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-rw-r--r--misc/dist/html/editor.html131
-rw-r--r--misc/dist/html/full-size.html71
-rw-r--r--platform/javascript/.eslintrc.engine.js1
-rw-r--r--platform/javascript/SCsub1
-rw-r--r--platform/javascript/display_server_javascript.cpp75
-rw-r--r--platform/javascript/display_server_javascript.h3
-rw-r--r--platform/javascript/export/export.cpp29
-rw-r--r--platform/javascript/godot_js.h12
-rw-r--r--platform/javascript/js/engine/config.js100
-rw-r--r--platform/javascript/js/engine/engine.js219
-rw-r--r--platform/javascript/js/libs/library_godot_display.js186
-rw-r--r--platform/javascript/js/libs/library_godot_os.js33
12 files changed, 472 insertions, 389 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index c2cfd96da5..b4a8c69cc6 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -236,7 +236,7 @@
<script type='text/javascript' src='godot.tools.js'></script>
<script type='text/javascript'>//<![CDATA[
- var engine = new Engine;
+ var editor = null;
var game = null;
var setStatusMode;
var setStatusNotice;
@@ -321,8 +321,8 @@
function closeEditor() {
closeGame();
- if (engine) {
- engine.requestQuit();
+ if (editor) {
+ editor.requestQuit();
}
}
@@ -336,6 +336,7 @@
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
+ var headerDiv = document.getElementById('tabs-buttons');
var initializing = true;
var statusMode = 'hidden';
@@ -349,16 +350,23 @@
}
requestAnimationFrame(animate);
+ var lastScale = 0;
+ var lastWidth = 0;
+ var lastHeight = 0;
function adjustCanvasDimensions() {
var scale = window.devicePixelRatio || 1;
- var header = document.getElementById('tabs-buttons');
- var headerHeight = header.offsetHeight + 1;
+ var headerHeight = headerDiv.offsetHeight + 1;
var width = window.innerWidth;
var height = window.innerHeight - headerHeight;
- editorCanvas.width = width * scale;
- editorCanvas.height = height * scale;
- editorCanvas.style.width = width + "px";
- editorCanvas.style.height = height + "px";
+ if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
+ editorCanvas.width = width * scale;
+ editorCanvas.height = height * scale;
+ editorCanvas.style.width = width + "px";
+ editorCanvas.style.height = height + "px";
+ lastScale = scale;
+ lastWidth = width;
+ lastHeight = height;
+ }
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
@@ -412,24 +420,23 @@
});
};
- engine.setProgressFunc((current, total) => {
- if (total > 0) {
- statusProgressInner.style.width = current/total * 100 + '%';
- setStatusMode('progress');
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode('indeterminate');
- }, 100);
- }
- } else {
- setStatusMode('indeterminate');
- }
- });
-
- engine.setPersistentPaths(persistentPaths);
+ const gameConfig = {
+ 'persistentPaths': persistentPaths,
+ 'unloadAfterInit': false,
+ 'canvas': gameCanvas,
+ 'canvasResizePolicy': 1,
+ 'onExit': function () {
+ setGameTabEnabled(false);
+ showTab('editor');
+ game = null;
+ },
+ };
- engine.setOnExecute(function(args) {
+ var OnEditorExit = function () {
+ showTab('loader');
+ setLoaderEnabled(true);
+ };
+ function Execute(args) {
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
@@ -442,42 +449,60 @@
return;
}
setGameTabEnabled(true);
- game = new Engine();
- game.setPersistentPaths(persistentPaths);
- game.setUnloadAfterInit(false);
- game.setOnExecute(engine.onExecute);
- game.setCanvas(gameCanvas);
- game.setCanvasResizedOnStart(true);
- game.setOnExit(function() {
- setGameTabEnabled(false);
- showTab('editor');
- game = null;
- });
+ game = new Engine(gameConfig);
showTab('game');
game.init().then(function() {
requestAnimationFrame(function() {
- game.start.apply(game, args).then(function() {
+ game.start({'args': args}).then(function() {
gameCanvas.focus();
});
});
});
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
- engine.setOnExit(function(code) {
+ OnEditorExit = function(code) {
setLoaderEnabled(true);
setTimeout(function() {
- engine.init().then(function() {
+ editor.init().then(function() {
setLoaderEnabled(false);
- engine.setOnExit(function() {
+ OnEditorExit = function() {
showTab('loader');
setLoaderEnabled(true);
- });
- engine.start.apply(engine, args);
+ };
+ editor.start({'args': args});
});
}, 0);
- engine.setOnExit(null);
- });
+ OnEditorExit = null;
+ };
}
- });
+ }
+
+ const editorConfig = {
+ 'unloadAfterInit': false,
+ 'onProgress': function progressFunction (current, total) {
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 100);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ },
+ 'canvas': editorCanvas,
+ 'canvasResizePolicy': 0,
+ 'onExit': function() {
+ if (OnEditorExit) {
+ OnEditorExit();
+ }
+ },
+ 'onExecute': Execute,
+ 'persistentPaths': persistentPaths,
+ };
+ editor = new Engine(editorConfig);
function displayFailureNotice(err) {
var msg = err.message || err;
@@ -491,26 +516,20 @@
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
- engine.setCanvas(editorCanvas);
- engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
- engine.init('godot.tools').then(function() {
+ editor.init('godot.tools').then(function() {
if (zip) {
- engine.copyToFS("/tmp/preload.zip", zip);
+ editor.copyToFS("/tmp/preload.zip", zip);
}
try {
// Avoid user creating project in the persistent root folder.
