_godot(p_what);
+ return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
+}
+
+MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
+ Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
+ return GDMonoMarshal::Array_to_mono_array(Variant(ret));
+}
+
+MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
+ String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
+ return GDMonoMarshal::mono_string_from_godot(ret);
+}
+
+// -- Global Scope --
+
+MonoObject *godot_icall_Godot_bytes2var(MonoArray *p_bytes) {
+ Variant ret;
+ PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
+ PoolByteArray::Read r = varr.read();
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ if (err != OK) {
+ ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
+ }
+ return GDMonoMarshal::variant_to_mono_object(ret);
+}
+
+MonoObject *godot_icall_Godot_convert(MonoObject *p_what, int p_type) {
+ Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
+ const Variant *args[1] = { &what };
+ Variant::CallError ce;
+ Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
+ ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
+ return GDMonoMarshal::variant_to_mono_object(ret);
+}
+
+int godot_icall_Godot_hash(MonoObject *p_var) {
+ return GDMonoMarshal::mono_object_to_variant(p_var).hash();
+}
+
+MonoObject *godot_icall_Godot_instance_from_id(int p_instance_id) {
+ return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
+}
+
+void godot_icall_Godot_print(MonoArray *p_what) {
+ Array what = GDMonoMarshal::mono_array_to_Array(p_what);
+ String str;
+ for (int i = 0; i < what.size(); i++)
+ str += what[i].operator String();
+ print_line(str);
+}
+
+void godot_icall_Godot_printerr(MonoArray *p_what) {
+ Array what = GDMonoMarshal::mono_array_to_Array(p_what);
+ String str;
+ for (int i = 0; i < what.size(); i++)
+ str += what[i].operator String();
+ OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
+}
+
+void godot_icall_Godot_printraw(MonoArray *p_what) {
+ Array what = GDMonoMarshal::mono_array_to_Array(p_what);
+ String str;
+ for (int i = 0; i < what.size(); i++)
+ str += what[i].operator String();
+ OS::get_singleton()->print("%s", str.utf8().get_data());
+}
+
+void godot_icall_Godot_prints(MonoArray *p_what) {
+ Array what = GDMonoMarshal::mono_array_to_Array(p_what);
+ String str;
+ for (int i = 0; i < what.size(); i++) {
+ if (i)
+ str += " ";
+ str += what[i].operator String();
+ }
+ print_line(str);
+}
+
+void godot_icall_Godot_printt(MonoArray *p_what) {
+ Array what = GDMonoMarshal::mono_array_to_Array(p_what);
+ String str;
+ for (int i = 0; i < what.size(); i++) {
+ if (i)
+ str += "\t";
+ str += what[i].operator String();
+ }
+ print_line(str);
+}
+
+void godot_icall_Godot_seed(int p_seed) {
+ Math::seed(p_seed);
+}
+
+MonoString *godot_icall_Godot_str(MonoArray *p_what) {
+ String str;
+ Array what = GDMonoMarshal::mono_array_to_Array(p_what);
+
+ for (int i = 0; i < what.size(); i++) {
+ String os = what[i].operator String();
+
+ if (i == 0)
+ str = os;
+ else
+ str += os;
+ }
+
+ return GDMonoMarshal::mono_string_from_godot(str);
+}
+
+MonoObject *godot_icall_Godot_str2var(MonoString *p_str) {
+ Variant ret;
+
+ VariantParser::StreamString ss;
+ ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
+
+ String errs;
+ int line;
+ Error err = VariantParser::parse(&ss, ret, errs, line);
+ if (err != OK) {
+ String err_str = "Parse error at line " + itos(line) + ": " + errs;
+ ERR_PRINTS(err_str);
+ ret = err_str;
+ }
+
+ return GDMonoMarshal::variant_to_mono_object(ret);
+}
+
+bool godot_icall_Godot_type_exists(MonoString *p_type) {
+ return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
+}
+
+MonoArray *godot_icall_Godot_var2bytes(MonoObject *p_var) {
+ Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
+
+ PoolByteArray barr;
+ int len;
+ Error err = encode_variant(var, NULL, len);
+ ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
+ ERR_FAIL_COND_V(err != OK, NULL);
+
+ barr.resize(len);
+ {
+ PoolByteArray::Write w = barr.write();
+ encode_variant(var, w.ptr(), len);
+ }
+
+ return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
+}
+
+MonoString *godot_icall_Godot_var2str(MonoObject *p_var) {
+ String vars;
+ VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
+ return GDMonoMarshal::mono_string_from_godot(vars);
+}
+
+MonoObject *godot_icall_Godot_weakref(Object *p_obj) {
+ if (!p_obj)
+ return NULL;
+
+ Ref<WeakRef> wref;
+ Reference *ref = Object::cast_to<Reference>(p_obj);
+
+ if (ref) {
+ REF r = ref;
+ if (!r.is_valid())
+ return NULL;
+
+ wref.instance();
+ wref->set_ref(r);
+ } else {
+ wref.instance();
+ wref->set_obj(p_obj);
+ }
+
+ return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
+}
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
new file mode 100644
index 0000000000..f941a4d6c5
--- /dev/null
+++ b/modules/mono/godotsharp_defs.h
@@ -0,0 +1,41 @@
+/*************************************************************************/
+/* godotsharp_defs.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOTSHARP_DEFS_H
+#define GODOTSHARP_DEFS_H
+
+#define BINDINGS_NAMESPACE "Godot"
+#define BINDINGS_GLOBAL_SCOPE_CLASS "GD"
+#define BINDINGS_PTR_FIELD "ptr"
+#define BINDINGS_NATIVE_NAME_FIELD "nativeName"
+#define API_ASSEMBLY_NAME "GodotSharp"
+#define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor"
+#define EDITOR_TOOLS_ASSEMBLY_NAME "GodotSharpTools"
+
+#endif // GODOTSHARP_DEFS_H
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
new file mode 100644
index 0000000000..0a2010e99d
--- /dev/null
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -0,0 +1,185 @@
+/*************************************************************************/
+/* godotsharp_dirs.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godotsharp_dirs.h"
+
+#include "os/os.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#include "project_settings.h"
+#include "version.h"
+#endif
+
+namespace GodotSharpDirs {
+
+String _get_expected_build_config() {
+#ifdef TOOLS_ENABLED
+ return "Tools";
+#else
+
+#ifdef DEBUG_ENABLED
+ return "Debug";
+#else
+ return "Release";
+#endif
+
+#endif
+}
+
+String _get_mono_user_dir() {
+#ifdef TOOLS_ENABLED
+ if (EditorSettings::get_singleton()) {
+ return EditorSettings::get_singleton()->get_settings_path().plus_file("mono");
+ } else {
+ String settings_path;
+
+ if (OS::get_singleton()->has_environment("APPDATA")) {
+ String app_data = OS::get_singleton()->get_environment("APPDATA").replace("\\", "/");
+ settings_path = app_data.plus_file(String(_MKSTR(VERSION_SHORT_NAME)).capitalize());
+ } else if (OS::get_singleton()->has_environment("HOME")) {
+ String home = OS::get_singleton()->get_environment("HOME");
+ settings_path = home.plus_file("." + String(_MKSTR(VERSION_SHORT_NAME)).to_lower());
+ }
+
+ return settings_path.plus_file("mono");
+ }
+#else
+ return OS::get_singleton()->get_data_dir().plus_file("mono");
+#endif
+}
+
+class _GodotSharpDirs {
+
+public:
+ String res_data_dir;
+ String res_metadata_dir;
+ String res_assemblies_dir;
+ String res_config_dir;
+ String res_temp_dir;
+ String res_temp_assemblies_base_dir;
+ String res_temp_assemblies_dir;
+ String mono_user_dir;
+ String mono_logs_dir;
+
+#ifdef TOOLS_ENABLED
+ String mono_solutions_dir;
+ String build_logs_dir;
+ String sln_filepath;
+ String csproj_filepath;
+#endif
+
+private:
+ _GodotSharpDirs() {
+ res_data_dir = "res://.mono";
+ res_metadata_dir = res_data_dir.plus_file("metadata");
+ res_assemblies_dir = res_data_dir.plus_file("assemblies");
+ res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
+
+ // TODO use paths from csproj
+ res_temp_dir = res_data_dir.plus_file("temp");
+ res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
+ res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
+
+ mono_user_dir = _get_mono_user_dir();
+ mono_logs_dir = mono_user_dir.plus_file("mono_logs");
+
+#ifdef TOOLS_ENABLED
+ mono_solutions_dir = mono_user_dir.plus_file("solutions");
+ build_logs_dir = mono_user_dir.plus_file("build_logs");
+ String base_path = String("res://") + ProjectSettings::get_singleton()->get("application/config/name");
+ sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
+ csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
+#endif
+ }
+
+ _GodotSharpDirs(const _GodotSharpDirs &);
+ _GodotSharpDirs &operator=(const _GodotSharpDirs &);
+
+public:
+ static _GodotSharpDirs &get_singleton() {
+ static _GodotSharpDirs singleton;
+ return singleton;
+ }
+};
+
+String get_res_data_dir() {
+ return _GodotSharpDirs::get_singleton().res_data_dir;
+}
+
+String get_res_metadata_dir() {
+ return _GodotSharpDirs::get_singleton().res_metadata_dir;
+}
+
+String get_res_assemblies_dir() {
+ return _GodotSharpDirs::get_singleton().res_assemblies_dir;
+}
+
+String get_res_config_dir() {
+ return _GodotSharpDirs::get_singleton().res_config_dir;
+}
+
+String get_res_temp_dir() {
+ return _GodotSharpDirs::get_singleton().res_temp_dir;
+}
+
+String get_res_temp_assemblies_base_dir() {
+ return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
+}
+
+String get_res_temp_assemblies_dir() {
+ return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
+}
+
+String get_mono_user_dir() {
+ return _GodotSharpDirs::get_singleton().mono_user_dir;
+}
+
+String get_mono_logs_dir() {
+ return _GodotSharpDirs::get_singleton().mono_logs_dir;
+}
+
+#ifdef TOOLS_ENABLED
+String get_mono_solutions_dir() {
+ return _GodotSharpDirs::get_singleton().mono_solutions_dir;
+}
+
+String get_build_logs_dir() {
+ return _GodotSharpDirs::get_singleton().build_logs_dir;
+}
+
+String get_project_sln_path() {
+ return _GodotSharpDirs::get_singleton().sln_filepath;
+}
+
+String get_project_csproj_path() {
+ return _GodotSharpDirs::get_singleton().csproj_filepath;
+}
+#endif
+}
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
new file mode 100644
index 0000000000..ba2c065210
--- /dev/null
+++ b/modules/mono/godotsharp_dirs.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* godotsharp_dirs.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOTSHARP_DIRS_H
+#define GODOTSHARP_DIRS_H
+
+#include "ustring.h"
+
+namespace GodotSharpDirs {
+
+String get_res_data_dir();
+String get_res_metadata_dir();
+String get_res_assemblies_dir();
+String get_res_config_dir();
+String get_res_temp_dir();
+String get_res_temp_assemblies_base_dir();
+String get_res_temp_assemblies_dir();
+
+String get_mono_user_dir();
+String get_mono_logs_dir();
+
+#ifdef TOOLS_ENABLED
+String get_mono_solutions_dir();
+String get_build_logs_dir();
+String get_custom_project_settings_dir();
+#endif
+
+String get_project_sln_path();
+String get_project_csproj_path();
+}
+
+#endif // GODOTSHARP_DIRS_H
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
new file mode 100644
index 0000000000..d3ad968135
--- /dev/null
+++ b/modules/mono/mono_gc_handle.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* mono_gc_handle.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mono_gc_handle.h"
+
+#include "mono_gd/gd_mono.h"
+
+uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) {
+
+ return mono_gchandle_new(
+ p_object,
+ false /* do not pin the object */
+ );
+}
+
+uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
+
+ return mono_gchandle_new_weakref(
+ p_object,
+ true /* track_resurrection: allows us to invoke _notification(NOTIFICATION_PREDELETE) while disposing */
+ );
+}
+
+Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
+
+ return memnew(MonoGCHandle(make_strong_handle(p_object)));
+}
+
+Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
+
+ return memnew(MonoGCHandle(make_weak_handle(p_object)));
+}
+
+void MonoGCHandle::release() {
+
+ if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
+ mono_gchandle_free(handle);
+ released = true;
+ }
+}
+
+MonoGCHandle::MonoGCHandle(uint32_t p_handle) {
+
+ released = false;
+ handle = p_handle;
+}
+
+MonoGCHandle::~MonoGCHandle() {
+
+ release();
+}
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
new file mode 100644
index 0000000000..cf5b6cec21
--- /dev/null
+++ b/modules/mono/mono_gc_handle.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* mono_gc_handle.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef CSHARP_GC_HANDLE_H
+#define CSHARP_GC_HANDLE_H
+
+#include <mono/jit/jit.h>
+
+#include "reference.h"
+
+class MonoGCHandle : public Reference {
+
+ GDCLASS(MonoGCHandle, Reference)
+
+ bool released;
+ uint32_t handle;
+
+public:
+ static uint32_t make_strong_handle(MonoObject *p_object);
+ static uint32_t make_weak_handle(MonoObject *p_object);
+
+ static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
+ static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
+
+ _FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
+
+ _FORCE_INLINE_ void set_handle(uint32_t p_handle) {
+ handle = p_handle;
+ released = false;
+ }
+ void release();
+
+ MonoGCHandle(uint32_t p_handle);
+ ~MonoGCHandle();
+};
+
+#endif // CSHARP_GC_HANDLE_H
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
new file mode 100644
index 0000000000..77f01842bb
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -0,0 +1,771 @@
+/*************************************************************************/
+/* gd_mono.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono.h"
+
+#include <mono/metadata/mono-config.h>
+#include <mono/metadata/mono-debug.h>
+
+#include "os/dir_access.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "os/thread.h"
+#include "project_settings.h"
+
+#include "../csharp_script.h"
+#include "../utils/path_utils.h"
+#include "gd_mono_utils.h"
+
+#ifdef TOOLS_ENABLED
+#include "../editor/godotsharp_editor.h"
+#endif
+
+#ifdef MONO_PRINT_HANDLER_ENABLED
+void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
+
+ if (is_stdout) {
+ OS::get_singleton()->print(string);
+ } else {
+ OS::get_singleton()->printerr(string);
+ }
+}
+#endif
+
+GDMono *GDMono::singleton = NULL;
+
+#ifdef DEBUG_ENABLED
+static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
+
+ do {
+ if (mono_is_debugger_attached())
+ return true;
+
+ int last_tick = OS::get_singleton()->get_ticks_msec();
+
+ OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000);
+
+ int tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
+
+ if (tdiff > p_msecs) {
+ p_msecs = 0;
+ } else {
+ p_msecs -= tdiff;
+ }
+ } while (p_msecs > 0);
+
+ return mono_is_debugger_attached();
+}
+#endif
+
+#ifdef TOOLS_ENABLED
+// temporary workaround. should be provided from Main::setup/setup2 instead
+bool _is_project_manager_requested() {
+
+ List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
+ for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
+ const String &arg = E->get();
+ if (arg == "-p" || arg == "--project-manager")
+ return true;
+ }
+
+ return false;
+}
+#endif
+
+#ifdef DEBUG_ENABLED
+void gdmono_debug_init() {
+
+ mono_debug_init(MONO_DEBUG_FORMAT_MONO);
+
+ int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
+ bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
+ int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() ||
+ ProjectSettings::get_singleton()->get_resource_path().empty() ||
+ _is_project_manager_requested()) {
+ return;
+ }
+#endif
+
+ CharString da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
+ ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
+ .utf8();
+ // --debugger-agent=help
+ const char *options[] = {
+ "--soft-breakpoints",
+ da_args.get_data()
+ };
+ mono_jit_parse_options(2, (char **)options);
+}
+#endif
+
+void GDMono::initialize() {
+
+ ERR_FAIL_NULL(Engine::get_singleton());
+
+ OS::get_singleton()->print("Initializing mono...\n");
+
+#ifdef DEBUG_METHODS_ENABLED
+ _initialize_and_check_api_hashes();
+#endif
+
+ GDMonoLog::get_singleton()->initialize();
+
+#ifdef MONO_PRINT_HANDLER_ENABLED
+ mono_trace_set_print_handler(gdmono_MonoPrintCallback);
+ mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
+#endif
+
+#ifdef WINDOWS_ENABLED
+ mono_reg_info = MonoRegUtils::find_mono();
+
+ CharString assembly_dir;
+ CharString config_dir;
+
+ if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
+ assembly_dir = mono_reg_info.assembly_dir.utf8();
+ }
+
+ if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
+ config_dir = mono_reg_info.config_dir.utf8();
+ }
+
+ mono_set_dirs(assembly_dir.length() ? assembly_dir.get_data() : NULL,
+ config_dir.length() ? config_dir.get_data() : NULL);
+#else
+ mono_set_dirs(NULL, NULL);
+#endif
+
+ GDMonoAssembly::initialize();
+
+#ifdef DEBUG_ENABLED
+ gdmono_debug_init();
+#endif
+
+ mono_config_parse(NULL);
+
+ root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
+
+ ERR_EXPLAIN("Mono: Failed to initialize runtime");
+ ERR_FAIL_NULL(root_domain);
+
+ GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
+
+ runtime_initialized = true;
+
+ OS::get_singleton()->print("Mono: Runtime initialized\n");
+
+ // mscorlib assembly MUST be present at initialization
+ ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
+ ERR_FAIL_COND(!_load_corlib_assembly());
+
+#ifdef TOOLS_ENABLED
+ // The tools domain must be loaded here, before the scripts domain.
+ // Otherwise domain unload on the scripts domain will hang indefinitely.
+
+ ERR_EXPLAIN("Mono: Failed to load tools domain");
+ ERR_FAIL_COND(_load_tools_domain() != OK);
+
+ // TODO move to editor init callback, and do it lazily when required before editor init (e.g.: bindings generation)
+ ERR_EXPLAIN("Mono: Failed to load Editor Tools assembly");
+ ERR_FAIL_COND(!_load_editor_tools_assembly());
+#endif
+
+ ERR_EXPLAIN("Mono: Failed to load scripts domain");
+ ERR_FAIL_COND(_load_scripts_domain() != OK);
+
+#ifdef DEBUG_ENABLED
+ bool debugger_attached = _wait_for_debugger_msecs(500);
+ if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->printerr("Mono: Debugger wait timeout\n");
+#endif
+
+ _register_internal_calls();
+
+ // The following assemblies are not required at initialization
+ _load_all_script_assemblies();
+
+ OS::get_singleton()->print("Mono: EVERYTHING OK\n");
+}
+
+#ifndef MONO_GLUE_DISABLED
+namespace GodotSharpBindings {
+
+uint64_t get_core_api_hash();
+uint64_t get_editor_api_hash();
+
+void register_generated_icalls();
+} // namespace GodotSharpBindings
+#endif
+
+void GDMono::_register_internal_calls() {
+#ifndef MONO_GLUE_DISABLED
+ GodotSharpBindings::register_generated_icalls();
+#endif
+
+#ifdef TOOLS_ENABLED
+ GodotSharpBuilds::_register_internal_calls();
+#endif
+}
+
+#ifdef DEBUG_METHODS_ENABLED
+void GDMono::_initialize_and_check_api_hashes() {
+
+ api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+
+#ifndef MONO_GLUE_DISABLED
+ if (api_core_hash != GodotSharpBindings::get_core_api_hash()) {
+ ERR_PRINT("Mono: Core API hash mismatch!");
+ }
+#endif
+
+#ifdef TOOLS_ENABLED
+ api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+
+#ifndef MONO_GLUE_DISABLED
+ if (api_editor_hash != GodotSharpBindings::get_editor_api_hash()) {
+ ERR_PRINT("Mono: Editor API hash mismatch!");
+ }
+#endif
+
+#endif // TOOLS_ENABLED
+}
+#endif // DEBUG_METHODS_ENABLED
+
+void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
+
+ assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
+}
+
+bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
+
+ CRASH_COND(!r_assembly);
+
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8());
+
+ MonoImageOpenStatus status;
+ MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
+ MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false);
+ mono_assembly_name_free(aname);
+
+ if (!assembly)
+ return false;
+
+ uint32_t domain_id = mono_domain_get_id(mono_domain_get());
+
+ GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
+
+ if (stored_assembly) {
+ // Loaded by our preload hook (status is not initialized when returning from a preload hook)
+ ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
+ *r_assembly = *stored_assembly;
+ } else {
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
+
+ MonoImage *assembly_image = mono_assembly_get_image(assembly);
+ ERR_FAIL_NULL_V(assembly_image, false);
+
+ const char *path = mono_image_get_filename(assembly_image);
+
+ *r_assembly = memnew(GDMonoAssembly(p_name, path));
+ Error error = (*r_assembly)->wrapper_for_image(assembly_image);
+
+ if (error != OK) {
+ memdelete(*r_assembly);
+ *r_assembly = NULL;
+ ERR_FAIL_V(false);
+ }
+ }
+
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print(String("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8());
+
+ return true;
+}
+
+bool GDMono::_load_corlib_assembly() {
+
+ if (corlib_assembly)
+ return true;
+
+ bool success = _load_assembly("mscorlib", &corlib_assembly);
+
+ if (success)
+ GDMonoUtils::update_corlib_cache();
+
+ return success;
+}
+
+bool GDMono::_load_core_api_assembly() {
+
+ if (api_assembly)
+ return true;
+
+ bool success = _load_assembly(API_ASSEMBLY_NAME, &api_assembly);
+
+ if (success)
+ GDMonoUtils::update_godot_api_cache();
+
+ return success;
+}
+
+#ifdef TOOLS_ENABLED
+bool GDMono::_load_editor_api_assembly() {
+
+ if (editor_api_assembly)
+ return true;
+
+ return _load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
+}
+#endif
+
+#ifdef TOOLS_ENABLED
+bool GDMono::_load_editor_tools_assembly() {
+
+ if (editor_tools_assembly)
+ return true;
+
+ _GDMONO_SCOPE_DOMAIN_(tools_domain)
+
+ return _load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly);
+}
+#endif
+
+bool GDMono::_load_project_assembly() {
+
+ if (project_assembly)
+ return true;
+
+ String project_assembly_name = ProjectSettings::get_singleton()->get("application/config/name");
+
+ bool success = _load_assembly(project_assembly_name, &project_assembly);
+
+ if (success)
+ mono_assembly_set_main(project_assembly->get_assembly());
+
+ return success;
+}
+
+bool GDMono::_load_all_script_assemblies() {
+
+#ifndef MONO_GLUE_DISABLED
+ if (!_load_core_api_assembly()) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->printerr("Mono: Failed to load Core API assembly\n");
+ return false;
+ } else {
+#ifdef TOOLS_ENABLED
+ if (!_load_editor_api_assembly()) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->printerr("Mono: Failed to load Editor API assembly\n");
+ return false;
+ }
+#endif
+ }
+
+ if (!_load_project_assembly()) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->printerr("Mono: Failed to load project assembly\n");
+ return false;
+ }
+
+ return true;
+#else
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Mono: Glue disbled, ignoring script assemblies\n");
+
+ return true;
+#endif
+}
+
+Error GDMono::_load_scripts_domain() {
+
+ ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print("Mono: Loading scripts domain...\n");
+ }
+
+ scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
+
+ ERR_EXPLAIN("Mono: Could not create scripts app domain");
+ ERR_FAIL_NULL_V(scripts_domain, ERR_CANT_CREATE);
+
+ mono_domain_set(scripts_domain, true);
+
+ return OK;
+}
+
+Error GDMono::_unload_scripts_domain() {
+
+ ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print("Mono: Unloading scripts domain...\n");
+ }
+
+ _GodotSharp::get_singleton()->_dispose_callback();
+
+ if (mono_domain_get() != root_domain)
+ mono_domain_set(root_domain, true);
+
+ finalizing_scripts_domain = true;
+ mono_domain_finalize(scripts_domain, 2000);
+ finalizing_scripts_domain = false;
+
+ _domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
+
+ api_assembly = NULL;
+ project_assembly = NULL;
+#ifdef TOOLS_ENABLED
+ editor_api_assembly = NULL;
+#endif
+
+ MonoDomain *domain = scripts_domain;
+ scripts_domain = NULL;
+
+ _GodotSharp::get_singleton()->_dispose_callback();
+
+ MonoObject *ex = NULL;
+ mono_domain_try_unload(domain, &ex);
+
+ if (ex) {
+ ERR_PRINT("Exception thrown when unloading scripts domain:");
+ mono_print_unhandled_exception(ex);
+ return FAILED;
+ }
+
+ return OK;
+}
+
+#ifdef TOOLS_ENABLED
+Error GDMono::_load_tools_domain() {
+
+ ERR_FAIL_COND_V(tools_domain != NULL, ERR_BUG);
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print("Mono: Loading tools domain...\n");
+ }
+
+ tools_domain = GDMonoUtils::create_domain("GodotEngine.ToolsDomain");
+
+ ERR_EXPLAIN("Mono: Could not create tools app domain");
+ ERR_FAIL_NULL_V(tools_domain, ERR_CANT_CREATE);
+
+ return OK;
+}
+#endif
+
+#ifdef TOOLS_ENABLED
+Error GDMono::reload_scripts_domain() {
+
+ ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
+
+ if (scripts_domain) {
+ Error err = _unload_scripts_domain();
+ if (err != OK) {
+ ERR_PRINT("Mono: Failed to unload scripts domain");
+ return err;
+ }
+ }
+
+ Error err = _load_scripts_domain();
+ if (err != OK) {
+ ERR_PRINT("Mono: Failed to load scripts domain");
+ return err;
+ }
+
+ if (!_load_all_script_assemblies()) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->printerr("Mono: Failed to load script assemblies\n");
+ return ERR_CANT_OPEN;
+ }
+
+ return OK;
+}
+#endif
+
+GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) {
+
+ MonoImage *image = mono_class_get_image(p_raw_class);
+
+ if (image == corlib_assembly->get_image())
+ return corlib_assembly->get_class(p_raw_class);
+
+ uint32_t domain_id = mono_domain_get_id(mono_domain_get());
+ HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[domain_id];
+
+ const String *k = NULL;
+ while ((k = domain_assemblies.next(k))) {
+ GDMonoAssembly *assembly = domain_assemblies.get(*k);
+ if (assembly->get_image() == image) {
+ GDMonoClass *klass = assembly->get_class(p_raw_class);
+
+ if (klass)
+ return klass;
+ }
+ }
+
+ return NULL;
+}
+
+void GDMono::_domain_assemblies_cleanup(uint32_t p_domain_id) {
+
+ HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[p_domain_id];
+
+ const String *k = NULL;
+ while ((k = domain_assemblies.next(k))) {
+ memdelete(domain_assemblies.get(*k));
+ }
+
+ assemblies.erase(p_domain_id);
+}
+
+GDMono::GDMono() {
+
+ singleton = this;
+
+ gdmono_log = memnew(GDMonoLog);
+
+ runtime_initialized = false;
+ finalizing_scripts_domain = false;
+
+ root_domain = NULL;
+ scripts_domain = NULL;
+#ifdef TOOLS_ENABLED
+ tools_domain = NULL;
+#endif
+
+ corlib_assembly = NULL;
+ api_assembly = NULL;
+ project_assembly = NULL;
+#ifdef TOOLS_ENABLED
+ editor_api_assembly = NULL;
+ editor_tools_assembly = NULL;
+#endif
+
+#ifdef DEBUG_METHODS_ENABLED
+ api_core_hash = 0;
+#ifdef TOOLS_ENABLED
+ api_editor_hash = 0;
+#endif
+#endif
+}
+
+GDMono::~GDMono() {
+
+ if (runtime_initialized) {
+
+ if (scripts_domain) {
+
+ Error err = _unload_scripts_domain();
+ if (err != OK) {
+ WARN_PRINT("Mono: Failed to unload scripts domain");
+ }
+ }
+
+ const uint32_t *k = NULL;
+ while ((k = assemblies.next(k))) {
+ HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies.get(*k);
+
+ const String *kk = NULL;
+ while ((kk = domain_assemblies.next(kk))) {
+ memdelete(domain_assemblies.get(*kk));
+ }
+ }
+ assemblies.clear();
+
+ GDMonoUtils::clear_cache();
+
+ OS::get_singleton()->print("Mono: Runtime cleanup...\n");
+
+ runtime_initialized = false;
+ mono_jit_cleanup(root_domain);
+ }
+
+ if (gdmono_log)
+ memdelete(gdmono_log);
+}
+
+_GodotSharp *_GodotSharp::singleton = NULL;
+
+void _GodotSharp::_dispose_object(Object *p_object) {
+
+ if (p_object->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
+ if (cs_instance) {
+ cs_instance->mono_object_disposed();
+ return;
+ }
+ }
+
+ // Unsafe refcount decrement. The managed instance also counts as a reference.
+ // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
+ if (Object::cast_to<Reference>(p_object)->unreference()) {
+ memdelete(p_object);
+ }
+}
+
+void _GodotSharp::_dispose_callback() {
+
+#ifndef NO_THREADS
+ queue_mutex->lock();
+#endif
+
+ for (List<Object *>::Element *E = obj_delete_queue.front(); E; E = E->next()) {
+ _dispose_object(E->get());
+ }
+
+ for (List<NodePath *>::Element *E = np_delete_queue.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
+
+ for (List<RID *>::Element *E = rid_delete_queue.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
+
+ obj_delete_queue.clear();
+ np_delete_queue.clear();
+ rid_delete_queue.clear();
+ queue_empty = true;
+
+#ifndef NO_THREADS
+ queue_mutex->unlock();
+#endif
+}
+
+void _GodotSharp::attach_thread() {
+
+ GDMonoUtils::attach_current_thread();
+}
+
+void _GodotSharp::detach_thread() {
+
+ GDMonoUtils::detach_current_thread();
+}
+
+bool _GodotSharp::is_finalizing_domain() {
+
+ return GDMono::get_singleton()->is_finalizing_scripts_domain();
+}
+
+bool _GodotSharp::is_domain_loaded() {
+
+ return GDMono::get_singleton()->get_scripts_domain() != NULL;
+}
+
+#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
+ m_queue.push_back(m_inst); \
+ if (queue_empty) { \
+ queue_empty = false; \
+ call_deferred("_dispose_callback"); \
+ }
+
+void _GodotSharp::queue_dispose(Object *p_object) {
+
+ if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ _dispose_object(p_object);
+ } else {
+#ifndef NO_THREADS
+ queue_mutex->lock();
+#endif
+
+ ENQUEUE_FOR_DISPOSAL(obj_delete_queue, p_object);
+
+#ifndef NO_THREADS
+ queue_mutex->unlock();
+#endif
+ }
+}
+
+void _GodotSharp::queue_dispose(NodePath *p_node_path) {
+
+ if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ memdelete(p_node_path);
+ } else {
+#ifndef NO_THREADS
+ queue_mutex->lock();
+#endif
+
+ ENQUEUE_FOR_DISPOSAL(np_delete_queue, p_node_path);
+
+#ifndef NO_THREADS
+ queue_mutex->unlock();
+#endif
+ }
+}
+
+void _GodotSharp::queue_dispose(RID *p_rid) {
+
+ if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ memdelete(p_rid);
+ } else {
+#ifndef NO_THREADS
+ queue_mutex->lock();
+#endif
+
+ ENQUEUE_FOR_DISPOSAL(rid_delete_queue, p_rid);
+
+#ifndef NO_THREADS
+ queue_mutex->unlock();
+#endif
+ }
+}
+
+void _GodotSharp::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
+ ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread);
+
+ ClassDB::bind_method(D_METHOD("is_finalizing_domain"), &_GodotSharp::is_finalizing_domain);
+ ClassDB::bind_method(D_METHOD("is_domain_loaded"), &_GodotSharp::is_domain_loaded);
+
+ ClassDB::bind_method(D_METHOD("_dispose_callback"), &_GodotSharp::_dispose_callback);
+}
+
+_GodotSharp::_GodotSharp() {
+
+ singleton = this;
+ queue_empty = true;
+#ifndef NO_THREADS
+ queue_mutex = Mutex::create();
+#endif
+}
+
+_GodotSharp::~_GodotSharp() {
+
+ singleton = NULL;
+
+ if (queue_mutex) {
+ memdelete(queue_mutex);
+ }
+}
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
new file mode 100644
index 0000000000..ab96d575e6
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -0,0 +1,224 @@
+/*************************************************************************/
+/* gd_mono.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_H
+#define GD_MONO_H
+
+#include "../godotsharp_defs.h"
+#include "gd_mono_assembly.h"
+#include "gd_mono_log.h"
+
+#ifdef WINDOWS_ENABLED
+#include "../utils/mono_reg_utils.h"
+#endif
+
+#define SCRIPTS_DOMAIN GDMono::get_singleton()->get_scripts_domain()
+#ifdef TOOLS_ENABLED
+#define TOOLS_DOMAIN GDMono::get_singleton()->get_tools_domain()
+#endif
+
+class GDMono {
+
+ bool runtime_initialized;
+ bool finalizing_scripts_domain;
+
+ MonoDomain *root_domain;
+ MonoDomain *scripts_domain;
+#ifdef TOOLS_ENABLED
+ MonoDomain *tools_domain;
+#endif
+
+ GDMonoAssembly *corlib_assembly;
+ GDMonoAssembly *api_assembly;
+ GDMonoAssembly *project_assembly;
+#ifdef TOOLS_ENABLED
+ GDMonoAssembly *editor_api_assembly;
+ GDMonoAssembly *editor_tools_assembly;
+#endif
+
+ HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
+
+ void _domain_assemblies_cleanup(uint32_t p_domain_id);
+
+ bool _load_corlib_assembly();
+ bool _load_core_api_assembly();
+#ifdef TOOLS_ENABLED
+ bool _load_editor_api_assembly();
+ bool _load_editor_tools_assembly();
+#endif
+ bool _load_project_assembly();
+
+ bool _load_all_script_assemblies();
+
+ void _register_internal_calls();
+
+ Error _load_scripts_domain();
+ Error _unload_scripts_domain();
+
+#ifdef TOOLS_ENABLED
+ Error _load_tools_domain();
+#endif
+
+#ifdef DEBUG_METHODS_ENABLED
+ uint64_t api_core_hash;
+#ifdef TOOLS_ENABLED
+ uint64_t api_editor_hash;
+#endif
+ void _initialize_and_check_api_hashes();
+#endif
+
+ bool _load_assembly(const String &p_name, GDMonoAssembly **r_assembly);
+
+ GDMonoLog *gdmono_log;
+
+#ifdef WINDOWS_ENABLED
+ MonoRegInfo mono_reg_info;
+#endif
+
+protected:
+ static GDMono *singleton;
+
+public:
+#ifdef DEBUG_METHODS_ENABLED
+ uint64_t get_api_core_hash() { return api_core_hash; }
+#ifdef TOOLS_ENABLED
+ uint64_t get_api_editor_hash() { return api_editor_hash; }
+#endif
+#endif
+
+ enum MemberVisibility {
+ PRIVATE,
+ PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM
+ INTERNAL, // ASSEMBLY
+ PROTECTED, // FAMILY
+ PUBLIC
+ };
+
+ static GDMono *get_singleton() { return singleton; }
+
+ void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
+
+ _FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized; }
+ _FORCE_INLINE_ bool is_finalizing_scripts_domain() const { return finalizing_scripts_domain; }
+
+ _FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; }
+#ifdef TOOLS_ENABLED
+ _FORCE_INLINE_ MonoDomain *get_tools_domain() { return tools_domain; }
+#endif
+
+ _FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
+ _FORCE_INLINE_ GDMonoAssembly *get_api_assembly() const { return api_assembly; }
+ _FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
+#ifdef TOOLS_ENABLED
+ _FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly; }
+ _FORCE_INLINE_ GDMonoAssembly *get_editor_tools_assembly() const { return editor_tools_assembly; }
+#endif
+
+#ifdef WINDOWS_ENABLED
+ const MonoRegInfo &get_mono_reg_info() { return mono_reg_info; }
+#endif
+
+ GDMonoClass *get_class(MonoClass *p_raw_class);
+
+#ifdef TOOLS_ENABLED
+ Error reload_scripts_domain();
+#endif
+
+ void initialize();
+
+ GDMono();
+ ~GDMono();
+};
+
+class GDMonoScopeDomain {
+
+ MonoDomain *prev_domain;
+
+public:
+ GDMonoScopeDomain(MonoDomain *p_domain) {
+ MonoDomain *prev_domain = mono_domain_get();
+ if (prev_domain != p_domain) {
+ this->prev_domain = prev_domain;
+ mono_domain_set(p_domain, false);
+ } else {
+ this->prev_domain = NULL;
+ }
+ }
+
+ ~GDMonoScopeDomain() {
+ if (prev_domain)
+ mono_domain_set(prev_domain, false);
+ }
+};
+
+#define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \
+ GDMonoScopeDomain __gdmono__scope__domain__(m_mono_domain); \
+ (void)__gdmono__scope__domain__;
+
+class _GodotSharp : public Object {
+ GDCLASS(_GodotSharp, Object)
+
+ friend class GDMono;
+
+ void _dispose_object(Object *p_object);
+
+ void _dispose_callback();
+
+ List<Object *> obj_delete_queue;
+ List<NodePath *> np_delete_queue;
+ List<RID *> rid_delete_queue;
+
+ bool queue_empty;
+
+#ifndef NO_THREADS
+ Mutex *queue_mutex;
+#endif
+
+protected:
+ static _GodotSharp *singleton;
+ static void _bind_methods();
+
+public:
+ static _GodotSharp *get_singleton() { return singleton; }
+
+ void attach_thread();
+ void detach_thread();
+
+ bool is_finalizing_domain();
+ bool is_domain_loaded();
+
+ void queue_dispose(Object *p_object);
+ void queue_dispose(NodePath *p_node_path);
+ void queue_dispose(RID *p_rid);
+
+ _GodotSharp();
+ ~_GodotSharp();
+};
+
+#endif // GD_MONO_H
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
new file mode 100644
index 0000000000..a98537b9e1
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -0,0 +1,327 @@
+/*************************************************************************/
+/* gd_mono_assembly.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_assembly.h"
+
+#include <mono/metadata/mono-debug.h>
+#include <mono/metadata/tokentype.h>
+
+#include "list.h"
+#include "os/file_access.h"
+#include "os/os.h"
+
+#include "../godotsharp_dirs.h"
+#include "gd_mono_class.h"
+
+MonoAssembly *gdmono_load_assembly_from(const String &p_name, const String &p_path) {
+
+ MonoDomain *domain = mono_domain_get();
+
+ GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
+ Error err = assembly->load(domain);
+ ERR_FAIL_COND_V(err != OK, NULL);
+
+ GDMono::get_singleton()->add_assembly(mono_domain_get_id(domain), assembly);
+
+ return assembly->get_assembly();
+}
+
+MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+
+ (void)user_data; // UNUSED
+
+ MonoAssembly *assembly_loaded = mono_assembly_loaded(aname);
+ if (assembly_loaded) // Already loaded
+ return assembly_loaded;
+
+ static Vector<String> search_dirs;
+
+ if (search_dirs.empty()) {
+ search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
+ search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
+ search_dirs.push_back(OS::get_singleton()->get_resource_dir());
+ search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
+
+ const char *rootdir = mono_assembly_getrootdir();
+ if (rootdir) {
+ search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
+ }
+
+ while (assemblies_path) {
+ if (*assemblies_path)
+ search_dirs.push_back(*assemblies_path);
+ ++assemblies_path;
+ }
+ }
+
+ String name = mono_assembly_name_get_name(aname);
+ bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
+
+ String path;
+
+ for (int i = 0; i < search_dirs.size(); i++) {
+ const String &search_dir = search_dirs[i];
+
+ if (has_extension) {
+ path = search_dir.plus_file(name);
+ if (FileAccess::exists(path))
+ return gdmono_load_assembly_from(name.get_basename(), path);
+ } else {
+ path = search_dir.plus_file(name + ".dll");
+ if (FileAccess::exists(path))
+ return gdmono_load_assembly_from(name, path);
+
+ path = search_dir.plus_file(name + ".exe");
+ if (FileAccess::exists(path))
+ return gdmono_load_assembly_from(name, path);
+ }
+ }
+
+ return NULL;
+}
+
+void GDMonoAssembly::initialize() {
+
+ mono_install_assembly_preload_hook(&gdmono_MonoAssemblyPreLoad, NULL);
+}
+
+Error GDMonoAssembly::load(MonoDomain *p_domain) {
+
+ ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
+
+ uint64_t last_modified_time = FileAccess::get_modified_time(path);
+
+ Vector<uint8_t> data = FileAccess::get_file_as_array(path);
+ ERR_FAIL_COND_V(data.empty(), ERR_FILE_CANT_READ);
+
+ String image_filename(path);
+
+ MonoImageOpenStatus status;
+
+ image = mono_image_open_from_data_with_name(
+ (char *)&data[0], data.size(),
+ true, &status, false,
+ image_filename.utf8().get_data());
+
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN);
+
+#ifdef DEBUG_ENABLED
+ String pdb_path(path + ".pdb");
+
+ if (!FileAccess::exists(pdb_path)) {
+ pdb_path = path.get_basename() + ".pdb"; // without .dll
+
+ if (!FileAccess::exists(pdb_path))
+ goto no_pdb;
+ }
+
+ pdb_data.clear();
+ pdb_data = FileAccess::get_file_as_array(pdb_path);
+ mono_debug_open_image_from_memory(image, &pdb_data[0], pdb_data.size());
+
+no_pdb:
+
+#endif
+
+ assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, false);
+
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN);
+
+ if (mono_image_get_entry_point(image)) {
+ // TODO should this be removed? do we want to call main? what other effects does this have?
+ mono_jit_exec(p_domain, assembly, 0, NULL);
+ }
+
+ loaded = true;
+ modified_time = last_modified_time;
+
+ return OK;
+}
+
+Error GDMonoAssembly::wrapper_for_image(MonoImage *p_image) {
+
+ ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
+
+ assembly = mono_image_get_assembly(p_image);
+ ERR_FAIL_NULL_V(assembly, FAILED);
+
+ image = p_image;
+
+ mono_image_addref(image);
+
+ loaded = true;
+
+ return OK;
+}
+
+void GDMonoAssembly::unload() {
+
+ ERR_FAIL_COND(!loaded);
+
+#ifdef DEBUG_ENABLED
+ if (pdb_data.size()) {
+ mono_debug_close_image(image);
+ pdb_data.clear();
+ }
+#endif
+
+ for (Map<MonoClass *, GDMonoClass *>::Element *E = cached_raw.front(); E; E = E->next()) {
+ memdelete(E->value());
+ }
+
+ cached_classes.clear();
+ cached_raw.clear();
+
+ mono_image_close(image);
+
+ assembly = NULL;
+ image = NULL;
+ loaded = false;
+}
+
+GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const StringName &p_name) {
+
+ ERR_FAIL_COND_V(!loaded, NULL);
+
+ ClassKey key(p_namespace, p_name);
+
+ GDMonoClass **match = cached_classes.getptr(key);
+
+ if (match)
+ return *match;
+
+ MonoClass *mono_class = mono_class_from_name(image, String(p_namespace).utf8(), String(p_name).utf8());
+
+ if (!mono_class)
+ return NULL;
+
+ GDMonoClass *wrapped_class = memnew(GDMonoClass(p_namespace, p_name, mono_class, this));
+
+ cached_classes[key] = wrapped_class;
+ cached_raw[mono_class] = wrapped_class;
+
+ return wrapped_class;
+}
+
+GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
+
+ ERR_FAIL_COND_V(!loaded, NULL);
+
+ Map<MonoClass *, GDMonoClass *>::Element *match = cached_raw.find(p_mono_class);
+
+ if (match)
+ return match->value();
+
+ StringName namespace_name = mono_class_get_namespace(p_mono_class);
+ StringName class_name = mono_class_get_name(p_mono_class);
+
+ GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this));
+
+ cached_classes[ClassKey(namespace_name, class_name)] = wrapped_class;
+ cached_raw[p_mono_class] = wrapped_class;
+
+ return wrapped_class;
+}
+
+GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) {
+
+ GDMonoClass *match = NULL;
+
+ if (gdobject_class_cache_updated) {
+ Map<StringName, GDMonoClass *>::Element *result = gdobject_class_cache.find(p_class);
+
+ if (result)
+ match = result->get();
+ } else {
+ List<GDMonoClass *> nested_classes;
+
+ int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
+
+ for (int i = 1; i < rows; i++) {
+ MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
+
+ if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class))
+ continue;
+
+ GDMonoClass *current = get_class(mono_class);
+
+ if (!current)
+ continue;
+
+ nested_classes.push_back(current);
+
+ if (!match && current->get_name() == p_class)
+ match = current;
+
+ while (!nested_classes.empty()) {
+ GDMonoClass *current_nested = nested_classes.front()->get();
+ nested_classes.pop_back();
+
+ void *iter = NULL;
+
+ while (true) {
+ MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_raw(), &iter);
+
+ if (!raw_nested)
+ break;
+
+ GDMonoClass *nested_class = get_class(raw_nested);
+
+ if (nested_class) {
+ gdobject_class_cache.insert(nested_class->get_name(), nested_class);
+ nested_classes.push_back(nested_class);
+ }
+ }
+ }
+
+ gdobject_class_cache.insert(current->get_name(), current);
+ }
+
+ gdobject_class_cache_updated = true;
+ }
+
+ return match;
+}
+
+GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
+
+ loaded = false;
+ gdobject_class_cache_updated = false;
+ name = p_name;
+ path = p_path;
+ modified_time = 0;
+ assembly = NULL;
+ image = NULL;
+}
+
+GDMonoAssembly::~GDMonoAssembly() {
+
+ if (loaded)
+ unload();
+}
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
new file mode 100644
index 0000000000..89e091549c
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -0,0 +1,113 @@
+/*************************************************************************/
+/* gd_mono_assembly.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_ASSEMBLY_H
+#define GD_MONO_ASSEMBLY_H
+
+#include <mono/jit/jit.h>
+#include <mono/metadata/assembly.h>
+
+#include "gd_mono_utils.h"
+#include "hash_map.h"
+#include "map.h"
+#include "ustring.h"
+
+class GDMonoAssembly {
+
+ struct ClassKey {
+ struct Hasher {
+ static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) {
+ uint32_t hash = 0;
+
+ GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash());
+ GDMonoUtils::hash_combine(hash, p_key.class_name.hash());
+
+ return hash;
+ }
+ };
+
+ _FORCE_INLINE_ bool operator==(const ClassKey &p_a) const {
+ return p_a.class_name == class_name && p_a.namespace_name == namespace_name;
+ }
+
+ ClassKey() {}
+
+ ClassKey(const StringName &p_namespace_name, const StringName &p_class_name) {
+ namespace_name = p_namespace_name;
+ class_name = p_class_name;
+ }
+
+ StringName namespace_name;
+ StringName class_name;
+ };
+
+ MonoAssembly *assembly;
+ MonoImage *image;
+
+ bool loaded;
+
+ String name;
+ String path;
+ uint64_t modified_time;
+
+ HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
+ Map<MonoClass *, GDMonoClass *> cached_raw;
+
+ bool gdobject_class_cache_updated;
+ Map<StringName, GDMonoClass *> gdobject_class_cache;
+
+#ifdef DEBUG_ENABLED
+ Vector<uint8_t> pdb_data;
+#endif
+
+ friend class GDMono;
+ static void initialize();
+
+public:
+ Error load(MonoDomain *p_domain);
+ Error wrapper_for_image(MonoImage *p_image);
+ void unload();
+
+ _FORCE_INLINE_ bool is_loaded() const { return loaded; }
+ _FORCE_INLINE_ MonoImage *get_image() const { return image; }
+ _FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; }
+ _FORCE_INLINE_ String get_name() const { return name; }
+ _FORCE_INLINE_ String get_path() const { return path; }
+ _FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; }
+
+ GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_class);
+ GDMonoClass *get_class(MonoClass *p_mono_class);
+
+ GDMonoClass *get_object_derived_class(const StringName &p_class);
+
+ GDMonoAssembly(const String &p_name, const String &p_path = String());
+ ~GDMonoAssembly();
+};
+
+#endif // GD_MONO_ASSEMBLY_H
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
new file mode 100644
index 0000000000..0134ace5d7
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -0,0 +1,381 @@
+/*************************************************************************/
+/* gd_mono_class.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_class.h"
+
+#include <mono/metadata/attrdefs.h>
+
+#include "gd_mono_assembly.h"
+
+MonoType *GDMonoClass::get_raw_type(GDMonoClass *p_class) {
+
+ return mono_class_get_type(p_class->get_raw());
+}
+
+bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
+
+ return mono_class_is_assignable_from(mono_class, p_from->mono_class);
+}
+
+GDMonoClass *GDMonoClass::get_parent_class() {
+
+ if (assembly) {
+ MonoClass *parent_mono_class = mono_class_get_parent(mono_class);
+
+ if (parent_mono_class) {
+ return GDMono::get_singleton()->get_class(parent_mono_class);
+ }
+ }
+
+ return NULL;
+}
+
+bool GDMonoClass::has_method(const StringName &p_name) {
+
+ return get_method(p_name) != NULL;
+}
+
+bool GDMonoClass::has_attribute(GDMonoClass *p_attr_class) {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL_V(p_attr_class, false);
+#endif
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return false;
+
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
+}
+
+MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) {
+
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL_V(p_attr_class, NULL);
+#endif
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return NULL;
+
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
+}
+
+void GDMonoClass::fetch_attributes() {
+
+ ERR_FAIL_COND(attributes != NULL);
+
+ attributes = mono_custom_attrs_from_class(get_raw());
+ attrs_fetched = true;
+}
+
+void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base) {
+
+ CRASH_COND(!CACHED_CLASS(GodotObject)->is_assignable_from(this));
+
+ if (methods_fetched)
+ return;
+
+ void *iter = NULL;
+ MonoMethod *raw_method = NULL;
+ while ((raw_method = mono_class_get_methods(get_raw(), &iter)) != NULL) {
+ StringName name = mono_method_get_name(raw_method);
+
+ GDMonoMethod *method = get_method(raw_method, name);
+ ERR_CONTINUE(!method);
+
+ if (method->get_name() != name) {
+
+#ifdef DEBUG_ENABLED
+ String fullname = method->get_ret_type_full_name() + " " + name + "(" + method->get_signature_desc(true) + ")";
+ WARN_PRINTS("Method `" + fullname + "` is hidden by Godot API method. Should be `" +
+ method->get_full_name_no_class() + "`. In class `" + namespace_name + "." + class_name + "`.");
+#endif
+ continue;
+ }
+
+#ifdef DEBUG_ENABLED
+ // For debug builds, we also fetched from native base classes as well before if this is not a native base class.
+ // This allows us to warn the user here if he is using snake_case by mistake.
+
+ if (p_native_base != this) {
+
+ GDMonoClass *native_top = p_native_base;
+ while (native_top) {
+ GDMonoMethod *m = native_top->get_method(name, method->get_parameters_count());
+
+ if (m && m->get_name() != name) {
+ // found
+ String fullname = m->get_ret_type_full_name() + " " + name + "(" + m->get_signature_desc(true) + ")";
+ WARN_PRINTS("Method `" + fullname + "` should be `" + m->get_full_name_no_class() +
+ "`. In class `" + namespace_name + "." + class_name + "`.");
+ break;
+ }
+
+ if (native_top == CACHED_CLASS(GodotObject))
+ break;
+
+ native_top = native_top->get_parent_class();
+ }
+ }
+#endif
+
+ uint32_t flags = mono_method_get_flags(method->mono_method, NULL);
+
+ if (!(flags & MONO_METHOD_ATTR_VIRTUAL))
+ continue;
+
+ // Virtual method of Godot Object derived type, let's try to find GodotMethod attribute
+
+ GDMonoClass *top = p_native_base;
+
+ while (top) {
+ GDMonoMethod *base_method = top->get_method(name, method->get_parameters_count());
+
+ if (base_method && base_method->has_attribute(CACHED_CLASS(GodotMethodAttribute))) {
+ // Found base method with GodotMethod attribute.
+ // We get the original API method name from this attribute.
+ // This name must point to the virtual method.
