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-rw-r--r--editor/connections_dialog.cpp6
-rw-r--r--editor/connections_dialog.h1
-rw-r--r--editor/editor_node.cpp39
-rw-r--r--editor/plugins/script_editor_plugin.cpp45
-rw-r--r--editor/plugins/script_editor_plugin.h2
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp1
-rw-r--r--modules/tga/image_loader_tga.cpp25
-rw-r--r--modules/tga/image_loader_tga.h2
-rw-r--r--scene/gui/code_edit.cpp35
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/SCsub2
-rw-r--r--tests/core/math/test_vector2.h83
-rw-r--r--tests/core/math/test_vector2i.h16
-rw-r--r--tests/core/math/test_vector3.h73
-rw-r--r--tests/core/math/test_vector3i.h8
-rw-r--r--tests/core/math/test_vector4.h8
-rw-r--r--tests/core/math/test_vector4i.h8
20 files changed, 301 insertions, 61 deletions
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 236f3d7b08..ddeb8643b8 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -367,6 +367,10 @@ void ConnectDialog::popup_dialog(const String &p_for_signal) {
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
}
+ if (first_popup) {
+ first_popup = false;
+ _advanced_pressed();
+ }
popup_centered();
}
@@ -389,6 +393,7 @@ void ConnectDialog::_advanced_pressed() {
}
_update_ok_enabled();
+ EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "use_advanced_connections", advanced->is_pressed());
popup_centered();
}
@@ -480,6 +485,7 @@ ConnectDialog::ConnectDialog() {
vbc_left->add_child(advanced);
advanced->set_text(TTR("Advanced"));
advanced->set_h_size_flags(Control::SIZE_SHRINK_BEGIN | Control::SIZE_EXPAND);
+ advanced->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "use_advanced_connections", false));
advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed));
HBoxContainer *hbox = memnew(HBoxContainer);
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index e37246e7a0..db2f855617 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -112,6 +112,7 @@ private:
LineEdit *dst_method = nullptr;
ConnectDialogBinds *cdbinds = nullptr;
bool edit_mode = false;
+ bool first_popup = true;
NodePath dst_path;
VBoxContainer *vbc_right = nullptr;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 673fa3404c..28768b7f34 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6901,23 +6901,24 @@ EditorNode::EditorNode() {
play_button->set_toggle_mode(true);
play_button->set_focus_mode(Control::FOCUS_NONE);
play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY));
+ play_button->set_tooltip_text(TTR("Run the project's default scene."));
- ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5);
- ED_SHORTCUT_OVERRIDE("editor/play", "macos", KeyModifierMask::META | Key::B);
- play_button->set_shortcut(ED_GET_SHORTCUT("editor/play"));
+ ED_SHORTCUT_AND_COMMAND("editor/run_project", TTR("Run Project"), Key::F5);
+ ED_SHORTCUT_OVERRIDE("editor/run_project", "macos", KeyModifierMask::META | Key::B);
+ play_button->set_shortcut(ED_GET_SHORTCUT("editor/run_project"));
pause_button = memnew(Button);
pause_button->set_flat(true);
pause_button->set_toggle_mode(true);
pause_button->set_icon(gui_base->get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
pause_button->set_focus_mode(Control::FOCUS_NONE);
- pause_button->set_tooltip_text(TTR("Pause the scene execution for debugging."));
+ pause_button->set_tooltip_text(TTR("Pause the running project's execution for debugging."));
pause_button->set_disabled(true);
launch_pad_hb->add_child(pause_button);
- ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), Key::F7);
- ED_SHORTCUT_OVERRIDE("editor/pause_scene", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::Y);
- pause_button->set_shortcut(ED_GET_SHORTCUT("editor/pause_scene"));
+ ED_SHORTCUT("editor/pause_running_project", TTR("Pause Running Project"), Key::F7);
+ ED_SHORTCUT_OVERRIDE("editor/pause_running_project", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::Y);
+ pause_button->set_shortcut(ED_GET_SHORTCUT("editor/pause_running_project"));
stop_button = memnew(Button);
stop_button->set_flat(true);
@@ -6925,12 +6926,12 @@ EditorNode::EditorNode() {
stop_button->set_focus_mode(Control::FOCUS_NONE);
stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP));
- stop_button->set_tooltip_text(TTR("Stop the scene."));
+ stop_button->set_tooltip_text(TTR("Stop the currently running project."));
stop_button->set_disabled(true);
- ED_SHORTCUT("editor/stop", TTR("Stop"), Key::F8);
- ED_SHORTCUT_OVERRIDE("editor/stop", "macos", KeyModifierMask::META | Key::PERIOD);
- stop_button->set_shortcut(ED_GET_SHORTCUT("editor/stop"));
+ ED_SHORTCUT("editor/stop_running_project", TTR("Stop Running Project"), Key::F8);
+ ED_SHORTCUT_OVERRIDE("editor/stop_running_project", "macos", KeyModifierMask::META | Key::PERIOD);
+ stop_button->set_shortcut(ED_GET_SHORTCUT("editor/stop_running_project"));