- engine.copyToFS("/home/web_user/keep", new Uint8Array());
+ editor.copyToFS("/home/web_user/keep", new Uint8Array());
} catch(e) {
// File exists
}
//selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- engine.setOnExit(function() {
- showTab('loader');
- setLoaderEnabled(true);
- });
- engine.start('--video-driver', video_driver).then(function() {
+ editor.start({'args': ['--video-driver', video_driver]}).then(function() {
setStatusMode('hidden');
initializing = false;
});
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 85c5305b85..08912ba860 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -134,21 +134,14 @@ $GODOT_HEAD_INCLUDE
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
- <script type='text/javascript' src='$GODOT_BASENAME.js'></script>
+ <script type='text/javascript' src='$GODOT_URL'></script>
<script type='text/javascript'>//<![CDATA[
- var engine = new Engine;
- var setStatusMode;
- var setStatusNotice;
+ const GODOT_CONFIG = $GODOT_CONFIG;
+ var engine = new Engine(GODOT_CONFIG);
(function() {
- const EXECUTABLE_NAME = '$GODOT_BASENAME';
- const MAIN_PACK = '$GODOT_BASENAME.pck';
- const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
- const GDNATIVE_LIBS = [$GODOT_GDNATIVE_LIBS];
const INDETERMINATE_STATUS_STEP_MS = 100;
- const FULL_WINDOW = $GODOT_FULL_WINDOW;
-
var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
@@ -168,26 +161,8 @@ $GODOT_HEAD_INCLUDE
}
requestAnimationFrame(animate);
- function adjustCanvasDimensions() {
- const scale = window.devicePixelRatio || 1;
- if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) {
- lastScale = scale;
- lastWidth = window.innerWidth;
- lastHeight = window.innerHeight;
- canvas.width = Math.floor(lastWidth * scale);
- canvas.height = Math.floor(lastHeight * scale);
- canvas.style.width = lastWidth + "px";
- canvas.style.height = lastHeight + "px";
- }
- }
- if (FULL_WINDOW) {
- animationCallbacks.push(adjustCanvasDimensions);
- adjustCanvasDimensions();
- } else {
- engine.setCanvasResizedOnStart(true);
- }
+ function setStatusMode(mode) {
- setStatusMode = function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
@@ -213,7 +188,7 @@ $GODOT_HEAD_INCLUDE
throw new Error('Invalid status mode');
}
statusMode = mode;
- };
+ }
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
@@ -225,7 +200,7 @@ $GODOT_HEAD_INCLUDE
}
}
- setStatusNotice = function setStatusNotice(text) {
+ function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
@@ -236,21 +211,6 @@ $GODOT_HEAD_INCLUDE
});
};
- engine.setProgressFunc((current, total) => {
- if (total > 0) {
- statusProgressInner.style.width = current/total * 100 + '%';
- setStatusMode('progress');
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode('indeterminate');
- }, 500);
- }
- } else {
- setStatusMode('indeterminate');
- }
- });
-
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
@@ -263,9 +223,22 @@ $GODOT_HEAD_INCLUDE
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
- engine.setCanvas(canvas);
- engine.setGDNativeLibraries(GDNATIVE_LIBS);
- engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
+ engine.startGame({
+ 'onProgress': function (current, total) {
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 500);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ },
+ }).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
diff --git a/platform/javascript/.eslintrc.engine.js b/platform/javascript/.eslintrc.engine.js
index 00f0f147a9..3725cf164e 100644
--- a/platform/javascript/.eslintrc.engine.js
+++ b/platform/javascript/.eslintrc.engine.js
@@ -3,6 +3,7 @@ module.exports = {
"./.eslintrc.js",
],
"globals": {
+ "EngineConfig": true,
"Godot": true,
"Preloader": true,
"Utils": true,
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 11a45d2811..ab527ef419 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -74,6 +74,7 @@ sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
engine = [
"js/engine/preloader.js",
"js/engine/utils.js",
+ "js/engine/config.js",
"js/engine/engine.js",
]
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 5e2dddd8e7..a605f22e16 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -59,34 +59,13 @@ bool DisplayServerJavaScript::is_canvas_focused() {
}
bool DisplayServerJavaScript::check_size_force_redraw() {
- int canvas_width;
- int canvas_height;
- emscripten_get_canvas_element_size(DisplayServerJavaScript::canvas_id, &canvas_width, &canvas_height);
- if (last_width != canvas_width || last_height != canvas_height) {
- last_width = canvas_width;
- last_height = canvas_height;
- // Update the framebuffer size for redraw.