+
+ MonoObject *attr = base_method->get_attribute(CACHED_CLASS(GodotMethodAttribute));
+
+ StringName godot_method_name = CACHED_FIELD(GodotMethodAttribute, methodName)->get_string_value(attr);
+#ifdef DEBUG_ENABLED
+ CRASH_COND(godot_method_name == StringName());
+#endif
+ MethodKey key = MethodKey(godot_method_name, method->get_parameters_count());
+ GDMonoMethod **existing_method = methods.getptr(key);
+ if (existing_method)
+ memdelete(*existing_method); // Must delete old one
+ methods.set(key, method);
+
+ break;
+ }
+
+ if (top == CACHED_CLASS(GodotObject))
+ break;
+
+ top = top->get_parent_class();
+ }
+ }
+
+ methods_fetched = true;
+}
+
+GDMonoMethod *GDMonoClass::get_method(const StringName &p_name) {
+
+ ERR_FAIL_COND_V(!methods_fetched, NULL);
+
+ const MethodKey *k = NULL;
+
+ while ((k = methods.next(k))) {
+ if (k->name == p_name)
+ return methods.get(*k);
+ }
+
+ return NULL;
+}
+
+GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) {
+
+ MethodKey key = MethodKey(p_name, p_params_count);
+
+ GDMonoMethod **match = methods.getptr(key);
+
+ if (match)
+ return *match;
+
+ if (methods_fetched)
+ return NULL;
+
+ MonoMethod *raw_method = mono_class_get_method_from_name(mono_class, String(p_name).utf8().get_data(), p_params_count);
+
+ if (raw_method) {
+ GDMonoMethod *method = memnew(GDMonoMethod(p_name, raw_method));
+ methods.set(key, method);
+
+ return method;
+ }
+
+ return NULL;
+}
+
+GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method) {
+
+ MonoMethodSignature *sig = mono_method_signature(p_raw_method);
+
+ int params_count = mono_signature_get_param_count(sig);
+ StringName method_name = mono_method_get_name(p_raw_method);
+
+ return get_method(p_raw_method, method_name, params_count);
+}
+
+GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name) {
+
+ MonoMethodSignature *sig = mono_method_signature(p_raw_method);
+ int params_count = mono_signature_get_param_count(sig);
+ return get_method(p_raw_method, p_name, params_count);
+}
+
+GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count) {
+
+ ERR_FAIL_NULL_V(p_raw_method, NULL);
+
+ MethodKey key = MethodKey(p_name, p_params_count);
+
+ GDMonoMethod **match = methods.getptr(key);
+
+ if (match)
+ return *match;
+
+ GDMonoMethod *method = memnew(GDMonoMethod(p_name, p_raw_method));
+ methods.set(key, method);
+
+ return method;
+}
+
+GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, bool p_include_namespace) {
+
+ MonoMethodDesc *desc = mono_method_desc_new(p_description.utf8().get_data(), p_include_namespace);
+ MonoMethod *method = mono_method_desc_search_in_class(desc, mono_class);
+ mono_method_desc_free(desc);
+
+ return get_method(method);
+}
+
+GDMonoField *GDMonoClass::get_field(const StringName &p_name) {
+
+ Map<StringName, GDMonoField *>::Element *result = fields.find(p_name);
+
+ if (result)
+ return result->value();
+
+ if (fields_fetched)
+ return NULL;
+
+ MonoClassField *raw_field = mono_class_get_field_from_name(mono_class, String(p_name).utf8().get_data());
+
+ if (raw_field) {
+ GDMonoField *field = memnew(GDMonoField(raw_field, this));
+ fields.insert(p_name, field);
+
+ return field;
+ }
+
+ return NULL;
+}
+
+const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
+
+ if (fields_fetched)
+ return fields_list;
+
+ void *iter = NULL;
+ MonoClassField *raw_field = NULL;
+ while ((raw_field = mono_class_get_fields(get_raw(), &iter)) != NULL) {
+ StringName name = mono_field_get_name(raw_field);
+
+ Map<StringName, GDMonoField *>::Element *match = fields.find(name);
+
+ if (match) {
+ fields_list.push_back(match->get());
+ } else {
+ GDMonoField *field = memnew(GDMonoField(raw_field, this));
+ fields.insert(name, field);
+ fields_list.push_back(field);
+ }
+ }
+
+ fields_fetched = true;
+
+ return fields_list;
+}
+
+GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
+
+ namespace_name = p_namespace;
+ class_name = p_name;
+ mono_class = p_class;
+ assembly = p_assembly;
+
+ attrs_fetched = false;
+ attributes = NULL;
+
+ methods_fetched = false;
+ fields_fetched = false;
+}
+
+GDMonoClass::~GDMonoClass() {
+
+ if (attributes) {
+ mono_custom_attrs_free(attributes);
+ }
+
+ for (Map<StringName, GDMonoField *>::Element *E = fields.front(); E; E = E->next()) {
+ memdelete(E->value());
+ }
+
+ {
+ // Ugly workaround...
+ // We may have duplicated values, because we redirect snake_case methods to PascalCasel (only Godot API methods).
+ // This way, we end with both the snake_case name and the PascalCasel name paired with the same method.
+ // Therefore, we must avoid deleting the same pointer twice.
+
+ int offset = 0;
+ Vector<GDMonoMethod *> deleted_methods;
+ deleted_methods.resize(methods.size());
+
+ const MethodKey *k = NULL;
+ while ((k = methods.next(k))) {
+ GDMonoMethod *method = methods.get(*k);
+
+ if (method) {
+ for (int i = 0; i < offset; i++) {
+ if (deleted_methods[i] == method) {
+ // Already deleted
+ goto already_deleted;
+ }
+ }
+
+ deleted_methods[offset] = method;
+ ++offset;
+
+ memdelete(method);
+ }
+
+ already_deleted:;
+ }
+
+ methods.clear();
+ }
+}
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
new file mode 100644
index 0000000000..1e72553879
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* gd_mono_class.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_CLASS_H
+#define GD_MONO_CLASS_H
+
+#include <mono/metadata/debug-helpers.h>
+
+#include "map.h"
+#include "ustring.h"
+
+#include "gd_mono_field.h"
+#include "gd_mono_header.h"
+#include "gd_mono_method.h"
+#include "gd_mono_utils.h"
+
+class GDMonoClass {
+ struct MethodKey {
+ struct Hasher {
+ static _FORCE_INLINE_ uint32_t hash(const MethodKey &p_key) {
+ uint32_t hash = 0;
+
+ GDMonoUtils::hash_combine(hash, p_key.name.hash());
+ GDMonoUtils::hash_combine(hash, HashMapHasherDefault::hash(p_key.params_count));
+
+ return hash;
+ }
+ };
+
+ _FORCE_INLINE_ bool operator==(const MethodKey &p_a) const {
+ return p_a.params_count == params_count && p_a.name == name;
+ }
+
+ MethodKey() {}
+
+ MethodKey(const StringName &p_name, int p_params_count) {
+ name = p_name;
+ params_count = p_params_count;
+ }
+
+ StringName name;
+ int params_count;
+ };
+
+ StringName namespace_name;
+ StringName class_name;
+
+ MonoClass *mono_class;
+ GDMonoAssembly *assembly;
+
+ bool attrs_fetched;
+ MonoCustomAttrInfo *attributes;
+
+ bool methods_fetched;
+ HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
+
+ bool fields_fetched;
+ Map<StringName, GDMonoField *> fields;
+ Vector<GDMonoField *> fields_list;
+
+ friend class GDMonoAssembly;
+ GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly);
+
+public:
+ static MonoType *get_raw_type(GDMonoClass *p_class);
+
+ bool is_assignable_from(GDMonoClass *p_from) const;
+
+ _FORCE_INLINE_ StringName get_namespace() const { return namespace_name; }
+ _FORCE_INLINE_ StringName get_name() const { return class_name; }
+
+ _FORCE_INLINE_ MonoClass *get_raw() const { return mono_class; }
+ _FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
+
+ GDMonoClass *get_parent_class();
+
+ bool has_method(const StringName &p_name);
+
+ bool has_attribute(GDMonoClass *p_attr_class);
+ MonoObject *get_attribute(GDMonoClass *p_attr_class);
+
+ void fetch_attributes();
+ void fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base);
+
+ GDMonoMethod *get_method(const StringName &p_name);
+ GDMonoMethod *get_method(const StringName &p_name, int p_params_count);
+ GDMonoMethod *get_method(MonoMethod *p_raw_method);
+ GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name);
+ GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
+ GDMonoMethod *get_method_with_desc(const String &p_description, bool p_includes_namespace);
+
+ GDMonoField *get_field(const StringName &p_name);
+ const Vector<GDMonoField *> &get_all_fields();
+
+ ~GDMonoClass();
+};
+
+#endif // GD_MONO_CLASS_H
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
new file mode 100644
index 0000000000..0c64380e31
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -0,0 +1,362 @@
+/*************************************************************************/
+/* gd_mono_field.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_field.h"
+
+#include <mono/metadata/attrdefs.h>
+
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
+
+void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) {
+ mono_field_set_value(p_object, mono_field, &p_ptr);
+}
+
+void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
+#define SET_FROM_STRUCT_AND_BREAK(m_type) \
+ { \
+ const m_type &val = p_value.operator m_type(); \
+ MARSHALLED_OUT(m_type, val, raw); \
+ mono_field_set_value(p_object, mono_field, raw); \
+ break; \
+ }
+
+#define SET_FROM_PRIMITIVE(m_type) \
+ { \
+ m_type val = p_value.operator m_type(); \
+ mono_field_set_value(p_object, mono_field, &val); \
+ }
+
+#define SET_FROM_ARRAY_AND_BREAK(m_type) \
+ { \
+ MonoArray *managed = GDMonoMarshal::m_type##_to_mono_array(p_value.operator m_type()); \
+ mono_field_set_value(p_object, mono_field, &managed); \
+ break; \
+ }
+
+ switch (type.type_encoding) {
+ case MONO_TYPE_BOOLEAN: {
+ SET_FROM_PRIMITIVE(bool);
+ } break;
+
+ case MONO_TYPE_I1: {
+ SET_FROM_PRIMITIVE(signed char);
+ } break;
+ case MONO_TYPE_I2: {
+ SET_FROM_PRIMITIVE(signed short);
+ } break;
+ case MONO_TYPE_I4: {
+ SET_FROM_PRIMITIVE(signed int);
+ } break;
+ case MONO_TYPE_I8: {
+ SET_FROM_PRIMITIVE(int64_t);
+ } break;
+
+ case MONO_TYPE_U1: {
+ SET_FROM_PRIMITIVE(unsigned char);
+ } break;
+ case MONO_TYPE_U2: {
+ SET_FROM_PRIMITIVE(unsigned short);
+ } break;
+ case MONO_TYPE_U4: {
+ SET_FROM_PRIMITIVE(unsigned int);
+ } break;
+ case MONO_TYPE_U8: {
+ SET_FROM_PRIMITIVE(uint64_t);
+ } break;
+
+ case MONO_TYPE_R4: {
+ SET_FROM_PRIMITIVE(float);
+ } break;
+
+ case MONO_TYPE_R8: {
+ SET_FROM_PRIMITIVE(double);
+ } break;
+
+ case MONO_TYPE_STRING: {
+ MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value);
+ mono_field_set_value(p_object, mono_field, mono_string);
+ } break;
+
+ case MONO_TYPE_VALUETYPE: {
+ GDMonoClass *tclass = type.type_class;
+
+ if (tclass == CACHED_CLASS(Vector2))
+ SET_FROM_STRUCT_AND_BREAK(Vector2);
+
+ if (tclass == CACHED_CLASS(Rect2))
+ SET_FROM_STRUCT_AND_BREAK(Rect2);
+
+ if (tclass == CACHED_CLASS(Transform2D))
+ SET_FROM_STRUCT_AND_BREAK(Transform2D);
+
+ if (tclass == CACHED_CLASS(Vector3))
+ SET_FROM_STRUCT_AND_BREAK(Vector3);
+
+ if (tclass == CACHED_CLASS(Basis))
+ SET_FROM_STRUCT_AND_BREAK(Basis);
+
+ if (tclass == CACHED_CLASS(Quat))
+ SET_FROM_STRUCT_AND_BREAK(Quat);
+
+ if (tclass == CACHED_CLASS(Transform))
+ SET_FROM_STRUCT_AND_BREAK(Transform);
+
+ if (tclass == CACHED_CLASS(Rect3))
+ SET_FROM_STRUCT_AND_BREAK(Rect3);
+
+ if (tclass == CACHED_CLASS(Color))
+ SET_FROM_STRUCT_AND_BREAK(Color);
+
+ if (tclass == CACHED_CLASS(Plane))
+ SET_FROM_STRUCT_AND_BREAK(Plane);
+
+ ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + tclass->get_name());
+ ERR_FAIL();
+ } break;
+
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY: {
+ MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(type.type_class));
+
+ if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
+ SET_FROM_ARRAY_AND_BREAK(Array);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(uint8_t))
+ SET_FROM_ARRAY_AND_BREAK(PoolByteArray);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(int32_t))
+ SET_FROM_ARRAY_AND_BREAK(PoolIntArray);
+
+ if (array_type->eklass == REAL_T_MONOCLASS)
+ SET_FROM_ARRAY_AND_BREAK(PoolRealArray);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(String))
+ SET_FROM_ARRAY_AND_BREAK(PoolStringArray);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector2))
+ SET_FROM_ARRAY_AND_BREAK(PoolVector2Array);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector3))
+ SET_FROM_ARRAY_AND_BREAK(PoolVector3Array);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Color))
+ SET_FROM_ARRAY_AND_BREAK(PoolColorArray);
+
+ ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed array of unmarshallable element type.");
+ ERR_FAIL();
+ } break;
+
+ case MONO_TYPE_CLASS: {
+ GDMonoClass *type_class = type.type_class;
+
+ // GodotObject
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
+ MonoObject *managed = GDMonoUtils::unmanaged_get_managed(p_value.operator Object *());
+ mono_field_set_value(p_object, mono_field, &managed);
+ break;
+ }
+
+ if (CACHED_CLASS(NodePath) == type_class) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath());
+ mono_field_set_value(p_object, mono_field, &managed);
+ break;
+ }
+
+ if (CACHED_CLASS(RID) == type_class) {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID());
+ mono_field_set_value(p_object, mono_field, &managed);
+ break;
+ }
+
+ ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + type_class->get_name());
+ ERR_FAIL();
+ } break;
+
+ case MONO_TYPE_OBJECT: {
+ GDMonoClass *type_class = type.type_class;
+
+ // Variant
+ switch (p_value.get_type()) {
+ case Variant::BOOL: {
+ SET_FROM_PRIMITIVE(bool);
+ } break;
+ case Variant::INT: {
+ SET_FROM_PRIMITIVE(int);
+ } break;
+ case Variant::REAL: {
+#ifdef REAL_T_IS_DOUBLE
+ SET_FROM_PRIMITIVE(double);
+#else
+ SET_FROM_PRIMITIVE(float);
+#endif
+ } break;
+ case Variant::STRING: {
+ MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value);
+ mono_field_set_value(p_object, mono_field, mono_string);
+ } break;
+ case Variant::VECTOR2: SET_FROM_STRUCT_AND_BREAK(Vector2);
+ case Variant::RECT2: SET_FROM_STRUCT_AND_BREAK(Rect2);
+ case Variant::VECTOR3: SET_FROM_STRUCT_AND_BREAK(Vector3);
+ case Variant::TRANSFORM2D: SET_FROM_STRUCT_AND_BREAK(Transform2D);
+ case Variant::PLANE: SET_FROM_STRUCT_AND_BREAK(Plane);
+ case Variant::QUAT: SET_FROM_STRUCT_AND_BREAK(Quat);
+ case Variant::RECT3: SET_FROM_STRUCT_AND_BREAK(Rect3);
+ case Variant::BASIS: SET_FROM_STRUCT_AND_BREAK(Basis);
+ case Variant::TRANSFORM: SET_FROM_STRUCT_AND_BREAK(Transform);
+ case Variant::COLOR: SET_FROM_STRUCT_AND_BREAK(Color);
+ case Variant::NODE_PATH: {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath());
+ mono_field_set_value(p_object, mono_field, &managed);
+ } break;
+ case Variant::_RID: {
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID());
+ mono_field_set_value(p_object, mono_field, &managed);
+ } break;
+ case Variant::OBJECT: {
+ MonoObject *managed = GDMonoUtils::unmanaged_get_managed(p_value.operator Object *());
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+ case Variant::DICTIONARY: {
+ MonoObject *managed = GDMonoMarshal::Dictionary_to_mono_object(p_value.operator Dictionary());
+ mono_field_set_value(p_object, mono_field, &managed);
+ } break;
+ case Variant::ARRAY: SET_FROM_ARRAY_AND_BREAK(Array);
+ case Variant::POOL_BYTE_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolByteArray);
+ case Variant::POOL_INT_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolIntArray);
+ case Variant::POOL_REAL_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolRealArray);
+ case Variant::POOL_STRING_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolStringArray);
+ case Variant::POOL_VECTOR2_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolVector2Array);
+ case Variant::POOL_VECTOR3_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolVector3Array);
+ case Variant::POOL_COLOR_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolColorArray);
+#undef SET_FROM_ARRAY_AND_BREAK
+ default: break;
+ }
+ } break;
+
+ case MONO_TYPE_GENERICINST: {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_raw()) {
+ MonoObject *managed = GDMonoMarshal::Dictionary_to_mono_object(p_value.operator Dictionary());
+ mono_field_set_value(p_object, mono_field, &managed);
+ break;
+ }
+ } break;
+
+ default: {
+ ERR_PRINTS(String() + "Attempted to set the value of a field of unexpected type encoding: " + itos(type.type_encoding));
+ } break;
+ }
+
+#undef SET_FROM_STRUCT_AND_BREAK
+#undef SET_FROM_PRIMITIVE
+}
+
+bool GDMonoField::get_bool_value(MonoObject *p_object) {
+ return UNBOX_BOOLEAN(get_value(p_object));
+}
+
+int GDMonoField::get_int_value(MonoObject *p_object) {
+ return UNBOX_INT32(get_value(p_object));
+}
+
+String GDMonoField::get_string_value(MonoObject *p_object) {
+ MonoObject *val = get_value(p_object);
+ return val ? GDMonoMarshal::mono_string_to_godot((MonoString *)val) : String();
+}
+
+bool GDMonoField::has_attribute(GDMonoClass *p_attr_class) {
+ ERR_FAIL_NULL_V(p_attr_class, false);
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return false;
+
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
+}
+
+MonoObject *GDMonoField::get_attribute(GDMonoClass *p_attr_class) {
+ ERR_FAIL_NULL_V(p_attr_class, NULL);
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return NULL;
+
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
+}
+
+void GDMonoField::fetch_attributes() {
+ ERR_FAIL_COND(attributes != NULL);
+ attributes = mono_custom_attrs_from_field(owner->get_raw(), get_raw());
+ attrs_fetched = true;
+}
+
+bool GDMonoField::is_static() {
+ return mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_STATIC;
+}
+
+GDMono::MemberVisibility GDMonoField::get_visibility() {
+ switch (mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_FIELD_ACCESS_MASK) {
+ case MONO_FIELD_ATTR_PRIVATE:
+ return GDMono::PRIVATE;
+ case MONO_FIELD_ATTR_FAM_AND_ASSEM:
+ return GDMono::PROTECTED_AND_INTERNAL;
+ case MONO_FIELD_ATTR_ASSEMBLY:
+ return GDMono::INTERNAL;
+ case MONO_FIELD_ATTR_FAMILY:
+ return GDMono::PROTECTED;
+ case MONO_FIELD_ATTR_PUBLIC:
+ return GDMono::PUBLIC;
+ default:
+ ERR_FAIL_V(GDMono::PRIVATE);
+ }
+}
+
+GDMonoField::GDMonoField(MonoClassField *p_raw_field, GDMonoClass *p_owner) {
+ owner = p_owner;
+ mono_field = p_raw_field;
+ name = mono_field_get_name(mono_field);
+ MonoType *field_type = mono_field_get_type(mono_field);
+ type.type_encoding = mono_type_get_type(field_type);
+ MonoClass *field_type_class = mono_class_from_mono_type(field_type);
+ type.type_class = GDMono::get_singleton()->get_class(field_type_class);
+
+ attrs_fetched = false;
+ attributes = NULL;
+}
+
+GDMonoField::~GDMonoField() {
+ if (attributes) {
+ mono_custom_attrs_free(attributes);
+ }
+}
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
new file mode 100644
index 0000000000..b7e1942d71
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* gd_mono_field.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GDMONOFIELD_H
+#define GDMONOFIELD_H
+
+#include "gd_mono.h"
+#include "gd_mono_header.h"
+
+class GDMonoField {
+ GDMonoClass *owner;
+ MonoClassField *mono_field;
+
+ String name;
+ ManagedType type;
+
+ bool attrs_fetched;
+ MonoCustomAttrInfo *attributes;
+
+public:
+ _FORCE_INLINE_ String get_name() const { return name; }
+ _FORCE_INLINE_ ManagedType get_type() const { return type; }
+
+ _FORCE_INLINE_ MonoClassField *get_raw() const { return mono_field; }
+
+ void set_value_raw(MonoObject *p_object, void *p_ptr);
+ void set_value(MonoObject *p_object, const Variant &p_value);
+
+ _FORCE_INLINE_ MonoObject *get_value(MonoObject *p_object) {
+ return mono_field_get_value_object(mono_domain_get(), mono_field, p_object);
+ }
+
+ bool get_bool_value(MonoObject *p_object);
+ int get_int_value(MonoObject *p_object);
+ String get_string_value(MonoObject *p_object);
+
+ bool has_attribute(GDMonoClass *p_attr_class);
+ MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ void fetch_attributes();
+
+ bool is_static();
+ GDMono::MemberVisibility get_visibility();
+
+ GDMonoField(MonoClassField *p_raw_field, GDMonoClass *p_owner);
+ ~GDMonoField();
+};
+
+#endif // GDMONOFIELD_H
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
new file mode 100644
index 0000000000..803d394f96
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* gd_mono_header.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_HEADER_H
+#define GD_MONO_HEADER_H
+
+#include "int_types.h"
+
+class GDMonoAssembly;
+class GDMonoClass;
+class GDMonoMethod;
+class GDMonoField;
+
+struct ManagedType {
+ int type_encoding;
+ GDMonoClass *type_class;
+
+ ManagedType() {
+ type_class = 0;
+ }
+};
+
+typedef union {
+ uint32_t _uint32;
+ float _float;
+} mono_float;
+
+typedef union {
+ uint64_t _uint64;
+ float _double;
+} mono_double;
+
+#endif // GD_MONO_HEADER_H
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
new file mode 100644
index 0000000000..cfe2148b80
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -0,0 +1,66 @@
+/*************************************************************************/
+/* godotsharp_internals.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_internals.h"
+
+#include "../csharp_script.h"
+#include "../mono_gc_handle.h"
+#include "gd_mono_utils.h"
+
+namespace GDMonoInternals {
+
+void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
+
+ // This method should not fail
+
+ CRASH_COND(!unmanaged);
+
+ // All mono objects created from the managed world (e.g.: `new Player()`)
+ // need to have a CSharpScript in order for their methods to be callable from the unmanaged side
+
+ Reference *ref = Object::cast_to<Reference>(unmanaged);
+
+ GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
+
+ CRASH_COND(!klass);
+
+ Ref<MonoGCHandle> gchandle = ref ? MonoGCHandle::create_weak(managed) :
+ MonoGCHandle::create_strong(managed);
+
+ Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass);
+
+ CRASH_COND(script.is_null());
+
+ ScriptInstance *si = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
+
+ unmanaged->set_script_and_instance(script.get_ref_ptr(), si);
+
+ return;
+}
+}
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
new file mode 100644
index 0000000000..6bdf4a6c46
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -0,0 +1,42 @@
+/*************************************************************************/
+/* godotsharp_internals.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_INTERNALS_H
+#define GD_MONO_INTERNALS_H
+
+#include <mono/jit/jit.h>
+
+#include "core/object.h"
+
+namespace GDMonoInternals {
+
+void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
+}
+
+#endif // GD_MONO_INTERNALS_H
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
new file mode 100644
index 0000000000..e473348897
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -0,0 +1,175 @@
+/*************************************************************************/
+/* gd_mono_log.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_log.h"
+
+#include <mono/utils/mono-logger.h>
+#include <stdlib.h> // abort
+
+#include "os/dir_access.h"
+#include "os/os.h"
+
+#include "../godotsharp_dirs.h"
+
+static int log_level_get_id(const char *p_log_level) {
+
+ const char *valid_log_levels[] = { "error", "critical", "warning", "message", "info", "debug", NULL };
+
+ int i = 0;
+ while (valid_log_levels[i]) {
+ if (!strcmp(valid_log_levels[i], p_log_level))
+ return i;
+ i++;
+ }
+
+ return -1;
+}
+
+void gdmono_MonoLogCallback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
+
+ FileAccess *f = GDMonoLog::get_singleton()->get_log_file();
+
+ if (GDMonoLog::get_singleton()->get_log_level_id() >= log_level_get_id(log_level)) {
+ String text(message);
+ text += " (in domain ";
+ text += log_domain;
+ if (log_level) {
+ text += ", ";
+ text += log_level;
+ }
+ text += ")\n";
+
+ f->seek_end();
+ f->store_string(text);
+ }
+
+ if (fatal) {
+ ERR_PRINTS("Mono: FALTAL ERROR, ABORTING! Logfile: " + GDMonoLog::get_singleton()->get_log_file_path() + "\n");
+ abort();
+ }
+}
+
+GDMonoLog *GDMonoLog::singleton = NULL;
+
+bool GDMonoLog::_try_create_logs_dir(const String &p_logs_dir) {
+
+ if (!DirAccess::exists(p_logs_dir)) {
+ DirAccessRef diraccess = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V(!diraccess, false);
+ Error logs_mkdir_err = diraccess->make_dir_recursive(p_logs_dir);
+ ERR_EXPLAIN("Failed to create mono logs directory");
+ ERR_FAIL_COND_V(logs_mkdir_err != OK, false);
+ }
+
+ return true;
+}
+
+void GDMonoLog::_open_log_file(const String &p_file_path) {
+
+ log_file = FileAccess::open(p_file_path, FileAccess::WRITE);
+
+ ERR_EXPLAIN("Failed to create log file");
+ ERR_FAIL_COND(!log_file);
+}
+
+void GDMonoLog::_delete_old_log_files(const String &p_logs_dir) {
+
+ static const uint64_t MAX_SECS = 5 * 86400;
+
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND(!da);
+
+ Error err = da->change_dir(p_logs_dir);
+ ERR_FAIL_COND(err != OK);
+
+ ERR_FAIL_COND(da->list_dir_begin() != OK);
+
+ String current;
+ while ((current = da->get_next()).length()) {
+ if (da->current_is_dir())
+ continue;
+ if (!current.ends_with(".txt"))
+ continue;
+
+ String name = current.get_basename();
+ uint64_t unixtime = (uint64_t)name.to_int64();
+
+ if (OS::get_singleton()->get_unix_time() - unixtime > MAX_SECS) {
+ da->remove(current);
+ }
+ }
+
+ da->list_dir_end();
+}
+
+void GDMonoLog::initialize() {
+
+#ifdef DEBUG_ENABLED
+ const char *log_level = "debug";
+#else
+ const char *log_level = "warning";
+#endif
+
+ String logs_dir = GodotSharpDirs::get_mono_logs_dir();
+
+ if (_try_create_logs_dir(logs_dir)) {
+ _delete_old_log_files(logs_dir);
+
+ log_file_path = logs_dir.plus_file(String::num_int64(OS::get_singleton()->get_unix_time()) + ".txt");
+ _open_log_file(log_file_path);
+ }
+
+ mono_trace_set_level_string(log_level);
+ log_level_id = log_level_get_id(log_level);
+
+ if (log_file) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print(String("Mono: Logfile is " + log_file_path + "\n").utf8());
+ mono_trace_set_log_handler(gdmono_MonoLogCallback, this);
+ } else {
+ OS::get_singleton()->printerr("Mono: No log file, using default log handler\n");
+ }
+}
+
+GDMonoLog::GDMonoLog() {
+
+ singleton = this;
+
+ log_level_id = -1;
+}
+
+GDMonoLog::~GDMonoLog() {
+
+ singleton = NULL;
+
+ if (log_file) {
+ log_file->close();
+ memdelete(log_file);
+ }
+}
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
new file mode 100644
index 0000000000..497f1e5317
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* gd_mono_log.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_LOG_H
+#define GD_MONO_LOG_H
+
+#include "os/file_access.h"
+
+class GDMonoLog {
+
+ int log_level_id;
+
+ FileAccess *log_file;
+ String log_file_path;
+
+ bool _try_create_logs_dir(const String &p_logs_dir);
+ void _open_log_file(const String &p_file_path);
+ void _delete_old_log_files(const String &p_logs_dir);
+
+ static GDMonoLog *singleton;
+
+public:
+ _FORCE_INLINE_ static GDMonoLog *get_singleton() { return singleton; }
+
+ void initialize();
+
+ _FORCE_INLINE_ FileAccess *get_log_file() { return log_file; }
+ _FORCE_INLINE_ String get_log_file_path() { return log_file_path; }
+ _FORCE_INLINE_ int get_log_level_id() { return log_level_id; }
+
+ GDMonoLog();
+ ~GDMonoLog();
+};
+
+#endif // GD_MONO_LOG_H
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
new file mode 100644
index 0000000000..b5419952de
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -0,0 +1,856 @@
+/*************************************************************************/
+/* gd_mono_marshal.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_marshal.h"
+
+#include "gd_mono.h"
+#include "gd_mono_class.h"
+
+namespace GDMonoMarshal {
+
+#define RETURN_BOXED_STRUCT(m_t, m_var_in) \
+ { \
+ const m_t &m_in = m_var_in->operator m_t(); \
+ MARSHALLED_OUT(m_t, m_in, raw); \
+ return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_t), raw); \
+ }
+
+#define RETURN_UNBOXED_STRUCT(m_t, m_var_in) \
+ { \
+ float *raw = UNBOX_FLOAT_PTR(m_var_in); \
+ MARSHALLED_IN(m_t, raw, ret); \
+ return ret; \
+ }
+
+Variant::Type managed_to_variant_type(const ManagedType &p_type) {
+ switch (p_type.type_encoding) {
+ case MONO_TYPE_BOOLEAN:
+ return Variant::BOOL;
+
+ case MONO_TYPE_I1:
+ return Variant::INT;
+ case MONO_TYPE_I2:
+ return Variant::INT;
+ case MONO_TYPE_I4:
+ return Variant::INT;
+ case MONO_TYPE_I8:
+ return Variant::INT;
+
+ case MONO_TYPE_U1:
+ return Variant::INT;
+ case MONO_TYPE_U2:
+ return Variant::INT;
+ case MONO_TYPE_U4:
+ return Variant::INT;
+ case MONO_TYPE_U8:
+ return Variant::INT;
+
+ case MONO_TYPE_R4:
+ return Variant::REAL;
+ case MONO_TYPE_R8:
+ return Variant::REAL;
+
+ case MONO_TYPE_STRING: {
+ return Variant::STRING;
+ } break;
+
+ case MONO_TYPE_VALUETYPE: {
+ GDMonoClass *tclass = p_type.type_class;
+
+ if (tclass == CACHED_CLASS(Vector2))
+ return Variant::VECTOR2;
+
