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-rw-r--r--.github/workflows/linux_builds.yml37
-rw-r--r--core/core_bind.cpp8
-rw-r--r--core/core_bind.h6
-rw-r--r--core/core_constants.cpp651
-rw-r--r--core/debugger/remote_debugger.cpp2
-rw-r--r--core/input/input.cpp180
-rw-r--r--core/input/input.h22
-rw-r--r--core/input/input_enums.h184
-rw-r--r--core/input/input_event.cpp156
-rw-r--r--core/input/input_event.h24
-rw-r--r--core/input/input_map.cpp172
-rw-r--r--core/io/http_client.cpp3
-rw-r--r--core/io/resource_importer.h4
-rw-r--r--core/math/aabb.cpp2
-rw-r--r--core/math/aabb.h4
-rw-r--r--core/math/color.cpp96
-rw-r--r--core/math/color.h4
-rw-r--r--core/math/math_funcs.h13
-rw-r--r--core/math/vector2.cpp2
-rw-r--r--core/object/object.cpp7
-rw-r--r--core/os/keyboard.cpp709
-rw-r--r--core/os/keyboard.h539
-rw-r--r--core/os/midi_driver.cpp18
-rw-r--r--core/string/ustring.cpp22
-rw-r--r--core/templates/thread_work_pool.h24
-rw-r--r--core/variant/binder_common.h2
-rw-r--r--core/variant/variant.h17
-rw-r--r--core/variant/variant_call.cpp25
-rw-r--r--core/variant/variant_utility.cpp5
-rw-r--r--doc/classes/@GlobalScope.xml83
-rw-r--r--doc/classes/AABB.xml43
-rw-r--r--doc/classes/AnimatedSprite2D.xml2
-rw-r--r--doc/classes/AnimatedSprite3D.xml2
-rw-r--r--doc/classes/Animation.xml15
-rw-r--r--doc/classes/AnimationNode.xml3
-rw-r--r--doc/classes/AnimationNodeAdd2.xml2
-rw-r--r--doc/classes/AnimationNodeAdd3.xml2
-rw-r--r--doc/classes/AnimationNodeAnimation.xml11
-rw-r--r--doc/classes/AnimationNodeBlend2.xml2
-rw-r--r--doc/classes/AnimationNodeBlend3.xml2
-rw-r--r--doc/classes/AnimationNodeBlendSpace1D.xml2
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml2
-rw-r--r--doc/classes/AnimationNodeBlendTree.xml2
-rw-r--r--doc/classes/AnimationNodeOneShot.xml2
-rw-r--r--doc/classes/AnimationNodeOutput.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachinePlayback.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml4
-rw-r--r--doc/classes/AnimationNodeTimeScale.xml2
-rw-r--r--doc/classes/AnimationNodeTimeSeek.xml2
-rw-r--r--doc/classes/AnimationNodeTransition.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml4
-rw-r--r--doc/classes/AnimationTree.xml2
-rw-r--r--doc/classes/Area2D.xml29
-rw-r--r--doc/classes/Area3D.xml27
-rw-r--r--doc/classes/Array.xml20
-rw-r--r--doc/classes/ArrayMesh.xml2
-rw-r--r--doc/classes/AudioEffectDistortion.xml2
-rw-r--r--doc/classes/AudioEffectFilter.xml2
-rw-r--r--doc/classes/AudioEffectHighShelfFilter.xml2
-rw-r--r--doc/classes/AudioEffectLowShelfFilter.xml2
-rw-r--r--doc/classes/AudioEffectRecord.xml2
-rw-r--r--doc/classes/AudioServer.xml2
-rw-r--r--doc/classes/AudioStream.xml2
-rw-r--r--doc/classes/AudioStreamPlayer.xml2
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml2
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
-rw-r--r--doc/classes/AudioStreamSample.xml2
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/BaseMaterial3D.xml2
-rw-r--r--doc/classes/Basis.xml6
-rw-r--r--doc/classes/BitMap.xml2
-rw-r--r--doc/classes/CPUParticles2D.xml2
-rw-r--r--doc/classes/CPUParticles3D.xml2
-rw-r--r--doc/classes/CanvasItem.xml4
-rw-r--r--doc/classes/CanvasLayer.xml4
-rw-r--r--doc/classes/CharFXTransform.xml2
-rw-r--r--doc/classes/CharacterBody2D.xml4
-rw-r--r--doc/classes/CharacterBody3D.xml2
-rw-r--r--doc/classes/CollisionObject2D.xml4
-rw-r--r--doc/classes/CollisionObject3D.xml4
-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/CollisionShape3D.xml2
-rw-r--r--doc/classes/Color.xml18
-rw-r--r--doc/classes/Control.xml8
-rw-r--r--doc/classes/Dictionary.xml2
-rw-r--r--doc/classes/DirectionalLight3D.xml2
-rw-r--r--doc/classes/Directory.xml2
-rw-r--r--doc/classes/DisplayServer.xml2
-rw-r--r--doc/classes/EditorImportPlugin.xml10
-rw-r--r--doc/classes/EditorInspectorPlugin.xml19
-rw-r--r--doc/classes/EditorNode3DGizmoPlugin.xml2
-rw-r--r--doc/classes/EditorPaths.xml30
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorProperty.xml10
-rw-r--r--doc/classes/EditorSceneFormatImporter.xml13
-rw-r--r--doc/classes/EditorScenePostImport.xml2
-rw-r--r--doc/classes/EditorScenePostImportPlugin.xml4
-rw-r--r--doc/classes/Engine.xml2
-rw-r--r--doc/classes/Environment.xml9
-rw-r--r--doc/classes/File.xml4
-rw-r--r--doc/classes/FontData.xml39
-rw-r--r--doc/classes/GPUParticles2D.xml2
-rw-r--r--doc/classes/GPUParticles3D.xml2
-rw-r--r--doc/classes/GeometryInstance3D.xml12
-rw-r--r--doc/classes/Gradient.xml20
-rw-r--r--doc/classes/GradientTexture1D.xml (renamed from doc/classes/GradientTexture.xml)4
-rw-r--r--doc/classes/HTTPClient.xml4
-rw-r--r--doc/classes/HTTPRequest.xml4
-rw-r--r--doc/classes/Image.xml4
-rw-r--r--doc/classes/ImageTexture.xml2
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--doc/classes/InputEvent.xml4
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventJoypadMotion.xml2
-rw-r--r--doc/classes/InputEventKey.xml6
-rw-r--r--doc/classes/InputEventMouse.xml4
-rw-r--r--doc/classes/InputEventMouseButton.xml2
-rw-r--r--doc/classes/InputEventMouseMotion.xml2
-rw-r--r--doc/classes/InputEventScreenDrag.xml2
-rw-r--r--doc/classes/InputEventScreenTouch.xml2
-rw-r--r--doc/classes/InputEventWithModifiers.xml2
-rw-r--r--doc/classes/InputMap.xml2
-rw-r--r--doc/classes/JNISingleton.xml2
-rw-r--r--doc/classes/JavaScript.xml4
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/Light2D.xml2
-rw-r--r--doc/classes/Light3D.xml2
-rw-r--r--doc/classes/LightOccluder2D.xml2
-rw-r--r--doc/classes/LightmapGI.xml4
-rw-r--r--doc/classes/LineEdit.xml3
-rw-r--r--doc/classes/MeshInstance2D.xml2
-rw-r--r--doc/classes/MultiMesh.xml4
-rw-r--r--doc/classes/MultiMeshInstance3D.xml6
-rw-r--r--doc/classes/MultiplayerPeer.xml2
-rw-r--r--doc/classes/Mutex.xml2
-rw-r--r--doc/classes/NavigationPolygon.xml4
-rw-r--r--doc/classes/Node.xml16
-rw-r--r--doc/classes/Node2D.xml2
-rw-r--r--doc/classes/Node3D.xml2
-rw-r--r--doc/classes/OS.xml12
-rw-r--r--doc/classes/Object.xml6
-rw-r--r--doc/classes/OmniLight3D.xml2
-rw-r--r--doc/classes/PackedScene.xml4
-rw-r--r--doc/classes/ParticlesMaterial.xml2
-rw-r--r--doc/classes/PhysicsBody2D.xml8
-rw-r--r--doc/classes/PhysicsBody3D.xml8
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml9
-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml9
-rw-r--r--doc/classes/PhysicsDirectSpaceState2D.xml56
-rw-r--r--doc/classes/PhysicsDirectSpaceState3D.xml41
-rw-r--r--doc/classes/PhysicsPointQueryParameters2D.xml31
-rw-r--r--doc/classes/PhysicsPointQueryParameters3D.xml28
-rw-r--r--doc/classes/PhysicsRayQueryParameters2D.xml34
-rw-r--r--doc/classes/PhysicsRayQueryParameters3D.xml37
-rw-r--r--doc/classes/PhysicsServer2D.xml48
-rw-r--r--doc/classes/PhysicsServer3D.xml56
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml4
-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml7
-rw-r--r--doc/classes/Plane.xml2
-rw-r--r--doc/classes/PopupMenu.xml18
-rw-r--r--doc/classes/ProjectSettings.xml20
-rw-r--r--doc/classes/Quaternion.xml2
-rw-r--r--doc/classes/RandomNumberGenerator.xml2
-rw-r--r--doc/classes/RayCast2D.xml9
-rw-r--r--doc/classes/RayCast3D.xml9
-rw-r--r--doc/classes/Rect2.xml26
-rw-r--r--doc/classes/Rect2i.xml23
-rw-r--r--doc/classes/RefCounted.xml2
-rw-r--r--doc/classes/ReflectionProbe.xml2
-rw-r--r--doc/classes/RenderingServer.xml13
-rw-r--r--doc/classes/Resource.xml4
-rw-r--r--doc/classes/ResourceImporter.xml2
-rw-r--r--doc/classes/RichTextEffect.xml2
-rw-r--r--doc/classes/RichTextLabel.xml8
-rw-r--r--doc/classes/RigidDynamicBody3D.xml2
-rw-r--r--doc/classes/RootMotionView.xml2
-rw-r--r--doc/classes/SceneState.xml4
-rw-r--r--doc/classes/SceneTree.xml4
-rw-r--r--doc/classes/Script.xml2
-rw-r--r--doc/classes/Semaphore.xml2
-rw-r--r--doc/classes/Shader.xml6
-rw-r--r--doc/classes/ShaderMaterial.xml2
-rw-r--r--doc/classes/Shape2D.xml2
-rw-r--r--doc/classes/Shape3D.xml2
-rw-r--r--doc/classes/ShapeCast2D.xml157
-rw-r--r--doc/classes/Skeleton2D.xml2
-rw-r--r--doc/classes/SoftDynamicBody3D.xml6
-rw-r--r--doc/classes/SpotLight3D.xml2
-rw-r--r--doc/classes/SpringArm3D.xml2
-rw-r--r--doc/classes/StandardMaterial3D.xml2
-rw-r--r--doc/classes/StreamPeerSSL.xml2
-rw-r--r--doc/classes/String.xml2
-rw-r--r--doc/classes/SubViewport.xml4
-rw-r--r--doc/classes/TextParagraph.xml3
-rw-r--r--doc/classes/TextServer.xml69
-rw-r--r--doc/classes/TextServerExtension.xml60
-rw-r--r--doc/classes/Theme.xml2
-rw-r--r--doc/classes/Thread.xml4
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/TileSet.xml2
-rw-r--r--doc/classes/TileSetAtlasSource.xml19
-rw-r--r--doc/classes/Transform2D.xml4
-rw-r--r--doc/classes/Transform3D.xml6
-rw-r--r--doc/classes/Translation.xml4
-rw-r--r--doc/classes/TranslationServer.xml4
-rw-r--r--doc/classes/Variant.xml2
-rw-r--r--doc/classes/Vector2.xml7
-rw-r--r--doc/classes/Vector2i.xml4
-rw-r--r--doc/classes/Vector3.xml6
-rw-r--r--doc/classes/Vector3i.xml4
-rw-r--r--doc/classes/Viewport.xml4
-rw-r--r--doc/classes/VisualShaderNode.xml2
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml8
-rw-r--r--doc/classes/VisualShaderNodeInput.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleEmitter.xml6
-rw-r--r--doc/classes/VisualShaderNodeParticleMeshEmitter.xml17
-rw-r--r--doc/classes/VoxelGI.xml12
-rw-r--r--doc/classes/Window.xml2
-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/World3D.xml2
-rw-r--r--doc/classes/WorldEnvironment.xml2
-rw-r--r--doc/classes/XRCamera3D.xml2
-rw-r--r--doc/classes/XRController3D.xml2
-rw-r--r--doc/classes/XRInterface.xml2
-rw-r--r--doc/classes/XROrigin3D.xml2
-rw-r--r--doc/classes/XRPositionalTracker.xml2
-rw-r--r--doc/classes/XRServer.xml2
-rwxr-xr-xdoc/tools/make_rst.py52
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp34
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h6
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp23
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp33
-rw-r--r--editor/action_map_editor.cpp30
-rw-r--r--editor/animation_bezier_editor.cpp18
-rw-r--r--editor/animation_track_editor.cpp140
-rw-r--r--editor/animation_track_editor.h3
-rw-r--r--editor/animation_track_editor_plugins.cpp4
-rw-r--r--editor/code_editor.cpp18
-rw-r--r--editor/create_dialog.cpp8
-rw-r--r--editor/debugger/editor_performance_profiler.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp4
-rw-r--r--editor/debugger/editor_visual_profiler.cpp4
-rw-r--r--editor/debugger/script_editor_debugger.cpp48
-rw-r--r--editor/debugger/script_editor_debugger.h4
-rw-r--r--editor/doc_tools.cpp2
-rw-r--r--editor/editor_audio_buses.cpp12
-rw-r--r--editor/editor_command_palette.cpp8
-rw-r--r--editor/editor_command_palette.h2
-rw-r--r--editor/editor_export.cpp2
-rw-r--r--editor/editor_export.h2
-rw-r--r--editor/editor_file_dialog.cpp30
-rw-r--r--editor/editor_file_system.cpp6
-rw-r--r--editor/editor_help.cpp21
-rw-r--r--editor/editor_help_search.cpp8
-rw-r--r--editor/editor_inspector.cpp390
-rw-r--r--editor/editor_inspector.h23
-rw-r--r--editor/editor_layouts_dialog.cpp6
-rw-r--r--editor/editor_log.cpp10
-rw-r--r--editor/editor_node.cpp150
-rw-r--r--editor/editor_properties.cpp20
-rw-r--r--editor/editor_properties.h2
-rw-r--r--editor/editor_resource_picker.cpp4
-rw-r--r--editor/editor_settings.cpp17
-rw-r--r--editor/editor_settings.h4
-rw-r--r--editor/editor_spin_slider.cpp22
-rw-r--r--editor/editor_themes.cpp6
-rw-r--r--editor/editor_toaster.cpp6
-rw-r--r--editor/editor_zoom_widget.cpp10
-rw-r--r--editor/filesystem_dock.cpp13
-rw-r--r--editor/icons/GradientTexture1D.svg (renamed from editor/icons/GradientTexture.svg)0
-rw-r--r--editor/icons/InterpCubic.svg2
-rw-r--r--editor/icons/InterpLinear.svg2
-rw-r--r--editor/icons/InterpWrapClamp.svg2
-rw-r--r--editor/icons/InterpWrapLoop.svg2
-rw-r--r--editor/icons/KeyEasedSelected.svg1
-rw-r--r--editor/icons/KeyValueEased.svg1
-rw-r--r--editor/icons/MirrorX.svg1
-rw-r--r--editor/icons/MirrorY.svg1
-rw-r--r--editor/icons/PingPongLoop.svg1
-rw-r--r--editor/icons/ReverseGradient.svg1
-rw-r--r--editor/icons/RotateLeft.svg1
-rw-r--r--editor/icons/RotateRight.svg1
-rw-r--r--editor/icons/ShapeCast2D.svg1
-rw-r--r--editor/icons/TrackCapture.svg2
-rw-r--r--editor/icons/TrackDiscrete.svg2
-rw-r--r--editor/icons/TrackTrigger.svg2
-rw-r--r--editor/import/editor_import_plugin.cpp14
-rw-r--r--editor/import/editor_import_plugin.h8
-rw-r--r--editor/import/resource_importer_bitmask.cpp4
-rw-r--r--editor/import/resource_importer_bitmask.h4
-rw-r--r--editor/import/resource_importer_bmfont.cpp33
-rw-r--r--editor/import/resource_importer_bmfont.h4
-rw-r--r--editor/import/resource_importer_csv_translation.cpp4
-rw-r--r--editor/import/resource_importer_csv_translation.h4
-rw-r--r--editor/import/resource_importer_dynamicfont.cpp10
-rw-r--r--editor/import/resource_importer_dynamicfont.h4
-rw-r--r--editor/import/resource_importer_image.cpp4
-rw-r--r--editor/import/resource_importer_image.h4
-rw-r--r--editor/import/resource_importer_imagefont.cpp4
-rw-r--r--editor/import/resource_importer_imagefont.h4
-rw-r--r--editor/import/resource_importer_layered_texture.cpp4
-rw-r--r--editor/import/resource_importer_layered_texture.h4
-rw-r--r--editor/import/resource_importer_obj.cpp12
-rw-r--r--editor/import/resource_importer_obj.h4
-rw-r--r--editor/import/resource_importer_scene.cpp69
-rw-r--r--editor/import/resource_importer_scene.h16
-rw-r--r--editor/import/resource_importer_shader_file.cpp4
-rw-r--r--editor/import/resource_importer_shader_file.h4
-rw-r--r--editor/import/resource_importer_texture.cpp4
-rw-r--r--editor/import/resource_importer_texture.h4
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp4
-rw-r--r--editor/import/resource_importer_texture_atlas.h4
-rw-r--r--editor/import/resource_importer_wav.cpp6
-rw-r--r--editor/import/resource_importer_wav.h4
-rw-r--r--editor/import/scene_import_settings.cpp8
-rw-r--r--editor/import_defaults_editor.cpp4
-rw-r--r--editor/import_dock.cpp30
-rw-r--r--editor/import_dock.h2
-rw-r--r--editor/plugin_config_dialog.cpp2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp22
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp12
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp14
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp17
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp14
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp202
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp12
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/curve_editor_plugin.cpp12
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp6
-rw-r--r--editor/plugins/editor_preview_plugins.cpp56
-rw-r--r--editor/plugins/editor_preview_plugins.h32
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp45
-rw-r--r--editor/plugins/gradient_editor_plugin.h16
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp230
-rw-r--r--editor/plugins/ot_features_plugin.cpp6
-rw-r--r--editor/plugins/ot_features_plugin.h2
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp12
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp12
-rw-r--r--editor/plugins/root_motion_editor_plugin.h2
-rw-r--r--editor/plugins/script_editor_plugin.cpp128
-rw-r--r--editor/plugins/script_editor_plugin.h1
-rw-r--r--editor/plugins/script_text_editor.cpp118
-rw-r--r--editor/plugins/shader_editor_plugin.cpp9
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp20
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp16
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp7
-rw-r--r--editor/plugins/style_box_editor_plugin.h2
-rw-r--r--editor/plugins/text_control_editor_plugin.cpp375
-rw-r--r--editor/plugins/text_control_editor_plugin.h119
-rw-r--r--editor/plugins/text_editor.cpp27
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp12
-rw-r--r--editor/plugins/theme_editor_plugin.cpp6
-rw-r--r--editor/plugins/theme_editor_preview.cpp2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp4
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp139
-rw-r--r--editor/plugins/tiles/tile_data_editors.h11
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp78
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp204
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h36
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp19
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.h6
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp31
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
-rw-r--r--editor/project_export.cpp3
-rw-r--r--editor/project_manager.cpp37
-rw-r--r--editor/property_editor.cpp4
-rw-r--r--editor/property_selector.cpp8
-rw-r--r--editor/quick_open.cpp8
-rw-r--r--editor/rename_dialog.cpp7
-rw-r--r--editor/rename_dialog.h7
-rw-r--r--editor/scene_tree_dock.cpp78
-rw-r--r--editor/scene_tree_dock.h2
-rw-r--r--editor/settings_config_dialog.cpp2
-rw-r--r--main/main.cpp13
-rw-r--r--methods.py2
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/af.lproj/InfoPlist.strings0
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/ar.lproj/InfoPlist.strings0
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/az.lproj/InfoPlist.strings0
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/bg.lproj/InfoPlist.strings0
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/bn.lproj/InfoPlist.strings0
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/br.lproj/InfoPlist.strings0
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/ca.lproj/InfoPlist.strings0
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-rw-r--r--servers/text_server.h20
-rw-r--r--tests/SCsub5
-rw-r--r--tests/core/io/test_config_file.h (renamed from tests/test_config_file.h)1
-rw-r--r--tests/core/io/test_file_access.h (renamed from tests/test_file_access.h)3
-rw-r--r--tests/core/io/test_image.h (renamed from tests/test_image.h)4
-rw-r--r--tests/core/io/test_json.h (renamed from tests/test_json.h)0
-rw-r--r--tests/core/io/test_marshalls.h (renamed from tests/test_marshalls.h)0
-rw-r--r--tests/core/io/test_pck_packer.h (renamed from tests/test_pck_packer.h)1
-rw-r--r--tests/core/io/test_resource.h (renamed from tests/test_resource.h)0
-rw-r--r--tests/core/io/test_xml_parser.h (renamed from tests/test_xml_parser.h)3
-rw-r--r--tests/core/math/test_aabb.h (renamed from tests/test_aabb.h)34
-rw-r--r--tests/core/math/test_astar.h (renamed from tests/test_astar.h)5
-rw-r--r--tests/core/math/test_basis.h (renamed from tests/test_basis.h)3
-rw-r--r--tests/core/math/test_color.h (renamed from tests/test_color.h)2
-rw-r--r--tests/core/math/test_expression.h (renamed from tests/test_expression.h)0
-rw-r--r--tests/core/math/test_geometry_2d.h (renamed from tests/test_geometry_2d.h)1
-rw-r--r--tests/core/math/test_geometry_3d.h (renamed from tests/test_geometry_3d.h)4
-rw-r--r--tests/core/math/test_math.cpp (renamed from tests/test_math.cpp)14
-rw-r--r--tests/core/math/test_math.h (renamed from tests/test_math.h)2
-rw-r--r--tests/core/math/test_random_number_generator.h (renamed from tests/test_random_number_generator.h)0
-rw-r--r--tests/core/math/test_rect2.h (renamed from tests/test_rect2.h)136
-rw-r--r--tests/core/object/test_class_db.h (renamed from tests/test_class_db.h)9
-rw-r--r--tests/core/object/test_method_bind.h (renamed from tests/test_method_bind.h)4
-rw-r--r--tests/core/object/test_object.h (renamed from tests/test_object.h)4
-rw-r--r--tests/core/string/test_node_path.h (renamed from tests/test_node_path.h)2
-rw-r--r--tests/core/string/test_string.h (renamed from tests/test_string.h)14
-rw-r--r--tests/core/string/test_translation.h (renamed from tests/test_translation.h)3
-rw-r--r--tests/core/templates/test_command_queue.h (renamed from tests/test_command_queue.h)4
-rw-r--r--tests/core/templates/test_list.h (renamed from tests/test_list.h)0
-rw-r--r--tests/core/templates/test_local_vector.h (renamed from tests/test_local_vector.h)0
-rw-r--r--tests/core/templates/test_lru.h (renamed from tests/test_lru.h)1
-rw-r--r--tests/core/templates/test_oa_hash_map.cpp (renamed from tests/test_oa_hash_map.cpp)0
-rw-r--r--tests/core/templates/test_oa_hash_map.h (renamed from tests/test_oa_hash_map.h)2
-rw-r--r--tests/core/templates/test_ordered_hash_map.h (renamed from tests/test_ordered_hash_map.h)3
-rw-r--r--tests/core/templates/test_paged_array.h (renamed from tests/test_paged_array.h)0
-rw-r--r--tests/core/templates/test_vector.h (renamed from tests/test_vector.h)0
-rw-r--r--tests/core/test_crypto.h (renamed from tests/test_crypto.h)1
-rw-r--r--tests/core/test_hashing_context.h (renamed from tests/test_hashing_context.h)0
-rw-r--r--tests/core/test_time.h (renamed from tests/test_time.h)0
-rw-r--r--tests/core/variant/test_array.h (renamed from tests/test_array.h)6
-rw-r--r--tests/core/variant/test_dictionary.h (renamed from tests/test_dictionary.h)3
-rw-r--r--tests/core/variant/test_variant.h (renamed from tests/test_variant.h)0
-rw-r--r--tests/scene/test_code_edit.h (renamed from tests/test_code_edit.h)41
-rw-r--r--tests/scene/test_curve.h (renamed from tests/test_curve.h)2
-rw-r--r--tests/scene/test_gradient.h (renamed from tests/test_gradient.h)2
-rw-r--r--tests/scene/test_gui.cpp (renamed from tests/test_gui.cpp)13
-rw-r--r--tests/scene/test_gui.h (renamed from tests/test_gui.h)2
-rw-r--r--tests/scene/test_path_3d.h (renamed from tests/test_path_3d.h)1
-rw-r--r--tests/scene/test_path_follow_2d.h (renamed from tests/test_path_follow_2d.h)1
-rw-r--r--tests/scene/test_path_follow_3d.h (renamed from tests/test_path_follow_3d.h)1
-rw-r--r--tests/servers/test_physics_2d.cpp (renamed from tests/test_physics_2d.cpp)13
-rw-r--r--tests/servers/test_physics_2d.h (renamed from tests/test_physics_2d.h)2
-rw-r--r--tests/servers/test_physics_3d.cpp (renamed from tests/test_physics_3d.cpp)10
-rw-r--r--tests/servers/test_physics_3d.h (renamed from tests/test_physics_3d.h)2
-rw-r--r--tests/servers/test_render.cpp (renamed from tests/test_render.cpp)5
-rw-r--r--tests/servers/test_render.h (renamed from tests/test_render.h)4
-rw-r--r--tests/servers/test_shader_lang.cpp (renamed from tests/test_shader_lang.cpp)5
-rw-r--r--tests/servers/test_shader_lang.h (renamed from tests/test_shader_lang.h)2
-rw-r--r--tests/servers/test_text_server.h (renamed from tests/test_text_server.h)0
-rw-r--r--tests/test_macros.h10
-rw-r--r--tests/test_main.cpp102
-rw-r--r--tests/test_tools.h2
-rw-r--r--tests/test_utils.cpp2
-rw-r--r--tests/test_utils.h2
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/harfbuzz/src/hb-aat-layout-bsln-table.hh4
-rw-r--r--thirdparty/harfbuzz/src/hb-aat-layout-common.hh18
-rw-r--r--thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh8
-rw-r--r--thirdparty/harfbuzz/src/hb-aat-layout-kerx-table.hh14
-rw-r--r--thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh42
-rw-r--r--thirdparty/harfbuzz/src/hb-algs.hh99
-rw-r--r--thirdparty/harfbuzz/src/hb-array.hh14
-rw-r--r--thirdparty/harfbuzz/src/hb-atomic.hh10
-rw-r--r--thirdparty/harfbuzz/src/hb-bimap.hh15
-rw-r--r--thirdparty/harfbuzz/src/hb-bit-set-invertible.hh18
-rw-r--r--thirdparty/harfbuzz/src/hb-bit-set.hh25
-rw-r--r--thirdparty/harfbuzz/src/hb-buffer.cc42
-rw-r--r--thirdparty/harfbuzz/src/hb-buffer.h7
-rw-r--r--thirdparty/harfbuzz/src/hb-buffer.hh1
-rw-r--r--thirdparty/harfbuzz/src/hb-debug.hh8
-rw-r--r--thirdparty/harfbuzz/src/hb-directwrite.cc36
-rw-r--r--thirdparty/harfbuzz/src/hb-dispatch.hh2
-rw-r--r--thirdparty/harfbuzz/src/hb-font.hh14
-rw-r--r--thirdparty/harfbuzz/src/hb-iter.hh14
-rw-r--r--thirdparty/harfbuzz/src/hb-map.hh69
-rw-r--r--thirdparty/harfbuzz/src/hb-meta.hh197
-rw-r--r--thirdparty/harfbuzz/src/hb-mutex.hh37
-rw-r--r--thirdparty/harfbuzz/src/hb-open-type.hh49
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-cff-common.hh2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-cmap-table.hh4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh8
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh741
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh53
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-glyf-table.hh4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-head-table.hh4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-kern-table.hh8
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-common.hh118
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh10
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh52
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh156
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh251
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout-jstf-table.hh2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout.cc44
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-layout.hh6
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-math-table.hh333
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-name.h30
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-fallback.hh14
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc3
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh4
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh473
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc2
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh10
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh533
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh350
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc1
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc5
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape-normalize.hh1
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-shape.cc12
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-var-common.hh264
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh88
-rw-r--r--thirdparty/harfbuzz/src/hb-ot-vorg-table.hh2
-rw-r--r--thirdparty/harfbuzz/src/hb-repacker.hh737
-rw-r--r--thirdparty/harfbuzz/src/hb-sanitize.hh6
-rw-r--r--thirdparty/harfbuzz/src/hb-serialize.hh62
-rw-r--r--thirdparty/harfbuzz/src/hb-set-digest.hh14
-rw-r--r--thirdparty/harfbuzz/src/hb-set.hh32
-rw-r--r--thirdparty/harfbuzz/src/hb-style.cc4
-rw-r--r--thirdparty/harfbuzz/src/hb-subset-input.hh22
-rw-r--r--thirdparty/harfbuzz/src/hb-subset-plan.cc76
-rw-r--r--thirdparty/harfbuzz/src/hb-subset-plan.hh1
-rw-r--r--thirdparty/harfbuzz/src/hb-subset.cc4
-rw-r--r--thirdparty/harfbuzz/src/hb-subset.hh6
-rw-r--r--thirdparty/harfbuzz/src/hb-unicode.hh5
-rw-r--r--thirdparty/harfbuzz/src/hb-vector.hh57
-rw-r--r--thirdparty/harfbuzz/src/hb-version.h6
-rw-r--r--thirdparty/harfbuzz/src/hb.hh1
-rw-r--r--version.py1
847 files changed, 15737 insertions, 8607 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index f6d11e2efe..44d0cb041f 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -18,13 +18,15 @@ jobs:
fail-fast: false
matrix:
include:
- - name: Editor (target=release_debug, tools=yes, tests=yes)
- cache-name: linux-editor
+ - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
+ cache-name: linux-editor-mono
target: release_debug
tools: true
- tests: true
+ tests: false # Disabled due freeze caused by mix Mono build and CI
+ sconsflags: module_mono_enabled=yes mono_glue=no
doc-test: true
- bin: "./bin/godot.linuxbsd.opt.tools.64"
+ bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
+ build-mono: true
artifact: true
- name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
@@ -36,6 +38,7 @@ jobs:
proj-test: true
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.tools.64s"
+ build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
@@ -45,6 +48,15 @@ jobs:
tools: false
tests: false
sconsflags: module_mono_enabled=yes mono_glue=no debug_symbols=no
+ build-mono: false
+ artifact: true
+
+ - name: Minimal Template (target=release, tools=no, everything disabled)
+ cache-name: linux-template-minimal
+ target: release
+ tools: false
+ tests: false
+ sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
artifact: true
steps:
@@ -80,11 +92,26 @@ jobs:
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
+ - name: Generate Mono glue
+ if: ${{ matrix.build-mono }}
+ run: |
+ ${{ matrix.bin }} --headless --generate-mono-glue modules/mono/glue || true
+
+ # Rebuild with mono
+ - name: Compilation (mono_glue=yes)
+ uses: ./.github/actions/godot-build
+ if: ${{ matrix.build-mono }}
+ with:
+ sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes
+ platform: linuxbsd
+ target: ${{ matrix.target }}
+ tools: ${{ matrix.tools }}
+
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
- ${{ matrix.bin }} --test
+ ${{ matrix.bin }} --test --headless
# Check class reference
- name: Check for class reference updates
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index b1858c6b32..d42d39a159 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -502,15 +502,15 @@ String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return ::OS::get_singleton()->get_system_dir(::OS::SystemDir(p_dir), p_shared_storage);
}
-String OS::get_keycode_string(uint32_t p_code) const {
+String OS::get_keycode_string(Key p_code) const {
return ::keycode_get_string(p_code);
}
-bool OS::is_keycode_unicode(uint32_t p_unicode) const {
- return ::keycode_has_unicode(p_unicode);
+bool OS::is_keycode_unicode(char32_t p_unicode) const {
+ return ::keycode_has_unicode((Key)p_unicode);
}
-int OS::find_keycode_from_string(const String &p_code) const {
+Key OS::find_keycode_from_string(const String &p_code) const {
return find_keycode(p_code);
}
diff --git a/core/core_bind.h b/core/core_bind.h
index 72865f583c..641e3a33ae 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -195,9 +195,9 @@ public:
String get_unique_id() const;
- String get_keycode_string(uint32_t p_code) const;
- bool is_keycode_unicode(uint32_t p_unicode) const;
- int find_keycode_from_string(const String &p_code) const;
+ String get_keycode_string(Key p_code) const;
+ bool is_keycode_unicode(char32_t p_unicode) const;
+ Key find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index c04d6ea56e..dd1754f010 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -71,6 +71,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member, true));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), m_custom_name, m_constant));
@@ -91,6 +101,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(m_custom_name, m_constant));
@@ -144,326 +164,317 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM);
- // huge list of keys
- BIND_CORE_CONSTANT(SPKEY);
-
- BIND_CORE_ENUM_CONSTANT(KEY_ESCAPE);
- BIND_CORE_ENUM_CONSTANT(KEY_TAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKTAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_INSERT);
- BIND_CORE_ENUM_CONSTANT(KEY_DELETE);
- BIND_CORE_ENUM_CONSTANT(KEY_PAUSE);
- BIND_CORE_ENUM_CONSTANT(KEY_PRINT);
- BIND_CORE_ENUM_CONSTANT(KEY_SYSREQ);
- BIND_CORE_ENUM_CONSTANT(KEY_CLEAR);
- BIND_CORE_ENUM_CONSTANT(KEY_HOME);
- BIND_CORE_ENUM_CONSTANT(KEY_END);
- BIND_CORE_ENUM_CONSTANT(KEY_LEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_UP);
- BIND_CORE_ENUM_CONSTANT(KEY_RIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_DOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_CTRL);
- BIND_CORE_ENUM_CONSTANT(KEY_META);
- BIND_CORE_ENUM_CONSTANT(KEY_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_CAPSLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_SCROLLLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_F1);
- BIND_CORE_ENUM_CONSTANT(KEY_F2);
- BIND_CORE_ENUM_CONSTANT(KEY_F3);
- BIND_CORE_ENUM_CONSTANT(KEY_F4);
- BIND_CORE_ENUM_CONSTANT(KEY_F5);
- BIND_CORE_ENUM_CONSTANT(KEY_F6);
- BIND_CORE_ENUM_CONSTANT(KEY_F7);
- BIND_CORE_ENUM_CONSTANT(KEY_F8);
- BIND_CORE_ENUM_CONSTANT(KEY_F9);
- BIND_CORE_ENUM_CONSTANT(KEY_F10);
- BIND_CORE_ENUM_CONSTANT(KEY_F11);
- BIND_CORE_ENUM_CONSTANT(KEY_F12);
- BIND_CORE_ENUM_CONSTANT(KEY_F13);
- BIND_CORE_ENUM_CONSTANT(KEY_F14);
- BIND_CORE_ENUM_CONSTANT(KEY_F15);
- BIND_CORE_ENUM_CONSTANT(KEY_F16);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_DIVIDE);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_SUBTRACT);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ADD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_0);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_1);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_2);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_3);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_4);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_5);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_6);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_7);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_8);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_9);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_MENU);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_HELP);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_L);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_R);
- BIND_CORE_ENUM_CONSTANT(KEY_BACK);
- BIND_CORE_ENUM_CONSTANT(KEY_FORWARD);
- BIND_CORE_ENUM_CONSTANT(KEY_STOP);
- BIND_CORE_ENUM_CONSTANT(KEY_REFRESH);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEMUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSBOOST);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPLAY);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIASTOP);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPREVIOUS);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIANEXT);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIARECORD);
- BIND_CORE_ENUM_CONSTANT(KEY_HOMEPAGE);
- BIND_CORE_ENUM_CONSTANT(KEY_FAVORITES);
- BIND_CORE_ENUM_CONSTANT(KEY_SEARCH);
- BIND_CORE_ENUM_CONSTANT(KEY_STANDBY);
- BIND_CORE_ENUM_CONSTANT(KEY_OPENURL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMAIL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMEDIA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH0);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH1);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH2);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH3);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH4);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH5);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH6);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH7);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH8);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH9);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHB);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHC);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHD);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHE);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHF);
-
- BIND_CORE_ENUM_CONSTANT(KEY_UNKNOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAM);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTEDBL);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMBERSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_DOLLAR);
- BIND_CORE_ENUM_CONSTANT(KEY_PERCENT);
- BIND_CORE_ENUM_CONSTANT(KEY_AMPERSAND);
- BIND_CORE_ENUM_CONSTANT(KEY_APOSTROPHE);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASTERISK);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUS);
- BIND_CORE_ENUM_CONSTANT(KEY_COMMA);
- BIND_CORE_ENUM_CONSTANT(KEY_MINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_SLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_0);
- BIND_CORE_ENUM_CONSTANT(KEY_1);
- BIND_CORE_ENUM_CONSTANT(KEY_2);
- BIND_CORE_ENUM_CONSTANT(KEY_3);
- BIND_CORE_ENUM_CONSTANT(KEY_4);
- BIND_CORE_ENUM_CONSTANT(KEY_5);
- BIND_CORE_ENUM_CONSTANT(KEY_6);
- BIND_CORE_ENUM_CONSTANT(KEY_7);
- BIND_CORE_ENUM_CONSTANT(KEY_8);
- BIND_CORE_ENUM_CONSTANT(KEY_9);
- BIND_CORE_ENUM_CONSTANT(KEY_COLON);
- BIND_CORE_ENUM_CONSTANT(KEY_SEMICOLON);
- BIND_CORE_ENUM_CONSTANT(KEY_LESS);
- BIND_CORE_ENUM_CONSTANT(KEY_EQUAL);
- BIND_CORE_ENUM_CONSTANT(KEY_GREATER);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTION);
- BIND_CORE_ENUM_CONSTANT(KEY_AT);
- BIND_CORE_ENUM_CONSTANT(KEY_A);
- BIND_CORE_ENUM_CONSTANT(KEY_B);
- BIND_CORE_ENUM_CONSTANT(KEY_C);
- BIND_CORE_ENUM_CONSTANT(KEY_D);
- BIND_CORE_ENUM_CONSTANT(KEY_E);
- BIND_CORE_ENUM_CONSTANT(KEY_F);
- BIND_CORE_ENUM_CONSTANT(KEY_G);
- BIND_CORE_ENUM_CONSTANT(KEY_H);
- BIND_CORE_ENUM_CONSTANT(KEY_I);
- BIND_CORE_ENUM_CONSTANT(KEY_J);
- BIND_CORE_ENUM_CONSTANT(KEY_K);
- BIND_CORE_ENUM_CONSTANT(KEY_L);
- BIND_CORE_ENUM_CONSTANT(KEY_M);
- BIND_CORE_ENUM_CONSTANT(KEY_N);
- BIND_CORE_ENUM_CONSTANT(KEY_O);
- BIND_CORE_ENUM_CONSTANT(KEY_P);
- BIND_CORE_ENUM_CONSTANT(KEY_Q);
- BIND_CORE_ENUM_CONSTANT(KEY_R);
- BIND_CORE_ENUM_CONSTANT(KEY_S);
- BIND_CORE_ENUM_CONSTANT(KEY_T);
- BIND_CORE_ENUM_CONSTANT(KEY_U);
- BIND_CORE_ENUM_CONSTANT(KEY_V);
- BIND_CORE_ENUM_CONSTANT(KEY_W);
- BIND_CORE_ENUM_CONSTANT(KEY_X);
- BIND_CORE_ENUM_CONSTANT(KEY_Y);
- BIND_CORE_ENUM_CONSTANT(KEY_Z);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIICIRCUM);
- BIND_CORE_ENUM_CONSTANT(KEY_UNDERSCORE);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BAR);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACERIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIITILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_NOBREAKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAMDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_CENT);
- BIND_CORE_ENUM_CONSTANT(KEY_STERLING);
- BIND_CORE_ENUM_CONSTANT(KEY_CURRENCY);
- BIND_CORE_ENUM_CONSTANT(KEY_YEN);
- BIND_CORE_ENUM_CONSTANT(KEY_BROKENBAR);
- BIND_CORE_ENUM_CONSTANT(KEY_SECTION);
- BIND_CORE_ENUM_CONSTANT(KEY_DIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_COPYRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ORDFEMININE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_NOTSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPHEN);
- BIND_CORE_ENUM_CONSTANT(KEY_REGISTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_MACRON);
- BIND_CORE_ENUM_CONSTANT(KEY_DEGREE);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUSMINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_TWOSUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_THREESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_ACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_MU);
- BIND_CORE_ENUM_CONSTANT(KEY_PARAGRAPH);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIODCENTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_CEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_ONESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_MASCULINE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEQUARTER);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEHALF);
- BIND_CORE_ENUM_CONSTANT(KEY_THREEQUARTERS);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTIONDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_AGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_AACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ACIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_ATILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ADIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ARING);
- BIND_CORE_ENUM_CONSTANT(KEY_AE);
- BIND_CORE_ENUM_CONSTANT(KEY_CCEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_EGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_EACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ECIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_EDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_IGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_IACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ICIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_IDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ETH);
- BIND_CORE_ENUM_CONSTANT(KEY_NTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_OGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_OACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_OCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_OTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ODIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_OOBLIQUE);
- BIND_CORE_ENUM_CONSTANT(KEY_UGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_UACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_UCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_UDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_YACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_THORN);
- BIND_CORE_ENUM_CONSTANT(KEY_SSHARP);
-
- BIND_CORE_ENUM_CONSTANT(KEY_DIVISION);
- BIND_CORE_ENUM_CONSTANT(KEY_YDIAERESIS);
-
- BIND_CORE_ENUM_CONSTANT(KEY_CODE_MASK);
- BIND_CORE_ENUM_CONSTANT(KEY_MODIFIER_MASK);
-
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_META);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_CTRL);
- BIND_CORE_ENUM_CONSTANT_NO_VAL(KEY_MASK_CMD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_KPAD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_GROUP_SWITCH);
-
- // mouse
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON2);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_UP);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_DOWN);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON2);
-
- // Joypad buttons
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_A);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_B);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_X);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_BACK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_GUIDE);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_START);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_UP);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_DOWN);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MISC1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE2);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE3);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE4);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_TOUCHPAD);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MAX);
-
- // Joypad axes
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_MAX);
-
- // midi
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_OFF);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_ON);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_AFTERTOUCH);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CONTROL_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PROGRAM_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CHANNEL_PRESSURE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PITCH_BEND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKTAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, INSERT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_DELETE, KEY_DELETE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAUSE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PRINT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SYSREQ);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CLEAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOME);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, END);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CAPSLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SCROLLLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F10);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F11);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F12);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F13);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F14);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F15);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F16);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_DIVIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_SUBTRACT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ADD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MENU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HELP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FORWARD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, REFRESH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEMUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSBOOST);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPLAY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIASTOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPREVIOUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIANEXT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIARECORD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOMEPAGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FAVORITES);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEARCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STANDBY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OPENURL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMAIL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMEDIA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHC);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNKNOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTEDBL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMBERSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOLLAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERCENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AMPERSAND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, APOSTROPHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASTERISK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COMMA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_0, KEY_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_1, KEY_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_2, KEY_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_3, KEY_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_4, KEY_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_5, KEY_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_6, KEY_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_7, KEY_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_8, KEY_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_9, KEY_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEMICOLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LESS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EQUAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GREATER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, C);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, D);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, E);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, G);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, H);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, I);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, J);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, K);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, M);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, N);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, O);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, P);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Q);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, S);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, T);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, U);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, V);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, W);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Z);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIICIRCUM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNDERSCORE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACERIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIITILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOBREAKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAMDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STERLING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CURRENCY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BROKENBAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SECTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COPYRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ORDFEMININE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOTSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPHEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_REGISTERED, KEY_REGISTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MACRON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DEGREE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUSMINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TWOSUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARAGRAPH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIODCENTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MASCULINE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEQUARTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEHALF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREEQUARTERS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTIONDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ATILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ADIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ARING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CCEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ECIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ICIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ETH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ODIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OOBLIQUE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THORN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SSHARP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIVISION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YDIAERESIS);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(KeyModifierMask, KEY_MASK, CMD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, KPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON2);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, GUIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, START);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_OFF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_ON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, AFTERTOUCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTROL_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
// error list
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 4607bd2f3f..87e65e592a 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -475,7 +475,7 @@ void RemoteDebugger::_err_handler(void *p_this, const char *p_func, const char *
}
// send_error will lock internally.
- rd->script_debugger->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type, si);
+ rd->script_debugger->send_error(String::utf8(p_func), String::utf8(p_file), p_line, String::utf8(p_err), String::utf8(p_descr), p_editor_notify, p_type, si);
}
void RemoteDebugger::_print_handler(void *p_this, const String &p_string, bool p_error) {
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 35ca8aefe6..4b5a84f401 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -35,7 +35,7 @@
#include "core/input/input_map.h"
#include "core/os/os.h"
-static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
"a",
"b",
"x",
@@ -59,7 +59,7 @@ static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
"touchpad",
};
-static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
+static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
"leftx",
"lefty",
"rightx",
@@ -225,11 +225,15 @@ bool Input::is_key_pressed(Key p_keycode) const {
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
- return (mouse_button_mask & (1 << (p_button - 1))) != 0;
+ return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
}
-static int _combine_device(int p_value, int p_device) {
- return p_value | (p_device << 20);
+static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
+ return JoyAxis((int)p_value | (p_device << 20));
+}
+
+static JoyButton _combine_device(JoyButton p_value, int p_device) {
+ return JoyButton((int)p_value | (p_device << 20));
}
bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
@@ -338,7 +342,7 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
if (_joy_axis.has(c)) {
return _joy_axis[c];
} else {
@@ -412,11 +416,11 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
js.mapping = mapping;
} else {
js.connected = false;
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
- int c = _combine_device(i, p_idx);
+ for (int i = 0; i < (int)JoyButton::MAX; i++) {
+ JoyButton c = _combine_device((JoyButton)i, p_idx);
joy_buttons_pressed.erase(c);
}
- for (int i = 0; i < JOY_AXIS_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::MAX; i++) {
set_joy_axis(p_idx, (JoyAxis)i, 0.0f);
}
}
@@ -454,7 +458,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
// require additional handling by this class.
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
+ if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) {
if (k->is_pressed()) {
keys_pressed.insert(k->get_keycode());
} else {
@@ -466,9 +470,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (mb.is_valid()) {
if (mb->is_pressed()) {
- mouse_button_mask |= (MouseButton)(1 << (mb->get_button_index() - 1));
+ mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
- mouse_button_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
}
Point2 pos = mb->get_global_position();
@@ -476,7 +480,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(pos);
}
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) {
Ref<InputEventScreenTouch> touch_event;
touch_event.instantiate();
touch_event->set_pressed(mb->is_pressed());
@@ -493,7 +497,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(pos);
}
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask() & 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instantiate();
@@ -539,11 +543,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
+ button_event->set_button_index(MouseButton::LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(MouseButton(mouse_button_mask | MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
} else {
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
}
_parse_input_event_impl(button_event, true);
@@ -576,7 +580,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_valid()) {
- int c = _combine_device(jb->get_button_index(), jb->get_device());
+ JoyButton c = _combine_device(jb->get_button_index(), jb->get_device());
if (jb->is_pressed()) {
joy_buttons_pressed.insert(c);
@@ -624,7 +628,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
_joy_axis[c] = p_value;
}
@@ -692,7 +696,7 @@ Point2 Input::get_last_mouse_speed() const {
return mouse_speed_track.speed;
}
-int Input::get_mouse_button_mask() const {
+MouseButton Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
@@ -771,8 +775,8 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_index(MouseButton::LEFT);
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
_parse_input_event_impl(button_event, true);
}
@@ -876,10 +880,10 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
- if (joy.last_buttons[p_button] == p_pressed) {
+ if (joy.last_buttons[(size_t)p_button] == p_pressed) {
return;
}
- joy.last_buttons[p_button] = p_pressed;
+ joy.last_buttons[(size_t)p_button] = p_pressed;
if (joy.mapping == -1) {
_button_event(p_device, p_button, p_pressed);
return;
@@ -901,16 +905,16 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) {
_THREAD_SAFE_METHOD_;
- ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
+ ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX);
Joypad &joy = joy_names[p_device];
- if (joy.last_axis[p_axis] == p_value.value) {
+ if (joy.last_axis[(size_t)p_axis] == p_value.value) {
return;
}
//when changing direction quickly, insert fake event to release pending inputmap actions
- float last = joy.last_axis[p_axis];
+ float last = joy.last_axis[(size_t)p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
JoyAxisValue jx;
jx.min = p_value.min;
@@ -923,7 +927,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
joy_axis(p_device, p_axis, jx);
}
- joy.last_axis[p_axis] = p_value.value;
+ joy.last_axis[(size_t)p_axis] = p_value.value;
float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
if (joy.mapping == -1) {
@@ -935,32 +939,32 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
if (map.type == TYPE_BUTTON) {
bool pressed = map.value > 0.5;
- if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
+ if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
// Button already pressed or released; so ignore.
return;
}
_button_event(p_device, (JoyButton)map.index, pressed);
// Ensure opposite D-Pad button is also released.
- switch (map.index) {
- case JOY_BUTTON_DPAD_UP:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_DOWN, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_DOWN, false);
+ switch ((JoyButton)map.index) {
+ case JoyButton::DPAD_UP:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_DOWN, false);
}
break;
- case JOY_BUTTON_DPAD_DOWN:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_UP, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_UP, false);
+ case JoyButton::DPAD_DOWN:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_UP, false);
}
break;
- case JOY_BUTTON_DPAD_LEFT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_RIGHT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_RIGHT, false);
+ case JoyButton::DPAD_LEFT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_RIGHT, false);
}
break;
- case JOY_BUTTON_DPAD_RIGHT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_LEFT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_LEFT, false);
+ case JoyButton::DPAD_RIGHT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_LEFT, false);
}
break;
default:
@@ -977,27 +981,27 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
//printf("invalid mapping\n");
}
-void Input::joy_hat(int p_device, int p_val) {
+void Input::joy_hat(int p_device, HatMask p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
- JoyEvent map[HAT_MAX];
+ JoyEvent map[(size_t)HatDir::MAX];
- map[HatDir::HAT_UP].type = TYPE_BUTTON;
- map[HatDir::HAT_UP].index = JOY_BUTTON_DPAD_UP;
- map[HatDir::HAT_UP].value = 0;
+ map[(size_t)HatDir::UP].type = TYPE_BUTTON;
+ map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP;
+ map[(size_t)HatDir::UP].value = 0;
- map[HatDir::HAT_RIGHT].type = TYPE_BUTTON;
- map[HatDir::HAT_RIGHT].index = JOY_BUTTON_DPAD_RIGHT;
- map[HatDir::HAT_RIGHT].value = 0;
+ map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT;
+ map[(size_t)HatDir::RIGHT].value = 0;
- map[HatDir::HAT_DOWN].type = TYPE_BUTTON;
- map[HatDir::HAT_DOWN].index = JOY_BUTTON_DPAD_DOWN;
- map[HatDir::HAT_DOWN].value = 0;
+ map[(size_t)HatDir::DOWN].type = TYPE_BUTTON;
+ map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN;
+ map[(size_t)HatDir::DOWN].value = 0;
- map[HatDir::HAT_LEFT].type = TYPE_BUTTON;
- map[HatDir::HAT_LEFT].index = JOY_BUTTON_DPAD_LEFT;
- map[HatDir::HAT_LEFT].value = 0;
+ map[(size_t)HatDir::LEFT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT;
+ map[(size_t)HatDir::LEFT].value = 0;
if (joy.mapping != -1) {
_get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map);
@@ -1005,18 +1009,18 @@ void Input::joy_hat(int p_device, int p_val) {
int cur_val = joy_names[p_device].hat_current;
- for (int hat_direction = 0, hat_mask = 1; hat_direction < HAT_MAX; hat_direction++, hat_mask <<= 1) {
- if ((p_val & hat_mask) != (cur_val & hat_mask)) {
+ for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) {
+ if (((int)p_val & hat_mask) != (cur_val & hat_mask)) {
if (map[hat_direction].type == TYPE_BUTTON) {
- _button_event(p_device, (JoyButton)map[hat_direction].index, p_val & hat_mask);
+ _button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask);
}
if (map[hat_direction].type == TYPE_AXIS) {
- _axis_event(p_device, (JoyAxis)map[hat_direction].index, (p_val & hat_mask) ? map[hat_direction].value : 0.0);
+ _axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0);
}
}
}
- joy_names[p_device].hat_current = p_val;
+ joy_names[p_device].hat_current = (int)p_val;
}
void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) {
@@ -1049,10 +1053,10 @@ Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping,
event.type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = 1;
@@ -1104,7 +1108,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
}
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
switch (binding.input.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = shifted_positive_value;
@@ -1121,7 +1125,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
}
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
event.value = value;
if (binding.output.axis.range != binding.input.axis.range) {
switch (binding.output.axis.range) {
@@ -1150,43 +1154,43 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
- int hat_direction;
+ HatDir hat_direction;
switch (binding.input.hat.hat_mask) {
- case HatMask::HAT_MASK_UP:
- hat_direction = HatDir::HAT_UP;
+ case HatMask::UP:
+ hat_direction = HatDir::UP;
break;
- case HatMask::HAT_MASK_RIGHT:
- hat_direction = HatDir::HAT_RIGHT;
+ case HatMask::RIGHT:
+ hat_direction = HatDir::RIGHT;
break;
- case HatMask::HAT_MASK_DOWN:
- hat_direction = HatDir::HAT_DOWN;
+ case HatMask::DOWN:
+ hat_direction = HatDir::DOWN;
break;
- case HatMask::HAT_MASK_LEFT:
- hat_direction = HatDir::HAT_LEFT;
+ case HatMask::LEFT:
+ hat_direction = HatDir::LEFT;
break;
default:
ERR_PRINT_ONCE("Joypad button mapping error.");
continue;
}
- r_events[hat_direction].type = binding.outputType;
+ r_events[(size_t)hat_direction].type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- r_events[hat_direction].index = binding.output.button;
+ r_events[(size_t)hat_direction].index = (int)binding.output.button;
break;
case TYPE_AXIS:
- r_events[hat_direction].index = binding.output.axis.axis;
+ r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
case NEGATIVE_HALF_AXIS:
- r_events[hat_direction].value = -1;
+ r_events[(size_t)hat_direction].value = -1;
break;
case FULL_AXIS:
// It doesn't make sense for a hat direction to map to a full axis,
// but keeping as a default for a trigger with a positive half-axis.
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
}
break;
@@ -1198,21 +1202,21 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
}
JoyButton Input::_get_output_button(String output) {
- for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
return JoyButton(i);
}
}
- return JoyButton::JOY_BUTTON_INVALID;
+ return JoyButton::INVALID;
}
JoyAxis Input::_get_output_axis(String output) {
- for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
if (output == _joy_axes[i]) {
return JoyAxis(i);
}
}
- return JoyAxis::JOY_AXIS_INVALID;
+ return JoyAxis::INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1273,16 +1277,16 @@ void Input::parse_mapping(String p_mapping) {
JoyButton output_button = _get_output_button(output);
JoyAxis output_axis = _get_output_axis(output);
- ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
+ ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID,
vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
- ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
+ ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
JoyBinding binding;
- if (output_button != JOY_BUTTON_INVALID) {
+ if (output_button != JoyButton::INVALID) {
binding.outputType = TYPE_BUTTON;
binding.output.button = output_button;
- } else if (output_axis != JOY_AXIS_INVALID) {
+ } else if (output_axis != JoyAxis::INVALID) {
binding.outputType = TYPE_AXIS;
binding.output.axis.axis = output_axis;
binding.output.axis.range = output_range;
diff --git a/core/input/input.h b/core/input/input.h
index f63138a875..dd57ebb563 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -85,11 +85,11 @@ public:
typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
private:
- int mouse_button_mask = 0;
+ MouseButton mouse_button_mask = MouseButton::NONE;
- Set<int> keys_pressed;
- Set<int> joy_buttons_pressed;
- Map<int, float> _joy_axis;
+ Set<Key> keys_pressed;
+ Set<JoyButton> joy_buttons_pressed;
+ Map<JoyAxis, float> _joy_axis;
//Map<StringName,int> custom_action_press;
Vector3 gravity;
Vector3 accelerometer;
@@ -133,9 +133,9 @@ private:
StringName name;
StringName uid;
bool connected = false;
- bool last_buttons[JOY_BUTTON_MAX] = { false };
- float last_axis[JOY_AXIS_MAX] = { 0.0f };
- int last_hat = HatMask::HAT_MASK_CENTER;
+ bool last_buttons[(size_t)JoyButton::MAX] = { false };
+ float last_axis[(size_t)JoyAxis::MAX] = { 0.0f };
+ HatMask last_hat = HatMask::CENTER;
int mapping = -1;
int hat_current = 0;
};
@@ -162,7 +162,7 @@ private:
struct JoyEvent {
int type;
- int index;
+ int index; // Can be either JoyAxis or JoyButton.
float value;
};
@@ -206,7 +206,7 @@ private:
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value);
- void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[HAT_MAX]);
+ void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]);
JoyButton _get_output_button(String output);
JoyAxis _get_output_axis(String output);
void _button_event(int p_device, JoyButton p_index, bool p_pressed);
@@ -273,7 +273,7 @@ public:
Point2 get_mouse_position() const;
Point2 get_last_mouse_speed() const;
- int get_mouse_button_mask() const;
+ MouseButton get_mouse_button_mask() const;
void warp_mouse_position(const Vector2 &p_to);
Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
@@ -312,7 +312,7 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, JoyButton p_button, bool p_pressed);
void joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value);
- void joy_hat(int p_device, int p_val);
+ void joy_hat(int p_device, HatMask p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
void remove_joy_mapping(String p_guid);
diff --git a/core/input/input_enums.h b/core/input/input_enums.h
index 4479a85bfe..8601007ac9 100644
--- a/core/input/input_enums.h
+++ b/core/input/input_enums.h
@@ -31,90 +31,106 @@
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
-enum HatDir {
- HAT_UP = 0,
- HAT_RIGHT = 1,
- HAT_DOWN = 2,
- HAT_LEFT = 3,
- HAT_MAX = 4,
+enum class HatDir {
+ UP = 0,
+ RIGHT = 1,
+ DOWN = 2,
+ LEFT = 3,
+ MAX = 4,
};
-enum HatMask {
- HAT_MASK_CENTER = 0,
- HAT_MASK_UP = 1,
- HAT_MASK_RIGHT = 2,
- HAT_MASK_DOWN = 4,
- HAT_MASK_LEFT = 8,
+enum class HatMask {
+ CENTER = 0,
+ UP = 1,
+ RIGHT = 2,
+ DOWN = 4,
+ LEFT = 8,
};
-enum JoyAxis {
- JOY_AXIS_INVALID = -1,
- JOY_AXIS_LEFT_X = 0,
- JOY_AXIS_LEFT_Y = 1,
- JOY_AXIS_RIGHT_X = 2,
- JOY_AXIS_RIGHT_Y = 3,
- JOY_AXIS_TRIGGER_LEFT = 4,
- JOY_AXIS_TRIGGER_RIGHT = 5,
- JOY_AXIS_SDL_MAX = 6,
- JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
+enum class JoyAxis {
+ INVALID = -1,
+ LEFT_X = 0,
+ LEFT_Y = 1,
+ RIGHT_X = 2,
+ RIGHT_Y = 3,
+ TRIGGER_LEFT = 4,
+ TRIGGER_RIGHT = 5,
+ SDL_MAX = 6,
+ MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
-enum JoyButton {
- JOY_BUTTON_INVALID = -1,
- JOY_BUTTON_A = 0,
- JOY_BUTTON_B = 1,
- JOY_BUTTON_X = 2,
- JOY_BUTTON_Y = 3,
- JOY_BUTTON_BACK = 4,
- JOY_BUTTON_GUIDE = 5,
- JOY_BUTTON_START = 6,
- JOY_BUTTON_LEFT_STICK = 7,
- JOY_BUTTON_RIGHT_STICK = 8,
- JOY_BUTTON_LEFT_SHOULDER = 9,
- JOY_BUTTON_RIGHT_SHOULDER = 10,
- JOY_BUTTON_DPAD_UP = 11,
- JOY_BUTTON_DPAD_DOWN = 12,
- JOY_BUTTON_DPAD_LEFT = 13,
- JOY_BUTTON_DPAD_RIGHT = 14,
- JOY_BUTTON_MISC1 = 15,
- JOY_BUTTON_PADDLE1 = 16,
- JOY_BUTTON_PADDLE2 = 17,
- JOY_BUTTON_PADDLE3 = 18,
- JOY_BUTTON_PADDLE4 = 19,
- JOY_BUTTON_TOUCHPAD = 20,
- JOY_BUTTON_SDL_MAX = 21,
- JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
+enum class JoyButton {
+ INVALID = -1,
+ A = 0,
+ B = 1,
+ X = 2,
+ Y = 3,
+ BACK = 4,
+ GUIDE = 5,
+ START = 6,
+ LEFT_STICK = 7,
+ RIGHT_STICK = 8,
+ LEFT_SHOULDER = 9,
+ RIGHT_SHOULDER = 10,
+ DPAD_UP = 11,
+ DPAD_DOWN = 12,
+ DPAD_LEFT = 13,
+ DPAD_RIGHT = 14,
+ MISC1 = 15,
+ PADDLE1 = 16,
+ PADDLE2 = 17,
+ PADDLE3 = 18,
+ PADDLE4 = 19,
+ TOUCHPAD = 20,
+ SDL_MAX = 21,
+ MAX = 36, // Android supports up to 36 buttons.