- emscripten_set_canvas_element_size(DisplayServerJavaScript::canvas_id, canvas_width, canvas_height);
- return true;
- }
- return false;
+ return godot_js_display_size_update() != 0;
}
Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
- DisplayServerJavaScript *display = get_singleton();
- int canvas_x;
- int canvas_y;
- godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
- int canvas_width;
- int canvas_height;
- emscripten_get_canvas_element_size(display->canvas_id, &canvas_width, &canvas_height);
-
- double element_width;
- double element_height;
- emscripten_get_element_css_size(display->canvas_id, &element_width, &element_height);
-
- return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
- (int)(canvas_height / element_height * (p_y - canvas_y)));
+ int point[2];
+ godot_js_display_compute_position(p_x, p_y, point, point + 1);
+ return Point2(point[0], point[1]);
}
EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
@@ -704,7 +683,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_config_canvas_id_get(canvas_id, 256);
// Handle contextmenu, webglcontextlost
- godot_js_display_setup_canvas();
+ godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN);
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
@@ -748,11 +727,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
- window_set_mode(p_mode);
- if (godot_js_config_is_resize_on_start()) {
- window_set_size(p_resolution);
- }
-
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
@@ -842,17 +816,15 @@ Point2i DisplayServerJavaScript::screen_get_position(int p_screen) const {
}
Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
- EmscriptenFullscreenChangeEvent ev;
- EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
- ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2i());
- double scale = godot_js_display_pixel_ratio_get();
- return Size2i(ev.screenWidth * scale, ev.screenHeight * scale);
+ int size[2];
+ godot_js_display_screen_size_get(size, size + 1);
+ return Size2(size[0], size[1]);
}
Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
- int canvas[2];
- emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
- return Rect2i(0, 0, canvas[0], canvas[1]);
+ int size[2];
+ godot_js_display_window_size_get(size, size + 1);
+ return Rect2i(0, 0, size[0], size[1]);
}
int DisplayServerJavaScript::screen_get_dpi(int p_screen) const {
@@ -942,17 +914,13 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
}
void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
- last_width = p_size.x;
- last_height = p_size.y;
- double scale = godot_js_display_pixel_ratio_get();
- emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
- emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
+ godot_js_display_desired_size_set(p_size.x, p_size.y);
}
Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
- int canvas[2];
- emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
- return Size2(canvas[0], canvas[1]);
+ int size[2];
+ godot_js_display_window_size_get(size, size + 1);
+ return Size2i(size[0], size[1]);
}
Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
@@ -966,20 +934,13 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind
switch (p_mode) {
case WINDOW_MODE_WINDOWED: {
if (window_mode == WINDOW_MODE_FULLSCREEN) {
- emscripten_exit_fullscreen();
+ godot_js_display_fullscreen_exit();
}
window_mode = WINDOW_MODE_WINDOWED;
- window_set_size(Size2i(last_width, last_height));
} break;
case WINDOW_MODE_FULLSCREEN: {
- EmscriptenFullscreenStrategy strategy;
- strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
- strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
- strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
- strategy.canvasResizedCallback = nullptr;
- EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
- ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
- ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
+ int result = godot_js_display_fullscreen_request();
+ ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
} break;
case WINDOW_MODE_MAXIMIZED:
case WINDOW_MODE_MINIMIZED:
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index e2fe731abf..47e25ab2a0 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -57,9 +57,6 @@ private:
double last_click_ms = 0;
int last_click_button_index = -1;
- int last_width = 0;
- int last_height = 0;
-
bool swap_cancel_ok = false;
// utilities
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 199d778314..353cc49ef8 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -285,24 +285,29 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
String str_export;
Vector<String> lines = str_template.split("\n");
- Vector<String> flags;
- String flags_json;
- gen_export_flags(flags, p_flags);
- flags_json = JSON::print(flags);
- String libs;
+ Array libs;
for (int i = 0; i < p_shared_objects.size(); i++) {
- libs += "\"" + p_shared_objects[i].path.get_file() + "\",";