+ if (tclass == CACHED_CLASS(Rect2))
+ return Variant::RECT2;
+
+ if (tclass == CACHED_CLASS(Transform2D))
+ return Variant::TRANSFORM2D;
+
+ if (tclass == CACHED_CLASS(Vector3))
+ return Variant::VECTOR3;
+
+ if (tclass == CACHED_CLASS(Basis))
+ return Variant::BASIS;
+
+ if (tclass == CACHED_CLASS(Quat))
+ return Variant::QUAT;
+
+ if (tclass == CACHED_CLASS(Transform))
+ return Variant::TRANSFORM;
+
+ if (tclass == CACHED_CLASS(Rect3))
+ return Variant::RECT3;
+
+ if (tclass == CACHED_CLASS(Color))
+ return Variant::COLOR;
+
+ if (tclass == CACHED_CLASS(Plane))
+ return Variant::PLANE;
+ } break;
+
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY: {
+ MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));
+
+ if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
+ return Variant::ARRAY;
+
+ if (array_type->eklass == CACHED_CLASS_RAW(uint8_t))
+ return Variant::POOL_BYTE_ARRAY;
+
+ if (array_type->eklass == CACHED_CLASS_RAW(int32_t))
+ return Variant::POOL_INT_ARRAY;
+
+ if (array_type->eklass == REAL_T_MONOCLASS)
+ return Variant::POOL_REAL_ARRAY;
+
+ if (array_type->eklass == CACHED_CLASS_RAW(String))
+ return Variant::POOL_STRING_ARRAY;
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector2))
+ return Variant::POOL_VECTOR2_ARRAY;
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector3))
+ return Variant::POOL_VECTOR3_ARRAY;
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Color))
+ return Variant::POOL_COLOR_ARRAY;
+ } break;
+
+ case MONO_TYPE_CLASS: {
+ GDMonoClass *type_class = p_type.type_class;
+
+ // GodotObject
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
+ return Variant::OBJECT;
+ }
+
+ if (CACHED_CLASS(NodePath) == type_class) {
+ return Variant::NODE_PATH;
+ }
+
+ if (CACHED_CLASS(RID) == type_class) {
+ return Variant::_RID;
+ }
+ } break;
+
+ case MONO_TYPE_GENERICINST: {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) {
+ return Variant::DICTIONARY;
+ }
+ } break;
+ }
+
+ // No error, the caller will decide what to do in this case
+ return Variant::NIL;
+}
+
+String mono_to_utf8_string(MonoString *p_mono_string) {
+ MonoError error;
+ char *utf8 = mono_string_to_utf8_checked(p_mono_string, &error);
+
+ ERR_EXPLAIN("Conversion of MonoString to UTF8 failed.");
+ ERR_FAIL_COND_V(!mono_error_ok(&error), String());
+
+ String ret = String::utf8(utf8);
+
+ mono_free(utf8);
+
+ return ret;
+}
+
+String mono_to_utf16_string(MonoString *p_mono_string) {
+ int len = mono_string_length(p_mono_string);
+ String ret;
+
+ if (len == 0)
+ return ret;
+
+ ret.resize(len + 1);
+ ret.set(len, 0);
+
+ CharType *src = (CharType *)mono_string_chars(p_mono_string);
+ CharType *dst = &(ret.operator[](0));
+
+ for (int i = 0; i < len; i++) {
+ dst[i] = src[i];
+ }
+
+ return ret;
+}
+
+MonoObject *variant_to_mono_object(const Variant *p_var) {
+ ManagedType type;
+
+ type.type_encoding = MONO_TYPE_OBJECT;
+
+ return variant_to_mono_object(p_var, type);
+}
+
+MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) {
+ switch (p_type.type_encoding) {
+ case MONO_TYPE_BOOLEAN: {
+ MonoBoolean val = p_var->operator bool();
+ return BOX_BOOLEAN(val);
+ }
+
+ case MONO_TYPE_I1: {
+ char val = p_var->operator signed char();
+ return BOX_INT8(val);
+ }
+ case MONO_TYPE_I2: {
+ short val = p_var->operator signed short();
+ return BOX_INT16(val);
+ }
+ case MONO_TYPE_I4: {
+ int val = p_var->operator signed int();
+ return BOX_INT32(val);
+ }
+ case MONO_TYPE_I8: {
+ int64_t val = p_var->operator int64_t();
+ return BOX_INT64(val);
+ }
+
+ case MONO_TYPE_U1: {
+ char val = p_var->operator unsigned char();
+ return BOX_UINT8(val);
+ }
+ case MONO_TYPE_U2: {
+ short val = p_var->operator unsigned short();
+ return BOX_UINT16(val);
+ }
+ case MONO_TYPE_U4: {
+ int val = p_var->operator unsigned int();
+ return BOX_UINT32(val);
+ }
+ case MONO_TYPE_U8: {
+ uint64_t val = p_var->operator uint64_t();
+ return BOX_UINT64(val);
+ }
+
+ case MONO_TYPE_R4: {
+ float val = p_var->operator float();
+ return BOX_FLOAT(val);
+ }
+ case MONO_TYPE_R8: {
+ double val = p_var->operator double();
+ return BOX_DOUBLE(val);
+ }
+
+ case MONO_TYPE_STRING: {
+ return (MonoObject *)mono_string_from_godot(p_var->operator String());
+ } break;
+
+ case MONO_TYPE_VALUETYPE: {
+ GDMonoClass *tclass = p_type.type_class;
+
+ if (tclass == CACHED_CLASS(Vector2))
+ RETURN_BOXED_STRUCT(Vector2, p_var);
+
+ if (tclass == CACHED_CLASS(Rect2))
+ RETURN_BOXED_STRUCT(Rect2, p_var);
+
+ if (tclass == CACHED_CLASS(Transform2D))
+ RETURN_BOXED_STRUCT(Transform2D, p_var);
+
+ if (tclass == CACHED_CLASS(Vector3))
+ RETURN_BOXED_STRUCT(Vector3, p_var);
+
+ if (tclass == CACHED_CLASS(Basis))
+ RETURN_BOXED_STRUCT(Basis, p_var);
+
+ if (tclass == CACHED_CLASS(Quat))
+ RETURN_BOXED_STRUCT(Quat, p_var);
+
+ if (tclass == CACHED_CLASS(Transform))
+ RETURN_BOXED_STRUCT(Transform, p_var);
+
+ if (tclass == CACHED_CLASS(Rect3))
+ RETURN_BOXED_STRUCT(Rect3, p_var);
+
+ if (tclass == CACHED_CLASS(Color))
+ RETURN_BOXED_STRUCT(Color, p_var);
+
+ if (tclass == CACHED_CLASS(Plane))
+ RETURN_BOXED_STRUCT(Plane, p_var);
+ } break;
+
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY: {
+ MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));
+
+ if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
+ return (MonoObject *)Array_to_mono_array(p_var->operator Array());
+
+ if (array_type->eklass == CACHED_CLASS_RAW(uint8_t))
+ return (MonoObject *)PoolByteArray_to_mono_array(p_var->operator PoolByteArray());
+
+ if (array_type->eklass == CACHED_CLASS_RAW(int32_t))
+ return (MonoObject *)PoolIntArray_to_mono_array(p_var->operator PoolIntArray());
+
+ if (array_type->eklass == REAL_T_MONOCLASS)
+ return (MonoObject *)PoolRealArray_to_mono_array(p_var->operator PoolRealArray());
+
+ if (array_type->eklass == CACHED_CLASS_RAW(String))
+ return (MonoObject *)PoolStringArray_to_mono_array(p_var->operator PoolStringArray());
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector2))
+ return (MonoObject *)PoolVector2Array_to_mono_array(p_var->operator PoolVector2Array());
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector3))
+ return (MonoObject *)PoolVector3Array_to_mono_array(p_var->operator PoolVector3Array());
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Color))
+ return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray());
+
+ ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed array of unmarshallable element type.");
+ ERR_FAIL_V(NULL);
+ } break;
+
+ case MONO_TYPE_CLASS: {
+ GDMonoClass *type_class = p_type.type_class;
+
+ // GodotObject
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
+ return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *());
+ }
+
+ if (CACHED_CLASS(NodePath) == type_class) {
+ return GDMonoUtils::create_managed_from(p_var->operator NodePath());
+ }
+
+ if (CACHED_CLASS(RID) == type_class) {
+ return GDMonoUtils::create_managed_from(p_var->operator RID());
+ }
+ } break;
+ case MONO_TYPE_OBJECT: {
+ // Variant
+ switch (p_var->get_type()) {
+ case Variant::BOOL: {
+ MonoBoolean val = p_var->operator bool();
+ return BOX_BOOLEAN(val);
+ }
+ case Variant::INT: {
+ int val = p_var->operator signed int();
+ return BOX_INT32(val);
+ }
+ case Variant::REAL: {
+#ifdef REAL_T_IS_DOUBLE
+ double val = p_var->operator double();
+ return BOX_DOUBLE(val);
+#else
+ float val = p_var->operator float();
+ return BOX_FLOAT(val);
+#endif
+ }
+ case Variant::STRING:
+ return (MonoObject *)mono_string_from_godot(p_var->operator String());
+ case Variant::VECTOR2:
+ RETURN_BOXED_STRUCT(Vector2, p_var);
+ case Variant::RECT2:
+ RETURN_BOXED_STRUCT(Rect2, p_var);
+ case Variant::VECTOR3:
+ RETURN_BOXED_STRUCT(Vector3, p_var);
+ case Variant::TRANSFORM2D:
+ RETURN_BOXED_STRUCT(Transform2D, p_var);
+ case Variant::PLANE:
+ RETURN_BOXED_STRUCT(Plane, p_var);
+ case Variant::QUAT:
+ RETURN_BOXED_STRUCT(Quat, p_var);
+ case Variant::RECT3:
+ RETURN_BOXED_STRUCT(Rect3, p_var);
+ case Variant::BASIS:
+ RETURN_BOXED_STRUCT(Basis, p_var);
+ case Variant::TRANSFORM:
+ RETURN_BOXED_STRUCT(Transform, p_var);
+ case Variant::COLOR:
+ RETURN_BOXED_STRUCT(Color, p_var);
+ case Variant::NODE_PATH:
+ return GDMonoUtils::create_managed_from(p_var->operator NodePath());
+ case Variant::_RID:
+ return GDMonoUtils::create_managed_from(p_var->operator RID());
+ case Variant::OBJECT: {
+ return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *());
+ }
+ case Variant::DICTIONARY:
+ return Dictionary_to_mono_object(p_var->operator Dictionary());
+ case Variant::ARRAY:
+ return (MonoObject *)Array_to_mono_array(p_var->operator Array());
+ case Variant::POOL_BYTE_ARRAY:
+ return (MonoObject *)PoolByteArray_to_mono_array(p_var->operator PoolByteArray());
+ case Variant::POOL_INT_ARRAY:
+ return (MonoObject *)PoolIntArray_to_mono_array(p_var->operator PoolIntArray());
+ case Variant::POOL_REAL_ARRAY:
+ return (MonoObject *)PoolRealArray_to_mono_array(p_var->operator PoolRealArray());
+ case Variant::POOL_STRING_ARRAY:
+ return (MonoObject *)PoolStringArray_to_mono_array(p_var->operator PoolStringArray());
+ case Variant::POOL_VECTOR2_ARRAY:
+ return (MonoObject *)PoolVector2Array_to_mono_array(p_var->operator PoolVector2Array());
+ case Variant::POOL_VECTOR3_ARRAY:
+ return (MonoObject *)PoolVector3Array_to_mono_array(p_var->operator PoolVector3Array());
+ case Variant::POOL_COLOR_ARRAY:
+ return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray());
+ default:
+ return NULL;
+ }
+ break;
+ case MONO_TYPE_GENERICINST: {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) {
+ return Dictionary_to_mono_object(p_var->operator Dictionary());
+ }
+ } break;
+ } break;
+ }
+
+ ERR_EXPLAIN(String() + "Attempted to convert Variant to an unmarshallable managed type. Name: \'" +
+ p_type.type_class->get_name() + "\' Encoding: " + itos(p_type.type_encoding));
+ ERR_FAIL_V(NULL);
+}
+
+Variant mono_object_to_variant(MonoObject *p_obj) {
+ if (!p_obj)
+ return Variant();
+
+ GDMonoClass *tclass = GDMono::get_singleton()->get_class(mono_object_get_class(p_obj));
+ ERR_FAIL_COND_V(!tclass, Variant());
+
+ MonoType *raw_type = tclass->get_raw_type(tclass);
+
+ ManagedType type;
+
+ type.type_encoding = mono_type_get_type(raw_type);
+ type.type_class = tclass;
+
+ return mono_object_to_variant(p_obj, type);
+}
+
+Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
+ switch (p_type.type_encoding) {
+ case MONO_TYPE_BOOLEAN:
+ return (bool)UNBOX_BOOLEAN(p_obj);
+
+ case MONO_TYPE_I1:
+ return UNBOX_INT8(p_obj);
+ case MONO_TYPE_I2:
+ return UNBOX_INT16(p_obj);
+ case MONO_TYPE_I4:
+ return UNBOX_INT32(p_obj);
+ case MONO_TYPE_I8:
+ return UNBOX_INT64(p_obj);
+
+ case MONO_TYPE_U1:
+ return UNBOX_UINT8(p_obj);
+ case MONO_TYPE_U2:
+ return UNBOX_UINT16(p_obj);
+ case MONO_TYPE_U4:
+ return UNBOX_UINT32(p_obj);
+ case MONO_TYPE_U8:
+ return UNBOX_UINT64(p_obj);
+
+ case MONO_TYPE_R4:
+ return UNBOX_FLOAT(p_obj);
+ case MONO_TYPE_R8:
+ return UNBOX_DOUBLE(p_obj);
+
+ case MONO_TYPE_STRING: {
+ String str = mono_string_to_godot((MonoString *)p_obj);
+ return str;
+ } break;
+
+ case MONO_TYPE_VALUETYPE: {
+ GDMonoClass *tclass = p_type.type_class;
+
+ if (tclass == CACHED_CLASS(Vector2))
+ RETURN_UNBOXED_STRUCT(Vector2, p_obj);
+
+ if (tclass == CACHED_CLASS(Rect2))
+ RETURN_UNBOXED_STRUCT(Rect2, p_obj);
+
+ if (tclass == CACHED_CLASS(Transform2D))
+ RETURN_UNBOXED_STRUCT(Transform2D, p_obj);
+
+ if (tclass == CACHED_CLASS(Vector3))
+ RETURN_UNBOXED_STRUCT(Vector3, p_obj);
+
+ if (tclass == CACHED_CLASS(Basis))
+ RETURN_UNBOXED_STRUCT(Basis, p_obj);
+
+ if (tclass == CACHED_CLASS(Quat))
+ RETURN_UNBOXED_STRUCT(Quat, p_obj);
+
+ if (tclass == CACHED_CLASS(Transform))
+ RETURN_UNBOXED_STRUCT(Transform, p_obj);
+
+ if (tclass == CACHED_CLASS(Rect3))
+ RETURN_UNBOXED_STRUCT(Rect3, p_obj);
+
+ if (tclass == CACHED_CLASS(Color))
+ RETURN_UNBOXED_STRUCT(Color, p_obj);
+
+ if (tclass == CACHED_CLASS(Plane))
+ RETURN_UNBOXED_STRUCT(Plane, p_obj);
+ } break;
+
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY: {
+ MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));
+
+ if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
+ return mono_array_to_Array((MonoArray *)p_obj);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(uint8_t))
+ return mono_array_to_PoolByteArray((MonoArray *)p_obj);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(int32_t))
+ return mono_array_to_PoolIntArray((MonoArray *)p_obj);
+
+ if (array_type->eklass == REAL_T_MONOCLASS)
+ return mono_array_to_PoolRealArray((MonoArray *)p_obj);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(String))
+ return mono_array_to_PoolStringArray((MonoArray *)p_obj);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector2))
+ return mono_array_to_PoolVector2Array((MonoArray *)p_obj);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Vector3))
+ return mono_array_to_PoolVector3Array((MonoArray *)p_obj);
+
+ if (array_type->eklass == CACHED_CLASS_RAW(Color))
+ return mono_array_to_PoolColorArray((MonoArray *)p_obj);
+
+ ERR_EXPLAIN(String() + "Attempted to convert a managed array of unmarshallable element type to Variant.");
+ ERR_FAIL_V(Variant());
+ } break;
+
+ case MONO_TYPE_CLASS: {
+ GDMonoClass *type_class = p_type.type_class;
+
+ // GodotObject
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
+ GDMonoField *ptr_field = CACHED_FIELD(GodotObject, ptr);
+
+ ERR_FAIL_NULL_V(ptr_field, Variant());
+
+ void *ptr_to_unmanaged = UNBOX_PTR(ptr_field->get_value(p_obj));
+
+ if (!ptr_to_unmanaged) // IntPtr.Zero
+ return Variant();
+
+ Object *object_ptr = static_cast<Object *>(ptr_to_unmanaged);
+
+ if (!object_ptr)
+ return Variant();
+
+ return object_ptr;
+ }
+
+ if (CACHED_CLASS(NodePath) == type_class) {
+ return UNBOX_PTR(CACHED_FIELD(NodePath, ptr)->get_value(p_obj));
+ }
+
+ if (CACHED_CLASS(RID) == type_class) {
+ return UNBOX_PTR(CACHED_FIELD(RID, ptr)->get_value(p_obj));
+ }
+ } break;
+
+ case MONO_TYPE_GENERICINST: {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) {
+ return mono_object_to_Dictionary(p_obj);
+ }
+ } break;
+ }
+
+ ERR_EXPLAIN(String() + "Attempted to convert an unmarshallable managed type to Variant. Name: \'" +
+ p_type.type_class->get_name() + "\' Encoding: " + itos(p_type.type_encoding));
+ ERR_FAIL_V(Variant());
+}
+
+MonoArray *Array_to_mono_array(const Array &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+ MonoObject *boxed = variant_to_mono_object(p_array[i]);
+ mono_array_set(ret, MonoObject *, i, boxed);
+ }
+
+ return ret;
+}
+
+Array mono_array_to_Array(MonoArray *p_array) {
+ Array ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *elem = mono_array_get(p_array, MonoObject *, i);
+ ret.push_back(mono_object_to_variant(elem));
+ }
+
+ return ret;
+}
+
+// TODO Optimize reading/writing from/to PoolArrays
+
+MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(int32_t), p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+ mono_array_set(ret, int32_t, i, p_array[i]);
+ }
+
+ return ret;
+}
+
+PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array) {
+ PoolIntArray ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ int32_t elem = mono_array_get(p_array, int32_t, i);
+ ret.push_back(elem);
+ }
+
+ return ret;
+}
+
+MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+ mono_array_set(ret, uint8_t, i, p_array[i]);
+ }
+
+ return ret;
+}
+
+PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array) {
+ PoolByteArray ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ uint8_t elem = mono_array_get(p_array, uint8_t, i);
+ ret.push_back(elem);
+ }
+
+ return ret;
+}
+
+MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), REAL_T_MONOCLASS, p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+ mono_array_set(ret, real_t, i, p_array[i]);
+ }
+
+ return ret;
+}
+
+PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array) {
+ PoolRealArray ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ real_t elem = mono_array_get(p_array, real_t, i);
+ ret.push_back(elem);
+ }
+
+ return ret;
+}
+
+MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+ MonoString *boxed = mono_string_from_godot(p_array[i]);
+ mono_array_set(ret, MonoString *, i, boxed);
+ }
+
+ return ret;
+}
+
+PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array) {
+ PoolStringArray ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ MonoString *elem = mono_array_get(p_array, MonoString *, i);
+ ret.push_back(mono_string_to_godot(elem));
+ }
+
+ return ret;
+}
+
+MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(Color), p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+#ifdef YOLOCOPY
+ mono_array_set(ret, Color, i, p_array[i]);
+#else
+ real_t *raw = (real_t *)mono_array_addr_with_size(ret, sizeof(real_t) * 4, i);
+ const Color &elem = p_array[i];
+ raw[0] = elem.r;
+ raw[4] = elem.g;
+ raw[8] = elem.b;
+ raw[12] = elem.a;
+#endif
+ }
+
+ return ret;
+}
+
+PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array) {
+ PoolColorArray ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ real_t *raw_elem = mono_array_get(p_array, real_t *, i);
+ MARSHALLED_IN(Color, raw_elem, elem);
+ ret.push_back(elem);
+ }
+
+ return ret;
+}
+
+MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(Vector2), p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+#ifdef YOLOCOPY
+ mono_array_set(ret, Vector2, i, p_array[i]);
+#else
+ real_t *raw = (real_t *)mono_array_addr_with_size(ret, sizeof(real_t) * 2, i);
+ const Vector2 &elem = p_array[i];
+ raw[0] = elem.x;
+ raw[4] = elem.y;
+#endif
+ }
+
+ return ret;
+}
+
+PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array) {
+ PoolVector2Array ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ real_t *raw_elem = mono_array_get(p_array, real_t *, i);
+ MARSHALLED_IN(Vector2, raw_elem, elem);
+ ret.push_back(elem);
+ }
+
+ return ret;
+}
+
+MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array) {
+ MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(Vector3), p_array.size());
+
+ for (int i = 0; i < p_array.size(); i++) {
+#ifdef YOLOCOPY
+ mono_array_set(ret, Vector3, i, p_array[i]);
+#else
+ real_t *raw = (real_t *)mono_array_addr_with_size(ret, sizeof(real_t) * 3, i);
+ const Vector3 &elem = p_array[i];
+ raw[0] = elem.x;
+ raw[4] = elem.y;
+ raw[8] = elem.z;
+#endif
+ }
+
+ return ret;
+}
+
+PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array) {
+ PoolVector3Array ret;
+ int length = mono_array_length(p_array);
+
+ for (int i = 0; i < length; i++) {
+ real_t *raw_elem = mono_array_get(p_array, real_t *, i);
+ MARSHALLED_IN(Vector3, raw_elem, elem);
+ ret.push_back(elem);
+ }
+
+ return ret;
+}
+
+MonoObject *Dictionary_to_mono_object(const Dictionary &p_dict) {
+ MonoArray *keys = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_dict.size());
+ MonoArray *values = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_dict.size());
+
+ int i = 0;
+ const Variant *dkey = NULL;
+ while ((dkey = p_dict.next(dkey))) {
+ mono_array_set(keys, MonoObject *, i, variant_to_mono_object(dkey));
+ mono_array_set(values, MonoObject *, i, variant_to_mono_object(p_dict[*dkey]));
+ i++;
+ }
+
+ GDMonoUtils::MarshalUtils_ArraysToDict arrays_to_dict = CACHED_METHOD_THUNK(MarshalUtils, ArraysToDictionary);
+
+ MonoObject *ex = NULL;
+ MonoObject *ret = arrays_to_dict(keys, values, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(NULL);
+ }
+
+ return ret;
+}
+
+Dictionary mono_object_to_Dictionary(MonoObject *p_dict) {
+ Dictionary ret;
+
+ GDMonoUtils::MarshalUtils_DictToArrays dict_to_arrays = CACHED_METHOD_THUNK(MarshalUtils, DictionaryToArrays);
+
+ MonoArray *keys = NULL;
+ MonoArray *values = NULL;
+ MonoObject *ex = NULL;
+ dict_to_arrays(p_dict, &keys, &values, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(Dictionary());
+ }
+
+ int length = mono_array_length(keys);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *key_obj = mono_array_get(keys, MonoObject *, i);
+ MonoObject *value_obj = mono_array_get(values, MonoObject *, i);
+
+ Variant key = key_obj ? mono_object_to_variant(key_obj) : Variant();
+ Variant value = value_obj ? mono_object_to_variant(value_obj) : Variant();
+
+ ret[key] = value;
+ }
+
+ return ret;
+}
+}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
new file mode 100644
index 0000000000..5fbafa0acb
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -0,0 +1,229 @@
+/*************************************************************************/
+/* gd_mono_marshal.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GDMONOMARSHAL_H
+#define GDMONOMARSHAL_H
+
+#include "gd_mono.h"
+#include "gd_mono_utils.h"
+#include "variant.h"
+
+namespace GDMonoMarshal {
+
+#define UNBOX_CHAR_PTR(x) (char *)mono_object_unbox(x)
+#define UNBOX_FLOAT_PTR(x) (float *)mono_object_unbox(x)
+
+#define UNBOX_DOUBLE(x) *(double *)mono_object_unbox(x)
+#define UNBOX_FLOAT(x) *(float *)mono_object_unbox(x)
+#define UNBOX_INT64(x) *(int64_t *)mono_object_unbox(x)
+#define UNBOX_INT32(x) *(int32_t *)mono_object_unbox(x)
+#define UNBOX_INT16(x) *(int16_t *)mono_object_unbox(x)
+#define UNBOX_INT8(x) *(int8_t *)mono_object_unbox(x)
+#define UNBOX_UINT64(x) *(uint64_t *)mono_object_unbox(x)
+#define UNBOX_UINT32(x) *(uint32_t *)mono_object_unbox(x)
+#define UNBOX_UINT16(x) *(uint16_t *)mono_object_unbox(x)
+#define UNBOX_UINT8(x) *(uint8_t *)mono_object_unbox(x)
+#define UNBOX_BOOLEAN(x) *(MonoBoolean *)mono_object_unbox(x)
+#define UNBOX_PTR(x) mono_object_unbox(x)
+
+#define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x)
+#define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x)
+#define BOX_INT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int64_t), &x)
+#define BOX_INT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int32_t), &x)
+#define BOX_INT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int16_t), &x)
+#define BOX_INT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int8_t), &x)
+#define BOX_UINT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint64_t), &x)
+#define BOX_UINT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint32_t), &x)
+#define BOX_UINT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint16_t), &x)
+#define BOX_UINT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), &x)
+#define BOX_BOOLEAN(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(bool), &x)
+#define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x)
+
+Variant::Type managed_to_variant_type(const ManagedType &p_type);
+
+// String
+
+String mono_to_utf8_string(MonoString *p_mono_string);
+String mono_to_utf16_string(MonoString *p_mono_string);
+
+_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) {
+ if (sizeof(CharType) == 2)
+ return mono_to_utf16_string(p_mono_string);
+
+ return mono_to_utf8_string(p_mono_string);
+}
+
+_FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) {
+ return mono_string_new(mono_domain_get(), p_string.utf8().get_data());
+}
+
+_FORCE_INLINE_ MonoString *mono_from_utf16_string(const String &p_string) {
+ return mono_string_from_utf16((mono_unichar2 *)p_string.c_str());
+}
+
+_FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) {
+ if (sizeof(CharType) == 2)
+ return mono_from_utf16_string(p_string);
+
+ return mono_from_utf8_string(p_string);
+}
+
+// Variant
+
+MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type);
+MonoObject *variant_to_mono_object(const Variant *p_var);
+
+_FORCE_INLINE_ MonoObject *variant_to_mono_object(Variant p_var) {
+ return variant_to_mono_object(&p_var);
+}
+
+Variant mono_object_to_variant(MonoObject *p_obj);
+Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type);
+
+// Array
+
+MonoArray *Array_to_mono_array(const Array &p_array);
+Array mono_array_to_Array(MonoArray *p_array);
+
+// PoolIntArray
+
+MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array);
+PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array);
+
+// PoolByteArray
+
+MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array);
+PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array);
+
+// PoolRealArray
+
+MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array);
+PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array);
+
+// PoolStringArray
+
+MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array);
+PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array);
+
+// PoolColorArray
+
+MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array);
+PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array);
+
+// PoolVector2Array
+
+MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array);
+PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array);
+
+// PoolVector3Array
+
+MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array);
+PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array);
+
+// Dictionary
+
+MonoObject *Dictionary_to_mono_object(const Dictionary &p_dict);
+Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
+
+#ifdef YOLO_COPY
+#define MARSHALLED_OUT(m_t, m_in, m_out) m_t *m_out = (m_t *)&m_in;
+#define MARSHALLED_IN(m_t, m_in, m_out) m_t m_out = *reinterpret_cast<m_t *>(m_in);
+#else
+
+// Expects m_in to be of type float*
+
+#define MARSHALLED_OUT(m_t, m_in, m_out) MARSHALLED_OUT_##m_t(m_in, m_out)
+#define MARSHALLED_IN(m_t, m_in, m_out) MARSHALLED_IN_##m_t(m_in, m_out)
+
+// Vector2
+
+#define MARSHALLED_OUT_Vector2(m_in, m_out) real_t m_out[2] = { m_in.x, m_in.y };
+#define MARSHALLED_IN_Vector2(m_in, m_out) Vector2 m_out(m_in[0], m_in[1]);
+
+// Rect2
+
+#define MARSHALLED_OUT_Rect2(m_in, m_out) real_t m_out[4] = { m_in.position.x, m_in.position.y, m_in.size.width, m_in.size.height };
+#define MARSHALLED_IN_Rect2(m_in, m_out) Rect2 m_out(m_in[0], m_in[1], m_in[2], m_in[3]);
+
+// Transform2D
+
+#define MARSHALLED_OUT_Transform2D(m_in, m_out) real_t m_out[6] = { m_in[0].x, m_in[0].y, m_in[1].x, m_in[1].y, m_in[2].x, m_in[2].y };
+#define MARSHALLED_IN_Transform2D(m_in, m_out) Transform2D m_out(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5]);
+
+// Vector3
+
+#define MARSHALLED_OUT_Vector3(m_in, m_out) real_t m_out[3] = { m_in.x, m_in.y, m_in.z };
+#define MARSHALLED_IN_Vector3(m_in, m_out) Vector3 m_out(m_in[0], m_in[1], m_in[2]);
+
+// Basis
+
+#define MARSHALLED_OUT_Basis(m_in, m_out) real_t m_out[9] = { \
+ m_in[0].x, m_in[0].y, m_in[0].z, \
+ m_in[1].x, m_in[1].y, m_in[1].z, \
+ m_in[2].x, m_in[2].y, m_in[2].z \
+};
+#define MARSHALLED_IN_Basis(m_in, m_out) Basis m_out(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]);
+
+// Quat
+
+#define MARSHALLED_OUT_Quat(m_in, m_out) real_t m_out[4] = { m_in.x, m_in.y, m_in.z, m_in.w };
+#define MARSHALLED_IN_Quat(m_in, m_out) Quat m_out(m_in[0], m_in[1], m_in[2], m_in[3]);
+
+// Transform
+
+#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
+ m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
+ m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
+ m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
+ m_in.origin.x, m_in.origin.y, m_in.origin.z \
+};
+#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \
+ Basis(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]), \
+ Vector3(m_in[9], m_in[10], m_in[11]));
+
+// Rect3
+
+#define MARSHALLED_OUT_Rect3(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
+#define MARSHALLED_IN_Rect3(m_in, m_out) Rect3 m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
+
+// Color
+
+#define MARSHALLED_OUT_Color(m_in, m_out) real_t m_out[4] = { m_in.r, m_in.g, m_in.b, m_in.a };
+#define MARSHALLED_IN_Color(m_in, m_out) Color m_out(m_in[0], m_in[1], m_in[2], m_in[3]);
+
+// Plane
+
+#define MARSHALLED_OUT_Plane(m_in, m_out) real_t m_out[4] = { m_in.normal.x, m_in.normal.y, m_in.normal.z, m_in.d };
+#define MARSHALLED_IN_Plane(m_in, m_out) Plane m_out(m_in[0], m_in[1], m_in[2], m_in[3]);
+
+#endif
+
+} // GDMonoMarshal
+
+#endif // GDMONOMARSHAL_H
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
new file mode 100644
index 0000000000..6468e0d3d9
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -0,0 +1,192 @@
+/*************************************************************************/
+/* gd_mono_method.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_method.h"
+
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
+
+void GDMonoMethod::_update_signature() {
+ // Apparently MonoMethodSignature needs not to be freed.