};
-enum MIDIMessage {
- MIDI_MESSAGE_NONE = 0,
- MIDI_MESSAGE_NOTE_OFF = 0x8,
- MIDI_MESSAGE_NOTE_ON = 0x9,
- MIDI_MESSAGE_AFTERTOUCH = 0xA,
- MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
- MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
- MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
- MIDI_MESSAGE_PITCH_BEND = 0xE,
+enum class MIDIMessage {
+ NONE = 0,
+ NOTE_OFF = 0x8,
+ NOTE_ON = 0x9,
+ AFTERTOUCH = 0xA,
+ CONTROL_CHANGE = 0xB,
+ PROGRAM_CHANGE = 0xC,
+ CHANNEL_PRESSURE = 0xD,
+ PITCH_BEND = 0xE,
};
-enum MouseButton {
- MOUSE_BUTTON_NONE = 0,
- MOUSE_BUTTON_LEFT = 1,
- MOUSE_BUTTON_RIGHT = 2,
- MOUSE_BUTTON_MIDDLE = 3,
- MOUSE_BUTTON_WHEEL_UP = 4,
- MOUSE_BUTTON_WHEEL_DOWN = 5,
- MOUSE_BUTTON_WHEEL_LEFT = 6,
- MOUSE_BUTTON_WHEEL_RIGHT = 7,
- MOUSE_BUTTON_XBUTTON1 = 8,
- MOUSE_BUTTON_XBUTTON2 = 9,
- MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
- MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
- MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
- MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
- MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)),
+enum class MouseButton {
+ NONE = 0,
+ LEFT = 1,
+ RIGHT = 2,
+ MIDDLE = 3,
+ WHEEL_UP = 4,
+ WHEEL_DOWN = 5,
+ WHEEL_LEFT = 6,
+ WHEEL_RIGHT = 7,
+ MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
+ MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
+ MASK_LEFT = (1 << (LEFT - 1)),
+ MASK_RIGHT = (1 << (RIGHT - 1)),
+ MASK_MIDDLE = (1 << (MIDDLE - 1)),
+ MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
+ MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
+inline MouseButton mouse_button_to_mask(MouseButton button) {
+ return MouseButton(1 << ((int)button - 1));
+}
+
+inline MouseButton operator&(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a & (int)b);
+}
+
+inline MouseButton operator|(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a | (int)b);
+}
+
+inline MouseButton operator^(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a ^ (int)b);
+}
+
inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a |= (int)b);
}
@@ -123,4 +139,28 @@ inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a &= (int)b);
}
+inline MouseButton operator~(MouseButton a) {
+ return (MouseButton)(~(int)a);
+}
+
+inline HatMask operator|(HatMask a, HatMask b) {
+ return (HatMask)((int)a | (int)b);
+}
+
+inline HatMask operator&(HatMask a, HatMask b) {
+ return (HatMask)((int)a & (int)b);
+}
+
+inline HatMask &operator&=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a &= (int)b);
+}
+
+inline HatMask &operator|=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a |= (int)b);
+}
+
+inline HatMask operator~(HatMask a) {
+ return (HatMask)(~(int)a);
+}
+
#endif // INPUT_ENUMS_H
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index af3190bb17..ccde8838e1 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -203,19 +203,19 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
set_meta_pressed(event->is_meta_pressed());
}
-uint32_t InputEventWithModifiers::get_modifiers_mask() const {
- uint32_t mask = 0;
+Key InputEventWithModifiers::get_modifiers_mask() const {
+ Key mask = Key::NONE;
if (is_ctrl_pressed()) {
- mask |= KEY_MASK_CTRL;
+ mask |= KeyModifierMask::CTRL;
}
if (is_shift_pressed()) {
- mask |= KEY_MASK_SHIFT;
+ mask |= KeyModifierMask::SHIFT;
}
if (is_alt_pressed()) {
- mask |= KEY_MASK_ALT;
+ mask |= KeyModifierMask::ALT;
}
if (is_meta_pressed()) {
- mask |= KEY_MASK_META;
+ mask |= KeyModifierMask::META;
}
return mask;
}
@@ -224,16 +224,16 @@ String InputEventWithModifiers::as_text() const {
Vector<String> mod_names;
if (is_ctrl_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_CTRL));
+ mod_names.push_back(find_keycode_name(Key::CTRL));
}
if (is_shift_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_SHIFT));
+ mod_names.push_back(find_keycode_name(Key::SHIFT));
}
if (is_alt_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_ALT));
+ mod_names.push_back(find_keycode_name(Key::ALT));
}
if (is_meta_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_META));
+ mod_names.push_back(find_keycode_name(Key::META));
}
if (!mod_names.is_empty()) {
@@ -325,12 +325,12 @@ Key InputEventKey::get_physical_keycode() const {
return physical_keycode;
}
-void InputEventKey::set_unicode(uint32_t p_unicode) {
+void InputEventKey::set_unicode(char32_t p_unicode) {
unicode = p_unicode;
emit_changed();
}
-uint32_t InputEventKey::get_unicode() const {
+char32_t InputEventKey::get_unicode() const {
return unicode;
}
@@ -343,18 +343,18 @@ bool InputEventKey::is_echo() const {
return echo;
}
-uint32_t InputEventKey::get_keycode_with_modifiers() const {
+Key InputEventKey::get_keycode_with_modifiers() const {
return keycode | get_modifiers_mask();
}
-uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
+Key InputEventKey::get_physical_keycode_with_modifiers() const {
return physical_keycode | get_modifiers_mask();
}
String InputEventKey::as_text() const {
String kc;
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
kc = keycode_get_string(physical_keycode) + " (" + RTR("Physical") + ")";
} else {
kc = keycode_get_string(keycode);
@@ -374,11 +374,11 @@ String InputEventKey::to_string() {
String kc = "";
String physical = "false";
- if (keycode == 0) {
- kc = itos(physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
+ if (keycode == Key::NONE) {
+ kc = itos((int64_t)physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
physical = "true";
} else {
- kc = itos(keycode) + " (" + keycode_get_string(keycode) + ")";
+ kc = itos((int64_t)keycode) + " (" + keycode_get_string(keycode) + ")";
}
String mods = InputEventWithModifiers::as_text();
@@ -390,22 +390,22 @@ String InputEventKey::to_string() {
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
Ref<InputEventKey> ie;
ie.instantiate();
- ie->set_keycode(p_keycode & KEY_CODE_MASK);
- ie->set_unicode(p_keycode & KEY_CODE_MASK);
+ ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
+ ie->set_unicode(char32_t(p_keycode & KeyModifierMask::CODE_MASK));
- if (p_keycode & KEY_MASK_SHIFT) {
+ if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) {
ie->set_shift_pressed(true);
}
- if (p_keycode & KEY_MASK_ALT) {
+ if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) {
ie->set_alt_pressed(true);
}
- if (p_keycode & KEY_MASK_CTRL) {
+ if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) {
ie->set_ctrl_pressed(true);
}
- if (p_keycode & KEY_MASK_CMD) {
+ if ((p_keycode & KeyModifierMask::CMD) != Key::NONE) {
ie->set_command_pressed(true);
}
- if (p_keycode & KEY_MASK_META) {
+ if ((p_keycode & KeyModifierMask::META) != Key::NONE) {
ie->set_meta_pressed(true);
}
@@ -419,14 +419,14 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
}
bool match = false;
- if (get_keycode() == 0) {
- uint32_t code = get_physical_keycode_with_modifiers();
- uint32_t event_code = key->get_physical_keycode_with_modifiers();
+ if (get_keycode() == Key::NONE) {
+ Key code = get_physical_keycode_with_modifiers();
+ Key event_code = key->get_physical_keycode_with_modifiers();
match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
} else {
- uint32_t code = get_keycode_with_modifiers();
- uint32_t event_code = key->get_keycode_with_modifiers();
+ Key code = get_keycode_with_modifiers();
+ Key event_code = key->get_keycode_with_modifiers();
match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
}
@@ -452,7 +452,7 @@ bool InputEventKey::is_match(const Ref<InputEvent> &p_event, bool p_exact_match)
return false;
}
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
return physical_keycode == key->physical_keycode &&
(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
} else {
@@ -487,12 +487,12 @@ void InputEventKey::_bind_methods() {
///////////////////////////////////
-void InputEventMouse::set_button_mask(int p_mask) {
+void InputEventMouse::set_button_mask(MouseButton p_mask) {
button_mask = p_mask;
emit_changed();
}
-int InputEventMouse::get_button_mask() const {
+MouseButton InputEventMouse::get_button_mask() const {
return button_mask;
}
@@ -637,21 +637,21 @@ String InputEventMouseButton::as_text() const {
String full_string = mods_text == "" ? "" : mods_text + "+";
// Button
- int idx = get_button_index();
+ MouseButton idx = get_button_index();
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- full_string += RTR(_mouse_button_descriptions[idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ full_string += RTR(_mouse_button_descriptions[(size_t)idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
- full_string += RTR("Button") + " #" + itos(idx);
+ full_string += RTR("Button") + " #" + itos((int64_t)idx);
break;
}
@@ -667,20 +667,20 @@ String InputEventMouseButton::to_string() {
String p = is_pressed() ? "true" : "false";
String d = double_click ? "true" : "false";
- int idx = get_button_index();
- String button_string = itos(idx);
+ MouseButton idx = get_button_index();
+ String button_string = itos((int64_t)idx);
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- button_string += " (" + RTR(_mouse_button_descriptions[idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ button_string += " (" + RTR(_mouse_button_descriptions[(size_t)idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
break;
@@ -778,23 +778,23 @@ String InputEventMouseMotion::as_text() const {
}
String InputEventMouseMotion::to_string() {
- int button_mask = get_button_mask();
- String button_mask_string = itos(button_mask);
- switch (get_button_mask()) {
- case MOUSE_BUTTON_MASK_LEFT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_LEFT - 1]) + ")";
+ MouseButton button_mask = get_button_mask();
+ String button_mask_string = itos((int64_t)button_mask);
+ switch (button_mask) {
+ case MouseButton::MASK_LEFT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_MIDDLE:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_MIDDLE - 1]) + ")";
+ case MouseButton::MASK_MIDDLE:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_RIGHT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_RIGHT - 1]) + ")";
+ case MouseButton::MASK_RIGHT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON1 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON1:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON2 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON2:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]) + ")";
break;
default:
break;
@@ -869,7 +869,7 @@ void InputEventMouseMotion::_bind_methods() {
///////////////////////////////////
void InputEventJoypadMotion::set_axis(JoyAxis p_axis) {
- ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
+ ERR_FAIL_COND(p_axis < JoyAxis::LEFT_X || p_axis > JoyAxis::MAX);
axis = p_axis;
emit_changed();
@@ -938,7 +938,7 @@ bool InputEventJoypadMotion::is_match(const Ref<InputEvent> &p_event, bool p_exa
(!p_exact_match || ((axis_value < 0) == (jm->axis_value < 0)));
}
-static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
+static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX] = {
TTRC("Left Stick X-Axis, Joystick 0 X-Axis"),
TTRC("Left Stick Y-Axis, Joystick 0 Y-Axis"),
TTRC("Right Stick X-Axis, Joystick 1 X-Axis"),
@@ -952,7 +952,7 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
};
String InputEventJoypadMotion::as_text() const {
- String desc = axis < JOY_AXIS_MAX ? RTR(_joy_axis_descriptions[axis]) : TTR("Unknown Joypad Axis");
+ String desc = axis < JoyAxis::MAX ? RTR(_joy_axis_descriptions[(size_t)axis]) : TTR("Unknown Joypad Axis");
return vformat(TTR("Joypad Motion on Axis %d (%s) with Value %.2f"), axis, desc, axis_value);
}
@@ -1032,7 +1032,7 @@ bool InputEventJoypadButton::is_match(const Ref<InputEvent> &p_event, bool p_exa
return button_index == button->button_index;
}
-static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_button_descriptions[(size_t)JoyButton::SDL_MAX] = {
TTRC("Bottom Action, Sony Cross, Xbox A, Nintendo B"),
TTRC("Right Action, Sony Circle, Xbox B, Nintendo A"),
TTRC("Left Action, Sony Square, Xbox X, Nintendo Y"),
@@ -1057,10 +1057,10 @@ static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
};
String InputEventJoypadButton::as_text() const {
- String text = "Joypad Button " + itos(button_index);
+ String text = "Joypad Button " + itos((int64_t)button_index);
- if (button_index >= 0 && button_index < JOY_BUTTON_SDL_MAX) {
- text += vformat(" (%s)", _joy_button_descriptions[button_index]);
+ if (button_index > JoyButton::INVALID && button_index < JoyButton::SDL_MAX) {
+ text += vformat(" (%s)", _joy_button_descriptions[(size_t)button_index]);
}
if (pressure != 0) {
@@ -1506,7 +1506,7 @@ int InputEventMIDI::get_controller_value() const {
}
String InputEventMIDI::as_text() const {
- return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos(message));
+ return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos((int64_t)message));
}
String InputEventMIDI::to_string() {
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 3fc8078a09..70046e4491 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -151,7 +151,7 @@ public:
void set_modifiers_from_event(const InputEventWithModifiers *event);
- uint32_t get_modifiers_mask() const;
+ Key get_modifiers_mask() const;
virtual String as_text() const override;
virtual String to_string() override;
@@ -164,8 +164,8 @@ class InputEventKey : public InputEventWithModifiers {
bool pressed = false; /// otherwise release
- Key keycode = KEY_NONE; // Key enum, without modifier masks.
- Key physical_keycode = KEY_NONE;
+ Key keycode = Key::NONE; // Key enum, without modifier masks.
+ Key physical_keycode = Key::NONE;
uint32_t unicode = 0; ///unicode
bool echo = false; /// true if this is an echo key
@@ -183,14 +183,14 @@ public:
void set_physical_keycode(Key p_keycode);
Key get_physical_keycode() const;
- void set_unicode(uint32_t p_unicode);
- uint32_t get_unicode() const;
+ void set_unicode(char32_t p_unicode);
+ char32_t get_unicode() const;
void set_echo(bool p_enable);
virtual bool is_echo() const override;
- uint32_t get_keycode_with_modifiers() const;
- uint32_t get_physical_keycode_with_modifiers() const;
+ Key get_keycode_with_modifiers() const;
+ Key get_physical_keycode_with_modifiers() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
@@ -208,7 +208,7 @@ public:
class InputEventMouse : public InputEventWithModifiers {
GDCLASS(InputEventMouse, InputEventWithModifiers);
- int button_mask = 0;
+ MouseButton button_mask = MouseButton::NONE;
Vector2 pos;
Vector2 global_pos;
@@ -217,8 +217,8 @@ protected:
static void _bind_methods();
public:
- void set_button_mask(int p_mask);
- int get_button_mask() const;
+ void set_button_mask(MouseButton p_mask);
+ MouseButton get_button_mask() const;
void set_position(const Vector2 &p_pos);
Vector2 get_position() const;
@@ -233,7 +233,7 @@ class InputEventMouseButton : public InputEventMouse {
GDCLASS(InputEventMouseButton, InputEventMouse);
float factor = 1;
- MouseButton button_index = MOUSE_BUTTON_NONE;
+ MouseButton button_index = MouseButton::NONE;
bool pressed = false; //otherwise released
bool double_click = false; //last even less than double click time
@@ -501,7 +501,7 @@ class InputEventMIDI : public InputEvent {
GDCLASS(InputEventMIDI, InputEvent);
int channel = 0;
- MIDIMessage message = MIDI_MESSAGE_NONE;
+ MIDIMessage message = MIDIMessage::NONE;
int pitch = 0;
int velocity = 0;
int instrument = 0;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 1ec4299093..84e1313756 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -381,320 +381,320 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
}
List<Ref<InputEvent>> inputs;
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::Y));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_select", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
+ inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
default_builtin_cache.insert("ui_cancel", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_focus_next", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_focus_prev", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_LEFT));
default_builtin_cache.insert("ui_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_RIGHT));
default_builtin_cache.insert("ui_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_UP));
default_builtin_cache.insert("ui_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_DOWN));
default_builtin_cache.insert("ui_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_page_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_home", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_end", inputs);
// ///// UI basic Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::X | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_cut", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::C | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_copy", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::V | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_paste", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
- inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD | KeyModifierMask::SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::Y | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE | KeyModifierMask::CTRL));
default_builtin_cache.insert("ui_text_completion_query", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_completion_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_completion_replace", inputs);
// Newlines
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_newline", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_blank", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_above", inputs);
// Indentation
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_indent", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_dedent", inputs);
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_backspace_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_text_delete", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_delete_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs);
// Text Caret Movement Left/Right
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
default_builtin_cache.insert("ui_text_caret_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
default_builtin_cache.insert("ui_text_caret_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_right.macos", inputs);
// Text Caret Movement Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
default_builtin_cache.insert("ui_text_caret_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
default_builtin_cache.insert("ui_text_caret_down", inputs);
// Text Caret Movement Line Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_text_caret_line_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_text_caret_line_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::E | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs);
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_text_caret_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_text_caret_page_down", inputs);
// Text Caret Movement Document Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::END | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs);
// Text Scrolling
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_up.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_down.macos", inputs);
// Text Misc
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_all", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_word_under_caret", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_MENU));
+ inputs.push_back(InputEventKey::create_reference(Key::MENU));
default_builtin_cache.insert("ui_menu", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_submit", inputs);
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_graph_duplicate", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_graph_delete", inputs);
// ///// UI File Dialog Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_F5));
+ inputs.push_back(InputEventKey::create_reference(Key::F5));
default_builtin_cache.insert("ui_filedialog_refresh", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_H));
+ inputs.push_back(InputEventKey::create_reference(Key::H));
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::QUOTELEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_swap_input_direction", inputs);
return default_builtin_cache;
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 5c1352c1b6..800ac779e5 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -85,8 +85,7 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
}
}
}
- query.erase(0, 1);
- return query;
+ return query.substr(1);
}
Dictionary HTTPClient::_get_response_headers_as_dictionary() {
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index a1cacbd306..cd583e2533 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -134,8 +134,8 @@ public:
virtual int get_preset_count() const { return 0; }
virtual String get_preset_name(int p_idx) const { return String(); }
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
virtual String get_option_group_file() const { return String(); }
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 51a1309f0e..f3e78c0080 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -33,7 +33,7 @@
#include "core/string/print_string.h"
#include "core/variant/variant.h"
-real_t AABB::get_area() const {
+real_t AABB::get_volume() const {
return size.x * size.y * size.z;
}
diff --git a/core/math/aabb.h b/core/math/aabb.h
index c458e61475..02ce2501a0 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -46,8 +46,8 @@ public:
Vector3 position;
Vector3 size;
- real_t get_area() const; /// get area
- _FORCE_INLINE_ bool has_no_area() const {
+ real_t get_volume() const;
+ _FORCE_INLINE_ bool has_no_volume() const {
return (size.x <= 0 || size.y <= 0 || size.z <= 0);
}
diff --git a/core/math/color.cpp b/core/math/color.cpp
index dc86cacf8f..8310c342ed 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -107,6 +107,39 @@ uint64_t Color::to_rgba64() const {
return c;
}
+String _to_hex(float p_val) {
+ int v = Math::round(p_val * 255);
+ v = CLAMP(v, 0, 255);
+ String ret;
+
+ for (int i = 0; i < 2; i++) {
+ char32_t c[2] = { 0, 0 };
+ int lv = v & 0xF;
+ if (lv < 10) {
+ c[0] = '0' + lv;
+ } else {
+ c[0] = 'a' + lv - 10;
+ }
+
+ v >>= 4;
+ String cs = (const char32_t *)c;
+ ret = cs + ret;
+ }
+
+ return ret;
+}
+
+String Color::to_html(bool p_alpha) const {
+ String txt;
+ txt += _to_hex(r);
+ txt += _to_hex(g);
+ txt += _to_hex(b);
+ if (p_alpha) {
+ txt += _to_hex(a);
+ }
+ return txt;
+}
+
float Color::get_h() const {
float min = MIN(r, g);
min = MIN(min, b);
@@ -249,20 +282,6 @@ Color Color::hex64(uint64_t p_hex) {
return Color(r, g, b, a);
}
-Color Color::from_rgbe9995(uint32_t p_rgbe) {
- float r = p_rgbe & 0x1ff;
- float g = (p_rgbe >> 9) & 0x1ff;
- float b = (p_rgbe >> 18) & 0x1ff;
- float e = (p_rgbe >> 27);
- float m = Math::pow(2, e - 15.0 - 9.0);
-
- float rd = r * m;
- float gd = g * m;
- float bd = b * m;
-
- return Color(rd, gd, bd, 1.0f);
-}
-
static int _parse_col4(const String &p_str, int p_ofs) {
char character = p_str[p_ofs];
@@ -428,43 +447,24 @@ Color Color::from_string(const String &p_string, const Color &p_default) {
}
}
-String _to_hex(float p_val) {
- int v = Math::round(p_val * 255);
- v = CLAMP(v, 0, 255);
- String ret;
-
- for (int i = 0; i < 2; i++) {
- char32_t c[2] = { 0, 0 };
- int lv = v & 0xF;
- if (lv < 10) {
- c[0] = '0' + lv;
- } else {
- c[0] = 'a' + lv - 10;
- }
-
- v >>= 4;
- String cs = (const char32_t *)c;
- ret = cs + ret;
- }
-
- return ret;
+Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) {
+ Color c;
+ c.set_hsv(p_h, p_s, p_v, p_alpha);
+ return c;
}
-String Color::to_html(bool p_alpha) const {
- String txt;
- txt += _to_hex(r);
- txt += _to_hex(g);
- txt += _to_hex(b);
- if (p_alpha) {
- txt += _to_hex(a);
- }
- return txt;
-}
+Color Color::from_rgbe9995(uint32_t p_rgbe) {
+ float r = p_rgbe & 0x1ff;
+ float g = (p_rgbe >> 9) & 0x1ff;
+ float b = (p_rgbe >> 18) & 0x1ff;
+ float e = (p_rgbe >> 27);
+ float m = Math::pow(2, e - 15.0 - 9.0);
-Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
- Color c;
- c.set_hsv(p_h, p_s, p_v, p_a);
- return c;
+ float rd = r * m;
+ float gd = g * m;
+ float bd = b * m;
+
+ return Color(rd, gd, bd, 1.0f);
}
Color::operator String() const {
diff --git a/core/math/color.h b/core/math/color.h
index a95dbf4f60..ffd0fd8f6e 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -51,6 +51,7 @@ struct Color {
uint64_t to_rgba64() const;
uint64_t to_argb64() const;
uint64_t to_abgr64() const;
+ String to_html(bool p_alpha = true) const;
float get_h() const;
float get_s() const;
float get_v() const;
@@ -189,8 +190,7 @@ struct Color {
static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
- String to_html(bool p_alpha = true) const;
- Color from_hsv(float p_h, float p_s, float p_v, float p_a) const;
+ static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
static Color from_rgbe9995(uint32_t p_rgbe);
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index baff10af98..b3eabd3e7a 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -291,6 +291,19 @@ public:
return is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
}
+ static _ALWAYS_INLINE_ float fract(float value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ double fract(double value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ float pingpong(float value, float length) {
+ return (length != 0.0f) ? abs(fract((value - length) / (length * 2.0f)) * length * 2.0f - length) : 0.0f;
+ }
+ static _ALWAYS_INLINE_ double pingpong(double value, double length) {
+ return (length != 0.0) ? abs(fract((value - length) / (length * 2.0)) * length * 2.0 - length) : 0.0;
+ }
+
// double only, as these functions are mainly used by the editor and not performance-critical,
static double ease(double p_x, double p_c);
static int step_decimals(double p_step);
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 6259bdead0..1d3f93848e 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const {
}
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
- return (*this - p_vector2).angle();
+ return (p_vector2 - *this).angle();
}
real_t Vector2::dot(const Vector2 &p_other) const {
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 498f116997..8e96695f0d 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -628,7 +628,10 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
script_instance->get_property_list(p_list);
}
- _get_property_listv(p_list, p_reversed);
+ if (_extension) {
+ p_list->push_back(PropertyInfo(Variant::NIL, _extension->class_name, PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
+ ClassDB::get_property_list(_extension->class_name, p_list, true, this);
+ }
if (_extension && _extension->get_property_list) {
uint32_t pcount;
@@ -641,6 +644,8 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
}
}
+ _get_property_listv(p_list, p_reversed);
+
if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index 4c5f0b5220..fdc43da7a5 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -33,400 +33,399 @@
#include "core/os/os.h"
struct _KeyCodeText {
- int code;
+ Key code;
const char *text;
};
static const _KeyCodeText _keycodes[] = {
/* clang-format off */
- {KEY_ESCAPE ,"Escape"},
- {KEY_TAB ,"Tab"},
- {KEY_BACKTAB ,"BackTab"},
- {KEY_BACKSPACE ,"BackSpace"},
- {KEY_ENTER ,"Enter"},
- {KEY_KP_ENTER ,"Kp Enter"},
- {KEY_INSERT ,"Insert"},
- {KEY_DELETE ,"Delete"},
- {KEY_PAUSE ,"Pause"},
- {KEY_PRINT ,"Print"},
- {KEY_SYSREQ ,"SysReq"},
- {KEY_CLEAR ,"Clear"},
- {KEY_HOME ,"Home"},
- {KEY_END ,"End"},
- {KEY_LEFT ,"Left"},
- {KEY_UP ,"Up"},
- {KEY_RIGHT ,"Right"},
- {KEY_DOWN ,"Down"},
- {KEY_PAGEUP ,"PageUp"},
- {KEY_PAGEDOWN ,"PageDown"},
- {KEY_SHIFT ,"Shift"},
- {KEY_CTRL ,"Ctrl"},
+ {Key::ESCAPE ,"Escape"},
+ {Key::TAB ,"Tab"},
+ {Key::BACKTAB ,"BackTab"},
+ {Key::BACKSPACE ,"BackSpace"},
+ {Key::ENTER ,"Enter"},
+ {Key::KP_ENTER ,"Kp Enter"},
+ {Key::INSERT ,"Insert"},
+ {Key::KEY_DELETE ,"Delete"},
+ {Key::PAUSE ,"Pause"},
+ {Key::PRINT ,"Print"},
+ {Key::SYSREQ ,"SysReq"},
+ {Key::CLEAR ,"Clear"},
+ {Key::HOME ,"Home"},
+ {Key::END ,"End"},
+ {Key::LEFT ,"Left"},
+ {Key::UP ,"Up"},
+ {Key::RIGHT ,"Right"},
+ {Key::DOWN ,"Down"},
+ {Key::PAGEUP ,"PageUp"},
+ {Key::PAGEDOWN ,"PageDown"},
+ {Key::SHIFT ,"Shift"},
+ {Key::CTRL ,"Ctrl"},
#ifdef OSX_ENABLED
- {KEY_META ,"Command"},
+ {Key::META ,"Command"},
#else
- {KEY_META ,"Meta"},
+ {Key::META ,"Meta"},
#endif
- {KEY_ALT ,"Alt"},
- {KEY_CAPSLOCK ,"CapsLock"},
- {KEY_NUMLOCK ,"NumLock"},
- {KEY_SCROLLLOCK ,"ScrollLock"},
- {KEY_F1 ,"F1"},
- {KEY_F2 ,"F2"},
- {KEY_F3 ,"F3"},
- {KEY_F4 ,"F4"},
- {KEY_F5 ,"F5"},
- {KEY_F6 ,"F6"},
- {KEY_F7 ,"F7"},
- {KEY_F8 ,"F8"},
- {KEY_F9 ,"F9"},
- {KEY_F10 ,"F10"},
- {KEY_F11 ,"F11"},
- {KEY_F12 ,"F12"},
- {KEY_F13 ,"F13"},
- {KEY_F14 ,"F14"},
- {KEY_F15 ,"F15"},
- {KEY_F16 ,"F16"},
- {KEY_KP_MULTIPLY ,"Kp Multiply"},
- {KEY_KP_DIVIDE ,"Kp Divide"},
- {KEY_KP_SUBTRACT ,"Kp Subtract"},
- {KEY_KP_PERIOD ,"Kp Period"},
- {KEY_KP_ADD ,"Kp Add"},
- {KEY_KP_0 ,"Kp 0"},
- {KEY_KP_1 ,"Kp 1"},
- {KEY_KP_2 ,"Kp 2"},
- {KEY_KP_3 ,"Kp 3"},
- {KEY_KP_4 ,"Kp 4"},
- {KEY_KP_5 ,"Kp 5"},
- {KEY_KP_6 ,"Kp 6"},
- {KEY_KP_7 ,"Kp 7"},
- {KEY_KP_8 ,"Kp 8"},
- {KEY_KP_9 ,"Kp 9"},
- {KEY_SUPER_L ,"Super L"},
- {KEY_SUPER_R ,"Super R"},
- {KEY_MENU ,"Menu"},
- {KEY_HYPER_L ,"Hyper L"},
- {KEY_HYPER_R ,"Hyper R"},
- {KEY_HELP ,"Help"},
- {KEY_DIRECTION_L ,"Direction L"},
- {KEY_DIRECTION_R ,"Direction R"},
- {KEY_BACK ,"Back"},
- {KEY_FORWARD ,"Forward"},
- {KEY_STOP ,"Stop"},
- {KEY_REFRESH ,"Refresh"},
- {KEY_VOLUMEDOWN ,"VolumeDown"},
- {KEY_VOLUMEMUTE ,"VolumeMute"},
- {KEY_VOLUMEUP ,"VolumeUp"},
- {KEY_BASSBOOST ,"BassBoost"},
- {KEY_BASSUP ,"BassUp"},
- {KEY_BASSDOWN ,"BassDown"},
- {KEY_TREBLEUP ,"TrebleUp"},
- {KEY_TREBLEDOWN ,"TrebleDown"},
- {KEY_MEDIAPLAY ,"MediaPlay"},
- {KEY_MEDIASTOP ,"MediaStop"},
- {KEY_MEDIAPREVIOUS ,"MediaPrevious"},
- {KEY_MEDIANEXT ,"MediaNext"},
- {KEY_MEDIARECORD ,"MediaRecord"},
- {KEY_HOMEPAGE ,"HomePage"},
- {KEY_FAVORITES ,"Favorites"},
- {KEY_SEARCH ,"Search"},
- {KEY_STANDBY ,"StandBy"},
- {KEY_LAUNCHMAIL ,"LaunchMail"},
- {KEY_LAUNCHMEDIA ,"LaunchMedia"},
- {KEY_LAUNCH0 ,"Launch0"},
- {KEY_LAUNCH1 ,"Launch1"},
- {KEY_LAUNCH2 ,"Launch2"},
- {KEY_LAUNCH3 ,"Launch3"},
- {KEY_LAUNCH4 ,"Launch4"},
- {KEY_LAUNCH5 ,"Launch5"},
- {KEY_LAUNCH6 ,"Launch6"},
- {KEY_LAUNCH7 ,"Launch7"},
- {KEY_LAUNCH8 ,"Launch8"},
- {KEY_LAUNCH9 ,"Launch9"},
- {KEY_LAUNCHA ,"LaunchA"},
- {KEY_LAUNCHB ,"LaunchB"},
- {KEY_LAUNCHC ,"LaunchC"},
- {KEY_LAUNCHD ,"LaunchD"},
- {KEY_LAUNCHE ,"LaunchE"},
- {KEY_LAUNCHF ,"LaunchF"},
-
- {KEY_UNKNOWN ,"Unknown"},
-
- {KEY_SPACE ,"Space"},
- {KEY_EXCLAM ,"Exclam"},
- {KEY_QUOTEDBL ,"QuoteDbl"},
- {KEY_NUMBERSIGN ,"NumberSign"},
- {KEY_DOLLAR ,"Dollar"},
- {KEY_PERCENT ,"Percent"},
- {KEY_AMPERSAND ,"Ampersand"},
- {KEY_APOSTROPHE ,"Apostrophe"},
- {KEY_PARENLEFT ,"ParenLeft"},
- {KEY_PARENRIGHT ,"ParenRight"},
- {KEY_ASTERISK ,"Asterisk"},
- {KEY_PLUS ,"Plus"},
- {KEY_COMMA ,"Comma"},
- {KEY_MINUS ,"Minus"},
- {KEY_PERIOD ,"Period"},
- {KEY_SLASH ,"Slash"},
- {KEY_0 ,"0"},
- {KEY_1 ,"1"},
- {KEY_2 ,"2"},
- {KEY_3 ,"3"},
- {KEY_4 ,"4"},
- {KEY_5 ,"5"},
- {KEY_6 ,"6"},
- {KEY_7 ,"7"},
- {KEY_8 ,"8"},
- {KEY_9 ,"9"},
- {KEY_COLON ,"Colon"},
- {KEY_SEMICOLON ,"Semicolon"},
- {KEY_LESS ,"Less"},
- {KEY_EQUAL ,"Equal"},
- {KEY_GREATER ,"Greater"},
- {KEY_QUESTION ,"Question"},
- {KEY_AT ,"At"},
- {KEY_A ,"A"},
- {KEY_B ,"B"},
- {KEY_C ,"C"},
- {KEY_D ,"D"},
- {KEY_E ,"E"},
- {KEY_F ,"F"},
- {KEY_G ,"G"},
- {KEY_H ,"H"},
- {KEY_I ,"I"},
- {KEY_J ,"J"},
- {KEY_K ,"K"},
- {KEY_L ,"L"},
- {KEY_M ,"M"},
- {KEY_N ,"N"},
- {KEY_O ,"O"},
- {KEY_P ,"P"},
- {KEY_Q ,"Q"},
- {KEY_R ,"R"},
- {KEY_S ,"S"},
- {KEY_T ,"T"},
- {KEY_U ,"U"},
- {KEY_V ,"V"},
- {KEY_W ,"W"},
- {KEY_X ,"X"},
- {KEY_Y ,"Y"},
- {KEY_Z ,"Z"},
- {KEY_BRACKETLEFT ,"BracketLeft"},
- {KEY_BACKSLASH ,"BackSlash"},
- {KEY_BRACKETRIGHT ,"BracketRight"},
- {KEY_ASCIICIRCUM ,"AsciiCircum"},
- {KEY_UNDERSCORE ,"UnderScore"},
- {KEY_QUOTELEFT ,"QuoteLeft"},
- {KEY_BRACELEFT ,"BraceLeft"},
- {KEY_BAR ,"Bar"},
- {KEY_BRACERIGHT ,"BraceRight"},
- {KEY_ASCIITILDE ,"AsciiTilde"},
- {KEY_NOBREAKSPACE ,"NoBreakSpace"},
- {KEY_EXCLAMDOWN ,"ExclamDown"},
- {KEY_CENT ,"Cent"},
- {KEY_STERLING ,"Sterling"},
- {KEY_CURRENCY ,"Currency"},
- {KEY_YEN ,"Yen"},
- {KEY_BROKENBAR ,"BrokenBar"},
- {KEY_SECTION ,"Section"},
- {KEY_DIAERESIS ,"Diaeresis"},
- {KEY_COPYRIGHT ,"Copyright"},
- {KEY_ORDFEMININE ,"Ordfeminine"},
- {KEY_GUILLEMOTLEFT ,"GuillemotLeft"},
- {KEY_NOTSIGN ,"NotSign"},
- {KEY_HYPHEN ,"Hyphen"},
- {KEY_REGISTERED ,"Registered"},
- {KEY_MACRON ,"Macron"},
- {KEY_DEGREE ,"Degree"},
- {KEY_PLUSMINUS ,"PlusMinus"},
- {KEY_TWOSUPERIOR ,"TwoSuperior"},
- {KEY_THREESUPERIOR ,"ThreeSuperior"},
- {KEY_ACUTE ,"Acute"},
- {KEY_MU ,"Mu"},
- {KEY_PARAGRAPH ,"Paragraph"},
- {KEY_PERIODCENTERED ,"PeriodCentered"},
- {KEY_CEDILLA ,"Cedilla"},
- {KEY_ONESUPERIOR ,"OneSuperior"},
- {KEY_MASCULINE ,"Masculine"},
- {KEY_GUILLEMOTRIGHT ,"GuillemotRight"},
- {KEY_ONEQUARTER ,"OneQuarter"},
- {KEY_ONEHALF ,"OneHalf"},
- {KEY_THREEQUARTERS ,"ThreeQuarters"},
- {KEY_QUESTIONDOWN ,"QuestionDown"},
- {KEY_AGRAVE ,"Agrave"},
- {KEY_AACUTE ,"Aacute"},
- {KEY_ACIRCUMFLEX ,"AcircumFlex"},
- {KEY_ATILDE ,"Atilde"},
- {KEY_ADIAERESIS ,"Adiaeresis"},
- {KEY_ARING ,"Aring"},
- {KEY_AE ,"Ae"},
- {KEY_CCEDILLA ,"Ccedilla"},
- {KEY_EGRAVE ,"Egrave"},
- {KEY_EACUTE ,"Eacute"},
- {KEY_ECIRCUMFLEX ,"Ecircumflex"},
- {KEY_EDIAERESIS ,"Ediaeresis"},
- {KEY_IGRAVE ,"Igrave"},
- {KEY_IACUTE ,"Iacute"},
- {KEY_ICIRCUMFLEX ,"Icircumflex"},
- {KEY_IDIAERESIS ,"Idiaeresis"},
- {KEY_ETH ,"Eth"},
- {KEY_NTILDE ,"Ntilde"},
- {KEY_OGRAVE ,"Ograve"},
- {KEY_OACUTE ,"Oacute"},
- {KEY_OCIRCUMFLEX ,"Ocircumflex"},
- {KEY_OTILDE ,"Otilde"},
- {KEY_ODIAERESIS ,"Odiaeresis"},
- {KEY_MULTIPLY ,"Multiply"},
- {KEY_OOBLIQUE ,"Ooblique"},
- {KEY_UGRAVE ,"Ugrave"},
- {KEY_UACUTE ,"Uacute"},
- {KEY_UCIRCUMFLEX ,"Ucircumflex"},
- {KEY_UDIAERESIS ,"Udiaeresis"},
- {KEY_YACUTE ,"Yacute"},
- {KEY_THORN ,"Thorn"},
- {KEY_SSHARP ,"Ssharp"},
-
- {KEY_DIVISION ,"Division"},
- {KEY_YDIAERESIS ,"Ydiaeresis"},
- {0 ,nullptr}
+ {Key::ALT ,"Alt"},
+ {Key::CAPSLOCK ,"CapsLock"},
+ {Key::NUMLOCK ,"NumLock"},
+ {Key::SCROLLLOCK ,"ScrollLock"},
+ {Key::F1 ,"F1"},
+ {Key::F2 ,"F2"},
+ {Key::F3 ,"F3"},
+ {Key::F4 ,"F4"},
+ {Key::F5 ,"F5"},
+ {Key::F6 ,"F6"},
+ {Key::F7 ,"F7"},
+ {Key::F8 ,"F8"},
+ {Key::F9 ,"F9"},
+ {Key::F10 ,"F10"},
+ {Key::F11 ,"F11"},
+ {Key::F12 ,"F12"},
+ {Key::F13 ,"F13"},
+ {Key::F14 ,"F14"},
+ {Key::F15 ,"F15"},
+ {Key::F16 ,"F16"},
+ {Key::KP_MULTIPLY ,"Kp Multiply"},
+ {Key::KP_DIVIDE ,"Kp Divide"},
+ {Key::KP_SUBTRACT ,"Kp Subtract"},
+ {Key::KP_PERIOD ,"Kp Period"},
+ {Key::KP_ADD ,"Kp Add"},
+ {Key::KP_0 ,"Kp 0"},
+ {Key::KP_1 ,"Kp 1"},
+ {Key::KP_2 ,"Kp 2"},
+ {Key::KP_3 ,"Kp 3"},
+ {Key::KP_4 ,"Kp 4"},
+ {Key::KP_5 ,"Kp 5"},
+ {Key::KP_6 ,"Kp 6"},
+ {Key::KP_7 ,"Kp 7"},
+ {Key::KP_8 ,"Kp 8"},
+ {Key::KP_9 ,"Kp 9"},
+ {Key::SUPER_L ,"Super L"},
+ {Key::SUPER_R ,"Super R"},
+ {Key::MENU ,"Menu"},
+ {Key::HYPER_L ,"Hyper L"},
+ {Key::HYPER_R ,"Hyper R"},
+ {Key::HELP ,"Help"},
+ {Key::DIRECTION_L ,"Direction L"},
+ {Key::DIRECTION_R ,"Direction R"},
+ {Key::BACK ,"Back"},
+ {Key::FORWARD ,"Forward"},
+ {Key::STOP ,"Stop"},
+ {Key::REFRESH ,"Refresh"},
+ {Key::VOLUMEDOWN ,"VolumeDown"},
+ {Key::VOLUMEMUTE ,"VolumeMute"},
+ {Key::VOLUMEUP ,"VolumeUp"},
+ {Key::BASSBOOST ,"BassBoost"},
+ {Key::BASSUP ,"BassUp"},
+ {Key::BASSDOWN ,"BassDown"},
+ {Key::TREBLEUP ,"TrebleUp"},
+ {Key::TREBLEDOWN ,"TrebleDown"},
+ {Key::MEDIAPLAY ,"MediaPlay"},
+ {Key::MEDIASTOP ,"MediaStop"},
+ {Key::MEDIAPREVIOUS ,"MediaPrevious"},
+ {Key::MEDIANEXT ,"MediaNext"},
+ {Key::MEDIARECORD ,"MediaRecord"},
+ {Key::HOMEPAGE ,"HomePage"},
+ {Key::FAVORITES ,"Favorites"},
+ {Key::SEARCH ,"Search"},
+ {Key::STANDBY ,"StandBy"},
+ {Key::LAUNCHMAIL ,"LaunchMail"},
+ {Key::LAUNCHMEDIA ,"LaunchMedia"},
+ {Key::LAUNCH0 ,"Launch0"},
+ {Key::LAUNCH1 ,"Launch1"},
+ {Key::LAUNCH2 ,"Launch2"},
+ {Key::LAUNCH3 ,"Launch3"},
+ {Key::LAUNCH4 ,"Launch4"},
+ {Key::LAUNCH5 ,"Launch5"},
+ {Key::LAUNCH6 ,"Launch6"},
+ {Key::LAUNCH7 ,"Launch7"},
+ {Key::LAUNCH8 ,"Launch8"},
+ {Key::LAUNCH9 ,"Launch9"},
+ {Key::LAUNCHA ,"LaunchA"},
+ {Key::LAUNCHB ,"LaunchB"},
+ {Key::LAUNCHC ,"LaunchC"},
+ {Key::LAUNCHD ,"LaunchD"},
+ {Key::LAUNCHE ,"LaunchE"},
+ {Key::LAUNCHF ,"LaunchF"},
+ {Key::UNKNOWN ,"Unknown"},
+ {Key::SPACE ,"Space"},
+ {Key::EXCLAM ,"Exclam"},
+ {Key::QUOTEDBL ,"QuoteDbl"},
+ {Key::NUMBERSIGN ,"NumberSign"},
+ {Key::DOLLAR ,"Dollar"},
+ {Key::PERCENT ,"Percent"},
+ {Key::AMPERSAND ,"Ampersand"},
+ {Key::APOSTROPHE ,"Apostrophe"},
+ {Key::PARENLEFT ,"ParenLeft"},
+ {Key::PARENRIGHT ,"ParenRight"},
+ {Key::ASTERISK ,"Asterisk"},
+ {Key::PLUS ,"Plus"},
+ {Key::COMMA ,"Comma"},
+ {Key::MINUS ,"Minus"},
+ {Key::PERIOD ,"Period"},
+ {Key::SLASH ,"Slash"},
+ {Key::KEY_0 ,"0"},
+ {Key::KEY_1 ,"1"},
+ {Key::KEY_2 ,"2"},
+ {Key::KEY_3 ,"3"},
+ {Key::KEY_4 ,"4"},
+ {Key::KEY_5 ,"5"},
+ {Key::KEY_6 ,"6"},
+ {Key::KEY_7 ,"7"},
+ {Key::KEY_8 ,"8"},
+ {Key::KEY_9 ,"9"},
+ {Key::COLON ,"Colon"},
+ {Key::SEMICOLON ,"Semicolon"},
+ {Key::LESS ,"Less"},
+ {Key::EQUAL ,"Equal"},
+ {Key::GREATER ,"Greater"},
+ {Key::QUESTION ,"Question"},
+ {Key::AT ,"At"},
+ {Key::A ,"A"},
+ {Key::B ,"B"},
+ {Key::C ,"C"},
+ {Key::D ,"D"},
+ {Key::E ,"E"},
+ {Key::F ,"F"},
+ {Key::G ,"G"},
+ {Key::H ,"H"},
+ {Key::I ,"I"},
+ {Key::J ,"J"},
+ {Key::K ,"K"},
+ {Key::L ,"L"},
+ {Key::M ,"M"},
+ {Key::N ,"N"},
+ {Key::O ,"O"},
+ {Key::P ,"P"},
+ {Key::Q ,"Q"},
+ {Key::R ,"R"},
+ {Key::S ,"S"},
+ {Key::T ,"T"},
+ {Key::U ,"U"},
+ {Key::V ,"V"},
+ {Key::W ,"W"},
+ {Key::X ,"X"},
+ {Key::Y ,"Y"},
+ {Key::Z ,"Z"},
+ {Key::BRACKETLEFT ,"BracketLeft"},
+ {Key::BACKSLASH ,"BackSlash"},
+ {Key::BRACKETRIGHT ,"BracketRight"},
+ {Key::ASCIICIRCUM ,"AsciiCircum"},
+ {Key::UNDERSCORE ,"UnderScore"},
+ {Key::QUOTELEFT ,"QuoteLeft"},
+ {Key::BRACELEFT ,"BraceLeft"},
+ {Key::BAR ,"Bar"},
+ {Key::BRACERIGHT ,"BraceRight"},
+ {Key::ASCIITILDE ,"AsciiTilde"},
+ {Key::NOBREAKSPACE ,"NoBreakSpace"},
+ {Key::EXCLAMDOWN ,"ExclamDown"},
+ {Key::CENT ,"Cent"},
+ {Key::STERLING ,"Sterling"},
+ {Key::CURRENCY ,"Currency"},
+ {Key::YEN ,"Yen"},
+ {Key::BROKENBAR ,"BrokenBar"},
+ {Key::SECTION ,"Section"},
+ {Key::DIAERESIS ,"Diaeresis"},
+ {Key::COPYRIGHT ,"Copyright"},
+ {Key::ORDFEMININE ,"Ordfeminine"},
+ {Key::GUILLEMOTLEFT ,"GuillemotLeft"},
+ {Key::NOTSIGN ,"NotSign"},
+ {Key::HYPHEN ,"Hyphen"},
+ {Key::KEY_REGISTERED ,"Registered"},
+ {Key::MACRON ,"Macron"},
+ {Key::DEGREE ,"Degree"},
+ {Key::PLUSMINUS ,"PlusMinus"},
+ {Key::TWOSUPERIOR ,"TwoSuperior"},
+ {Key::THREESUPERIOR ,"ThreeSuperior"},
+ {Key::ACUTE ,"Acute"},
+ {Key::MU ,"Mu"},
+ {Key::PARAGRAPH ,"Paragraph"},
+ {Key::PERIODCENTERED ,"PeriodCentered"},
+ {Key::CEDILLA ,"Cedilla"},
+ {Key::ONESUPERIOR ,"OneSuperior"},
+ {Key::MASCULINE ,"Masculine"},
+ {Key::GUILLEMOTRIGHT ,"GuillemotRight"},
+ {Key::ONEQUARTER ,"OneQuarter"},
+ {Key::ONEHALF ,"OneHalf"},
+ {Key::THREEQUARTERS ,"ThreeQuarters"},
+ {Key::QUESTIONDOWN ,"QuestionDown"},
+ {Key::AGRAVE ,"Agrave"},
+ {Key::AACUTE ,"Aacute"},
+ {Key::ACIRCUMFLEX ,"AcircumFlex"},
+ {Key::ATILDE ,"Atilde"},
+ {Key::ADIAERESIS ,"Adiaeresis"},
+ {Key::ARING ,"Aring"},
+ {Key::AE ,"Ae"},
+ {Key::CCEDILLA ,"Ccedilla"},
+ {Key::EGRAVE ,"Egrave"},
+ {Key::EACUTE ,"Eacute"},
+ {Key::ECIRCUMFLEX ,"Ecircumflex"},
+ {Key::EDIAERESIS ,"Ediaeresis"},
+ {Key::IGRAVE ,"Igrave"},
+ {Key::IACUTE ,"Iacute"},
+ {Key::ICIRCUMFLEX ,"Icircumflex"},
+ {Key::IDIAERESIS ,"Idiaeresis"},
+ {Key::ETH ,"Eth"},
+ {Key::NTILDE ,"Ntilde"},
+ {Key::OGRAVE ,"Ograve"},
+ {Key::OACUTE ,"Oacute"},
+ {Key::OCIRCUMFLEX ,"Ocircumflex"},
+ {Key::OTILDE ,"Otilde"},
+ {Key::ODIAERESIS ,"Odiaeresis"},
+ {Key::MULTIPLY ,"Multiply"},
+ {Key::OOBLIQUE ,"Ooblique"},
+ {Key::UGRAVE ,"Ugrave"},
+ {Key::UACUTE ,"Uacute"},
+ {Key::UCIRCUMFLEX ,"Ucircumflex"},
+ {Key::UDIAERESIS ,"Udiaeresis"},
+ {Key::YACUTE ,"Yacute"},
+ {Key::THORN ,"Thorn"},
+ {Key::SSHARP ,"Ssharp"},
+ {Key::DIVISION ,"Division"},
+ {Key::YDIAERESIS ,"Ydiaeresis"},
+ {Key::NONE ,nullptr}
/* clang-format on */
};
-bool keycode_has_unicode(uint32_t p_keycode) {
+bool keycode_has_unicode(Key p_keycode) {
switch (p_keycode) {
- case KEY_ESCAPE:
- case KEY_TAB:
- case KEY_BACKTAB:
- case KEY_BACKSPACE:
- case KEY_ENTER:
- case KEY_KP_ENTER:
- case KEY_INSERT:
- case KEY_DELETE:
- case KEY_PAUSE:
- case KEY_PRINT:
- case KEY_SYSREQ:
- case KEY_CLEAR:
- case KEY_HOME:
- case KEY_END:
- case KEY_LEFT:
- case KEY_UP:
- case KEY_RIGHT:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN:
- case KEY_SHIFT:
- case KEY_CTRL:
- case KEY_META:
- case KEY_ALT:
- case KEY_CAPSLOCK:
- case KEY_NUMLOCK:
- case KEY_SCROLLLOCK:
- case KEY_F1:
- case KEY_F2:
- case KEY_F3:
- case KEY_F4:
- case KEY_F5:
- case KEY_F6:
- case KEY_F7:
- case KEY_F8:
- case KEY_F9:
- case KEY_F10:
- case KEY_F11:
- case KEY_F12:
- case KEY_F13:
- case KEY_F14:
- case KEY_F15:
- case KEY_F16:
- case KEY_SUPER_L:
- case KEY_SUPER_R:
- case KEY_MENU:
- case KEY_HYPER_L:
- case KEY_HYPER_R:
- case KEY_HELP:
- case KEY_DIRECTION_L:
- case KEY_DIRECTION_R:
- case KEY_BACK:
- case KEY_FORWARD:
- case KEY_STOP:
- case KEY_REFRESH:
- case KEY_VOLUMEDOWN:
- case KEY_VOLUMEMUTE:
- case KEY_VOLUMEUP:
- case KEY_BASSBOOST:
- case KEY_BASSUP:
- case KEY_BASSDOWN:
- case KEY_TREBLEUP:
- case KEY_TREBLEDOWN:
- case KEY_MEDIAPLAY:
- case KEY_MEDIASTOP:
- case KEY_MEDIAPREVIOUS:
- case KEY_MEDIANEXT:
- case KEY_MEDIARECORD:
- case KEY_HOMEPAGE:
- case KEY_FAVORITES:
- case KEY_SEARCH:
- case KEY_STANDBY:
- case KEY_OPENURL:
- case KEY_LAUNCHMAIL:
- case KEY_LAUNCHMEDIA:
- case KEY_LAUNCH0:
- case KEY_LAUNCH1:
- case KEY_LAUNCH2:
- case KEY_LAUNCH3:
- case KEY_LAUNCH4:
- case KEY_LAUNCH5:
- case KEY_LAUNCH6:
- case KEY_LAUNCH7:
- case KEY_LAUNCH8:
- case KEY_LAUNCH9:
- case KEY_LAUNCHA:
- case KEY_LAUNCHB:
- case KEY_LAUNCHC:
- case KEY_LAUNCHD:
- case KEY_LAUNCHE:
- case KEY_LAUNCHF:
+ case Key::ESCAPE:
+ case Key::TAB:
+ case Key::BACKTAB:
+ case Key::BACKSPACE:
+ case Key::ENTER:
+ case Key::KP_ENTER:
+ case Key::INSERT:
+ case Key::KEY_DELETE:
+ case Key::PAUSE:
+ case Key::PRINT:
+ case Key::SYSREQ:
+ case Key::CLEAR:
+ case Key::HOME:
+ case Key::END:
+ case Key::LEFT:
+ case Key::UP:
+ case Key::RIGHT:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN:
+ case Key::SHIFT:
+ case Key::CTRL:
+ case Key::META:
+ case Key::ALT:
+ case Key::CAPSLOCK:
+ case Key::NUMLOCK:
+ case Key::SCROLLLOCK:
+ case Key::F1:
+ case Key::F2:
+ case Key::F3:
+ case Key::F4:
+ case Key::F5:
+ case Key::F6:
+ case Key::F7:
+ case Key::F8:
+ case Key::F9:
+ case Key::F10:
+ case Key::F11:
+ case Key::F12:
+ case Key::F13:
+ case Key::F14:
+ case Key::F15:
+ case Key::F16:
+ case Key::SUPER_L:
+ case Key::SUPER_R:
+ case Key::MENU:
+ case Key::HYPER_L:
+ case Key::HYPER_R:
+ case Key::HELP:
+ case Key::DIRECTION_L:
+ case Key::DIRECTION_R:
+ case Key::BACK:
+ case Key::FORWARD:
+ case Key::STOP:
+ case Key::REFRESH:
+ case Key::VOLUMEDOWN:
+ case Key::VOLUMEMUTE:
+ case Key::VOLUMEUP:
+ case Key::BASSBOOST:
+ case Key::BASSUP:
+ case Key::BASSDOWN:
+ case Key::TREBLEUP:
+ case Key::TREBLEDOWN:
+ case Key::MEDIAPLAY:
+ case Key::MEDIASTOP:
+ case Key::MEDIAPREVIOUS:
+ case Key::MEDIANEXT:
+ case Key::MEDIARECORD:
+ case Key::HOMEPAGE:
+ case Key::FAVORITES:
+ case Key::SEARCH:
+ case Key::STANDBY:
+ case Key::OPENURL:
+ case Key::LAUNCHMAIL:
+ case Key::LAUNCHMEDIA:
+ case Key::LAUNCH0:
+ case Key::LAUNCH1:
+ case Key::LAUNCH2:
+ case Key::LAUNCH3:
+ case Key::LAUNCH4:
+ case Key::LAUNCH5:
+ case Key::LAUNCH6:
+ case Key::LAUNCH7:
+ case Key::LAUNCH8:
+ case Key::LAUNCH9:
+ case Key::LAUNCHA:
+ case Key::LAUNCHB:
+ case Key::LAUNCHC:
+ case Key::LAUNCHD:
+ case Key::LAUNCHE:
+ case Key::LAUNCHF:
return false;
+ default: {
+ }
}
return true;
}
-String keycode_get_string(uint32_t p_code) {
+String keycode_get_string(Key p_code) {
String codestr;
- if (p_code & KEY_MASK_SHIFT) {
- codestr += find_keycode_name(KEY_SHIFT);
+ if ((p_code & KeyModifierMask::SHIFT) != Key::NONE) {
+ codestr += find_keycode_name(Key::SHIFT);
codestr += "+";
}
- if (p_code & KEY_MASK_ALT) {
- codestr += find_keycode_name(KEY_ALT);
+ if ((p_code & KeyModifierMask::ALT) != Key::NONE) {
+ codestr += find_keycode_name(Key::ALT);
codestr += "+";
}
- if (p_code & KEY_MASK_CTRL) {
- codestr += find_keycode_name(KEY_CTRL);
+ if ((p_code & KeyModifierMask::CTRL) != Key::NONE) {
+ codestr += find_keycode_name(Key::CTRL);
codestr += "+";
}
- if (p_code & KEY_MASK_META) {
- codestr += find_keycode_name(KEY_META);
+ if ((p_code & KeyModifierMask::META) != Key::NONE) {
+ codestr += find_keycode_name(Key::META);
codestr += "+";
}
- p_code &= KEY_CODE_MASK;
+ p_code &= KeyModifierMask::CODE_MASK;
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
- if (kct->code == (int)p_code) {
+ if (kct->code == p_code) {
codestr += kct->text;
return codestr;
}
kct++;
}
- codestr += String::chr(p_code);
+ codestr += String::chr((char32_t)p_code);
return codestr;
}
-int find_keycode(const String &p_code) {
+Key find_keycode(const String &p_code) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -436,10 +435,10 @@ int find_keycode(const String &p_code) {
kct++;
}
- return 0;
+ return Key::NONE;
}
-const char *find_keycode_name(int p_keycode) {
+const char *find_keycode_name(Key p_keycode) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -464,7 +463,7 @@ int keycode_get_count() {
}
int keycode_get_value_by_index(int p_index) {
- return _keycodes[p_index].code;
+ return (int)_keycodes[p_index].code;
}
const char *keycode_get_name_by_index(int p_index) {
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 52174432d9..c780099553 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -33,148 +33,142 @@
#include "core/string/ustring.h"
-/*
- Special Key:
-
- The strategy here is similar to the one used by toolkits,
- which consists in leaving the 24 bits unicode range for printable
- characters, and use the upper 8 bits for special keys and
- modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
-*/
-enum {
- SPKEY = (1 << 24)
-};
-
-enum Key {
- KEY_NONE = 0,
+enum class Key {
+ NONE = 0,
+ // Special key: The strategy here is similar to the one used by toolkits,
+ // which consists in leaving the 24 bits unicode range for printable
+ // characters, and use the upper 8 bits for special keys and modifiers.
+ // This way everything (char/keycode) can fit nicely in one 32-bit
+ // integer (the enum's underlying type is `int` by default).
+ SPECIAL = (1 << 24),
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
- KEY_ESCAPE = SPKEY | 0x01,
- KEY_TAB = SPKEY | 0x02,
- KEY_BACKTAB = SPKEY | 0x03,
- KEY_BACKSPACE = SPKEY | 0x04,
- KEY_ENTER = SPKEY | 0x05,
- KEY_KP_ENTER = SPKEY | 0x06,
- KEY_INSERT = SPKEY | 0x07,
- KEY_DELETE = SPKEY | 0x08,
- KEY_PAUSE = SPKEY | 0x09,
- KEY_PRINT = SPKEY | 0x0A,
- KEY_SYSREQ = SPKEY | 0x0B,
- KEY_CLEAR = SPKEY | 0x0C,
- KEY_HOME = SPKEY | 0x0D,
- KEY_END = SPKEY | 0x0E,
- KEY_LEFT = SPKEY | 0x0F,
- KEY_UP = SPKEY | 0x10,
- KEY_RIGHT = SPKEY | 0x11,
- KEY_DOWN = SPKEY | 0x12,
- KEY_PAGEUP = SPKEY | 0x13,
- KEY_PAGEDOWN = SPKEY | 0x14,
- KEY_SHIFT = SPKEY | 0x15,
- KEY_CTRL = SPKEY | 0x16,
- KEY_META = SPKEY | 0x17,
- KEY_ALT = SPKEY | 0x18,
- KEY_CAPSLOCK = SPKEY | 0x19,
- KEY_NUMLOCK = SPKEY | 0x1A,
- KEY_SCROLLLOCK = SPKEY | 0x1B,
- KEY_F1 = SPKEY | 0x1C,
- KEY_F2 = SPKEY | 0x1D,
- KEY_F3 = SPKEY | 0x1E,
- KEY_F4 = SPKEY | 0x1F,
- KEY_F5 = SPKEY | 0x20,
- KEY_F6 = SPKEY | 0x21,
- KEY_F7 = SPKEY | 0x22,
- KEY_F8 = SPKEY | 0x23,
- KEY_F9 = SPKEY | 0x24,
- KEY_F10 = SPKEY | 0x25,
- KEY_F11 = SPKEY | 0x26,
- KEY_F12 = SPKEY | 0x27,
- KEY_F13 = SPKEY | 0x28,
- KEY_F14 = SPKEY | 0x29,
- KEY_F15 = SPKEY | 0x2A,
- KEY_F16 = SPKEY | 0x2B,
- KEY_KP_MULTIPLY = SPKEY | 0x81,
- KEY_KP_DIVIDE = SPKEY | 0x82,
- KEY_KP_SUBTRACT = SPKEY | 0x83,
- KEY_KP_PERIOD = SPKEY | 0x84,
- KEY_KP_ADD = SPKEY | 0x85,
- KEY_KP_0 = SPKEY | 0x86,
- KEY_KP_1 = SPKEY | 0x87,
- KEY_KP_2 = SPKEY | 0x88,
- KEY_KP_3 = SPKEY | 0x89,
- KEY_KP_4 = SPKEY | 0x8A,
- KEY_KP_5 = SPKEY | 0x8B,
- KEY_KP_6 = SPKEY | 0x8C,
- KEY_KP_7 = SPKEY | 0x8D,
- KEY_KP_8 = SPKEY | 0x8E,
- KEY_KP_9 = SPKEY | 0x8F,
- KEY_SUPER_L = SPKEY | 0x2C,
- KEY_SUPER_R = SPKEY | 0x2D,
- KEY_MENU = SPKEY | 0x2E,
- KEY_HYPER_L = SPKEY | 0x2F,
- KEY_HYPER_R = SPKEY | 0x30,
- KEY_HELP = SPKEY | 0x31,
- KEY_DIRECTION_L = SPKEY | 0x32,
- KEY_DIRECTION_R = SPKEY | 0x33,
- KEY_BACK = SPKEY | 0x40,
- KEY_FORWARD = SPKEY | 0x41,
- KEY_STOP = SPKEY | 0x42,
- KEY_REFRESH = SPKEY | 0x43,
- KEY_VOLUMEDOWN = SPKEY | 0x44,
- KEY_VOLUMEMUTE = SPKEY | 0x45,
- KEY_VOLUMEUP = SPKEY | 0x46,
- KEY_BASSBOOST = SPKEY | 0x47,
- KEY_BASSUP = SPKEY | 0x48,
- KEY_BASSDOWN = SPKEY | 0x49,
- KEY_TREBLEUP = SPKEY | 0x4A,
- KEY_TREBLEDOWN = SPKEY | 0x4B,
- KEY_MEDIAPLAY = SPKEY | 0x4C,
- KEY_MEDIASTOP = SPKEY | 0x4D,
- KEY_MEDIAPREVIOUS = SPKEY | 0x4E,
- KEY_MEDIANEXT = SPKEY | 0x4F,
- KEY_MEDIARECORD = SPKEY | 0x50,
- KEY_HOMEPAGE = SPKEY | 0x51,
- KEY_FAVORITES = SPKEY | 0x52,
- KEY_SEARCH = SPKEY | 0x53,
- KEY_STANDBY = SPKEY | 0x54,
- KEY_OPENURL = SPKEY | 0x55,
- KEY_LAUNCHMAIL = SPKEY | 0x56,
- KEY_LAUNCHMEDIA = SPKEY | 0x57,
- KEY_LAUNCH0 = SPKEY | 0x58,
- KEY_LAUNCH1 = SPKEY | 0x59,
- KEY_LAUNCH2 = SPKEY | 0x5A,
- KEY_LAUNCH3 = SPKEY | 0x5B,
- KEY_LAUNCH4 = SPKEY | 0x5C,
- KEY_LAUNCH5 = SPKEY | 0x5D,
- KEY_LAUNCH6 = SPKEY | 0x5E,
- KEY_LAUNCH7 = SPKEY | 0x5F,
- KEY_LAUNCH8 = SPKEY | 0x60,
- KEY_LAUNCH9 = SPKEY | 0x61,
- KEY_LAUNCHA = SPKEY | 0x62,
- KEY_LAUNCHB = SPKEY | 0x63,
- KEY_LAUNCHC = SPKEY | 0x64,
- KEY_LAUNCHD = SPKEY | 0x65,
- KEY_LAUNCHE = SPKEY | 0x66,
- KEY_LAUNCHF = SPKEY | 0x67,
+ ESCAPE = SPECIAL | 0x01,
+ TAB = SPECIAL | 0x02,
+ BACKTAB = SPECIAL | 0x03,
+ BACKSPACE = SPECIAL | 0x04,
+ ENTER = SPECIAL | 0x05,
+ KP_ENTER = SPECIAL | 0x06,
+ INSERT = SPECIAL | 0x07,
+ KEY_DELETE = SPECIAL | 0x08, // "DELETE" is a reserved word on Windows.
+ PAUSE = SPECIAL | 0x09,
+ PRINT = SPECIAL | 0x0A,
+ SYSREQ = SPECIAL | 0x0B,
+ CLEAR = SPECIAL | 0x0C,
+ HOME = SPECIAL | 0x0D,
+ END = SPECIAL | 0x0E,
+ LEFT = SPECIAL | 0x0F,
+ UP = SPECIAL | 0x10,
+ RIGHT = SPECIAL | 0x11,
+ DOWN = SPECIAL | 0x12,
+ PAGEUP = SPECIAL | 0x13,
+ PAGEDOWN = SPECIAL | 0x14,
+ SHIFT = SPECIAL | 0x15,
+ CTRL = SPECIAL | 0x16,
+ META = SPECIAL | 0x17,
+ ALT = SPECIAL | 0x18,
+ CAPSLOCK = SPECIAL | 0x19,
+ NUMLOCK = SPECIAL | 0x1A,
+ SCROLLLOCK = SPECIAL | 0x1B,
+ F1 = SPECIAL | 0x1C,
+ F2 = SPECIAL | 0x1D,
+ F3 = SPECIAL | 0x1E,
+ F4 = SPECIAL | 0x1F,
+ F5 = SPECIAL | 0x20,
+ F6 = SPECIAL | 0x21,
+ F7 = SPECIAL | 0x22,
+ F8 = SPECIAL | 0x23,
+ F9 = SPECIAL | 0x24,
+ F10 = SPECIAL | 0x25,
+ F11 = SPECIAL | 0x26,
+ F12 = SPECIAL | 0x27,
+ F13 = SPECIAL | 0x28,
+ F14 = SPECIAL | 0x29,
+ F15 = SPECIAL | 0x2A,
+ F16 = SPECIAL | 0x2B,
+ KP_MULTIPLY = SPECIAL | 0x81,
+ KP_DIVIDE = SPECIAL | 0x82,
+ KP_SUBTRACT = SPECIAL | 0x83,
+ KP_PERIOD = SPECIAL | 0x84,
+ KP_ADD = SPECIAL | 0x85,
+ KP_0 = SPECIAL | 0x86,
+ KP_1 = SPECIAL | 0x87,
+ KP_2 = SPECIAL | 0x88,
+ KP_3 = SPECIAL | 0x89,
+ KP_4 = SPECIAL | 0x8A,
+ KP_5 = SPECIAL | 0x8B,
+ KP_6 = SPECIAL | 0x8C,
+ KP_7 = SPECIAL | 0x8D,
+ KP_8 = SPECIAL | 0x8E,
+ KP_9 = SPECIAL | 0x8F,
+ SUPER_L = SPECIAL | 0x2C,
+ SUPER_R = SPECIAL | 0x2D,
+ MENU = SPECIAL | 0x2E,
+ HYPER_L = SPECIAL | 0x2F,
+ HYPER_R = SPECIAL | 0x30,
+ HELP = SPECIAL | 0x31,
+ DIRECTION_L = SPECIAL | 0x32,
+ DIRECTION_R = SPECIAL | 0x33,
+ BACK = SPECIAL | 0x40,
+ FORWARD = SPECIAL | 0x41,
+ STOP = SPECIAL | 0x42,
+ REFRESH = SPECIAL | 0x43,
+ VOLUMEDOWN = SPECIAL | 0x44,
+ VOLUMEMUTE = SPECIAL | 0x45,
+ VOLUMEUP = SPECIAL | 0x46,
+ BASSBOOST = SPECIAL | 0x47,
+ BASSUP = SPECIAL | 0x48,
+ BASSDOWN = SPECIAL | 0x49,
+ TREBLEUP = SPECIAL | 0x4A,
+ TREBLEDOWN = SPECIAL | 0x4B,
+ MEDIAPLAY = SPECIAL | 0x4C,
+ MEDIASTOP = SPECIAL | 0x4D,
+ MEDIAPREVIOUS = SPECIAL | 0x4E,
+ MEDIANEXT = SPECIAL | 0x4F,
+ MEDIARECORD = SPECIAL | 0x50,
+ HOMEPAGE = SPECIAL | 0x51,
+ FAVORITES = SPECIAL | 0x52,
+ SEARCH = SPECIAL | 0x53,
+ STANDBY = SPECIAL | 0x54,
+ OPENURL = SPECIAL | 0x55,
+ LAUNCHMAIL = SPECIAL | 0x56,
+ LAUNCHMEDIA = SPECIAL | 0x57,
+ LAUNCH0 = SPECIAL | 0x58,
+ LAUNCH1 = SPECIAL | 0x59,
+ LAUNCH2 = SPECIAL | 0x5A,
+ LAUNCH3 = SPECIAL | 0x5B,
+ LAUNCH4 = SPECIAL | 0x5C,
+ LAUNCH5 = SPECIAL | 0x5D,
+ LAUNCH6 = SPECIAL | 0x5E,
+ LAUNCH7 = SPECIAL | 0x5F,
+ LAUNCH8 = SPECIAL | 0x60,
+ LAUNCH9 = SPECIAL | 0x61,
+ LAUNCHA = SPECIAL | 0x62,
+ LAUNCHB = SPECIAL | 0x63,
+ LAUNCHC = SPECIAL | 0x64,
+ LAUNCHD = SPECIAL | 0x65,
+ LAUNCHE = SPECIAL | 0x66,
+ LAUNCHF = SPECIAL | 0x67,
- KEY_UNKNOWN = SPKEY | 0xFFFFFF,
+ UNKNOWN = SPECIAL | 0xFFFFFF,
/* PRINTABLE LATIN 1 CODES */
- KEY_SPACE = 0x0020,
- KEY_EXCLAM = 0x0021,
- KEY_QUOTEDBL = 0x0022,
- KEY_NUMBERSIGN = 0x0023,
- KEY_DOLLAR = 0x0024,
- KEY_PERCENT = 0x0025,
- KEY_AMPERSAND = 0x0026,
- KEY_APOSTROPHE = 0x0027,
- KEY_PARENLEFT = 0x0028,
- KEY_PARENRIGHT = 0x0029,
- KEY_ASTERISK = 0x002A,
- KEY_PLUS = 0x002B,
- KEY_COMMA = 0x002C,
- KEY_MINUS = 0x002D,
- KEY_PERIOD = 0x002E,
- KEY_SLASH = 0x002F,
+ SPACE = 0x0020,
+ EXCLAM = 0x0021,
+ QUOTEDBL = 0x0022,
+ NUMBERSIGN = 0x0023,
+ DOLLAR = 0x0024,
+ PERCENT = 0x0025,
+ AMPERSAND = 0x0026,
+ APOSTROPHE = 0x0027,
+ PARENLEFT = 0x0028,
+ PARENRIGHT = 0x0029,
+ ASTERISK = 0x002A,
+ PLUS = 0x002B,
+ COMMA = 0x002C,
+ MINUS = 0x002D,
+ PERIOD = 0x002E,
+ SLASH = 0x002F,
KEY_0 = 0x0030,
KEY_1 = 0x0031,
KEY_2 = 0x0032,
@@ -185,134 +179,133 @@ enum Key {
KEY_7 = 0x0037,
KEY_8 = 0x0038,
KEY_9 = 0x0039,
- KEY_COLON = 0x003A,
- KEY_SEMICOLON = 0x003B,
- KEY_LESS = 0x003C,
- KEY_EQUAL = 0x003D,
- KEY_GREATER = 0x003E,
- KEY_QUESTION = 0x003F,
- KEY_AT = 0x0040,
- KEY_A = 0x0041,
- KEY_B = 0x0042,
- KEY_C = 0x0043,
- KEY_D = 0x0044,
- KEY_E = 0x0045,
- KEY_F = 0x0046,
- KEY_G = 0x0047,
- KEY_H = 0x0048,
- KEY_I = 0x0049,
- KEY_J = 0x004A,
- KEY_K = 0x004B,
- KEY_L = 0x004C,
- KEY_M = 0x004D,
- KEY_N = 0x004E,
- KEY_O = 0x004F,
- KEY_P = 0x0050,
- KEY_Q = 0x0051,
- KEY_R = 0x0052,
- KEY_S = 0x0053,
- KEY_T = 0x0054,
- KEY_U = 0x0055,
- KEY_V = 0x0056,
- KEY_W = 0x0057,
- KEY_X = 0x0058,
- KEY_Y = 0x0059,
- KEY_Z = 0x005A,
- KEY_BRACKETLEFT = 0x005B,
- KEY_BACKSLASH = 0x005C,
- KEY_BRACKETRIGHT = 0x005D,
- KEY_ASCIICIRCUM = 0x005E,
- KEY_UNDERSCORE = 0x005F,
- KEY_QUOTELEFT = 0x0060,
- KEY_BRACELEFT = 0x007B,
- KEY_BAR = 0x007C,
- KEY_BRACERIGHT = 0x007D,
- KEY_ASCIITILDE = 0x007E,
- KEY_NOBREAKSPACE = 0x00A0,
- KEY_EXCLAMDOWN = 0x00A1,
- KEY_CENT = 0x00A2,
- KEY_STERLING = 0x00A3,
- KEY_CURRENCY = 0x00A4,
- KEY_YEN = 0x00A5,
- KEY_BROKENBAR = 0x00A6,
- KEY_SECTION = 0x00A7,
- KEY_DIAERESIS = 0x00A8,
- KEY_COPYRIGHT = 0x00A9,
- KEY_ORDFEMININE = 0x00AA,
- KEY_GUILLEMOTLEFT = 0x00AB,
- KEY_NOTSIGN = 0x00AC,
- KEY_HYPHEN = 0x00AD,
- KEY_REGISTERED = 0x00AE,
- KEY_MACRON = 0x00AF,
- KEY_DEGREE = 0x00B0,
- KEY_PLUSMINUS = 0x00B1,
- KEY_TWOSUPERIOR = 0x00B2,
- KEY_THREESUPERIOR = 0x00B3,
- KEY_ACUTE = 0x00B4,
- KEY_MU = 0x00B5,
- KEY_PARAGRAPH = 0x00B6,
- KEY_PERIODCENTERED = 0x00B7,
- KEY_CEDILLA = 0x00B8,
- KEY_ONESUPERIOR = 0x00B9,
- KEY_MASCULINE = 0x00BA,
- KEY_GUILLEMOTRIGHT = 0x00BB,
- KEY_ONEQUARTER = 0x00BC,
- KEY_ONEHALF = 0x00BD,
- KEY_THREEQUARTERS = 0x00BE,
- KEY_QUESTIONDOWN = 0x00BF,
- KEY_AGRAVE = 0x00C0,
- KEY_AACUTE = 0x00C1,
- KEY_ACIRCUMFLEX = 0x00C2,
- KEY_ATILDE = 0x00C3,
- KEY_ADIAERESIS = 0x00C4,
- KEY_ARING = 0x00C5,
- KEY_AE = 0x00C6,
- KEY_CCEDILLA = 0x00C7,
- KEY_EGRAVE = 0x00C8,
- KEY_EACUTE = 0x00C9,
- KEY_ECIRCUMFLEX = 0x00CA,
- KEY_EDIAERESIS = 0x00CB,
- KEY_IGRAVE = 0x00CC,
- KEY_IACUTE = 0x00CD,
- KEY_ICIRCUMFLEX = 0x00CE,
- KEY_IDIAERESIS = 0x00CF,
- KEY_ETH = 0x00D0,
- KEY_NTILDE = 0x00D1,
- KEY_OGRAVE = 0x00D2,
- KEY_OACUTE = 0x00D3,
- KEY_OCIRCUMFLEX = 0x00D4,
- KEY_OTILDE = 0x00D5,
- KEY_ODIAERESIS = 0x00D6,
- KEY_MULTIPLY = 0x00D7,
- KEY_OOBLIQUE = 0x00D8,
- KEY_UGRAVE = 0x00D9,
- KEY_UACUTE = 0x00DA,
- KEY_UCIRCUMFLEX = 0x00DB,
- KEY_UDIAERESIS = 0x00DC,
- KEY_YACUTE = 0x00DD,
- KEY_THORN = 0x00DE,
- KEY_SSHARP = 0x00DF,
+ COLON = 0x003A,
+ SEMICOLON = 0x003B,
+ LESS = 0x003C,
+ EQUAL = 0x003D,
+ GREATER = 0x003E,
+ QUESTION = 0x003F,
+ AT = 0x0040,
+ A = 0x0041,
+ B = 0x0042,
+ C = 0x0043,
+ D = 0x0044,
+ E = 0x0045,
+ F = 0x0046,
+ G = 0x0047,
+ H = 0x0048,
+ I = 0x0049,
+ J = 0x004A,
+ K = 0x004B,
+ L = 0x004C,
+ M = 0x004D,
+ N = 0x004E,
+ O = 0x004F,
+ P = 0x0050,
+ Q = 0x0051,
+ R = 0x0052,
+ S = 0x0053,
+ T = 0x0054,
+ U = 0x0055,
+ V = 0x0056,
+ W = 0x0057,
+ X = 0x0058,
+ Y = 0x0059,
+ Z = 0x005A,
+ BRACKETLEFT = 0x005B,
+ BACKSLASH = 0x005C,
+ BRACKETRIGHT = 0x005D,
+ ASCIICIRCUM = 0x005E,
+ UNDERSCORE = 0x005F,
+ QUOTELEFT = 0x0060,
+ BRACELEFT = 0x007B,
+ BAR = 0x007C,
+ BRACERIGHT = 0x007D,
+ ASCIITILDE = 0x007E,
+ NOBREAKSPACE = 0x00A0,
+ EXCLAMDOWN = 0x00A1,
+ CENT = 0x00A2,
+ STERLING = 0x00A3,
+ CURRENCY = 0x00A4,
+ YEN = 0x00A5,
+ BROKENBAR = 0x00A6,
+ SECTION = 0x00A7,
+ DIAERESIS = 0x00A8,
+ COPYRIGHT = 0x00A9,
+ ORDFEMININE = 0x00AA,
+ GUILLEMOTLEFT = 0x00AB,
+ NOTSIGN = 0x00AC,
+ HYPHEN = 0x00AD,
+ KEY_REGISTERED = 0x00AE, // "REGISTERED" is a reserved word on Windows.
+ MACRON = 0x00AF,
+ DEGREE = 0x00B0,
+ PLUSMINUS = 0x00B1,
+ TWOSUPERIOR = 0x00B2,
+ THREESUPERIOR = 0x00B3,
+ ACUTE = 0x00B4,
+ MU = 0x00B5,
+ PARAGRAPH = 0x00B6,
+ PERIODCENTERED = 0x00B7,
+ CEDILLA = 0x00B8,
+ ONESUPERIOR = 0x00B9,
+ MASCULINE = 0x00BA,
+ GUILLEMOTRIGHT = 0x00BB,
+ ONEQUARTER = 0x00BC,
+ ONEHALF = 0x00BD,
+ THREEQUARTERS = 0x00BE,
+ QUESTIONDOWN = 0x00BF,
+ AGRAVE = 0x00C0,
+ AACUTE = 0x00C1,
+ ACIRCUMFLEX = 0x00C2,
+ ATILDE = 0x00C3,
+ ADIAERESIS = 0x00C4,
+ ARING = 0x00C5,
+ AE = 0x00C6,
+ CCEDILLA = 0x00C7,
+ EGRAVE = 0x00C8,
+ EACUTE = 0x00C9,
+ ECIRCUMFLEX = 0x00CA,
+ EDIAERESIS = 0x00CB,
+ IGRAVE = 0x00CC,
+ IACUTE = 0x00CD,
+ ICIRCUMFLEX = 0x00CE,
+ IDIAERESIS = 0x00CF,
+ ETH = 0x00D0,
+ NTILDE = 0x00D1,
+ OGRAVE = 0x00D2,
+ OACUTE = 0x00D3,
+ OCIRCUMFLEX = 0x00D4,
+ OTILDE = 0x00D5,
+ ODIAERESIS = 0x00D6,
+ MULTIPLY = 0x00D7,
+ OOBLIQUE = 0x00D8,
+ UGRAVE = 0x00D9,
+ UACUTE = 0x00DA,
+ UCIRCUMFLEX = 0x00DB,
+ UDIAERESIS = 0x00DC,
+ YACUTE = 0x00DD,
+ THORN = 0x00DE,
+ SSHARP = 0x00DF,
- KEY_DIVISION = 0x00F7,
- KEY_YDIAERESIS = 0x00FF,
+ DIVISION = 0x00F7,
+ YDIAERESIS = 0x00FF,
+ END_LATIN1 = 0x0100,
};
-enum KeyModifierMask {
- KEY_CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
- KEY_MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
- KEY_MASK_SHIFT = (1 << 25),
- KEY_MASK_ALT = (1 << 26),
- KEY_MASK_META = (1 << 27),
- KEY_MASK_CTRL = (1 << 28),
+enum class KeyModifierMask {
+ CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
+ MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
+ SHIFT = (1 << 25),
+ ALT = (1 << 26),
+ META = (1 << 27),
+ CTRL = (1 << 28),
#ifdef APPLE_STYLE_KEYS
- KEY_MASK_CMD = KEY_MASK_META,
+ CMD = META,
#else
- KEY_MASK_CMD = KEY_MASK_CTRL,
+ CMD = CTRL,
#endif
-
- KEY_MASK_KPAD = (1 << 29),
- KEY_MASK_GROUP_SWITCH = (1 << 30)
- // bit 31 can't be used because variant uses regular 32 bits int as datatype
+ KPAD = (1 << 29),
+ GROUP_SWITCH = (1 << 30)
};
// To avoid having unnecessary operators, only define the ones that are needed.
@@ -325,10 +318,26 @@ inline Key &operator-=(Key &a, int b) {
return (Key &)((int &)a -= b);
}
+inline Key operator+(Key a, int b) {
+ return (Key)((int)a + (int)b);
+}
+
inline Key operator+(Key a, Key b) {
+ return (Key)((int)a + (int)b);
+}
+
+inline Key operator-(Key a, Key b) {
return (Key)((int)a - (int)b);
}
+inline Key operator&(Key a, Key b) {
+ return (Key)((int)a & (int)b);
+}
+
+inline Key operator|(Key a, Key b) {
+ return (Key)((int)a | (int)b);
+}
+
inline Key &operator|=(Key &a, Key b) {
return (Key &)((int &)a |= (int)b);
}
@@ -337,6 +346,10 @@ inline Key &operator|=(Key &a, KeyModifierMask b) {
return (Key &)((int &)a |= (int)b);
}
+inline Key &operator&=(Key &a, KeyModifierMask b) {
+ return (Key &)((int &)a &= (int)b);
+}
+
inline Key operator|(Key a, KeyModifierMask b) {
return (Key)((int)a | (int)b);
}
@@ -361,10 +374,10 @@ inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a | (int)b);
}
-String keycode_get_string(uint32_t p_code);
-bool keycode_has_unicode(uint32_t p_keycode);
-int find_keycode(const String &p_code);
-const char *find_keycode_name(int p_keycode);
+String keycode_get_string(Key p_code);
+bool keycode_has_unicode(Key p_keycode);
+Key find_keycode(const String &p_code);
+const char *find_keycode_name(Key p_keycode);
int keycode_get_count();
int keycode_get_value_by_index(int p_index);
const char *keycode_get_name_by_index(int p_index);
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index ee87346dfc..ee33eef83f 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -68,46 +68,46 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
}
switch (event->get_message()) {
- case MIDI_MESSAGE_AFTERTOUCH:
+ case MIDIMessage::AFTERTOUCH:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_pressure(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_CONTROL_CHANGE:
+ case MIDIMessage::CONTROL_CHANGE:
if (length >= 2 + param_position) {
event->set_controller_number(data[param_position]);
event->set_controller_value(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_NOTE_ON:
- case MIDI_MESSAGE_NOTE_OFF:
+ case MIDIMessage::NOTE_ON:
+ case MIDIMessage::NOTE_OFF:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_velocity(data[param_position + 1]);
- if (event->get_message() == MIDI_MESSAGE_NOTE_ON && event->get_velocity() == 0) {
+ if (event->get_message() == MIDIMessage::NOTE_ON && event->get_velocity() == 0) {
// https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on
- event->set_message(MIDI_MESSAGE_NOTE_OFF);
+ event->set_message(MIDIMessage::NOTE_OFF);
}
}
break;
- case MIDI_MESSAGE_PITCH_BEND:
+ case MIDIMessage::PITCH_BEND:
if (length >= 2 + param_position) {
event->set_pitch((data[param_position + 1] << 7) | data[param_position]);
}
break;
- case MIDI_MESSAGE_PROGRAM_CHANGE:
+ case MIDIMessage::PROGRAM_CHANGE:
if (length >= 1 + param_position) {
event->set_instrument(data[param_position]);
}
break;
- case MIDI_MESSAGE_CHANNEL_PRESSURE:
+ case MIDIMessage::CHANNEL_PRESSURE:
if (length >= 1 + param_position) {
event->set_pressure(data[param_position]);
}
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 8d6da31cf3..70236231a2 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -38,6 +38,7 @@
#include "core/string/translation.h"
#include "core/string/ucaps.h"
#include "core/variant/variant.h"
+#include "core/version_generated.gen.h"
#include <stdio.h>
#include <stdlib.h>
@@ -952,10 +953,6 @@ const char32_t *String::get_data() const {
return size() ? &operator[](0) : &zero;
}
-void String::erase(int p_pos, int p_chars) {
- *this = left(MAX(p_pos, 0)) + substr(p_pos + p_chars, length() - ((p_pos + p_chars)));
-}
-
String String::capitalize() const {
String aux = this->camelcase_to_underscore(true).replace("_", " ").strip_edges();
String cap;
@@ -4420,7 +4417,7 @@ String String::property_name_encode() const {
// as well as '"', '=' or ' ' (32)
const char32_t *cstr = get_data();
for (int i = 0; cstr[i]; i++) {
- if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] == ';' || cstr[i] == '[' || cstr[i] == ']' || cstr[i] < 33 || cstr[i] > 126) {
return "\"" + c_escape_multiline() + "\"";
}
}
@@ -4872,15 +4869,20 @@ String TTRN(const String &p_text, const String &p_text_plural, int p_n, const St
return p_text_plural;
}
+/* DTR and DTRN are used for the documentation, handling descriptions extracted
+ * from the XML.
+ * They also replace `$DOCS_URL` with the actual URL to the documentation's branch,
+ * to allow dehardcoding it in the XML and doing proper substitutions everywhere.
+ */
String DTR(const String &p_text, const String &p_context) {
// Comes straight from the XML, so remove indentation and any trailing whitespace.
const String text = p_text.dedent().strip_edges();
if (TranslationServer::get_singleton()) {
- return TranslationServer::get_singleton()->doc_translate(text, p_context);
+ return String(TranslationServer::get_singleton()->doc_translate(text, p_context)).replace("$DOCS_URL", VERSION_DOCS_URL);
}
- return text;
+ return text.replace("$DOCS_URL", VERSION_DOCS_URL);
}
String DTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) {
@@ -4888,14 +4890,14 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
const String text_plural = p_text_plural.dedent().strip_edges();
if (TranslationServer::get_singleton()) {
- return TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context);
+ return String(TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context)).replace("$DOCS_URL", VERSION_DOCS_URL);
}
// Return message based on English plural rule if translation is not possible.
if (p_n == 1) {
- return text;
+ return text.replace("$DOCS_URL", VERSION_DOCS_URL);
}
- return text_plural;
+ return text_plural.replace("$DOCS_URL", VERSION_DOCS_URL);
}
#endif
diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h
index b242648bc8..19096c496a 100644
--- a/core/templates/thread_work_pool.h
+++ b/core/templates/thread_work_pool.h
@@ -73,6 +73,7 @@ class ThreadWorkPool {
ThreadData *threads = nullptr;
uint32_t thread_count = 0;
+ uint32_t threads_working = 0;
BaseWork *current_work = nullptr;
static void _thread_function(void *p_user);
@@ -94,7 +95,9 @@ public:
current_work = w;
- for (uint32_t i = 0; i < thread_count; i++) {
+ threads_working = MIN(p_elements, thread_count);
+
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].work = w;
threads[i].start.post();
}
@@ -117,19 +120,32 @@ public:
void end_work() {
ERR_FAIL_COND(current_work == nullptr);
- for (uint32_t i = 0; i < thread_count; i++) {
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].completed.wait();
threads[i].work = nullptr;
}
+ threads_working = 0;
memdelete(current_work);
current_work = nullptr;
}
template <class C, class M, class U>
void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- begin_work(p_elements, p_instance, p_method, p_userdata);
- end_work();
+ switch (p_elements) {
+ case 0:
+ // Nothing to do, so do nothing.
+ break;
+ case 1:
+ // No value in pushing the work to another thread if it's a single job
+ // and we're going to wait for it to finish. Just run it right here.
+ (p_instance->*p_method)(0, p_userdata);
+ break;
+ default:
+ // Multiple jobs to do; commence threaded business.
+ begin_work(p_elements, p_instance, p_method, p_userdata);
+ end_work();
+ }
}
_FORCE_INLINE_ int get_thread_count() const { return thread_count; }
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index f06d767cf5..98be62391f 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -80,7 +80,7 @@ struct VariantCaster<const T &> {
} \
typedef int64_t EncodeT; \
_FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \
- *(int64_t *)p_ptr = p_val; \
+ *(int64_t *)p_ptr = (int64_t)p_val; \
} \
};
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 8ce5e7dcd2..230ed33c0c 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -31,6 +31,7 @@
#ifndef VARIANT_H
#define VARIANT_H
+#include "core/input/input_enums.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
@@ -43,6 +44,7 @@
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"
+#include "core/os/keyboard.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/templates/rid.h"
@@ -430,6 +432,21 @@ public:
Variant(const IPAddress &p_address);
+#define VARIANT_ENUM_CLASS_CONSTRUCTOR(m_enum) \
+ Variant(const m_enum &p_value) { \
+ type = INT; \
+ _data._int = (int64_t)p_value; \
+ }
+
+ // Only enum classes that need to be bound need this to be defined.
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyAxis)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyButton)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(Key)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MIDIMessage)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MouseButton)
+
+#undef VARIANT_ENUM_CLASS_CONSTRUCTOR
+
// If this changes the table in variant_op must be updated
enum Operator {
//comparison
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 2b1d330942..65ea969146 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -752,8 +752,9 @@ struct _VariantCall {
static PackedInt32Array func_PackedByteArray_decode_s32_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedInt32Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(int32_t), dest, "Size didn't match array of size int32_t, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(int32_t));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -761,8 +762,9 @@ struct _VariantCall {
static PackedInt64Array func_PackedByteArray_decode_s64_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedInt64Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(int64_t), dest, "Size didn't match array of size int64_t, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(int64_t));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -770,8 +772,9 @@ struct _VariantCall {
static PackedFloat32Array func_PackedByteArray_decode_float_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedFloat32Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(float), dest, "Size didn't match array of size float, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(float));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -779,8 +782,9 @@ struct _VariantCall {
static PackedFloat64Array func_PackedByteArray_decode_double_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedFloat64Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(double), dest, "Size didn't match array of size double, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(double));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -1408,8 +1412,6 @@ static void _register_variant_builtin_methods() {
bind_method(String, plus_file, sarray("file"), varray());
bind_method(String, unicode_at, sarray("at"), varray());
bind_method(String, dedent, sarray(), varray());
- // FIXME: String needs to be immutable when binding
- //bind_method(String, erase, sarray("position", "chars"), varray());
bind_method(String, hash, sarray(), varray());
bind_method(String, md5_text, sarray(), varray());
bind_method(String, sha1_text, sarray(), varray());
@@ -1418,8 +1420,6 @@ static void _register_variant_builtin_methods() {
bind_method(String, sha1_buffer, sarray(), varray());
bind_method(String, sha256_buffer, sarray(), varray());
bind_method(String, is_empty, sarray(), varray());
- // FIXME: Static function, not sure how to bind
- //bind_method(String, humanize_size, sarray("size"), varray());
bind_method(String, is_absolute_path, sarray(), varray());
bind_method(String, is_relative_path, sarray(), varray());
@@ -1631,17 +1631,15 @@ static void _register_variant_builtin_methods() {
bind_method(Color, to_argb64, sarray(), varray());
bind_method(Color, to_abgr64, sarray(), varray());
bind_method(Color, to_rgba64, sarray(), varray());
+ bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, clamp, sarray("min", "max"), varray(Color(0, 0, 0, 0), Color(1, 1, 1, 1)));
bind_method(Color, inverted, sarray(), varray());
bind_method(Color, lerp, sarray("to", "weight"), varray());
bind_method(Color, lightened, sarray("amount"), varray());
bind_method(Color, darkened, sarray("amount"), varray());
- bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, blend, sarray("over"), varray());
- // FIXME: Color is immutable, need to probably find a way to do this via constructor
- //ADDFUNC4R(COLOR, COLOR, Color, from_hsv, FLOAT, "h", FLOAT, "s", FLOAT, "v", FLOAT, "a", varray(1.0));
bind_method(Color, is_equal_approx, sarray("to"), varray());
bind_static_method(Color, hex, sarray("hex"), varray());
@@ -1653,6 +1651,7 @@ static void _register_variant_builtin_methods() {
bind_static_method(Color, get_named_color_name, sarray("idx"), varray());
bind_static_method(Color, get_named_color, sarray("idx"), varray());
bind_static_method(Color, from_string, sarray("str", "default"), varray());
+ bind_static_method(Color, from_hsv, sarray("h", "s", "v", "alpha"), varray(1.0));
bind_static_method(Color, from_rgbe9995, sarray("rgbe"), varray());
/* RID */
@@ -1748,8 +1747,8 @@ static void _register_variant_builtin_methods() {
bind_method(AABB, abs, sarray(), varray());
bind_method(AABB, get_center, sarray(), varray());
- bind_method(AABB, get_area, sarray(), varray());
- bind_method(AABB, has_no_area, sarray(), varray());
+ bind_method(AABB, get_volume, sarray(), varray());
+ bind_method(AABB, has_no_volume, sarray(), varray());
bind_method(AABB, has_no_surface, sarray(), varray());
bind_method(AABB, has_point, sarray("point"), varray());
bind_method(AABB, is_equal_approx, sarray("aabb"), varray());
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index 666b582e39..e89bdd4faa 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -275,6 +275,10 @@ struct VariantUtilityFunctions {
return Math::wrapf(value, min, max);
}
+ static inline double pingpong(double value, double length) {
+ return Math::pingpong(value, length);
+ }
+
static inline Variant max(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@@ -1226,6 +1230,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(clampf, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(nearest_po2, sarray("value"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(pingpong, sarray("value", "length"), Variant::UTILITY_FUNC_TYPE_MATH);
// Random
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index aba77afb68..21b5147386 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -14,6 +14,26 @@
<return type="Variant" />
<argument index="0" name="x" type="Variant" />
<description>
+ Returns the absolute value of a [Variant] parameter [code]x[/code] (i.e. non-negative value). Variant types [int], [float] (real), [Vector2], [Vector2i], [Vector3] and [Vector3i] are supported.
+ [codeblock]
+ var a = abs(-1)
+ # a is 1
+
+ var b = abs(-1.2)
+ # b is 1.2
+
+ var c = abs(Vector2(-3.5, -4))
+ # c is (3.5, 4)
+
+ var d = abs(Vector2i(-5, -6))
+ # d is (5, 6)
+
+ var e = abs(Vector3(-7, 8.5, -3.8))
+ # e is (7, 8.5, 3.8)
+
+ var f = abs(Vector3i(-7, -8, -9))
+ # f is (7, 8, 9)
+ [/codeblock]
</description>
</method>
<method name="absf">
@@ -118,6 +138,26 @@
<argument index="1" name="min" type="Variant" />
<argument index="2" name="max" type="Variant" />
<description>
+ Clamps the [Variant] [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code]. Variant types [int], [float] (real), [Vector2], [Vector2i], [Vector3] and [Vector3i] are supported.
+ [codeblock]
+ var a = clamp(-10, -1, 5)
+ # a is -1
+
+ var b = clamp(8.1, 0.9, 5.5)
+ # b is 5.5
+
+ var c = clamp(Vector2(-3.5, -4), Vector2(-3.2, -2), Vector2(2, 6.5))
+ # c is (-3.2, -2)
+
+ var d = clamp(Vector2i(7, 8), Vector2i(-3, -2), Vector2i(2, 6))
+ # d is (2, 6)
+
+ var e = clamp(Vector3(-7, 8.5, -3.8), Vector3(-3, -2, 5.4), Vector3(-2, 6, -4.1))
+ # e is (-3, -2, 5.4)
+
+ var f = clamp(Vector3i(-7, -8, -9), Vector3i(-1, 2, 3), Vector3i(-4, -5, -6))
+ # f is (-4, -5, -6)
+ [/codeblock]
</description>
</method>
<method name="clampf">
@@ -347,6 +387,7 @@
<return type="bool" />
<argument index="0" name="id" type="int" />
<description>
+ Returns [code]true[/code] if the Object that corresponds to [code]instance_id[/code] is a valid object (e.g. has not been deleted from memory). All Objects have a unique instance ID.
</description>
</method>
<method name="is_instance_valid">
@@ -525,6 +566,26 @@
[b]Warning:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2).
</description>
</method>
+ <method name="pingpong">
+ <return type="float" />
+ <argument index="0" name="value" type="float" />
+ <argument index="1" name="length" type="float" />
+ <description>
+ Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
+ [codeblock]
+ pingpong(-3.0, 3.0) # Returns 3
+ pingpong(-2.0, 3.0) # Returns 2
+ pingpong(-1.0, 3.0) # Returns 1
+ pingpong(0.0, 3.0) # Returns 0
+ pingpong(1.0, 3.0) # Returns 1
+ pingpong(2.0, 3.0) # Returns 2
+ pingpong(3.0, 3.0) # Returns 3
+ pingpong(4.0, 3.0) # Returns 2
+ pingpong(5.0, 3.0) # Returns 1
+ pingpong(6.0, 3.0) # Returns 0
+ [/codeblock]
+ </description>
+ </method>
<method name="posmod">
<return type="int" />
<argument index="0" name="x" type="int" />
@@ -750,6 +811,14 @@
<return type="Variant" />
<argument index="0" name="x" type="Variant" />
<description>
+ Returns the sign of [code]x[/code] as same type of [Variant] as [code]x[/code] with each component being -1, 0 and 1 for each negative, zero and positive values respectivelu. Variant types [int], [float] (real), [Vector2], [Vector2i], [Vector3] and [Vector3i] are supported.
+ [codeblock]
+ sign(-6.0) # Returns -1
+ sign(0.0) # Returns 0
+ sign(6.0) # Returns 1
+
+ sign(Vector3(-6.0, 0.0, 6.0) # Returns (-1, 0, 1)
+ [/codeblock]
</description>
</method>
<method name="signf">
@@ -1182,7 +1251,7 @@
<constant name="INLINE_ALIGN_BOTTOM" value="14" enum="InlineAlign">
Aligns bottom of the inline object (e.g. image, table) to the bottom of the text. Equvalent to [code]INLINE_ALIGN_BOTTOM_TO | INLINE_ALIGN_TO_BOTTOM[/code].
</constant>
- <constant name="SPKEY" value="16777216">
+ <constant name="KEY_SPECIAL" value="16777216" enum="Key">
Keycodes with this bit applied are non-printable.
</constant>
<constant name="KEY_ESCAPE" value="16777217" enum="Key">
@@ -1947,12 +2016,6 @@
<constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton">
Middle mouse button.
</constant>
- <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton">
- Extra mouse button 1 (only present on some mice).
- </constant>
- <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
- Extra mouse button 2 (only present on some mice).
- </constant>
<constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton">
Mouse wheel up.
</constant>
@@ -1965,6 +2028,12 @@
<constant name="MOUSE_BUTTON_WHEEL_RIGHT" value="7" enum="MouseButton">
Mouse wheel right button (only present on some mice).
</constant>
+ <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton">
+ Extra mouse button 1 (only present on some mice).
+ </constant>
+ <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
+ Extra mouse button 2 (only present on some mice).
+ </constant>
<constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
Left mouse button mask.
</constant>
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index e7911be78b..170cfea6f9 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -9,9 +9,9 @@
[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
- <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
</tutorials>
<constructors>
<constructor name="AABB">
@@ -54,13 +54,22 @@
<return type="AABB" />
<argument index="0" name="to_point" type="Vector3" />
<description>
- Returns this [AABB] expanded to include a given point.
- </description>
- </method>
- <method name="get_area" qualifiers="const">
- <return type="float" />
- <description>
- Returns the volume of the [AABB].
+ Returns a copy of this [AABB] expanded to include a given point.
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ # position (-3, 2, 0), size (1, 1, 1)
+ var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))
+ # position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
+ var box2 = box.expand(Vector3(0, -1, 2))
+ [/gdscript]
+ [csharp]
+ // position (-3, 2, 0), size (1, 1, 1)
+ var box = new AABB(new Vector3(-3, 2, 0), new Vector3(1, 1, 1));
+ // position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
+ var box2 = box.Expand(new Vector3(0, -1, 2));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -119,6 +128,12 @@
Returns the support point in a given direction. This is useful for collision detection algorithms.
</description>
</method>
+ <method name="get_volume" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the volume of the [AABB].
+ </description>
+ </method>
<method name="grow" qualifiers="const">
<return type="AABB" />
<argument index="0" name="by" type="float" />
@@ -126,16 +141,16 @@
Returns a copy of the [AABB] grown a given amount of units towards all the sides.
</description>
</method>
- <method name="has_no_area" qualifiers="const">
+ <method name="has_no_surface" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [AABB] is flat or empty.
+ Returns [code]true[/code] if the [AABB] is empty.
</description>
</method>
- <method name="has_no_surface" qualifiers="const">
+ <method name="has_no_volume" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [AABB] is empty.
+ Returns [code]true[/code] if the [AABB] is flat or empty.
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index b468e1d109..789c6bd960 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
- <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
+ <link title="2D Sprite animation">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 59d7553ef4..38a87c1b2b 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -7,7 +7,7 @@
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
</description>
<tutorials>
- <link title="2D Sprite animation (also applies to 3D)">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
+ <link title="2D Sprite animation (also applies to 3D)">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
</tutorials>
<methods>
<method name="is_playing" qualifiers="const">
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index e3bb60f6de..ac04149c81 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -28,7 +28,7 @@
Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check [enum TrackType] to see available types.
</description>
<tutorials>
- <link title="Animation documentation index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
+ <link title="Animation documentation index">$DOCS_URL/tutorials/animation/index.html</link>
</tutorials>
<methods>
<method name="add_track">
@@ -551,8 +551,8 @@
The total length of the animation (in seconds).
[b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
</member>
- <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
- A flag indicating that the animation must loop. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
+ <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode" default="0">
+ Determines the behavior of both ends of the animation timeline during animation playback. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
The animation step value.
@@ -610,5 +610,14 @@
<constant name="UPDATE_CAPTURE" value="3" enum="UpdateMode">
Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds.
</constant>
+ <constant name="LOOP_NONE" value="0" enum="LoopMode">
+ At both ends of the animation, the animation will stop playing.
+ </constant>
+ <constant name="LOOP_LINEAR" value="1" enum="LoopMode">
+ At both ends of the animation, the animation will be repeated without changing the playback direction.
+ </constant>
+ <constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
+ Repeats playback and reverse playback at both ends of the animation.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 173ff43d2a..c9d8ae9936 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -8,7 +8,7 @@
Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="_get_caption" qualifiers="virtual const">
@@ -73,6 +73,7 @@
<argument index="2" name="delta" type="float" />
<argument index="3" name="seeked" type="bool" />
<argument index="4" name="blend" type="float" />
+ <argument index="5" name="pingponged" type="int" default="0" />
<description>
Blend an animation by [code]blend[/code] amount (name must be valid in the linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be passed, as well as whether [code]seek[/code] happened.
</description>
diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml
index 20ee33209b..472f98a5b3 100644
--- a/doc/classes/AnimationNodeAdd2.xml
+++ b/doc/classes/AnimationNodeAdd2.xml
@@ -7,7 +7,7 @@
A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index 26738499bb..9ba4023b79 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -11,7 +11,7 @@
- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<members>
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 668a35226f..3df92ad3d3 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -7,7 +7,7 @@
A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
@@ -15,5 +15,14 @@
<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&amp;&quot;&quot;">
Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
</member>
+ <member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
+ Determines the playback direction of the animation.
+ </member>
</members>
+ <constants>
+ <constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
+ </constant>
+ <constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index 1f7a4c91c8..3b869bc299 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -7,7 +7,7 @@
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml
index ed827e2535..ae8fce51f2 100644
--- a/doc/classes/AnimationNodeBlend3.xml
+++ b/doc/classes/AnimationNodeBlend3.xml
@@ -11,7 +11,7 @@
- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index 6e55a79fd2..831542b64c 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -10,7 +10,7 @@
You can set the extents of the axis using the [member min_space] and [member max_space].
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_blend_point">
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 8d51f9aecc..77d1d872e5 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -9,7 +9,7 @@
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml
index da532dc059..a9f1f7acaa 100644
--- a/doc/classes/AnimationNodeBlendTree.xml
+++ b/doc/classes/AnimationNodeBlendTree.xml
@@ -7,7 +7,7 @@
This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 2ecc0ae07b..116b54e39e 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -7,7 +7,7 @@
A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml
index 34c96d13ea..6241a0fa49 100644
--- a/doc/classes/AnimationNodeOutput.xml
+++ b/doc/classes/AnimationNodeOutput.xml
@@ -6,7 +6,7 @@
<description>
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index 17ef565b3a..5adea7308d 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -18,7 +18,7 @@
[/codeblocks]
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml
index 15c6c96302..b299f8654a 100644
--- a/doc/classes/AnimationNodeStateMachinePlayback.xml
+++ b/doc/classes/AnimationNodeStateMachinePlayback.xml
@@ -18,7 +18,7 @@
[/codeblocks]
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="get_current_length" qualifiers="const">
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 763bba6e93..948e3506a9 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -5,11 +5,11 @@
<description>
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<members>
<member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&amp;&quot;&quot;">
- Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
+ Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=$DOCS_URL/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
[codeblocks]
[gdscript]
$animation_tree.set("parameters/conditions/idle", is_on_floor and (linear_velocity.x == 0))
diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml
index 5b40b39bca..33e0127a52 100644
--- a/doc/classes/AnimationNodeTimeScale.xml
+++ b/doc/classes/AnimationNodeTimeScale.xml
@@ -7,7 +7,7 @@
Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
</class>
diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml
index d927c663c8..868319272e 100644
--- a/doc/classes/AnimationNodeTimeSeek.xml
+++ b/doc/classes/AnimationNodeTimeSeek.xml
@@ -27,6 +27,6 @@
[/codeblocks]
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
</class>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index b297832ac0..48961f51a5 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -7,7 +7,7 @@
Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 2fd923df85..9f68edbc92 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -9,8 +9,8 @@
Updating the target properties of animations occurs at process time.
</description>
<tutorials>
- <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
- <link title="Animation documentation index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
+ <link title="2D Sprite animation">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
+ <link title="Animation documentation index">$DOCS_URL/tutorials/animation/index.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 40dcd950d7..48c5398074 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations.
</description>
<tutorials>
- <link title="Using AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index c6a3f87042..0f7e6799be 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -7,7 +7,7 @@
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
</description>
<tutorials>
- <link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
+ <link title="Using Area2D">$DOCS_URL/tutorials/physics/using_area_2d.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
@@ -50,6 +50,9 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
</member>
+ <member name="angular_damp_space_override" type="int" setter="set_angular_damp_space_override_mode" getter="get_angular_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0">
+ Override mode for angular damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
@@ -57,21 +60,30 @@
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0">
- The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
+ The area's gravity intensity (in pixels per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.
</member>
- <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
- The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ <member name="gravity_direction" type="Vector2" setter="set_gravity_direction" getter="get_gravity_direction" default="Vector2(0, 1)">
+ The area's gravity vector (not normalized).
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
- If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_point_center]). See also [member gravity_space_override].
</member>
- <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2(0, 1)">
- The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ <member name="gravity_point_center" type="Vector2" setter="set_gravity_point_center" getter="get_gravity_point_center" default="Vector2(0, 1)">
+ If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ </member>
+ <member name="gravity_point_distance_scale" type="float" setter="set_gravity_point_distance_scale" getter="get_gravity_point_distance_scale" default="0.0">
+ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ </member>
+ <member name="gravity_space_override" type="int" setter="set_gravity_space_override_mode" getter="get_gravity_space_override_mode" enum="Area2D.SpaceOverride" default="0">
+ Override mode for gravity calculations within this area. See [enum SpaceOverride] for possible values.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
</member>
+ <member name="linear_damp_space_override" type="int" setter="set_linear_damp_space_override_mode" getter="get_linear_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0">
+ Override mode for linear damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
If [code]true[/code], other monitoring areas can detect this area.
</member>
@@ -81,9 +93,6 @@
<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
The area's priority. Higher priority areas are processed first.
</member>
- <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0">
- Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
- </member>
</members>
<signals>
<signal name="area_entered">
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 571fd8cad3..450ed44307 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -48,6 +48,9 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
</member>
+ <member name="angular_damp_space_override" type="int" setter="set_angular_damp_space_override_mode" getter="get_angular_damp_space_override_mode" enum="Area3D.SpaceOverride" default="0">
+ Override mode for angular damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
@@ -55,21 +58,30 @@
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8">
- The area's gravity intensity (in meters per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
+ The area's gravity intensity (in meters per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.
</member>
- <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
- The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ <member name="gravity_direction" type="Vector3" setter="set_gravity_direction" getter="get_gravity_direction" default="Vector3(0, -1, 0)">
+ The area's gravity vector (not normalized).
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
- If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_point_center]). See also [member gravity_space_override].
</member>
- <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector3(0, -1, 0)">
- The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ <member name="gravity_point_center" type="Vector3" setter="set_gravity_point_center" getter="get_gravity_point_center" default="Vector3(0, -1, 0)">
+ If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ </member>
+ <member name="gravity_point_distance_scale" type="float" setter="set_gravity_point_distance_scale" getter="get_gravity_point_distance_scale" default="0.0">
+ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ </member>
+ <member name="gravity_space_override" type="int" setter="set_gravity_space_override_mode" getter="get_gravity_space_override_mode" enum="Area3D.SpaceOverride" default="0">
+ Override mode for gravity calculations within this area. See [enum SpaceOverride] for possible values.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
</member>
+ <member name="linear_damp_space_override" type="int" setter="set_linear_damp_space_override_mode" getter="get_linear_damp_space_override_mode" enum="Area3D.SpaceOverride" default="0">
+ Override mode for linear damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
If [code]true[/code], other monitoring areas can detect this area.
</member>
@@ -91,9 +103,6 @@
<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0">
The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
</member>
- <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area3D.SpaceOverride" default="0">
- Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
- </member>
<member name="wind_attenuation_factor" type="float" setter="set_wind_attenuation_factor" getter="get_wind_attenuation_factor" default="0.0">
The exponential rate at which wind force decreases with distance from its origin.
</member>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 275b217247..b74d4c1d3d 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -477,15 +477,19 @@
[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior.
[codeblocks]
[gdscript]
- class MyCustomSorter:
- static func sort_ascending(a, b):
- if a[0] &lt; b[0]:
- return true
- return false
+ func sort_ascending(a, b):
+ if a[0] &lt; b[0]:
+ return true
+ return false
- var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
- my_items.sort_custom(MyCustomSorter.sort_ascending)
- print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].
+ func _ready():
+ var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
+ my_items.sort_custom(sort_ascending)
+ print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].
+
+ # Descending, lambda version.
+ my_items.sort_custom(func(a, b): return a[0] &gt; b[0])
+ print(my_items) # Prints [[9, Rice], [5, Potato], [4, Tomato]].
[/gdscript]
[csharp]
// There is no custom sort support for Godot.Collections.Array
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 7b77462322..c986947dfb 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -47,7 +47,7 @@
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
- <link title="Procedural geometry using the ArrayMesh">https://docs.godotengine.org/en/latest/tutorials/3d/procedural_geometry/arraymesh.html</link>
+ <link title="Procedural geometry using the ArrayMesh">$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html</link>
</tutorials>
<methods>
<method name="add_blend_shape">
diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml
index 600ca93028..ed1cb789e0 100644
--- a/doc/classes/AudioEffectDistortion.xml
+++ b/doc/classes/AudioEffectDistortion.xml
@@ -9,7 +9,7 @@
By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently.
</description>
<tutorials>
- <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
+ <link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
</tutorials>
<members>
<member name="drive" type="float" setter="set_drive" getter="get_drive" default="0.0">
diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml
index 5b43646077..4fb1c0e7c9 100644
--- a/doc/classes/AudioEffectFilter.xml
+++ b/doc/classes/AudioEffectFilter.xml
@@ -7,7 +7,7 @@
Allows frequencies other than the [member cutoff_hz] to pass.
</description>
<tutorials>
- <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
+ <link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
</tutorials>
<members>
<member name="cutoff_hz" type="float" setter="set_cutoff" getter="get_cutoff" default="2000.0">
diff --git a/doc/classes/AudioEffectHighShelfFilter.xml b/doc/classes/AudioEffectHighShelfFilter.xml
index c572824448..28498f6d8e 100644
--- a/doc/classes/AudioEffectHighShelfFilter.xml
+++ b/doc/classes/AudioEffectHighShelfFilter.xml
@@ -6,6 +6,6 @@
<description>
</description>
<tutorials>
- <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
+ <link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
</tutorials>
</class>
diff --git a/doc/classes/AudioEffectLowShelfFilter.xml b/doc/classes/AudioEffectLowShelfFilter.xml
index e78dbf9732..4c839dc257 100644
--- a/doc/classes/AudioEffectLowShelfFilter.xml
+++ b/doc/classes/AudioEffectLowShelfFilter.xml
@@ -6,6 +6,6 @@
<description>
</description>
<tutorials>
- <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
+ <link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
</tutorials>
</class>
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index b32206726d..0b6c5287cf 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -7,7 +7,7 @@
Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
</description>
<tutorials>
- <link title="Recording with microphone">https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html</link>
+ <link title="Recording with microphone">$DOCS_URL/tutorials/audio/recording_with_microphone.html</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
</tutorials>
<methods>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 66fa57cb52..b868cce077 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -7,7 +7,7 @@
[AudioServer] is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
</description>
<tutorials>
- <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
+ <link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index cff7199c4a..722ff802e7 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -7,7 +7,7 @@
Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
</description>
<tutorials>
- <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index b692ae858e..d20aaff1e8 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -8,7 +8,7 @@
To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
</description>
<tutorials>
- <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 9c76eefbf9..0ad161a6fe 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
- <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
</tutorials>
<methods>
<method name="get_playback_position">
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index e8a78d5a4c..ce8a6693db 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -10,7 +10,7 @@
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
- <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
</tutorials>
<methods>
<method name="get_playback_position">
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index 7e1155d89b..df7b5ff1c7 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -61,7 +61,7 @@
<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
Audio loops the data between [member loop_begin] and [member loop_end], playing forward only.
</constant>
- <constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
+ <constant name="LOOP_PINGPONG" value="2" enum="LoopMode">
Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth.
</constant>
<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 889c703b07..981b3167d9 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -50,7 +50,7 @@
<member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
The [ButtonGroup] associated with the button. Not to be confused with node groups.
</member>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="1">
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 818ab50030..f0f49f89d5 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -7,7 +7,7 @@
This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details.
</description>
<tutorials>
- <link title="Standard Material 3D">https://docs.godotengine.org/en/latest/tutorials/3d/standard_material_3d.html</link>
+ <link title="Standard Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
</tutorials>
<methods>
<method name="get_feature" qualifiers="const">
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index f0bd2dfbcc..bf3d20c11c 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -10,9 +10,9 @@
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
- <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.html</link>
+ <link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.html</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index 0997896260..dc655ee3b0 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -48,7 +48,7 @@
<argument index="0" name="pixels" type="int" />
<argument index="1" name="rect" type="Rect2" />
<description>
- Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
+ Applies morphological dilation or erosion to the bitmap. If [code]pixels[/code] is positive, dilation is applied to the bitmap. If [code]pixels[/code] is negative, erosion is applied to the bitmap. [code]rect[/code] defines the area where the morphological operation is applied. Pixels located outside the [code]rect[/code] are unaffected by [method grow_mask].
</description>
</method>
<method name="opaque_to_polygons" qualifiers="const">
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 9226140c1a..0505d8ad36 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -8,7 +8,7 @@
See also [GPUParticles2D], which provides the same functionality with hardware acceleration, but may not run on older devices.
</description>
<tutorials>
- <link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
+ <link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link>
</tutorials>
<methods>
<method name="convert_from_particles">
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index fe8c354427..ad491465f2 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -126,7 +126,7 @@
Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
- Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
+ Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>
<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Damping will vary along this [Curve].
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 7be18c1d5c..98437ef296 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -12,8 +12,8 @@
[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad].
</description>
<tutorials>
- <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
- <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
+ <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
+ <link title="Custom drawing in 2D">$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html</link>
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 2f99f94893..9ee5ce0dcb 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -7,8 +7,8 @@
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
- <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
- <link title="Canvas layers">https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
+ <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
+ <link title="Canvas layers">$DOCS_URL/tutorials/2d/canvas_layers.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml
index b11d9c341a..d467c8a51d 100644
--- a/doc/classes/CharFXTransform.xml
+++ b/doc/classes/CharFXTransform.xml
@@ -7,7 +7,7 @@
By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect].
</description>
<tutorials>
- <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html</link>
+ <link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html</link>
<link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
</tutorials>
<members>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index e14c2dc110..0f573dcd66 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -9,8 +9,8 @@
[b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [AnimatableBody2D]), which allows them to be moved by code and push other bodies on their path.
</description>
<tutorials>
- <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
- <link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
+ <link title="Kinematic character (2D)">$DOCS_URL/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="Using KinematicBody2D">$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html</link>
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
</tutorials>
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 24b26fb16e..c70ce8acf9 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -9,7 +9,7 @@
[b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [AnimatableBody3D]), which allows them to be moved by code and push other bodies on their path.
</description>
<tutorials>
- <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="Kinematic character (2D)">$DOCS_URL/tutorials/physics/kinematic_character_2d.html</link>
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index ba1ee3909d..63492bf9a0 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -198,11 +198,11 @@
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this CollisionObject2D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
- [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this CollisionObject2D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
- [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject2D.DisableMode" default="0">
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index 19bcdcbb27..33305471b8 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -170,11 +170,11 @@
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this CollisionObject3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
- [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this CollisionObject3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
- [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject3D.DisableMode" default="0">
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 5159b2b15b..c86bf18f24 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index 84e362c38b..0f96d7c191 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index c2c63efa37..22fb853b40 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -147,6 +147,24 @@
<description>
</description>
</method>
+ <method name="from_hsv" qualifiers="static">
+ <return type="Color" />
+ <argument index="0" name="h" type="float" />
+ <argument index="1" name="s" type="float" />
+ <argument index="2" name="v" type="float" />
+ <argument index="3" name="alpha" type="float" default="1.0" />
+ <description>
+ Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
+ [codeblocks]
+ [gdscript]
+ var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
+ [/gdscript]
+ [csharp]
+ var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="from_rgbe9995" qualifiers="static">
<return type="Color" />
<argument index="0" name="rgbe" type="int" />
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 63e3eb7a5f..f6bb812070 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -16,9 +16,9 @@
[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class.
</description>
<tutorials>
- <link title="GUI documentation index">https://docs.godotengine.org/en/latest/tutorials/ui/index.html</link>
- <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
- <link title="Control node gallery">https://docs.godotengine.org/en/latest/tutorials/ui/control_node_gallery.html</link>
+ <link title="GUI documentation index">$DOCS_URL/tutorials/ui/index.html</link>
+ <link title="Custom drawing in 2D">$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html</link>
+ <link title="Control node gallery">$DOCS_URL/tutorials/ui/control_node_gallery.html</link>
<link title="All GUI Demos">https://github.com/godotengine/godot-demo-projects/tree/master/gui</link>
</tutorials>
<methods>
@@ -1043,7 +1043,7 @@
</member>
<member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.
- [b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.
+ [b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=$DOCS_URL/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.
[b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]await get_tree().process_frame[/code] then set its [member rect_scale] property.
</member>
<member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)">
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index d661da5dd0..7218e3bcb0 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -177,7 +177,7 @@
[b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary itself can still be mutated by defining the values of individual keys. Using [code]const[/code] will only prevent assigning the constant with another value after it was initialized.
</description>
<tutorials>
- <link title="GDScript basics: Dictionary">https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>
+ <link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index 44d982cbcc..661dbef07c 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -7,7 +7,7 @@
A directional light is a type of [Light3D] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight3D transform (origin) is ignored. Only the basis is used to determine light direction.
</description>
<tutorials>
- <link title="Lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="Lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<members>
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false">
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 93f04ff2a2..cd4b8fde1e 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -54,7 +54,7 @@
[/codeblocks]
</description>
<tutorials>
- <link title="File system">https://docs.godotengine.org/en/latest/tutorials/scripting/filesystem.html</link>
+ <link title="File system">$DOCS_URL/tutorials/scripting/filesystem.html</link>
</tutorials>
<methods>
<method name="change_dir">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 92d6a220d2..1ca69057b4 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -901,7 +901,7 @@
</constant>
<constant name="WINDOW_MODE_FULLSCREEN" value="3" enum="WindowMode">
Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
- Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
<constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags">
</constant>
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index cb33f159ef..1f98781bbd 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -111,12 +111,13 @@
To use [EditorImportPlugin], register it using the [method EditorPlugin.add_import_plugin] method first.
</description>
<tutorials>
- <link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
+ <link title="Import plugins">$DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<methods>
<method name="_get_import_options" qualifiers="virtual const">
<return type="Array" />
- <argument index="0" name="preset_index" type="int" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="preset_index" type="int" />
<description>
Gets the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional).
</description>
@@ -135,8 +136,9 @@
</method>
<method name="_get_option_visibility" qualifiers="virtual const">
<return type="bool" />
- <argument index="0" name="option_name" type="StringName" />
- <argument index="1" name="options" type="Dictionary" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="option_name" type="StringName" />
+ <argument index="2" name="options" type="Dictionary" />
<description>
This method can be overridden to hide specific import options if conditions are met. This is mainly useful for hiding options that depend on others if one of them is disabled. For example:
[codeblocks]
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index f65e974d47..08f17cc5b2 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -13,7 +13,7 @@
To use [EditorInspectorPlugin], register it using the [method EditorPlugin.add_inspector_plugin] method first.
</description>
<tutorials>
- <link title="Inspector plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/inspector_plugins.html</link>
+ <link title="Inspector plugins">$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html</link>
</tutorials>
<methods>
<method name="_can_handle" qualifiers="virtual const">
@@ -25,8 +25,9 @@
</method>
<method name="_parse_begin" qualifiers="virtual">
<return type="void" />
+ <argument index="0" name="object" type="Object" />
<description>
- Called to allow adding controls at the beginning of the list.
+ Called to allow adding controls at the beginning of the property list for [code]object[/code].
</description>
</method>
<method name="_parse_category" qualifiers="virtual">
@@ -34,12 +35,22 @@
<argument index="0" name="object" type="Object" />
<argument index="1" name="category" type="String" />
<description>
+ Called to allow adding controls at the beginning of a category in the property list for [code]object[/code].
</description>
</method>
<method name="_parse_end" qualifiers="virtual">
<return type="void" />
+ <argument index="0" name="object" type="Object" />
+ <description>
+ Called to allow adding controls at the end of the property list for [code]object[/code].
+ </description>
+ </method>
+ <method name="_parse_group" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="object" type="Object" />
+ <argument index="1" name="group" type="String" />
<description>
- Called to allow adding controls at the end of the list.
+ Called to allow adding controls at the beginning of a group or a sub-group in the property list for [code]object[/code].
</description>
</method>
<method name="_parse_property" qualifiers="virtual">
@@ -52,7 +63,7 @@
<argument index="5" name="usage_flags" type="int" />
<argument index="6" name="wide" type="bool" />
<description>
- Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
+ Called to allow adding property-specific editors to the property list for [code]object[/code]. The added editor control must extend [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
</description>
</method>
<method name="add_custom_control">
diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml
index 08423c4577..3bcd9e7764 100644
--- a/doc/classes/EditorNode3DGizmoPlugin.xml
+++ b/doc/classes/EditorNode3DGizmoPlugin.xml
@@ -8,7 +8,7 @@
To use [EditorNode3DGizmoPlugin], register it using the [method EditorPlugin.add_spatial_gizmo_plugin] method first.
</description>
<tutorials>
- <link title="Spatial gizmo plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link>
+ <link title="Spatial gizmo plugins">$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html</link>
</tutorials>
<methods>
<method name="_can_be_hidden" qualifiers="virtual const">
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml
index 92a2cff27f..c4d4c92afe 100644
--- a/doc/classes/EditorPaths.xml
+++ b/doc/classes/EditorPaths.xml
@@ -1,35 +1,65 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorPaths" inherits="Object" version="4.0">
<brief_description>
+ Editor-only singleton that returns paths to various OS-specific data folders and files.
</brief_description>
<description>
+ This editor-only singleton returns OS-specific paths to various data folders and files. It can be used in editor plugins to ensure files are saved in the correct location on each operating system.
+ [b]Note:[/b] This singleton is not accessible in exported projects. Attempting to access it in an exported project will result in a script error as the singleton won't be declared. To prevent script errors in exported projects, use [method Engine.has_singleton] to check whether the singleton is available before using it.
+ [b]Note:[/b] Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url] on [i]all[/i] platforms. You can override environment variables following the specification to change the editor and project data paths.
</description>
<tutorials>
+ <link title="File paths in Godot projects">https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html</link>
</tutorials>
<methods>
<method name="get_cache_dir" qualifiers="const">
<return type="String" />
<description>
+ Returns the absolute path to the user's cache folder. This folder should be used for temporary data that can be removed safely whenever the editor is closed (such as generated resource thumbnails).
+ [b]Default paths per platform:[/b]
+ [codeblock]
+ - Windows: %LOCALAPPDATA%\Godot\
+ - macOS: ~/Library/Caches/Godot/
+ - Linux: ~/.cache/godot/
+ [/codeblock]
</description>
</method>
<method name="get_config_dir" qualifiers="const">
<return type="String" />
<description>
+ Returns the absolute path to the user's configuration folder. This folder should be used for [i]persistent[/i] user configuration files.
+ [b]Default paths per platform:[/b]
+ [codeblock]
+ - Windows: %APPDATA%\Godot\ (same as `get_data_dir()`)
+ - macOS: ~/Library/Application Support/Godot/ (same as `get_data_dir()`)
+ - Linux: ~/.config/godot/
+ [/codeblock]
</description>
</method>
<method name="get_data_dir" qualifiers="const">
<return type="String" />
<description>
+ Returns the absolute path to the user's data folder. This folder should be used for [i]persistent[/i] user data files such as installed export templates.
+ [b]Default paths per platform:[/b]
+ [codeblock]
+ - Windows: %APPDATA%\Godot\ (same as `get_config_dir()`)
+ - macOS: ~/Library/Application Support/Godot/ (same as `get_config_dir()`)
+ - Linux: ~/.local/share/godot/
+ [/codeblock]
</description>
</method>
<method name="get_self_contained_file" qualifiers="const">
<return type="String" />
<description>
+ Returns the absolute path to the self-contained file that makes the current Godot editor instance be considered as self-contained. Returns an empty string if the current Godot editor instance isn't self-contained. See also [method is_self_contained].
</description>
</method>
<method name="is_self_contained" qualifiers="const">
<return type="bool" />
<description>
+ Returns [code]true[/code] if the editor is marked as self-contained, [code]false[/code] otherwise. When self-contained mode is enabled, user configuration, data and cache files are saved in an [code]editor_data/[/code] folder next to the editor binary. This makes portable usage easier and ensures the Godot editor minimizes file writes outside its own folder. Self-contained mode is not available for exported projects.
+ Self-contained mode can be enabled by creating a file named [code]._sc_[/code] or [code]_sc_[/code] in the same folder as the editor binary while the editor is not running. See also [method get_self_contained_file].
+ [b]Note:[/b] The Steam release of Godot uses self-contained mode by default.
</description>
</method>
</methods>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 8df6d721d4..7b0a300782 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -7,7 +7,7 @@
Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also [EditorScript] to add functions to the editor.
</description>
<tutorials>
- <link title="Editor plugins documentation index">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link>
+ <link title="Editor plugins documentation index">$DOCS_URL/tutorials/plugins/editor/index.html</link>
</tutorials>
<methods>
<method name="_apply_changes" qualifiers="virtual">
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index 5f342e6dc2..5ae034c3ba 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -110,7 +110,7 @@
</signal>
<signal name="property_checked">
<argument index="0" name="property" type="StringName" />
- <argument index="1" name="bool" type="String" />
+ <argument index="1" name="checked" type="bool" />
<description>
Emitted when a property was checked. Used internally.
</description>
@@ -134,6 +134,14 @@
Emit it if you want to key a property with a single value.
</description>
</signal>
+ <signal name="property_pinned">
+ <argument index="0" name="property" type="StringName" />
+ <argument index="1" name="pinned" type="bool" />
+ <description>
+ Emit it if you want to mark (or unmark) the value of a property for being saved regardless of being equal to the default value.
+ The default value is the one the property will get when the node is just instantiated and can come from an ancestor scene in the inheritance/instancing chain, a script or a builtin class.
+ </description>
+ </signal>
<signal name="resource_selected">
<argument index="0" name="path" type="String" />
<argument index="1" name="resource" type="Resource" />
diff --git a/doc/classes/EditorSceneFormatImporter.xml b/doc/classes/EditorSceneFormatImporter.xml
index 6dbd80604e..5b5d6c4598 100644
--- a/doc/classes/EditorSceneFormatImporter.xml
+++ b/doc/classes/EditorSceneFormatImporter.xml
@@ -20,6 +20,19 @@
<description>
</description>
</method>
+ <method name="_get_import_options" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="path" type="String" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_option_visibility" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="option" type="String" />
+ <description>
+ </description>
+ </method>
<method name="_import_animation" qualifiers="virtual">
<return type="Animation" />
<argument index="0" name="path" type="String" />
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index 8a731a6d1d..d90af6ed9e 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -52,7 +52,7 @@
[/codeblocks]
</description>
<tutorials>
- <link title="Importing 3D scenes: Custom script">https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html#custom-script</link>
+ <link title="Importing 3D scenes: Custom script">$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script</link>
</tutorials>
<methods>
<method name="_post_import" qualifiers="virtual">
diff --git a/doc/classes/EditorScenePostImportPlugin.xml b/doc/classes/EditorScenePostImportPlugin.xml
index 07d8fa28b9..904b22d9d3 100644
--- a/doc/classes/EditorScenePostImportPlugin.xml
+++ b/doc/classes/EditorScenePostImportPlugin.xml
@@ -11,6 +11,7 @@
<methods>
<method name="_get_import_options" qualifiers="virtual">
<return type="void" />
+ <argument index="0" name="path" type="String" />
<description>
Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced].
</description>
@@ -40,7 +41,8 @@
</method>
<method name="_get_option_visibility" qualifiers="virtual const">
<return type="Variant" />
- <argument index="0" name="option" type="String" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="option" type="String" />
<description>
Return true or false whether a given option should be visible. Return null to ignore.
</description>
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index f05a216301..9756b26dee 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -157,7 +157,7 @@
else:
simulate_physics()
[/codeblock]
- See [url=https://docs.godotengine.org/en/latest/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
+ See [url=$DOCS_URL/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
[b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [kbd]F5[/kbd]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project.
</description>
</method>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 88c4689b5f..c3d1dc4ab6 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -11,8 +11,8 @@
- Adjustments
</description>
<tutorials>
- <link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
- <link title="Light transport in game engines">https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link>
+ <link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.html</link>
+ <link title="Light transport in game engines">$DOCS_URL/tutorials/3d/high_dynamic_range.html</link>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
<link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
@@ -39,7 +39,7 @@
The global brightness value of the rendered scene. Effective only if [code]adjustment_enabled[/code] is [code]true[/code].
</member>
<member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction">
- The [Texture2D] or [Texture3D] lookup table (LUT) to use for the built-in post-process color grading. Can use a [GradientTexture] for a 1-dimensional LUT, or a [Texture3D] for a more complex LUT. Effective only if [code]adjustment_enabled[/code] is [code]true[/code].
+ The [Texture2D] or [Texture3D] lookup table (LUT) to use for the built-in post-process color grading. Can use a [GradientTexture1D] for a 1-dimensional LUT, or a [Texture3D] for a more complex LUT. Effective only if [code]adjustment_enabled[/code] is [code]true[/code].
</member>
<member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" default="1.0">
The global contrast value of the rendered scene (default value is 1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code].
@@ -171,7 +171,8 @@
<member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" enum="Environment.SDFGICascades" default="1">
</member>
<member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false">
- If [code]true[/code], enables signed distance field global illumination.
+ If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
+ [b]Performance:[/b] SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve SDFGI performance, enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings.
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</member>
<member name="sdfgi_energy" type="float" setter="set_sdfgi_energy" getter="get_sdfgi_energy" default="1.0">
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 811aeb8aab..276c1f0223 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -40,12 +40,12 @@
}
[/csharp]
[/codeblocks]
- In the example above, the file will be saved in the user data folder as specified in the [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] documentation.
+ In the example above, the file will be saved in the user data folder as specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/url] documentation.
[b]Note:[/b] To access project resources once exported, it is recommended to use [ResourceLoader] instead of the [File] API, as some files are converted to engine-specific formats and their original source files might not be present in the exported PCK package.
[b]Note:[/b] Files are automatically closed only if the process exits "normally" (such as by clicking the window manager's close button or pressing [b]Alt + F4[/b]). If you stop the project execution by pressing [b]F8[/b] while the project is running, the file won't be closed as the game process will be killed. You can work around this by calling [method flush] at regular intervals.
</description>
<tutorials>
- <link title="File system">https://docs.godotengine.org/en/latest/tutorials/scripting/filesystem.html</link>
+ <link title="File system">$DOCS_URL/tutorials/scripting/filesystem.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml
index 04932ddd2d..ccfe861c92 100644
--- a/doc/classes/FontData.xml
+++ b/doc/classes/FontData.xml
@@ -93,6 +93,24 @@
Returns font descent (number of pixels below the baseline).
</description>
</method>
+ <method name="get_font_name" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns font family name.
+ </description>
+ </method>
+ <method name="get_font_style" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns font style flags, see [enum TextServer.FontStyle].
+ </description>
+ </method>
+ <method name="get_font_style_name" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns font style name.
+ </description>
+ </method>
<method name="get_glyph_advance" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="cache_index" type="int" />
@@ -463,6 +481,27 @@
Sets the font descent (number of pixels below the baseline).
</description>
</method>
+ <method name="set_font_name">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Sets the font family name.
+ </description>
+ </method>
+ <method name="set_font_style">
+ <return type="void" />
+ <argument index="0" name="style" type="int" />
+ <description>
+ Sets the font style flags, see [enum TextServer.FontStyle].
+ </description>
+ </method>
+ <method name="set_font_style_name">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Sets the font style name.
+ </description>
+ </method>
<method name="set_force_autohinter">
<return type="void" />
<argument index="0" name="force_autohinter" type="bool" />
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 72bd6a6411..72adc49742 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -8,7 +8,7 @@
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
- <link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link>
+ <link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 0bed561de3..771056cb93 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -8,7 +8,7 @@
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
</description>
<tutorials>
- <link title="Controlling thousands of fish with Particles">https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html</link>
+ <link title="Controlling thousands of fish with Particles">$DOCS_URL/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 0a2c0fbe81..b8514c67b8 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -38,8 +38,10 @@
The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
</member>
<member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0">
+ The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes.
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
+ The global illumination mode to use for the whole geometry. Use a mode that matches the purpose
</member>
<member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
</member>
@@ -70,7 +72,7 @@
</members>
<constants>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
- Will not cast any shadows.
+ Will not cast any shadows. Use this to improve performance for small geometry that is unlikely to cast noticeable shadows (such as debris).
</constant>
<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
Will cast shadows from all visible faces in the GeometryInstance3D.
@@ -85,20 +87,28 @@
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
</constant>
<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
+ Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the lightmap texture.
</constant>
<constant name="GI_MODE_BAKED" value="1" enum="GIMode">
+ Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI].
</constant>
<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
+ Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_BAKED].
</constant>
<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
+ The standard texel density for lightmapping with [LightmapGI].
</constant>
<constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale">
+ Multiplies texel density by 2× for lightmapping with [LightmapGI]. To ensure consistency in texel density, use this when scaling a mesh by a factor between 1.5 and 3.0.
</constant>
<constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale">
+ Multiplies texel density by 4× for lightmapping with [LightmapGI]. To ensure consistency in texel density, use this when scaling a mesh by a factor between 3.0 and 6.0.
</constant>
<constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale">
+ Multiplies texel density by 8× for lightmapping with [LightmapGI]. To ensure consistency in texel density, use this when scaling a mesh by a factor greater than 6.0.
</constant>
<constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale">
+ Represents the size of the [enum LightmapScale] enum.
</constant>
<constant name="VISIBILITY_RANGE_FADE_DISABLED" value="0" enum="VisibilityRangeFadeMode">
Will not fade itself nor its visibility dependencies, hysteresis will be used instead. See [member visibility_range_begin] and [member Node3D.visibility_parent] for more information.
diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml
index 93cef07b79..baba71b453 100644
--- a/doc/classes/Gradient.xml
+++ b/doc/classes/Gradient.xml
@@ -51,6 +51,12 @@
Removes the color at the index [code]point[/code].
</description>
</method>
+ <method name="reverse">
+ <return type="void" />
+ <description>
+ Reverses/mirrors the gradient.
+ </description>
+ </method>
<method name="set_color">
<return type="void" />
<argument index="0" name="point" type="int" />
@@ -72,8 +78,22 @@
<member name="colors" type="PackedColorArray" setter="set_colors" getter="get_colors" default="PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1)">
Gradient's colors returned as a [PackedColorArray].
</member>
+ <member name="interpolation_mode" type="int" setter="set_interpolation_mode" getter="get_interpolation_mode" enum="Gradient.InterpolationMode" default="0">
+ Defines how the colors between points of the gradient are interpolated. See [enum InterpolationMode] for available modes.
+ </member>
<member name="offsets" type="PackedFloat32Array" setter="set_offsets" getter="get_offsets" default="PackedFloat32Array(0, 1)">
Gradient's offsets returned as a [PackedFloat32Array].
</member>
</members>
+ <constants>
+ <constant name="GRADIENT_INTERPOLATE_LINEAR" value="0" enum="InterpolationMode">
+ Linear interpolation.
+ </constant>
+ <constant name="GRADIENT_INTERPOLATE_CONSTANT" value="1" enum="InterpolationMode">
+ Constant interpolation, color changes abruptly at each point and stays uniform between. This might cause visible aliasing when used for a gradient texture in some cases.
+ </constant>
+ <constant name="GRADIENT_INTERPOLATE_CUBIC" value="2" enum="InterpolationMode">
+ Cubic interpolation.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture1D.xml
index 0f0f0b1a37..223439956c 100644
--- a/doc/classes/GradientTexture.xml
+++ b/doc/classes/GradientTexture1D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GradientTexture" inherits="Texture2D" version="4.0">
+<class name="GradientTexture1D" inherits="Texture2D" version="4.0">
<brief_description>
Gradient-filled texture.
</brief_description>
<description>
- GradientTexture uses a [Gradient] to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]).
+ GradientTexture1D uses a [Gradient] to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 9f33c400f4..a50983853d 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -15,8 +15,8 @@
[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are currently not supported. Revoked certificates are accepted as long as they are otherwise valid. If this is a concern, you may want to use automatically managed certificates with a short validity period.
</description>
<tutorials>
- <link title="HTTP client class">https://docs.godotengine.org/en/latest/tutorials/networking/http_client_class.html</link>
- <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
+ <link title="HTTP client class">$DOCS_URL/tutorials/networking/http_client_class.html</link>
+ <link title="SSL certificates">$DOCS_URL/tutorials/networking/ssl_certificates.html</link>
</tutorials>
<methods>
<method name="close">
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 558e51aefe..aaaf863c69 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -153,8 +153,8 @@
[b]Gzipped response bodies[/b]: HTTPRequest will automatically handle decompression of response bodies. A [code]Accept-Encoding[/code] header will be automatically added to each of your requests, unless one is already specified. Any response with a [code]Content-Encoding: gzip[/code] header will automatically be decompressed and delivered to you as uncompressed bytes.
</description>
<tutorials>
- <link title="Making HTTP requests">https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link>
- <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
+ <link title="Making HTTP requests">$DOCS_URL/tutorials/networking/http_request_class.html</link>
+ <link title="SSL certificates">$DOCS_URL/tutorials/networking/ssl_certificates.html</link>
</tutorials>
<methods>
<method name="cancel_request">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 492bddca1f..d2b1b5c004 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images may fail to import.
</description>
<tutorials>
- <link title="Importing images">https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html</link>
+ <link title="Importing images">$DOCS_URL/tutorials/assets_pipeline/importing_images.html</link>
</tutorials>
<methods>
<method name="adjust_bcs">
@@ -278,7 +278,7 @@
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
- Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
+ Loads an image from file [code]path[/code]. See [url=$DOCS_URL/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
[b]Warning:[/b] This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the [code]user://[/code] directory, and may not work in exported projects.
See also [ImageTexture] description for usage examples.
</description>
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index af7178db95..3f96d357b6 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -28,7 +28,7 @@
[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations.
</description>
<tutorials>
- <link title="Importing images">https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html</link>
+ <link title="Importing images">$DOCS_URL/tutorials/assets_pipeline/importing_images.html</link>
</tutorials>
<methods>
<method name="create_from_image">
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 1fded42db2..4ee319f554 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -7,7 +7,7 @@
A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b], or with the [InputMap] class.
</description>
<tutorials>
- <link title="Inputs documentation index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link>
+ <link title="Inputs documentation index">$DOCS_URL/tutorials/inputs/index.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
@@ -155,7 +155,7 @@
</description>
</method>
<method name="get_mouse_button_mask" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="MouseButton" />
<description>
Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together.
</description>
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 9dc8fbeffa..09fbe776bf 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -7,8 +7,8 @@
Base class of all sort of input event. See [method Node._input].
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
- <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
+ <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index f09af1a34d..e9c280732a 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -7,7 +7,7 @@
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
</description>
<tutorials>
- <link title="InputEvent: Actions">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link>
+ <link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index ff82913385..3e625c1003 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -7,7 +7,7 @@
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="JoyButton" default="0">
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 92161974ba..b3f9013553 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -7,7 +7,7 @@
Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="JoyAxis" default="0">
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 9cf6872655..8044bf5b99 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -7,18 +7,18 @@
Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<methods>
<method name="get_keycode_with_modifiers" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<description>
Returns the keycode combined with modifier keys such as [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
</description>
</method>
<method name="get_physical_keycode_with_modifiers" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<description>
Returns the physical keycode combined with modifier keys such as [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index b06068aff3..4878090996 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -7,10 +7,10 @@
Stores general mouse events information.
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="0">
The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index dcfe0d6c71..699217525e 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -7,7 +7,7 @@
Contains mouse click information. See [method Node._input].
</description>
<tutorials>
- <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
+ <link title="Mouse and input coordinates">$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html</link>
</tutorials>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="MouseButton" default="0">
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index 9a0156510e..bd1ae367c2 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
</description>
<tutorials>
- <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
+ <link title="Mouse and input coordinates">$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml
index f86b5f3b4d..19c26e3a98 100644
--- a/doc/classes/InputEventScreenDrag.xml
+++ b/doc/classes/InputEventScreenDrag.xml
@@ -7,7 +7,7 @@
Contains screen drag information. See [method Node._input].
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml
index c731044c98..0694b2eabc 100644
--- a/doc/classes/InputEventScreenTouch.xml
+++ b/doc/classes/InputEventScreenTouch.xml
@@ -8,7 +8,7 @@
Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml
index 1b9212bf65..cd4a8aecd0 100644
--- a/doc/classes/InputEventWithModifiers.xml
+++ b/doc/classes/InputEventWithModifiers.xml
@@ -7,7 +7,7 @@
Contains keys events information with modifiers support like [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See [method Node._input].
</description>
<tutorials>
- <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
+ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="alt_pressed" type="bool" setter="set_alt_pressed" getter="is_alt_pressed" default="false">
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index 855d5b5d71..24f220e892 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -7,7 +7,7 @@
Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project &gt; Project Settings &gt; Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
- <link title="InputEvent: InputMap">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link>
+ <link title="InputEvent: InputMap">$DOCS_URL/tutorials/inputs/inputevent.html#inputmap</link>
</tutorials>
<methods>
<method name="action_add_event">
diff --git a/doc/classes/JNISingleton.xml b/doc/classes/JNISingleton.xml
index ce39e1f567..c887f72767 100644
--- a/doc/classes/JNISingleton.xml
+++ b/doc/classes/JNISingleton.xml
@@ -7,6 +7,6 @@
The JNISingleton is implemented only in the Android export. It's used to call methods and connect signals from an Android plugin written in Java or Kotlin. Methods and signals can be called and connected to the JNISingleton as if it is a Node. See [url=https://en.wikipedia.org/wiki/Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more information.
</description>
<tutorials>
- <link title="Creating Android plugins">https://docs.godotengine.org/en/latest/tutorials/platform/android/android_plugin.html#doc-android-plugin</link>
+ <link title="Creating Android plugins">$DOCS_URL/tutorials/platform/android/android_plugin.html#doc-android-plugin</link>
</tutorials>
</class>
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
index 2bb2666df4..aeaf8ac1f5 100644
--- a/doc/classes/JavaScript.xml
+++ b/doc/classes/JavaScript.xml
@@ -5,10 +5,10 @@
</brief_description>
<description>
The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
- [b]Note:[/b] This singleton can be disabled at build-time to improve security. By default, the JavaScript singleton is enabled. Official export templates also have the JavaScript singleton enabled. See [url=https://docs.godotengine.org/en/latest/development/compiling/compiling_for_web.html]Compiling for the Web[/url] in the documentation for more information.
+ [b]Note:[/b] This singleton can be disabled at build-time to improve security. By default, the JavaScript singleton is enabled. Official export templates also have the JavaScript singleton enabled. See [url=$DOCS_URL/development/compiling/compiling_for_web.html]Compiling for the Web[/url] in the documentation for more information.
</description>
<tutorials>
- <link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#calling-javascript-from-script</link>
+ <link title="Exporting for the Web: Calling JavaScript from script">$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-script</link>
</tutorials>
<methods>
<method name="create_callback">
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 3c349e052f..24ebf08c36 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -194,7 +194,7 @@
The vertical offset of the text's shadow.
</theme_item>
<theme_item name="shadow_outline_size" data_type="constant" type="int" default="1">
- Shadow outline size. If set to 1 or greater, the shadow will be displayed around the whole text as an outline.
+ The size of the shadow outline.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 918e8a5c8a..039425b15f 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] Light2D can also be used as a mask.
</description>
<tutorials>
- <link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
+ <link title="2D lights and shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
<methods>
<method name="get_height" qualifiers="const">
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index dbda22d618..009ad1f609 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -7,7 +7,7 @@
Light3D is the [i]abstract[/i] base class for light nodes. As it can't be instantiated, it shouldn't be used directly. Other types of light nodes inherit from it. Light3D contains the common variables and parameters used for lighting.
</description>
<tutorials>
- <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index ba795a29a1..d883128ac3 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -7,7 +7,7 @@
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
</description>
<tutorials>
- <link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
+ <link title="2D lights and shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
<members>
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml
index 0cdf9f820f..b7d4c93fd5 100644
--- a/doc/classes/LightmapGI.xml
+++ b/doc/classes/LightmapGI.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightmapGI" inherits="VisualInstance3D" version="4.0">
<brief_description>
+ Computes and stores baked lightmaps for fast global illumination.
</brief_description>
<description>
+ The [LightmapGI] node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. [LightmapGI] can also provide rough reflections using spherical harmonics if [member directional] is enabled. Dynamic objects can receive indirect lighting thanks to [i]light probes[/i], which can be automatically placed by setting [member generate_probes_subdiv]. Additional lightmap probes can also be added by creating [LightmapProbe] nodes. The downside is that lightmaps are fully static and cannot be baked in an exported project. Baking a [LightmapGI] node is also slower compared to [VoxelGI].
+ [b]Procedural generation:[/b] Lightmap baking functionality is only available in the editor. This means [LightmapGI] is not suited to procedurally generated or user-built levels. For procedurally generated or user-built levels, use [VoxelGI] or SDFGI instead (see [member Environment.sdfgi_enabled]).
+ [b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index f79ba5a16f..a75bd2f704 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -196,6 +196,9 @@
<member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length_enabled" getter="is_expand_to_text_length_enabled" default="false">
If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
</member>
+ <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
+ If [code]true[/code], the [LineEdit] don't display decoration.
+ </member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index c7b66c8ea3..6873edb3ae 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -7,7 +7,7 @@
Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
</description>
<tutorials>
- <link title="2D meshes">https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
+ <link title="2D meshes">$DOCS_URL/tutorials/2d/2d_meshes.html</link>
</tutorials>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 7890bbcc33..cf3b395b7b 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -10,8 +10,8 @@
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
- <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
- <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/performance/using_multimesh.html</link>
+ <link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
+ <link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link>
</tutorials>
<methods>
<method name="get_aabb" qualifiers="const">
diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml
index 158579e952..d78a045aca 100644
--- a/doc/classes/MultiMeshInstance3D.xml
+++ b/doc/classes/MultiMeshInstance3D.xml
@@ -8,9 +8,9 @@
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
</description>
<tutorials>
- <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
- <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
- <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/performance/using_multimesh.html</link>
+ <link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
+ <link title="Using MultiMeshInstance">$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link>
+ <link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link>
</tutorials>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index 67d3161aba..b7bd7bef36 100644
--- a/doc/classes/MultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
- <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
+ <link title="High-level multiplayer">$DOCS_URL/tutorials/networking/high_level_multiplayer.html</link>
<link title="WebRTC Signaling Demo">https://godotengine.org/asset-library/asset/537</link>
</tutorials>
<methods>
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index a840cb2ec7..90c81686b1 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -7,7 +7,7 @@
A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
</tutorials>
<methods>
<method name="lock">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 5b5b7c42ef..7ecdca8793 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -28,7 +28,7 @@
var polygon = NavigationPolygon.new()
var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.vertices = vertices
- var indices = PackedInt32Array(0, 3, 1)
+ var indices = PackedInt32Array([0, 1, 2, 3])
polygon.add_polygon(indices)
$NavigationRegion2D.navpoly = polygon
[/gdscript]
@@ -36,7 +36,7 @@
var polygon = new NavigationPolygon();
var vertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
polygon.Vertices = vertices;
- var indices = new int[] { 0, 3, 1 };
+ var indices = new int[] { 0, 1, 2, 3 };
polygon.AddPolygon(indices);
GetNode&lt;NavigationRegion2D&gt;("NavigationRegion2D").Navpoly = polygon;
[/csharp]
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 843db8c174..423002d058 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -17,7 +17,7 @@
[b]Networking with nodes:[/b] After connecting to a server (or making one, see [ENetMultiplayerPeer]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos.
</description>
<tutorials>
- <link title="Nodes and scenes">https://docs.godotengine.org/en/latest/getting_started/step_by_step/nodes_and_scenes.htmltml</link>
+ <link title="Nodes and scenes">$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html</link>
<link title="All Demos">https://github.com/godotengine/godot-demo-projects/</link>
</tutorials>
<methods>
@@ -228,11 +228,6 @@
If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]).
</description>
</method>
- <method name="get_editor_description" qualifiers="const">
- <return type="String" />
- <description>
- </description>
- </method>
<method name="get_groups" qualifiers="const">
<return type="Array" />
<description>
@@ -618,12 +613,6 @@
Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
</description>
</method>
- <method name="set_editor_description">
- <return type="void" />
- <argument index="0" name="editor_description" type="String" />
- <description>
- </description>
- </method>
<method name="set_multiplayer_authority">
<return type="void" />
<argument index="0" name="id" type="int" />
@@ -702,6 +691,9 @@
<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
</member>
+ <member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;">
+ Add a custom description to a node.
+ </member>
<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
</member>
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index ef5f9ee5c9..b8bf342680 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -7,7 +7,7 @@
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
</description>
<tutorials>
- <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
+ <link title="Custom drawing in 2D">$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html</link>
<link title="All 2D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/2d</link>
</tutorials>
<methods>
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 2ca664e2b5..1036c1fbcf 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad].
</description>
<tutorials>
- <link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
+ <link title="Introduction to 3D">$DOCS_URL/tutorials/3d/introduction_to_3d.html</link>
<link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link>
</tutorials>
<methods>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index f4d48f5db2..d06a06a2ee 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -133,7 +133,7 @@
</description>
</method>
<method name="find_keycode_from_string" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<argument index="0" name="string" type="String" />
<description>
Returns the keycode of the given string (e.g. "Escape").
@@ -142,7 +142,7 @@
<method name="get_cache_dir" qualifiers="const">
<return type="String" />
<description>
- Returns the [i]global[/i] cache data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CACHE_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_config_dir] and [method get_data_dir].
+ Returns the [i]global[/i] cache data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CACHE_HOME[/code] environment variable before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_config_dir] and [method get_data_dir].
Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
</description>
</method>
@@ -179,7 +179,7 @@
<method name="get_config_dir" qualifiers="const">
<return type="String" />
<description>
- Returns the [i]global[/i] user configuration directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_data_dir].
+ Returns the [i]global[/i] user configuration directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_data_dir].
Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
</description>
</method>
@@ -194,7 +194,7 @@
<method name="get_data_dir" qualifiers="const">
<return type="String" />
<description>
- Returns the [i]global[/i] user data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_DATA_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_config_dir].
+ Returns the [i]global[/i] user data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_DATA_HOME[/code] environment variable before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_config_dir].
Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
</description>
</method>
@@ -222,7 +222,7 @@
</method>
<method name="get_keycode_string" qualifiers="const">
<return type="String" />
- <argument index="0" name="code" type="int" />
+ <argument index="0" name="code" type="int" enum="Key" />
<description>
Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]).
See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers].
@@ -332,7 +332,7 @@
<return type="bool" />
<argument index="0" name="tag_name" type="String" />
<description>
- Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on the platform, build, etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.
+ Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on the platform, build, etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=$DOCS_URL/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.
[b]Note:[/b] Tag names are case-sensitive.
</description>
</method>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 5a84364b92..df9da7561e 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -29,7 +29,7 @@
[b]Note:[/b] Unlike references to a [RefCounted], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [RefCounted] for data classes instead of [Object].
</description>
<tutorials>
- <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/tutorials/best_practices/node_alternatives.html</link>
+ <link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
</tutorials>
<methods>
<method name="_get" qualifiers="virtual">
@@ -567,7 +567,7 @@
<description>
Translates a message using translation catalogs configured in the Project Settings. An additional context could be used to specify the translation context.
Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] unchanged. See [method set_message_translation].
- See [url=https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html]Internationalizing games[/url] for examples of the usage of this method.
+ See [url=$DOCS_URL/tutorials/i18n/internationalizing_games.html]Internationalizing games[/url] for examples of the usage of this method.
</description>
</method>
<method name="tr_n" qualifiers="const">
@@ -581,7 +581,7 @@
Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] or [code]plural_message[/code] unchanged. See [method set_message_translation].
The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
[b]Note:[/b] Negative and floating-point values usually represent physical entities for which singular and plural don't clearly apply. In such cases, use [method tr].
- See [url=https://docs.godotengine.org/en/latest/tutorials/i18n/localization_using_gettext.html]Localization using gettext[/url] for examples of the usage of this method.
+ See [url=$DOCS_URL/tutorials/i18n/localization_using_gettext.html]Localization using gettext[/url] for examples of the usage of this method.
</description>
</method>
</methods>
diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml
index e8d5977199..013ad0cc42 100644
--- a/doc/classes/OmniLight3D.xml
+++ b/doc/classes/OmniLight3D.xml
@@ -7,7 +7,7 @@
An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
</description>
<tutorials>
- <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<members>
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 618123855f..d0579c6f6f 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -121,5 +121,9 @@
If passed to [method instantiate], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
[b]Note:[/b] Only available in editor builds.
</constant>
+ <constant name="GEN_EDIT_STATE_MAIN_INHERITED" value="3" enum="GenEditState">
+ It's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated to be the base of another one.
+ [b]Note:[/b] Only available in editor builds.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 3b583f5c89..2cc0d8f2b0 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -128,7 +128,7 @@
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
- Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
+ Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>
<member name="damping_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
Damping will vary along this [CurveTexture].
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index e108ab6298..08f9de53ca 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -7,7 +7,7 @@
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="add_collision_exception_with">
@@ -30,7 +30,7 @@
<argument index="2" name="safe_margin" type="float" default="0.08" />
<description>
Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
+ The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
@@ -50,8 +50,8 @@
<argument index="3" name="safe_margin" type="float" default="0.08" />
<description>
Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would occur.
- [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one).
+ Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
+ [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
</method>
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index 8718c0caa2..3c52850eec 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -7,7 +7,7 @@
PhysicsBody3D is an abstract base class for implementing a physics body. All *Body types inherit from it.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="add_collision_exception_with">
@@ -38,7 +38,7 @@
<argument index="3" name="max_collisions" type="int" default="1" />
<description>
Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
+ The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
[code]max_collisions[/code] allows to retrieve more than one collision result.
@@ -68,8 +68,8 @@
<argument index="4" name="max_collisions" type="int" default="1" />
<description>
Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would occur.
- [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one).
+ Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
+ [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
[code]max_collisions[/code] allows to retrieve more than one collision result.
</description>
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index aa189f17f4..c33bd930be 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -7,8 +7,8 @@
Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody2D._integrate_forces].
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_central_force">
@@ -150,7 +150,10 @@
The body's rotational velocity.
</member>
<member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass">
- The body's center of mass.
+ The body's center of mass position relative to the body's center in the global coordinate system.
+ </member>
+ <member name="center_of_mass_local" type="Vector2" setter="" getter="get_center_of_mass_local">
+ The body's center of mass position in the body's local coordinate system.
</member>
<member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia">
The inverse of the inertia of the body.
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index 9bc5dbd6b9..7aa46dec2f 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -7,8 +7,8 @@
Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody3D._integrate_forces].
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_central_force">
@@ -159,7 +159,10 @@
The body's rotational velocity.
</member>
<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
- The body's center of mass.
+ The body's center of mass position relative to the body's center in the global coordinate system.
+ </member>
+ <member name="center_of_mass_local" type="Vector3" setter="" getter="get_center_of_mass_local">
+ The body's center of mass position in the body's local coordinate system.
</member>
<member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
The inverse of the inertia of the body.
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml
index 887b382267..fb82aaf36a 100644
--- a/doc/classes/PhysicsDirectSpaceState2D.xml
+++ b/doc/classes/PhysicsDirectSpaceState2D.xml
@@ -7,13 +7,13 @@
Direct access object to a space in the [PhysicsServer2D]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="cast_motion">
<return type="Array" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
<description>
Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object.
Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
@@ -22,7 +22,7 @@
</method>
<method name="collide_shape">
<return type="Array" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
<argument index="1" name="max_results" type="int" default="32" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
@@ -31,7 +31,7 @@
</method>
<method name="get_rest_info">
<return type="Dictionary" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.
[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields:
@@ -45,68 +45,38 @@
</method>
<method name="intersect_point">
<return type="Array" />
- <argument index="0" name="point" type="Vector2" />
+ <argument index="0" name="parameters" type="PhysicsPointQueryParameters2D" />
<argument index="1" name="max_results" type="int" default="32" />
- <argument index="2" name="exclude" type="Array" default="[]" />
- <argument index="3" name="collision_mask" type="int" default="4294967295" />
- <argument index="4" name="collide_with_bodies" type="bool" default="true" />
- <argument index="5" name="collide_with_areas" type="bool" default="false" />
<description>
- Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
+ Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters2D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
- [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
- </description>
- </method>
- <method name="intersect_point_on_canvas">
- <return type="Array" />
- <argument index="0" name="point" type="Vector2" />
- <argument index="1" name="canvas_instance_id" type="int" />
- <argument index="2" name="max_results" type="int" default="32" />
- <argument index="3" name="exclude" type="Array" default="[]" />
- <argument index="4" name="collision_mask" type="int" default="4294967295" />
- <argument index="5" name="collide_with_bodies" type="bool" default="true" />
- <argument index="6" name="collide_with_areas" type="bool" default="false" />
- <description>
- Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
- [code]collider[/code]: The colliding object.
- [code]collider_id[/code]: The colliding object's ID.
- [code]rid[/code]: The intersecting object's [RID].
- [code]shape[/code]: The shape index of the colliding shape.
- Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
+ The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
</description>
</method>
<method name="intersect_ray">
<return type="Dictionary" />
- <argument index="0" name="from" type="Vector2" />
- <argument index="1" name="to" type="Vector2" />
- <argument index="2" name="exclude" type="Array" default="[]" />
- <argument index="3" name="collision_mask" type="int" default="4294967295" />
- <argument index="4" name="collide_with_bodies" type="bool" default="true" />
- <argument index="5" name="collide_with_areas" type="bool" default="false" />
+ <argument index="0" name="parameters" type="PhysicsRayQueryParameters2D" />
<description>
- Intersects a ray in a given space. The returned object is a dictionary with the following fields:
+ Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
- [code]normal[/code]: The object's surface normal at the intersection point.
+ [code]normal[/code]: The object's surface normal at the intersection point, or [code]Vector2(0, 0)[/code] if the ray starts inside the shape and [member PhysicsRayQueryParameters2D.hit_from_inside] is [code]true[/code].
[code]position[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the ray did not intersect anything, then an empty dictionary is returned instead.
- Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
</description>
</method>
<method name="intersect_shape">
<return type="Array" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
<argument index="1" name="max_results" type="int" default="32" />
<description>
- Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space.
- [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
+ Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
[code]rid[/code]: The intersecting object's [RID].
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml
index 8c37072f29..177fca9ce3 100644
--- a/doc/classes/PhysicsDirectSpaceState3D.xml
+++ b/doc/classes/PhysicsDirectSpaceState3D.xml
@@ -7,14 +7,13 @@
Direct access object to a space in the [PhysicsServer3D]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="cast_motion">
<return type="Array" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
- <argument index="1" name="motion" type="Vector3" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
<description>
Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object.
Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
@@ -23,16 +22,17 @@
</method>
<method name="collide_shape">
<return type="Array" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
<argument index="1" name="max_results" type="int" default="32" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters3D] object, second one is in the collided shape from the physics space.
+ [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
</description>
</method>
<method name="get_rest_info">
<return type="Dictionary" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
[code]collider_id[/code]: The colliding object's ID.
@@ -42,31 +42,39 @@
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the shape did not intersect anything, then an empty dictionary is returned instead.
+ [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
+ </description>
+ </method>
+ <method name="intersect_point">
+ <return type="Array" />
+ <argument index="0" name="parameters" type="PhysicsPointQueryParameters3D" />
+ <argument index="1" name="max_results" type="int" default="32" />
+ <description>
+ Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters3D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
+ [code]collider[/code]: The colliding object.
+ [code]collider_id[/code]: The colliding object's ID.
+ [code]rid[/code]: The intersecting object's [RID].
+ [code]shape[/code]: The shape index of the colliding shape.
+ The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
</description>
</method>
<method name="intersect_ray">
<return type="Dictionary" />
- <argument index="0" name="from" type="Vector3" />
- <argument index="1" name="to" type="Vector3" />
- <argument index="2" name="exclude" type="Array" default="[]" />
- <argument index="3" name="collision_mask" type="int" default="4294967295" />
- <argument index="4" name="collide_with_bodies" type="bool" default="true" />
- <argument index="5" name="collide_with_areas" type="bool" default="false" />
+ <argument index="0" name="parameters" type="PhysicsRayQueryParameters3D" />
<description>
- Intersects a ray in a given space. The returned object is a dictionary with the following fields:
+ Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters3D]. The returned object is a dictionary with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
- [code]normal[/code]: The object's surface normal at the intersection point.
+ [code]normal[/code]: The object's surface normal at the intersection point, or [code]Vector3(0, 0, 0)[/code] if the ray starts inside the shape and [member PhysicsRayQueryParameters3D.hit_from_inside] is [code]true[/code].
[code]position[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the ray did not intersect anything, then an empty dictionary is returned instead.
- Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively.
</description>
</method>
<method name="intersect_shape">
<return type="Array" />
- <argument index="0" name="shape" type="PhysicsShapeQueryParameters3D" />
+ <argument index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
<argument index="1" name="max_results" type="int" default="32" />
<description>
Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters3D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
@@ -75,6 +83,7 @@
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
The number of intersections can be limited with the [code]max_results[/code] parameter, to reduce the processing time.
+ [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object.
</description>
</method>
</methods>
diff --git a/doc/classes/PhysicsPointQueryParameters2D.xml b/doc/classes/PhysicsPointQueryParameters2D.xml
new file mode 100644
index 0000000000..b4cb2145cf
--- /dev/null
+++ b/doc/classes/PhysicsPointQueryParameters2D.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsPointQueryParameters2D" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Parameters to be sent to a 2D point physics query.
+ </brief_description>
+ <description>
+ This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_point].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="canvas_instance_id" type="int" setter="set_canvas_instance_id" getter="get_canvas_instance_id" default="0">
+ If different from [code]0[/code], restricts the query to a specific canvas layer specified by its instance id. See [method Object.get_instance_id].
+ </member>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], the query will take [Area2D]s into account.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], the query will take [PhysicsBody2D]s into account.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ The list of objects or object [RID]s that will be excluded from collisions.
+ </member>
+ <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
+ The position being queried for, in global coordinates.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/PhysicsPointQueryParameters3D.xml b/doc/classes/PhysicsPointQueryParameters3D.xml
new file mode 100644
index 0000000000..51e8f8c5b4
--- /dev/null
+++ b/doc/classes/PhysicsPointQueryParameters3D.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsPointQueryParameters3D" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Parameters to be sent to a 3D point physics query.
+ </brief_description>
+ <description>
+ This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_point].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], the query will take [Area3D]s into account.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], the query will take [PhysicsBody3D]s into account.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ The list of objects or object [RID]s that will be excluded from collisions.
+ </member>
+ <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
+ The position being queried for, in global coordinates.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/PhysicsRayQueryParameters2D.xml b/doc/classes/PhysicsRayQueryParameters2D.xml
new file mode 100644
index 0000000000..7e317c18bf
--- /dev/null
+++ b/doc/classes/PhysicsRayQueryParameters2D.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsRayQueryParameters2D" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Parameters to be sent to a 2D ray physics query.
+ </brief_description>
+ <description>
+ This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_ray].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], the query will take [Area2D]s into account.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], the query will take [PhysicsBody2D]s into account.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ The list of objects or object [RID]s that will be excluded from collisions.
+ </member>
+ <member name="from" type="Vector2" setter="set_from" getter="get_from" default="Vector2(0, 0)">
+ The starting point of the ray being queried for, in global coordinates.
+ </member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes.
+ </member>
+ <member name="to" type="Vector2" setter="set_to" getter="get_to" default="Vector2(0, 0)">
+ The ending point of the ray being queried for, in global coordinates.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml
new file mode 100644
index 0000000000..c378325a3c
--- /dev/null
+++ b/doc/classes/PhysicsRayQueryParameters3D.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsRayQueryParameters3D" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Parameters to be sent to a 3D ray physics query.
+ </brief_description>
+ <description>
+ This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_ray].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], the query will take [Area3D]s into account.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], the query will take [PhysicsBody3D]s into account.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ The list of objects or object [RID]s that will be excluded from collisions.
+ </member>
+ <member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)">
+ The starting point of the ray being queried for, in global coordinates.
+ </member>
+ <member name="hit_back_faces" type="bool" setter="set_hit_back_faces" getter="is_hit_back_faces_enabled" default="true">
+ If [code]true[/code], the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
+ </member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect concave polygon shapes or heightmap shapes.
+ </member>
+ <member name="to" type="Vector3" setter="set_to" getter="get_to" default="Vector3(0, 0, 0)">
+ The ending point of the ray being queried for, in global coordinates.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index e44bf71e8d..868b58ea9f 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -98,13 +98,6 @@
Returns the space assigned to the area.
</description>
</method>
- <method name="area_get_space_override_mode" qualifiers="const">
- <return type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode" />
- <argument index="0" name="area" type="RID" />
- <description>
- Returns the space override mode for the area.
- </description>
- </method>
<method name="area_get_transform" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="area" type="RID" />
@@ -207,14 +200,6 @@
Assigns a space to the area.
</description>
</method>
- <method name="area_set_space_override_mode">
- <return type="void" />
- <argument index="0" name="area" type="RID" />
- <argument index="1" name="mode" type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode" />
- <description>
- Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes.
- </description>
- </method>
<method name="area_set_transform">
<return type="void" />
<argument index="0" name="area" type="RID" />
@@ -346,7 +331,7 @@
<return type="PhysicsDirectBodyState2D" />
<argument index="0" name="body" type="RID" />
<description>
- Returns the [PhysicsDirectBodyState2D] of the body.
+ Returns the [PhysicsDirectBodyState2D] of the body. Returns [code]null[/code] if the body is destroyed or removed from the physics space.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -855,28 +840,37 @@
<constant name="SHAPE_CUSTOM" value="8" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
- <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_OVERRIDE_MODE" value="0" enum="AreaParameter">
+ Constant to set/get gravity override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_GRAVITY" value="1" enum="AreaParameter">
Constant to set/get gravity strength in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_VECTOR" value="1" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_VECTOR" value="2" enum="AreaParameter">
Constant to set/get gravity vector/center in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="3" enum="AreaParameter">
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
- <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="4" enum="AreaParameter">
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
- <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="5" enum="AreaParameter">
This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE].
</constant>
- <constant name="AREA_PARAM_LINEAR_DAMP" value="5" enum="AreaParameter">
- Constant to set/get the linear dampening factor of an area.
+ <constant name="AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE" value="6" enum="AreaParameter">
+ Constant to set/get linear damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_LINEAR_DAMP" value="7" enum="AreaParameter">
+ Constant to set/get the linear damping factor of an area.
+ </constant>
+ <constant name="AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE" value="8" enum="AreaParameter">
+ Constant to set/get angular damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
</constant>
- <constant name="AREA_PARAM_ANGULAR_DAMP" value="6" enum="AreaParameter">
- Constant to set/get the angular dampening factor of an area.
+ <constant name="AREA_PARAM_ANGULAR_DAMP" value="9" enum="AreaParameter">
+ Constant to set/get the angular damping factor of an area.
</constant>
- <constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter">
+ <constant name="AREA_PARAM_PRIORITY" value="10" enum="AreaParameter">
Constant to set/get the priority (order of processing) of an area.
</constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode">
@@ -919,7 +913,7 @@
Constant to set/get a body's inertia.
</constant>
<constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter">
- Constant to set/get a body's center of mass.
+ Constant to set/get a body's center of mass position in the body's local coordinate system.
</constant>
<constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter">
Constant to set/get a body's gravity multiplier.
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 0c34cf8092..dd8003be1d 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -85,13 +85,6 @@
Returns the space assigned to the area.
</description>
</method>
- <method name="area_get_space_override_mode" qualifiers="const">
- <return type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" />
- <argument index="0" name="area" type="RID" />
- <description>
- Returns the space override mode for the area.
- </description>
- </method>
<method name="area_get_transform" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="area" type="RID" />
@@ -201,14 +194,6 @@
Assigns a space to the area.
</description>
</method>
- <method name="area_set_space_override_mode">
- <return type="void" />
- <argument index="0" name="area" type="RID" />
- <argument index="1" name="mode" type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" />
- <description>
- Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants.
- </description>
- </method>
<method name="area_set_transform">
<return type="void" />
<argument index="0" name="area" type="RID" />
@@ -320,7 +305,7 @@
<return type="PhysicsDirectBodyState3D" />
<argument index="0" name="body" type="RID" />
<description>
- Returns the [PhysicsDirectBodyState3D] of the body.
+ Returns the [PhysicsDirectBodyState3D] of the body. Returns [code]null[/code] if the body is destroyed or removed from the physics space.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -1211,40 +1196,49 @@
<constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
- <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_OVERRIDE_MODE" value="0" enum="AreaParameter">
+ Constant to set/get gravity override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_GRAVITY" value="1" enum="AreaParameter">
Constant to set/get gravity strength in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_VECTOR" value="1" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_VECTOR" value="2" enum="AreaParameter">
Constant to set/get gravity vector/center in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="3" enum="AreaParameter">
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
- <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="4" enum="AreaParameter">
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
- <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="5" enum="AreaParameter">
This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE].
</constant>
- <constant name="AREA_PARAM_LINEAR_DAMP" value="5" enum="AreaParameter">
- Constant to set/get the linear dampening factor of an area.
+ <constant name="AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE" value="6" enum="AreaParameter">
+ Constant to set/get linear damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_LINEAR_DAMP" value="7" enum="AreaParameter">
+ Constant to set/get the linear damping factor of an area.
+ </constant>
+ <constant name="AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE" value="8" enum="AreaParameter">
+ Constant to set/get angular damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
</constant>
- <constant name="AREA_PARAM_ANGULAR_DAMP" value="6" enum="AreaParameter">
- Constant to set/get the angular dampening factor of an area.
+ <constant name="AREA_PARAM_ANGULAR_DAMP" value="9" enum="AreaParameter">
+ Constant to set/get the angular damping factor of an area.
</constant>
- <constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter">
+ <constant name="AREA_PARAM_PRIORITY" value="10" enum="AreaParameter">
Constant to set/get the priority (order of processing) of an area.
</constant>
- <constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="8" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="11" enum="AreaParameter">
Constant to set/get the magnitude of area-specific wind force.
</constant>
- <constant name="AREA_PARAM_WIND_SOURCE" value="9" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_SOURCE" value="12" enum="AreaParameter">
Constant to set/get the 3D vector that specifies the origin from which an area-specific wind blows.
</constant>
- <constant name="AREA_PARAM_WIND_DIRECTION" value="10" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_DIRECTION" value="13" enum="AreaParameter">
Constant to set/get the 3D vector that specifies the direction in which an area-specific wind blows.
</constant>
- <constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="11" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="14" enum="AreaParameter">
Constant to set/get the exponential rate at which wind force decreases with distance from its origin.
</constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode">
@@ -1287,7 +1281,7 @@
Constant to set/get a body's inertia.
</constant>
<constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter">
- Constant to set/get a body's center of mass.
+ Constant to set/get a body's center of mass position in the body's local coordinate system.
</constant>
<constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter">
Constant to set/get a body's gravity multiplier.
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 6035b662ea..455f0b67dc 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -4,7 +4,7 @@
Parameters to be sent to a 2D shape physics query.
</brief_description>
<description>
- This class contains the shape and other parameters for 2D intersection/collision queries.
+ This class contains the shape and other parameters for [PhysicsDirectSpaceState2D] intersection/collision queries.
</description>
<tutorials>
</tutorials>
@@ -16,7 +16,7 @@
If [code]true[/code], the query will take [PhysicsBody2D]s into account.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
The list of objects or object [RID]s that will be excluded from collisions.
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index 1a289ff9d0..789ce0a6c3 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -4,7 +4,7 @@
Parameters to be sent to a 3D shape physics query.
</brief_description>
<description>
- This class contains the shape and other parameters for 3D intersection/collision queries.
+ This class contains the shape and other parameters for [PhysicsDirectSpaceState3D] intersection/collision queries.
</description>
<tutorials>
</tutorials>
@@ -16,7 +16,7 @@
If [code]true[/code], the query will take [PhysicsBody3D]s into account.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
The list of objects or object [RID]s that will be excluded from collisions.
@@ -24,6 +24,9 @@
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
The collision margin for the shape.
</member>
+ <member name="motion" type="Vector3" setter="set_motion" getter="get_motion" default="Vector3(0, 0, 0)">
+ The motion of the shape being queried for.
+ </member>
<member name="shape" type="Resource" setter="set_shape" getter="get_shape">
The [Shape3D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
</member>
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index 11bbe2e553..37a8e00b49 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -7,7 +7,7 @@
Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
</tutorials>
<constructors>
<constructor name="Plane">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 044325afbe..4eb3ef34b4 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -15,7 +15,7 @@
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
- <argument index="2" name="accel" type="int" default="0" />
+ <argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new checkable item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -38,7 +38,7 @@
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
- <argument index="3" name="accel" type="int" default="0" />
+ <argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new checkable item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -62,7 +62,7 @@
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
- <argument index="3" name="accel" type="int" default="0" />
+ <argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -73,7 +73,7 @@
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
- <argument index="3" name="accel" type="int" default="0" />
+ <argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Same as [method add_icon_check_item], but uses a radio check button.
</description>
@@ -103,7 +103,7 @@
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
- <argument index="2" name="accel" type="int" default="0" />
+ <argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -115,7 +115,7 @@
<argument index="1" name="max_states" type="int" />
<argument index="2" name="default_state" type="int" default="0" />
<argument index="3" name="id" type="int" default="-1" />
- <argument index="4" name="accel" type="int" default="0" />
+ <argument index="4" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new multistate item with text [code]label[/code].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
@@ -126,7 +126,7 @@
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
- <argument index="2" name="accel" type="int" default="0" />
+ <argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new radio check button with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -193,7 +193,7 @@
</description>
</method>
<method name="get_item_accelerator" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<argument index="0" name="idx" type="int" />
<description>
Returns the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
@@ -333,7 +333,7 @@
<method name="set_item_accelerator">
<return type="void" />
<argument index="0" name="idx" type="int" />
- <argument index="1" name="accel" type="int" />
+ <argument index="1" name="accel" type="int" enum="Key" />
<description>
Sets the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 30409814d2..cb26d8d445 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -6,8 +6,8 @@
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
- [b]Feature tags:[/b] Project settings can be overridden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
- [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
+ [b]Feature tags:[/b] Project settings can be overridden for specific platforms and configurations (debug, release, ...) using [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url].
+ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=$DOCS_URL/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
@@ -87,7 +87,7 @@
<return type="String" />
<argument index="0" name="path" type="String" />
<description>
- Returns the absolute, native OS path corresponding to the localized [code]path[/code] (starting with [code]res://[/code] or [code]user://[/code]). The returned path will vary depending on the operating system and user preferences. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] to see what those paths convert to. See also [method localize_path].
+ Returns the absolute, native OS path corresponding to the localized [code]path[/code] (starting with [code]res://[/code] or [code]user://[/code]). The returned path will vary depending on the operating system and user preferences. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot projects[/url] to see what those paths convert to. See also [method localize_path].
[b]Note:[/b] [method globalize_path] with [code]res://[/code] will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
[codeblock]
var path = ""
@@ -219,7 +219,7 @@
</member>
<member name="application/config/name" type="String" setter="" getter="" default="&quot;&quot;">
The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
- [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information.
+ [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information.
</member>
<member name="application/config/project_settings_override" type="String" setter="" getter="" default="&quot;&quot;">
Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. See "Overriding" in the [ProjectSettings] class description at the top for more information.
@@ -289,7 +289,9 @@
Safer override for [member audio/driver/mix_rate] in the Web platform. Here [code]0[/code] means "let the browser choose" (since some browsers do not like forcing the mix rate).
</member>
<member name="audio/driver/output_latency" type="int" setter="" getter="" default="15">
- Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
+ Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
+ Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use [method AudioServer.get_output_latency] to determine the actual audio output latency.
+ [b]Note:[/b] This setting is ignored on all versions of Windows prior to Windows 10.
</member>
<member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50">
Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices.
@@ -493,7 +495,7 @@
</member>
<member name="display/window/size/fullscreen" type="bool" setter="" getter="" default="false">
Sets the main window to full screen when the project starts. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
- Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/size/height" type="int" setter="" getter="" default="600">
@@ -1315,9 +1317,9 @@
</member>
<member name="mono/profiler/enabled" type="bool" setter="" getter="" default="false">
</member>
- <member name="mono/project/auto_update_project" type="bool" setter="" getter="" default="true">
- </member>
- <member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
+ <member name="mono/runtime/unhandled_exception_policy" type="int" setter="" getter="" default="0">
+ The policy to use for unhandled Mono (C#) exceptions. The default "Terminate Application" exits the project as soon as an unhandled exception is thrown. "Log Error" logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown.
+ [b]Note:[/b] The unhandled exception policy is always set to "Log Error" in the editor, which also includes C# [code]tool[/code] scripts running within the editor as well as editor plugin code.
</member>
<member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10">
Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 4b787b31c7..9fa2d9b60b 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -9,7 +9,7 @@
Due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors.
</description>
<tutorials>
- <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link>
+ <link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<constructors>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index c011755df1..53d1554272 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -16,7 +16,7 @@
[b]Note:[/b] The default values of [member seed] and [member state] properties are pseudo-random, and changes when calling [method randomize]. The [code]0[/code] value documented here is a placeholder, and not the actual default seed.
</description>
<tutorials>
- <link title="Random number generation">https://docs.godotengine.org/en/latest/tutorials/math/random_number_generation.html</link>
+ <link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link>
</tutorials>
<methods>
<method name="randf">
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 592c074a77..fe2885378a 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -11,7 +11,7 @@
RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_exception">
@@ -63,7 +63,7 @@
<method name="get_collision_normal" qualifiers="const">
<return type="Vector2" />
<description>
- Returns the normal of the intersecting object's shape at the collision point.
+ Returns the normal of the intersecting object's shape at the collision point, or [code]Vector2(0, 0)[/code] if the ray starts inside the shape and [member hit_from_inside] is [code]true[/code].
</description>
</method>
<method name="get_collision_point" qualifiers="const">
@@ -110,7 +110,7 @@
If [code]true[/code], collision with [PhysicsBody2D]s will be reported.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
If [code]true[/code], collisions will be reported.
@@ -118,6 +118,9 @@
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
If [code]true[/code], the parent node will be excluded from collision detection.
</member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the ray will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes.
+ </member>
<member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 50)">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index c7253e81c4..8abd3f84b1 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -11,7 +11,7 @@
RayCast3D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast.
</description>
<tutorials>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
@@ -65,7 +65,7 @@
<method name="get_collision_normal" qualifiers="const">
<return type="Vector3" />
<description>
- Returns the normal of the intersecting object's shape at the collision point.
+ Returns the normal of the intersecting object's shape at the collision point, or [code]Vector3(0, 0, 0)[/code] if the ray starts inside the shape and [member hit_from_inside] is [code]true[/code].
</description>
</method>
<method name="get_collision_point" qualifiers="const">
@@ -112,7 +112,7 @@
If [code]true[/code], collision with [PhysicsBody3D]s will be reported.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="debug_shape_custom_color" type="Color" setter="set_debug_shape_custom_color" getter="get_debug_shape_custom_color" default="Color(0, 0, 0, 1)">
The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something.
@@ -127,6 +127,9 @@
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent.
</member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the ray will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect shapes with no volume like concave polygon or heightmap.
+ </member>
<member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3(0, -1, 0)">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index becd1dd650..4dc3859ca5 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -9,9 +9,9 @@
The 3D counterpart to [Rect2] is [AABB].
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
- <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
</tutorials>
<constructors>
<constructor name="Rect2">
@@ -71,7 +71,22 @@
<return type="Rect2" />
<argument index="0" name="to" type="Vector2" />
<description>
- Returns this [Rect2] expanded to include a given point.
+ Returns a copy of this [Rect2] expanded to include a given point.
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ # position (-3, 2), size (1, 1)
+ var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
+ var rect2 = rect.expand(Vector2(0, -1))
+ [/gdscript]
+ [csharp]
+ # position (-3, 2), size (1, 1)
+ var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1));
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
+ var rect2 = rect.Expand(new Vector2(0, -1));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_area" qualifiers="const">
@@ -121,7 +136,8 @@
<return type="bool" />
<argument index="0" name="point" type="Vector2" />
<description>
- Returns [code]true[/code] if the [Rect2] contains a point.
+ Returns [code]true[/code] if the [Rect2] contains a point. By convention, the right and bottom edges of the [Rect2] are considered exclusive, so points on these edges are [b]not[/b] included.
+ [b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
</description>
</method>
<method name="intersection" qualifiers="const">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 88a68c0455..d66b589ec1 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -8,8 +8,8 @@
It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
</tutorials>
<constructors>
<constructor name="Rect2i">
@@ -69,7 +69,21 @@
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
- Returns this [Rect2i] expanded to include a given point.
+ Returns a copy of this [Rect2i] expanded to include a given point.
+ [codeblocks]
+ [gdscript]
+ # position (-3, 2), size (1, 1)
+ var rect = Rect2i(Vector2i(-3, 2), Vector2i(1, 1))
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
+ var rect2 = rect.expand(Vector2i(0, -1))
+ [/gdscript]
+ [csharp]
+ # position (-3, 2), size (1, 1)
+ var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1));
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
+ var rect2 = rect.Expand(new Vector2i(0, -1));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_area" qualifiers="const">
@@ -120,7 +134,8 @@
<return type="bool" />
<argument index="0" name="point" type="Vector2i" />
<description>
- Returns [code]true[/code] if the [Rect2i] contains a point.
+ Returns [code]true[/code] if the [Rect2i] contains a point. By convention, the right and bottom edges of the [Rect2i] are considered exclusive, so points on these edges are [b]not[/b] included.
+ [b]Note:[/b] This method is not reliable for [Rect2i] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
</description>
</method>
<method name="intersection" qualifiers="const">
diff --git a/doc/classes/RefCounted.xml b/doc/classes/RefCounted.xml
index de314fbcb7..378df6f155 100644
--- a/doc/classes/RefCounted.xml
+++ b/doc/classes/RefCounted.xml
@@ -10,7 +10,7 @@
[b]Note:[/b] In C#, reference-counted objects will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free reference-counted objects that are no longer in use. This means that unused ones will linger on for a while before being removed.
</description>
<tutorials>
- <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/tutorials/best_practices/node_alternatives.html</link>
+ <link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
</tutorials>
<methods>
<method name="init_ref">
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index 7f2bd118d6..8bf8534334 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -8,7 +8,7 @@
The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [VoxelGI]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
</description>
<tutorials>
- <link title="Reflection probes">https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
+ <link title="Reflection probes">$DOCS_URL/tutorials/3d/reflection_probes.html</link>
</tutorials>
<members>
<member name="ambient_color" type="Color" setter="set_ambient_color" getter="get_ambient_color" default="Color(0, 0, 0, 1)">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 86e66a5738..7f4d5cf1cd 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -15,7 +15,7 @@
In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
</description>
<tutorials>
- <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/performance/using_servers.html</link>
+ <link title="Optimization using Servers">$DOCS_URL/tutorials/performance/using_servers.html</link>
</tutorials>
<methods>
<method name="bake_render_uv2">
@@ -2575,12 +2575,9 @@
</method>
<method name="request_frame_drawn_callback">
<return type="void" />
- <argument index="0" name="where" type="Object" />
- <argument index="1" name="method" type="StringName" />
- <argument index="2" name="userdata" type="Variant" />
+ <argument index="0" name="callable" type="Callable" />
<description>
- Schedules a callback to the corresponding named [code]method[/code] on [code]where[/code] after a frame has been drawn.
- The callback method must use only 1 argument which will be called with [code]userdata[/code].
+ Schedules a callback to the given callable after a frame has been drawn.
</description>
</method>
<method name="scenario_create">
@@ -2664,8 +2661,10 @@
<return type="RID" />
<argument index="0" name="shader" type="RID" />
<argument index="1" name="param" type="StringName" />
+ <argument index="2" name="index" type="int" default="0" />
<description>
Returns a default texture from a shader searched by name.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
<method name="shader_get_param_default" qualifiers="const">
@@ -2687,8 +2686,10 @@
<argument index="0" name="shader" type="RID" />
<argument index="1" name="param" type="StringName" />
<argument index="2" name="texture" type="RID" />
+ <argument index="3" name="index" type="int" default="0" />
<description>
Sets a shader's default texture. Overwrites the texture given by name.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
<method name="shadows_quality_set">
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 327183893b..02d1c7e97d 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -8,8 +8,8 @@
[b]Note:[/b] In C#, resources will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free resources that are no longer in use. This means that unused resources will linger on for a while before being removed.
</description>
<tutorials>
- <link title="Resources">https://docs.godotengine.org/en/latest/tutorials/scripting/resources.html</link>
- <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/tutorials/best_practices/node_alternatives.html</link>
+ <link title="Resources">$DOCS_URL/tutorials/scripting/resources.html</link>
+ <link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
</tutorials>
<methods>
<method name="duplicate" qualifiers="const">
diff --git a/doc/classes/ResourceImporter.xml b/doc/classes/ResourceImporter.xml
index 9f551ad1d2..f20b55fbc8 100644
--- a/doc/classes/ResourceImporter.xml
+++ b/doc/classes/ResourceImporter.xml
@@ -7,7 +7,7 @@
This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
</description>
<tutorials>
- <link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
+ <link title="Import plugins">$DOCS_URL/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<constants>
<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml
index 62323722f7..4329ccfdf5 100644
--- a/doc/classes/RichTextEffect.xml
+++ b/doc/classes/RichTextEffect.xml
@@ -19,7 +19,7 @@
[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
</description>
<tutorials>
- <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html</link>
+ <link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html</link>
<link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
</tutorials>
<methods>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 0fd25615ba..6bfaca8928 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -11,7 +11,7 @@
[b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property.
</description>
<tutorials>
- <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html</link>
+ <link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html</link>
<link title="GUI Rich Text/BBcode Demo">https://godotengine.org/asset-library/asset/132</link>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
@@ -586,15 +586,15 @@
<theme_item name="selection_color" data_type="color" type="Color" default="Color(0.1, 0.1, 1, 0.8)">
The color of the selection box.
</theme_item>
- <theme_item name="shadow_as_outline" data_type="constant" type="int" default="0">
- Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around the whole text as an outline.
- </theme_item>
<theme_item name="shadow_offset_x" data_type="constant" type="int" default="1">
The horizontal offset of the font's shadow.
</theme_item>
<theme_item name="shadow_offset_y" data_type="constant" type="int" default="1">
The vertical offset of the font's shadow.
</theme_item>
+ <theme_item name="shadow_outline_size" data_type="constant" type="int" default="1">
+ The size of the shadow outline.
+ </theme_item>
<theme_item name="table_border" data_type="color" type="Color" default="Color(0, 0, 0, 0)">
The default cell border color.
</theme_item>
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index ba9acdf4bf..c75055e0df 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -10,7 +10,7 @@
If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator].
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
diff --git a/doc/classes/RootMotionView.xml b/doc/classes/RootMotionView.xml
index 5db13de44f..203a48996f 100644
--- a/doc/classes/RootMotionView.xml
+++ b/doc/classes/RootMotionView.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain [Node] in the running project. This means a script attached to a [RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of [code]extends RootMotionView[/code]. Additionally, it must not be a [code]@tool[/code] script.
</description>
<tutorials>
- <link title="Using AnimationTree - Root motion">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#root-motion</link>
+ <link title="Using AnimationTree - Root motion">$DOCS_URL/tutorials/animation/animation_tree.html#root-motion</link>
</tutorials>
<members>
<member name="animation_path" type="NodePath" setter="set_animation_path" getter="get_animation_path">
diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml
index 1c3bac9270..9a22b24825 100644
--- a/doc/classes/SceneState.xml
+++ b/doc/classes/SceneState.xml
@@ -168,5 +168,9 @@
If passed to [method PackedScene.instantiate], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
[b]Note:[/b] Only available in editor builds.
</constant>
+ <constant name="GEN_EDIT_STATE_MAIN_INHERITED" value="3" enum="GenEditState">
+ If passed to [method PackedScene.instantiate], it's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated to be the base of another one.
+ [b]Note:[/b] Only available in editor builds.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 6d0ec44b69..c1dca44896 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -9,8 +9,8 @@
[SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop.
</description>
<tutorials>
- <link title="SceneTree">https://docs.godotengine.org/en/latest/tutorials/scripting/scene_tree.html</link>
- <link title="Multiple resolutions">https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html</link>
+ <link title="SceneTree">$DOCS_URL/tutorials/scripting/scene_tree.html</link>
+ <link title="Multiple resolutions">$DOCS_URL/tutorials/rendering/multiple_resolutions.html</link>
</tutorials>
<methods>
<method name="call_group" qualifiers="vararg">
diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml
index 7c59e87848..ab88bdaa73 100644
--- a/doc/classes/Script.xml
+++ b/doc/classes/Script.xml
@@ -8,7 +8,7 @@
The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- <link title="Scripting documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/index.html</link>
+ <link title="Scripting documentation index">$DOCS_URL/tutorials/scripting/index.html</link>
</tutorials>
<methods>
<method name="can_instantiate" qualifiers="const">
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index 9ff9cc0c87..9e1d8012b7 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -7,7 +7,7 @@
A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex].
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
</tutorials>
<methods>
<method name="post">
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 99e38e969d..d81b4bc372 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -7,15 +7,17 @@
This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
</description>
<tutorials>
- <link title="Shaders documentation index">https://docs.godotengine.org/en/latest/tutorials/shaders/index.html</link>
+ <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="param" type="StringName" />
+ <argument index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
<method name="get_mode" qualifiers="const">
@@ -36,9 +38,11 @@
<return type="void" />
<argument index="0" name="param" type="StringName" />
<argument index="1" name="texture" type="Texture2D" />
+ <argument index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
</methods>
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index d5fc3fd210..04f0fac104 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -7,7 +7,7 @@
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
</description>
<tutorials>
- <link title="Shaders documentation index">https://docs.godotengine.org/en/latest/tutorials/shaders/index.html</link>
+ <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
<method name="get_shader_param" qualifiers="const">
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index 04f91d19da..9746519173 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -7,7 +7,7 @@
Base class for all 2D shapes. All 2D shape types inherit from this.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="collide">
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml
index 96f8833486..67af52768f 100644
--- a/doc/classes/Shape3D.xml
+++ b/doc/classes/Shape3D.xml
@@ -7,7 +7,7 @@
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody3D] or [Area3D] objects.
</description>
<tutorials>
- <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="get_debug_mesh">
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
new file mode 100644
index 0000000000..74ebafe069
--- /dev/null
+++ b/doc/classes/ShapeCast2D.xml
@@ -0,0 +1,157 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ShapeCast2D" inherits="Node2D" version="4.0">
+ <brief_description>
+ Node for physics collision sweep and immediate overlap queries. Similar to the [RayCast2D] node.
+ </brief_description>
+ <description>
+ Shape casting allows to detect collision objects by sweeping the [member shape] along the cast direction determined by [member target_position] (useful for things like beam weapons).
+ Immediate collision overlaps can be done with the [member target_position] set to [code]Vector2(0, 0)[/code] and by calling [method force_shapecast_update] within the same [b]physics_frame[/b]. This also helps to overcome some limitations of [Area2D] when used as a continuous detection area, often requiring waiting a couple of frames before collision information is available to [Area2D] nodes, and when using the signals creates unnecessary complexity.
+ The node can detect multiple collision objects, but usually the first detected collision
+ [b]Note:[/b] shape casting is more computationally expensive compared to ray casting.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_exception">
+ <return type="void" />
+ <argument index="0" name="node" type="Object" />
+ <description>
+ Adds a collision exception so the shape does not report collisions with the specified node.
+ </description>
+ </method>
+ <method name="add_exception_rid">
+ <return type="void" />
+ <argument index="0" name="rid" type="RID" />
+ <description>
+ Adds a collision exception so the shape does not report collisions with the specified [RID].
+ </description>
+ </method>
+ <method name="clear_exceptions">
+ <return type="void" />
+ <description>
+ Removes all collision exceptions for this shape.
+ </description>
+ </method>
+ <method name="force_shapecast_update">
+ <return type="void" />
+ <description>
+ Updates the collision information for the shape. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the shape or its parent has changed state.
+ [b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
+ </description>
+ </method>
+ <method name="get_closest_collision_safe_fraction" qualifiers="const">
+ <return type="float" />
+ <description>
+ The fraction of the motion (between 0 and 1) of how far the shape can move without triggering a collision. The motion is determined by [member target_position].
+ </description>
+ </method>
+ <method name="get_closest_collision_unsafe_fraction" qualifiers="const">
+ <return type="float" />
+ <description>
+ The fraction of the motion (between 0 and 1) when the shape triggers a collision. The motion is determined by [member target_position].
+ </description>
+ </method>
+ <method name="get_collider" qualifiers="const">
+ <return type="Object" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+ </description>
+ </method>
+ <method name="get_collider_shape" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the shape ID of one of the multiple collisions at [code]index[/code] that the shape intersects, or [code]0[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+ </description>
+ </method>
+ <method name="get_collision_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ The number of collisions detected at the point of impact. Use this to iterate over multiple collisions as provided by [method get_collider], [method get_collider_shape], [method get_collision_point], and [method get_collision_normal] methods.
+ </description>
+ </method>
+ <method name="get_collision_mask_value" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="layer_number" type="int" />
+ <description>
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
+ </description>
+ </method>
+ <method name="get_collision_normal" qualifiers="const">
+ <return type="Vector2" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the normal containing one of the multiple collisions at [code]index[/code] of the intersecting object.
+ </description>
+ </method>
+ <method name="get_collision_point" qualifiers="const">
+ <return type="Vector2" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the collision point containing one of the multiple collisions at [code]index[/code] at which the shape intersects the object.
+ [b]Note:[/b] this point is in the [b]global[/b] coordinate system.
+ </description>
+ </method>
+ <method name="is_colliding" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns whether any object is intersecting with the shape's vector (considering the vector length).
+ </description>
+ </method>
+ <method name="remove_exception">
+ <return type="void" />
+ <argument index="0" name="node" type="Object" />
+ <description>
+ Removes a collision exception so the shape does report collisions with the specified node.
+ </description>
+ </method>
+ <method name="remove_exception_rid">
+ <return type="void" />
+ <argument index="0" name="rid" type="RID" />
+ <description>
+ Removes a collision exception so the shape does report collisions with the specified [RID].
+ </description>
+ </method>
+ <method name="set_collision_mask_value">
+ <return type="void" />
+ <argument index="0" name="layer_number" type="int" />
+ <argument index="1" name="value" type="bool" />
+ <description>
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], collision with [Area2D]s will be reported.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], collision with [PhysicsBody2D]s will be reported.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
+ </member>
+ <member name="collision_result" type="Array" setter="" getter="_get_collision_result" default="[]">
+ A complete collision information. The data returned is the same as in the [method PhysicsDirectSpaceState2D.get_rest_info] method.
+ </member>
+ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
+ If [code]true[/code], collisions will be reported.
+ </member>
+ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
+ If [code]true[/code], the parent node will be excluded from collision detection.
+ </member>
+ <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
+ The collision margin for the shape. A larger margin helps detecting collisions more consistently, at the cost of precision.
+ </member>
+ <member name="max_results" type="int" setter="set_max_results" getter="get_max_results" default="32">
+ The number of intersections can be limited with this parameter, to reduce the processing time.
+ </member>
+ <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
+ Any [Shape2D] derived shape used for collision queries.
+ </member>
+ <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 50)">
+ The shape's destination point, relative to this node's [code]position[/code].
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 7aa06985bf..20bec14795 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -8,7 +8,7 @@
To setup different types of inverse kinematics for the given Skeleton2D, a [SkeletonModificationStack2D] should be created. They can be applied by creating the desired number of modifications, which can be done by increasing [member SkeletonModificationStack2D.modification_count].
</description>
<tutorials>
- <link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
+ <link title="2D skeletons">$DOCS_URL/tutorials/animation/2d_skeletons.html</link>
</tutorials>
<methods>
<method name="execute_modifications">
diff --git a/doc/classes/SoftDynamicBody3D.xml b/doc/classes/SoftDynamicBody3D.xml
index f999f77e78..fceebddf35 100644
--- a/doc/classes/SoftDynamicBody3D.xml
+++ b/doc/classes/SoftDynamicBody3D.xml
@@ -7,7 +7,7 @@
A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
</description>
<tutorials>
- <link title="SoftBody">https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html</link>
+ <link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link>
</tutorials>
<methods>
<method name="add_collision_exception_with">
@@ -92,11 +92,11 @@
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this SoftDynamicBody3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
- [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this SoftDynamicBody3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
- [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml
index 8c10ec36a8..f9f9a62baa 100644
--- a/doc/classes/SpotLight3D.xml
+++ b/doc/classes/SpotLight3D.xml
@@ -7,7 +7,7 @@
A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
</description>
<tutorials>
- <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
+ <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<members>
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml
index 2cd8fa71cf..a54578cff4 100644
--- a/doc/classes/SpringArm3D.xml
+++ b/doc/classes/SpringArm3D.xml
@@ -41,7 +41,7 @@
</methods>
<members>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The layers against which the collision check shall be done. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
When the collision check is made, a candidate length for the SpringArm3D is given.
diff --git a/doc/classes/StandardMaterial3D.xml b/doc/classes/StandardMaterial3D.xml
index 43ba95e345..1a8bf0e202 100644
--- a/doc/classes/StandardMaterial3D.xml
+++ b/doc/classes/StandardMaterial3D.xml
@@ -5,6 +5,6 @@
<description>
</description>
<tutorials>
- <link title="Standard Material 3D">https://docs.godotengine.org/en/latest/tutorials/3d/standard_material_3d.html</link>
+ <link title="Standard Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
</tutorials>
</class>
diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml
index 50389f912d..5e6e07fe36 100644
--- a/doc/classes/StreamPeerSSL.xml
+++ b/doc/classes/StreamPeerSSL.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
- <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
+ <link title="SSL certificates">$DOCS_URL/tutorials/networking/ssl_certificates.html</link>
</tutorials>
<methods>
<method name="accept_stream">
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index a58bfd5c15..ce902c1216 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -7,7 +7,7 @@
This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference-counted and use a copy-on-write approach, so passing them around is cheap in resources.
</description>
<tutorials>
- <link title="GDScript format strings">https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_format_string.html</link>
+ <link title="GDScript format strings">$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html</link>
</tutorials>
<constructors>
<constructor name="String">
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index c2a76b587f..f0b85cdad5 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -6,8 +6,8 @@
<description>
</description>
<tutorials>
- <link title="Using Viewports">https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html</link>
- <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
+ <link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
+ <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index 5bd6b0572c..a7122b827e 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -278,6 +278,9 @@
<member name="align" type="int" setter="set_align" getter="get_align" enum="HAlign" default="0">
Paragraph horizontal alignment.
</member>
+ <member name="custom_punctuation" type="String" setter="set_custom_punctuation" getter="get_custom_punctuation" default="&quot;&quot;">
+ Custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.
+ </member>
<member name="direction" type="int" setter="set_direction" getter="get_direction" enum="TextServer.Direction" default="0">
Text writing direction.
</member>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 3e32afe370..e1c05165de 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -254,6 +254,13 @@
Returns source font size used to generate MSDF textures.
</description>
</method>
+ <method name="font_get_name" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font family name.
+ </description>
+ </method>
<method name="font_get_oversampling" qualifiers="const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
@@ -300,6 +307,20 @@
Returns extra spacing added between glyphs in pixels.
</description>
</method>
+ <method name="font_get_style" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font style flags, see [enum FontStyle].
+ </description>
+ </method>
+ <method name="font_get_style_name" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font style name.
+ </description>
+ </method>
<method name="font_get_supported_chars" qualifiers="const">
<return type="String" />
<argument index="0" name="font_rid" type="RID" />
@@ -634,6 +655,14 @@
[b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts.
</description>
</method>
+ <method name="font_set_name">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="name" type="String" />
+ <description>
+ Sets the font family name.
+ </description>
+ </method>
<method name="font_set_oversampling">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
@@ -670,6 +699,22 @@
Sets extra spacing added between glyphs in pixels.
</description>
</method>
+ <method name="font_set_style">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="style" type="int" />
+ <description>
+ Sets the font style flags, see [enum FontStyle].
+ </description>
+ </method>
+ <method name="font_set_style_name">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="name" type="String" />
+ <description>
+ Set the font style name.
+ </description>
+ </method>
<method name="font_set_texture_image">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
@@ -917,6 +962,13 @@
Returns shapes of the carets corresponding to the character offset [code]position[/code] in the text. Returned caret shape is 1 pixel wide rectangle.
</description>
</method>
+ <method name="shaped_text_get_custom_punctuation" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="shaped" type="RID" />
+ <description>
+ Returns custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.
+ </description>
+ </method>
<method name="shaped_text_get_descent" qualifiers="const">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
@@ -1167,6 +1219,14 @@
Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.
</description>
</method>
+ <method name="shaped_text_set_custom_punctuation">
+ <return type="void" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="punct" type="String" />
+ <description>
+ Sets custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.
+ </description>
+ </method>
<method name="shaped_text_set_direction">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
@@ -1402,5 +1462,14 @@
<constant name="SPACING_BOTTOM" value="3" enum="SpacingType">
Spacing at the bottom of the line.
</constant>
+ <constant name="FONT_BOLD" value="1" enum="FontStyle">
+ Font is bold.
+ </constant>
+ <constant name="FONT_ITALIC" value="2" enum="FontStyle">
+ Font is italic or oblique.
+ </constant>
+ <constant name="FONT_FIXED_WIDTH" value="4" enum="FontStyle">
+ Font have fixed-width characters.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml
index 99382d5463..684a1aa755 100644
--- a/doc/classes/TextServerExtension.xml
+++ b/doc/classes/TextServerExtension.xml
@@ -254,6 +254,13 @@
Returns source font size used to generate MSDF textures.
</description>
</method>
+ <method name="_font_get_name" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font family name.
+ </description>
+ </method>
<method name="_font_get_oversampling" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="font_rid" type="RID" />
@@ -300,6 +307,20 @@
Returns extra spacing added between glyphs in pixels.
</description>
</method>
+ <method name="_font_get_style" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font style flags, see [enum TextServer.FontStyle].
+ </description>
+ </method>
+ <method name="_font_get_style_name" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="font_rid" type="RID" />
+ <description>
+ Returns font style name.
+ </description>
+ </method>
<method name="_font_get_supported_chars" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="font_rid" type="RID" />
@@ -641,6 +662,14 @@
If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
</description>
</method>
+ <method name="_font_set_name" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="name" type="String" />
+ <description>
+ Sets the font family name.
+ </description>
+ </method>
<method name="_font_set_oversampling" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
@@ -677,6 +706,22 @@
Sets extra spacing added between glyphs in pixels.
</description>
</method>
+ <method name="_font_set_style" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="style" type="int" />
+ <description>
+ Sets the font style flags, see [enum TextServer.FontStyle].
+ </description>
+ </method>
+ <method name="_font_set_style_name" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="font_rid" type="RID" />
+ <argument index="1" name="name_style" type="String" />
+ <description>
+ Sets the font style name.
+ </description>
+ </method>
<method name="_font_set_texture_image" qualifiers="virtual">
<return type="void" />
<argument index="0" name="font_rid" type="RID" />
@@ -924,6 +969,13 @@
Returns shapes of the carets corresponding to the character offset [code]position[/code] in the text. Returned caret shape is 1 pixel wide rectangle.
</description>
</method>
+ <method name="_shaped_text_get_custom_punctuation" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="shaped" type="RID" />
+ <description>
+ Returns custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.
+ </description>
+ </method>
<method name="_shaped_text_get_descent" qualifiers="virtual const">
<return type="float" />
<argument index="0" name="shaped" type="RID" />
@@ -1176,6 +1228,14 @@
Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.
</description>
</method>
+ <method name="_shaped_text_set_custom_punctuation" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="punct" type="String" />
+ <description>
+ Sets custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.
+ </description>
+ </method>
<method name="_shaped_text_set_direction" qualifiers="virtual">
<return type="void" />
<argument index="0" name="shaped" type="RID" />
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 52a419ce0f..d1a48fda55 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -8,7 +8,7 @@
Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information.
</description>
<tutorials>
- <link title="GUI skinning">https://docs.godotengine.org/en/latest/tutorials/ui/gui_skinning.html</link>
+ <link title="GUI skinning">$DOCS_URL/tutorials/ui/gui_skinning.html</link>
</tutorials>
<methods>
<method name="clear">
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index eb2df8a4f9..bd9a6c865a 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -8,8 +8,8 @@
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
- <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link>
+ <link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Thread-safe APIs">$DOCS_URL/tutorials/performance/thread_safe_apis.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 22d61c7285..6e552e3649 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -7,7 +7,7 @@
Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.
</description>
<tutorials>
- <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
+ <link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 45d6f9ca6c..5d9065f823 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -13,7 +13,7 @@
See the functions to add new layers for more information.
</description>
<tutorials>
- <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
+ <link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml
index 881a1c3d07..6580c6bd4c 100644
--- a/doc/classes/TileSetAtlasSource.xml
+++ b/doc/classes/TileSetAtlasSource.xml
@@ -45,6 +45,21 @@
Returns the alternative ID a following call to [method create_alternative_tile] would return.
</description>
</method>
+ <method name="get_runtime_texture" qualifiers="const">
+ <return type="Texture2D" />
+ <description>
+ If [member use_texture_padding] is [code]false[/code], returns [member texture]. Otherwise, returns and internal [ImageTexture] created that includes the padding.
+ </description>
+ </method>
+ <method name="get_runtime_tile_texture_region" qualifiers="const">
+ <return type="Rect2i" />
+ <argument index="0" name="atlas_coords" type="Vector2i" />
+ <argument index="1" name="frame" type="int" />
+ <description>
+ Returns the region of the tile at coordinates [code]atlas_coords[/code] for frame [code]frame[/code] inside the texture returned by [method get_runtime_texture].
+ [b]Note:[/b] If [member use_texture_padding] is [code]false[/code], returns the same as [method get_tile_texture_region].
+ </description>
+ </method>
<method name="get_tile_animation_columns" qualifiers="const">
<return type="int" />
<argument index="0" name="atlas_coords" type="Vector2i" />
@@ -232,5 +247,9 @@
<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
</member>
+ <member name="use_texture_padding" type="bool" setter="set_use_texture_padding" getter="get_use_texture_padding" default="true">
+ If [code]true[/code], generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
+ Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
+ </member>
</members>
</class>
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 5fa78b819c..be41cdde99 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -8,8 +8,8 @@
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.html</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 94b20b05c6..511574f6aa 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -8,9 +8,9 @@
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
- <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.html</link>
+ <link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.html</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml
index 2a0695d42e..defebf7ab4 100644
--- a/doc/classes/Translation.xml
+++ b/doc/classes/Translation.xml
@@ -7,8 +7,8 @@
Translations are resources that can be loaded and unloaded on demand. They map a string to another string.
</description>
<tutorials>
- <link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
- <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
+ <link title="Internationalizing games">$DOCS_URL/tutorials/i18n/internationalizing_games.html</link>
+ <link title="Locales">$DOCS_URL/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="_get_message" qualifiers="virtual const">
diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml
index 8a6fa3571a..519e1cb041 100644
--- a/doc/classes/TranslationServer.xml
+++ b/doc/classes/TranslationServer.xml
@@ -7,8 +7,8 @@
Server that manages all translations. Translations can be set to it and removed from it.
</description>
<tutorials>
- <link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
- <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
+ <link title="Internationalizing games">$DOCS_URL/tutorials/i18n/internationalizing_games.html</link>
+ <link title="Locales">$DOCS_URL/tutorials/i18n/locales.html</link>
</tutorials>
<methods>
<method name="add_translation">
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index 88644e2f8a..b8649a2836 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -72,6 +72,6 @@
Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired.
</description>
<tutorials>
- <link title="Variant class">https://docs.godotengine.org/en/latest/development/cpp/variant_class.html</link>
+ <link title="Variant class">$DOCS_URL/development/cpp/variant_class.html</link>
</tutorials>
</class>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index eb938bc2df..595af6222c 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -9,9 +9,9 @@
[b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code].
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
- <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="All 2D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/2d</link>
@@ -75,6 +75,7 @@
<argument index="0" name="to" type="Vector2" />
<description>
Returns the angle between the line connecting the two points and the X axis, in radians.
+ [code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()[/code].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
</description>
</method>
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index 2744d09f1d..62362409a5 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -9,8 +9,8 @@
[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
</tutorials>
<constructors>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 5e2ce380a7..62d467c505 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -9,9 +9,9 @@
[b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code].
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
- <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
+ <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link>
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index d56d6a2859..17febdea83 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -9,8 +9,8 @@
[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
</tutorials>
<constructors>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index e79cf0d233..8e75b474ed 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -12,8 +12,8 @@
Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
</description>
<tutorials>
- <link title="Using Viewports">https://docs.godotengine.org/en/latest/tutorials/rendering/viewports.html</link>
- <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
+ <link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
+ <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index b752e94490..cebe7f215f 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -7,7 +7,7 @@
Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node has also connection ports that allow to connect it to another nodes and control the flow of the shader.
</description>
<tutorials>
- <link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shaders/visual_shaders.html</link>
+ <link title="VisualShaders">$DOCS_URL/tutorials/shaders/visual_shaders.html</link>
</tutorials>
<methods>
<method name="clear_default_input_values">
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index b87b59c3e4..995f2796dd 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -13,7 +13,7 @@
[/codeblock]
</description>
<tutorials>
- <link title="Visual Shader plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link>
+ <link title="Visual Shader plugins">$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html</link>
</tutorials>
<methods>
<method name="_get_category" qualifiers="virtual const">
@@ -27,8 +27,8 @@
<return type="String" />
<argument index="0" name="input_vars" type="PackedStringArray" />
<argument index="1" name="output_vars" type="String[]" />
- <argument index="2" name="mode" type="int" />
- <argument index="3" name="type" type="int" />
+ <argument index="2" name="mode" type="int" enum="Shader.Mode" />
+ <argument index="3" name="type" type="int" enum="VisualShader.Type" />
<description>
Override this method to define the actual shader code of the associated custom node. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the string names of the various input and output variables, as defined by [code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in this class.
@@ -46,7 +46,7 @@
</method>
<method name="_get_global_code" qualifiers="virtual const">
<return type="String" />
- <argument index="0" name="mode" type="int" />
+ <argument index="0" name="mode" type="int" enum="Shader.Mode" />
<description>
Override this method to add shader code on top of the global shader, to define your own standard library of reusable methods, varyings, constants, uniforms, etc. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
Be careful with this functionality as it can cause name conflicts with other custom nodes, so be sure to give the defined entities unique names.
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 46d7dd6322..a7b501c6a0 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -7,7 +7,7 @@
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
</description>
<tutorials>
- <link title="Shading reference index">https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html</link>
+ <link title="Shading reference index">$DOCS_URL/tutorials/shaders/shader_reference/index.html</link>
</tutorials>
<methods>
<method name="get_input_real_name" qualifiers="const">
diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml
index 03ceb3adea..fa46b25fa9 100644
--- a/doc/classes/VisualShaderNodeParticleEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleEmitter.xml
@@ -1,9 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A base class for particle emitters.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
+ <members>
+ <member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
+ If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
+ </member>
+ </members>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
new file mode 100644
index 0000000000..7abb330fd3
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ </member>
+ <member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
+ </member>
+ <member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index f6470782ee..2c3605aa1c 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -4,12 +4,13 @@
Real-time global illumination (GI) probe.
</brief_description>
<description>
- [VoxelGI]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
- Having [VoxelGI]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/voxel_gi/quality].
- [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
+ [VoxelGI]s are used to provide high-quality real-time indirect light and reflections to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before having a visible effect. However, once baked, dynamic objects will receive light from them. Furthermore, lights can be fully dynamic or baked.
+ [b]Procedural generation:[/b] [VoxelGI] can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance. For games where geometry is generated at any time during gameplay, SDFGI is more suitable (see [member Environment.sdfgi_enabled]).
+ [b]Performance:[/b] [VoxelGI] is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve performance, adjust [member ProjectSettings.rendering/global_illumination/voxel_gi/quality] and enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. To provide a fallback for low-end hardware, consider adding an option to disable [VoxelGI] in your project's options menus. A [VoxelGI] node can be disabled by hiding it.
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
</description>
<tutorials>
- <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
+ <link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
@@ -19,6 +20,7 @@
<argument index="1" name="create_visual_debug" type="bool" default="false" />
<description>
Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
+ [b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking.
</description>
</method>
<method name="debug_bake">
@@ -50,7 +52,7 @@
Use 256 subdivisions.
</constant>
<constant name="SUBDIV_512" value="3" enum="Subdiv">
- Use 512 subdivisions. This is the highest quality setting, but the slowest. On lower-end hardware this could cause the GPU to stall.
+ Use 512 subdivisions. This is the highest quality setting, but the slowest. On lower-end hardware, this could cause the GPU to stall.
</constant>
<constant name="SUBDIV_MAX" value="4" enum="Subdiv">
Represents the size of the [enum Subdiv] enum.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 0653c8b453..f36b926bef 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -384,7 +384,7 @@
</constant>
<constant name="MODE_FULLSCREEN" value="3" enum="Mode">
Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
- Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
<constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags">
The window's ability to be resized.
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index a6a4701dd4..47ab4b3612 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -7,7 +7,7 @@
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
<members>
<member name="canvas" type="RID" setter="" getter="get_canvas">
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index 136ca2c598..fd2f96985c 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -7,7 +7,7 @@
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
</description>
<tutorials>
- <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
</tutorials>
<members>
<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index bd25a74c5b..793479e074 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -9,7 +9,7 @@
The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description>
<tutorials>
- <link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
+ <link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.html</link>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
<link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
diff --git a/doc/classes/XRCamera3D.xml b/doc/classes/XRCamera3D.xml
index 31f05ca06c..ca81f5b169 100644
--- a/doc/classes/XRCamera3D.xml
+++ b/doc/classes/XRCamera3D.xml
@@ -8,6 +8,6 @@
The position and orientation of this node is automatically updated by the XR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the XR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the XRCamera3D can lag a few milliseconds behind what is used for rendering as a result.
</description>
<tutorials>
- <link title="VR documentation index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
+ <link title="VR documentation index">$DOCS_URL/tutorials/vr/index.html</link>
</tutorials>
</class>
diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml
index eb91196e00..0e2785f246 100644
--- a/doc/classes/XRController3D.xml
+++ b/doc/classes/XRController3D.xml
@@ -10,7 +10,7 @@
As many XR runtimes now use a configurable action map all inputs are named.
</description>
<tutorials>
- <link title="VR documentation index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
+ <link title="VR documentation index">$DOCS_URL/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="get_axis" qualifiers="const">
diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml
index 7ae70f97a2..3b03447ed1 100644
--- a/doc/classes/XRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -8,7 +8,7 @@
Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer].
</description>
<tutorials>
- <link title="VR documentation index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
+ <link title="VR documentation index">$DOCS_URL/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="get_camera_feed_id">
diff --git a/doc/classes/XROrigin3D.xml b/doc/classes/XROrigin3D.xml
index 0d8acfeb1b..fc15102976 100644
--- a/doc/classes/XROrigin3D.xml
+++ b/doc/classes/XROrigin3D.xml
@@ -10,7 +10,7 @@
For example, if your character is driving a car, the XROrigin3D node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node.
</description>
<tutorials>
- <link title="VR documentation index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
+ <link title="VR documentation index">$DOCS_URL/tutorials/vr/index.html</link>
</tutorials>
<members>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index bd6a518835..439bcfc382 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -9,7 +9,7 @@
The [XRController3D] and [XRAnchor3D] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDExtension-based interfaces can interact with them.
</description>
<tutorials>
- <link title="VR documentation index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
+ <link title="VR documentation index">$DOCS_URL/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="get_input" qualifiers="const">
diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml
index 87164ebb52..3a7fdea8d0 100644
--- a/doc/classes/XRServer.xml
+++ b/doc/classes/XRServer.xml
@@ -7,7 +7,7 @@
The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing.
</description>
<tutorials>
- <link title="VR documentation index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
+ <link title="VR documentation index">$DOCS_URL/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="add_interface">
diff --git a/doc/tools/make_rst.py b/doc/tools/make_rst.py
index fe8083f218..5d3167a773 100755
--- a/doc/tools/make_rst.py
+++ b/doc/tools/make_rst.py
@@ -11,10 +11,8 @@ from collections import OrderedDict
# Uncomment to do type checks. I have it commented out so it works below Python 3.5
# from typing import List, Dict, TextIO, Tuple, Iterable, Optional, DefaultDict, Any, Union
-# http(s)://docs.godotengine.org/<langcode>/<tag>/path/to/page.html(#fragment-tag)
-GODOT_DOCS_PATTERN = re.compile(
- r"^http(?:s)?://docs\.godotengine\.org/(?:[a-zA-Z0-9.\-_]*)/(?:[a-zA-Z0-9.\-_]*)/(.*)\.html(#.*)?$"
-)
+# $DOCS_URL/path/to/page.html(#fragment-tag)
+GODOT_DOCS_PATTERN = re.compile(r"^\$DOCS_URL/(.*)\.html(#.*)?$")
def print_error(error, state): # type: (str, State) -> None
@@ -857,16 +855,11 @@ def rstize_text(text, state): # type: (str, State) -> str
# Handle [tags]
inside_code = False
- inside_url = False
- url_has_name = False
- url_link = ""
pos = 0
tag_depth = 0
previous_pos = 0
while True:
pos = text.find("[", pos)
- if inside_url and (pos > previous_pos):
- url_has_name = True
if pos == -1:
break
@@ -995,17 +988,23 @@ def rstize_text(text, state): # type: (str, State) -> str
elif cmd.find("image=") == 0:
tag_text = "" # '![](' + cmd[6:] + ')'
elif cmd.find("url=") == 0:
- url_link = cmd[4:]
- tag_text = "`"
- tag_depth += 1
- inside_url = True
- url_has_name = False
- elif cmd == "/url":
- tag_text = ("" if url_has_name else url_link) + " <" + url_link + ">`__"
- tag_depth -= 1
- escape_post = True
- inside_url = False
- url_has_name = False
+ # URLs are handled in full here as we need to extract the optional link
+ # title to use `make_link`.
+ link_url = cmd[4:]
+ endurl_pos = text.find("[/url]", endq_pos + 1)
+ if endurl_pos == -1:
+ print_error(
+ "Tag depth mismatch for [url]: no closing [/url], file: {}".format(state.current_class), state
+ )
+ break
+ link_title = text[endq_pos + 1 : endurl_pos]
+ tag_text = make_link(link_url, link_title)
+
+ pre_text = text[:pos]
+ text = pre_text + tag_text + text[endurl_pos + 6 :]
+ pos = len(pre_text) + len(tag_text)
+ previous_pos = pos
+ continue
elif cmd == "center":
tag_depth += 1
tag_text = ""
@@ -1252,21 +1251,22 @@ def make_link(url, title): # type: (str, str) -> str
if match.lastindex == 2:
# Doc reference with fragment identifier: emit direct link to section with reference to page, for example:
# `#calling-javascript-from-script in Exporting For Web`
- return "`" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`"
- # Commented out alternative: Instead just emit:
- # `Subsection in Exporting For Web`
- # return "`Subsection <../" + groups[0] + ".html" + groups[1] + ">`__ in :doc:`../" + groups[0] + "`"
+ # Or use the title if provided.
+ if title != "":
+ return "`" + title + " <../" + groups[0] + ".html" + groups[1] + ">`__"
+ return "`" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`__ in :doc:`../" + groups[0] + "`"
elif match.lastindex == 1:
# Doc reference, for example:
# `Math`
+ if title != "":
+ return ":doc:`" + title + " <../" + groups[0] + ">`"
return ":doc:`../" + groups[0] + "`"
else:
# External link, for example:
# `http://enet.bespin.org/usergroup0.html`
if title != "":
return "`" + title + " <" + url + ">`__"
- else:
- return "`" + url + " <" + url + ">`__"
+ return "`" + url + " <" + url + ">`__"
def sanitize_operator_name(dirty_name, state): # type: (str, State) -> str
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8a070313f8..4759a2b0d0 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1871,31 +1871,38 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
}
}
-void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
+void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
- if (p_texture.is_valid()) {
- shader->default_textures[p_name] = p_texture;
+ if (!p_texture.is_valid()) {
+ if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
+ shader->default_textures[p_name].erase(p_index);
+
+ if (shader->default_textures[p_name].is_empty()) {
+ shader->default_textures.erase(p_name);
+ }
+ }
} else {
- shader->default_textures.erase(p_name);
+ if (!shader->default_textures.has(p_name)) {
+ shader->default_textures[p_name] = Map<int, RID>();
+ }
+ shader->default_textures[p_name][p_index] = p_texture;
}
_shader_make_dirty(shader);
}
-RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
+RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
const Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
- const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name);
-
- if (!E) {
- return RID();
+ if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
+ return shader->default_textures[p_name][p_index];
}
- return E->get();
+ return RID();
}
void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) {
@@ -2195,10 +2202,11 @@ void RasterizerStorageGLES3::_update_material(Material *p_material) {
}
if (!texture.is_valid()) {
- Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key());
+ Map<StringName, Map<int, RID>>::Element *W = p_material->shader->default_textures.find(E->key());
- if (W) {
- texture = W->get();
+ // TODO: make texture uniform array properly works with GLES3
+ if (W && W->get().has(0)) {
+ texture = W->get()[0];
}
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index eb5614f70f..3f9f208964 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -580,7 +580,7 @@ public:
SelfList<Shader> dirty_list;
- Map<StringName, RID> default_textures;
+ Map<StringName, Map<int, RID>> default_textures;
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
@@ -706,8 +706,8 @@ public:
String shader_get_code(RID p_shader) const override;
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override;
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override;
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 64fc94ea91..06058f2d39 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -34,6 +34,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "core/version.h"
#ifdef ALSAMIDI_ENABLED
#include "drivers/alsa/asound-so_wrap.h"
@@ -191,7 +192,7 @@ Error AudioDriverPulseAudio::init_device() {
Error err = detect_channels();
if (err != OK) {
// This most likely means there are no sinks.
- ERR_PRINT("PulseAudio: init device failed to detect number of channels");
+ ERR_PRINT("PulseAudio: init device failed to detect number of output channels");
return err;
}
@@ -211,7 +212,7 @@ Error AudioDriverPulseAudio::init_device() {
break;
default:
- WARN_PRINT("PulseAudio: Unsupported number of channels: " + itos(pa_map.channels));
+ WARN_PRINT("PulseAudio: Unsupported number of output channels: " + itos(pa_map.channels));
pa_channel_map_init_stereo(&pa_map);
channels = 2;
break;
@@ -221,8 +222,8 @@ Error AudioDriverPulseAudio::init_device() {
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
pa_buffer_size = buffer_frames * pa_map.channels;
- print_verbose("PulseAudio: detected " + itos(pa_map.channels) + " channels");
- print_verbose("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
+ print_verbose("PulseAudio: detected " + itos(pa_map.channels) + " output channels");
+ print_verbose("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated output latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
pa_sample_spec spec;
spec.format = PA_SAMPLE_S16LE;
@@ -293,7 +294,17 @@ Error AudioDriverPulseAudio::init() {
pa_ml = pa_mainloop_new();
ERR_FAIL_COND_V(pa_ml == nullptr, ERR_CANT_OPEN);
- pa_ctx = pa_context_new(pa_mainloop_get_api(pa_ml), "Godot");
+ String context_name;
+ if (Engine::get_singleton()->is_editor_hint()) {
+ context_name = VERSION_NAME " Editor";
+ } else {
+ context_name = GLOBAL_GET("application/config/name");
+ if (context_name.is_empty()) {
+ context_name = VERSION_NAME " Project";
+ }
+ }
+
+ pa_ctx = pa_context_new(pa_mainloop_get_api(pa_ml), context_name.utf8().ptr());
ERR_FAIL_COND_V(pa_ctx == nullptr, ERR_CANT_OPEN);
pa_ready = 0;
@@ -689,6 +700,8 @@ Error AudioDriverPulseAudio::capture_init_device() {
break;
}
+ print_verbose("PulseAudio: detected " + itos(pa_rec_map.channels) + " input channels");
+
pa_sample_spec spec;
spec.format = PA_SAMPLE_S16LE;
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 3b2f078120..403feb149e 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -121,6 +121,12 @@ const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
static bool default_render_device_changed = false;
static bool default_capture_device_changed = false;
+// Silence warning due to a COM API weirdness (GH-35194).
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif
+
class CMMNotificationClient : public IMMNotificationClient {
LONG _cRef = 1;
IMMDeviceEnumerator *_pEnumerator = nullptr;
@@ -162,7 +168,7 @@ public:
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) {
return S_OK;
- };
+ }
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) {
return S_OK;
@@ -189,6 +195,10 @@ public:
}
};
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
static CMMNotificationClient notif_client;
Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit) {
@@ -373,18 +383,21 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_capture ? REFTIMES_PER_SEC : 0, 0, pwfex, nullptr);
ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_CANT_OPEN, "WASAPI: Initialize failed with error 0x" + String::num_uint64(hr, 16) + ".");
UINT32 max_frames;
- HRESULT hr = p_device->audio_client->GetBufferSize(&max_frames);
+ hr = p_device->audio_client->GetBufferSize(&max_frames);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
// Due to WASAPI Shared Mode we have no control of the buffer size
- buffer_frames = max_frames;
-
- int64_t latency = 0;
- audio_output.audio_client->GetStreamLatency(&latency);
- // WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
- // https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
- // Convert REFTIME to seconds as godot uses for latency
- real_latency = (float)latency / (float)REFTIMES_PER_SEC;
+ if (!p_capture) {
+ buffer_frames = max_frames;
+
+ int64_t latency = 0;
+ audio_output.audio_client->GetStreamLatency(&latency);
+ // WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
+ // https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
+ // Convert REFTIME to seconds as godot uses for latency
+ real_latency = (float)latency / (float)REFTIMES_PER_SEC;
+ }
+
} else {
IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client;
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 519dd654ef..9581c3cd45 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -36,8 +36,8 @@
/////////////////////////////////////////
-// Maps to 2*axis if value is neg, or + 1 if value is pos.
-static const char *_joy_axis_descriptions[JOY_AXIS_MAX * 2] = {
+// Maps to 2*axis if value is neg, or 2*axis+1 if value is pos.
+static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX * 2] = {
TTRC("Left Stick Left, Joystick 0 Left"),
TTRC("Left Stick Right, Joystick 0 Right"),
TTRC("Left Stick Up, Joystick 0 Up"),
@@ -67,11 +67,11 @@ String InputEventConfigurationDialog::get_event_text(const Ref<InputEvent> &p_ev
Ref<InputEventJoypadMotion> jpmotion = p_event;
if (jpmotion.is_valid()) {
String desc = TTR("Unknown Joypad Axis");
- if (jpmotion->get_axis() < JOY_AXIS_MAX) {
- desc = RTR(_joy_axis_descriptions[2 * jpmotion->get_axis() + (jpmotion->get_axis_value() < 0 ? 0 : 1)]);
+ if (jpmotion->get_axis() < JoyAxis::MAX) {
+ desc = RTR(_joy_axis_descriptions[2 * (size_t)jpmotion->get_axis() + (jpmotion->get_axis_value() < 0 ? 0 : 1)]);
}
- return vformat("Joypad Axis %s %s (%s)", itos(jpmotion->get_axis()), jpmotion->get_axis_value() < 0 ? "-" : "+", desc);
+ return vformat("Joypad Axis %s %s (%s)", itos((int64_t)jpmotion->get_axis()), jpmotion->get_axis_value() < 0 ? "-" : "+", desc);
} else {
return p_event->as_text();
}
@@ -108,7 +108,7 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) {
if (k.is_valid()) {
show_phys_key = true;
- physical_key_checkbox->set_pressed(k->get_physical_keycode() != 0 && k->get_keycode() == 0);
+ physical_key_checkbox->set_pressed(k->get_physical_keycode() != Key::NONE && k->get_keycode() == Key::NONE);
} else if (joyb.is_valid() || joym.is_valid() || mb.is_valid()) {
show_device = true;
@@ -268,9 +268,9 @@ void InputEventConfigurationDialog::_listen_window_input(const Ref<InputEvent> &
k->set_pressed(false); // to avoid serialisation of 'pressed' property - doesn't matter for actions anyway.
// Maintain physical keycode option state
if (physical_key_checkbox->is_pressed()) {
- k->set_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
} else {
- k->set_physical_keycode(KEY_NONE);
+ k->set_physical_keycode(Key::NONE);
}
}
@@ -325,7 +325,7 @@ void InputEventConfigurationDialog::_update_input_list() {
mouse_root->set_collapsed(collapse);
mouse_root->set_meta("__type", INPUT_MOUSE_BUTTON);
- MouseButton mouse_buttons[9] = { MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_WHEEL_LEFT, MOUSE_BUTTON_WHEEL_RIGHT, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_XBUTTON2 };
+ MouseButton mouse_buttons[9] = { MouseButton::LEFT, MouseButton::RIGHT, MouseButton::MIDDLE, MouseButton::WHEEL_UP, MouseButton::WHEEL_DOWN, MouseButton::WHEEL_LEFT, MouseButton::WHEEL_RIGHT, MouseButton::MB_XBUTTON1, MouseButton::MB_XBUTTON2 };
for (int i = 0; i < 9; i++) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -349,7 +349,7 @@ void InputEventConfigurationDialog::_update_input_list() {
joyb_root->set_collapsed(collapse);
joyb_root->set_meta("__type", INPUT_JOY_BUTTON);
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
+ for (int i = 0; i < (int)JoyButton::MAX; i++) {
Ref<InputEventJoypadButton> joyb;
joyb.instantiate();
joyb->set_button_index((JoyButton)i);
@@ -372,7 +372,7 @@ void InputEventConfigurationDialog::_update_input_list() {
joya_root->set_collapsed(collapse);
joya_root->set_meta("__type", INPUT_JOY_MOTION);
- for (int i = 0; i < JOY_AXIS_MAX * 2; i++) {
+ for (int i = 0; i < (int)JoyAxis::MAX * 2; i++) {
int axis = i / 2;
int direction = (i & 1) ? 1 : -1;
Ref<InputEventJoypadMotion> joym;
@@ -453,10 +453,10 @@ void InputEventConfigurationDialog::_physical_keycode_toggled(bool p_checked) {
if (p_checked) {
k->set_physical_keycode(k->get_keycode());
- k->set_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
} else {
k->set_keycode((Key)k->get_physical_keycode());
- k->set_physical_keycode(KEY_NONE);
+ k->set_physical_keycode(Key::NONE);
}
_set_event(k);
@@ -480,9 +480,9 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
if (physical_key_checkbox->is_pressed()) {
k->set_physical_keycode(keycode);
- k->set_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
} else {
- k->set_physical_keycode(KEY_NONE);
+ k->set_physical_keycode(Key::NONE);
k->set_keycode(keycode);
}
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 02b4a12b92..e9cf22af85 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -618,7 +618,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
const float v_zoom_orig = v_zoom;
if (mb->is_command_pressed()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
@@ -631,7 +631,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
const float v_zoom_orig = v_zoom;
if (mb->is_command_pressed()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
@@ -644,7 +644,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::MIDDLE) {
if (mb->is_pressed()) {
int x = mb->get_position().x - timeline->get_name_limit();
panning_timeline_from = x / timeline->get_zoom_scale();
@@ -655,7 +655,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
@@ -675,7 +675,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (close_icon_rect.has_point(mb->get_position())) {
emit_signal(SNAME("close_request"));
return;
@@ -792,7 +792,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (box_selecting) {
//do actual select
if (!box_selecting_add) {
@@ -822,7 +822,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
undo_redo->create_action(TTR("Move Bezier Points"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
@@ -834,7 +834,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (moving_selection) {
//combit it
@@ -929,7 +929,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
v_scroll += mm->get_relative().y * v_zoom;
if (v_scroll > 100000) {
v_scroll = 100000;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index a85a4450a6..f8f66d08d4 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1377,8 +1377,20 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
void AnimationTimelineEdit::_anim_loop_pressed() {
undo_redo->create_action(TTR("Change Animation Loop"));
- undo_redo->add_do_method(animation.ptr(), "set_loop", loop->is_pressed());
- undo_redo->add_undo_method(animation.ptr(), "set_loop", animation->has_loop());
+ switch (animation->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_LINEAR);
+ } break;
+ case Animation::LoopMode::LOOP_LINEAR: {
+ undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_PINGPONG);
+ } break;
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ undo_redo->add_do_method(animation.ptr(), "set_loop_mode", Animation::LoopMode::LOOP_NONE);
+ } break;
+ default:
+ break;
+ }
+ undo_redo->add_undo_method(animation.ptr(), "set_loop_mode", animation->get_loop_mode());
undo_redo->commit_action();
}
@@ -1664,7 +1676,24 @@ void AnimationTimelineEdit::update_values() {
length->set_tooltip(TTR("Animation length (seconds)"));
time_icon->set_tooltip(TTR("Animation length (seconds)"));
}
- loop->set_pressed(animation->has_loop());
+
+ switch (animation->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ loop->set_icon(get_theme_icon("Loop", "EditorIcons"));
+ loop->set_pressed(false);
+ } break;
+ case Animation::LoopMode::LOOP_LINEAR: {
+ loop->set_icon(get_theme_icon("Loop", "EditorIcons"));
+ loop->set_pressed(true);
+ } break;
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ loop->set_icon(get_theme_icon("PingPongLoop", "EditorIcons"));
+ loop->set_pressed(true);
+ } break;
+ default:
+ break;
+ }
+
editing = false;
}
@@ -1693,48 +1722,48 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
get_zoom()->set_value(get_zoom()->get_value() * 1.05);
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
get_zoom()->set_value(get_zoom()->get_value() / 1.05);
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
if (track_edit) {
track_edit->get_editor()->goto_prev_step(true);
}
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
if (track_edit) {
track_edit->get_editor()->goto_next_step(true);
}
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && hsize_rect.has_point(mb->get_position())) {
dragging_hsize = true;
dragging_hsize_from = mb->get_position().x;
dragging_hsize_at = name_limit;
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && dragging_hsize) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && dragging_hsize) {
dragging_hsize = false;
}
if (mb.is_valid() && mb->get_position().x > get_name_limit() && mb->get_position().x < (get_size().width - get_buttons_width())) {
- if (!panning_timeline && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!panning_timeline && mb->get_button_index() == MouseButton::LEFT) {
int x = mb->get_position().x - get_name_limit();
float ofs = x / get_zoom_scale() + get_value();
- emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(Key::ALT));
dragging_timeline = true;
}
- if (!dragging_timeline && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
+ if (!dragging_timeline && mb->get_button_index() == MouseButton::MIDDLE) {
int x = mb->get_position().x - get_name_limit();
panning_timeline_from = x / get_zoom_scale();
panning_timeline = true;
@@ -1742,11 +1771,11 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (dragging_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (dragging_timeline && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
dragging_timeline = false;
}
- if (panning_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && !mb->is_pressed()) {
+ if (panning_timeline && mb.is_valid() && mb->get_button_index() == MouseButton::MIDDLE && !mb->is_pressed()) {
panning_timeline = false;
}
@@ -1770,7 +1799,7 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (dragging_timeline) {
int x = mm->get_position().x - get_name_limit();
float ofs = x / get_zoom_scale() + get_value();
- emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(Key::ALT));
}
if (panning_timeline) {
int x = mm->get_position().x - get_name_limit();
@@ -2110,25 +2139,25 @@ void AnimationTrackEdit::_notification(int p_what) {
Ref<Texture2D> icon = wrap_icon[loop_wrap ? 1 : 0];
- loop_mode_rect.position.x = ofs;
- loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
- loop_mode_rect.size = icon->get_size();
+ loop_wrap_rect.position.x = ofs;
+ loop_wrap_rect.position.y = int(get_size().height - icon->get_height()) / 2;
+ loop_wrap_rect.size = icon->get_size();
if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
- draw_texture(icon, loop_mode_rect.position);
+ draw_texture(icon, loop_wrap_rect.position);
}
- loop_mode_rect.position.y = 0;
- loop_mode_rect.size.y = get_size().height;
+ loop_wrap_rect.position.y = 0;
+ loop_wrap_rect.size.y = get_size().height;
ofs += icon->get_width() + hsep;
- loop_mode_rect.size.x += hsep;
+ loop_wrap_rect.size.x += hsep;
if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
- loop_mode_rect.size.x += down_icon->get_width();
+ loop_wrap_rect.size.x += down_icon->get_width();
} else {
- loop_mode_rect = Rect2();
+ loop_wrap_rect = Rect2();
}
ofs += down_icon->get_width();
@@ -2228,6 +2257,11 @@ void AnimationTrackEdit::draw_key(int p_index, float p_pixels_sec, int p_x, bool
Ref<Texture2D> icon_to_draw = p_selected ? selected_icon : type_icon;
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE && !Math::is_equal_approx(animation->track_get_key_transition(track, p_index), real_t(1.0))) {
+ // Use a different icon for keys with non-linear easing.
+ icon_to_draw = get_theme_icon(p_selected ? SNAME("KeyEasedSelected") : SNAME("KeyValueEased"), SNAME("EditorIcons"));
+ }
+
// Override type icon for invalid value keys, unless selected.
if (!p_selected && animation->track_get_type(track) == Animation::TYPE_VALUE) {
const Variant &v = animation->track_get_key_value(track, p_index);
@@ -2478,7 +2512,7 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
return TTR("Interpolation Mode");
}
- if (loop_mode_rect.has_point(p_pos)) {
+ if (loop_wrap_rect.has_point(p_pos)) {
return TTR("Loop Wrap Mode (Interpolate end with beginning on loop)");
}
@@ -2626,7 +2660,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Point2 pos = mb->get_position();
if (check_rect.has_point(pos)) {
@@ -2681,7 +2715,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
accept_event();
}
- if (loop_mode_rect.has_point(pos)) {
+ if (loop_wrap_rect.has_point(pos)) {
if (!menu) {
menu = memnew(PopupMenu);
add_child(menu);
@@ -2692,7 +2726,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
menu->add_icon_item(get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")), TTR("Wrap Loop Interp"), MENU_LOOP_WRAP);
menu->set_as_minsize();
- Vector2 popup_pos = get_screen_position() + loop_mode_rect.position + Vector2(0, loop_mode_rect.size.height);
+ Vector2 popup_pos = get_screen_position() + loop_wrap_rect.position + Vector2(0, loop_wrap_rect.size.height);
menu->set_position(popup_pos);
menu->popup();
accept_event();
@@ -2772,7 +2806,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
Point2 pos = mb->get_position();
if (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) {
// Can do something with menu too! show insert key.
@@ -2802,7 +2836,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && clicking_on_name) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && clicking_on_name) {
if (!path) {
path_popup = memnew(Popup);
path_popup->set_wrap_controls(true);
@@ -2824,7 +2858,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb.is_valid() && moving_selection_attempt) {
- if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
moving_selection_attempt = false;
if (moving_selection) {
emit_signal(SNAME("move_selection_commit"));
@@ -2835,7 +2869,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
select_single_attempt = -1;
}
- if (moving_selection && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (moving_selection && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
moving_selection_attempt = false;
moving_selection = false;
emit_signal(SNAME("move_selection_cancel"));
@@ -2843,7 +2877,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && moving_selection_attempt) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && moving_selection_attempt) {
if (!moving_selection) {
moving_selection = true;
emit_signal(SNAME("move_selection_begin"));
@@ -4137,7 +4171,7 @@ bool AnimationTrackEditor::is_selection_active() const {
}
bool AnimationTrackEditor::is_snap_enabled() const {
- return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(Key::CTRL);
}
void AnimationTrackEditor::_update_tracks() {
@@ -5118,27 +5152,27 @@ void AnimationTrackEditor::_box_selection_draw() {
void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
goto_prev_step(true);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
goto_next_step(true);
scroll->accept_event();
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
box_selecting = true;
box_selecting_from = scroll->get_global_transform().xform(mb->get_position());
@@ -5166,12 +5200,12 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
timeline->set_value(timeline->get_value() - mm->get_relative().x / timeline->get_zoom_scale());
}
if (mm.is_valid() && box_selecting) {
- if (!(mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) == MouseButton::NONE) {
// No longer.
box_selection->hide();
box_selecting = false;
@@ -5320,7 +5354,7 @@ void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
if (step == 0) {
step = 1;
}
- if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
// This is used when scrobbling the timeline using Alt + Mouse wheel.
step *= 0.25;
@@ -5343,7 +5377,7 @@ void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
if (step == 0) {
step = 1;
}
- if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
// This is used when scrobbling the timeline using Alt + Mouse wheel.