run_native = memnew(EditorRunNative);
launch_pad_hb->add_child(run_native);
@@ -6942,10 +6943,11 @@ EditorNode::EditorNode() {
play_scene_button->set_toggle_mode(true);
play_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE));
+ play_scene_button->set_tooltip_text(TTR("Run the currently edited scene."));
- ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6);
- ED_SHORTCUT_OVERRIDE("editor/play_scene", "macos", KeyModifierMask::META | Key::R);
- play_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_scene"));
+ ED_SHORTCUT_AND_COMMAND("editor/run_current_scene", TTR("Run Current Scene"), Key::F6);
+ ED_SHORTCUT_OVERRIDE("editor/run_current_scene", "macos", KeyModifierMask::META | Key::R);
+ play_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_current_scene"));
play_custom_scene_button = memnew(Button);
play_custom_scene_button->set_flat(true);
@@ -6953,12 +6955,11 @@ EditorNode::EditorNode() {
play_custom_scene_button->set_toggle_mode(true);
play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE));
+ play_custom_scene_button->set_tooltip_text(TTR("Run a specific scene."));
- _reset_play_buttons();
-
- ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CTRL | KeyModifierMask::SHIFT | Key::F5);
- ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::R);
- play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_custom_scene"));
+ ED_SHORTCUT_AND_COMMAND("editor/run_specific_scene", TTR("Run Specific Scene"), KeyModifierMask::META | KeyModifierMask::SHIFT | Key::F5);
+ ED_SHORTCUT_OVERRIDE("editor/run_specific_scene", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::R);
+ play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/run_specific_scene"));
write_movie_panel = memnew(PanelContainer);
write_movie_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("MovieWriterButtonNormal"), SNAME("EditorStyles")));
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 941fcbac2a..3679657567 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -2546,7 +2546,7 @@ void ScriptEditor::apply_scripts() const {
}
}
-void ScriptEditor::reload_scripts() {
+void ScriptEditor::reload_scripts(bool p_refresh_only) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (!se) {
@@ -2559,30 +2559,33 @@ void ScriptEditor::reload_scripts() {
continue; //internal script, who cares
}
- uint64_t last_date = edited_res->get_last_modified_time();
- uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
+ if (!p_refresh_only) {
+ uint64_t last_date = edited_res->get_last_modified_time();
+ uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
- if (last_date == date) {
- continue;
- }
+ if (last_date == date) {
+ continue;
+ }
- Ref<Script> script = edited_res;
- if (script != nullptr) {
- Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
- ERR_CONTINUE(!rel_script.is_valid());
- script->set_source_code(rel_script->get_source_code());
- script->set_last_modified_time(rel_script->get_last_modified_time());
- script->reload(true);
- }
+ Ref<Script> script = edited_res;
+ if (script != nullptr) {
+ Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+ ERR_CONTINUE(!rel_script.is_valid());
+ script->set_source_code(rel_script->get_source_code());
+ script->set_last_modified_time(rel_script->get_last_modified_time());
+ script->reload(true);
+ }
- Ref<TextFile> text_file = edited_res;
- if (text_file != nullptr) {
- Error err;
- Ref<TextFile> rel_text_file = _load_text_file(text_file->get_path(), &err);
- ERR_CONTINUE(!rel_text_file.is_valid());
- text_file->set_text(rel_text_file->get_text());
- text_file->set_last_modified_time(rel_text_file->get_last_modified_time());
+ Ref<TextFile> text_file = edited_res;
+ if (text_file != nullptr) {
+ Error err;
+ Ref<TextFile> rel_text_file = _load_text_file(text_file->get_path(), &err);
+ ERR_CONTINUE(!rel_text_file.is_valid());
+ text_file->set_text(rel_text_file->get_text());
+ text_file->set_last_modified_time(rel_text_file->get_last_modified_time());
+ }
}
+
se->reload_text();
}
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 59191b8891..1e78dc4ec4 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -477,7 +477,7 @@ public:
bool toggle_scripts_panel();
bool is_scripts_panel_toggled();
void apply_scripts() const;
- void reload_scripts();
+ void reload_scripts(bool p_refresh_only = false);
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = "");
Ref<Resource> open_file(const String &p_file);
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 5ad9680ea0..ccde0521f2 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -422,6 +422,7 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin
if (error == OK) {
if (script->load_source_code(path) == OK) {
script->reload(true);
+ ScriptEditor::get_singleton()->reload_scripts(true); // Refresh scripts opened in the internal editor.