+ // mono_method_signature caches the result, we don't need to cache it ourselves.
+
+ MonoMethodSignature *method_sig = mono_method_signature(mono_method);
+ _update_signature(method_sig);
+}
+
+void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
+ is_instance = mono_signature_is_instance(p_method_sig);
+ params_count = mono_signature_get_param_count(p_method_sig);
+
+ MonoType *ret_type = mono_signature_get_return_type(p_method_sig);
+ if (ret_type) {
+ return_type.type_encoding = mono_type_get_type(ret_type);
+
+ if (return_type.type_encoding != MONO_TYPE_VOID) {
+ MonoClass *ret_type_class = mono_class_from_mono_type(ret_type);
+ return_type.type_class = GDMono::get_singleton()->get_class(ret_type_class);
+ }
+ }
+
+ void *iter = NULL;
+ MonoType *param_raw_type;
+ while ((param_raw_type = mono_signature_get_params(p_method_sig, &iter)) != NULL) {
+ ManagedType param_type;
+
+ param_type.type_encoding = mono_type_get_type(param_raw_type);
+
+ if (param_type.type_encoding != MONO_TYPE_VOID) {
+ MonoClass *param_type_class = mono_class_from_mono_type(param_raw_type);
+ param_type.type_class = GDMono::get_singleton()->get_class(param_type_class);
+ }
+
+ param_types.push_back(param_type);
+ }
+}
+
+void *GDMonoMethod::get_thunk() {
+ return mono_method_get_unmanaged_thunk(mono_method);
+}
+
+MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, MonoObject **r_exc) {
+ if (get_return_type().type_encoding != MONO_TYPE_VOID || get_parameters_count() > 0) {
+ MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), get_parameters_count());
+
+ for (int i = 0; i < params_count; i++) {
+ MonoObject *boxed_param = GDMonoMarshal::variant_to_mono_object(p_params[i], param_types[i]);
+ mono_array_set(params, MonoObject *, i, boxed_param);
+ }
+
+ return mono_runtime_invoke_array(mono_method, p_object, params, r_exc);
+ } else {
+ mono_runtime_invoke(mono_method, p_object, NULL, r_exc);
+ return NULL;
+ }
+}
+
+MonoObject *GDMonoMethod::invoke(MonoObject *p_object, MonoObject **r_exc) {
+ ERR_FAIL_COND_V(get_parameters_count() > 0, NULL);
+ return invoke_raw(p_object, NULL, r_exc);
+}
+
+MonoObject *GDMonoMethod::invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc) {
+ return mono_runtime_invoke(mono_method, p_object, p_params, r_exc);
+}
+
+bool GDMonoMethod::has_attribute(GDMonoClass *p_attr_class) {
+ ERR_FAIL_NULL_V(p_attr_class, false);
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return false;
+
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
+}
+
+MonoObject *GDMonoMethod::get_attribute(GDMonoClass *p_attr_class) {
+ ERR_FAIL_NULL_V(p_attr_class, NULL);
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return NULL;
+
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
+}
+
+void GDMonoMethod::fetch_attributes() {
+ ERR_FAIL_COND(attributes != NULL);
+ attributes = mono_custom_attrs_from_method(mono_method);
+ attrs_fetched = true;
+}
+
+String GDMonoMethod::get_full_name(bool p_signature) const {
+ char *res = mono_method_full_name(mono_method, p_signature);
+ String full_name(res);
+ mono_free(res);
+ return full_name;
+}
+
+String GDMonoMethod::get_full_name_no_class() const {
+ String res;
+
+ MonoMethodSignature *method_sig = mono_method_signature(mono_method);
+
+ char *ret_str = mono_type_full_name(mono_signature_get_return_type(method_sig));
+ res += ret_str;
+ mono_free(ret_str);
+
+ res += " ";
+ res += name;
+ res += "(";
+
+ char *sig_desc = mono_signature_get_desc(method_sig, true);
+ res += sig_desc;
+ mono_free(sig_desc);
+
+ res += ")";
+
+ return res;
+}
+
+String GDMonoMethod::get_ret_type_full_name() const {
+ MonoMethodSignature *method_sig = mono_method_signature(mono_method);
+ char *ret_str = mono_type_full_name(mono_signature_get_return_type(method_sig));
+ String res = ret_str;
+ mono_free(ret_str);
+ return res;
+}
+
+String GDMonoMethod::get_signature_desc(bool p_namespaces) const {
+ MonoMethodSignature *method_sig = mono_method_signature(mono_method);
+ char *sig_desc = mono_signature_get_desc(method_sig, p_namespaces);
+ String res = sig_desc;
+ mono_free(sig_desc);
+ return res;
+}
+
+GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) {
+ name = p_name;
+
+ mono_method = p_method;
+
+ attrs_fetched = false;
+ attributes = NULL;
+
+ _update_signature();
+}
+
+GDMonoMethod::~GDMonoMethod() {
+ if (attributes) {
+ mono_custom_attrs_free(attributes);
+ }
+}
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
new file mode 100644
index 0000000000..ea4bc8e707
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* gd_mono_method.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_METHOD_H
+#define GD_MONO_METHOD_H
+
+#include "gd_mono.h"
+#include "gd_mono_header.h"
+
+class GDMonoMethod {
+
+ StringName name;
+
+ bool is_instance;
+ int params_count;
+ ManagedType return_type;
+ Vector<ManagedType> param_types;
+
+ bool attrs_fetched;
+ MonoCustomAttrInfo *attributes;
+
+ void _update_signature();
+ void _update_signature(MonoMethodSignature *p_method_sig);
+
+ friend class GDMonoClass;
+
+ MonoMethod *mono_method;
+
+public:
+ _FORCE_INLINE_ StringName get_name() { return name; }
+
+ _FORCE_INLINE_ bool is_static() { return !is_instance; }
+ _FORCE_INLINE_ int get_parameters_count() { return params_count; }
+ _FORCE_INLINE_ ManagedType get_return_type() { return return_type; }
+
+ void *get_thunk();
+
+ MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoObject **r_exc = NULL);
+ MonoObject *invoke(MonoObject *p_object, MonoObject **r_exc = NULL);
+ MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL);
+
+ bool has_attribute(GDMonoClass *p_attr_class);
+ MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ void fetch_attributes();
+
+ String get_full_name(bool p_signature = false) const;
+ String get_full_name_no_class() const;
+ String get_ret_type_full_name() const;
+ String get_signature_desc(bool p_namespaces = false) const;
+
+ GDMonoMethod(StringName p_name, MonoMethod *p_method);
+ ~GDMonoMethod();
+};
+
+#endif // GD_MONO_METHOD_H
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
new file mode 100644
index 0000000000..5deca8e64d
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -0,0 +1,367 @@
+/*************************************************************************/
+/* gd_mono_utils.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_utils.h"
+
+#include "os/dir_access.h"
+#include "project_settings.h"
+#include "reference.h"
+
+#include "../csharp_script.h"
+#include "gd_mono.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
+
+namespace GDMonoUtils {
+
+MonoCache mono_cache;
+
+#define CACHE_AND_CHECK(m_var, m_val) \
+ { \
+ m_var = m_val; \
+ if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
+ }
+
+#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
+#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
+#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
+#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
+#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
+
+void MonoCache::clear_members() {
+
+ class_MonoObject = NULL;
+ class_bool = NULL;
+ class_int8_t = NULL;
+ class_int16_t = NULL;
+ class_int32_t = NULL;
+ class_int64_t = NULL;
+ class_uint8_t = NULL;
+ class_uint16_t = NULL;
+ class_uint32_t = NULL;
+ class_uint64_t = NULL;
+ class_float = NULL;
+ class_double = NULL;
+ class_String = NULL;
+ class_IntPtr = NULL;
+
+ rawclass_Dictionary = NULL;
+
+ class_Vector2 = NULL;
+ class_Rect2 = NULL;
+ class_Transform2D = NULL;
+ class_Vector3 = NULL;
+ class_Basis = NULL;
+ class_Quat = NULL;
+ class_Transform = NULL;
+ class_Rect3 = NULL;
+ class_Color = NULL;
+ class_Plane = NULL;
+ class_NodePath = NULL;
+ class_RID = NULL;
+ class_GodotObject = NULL;
+ class_Node = NULL;
+ class_Control = NULL;
+ class_Spatial = NULL;
+ class_WeakRef = NULL;
+ class_MarshalUtils = NULL;
+
+ class_ExportAttribute = NULL;
+ field_ExportAttribute_hint = NULL;
+ field_ExportAttribute_hint_string = NULL;
+ field_ExportAttribute_usage = NULL;
+ class_ToolAttribute = NULL;
+ class_RemoteAttribute = NULL;
+ class_SyncAttribute = NULL;
+ class_MasterAttribute = NULL;
+ class_SlaveAttribute = NULL;
+ class_GodotMethodAttribute = NULL;
+ field_GodotMethodAttribute_methodName = NULL;
+
+ field_GodotObject_ptr = NULL;
+ field_NodePath_ptr = NULL;
+ field_Image_ptr = NULL;
+ field_RID_ptr = NULL;
+
+ methodthunk_MarshalUtils_DictionaryToArrays = NULL;
+ methodthunk_MarshalUtils_ArraysToDictionary = NULL;
+ methodthunk_GodotObject__AwaitedSignalCallback = NULL;
+ methodthunk_SignalAwaiter_FailureCallback = NULL;
+ methodthunk_GodotTaskScheduler_Activate = NULL;
+
+ task_scheduler_handle = Ref<MonoGCHandle>();
+}
+
+#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
+
+void update_corlib_cache() {
+
+ CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
+ CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
+ CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
+ CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
+ CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
+ CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
+ CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
+ CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
+ CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
+ CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
+ CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
+ CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
+ CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
+ CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
+}
+
+void update_godot_api_cache() {
+
+ CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
+ CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
+ CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
+ CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
+ CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
+ CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
+ CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
+ CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3));
+ CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
+ CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
+ CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
+ CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
+ CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
+ CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
+ CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
+ CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
+ CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
+ CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
+
+ // Attributes
+ CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, hint_string, CACHED_CLASS(ExportAttribute)->get_field("hint_string"));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, usage, CACHED_CLASS(ExportAttribute)->get_field("usage"));
+ CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
+ CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
+ CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
+ CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
+ CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
+ CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
+ CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
+
+ CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
+ CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
+ CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
+
+ {
+ /*
+ * TODO Right now we only support Dictionary<object, object>.
+ * It would be great if we could support other key/value types
+ * without forcing the user to copy the entries.
+ */
+ GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0);
+ ERR_FAIL_NULL(method_get_dict_type);
+ MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL);
+ ERR_FAIL_NULL(dict_refl_type);
+ MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type);
+ ERR_FAIL_NULL(dict_type);
+
+ CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
+ }
+
+ MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw());
+ mono_runtime_object_init(task_scheduler);
+ mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
+}
+
+void clear_cache() {
+ mono_cache.cleanup();
+ mono_cache.clear_members();
+}
+
+MonoObject *unmanaged_get_managed(Object *unmanaged) {
+ if (unmanaged) {
+ if (unmanaged->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
+
+ if (cs_instance) {
+ return cs_instance->get_mono_object();
+ }
+ }
+
+ // Only called if the owner does not have a CSharpInstance
+ void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ if (data) {
+ return ((Map<Object *, Ref<MonoGCHandle> >::Element *)data)->value()->get_target();
+ }
+ }
+
+ return NULL;
+}
+
+void set_main_thread(MonoThread *p_thread) {
+ mono_thread_set_main(p_thread);
+}
+
+void attach_current_thread() {
+ ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
+ MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
+ ERR_FAIL_NULL(mono_thread);
+}
+
+void detach_current_thread() {
+ ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
+ MonoThread *mono_thread = mono_thread_current();
+ ERR_FAIL_NULL(mono_thread);
+ mono_thread_detach(mono_thread);
+}
+
+MonoThread *get_current_thread() {
+ return mono_thread_current();
+}
+
+GDMonoClass *get_object_class(MonoObject *p_object) {
+ return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
+}
+
+GDMonoClass *type_get_proxy_class(const StringName &p_type) {
+ String class_name = p_type;
+
+ if (class_name[0] == '_')
+ class_name = class_name.substr(1, class_name.length());
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
+
+#ifdef TOOLS_ENABLED
+ if (!klass) {
+ return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
+ }
+#endif
+
+ return klass;
+}
+
+GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
+ GDMonoClass *klass = p_class;
+
+ do {
+ const GDMonoAssembly *assembly = klass->get_assembly();
+ if (assembly == GDMono::get_singleton()->get_api_assembly())
+ return klass;
+#ifdef TOOLS_ENABLED
+ if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
+ return klass;
+#endif
+ } while ((klass = klass->get_parent_class()) != NULL);
+
+ return NULL;
+}
+
+MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
+ String object_type = p_object->get_class_name();
+
+ if (object_type[0] == '_')
+ object_type = object_type.substr(1, object_type.length());
+
+ if (!ClassDB::is_parent_class(object_type, p_native)) {
+ ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
+ ERR_FAIL_V(NULL);
+ }
+
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw());
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
+
+ // Construct
+ mono_runtime_object_init(mono_object);
+
+ return mono_object;
+}
+
+MonoObject *create_managed_from(const NodePath &p_from) {
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath));
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ // Construct
+ mono_runtime_object_init(mono_object);
+
+ CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from)));
+
+ return mono_object;
+}
+
+MonoObject *create_managed_from(const RID &p_from) {
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID));
+ ERR_FAIL_NULL_V(mono_object, NULL);
+
+ // Construct
+ mono_runtime_object_init(mono_object);
+
+ CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from)));
+
+ return mono_object;
+}
+
+MonoDomain *create_domain(const String &p_friendly_name) {
+ MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL);
+
+ if (domain) {
+ // Workaround to avoid this exception:
+ // System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system.
+ // ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null.
