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-rw-r--r--core/object.cpp5
-rw-r--r--core/resource.cpp17
-rw-r--r--doc/classes/Dictionary.xml1
-rw-r--r--doc/classes/File.xml35
-rw-r--r--doc/classes/FileDialog.xml6
-rw-r--r--doc/classes/RigidBody2D.xml7
-rw-r--r--doc/classes/RigidBody3D.xml7
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/node_3d_editor_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp1
-rw-r--r--editor/scene_tree_dock.cpp4
-rw-r--r--scene/gui/file_dialog.cpp5
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/default_theme/icon_file.pngbin0 -> 183 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--servers/physics_2d/broad_phase_2d_basic.cpp4
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp5
-rw-r--r--servers/physics_2d/space_2d_sw.cpp8
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.cpp4
-rw-r--r--servers/physics_3d/space_3d_sw.cpp8
21 files changed, 102 insertions, 35 deletions
diff --git a/core/object.cpp b/core/object.cpp
index f3c5a13809..3ea3e27d41 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -2038,7 +2038,7 @@ void ObjectDB::cleanup() {
if (slot_count > 0) {
spin_lock.lock();
- WARN_PRINT("ObjectDB Instances still exist!");
+ WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
if (OS::get_singleton()->is_stdout_verbose()) {
for (uint32_t i = 0; i < slot_count; i++) {
uint32_t slot = object_slots[i].next_free;
@@ -2049,12 +2049,13 @@ void ObjectDB::cleanup() {
node_name = " - Node name: " + String(obj->call("get_name"));
}
if (obj->is_class("Resource")) {
- node_name = " - Resource name: " + String(obj->call("get_name")) + " Path: " + String(obj->call("get_path"));
+ node_name = " - Resource path: " + String(obj->call("get_path"));
}
uint64_t id = uint64_t(slot) | (uint64_t(object_slots[slot].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[slot].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + node_name);
}
+ print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
}
spin_lock.unlock();
}
diff --git a/core/resource.cpp b/core/resource.cpp
index 0af8c9c2b3..3b589793ef 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -33,6 +33,7 @@
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
+#include "core/os/os.h"
#include "core/script_language.h"
#include "scene/main/node.h" //only so casting works
@@ -431,7 +432,14 @@ void ResourceCache::setup() {
void ResourceCache::clear() {
if (resources.size()) {
- ERR_PRINT("Resources Still in use at Exit!");
+ ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ const String *K = nullptr;
+ while ((K = resources.next(K))) {
+ Resource *r = resources[*K];
+ print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
+ }
+ }
}
resources.clear();
@@ -442,12 +450,6 @@ void ResourceCache::clear() {
}
void ResourceCache::reload_externals() {
- /*
- const String *K=nullptr;
- while ((K=resources.next(K))) {
- resources[*K]->reload_external_data();
- }
- */
}
bool ResourceCache::has(const String &p_path) {
@@ -530,6 +532,5 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
}
lock->read_unlock();
-
#endif
}
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 385f4b7e59..4538e5ea4e 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -148,6 +148,7 @@
# The line below prints `true`, whereas it would have printed `false` if both variables were compared directly.
print(dict1.hash() == dict2.hash())
[/codeblock]
+ [b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash.
</description>
</method>
<method name="keys">
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 17c65731ff..b90039e496 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -54,28 +54,28 @@
<return type="int">
</return>
<description>
- Returns the next 16 bits from the file as an integer.
+ Returns the next 16 bits from the file as an integer. See [method store_16] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_32" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the next 32 bits from the file as an integer.
+ Returns the next 32 bits from the file as an integer. See [method store_32] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_64" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the next 64 bits from the file as an integer.
+ Returns the next 64 bits from the file as an integer. See [method store_64] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_8" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the next 8 bits from the file as an integer.
+ Returns the next 8 bits from the file as an integer. See [method store_8] for details on what values can be stored and retrieved this way.
</description>
</method>
<method name="get_as_text" qualifiers="const">
@@ -297,7 +297,26 @@
</argument>
<description>
Stores an integer as 16 bits in the file.
- [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code].
+ [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code]. Any other value will overflow and wrap around.
