diff options
-rw-r--r-- | editor/icons/Crosshair.svg | 1 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 22 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 2 |
3 files changed, 8 insertions, 17 deletions
diff --git a/editor/icons/Crosshair.svg b/editor/icons/Crosshair.svg deleted file mode 100644 index b6fa5ec654..0000000000 --- a/editor/icons/Crosshair.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1v5h-5v1 3h5v5h4v-5h5v-4h-5v-5z" fill-opacity=".627451"/><path d="m2 7v2l5.0000803.0000197-.0000803 4.9999803h2l-.0000803-4.9999803 5.0000803-.0000197v-2l-5.0000803.0001803.0000803-5.0001803h-2l.0000803 5.0001803z" fill="#fefefe" fill-opacity=".862745"/></svg>
\ No newline at end of file diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 7bf8fd7d26..975957d56c 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2174,6 +2174,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) { freelook_speed = base_speed * cursor.distance; } + previous_mouse_position = get_local_mouse_position(); + // Hide mouse like in an FPS (warping doesn't work) Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); @@ -2183,6 +2185,11 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) { // Restore mouse Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + + // Restore the previous mouse position when leaving freelook mode. + // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor + // due to OS limitations. + warp_mouse(previous_mouse_position); } freelook_active = active_now; @@ -2341,13 +2348,6 @@ void Node3DEditorViewport::_notification(int p_what) { call_deferred("update_transform_gizmo_view"); } - if (p_what == NOTIFICATION_READY) { - // The crosshair icon doesn't depend on the editor theme. - crosshair->set_texture(get_theme_icon("Crosshair", "EditorIcons")); - // Set the anchors and margins after changing the icon to ensure it's centered correctly. - crosshair->set_anchors_and_margins_preset(PRESET_CENTER); - } - if (p_what == NOTIFICATION_PROCESS) { real_t delta = get_process_delta_time(); @@ -2473,10 +2473,6 @@ void Node3DEditorViewport::_notification(int p_what) { current_camera = camera; } - // Display the crosshair only while freelooking. Hide it otherwise, - // as the crosshair can be distracting. - crosshair->set_visible(freelook_active); - if (show_info) { String text; text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n"; @@ -3866,10 +3862,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito camera->make_current(); surface->set_focus_mode(FOCUS_ALL); - crosshair = memnew(TextureRect); - crosshair->set_mouse_filter(MOUSE_FILTER_IGNORE); - surface->add_child(crosshair); - VBoxContainer *vbox = memnew(VBoxContainer); surface->add_child(vbox); vbox->set_position(Point2(10, 10) * EDSCALE); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 83173b5ad2..2fe1938f28 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -284,8 +284,8 @@ private: bool freelook_active; real_t freelook_speed; + Vector2 previous_mouse_position; - TextureRect *crosshair; Label *info_label; Label *cinema_label; Label *locked_label; |