+ libs.push_back(p_shared_objects[i].path.get_file());
}
+ Vector<String> flags;
+ gen_export_flags(flags, p_flags & (~DEBUG_FLAG_DUMB_CLIENT));
+ Array args;
+ for (int i = 0; i < flags.size(); i++) {
+ args.push_back(flags[i]);
+ }
+ Dictionary config;
+ config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
+ config["gdnativeLibs"] = libs;
+ config["executable"] = p_name;
+ config["args"] = args;
+ const String str_config = JSON::print(config);
for (int i = 0; i < lines.size(); i++) {
String current_line = lines[i];
- current_line = current_line.replace("$GODOT_BASENAME", p_name);
+ current_line = current_line.replace("$GODOT_URL", p_name + ".js");
current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
- current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false");
- current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs);
- current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
- current_line = current_line.replace("$GODOT_ARGS", flags_json);
+ current_line = current_line.replace("$GODOT_CONFIG", str_config);
str_export += current_line + "\n";
}
@@ -345,7 +350,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
}
String EditorExportPlatformJavaScript::get_name() const {
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index f0da8b7ca3..5aa8677a54 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -40,7 +40,6 @@ extern "C" {
// Config
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
-extern int godot_js_config_is_resize_on_start();
// OS
extern void godot_js_os_finish_async(void (*p_callback)());
@@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel();
// Display canvas
extern void godot_js_display_canvas_focus();
extern int godot_js_display_canvas_is_focused();
-extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
// Display window
-extern void godot_js_display_window_request_fullscreen();
+extern void godot_js_display_desired_size_set(int p_width, int p_height);
+extern int godot_js_display_size_update();
+extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
+extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
+extern int godot_js_display_fullscreen_request();
+extern int godot_js_display_fullscreen_exit();
+extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
@@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
#ifdef __cplusplus
}
#endif
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
new file mode 100644
index 0000000000..97fd718815
--- /dev/null
+++ b/platform/javascript/js/engine/config.js
@@ -0,0 +1,100 @@
+/** @constructor */
+function EngineConfig(opts) {
+ // Module config
+ this.unloadAfterInit = true;
+ this.onPrintError = function () {
+ console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
+ };
+ this.onPrint = function () {
+ console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
+ };
+ this.onProgress = null;
+
+ // Godot Config
+ this.canvas = null;
+ this.executable = '';
+ this.mainPack = null;
+ this.locale = null;
+ this.canvasResizePolicy = false;
+ this.persistentPaths = ['/userfs'];
+ this.gdnativeLibs = [];
+ this.args = [];
+ this.onExecute = null;
+ this.onExit = null;
+ this.update(opts);
+}
+
+EngineConfig.prototype.update = function (opts) {
+ const config = opts || {};
+ function parse(key, def) {
+ if (typeof (config[key]) === 'undefined') {
+ return def;
+ }
+ return config[key];
+ }
+ // Module config
+ this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
+ this.onPrintError = parse('onPrintError', this.onPrintError);
+ this.onPrint = parse('onPrint', this.onPrint);
+ this.onProgress = parse('onProgress', this.onProgress);
+
+ // Godot config
+ this.canvas = parse('canvas', this.canvas);
+ this.executable = parse('executable', this.executable);
+ this.mainPack = parse('mainPack', this.mainPack);
+ this.locale = parse('locale', this.locale);
+ this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
+ this.persistentPaths = parse('persistentPaths', this.persistentPaths);
+ this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
+ this.args = parse('args', this.args);
+ this.onExecute = parse('onExecute', this.onExecute);
+ this.onExit = parse('onExit', this.onExit);
+};
+
+EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) {
+ const me = this;
+ return {
+ 'print': this.onPrint,
+ 'printErr': this.onPrintError,
+ 'locateFile': Utils.createLocateRewrite(loadPath),
+ 'instantiateWasm': Utils.createInstantiatePromise(loadPromise),
+ 'thisProgram': me.executable,
+ 'noExitRuntime': true,
+ 'dynamicLibraries': [`${me.executable}.side.wasm`],
+ };
+};
+
+EngineConfig.prototype.getGodotConfig = function (cleanup) {
+ if (!(this.canvas instanceof HTMLCanvasElement)) {
+ this.canvas = Utils.findCanvas();
+ if (!this.canvas) {
+ throw new Error('No canvas found in page');
+ }
+ }
+
+ // Canvas can grab focus on click, or key events won't work.