}
}
}
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 00ba32eae1..aed95294e7 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -100,7 +100,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
uint32_t width = p_header.image_width;
uint32_t height = p_header.image_height;
tga_origin_e origin = static_cast<tga_origin_e>((p_header.image_descriptor & TGA_ORIGIN_MASK) >> TGA_ORIGIN_SHIFT);
-
+ uint8_t alpha_bits = p_header.image_descriptor & TGA_IMAGE_DESCRIPTOR_ALPHA_MASK;
uint32_t x_start;
int32_t x_step;
uint32_t x_end;
@@ -184,6 +184,27 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
y += y_step;
}
}
+ } else if (p_header.pixel_depth == 16) {
+ while (y != y_end) {
+ while (x != x_end) {
+ if (i + 1 >= p_input_size) {
+ return ERR_PARSE_ERROR;
+ }
+
+ // Always stored as RGBA5551
+ uint8_t r = (p_buffer[i + 1] & 0x7c) << 1;
+ uint8_t g = ((p_buffer[i + 1] & 0x03) << 6) | ((p_buffer[i + 0] & 0xe0) >> 2);
+ uint8_t b = (p_buffer[i + 0] & 0x1f) << 3;
+ uint8_t a = (p_buffer[i + 1] & 0x80) ? 0xff : 0;
+
+ TGA_PUT_PIXEL(r, g, b, alpha_bits ? a : 0xff);
+
+ x += x_step;
+ i += 2;
+ }
+ x = x_start;
+ y += y_step;
+ }
} else if (p_header.pixel_depth == 24) {
while (y != y_end) {
while (x != x_end) {
@@ -277,7 +298,7 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, Ref<FileAccess> f, BitField
err = FAILED;
}
- if (!(tga_header.pixel_depth == 8 || tga_header.pixel_depth == 24 || tga_header.pixel_depth == 32)) {
+ if (!(tga_header.pixel_depth == 8 || tga_header.pixel_depth == 16 || tga_header.pixel_depth == 24 || tga_header.pixel_depth == 32)) {
err = FAILED;
}
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index b257ed110d..de964373ed 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -33,6 +33,8 @@
#include "core/io/image_loader.h"
+#define TGA_IMAGE_DESCRIPTOR_ALPHA_MASK 0xf
+
class ImageLoaderTGA : public ImageFormatLoader {
enum tga_type_e {
TGA_TYPE_NO_DATA = 0,
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index f6e0e4216d..8069ab465b 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1216,30 +1216,39 @@ bool CodeEdit::is_drawing_executing_lines_gutter() const {
}
void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) {
+ bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+
if (draw_breakpoints && breakpoint_icon.is_valid()) {
bool hovering = p_region.has_point(get_local_mouse_pos());
bool breakpointed = is_line_breakpointed(p_line);
- if (breakpointed || (hovering && !is_dragging_cursor())) {
+ if (breakpointed || (hovering && !is_dragging_cursor() && !shift_pressed)) {
int padding = p_region.size.x / 6;
Rect2 icon_region = p_region;
icon_region.position += Point2(padding, padding);
icon_region.size -= Point2(padding, padding) * 2;
- // Darken icon when hovering & not yet breakpointed.
- Color use_color = hovering && !breakpointed ? breakpoint_color.darkened(0.4) : breakpoint_color;
+ // Darken icon when hovering, shift not pressed & not yet breakpointed.
+ Color use_color = hovering && !breakpointed && !shift_pressed ? breakpoint_color.darkened(0.4) : breakpoint_color;
breakpoint_icon->draw_rect(get_canvas_item(), icon_region, false, use_color);
}
}
- if (draw_bookmarks && is_line_bookmarked(p_line) && bookmark_icon.is_valid()) {
- int horizontal_padding = p_region.size.x / 2;
- int vertical_padding = p_region.size.y / 4;
+ if (draw_bookmarks && bookmark_icon.is_valid()) {
+ bool hovering = p_region.has_point(get_local_mouse_pos());
+ bool bookmarked = is_line_bookmarked(p_line);
- Rect2 bookmark_region = p_region;
- bookmark_region.position += Point2(horizontal_padding, 0);
- bookmark_region.size -= Point2(horizontal_padding * 1.1, vertical_padding);
- bookmark_icon->draw_rect(get_canvas_item(), bookmark_region, false, bookmark_color);
+ if (bookmarked || (hovering && !is_dragging_cursor() && shift_pressed)) {
+ int horizontal_padding = p_region.size.x / 2;
+ int vertical_padding = p_region.size.y / 4;
+ Rect2 icon_region = p_region;
+ icon_region.position += Point2(horizontal_padding, 0);
+ icon_region.size -= Point2(horizontal_padding * 1.1, vertical_padding);
+
+ // Darken icon when hovering, shift pressed & not yet bookmarked.