+ To store a signed integer, use [method store_64] or store a signed integer from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for the signedness) and compute its sign manually when reading. For example:
+ [codeblock]
+ const MAX_15B = 1 &lt;&lt; 15
+ const MAX_16B = 1 &lt;&lt; 16
+
+ func unsigned16_to_signed(unsigned):
+ return (unsigned + MAX_15B) % MAX_16B - MAX_15B
+
+ func _ready():
+ var f = File.new()
+ f.open("user://file.dat", File.WRITE_READ)
+ f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42).
+ f.store_16(121) # In bounds, will store 121.
+ f.seek(0) # Go back to start to read the stored value.
+ var read1 = f.get_16() # 65494
+ var read2 = f.get_16() # 121
+ var converted1 = unsigned16_to_signed(read1) # -42
+ var converted2 = unsigned16_to_signed(read2) # 121
+ [/codeblock]
</description>
</method>
<method name="store_32">
@@ -307,7 +326,8 @@
</argument>
<description>
Stores an integer as 32 bits in the file.
- [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code].
+ [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code]. Any other value will overflow and wrap around.
+ To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example).
</description>
</method>
<method name="store_64">
@@ -327,7 +347,8 @@
</argument>
<description>
Stores an integer as 8 bits in the file.
- [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code].
+ [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code]. Any other value will overflow and wrap around.
+ To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example).
</description>
</method>
<method name="store_buffer">
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 99563ee367..f4868df6a4 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -132,6 +132,12 @@
</constant>
</constants>
<theme_items>
+ <theme_item name="file" type="Texture2D">
+ Custom icon for files.
+ </theme_item>
+ <theme_item name="file_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ The color modulation applied to the file icon.
+ </theme_item>
<theme_item name="files_disabled" type="Color" default="Color( 0, 0, 0, 0.7 )">
The color tint for disabled files (when the [FileDialog] is used in open folder mode).
</theme_item>
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 8379fc5b58..a3fd2e81fd 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -127,7 +127,7 @@
The body's total applied torque.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force].
+ If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
@@ -165,7 +165,7 @@
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
- If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
+ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project &gt; Project Settings &gt; Physics &gt; 2d[/b].
@@ -214,7 +214,8 @@
</signal>
<signal name="sleeping_state_changed">
<description>
- Emitted when [member sleeping] changes.
+ Emitted when the physics engine changes the body's sleeping state.
+ [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used.
</description>
</signal>
</signals>
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 1db818d6af..063cc3ca59 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -147,7 +147,7 @@
Lock the body's movement in the Z axis.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
+ If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D.
@@ -182,7 +182,7 @@
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
- If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
+ If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b].
@@ -233,7 +233,8 @@
</signal>
<signal name="sleeping_state_changed">
<description>
- Emitted when the body changes its sleeping state. Either by sleeping or waking up.
+ Emitted when the physics engine changes the body's sleeping state.
+ [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used.
</description>
</signal>
</signals>
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 86af5b742f..9a9a1bfdeb 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -619,7 +619,9 @@ void EditorNode::_fs_changed() {
preset.unref();
}
if (preset.is_null()) {
- export_error = vformat("Invalid export preset name: %s.", preset_name);
+ export_error = vformat(
+ "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.",
+ preset_name);
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
if (platform.is_null()) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b8209fe50d..796dd3f8b2 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -3419,11 +3419,7 @@ void Node3DEditorViewport::reset() {
last_message = "";
name = "";
- cursor.x_rot = 0.5;
- cursor.y_rot = 0.5;
- cursor.distance = 4;
- cursor.region_select = false;
- cursor.pos = Vector3();
+ cursor = Cursor();
_update_name();
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 32b087c372..83173b5ad2 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -391,7 +391,9 @@ private:
Point2 region_begin, region_end;
Cursor() {
- x_rot = y_rot = 0.5;
+ // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
+ x_rot = 0.5;
+ y_rot = -0.5;
distance = 4;
region_select = false;
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 8d6dac3907..48a9febcf9 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -837,7 +837,6 @@ void ScriptEditor::_file_dialog_action(String p_file) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err) {
- memdelete(file);
editor->show_warning(TTR("Error writing TextFile:") + "\n" + p_file, TTR("Error!"));
break;
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index c37d32b26b..5795d85e66 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2658,7 +2658,9 @@ void SceneTreeDock::_remote_tree_selected() {
}
void SceneTreeDock::_local_tree_selected() {
- scene_tree->show();
+ if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
+ scene_tree->show();
+ }
if (remote_tree) {
remote_tree->hide();
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index be6b542ae1..630f3c8ff6 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -402,7 +402,9 @@ void FileDialog::update_file_list() {
TreeItem *root = tree->create_item();
Ref<Texture2D> folder = vbox->get_theme_icon("folder", "FileDialog");
+ Ref<Texture2D> file_icon = vbox->get_theme_icon("file", "FileDialog");
const Color folder_color = vbox->get_theme_color("folder_icon_modulate", "FileDialog");
+ const Color file_color = vbox->get_theme_color("file_icon_modulate", "FileDialog");
List<String> files;
List<String> dirs;
@@ -491,7 +493,10 @@ void FileDialog::update_file_list() {
if (get_icon_func) {
Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
ti->set_icon(0, icon);
+ } else {
+ ti->set_icon(0, file_icon);
}
+ ti->set_icon_modulate(0, file_color);
if (mode == FILE_MODE_OPEN_DIR) {
ti->set_custom_color(0, vbox->get_theme_color("files_disabled", "FileDialog"));
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index de39fac627..fd5c861eb5 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -726,7 +726,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// FileDialog
theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png));
+ theme->set_icon("file", "FileDialog", make_icon(icon_file_png));
theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
// ColorPicker
diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png
new file mode 100644
index 0000000000..bb4c361a8d
--- /dev/null
+++ b/scene/resources/default_theme/icon_file.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 0a4e557451..edcdb90db9 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -150,6 +150,10 @@ static const unsigned char icon_color_pick_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_file_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0x42, 0xf, 0xc7, 0x49, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x88, 0x95, 0xf0, 0xc6, 0x2a, 0x0, 0x0, 0x0, 0x21, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x0, 0x1, 0xae, 0x55, 0x2d, 0x20, 0xa2, 0x13, 0x44, 0x74, 0x39, 0x80, 0x88, 0x9, 0x40, 0xa2, 0x1, 0xc4, 0x5d, 0xb5, 0x80, 0x68, 0x2, 0x4, 0x0, 0x95, 0x34, 0x18, 0xe4, 0x5e, 0x46, 0xf7, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_folder_png[] = {
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};
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index 8c7e715a09..3bdfc1a973 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -152,8 +152,10 @@ void BroadPhase2DBasic::update() {
void *data = nullptr;
if (pair_callback) {
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ if (data) {
+ pair_map.insert(key, data);
+ }
}
- pair_map.insert(key, data);
}
}
}
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index ae549ed2e4..cfd02cef2c 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -75,7 +75,10 @@ void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
if (pairing != E->get()->colliding) {
if (pairing) {
if (pair_callback) {
- E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
+ void *ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
+ if (ud) {
+ E->get()->ud = ud;
+ }
}
} else {
if (unpair_callback) {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index f4a21da254..966dcbd651 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1111,6 +1111,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
+ if (!A->test_collision_mask(B)) {
+ return nullptr;
+ }
+
CollisionObject2DSW::Type type_A = A->get_type();
CollisionObject2DSW::Type type_B = B->get_type();
if (type_A > type_B) {
@@ -1143,6 +1147,10 @@ void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, Coll
}
void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
+ if (!p_data) {
+ return;
+ }
+
Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs--;
Constraint2DSW *c = (Constraint2DSW *)p_data;
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp
index 0f271b33af..f5ea1897a9 100644
--- a/servers/physics_3d/broad_phase_3d_basic.cpp
+++ b/servers/physics_3d/broad_phase_3d_basic.cpp
@@ -190,8 +190,10 @@ void BroadPhase3DBasic::update() {
void *data = nullptr;
if (pair_callback) {
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
+ if (data) {
+ pair_map.insert(key, data);
+ }
}
- pair_map.insert(key, data);
}
}
}
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 4d272bdabd..48f250ba35 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -987,6 +987,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
}
void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) {
+ if (!A->test_collision_mask(B)) {
+ return nullptr;
+ }
+
CollisionObject3DSW::Type type_A = A->get_type();
CollisionObject3DSW::Type type_B = B->get_type();
if (type_A > type_B) {
@@ -1019,6 +1023,10 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
}
void Space3DSW::_broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self) {
+ if (!p_data) {
+ return;
+ }
+
Space3DSW *self = (Space3DSW *)p_self;
self->collision_pairs--;
Constraint3DSW *c = (Constraint3DSW *)p_data;