+ if (this.canvas.tabIndex < 0) {
+ this.canvas.tabIndex = 0;
+ }
+
+ // Browser locale, or custom one if defined.
+ let locale = this.locale;
+ if (!locale) {
+ locale = navigator.languages ? navigator.languages[0] : navigator.language;
+ locale = locale.split('.')[0];
+ }
+ const onExit = this.onExit;
+ // Godot configuration.
+ return {
+ 'canvas': this.canvas,
+ 'canvasResizePolicy': this.canvasResizePolicy,
+ 'locale': locale,
+ 'onExecute': this.onExecute,
+ 'onExit': function (p_code) {
+ cleanup(); // We always need to call the cleanup callback to free memory.
+ if (typeof (onExit) === 'function') {
+ onExit(p_code);
+ }
+ },
+ };
+};
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 321221323c..d14e0e5806 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -1,20 +1,14 @@
const Engine = (function () {
const preloader = new Preloader();
- let wasmExt = '.wasm';
- let unloadAfterInit = true;
- let loadPath = '';
let loadPromise = null;
+ let loadPath = '';
let initPromise = null;
- let stderr = null;
- let stdout = null;
- let progressFunc = null;
function load(basePath) {
if (loadPromise == null) {
loadPath = basePath;
- loadPromise = preloader.loadPromise(basePath + wasmExt);
- preloader.setProgressFunc(progressFunc);
+ loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
@@ -25,16 +19,9 @@ const Engine = (function () {
}
/** @constructor */
- function Engine() { // eslint-disable-line no-shadow
- this.canvas = null;
- this.executableName = '';
+ function Engine(opts) { // eslint-disable-line no-shadow
+ this.config = new EngineConfig(opts);
this.rtenv = null;
- this.customLocale = null;
- this.resizeCanvasOnStart = false;
- this.onExecute = null;
- this.onExit = null;
- this.persistentPaths = ['/userfs'];
- this.gdnativeLibs = [];
}
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
@@ -48,25 +35,14 @@ const Engine = (function () {
}
load(basePath);
}
- let config = {};
- if (typeof stdout === 'function') {
- config.print = stdout;
- }
- if (typeof stderr === 'function') {
- config.printErr = stderr;
- }
+ preloader.setProgressFunc(this.config.onProgress);
+ let config = this.config.getModuleConfig(loadPath, loadPromise);
const me = this;
initPromise = new Promise(function (resolve, reject) {
- config['locateFile'] = Utils.createLocateRewrite(loadPath);
- config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
- // Emscripten configuration.
- config['thisProgram'] = me.executableName;
- config['noExitRuntime'] = true;
- config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
Godot(config).then(function (module) {
- module['initFS'](me.persistentPaths).then(function (fs_err) {
+ module['initFS'](me.config.persistentPaths).then(function (fs_err) {
me.rtenv = module;
- if (unloadAfterInit) {
+ if (me.config.unloadAfterInit) {
unload();
}
resolve();
@@ -83,152 +59,60 @@ const Engine = (function () {
};
/** @type {function(...string):Object} */
- Engine.prototype.start = function () {
- // Start from arguments.
- const args = [];
- for (let i = 0; i < arguments.length; i++) {
- args.push(arguments[i]);
- }
+ Engine.prototype.start = function (override) {
+ this.config.update(override);
const me = this;
return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
- if (!(me.canvas instanceof HTMLCanvasElement)) {
- me.canvas = Utils.findCanvas();
- if (!me.canvas) {
- return Promise.reject(new Error('No canvas found in page'));
- }
- }
-
- // Canvas can grab focus on click, or key events won't work.
- if (me.canvas.tabIndex < 0) {
- me.canvas.tabIndex = 0;
- }
-
- // Browser locale, or custom one if defined.
- let locale = me.customLocale;
- if (!locale) {
- locale = navigator.languages ? navigator.languages[0] : navigator.language;
- locale = locale.split('.')[0];
+ let config = {};
+ try {
+ config = me.config.getGodotConfig(function () {
+ me.rtenv = null;
+ });
+ } catch (e) {
+ return Promise.reject(e);
}
// Godot configuration.
- me.rtenv['initConfig']({
- 'resizeCanvasOnStart': me.resizeCanvasOnStart,
- 'canvas': me.canvas,
- 'locale': locale,
- 'onExecute': function (p_args) {
- if (me.onExecute) {
- me.onExecute(p_args);
- return 0;
- }
- return 1;
- },
- 'onExit': function (p_code) {
- me.rtenv['deinitFS']();
- if (me.onExit) {
- me.onExit(p_code);
- }
- me.rtenv = null;
- },
- });
+ me.rtenv['initConfig'](config);
- return new Promise(function (resolve, reject) {
- preloader.preloadedFiles.forEach(function (file) {
- me.rtenv['copyToFS'](file.path, file.buffer);
+ // Preload GDNative libraries.
+ const libs = [];
+ me.config.gdnativeLibs.forEach(function (lib) {
+ libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
+ });
+ return Promise.all(libs).then(function () {
+ return new Promise(function (resolve, reject) {
+ preloader.preloadedFiles.forEach(function (file) {
+ me.rtenv['copyToFS'](file.path, file.buffer);
+ });
+ preloader.preloadedFiles.length = 0; // Clear memory
+ me.rtenv['callMain'](me.config.args);
+ initPromise = null;
+ resolve();
});
- preloader.preloadedFiles.length = 0; // Clear memory
- me.rtenv['callMain'](args);
- initPromise = null;
- resolve();
});
});
};
- Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
+ Engine.prototype.startGame = function (override) {
+ this.config.update(override);
+ // Add main-pack argument.
+ const exe = this.config.executable;
+ const pack = this.config.mainPack || `${exe}.pck`;
+ this.config.args = ['--main-pack', pack].concat(this.config.args);
// Start and init with execName as loadPath if not inited.
- this.executableName = execName;
const me = this;
return Promise.all([
- this.init(execName),
- this.preloadFile(mainPack, mainPack),
+ this.init(exe),
+ this.preloadFile(pack, pack),
]).then(function () {
- let args = ['--main-pack', mainPack];
- if (extraArgs) {
- args = args.concat(extraArgs);
- }
- return me.start.apply(me, args);
+ return me.start.apply(me);
});
};
- Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
- if (String(override).length === 0) {
- throw new Error('Invalid WebAssembly filename extension override');
- }
- wasmExt = String(override);
- };
-
- Engine.prototype.setUnloadAfterInit = function (enabled) {
- unloadAfterInit = enabled;
- };
-
- Engine.prototype.setCanvas = function (canvasElem) {
- this.canvas = canvasElem;
- };
-
- Engine.prototype.setCanvasResizedOnStart = function (enabled) {
- this.resizeCanvasOnStart = enabled;
- };
-
- Engine.prototype.setLocale = function (locale) {
- this.customLocale = locale;
- };
-
- Engine.prototype.setExecutableName = function (newName) {
- this.executableName = newName;
- };
-
- Engine.prototype.setProgressFunc = function (func) {
- progressFunc = func;
- };
-
- Engine.prototype.setStdoutFunc = function (func) {
- const print = function (text) {
- let msg = text;
- if (arguments.length > 1) {
- msg = Array.prototype.slice.call(arguments).join(' ');
- }
- func(msg);
- };
- if (this.rtenv) {
- this.rtenv.print = print;
- }
- stdout = print;
- };
-
- Engine.prototype.setStderrFunc = function (func) {
- const printErr = function (text) {
- let msg = text;
- if (arguments.length > 1) {
- msg = Array.prototype.slice.call(arguments).join(' ');
- }
- func(msg);
- };
- if (this.rtenv) {
- this.rtenv.printErr = printErr;
- }
- stderr = printErr;
- };
-
- Engine.prototype.setOnExecute = function (onExecute) {
- this.onExecute = onExecute;
- };
-
- Engine.prototype.setOnExit = function (onExit) {
- this.onExit = onExit;
- };
-
Engine.prototype.copyToFS = function (path, buffer) {
if (this.rtenv == null) {
throw new Error('Engine must be inited before copying files');
@@ -236,14 +120,6 @@ const Engine = (function () {
this.rtenv['copyToFS'](path, buffer);
};
- Engine.prototype.setPersistentPaths = function (persistentPaths) {
- this.persistentPaths = persistentPaths;
- };
-
- Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
- this.gdnativeLibs = gdnativeLibs;
- };
-
Engine.prototype.requestQuit = function () {
if (this.rtenv) {
this.rtenv['request_quit']();
@@ -259,20 +135,7 @@ const Engine = (function () {
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
- Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
- Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
- Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
- Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
- Engine.prototype['setLocale'] = Engine.prototype.setLocale;
- Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
- Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
- Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
- Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
- Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
- Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
- Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
- Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
}());
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 9ec295b39f..fdb5cc0ec2 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -396,13 +396,118 @@ const GodotDisplayGamepads = {
};
mergeInto(LibraryManager.library, GodotDisplayGamepads);
+const GodotDisplayScreen = {
+ $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
+ $GodotDisplayScreen: {
+ desired_size: [0, 0],
+ isFullscreen: function () {
+ const elem = document.fullscreenElement || document.mozFullscreenElement
+ || document.webkitFullscreenElement || document.msFullscreenElement;
+ if (elem) {
+ return elem === GodotConfig.canvas;
+ }
+ // But maybe knowing the element is not supported.
+ return document.fullscreen || document.mozFullScreen
+ || document.webkitIsFullscreen;
+ },
+ hasFullscreen: function () {
+ return document.fullscreenEnabled || document.mozFullScreenEnabled
+ || document.webkitFullscreenEnabled;
+ },
+ requestFullscreen: function () {
+ if (!GodotDisplayScreen.hasFullscreen()) {
+ return 1;
+ }
+ const canvas = GodotConfig.canvas;
+ try {
+ const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
+ || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
+ || canvas.webkitRequestFullscreen
+ ).call(canvas);
+ // Some browsers (Safari) return undefined.
+ // For the standard ones, we need to catch it.
+ if (promise) {
+ promise.catch(function () {
+ // nothing to do.
+ });
+ }
+ } catch (e) {
+ return 1;
+ }
+ return 0;
+ },
+ exitFullscreen: function () {
+ if (!GodotDisplayScreen.isFullscreen()) {
+ return 0;
+ }
+ try {
+ const promise = document.exitFullscreen();
+ if (promise) {
+ promise.catch(function () {
+ // nothing to do.
+ });
+ }
+ } catch (e) {
+ return 1;
+ }
+ return 0;
+ },
+ _updateGL: function () {
+ const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
+ const gl = GL.getContext(gl_context_handle);
+ if (gl) {
+ GL.resizeOffscreenFramebuffer(gl);
+ }
+ },
+ updateSize: function () {
+ const isFullscreen = GodotDisplayScreen.isFullscreen();
+ const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
+ const noResize = GodotConfig.canvas_resize_policy === 0;
+ const wwidth = GodotDisplayScreen.desired_size[0];
+ const wheight = GodotDisplayScreen.desired_size[1];
+ const canvas = GodotConfig.canvas;
+ let width = wwidth;
+ let height = wheight;
+ if (noResize) {
+ // Don't resize canvas, just update GL if needed.
+ if (canvas.width !== width || canvas.height !== height) {
+ GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
+ GodotDisplayScreen._updateGL();
+ return 1;
+ }
+ return 0;
+ }
+ const scale = window.devicePixelRatio || 1;
+ if (isFullscreen || wantsFullWindow) {
+ // We need to match screen size.
+ width = window.innerWidth * scale;
+ height = window.innerHeight * scale;
+ }
+ const csw = `${width / scale}px`;
+ const csh = `${height / scale}px`;
+ if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
+ // Size doesn't match.
+ // Resize canvas, set correct CSS pixel size, update GL.
+ canvas.width = width;
+ canvas.height = height;
+ canvas.style.width = csw;
+ canvas.style.height = csh;
+ GodotDisplayScreen._updateGL();
+ return 1;
+ }
+ return 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayScreen);
+
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -453,6 +558,48 @@ const GodotDisplay = {
return window.devicePixelRatio || 1;
},
+ godot_js_display_fullscreen_request__sig: 'i',
+ godot_js_display_fullscreen_request: function () {
+ return GodotDisplayScreen.requestFullscreen();
+ },
+
+ godot_js_display_fullscreen_exit__sig: 'i',
+ godot_js_display_fullscreen_exit: function () {
+ return GodotDisplayScreen.exitFullscreen();
+ },
+
+ godot_js_display_desired_size_set__sig: 'v',
+ godot_js_display_desired_size_set: function (width, height) {
+ GodotDisplayScreen.desired_size = [width, height];
+ GodotDisplayScreen.updateSize();
+ },
+
+ godot_js_display_size_update__sig: 'i',
+ godot_js_display_size_update: function () {
+ return GodotDisplayScreen.updateSize();
+ },
+
+ godot_js_display_screen_size_get__sig: 'vii',
+ godot_js_display_screen_size_get: function (width, height) {
+ const scale = window.devicePixelRatio || 1;
+ GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
+ GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
+ },
+
+ godot_js_display_window_size_get: function (p_width, p_height) {
+ GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
+ GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
+ },
+
+ godot_js_display_compute_position: function (x, y, r_x, r_y) {
+ const canvas = GodotConfig.canvas;
+ const rect = canvas.getBoundingClientRect();
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
+ GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
+ },
+
/*
* Canvas
*/
@@ -466,13 +613,6 @@ const GodotDisplay = {
return document.activeElement === GodotConfig.canvas;
},
- godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
- godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
- const brect = GodotConfig.canvas.getBoundingClientRect();
- GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
- GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
- },
-
/*
* Touchscreen
*/
@@ -516,15 +656,6 @@ const GodotDisplay = {
/*
* Window
*/
- godot_js_display_window_request_fullscreen__sig: 'v',
- godot_js_display_window_request_fullscreen: function () {
- const canvas = GodotConfig.canvas;
- (canvas.requestFullscreen || canvas.msRequestFullscreen
- || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
- || canvas.webkitRequestFullscreen
- ).call(canvas);
- },
-
godot_js_display_window_title_set__sig: 'vi',
godot_js_display_window_title_set: function (p_data) {
document.title = GodotRuntime.parseString(p_data);
@@ -645,8 +776,8 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
- godot_js_display_setup_canvas__sig: 'v',
- godot_js_display_setup_canvas: function () {
+ godot_js_display_setup_canvas__sig: 'viii',
+ godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
@@ -655,6 +786,23 @@ const GodotDisplay = {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
+ switch (GodotConfig.canvas_resize_policy) {
+ case 0: // None
+ GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
+ break;
+ case 1: // Project
+ GodotDisplayScreen.desired_size = [p_width, p_height];
+ break;
+ default: // Full window
+ // Ensure we display in the right place, the size will be handled by updateSize
+ canvas.style.position = 'absolute';
+ canvas.style.top = 0;
+ canvas.style.left = 0;
+ break;
+ }
+ if (p_fullscreen) {
+ GodotDisplayScreen.requestFullscreen();
+ }
},
/*
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 3ffcd655b7..0f189b013c 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -58,21 +58,28 @@ const GodotConfig = {
$GodotConfig: {
canvas: null,
locale: 'en',
- resize_on_start: false,
+ canvas_resize_policy: 2, // Adaptive
on_execute: null,
+ on_exit: null,
init_config: function (p_opts) {
- GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart'];
+ GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.on_execute = p_opts['onExecute'];
- // This is called by emscripten, even if undocumented.
- Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
+ GodotConfig.on_exit = p_opts['onExit'];
},
locate_file: function (file) {
return Module['locateFile'](file); // eslint-disable-line no-undef
},
+ clear: function () {
+ GodotConfig.canvas = null;
+ GodotConfig.locale = 'en';
+ GodotConfig.canvas_resize_policy = 2;
+ GodotConfig.on_execute = null;
+ GodotConfig.on_exit = null;
+ },
},
godot_js_config_canvas_id_get__sig: 'vii',
@@ -84,11 +91,6 @@ const GodotConfig = {
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
-
- godot_js_config_is_resize_on_start__sig: 'i',
- godot_js_config_is_resize_on_start: function () {
- return GodotConfig.resize_on_start ? 1 : 0;
- },
};
autoAddDeps(GodotConfig, '$GodotConfig');
@@ -98,7 +100,6 @@ const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
- 'Module["deinitFS"] = GodotFS.deinit;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
@@ -210,9 +211,10 @@ const GodotFS = {
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
- $GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
+ $GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
+ 'Module["onExit"] = GodotOS.cleanup;',
'GodotOS._fs_sync_promise = Promise.resolve();',
].join(''),
$GodotOS: {
@@ -224,6 +226,15 @@ const GodotOS = {
GodotOS._async_cbs.push(p_promise_cb);
},
+ cleanup: function (exit_code) {
+ const cb = GodotConfig.on_exit;
+ GodotFS.deinit();
+ GodotConfig.clear();
+ if (cb) {
+ cb(exit_code);
+ }
+ },
+
finish_async: function (callback) {
GodotOS._fs_sync_promise.then(function (err) {
const promises = [];