+ Color use_color = hovering && !bookmarked && shift_pressed ? bookmark_color.darkened(0.4) : bookmark_color;
+ bookmark_icon->draw_rect(get_canvas_item(), icon_region, false, use_color);
+ }
}
if (draw_executing_lines && is_line_executing(p_line) && executing_line_icon.is_valid()) {
@@ -2378,9 +2387,13 @@ int CodeEdit::_get_auto_brace_pair_close_at_pos(int p_line, int p_col) {
/* Gutters */
void CodeEdit::_gutter_clicked(int p_line, int p_gutter) {
+ bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+
if (p_gutter == main_gutter) {
- if (draw_breakpoints) {
+ if (draw_breakpoints && !shift_pressed) {
set_line_as_breakpoint(p_line, !is_line_breakpointed(p_line));
+ } else if (draw_bookmarks && shift_pressed) {
+ set_line_as_bookmarked(p_line, !is_line_bookmarked(p_line));
}
return;
}
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 459d798a80..a3734a7218 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -597,7 +597,7 @@ void main() {
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
-#else
+#elif !defined(MODE_UNSHADED)
color *= canvas_data.canvas_modulation;
#endif
diff --git a/servers/rendering/renderer_rd/shaders/effects/SCsub b/servers/rendering/renderer_rd/shaders/effects/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/effects/SCsub
+++ b/servers/rendering/renderer_rd/shaders/effects/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/servers/rendering/renderer_rd/shaders/environment/SCsub b/servers/rendering/renderer_rd/shaders/environment/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/environment/SCsub
+++ b/servers/rendering/renderer_rd/shaders/environment/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
index 741da8fe69..f06a2d86e2 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
@@ -4,7 +4,7 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
- gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
diff --git a/tests/core/math/test_vector2.h b/tests/core/math/test_vector2.h
index 9b7800164a..0d7f1163e4 100644
--- a/tests/core/math/test_vector2.h
+++ b/tests/core/math/test_vector2.h
@@ -37,6 +37,14 @@
namespace TestVector2 {
+TEST_CASE("[Vector2] Constructor methods") {
+ const Vector2 vector_empty = Vector2();
+ const Vector2 vector_zero = Vector2(0.0, 0.0);
+ CHECK_MESSAGE(
+ vector_empty == vector_zero,
+ "Vector2 Constructor with no inputs should return a zero Vector2.");
+}
+
TEST_CASE("[Vector2] Angle methods") {
const Vector2 vector_x = Vector2(1, 0);
const Vector2 vector_y = Vector2(0, 1);
@@ -102,6 +110,9 @@ TEST_CASE("[Vector2] Interpolation methods") {
Vector2(1, 1).slerp(Vector2(), 0.5) == Vector2(0.5, 0.5),
"Vector2 slerp with one input as zero should behave like a regular lerp.");
CHECK_MESSAGE(
+ Vector2(4, 6).slerp(Vector2(8, 10), 0.5).is_equal_approx(Vector2(5.9076470794008017626, 8.07918879020090480697)),
+ "Vector2 slerp should work as expected.");
+ CHECK_MESSAGE(
Math::is_equal_approx(vector1.slerp(vector2, 0.5).length(), (real_t)4.31959610746631919),
"Vector2 slerp with different length input should return a vector with an interpolated length.");
CHECK_MESSAGE(
@@ -171,6 +182,15 @@ TEST_CASE("[Vector2] Normalization methods") {
CHECK_MESSAGE(
Vector2(1, 1).normalized().is_equal_approx(Vector2(Math_SQRT12, Math_SQRT12)),
"Vector2 normalized should work as expected.");
+
+ Vector2 vector = Vector2(3.2, -5.4);
+ vector.normalize();
+ CHECK_MESSAGE(
+ vector == Vector2(3.2, -5.4).normalized(),
+ "Vector2 normalize should convert same way as Vector2 normalized.");
+ CHECK_MESSAGE(
+ vector.is_equal_approx(Vector2(0.509802390301732898898, -0.860291533634174266891)),
+ "Vector2 normalize should work as expected.");
}
