diff options
-rw-r--r-- | editor/debugger/editor_debugger_node.cpp | 2 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 10 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 9 |
3 files changed, 15 insertions, 6 deletions
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 3ef9548727..ded0ee3aa7 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -209,7 +209,7 @@ void EditorDebuggerNode::stop() { // Also close all debugging sessions. _for_all(tabs, [&](ScriptEditorDebugger *dbg) { if (dbg->is_session_active()) { - dbg->stop(); + dbg->_stop_and_notify(); } }); _break_state_changed(); diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index a18687afed..3f8201b559 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -35,6 +35,8 @@ #include "servers/navigation_server_2d.h" void NavigationAgent2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid); + ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance); @@ -88,9 +90,11 @@ void NavigationAgent2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { agent_parent = Object::cast_to<Node2D>(get_parent()); - - NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); - + if (agent_parent != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); + } set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 7346f243ba..4f5e56e227 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -34,6 +34,8 @@ #include "servers/navigation_server_3d.h" void NavigationAgent3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid); + ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance); @@ -95,8 +97,11 @@ void NavigationAgent3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { agent_parent = Object::cast_to<Node3D>(get_parent()); - - NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); + if (agent_parent != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); + NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); + } set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { |