diff options
-rw-r--r-- | doc/classes/@GlobalScope.xml | 2 | ||||
-rw-r--r-- | doc/classes/AnimationNode.xml | 8 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | drivers/vulkan/vulkan_context.cpp | 146 | ||||
-rw-r--r-- | drivers/vulkan/vulkan_context.h | 4 | ||||
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/script_create_dialog.cpp | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | 44 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl | 26 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl | 21 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl | 24 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 6 |
14 files changed, 197 insertions, 96 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index e9fae91ddb..17cb50d1a4 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2405,7 +2405,7 @@ Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. </constant> <constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="3" enum="PropertyHint"> - Hints that a string property is can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. + Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values. </constant> <constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint"> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index f06bef4b74..99d21706ee 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -46,7 +46,7 @@ <method name="_has_filter" qualifiers="virtual const"> <return type="bool" /> <description> - Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node. + Returns whether you want the blend tree editor to display filter editing on this node. </description> </method> <method name="_process" qualifiers="virtual const"> @@ -127,7 +127,7 @@ <return type="bool" /> <argument index="0" name="path" type="NodePath" /> <description> - Returns [code]true[/code] whether a given path is filtered. + Returns whether the given path is filtered. </description> </method> <method name="remove_input"> @@ -150,7 +150,7 @@ <argument index="0" name="name" type="StringName" /> <argument index="1" name="value" type="Variant" /> <description> - Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes. + Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes. </description> </method> </methods> @@ -162,7 +162,7 @@ <signals> <signal name="removed_from_graph"> <description> - Called when the node was removed from the graph. + Emitted when the node was removed from the graph. </description> </signal> <signal name="tree_changed"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 805f897b63..0a695414ee 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1776,10 +1776,10 @@ <member name="rendering/reflections/sky_reflections/fast_filter_high_quality" type="bool" setter="" getter="" default="false"> Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed. </member> - <member name="rendering/reflections/sky_reflections/ggx_samples" type="int" setter="" getter="" default="1024"> + <member name="rendering/reflections/sky_reflections/ggx_samples" type="int" setter="" getter="" default="32"> Sets the number of samples to take when using importance sampling for [Sky]s and [ReflectionProbe]s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail. </member> - <member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="128"> + <member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="16"> Lower-end override for [member rendering/reflections/sky_reflections/ggx_samples] on mobile devices, due to performance concerns or driver support. </member> <member name="rendering/reflections/sky_reflections/roughness_layers" type="int" setter="" getter="" default="8"> diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 69b6ff8ac5..db3517ac97 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -514,45 +514,62 @@ Error VulkanContext::_check_capabilities() { subgroup_capabilities.supportedStages = 0; subgroup_capabilities.supportedOperations = 0; subgroup_capabilities.quadOperationsInAllStages = false; + shader_capabilities.shader_float16_is_supported = false; + shader_capabilities.shader_int8_is_supported = false; + storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false; + storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = false; + storage_buffer_capabilities.storage_push_constant_16_is_supported = false; + storage_buffer_capabilities.storage_input_output_16 = false; // check for extended features - PFN_vkGetPhysicalDeviceFeatures2 device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2"); - if (device_features_func == nullptr) { + PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2"); + if (vkGetPhysicalDeviceFeatures2_func == nullptr) { // In Vulkan 1.0 might be accessible under its original extension name - device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR"); + vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR"); } - if (device_features_func != nullptr) { + if (vkGetPhysicalDeviceFeatures2_func != nullptr) { // check our extended features - VkPhysicalDeviceMultiviewFeatures multiview_features; - multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES; - multiview_features.pNext = nullptr; + VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = { + /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR, + /*pNext*/ nullptr, + /*shaderFloat16*/ false, + /*shaderInt8*/ false, + }; + + VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = { + /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR, + /*pNext*/ &shader_features, + /*storageBuffer16BitAccess*/ false, + /*uniformAndStorageBuffer16BitAccess*/ false, + /*storagePushConstant16*/ false, + /*storageInputOutput16*/ false, + }; + + VkPhysicalDeviceMultiviewFeatures multiview_features = { + /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, + /*pNext*/ &storage_feature, + /*multiview*/ false, + /*multiviewGeometryShader*/ false, + /*multiviewTessellationShader*/ false, + }; VkPhysicalDeviceFeatures2 device_features; device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; device_features.pNext = &multiview_features; - device_features_func(gpu, &device_features); + vkGetPhysicalDeviceFeatures2_func(gpu, &device_features); + multiview_capabilities.is_supported = multiview_features.multiview; multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader; multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader; - VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features; - shader_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR; - shader_features.pNext = nullptr; - - device_features.pNext = &shader_features; - - device_features_func(gpu, &device_features); shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16; + shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8; - VkPhysicalDevice16BitStorageFeaturesKHR storage_feature; - storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR; - storage_feature.pNext = nullptr; - - device_features.pNext = &storage_feature; - - device_features_func(gpu, &device_features); storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess; + storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess; + storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16; + storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16; } // check extended properties @@ -1057,9 +1074,61 @@ Error VulkanContext::_create_device() { queues[0].pQueuePriorities = queue_priorities; queues[0].flags = 0; + // Before we retrieved what is supported, here we tell Vulkan we want to enable these features using the same structs. + void *nextptr = nullptr; + + VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = { + /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR, + /*pNext*/ nextptr, + /*shaderFloat16*/ shader_capabilities.shader_float16_is_supported, + /*shaderInt8*/ shader_capabilities.shader_int8_is_supported, + }; + nextptr = &shader_features; + + VkPhysicalDeviceVulkan11Features vulkan11features; + VkPhysicalDevice16BitStorageFeaturesKHR storage_feature; + VkPhysicalDeviceMultiviewFeatures multiview_features; + if (vulkan_major > 1 || vulkan_minor >= 2) { + // In Vulkan 1.2 and newer we use a newer struct to enable various features + + vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES; + vulkan11features.pNext = nextptr; + vulkan11features.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported; + vulkan11features.uniformAndStorageBuffer16BitAccess = storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported; + vulkan11features.storagePushConstant16 = storage_buffer_capabilities.storage_push_constant_16_is_supported; + vulkan11features.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16; + vulkan11features.multiview = multiview_capabilities.is_supported; + vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; + vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; + vulkan11features.variablePointersStorageBuffer = 0; + vulkan11features.variablePointers = 0; + vulkan11features.protectedMemory = 0; + vulkan11features.samplerYcbcrConversion = 0; + vulkan11features.shaderDrawParameters = 0; + nextptr = &vulkan11features; + } else { + // On Vulkan 1.0 and 1.1 we use our older structs to initialise these features + storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR; + storage_feature.pNext = nextptr; + storage_feature.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported; + storage_feature.uniformAndStorageBuffer16BitAccess = storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported; + storage_feature.storagePushConstant16 = storage_buffer_capabilities.storage_push_constant_16_is_supported; + storage_feature.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16; + nextptr = &storage_feature; + + if (vulkan_major == 1 && vulkan_minor == 1) { + multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES; + multiview_features.pNext = nextptr; + multiview_features.multiview = multiview_capabilities.is_supported; + multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; + multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; + nextptr = &multiview_features; + } + } + VkDeviceCreateInfo sdevice = { /*sType*/ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, - /*pNext*/ nullptr, + /*pNext*/ nextptr, /*flags*/ 0, /*queueCreateInfoCount*/ 1, /*pQueueCreateInfos*/ queues, @@ -1068,7 +1137,6 @@ Error VulkanContext::_create_device() { /*enabledExtensionCount*/ enabled_extension_count, /*ppEnabledExtensionNames*/ (const char *const *)extension_names, /*pEnabledFeatures*/ &physical_device_features, // If specific features are required, pass them in here - }; if (separate_present_queue) { queues[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; @@ -1080,36 +1148,6 @@ Error VulkanContext::_create_device() { sdevice.queueCreateInfoCount = 2; } - VkPhysicalDeviceVulkan11Features vulkan11features; - VkPhysicalDeviceMultiviewFeatures multiview_features; - if (vulkan_major > 1 || vulkan_minor >= 2) { - vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES; - vulkan11features.pNext = nullptr; - // !BAS! Need to figure out which ones of these we want enabled... - vulkan11features.storageBuffer16BitAccess = 0; - vulkan11features.uniformAndStorageBuffer16BitAccess = 0; - vulkan11features.storagePushConstant16 = 0; - vulkan11features.storageInputOutput16 = 0; - vulkan11features.multiview = multiview_capabilities.is_supported; - vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; - vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; - vulkan11features.variablePointersStorageBuffer = 0; - vulkan11features.variablePointers = 0; - vulkan11features.protectedMemory = 0; - vulkan11features.samplerYcbcrConversion = 0; - vulkan11features.shaderDrawParameters = 0; - - sdevice.pNext = &vulkan11features; - } else if (vulkan_major == 1 && vulkan_minor == 1) { - multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES; - multiview_features.pNext = nullptr; - multiview_features.multiview = multiview_capabilities.is_supported; - multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; - multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; - - sdevice.pNext = &multiview_features; - } - err = vkCreateDevice(gpu, &sdevice, nullptr, &device); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 53aafb0288..d4052666e3 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -69,10 +69,14 @@ public: struct ShaderCapabilities { bool shader_float16_is_supported; + bool shader_int8_is_supported; }; struct StorageBufferCapabilities { bool storage_buffer_16_bit_access_is_supported; + bool uniform_and_storage_buffer_16_bit_access_is_supported; + bool storage_push_constant_16_is_supported; + bool storage_input_output_16; }; private: diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index a10eecbca1..cda5e6b537 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2908,7 +2908,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { command_palette->open_popup(); } break; case HELP_DOCS: { - OS::get_singleton()->shell_open("https://docs.godotengine.org/"); + OS::get_singleton()->shell_open(VERSION_DOCS_URL "/"); } break; case HELP_QA: { OS::get_singleton()->shell_open("https://godotengine.org/qa/"); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 205464daee..bd4064708b 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -36,6 +36,7 @@ #include "core/io/resource_loader.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "core/version.h" #include "editor/debugger/editor_debugger_node.h" #include "editor/debugger/script_editor_debugger.h" #include "editor/editor_file_dialog.h" @@ -1281,7 +1282,7 @@ void ScriptEditor::_menu_option(int p_option) { help_search_dialog->popup_dialog(); } break; case SEARCH_WEBSITE: { - OS::get_singleton()->shell_open("https://docs.godotengine.org/"); + OS::get_singleton()->shell_open(VERSION_DOCS_URL "/"); } break; case WINDOW_NEXT: { _history_forward(); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index c60c253a65..4a6c014942 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -1038,6 +1038,7 @@ ScriptCreateDialog::ScriptCreateDialog() { internal_name = memnew(LineEdit); internal_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); + internal_name->connect("text_submitted", callable_mp(this, &ScriptCreateDialog::_path_submitted)); label = memnew(Label(TTR("Name:"))); gc->add_child(label); gc->add_child(internal_name); diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 02a0b6f184..6c28cfd134 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -2040,7 +2040,7 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, u RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture, true), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 354516ae87..b44ae6cf8d 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -473,12 +473,13 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS } RD::get_singleton()->draw_command_end_label(); // Filter radiance } else { + RD::get_singleton()->draw_command_begin_label("Downsample radiance map"); effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size); for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) { effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size); } - + RD::get_singleton()->draw_command_end_label(); // Downsample Radiance Vector<RID> views; if (p_use_arrays) { for (int i = 1; i < layers.size(); i++) { @@ -489,8 +490,9 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS views.push_back(layers[0].views[i]); } } - + RD::get_singleton()->draw_command_begin_label("Fast filter radiance"); effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays); + RD::get_singleton()->draw_command_end_label(); // Filter radiance } } @@ -500,12 +502,25 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren bool prefer_raster_effects = effects->get_prefer_raster_effects(); if (prefer_raster_effects) { - // Need to ask clayjohn but p_cube_side is set to 10, looks like in the compute shader we're doing all 6 sides in one call - // here we need to do them one by one so ignoring p_cube_side + if (p_base_layer == 1) { + RD::get_singleton()->draw_command_begin_label("Downsample radiance map"); + for (int k = 0; k < 6; k++) { + effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size); + } + + for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) { + for (int k = 0; k < 6; k++) { + effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size); + } + } + RD::get_singleton()->draw_command_end_label(); // Downsample Radiance + } + + RD::get_singleton()->draw_command_begin_label("High Quality filter radiance"); if (p_use_arrays) { for (int k = 0; k < 6; k++) { effects->cubemap_roughness_raster( - radiance_base_cubemap, + downsampled_radiance_cubemap, layers[p_base_layer].mipmaps[0].framebuffers[k], k, p_sky_ggx_samples_quality, @@ -515,7 +530,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren } else { for (int k = 0; k < 6; k++) { effects->cubemap_roughness_raster( - layers[0].views[p_base_layer - 1], + downsampled_radiance_cubemap, layers[0].mipmaps[p_base_layer].framebuffers[k], k, p_sky_ggx_samples_quality, @@ -524,12 +539,22 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren } } } else { + if (p_base_layer == 1) { + RD::get_singleton()->draw_command_begin_label("Downsample radiance map"); + effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size); + + for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) { + effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size); + } + RD::get_singleton()->draw_command_end_label(); // Downsample Radiance + } + + RD::get_singleton()->draw_command_begin_label("High Quality filter radiance"); if (p_use_arrays) { - //render directly to the layers - effects->cubemap_roughness(radiance_base_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x); + effects->cubemap_roughness(downsampled_radiance_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x); } else { effects->cubemap_roughness( - layers[0].views[p_base_layer - 1], + downsampled_radiance_cubemap, layers[0].views[p_base_layer], p_cube_side, p_sky_ggx_samples_quality, @@ -537,6 +562,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren layers[0].mipmaps[p_base_layer].size.x); } } + RD::get_singleton()->draw_command_end_label(); // Filter radiance } void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end) { diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl index 28f4dc59ec..1d46f59408 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl @@ -21,24 +21,38 @@ void main() { vec2 uv = ((vec2(id.xy) * 2.0 + 1.0) / (params.face_size) - 1.0); vec3 N = texelCoordToVec(uv, id.z); - //vec4 color = color_interp; - if (params.use_direct_write) { imageStore(dest_cubemap, ivec3(id), vec4(texture(source_cube, N).rgb, 1.0)); } else { vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + float solid_angle_texel = 4.0 * M_PI / (6.0 * params.face_size * params.face_size); + float roughness2 = params.roughness * params.roughness; + float roughness4 = roughness2 * roughness2; + vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + mat3 T; + T[0] = normalize(cross(UpVector, N)); + T[1] = cross(N, T[0]); + T[2] = N; + for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) { vec2 xi = Hammersley(sampleNum, params.sample_count); - vec3 H = ImportanceSampleGGX(xi, params.roughness, N); - vec3 V = N; - vec3 L = (2.0 * dot(V, H) * H - V); + vec3 H = T * ImportanceSampleGGX(xi, roughness4); + float NdotH = dot(N, H); + vec3 L = (2.0 * NdotH * H - N); float ndotl = clamp(dot(N, L), 0.0, 1.0); if (ndotl > 0.0) { - sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl; + float D = DistributionGGX(NdotH, roughness4); + float pdf = D * NdotH / (4.0 * NdotH) + 0.0001; + + float solid_angle_sample = 1.0 / (float(params.sample_count) * pdf + 0.0001); + + float mipLevel = params.roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel); + + sum.rgb += textureLod(source_cube, L, mipLevel).rgb * ndotl; sum.a += ndotl; } } diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl index ce0a25e12f..1bee428a6f 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl @@ -47,12 +47,10 @@ vec3 texelCoordToVec(vec2 uv, uint faceID) { return normalize(result); } -vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) { - float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph] - +vec3 ImportanceSampleGGX(vec2 xi, float roughness4) { // Compute distribution direction - float Phi = 2.0 * M_PI * Xi.x; - float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y)); + float Phi = 2.0 * M_PI * xi.x; + float CosTheta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y)); float SinTheta = sqrt(1.0 - CosTheta * CosTheta); // Convert to spherical direction @@ -61,12 +59,15 @@ vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) { H.y = SinTheta * sin(Phi); H.z = CosTheta; - vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); - vec3 TangentX = normalize(cross(UpVector, N)); - vec3 TangentY = cross(N, TangentX); + return H; +} + +float DistributionGGX(float NdotH, float roughness4) { + float NdotH2 = NdotH * NdotH; + float denom = (NdotH2 * (roughness4 - 1.0) + 1.0); + denom = M_PI * denom * denom; - // Tangent to world space - return TangentX * H.x + TangentY * H.y + N * H.z; + return roughness4 / denom; } // https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl index 2570308816..c29accd8a7 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl @@ -42,17 +42,33 @@ void main() { } else { vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + float solid_angle_texel = 4.0 * M_PI / (6.0 * params.face_size * params.face_size); + float roughness2 = params.roughness * params.roughness; + float roughness4 = roughness2 * roughness2; + vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + mat3 T; + T[0] = normalize(cross(UpVector, N)); + T[1] = cross(N, T[0]); + T[2] = N; + for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) { vec2 xi = Hammersley(sampleNum, params.sample_count); - vec3 H = ImportanceSampleGGX(xi, params.roughness, N); - vec3 V = N; - vec3 L = (2.0 * dot(V, H) * H - V); + vec3 H = T * ImportanceSampleGGX(xi, roughness4); + float NdotH = dot(N, H); + vec3 L = (2.0 * NdotH * H - N); float ndotl = clamp(dot(N, L), 0.0, 1.0); if (ndotl > 0.0) { - sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl; + float D = DistributionGGX(NdotH, roughness4); + float pdf = D * NdotH / (4.0 * NdotH) + 0.0001; + + float solid_angle_sample = 1.0 / (float(params.sample_count) * pdf + 0.0001); + + float mipLevel = params.roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel); + + sum.rgb += textureLod(source_cube, L, mipLevel).rgb * ndotl; sum.a += ndotl; } } diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index a7fcbcce42..820aeab5b7 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2860,11 +2860,11 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false); GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true); - GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8); + GLOBAL_DEF_RST("rendering/reflections/sky_reflections/roughness_layers", 8); // Assumes a 256x256 cubemap GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true); GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false); - GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024); - GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128); + GLOBAL_DEF_RST("rendering/reflections/sky_reflections/ggx_samples", 32); + GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 16); GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false); GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256); GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128); |