TEST_CASE("[Vector2] Operators") {
@@ -276,12 +296,14 @@ TEST_CASE("[Vector2] Other methods") {
CHECK_MESSAGE(
Math::is_equal_approx(vector.aspect(), (real_t)1.2 / (real_t)3.4),
"Vector2 aspect should work as expected.");
+
CHECK_MESSAGE(
vector.direction_to(Vector2()).is_equal_approx(-vector.normalized()),
"Vector2 direction_to should work as expected.");
CHECK_MESSAGE(
Vector2(1, 1).direction_to(Vector2(2, 2)).is_equal_approx(Vector2(Math_SQRT12, Math_SQRT12)),
"Vector2 direction_to should work as expected.");
+
CHECK_MESSAGE(
vector.posmod(2).is_equal_approx(Vector2(1.2, 1.4)),
"Vector2 posmod should work as expected.");
@@ -294,10 +316,21 @@ TEST_CASE("[Vector2] Other methods") {
CHECK_MESSAGE(
(-vector).posmodv(Vector2(2, 3)).is_equal_approx(Vector2(0.8, 2.6)),
"Vector2 posmodv should work as expected.");
+
+ CHECK_MESSAGE(
+ vector.rotated(Math_TAU).is_equal_approx(Vector2(1.2, 3.4)),
+ "Vector2 rotated should work as expected.");
CHECK_MESSAGE(
vector.rotated(Math_TAU / 4).is_equal_approx(Vector2(-3.4, 1.2)),
"Vector2 rotated should work as expected.");
CHECK_MESSAGE(
+ vector.rotated(Math_TAU / 3).is_equal_approx(Vector2(-3.544486372867091398996, -0.660769515458673623883)),
+ "Vector2 rotated should work as expected.");
+ CHECK_MESSAGE(
+ vector.rotated(Math_TAU / 2).is_equal_approx(vector.rotated(Math_TAU / -2)),
+ "Vector2 rotated should work as expected.");
+
+ CHECK_MESSAGE(
vector.snapped(Vector2(1, 1)) == Vector2(1, 3),
"Vector2 snapped to integers should be the same as rounding.");
CHECK_MESSAGE(
@@ -306,23 +339,57 @@ TEST_CASE("[Vector2] Other methods") {
CHECK_MESSAGE(
vector.snapped(Vector2(0.25, 0.25)) == Vector2(1.25, 3.5),
"Vector2 snapped to 0.25 should give exact results.");
+
+ CHECK_MESSAGE(
+ Vector2(1.2, 2.5).is_equal_approx(vector.min(Vector2(3.0, 2.5))),
+ "Vector2 min should return expected value.");
+
+ CHECK_MESSAGE(
+ Vector2(5.3, 3.4).is_equal_approx(vector.max(Vector2(5.3, 2.0))),
+ "Vector2 max should return expected value.");
}
TEST_CASE("[Vector2] Plane methods") {
const Vector2 vector = Vector2(1.2, 3.4);
const Vector2 vector_y = Vector2(0, 1);
+ const Vector2 vector_normal = Vector2(0.95879811270838721622267, 0.2840883296913739899919);
+ const Vector2 vector_non_normal = Vector2(5.4, 1.6);
CHECK_MESSAGE(
vector.bounce(vector_y) == Vector2(1.2, -3.4),
"Vector2 bounce on a plane with normal of the Y axis should.");
CHECK_MESSAGE(
+ vector.bounce(vector_normal).is_equal_approx(Vector2(-2.85851197982345523329, 2.197477931904161412358)),
+ "Vector2 bounce with normal should return expected value.");
+ CHECK_MESSAGE(
vector.reflect(vector_y) == Vector2(-1.2, 3.4),
"Vector2 reflect on a plane with normal of the Y axis should.");
CHECK_MESSAGE(
+ vector.reflect(vector_normal).is_equal_approx(Vector2(2.85851197982345523329, -2.197477931904161412358)),
+ "Vector2 reflect with normal should return expected value.");
+ CHECK_MESSAGE(
vector.project(vector_y) == Vector2(0, 3.4),
- "Vector2 projected on the X axis should only give the Y component.");
+ "Vector2 projected on the Y axis should only give the Y component.");
+ CHECK_MESSAGE(
+ vector.project(vector_normal).is_equal_approx(Vector2(2.0292559899117276166, 0.60126103404791929382)),
+ "Vector2 projected on a normal should return expected value.");
CHECK_MESSAGE(
vector.slide(vector_y) == Vector2(1.2, 0),
"Vector2 slide on a plane with normal of the Y axis should set the Y to zero.");
+ CHECK_MESSAGE(
+ vector.slide(vector_normal).is_equal_approx(Vector2(-0.8292559899117276166456, 2.798738965952080706179)),
+ "Vector2 slide with normal should return expected value.");
+ // There's probably a better way to test these ones?
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ vector.bounce(vector_non_normal).is_equal_approx(Vector2()),
+ "Vector2 bounce should return empty Vector2 with non-normalised input.");
+ CHECK_MESSAGE(
+ vector.reflect(vector_non_normal).is_equal_approx(Vector2()),
+ "Vector2 reflect should return empty Vector2 with non-normalised input.");
+ CHECK_MESSAGE(
+ vector.slide(vector_non_normal).is_equal_approx(Vector2()),
+ "Vector2 slide should return empty Vector2 with non-normalised input.");
+ ERR_PRINT_ON;
}
TEST_CASE("[Vector2] Rounding methods") {
@@ -367,12 +434,20 @@ TEST_CASE("[Vector2] Rounding methods") {
TEST_CASE("[Vector2] Linear algebra methods") {
const Vector2 vector_x = Vector2(1, 0);
const Vector2 vector_y = Vector2(0, 1);
+ const Vector2 a = Vector2(3.5, 8.5);
+ const Vector2 b = Vector2(5.2, 4.6);
CHECK_MESSAGE(
vector_x.cross(vector_y) == 1,
"Vector2 cross product of X and Y should give 1.");
CHECK_MESSAGE(
vector_y.cross(vector_x) == -1,
"Vector2 cross product of Y and X should give negative 1.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(a.cross(b), (real_t)-28.1),
+ "Vector2 cross should return expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Vector2(-a.x, a.y).cross(Vector2(b.x, -b.y)), (real_t)-28.1),
+ "Vector2 cross should return expected value.");
CHECK_MESSAGE(
vector_x.dot(vector_y) == 0.0,
@@ -383,6 +458,12 @@ TEST_CASE("[Vector2] Linear algebra methods") {
CHECK_MESSAGE(
(vector_x * 10).dot(vector_x * 10) == 100.0,
"Vector2 dot product of same direction vectors should behave as expected.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(a.dot(b), (real_t)57.3),
+ "Vector2 dot should return expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Vector2(-a.x, a.y).dot(Vector2(b.x, -b.y)), (real_t)-57.3),
+ "Vector2 dot should return expected value.");
}
} // namespace TestVector2
diff --git a/tests/core/math/test_vector2i.h b/tests/core/math/test_vector2i.h
index 841bb793a4..49b0632e3c 100644
--- a/tests/core/math/test_vector2i.h
+++ b/tests/core/math/test_vector2i.h
@@ -37,6 +37,14 @@
namespace TestVector2i {
+TEST_CASE("[Vector2i] Constructor methods") {
+ const Vector2i vector_empty = Vector2i();
+ const Vector2i vector_zero = Vector2i(0, 0);
+ CHECK_MESSAGE(
+ vector_empty == vector_zero,
+ "Vector2i Constructor with no inputs should return a zero Vector2i.");
+}
+
TEST_CASE("[Vector2i] Axis methods") {
Vector2i vector = Vector2i(2, 3);
CHECK_MESSAGE(
@@ -121,6 +129,14 @@ TEST_CASE("[Vector2i] Other methods") {
CHECK_MESSAGE(
Math::is_equal_approx(vector.aspect(), (real_t)1.0 / (real_t)3.0),
"Vector2i aspect should work as expected.");
+
+ CHECK_MESSAGE(
+ Vector2i(1, 2) == vector.min(Vector2i(3, 2)),
+ "Vector2i min should return expected value.");
+
+ CHECK_MESSAGE(
+ Vector2i(5, 3) == vector.max(Vector2i(5, 2)),
+ "Vector2i max should return expected value.");
}
TEST_CASE("[Vector2i] Abs and sign methods") {
diff --git a/tests/core/math/test_vector3.h b/tests/core/math/test_vector3.h
index 6f99fada2b..52118fa943 100644
--- a/tests/core/math/test_vector3.h
+++ b/tests/core/math/test_vector3.h
@@ -39,6 +39,14 @@
namespace TestVector3 {
+TEST_CASE("[Vector3] Constructor methods") {
+ const Vector3 vector_empty = Vector3();
+ const Vector3 vector_zero = Vector3(0.0, 0.0, 0.0);
+ CHECK_MESSAGE(
+ vector_empty == vector_zero,
+ "Vector3 Constructor with no inputs should return a zero Vector3.");
+}
+
TEST_CASE("[Vector3] Angle methods") {
const Vector3 vector_x = Vector3(1, 0, 0);
const Vector3 vector_y = Vector3(0, 1, 0);
@@ -123,6 +131,9 @@ TEST_CASE("[Vector3] Interpolation methods") {
Vector3(1, 1, 1).slerp(Vector3(), 0.5) == Vector3(0.5, 0.5, 0.5),
"Vector3 slerp with one input as zero should behave like a regular lerp.");
CHECK_MESSAGE(
+ Vector3(4, 6, 2).slerp(Vector3(8, 10, 3), 0.5).is_equal_approx(Vector3(5.90194219811429941053, 8.06758688849378394534, 2.558307894718317120038)),
+ "Vector3 slerp should work as expected.");
+ CHECK_MESSAGE(
Math::is_equal_approx(vector1.slerp(vector2, 0.5).length(), (real_t)6.25831088708303172),
"Vector3 slerp with different length input should return a vector with an interpolated length.");
CHECK_MESSAGE(
@@ -195,6 +206,15 @@ TEST_CASE("[Vector3] Normalization methods") {
CHECK_MESSAGE(
Vector3(1, 1, 1).normalized().is_equal_approx(Vector3(Math_SQRT13, Math_SQRT13, Math_SQRT13)),
"Vector3 normalized should work as expected.");
+
+ Vector3 vector = Vector3(3.2, -5.4, 6);
+ vector.normalize();
+ CHECK_MESSAGE(
+ vector == Vector3(3.2, -5.4, 6).normalized(),
+ "Vector3 normalize should convert same way as Vector3 normalized.");
+ CHECK_MESSAGE(
+ vector.is_equal_approx(Vector3(0.368522751763902980457, -0.621882143601586279522, 0.6909801595573180883585)),
+ "Vector3 normalize should work as expected.");
}
TEST_CASE("[Vector3] Operators") {
@@ -318,10 +338,21 @@ TEST_CASE("[Vector3] Other methods") {
CHECK_MESSAGE(
(-vector).posmodv(Vector3(2, 3, 4)).is_equal_approx(Vector3(0.8, 2.6, 2.4)),
"Vector3 posmodv should work as expected.");
+
+ CHECK_MESSAGE(
+ vector.rotated(Vector3(0, 1, 0), Math_TAU).is_equal_approx(vector),
+ "Vector3 rotated should work as expected.");
CHECK_MESSAGE(
vector.rotated(Vector3(0, 1, 0), Math_TAU / 4).is_equal_approx(Vector3(5.6, 3.4, -1.2)),
"Vector3 rotated should work as expected.");
CHECK_MESSAGE(
+ vector.rotated(Vector3(1, 0, 0), Math_TAU / 3).is_equal_approx(Vector3(1.2, -6.54974226119285642, 0.1444863728670914)),
+ "Vector3 rotated should work as expected.");
+ CHECK_MESSAGE(
+ vector.rotated(Vector3(0, 0, 1), Math_TAU / 2).is_equal_approx(vector.rotated(Vector3(0, 0, 1), Math_TAU / -2)),
+ "Vector3 rotated should work as expected.");
+
+ CHECK_MESSAGE(
vector.snapped(Vector3(1, 1, 1)) == Vector3(1, 3, 6),
"Vector3 snapped to integers should be the same as rounding.");
CHECK_MESSAGE(
@@ -332,18 +363,44 @@ TEST_CASE("[Vector3] Other methods") {
TEST_CASE("[Vector3] Plane methods") {
const Vector3 vector = Vector3(1.2, 3.4, 5.6);
const Vector3 vector_y = Vector3(0, 1, 0);
+ const Vector3 vector_normal = Vector3(0.88763458893247992491, 0.26300284116517923701, 0.37806658417494515320);
+ const Vector3 vector_non_normal = Vector3(5.4, 1.6, 2.3);
CHECK_MESSAGE(
vector.bounce(vector_y) == Vector3(1.2, -3.4, 5.6),
"Vector3 bounce on a plane with normal of the Y axis should.");
CHECK_MESSAGE(
+ vector.bounce(vector_normal).is_equal_approx(Vector3(-6.0369629829775736287, 1.25571467171034855444, 2.517589840583626047)),
+ "Vector3 bounce with normal should return expected value.");
+ CHECK_MESSAGE(
vector.reflect(vector_y) == Vector3(-1.2, 3.4, -5.6),
"Vector3 reflect on a plane with normal of the Y axis should.");
CHECK_MESSAGE(
+ vector.reflect(vector_normal).is_equal_approx(Vector3(6.0369629829775736287, -1.25571467171034855444, -2.517589840583626047)),
+ "Vector3 reflect with normal should return expected value.");
+ CHECK_MESSAGE(
vector.project(vector_y) == Vector3(0, 3.4, 0),
- "Vector3 projected on the X axis should only give the Y component.");
+ "Vector3 projected on the Y axis should only give the Y component.");
+ CHECK_MESSAGE(
+ vector.project(vector_normal).is_equal_approx(Vector3(3.61848149148878681437, 1.0721426641448257227776, 1.54120507970818697649)),
+ "Vector3 projected on a normal should return expected value.");
CHECK_MESSAGE(
vector.slide(vector_y) == Vector3(1.2, 0, 5.6),
"Vector3 slide on a plane with normal of the Y axis should set the Y to zero.");
+ CHECK_MESSAGE(
+ vector.slide(vector_normal).is_equal_approx(Vector3(-2.41848149148878681437, 2.32785733585517427722237, 4.0587949202918130235)),
+ "Vector3 slide with normal should return expected value.");
+ // There's probably a better way to test these ones?
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ vector.bounce(vector_non_normal).is_equal_approx(Vector3()),
+ "Vector3 bounce should return empty Vector3 with non-normalised input.");
+ CHECK_MESSAGE(
+ vector.reflect(vector_non_normal).is_equal_approx(Vector3()),
+ "Vector3 reflect should return empty Vector3 with non-normalised input.");
+ CHECK_MESSAGE(
+ vector.slide(vector_non_normal).is_equal_approx(Vector3()),
+ "Vector3 slide should return empty Vector3 with non-normalised input.");
+ ERR_PRINT_ON;
}
TEST_CASE("[Vector3] Rounding methods") {
@@ -389,6 +446,8 @@ TEST_CASE("[Vector3] Linear algebra methods") {
const Vector3 vector_x = Vector3(1, 0, 0);
const Vector3 vector_y = Vector3(0, 1, 0);
const Vector3 vector_z = Vector3(0, 0, 1);
+ const Vector3 a = Vector3(3.5, 8.5, 2.3);
+ const Vector3 b = Vector3(5.2, 4.6, 7.8);
CHECK_MESSAGE(
vector_x.cross(vector_y) == vector_z,
"Vector3 cross product of X and Y should give Z.");
@@ -401,6 +460,12 @@ TEST_CASE("[Vector3] Linear algebra methods") {
CHECK_MESSAGE(
vector_z.cross(vector_x) == vector_y,
"Vector3 cross product of Z and X should give Y.");
+ CHECK_MESSAGE(
+ a.cross(b).is_equal_approx(Vector3(55.72, -15.34, -28.1)),
+ "Vector3 cross should return expected value.");
+ CHECK_MESSAGE(
+ Vector3(-a.x, a.y, -a.z).cross(Vector3(b.x, -b.y, b.z)).is_equal_approx(Vector3(55.72, 15.34, -28.1)),
+ "Vector2 cross should return expected value.");
CHECK_MESSAGE(
vector_x.dot(vector_y) == 0.0,
@@ -411,6 +476,12 @@ TEST_CASE("[Vector3] Linear algebra methods") {
CHECK_MESSAGE(
(vector_x * 10).dot(vector_x * 10) == 100.0,
"Vector3 dot product of same direction vectors should behave as expected.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(a.dot(b), (real_t)75.24),
+ "Vector3 dot should return expected value.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Vector3(-a.x, a.y, -a.z).dot(Vector3(b.x, -b.y, b.z)), (real_t)-75.24),
+ "Vector3 dot should return expected value.");
}
} // namespace TestVector3
diff --git a/tests/core/math/test_vector3i.h b/tests/core/math/test_vector3i.h
index b1c6944eba..6c52781556 100644
--- a/tests/core/math/test_vector3i.h
+++ b/tests/core/math/test_vector3i.h
@@ -36,6 +36,14 @@
namespace TestVector3i {
+TEST_CASE("[Vector3i] Constructor methods") {
+ const Vector3i vector_empty = Vector3i();
+ const Vector3i vector_zero = Vector3i(0, 0, 0);
+ CHECK_MESSAGE(
+ vector_empty == vector_zero,
+ "Vector3i Constructor with no inputs should return a zero Vector3i.");
+}
+
TEST_CASE("[Vector3i] Axis methods") {
Vector3i vector = Vector3i(1, 2, 3);
CHECK_MESSAGE(
diff --git a/tests/core/math/test_vector4.h b/tests/core/math/test_vector4.h
index ccf991401b..25ec8929b8 100644
--- a/tests/core/math/test_vector4.h
+++ b/tests/core/math/test_vector4.h
@@ -38,6 +38,14 @@
namespace TestVector4 {
+TEST_CASE("[Vector4] Constructor methods") {
+ const Vector4 vector_empty = Vector4();
+ const Vector4 vector_zero = Vector4(0.0, 0.0, 0.0, 0.0);
+ CHECK_MESSAGE(
+ vector_empty == vector_zero,
+ "Vector4 Constructor with no inputs should return a zero Vector4.");
+}
+
TEST_CASE("[Vector4] Axis methods") {
Vector4 vector = Vector4(1.2, 3.4, 5.6, -0.9);
CHECK_MESSAGE(
diff --git a/tests/core/math/test_vector4i.h b/tests/core/math/test_vector4i.h
index ac63001b24..e106099914 100644
--- a/tests/core/math/test_vector4i.h
+++ b/tests/core/math/test_vector4i.h
@@ -36,6 +36,14 @@
namespace TestVector4i {
+TEST_CASE("[Vector4i] Constructor methods") {
+ const Vector4i vector_empty = Vector4i();
+ const Vector4i vector_zero = Vector4i(0, 0, 0, 0);
+ CHECK_MESSAGE(
+ vector_empty == vector_zero,
+ "Vector4i Constructor with no inputs should return a zero Vector4i.");
+}
+
TEST_CASE("[Vector4i] Axis methods") {
Vector4i vector = Vector4i(1, 2, 3, 4);
CHECK_MESSAGE(