+ mono_domain_set_config(domain, ".", "");
+ }
+
+ return domain;
+}
+
+String get_exception_name_and_message(MonoObject *p_ex) {
+ String res;
+
+ MonoClass *klass = mono_object_get_class(p_ex);
+ MonoType *type = mono_class_get_type(klass);
+
+ char *full_name = mono_type_full_name(type);
+ res += full_name;
+ mono_free(full_name);
+
+ res += ": ";
+
+ MonoProperty *prop = mono_class_get_property_from_name(klass, "Message");
+ MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL);
+ res += GDMonoMarshal::mono_string_to_godot(msg);
+
+ return res;
+}
+}
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
new file mode 100644
index 0000000000..f97f048aa9
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -0,0 +1,182 @@
+/*************************************************************************/
+/* gd_mono_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONOUTILS_H
+#define GD_MONOUTILS_H
+
+#include <mono/metadata/threads.h>
+
+#include "../mono_gc_handle.h"
+#include "gd_mono_header.h"
+
+#include "object.h"
+#include "reference.h"
+
+namespace GDMonoUtils {
+
+typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
+typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
+typedef MonoObject *(*GodotObject__AwaitedSignalCallback)(MonoObject *, MonoArray **, MonoObject *, MonoObject **);
+typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
+typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
+
+struct MonoCache {
+ // Format for cached classes in the Godot namespace: class_<Class>
+ // Macro: CACHED_CLASS(<Class>)
+
+ // Format for cached classes in a different namespace: class_<Namespace>_<Class>
+ // Macro: CACHED_NS_CLASS(<Namespace>, <Class>)
+
+ // -----------------------------------------------
+ // corlib classes
+
+ // Let's use the no-namespace format for these too
+ GDMonoClass *class_MonoObject;
+ GDMonoClass *class_bool;
+ GDMonoClass *class_int8_t;
+ GDMonoClass *class_int16_t;
+ GDMonoClass *class_int32_t;
+ GDMonoClass *class_int64_t;
+ GDMonoClass *class_uint8_t;
+ GDMonoClass *class_uint16_t;
+ GDMonoClass *class_uint32_t;
+ GDMonoClass *class_uint64_t;
+ GDMonoClass *class_float;
+ GDMonoClass *class_double;
+ GDMonoClass *class_String;
+ GDMonoClass *class_IntPtr;
+
+ MonoClass *rawclass_Dictionary;
+ // -----------------------------------------------
+
+ GDMonoClass *class_Vector2;
+ GDMonoClass *class_Rect2;
+ GDMonoClass *class_Transform2D;
+ GDMonoClass *class_Vector3;
+ GDMonoClass *class_Basis;
+ GDMonoClass *class_Quat;
+ GDMonoClass *class_Transform;
+ GDMonoClass *class_Rect3;
+ GDMonoClass *class_Color;
+ GDMonoClass *class_Plane;
+ GDMonoClass *class_NodePath;
+ GDMonoClass *class_RID;
+ GDMonoClass *class_GodotObject;
+ GDMonoClass *class_Node;
+ GDMonoClass *class_Control;
+ GDMonoClass *class_Spatial;
+ GDMonoClass *class_WeakRef;
+ GDMonoClass *class_MarshalUtils;
+
+ GDMonoClass *class_ExportAttribute;
+ GDMonoField *field_ExportAttribute_hint;
+ GDMonoField *field_ExportAttribute_hint_string;
+ GDMonoField *field_ExportAttribute_usage;
+ GDMonoClass *class_ToolAttribute;
+ GDMonoClass *class_RemoteAttribute;
+ GDMonoClass *class_SyncAttribute;
+ GDMonoClass *class_MasterAttribute;
+ GDMonoClass *class_SlaveAttribute;
+ GDMonoClass *class_GodotMethodAttribute;
+ GDMonoField *field_GodotMethodAttribute_methodName;
+
+ GDMonoField *field_GodotObject_ptr;
+ GDMonoField *field_NodePath_ptr;
+ GDMonoField *field_Image_ptr;
+ GDMonoField *field_RID_ptr;
+
+ MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
+ MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
+ GodotObject__AwaitedSignalCallback methodthunk_GodotObject__AwaitedSignalCallback;
+ SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
+ GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
+
+ Ref<MonoGCHandle> task_scheduler_handle;
+
+ void clear_members();
+ void cleanup() {}
+
+ MonoCache() {
+ clear_members();
+ }
+};
+
+extern MonoCache mono_cache;
+
+void update_corlib_cache();
+void update_godot_api_cache();
+void clear_cache();
+
+_FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
+ p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2);
+}
+
+/**
+ * If the object has a csharp script, returns the target of the gchandle stored in the script instance
+ * Otherwise returns a newly constructed MonoObject* which is attached to the object
+ * Returns NULL on error
+ */
+MonoObject *unmanaged_get_managed(Object *unmanaged);
+
+void set_main_thread(MonoThread *p_thread);
+void attach_current_thread();
+void detach_current_thread();
+MonoThread *get_current_thread();
+
+GDMonoClass *get_object_class(MonoObject *p_object);
+GDMonoClass *type_get_proxy_class(const StringName &p_type);
+GDMonoClass *get_class_native_base(GDMonoClass *p_class);
+
+MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object);
+
+MonoObject *create_managed_from(const NodePath &p_from);
+MonoObject *create_managed_from(const RID &p_from);
+
+MonoDomain *create_domain(const String &p_friendly_name);
+
+String get_exception_name_and_message(MonoObject *p_ex);
+
+} // GDMonoUtils
+
+#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field("nativeName")->get_value(NULL)))
+
+#define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class)
+#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_raw())
+#define CACHED_NS_CLASS(m_ns, m_class) (GDMonoUtils::mono_cache.class_##m_ns##_##m_class)
+#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class)
+#define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field)
+#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method)
+
+#ifdef REAL_T_IS_DOUBLE
+#define REAL_T_MONOCLASS CACHED_CLASS_RAW(double)
+#else
+#define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
+#endif
+
+#endif // GD_MONOUTILS_H
diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py
new file mode 100644
index 0000000000..6f1620ff49
--- /dev/null
+++ b/modules/mono/mono_reg_utils.py
@@ -0,0 +1,54 @@
+import os
+
+if os.name == 'nt':
+ import _winreg as winreg
+
+
+def _reg_open_key(key, subkey):
+ try:
+ return winreg.OpenKey(key, subkey)
+ except (WindowsError, EnvironmentError) as e:
+ import platform
+ if platform.architecture()[0] == '32bit':
+ bitness_sam = winreg.KEY_WOW64_64KEY
+ else:
+ bitness_sam = winreg.KEY_WOW64_32KEY
+ return winreg.OpenKey(key, subkey, 0, winreg.KEY_READ | bitness_sam)
+
+
+def _find_mono_in_reg(subkey):
+ try:
+ with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey:
+ value, regtype = winreg.QueryValueEx(hKey, 'SdkInstallRoot')
+ return value
+ except (WindowsError, EnvironmentError) as e:
+ return None
+
+def _find_mono_in_reg_old(subkey):
+ try:
+ with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey:
+ default_clr, regtype = winreg.QueryValueEx(hKey, 'DefaultCLR')
+ if default_clr:
+ return _find_mono_in_reg(subkey + '\\' + default_clr)
+ return None
+ except (WindowsError, EnvironmentError):
+ return None
+
+
+def find_mono_root_dir():
+ dir = _find_mono_in_reg(r'SOFTWARE\Mono')
+ if dir:
+ return dir
+ dir = _find_mono_in_reg_old(r'SOFTWARE\Novell\Mono')
+ if dir:
+ return dir
+ return None
+
+
+def find_msbuild_tools_path_reg():
+ try:
+ with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, r'SOFTWARE\Microsoft\MSBuild\ToolsVersions\4.0') as hKey:
+ value, regtype = winreg.QueryValueEx(hKey, 'MSBuildToolsPath')
+ return value
+ except (WindowsError, EnvironmentError) as e:
+ return None
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
new file mode 100644
index 0000000000..2a84f0d1a6
--- /dev/null
+++ b/modules/mono/register_types.cpp
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "project_settings.h"
+
+#include "csharp_script.h"
+
+CSharpLanguage *script_language_cs = NULL;
+ResourceFormatLoaderCSharpScript *resource_loader_cs = NULL;
+ResourceFormatSaverCSharpScript *resource_saver_cs = NULL;
+
+_GodotSharp *_godotsharp = NULL;
+
+void register_mono_types() {
+ ClassDB::register_class<CSharpScript>();
+
+ _godotsharp = memnew(_GodotSharp);
+
+ ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GodotSharp", _GodotSharp::get_singleton()));
+
+ script_language_cs = memnew(CSharpLanguage);
+ script_language_cs->set_language_index(ScriptServer::get_language_count());
+ ScriptServer::register_language(script_language_cs);
+
+ resource_loader_cs = memnew(ResourceFormatLoaderCSharpScript);
+ ResourceLoader::add_resource_format_loader(resource_loader_cs);
+ resource_saver_cs = memnew(ResourceFormatSaverCSharpScript);
+ ResourceSaver::add_resource_format_saver(resource_saver_cs);
+}
+
+void unregister_mono_types() {
+ ScriptServer::unregister_language(script_language_cs);
+
+ if (script_language_cs)
+ memdelete(script_language_cs);
+ if (resource_loader_cs)
+ memdelete(resource_loader_cs);
+ if (resource_saver_cs)
+ memdelete(resource_saver_cs);
+
+ if (_godotsharp)
+ memdelete(_godotsharp);
+}
diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h
new file mode 100644
index 0000000000..6cf706b944
--- /dev/null
+++ b/modules/mono/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_mono_types();
+void unregister_mono_types();
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
new file mode 100644
index 0000000000..012dd119b1
--- /dev/null
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* signal_awaiter_utils.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "signal_awaiter_utils.h"
+
+#include "mono_gd/gd_mono_utils.h"
+
+namespace SignalAwaiterUtils {
+
+Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter) {
+
+ ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
+ ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
+
+ uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
+ Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
+ Vector<Variant> binds;
+ binds.push_back(sa_con);
+ Error err = p_source->connect(p_signal, p_target, "_AwaitedSignalCallback", binds, Object::CONNECT_ONESHOT);
+
+ if (err != OK) {
+ // set it as completed to prevent it from calling the failure callback when deleted
+ // the awaiter will be aware of the failure by checking the returned error
+ sa_con->set_completed(true);
+ }
+
+ return err;
+}
+}
+
+SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_handle)
+ : MonoGCHandle(p_handle) {
+}
+
+SignalAwaiterHandle::~SignalAwaiterHandle() {
+ if (!completed) {
+ GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
+
+ MonoObject *awaiter = get_target();
+
+ if (awaiter) {
+ MonoObject *ex = NULL;
+ thunk(awaiter, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V();
+ }
+ }
+ }
+}
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
new file mode 100644
index 0000000000..422ed4754f
--- /dev/null
+++ b/modules/mono/signal_awaiter_utils.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* signal_awaiter_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SIGNAL_AWAITER_UTILS_H
+#define SIGNAL_AWAITER_UTILS_H
+
+#include "mono_gc_handle.h"
+#include "reference.h"
+
+namespace SignalAwaiterUtils {
+
+Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter);
+}
+
+class SignalAwaiterHandle : public MonoGCHandle {
+
+ bool completed;
+
+public:
+ _FORCE_INLINE_ bool is_completed() { return completed; }
+ _FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
+
+ SignalAwaiterHandle(uint32_t p_handle);
+ ~SignalAwaiterHandle();
+};
+
+#endif // SIGNAL_AWAITER_UTILS_H
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
new file mode 100644
index 0000000000..2e90b3b716
--- /dev/null
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -0,0 +1,228 @@
+/*************************************************************************/
+/* mono_reg_utils.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "mono_reg_utils.h"
+
+#ifdef WINDOWS_ENABLED
+
+#include "os/os.h"
+
+// Here, after os/os.h
+#include <windows.h>
+
+namespace MonoRegUtils {
+
+template <int>
+REGSAM bitness_sam_impl();
+
+template <>
+REGSAM bitness_sam_impl<4>() {
+ return KEY_WOW64_64KEY;
+}
+
+template <>
+REGSAM bitness_sam_impl<8>() {
+ return KEY_WOW64_32KEY;
+}
+
+REGSAM _get_bitness_sam() {
+ return bitness_sam_impl<sizeof(size_t)>();
+}
+
+LONG _RegOpenKey(HKEY hKey, LPCWSTR lpSubKey, PHKEY phkResult) {
+
+ LONG res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ, phkResult);
+
+ if (res != ERROR_SUCCESS)
+ res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ | _get_bitness_sam(), phkResult);
+
+ return res;
+}
+
+LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) {
+
+ Vector<WCHAR> buffer;
+ buffer.resize(512);
+ DWORD dwBufferSize = buffer.size();
+
+ LONG res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, NULL, (LPBYTE)buffer.ptr(), &dwBufferSize);
+
+ if (res == ERROR_MORE_DATA) {
+ // dwBufferSize now contains the actual size
+ Vector<WCHAR> buffer;
+ buffer.resize(dwBufferSize);
+ res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, NULL, (LPBYTE)buffer.ptr(), &dwBufferSize);
+ }
+
+ if (res == ERROR_SUCCESS) {
+ r_value = String(buffer.ptr(), buffer.size());
+ } else {
+ r_value = String();
+ }
+
+ return res;
+}
+
+LONG _find_mono_in_reg(const String &p_subkey, MonoRegInfo &r_info, bool p_old_reg = false) {
+
+ HKEY hKey;
+ LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey);
+
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+
+ if (!p_old_reg) {
+ res = _RegKeyQueryString(hKey, "Version", r_info.version);
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+ }
+
+ res = _RegKeyQueryString(hKey, "SdkInstallRoot", r_info.install_root_dir);
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+
+ res = _RegKeyQueryString(hKey, "FrameworkAssemblyDirectory", r_info.assembly_dir);
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+
+ res = _RegKeyQueryString(hKey, "MonoConfigDir", r_info.config_dir);
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+
+ if (r_info.install_root_dir.ends_with("\\"))
+ r_info.bin_dir = r_info.install_root_dir + "bin";
+ else
+ r_info.bin_dir = r_info.install_root_dir + "\\bin";
+
+cleanup:
+ RegCloseKey(hKey);
+ return res;
+}
+
+LONG _find_mono_in_reg_old(const String &p_subkey, MonoRegInfo &r_info) {
+
+ String default_clr;
+
+ HKEY hKey;
+ LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey);
+
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+
+ res = _RegKeyQueryString(hKey, "DefaultCLR", default_clr);
+
+ if (res == ERROR_SUCCESS && default_clr.length()) {
+ r_info.version = default_clr;
+ res = _find_mono_in_reg(p_subkey + "\\" + default_clr, r_info, true);
+ }
+
+cleanup:
+ RegCloseKey(hKey);
+ return res;
+}
+
+MonoRegInfo find_mono() {
+
+ MonoRegInfo info;
+
+ if (_find_mono_in_reg("Software\\Mono", info) == ERROR_SUCCESS)
+ return info;
+
+ if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS)
+ return info;
+
+ ERR_PRINT("Cannot find mono in the registry");
+
+ return MonoRegInfo();
+}
+
+String find_msbuild_tools_path() {
+
+ String msbuild_tools_path;
+
+ // Try to find 15.0 with vswhere
+
+ String vswhere_path = OS::get_singleton()->get_environment(sizeof(size_t) == 8 ? "ProgramFiles(x86)" : "ProgramFiles");
+ vswhere_path += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
+
+ List<String> vswhere_args;
+ vswhere_args.push_back("-latest");
+ vswhere_args.push_back("-requires");
+ vswhere_args.push_back("Microsoft.Component.MSBuild");
+
+ String output;
+ int exit_code;
+ OS::get_singleton()->execute(vswhere_path, vswhere_args, true, NULL, &output, &exit_code);
+
+ if (exit_code == 0) {
+ Vector<String> lines = output.split("\n");
+
+ for (int i = 0; i < lines.size(); i++) {
+ const String &line = lines[i];
+ int sep_idx = line.find(":");
+
+ if (sep_idx > 0) {
+ String key = line.substr(0, sep_idx); // No need to trim
+
+ if (key == "installationPath") {
+ String val = line.substr(sep_idx + 1, line.length()).strip_edges();
+
+ ERR_BREAK(val.empty());
+
+ if (!val.ends_with("\\")) {
+ val += "\\";
+ }
+
+ return val + "MSBuild\\15.0\\Bin";
+ }
+ }
+ }
+ }
+
+ // Try to find 14.0 in the Registry
+
+ HKEY hKey;
+ LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\14.0", &hKey);
+
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+
+ res = _RegKeyQueryString(hKey, "MSBuildToolsPath", msbuild_tools_path);
+
+ if (res != ERROR_SUCCESS)
+ goto cleanup;
+
+cleanup:
+ RegCloseKey(hKey);
+
+ return msbuild_tools_path;
+}
+} // namespace MonoRegUtils
+
+#endif WINDOWS_ENABLED
diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h
new file mode 100644
index 0000000000..4cc4965acb
--- /dev/null
+++ b/modules/mono/utils/mono_reg_utils.h
@@ -0,0 +1,54 @@
+/*************************************************************************/
+/* mono_reg_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef MONO_REG_UTILS_H
+#define MONO_REG_UTILS_H
+
+#ifdef WINDOWS_ENABLED
+
+#include "ustring.h"
+
+struct MonoRegInfo {
+
+ String version;
+ String install_root_dir;
+ String assembly_dir;
+ String config_dir;
+ String bin_dir;
+};
+
+namespace MonoRegUtils {
+
+MonoRegInfo find_mono();
+String find_msbuild_tools_path();
+} // MonoRegUtils
+
+#endif // WINDOWS_ENABLED
+
+#endif // MONO_REG_UTILS_H
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
new file mode 100644
index 0000000000..c8581f6122
--- /dev/null
+++ b/modules/mono/utils/path_utils.cpp
@@ -0,0 +1,111 @@
+/*************************************************************************/
+/* path_utils.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "path_utils.h"
+
+#include "os/dir_access.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "project_settings.h"
+
+#ifdef WINDOWS_ENABLED
+#define ENV_PATH_SEP ";"
+#else
+#define ENV_PATH_SEP ":"
+#include <limits.h>
+#endif
+
+#include <stdlib.h>
+
+String path_which(const String &p_name) {
+
+#ifdef WINDOWS_ENABLED
+ Vector<String> exts = OS::get_singleton()->get_environment("PATHEXT").split(ENV_PATH_SEP, false);
+#endif
+ Vector<String> env_path = OS::get_singleton()->get_environment("PATH").split(ENV_PATH_SEP, false);
+
+ if (env_path.empty())
+ return String();
+
+ for (int i = 0; i < env_path.size(); i++) {
+ String p = path_join(env_path[i], p_name);
+
+ if (FileAccess::exists(p))
+ return p;
+
+#ifdef WINDOWS_ENABLED
+ for (int j = 0; j < exts.size(); j++) {
+ String p2 = p + exts[j];
+
+ if (FileAccess::exists(p2))
+ return p2;
+ }
+#endif
+ }
+
+ return String();
+}
+
+void fix_path(const String &p_path, String &r_out) {
+ r_out = p_path.replace("\\", "/");
+
+ while (true) { // in case of using 2 or more slash
+ String compare = r_out.replace("//", "/");
+ if (r_out == compare)
+ break;
+ else
+ r_out = compare;
+ }
+}
+
+bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path) {
+#ifdef WINDOWS_ENABLED
+ CharType ret[_MAX_PATH];
+ if (_wfullpath(ret, p_existing_path.c_str(), _MAX_PATH)) {
+ String abspath = String(ret).replace("\\", "/");
+ int pos = abspath.find(":/");
+ if (pos != -1) {
+ r_abs_path = abspath.substr(pos - 1, abspath.length());
+ } else {
+ r_abs_path = abspath;
+ }
+ return true;
+ }
+#else
+ char ret[PATH_MAX];
+ if (realpath(p_existing_path.utf8().get_data(), ret)) {
+ String retstr;
+ if (!retstr.parse_utf8(ret)) {
+ r_abs_path = retstr;
+ return true;
+ }
+ }
+#endif
+ return false;
+}
diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h
new file mode 100644
index 0000000000..445604300d
--- /dev/null
+++ b/modules/mono/utils/path_utils.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* path_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef PATH_UTILS_H
+#define PATH_UTILS_H
+
+#include "ustring.h"
+
+_FORCE_INLINE_ String path_join(const String &e1, const String &e2) {
+ return e1.plus_file(e2);
+}
+
+_FORCE_INLINE_ String path_join(const String &e1, const String &e2, const String &e3) {
+ return e1.plus_file(e2).plus_file(e3);
+}
+
+_FORCE_INLINE_ String path_join(const String &e1, const String &e2, const String &e3, const String &e4) {
+ return e1.plus_file(e2).plus_file(e3).plus_file(e4);
+}
+
+String path_which(const String &p_name);
+
+void fix_path(const String &p_path, String &r_out);
+
+bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path);
+
+#endif // PATH_UTILS_H
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
new file mode 100644
index 0000000000..de1a60dbd1
--- /dev/null
+++ b/modules/mono/utils/string_utils.cpp
@@ -0,0 +1,128 @@
+/*************************************************************************/
+/* string_utils.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "string_utils.h"
+
+namespace {
+
+int sfind(const String &p_text, int p_from) {
+ if (p_from < 0)
+ return -1;
+
+ int src_len = 2;
+ int len = p_text.length();
+
+ if (src_len == 0 || len == 0)
+ return -1;
+
+ const CharType *src = p_text.c_str();
+
+ for (int i = p_from; i <= (len - src_len); i++) {
+ bool found = true;
+
+ for (int j = 0; j < src_len; j++) {
+ int read_pos = i + j;
+
+ if (read_pos >= len) {
+ ERR_PRINT("read_pos >= len");
+ return -1;
+ };
+
+ switch (j) {
+ case 0:
+ found = src[read_pos] == '%';
+ break;
+ case 1: {
+ CharType c = src[read_pos];
+ found = src[read_pos] == 's' || (c >= '0' || c <= '4');
+ break;
+ }
+ default:
+ found = false;
+ }
+
+ if (!found) {
+ break;
+ }
+ }
+
+ if (found)
+ return i;
+ }
+
+ return -1;
+}
+}
+
+String sformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) {
+ if (p_text.length() < 2)
+ return p_text;
+
+ Array args;
+
+ if (p1.get_type() != Variant::NIL) {
+ args.push_back(p1);
+
+ if (p2.get_type() != Variant::NIL) {
+ args.push_back(p2);
+
+ if (p3.get_type() != Variant::NIL) {
+ args.push_back(p3);
+
+ if (p4.get_type() != Variant::NIL) {
+ args.push_back(p4);
+
+ if (p5.get_type() != Variant::NIL) {
+ args.push_back(p5);
+ }
+ }
+ }
+ }
+ }
+
+ String new_string;
+
+ int findex = 0;
+ int search_from = 0;
+ int result = 0;
+
+ while ((result = sfind(p_text, search_from)) >= 0) {
+ CharType c = p_text[result + 1];
+
+ int req_index = (c == 's' ? findex++ : c - '0');
+
+ new_string += p_text.substr(search_from, result - search_from);
+ new_string += args[req_index].operator String();
+ search_from = result + 2;
+ }
+
+ new_string += p_text.substr(search_from, p_text.length() - search_from);
+
+ return new_string;
+}
diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h
new file mode 100644
index 0000000000..2f2c3c2d89
--- /dev/null
+++ b/modules/mono/utils/string_utils.h
@@ -0,0 +1,38 @@
+/*************************************************************************/
+/* string_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef STRING_FORMAT_H
+#define STRING_FORMAT_H
+
+#include "ustring.h"
+#include "variant.h"
+
+String sformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
+
+#endif // STRING_FORMAT_H
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index c665fa12cf..48145495e4 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -125,6 +125,7 @@ void VisualScriptNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
+ ClassDB::bind_method(D_METHOD("ports_changed_notify"), &VisualScriptNode::ports_changed_notify);
ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
@@ -2008,8 +2009,8 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
Node *node = Object::cast_to<Node>(p_owner);
if (p_script->functions.has("_process"))
node->set_process(true);
- if (p_script->functions.has("_fixed_process"))
- node->set_fixed_process(true);
+ if (p_script->functions.has("_physics_process"))
+ node->set_physics_process(true);
if (p_script->functions.has("_input"))
node->set_process_input(true);
if (p_script->functions.has("_unhandled_input"))
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 16aec76e57..d96dfebe6c 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1598,7 +1598,7 @@ VisualScriptNodeInstance *VisualScriptClassConstant::instance(VisualScriptInstan
void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant/constant") {
+ if (property.name == "constant") {
List<String> constants;
ClassDB::get_integer_constant_list(base_type, &constants, true);
@@ -1727,7 +1727,7 @@ VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instance(VisualScriptIn
void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant/constant") {
+ if (property.name == "constant") {
List<StringName> constants;
Variant::get_numeric_constants_for_type(type, &constants);
@@ -2689,7 +2689,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance
}
void VisualScriptCustomNode::_script_changed() {
- ports_changed_notify();
+ call_deferred("ports_changed_notify");
}
void VisualScriptCustomNode::_bind_methods() {
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index b6d4021ca3..bc033418ba 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -82,7 +82,7 @@ String VisualScriptYield::get_text() const {
switch (yield_mode) {
case YIELD_RETURN: return ""; break;
case YIELD_FRAME: return "Next Frame"; break;
- case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
+ case YIELD_PHYSICS_FRAME: return "Next Fixed Frame"; break;
case YIELD_WAIT: return rtos(wait_time) + " sec(s)"; break;
}
@@ -122,7 +122,7 @@ public:
ret = STEP_EXIT_FUNCTION_BIT;
break; //return the yield
case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree, "idle_frame", Array()); break;
- case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree, "fixed_frame", Array()); break;
+ case VisualScriptYield::YIELD_PHYSICS_FRAME: state->connect_to_signal(tree, "physics_frame", Array()); break;
case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array()); break;
}
@@ -190,7 +190,7 @@ void VisualScriptYield::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");
BIND_ENUM_CONSTANT(YIELD_FRAME);
- BIND_ENUM_CONSTANT(YIELD_FIXED_FRAME);
+ BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
BIND_ENUM_CONSTANT(YIELD_WAIT);
}
@@ -597,7 +597,7 @@ static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
void register_visual_script_yield_nodes() {
VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
- VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame", create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
+ VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index d074962471..4a595a875a 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -39,7 +39,7 @@ public:
enum YieldMode {
YIELD_RETURN,
YIELD_FRAME,
- YIELD_FIXED_FRAME,
+ YIELD_PHYSICS_FRAME,
YIELD_WAIT
};
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index c7b0d9afcd..0fdf9002d7 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -146,6 +146,11 @@ Error FileAccessAndroid::get_error() const {
return eof ? ERR_FILE_EOF : OK; //not sure what else it may happen
}
+void FileAccessAndroid::flush() {
+
+ ERR_FAIL();
+}
+
void FileAccessAndroid::store_8(uint8_t p_dest) {
ERR_FAIL();
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index beccf494dd..c8fedbe684 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -63,6 +63,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_path); ///< return true if a file exists
diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp
index fe934c89fb..980afd8f46 100644
--- a/platform/android/file_access_jandroid.cpp
+++ b/platform/android/file_access_jandroid.cpp
@@ -157,6 +157,9 @@ Error FileAccessJAndroid::get_error() const {
return OK;
}
+void FileAccessJAndroid::flush() {
+}
+
void FileAccessJAndroid::store_8(uint8_t p_dest) {
}
diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h
index 75a6a21335..368d2c98fa 100644
--- a/platform/android/file_access_jandroid.h
+++ b/platform/android/file_access_jandroid.h
@@ -67,6 +67,7 @@ public:
virtual Error get_error() const; ///< get last error
+ virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual bool file_exists(const String &p_path); ///< return true if a file exists
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index dbea2d7531..0eb14f6af3 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -47,6 +47,15 @@
#include "file_access_jandroid.h"
#endif
+class AndroidLogger : public Logger {
+public:
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) {
+ __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
+ }
+
+ virtual ~AndroidLogger() {}
+};
+
int OS_Android::get_video_driver_count() const {
return 1;
@@ -111,6 +120,13 @@ void OS_Android::initialize_core() {
#endif
}
+void OS_Android::initialize_logger() {
+ Vector<Logger *> loggers;
+ loggers.push_back(memnew(AndroidLogger));
+ loggers.push_back(memnew(RotatedFileLogger("user://logs/log.txt")));
+ _set_logger(memnew(CompositeLogger(loggers)));
+}
+
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
@@ -162,23 +178,9 @@ void OS_Android::delete_main_loop() {
}
void OS_Android::finalize() {
-
memdelete(input);
}
-void OS_Android::vprint(const char *p_format, va_list p_list, bool p_stderr) {
-
- __android_log_vprint(p_stderr ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
-}
-
-void OS_Android::print(const char *p_format, ...) {
-
- va_list argp;
- va_start(argp, p_format);
- __android_log_vprint(ANDROID_LOG_INFO, "godot", p_format, argp);
- va_end(argp);
-}
-
void OS_Android::alert(const String &p_alert, const String &p_title) {
//print("ALERT: %s\n", p_alert.utf8().get_data());
@@ -737,6 +739,8 @@ OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURI
set_keep_screen_on_func = p_set_keep_screen_on_func;
alert_func = p_alert_func;
use_reload_hooks = false;
+
+ _set_logger(memnew(AndroidLogger));
}
OS_Android::~OS_Android() {
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 119c14bff3..a614bb8067 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -149,6 +149,7 @@ public:
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
+ virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
@@ -161,8 +162,6 @@ public:
static OS *get_singleton();
- virtual void vprint(const char *p_format, va_list p_list, bool p_stderr = false);
- virtual void print(const char *p_format, ...);
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual void set_mouse_show(bool p_show);
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 086cbe5010..5009f7d8ae 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -41,6 +41,7 @@
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/project_settings.h"
+#include "drivers/unix/syslog_logger.h"
#include "sem_iphone.h"
@@ -98,6 +99,13 @@ void OSIPhone::initialize_core() {
SemaphoreIphone::make_default();
};
+void OSIPhone::initialize_logger() {
+ Vector<Logger *> loggers;
+ loggers.push_back(memnew(SyslogLogger));
+ loggers.push_back(memnew(RotatedFileLogger("user://logs/log.txt")));
+ _set_logger(memnew(CompositeLogger(loggers)));
+}
+
void OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
supported_orientations = 0;
@@ -568,6 +576,8 @@ OSIPhone::OSIPhone(int width, int height) {
vm.resizable = false;
set_video_mode(vm);
event_count = 0;
+
+ _set_logger(memnew(SyslogLogger));
};
OSIPhone::~OSIPhone() {
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 3ebd5a74db..11f4eed5e7 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -90,6 +90,7 @@ private:
virtual VideoMode get_default_video_mode() const;
+ virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 4c948bf181..ed4f416cfd 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -39,8 +39,13 @@ static void main_loop() {
os->main_loop_iterate();
}
-extern "C" void main_after_fs_sync() {
+extern "C" void main_after_fs_sync(char *p_idbfs_err) {
+ String idbfs_err = String::utf8(p_idbfs_err);
+ if (!idbfs_err.empty()) {
+ print_line("IndexedDB not available: " + idbfs_err);
+ }
+ os->set_idbfs_available(idbfs_err.empty());
// Ease up compatibility
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
@@ -60,14 +65,7 @@ int main(int argc, char *argv[]) {
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
FS.syncfs(true, function(err) {
- if (err) {
- Module.setStatus('Failed to load persistent data\nPlease allow (third-party) cookies');
- Module.printErr('Failed to populate IDB file system: ' + err.message);
- Module.noExitRuntime = false;
- } else {
- Module.print('Successfully populated IDB file system');
- ccall('main_after_fs_sync', null);
- }
+ Module['ccall']('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
});
);
/* clang-format on */
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index f103035b27..f6446e77da 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -85,6 +85,10 @@ void OS_JavaScript::initialize_core() {
FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
}
+void OS_JavaScript::initialize_logger() {
+ _set_logger(memnew(StdLogger));
+}
+
void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
@@ -821,7 +825,7 @@ bool OS_JavaScript::main_loop_iterate() {
if (!main_loop)
return false;
- if (time_to_save_sync >= 0) {
+ if (idbfs_available && time_to_save_sync >= 0) {
int64_t newtime = get_ticks_msec();
int64_t elapsed = newtime - last_sync_time;
last_sync_time = newtime;
@@ -911,10 +915,10 @@ String OS_JavaScript::get_executable_path() const {
void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
- print_line("close " + p_file + " flags " + itos(p_flags));
- if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
- static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec();
- static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save
+ OS_JavaScript *os = static_cast<OS_JavaScript *>(get_singleton());
+ if (os->idbfs_available && p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
+ os->last_sync_time = OS::get_singleton()->get_ticks_msec();
+ os->time_to_save_sync = 5000; //five seconds since last save
}
}
@@ -989,6 +993,16 @@ bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available
}
+void OS_JavaScript::set_idbfs_available(bool p_idbfs_available) {
+
+ idbfs_available = p_idbfs_available;
+}
+
+bool OS_JavaScript::is_userfs_persistent() const {
+
+ return idbfs_available;
+}
+
OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) {
set_cmdline(p_execpath, get_cmdline_args());
main_loop = NULL;
@@ -1000,6 +1014,7 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_d
get_data_dir_func = p_get_data_dir_func;
FileAccessUnix::close_notification_func = _close_notification_funcs;
+ idbfs_available = false;
time_to_save_sync = -1;
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 4c6469cb58..1c939d3fd5 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -49,6 +49,7 @@ typedef String (*GetDataDirFunc)();
class OS_JavaScript : public OS_Unix {
+ bool idbfs_available;
int64_t time_to_save_sync;
int64_t last_sync_time;
@@ -92,6 +93,7 @@ public:
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
+ virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
@@ -104,11 +106,6 @@ public:
//static OS* get_singleton();
- virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
-
- OS::print_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
- }
-
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual void set_mouse_mode(MouseMode p_mode);
@@ -140,6 +137,8 @@ public:
virtual bool can_draw() const;
+ virtual bool is_userfs_persistent() const;
+
virtual void set_cursor_shape(CursorShape p_shape);
void main_loop_begin();
@@ -171,6 +170,8 @@ public:
virtual bool _check_internal_feature_support(const String &p_feature);
+ void set_idbfs_available(bool p_idbfs_available);
+
OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func);
~OS_JavaScript();
};
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 2662e40561..eb8c0566b4 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -127,6 +127,7 @@ protected:
virtual const char *get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
+ virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void finalize();
@@ -141,8 +142,6 @@ public:
virtual String get_name();
- virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
-
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual void set_cursor_shape(CursorShape p_shape);
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6502001100..8323aa84a8 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1145,43 +1145,67 @@ String OS_OSX::get_name() {
return "OSX";
}
-void OS_OSX::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
-
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
- if (!_print_error_enabled)
- return;
-
- const char *err_details;
- if (p_rationale && p_rationale[0])
- err_details = p_rationale;
- else
- err_details = p_code;
+class OSXTerminalLogger : public StdLogger {
+public:
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR) {
+ if (!should_log(true)) {
+ return;
+ }
- switch (p_type) {
- case ERR_ERROR:
- os_log_error(OS_LOG_DEFAULT, "ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line);
- print("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_WARNING:
- os_log_info(OS_LOG_DEFAULT, "WARNING: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line);
- print("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_SCRIPT:
- os_log_error(OS_LOG_DEFAULT, "SCRIPT ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line);
- print("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_SHADER:
- os_log_error(OS_LOG_DEFAULT, "SHADER ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line);
- print("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;36m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
+ const char *err_details;
+ if (p_rationale && p_rationale[0])
+ err_details = p_rationale;
+ else
+ err_details = p_code;
+
+ switch (p_type) {
+ case ERR_WARNING:
+ os_log_info(OS_LOG_DEFAULT,
+ "WARNING: %{public}s: %{public}s\nAt: %{public}s:%i.",
+ p_function, err_details, p_file, p_line);
+ logf_error("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function,
+ err_details);
+ logf_error("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ case ERR_SCRIPT:
+ os_log_error(OS_LOG_DEFAULT,
+ "SCRIPT ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.",
+ p_function, err_details, p_file, p_line);
+ logf_error("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function,
+ err_details);
+ logf_error("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ case ERR_SHADER:
+ os_log_error(OS_LOG_DEFAULT,
+ "SHADER ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.",
+ p_function, err_details, p_file, p_line);
+ logf_error("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n", p_function,
+ err_details);
+ logf_error("\E[0;36m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ case ERR_ERROR:
+ default:
+ os_log_error(OS_LOG_DEFAULT,
+ "ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.",
+ p_function, err_details, p_file, p_line);
+ logf_error("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
+ logf_error("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line);
+ break;
+ }
}
+};
+
#else
- OS_Unix::print_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
+
+typedef UnixTerminalLogger OSXTerminalLogger;
#endif
+
+void OS_OSX::initialize_logger() {
+ Vector<Logger *> loggers;
+ loggers.push_back(memnew(OSXTerminalLogger));
+ loggers.push_back(memnew(RotatedFileLogger("user://logs/log.txt")));
+ _set_logger(memnew(CompositeLogger(loggers)));
}
void OS_OSX::alert(const String &p_alert, const String &p_title) {
@@ -2016,6 +2040,8 @@ OS_OSX::OS_OSX() {
window_size = Vector2(1024, 600);
zoomed = false;
display_scale = 1.0;
+
+ _set_logger(memnew(OSXTerminalLogger));
}
bool OS_OSX::_check_internal_feature_support(const String &p_feature) {
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index b909ccccd6..031c714514 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -40,6 +40,7 @@
#include "platform/windows/packet_peer_udp_winsock.h"
#include "platform/windows/stream_peer_winsock.h"
#include "platform/windows/tcp_server_winsock.h"
+#include "platform/windows/windows_terminal_logger.h"
#include "project_settings.h"
#include "servers/audio_server.h"
#include "servers/visual/visual_server_raster.h"
@@ -182,6 +183,13 @@ void OSUWP::initialize_core() {
cursor_shape = CURSOR_ARROW;
}
+void OSUWP::initialize_logger() {
+ Vector<Logger *> loggers;
+ loggers.push_back(memnew(WindowsTerminalLogger));
+ loggers.push_back(memnew(RotatedFileLogger("user://logs/log.txt")));
+ _set_logger(memnew(CompositeLogger(loggers)));
+}
+
bool OSUWP::can_draw() const {
return !minimized;
@@ -371,32 +379,6 @@ void OSUWP::finalize() {
void OSUWP::finalize_core() {
}
-void OSUWP::vprint(const char *p_format, va_list p_list, bool p_stderr) {
-
- char buf[16384 + 1];
- int len = vsnprintf(buf, 16384, p_format, p_list);
- if (len <= 0)
- return;
- buf[len] = 0;
-
- int wlen = MultiByteToWideChar(CP_UTF8, 0, buf, len, NULL, 0);
- if (wlen < 0)
- return;
-
- wchar_t *wbuf = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
- MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
- wbuf[wlen] = 0;
-
- if (p_stderr)
- fwprintf(stderr, L"%s", wbuf);
- else
- wprintf(L"%s", wbuf);
-
- free(wbuf);
-
- fflush(stdout);
-};
-
void OSUWP::alert(const String &p_alert, const String &p_title) {
Platform::String ^ alert = ref new Platform::String(p_alert.c_str());
@@ -520,30 +502,6 @@ OS::VideoMode OSUWP::get_video_mode(int p_screen) const {
void OSUWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
-void OSUWP::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
-
- const char *err_details;
- if (p_rationale && p_rationale[0])
- err_details = p_rationale;
- else
- err_details = p_code;
-
- switch (p_type) {
- case ERR_ERROR:
- print("ERROR: %s: %s\n", p_function, err_details);
- print(" At: %s:%i\n", p_file, p_line);
- break;
- case ERR_WARNING:
- print("WARNING: %s: %s\n", p_function, err_details);
- print(" At: %s:%i\n", p_file, p_line);
- break;
- case ERR_SCRIPT:
- print("SCRIPT ERROR: %s: %s\n", p_function, err_details);
- print(" At: %s:%i\n", p_file, p_line);
- break;
- }
-}
-
String OSUWP::get_name() {
return "UWP";
@@ -890,6 +848,8 @@ OSUWP::OSUWP() {
mouse_mode_changed = CreateEvent(NULL, TRUE, FALSE, L"os_mouse_mode_changed");
AudioDriverManager::add_driver(&audio_driver);
+
+ _set_logger(memnew(WindowsTerminalLogger));
}
OSUWP::~OSUWP() {
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index a7a5d32cb9..df38faa8e1 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -163,6 +163,7 @@ protected:
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
+ virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
@@ -180,9 +181,6 @@ public:
// Event to send to the app wrapper
HANDLE mouse_mode_changed;
- void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type);
-
- virtual void vprint(const char *p_format, va_list p_list, bool p_stderr = false);
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
String get_stdin_string(bool p_block);
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index d3c160f052..aa9eb3e69b 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -19,6 +19,7 @@ common_win = [
"stream_peer_winsock.cpp",
"joypad.cpp",
"power_windows.cpp",
+ "windows_terminal_logger.cpp"
]
restarget = "godot_res" + env["OBJSUFFIX"]
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index d715c51a71..bee8c90ad3 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -48,6 +48,7 @@
#include "servers/visual/visual_server_wrap_mt.h"
#include "stream_peer_winsock.h"
#include "tcp_server_winsock.h"
+#include "windows_terminal_logger.h"
#include <process.h>
#include <regstr.h>
@@ -205,6 +206,13 @@ void OS_Windows::initialize_core() {
cursor_shape = CURSOR_ARROW;
}
+void OS_Windows::initialize_logger() {
+ Vector<Logger *> loggers;
+ loggers.push_back(memnew(WindowsTerminalLogger));
+ loggers.push_back(memnew(RotatedFileLogger("user://logs/log.txt")));
+ _set_logger(memnew(CompositeLogger(loggers)));
+}
+
bool OS_Windows::can_draw() const {
return !minimized;
@@ -1231,38 +1239,6 @@ void OS_Windows::finalize_core() {
StreamPeerWinsock::cleanup();
}
-void OS_Windows::vprint(const char *p_format, va_list p_list, bool p_stderr) {
-
- const unsigned int BUFFER_SIZE = 16384;
- char buf[BUFFER_SIZE + 1]; // +1 for the terminating character
- int len = vsnprintf(buf, BUFFER_SIZE, p_format, p_list);
- if (len <= 0)
- return;
- if (len >= BUFFER_SIZE)
- len = BUFFER_SIZE; // Output is too big, will be truncated
- buf[len] = 0;
-
- int wlen = MultiByteToWideChar(CP_UTF8, 0, buf, len, NULL, 0);
- if (wlen < 0)
- return;
-
- wchar_t *wbuf = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
- MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
- wbuf[wlen] = 0;
-
- if (p_stderr)
- fwprintf(stderr, L"%ls", wbuf);
- else
- wprintf(L"%ls", wbuf);
-
-#ifdef STDOUT_FILE
-//vwfprintf(stdo,p_format,p_list);
-#endif
- free(wbuf);
-
- fflush(stdout);
-};
-
void OS_Windows::alert(const String &p_alert, const String &p_title) {
if (!is_no_window_mode_enabled())
@@ -1676,107 +1652,6 @@ void OS_Windows::request_attention() {
FlashWindowEx(&info);
}
-void OS_Windows::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
-
- HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
- if (!hCon || hCon == INVALID_HANDLE_VALUE) {
-
- const char *err_details;
- if (p_rationale && p_rationale[0])
- err_details = p_rationale;
- else
- err_details = p_code;
-
- switch (p_type) {
- case ERR_ERROR:
- print("ERROR: %s: %s\n", p_function, err_details);
- print(" At: %s:%i\n", p_file, p_line);
- break;
- case ERR_WARNING:
- print("WARNING: %s: %s\n", p_function, err_details);
- print(" At: %s:%i\n", p_file, p_line);
- break;
- case ERR_SCRIPT:
- print("SCRIPT ERROR: %s: %s\n", p_function, err_details);
- print(" At: %s:%i\n", p_file, p_line);
- break;
- case ERR_SHADER:
- print("SHADER ERROR: %s: %s\n", p_function, err_details);
- print(" At: %s:%i\n", p_file, p_line);
- break;
- }
-
- } else {
-
- CONSOLE_SCREEN_BUFFER_INFO sbi; //original
- GetConsoleScreenBufferInfo(hCon, &sbi);
-
- WORD current_fg = sbi.wAttributes & (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
- WORD current_bg = sbi.wAttributes & (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
-
- uint32_t basecol = 0;
- switch (p_type) {
- case ERR_ERROR: basecol = FOREGROUND_RED; break;
- case ERR_WARNING: basecol = FOREGROUND_RED | FOREGROUND_GREEN; break;
- case ERR_SCRIPT: basecol = FOREGROUND_RED | FOREGROUND_BLUE; break;
- case ERR_SHADER: basecol = FOREGROUND_GREEN | FOREGROUND_BLUE; break;
- }
-
- basecol |= current_bg;
-
- if (p_rationale && p_rationale[0]) {
-
- SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
- switch (p_type) {
- case ERR_ERROR: print("ERROR: "); break;
- case ERR_WARNING: print("WARNING: "); break;
- case ERR_SCRIPT: print("SCRIPT ERROR: "); break;
- case ERR_SHADER: print("SHADER ERROR: "); break;
- }
-
- SetConsoleTextAttribute(hCon, current_fg | current_bg | FOREGROUND_INTENSITY);
- print("%s\n", p_rationale);
-
- SetConsoleTextAttribute(hCon, basecol);
- switch (p_type) {
- case ERR_ERROR: print(" At: "); break;
- case ERR_WARNING: print(" At: "); break;
- case ERR_SCRIPT: print(" At: "); break;
- case ERR_SHADER: print(" At: "); break;
- }
-
- SetConsoleTextAttribute(hCon, current_fg | current_bg);
- print("%s:%i\n", p_file, p_line);
-
- } else {
-
- SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
- switch (p_type) {
- case ERR_ERROR: print("ERROR: %s: ", p_function); break;
- case ERR_WARNING: print("WARNING: %s: ", p_function); break;
- case ERR_SCRIPT: print("SCRIPT ERROR: %s: ", p_function); break;
- case ERR_SHADER: print("SCRIPT ERROR: %s: ", p_function); break;
- }
-
- SetConsoleTextAttribute(hCon, current_fg | current_bg | FOREGROUND_INTENSITY);
- print("%s\n", p_code);
-
- SetConsoleTextAttribute(hCon, basecol);
- switch (p_type) {
- case ERR_ERROR: print(" At: "); break;
- case ERR_WARNING: print(" At: "); break;
- case ERR_SCRIPT: print(" At: "); break;
- case ERR_SHADER: print(" At: "); break;
- }
-
- SetConsoleTextAttribute(hCon, current_fg | current_bg);
- print("%s:%i\n", p_file, p_line);
- }
-
- SetConsoleTextAttribute(hCon, sbi.wAttributes);
- }
-}
-
String OS_Windows::get_name() {
return "Windows";
@@ -2429,6 +2304,8 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) {
#ifdef XAUDIO2_ENABLED
AudioDriverManager::add_driver(&driver_xaudio2);
#endif
+
+ _set_logger(memnew(WindowsTerminalLogger));
}
OS_Windows::~OS_Windows() {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index bc1dc318cb..9560bc61ca 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -152,6 +152,7 @@ protected:
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
+ virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
@@ -180,9 +181,6 @@ protected:
public:
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type);
-
- virtual void vprint(const char *p_format, va_list p_list, bool p_stderr = false);
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
String get_stdin_string(bool p_block);
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
new file mode 100644
index 0000000000..ef8140ffa7
--- /dev/null
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -0,0 +1,157 @@
+/*************************************************************************/
+/* windows_terminal_logger.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "windows_terminal_logger.h"
+
+#ifdef WINDOWS_ENABLED
+
+#include <stdio.h>
+#include <windows.h>
+
+void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_err) {
+ if (!should_log(p_err)) {
+ return;
+ }
+
+ const unsigned int BUFFER_SIZE = 16384;
+ char buf[BUFFER_SIZE + 1]; // +1 for the terminating character
+ int len = vsnprintf(buf, BUFFER_SIZE, p_format, p_list);
+ if (len <= 0)
+ return;
+ if (len >= BUFFER_SIZE)
+ len = BUFFER_SIZE; // Output is too big, will be truncated
+ buf[len] = 0;
+
+ int wlen = MultiByteToWideChar(CP_UTF8, 0, buf, len, NULL, 0);
+ if (wlen < 0)
+ return;
+
+ wchar_t *wbuf = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
+ MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
+ wbuf[wlen] = 0;
+
+ if (p_err)
+ fwprintf(stderr, L"%ls", wbuf);
+ else
+ wprintf(L"%ls", wbuf);
+
+ free(wbuf);
+
+#ifdef DEBUG_ENABLED
+ fflush(stdout);
+#endif
+}
+
+void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+ if (!should_log(true)) {
+ return;
+ }
+
+#ifndef UWP_ENABLED
+ HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
+ if (!hCon || hCon == INVALID_HANDLE_VALUE) {
+#endif
+ StdLogger::log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
+#ifndef UWP_ENABLED
+ } else {
+
+ CONSOLE_SCREEN_BUFFER_INFO sbi; //original
+ GetConsoleScreenBufferInfo(hCon, &sbi);
+
+ WORD current_fg = sbi.wAttributes & (FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
+ WORD current_bg = sbi.wAttributes & (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
+
+ uint32_t basecol = 0;
+ switch (p_type) {
+ case ERR_ERROR: basecol = FOREGROUND_RED; break;
+ case ERR_WARNING: basecol = FOREGROUND_RED | FOREGROUND_GREEN; break;
+ case ERR_SCRIPT: basecol = FOREGROUND_RED | FOREGROUND_BLUE; break;
+ case ERR_SHADER: basecol = FOREGROUND_GREEN | FOREGROUND_BLUE; break;
+ }
+
+ basecol |= current_bg;
+
+ if (p_rationale && p_rationale[0]) {
+
+ SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
+ switch (p_type) {
+ case ERR_ERROR: logf("ERROR: "); break;
+ case ERR_WARNING: logf("WARNING: "); break;
+ case ERR_SCRIPT: logf("SCRIPT ERROR: "); break;
+ case ERR_SHADER: logf("SHADER ERROR: "); break;
+ }
+
+ SetConsoleTextAttribute(hCon, current_fg | current_bg | FOREGROUND_INTENSITY);
+ logf("%s\n", p_rationale);
+
+ SetConsoleTextAttribute(hCon, basecol);
+ switch (p_type) {
+ case ERR_ERROR: logf(" At: "); break;
+ case ERR_WARNING: logf(" At: "); break;
+ case ERR_SCRIPT: logf(" At: "); break;
+ case ERR_SHADER: logf(" At: "); break;
+ }
+
+ SetConsoleTextAttribute(hCon, current_fg | current_bg);
+ logf("%s:%i\n", p_file, p_line);
+
+ } else {
+
+ SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
+ switch (p_type) {
+ case ERR_ERROR: logf("ERROR: %s: ", p_function); break;
+ case ERR_WARNING: logf("WARNING: %s: ", p_function); break;
+ case ERR_SCRIPT: logf("SCRIPT ERROR: %s: ", p_function); break;
+ case ERR_SHADER: logf("SCRIPT ERROR: %s: ", p_function); break;
+ }
+
+ SetConsoleTextAttribute(hCon, current_fg | current_bg | FOREGROUND_INTENSITY);
+ logf("%s\n", p_code);
+
+ SetConsoleTextAttribute(hCon, basecol);
+ switch (p_type) {
+ case ERR_ERROR: logf(" At: "); break;
+ case ERR_WARNING: logf(" At: "); break;
+ case ERR_SCRIPT: logf(" At: "); break;
+ case ERR_SHADER: logf(" At: "); break;
+ }
+
+ SetConsoleTextAttribute(hCon, current_fg | current_bg);
+ logf("%s:%i\n", p_file, p_line);
+ }
+
+ SetConsoleTextAttribute(hCon, sbi.wAttributes);
+ }
+#endif
+}
+
+WindowsTerminalLogger::~WindowsTerminalLogger() {}
+
+#endif \ No newline at end of file
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
new file mode 100644
index 0000000000..f6b1a68d18
--- /dev/null
+++ b/platform/windows/windows_terminal_logger.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* windows_terminal_logger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WINDOWS_TERMINAL_LOGGER_H
+#define WINDOWS_TERMINAL_LOGGER_H
+
+#ifdef WINDOWS_ENABLED
+
+#include "io/logger.h"
+
+class WindowsTerminalLogger : public StdLogger {
+public:
+ virtual void logv(const char *p_format, va_list p_list, bool p_err);
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+ virtual ~WindowsTerminalLogger();
+};
+
+#endif
+
+#endif \ No newline at end of file
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c40aeb764e..73e633139b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -113,7 +113,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
- if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -203,7 +203,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
@@ -255,7 +255,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
}
@@ -270,7 +270,7 @@ void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
active = false;
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
setplay = -1;
}
}
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 0d04967f1c..4fcd6893b8 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -138,7 +138,7 @@ Transform2D Camera2D::get_camera_transform() {
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * get_fixed_process_delta_time();
+ float c = smoothing * get_physics_process_delta_time();
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -212,14 +212,14 @@ void Camera2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_fixed_processing())
+ if (!is_physics_processing())
_update_scroll();
} break;
@@ -241,7 +241,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(canvas_group_name);
if (Engine::get_singleton()->is_editor_hint()) {
- set_fixed_process(false);
+ set_physics_process(false);
}
_update_scroll();
@@ -498,9 +498,9 @@ void Camera2D::set_follow_smoothing(float p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
- set_fixed_process(true);
+ set_physics_process(true);
else
- set_fixed_process(false);
+ set_physics_process(false);
}
float Camera2D::get_follow_smoothing() const {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c6cd3677cd..d3b37ae903 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -999,7 +999,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_col
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector2 lv = p_linear_velocity;
on_floor = false;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index f90331c411..b272da46f8 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -95,7 +95,7 @@ void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(p_enabled);
+ set_physics_process(p_enabled);
if (!p_enabled)
collided = false;
}
@@ -135,9 +135,9 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(true);
+ set_physics_process(true);
else
- set_fixed_process(false);
+ set_physics_process(false);
if (Object::cast_to<PhysicsBody2D>(get_parent())) {
if (exclude_parent_body)
@@ -149,7 +149,7 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (enabled)
- set_fixed_process(false);
+ set_physics_process(false);
} break;
@@ -177,7 +177,7 @@ void RayCast2D::_notification(int p_what) {
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (!enabled)
break;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 8fc8b65217..ca7b6aa0e4 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -154,8 +154,8 @@ void VisibilityEnabler2D::_screen_enter() {
_change_node_state(E->key(), true);
}
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(true);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(true);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(true);
@@ -169,8 +169,8 @@ void VisibilityEnabler2D::_screen_exit() {
_change_node_state(E->key(), false);
}
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(false);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(false);
@@ -246,8 +246,8 @@ void VisibilityEnabler2D::_notification(int p_what) {
_find_nodes(from);
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(false);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(false);
}
@@ -339,14 +339,14 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_FIXED_PROCESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}
@@ -366,7 +366,7 @@ VisibilityEnabler2D::VisibilityEnabler2D() {
for (int i = 0; i < ENABLER_MAX; i++)
enabler[i] = true;
enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_FIXED_PROCESS] = false;
+ enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
visible = false;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index ef0e1affd3..ee5152978b 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -74,7 +74,7 @@ public:
ENABLER_FREEZE_BODIES,
ENABLER_PAUSE_PARTICLES,
ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_FIXED_PROCESS,
+ ENABLER_PARENT_PHYSICS_PROCESS,
ENABLER_PAUSE_ANIMATED_SPRITES,
ENABLER_MAX
};
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 7bc8c9e89e..3c92814c87 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -214,7 +214,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
- if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -512,7 +512,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
@@ -582,7 +582,7 @@ void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
}
@@ -597,7 +597,7 @@ void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
active = false;
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
setplay = -1;
}
}
@@ -776,7 +776,7 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
- velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
velocity_tracker->reset(get_global_transform().origin);
} else {
set_notify_transform(false);
@@ -880,7 +880,7 @@ void AudioStreamPlayer3D::_bind_methods() {
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
ADD_SIGNAL(MethodInfo("finished"));
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 2c2d4610c8..5982d7a3ac 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -26,7 +26,7 @@ public:
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_FIXED_STEP
+ DOPPLER_TRACKING_PHYSICS_STEP
};
private:
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 02a7845e0b..7baf9a9deb 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -507,7 +507,7 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
velocity_tracker->reset(get_global_transform().origin);
}
}
@@ -557,7 +557,7 @@ void Camera::_bind_methods() {
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED)
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP)
}
float Camera::get_fov() const {
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 243a7b9b39..3a725eaf66 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -56,7 +56,7 @@ public:
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_FIXED_STEP
+ DOPPLER_TRACKING_PHYSICS_STEP
};
private:
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 0f281b694d..3ff8317732 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -37,7 +37,7 @@ void InterpolatedCamera::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && enabled)
- set_fixed_process(false);
+ set_physics_process(false);
} break;
case NOTIFICATION_PROCESS: {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 005ea1f8d1..d7fdf94d40 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -960,7 +960,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector3 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
on_floor = false;
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 72b7706b77..df6764ee1a 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -97,7 +97,7 @@ void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(p_enabled);
+ set_physics_process(p_enabled);
if (!p_enabled)
collided = false;
@@ -121,25 +121,25 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
- set_fixed_process(true);
+ set_physics_process(true);
if (get_tree()->is_debugging_collisions_hint())
_update_debug_shape();
} else
- set_fixed_process(false);
+ set_physics_process(false);
} break;
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
- set_fixed_process(false);
+ set_physics_process(false);
}
if (debug_shape)
_clear_debug_shape();
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (!enabled)
break;
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index dc822d0446..1c7423e645 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -1,21 +1,21 @@
#include "spatial_velocity_tracker.h"
#include "engine.h"
-void SpatialVelocityTracker::set_track_fixed_step(bool p_track_fixed_step) {
+void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) {
- fixed_step = p_track_fixed_step;
+ physics_step = p_track_physics_step;
}
-bool SpatialVelocityTracker::is_tracking_fixed_step() const {
+bool SpatialVelocityTracker::is_tracking_physics_step() const {
- return fixed_step;
+ return physics_step;
}
void SpatialVelocityTracker::update_position(const Vector3 &p_position) {
PositionHistory ph;
ph.position = p_position;
- if (fixed_step) {
- ph.frame = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
}
@@ -40,8 +40,8 @@ Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
float base_time = 0.0;
if (position_history_len) {
- if (fixed_step) {
- uint64_t base = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ uint64_t base = Engine::get_singleton()->get_physics_frames();
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
@@ -54,7 +54,7 @@ Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
Vector3 distance = position_history[i].position - position_history[i + 1].position;
- if (fixed_step) {
+ if (physics_step) {
delta = float(diff) / Engine::get_singleton()->get_iterations_per_second();
} else {
delta = double(diff) / 1000000.0;
@@ -78,8 +78,8 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
PositionHistory ph;
ph.position = p_new_pos;
- if (fixed_step) {
- ph.frame = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
}
@@ -90,8 +90,8 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
void SpatialVelocityTracker::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_track_fixed_step", "enable"), &SpatialVelocityTracker::set_track_fixed_step);
- ClassDB::bind_method(D_METHOD("is_tracking_fixed_step"), &SpatialVelocityTracker::is_tracking_fixed_step);
+ ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &SpatialVelocityTracker::set_track_physics_step);
+ ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &SpatialVelocityTracker::is_tracking_physics_step);
ClassDB::bind_method(D_METHOD("update_position", "position"), &SpatialVelocityTracker::update_position);
ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &SpatialVelocityTracker::get_tracked_linear_velocity);
ClassDB::bind_method(D_METHOD("reset", "position"), &SpatialVelocityTracker::reset);
@@ -100,5 +100,5 @@ void SpatialVelocityTracker::_bind_methods() {
SpatialVelocityTracker::SpatialVelocityTracker() {
position_history.resize(4); // should be configurable
position_history_len = 0;
- fixed_step = false;
+ physics_step = false;
}
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
index b8237613a7..c4371ff1f7 100644
--- a/scene/3d/spatial_velocity_tracker.h
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -11,7 +11,7 @@ class SpatialVelocityTracker : public Reference {
Vector3 position;
};
- bool fixed_step;
+ bool physics_step;
Vector<PositionHistory> position_history;
int position_history_len;
@@ -20,8 +20,8 @@ protected:
public:
void reset(const Vector3 &p_new_pos);
- void set_track_fixed_step(bool p_track_fixed_step);
- bool is_tracking_fixed_step() const;
+ void set_track_physics_step(bool p_track_physics_step);
+ bool is_tracking_physics_step() const;
void update_position(const Vector3 &p_position);
Vector3 get_tracked_linear_velocity() const;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index cadbd086bc..a38bee1b43 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -192,7 +192,7 @@ void AnimationPlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
+ set_physics_process(false);
set_process(false);
}
//_set_process(false);
@@ -207,19 +207,19 @@ void AnimationPlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
if (processing)
_animation_process(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _animation_process(get_fixed_process_delta_time());
+ _animation_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -1140,7 +1140,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
@@ -1262,7 +1262,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index bface7aabb..83da3b2e5c 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -44,7 +44,7 @@ class AnimationPlayer : public Node {
public:
enum AnimationProcessMode {
- ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
};
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index a2a8adb653..d564671bcf 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -56,7 +56,7 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force) {
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
@@ -405,7 +405,7 @@ void AnimationTreePlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
set_process_internal(false);
}
} break;
@@ -416,19 +416,19 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
if (processing)
_process_animation(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _process_animation(get_fixed_process_delta_time());
+ _process_animation(get_physics_process_delta_time());
} break;
}
}
@@ -1809,7 +1809,7 @@ void AnimationTreePlayer::_bind_methods() {
BIND_ENUM_CONSTANT(NODE_TIMESEEK);
BIND_ENUM_CONSTANT(NODE_TRANSITION);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 806a4f6604..3e2bb88198 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -42,7 +42,7 @@ class AnimationTreePlayer : public Node {
public:
enum AnimationProcessMode {
- ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
};
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index fb61c43d5c..fb327191b9 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -152,7 +152,7 @@ void Tween::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
set_process_internal(false);
}
} break;
@@ -160,19 +160,19 @@ void Tween::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (tween_process_mode == TWEEN_PROCESS_FIXED)
+ if (tween_process_mode == TWEEN_PROCESS_PHYSICS)
break;
if (processing)
_tween_process(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (tween_process_mode == TWEEN_PROCESS_IDLE)
break;
if (processing)
- _tween_process(get_fixed_process_delta_time());
+ _tween_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -224,7 +224,7 @@ void Tween::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode");
- BIND_ENUM_CONSTANT(TWEEN_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
BIND_ENUM_CONSTANT(TRANS_LINEAR);
@@ -642,7 +642,7 @@ void Tween::_set_process(bool p_process, bool p_force) {
switch (tween_process_mode) {
- case TWEEN_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 929d63a7fc..fac1d346b4 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -38,7 +38,7 @@ class Tween : public Node {
public:
enum TweenProcessMode {
- TWEEN_PROCESS_FIXED,
+ TWEEN_PROCESS_PHYSICS,
TWEEN_PROCESS_IDLE,
};
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 8ca487f2bd..ed8eff436c 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -601,7 +601,10 @@ void LineEdit::_notification(int p_what) {
} break;
case ALIGN_CENTER: {
- x_ofs = int(size.width - (cached_width)) / 2;
+ if (window_pos != 0)
+ x_ofs = style->get_offset().x;
+ else
+ x_ofs = int(size.width - (cached_width)) / 2;
} break;
case ALIGN_RIGHT: {
@@ -846,7 +849,10 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
} break;
case ALIGN_CENTER: {
- pixel_ofs = int(size.width - (cached_width)) / 2;
+ if (window_pos != 0)
+ pixel_ofs = int(style->get_offset().x);
+ else
+ pixel_ofs = int(size.width - (cached_width)) / 2;
} break;
case ALIGN_RIGHT: {
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 6044b86ef5..c5ffec2d5e 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -113,7 +113,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
set_value(target_scroll);
}
@@ -137,7 +137,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
set_value(target_scroll);
}
@@ -335,13 +335,13 @@ void ScrollBar::_notification(int p_what) {
drag_slave = NULL;
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (scrolling) {
if (get_value() != target_scroll) {
double target = target_scroll - get_value();
double dist = sqrt(target * target);
- double vel = ((target / dist) * 500) * get_fixed_process_delta_time();
+ double vel = ((target / dist) * 500) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
set_value(target_scroll);
@@ -350,14 +350,14 @@ void ScrollBar::_notification(int p_what) {
}
} else {
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
}
} else if (drag_slave_touching) {
if (drag_slave_touching_deaccel) {
Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_slave_speed * get_fixed_process_delta_time();
+ pos += drag_slave_speed * get_physics_process_delta_time();
bool turnoff = false;
@@ -377,7 +377,7 @@ void ScrollBar::_notification(int p_what) {
float sgn_x = drag_slave_speed.x < 0 ? -1 : 1;
float val_x = Math::abs(drag_slave_speed.x);
- val_x -= 1000 * get_fixed_process_delta_time();
+ val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff = true;
@@ -401,7 +401,7 @@ void ScrollBar::_notification(int p_what) {
float sgn_y = drag_slave_speed.y < 0 ? -1 : 1;
float val_y = Math::abs(drag_slave_speed.y);
- val_y -= 1000 * get_fixed_process_delta_time();
+ val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff = true;
@@ -410,7 +410,7 @@ void ScrollBar::_notification(int p_what) {
}
if (turnoff) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_slave_touching = false;
drag_slave_touching_deaccel = false;
}
@@ -421,10 +421,10 @@ void ScrollBar::_notification(int p_what) {
Vector2 diff = drag_slave_accum - last_drag_slave_accum;
last_drag_slave_accum = drag_slave_accum;
- drag_slave_speed = diff / get_fixed_process_delta_time();
+ drag_slave_speed = diff / get_physics_process_delta_time();
}
- time_since_motion += get_fixed_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
}
}
@@ -579,7 +579,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
if (drag_slave_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
drag_slave_speed = Vector2();
@@ -599,7 +599,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
drag_slave_touching_deaccel = false;
time_since_motion = 0;
if (drag_slave_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
time_since_motion = 0;
}
}
@@ -611,7 +611,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (drag_slave_speed == Vector2()) {
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_slave_touching_deaccel = true;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index c71093b947..1ad1e3f638 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -67,7 +67,7 @@ Size2 ScrollContainer::get_minimum_size() const {
};
void ScrollContainer::_cancel_drag() {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
@@ -121,7 +121,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->is_pressed()) {
if (drag_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
@@ -139,7 +139,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
drag_touching_deaccel = false;
time_since_motion = 0;
if (drag_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
time_since_motion = 0;
}
}
@@ -150,7 +150,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (drag_speed == Vector2()) {
drag_touching_deaccel = false;
drag_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_touching_deaccel = true;
@@ -257,14 +257,14 @@ void ScrollContainer::_notification(int p_what) {
update_scrollbars();
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (drag_touching) {
if (drag_touching_deaccel) {
Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
- pos += drag_speed * get_fixed_process_delta_time();
+ pos += drag_speed * get_physics_process_delta_time();
bool turnoff_h = false;
bool turnoff_v = false;
@@ -294,7 +294,7 @@ void ScrollContainer::_notification(int p_what) {
float sgn_x = drag_speed.x < 0 ? -1 : 1;
float val_x = Math::abs(drag_speed.x);
- val_x -= 1000 * get_fixed_process_delta_time();
+ val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff_h = true;
@@ -302,7 +302,7 @@ void ScrollContainer::_notification(int p_what) {
float sgn_y = drag_speed.y < 0 ? -1 : 1;
float val_y = Math::abs(drag_speed.y);
- val_y -= 1000 * get_fixed_process_delta_time();
+ val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff_v = true;
@@ -311,7 +311,7 @@ void ScrollContainer::_notification(int p_what) {
drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
if (turnoff_h && turnoff_v) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -322,10 +322,10 @@ void ScrollContainer::_notification(int p_what) {
Vector2 diff = drag_accum - last_drag_accum;
last_drag_accum = drag_accum;
- drag_speed = diff / get_fixed_process_delta_time();
+ drag_speed = diff / get_physics_process_delta_time();
}
- time_since_motion += get_fixed_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 11bdbfc3e8..d14d3ef947 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -428,22 +428,22 @@ void TextEdit::_notification(int p_what) {
draw_caret = false;
update();
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (scrolling && v_scroll->get_value() != target_v_scroll) {
double target_y = target_v_scroll - v_scroll->get_value();
double dist = sqrt(target_y * target_y);
- double vel = ((target_y / dist) * v_scroll_speed) * get_fixed_process_delta_time();
+ double vel = ((target_y / dist) * v_scroll_speed) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
v_scroll->set_value(target_v_scroll);
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
v_scroll->set_value(v_scroll->get_value() + vel);
}
} else {
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
}
} break;
case NOTIFICATION_DRAW: {
@@ -1610,7 +1610,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
target_v_scroll = 0;
}
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
v_scroll->set_value(target_v_scroll);
}
@@ -1632,7 +1632,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
target_v_scroll = max_v_scroll;
}
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
v_scroll->set_value(target_v_scroll);
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 613e5520a9..178a1c272b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2493,7 +2493,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (drag_speed == 0) {
drag_touching_deaccel = false;
drag_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_touching_deaccel = true;
@@ -2559,7 +2559,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
break;
if (drag_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = 0;
@@ -2574,7 +2574,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
drag_touching_deaccel = false;
if (drag_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
}
}
@@ -2765,7 +2765,7 @@ void Tree::_notification(int p_what) {
drop_mode_flags = 0;
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
update();
}
if (p_what == NOTIFICATION_DRAG_BEGIN) {
@@ -2773,23 +2773,23 @@ void Tree::_notification(int p_what) {
single_select_defer = NULL;
if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
}
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (drag_touching) {
if (drag_touching_deaccel) {
float pos = v_scroll->get_value();
- pos += drag_speed * get_fixed_process_delta_time();
+ pos += drag_speed * get_physics_process_delta_time();
bool turnoff = false;
if (pos < 0) {
pos = 0;
turnoff = true;
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -2801,7 +2801,7 @@ void Tree::_notification(int p_what) {
v_scroll->set_value(pos);
float sgn = drag_speed < 0 ? -1 : 1;
float val = Math::abs(drag_speed);
- val -= 1000 * get_fixed_process_delta_time();
+ val -= 1000 * get_physics_process_delta_time();
if (val < 0) {
turnoff = true;
@@ -2809,7 +2809,7 @@ void Tree::_notification(int p_what) {
drag_speed = sgn * val;
if (turnoff) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -2834,7 +2834,7 @@ void Tree::_notification(int p_what) {
} else {
point.y = 0;
}
- point *= cache.scroll_speed * get_fixed_process_delta_time();
+ point *= cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
v_scroll->set_value(point.y);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 658701dcc7..c2a31b4a8b 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -54,13 +54,13 @@ void Node::_notification(int p_notification) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (get_script_instance()) {
- Variant time = get_fixed_process_delta_time();
+ Variant time = get_physics_process_delta_time();
const Variant *ptr[1] = { &time };
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process, ptr, 1);
+ get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
}
} break;
@@ -129,8 +129,8 @@ void Node::_notification(int p_notification) {
set_process(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_fixed_process)) {
- set_fixed_process(true);
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
+ set_physics_process(true);
}
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
@@ -367,46 +367,46 @@ void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
-void Node::set_fixed_process(bool p_process) {
+void Node::set_physics_process(bool p_process) {
- if (data.fixed_process == p_process)
+ if (data.physics_process == p_process)
return;
- data.fixed_process = p_process;
+ data.physics_process = p_process;
- if (data.fixed_process)
- add_to_group("fixed_process", false);
+ if (data.physics_process)
+ add_to_group("physics_process", false);
else
- remove_from_group("fixed_process");
+ remove_from_group("physics_process");
- data.fixed_process = p_process;
- _change_notify("fixed_process");
+ data.physics_process = p_process;
+ _change_notify("physics_process");
}
-bool Node::is_fixed_processing() const {
+bool Node::is_physics_processing() const {
- return data.fixed_process;
+ return data.physics_process;
}
-void Node::set_fixed_process_internal(bool p_process_internal) {
+void Node::set_physics_process_internal(bool p_process_internal) {
- if (data.fixed_process_internal == p_process_internal)
+ if (data.physics_process_internal == p_process_internal)
return;
- data.fixed_process_internal = p_process_internal;
+ data.physics_process_internal = p_process_internal;
- if (data.fixed_process_internal)
- add_to_group("fixed_process_internal", false);
+ if (data.physics_process_internal)
+ add_to_group("physics_process_internal", false);
else
- remove_from_group("fixed_process_internal");
+ remove_from_group("physics_process_internal");
- data.fixed_process_internal = p_process_internal;
- _change_notify("fixed_process_internal");
+ data.physics_process_internal = p_process_internal;
+ _change_notify("physics_process_internal");
}
-bool Node::is_fixed_processing_internal() const {
+bool Node::is_physics_processing_internal() const {
- return data.fixed_process_internal;
+ return data.physics_process_internal;
}
void Node::set_pause_mode(PauseMode p_mode) {
@@ -1010,10 +1010,10 @@ bool Node::can_process() const {
return true;
}
-float Node::get_fixed_process_delta_time() const {
+float Node::get_physics_process_delta_time() const {
if (data.tree)
- return data.tree->get_fixed_process_time();
+ return data.tree->get_physics_process_time();
else
return 0;
}
@@ -2719,9 +2719,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_fixed_process", "enable"), &Node::set_fixed_process);
- ClassDB::bind_method(D_METHOD("get_fixed_process_delta_time"), &Node::get_fixed_process_delta_time);
- ClassDB::bind_method(D_METHOD("is_fixed_processing"), &Node::is_fixed_processing);
+ ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
+ ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
+ ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
@@ -2742,8 +2742,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
- ClassDB::bind_method(D_METHOD("set_fixed_process_internal", "enable"), &Node::set_fixed_process_internal);
- ClassDB::bind_method(D_METHOD("is_fixed_processing_internal"), &Node::is_fixed_processing_internal);
+ ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
+ ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
@@ -2801,7 +2801,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
BIND_CONSTANT(NOTIFICATION_READY);
- BIND_CONSTANT(NOTIFICATION_FIXED_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
@@ -2813,7 +2813,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
- BIND_CONSTANT(NOTIFICATION_INTERNAL_FIXED_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
@@ -2835,7 +2835,7 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_exited"));
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ;
- //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/fixed_process" ), "set_fixed_process","is_fixed_processing") ;
+ //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ;
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ;
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
ADD_GROUP("Pause", "pause_");
@@ -2843,7 +2843,7 @@ void Node::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_display_folded", "is_displayed_folded");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
- BIND_VMETHOD(MethodInfo("_fixed_process", PropertyInfo(Variant::REAL, "delta")));
+ BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));
@@ -2872,9 +2872,9 @@ Node::Node() {
data.blocked = 0;
data.parent = NULL;
data.tree = NULL;
- data.fixed_process = false;
+ data.physics_process = false;
data.idle_process = false;
- data.fixed_process_internal = false;
+ data.physics_process_internal = false;
data.idle_process_internal = false;
data.inside_tree = false;
data.ready_notified = false;
diff --git a/scene/main/node.h b/scene/main/node.h
index 12d6310062..c43e96063f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -121,10 +121,10 @@ private:
// variables used to properly sort the node when processing, ignored otherwise
//should move all the stuff below to bits
- bool fixed_process;
+ bool physics_process;
bool idle_process;
- bool fixed_process_internal;
+ bool physics_process_internal;
bool idle_process_internal;
bool input;
@@ -213,7 +213,7 @@ public:
NOTIFICATION_READY = 13,
NOTIFICATION_PAUSED = 14,
NOTIFICATION_UNPAUSED = 15,
- NOTIFICATION_FIXED_PROCESS = 16,
+ NOTIFICATION_PHYSICS_PROCESS = 16,
NOTIFICATION_PROCESS = 17,
NOTIFICATION_PARENTED = 18,
NOTIFICATION_UNPARENTED = 19,
@@ -223,7 +223,7 @@ public:
NOTIFICATION_PATH_CHANGED = 23,
NOTIFICATION_TRANSLATION_CHANGED = 24,
NOTIFICATION_INTERNAL_PROCESS = 25,
- NOTIFICATION_INTERNAL_FIXED_PROCESS = 26,
+ NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
};
@@ -299,16 +299,16 @@ public:
void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
/* PROCESSING */
- void set_fixed_process(bool p_process);
- float get_fixed_process_delta_time() const;
- bool is_fixed_processing() const;
+ void set_physics_process(bool p_process);
+ float get_physics_process_delta_time() const;
+ bool is_physics_processing() const;
void set_process(bool p_idle_process);
float get_process_delta_time() const;
bool is_processing() const;
- void set_fixed_process_internal(bool p_process_internal);
- bool is_fixed_processing_internal() const;
+ void set_physics_process_internal(bool p_process_internal);
+ bool is_physics_processing_internal() const;
void set_process_internal(bool p_idle_process_internal);
bool is_processing_internal() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 5a1388458b..7a28e2a6f8 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -446,12 +446,12 @@ bool SceneTree::iteration(float p_time) {
_flush_transform_notifications();
MainLoop::iteration(p_time);
- fixed_process_time = p_time;
+ physics_process_time = p_time;
- emit_signal("fixed_frame");
+ emit_signal("physics_frame");
- _notify_group_pause("fixed_process_internal", Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
- _notify_group_pause("fixed_process", Node::NOTIFICATION_FIXED_PROCESS);
+ _notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
_flush_transform_notifications();
@@ -2194,7 +2194,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
- ADD_SIGNAL(MethodInfo("fixed_frame"));
+ ADD_SIGNAL(MethodInfo("physics_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
@@ -2254,7 +2254,7 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
tree_version = 1;
- fixed_process_time = 1;
+ physics_process_time = 1;
idle_process_time = 1;
last_id = 1;
root = NULL;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index c116bec4fc..f3e689adab 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -105,7 +105,7 @@ private:
Viewport *root;
uint64_t tree_version;
- float fixed_process_time;
+ float physics_process_time;
float idle_process_time;
bool accept_quit;
bool quit_on_go_back;
@@ -358,7 +358,7 @@ public:
void set_input_as_handled();
bool is_input_handled();
- _FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
+ _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
#ifdef TOOLS_ENABLED
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index df7d609ac0..23854b5f59 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -47,7 +47,7 @@ void Timer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing_internal())
+ if (timer_process_mode == TIMER_PROCESS_PHYSICS || !is_processing_internal())
return;
time_left -= get_process_delta_time();
@@ -61,10 +61,10 @@ void Timer::_notification(int p_what) {
}
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing_internal())
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (timer_process_mode == TIMER_PROCESS_IDLE || !is_physics_processing_internal())
return;
- time_left -= get_fixed_process_delta_time();
+ time_left -= get_physics_process_delta_time();
if (time_left < 0) {
if (!one_shot)
@@ -144,16 +144,16 @@ void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
return;
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED:
- if (is_fixed_processing_internal()) {
- set_fixed_process_internal(false);
+ case TIMER_PROCESS_PHYSICS:
+ if (is_physics_processing_internal()) {
+ set_physics_process_internal(false);
set_process_internal(true);
}
break;
case TIMER_PROCESS_IDLE:
if (is_processing_internal()) {
set_process_internal(false);
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
break;
}
@@ -167,7 +167,7 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const {
void Timer::_set_process(bool p_process, bool p_force) {
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && !paused); break;
+ case TIMER_PROCESS_PHYSICS: set_physics_process_internal(p_process && !paused); break;
case TIMER_PROCESS_IDLE: set_process_internal(p_process && !paused); break;
}
processing = p_process;
@@ -204,7 +204,7 @@ void Timer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
- BIND_ENUM_CONSTANT(TIMER_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 0cd92f12de..a02adbb0a3 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -50,7 +50,7 @@ protected:
public:
enum TimerProcessMode {
- TIMER_PROCESS_FIXED,
+ TIMER_PROCESS_PHYSICS,
TIMER_PROCESS_IDLE,
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e19f2031dd..37a393b55b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -456,10 +456,10 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_fixed_process_delta_time();
+ gui.tooltip_timer -= get_physics_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
@@ -2453,7 +2453,7 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_fixed_process(physics_object_picking);
+ set_physics_process(physics_object_picking);
if (!physics_object_picking)
physics_picking_events.clear();
}
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index daa8fc1874..79cc94c911 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -485,17 +485,17 @@ void Curve::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_points"), &Curve::clear_points);
ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Curve::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_value", "index", "y"), &Curve::set_point_value);
- ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_value);
+ ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_offset);
ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Curve::interpolate);
ClassDB::bind_method(D_METHOD("interpolate_baked", "offset"), &Curve::interpolate_baked);
ClassDB::bind_method(D_METHOD("get_point_left_tangent", "index"), &Curve::get_point_left_tangent);
- ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_left_tangent);
+ ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_right_tangent);
ClassDB::bind_method(D_METHOD("get_point_left_mode", "index"), &Curve::get_point_left_mode);
- ClassDB::bind_method(D_METHOD("get_point_right_mode", "index"), &Curve::get_point_left_mode);
+ ClassDB::bind_method(D_METHOD("get_point_right_mode", "index"), &Curve::get_point_right_mode);
ClassDB::bind_method(D_METHOD("set_point_left_tangent", "index", "tangent"), &Curve::set_point_left_tangent);
- ClassDB::bind_method(D_METHOD("set_point_right_tangent", "index", "tangent"), &Curve::set_point_left_tangent);
+ ClassDB::bind_method(D_METHOD("set_point_right_tangent", "index", "tangent"), &Curve::set_point_right_tangent);
ClassDB::bind_method(D_METHOD("set_point_left_mode", "index", "mode"), &Curve::set_point_left_mode);
- ClassDB::bind_method(D_METHOD("set_point_right_mode", "index", "mode"), &Curve::set_point_left_mode);
+ ClassDB::bind_method(D_METHOD("set_point_right_mode", "index", "mode"), &Curve::set_point_right_mode);
ClassDB::bind_method(D_METHOD("get_min_value"), &Curve::get_min_value);
ClassDB::bind_method(D_METHOD("set_min_value", "min"), &Curve::set_min_value);
ClassDB::bind_method(D_METHOD("get_max_value"), &Curve::get_max_value);
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 6b7168a529..d9770ec3f3 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -87,7 +87,7 @@ SceneStringNames::SceneStringNames() {
_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
- _fixed_process = StaticCString::create("_fixed_process");
+ _physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
_enter_tree = StaticCString::create("_enter_tree");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 8676b8436e..3b110e7a62 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -106,7 +106,7 @@ public:
StringName _get_gizmo_geometry;
StringName _can_gizmo_scale;
- StringName _fixed_process;
+ StringName _physics_process;
StringName _process;
StringName _enter_world;
StringName _exit_world;
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index a0c9f9cd42..1553c3c8e6 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -183,7 +183,7 @@ PhysicsDirectSpaceState *PhysicsServerSW::space_get_direct_state(RID p_space) {
ERR_FAIL_COND_V(!space, NULL);
if (!doing_sync || space->is_locked()) {
- ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or fixed process notification.");
+ ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or physics process notification.");
ERR_FAIL_V(NULL);
}
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 99ba302acd..aea3e150b0 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -95,7 +95,7 @@ public:
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
- // this function only works on fixed process, errors and returns null otherwise
+ // this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space);
virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index e9e7122af3..2b7505169a 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -270,7 +270,7 @@ Physics2DDirectSpaceState *Physics2DServerSW::space_get_direct_state(RID p_space
ERR_FAIL_COND_V(!space, NULL);
if ((using_threads && !doing_sync) || space->is_locked()) {
- ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or fixed process notification.");
+ ERR_EXPLAIN("Space state is inaccessible right now, wait for iteration or physics process notification.");
ERR_FAIL_V(NULL);
}
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index dd310d7a93..0ebd43be53 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -103,7 +103,7 @@ public:
virtual Vector<Vector2> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
- // this function only works on fixed process, errors and returns null otherwise
+ // this function only works on physics process, errors and returns null otherwise
virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space);
/* AREA API */
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 189419e8e4..5bec2f7cbd 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -111,7 +111,7 @@ public:
FUNC3(space_set_param, RID, SpaceParameter, real_t);
FUNC2RC(real_t, space_get_param, RID, SpaceParameter);
- // this function only works on fixed process, errors and returns null otherwise
+ // this function only works on physics process, errors and returns null otherwise
Physics2DDirectSpaceState *space_get_direct_state(RID p_space) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index ddf89663c0..34f885db1d 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -283,7 +283,7 @@ public:
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
- // this function only works on fixed process, errors and returns null otherwise
+ // this function only works on physics process, errors and returns null otherwise
virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space) = 0;
virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 32aaafa28c..7012caeae6 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -276,7 +276,7 @@ public:
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
- // this function only works on fixed process, errors and returns null otherwise
+ // this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space) = 0;
virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;