// Do not use precise snapping when using the menu action or keyboard shortcut,
@@ -5779,7 +5813,7 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
snap_increment = step->get_value();
}
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
snap_increment *= 0.25;
}
@@ -5893,10 +5927,10 @@ void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie)
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
pick_track->get_scene_tree()->get_scene_tree()->gui_input(k);
pick_track->get_filter_line_edit()->accept_event();
} break;
@@ -6057,14 +6091,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
edit->get_popup()->add_item(TTR("Scale Selection"), EDIT_SCALE_SELECTION);
edit->get_popup()->add_item(TTR("Scale From Cursor"), EDIT_SCALE_FROM_CURSOR);
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_CMD | KEY_D), EDIT_DUPLICATE_SELECTION);
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection_transposed", TTR("Duplicate Transposed"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D), EDIT_DUPLICATE_TRANSPOSED);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection", TTR("Duplicate Selection"), KeyModifierMask::CMD | Key::D), EDIT_DUPLICATE_SELECTION);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection_transposed", TTR("Duplicate Transposed"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::D), EDIT_DUPLICATE_TRANSPOSED);
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/delete_selection", TTR("Delete Selection"), KEY_DELETE), EDIT_DELETE_SELECTION);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/delete_selection", TTR("Delete Selection"), Key::KEY_DELETE), EDIT_DELETE_SELECTION);
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KeyModifierMask::CMD | Key::RIGHT), EDIT_GOTO_NEXT_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KeyModifierMask::CMD | Key::LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/apply_reset", TTR("Apply Reset")), EDIT_APPLY_RESET);
edit->get_popup()->add_separator();
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 05cf91de1d..2bdc1d4107 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -159,7 +159,7 @@ class AnimationTrackEdit : public Control {
Rect2 update_mode_rect;
Rect2 interp_mode_rect;
- Rect2 loop_mode_rect;
+ Rect2 loop_wrap_rect;
Rect2 remove_rect;
Rect2 bezier_edit_rect;
@@ -466,6 +466,7 @@ class AnimationTrackEditor : public VBoxContainer {
Animation::TrackType track_type = Animation::TrackType::TYPE_ANIMATION;
Animation::InterpolationType interp_type = Animation::InterpolationType::INTERPOLATION_CUBIC;
Animation::UpdateMode update_mode = Animation::UpdateMode::UPDATE_CAPTURE;
+ Animation::LoopMode loop_mode = Animation::LoopMode::LOOP_LINEAR;
bool loop_wrap = false;
bool enabled = false;
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 70ba806c37..dd3e08b299 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -1098,7 +1098,7 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
len_resizing = true;
len_resizing_start = mb->is_shift_pressed();
len_resizing_from_px = mb->get_position().x;
@@ -1108,7 +1108,7 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
if (len_resizing_start) {
float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 1902ae66fb..bfcd2dd4ca 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -127,7 +127,7 @@ void FindReplaceBar::unhandled_input(const Ref<InputEvent> &p_event) {
bool accepted = true;
switch (k->get_keycode()) {
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
_hide_bar();
} break;
default: {
@@ -542,7 +542,7 @@ void FindReplaceBar::_search_text_changed(const String &p_text) {
}
void FindReplaceBar::_search_text_submitted(const String &p_text) {
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
search_prev();
} else {
search_next();
@@ -553,7 +553,7 @@ void FindReplaceBar::_replace_text_submitted(const String &p_text) {
if (selection_only->is_pressed() && text_editor->has_selection()) {
_replace_all();
_hide_bar();
- } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
_replace();
search_prev();
} else {
@@ -766,9 +766,9 @@ void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->is_command_pressed()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP) {
_zoom_in();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN) {
_zoom_out();
}
}
@@ -1654,7 +1654,7 @@ void CodeTextEditor::_toggle_scripts_pressed() {
void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
goto_error();
}
}
@@ -1788,9 +1788,9 @@ void CodeTextEditor::update_toggle_scripts_button() {
CodeTextEditor::CodeTextEditor() {
code_complete_func = nullptr;
- ED_SHORTCUT("script_editor/zoom_in", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL);
- ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS);
- ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KEY_MASK_CMD | KEY_0);
+ ED_SHORTCUT("script_editor/zoom_in", TTR("Zoom In"), KeyModifierMask::CMD | Key::EQUAL);
+ ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KeyModifierMask::CMD | Key::MINUS);
+ ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KeyModifierMask::CMD | Key::KEY_0);
text_editor = memnew(CodeEdit);
add_child(text_editor);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index f0b27702e7..72aea9b630 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -352,10 +352,10 @@ void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
} break;
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index 08ed675d16..952f46e9a5 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -249,7 +249,7 @@ TreeItem *EditorPerformanceProfiler::_create_monitor_item(const StringName &p_mo
void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector<StringName> active;
for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
if (i.value().item->is_checked(0)) {
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 2fe7cd7886..d08ae1de8a 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -438,7 +438,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
int x = me->get_position().x - 1;
x = x * frame_metrics.size() / graph->get_size().width;
@@ -453,7 +453,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
x = frame_metrics.size() - 1;
}
- if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
updating_frame = true;
if (x < total_metrics)
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index f25f18b7e4..4739458f8e 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -517,7 +517,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
int half_w = graph->get_size().width / 2;
int x = me->get_position().x;
@@ -549,7 +549,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
hover_metric = -1;
}
- if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
//cursor_metric=x;
updating_frame = true;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index a312c161a8..e0d32756ca 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -578,6 +578,12 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
error->set_tooltip(0, tooltip);
error->set_tooltip(1, tooltip);
+ if (warning_count == 0 && error_count == 0) {
+ expand_all_button->set_disabled(false);
+ collapse_all_button->set_disabled(false);
+ clear_button->set_disabled(false);
+ }
+
if (oe.warning) {
warning_count++;
} else {
@@ -1404,6 +1410,11 @@ void ScriptEditorDebugger::_clear_errors_list() {
error_tree->clear();
error_count = 0;
warning_count = 0;
+ update_tabs();
+
+ expand_all_button->set_disabled(true);
+ collapse_all_button->set_disabled(true);
+ clear_button->set_disabled(true);
}
// Right click on specific file(s) or folder(s).
@@ -1662,28 +1673,31 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
errors_tab = memnew(VBoxContainer);
errors_tab->set_name(TTR("Errors"));
- HBoxContainer *errhb = memnew(HBoxContainer);
- errors_tab->add_child(errhb);
+ HBoxContainer *error_hbox = memnew(HBoxContainer);
+ errors_tab->add_child(error_hbox);
- Button *expand_all = memnew(Button);
- expand_all->set_text(TTR("Expand All"));
- expand_all->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
- errhb->add_child(expand_all);
+ expand_all_button = memnew(Button);
+ expand_all_button->set_text(TTR("Expand All"));
+ expand_all_button->set_disabled(true);
+ expand_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
+ error_hbox->add_child(expand_all_button);
- Button *collapse_all = memnew(Button);
- collapse_all->set_text(TTR("Collapse All"));
- collapse_all->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
- errhb->add_child(collapse_all);
+ collapse_all_button = memnew(Button);
+ collapse_all_button->set_text(TTR("Collapse All"));
+ collapse_all_button->set_disabled(true);
+ collapse_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
+ error_hbox->add_child(collapse_all_button);
Control *space = memnew(Control);
space->set_h_size_flags(SIZE_EXPAND_FILL);
- errhb->add_child(space);
-
- clearbutton = memnew(Button);
- clearbutton->set_text(TTR("Clear"));
- clearbutton->set_h_size_flags(0);
- clearbutton->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_clear_errors_list));
- errhb->add_child(clearbutton);
+ error_hbox->add_child(space);
+
+ clear_button = memnew(Button);
+ clear_button->set_text(TTR("Clear"));
+ clear_button->set_h_size_flags(0);
+ clear_button->set_disabled(true);
+ clear_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_clear_errors_list));
+ error_hbox->add_child(clear_button);
error_tree = memnew(Tree);
error_tree->set_columns(2);
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index 1c1c0fd3e5..76209aef46 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -94,7 +94,9 @@ private:
VBoxContainer *errors_tab;
Tree *error_tree;
- Button *clearbutton;
+ Button *expand_all_button;
+ Button *collapse_all_button;
+ Button *clear_button;
PopupMenu *item_menu;
EditorFileDialog *file_dialog;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 61cc6dbd4a..5ce57e936a 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -41,7 +41,7 @@
#include "scene/resources/theme.h"
// Used for a hack preserving Mono properties on non-Mono builds.
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For mono.
void DocTools::merge_from(const DocTools &p_data) {
for (KeyValue<String, DocData::ClassDoc> &E : class_list) {
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index b9f1c1af54..dd9f10a23b 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -303,7 +303,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
const float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
// Snap the value when holding Ctrl for easier editing.
// To do so, it needs to be converted back to normalized volume (as the slider uses that unit).
slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
@@ -363,7 +363,7 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
void EditorAudioBus::_show_value(float slider_value) {
float db;
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
// Display the correct (snapped) value when holding Ctrl
db = Math::round(_normalized_volume_to_scaled_db(slider_value));
} else {
@@ -534,7 +534,7 @@ void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
Vector2 pos = mb->get_position();
bus_popup->set_position(get_global_position() + pos);
bus_popup->popup();
@@ -543,7 +543,7 @@ void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {
void EditorAudioBus::_effects_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_DELETE) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::KEY_DELETE) {
TreeItem *current_effect = effects->get_selected();
if (current_effect && current_effect->get_metadata(0).get_type() == Variant::INT) {
_delete_effect_pressed(0);
@@ -925,8 +925,8 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
hbc->add_child(bus_options);
bus_popup = bus_options->get_popup();
- bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/duplicate_selected_bus", TTR("Duplicate Bus"), KEY_MASK_CMD | KEY_D));
- bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/delete_selected_bus", TTR("Delete Bus"), KEY_DELETE));
+ bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/duplicate_selected_bus", TTR("Duplicate Bus"), KeyModifierMask::CMD | Key::D));
+ bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/delete_selected_bus", TTR("Delete Bus"), Key::KEY_DELETE));
bus_popup->set_item_disabled(1, is_master);
bus_popup->add_item(TTR("Reset Volume"));
bus_popup->connect("index_pressed", callable_mp(this, &EditorAudioBus::_bus_popup_pressed));
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index 71e9fac219..52e55de84c 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -149,10 +149,10 @@ void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
} break;
default:
diff --git a/editor/editor_command_palette.h b/editor/editor_command_palette.h
index 39821a1169..8836c7b0fb 100644
--- a/editor/editor_command_palette.h
+++ b/editor/editor_command_palette.h
@@ -99,6 +99,6 @@ public:
static EditorCommandPalette *get_singleton();
};
-Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE, String p_command = "");
+Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
#endif //EDITOR_COMMAND_PALETTE_H
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index d1dfc61c19..e78ca7cd64 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -82,7 +82,7 @@ bool EditorExportPreset::_get(const StringName &p_name, Variant &r_ret) const {
void EditorExportPreset::_get_property_list(List<PropertyInfo> *p_list) const {
for (const PropertyInfo &E : properties) {
- if (platform->get_option_visibility(E.name, values)) {
+ if (platform->get_export_option_visibility(E.name, values)) {
p_list->push_back(E);
}
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index b681f52330..1a5b8e6026 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -240,7 +240,7 @@ public:
virtual void get_export_options(List<ExportOption> *r_options) = 0;
virtual bool should_update_export_options() { return false; }
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
+ virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
virtual String get_os_name() const = 0;
virtual String get_name() const = 0;
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 675234959a..021ab8b93b 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -598,7 +598,7 @@ void EditorFileDialog::_item_list_item_rmb_selected(int p_item, const Vector2 &p
item_menu->add_icon_item(item_list->get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), TTR("Copy Path"), ITEM_MENU_COPY_PATH);
}
if (allow_delete) {
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete"), ITEM_MENU_DELETE, KEY_DELETE);
+ item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete"), ITEM_MENU_DELETE, Key::KEY_DELETE);
}
if (single_item_selected) {
item_menu->add_separator();
@@ -623,9 +623,9 @@ void EditorFileDialog::_item_list_rmb_clicked(const Vector2 &p_pos) {
item_menu->set_size(Size2(1, 1));
if (can_create_dir) {
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")), TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KEY_MASK_CMD | KEY_N);
+ item_menu->add_icon_item(item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")), TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KeyModifierMask::CMD | Key::N);
}
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), TTR("Refresh"), ITEM_MENU_REFRESH, KEY_F5);
+ item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), TTR("Refresh"), ITEM_MENU_REFRESH, Key::F5);
item_menu->add_separator();
item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), ITEM_MENU_SHOW_IN_EXPLORER);
@@ -1476,18 +1476,18 @@ EditorFileDialog::EditorFileDialog() {
mode = FILE_MODE_SAVE_FILE;
set_title(TTR("Save a File"));
- ED_SHORTCUT("file_dialog/go_back", TTR("Go Back"), KEY_MASK_ALT | KEY_LEFT);
- ED_SHORTCUT("file_dialog/go_forward", TTR("Go Forward"), KEY_MASK_ALT | KEY_RIGHT);
- ED_SHORTCUT("file_dialog/go_up", TTR("Go Up"), KEY_MASK_ALT | KEY_UP);
- ED_SHORTCUT("file_dialog/refresh", TTR("Refresh"), KEY_F5);
- ED_SHORTCUT("file_dialog/toggle_hidden_files", TTR("Toggle Hidden Files"), KEY_MASK_CMD | KEY_H);
- ED_SHORTCUT("file_dialog/toggle_favorite", TTR("Toggle Favorite"), KEY_MASK_ALT | KEY_F);
- ED_SHORTCUT("file_dialog/toggle_mode", TTR("Toggle Mode"), KEY_MASK_ALT | KEY_V);
- ED_SHORTCUT("file_dialog/create_folder", TTR("Create Folder"), KEY_MASK_CMD | KEY_N);
- ED_SHORTCUT("file_dialog/delete", TTR("Delete"), KEY_DELETE);
- ED_SHORTCUT("file_dialog/focus_path", TTR("Focus Path"), KEY_MASK_CMD | KEY_D);
- ED_SHORTCUT("file_dialog/move_favorite_up", TTR("Move Favorite Up"), KEY_MASK_CMD | KEY_UP);
- ED_SHORTCUT("file_dialog/move_favorite_down", TTR("Move Favorite Down"), KEY_MASK_CMD | KEY_DOWN);
+ ED_SHORTCUT("file_dialog/go_back", TTR("Go Back"), KeyModifierMask::ALT | Key::LEFT);
+ ED_SHORTCUT("file_dialog/go_forward", TTR("Go Forward"), KeyModifierMask::ALT | Key::RIGHT);
+ ED_SHORTCUT("file_dialog/go_up", TTR("Go Up"), KeyModifierMask::ALT | Key::UP);
+ ED_SHORTCUT("file_dialog/refresh", TTR("Refresh"), Key::F5);
+ ED_SHORTCUT("file_dialog/toggle_hidden_files", TTR("Toggle Hidden Files"), KeyModifierMask::CMD | Key::H);
+ ED_SHORTCUT("file_dialog/toggle_favorite", TTR("Toggle Favorite"), KeyModifierMask::ALT | Key::F);
+ ED_SHORTCUT("file_dialog/toggle_mode", TTR("Toggle Mode"), KeyModifierMask::ALT | Key::V);
+ ED_SHORTCUT("file_dialog/create_folder", TTR("Create Folder"), KeyModifierMask::CMD | Key::N);
+ ED_SHORTCUT("file_dialog/delete", TTR("Delete"), Key::KEY_DELETE);
+ ED_SHORTCUT("file_dialog/focus_path", TTR("Focus Path"), KeyModifierMask::CMD | Key::D);
+ ED_SHORTCUT("file_dialog/move_favorite_up", TTR("Move Favorite Up"), KeyModifierMask::CMD | Key::UP);
+ ED_SHORTCUT("file_dialog/move_favorite_down", TTR("Move Favorite Down"), KeyModifierMask::CMD | Key::DOWN);
HBoxContainer *pathhb = memnew(HBoxContainer);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 3d6b523733..d141447044 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1633,7 +1633,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_CORRUPT);
List<ResourceImporter::ImportOption> options;
- importer->get_import_options(&options);
+ importer->get_import_options(p_files[i], &options);
//set default values
for (const ResourceImporter::ImportOption &E : options) {
source_file_options[p_files[i]][E.option.name] = E.default_value;
@@ -1714,7 +1714,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
//store options in provided order, to avoid file changing. Order is also important because first match is accepted first.
List<ResourceImporter::ImportOption> options;
- importer->get_import_options(&options);
+ importer->get_import_options(file, &options);
//set default values
for (const ResourceImporter::ImportOption &F : options) {
String base = F.option.name;
@@ -1851,7 +1851,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
//mix with default params, in case a parameter is missing
List<ResourceImporter::ImportOption> opts;
- importer->get_import_options(&opts);
+ importer->get_import_options(p_file, &opts);
for (const ResourceImporter::ImportOption &E : opts) {
if (!params.has(E.option.name)) { //this one is not present
params[E.option.name] = E.default_value;
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 8c3569df07..05f4e385c6 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -33,13 +33,14 @@
#include "core/core_constants.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
+#include "core/version_generated.gen.h"
#include "doc_data_compressed.gen.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
-#define CONTRIBUTE_URL "https://docs.godotengine.org/en/latest/community/contributing/updating_the_class_reference.html"
+#define CONTRIBUTE_URL vformat("%s/community/contributing/updating_the_class_reference.html", VERSION_DOCS_URL)
DocTools *EditorHelp::doc = nullptr;
@@ -1429,14 +1430,15 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
bbcode = bbcode.replace("[/gdscript]", "[/codeblock]");
for (int pos = bbcode.find("[csharp]"); pos != -1; pos = bbcode.find("[csharp]")) {
- if (bbcode.find("[/csharp]") == -1) {
+ int end_pos = bbcode.find("[/csharp]");
+ if (end_pos == -1) {
WARN_PRINT("Unclosed [csharp] block or parse fail in code (search for tag errors)");
break;
}
- bbcode.erase(pos, bbcode.find("[/csharp]") + 9 - pos);
+ bbcode = bbcode.left(pos) + bbcode.substr(end_pos + 9); // 9 is length of "[/csharp]".
while (bbcode[pos] == '\n') {
- bbcode.erase(pos, 1);
+ bbcode = bbcode.left(pos) + bbcode.substr(pos + 1);
}
}
break;
@@ -1445,14 +1447,15 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
bbcode = bbcode.replace("[/csharp]", "[/codeblock]");
for (int pos = bbcode.find("[gdscript]"); pos != -1; pos = bbcode.find("[gdscript]")) {
- if (bbcode.find("[/gdscript]") == -1) {
+ int end_pos = bbcode.find("[/gdscript]");
+ if (end_pos == -1) {
WARN_PRINT("Unclosed [gdscript] block or parse fail in code (search for tag errors)");
break;
}
- bbcode.erase(pos, bbcode.find("[/gdscript]") + 11 - pos);
+ bbcode = bbcode.left(pos) + bbcode.substr(end_pos + 11); // 11 is length of "[/gdscript]".
while (bbcode[pos] == '\n') {
- bbcode.erase(pos, 1);
+ bbcode = bbcode.left(pos) + bbcode.substr(pos + 1);
}
}
break;
@@ -2021,7 +2024,7 @@ void FindBar::unhandled_input(const Ref<InputEvent> &p_event) {
bool accepted = true;
switch (k->get_keycode()) {
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
_hide_bar();
} break;
default: {
@@ -2041,7 +2044,7 @@ void FindBar::_search_text_changed(const String &p_text) {
}
void FindBar::_search_text_submitted(const String &p_text) {
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
search_prev();
} else {
search_next();
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 8504745b03..578e21861e 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -67,10 +67,10 @@ void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
switch (key->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
results_tree->gui_input(key);
search_box->accept_event();
} break;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 16567cfebb..07e505adb4 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -39,6 +39,7 @@
#include "editor_scale.h"
#include "editor_settings.h"
#include "multi_node_edit.h"
+#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
Size2 EditorProperty::get_minimum_size() const {
@@ -305,6 +306,20 @@ void EditorProperty::_notification(int p_what) {
revert_rect = Rect2();
}
+ if (!pin_hidden && pinned) {
+ Ref<Texture2D> pinned_icon = get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"));
+ int margin_w = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) * 2;
+ int total_icon_w = margin_w + pinned_icon->get_width();
+ int text_w = font->get_string_size(label, font_size, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_limit - total_icon_w).x;
+ int y = (size.height - pinned_icon->get_height()) / 2;
+ if (rtl) {
+ draw_texture(pinned_icon, Vector2(size.width - ofs - text_w - total_icon_w, y), color);
+ } else {
+ draw_texture(pinned_icon, Vector2(ofs + text_w + margin_w, y), color);
+ }
+ text_limit -= total_icon_w;
+ }
+
int v_ofs = (size.height - font->get_height(font_size)) / 2;
if (rtl) {
draw_string(font, Point2(size.width - ofs - text_limit, v_ofs + font->get_ascent(font_size)), label, HALIGN_RIGHT, text_limit, font_size, color);
@@ -398,177 +413,12 @@ bool EditorProperty::is_read_only() const {
return read_only;
}
-bool EditorPropertyRevert::may_node_be_in_instance(Node *p_node) {
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
-
- bool might_be = false;
- Node *node = p_node;
-
- while (node) {
- if (node == edited_scene) {
- if (node->get_scene_inherited_state().is_valid()) {
- might_be = true;
- break;
- }
- might_be = false;
- break;
- }
- if (node->get_scene_instance_state().is_valid()) {
- might_be = true;
- break;
- }
- node = node->get_owner();
- }
-
- return might_be; // or might not be
-}
-
-bool EditorPropertyRevert::get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default) {
- Node *node = p_node;
- Node *orig = node;
-
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
-
- bool found = false;
-
- while (node) {
- Ref<SceneState> ss;
-
- if (node == edited_scene) {
- ss = node->get_scene_inherited_state();
-
- } else {
- ss = node->get_scene_instance_state();
- }
-
- if (ss.is_valid()) {
- NodePath np = node->get_path_to(orig);
- int node_idx = ss->find_node_by_path(np);
- if (node_idx >= 0) {
- bool lfound = false;
- Variant lvar;
- lvar = ss->get_property_value(node_idx, p_prop, lfound);
- if (lfound) {
- found = true;
- value = lvar;
- }
- }
- }
- if (node == edited_scene) {
- //just in case
- break;
- }
- node = node->get_owner();
- }
-
- if (p_check_class_default && !found && p_node) {
- //if not found, try default class value
- Variant attempt = ClassDB::class_get_default_property_value(p_node->get_class_name(), p_prop);
- if (attempt.get_type() != Variant::NIL) {
- found = true;
- value = attempt;
- }
- }
-
- return found;
-}
-
-bool EditorPropertyRevert::is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig) {
- // this is a pretty difficult function, because a property may not be saved but may have
- // the flag to not save if one or if zero
-
- //make sure there is an actual state
- {
- Node *node = p_node;
- if (!node) {
- return false;
- }
-
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- bool found_state = false;
-
- while (node) {
- Ref<SceneState> ss;
-
- if (node == edited_scene) {
- ss = node->get_scene_inherited_state();
-
- } else {
- ss = node->get_scene_instance_state();
- }
-
- if (ss.is_valid()) {
- found_state = true;
- break;
- }
- if (node == edited_scene) {
- //just in case
- break;
- }
- node = node->get_owner();
- }
-
- if (!found_state) {
- return false; //pointless to check if we are not comparing against anything.
- }
- }
-
- return is_property_value_different(p_current, p_orig);
-}
-
-bool EditorPropertyRevert::is_property_value_different(const Variant &p_a, const Variant &p_b) {
- if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) {
- //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
- return !Math::is_equal_approx((float)p_a, (float)p_b);
- } else {
- return p_a != p_b;
- }
-}
-
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) {
- // If the object implements property_can_revert, rely on that completely
- // (i.e. don't then try to revert to default value - the property_get_revert implementation
- // can do that if so desired)
if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) {
return p_object->call("property_get_revert", p_property);
}
- Ref<Script> scr = p_object->get_script();
- Node *node = Object::cast_to<Node>(p_object);
- if (node && EditorPropertyRevert::may_node_be_in_instance(node)) {
- //if this node is an instance or inherits, but it has a script attached which is unrelated
- //to the one set for the parent and also has a default value for the property, consider that
- //has precedence over the value from the parent, because that is an explicit source of defaults
- //closer in the tree to the current node
- bool ignore_parent = false;
- if (scr.is_valid()) {
- Variant sorig;
- if (EditorPropertyRevert::get_instantiated_node_original_property(node, "script", sorig) && !scr->inherits_script(sorig)) {
- Variant dummy;
- if (scr->get_property_default_value(p_property, dummy)) {
- ignore_parent = true;
- }
- }
- }
-
- if (!ignore_parent) {
- //check for difference including instantiation
- Variant vorig;
- if (EditorPropertyRevert::get_instantiated_node_original_property(node, p_property, vorig, false)) {
- return vorig;
- }
- }
- }
-
- if (scr.is_valid()) {
- Variant orig_value;
- if (scr->get_property_default_value(p_property, orig_value)) {
- return orig_value;
- }
- }
-
- //report default class value instead
- return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
+ return PropertyUtils::get_property_default_value(p_object, p_property);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
@@ -577,18 +427,25 @@ bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringNam
return false;
}
Variant current_value = p_object->get(p_property);
- return EditorPropertyRevert::is_property_value_different(current_value, revert_value);
+ return PropertyUtils::is_property_value_different(current_value, revert_value);
}
-void EditorProperty::update_reload_status() {
+void EditorProperty::update_revert_and_pin_status() {
if (property == StringName()) {
return; //no property, so nothing to do
}
- bool has_reload = EditorPropertyRevert::can_property_revert(object, property);
+ bool new_pinned = false;
+ if (can_pin) {
+ Node *node = Object::cast_to<Node>(object);
+ CRASH_COND(!node);
+ new_pinned = node->is_property_pinned(property);
+ }
+ bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property) && !is_read_only();
- if (has_reload != can_revert) {
- can_revert = has_reload;
+ if (new_can_revert != can_revert || new_pinned != pinned) {
+ can_revert = new_can_revert;
+ pinned = new_pinned;
update();
}
}
@@ -714,7 +571,7 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
}
- bool button_left = me->get_button_mask() & MOUSE_BUTTON_MASK_LEFT;
+ bool button_left = (me->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE;
bool new_keying_hover = keying_rect.has_point(mpos) && !button_left;
if (new_keying_hover != keying_hover) {
@@ -743,7 +600,7 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -790,8 +647,8 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
update();
emit_signal(SNAME("property_checked"), property, checked);
}
- } else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
- _ensure_popup();
+ } else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
+ _update_popup();
menu->set_position(get_screen_position() + get_local_mouse_position());
menu->set_size(Vector2(1, 1));
menu->popup();
@@ -914,6 +771,56 @@ float EditorProperty::get_name_split_ratio() const {
void EditorProperty::set_object_and_property(Object *p_object, const StringName &p_property) {
object = p_object;
property = p_property;
+ _update_pin_flags();
+}
+
+static bool _is_value_potential_override(Node *p_node, const String &p_property) {
+ // Consider a value is potentially overriding another if either of the following is true:
+ // a) The node is foreign (inheriting or an instance), so the original value may come from another scene.
+ // b) The node belongs to the scene, but the original value comes from somewhere but the builtin class (i.e., a script).
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
+ Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, edited_scene);
+ if (states_stack.size()) {
+ return true;
+ } else {
+ bool is_class_default = false;
+ PropertyUtils::get_property_default_value(p_node, p_property, &states_stack, false, nullptr, &is_class_default);
+ return !is_class_default;
+ }
+}
+
+void EditorProperty::_update_pin_flags() {
+ can_pin = false;
+ pin_hidden = true;
+ if (read_only) {
+ return;
+ }
+ if (Node *node = Object::cast_to<Node>(object)) {
+ // Avoid errors down the road by ignoring nodes which are not part of a scene
+ if (!node->get_owner()) {
+ bool is_scene_root = false;
+ for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_edited_scene_count(); ++i) {
+ if (EditorNode::get_singleton()->get_editor_data().get_edited_scene_root(i) == node) {
+ is_scene_root = true;
+ break;
+ }
+ }
+ if (!is_scene_root) {
+ return;
+ }
+ }
+ if (!_is_value_potential_override(node, property)) {
+ return;
+ }
+ pin_hidden = false;
+ {
+ Set<StringName> storable_properties;
+ node->get_storable_properties(storable_properties);
+ if (storable_properties.has(node->get_property_store_alias(property))) {
+ can_pin = true;
+ }
+ }
+ }
}
Control *EditorProperty::make_custom_tooltip(const String &p_text) const {
@@ -955,6 +862,10 @@ void EditorProperty::menu_option(int p_option) {
case MENU_COPY_PROPERTY_PATH: {
DisplayServer::get_singleton()->clipboard_set(property);
} break;
+ case MENU_PIN_VALUE: {
+ emit_signal(SNAME("property_pinned"), property, !pinned);
+ update();
+ } break;
}
}
@@ -1003,12 +914,14 @@ void EditorProperty::_bind_methods() {
ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property")));
ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING_NAME, "property")));
ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
- ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::STRING, "bool")));
+ ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "checked")));
+ ADD_SIGNAL(MethodInfo("property_pinned", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "pinned")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx")));
GDVIRTUAL_BIND(_update_property)
+ ClassDB::bind_method(D_METHOD("_update_revert_and_pin_status"), &EditorProperty::update_revert_and_pin_status);
}
EditorProperty::EditorProperty() {
@@ -1027,6 +940,9 @@ EditorProperty::EditorProperty() {
revert_hover = false;
check_hover = false;
can_revert = false;
+ can_pin = false;
+ pin_hidden = false;
+ pinned = false;
use_folding = false;
property_usage = 0;
selected = false;
@@ -1038,17 +954,29 @@ EditorProperty::EditorProperty() {
set_process_unhandled_key_input(true);
}
-void EditorProperty::_ensure_popup() {
+void EditorProperty::_update_popup() {
if (menu) {
- return;
+ menu->clear();
+ } else {
+ menu = memnew(PopupMenu);
+ add_child(menu);
+ menu->connect("id_pressed", callable_mp(this, &EditorProperty::menu_option));
}
- menu = memnew(PopupMenu);
menu->add_shortcut(ED_GET_SHORTCUT("property_editor/copy_property"), MENU_COPY_PROPERTY);
menu->add_shortcut(ED_GET_SHORTCUT("property_editor/paste_property"), MENU_PASTE_PROPERTY);
menu->add_shortcut(ED_GET_SHORTCUT("property_editor/copy_property_path"), MENU_COPY_PROPERTY_PATH);
- menu->connect("id_pressed", callable_mp(this, &EditorProperty::menu_option));
menu->set_item_disabled(MENU_PASTE_PROPERTY, is_read_only());
- add_child(menu);
+ if (!pin_hidden) {
+ menu->add_separator();
+ if (can_pin) {
+ menu->add_check_item(TTR("Pin value"), MENU_PIN_VALUE);
+ menu->set_item_checked(menu->get_item_index(MENU_PIN_VALUE), pinned);
+ menu->set_item_tooltip(menu->get_item_index(MENU_PIN_VALUE), TTR("Pinning a value forces it to be saved even if it's equal to the default."));
+ } else {
+ menu->add_check_item(vformat(TTR("Pin value [Disabled because '%s' is editor-only]"), property), MENU_PIN_VALUE);
+ menu->set_item_disabled(menu->get_item_index(MENU_PIN_VALUE), true);
+ }
+ }
}
////////////////////////////////////////////////
@@ -1086,11 +1014,15 @@ bool EditorInspectorPlugin::can_handle(Object *p_object) {
}
void EditorInspectorPlugin::parse_begin(Object *p_object) {
- GDVIRTUAL_CALL(_parse_begin);
+ GDVIRTUAL_CALL(_parse_begin, p_object);
}
-void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_parse_category) {
- GDVIRTUAL_CALL(_parse_category, p_object, p_parse_category);
+void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_category) {
+ GDVIRTUAL_CALL(_parse_category, p_object, p_category);
+}
+
+void EditorInspectorPlugin::parse_group(Object *p_object, const String &p_group) {
+ GDVIRTUAL_CALL(_parse_group, p_object, p_group);
}
bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -1101,8 +1033,8 @@ bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type
return false;
}
-void EditorInspectorPlugin::parse_end() {
- GDVIRTUAL_CALL(_parse_end);
+void EditorInspectorPlugin::parse_end(Object *p_object) {
+ GDVIRTUAL_CALL(_parse_end, p_object);
}
void EditorInspectorPlugin::_bind_methods() {
@@ -1111,10 +1043,11 @@ void EditorInspectorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
GDVIRTUAL_BIND(_can_handle, "object")
- GDVIRTUAL_BIND(_parse_begin)
+ GDVIRTUAL_BIND(_parse_begin, "object")
GDVIRTUAL_BIND(_parse_category, "object", "category")
+ GDVIRTUAL_BIND(_parse_group, "object", "group")
GDVIRTUAL_BIND(_parse_property, "object", "type", "name", "hint_type", "hint_string", "usage_flags", "wide");
- GDVIRTUAL_BIND(_parse_end)
+ GDVIRTUAL_BIND(_parse_end, "object")
}
////////////////////////////////////////////////
@@ -1289,7 +1222,7 @@ void EditorInspectorSection::_notification(int p_what) {
Color c = bg_color;
c.a *= 0.4;
if (foldable && header_rect.has_point(get_local_mouse_position())) {
- c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) ? -0.05 : 0.2);
+ c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) ? -0.05 : 0.2);
}
draw_rect(header_rect, c);
@@ -1407,7 +1340,7 @@ void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
if (mb->get_position().y > font->get_height(font_size)) { //clicked outside
@@ -1610,7 +1543,7 @@ void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index
if (key_ref.is_valid()) {
const InputEventKey &key = **key_ref;
- if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == KEY_DELETE) {
+ if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == Key::KEY_DELETE) {
_move_element(begin_array_index + p_index, -1);
array_elements[p_index].panel->accept_event();
}
@@ -1618,7 +1551,7 @@ void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
popup_array_index_pressed = begin_array_index + p_index;
rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
@@ -2296,6 +2229,7 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
+ ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
@@ -2324,7 +2258,8 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->set_read_only(read_only);
ep->update_property();
- ep->update_reload_status();
+ ep->_update_pin_flags();
+ ep->update_revert_and_pin_status();
ep->set_deletable(deletable_properties);
ep->update_cache();
}
@@ -2698,6 +2633,12 @@ void EditorInspector::update_tree() {
c.a /= level;
section->setup(acc_path, component, object, c, use_folding);
+ // Add editors at the start of a group.
+ for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
+ ped->parse_group(object, path);
+ _parse_added_editors(section->get_vbox(), ped);
+ }
+
vbox_per_path[root_vbox][acc_path] = section->get_vbox();
}
@@ -2877,6 +2818,7 @@ void EditorInspector::update_tree() {
ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
+ ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
@@ -2887,7 +2829,8 @@ void EditorInspector::update_tree() {
ep->set_tooltip(property_prefix + p.name);
}
ep->update_property();
- ep->update_reload_status();
+ ep->_update_pin_flags();
+ ep->update_revert_and_pin_status();
ep->update_cache();
if (current_selected && ep->property == current_selected) {
@@ -2905,7 +2848,7 @@ void EditorInspector::update_tree() {
// Get the lists of to add at the end.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
- ped->parse_end();
+ ped->parse_end(object);
_parse_added_editors(main_vbox, ped);
}
}
@@ -2917,7 +2860,7 @@ void EditorInspector::update_property(const String &p_prop) {
for (EditorProperty *E : editor_property_map[p_prop]) {
E->update_property();
- E->update_reload_status();
+ E->update_revert_and_pin_status();
E->update_cache();
}
}
@@ -3143,12 +3086,20 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
} else {
undo_redo->create_action(vformat(TTR("Set %s"), p_name), UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(object, p_name, p_value);
- undo_redo->add_undo_property(object, p_name, object->get(p_name));
+ bool valid = false;
+ Variant value = object->get(p_name, &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, p_name, value);
+ }
PropertyInfo prop_info;
if (ClassDB::get_property_info(object->get_class_name(), p_name, &prop_info)) {
for (const String &linked_prop : prop_info.linked_properties) {
- undo_redo->add_undo_property(object, linked_prop, object->get(linked_prop));
+ valid = false;
+ value = object->get(linked_prop, &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, linked_prop, value);
+ }
}
}
@@ -3196,7 +3147,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
if (editor_property_map.has(p_name)) {
for (EditorProperty *E : editor_property_map[p_name]) {
- E->update_reload_status();
+ E->update_revert_and_pin_status();
}
}
}
@@ -3295,7 +3246,7 @@ void EditorInspector::_property_checked(const String &p_path, bool p_checked) {
if (editor_property_map.has(p_path)) {
for (EditorProperty *E : editor_property_map[p_path]) {
E->update_property();
- E->update_reload_status();
+ E->update_revert_and_pin_status();
E->update_cache();
}
}
@@ -3305,6 +3256,35 @@ void EditorInspector::_property_checked(const String &p_path, bool p_checked) {
}
}
+void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) {
+ if (!object) {
+ return;
+ }
+
+ Node *node = Object::cast_to<Node>(object);
+ ERR_FAIL_COND(!node);
+
+ if (undo_redo) {
+ undo_redo->create_action(vformat(p_pinned ? TTR("Pinned %s") : TTR("Unpinned %s"), p_path));
+ undo_redo->add_do_method(node, "_set_property_pinned", p_path, p_pinned);
+ undo_redo->add_undo_method(node, "_set_property_pinned", p_path, !p_pinned);
+ if (editor_property_map.has(p_path)) {
+ for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) {
+ undo_redo->add_do_method(E->get(), "_update_revert_and_pin_status");
+ undo_redo->add_undo_method(E->get(), "_update_revert_and_pin_status");
+ }
+ }
+ undo_redo->commit_action();
+ } else {
+ node->set_property_pinned(p_path, p_pinned);
+ if (editor_property_map.has(p_path)) {
+ for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) {
+ E->get()->update_revert_and_pin_status();
+ }
+ }
+ }
+}
+
void EditorInspector::_property_selected(const String &p_path, int p_focusable) {
property_selected = p_path;
property_focusable = p_focusable;
@@ -3375,7 +3355,7 @@ void EditorInspector::_notification(int p_what) {
for (EditorProperty *E : F.value) {
if (!E->is_cache_valid()) {
E->update_property();
- E->update_reload_status();
+ E->update_revert_and_pin_status();
E->update_cache();
}
}
@@ -3397,7 +3377,7 @@ void EditorInspector::_notification(int p_what) {
if (editor_property_map.has(prop)) {
for (EditorProperty *E : editor_property_map[prop]) {
E->update_property();
- E->update_reload_status();
+ E->update_revert_and_pin_status();
E->update_cache();
}
}
@@ -3596,7 +3576,7 @@ EditorInspector::EditorInspector() {
refresh_countdown = 0.33;
}
- ED_SHORTCUT("property_editor/copy_property", TTR("Copy Property"), KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("property_editor/paste_property", TTR("Paste Property"), KEY_MASK_CMD | KEY_V);
- ED_SHORTCUT("property_editor/copy_property_path", TTR("Copy Property Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
+ ED_SHORTCUT("property_editor/copy_property", TTR("Copy Property"), KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("property_editor/paste_property", TTR("Paste Property"), KeyModifierMask::CMD | Key::V);
+ ED_SHORTCUT("property_editor/copy_property_path", TTR("Copy Property Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C);
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 124ea31302..f2dfe32f82 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -43,7 +43,6 @@ class UndoRedo;
class EditorPropertyRevert {
public:
- static bool may_node_be_in_instance(Node *p_node);
static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
@@ -60,6 +59,7 @@ public:
MENU_COPY_PROPERTY,
MENU_PASTE_PROPERTY,
MENU_COPY_PROPERTY_PATH,
+ MENU_PIN_VALUE,
};
private:
@@ -91,11 +91,14 @@ private:
bool delete_hover = false;
bool can_revert;
+ bool can_pin;
+ bool pin_hidden;
+ bool pinned;
bool use_folding;
bool draw_top_bg;
- void _ensure_popup();
+ void _update_popup();
void _focusable_focused(int p_index);
bool selectable;
@@ -114,6 +117,8 @@ private:
Map<StringName, Variant> cache;
GDVIRTUAL0(_update_property)
+ void _update_pin_flags();
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -138,7 +143,7 @@ public:
StringName get_edited_property();
virtual void update_property();
- void update_reload_status();
+ void update_revert_and_pin_status();
virtual bool use_keying_next() const;
@@ -210,10 +215,11 @@ protected:
static void _bind_methods();
GDVIRTUAL1RC(bool, _can_handle, Variant)
- GDVIRTUAL0(_parse_begin)
+ GDVIRTUAL1(_parse_begin, Object *)
GDVIRTUAL2(_parse_category, Object *, String)
+ GDVIRTUAL2(_parse_group, Object *, String)
GDVIRTUAL7R(bool, _parse_property, Object *, int, String, int, String, int, bool)
- GDVIRTUAL0(_parse_end)
+ GDVIRTUAL1(_parse_end, Object *)
public:
void add_custom_control(Control *control);
@@ -222,9 +228,10 @@ public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual void parse_category(Object *p_object, const String &p_parse_category);
+ virtual void parse_category(Object *p_object, const String &p_category);
+ virtual void parse_group(Object *p_object, const String &p_group);
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
- virtual void parse_end();
+ virtual void parse_end(Object *p_object);
};
class EditorInspectorCategory : public Control {
@@ -459,8 +466,8 @@ class EditorInspector : public ScrollContainer {
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
void _property_deleted(const String &p_path);
-
void _property_checked(const String &p_path, bool p_checked);
+ void _property_pinned(const String &p_path, bool p_pinned);
void _resource_selected(const String &p_path, RES p_resource);
void _property_selected(const String &p_path, int p_focusable);
diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp
index b1f8ba5d20..4cdeeb2396 100644
--- a/editor/editor_layouts_dialog.cpp
+++ b/editor/editor_layouts_dialog.cpp
@@ -46,15 +46,15 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
}
switch (k->get_keycode()) {
- case KEY_KP_ENTER:
- case KEY_ENTER: {
+ case Key::KP_ENTER:
+ case Key::ENTER: {
if (get_hide_on_ok()) {
hide();
}
ok_pressed();
set_input_as_handled();
} break;
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
hide();
set_input_as_handled();
} break;
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 251e1c2385..5ace9ae03e 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -45,9 +45,9 @@ void EditorLog::_error_handler(void *p_self, const char *p_func, const char *p_f
String err_str;
if (p_errorexp && p_errorexp[0]) {
- err_str = p_errorexp;
+ err_str = String::utf8(p_errorexp);
} else {
- err_str = String(p_file) + ":" + itos(p_line) + " - " + String(p_error);
+ err_str = String::utf8(p_file) + ":" + itos(p_line) + " - " + String::utf8(p_error);
}
if (p_editor_notify) {
@@ -366,7 +366,7 @@ EditorLog::EditorLog() {
clear_button = memnew(Button);
clear_button->set_flat(true);
clear_button->set_focus_mode(FOCUS_NONE);
- clear_button->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
+ clear_button->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::K));
clear_button->set_shortcut_context(this);
clear_button->connect("pressed", callable_mp(this, &EditorLog::_clear_request));
hb_tools->add_child(clear_button);
@@ -375,7 +375,7 @@ EditorLog::EditorLog() {
copy_button = memnew(Button);
copy_button->set_flat(true);
copy_button->set_focus_mode(FOCUS_NONE);
- copy_button->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
+ copy_button->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KeyModifierMask::CMD | Key::C));
copy_button->set_shortcut_context(this);
copy_button->connect("pressed", callable_mp(this, &EditorLog::_copy_request));
hb_tools->add_child(copy_button);
@@ -401,7 +401,7 @@ EditorLog::EditorLog() {
show_search_button->set_focus_mode(FOCUS_NONE);
show_search_button->set_toggle_mode(true);
show_search_button->set_pressed(true);
- show_search_button->set_shortcut(ED_SHORTCUT("editor/open_search", TTR("Focus Search/Filter Bar"), KEY_MASK_CMD | KEY_F));
+ show_search_button->set_shortcut(ED_SHORTCUT("editor/open_search", TTR("Focus Search/Filter Bar"), KeyModifierMask::CMD | Key::F));
show_search_button->set_shortcut_context(this);
show_search_button->connect("toggled", callable_mp(this, &EditorLog::_set_search_visible));
hb_tools2->add_child(show_search_button);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d855085719..368b7e6ab3 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -174,6 +174,7 @@
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/sub_viewport_preview_editor_plugin.h"
+#include "editor/plugins/text_control_editor_plugin.h"
#include "editor/plugins/text_editor.h"
#include "editor/plugins/texture_3d_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
@@ -620,6 +621,19 @@ void EditorNode::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
+ {
+ _initializing_addons = true;
+ Vector<String> addons;
+ if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
+ addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
+ }
+
+ for (int i = 0; i < addons.size(); i++) {
+ set_addon_plugin_enabled(addons[i], true);
+ }
+ _initializing_addons = false;
+ }
+
RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
@@ -993,18 +1007,6 @@ void EditorNode::_sources_changed(bool p_exist) {
load_scene(defer_load_scene);
defer_load_scene = "";
}
-
- // Only enable addons once resources have been imported
- _initializing_addons = true;
- Vector<String> addons;
- if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
- addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
- }
-
- for (int i = 0; i < addons.size(); i++) {
- set_addon_plugin_enabled(addons[i], true);
- }
- _initializing_addons = false;
}
}
@@ -1716,8 +1718,10 @@ void EditorNode::_save_scene(String p_file, int idx) {
err = ResourceSaver::save(p_file, sdata, flg);
- _save_external_resources();
+ // This needs to be emitted before saving external resources.
+ emit_signal(SNAME("scene_saved"), p_file);
+ _save_external_resources();
editor_data.save_editor_external_data();
for (Ref<AnimatedValuesBackup> &E : anim_backups) {
@@ -1791,7 +1795,7 @@ void EditorNode::_save_all_scenes() {
} else {
_save_scene_with_preview(scene->get_scene_file_path());
}
- } else {
+ } else if (scene->get_scene_file_path() != "") {
all_saved = false;
}
}
@@ -2643,7 +2647,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case EDIT_UNDO: {
- if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
+ if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
String action = editor_data.get_undo_redo().get_current_action_name();
@@ -2656,7 +2660,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
} break;
case EDIT_REDO: {
- if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
+ if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't redo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
if (!editor_data.get_undo_redo().redo()) {
@@ -3623,7 +3627,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
sdata->set_path(lpath, true); // take over path
}
- Node *new_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
+ Node *new_scene = sdata->instantiate(p_set_inherited ? PackedScene::GEN_EDIT_STATE_MAIN_INHERITED : PackedScene::GEN_EDIT_STATE_MAIN);
if (!new_scene) {
sdata.unref();
@@ -4322,7 +4326,7 @@ void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = me;
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && dock_popup_selected != nrect) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && dock_popup_selected != nrect) {
Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control();
if (dock) {
dock_slot[dock_popup_selected]->remove_child(dock);
@@ -5015,15 +5019,15 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
if (mb.is_valid()) {
if (scene_tabs->get_hovered_tab() >= 0) {
- if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
_scene_tab_closed(scene_tabs->get_hovered_tab());
}
} else {
- if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_double_click()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) {
+ if ((mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) || (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed())) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
// context menu
scene_tabs_context_menu->clear();
scene_tabs_context_menu->set_size(Size2(1, 1));
@@ -5056,12 +5060,12 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
scene_tabs_context_menu->set_position(mb->get_global_position());
scene_tabs_context_menu->popup();
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
int previous_tab = editor_data.get_edited_scene() - 1;
previous_tab = previous_tab >= 0 ? previous_tab : editor_data.get_edited_scene_count() - 1;
_scene_tab_changed(previous_tab);
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
_scene_tab_changed(next_tab);
@@ -5711,6 +5715,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
+ ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
}
@@ -6254,8 +6259,8 @@ EditorNode::EditorNode() {
tabbar_container->add_child(scene_tabs);
distraction_free = memnew(Button);
distraction_free->set_flat(true);
- ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11);
- ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D);
+ ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F11);
+ ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::CMD | KeyModifierMask::CTRL | Key::D);
distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
@@ -6353,9 +6358,9 @@ EditorNode::EditorNode() {
gui_base->add_child(warning);
warning->connect("custom_action", callable_mp(this, &EditorNode::_copy_warning));
- ED_SHORTCUT("editor/next_tab", TTR("Next Scene Tab"), KEY_MASK_CMD + KEY_TAB);
- ED_SHORTCUT("editor/prev_tab", TTR("Previous Scene Tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB);
- ED_SHORTCUT("editor/filter_files", TTR("Focus FileSystem Filter"), KEY_MASK_CMD + KEY_MASK_ALT + KEY_P);
+ ED_SHORTCUT("editor/next_tab", TTR("Next Scene Tab"), KeyModifierMask::CMD + Key::TAB);
+ ED_SHORTCUT("editor/prev_tab", TTR("Previous Scene Tab"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::TAB);
+ ED_SHORTCUT("editor/filter_files", TTR("Focus FileSystem Filter"), KeyModifierMask::CMD + KeyModifierMask::ALT + Key::P);
command_palette = EditorCommandPalette::get_singleton();
command_palette->set_title(TTR("Command Palette"));
@@ -6367,22 +6372,22 @@ EditorNode::EditorNode() {
p = file_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_scene", TTR("New Scene"), KeyModifierMask::CMD + Key::N), FILE_NEW_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::N), FILE_NEW_INHERITED_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KeyModifierMask::CMD + Key::O), FILE_OPEN_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::T), FILE_OPEN_PREV);
p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_S), FILE_SAVE_AS_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_S), FILE_SAVE_ALL_SCENES);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KeyModifierMask::CMD + Key::S), FILE_SAVE_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::S), FILE_SAVE_AS_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::S), FILE_SAVE_ALL_SCENES);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_O), FILE_QUICK_OPEN_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN_SCRIPT);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::O), FILE_QUICK_OPEN_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KeyModifierMask::CMD + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN_SCRIPT);
p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu);
@@ -6398,7 +6403,7 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W), FILE_CLOSE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::W), FILE_CLOSE);
recent_scenes = memnew(PopupMenu);
recent_scenes->set_name("RecentScenes");
@@ -6406,7 +6411,7 @@ EditorNode::EditorNode() {
recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD + Key::Q), FILE_QUIT, true);
project_menu = memnew(MenuButton);
project_menu->set_flat(false);
@@ -6418,7 +6423,7 @@ EditorNode::EditorNode() {
p = project_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), KEY_NONE, TTR("Project Settings")), RUN_SETTINGS);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), Key::NONE, TTR("Project Settings")), RUN_SETTINGS);
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel();
@@ -6431,7 +6436,7 @@ EditorNode::EditorNode() {
vcs_actions_menu->add_item(TTR("Shut Down Version Control"), RUN_VCS_SHUT_DOWN);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), KEY_NONE, TTR("Export")), FILE_EXPORT_PROJECT);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);
@@ -6448,8 +6453,8 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RUN_RELOAD_CURRENT_PROJECT);
- ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q);
- ED_SHORTCUT_OVERRIDE("editor/quit_to_project_list", "macos", KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
+ ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::Q);
+ ED_SHORTCUT_OVERRIDE("editor/quit_to_project_list", "macos", KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::Q);
p->add_shortcut(ED_GET_SHORTCUT("editor/quit_to_project_list"), RUN_PROJECT_MANAGER, true);
menu_hb->add_spacer();
@@ -6477,9 +6482,9 @@ EditorNode::EditorNode() {
p = settings_menu->get_popup();
ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."));
- ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KEY_MASK_CMD + KEY_COMMA);
+ ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KeyModifierMask::CMD + Key::COMMA);
p->add_shortcut(ED_GET_SHORTCUT("editor/editor_settings"), SETTINGS_PREFERENCES);
- p->add_shortcut(ED_SHORTCUT("editor/command_palette", TTR("Command Palette..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_P), HELP_COMMAND_PALETTE);
+ p->add_shortcut(ED_SHORTCUT("editor/command_palette", TTR("Command Palette..."), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::P), HELP_COMMAND_PALETTE);
p->add_separator();
editor_layouts = memnew(PopupMenu);
@@ -6489,14 +6494,14 @@ EditorNode::EditorNode() {
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_separator();
- ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12);
- ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KEY_MASK_CMD | KEY_F12);
+ ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KeyModifierMask::CTRL | Key::F12);
+ ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KeyModifierMask::CMD | Key::F12);
p->add_shortcut(ED_GET_SHORTCUT("editor/take_screenshot"), EDITOR_SCREENSHOT);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
- ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11);
- ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F);
+ ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11);
+ ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::CMD | KeyModifierMask::CTRL | Key::F);
p->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
@@ -6530,8 +6535,8 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
- ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_F1);
- ED_SHORTCUT_OVERRIDE("editor/editor_help", "macos", KEY_MASK_ALT | KEY_SPACE);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), Key::F1);
+ ED_SHORTCUT_OVERRIDE("editor/editor_help", "macos", KeyModifierMask::ALT | Key::SPACE);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_GET_SHORTCUT("editor/editor_help"), HELP_SEARCH);
p->add_separator();
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
@@ -6556,8 +6561,8 @@ EditorNode::EditorNode() {
play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
- ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_F5);
- ED_SHORTCUT_OVERRIDE("editor/play", "macos", KEY_MASK_CMD | KEY_B);
+ ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5);
+ ED_SHORTCUT_OVERRIDE("editor/play", "macos", KeyModifierMask::CMD | Key::B);
play_button->set_shortcut(ED_GET_SHORTCUT("editor/play"));
pause_button = memnew(Button);
@@ -6569,8 +6574,8 @@ EditorNode::EditorNode() {
pause_button->set_disabled(true);
play_hb->add_child(pause_button);
- ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_F7);
- ED_SHORTCUT_OVERRIDE("editor/pause_scene", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_Y);
+ ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), Key::F7);
+ ED_SHORTCUT_OVERRIDE("editor/pause_scene", "macos", KeyModifierMask::CMD | KeyModifierMask::CTRL | Key::Y);
pause_button->set_shortcut(ED_GET_SHORTCUT("editor/pause_scene"));
stop_button = memnew(Button);
@@ -6582,8 +6587,8 @@ EditorNode::EditorNode() {
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_disabled(true);
- ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8);
- ED_SHORTCUT_OVERRIDE("editor/stop", "macos", KEY_MASK_CMD | KEY_PERIOD);
+ ED_SHORTCUT("editor/stop", TTR("Stop"), Key::F8);
+ ED_SHORTCUT_OVERRIDE("editor/stop", "macos", KeyModifierMask::CMD | Key::PERIOD);
stop_button->set_shortcut(ED_GET_SHORTCUT("editor/stop"));
run_native = memnew(EditorRunNative);
@@ -6599,8 +6604,8 @@ EditorNode::EditorNode() {
play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
- ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_F6);
- ED_SHORTCUT_OVERRIDE("editor/play_scene", "macos", KEY_MASK_CMD | KEY_R);
+ ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6);
+ ED_SHORTCUT_OVERRIDE("editor/play_scene", "macos", KeyModifierMask::CMD | Key::R);
play_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_scene"));
play_custom_scene_button = memnew(Button);
@@ -6612,8 +6617,8 @@ EditorNode::EditorNode() {
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
- ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5);
- ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R);
+ ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F5);
+ ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::R);
play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_custom_scene"));
HBoxContainer *right_menu_hb = memnew(HBoxContainer);
@@ -6800,7 +6805,7 @@ EditorNode::EditorNode() {
bottom_panel_raise->set_flat(true);
bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
- bottom_panel_raise->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KEY_MASK_SHIFT | KEY_F12));
+ bottom_panel_raise->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
bottom_panel_hb->add_child(bottom_panel_raise);
bottom_panel_raise->hide();
@@ -7010,6 +7015,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
add_editor_plugin(memnew(InputEventEditorPlugin(this)));
add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this)));
+ add_editor_plugin(memnew(TextControlEditorPlugin(this)));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i, this));
@@ -7169,15 +7175,15 @@ EditorNode::EditorNode() {
ResourceLoader::set_load_callback(_resource_loaded);
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
- ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
- ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
- ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
- ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
-
- ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KEY_MASK_ALT | KEY_1);
- ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KEY_MASK_ALT | KEY_2);
- ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KEY_MASK_ALT | KEY_3);
- ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KEY_MASK_ALT | KEY_4);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F4);
+
+ ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::ALT | Key::KEY_1);
+ ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::ALT | Key::KEY_2);
+ ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::ALT | Key::KEY_3);
+ ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::ALT | Key::KEY_4);
ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 26f28ff5fb..e48679cad7 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -818,7 +818,7 @@ public:
}
const Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
if (hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
@@ -1278,11 +1278,11 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
}
const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
- if (mb->is_double_click() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_double_click() && mb->get_button_index() == MouseButton::LEFT) {
_setup_spin();
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
preset->set_position(easing_draw->get_screen_transform().xform(mb->get_position()));
preset->popup();
@@ -1291,7 +1291,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
easing_draw->update();
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
dragging = mb->is_pressed();
// Update to display the correct dragging color
easing_draw->update();
@@ -1300,7 +1300,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
- if (dragging && mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (dragging && mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -3170,11 +3170,7 @@ EditorPropertyResource::EditorPropertyResource() {
////////////// DEFAULT PLUGIN //////////////////////
bool EditorInspectorDefaultPlugin::can_handle(Object *p_object) {
- return true; //can handle everything
-}
-
-void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
- //do none
+ return true; // Can handle everything.
}
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -3185,10 +3181,6 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Varian
return false;
}
-void EditorInspectorDefaultPlugin::parse_end() {
- //do none
-}
-
struct EditorPropertyRangeHint {
bool angle_in_degrees = false;
bool greater = true;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 754d444309..42ef650adc 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -696,9 +696,7 @@ class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
static EditorProperty *get_editor_for_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
};
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index f05c401f1d..0703677dc8 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -84,7 +84,7 @@ void EditorResourcePicker::_update_resource_preview(const String &p_path, const
if (p_preview.is_valid()) {
preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("hseparation"), SNAME("Button")));
- if (type == "GradientTexture") {
+ if (type == "GradientTexture1D") {
preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE);
assign_button->set_custom_minimum_size(Size2(1, 1));
} else {
@@ -464,7 +464,7 @@ void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
_update_menu_items();
Vector2 pos = get_screen_position() + mb->get_position();
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 739fc0e4f5..613e0ba7a0 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -1482,7 +1482,7 @@ void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_k
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + ".");
PackedInt32Array arr;
- arr.push_back(p_keycode);
+ arr.push_back((int32_t)p_keycode);
ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr);
}
@@ -1503,13 +1503,12 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
#ifdef OSX_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
- if (keycode == KEY_DELETE) {
- keycode = KEY_MASK_CMD | KEY_BACKSPACE;
+ if (keycode == Key::KEY_DELETE) {
+ keycode = KeyModifierMask::CMD | Key::BACKSPACE;
}
#endif
-
Ref<InputEventKey> ie;
- if (keycode) {
+ if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode);
events.push_back(ie);
}
@@ -1522,7 +1521,7 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) {
PackedInt32Array arr;
- arr.push_back(p_keycode);
+ arr.push_back((int32_t)p_keycode);
return ED_SHORTCUT_ARRAY(p_path, p_name, arr);
}
@@ -1534,13 +1533,13 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
#ifdef OSX_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
- if (keycode == KEY_DELETE) {
- keycode = KEY_MASK_CMD | KEY_BACKSPACE;
+ if (keycode == Key::KEY_DELETE) {
+ keycode = KeyModifierMask::CMD | Key::BACKSPACE;
}
#endif
Ref<InputEventKey> ie;
- if (keycode) {
+ if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode);
events.push_back(ie);
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 04e227bc5c..cb23ed3d19 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -200,9 +200,9 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
Variant _EDITOR_GET(const String &p_setting);
#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
-Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE);
+Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = Key::NONE);
Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes);
-void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = KEY_NONE);
+void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = Key::NONE);
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes);
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 82b5ec5ca1..2942ece409 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -39,9 +39,9 @@
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
if (grabber->is_visible()) {
#ifdef OSX_ENABLED
- const int key = KEY_META;
+ Key key = Key::META;
#else
- const int key = KEY_CTRL;
+ Key key = Key::CTRL;
#endif
return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers. Hold Shift for more precise changes."), find_keycode_name(key));
}
@@ -61,7 +61,7 @@ void EditorSpinSlider::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (updown_offset != -1 && mb->get_position().x > updown_offset) {
//there is an updown, so use it.
@@ -92,7 +92,7 @@ void EditorSpinSlider::gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_attempt = false;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_UP || mb->get_button_index() == MouseButton::WHEEL_DOWN) {
if (grabber->is_visible()) {
call_deferred(SNAME("update"));
}
@@ -154,17 +154,17 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
if (grabbing_grabber) {
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP) {
set_value(get_value() + get_step());
mousewheel_over_grabber = true;
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN) {
set_value(get_value() - get_step());
mousewheel_over_grabber = true;
}
}
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
grabbing_grabber = true;
if (!mousewheel_over_grabber) {
@@ -212,9 +212,9 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
step *= 0.1;
}
- uint32_t code = k->get_keycode();
+ Key code = k->get_keycode();
switch (code) {
- case KEY_UP: {
+ case Key::UP: {
_evaluate_input_text();
double last_value = get_value();
@@ -228,7 +228,7 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
value_input_dirty = true;
set_process_internal(true);
} break;
- case KEY_DOWN: {
+ case Key::DOWN: {
_evaluate_input_text();
double last_value = get_value();
@@ -242,6 +242,8 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
value_input_dirty = true;
set_process_internal(true);
} break;
+ default:
+ break;
}
}
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 06c39a957c..637394d136 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -36,7 +36,7 @@
#include "editor_scale.h"
#include "editor_settings.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
@@ -1207,7 +1207,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0));
theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * EDSCALE);
theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * EDSCALE);
- theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * EDSCALE);
+ theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * EDSCALE);
theme->set_stylebox("focus", "RichTextLabel", make_empty_stylebox());
theme->set_stylebox("normal", "RichTextLabel", style_tree_bg);
@@ -1223,7 +1223,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_shadow_color", "Label", Color(0, 0, 0, 0));
theme->set_constant("shadow_offset_x", "Label", 1 * EDSCALE);
theme->set_constant("shadow_offset_y", "Label", 1 * EDSCALE);
- theme->set_constant("shadow_as_outline", "Label", 0 * EDSCALE);
+ theme->set_constant("shadow_outline_size", "Label", 1 * EDSCALE);
theme->set_constant("line_spacing", "Label", 3 * EDSCALE);
// LinkButton
diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp
index 22da12b59b..0d9a546b8e 100644
--- a/editor/editor_toaster.cpp
+++ b/editor/editor_toaster.cpp
@@ -158,11 +158,11 @@ void EditorToaster::_error_handler(void *p_self, const char *p_func, const char
if (p_editor_notify || (show_all_setting == 0 && in_dev) || show_all_setting == 1) {
String err_str;
if (p_errorexp && p_errorexp[0]) {
- err_str = p_errorexp;
+ err_str = String::utf8(p_errorexp);
} else {
- err_str = String(p_error);
+ err_str = String::utf8(p_error);
}
- String tooltip_str = String(p_file) + ":" + itos(p_line);
+ String tooltip_str = String::utf8(p_file) + ":" + itos(p_line);
if (!p_editor_notify) {
if (p_type == ERR_HANDLER_WARNING) {
diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp
index 420aeb03fe..a998ec7e5b 100644
--- a/editor/editor_zoom_widget.cpp
+++ b/editor/editor_zoom_widget.cpp
@@ -51,7 +51,7 @@ void EditorZoomWidget::_update_zoom_label() {
}
void EditorZoomWidget::_button_zoom_minus() {
- set_zoom_by_increments(-6, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ set_zoom_by_increments(-6, Input::get_singleton()->is_key_pressed(Key::ALT));
emit_signal(SNAME("zoom_changed"), zoom);
}
@@ -61,7 +61,7 @@ void EditorZoomWidget::_button_zoom_reset() {
}
void EditorZoomWidget::_button_zoom_plus() {
- set_zoom_by_increments(6, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ set_zoom_by_increments(6, Input::get_singleton()->is_key_pressed(Key::ALT));
emit_signal(SNAME("zoom_changed"), zoom);
}
@@ -169,7 +169,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_minus->set_flat(true);
add_child(zoom_minus);
zoom_minus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_minus));
- zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
+ zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KeyModifierMask::CMD | Key::MINUS));
zoom_minus->set_shortcut_context(this);
zoom_minus->set_focus_mode(FOCUS_NONE);
@@ -180,7 +180,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0));
zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1));
zoom_reset->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_reset));
- zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
+ zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KeyModifierMask::CMD | Key::KEY_0));
zoom_reset->set_shortcut_context(this);
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
@@ -191,7 +191,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_plus->set_flat(true);
add_child(zoom_plus);
zoom_plus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_plus));
- zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
+ zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KeyModifierMask::CMD | Key::EQUAL)); // Usually direct access key for PLUS
zoom_plus->set_shortcut_context(this);
zoom_plus->set_focus_mode(FOCUS_NONE);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index f2a3aa3b44..1dde157527 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2273,7 +2273,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
}
}
if (!to_move.is_empty()) {
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < to_move.size(); i++) {
String new_path;
String new_path_base;
@@ -2794,11 +2794,12 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
editor = p_editor;
path = "res://";
- // `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
- ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
- ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
- ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
- ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
+ // `KeyModifierMask::CMD | Key::C` conflicts with other editor shortcuts.
+ ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C);
+ ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KeyModifierMask::CMD | Key::D);
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), Key::KEY_DELETE);
+ ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), Key::F2);
+ ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", Key::ENTER);
VBoxContainer *top_vbc = memnew(VBoxContainer);
add_child(top_vbc);
diff --git a/editor/icons/GradientTexture.svg b/editor/icons/GradientTexture1D.svg
index fa03e69805..fa03e69805 100644
--- a/editor/icons/GradientTexture.svg
+++ b/editor/icons/GradientTexture1D.svg
diff --git a/editor/icons/InterpCubic.svg b/editor/icons/InterpCubic.svg
index ad2ed51ee1..b542986ea6 100644
--- a/editor/icons/InterpCubic.svg
+++ b/editor/icons/InterpCubic.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c3 0 3-4 6-4s3 4 6 4" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1044.4)"/></svg>
+<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 3-4 6-4s1 4 6 4" fill="none" stroke="#5fb2ff" stroke-linecap="round" stroke-width="2" transform="translate(0 -1044.4)"/></svg>
diff --git a/editor/icons/InterpLinear.svg b/editor/icons/InterpLinear.svg
index 241a82fc8f..966ddfdc31 100644
--- a/editor/icons/InterpLinear.svg
+++ b/editor/icons/InterpLinear.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 6-4 6 4" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1044.4)"/></svg>
+<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 6-4 6 4" fill="none" stroke="#ffca5f" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1044.4)"/></svg>
diff --git a/editor/icons/InterpWrapClamp.svg b/editor/icons/InterpWrapClamp.svg
index 6ba8e78500..b589542019 100644
--- a/editor/icons/InterpWrapClamp.svg
+++ b/editor/icons/InterpWrapClamp.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v6h2v-2.9863-3.0137zm2 3.0137a1.0001 1.0001 0 0 0 .29297.69336l2 2a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-.29297-.29297h3.1719l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 .29297-.72266 1.0001 1.0001 0 0 0 -.29297-.69141l-2-2a1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l.29297.29297h-3.1719l.29297-.29297a1 1 0 0 0 0-1.4141 1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102l-2 2a1.0001 1.0001 0 0 0 -.29297.7207zm10-.029297v3.0156h2v-6h-2z" fill="#e0e0e0"/></svg>
+<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v6h2v-2.9863-3.0137zm2 3.0137a1.0001 1.0001 0 0 0 .29297.69336l2 2a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-.29297-.29297h3.1719l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 .29297-.72266 1.0001 1.0001 0 0 0 -.29297-.69141l-2-2a1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l.29297.29297h-3.1719l.29297-.29297a1 1 0 0 0 0-1.4141 1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102l-2 2a1.0001 1.0001 0 0 0 -.29297.7207zm10-.029297v3.0156h2v-6h-2z" fill="#fc7f7f"/></svg>
diff --git a/editor/icons/InterpWrapLoop.svg b/editor/icons/InterpWrapLoop.svg
index 57670f97ce..4faf7805f8 100644
--- a/editor/icons/InterpWrapLoop.svg
+++ b/editor/icons/InterpWrapLoop.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m9 0-3 2 3 2v-1h3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1v2a3 3 0 0 0 3-3 3 3 0 0 0 -3-3h-3zm-5 1a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h3v1l3-2-3-2v1h-3a1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#e0e0e0"/></svg>
+<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m9 0-3 2 3 2v-1h3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1v2a3 3 0 0 0 3-3 3 3 0 0 0 -3-3h-3zm-5 1a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h3v1l3-2-3-2v1h-3a1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#c38ef1"/></svg>
diff --git a/editor/icons/KeyEasedSelected.svg b/editor/icons/KeyEasedSelected.svg
new file mode 100644
index 0000000000..c06d94c553
--- /dev/null
+++ b/editor/icons/KeyEasedSelected.svg
@@ -0,0 +1 @@
+<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><rect fill="#5fb2ff" height="9.999999" rx=".948002" stroke-width="1.2427" width="9.999999" x=".000001" y=".000035"/><rect fill="#003e7a" height="5.628136" rx=".533549" stroke-width=".699406" transform="matrix(.99989481 .01450427 .01450427 .99989481 0 0)" width="5.628136" x="2.115027" y="2.114924"/></svg>
diff --git a/editor/icons/KeyValueEased.svg b/editor/icons/KeyValueEased.svg
new file mode 100644
index 0000000000..4e4a33c006
--- /dev/null
+++ b/editor/icons/KeyValueEased.svg
@@ -0,0 +1 @@
+<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><rect fill="#e0e0e0" height="8.000001" rx="1.000032" ry="1.00003" stroke-width="1.3109" transform="rotate(-90)" width="8.000016" x="-9.000016" y=".999999"/></svg>
diff --git a/editor/icons/MirrorX.svg b/editor/icons/MirrorX.svg
new file mode 100644
index 0000000000..fa668986ac
--- /dev/null
+++ b/editor/icons/MirrorX.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#e0e0e0" stroke-opacity=".99608" stroke-width="2" transform="translate(0 -1036.4)"><path d="m4 1042.4-2 2 2 2" stroke-linecap="round" stroke-linejoin="round"/><path d="m2 1044.4h11"/><path d="m12 1042.4 2 2-2 2" stroke-linecap="round" stroke-linejoin="round"/></g></svg>
diff --git a/editor/icons/MirrorY.svg b/editor/icons/MirrorY.svg
new file mode 100644
index 0000000000..bb4e4d3543
--- /dev/null
+++ b/editor/icons/MirrorY.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m11.012 1048.4a1.0001 1.0001 0 0 0 -1.7168-.6973l-.29297.293v-7.1719l.29297.293a1.0001 1.0001 0 0 0 1.7148-.7266 1.0001 1.0001 0 0 0 -.30078-.6875l-2-2a1.0001 1.0001 0 0 0 -1.4141 0l-2 2a1.0001 1.0001 0 1 0 1.4141 1.4141l.29297-.293v7.1719l-.29297-.293a1.0001 1.0001 0 1 0 -1.4141 1.4141l2 2a1.0001 1.0001 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 .30273-.7168z" fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 -1036.4)"/></svg>
diff --git a/editor/icons/PingPongLoop.svg b/editor/icons/PingPongLoop.svg
new file mode 100644
index 0000000000..c44f889b49
--- /dev/null
+++ b/editor/icons/PingPongLoop.svg
@@ -0,0 +1 @@
+<svg enable-background="new 0 0 16 16" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".9961"><path d="m10 7h-4v-2l-4 3 4 3v-2h4v2l4-3-4-3z"/><path d="m0 1v14h2v-7-7z"/><path d="m14 1v7 7h2v-14z"/></g></svg>
diff --git a/editor/icons/ReverseGradient.svg b/editor/icons/ReverseGradient.svg
new file mode 100644
index 0000000000..12f80d12dd
--- /dev/null
+++ b/editor/icons/ReverseGradient.svg
@@ -0,0 +1 @@
+<?xml version="1.0" encoding="UTF-8"?><svg version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><linearGradient id="b" x1=".26458" x2="3.9688" y1=".79375" y2=".79375" gradientTransform="scale(3.7795)" gradientUnits="userSpaceOnUse"><stop stop-color="#ccc" offset="0"/><stop stop-color="#ccc" stop-opacity="0" offset="1"/></linearGradient><linearGradient id="a" x1=".26458" x2="3.9688" y1="3.4396" y2="3.4396" gradientTransform="matrix(3.7795 0 0 3.7795 -16 -1.1865e-7)" gradientUnits="userSpaceOnUse"><stop stop-color="#ccc" offset="0"/><stop stop-color="#ccc" stop-opacity="0" offset="1"/></linearGradient></defs><g><rect x="1" y="1" width="14" height="4" ry="1" fill="url(#b)"/><rect transform="scale(-1,1)" x="-15" y="11" width="14" height="4" ry="1" fill="url(#a)" stroke-linecap="round" stroke-linejoin="round" stroke-width="3.7795"/><path d="m6 6 2 4 2-4z" fill="#ccc"/></g></svg>
diff --git a/editor/icons/RotateLeft.svg b/editor/icons/RotateLeft.svg
new file mode 100644
index 0000000000..1200df1dde
--- /dev/null
+++ b/editor/icons/RotateLeft.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 -1036.4)"><path d="m9 2a6 6 0 0 0 -6 6h2a4 4 0 0 1 4-4 4 4 0 0 1 4 4 4 4 0 0 1 -4 4v2a6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" transform="translate(0 1036.4)"/><path d="m4.118 1048.3-1.6771-.9683-1.6771-.9682 1.6771-.9683 1.6771-.9682-.0000001 1.9365z" transform="matrix(0 -1.1926 1.5492 0 -1617 1049.3)"/></g></svg>
diff --git a/editor/icons/RotateRight.svg b/editor/icons/RotateRight.svg
new file mode 100644
index 0000000000..d69e6a7705
--- /dev/null
+++ b/editor/icons/RotateRight.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".99608" transform="matrix(-1 0 0 1 16.026308 -1036.4)"><path d="m9 2a6 6 0 0 0 -6 6h2a4 4 0 0 1 4-4 4 4 0 0 1 4 4 4 4 0 0 1 -4 4v2a6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" transform="translate(0 1036.4)"/><path d="m4.118 1048.3-1.6771-.9683-1.6771-.9682 1.6771-.9683 1.6771-.9682-.0000001 1.9365z" transform="matrix(0 -1.1926 1.5492 0 -1617 1049.3)"/></g></svg>
diff --git a/editor/icons/ShapeCast2D.svg b/editor/icons/ShapeCast2D.svg
new file mode 100644
index 0000000000..dcdba92f45
--- /dev/null
+++ b/editor/icons/ShapeCast2D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#a5b7f3"><path d="m7 1v9h-3l4 5 4-5h-3v-9z"/><circle cx="7.990566" cy="4.8202" r="4.009434"/></g></svg>
diff --git a/editor/icons/TrackCapture.svg b/editor/icons/TrackCapture.svg
index aaa4a20e4a..b3d5f09eff 100644
--- a/editor/icons/TrackCapture.svg
+++ b/editor/icons/TrackCapture.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m2.1665128.99764963c-.422625 0-.763672.34104737-.763672.76367187v4.5742187c0 .4226242.341047.7617192.763672.7617192h4.472656c.422625 0 .763672-.339095.763672-.7617192v-.9882812h-3.300781c-.1662 0-.298828-.3390943-.298828-.7617188v-1.2246094c0-.4226244.132628-.7636718.298828-.7636718h3.300781v-.8359375c0-.4226245-.341047-.76367187-.763672-.76367187z"/><path d="m9.1827441 4.7953408c.5166221-1.0415625 1.0955249-2.2117429 1.2864509-2.600401l.347137-.7066511.679654.00665.679654.00665.956945 2.3125c.526319 1.271875 1.007254 2.4334375 1.068744 2.5812497l.1118.26875h-.597215-.597214l-.332849-.6437497-.332849-.64375h-1.133826-1.133825l-.3786749.6561133-.3786747.6561134-.5922856.000137-.592285.000136zm3.1779349-.369483c.0042-.00346-.233487-.4884588-.528245-1.0777779l-.535922-1.0714891-.03691.0875c-.0203.048125-.183516.425-.362699.8375-.179182.4125-.355738.85125-.392346.975-.03661.12375-.07127.2390723-.07703.2562715-.0083.024853.188215.027989.957503.015278.532385-.0088.971429-.018823.975651-.022283z" stroke="#e0e0e0" stroke-width=".803"/></g></svg>
+<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e1da5b"><path d="m2.1665128.99764963c-.422625 0-.763672.34104737-.763672.76367187v4.5742187c0 .4226242.341047.7617192.763672.7617192h4.472656c.422625 0 .763672-.339095.763672-.7617192v-.9882812h-3.300781c-.1662 0-.298828-.3390943-.298828-.7617188v-1.2246094c0-.4226244.132628-.7636718.298828-.7636718h3.300781v-.8359375c0-.4226245-.341047-.76367187-.763672-.76367187z"/><path d="m9.1827441 4.7953408c.5166221-1.0415625 1.0955249-2.2117429 1.2864509-2.600401l.347137-.7066511.679654.00665.679654.00665.956945 2.3125c.526319 1.271875 1.007254 2.4334375 1.068744 2.5812497l.1118.26875h-.597215-.597214l-.332849-.6437497-.332849-.64375h-1.133826-1.133825l-.3786749.6561133-.3786747.6561134-.5922856.000137-.592285.000136zm3.1779349-.369483c.0042-.00346-.233487-.4884588-.528245-1.0777779l-.535922-1.0714891-.03691.0875c-.0203.048125-.183516.425-.362699.8375-.179182.4125-.355738.85125-.392346.975-.03661.12375-.07127.2390723-.07703.2562715-.0083.024853.188215.027989.957503.015278.532385-.0088.971429-.018823.975651-.022283z" stroke="#e1da5b" stroke-width=".803"/></g></svg>
diff --git a/editor/icons/TrackDiscrete.svg b/editor/icons/TrackDiscrete.svg
index d1df4b1667..6498742233 100644
--- a/editor/icons/TrackDiscrete.svg
+++ b/editor/icons/TrackDiscrete.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-6 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-6 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1z" fill="#e0e0e0"/></svg>
+<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-6 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-6 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1z" fill="#b9ec41"/></svg>
diff --git a/editor/icons/TrackTrigger.svg b/editor/icons/TrackTrigger.svg
index 6e46a74121..c403fba59a 100644
--- a/editor/icons/TrackTrigger.svg
+++ b/editor/icons/TrackTrigger.svg
@@ -1 +1 @@
-<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v2h2v4h2v-4h2v-2zm13 0a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-3 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-3 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1z" fill="#e0e0e0"/></svg>
+<svg height="8" viewBox="0 0 16 8" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v2h2v4h2v-4h2v-2zm13 0a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-3 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1zm-3 2a1 1 0 0 0 -1 1 1 1 0 0 0 1 1 1 1 0 0 0 1-1 1 1 0 0 0 -1-1z" fill="#f68f45"/></svg>
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index d219f6e325..1a002569c5 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -57,6 +57,7 @@ void EditorImportPlugin::get_recognized_extensions(List<String> *p_extensions) c
for (int i = 0; i < extensions.size(); i++) {
p_extensions->push_back(extensions[i]);
}
+ return;
}
ERR_FAIL_MSG("Unimplemented _get_recognized_extensions in add-on.");
}
@@ -109,12 +110,12 @@ int EditorImportPlugin::get_import_order() const {
ERR_FAIL_V_MSG(-1, "Unimplemented _get_import_order in add-on.");
}
-void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options, int p_preset) const {
+void EditorImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options, int p_preset) const {
Array needed;
needed.push_back("name");
needed.push_back("default_value");
Array options;
- if (GDVIRTUAL_CALL(_get_import_options, p_preset, options)) {
+ if (GDVIRTUAL_CALL(_get_import_options, p_path, p_preset, options)) {
for (int i = 0; i < options.size(); i++) {
Dictionary d = options[i];
ERR_FAIL_COND(!d.has_all(needed));
@@ -139,12 +140,13 @@ void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption>
ImportOption option(PropertyInfo(default_value.get_type(), name, hint, hint_string, usage), default_value);
r_options->push_back(option);
}
+ return;
}
ERR_FAIL_MSG("Unimplemented _get_import_options in add-on.");
}
-bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool EditorImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
Dictionary d;
Map<StringName, Variant>::Element *E = p_options.front();
while (E) {
@@ -152,7 +154,7 @@ bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map
E = E->next();
}
bool visible;
- if (GDVIRTUAL_CALL(_get_option_visibility, p_option, d, visible)) {
+ if (GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, d, visible)) {
return visible;
}
@@ -190,11 +192,11 @@ void EditorImportPlugin::_bind_methods() {
GDVIRTUAL_BIND(_get_preset_count)
GDVIRTUAL_BIND(_get_preset_name, "preset_index")
GDVIRTUAL_BIND(_get_recognized_extensions)
- GDVIRTUAL_BIND(_get_import_options, "preset_index")
+ GDVIRTUAL_BIND(_get_import_options, "path", "preset_index")
GDVIRTUAL_BIND(_get_save_extension)
GDVIRTUAL_BIND(_get_resource_type)
GDVIRTUAL_BIND(_get_priority)
GDVIRTUAL_BIND(_get_import_order)
- GDVIRTUAL_BIND(_get_option_visibility, "option_name", "options")
+ GDVIRTUAL_BIND(_get_option_visibility, "path", "option_name", "options")
GDVIRTUAL_BIND(_import, "source_file", "save_path", "options", "platform_variants", "gen_files");
}
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 49c959ab44..6c5f4f6005 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -44,12 +44,12 @@ protected:
GDVIRTUAL0RC(int, _get_preset_count)
GDVIRTUAL1RC(String, _get_preset_name, int)
GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions)
- GDVIRTUAL1RC(Array, _get_import_options, int)
+ GDVIRTUAL2RC(Array, _get_import_options, String, int)
GDVIRTUAL0RC(String, _get_save_extension)
GDVIRTUAL0RC(String, _get_resource_type)
GDVIRTUAL0RC(float, _get_priority)
GDVIRTUAL0RC(int, _get_import_order)
- GDVIRTUAL2RC(bool, _get_option_visibility, StringName, Dictionary)
+ GDVIRTUAL3RC(bool, _get_option_visibility, String, StringName, Dictionary)
GDVIRTUAL5RC(int, _import, String, String, Dictionary, Array, Array)
public:
@@ -63,8 +63,8 @@ public:
virtual String get_resource_type() const override;
virtual float get_priority() const override;
virtual int get_import_order() const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
};
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 7fd9230284..c43052593d 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -57,7 +57,7 @@ String ResourceImporterBitMap::get_resource_type() const {
return "BitMap";
}
-bool ResourceImporterBitMap::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -69,7 +69,7 @@ String ResourceImporterBitMap::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterBitMap::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterBitMap::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
}
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index d68693c54a..f3da5f9a31 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -49,8 +49,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
ResourceImporterBitMap();
diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp
index 2e7ef1402b..f54065416e 100644
--- a/editor/import/resource_importer_bmfont.cpp
+++ b/editor/import/resource_importer_bmfont.cpp
@@ -56,11 +56,11 @@ String ResourceImporterBMFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterBMFont::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
-void ResourceImporterBMFont::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterBMFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
}
@@ -359,6 +359,8 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
int height = 0;
int ascent = 0;
int outline = 0;
+ uint32_t st_flags = 0;
+ String font_name;
bool packed = false;
uint8_t ch[4] = { 0, 0, 0, 0 }; // RGBA
@@ -382,13 +384,23 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
base_size = f->get_16();
uint8_t flags = f->get_8();
ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
+ if (flags & (1 << 3)) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ if (flags & (1 << 2)) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
f->get_8(); // non-unicode charset, skip
f->get_16(); // stretch_h, skip
f->get_8(); // aa, skip
f->get_32(); // padding, skip
f->get_16(); // spacing, skip
outline = f->get_8();
- // font name, skip
+ // font name
+ PackedByteArray name_data;
+ name_data.resize(block_size - 14);
+ f->get_buffer(name_data.ptrw(), block_size - 14);
+ font_name = String::utf8((const char *)name_data.ptr(), block_size - 14);
font->set_fixed_size(base_size);
} break;
case 2: /* common */ {
@@ -601,6 +613,19 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
if (keys.has("outline")) {
outline = keys["outline"].to_int();
}
+ if (keys.has("bold")) {
+ if (keys["bold"].to_int()) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ }
+ if (keys.has("italic")) {
+ if (keys["italic"].to_int()) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
+ }
+ if (keys.has("face")) {
+ font_name = keys["face"];
+ }
ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
} else if (type == "common") {
if (keys.has("lineHeight")) {
@@ -778,6 +803,8 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
}
}
+ font->set_font_name(font_name);
+ font->set_font_style(st_flags);
font->set_ascent(0, base_size, ascent);
font->set_descent(0, base_size, height - ascent);
diff --git a/editor/import/resource_importer_bmfont.h b/editor/import/resource_importer_bmfont.h
index 065703132a..64d536535c 100644
--- a/editor/import/resource_importer_bmfont.h
+++ b/editor/import/resource_importer_bmfont.h
@@ -45,8 +45,8 @@ public:
virtual String get_save_extension() const override;
virtual String get_resource_type() const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 07647d8b6a..7948d9e577 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -55,7 +55,7 @@ String ResourceImporterCSVTranslation::get_resource_type() const {
return "Translation";
}
-bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterCSVTranslation::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -67,7 +67,7 @@ String ResourceImporterCSVTranslation::get_preset_name(int p_idx) const {
return "";
}
-void ResourceImporterCSVTranslation::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterCSVTranslation::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "delimiter", PROPERTY_HINT_ENUM, "Comma,Semicolon,Tab"), 0));
}
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index d53e91e38b..de7ba3e3a0 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -46,8 +46,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_dynamicfont.cpp b/editor/import/resource_importer_dynamicfont.cpp
index 8e01adbd56..f7363a565d 100644
--- a/editor/import/resource_importer_dynamicfont.cpp
+++ b/editor/import/resource_importer_dynamicfont.cpp
@@ -30,12 +30,12 @@
#include "resource_importer_dynamicfont.h"
-#include "dynamicfont_import_settings.h"
-
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
+#include "dynamicfont_import_settings.h"
#include "editor/editor_node.h"
-#include "modules/modules_enabled.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For freetype.
String ResourceImporterDynamicFont::get_importer_name() const {
return "font_data_dynamic";
@@ -66,7 +66,7 @@ String ResourceImporterDynamicFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterDynamicFont::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterDynamicFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "msdf_pixel_range" && !bool(p_options["multichannel_signed_distance_field"])) {
return false;
}
@@ -94,7 +94,7 @@ String ResourceImporterDynamicFont::get_preset_name(int p_idx) const {
}
}
-void ResourceImporterDynamicFont::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterDynamicFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
bool msdf = p_preset == PRESET_MSDF;
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "antialiased"), true));
diff --git a/editor/import/resource_importer_dynamicfont.h b/editor/import/resource_importer_dynamicfont.h
index 52f256ab96..cb5294b9dd 100644
--- a/editor/import/resource_importer_dynamicfont.h
+++ b/editor/import/resource_importer_dynamicfont.h
@@ -57,8 +57,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
bool has_advanced_options() const override;
void show_advanced_options(const String &p_path) override;
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 2dea359188..45cb5e2f9d 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -55,7 +55,7 @@ String ResourceImporterImage::get_resource_type() const {
return "Image";
}
-bool ResourceImporterImage::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImage::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -67,7 +67,7 @@ String ResourceImporterImage::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterImage::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterImage::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index 7c8d5e228e..b7131ec850 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -47,8 +47,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index 997280d1dd..04a68e4a53 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -55,11 +55,11 @@ String ResourceImporterImageFont::get_resource_type() const {
return "FontData";
}
-bool ResourceImporterImageFont::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterImageFont::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
-void ResourceImporterImageFont::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterImageFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "character_ranges"), Vector<String>()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "columns"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "rows"), 1));
diff --git a/editor/import/resource_importer_imagefont.h b/editor/import/resource_importer_imagefont.h
index 9b2b38596f..d600c35e1c 100644
--- a/editor/import/resource_importer_imagefont.h
+++ b/editor/import/resource_importer_imagefont.h
@@ -47,8 +47,8 @@ public:
virtual String get_save_extension() const override;
virtual String get_resource_type() const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index d5bb21443c..89c62ab5cb 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -118,7 +118,7 @@ String ResourceImporterLayeredTexture::get_resource_type() const {
ERR_FAIL_V(String());
}
-bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
}
@@ -133,7 +133,7 @@ String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
return "";
}
-void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless (PNG),Lossy (WebP),Video RAM (S3TC/ETC/BPTC),Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 7d8fb3cac5..29dfe7263a 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -84,8 +84,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 01af75c338..bb68de99b1 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -405,11 +405,11 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
Map<String, Ref<StandardMaterial3D>> lib;
- Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
- if (err == ERR_CANT_OPEN) {
- String dir = p_path.get_base_dir();
- err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps);
+ String lib_path = current_material_library;
+ if (lib_path.is_relative_path()) {
+ lib_path = p_path.get_base_dir().plus_file(current_material_library);
}
+ Error err = _parse_material_library(lib_path, lib, r_missing_deps);
if (err == OK) {
material_map[current_material_library] = lib;
}
@@ -504,14 +504,14 @@ String ResourceImporterOBJ::get_preset_name(int p_idx) const {
return "";
}
-void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterOBJ::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
-bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index d9f2f79903..c3e46b6eb5 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -59,8 +59,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 5efb08b95d..ab3479b7ce 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -91,6 +91,16 @@ Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path,
ERR_FAIL_V(nullptr);
}
+void EditorSceneFormatImporter::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
+ GDVIRTUAL_CALL(_get_import_options, p_path);
+}
+
+Variant EditorSceneFormatImporter::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) {
+ Variant ret;
+ GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, ret);
+ return ret;
+}
+
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
@@ -110,6 +120,8 @@ void EditorSceneFormatImporter::_bind_methods() {
GDVIRTUAL_BIND(_get_extensions);
GDVIRTUAL_BIND(_import_scene, "path", "flags", "bake_fps");
GDVIRTUAL_BIND(_import_animation, "path", "flags", "bake_fps");
+ GDVIRTUAL_BIND(_get_import_options, "path");
+ GDVIRTUAL_BIND(_get_option_visibility, "path", "option");
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
@@ -193,15 +205,15 @@ void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_cate
current_options_dict = nullptr;
}
-void EditorScenePostImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options) {
+void EditorScenePostImportPlugin::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) {
current_option_list = r_options;
- GDVIRTUAL_CALL(_get_import_options);
+ GDVIRTUAL_CALL(_get_import_options, p_path);
current_option_list = nullptr;
}
-Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
- GDVIRTUAL_CALL(_get_option_visibility, p_option, ret);
+ GDVIRTUAL_CALL(_get_option_visibility, p_path, p_option, ret);
current_options = nullptr;
return ret;
}
@@ -227,8 +239,8 @@ void EditorScenePostImportPlugin::_bind_methods() {
GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "option");
GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
- GDVIRTUAL_BIND(_get_import_options);
- GDVIRTUAL_BIND(_get_option_visibility, "option");
+ GDVIRTUAL_BIND(_get_import_options, "path");
+ GDVIRTUAL_BIND(_get_option_visibility, "path", "option");
GDVIRTUAL_BIND(_pre_process, "scene");
GDVIRTUAL_BIND(_post_process, "scene");
@@ -269,7 +281,7 @@ int ResourceImporterScene::get_format_version() const {
return 1;
}
-bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterScene::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
@@ -281,7 +293,14 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
- Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_option, p_options);
+ Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_path, p_option, p_options);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+
+ for (Ref<EditorSceneFormatImporter> importer : importers) {
+ Variant ret = importer->get_option_visibility(p_path, p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
@@ -424,10 +443,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
String animname = E;
const int loop_string_count = 3;
- static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" };
+ static const char *loop_strings[loop_string_count] = { "loop_mode", "loop", "cycle" };
for (int i = 0; i < loop_string_count; i++) {
if (_teststr(animname, loop_strings[i])) {
- anim->set_loop(true);
+ anim->set_loop_mode(Animation::LoopMode::LOOP_LINEAR);
animname = _fixstr(animname, loop_strings[i]);
ap->rename_animation(E, animname);
}
@@ -868,7 +887,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
String name = node_settings["clip_" + itos(i + 1) + "/name"];
int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
- bool loop = node_settings["clip_" + itos(i + 1) + "/loops"];
+ Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]);
bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
@@ -876,7 +895,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
animation_clips.push_back(name);
animation_clips.push_back(from_frame / p_animation_fps);
animation_clips.push_back(end_frame / p_animation_fps);
- animation_clips.push_back(loop);
+ animation_clips.push_back(loop_mode);
animation_clips.push_back(save_to_file);
animation_clips.push_back(save_to_path);
animation_clips.push_back(save_to_file_keep_custom);
@@ -903,7 +922,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
}
- anim->set_loop(anim_settings["settings/loops"]);
+ anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
bool save = anim_settings["save_to_file/enabled"];
String path = anim_settings["save_to_file/path"];
bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
@@ -977,7 +996,7 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani
old_anim->copy_track(i, anim);
}
}
- anim->set_loop(old_anim->has_loop());
+ anim->set_loop_mode(old_anim->get_loop_mode());
}
}
@@ -1005,7 +1024,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
- bool loop = p_clips[i + 3];
+ Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)p_clips[i + 3]);
bool save_to_file = p_clips[i + 4];
String save_to_path = p_clips[i + 5];
bool keep_current = p_clips[i + 6];
@@ -1135,7 +1154,7 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
}
}
- new_anim->set_loop(loop);
+ new_anim->set_loop_mode(loop_mode);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
@@ -1218,7 +1237,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
- r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "settings/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "settings/loop_mode"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
@@ -1240,7 +1259,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/loop_mode"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
@@ -1404,7 +1423,7 @@ bool ResourceImporterScene::get_internal_option_update_view_required(InternalImp
return false;
}
-void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterScene::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
@@ -1428,13 +1447,17 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
for (int i = 0; i < post_importer_plugins.size(); i++) {
- post_importer_plugins.write[i]->get_import_options(r_options);
+ post_importer_plugins.write[i]->get_import_options(p_path, r_options);
+ }
+
+ for (Ref<EditorSceneFormatImporter> importer : importers) {
+ importer->get_import_options(p_path, r_options);
}
}
@@ -1462,7 +1485,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatI
for (const String &F : extensions) {
if (F.to_lower() == ext) {
- importer = E;
+ importer = E->get();
break;
}
}
@@ -1492,7 +1515,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
for (const String &F : extensions) {
if (F.to_lower() == ext) {
- importer = E;
+ importer = E->get();
break;
}
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index a192921966..5437ecd159 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -55,6 +55,8 @@ protected:
GDVIRTUAL0RC(Vector<String>, _get_extensions)
GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, uint32_t)
GDVIRTUAL3R(Ref<Animation>, _import_animation, String, uint32_t, uint32_t)
+ GDVIRTUAL1(_get_import_options, String)
+ GDVIRTUAL2RC(Variant, _get_option_visibility, String, String)
public:
enum ImportFlags {
@@ -69,6 +71,8 @@ public:
virtual void get_extensions(List<String> *r_extensions) const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
+ virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options);
EditorSceneFormatImporter() {}
};
@@ -115,8 +119,8 @@ protected:
GDVIRTUAL2RC(Variant, _get_internal_option_visibility, int, String)
GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
GDVIRTUAL4(_internal_process, int, Node *, Node *, RES)
- GDVIRTUAL0(_get_import_options)
- GDVIRTUAL1RC(Variant, _get_option_visibility, String)
+ GDVIRTUAL1(_get_import_options, String)
+ GDVIRTUAL2RC(Variant, _get_option_visibility, String, String)
GDVIRTUAL1(_pre_process, Node *)
GDVIRTUAL1(_post_process, Node *)
@@ -133,8 +137,8 @@ public:
virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options);
- virtual void get_import_options(List<ResourceImporter::ImportOption> *r_options);
- virtual Variant get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+ virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
+ virtual Variant get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
@@ -250,8 +254,8 @@ public:
bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index c01d8068da..797e11f5ea 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -65,10 +65,10 @@ String ResourceImporterShaderFile::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterShaderFile::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterShaderFile::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
}
-bool ResourceImporterShaderFile::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h
index c421132ec2..3ed489e9fb 100644
--- a/editor/import/resource_importer_shader_file.h
+++ b/editor/import/resource_importer_shader_file.h
@@ -46,8 +46,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index e4553c625b..b1fa2eda28 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -153,7 +153,7 @@ String ResourceImporterTexture::get_resource_type() const {
return "StreamTexture2D";
}
-bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTexture::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VRAM_COMPRESSED) {
@@ -194,7 +194,7 @@ String ResourceImporterTexture::get_preset_name(int p_idx) const {
return preset_names[p_idx];
}
-void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 41220009cd..cb9d1b08cd 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -95,8 +95,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index cf699599ae..1d59c3627d 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -59,7 +59,7 @@ String ResourceImporterTextureAtlas::get_resource_type() const {
return "Texture2D";
}
-bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -71,7 +71,7 @@ String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterTextureAtlas::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterTextureAtlas::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "crop_to_region"), false));
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index d518a120bf..177ef949ac 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -60,8 +60,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual String get_option_group_file() const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 89383d3dde..820eba951f 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -58,7 +58,7 @@ String ResourceImporterWAV::get_resource_type() const {
return "AudioStreamSample";
}
-bool ResourceImporterWAV::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {
return false;
}
@@ -74,7 +74,7 @@ String ResourceImporterWAV::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -272,7 +272,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
if (loop_type == 0x00) {
loop = AudioStreamSample::LOOP_FORWARD;
} else if (loop_type == 0x01) {
- loop = AudioStreamSample::LOOP_PING_PONG;
+ loop = AudioStreamSample::LOOP_PINGPONG;
} else if (loop_type == 0x02) {
loop = AudioStreamSample::LOOP_BACKWARD;
}
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 7413dbd11c..e3e605aeb2 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -46,8 +46,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
static void _compress_ima_adpcm(const Vector<float> &p_data, Vector<uint8_t> &dst_data) {
/*p_sample_data->data = (void*)malloc(len);
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 9b9320ad6d..5690d49a55 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -664,7 +664,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
List<ResourceImporter::ImportOption> options;
if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- ResourceImporterScene::get_singleton()->get_import_options(&options);
+ ResourceImporterScene::get_singleton()->get_import_options(base_path, &options);
} else {
ResourceImporterScene::get_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
}
@@ -737,21 +737,21 @@ void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
zoom = &md.cam_zoom;
}
Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
_update_camera();
}
Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
(*zoom) *= 1.1;
if ((*zoom) > 10.0) {
(*zoom) = 10.0;
}
_update_camera();
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) {
(*zoom) /= 1.1;
if ((*zoom) < 0.1) {
(*zoom) = 0.1;
diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp
index 8300dcf555..4b69810861 100644
--- a/editor/import_defaults_editor.cpp
+++ b/editor/import_defaults_editor.cpp
@@ -62,7 +62,7 @@ protected:
return;
}
for (const PropertyInfo &E : properties) {
- if (importer->get_option_visibility(E.name, values)) {
+ if (importer->get_option_visibility("", E.name, values)) {
p_list->push_back(E);
}
}
@@ -119,7 +119,7 @@ void ImportDefaultsEditor::_update_importer() {
if (importer.is_valid()) {
List<ResourceImporter::ImportOption> options;
- importer->get_import_options(&options);
+ importer->get_import_options("", &options);
Dictionary d;
if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name());
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index a6e1e1d094..cc6b4e66e4 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -42,6 +42,7 @@ public:
Vector<String> paths;
Set<StringName> checked;
bool checking;
+ String base_options_path;
bool _set(const StringName &p_name, const Variant &p_value) {
if (values.has(p_name)) {
@@ -66,7 +67,7 @@ public:
}
void _get_property_list(List<PropertyInfo> *p_list) const {
for (const PropertyInfo &E : properties) {
- if (!importer->get_option_visibility(E.name, values)) {
+ if (!importer->get_option_visibility(base_options_path, E.name, values)) {
continue;
}
PropertyInfo pi = E;
@@ -104,8 +105,9 @@ void ImportDock::set_edit_path(const String &p_path) {
params->paths.clear();
params->paths.push_back(p_path);
+ params->base_options_path = p_path;
- _update_options(config);
+ _update_options(p_path, config);
List<Ref<ResourceImporter>> importers;
ResourceFormatImporter::get_singleton()->get_importers_for_extension(p_path.get_extension(), &importers);
@@ -146,17 +148,18 @@ void ImportDock::_add_keep_import_option(const String &p_importer_name) {
}
}
-void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
+void ImportDock::_update_options(const String &p_path, const Ref<ConfigFile> &p_config) {
List<ResourceImporter::ImportOption> options;
if (params->importer.is_valid()) {
- params->importer->get_import_options(&options);
+ params->importer->get_import_options(p_path, &options);
}
params->properties.clear();
params->values.clear();
params->checking = params->paths.size() > 1;
params->checked.clear();
+ params->base_options_path = p_path;
for (const ResourceImporter::ImportOption &E : options) {
params->properties.push_back(E.option);
@@ -184,10 +187,12 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
// Use the value that is repeated the most.
Map<String, Dictionary> value_frequency;
+ Set<String> extensions;
for (int i = 0; i < p_paths.size(); i++) {
Ref<ConfigFile> config;
config.instantiate();
+ extensions.insert(p_paths[i].get_extension());
Error err = config->load(p_paths[i] + ".import");
ERR_CONTINUE(err != OK);
@@ -223,13 +228,18 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
ERR_FAIL_COND(params->importer.is_null());
+ String base_path;
+ if (extensions.size() == 1 && p_paths.size() > 0) {
+ base_path = p_paths[0];
+ }
List<ResourceImporter::ImportOption> options;
- params->importer->get_import_options(&options);
+ params->importer->get_import_options(base_path, &options);
params->properties.clear();
params->values.clear();
params->checking = true;
params->checked.clear();
+ params->base_options_path = base_path;
for (const ResourceImporter::ImportOption &E : options) {
params->properties.push_back(E.option);
@@ -327,22 +337,22 @@ void ImportDock::_importer_selected(int i_idx) {
String name = import_as->get_selected_metadata();
if (name == "keep") {
params->importer.unref();
- _update_options(Ref<ConfigFile>());
+ _update_options(params->base_options_path, Ref<ConfigFile>());
} else {
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
ERR_FAIL_COND(importer.is_null());
params->importer = importer;
-
Ref<ConfigFile> config;
if (params->paths.size()) {
+ String path = params->paths[0];
config.instantiate();
- Error err = config->load(params->paths[0] + ".import");
+ Error err = config->load(path + ".import");
if (err != OK) {
config.unref();
}
}
- _update_options(config);
+ _update_options(params->base_options_path, config);
}
}
@@ -387,7 +397,7 @@ void ImportDock::_preset_selected(int p_idx) {
default: {
List<ResourceImporter::ImportOption> options;
- params->importer->get_import_options(&options, p_idx);
+ params->importer->get_import_options(params->base_options_path, &options, p_idx);
if (params->checking) {
params->checked.clear();
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 150c44576d..ac73f3e3c0 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -64,7 +64,7 @@ class ImportDock : public VBoxContainer {
void _preset_selected(int p_idx);
void _importer_selected(int i_idx);
- void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
+ void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _update_preset_menu();
void _add_keep_import_option(const String &p_importer_name);
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 91ca1465df..c99b34e0c2 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -38,7 +38,7 @@
#include "editor/project_settings_editor.h"
#include "scene/gui/grid_container.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For gdscript.
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 36a814c30a..7cafbbc1c4 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -245,11 +245,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
create_resource->popup_centered();
}
- return (mb.is_valid() && mb->get_button_index() == 1);
+ return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
}
CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
@@ -264,7 +264,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
return false;
@@ -326,7 +326,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -335,7 +335,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
}
} else if (mode == MODE_DELETE) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -346,7 +346,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
if (mode == MODE_CREATE) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
if (_is_line()) {
// for lines, we don't have a wip mode, and we can undo each single add point.
Vector<Vector2> vertices = _get_polygon(0);
@@ -384,7 +384,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
_wip_cancel();
}
}
@@ -395,7 +395,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mm.is_valid()) {
Vector2 gpoint = mm->get_position();
- if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
+ if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
@@ -443,7 +443,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
- if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) {
+ if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
if (wip_active && selected_point.polygon == -1) {
if (wip.size() > selected_point.vertex) {
wip.remove(selected_point.vertex);
@@ -460,9 +460,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (wip_active && k->get_keycode() == KEY_ENTER) {
+ } else if (wip_active && k->get_keycode() == Key::ENTER) {
_wip_close();
- } else if (wip_active && k->get_keycode() == KEY_ESCAPE) {
+ } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
_wip_cancel();
}
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index ad2d9866fa..cfb7217baa 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -42,7 +42,7 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_point != -1) {
_erase_selected();
accept_event();
@@ -51,7 +51,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
blend_space_draw->update(); // why not
// try to see if a point can be selected
@@ -132,7 +132,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) {
if (dragging_selected) {
// move
float point = blend_space->get_blend_point_position(selected_point);
@@ -161,7 +161,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
// *set* the blend
- if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
float blend_pos = mb->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
@@ -184,7 +184,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
_update_edited_point_pos();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 686a35e442..9af060ed84 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -70,7 +70,7 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_point != -1 || selected_triangle != -1) {
_erase_selected();
accept_event();
@@ -79,7 +79,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -133,7 +133,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -173,7 +173,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -208,7 +208,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) {
if (dragging_selected) {
//move
Vector2 point = blend_space->get_blend_point_position(selected_point);
@@ -234,7 +234,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
@@ -268,7 +268,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index ea025dad3e..226046f250 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -41,6 +41,7 @@
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "scene/main/window.h"
+#include "scene/resources/animation.h"
#include "servers/rendering_server.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
@@ -72,7 +73,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
if (player->has_animation(animname)) {
Ref<Animation> anim = player->get_animation(animname);
if (!anim.is_null()) {
- frame->set_max(anim->get_length());
+ frame->set_max((double)anim->get_length());
}
}
}
@@ -289,7 +290,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
track_editor->set_root(root);
}
}
- frame->set_max(anim->get_length());
+ frame->set_max((double)anim->get_length());
} else {
track_editor->set_animation(Ref<Animation>());
@@ -474,7 +475,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
// Use more precise snapping when holding Shift
- return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
+ return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
return 0.0;
@@ -1014,7 +1015,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool
Ref<Animation> anim;
anim = player->get_animation(current);
- float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
+ float pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
if (track_editor->is_snap_enabled()) {
pos = Math::snapped(pos, _get_editor_step());
}
@@ -1228,7 +1229,7 @@ void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
switch (k->get_keycode()) {
- case KEY_A: {
+ case Key::A: {
if (!k->is_shift_pressed()) {
_play_bw_from_pressed();
} else {
@@ -1236,11 +1237,11 @@ void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
accept_event();
} break;
- case KEY_S: {
+ case Key::S: {
_stop_pressed();
accept_event();
} break;
- case KEY_D: {
+ case Key::D: {
if (!k->is_shift_pressed()) {
_play_from_pressed();
} else {
@@ -1424,7 +1425,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
float pos = cpos + step_off * anim->get_step();
- bool valid = anim->has_loop() || (pos >= 0 && pos <= anim->get_length());
+ bool valid = anim->get_loop_mode() != Animation::LoopMode::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
onion.captures_valid.write[cidx] = valid;
if (valid) {
player->seek(pos, true);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index a1f96f21bf..191f5d9071 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -66,7 +66,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
_erase_selected();
accept_event();
@@ -76,7 +76,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseButton> mb = p_event;
//Add new node
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -124,7 +124,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
// select node or push a field inside
- if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
@@ -216,7 +216,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end moving node
- if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
@@ -237,7 +237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//connect nodes
- if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
@@ -250,7 +250,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end connecting nodes
- if (mb.is_valid() && connecting && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
@@ -284,7 +284,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseMotion> mm = p_event;
//pan window
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index aacfc3e305..1a216b3862 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -620,7 +620,7 @@ void EditorAssetLibrary::unhandled_key_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventKey> key = p_event;
if (key.is_valid() && key->is_pressed()) {
- if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
+ if (key->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::F) && is_visible_in_tree()) {
filter->grab_focus();
filter->select_all();
accept_event();
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 482c08f50a..c76713f534 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -157,7 +157,7 @@ void AudioStreamEditor::_draw_indicator() {
void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
_seek_to(mb->get_position().x);
}
@@ -232,7 +232,7 @@ AudioStreamEditor::AudioStreamEditor() {
hbox->add_child(_play_button);
_play_button->set_focus_mode(Control::FOCUS_NONE);
_play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
- _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), KEY_SPACE));
+ _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), Key::SPACE));
_stop_button = memnew(Button);
_stop_button->set_flat(true);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 3710b26d1e..02756916a5 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -333,7 +333,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(Key::CTRL);
// Smart snap using the canvas position
Vector2 output = p_target;
@@ -461,7 +461,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
real_t CanvasItemEditor::snap_angle(real_t p_target, real_t p_start) const {
- if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) && snap_rotation_step != 0) {
+ if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) && snap_rotation_step != 0) {
if (snap_relative) {
return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
@@ -482,7 +482,7 @@ void CanvasItemEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
if (k.is_valid()) {
- if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
+ if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT) {
viewport->update();
}
@@ -950,7 +950,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Start dragging a guide
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
// Press button
if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {
// Drag a new double guide
@@ -1009,7 +1009,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Release confirms the guide move
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
if (show_guides && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
@@ -1123,7 +1123,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
if (pan_on_scroll) {
// Perform horizontal scrolling first so we can check for Shift being held.
if (b->is_pressed() &&
- (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP))) {
+ (b->get_button_index() == MouseButton::WHEEL_LEFT || (b->is_shift_pressed() && b->get_button_index() == MouseButton::WHEEL_UP))) {
// Pan left
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1131,7 +1131,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
if (b->is_pressed() &&
- (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN))) {
+ (b->get_button_index() == MouseButton::WHEEL_RIGHT || (b->is_shift_pressed() && b->get_button_index() == MouseButton::WHEEL_DOWN))) {
// Pan right
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1139,13 +1139,13 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
}
- if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (b->is_pressed() && b->get_button_index() == MouseButton::WHEEL_DOWN) {
// Scroll or pan down
if (pan_on_scroll) {
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- zoom_widget->set_zoom_by_increments(-1, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ zoom_widget->set_zoom_by_increments(-1, Input::get_singleton()->is_key_pressed(Key::ALT));
if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
// Handle high-precision (analog) scrolling.
zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
@@ -1155,13 +1155,13 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
return true;
}
- if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (b->is_pressed() && b->get_button_index() == MouseButton::WHEEL_UP) {
// Scroll or pan up
if (pan_on_scroll) {
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- zoom_widget->set_zoom_by_increments(1, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ zoom_widget->set_zoom_by_increments(1, Input::get_singleton()->is_key_pressed(Key::ALT));
if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
// Handle high-precision (analog) scrolling.
zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
@@ -1173,16 +1173,16 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
if (!panning) {
if (b->is_pressed() &&
- (b->get_button_index() == MOUSE_BUTTON_MIDDLE ||
- (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_PAN) ||
- (b->get_button_index() == MOUSE_BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
+ (b->get_button_index() == MouseButton::MIDDLE ||
+ (b->get_button_index() == MouseButton::LEFT && tool == TOOL_PAN) ||
+ (b->get_button_index() == MouseButton::LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
// Pan the viewport
panning = true;
}
}
if (panning) {
- if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MOUSE_BUTTON_WHEEL_DOWN && b->get_button_index() != MOUSE_BUTTON_WHEEL_UP))) {
+ if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MouseButton::WHEEL_DOWN && b->get_button_index() != MouseButton::WHEEL_UP))) {
// Stop panning the viewport (for any mouse button press except zooming)
panning = false;
}
@@ -1294,8 +1294,8 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Drag the pivot (in pivot mode / with V key)
if (drag_type == DRAG_NONE) {
- if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V && tool == TOOL_SELECT && k->get_modifiers_mask() == 0)) {
+ if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::LEFT && tool == TOOL_EDIT_PIVOT) ||
+ (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::V && tool == TOOL_SELECT && k->get_modifiers_mask() == Key::NONE)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Filters the selection with nodes that allow setting the pivot
@@ -1345,8 +1345,8 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Confirm the pivot move
if (drag_selection.size() >= 1 &&
- ((b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V))) {
+ ((b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT && tool == TOOL_EDIT_PIVOT) ||
+ (k.is_valid() && !k->is_pressed() && k->get_keycode() == Key::V))) {
_commit_canvas_item_state(
drag_selection,
vformat(
@@ -1359,7 +1359,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1375,7 +1375,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
// Start rotation
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
if ((b->is_command_pressed() && !b->is_alt_pressed() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -1418,7 +1418,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Confirms the node rotation
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -1442,7 +1442,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1456,7 +1456,7 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven
Ref<InputEventMouseButton> b = p_event;
// Open a sub-scene on double-click
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && b->is_double_click() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && b->is_double_click() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1475,7 +1475,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
// Starts anchor dragging if needed
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
Control *control = Object::cast_to<Control>(selection[0]);
@@ -1595,7 +1595,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Confirms new anchor position
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
_commit_canvas_item_state(
drag_selection,
vformat(TTR("Move CanvasItem \"%s\" Anchor"), drag_selection[0]->get_name()));
@@ -1604,7 +1604,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1620,7 +1620,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1774,7 +1774,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
const Node2D *node2d = Object::cast_to<Node2D>(drag_selection[0]);
if (node2d) {
// Extends from Node2D.
@@ -1811,7 +1811,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -1829,7 +1829,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && ((b->is_alt_pressed() && b->is_ctrl_pressed()) || tool == TOOL_SCALE)) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && ((b->is_alt_pressed() && b->is_ctrl_pressed()) || tool == TOOL_SCALE)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1876,7 +1876,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
bool uniform = m->is_shift_pressed();
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
Point2 drag_from_local = simple_xform.xform(drag_from);
Point2 drag_to_local = simple_xform.xform(drag_to);
@@ -1925,7 +1925,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -1950,7 +1950,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1967,7 +1967,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
//Start moving the nodes
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
if ((b->is_alt_pressed() && !b->is_ctrl_pressed()) || tool == TOOL_MOVE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -2050,7 +2050,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Confirm the move (only if it was moved)
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
@@ -2083,7 +2083,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection, true);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -2095,7 +2095,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
// Move the canvas items with the arrow keys
if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
- (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
+ (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
if (!k->is_echo()) {
// Start moving the canvas items with the keyboard
drag_selection = _get_edited_canvas_items();
@@ -2112,13 +2112,13 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
bool move_local_base_rotated = k->is_ctrl_pressed() || k->is_meta_pressed();
Vector2 dir;
- if (k->get_keycode() == KEY_UP) {
+ if (k->get_keycode() == Key::UP) {
dir += Vector2(0, -1);
- } else if (k->get_keycode() == KEY_DOWN) {
+ } else if (k->get_keycode() == Key::DOWN) {
dir += Vector2(0, 1);
- } else if (k->get_keycode() == KEY_LEFT) {
+ } else if (k->get_keycode() == Key::LEFT) {
dir += Vector2(-1, 0);
- } else if (k->get_keycode() == KEY_RIGHT) {
+ } else if (k->get_keycode() == Key::RIGHT) {
dir += Vector2(1, 0);
}
if (k->is_shift_pressed()) {
@@ -2166,12 +2166,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
- (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
+ (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
// Confirm canvas items move by arrow keys
- if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
- (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
- (!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
- (!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
+ if ((!Input::get_singleton()->is_key_pressed(Key::UP)) &&
+ (!Input::get_singleton()->is_key_pressed(Key::DOWN)) &&
+ (!Input::get_singleton()->is_key_pressed(Key::LEFT)) &&
+ (!Input::get_singleton()->is_key_pressed(Key::RIGHT))) {
if (drag_selection.size() > 1) {
_commit_canvas_item_state(
drag_selection,
@@ -2192,7 +2192,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
return true;
}
- return (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)); // Accept the key event in any case
+ return (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)); // Accept the key event in any case
}
bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
@@ -2202,8 +2202,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
if (b.is_valid() &&
- ((b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) ||
- (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
+ ((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) ||
+ (b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) {
// Popup the selection menu list
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -2264,15 +2264,15 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_ctrl_pressed()) {
- add_node_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
add_node_menu->set_size(Vector2(1, 1));
+ add_node_menu->set_position(get_screen_position() + b->get_position());
add_node_menu->popup();
node_create_position = transform.affine_inverse().xform((get_local_mouse_position()));
return true;
}
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
// Single item selection
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -2348,7 +2348,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
if (drag_type == DRAG_BOX_SELECTION) {
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
// Confirms box selection
Node *scene = editor->get_edited_scene();
if (scene) {
@@ -2377,7 +2377,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return true;
}
- if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
// Cancel box selection
drag_type = DRAG_NONE;
viewport->update();
@@ -2392,7 +2392,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
// Unselect everything
editor_selection->clear();
viewport->update();
@@ -2414,7 +2414,7 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset);
}
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT) {
if (b->is_pressed()) {
ruler_tool_active = true;
} else {
@@ -3354,8 +3354,8 @@ void CanvasItemEditor::_draw_selection() {
}
// Draw the move handles
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
- bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
+ bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT);
if (tool == TOOL_MOVE && show_transformation_gizmos) {
if (_is_node_movable(canvas_item)) {
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
@@ -3391,7 +3391,7 @@ void CanvasItemEditor::_draw_selection() {
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
- bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool uniform = Input::get_singleton()->is_key_pressed(Key::SHIFT);
Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
if (drag_type == DRAG_SCALE_X) {
@@ -5330,9 +5330,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
select_button->set_toggle_mode(true);
select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SELECT));
select_button->set_pressed(true);
- select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
+ select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), Key::Q));
select_button->set_shortcut_context(this);
- select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("RMB: Add node at position clicked."));
+ select_button->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("RMB: Add node at position clicked."));
hb->add_child(memnew(VSeparator));
@@ -5341,7 +5341,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(move_button);
move_button->set_toggle_mode(true);
move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_MOVE));
- move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
+ move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), Key::W));
move_button->set_shortcut_context(this);
move_button->set_tooltip(TTR("Move Mode"));
@@ -5350,7 +5350,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_ROTATE));
- rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E));
+ rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), Key::E));
rotate_button->set_shortcut_context(this);
rotate_button->set_tooltip(TTR("Rotate Mode"));
@@ -5359,7 +5359,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(scale_button);
scale_button->set_toggle_mode(true);
scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SCALE));
- scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S));
+ scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), Key::S));
scale_button->set_shortcut_context(this);
scale_button->set_tooltip(TTR("Scale Mode"));
@@ -5384,7 +5384,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
- pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G));
+ pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), Key::G));
pan_button->set_shortcut_context(this);
pan_button->set_tooltip(TTR("You can also use Pan View shortcut (Space by default) to pan in any mode."));
@@ -5393,7 +5393,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_RULER));
- ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), KEY_R));
+ ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), Key::R));
ruler_button->set_shortcut_context(this);
ruler_button->set_tooltip(TTR("Ruler Mode"));
@@ -5405,7 +5405,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
smart_snap_button->set_toggle_mode(true);
smart_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_smart_snap));
smart_snap_button->set_tooltip(TTR("Toggle smart snapping."));
- smart_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_smart_snap", TTR("Use Smart Snap"), KEY_MASK_SHIFT | KEY_S));
+ smart_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_smart_snap", TTR("Use Smart Snap"), KeyModifierMask::SHIFT | Key::S));
smart_snap_button->set_shortcut_context(this);
grid_snap_button = memnew(Button);
@@ -5414,7 +5414,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
grid_snap_button->set_toggle_mode(true);
grid_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_grid_snap));
grid_snap_button->set_tooltip(TTR("Toggle grid snapping."));
- grid_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_grid_snap", TTR("Use Grid Snap"), KEY_MASK_SHIFT | KEY_G));
+ grid_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_grid_snap", TTR("Use Grid Snap"), KeyModifierMask::SHIFT | Key::G));
grid_snap_button->set_shortcut_context(this);
snap_config_menu = memnew(MenuButton);
@@ -5457,7 +5457,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
+ lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
unlock_button = memnew(Button);
unlock_button->set_flat(true);
@@ -5465,7 +5465,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
+ unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
group_button = memnew(Button);
group_button->set_flat(true);
@@ -5473,7 +5473,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
+ group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
ungroup_button = memnew(Button);
ungroup_button->set_flat(true);
@@ -5481,7 +5481,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
+ ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
hb->add_child(memnew(VSeparator));
@@ -5495,7 +5495,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->set_hide_on_checkable_item_selection(false);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B), SKELETON_MAKE_BONES);
p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
hb->add_child(memnew(VSeparator));
@@ -5519,21 +5519,21 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_NUMBERSIGN), SHOW_GRID);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), Key::NUMBERSIGN), SHOW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), Key::H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), Key::Y), SHOW_GUIDES);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_edit_locks", TTR("Show Group And Lock Icons")), SHOW_EDIT_LOCKS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_transformation_gizmos", TTR("Show Transformation Gizmos")), SHOW_TRANSFORMATION_GIZMOS);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), Key::F), VIEW_CENTER_TO_SELECTION);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KeyModifierMask::SHIFT | Key::F), VIEW_FRAME_TO_SELECTION);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/clear_guides", TTR("Clear Guides")), CLEAR_GUIDES);
p->add_separator();
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::P), PREVIEW_CANVAS_SCALE);
hb->add_child(memnew(VSeparator));
@@ -5604,7 +5604,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
- key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
+ key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), Key::INSERT));
key_insert_button->set_shortcut_context(this);
animation_hb->add_child(key_insert_button);
@@ -5627,11 +5627,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = animation_menu->get_popup();
p->add_shortcut(ED_GET_SHORTCUT("canvas_item_editor/anim_insert_key"), ANIM_INSERT_KEY);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_MASK_CMD + KEY_INSERT), ANIM_INSERT_KEY_EXISTING);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key_existing_tracks", TTR("Insert Key (Existing Tracks)"), KeyModifierMask::CMD + Key::INSERT), ANIM_INSERT_KEY_EXISTING);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_copy_pose", TTR("Copy Pose")), ANIM_COPY_POSE);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_paste_pose", TTR("Paste Pose")), ANIM_PASTE_POSE);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KEY_MASK_SHIFT | KEY_K), ANIM_CLEAR_POSE);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KeyModifierMask::SHIFT | Key::K), ANIM_CLEAR_POSE);
snap_dialog = memnew(SnapDialog);
snap_dialog->connect("confirmed", callable_mp(this, &CanvasItemEditor::_snap_changed));
@@ -5651,9 +5651,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instance Scene Here"));
add_node_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_add_node_pressed));
- multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
- divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
- pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), KEY_SPACE);
+ multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), Key::KP_MULTIPLY);
+ divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), Key::KP_DIVIDE);
+ pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), Key::SPACE);
skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
singleton = this;
@@ -5662,16 +5662,16 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
// those shortcuts one by one.
// Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`,
// but it ensures both 1 and Ctrl + 0 can be used to reset zoom.
- ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KEY_MASK_SHIFT | KEY_5);
- ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KEY_MASK_SHIFT | KEY_4);
- ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KEY_MASK_SHIFT | KEY_3);
- ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KEY_MASK_SHIFT | KEY_2);
- ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KEY_MASK_SHIFT | KEY_1);
- ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), KEY_1);
- ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), KEY_2);
- ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), KEY_3);
- ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), KEY_4);
- ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), KEY_5);
+ ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KeyModifierMask::SHIFT | Key::KEY_5);
+ ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KeyModifierMask::SHIFT | Key::KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KeyModifierMask::SHIFT | Key::KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KeyModifierMask::SHIFT | Key::KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KeyModifierMask::SHIFT | Key::KEY_1);
+ ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), Key::KEY_1);
+ ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), Key::KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), Key::KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), Key::KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), Key::KEY_5);
set_process_unhandled_key_input(true);
@@ -6059,9 +6059,9 @@ bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
}
void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
- bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
- bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
+ bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT);
selected_files.clear();
Dictionary d = p_data;
@@ -6192,14 +6192,14 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
label = memnew(Label);
label->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 1));
- label->add_theme_constant_override("shadow_as_outline", 1 * EDSCALE);
+ label->add_theme_constant_override("shadow_outline_size", 1 * EDSCALE);
label->hide();
canvas_item_editor->get_controls_container()->add_child(label);
label_desc = memnew(Label);
label_desc->add_theme_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1));
label_desc->add_theme_color_override("font_shadow_color", Color(0.2f, 0.2f, 0.2f, 1));
- label_desc->add_theme_constant_override("shadow_as_outline", 1 * EDSCALE);
+ label_desc->add_theme_constant_override("shadow_outline_size", 1 * EDSCALE);
label_desc->add_theme_constant_override("line_spacing", 0);
label_desc->hide();
canvas_item_editor->get_controls_container()->add_child(label_desc);
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 53314db1e9..7a8680c4dd 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -142,7 +142,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
switch (mode) {
case MODE_CREATE: {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
@@ -166,14 +166,14 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (mb->is_ctrl_pressed()) {
if (poly.size() < 3) {
@@ -267,7 +267,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
}
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
@@ -301,7 +301,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
+ if (edited_point != -1 && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
Vector2 gpoint = mm->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
@@ -317,7 +317,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
Vector2 cpoint(spoint.x, spoint.y);
- if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
snap_ignore = false;
}
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index fb32d7b1fd..94fd9a5a08 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -183,7 +183,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
size.y = p_point.y * RECT_HANDLES[idx].y * 2;
}
- if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
rect->set_size(size.abs());
node->set_global_position(original_transform.get_origin());
} else {
@@ -333,7 +333,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
if (mb.is_valid()) {
Vector2 gpoint = mb->get_position();
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
for (int i = 0; i < handles.size(); i++) {
if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
@@ -394,7 +394,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
return false;
}
- if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == KEY_ALT) {
+ if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == Key::ALT) {
set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
}
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 43eb6a7ce9..005cf27e8a 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -115,16 +115,16 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
}
switch (mb.get_button_index()) {
- case MOUSE_BUTTON_RIGHT:
+ case MouseButton::RIGHT:
_context_click_pos = mpos;
open_context_menu(get_global_transform().xform(mpos));
break;
- case MOUSE_BUTTON_MIDDLE:
+ case MouseButton::MIDDLE:
remove_point(_hover_point);
break;
- case MOUSE_BUTTON_LEFT:
+ case MouseButton::LEFT:
_dragging = true;
break;
default:
@@ -132,7 +132,7 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (!mb.is_pressed() && _dragging && mb.get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb.is_pressed() && _dragging && mb.get_button_index() == MouseButton::LEFT) {
_dragging = false;
if (_has_undo_data) {
UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
@@ -210,7 +210,7 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
tangent = 9999 * (dir.y >= 0 ? 1 : -1);
}
- bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool link = !Input::get_singleton()->is_key_pressed(Key::SHIFT);
if (_selected_tangent == TANGENT_LEFT) {
curve.set_point_left_tangent(_selected_point, tangent);
@@ -240,7 +240,7 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
const InputEventKey &key = **key_ref;
if (key.is_pressed() && _selected_point != -1) {
- if (key.get_keycode() == KEY_DELETE) {
+ if (key.get_keycode() == Key::KEY_DELETE) {
remove_point(_selected_point);
}
}
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index cc916aad8b..51e1b639a4 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -41,10 +41,10 @@
DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_debug_menu) {
EditorDebuggerServer::initialize();
- ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
- ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
+ ED_SHORTCUT("debugger/step_into", TTR("Step Into"), Key::F11);
+ ED_SHORTCUT("debugger/step_over", TTR("Step Over"), Key::F10);
ED_SHORTCUT("debugger/break", TTR("Break"));
- ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
+ ED_SHORTCUT("debugger/continue", TTR("Continue"), Key::F12);
ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 4cb2c0a76b..9702c7e734 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -297,12 +297,14 @@ EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
//////////////////////////////////////////////////////////////////
-void EditorMaterialPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done.set();
+void EditorMaterialPreviewPlugin::_generate_frame_started() {
+ RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
+
+ RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_preview_done));
}
-void EditorMaterialPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorMaterialPreviewPlugin::_preview_done);
+void EditorMaterialPreviewPlugin::_preview_done() {
+ preview_done.post();
}
bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
@@ -320,14 +322,9 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Si
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
- RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
- preview_done.clear();
- RS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMaterialPreviewPlugin *>(this), "_preview_done", Variant());
-
- while (!preview_done.is_set()) {
- OS::get_singleton()->delay_usec(10);
- }
+ preview_done.wait();
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
@@ -699,12 +696,14 @@ EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
-void EditorMeshPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done.set();
+void EditorMeshPreviewPlugin::_generate_frame_started() {
+ RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
+
+ RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_preview_done));
}
-void EditorMeshPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorMeshPreviewPlugin::_preview_done);
+void EditorMeshPreviewPlugin::_preview_done() {
+ preview_done.post();
}
bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
@@ -735,14 +734,9 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
xform.origin.z -= rot_aabb.size.z * 2;
RS::get_singleton()->instance_set_transform(mesh_instance, xform);
- RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
- preview_done.clear();
- RS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMeshPreviewPlugin *>(this), "_preview_done", Variant());
-
- while (!preview_done.is_set()) {
- OS::get_singleton()->delay_usec(10);
- }
+ preview_done.wait();
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
@@ -814,12 +808,14 @@ EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
-void EditorFontPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done.set();
+void EditorFontPreviewPlugin::_generate_frame_started() {
+ RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
+
+ RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_preview_done));
}
-void EditorFontPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorFontPreviewPlugin::_preview_done);
+void EditorFontPreviewPlugin::_preview_done() {
+ preview_done.post();
}
bool EditorFontPreviewPlugin::handles(const String &p_type) const {
@@ -857,13 +853,9 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
font->draw_string(canvas_item, pos, sample, HALIGN_LEFT, -1.f, 50, Color(1, 1, 1));
- preview_done.clear();
- RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
- RS::get_singleton()->request_frame_drawn_callback(const_cast<EditorFontPreviewPlugin *>(this), "_preview_done", Variant());
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
- while (!preview_done.is_set()) {
- OS::get_singleton()->delay_usec(10);
- }
+ preview_done.wait();
RS::get_singleton()->canvas_item_clear(canvas_item);
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 091feae5fb..bf52f5771d 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -92,12 +92,10 @@ class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
RID light2;
RID light_instance2;
RID camera;
- mutable SafeFlag preview_done;
+ Semaphore preview_done;
- void _preview_done(const Variant &p_udata);
-
-protected:
- static void _bind_methods();
+ void _generate_frame_started();
+ void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
@@ -136,12 +134,10 @@ class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
RID light2;
RID light_instance2;
RID camera;
- mutable SafeFlag preview_done;
-
- void _preview_done(const Variant &p_udata);
+ Semaphore preview_done;
-protected:
- static void _bind_methods();
+ void _generate_frame_started();
+ void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
@@ -158,12 +154,10 @@ class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
RID viewport_texture;
RID canvas;
RID canvas_item;
- mutable SafeFlag preview_done;
+ Semaphore preview_done;
- void _preview_done(const Variant &p_udata);
-
-protected:
- static void _bind_methods();
+ void _generate_frame_started();
+ void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
@@ -177,12 +171,10 @@ public:
class EditorTileMapPatternPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTileMapPatternPreviewPlugin, EditorResourcePreviewGenerator);
- mutable SafeFlag preview_done;
-
- void _preview_done(const Variant &p_udata);
+ Semaphore preview_done;
-protected:
- static void _bind_methods();
+ void _generate_frame_started();
+ void _preview_done();
public:
virtual bool handles(const String &p_type) const override;
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 355bdb69d8..da050abc02 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -46,6 +46,8 @@ void GradientEditor::_gradient_changed() {
editing = true;
Vector<Gradient::Point> points = gradient->get_points();
set_points(points);
+ set_interpolation_mode(gradient->get_interpolation_mode());
+ update();
editing = false;
}
@@ -55,8 +57,10 @@ void GradientEditor::_ramp_changed() {
undo_redo->create_action(TTR("Gradient Edited"));
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
+ undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
+ undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_mode", gradient->get_interpolation_mode());
undo_redo->commit_action();
editing = false;
}
@@ -69,6 +73,14 @@ void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
set_points(gradient->get_points());
+ set_interpolation_mode(gradient->get_interpolation_mode());
+}
+
+void GradientEditor::reverse_gradient() {
+ gradient->reverse();
+ set_points(gradient->get_points());
+ emit_signal(SNAME("ramp_changed"));
+ update();
}
GradientEditor::GradientEditor() {
@@ -77,6 +89,23 @@ GradientEditor::GradientEditor() {
///////////////////////
+void GradientReverseButton::_notification(int p_what) {
+ if (p_what == NOTIFICATION_DRAW) {
+ Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
+ if (is_pressed()) {
+ draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
+ } else {
+ draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()));
+ }
+ }
+}
+
+Size2 GradientReverseButton::get_minimum_size() const {
+ return (get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"))->get_size() + Size2(margin * 2, margin * 2));
+}
+
+///////////////////////
+
bool EditorInspectorPluginGradient::can_handle(Object *p_object) {
return Object::cast_to<Gradient>(p_object) != nullptr;
}
@@ -85,9 +114,23 @@ void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
Gradient *gradient = Object::cast_to<Gradient>(p_object);
Ref<Gradient> g(gradient);
- GradientEditor *editor = memnew(GradientEditor);
+ editor = memnew(GradientEditor);
editor->set_gradient(g);
add_custom_control(editor);
+
+ reverse_btn = memnew(GradientReverseButton);
+
+ gradient_tools_hbox = memnew(HBoxContainer);
+ gradient_tools_hbox->add_child(reverse_btn);
+
+ add_custom_control(gradient_tools_hbox);
+
+ reverse_btn->connect("pressed", callable_mp(this, &EditorInspectorPluginGradient::_reverse_button_pressed));
+ reverse_btn->set_tooltip(TTR("Reverse/mirror gradient."));
+}
+
+void EditorInspectorPluginGradient::_reverse_button_pressed() {
+ editor->reverse_gradient();
}
GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) {
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index bcbb86e422..95b7b466c9 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -50,12 +50,28 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
void set_gradient(const Ref<Gradient> &p_gradient);
+ void reverse_gradient();
GradientEditor();
};
+class GradientReverseButton : public BaseButton {
+ GDCLASS(GradientReverseButton, BaseButton);
+
+ int margin = 2;
+
+ void _notification(int p_what);
+ virtual Size2 get_minimum_size() const override;
+};
+
class EditorInspectorPluginGradient : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);
+ GradientEditor *editor;
+ HBoxContainer *gradient_tools_hbox;
+ GradientReverseButton *reverse_btn;
+
+ void _reverse_button_pressed();
+
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index dc16a7a325..4b18ac6e9f 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -36,7 +36,7 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
rot_x -= mm->get_relative().y * 0.01;
rot_y -= mm->get_relative().x * 0.01;
if (rot_x < -Math_PI / 2) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b99ccc1012..b74d229d3e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -185,7 +185,7 @@ void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 pos = mb->get_position();
if (mb->is_pressed()) {
if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
@@ -901,36 +901,36 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
}
}
-static int _get_key_modifier_setting(const String &p_property) {
+static Key _get_key_modifier_setting(const String &p_property) {
switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
case 0:
- return 0;
+ return Key::NONE;
case 1:
- return KEY_SHIFT;
+ return Key::SHIFT;
case 2:
- return KEY_ALT;
+ return Key::ALT;
case 3:
- return KEY_META;
+ return Key::META;
case 4:
- return KEY_CTRL;
+ return Key::CTRL;
}
- return 0;
+ return Key::NONE;
}
-static int _get_key_modifier(Ref<InputEventWithModifiers> e) {
+static Key _get_key_modifier(Ref<InputEventWithModifiers> e) {
if (e->is_shift_pressed()) {
- return KEY_SHIFT;
+ return Key::SHIFT;
}
if (e->is_alt_pressed()) {
- return KEY_ALT;
+ return Key::ALT;
}
if (e->is_ctrl_pressed()) {
- return KEY_CTRL;
+ return Key::CTRL;
}
if (e->is_meta_pressed()) {
- return KEY_META;
+ return Key::META;
}
- return 0;
+ return Key::NONE;
}
bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
@@ -1336,7 +1336,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (b->is_alt_pressed()) {
scale_fov(-0.05);
} else {
@@ -1347,7 +1347,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (b->is_alt_pressed()) {
scale_fov(0.05);
} else {
@@ -1358,7 +1358,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case MOUSE_BUTTON_RIGHT: {
+ case MouseButton::RIGHT: {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if (b->is_pressed() && _edit.gizmo.is_valid()) {
@@ -1415,7 +1415,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (b->is_pressed()) {
- const int mod = _get_key_modifier(b);
+ const Key mod = _get_key_modifier(b);
if (!orthogonal) {
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
set_freelook_active(true);
@@ -1432,7 +1432,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_MIDDLE: {
+ case MouseButton::MIDDLE: {
if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
switch (_edit.plane) {
case TRANSFORM_VIEW: {
@@ -1463,7 +1463,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
if (b->is_pressed()) {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
@@ -1724,7 +1724,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
- if (spatial_editor->get_current_hover_gizmo().is_null() && !(m->get_button_mask() & 1) && !_edit.gizmo.is_valid()) {
+ if (spatial_editor->get_current_hover_gizmo().is_null() && (m->get_button_mask() & MouseButton::MASK_LEFT) == MouseButton::NONE && !_edit.gizmo.is_valid()) {
_transform_gizmo_select(_edit.mouse_pos, true);
}
@@ -1737,7 +1737,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
- } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
@@ -1827,7 +1827,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else {
// Alternative planar scaling mode
- if (_get_key_modifier(m) != KEY_SHIFT) {
+ if (_get_key_modifier(m) != Key::SHIFT) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
@@ -2082,7 +2082,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
}
- } else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) {
+ } else if ((m->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE || freelook_active) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
@@ -2091,14 +2091,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_PAN;
}
- } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
- const int mod = _get_key_modifier(m);
+ } else if ((m->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
+ const Key mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
- } else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
+ } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
@@ -2109,14 +2109,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
- const int mod = _get_key_modifier(m);
+ const Key mod = _get_key_modifier(m);
- if (mod) {
+ if (mod != Key::NONE) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
- } else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
+ } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
@@ -2164,13 +2164,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
NavigationMode nav_mode = NAVIGATION_NONE;
if (nav_scheme == NAVIGATION_GODOT) {
- const int mod = _get_key_modifier(pan_gesture);
+ const Key mod = _get_key_modifier(pan_gesture);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
- } else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
+ } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
@@ -2215,9 +2215,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
- const uint32_t code = k->get_keycode();
- if (code >= KEY_0 && code <= KEY_9) {
- k->set_keycode(code - KEY_0 + KEY_KP_0);
+ const Key code = k->get_keycode();
+ if (code >= Key::KEY_0 && code <= Key::KEY_9) {
+ k->set_keycode(code - Key::KEY_0 + Key::KP_0);
}
}
@@ -2245,12 +2245,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
_menu_option(VIEW_RIGHT);
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
- cursor.x_rot -= Math_PI / 12.0;
+ // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot - Math_PI / 12.0, -1.57, 1.57);
view_type = VIEW_TYPE_USER;
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
- cursor.x_rot += Math_PI / 12.0;
+ // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot + Math_PI / 12.0, -1.57, 1.57);
view_type = VIEW_TYPE_USER;
_update_name();
}
@@ -2314,11 +2316,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
set_freelook_active(!is_freelook_active());
- } else if (k->get_keycode() == KEY_ESCAPE) {
+ } else if (k->get_keycode() == Key::ESCAPE) {
set_freelook_active(false);
}
- if (k->get_keycode() == KEY_SPACE) {
+ if (k->get_keycode() == Key::SPACE) {
if (!k->is_pressed()) {
emit_signal(SNAME("toggle_maximize_view"), this);
}
@@ -2885,13 +2887,13 @@ void Node3DEditorViewport::_notification(int p_what) {
// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
// Middle point is at 15 ms.
- cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1)));
+ cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
cpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::range_lerp(cpu_time, 0, 30, 0, 1)));
- gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1)));
+ gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
// Middle point is at 15 ms.
gpu_time_label->add_theme_color_override(
"font_color",
@@ -3936,9 +3938,13 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
Vector3 point = world_pos + world_ray * MAX_DISTANCE;
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
- PhysicsDirectSpaceState3D::RayResult result;
- if (ss->intersect_ray(world_pos, world_pos + world_ray * MAX_DISTANCE, result)) {
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = world_pos;
+ ray_params.to = world_pos + world_ray * MAX_DISTANCE;
+
+ PhysicsDirectSpaceState3D::RayResult result;
+ if (ss->intersect_ray(ray_params, result)) {
point = result.position;
}
@@ -4192,8 +4198,8 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
return;
}
- bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
selected_files.clear();
Dictionary d = p_data;
@@ -4388,18 +4394,18 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
}
- ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), KEY_A);
- ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), KEY_D);
- ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), KEY_W);
- ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), KEY_S);
- ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_E);
- ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_Q);
- ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT);
- ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), KEY_ALT);
+ ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A);
+ ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D);
+ ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W);
+ ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S);
+ ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E);
+ ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q);
+ ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
+ ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
preview_camera = memnew(CheckBox);
preview_camera->set_text(TTR("Preview"));
- preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KEY_MASK_CMD | KEY_P));
+ preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KeyModifierMask::CMD | Key::P));
vbox->add_child(preview_camera);
preview_camera->set_h_size_flags(0);
preview_camera->hide();
@@ -4513,7 +4519,7 @@ void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
Vector2 size = get_size();
@@ -6566,7 +6572,12 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
Set<RID> excluded = _get_physics_bodies_rid(sp);
- if (ss->intersect_ray(from, to, result, excluded)) {
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = from;
+ ray_params.to = to;
+ ray_params.exclude = excluded;
+
+ if (ss->intersect_ray(ray_params, result)) {
snapped_to_floor = true;
}
}
@@ -6583,7 +6594,12 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
Set<RID> excluded = _get_physics_bodies_rid(sp);
- if (ss->intersect_ray(from, to, result, excluded)) {
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = from;
+ ray_params.to = to;
+ ray_params.exclude = excluded;
+
+ if (ss->intersect_ray(ray_params, result)) {
Vector3 position_offset = d["position_offset"];
Transform3D new_transform = sp->get_global_transform();
@@ -6609,7 +6625,7 @@ void Node3DEditor::unhandled_key_input(const Ref<InputEvent> &p_event) {
return;
}
- snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CTRL);
}
void Node3DEditor::_sun_environ_settings_pressed() {
@@ -6621,7 +6637,7 @@ void Node3DEditor::_sun_environ_settings_pressed() {
void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
sun_environ_popup->hide();
- if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_environment_to_scene(true);
}
@@ -6636,7 +6652,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
Node *new_sun = preview_sun->duplicate();
undo_redo->create_action(TTR("Add Preview Sun to Scene"));
- undo_redo->add_do_method(base, "add_child", new_sun);
+ undo_redo->add_do_method(base, "add_child", new_sun, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_sun, 0);
@@ -6649,7 +6665,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
sun_environ_popup->hide();
- if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_sun_to_scene(true);
}
@@ -6666,7 +6682,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
undo_redo->create_action(TTR("Add Preview Environment to Scene"));
- undo_redo->add_do_method(base, "add_child", new_env);
+ undo_redo->add_do_method(base, "add_child", new_env, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_env, 0);
@@ -7132,7 +7148,7 @@ void Node3DEditor::_update_preview_environment() {
} else {
if (!preview_sun->get_parent()) {
- add_child(preview_sun);
+ add_child(preview_sun, true);
sun_state->hide();
sun_vb->show();
}
@@ -7168,7 +7184,7 @@ void Node3DEditor::_update_preview_environment() {
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
@@ -7225,9 +7241,9 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds.write[0] = MENU_TOOL_SELECT;
tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q));
+ tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
- tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
+ tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
hbc_menu->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_MOVE] = memnew(Button);
@@ -7236,7 +7252,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_MOVE;
tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), KEY_W));
+ tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W));
tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
tool_button[TOOL_MODE_ROTATE] = memnew(Button);
@@ -7245,7 +7261,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_ROTATE;
tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), KEY_E));
+ tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E));
tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
tool_button[TOOL_MODE_SCALE] = memnew(Button);
@@ -7254,7 +7270,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_SCALE;
tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), KEY_R));
+ tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
@@ -7274,7 +7290,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
+ tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
@@ -7283,7 +7299,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
+ tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
@@ -7292,7 +7308,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
+ tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
@@ -7301,7 +7317,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
+ tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
hbc_menu->add_child(memnew(VSeparator));
@@ -7311,7 +7327,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), KEY_T));
+ tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
@@ -7320,7 +7336,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds.write[0] = MENU_TOOL_USE_SNAP;
tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
- tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), KEY_Y));
+ tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
@@ -7366,27 +7382,27 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
preview_node = memnew(Node3D);
preview_bounds = AABB();
- ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
- ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
- ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT + KEY_KP_1);
- ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
- ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
- ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
- ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), KEY_KP_2);
- ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), KEY_KP_4);
- ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), KEY_KP_6);
- ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), KEY_KP_8);
- ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), KEY_KP_9);
- ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5);
- ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
- ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
- ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
- ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
- ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
- ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
- ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KEY_MASK_CMD + KEY_EQUAL); // Usually direct access key for `KEY_PLUS`.
- ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KEY_MASK_CMD + KEY_MINUS);
- ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KEY_MASK_CMD + KEY_0);
+ ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KeyModifierMask::ALT + Key::KP_7);
+ ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), Key::KP_7);
+ ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KeyModifierMask::ALT + Key::KP_1);
+ ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), Key::KP_1);
+ ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KeyModifierMask::ALT + Key::KP_3);
+ ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), Key::KP_3);
+ ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), Key::KP_2);
+ ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), Key::KP_4);
+ ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), Key::KP_6);
+ ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), Key::KP_8);
+ ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), Key::KP_9);
+ ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), Key::KP_5);
+ ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
+ ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
+ ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
+ ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::M);
+ ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::F);
+ ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
+ ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
+ ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KeyModifierMask::CMD + Key::MINUS);
+ ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KeyModifierMask::CMD + Key::KEY_0);
PopupMenu *p;
@@ -7397,7 +7413,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
hbc_menu->add_child(transform_menu);
p = transform_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR);
+ p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
p->add_separator();
@@ -7429,19 +7445,19 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
accept = memnew(AcceptDialog);
editor->get_gui_base()->add_child(accept);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KeyModifierMask::CMD + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KeyModifierMask::CMD + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KeyModifierMask::CMD + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KeyModifierMask::CMD + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
p->add_separator();
p->add_submenu_item(TTR("Gizmos"), "GizmosMenu");
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_NUMBERSIGN), MENU_VIEW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
@@ -7854,7 +7870,7 @@ bool Node3DEditor::is_gizmo_visible() const {
double Node3DEditor::get_translate_snap() const {
double snap_value;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value = snap_translate->get_text().to_float() / 10.0;
} else {
snap_value = snap_translate->get_text().to_float();
@@ -7865,7 +7881,7 @@ double Node3DEditor::get_translate_snap() const {
double Node3DEditor::get_rotate_snap() const {
double snap_value;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value = snap_rotate->get_text().to_float() / 3.0;
} else {
snap_value = snap_rotate->get_text().to_float();
@@ -7876,7 +7892,7 @@ double Node3DEditor::get_rotate_snap() const {
double Node3DEditor::get_scale_snap() const {
double snap_value;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value = snap_scale->get_text().to_float() / 2.0;
} else {
snap_value = snap_scale->get_text().to_float();
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index fd42bce06e..c949621e28 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -185,12 +185,6 @@ bool EditorInspectorPluginOpenTypeFeatures::can_handle(Object *p_object) {
return (Object::cast_to<Control>(p_object) != nullptr);
}
-void EditorInspectorPluginOpenTypeFeatures::parse_begin(Object *p_object) {
-}
-
-void EditorInspectorPluginOpenTypeFeatures::parse_category(Object *p_object, const String &p_parse_category) {
-}
-
bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "opentype_features/_new") {
OpenTypeFeaturesAdd *editor = memnew(OpenTypeFeaturesAdd);
diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h
index dbafa3bbf6..add491ed48 100644
--- a/editor/plugins/ot_features_plugin.h
+++ b/editor/plugins/ot_features_plugin.h
@@ -86,8 +86,6 @@ class EditorInspectorPluginOpenTypeFeatures : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- virtual void parse_category(Object *p_object, const String &p_parse_category) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
};
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 119ecddf63..79f8ce95cd 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -88,7 +88,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
real_t dist_to_p_in = gpoint.distance_to(xform.xform(curve->get_point_position(i) + curve->get_point_in(i)));
// Check for point movement start (for point + in/out controls).
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mode == MODE_EDIT && !mb->is_shift_pressed() && dist_to_p < grab_threshold) {
// Points can only be moved in edit mode.
@@ -118,7 +118,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point deletion.
- if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_DELETE)) {
+ if ((mb->get_button_index() == MouseButton::RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) {
if (dist_to_p < grab_threshold) {
undo_redo->create_action(TTR("Remove Point from Curve"));
undo_redo->add_do_method(curve.ptr(), "remove_point", i);
@@ -149,7 +149,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point creation.
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && ((mb->is_command_pressed() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && ((mb->is_command_pressed() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
Ref<Curve2D> curve = node->get_curve();
undo_redo->create_action(TTR("Add Point to Curve"));
@@ -170,7 +170,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for segment split.
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_EDIT && on_edge) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && mode == MODE_EDIT && on_edge) {
Vector2 gpoint2 = mb->get_position();
Ref<Curve2D> curve = node->get_curve();
@@ -207,7 +207,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point movement completion.
- if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && action != ACTION_NONE) {
+ if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) {
Ref<Curve2D> curve = node->get_curve();
Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
@@ -537,7 +537,7 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
- curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
+ curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT));
base_hb->add_child(curve_edit);
curve_edit_curve = memnew(Button);
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index f9a5f429d2..e83f6481f9 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -316,7 +316,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
set_handle_clicked(false);
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
int idx = 0;
@@ -411,7 +411,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
//add new at pos
}
- } else if (mb->is_pressed() && ((mb->get_button_index() == MOUSE_BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MOUSE_BUTTON_RIGHT && curve_edit->is_pressed()))) {
+ } else if (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) {
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
@@ -573,7 +573,7 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
curve_edit->set_toggle_mode(true);
curve_edit->hide();
curve_edit->set_focus_mode(Control::FOCUS_NONE);
- curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
+ curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit);
curve_create = memnew(Button);
curve_create->set_flat(true);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 5afe9ed60c..6ffe99d4d0 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -447,7 +447,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(mb->get_position());
uv_drag = true;
@@ -759,7 +759,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
bone_painting = false;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting) {
@@ -768,9 +768,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
@@ -778,7 +778,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || Input::get_singleton()->is_key_pressed(Key::SPACE)) {
Vector2 drag = mm->get_relative();
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index ed91f174d1..0f3c50a861 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -271,11 +271,7 @@ EditorPropertyRootMotion::EditorPropertyRootMotion() {
//////////////////////////
bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
- return true; //can handle everything
-}
-
-void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
- //do none
+ return true; // Can handle everything.
}
bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -288,9 +284,5 @@ bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Var
return true;
}
- return false; //can be overridden, although it will most likely be last anyway
-}
-
-void EditorInspectorRootMotionPlugin::parse_end() {
- //do none
+ return false;
}
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 1484af62e8..c05975b6c3 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -64,9 +64,7 @@ class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
};
#endif // ROOT_MOTION_EDITOR_PLUGIN_H
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index aad378ecec..e87d31f018 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -46,7 +46,7 @@
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
-#include "modules/visual_script/visual_script_editor.h"
+#include "modules/visual_script/editor/visual_script_editor.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@@ -309,7 +309,7 @@ void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) {
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
search_options->gui_input(k);
search_box->accept_event();
}
@@ -989,10 +989,6 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
RES script = se->get_edited_resource();
- if (script->is_built_in()) {
- continue; //internal script, who cares
- }
-
if (script == p_res) {
se->tag_saved_version();
}
@@ -1002,6 +998,31 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
_trigger_live_script_reload();
}
+void ScriptEditor::_scene_saved_callback(const String &p_path) {
+ // If scene was saved, mark all built-in scripts from that scene as saved.
+ for (int i = 0; i < tab_container->get_child_count(); i++) {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
+ if (!se) {
+ continue;
+ }
+
+ RES edited_res = se->get_edited_resource();
+
+ if (!edited_res->is_built_in()) {
+ continue; // External script, who cares.
+ }
+
+ if (edited_res->get_path().get_slice("::", 0) == p_path) {
+ se->tag_saved_version();
+ }
+
+ Ref<Script> scr = edited_res;
+ if (scr.is_valid() && scr->is_tool()) {
+ scr->reload(true);
+ }
+ }
+}
+
void ScriptEditor::_trigger_live_script_reload() {
if (!pending_auto_reload && auto_reload_running_scripts) {
call_deferred(SNAME("_live_auto_reload_running_scripts"));
@@ -1525,6 +1546,7 @@ void ScriptEditor::_notification(int p_what) {
editor->connect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
editor->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
editor->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
+ editor->connect("scene_saved", callable_mp(this, &ScriptEditor::_scene_saved_callback));
editor->get_filesystem_dock()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved));
editor->get_filesystem_dock()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed));
script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
@@ -1619,7 +1641,7 @@ void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) {
}
if (script->is_built_in() && script->get_path().begins_with(p_scene)) { //is an internal script and belongs to scene being closed
- _close_tab(i);
+ _close_tab(i, false);
i--;
}
}
@@ -1702,7 +1724,7 @@ void ScriptEditor::_help_overview_selected(int p_idx) {
}
void ScriptEditor::_script_selected(int p_idx) {
- grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT); //amazing hack, simply amazing
+ grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT); //amazing hack, simply amazing
_go_to_tab(script_list->get_item_metadata(p_idx));
grab_focus_block = false;
@@ -1926,20 +1948,7 @@ void ScriptEditor::_update_script_names() {
// to update original path to previously edited resource.
se->set_meta("_edit_res_path", path);
}
- bool built_in = !path.is_resource_file();
- String name;
-
- if (built_in) {
- name = path.get_file();
- const String &resource_name = se->get_edited_resource()->get_name();
- if (resource_name != "") {
- // If the built-in script has a custom resource name defined,
- // display the built-in script name as follows: `ResourceName (scene_file.tscn)`
- name = vformat("%s (%s)", resource_name, name.substr(0, name.find("::", 0)));
- }
- } else {
- name = se->get_name();
- }
+ String name = se->get_name();
_ScriptEditorItemData sd;
sd.icon = icon;
@@ -2403,7 +2412,17 @@ void ScriptEditor::save_current_script() {
}
}
- editor->save_resource(resource);
+ if (resource->is_built_in()) {
+ // If built-in script, save the scene instead.
+ const String scene_path = resource->get_path().get_slice("::", 0);
+ if (!scene_path.is_empty()) {
+ Vector<String> scene_to_save;
+ scene_to_save.push_back(scene_path);
+ editor->save_scene_list(scene_to_save);
+ }
+ } else {
+ editor->save_resource(resource);
+ }
if (script != nullptr) {
const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
@@ -2416,6 +2435,8 @@ void ScriptEditor::save_current_script() {
}
void ScriptEditor::save_all_scripts() {
+ Vector<String> scenes_to_save;
+
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (!se) {
@@ -2474,9 +2495,19 @@ void ScriptEditor::save_all_scripts() {
update_doc(doc.name);
}
}
+ } else {
+ // For built-in scripts, save their scenes instead.
+ const String scene_path = edited_res->get_path().get_slice("::", 0);
+ if (!scenes_to_save.has(scene_path)) {
+ scenes_to_save.push_back(scene_path);
+ }
}
}
+ if (!scenes_to_save.is_empty()) {
+ editor->save_scene_list(scenes_to_save);
+ }
+
_update_script_names();
EditorFileSystem::get_singleton()->update_script_classes();
}
@@ -2920,11 +2951,11 @@ void ScriptEditor::input(const Ref<InputEvent> &p_event) {
// This must be hardcoded as the editor shortcuts dialog doesn't allow assigning
// more than one shortcut per action.
if (mb.is_valid() && mb->is_pressed() && is_visible_in_tree()) {
- if (mb->get_button_index() == MOUSE_BUTTON_XBUTTON1) {
+ if (mb->get_button_index() == MouseButton::MB_XBUTTON1) {
_history_back();
}
- if (mb->get_button_index() == MOUSE_BUTTON_XBUTTON2) {
+ if (mb->get_button_index() == MouseButton::MB_XBUTTON2) {
_history_forward();
}
}
@@ -2965,7 +2996,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid() && mb->is_pressed()) {
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_MIDDLE: {
+ case MouseButton::MIDDLE: {
// Right-click selects automatically; middle-click does not.
int idx = script_list->get_item_at_position(mb->get_position(), true);
if (idx >= 0) {
@@ -2975,7 +3006,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
}
} break;
- case MOUSE_BUTTON_RIGHT: {
+ case MouseButton::RIGHT: {
_make_script_list_context_menu();
} break;
default:
@@ -3245,15 +3276,15 @@ void ScriptEditor::_update_selected_editor_menu() {
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control());
script_search_menu->get_popup()->clear();
if (eh) {
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND);
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT);
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3), HELP_SEARCH_FIND_PREVIOUS);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KeyModifierMask::CMD | Key::F), HELP_SEARCH_FIND);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), Key::F3), HELP_SEARCH_FIND_NEXT);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KeyModifierMask::SHIFT | Key::F3), HELP_SEARCH_FIND_PREVIOUS);
script_search_menu->get_popup()->add_separator();
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F), SEARCH_IN_FILES);
script_search_menu->show();
} else {
if (tab_container->get_child_count() == 0) {
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F), SEARCH_IN_FILES);
script_search_menu->show();
} else {
script_search_menu->hide();
@@ -3434,6 +3465,9 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb
shader_editor->make_visible(true);
shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
return;
+ } else if (fpath.get_extension() == "tscn") {
+ editor->load_scene(fpath);
+ return;
} else {
Ref<Script> script = res;
if (script.is_valid()) {
@@ -3634,11 +3668,11 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
find_replace_bar->hide();
ED_SHORTCUT("script_editor/window_sort", TTR("Sort"));
- ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_UP);
- ED_SHORTCUT("script_editor/window_move_down", TTR("Move Down"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_DOWN);
- // FIXME: These should be `KEY_GREATER` and `KEY_LESS` but those don't work.
- ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_PERIOD);
- ED_SHORTCUT("script_editor/prev_script", TTR("Previous Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_COMMA);
+ ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::UP);
+ ED_SHORTCUT("script_editor/window_move_down", TTR("Move Down"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::DOWN);
+ // FIXME: These should be `Key::GREATER` and `Key::LESS` but those don't work.
+ ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::PERIOD);
+ ED_SHORTCUT("script_editor/prev_script", TTR("Previous Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::COMMA);
set_process_input(true);
set_process_unhandled_input(true);
@@ -3651,7 +3685,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script...")), FILE_NEW);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New Text File...")), FILE_NEW_TEXTFILE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/open", TTR("Open...")), FILE_OPEN);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T), FILE_REOPEN_CLOSED);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::T), FILE_REOPEN_CLOSED);
file_menu->get_popup()->add_submenu_item(TTR("Open Recent"), "RecentScripts", FILE_OPEN_RECENT);
recent_scripts = memnew(PopupMenu);
@@ -3661,17 +3695,17 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
_update_recent_scripts();
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KEY_MASK_ALT | KEY_MASK_CMD | KEY_S), FILE_SAVE);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KeyModifierMask::ALT | KeyModifierMask::CMD | Key::S), FILE_SAVE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As...")), FILE_SAVE_AS);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_S), FILE_SAVE_ALL);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::S), FILE_SAVE_ALL);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_R), FILE_TOOL_RELOAD_SOFT);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::R), FILE_TOOL_RELOAD_SOFT);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy_path", TTR("Copy Script Path")), FILE_COPY_PATH);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/show_in_file_system", TTR("Show in FileSystem")), SHOW_IN_FILE_SYSTEM);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Previous"), KEY_MASK_ALT | KEY_LEFT), WINDOW_PREV);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KEY_MASK_ALT | KEY_RIGHT), WINDOW_NEXT);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Previous"), KeyModifierMask::ALT | Key::LEFT), WINDOW_PREV);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KeyModifierMask::ALT | Key::RIGHT), WINDOW_NEXT);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_submenu_item(TTR("Theme"), "Theme", FILE_THEME);
@@ -3688,16 +3722,16 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As...")), THEME_SAVE_AS);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KEY_MASK_CMD | KEY_W), FILE_CLOSE);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KeyModifierMask::CMD | Key::W), FILE_CLOSE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_all", TTR("Close All")), CLOSE_ALL);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_other_tabs", TTR("Close Other Tabs")), CLOSE_OTHER_TABS);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_docs", TTR("Close Docs")), CLOSE_DOCS);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/run_file", TTR("Run"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_X), FILE_RUN);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/run_file", TTR("Run"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::X), FILE_RUN);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KEY_MASK_CMD | KEY_BACKSLASH), TOGGLE_SCRIPTS_PANEL);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KeyModifierMask::CMD | Key::BACKSLASH), TOGGLE_SCRIPTS_PANEL);
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
script_search_menu = memnew(MenuButton);
@@ -3950,7 +3984,7 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("text_editor/external/exec_flags", "{file}");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "text_editor/external/exec_flags", PROPERTY_HINT_PLACEHOLDER_TEXT, "Call flags with placeholders: {project}, {file}, {col}, {line}."));
- ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T);
+ ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::T);
ED_SHORTCUT("script_editor/clear_recent", TTR("Clear Recent Scripts"));
}
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 2b0bdfd109..0adeca031e 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -365,6 +365,7 @@ class ScriptEditor : public PanelContainer {
void _add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args);
void _res_saved_callback(const Ref<Resource> &p_res);
+ void _scene_saved_callback(const String &p_path);
bool open_textfile_after_create = true;
bool trim_trailing_whitespace_on_save;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 24cdc06d78..93adced59d 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -375,18 +375,21 @@ void ScriptTextEditor::ensure_focus() {
String ScriptTextEditor::get_name() {
String name;
- if (!script->is_built_in()) {
- name = script->get_path().get_file();
- if (is_unsaved()) {
- if (script->get_path().is_empty()) {
- name = TTR("[unsaved]");
- }
- name += "(*)";
+ name = script->get_path().get_file();
+ if (name.is_empty()) {
+ // This appears for newly created built-in scripts before saving the scene.
+ name = TTR("[unsaved]");
+ } else if (script->is_built_in()) {
+ const String &script_name = script->get_name();
+ if (script_name != "") {
+ // If the built-in script has a custom resource name defined,
+ // display the built-in script name as follows: `ResourceName (scene_file.tscn)`
+ name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
}
- } else if (script->get_name() != "") {
- name = script->get_name();
- } else {
- name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
+ }
+
+ if (is_unsaved()) {
+ name += "(*)";
}
return name;
@@ -1459,7 +1462,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
Array files = d["files"];
String text_to_drop;
- bool preload = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool preload = Input::get_singleton()->is_key_pressed(Key::CTRL);
for (int i = 0; i < files.size(); i++) {
if (i > 0) {
text_to_drop += ", ";
@@ -1523,7 +1526,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
bool create_menu = false;
CodeEdit *tx = code_editor->get_text_editor();
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
local_pos = mb->get_global_position() - tx->get_global_position();
create_menu = true;
} else if (k.is_valid() && k->is_action("ui_menu", true)) {
@@ -1626,10 +1629,7 @@ void ScriptTextEditor::_color_changed(const Color &p_color) {
}
String line = code_editor->get_text_editor()->get_line(color_position.x);
- int color_args_pos = line.find(color_args, color_position.y);
- String line_with_replaced_args = line;
- line_with_replaced_args.erase(color_args_pos, color_args.length());
- line_with_replaced_args = line_with_replaced_args.insert(color_args_pos, new_args);
+ String line_with_replaced_args = line.replace(color_args, new_args);
color_args = new_args;
code_editor->get_text_editor()->begin_complex_operation();
@@ -1804,9 +1804,9 @@ void ScriptTextEditor::_enable_code_editor() {
edit_menu->get_popup()->add_child(convert_case);
edit_menu->get_popup()->add_submenu_item(TTR("Convert Case"), "convert_case");
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KEY_MASK_SHIFT | KEY_F4), EDIT_TO_UPPERCASE);
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase"), KEY_MASK_SHIFT | KEY_F5), EDIT_TO_LOWERCASE);
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KeyModifierMask::SHIFT | Key::F4), EDIT_TO_UPPERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase"), KeyModifierMask::SHIFT | Key::F5), EDIT_TO_LOWERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KeyModifierMask::SHIFT | Key::F6), EDIT_CAPITALIZE);
convert_case->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
edit_menu->get_popup()->add_child(highlighter_menu);
@@ -1953,60 +1953,60 @@ static ScriptEditorBase *create_editor(const RES &p_resource) {
}
void ScriptTextEditor::register_editor() {
- ED_SHORTCUT("script_text_editor/move_up", TTR("Move Up"), KEY_MASK_ALT | KEY_UP);
- ED_SHORTCUT("script_text_editor/move_down", TTR("Move Down"), KEY_MASK_ALT | KEY_DOWN);
- ED_SHORTCUT("script_text_editor/delete_line", TTR("Delete Line"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K);
+ ED_SHORTCUT("script_text_editor/move_up", TTR("Move Up"), KeyModifierMask::ALT | Key::UP);
+ ED_SHORTCUT("script_text_editor/move_down", TTR("Move Down"), KeyModifierMask::ALT | Key::DOWN);
+ ED_SHORTCUT("script_text_editor/delete_line", TTR("Delete Line"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::K);
// Leave these at zero, same can be accomplished with tab/shift-tab, including selection.
// The next/previous in history shortcut in this case makes a lot more sense.
- ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KEY_MASK_CMD | KEY_K);
- ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KEY_MASK_ALT | KEY_F);
- ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D);
- ED_SHORTCUT_OVERRIDE("script_text_editor/duplicate_selection", "macos", KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("script_text_editor/evaluate_selection", TTR("Evaluate Selection"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_E);
- ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_T);
- ED_SHORTCUT("script_text_editor/convert_indent_to_spaces", TTR("Convert Indent to Spaces"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Y);
- ED_SHORTCUT("script_text_editor/convert_indent_to_tabs", TTR("Convert Indent to Tabs"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_I);
- ED_SHORTCUT("script_text_editor/auto_indent", TTR("Auto Indent"), KEY_MASK_CMD | KEY_I);
+ ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KeyModifierMask::CMD | Key::K);
+ ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KeyModifierMask::ALT | Key::F);
+ ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::D);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/duplicate_selection", "macos", KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("script_text_editor/evaluate_selection", TTR("Evaluate Selection"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::E);
+ ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::T);
+ ED_SHORTCUT("script_text_editor/convert_indent_to_spaces", TTR("Convert Indent to Spaces"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::Y);
+ ED_SHORTCUT("script_text_editor/convert_indent_to_tabs", TTR("Convert Indent to Tabs"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::I);
+ ED_SHORTCUT("script_text_editor/auto_indent", TTR("Auto Indent"), KeyModifierMask::CMD | Key::I);
- ED_SHORTCUT_AND_COMMAND("script_text_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F);
+ ED_SHORTCUT_AND_COMMAND("script_text_editor/find", TTR("Find..."), KeyModifierMask::CMD | Key::F);
- ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_F3);
- ED_SHORTCUT_OVERRIDE("script_text_editor/find_next", "macos", KEY_MASK_CMD | KEY_G);
+ ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), Key::F3);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/find_next", "macos", KeyModifierMask::CMD | Key::G);
- ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3);
- ED_SHORTCUT_OVERRIDE("script_text_editor/find_previous", "macos", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G);
+ ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KeyModifierMask::SHIFT | Key::F3);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/find_previous", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G);
- ED_SHORTCUT_AND_COMMAND("script_text_editor/replace", TTR("Replace..."), KEY_MASK_CMD | KEY_R);
- ED_SHORTCUT_OVERRIDE("script_text_editor/replace", "macos", KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
+ ED_SHORTCUT_AND_COMMAND("script_text_editor/replace", TTR("Replace..."), KeyModifierMask::CMD | Key::R);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/replace", "macos", KeyModifierMask::ALT | KeyModifierMask::CMD | Key::F);
- ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F);
- ED_SHORTCUT("script_text_editor/replace_in_files", TTR("Replace in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R);
+ ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in Files..."), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F);
+ ED_SHORTCUT("script_text_editor/replace_in_files", TTR("Replace in Files..."), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::R);
- ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_ALT | KEY_F1);
- ED_SHORTCUT_OVERRIDE("script_text_editor/contextual_help", "macos", KEY_MASK_ALT | KEY_MASK_SHIFT | KEY_SPACE);
+ ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KeyModifierMask::ALT | Key::F1);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/contextual_help", "macos", KeyModifierMask::ALT | KeyModifierMask::SHIFT | Key::SPACE);
- ED_SHORTCUT("script_text_editor/toggle_bookmark", TTR("Toggle Bookmark"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_B);
- ED_SHORTCUT("script_text_editor/goto_next_bookmark", TTR("Go to Next Bookmark"), KEY_MASK_CMD | KEY_B);
- ED_SHORTCUT("script_text_editor/goto_previous_bookmark", TTR("Go to Previous Bookmark"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B);
- ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), KEY_NONE);
+ ED_SHORTCUT("script_text_editor/toggle_bookmark", TTR("Toggle Bookmark"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::B);
+ ED_SHORTCUT("script_text_editor/goto_next_bookmark", TTR("Go to Next Bookmark"), KeyModifierMask::CMD | Key::B);
+ ED_SHORTCUT("script_text_editor/goto_previous_bookmark", TTR("Go to Previous Bookmark"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B);
+ ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), Key::NONE);
- ED_SHORTCUT("script_text_editor/goto_function", TTR("Go to Function..."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
- ED_SHORTCUT_OVERRIDE("script_text_editor/goto_function", "macos", KEY_MASK_CTRL | KEY_MASK_CMD | KEY_J);
+ ED_SHORTCUT("script_text_editor/goto_function", TTR("Go to Function..."), KeyModifierMask::ALT | KeyModifierMask::CMD | Key::F);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/goto_function", "macos", KeyModifierMask::CTRL | KeyModifierMask::CMD | Key::J);
- ED_SHORTCUT("script_text_editor/goto_line", TTR("Go to Line..."), KEY_MASK_CMD | KEY_L);
+ ED_SHORTCUT("script_text_editor/goto_line", TTR("Go to Line..."), KeyModifierMask::CMD | Key::L);
- ED_SHORTCUT("script_text_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9);
- ED_SHORTCUT_OVERRIDE("script_text_editor/toggle_breakpoint", "macos", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B);
+ ED_SHORTCUT("script_text_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), Key::F9);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/toggle_breakpoint", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B);
- ED_SHORTCUT("script_text_editor/remove_all_breakpoints", TTR("Remove All Breakpoints"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F9);
- ED_SHORTCUT("script_text_editor/goto_next_breakpoint", TTR("Go to Next Breakpoint"), KEY_MASK_CMD | KEY_PERIOD);
- ED_SHORTCUT("script_text_editor/goto_previous_breakpoint", TTR("Go to Previous Breakpoint"), KEY_MASK_CMD | KEY_COMMA);
+ ED_SHORTCUT("script_text_editor/remove_all_breakpoints", TTR("Remove All Breakpoints"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F9);
+ ED_SHORTCUT("script_text_editor/goto_next_breakpoint", TTR("Go to Next Breakpoint"), KeyModifierMask::CMD | Key::PERIOD);
+ ED_SHORTCUT("script_text_editor/goto_previous_breakpoint", TTR("Go to Previous Breakpoint"), KeyModifierMask::CMD | Key::COMMA);
ScriptEditor::register_create_script_editor_function(create_editor);
}
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 9d2b4c88c5..6032267717 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "core/version_generated.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -142,10 +143,10 @@ void ShaderTextEditor::_load_theme_settings() {
}
}
- const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color");
+ const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
for (const String &E : built_ins) {
- syntax_highlighter->add_keyword_color(E, member_variable_color);
+ syntax_highlighter->add_keyword_color(E, user_type_color);
}
// Colorize comments.
@@ -384,7 +385,7 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->remove_all_bookmarks();
} break;
case HELP_DOCS: {
- OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html");
+ OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
} break;
}
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
@@ -552,7 +553,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
CodeEdit *tx = shader_editor->get_text_editor();
Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index c350004f0f..510e264c48 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -52,34 +52,34 @@ void Skeleton2DEditor::_menu_option(int p_option) {
}
switch (p_option) {
- case MENU_OPTION_MAKE_REST: {
+ case MENU_OPTION_SET_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Rest Pose from Bones"));
+ ur->create_action(TTR("Set Rest Pose to Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
- ur->add_do_method(bone, "set_rest", bone->get_transform());
- ur->add_undo_method(bone, "set_rest", bone->get_rest());
+ ur->add_do_method(bone, "set_transform", bone->get_rest());
+ ur->add_undo_method(bone, "set_transform", bone->get_transform());
}
ur->commit_action();
} break;
- case MENU_OPTION_SET_REST: {
+ case MENU_OPTION_MAKE_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Set Rest Pose to Bones"));
+ ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
- ur->add_do_method(bone, "set_transform", bone->get_rest());
- ur->add_undo_method(bone, "set_transform", bone->get_transform());
+ ur->add_do_method(bone, "set_rest", bone->get_transform());
+ ur->add_undo_method(bone, "set_rest", bone->get_rest());
}
ur->commit_action();
@@ -98,10 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
- options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
+ options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
options->get_popup()->add_separator();
// Use the "Overwrite" word to highlight that this is a destructive operation.
- options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
+ options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index dacd8fe43f..066888f685 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);
enum Menu {
- MENU_OPTION_MAKE_REST,
MENU_OPTION_SET_REST,
+ MENU_OPTION_MAKE_REST,
};
Skeleton2D *node;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 0b8a56503c..5f21c8c881 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -681,7 +681,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(false));
key_insert_button->set_tooltip(TTR("Insert key of bone poses already exist track."));
- key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_INSERT));
+ key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT));
animation_hb->add_child(key_insert_button);
key_insert_all_button = memnew(Button);
@@ -689,7 +689,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_all_button->set_focus_mode(FOCUS_NONE);
key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(true));
key_insert_all_button->set_tooltip(TTR("Insert key of all bone poses."));
- key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KEY_MASK_CMD + KEY_INSERT));
+ key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD + Key::INSERT));
animation_hb->add_child(key_insert_all_button);
// Bone tree.
@@ -1028,7 +1028,7 @@ EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Ca
Node3DEditor *ne = Node3DEditor::get_singleton();
if (se->is_edit_mode()) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {
if (!ne->is_gizmo_visible()) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 8a8d80891a..d455f4618b 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -126,7 +126,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
if (idx != -1) {
@@ -166,12 +166,12 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
frames_toggled_by_mouse_hover.clear();
}
const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
// Select by holding down the mouse button on frames.
const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
@@ -200,11 +200,11 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -746,11 +746,11 @@ void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -1006,7 +1006,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 91c5e96f08..1c7f319280 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -44,13 +44,6 @@ void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
add_custom_control(preview);
}
-bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, bool p_wide) {
- return false; //do not want
-}
-
-void EditorInspectorPluginStyleBox::parse_end() {
-}
-
void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
if (stylebox.is_valid()) {
stylebox->disconnect("changed", callable_mp(this, &StyleBoxPreview::_sb_changed));
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 8ca348bd80..d82e5ab05e 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -61,8 +61,6 @@ class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
- virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
};
class StyleBoxEditorPlugin : public EditorPlugin {
diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp
new file mode 100644
index 0000000000..c878c83430
--- /dev/null
+++ b/editor/plugins/text_control_editor_plugin.cpp
@@ -0,0 +1,375 @@
+/*************************************************************************/
+/* text_control_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "text_control_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+
+void TextControlEditor::_notification(int p_notification) {
+ switch (p_notification) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts))) {
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts), make_binds(""));
+ }
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ clear_formatting->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts))) {
+ EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts));
+ }
+ } break;
+ default:
+ break;
+ }
+}
+
+void TextControlEditor::_find_resources(EditorFileSystemDirectory *p_dir) {
+ for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+ _find_resources(p_dir->get_subdir(i));
+ }
+
+ for (int i = 0; i < p_dir->get_file_count(); i++) {
+ if (p_dir->get_file_type(i) == "FontData") {
+ Ref<FontData> fd = ResourceLoader::load(p_dir->get_file_path(i));
+ if (fd.is_valid()) {
+ String name = fd->get_font_name();
+ String sty = fd->get_font_style_name();
+ if (sty.is_empty()) {
+ sty = "Default";
+ }
+ fonts[name][sty] = p_dir->get_file_path(i);
+ }
+ }
+ }
+}
+
+void TextControlEditor::_reload_fonts(const String &p_path) {
+ fonts.clear();
+ _find_resources(EditorFileSystem::get_singleton()->get_filesystem());
+ _update_control();
+}
+
+void TextControlEditor::_update_fonts_menu() {
+ font_list->clear();
+ font_list->add_item(TTR("[Theme Default]"), FONT_INFO_THEME_DEFAULT);
+ if (custom_font.is_valid()) {
+ font_list->add_item(TTR("[Custom Font]"), FONT_INFO_USER_CUSTOM);
+ }
+
+ int id = FONT_INFO_ID;
+ for (Map<String, Map<String, String>>::Element *E = fonts.front(); E; E = E->next()) {
+ font_list->add_item(E->key(), id++);
+ }
+
+ if (font_list->get_item_count() > 1) {
+ font_list->show();
+ } else {
+ font_list->hide();
+ }
+}
+
+void TextControlEditor::_update_styles_menu() {
+ font_style_list->clear();
+ if ((font_list->get_selected_id() >= FONT_INFO_ID)) {
+ const String &name = font_list->get_item_text(font_list->get_selected());
+ for (Map<String, String>::Element *E = fonts[name].front(); E; E = E->next()) {
+ font_style_list->add_item(E->key());
+ }
+ } else {
+ font_style_list->add_item("Default");
+ }
+
+ if (font_style_list->get_item_count() > 1) {
+ font_style_list->show();
+ } else {
+ font_style_list->hide();
+ }
+}
+
+void TextControlEditor::_update_control() {
+ if (edited_control) {
+ // Get override names.
+ if (edited_control->is_class("RichTextLabel")) {
+ edited_color = "default_color";
+ edited_font = "normal_font";
+ edited_font_size = "normal_font_size";
+ } else {
+ edited_color = "font_color";
+ edited_font = "font";
+ edited_font_size = "font_size";
+ }
+
+ // Get font override.
+ Ref<Font> font;
+ if (edited_control->has_theme_font_override(edited_font)) {
+ font = edited_control->get_theme_font(edited_font);
+ }
+ if (font.is_valid()) {
+ if (font->get_data_count() != 1) {
+ // Composite font, save it to "custom_font" to allow undoing font change.
+ custom_font = font;
+ _update_fonts_menu();
+ font_list->select(FONT_INFO_USER_CUSTOM);
+ _update_styles_menu();
+ font_style_list->select(0);
+ } else {
+ // Single face font, search for the font with matching name and style.
+ String name = font->get_data(0)->get_font_name();
+ String style = font->get_data(0)->get_font_style_name();
+ if (fonts.has(name) && fonts[name].has(style)) {
+ _update_fonts_menu();
+ for (int i = 0; i < font_list->get_item_count(); i++) {
+ if (font_list->get_item_text(i) == name) {
+ font_list->select(i);
+ break;
+ }
+ }
+ _update_styles_menu();
+ for (int i = 0; i < font_style_list->get_item_count(); i++) {
+ if (font_style_list->get_item_text(i) == style) {
+ font_style_list->select(i);
+ break;
+ }
+ }
+ } else {
+ // Unknown font, save it to "custom_font" to allow undoing font change.
+ custom_font = font;
+ _update_fonts_menu();
+ font_list->select(FONT_INFO_USER_CUSTOM);
+ _update_styles_menu();
+ font_style_list->select(0);
+ }
+ }
+ } else {
+ // No font override, select "Theme Default".
+ _update_fonts_menu();
+ font_list->select(FONT_INFO_THEME_DEFAULT);
+ _update_styles_menu();
+ font_style_list->select(0);
+ }
+
+ // Get other theme overrides.
+ font_size_list->set_value(edited_control->get_theme_font_size(edited_font_size));
+ outline_size_list->set_value(edited_control->get_theme_constant("outline_size"));
+
+ font_color_picker->set_pick_color(edited_control->get_theme_color(edited_color));
+ outline_color_picker->set_pick_color(edited_control->get_theme_color("font_outline_color"));
+ }
+}
+
+void TextControlEditor::_font_selected(int p_id) {
+ _update_styles_menu();
+ _set_font();
+}
+
+void TextControlEditor::_font_style_selected(int p_id) {
+ _set_font();
+}
+
+void TextControlEditor::_set_font() {
+ if (edited_control) {
+ if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) {
+ // Remove font override.
+ edited_control->remove_theme_font_override(edited_font);
+ return;
+ } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) {
+ // Restore "custom_font".
+ edited_control->add_theme_font_override(edited_font, custom_font);
+ return;
+ } else {
+ // Load new font resource using selected name and style.
+ String name = font_list->get_item_text(font_list->get_selected());
+ String sty = font_style_list->get_item_text(font_style_list->get_selected());
+ if (sty.is_empty()) {
+ sty = "Default";
+ }
+ if (fonts.has(name)) {
+ Ref<FontData> fd = ResourceLoader::load(fonts[name][sty]);
+ if (fd.is_valid()) {
+ Ref<Font> f;
+ f.instantiate();
+ f->add_data(fd);
+ edited_control->add_theme_font_override(edited_font, f);
+ }
+ }
+ }
+ }
+}
+
+void TextControlEditor::_font_size_selected(double p_size) {
+ if (edited_control) {
+ edited_control->add_theme_font_size_override(edited_font_size, p_size);
+ }
+}
+
+void TextControlEditor::_outline_size_selected(double p_size) {
+ if (edited_control) {
+ edited_control->add_theme_constant_override("outline_size", p_size);
+ }
+}
+
+void TextControlEditor::_font_color_changed(const Color &p_color) {
+ if (edited_control) {
+ edited_control->add_theme_color_override(edited_color, p_color);
+ }
+}
+
+void TextControlEditor::_outline_color_changed(const Color &p_color) {
+ if (edited_control) {
+ edited_control->add_theme_color_override("font_outline_color", p_color);
+ }
+}
+
+void TextControlEditor::_clear_formatting() {
+ if (edited_control) {
+ edited_control->begin_bulk_theme_override();
+ edited_control->remove_theme_font_override(edited_font);
+ edited_control->remove_theme_font_size_override(edited_font_size);
+ edited_control->remove_theme_color_override(edited_color);
+ edited_control->remove_theme_color_override("font_outline_color");
+ edited_control->remove_theme_constant_override("outline_size");
+ edited_control->end_bulk_theme_override();
+ _update_control();
+ }
+}
+
+void TextControlEditor::edit(Object *p_object) {
+ Control *ctrl = Object::cast_to<Control>(p_object);
+ if (!ctrl) {
+ edited_control = nullptr;
+ custom_font = Ref<Font>();
+ } else {
+ edited_control = ctrl;
+ custom_font = Ref<Font>();
+ _update_control();
+ }
+}
+
+bool TextControlEditor::handles(Object *p_object) const {
+ Control *ctrl = Object::cast_to<Control>(p_object);
+ if (!ctrl) {
+ return false;
+ } else {
+ bool valid = false;
+ ctrl->get("text", &valid);
+ return valid;
+ }
+}
+
+TextControlEditor::TextControlEditor() {
+ add_child(memnew(VSeparator));
+
+ font_list = memnew(OptionButton);
+ font_list->set_flat(true);
+ font_list->set_tooltip(TTR("Font"));
+ add_child(font_list);
+ font_list->connect("item_selected", callable_mp(this, &TextControlEditor::_font_selected));
+
+ font_style_list = memnew(OptionButton);
+ font_style_list->set_flat(true);
+ font_style_list->set_tooltip(TTR("Font style"));
+ font_style_list->set_toggle_mode(true);
+ add_child(font_style_list);
+ font_style_list->connect("item_selected", callable_mp(this, &TextControlEditor::_font_style_selected));
+
+ font_size_list = memnew(SpinBox);
+ font_size_list->set_tooltip(TTR("Font Size"));
+ font_size_list->get_line_edit()->add_theme_constant_override("minimum_character_width", 2);
+ font_size_list->set_min(6);
+ font_size_list->set_step(1);
+ font_size_list->set_max(96);
+ font_size_list->get_line_edit()->set_flat(true);
+ add_child(font_size_list);
+ font_size_list->connect("value_changed", callable_mp(this, &TextControlEditor::_font_size_selected));
+
+ font_color_picker = memnew(ColorPickerButton);
+ font_color_picker->set_custom_minimum_size(Size2(20, 0) * EDSCALE);
+ font_color_picker->set_flat(true);
+ font_color_picker->set_tooltip(TTR("Text Color"));
+ add_child(font_color_picker);
+ font_color_picker->connect("color_changed", callable_mp(this, &TextControlEditor::_font_color_changed));
+
+ add_child(memnew(VSeparator));
+
+ outline_size_list = memnew(SpinBox);
+ outline_size_list->set_tooltip(TTR("Outline Size"));
+ outline_size_list->get_line_edit()->add_theme_constant_override("minimum_character_width", 2);
+ outline_size_list->set_min(0);
+ outline_size_list->set_step(1);
+ outline_size_list->set_max(96);
+ outline_size_list->get_line_edit()->set_flat(true);
+ add_child(outline_size_list);
+ outline_size_list->connect("value_changed", callable_mp(this, &TextControlEditor::_outline_size_selected));
+
+ outline_color_picker = memnew(ColorPickerButton);
+ outline_color_picker->set_custom_minimum_size(Size2(20, 0) * EDSCALE);
+ outline_color_picker->set_flat(true);
+ outline_color_picker->set_tooltip(TTR("Outline Color"));
+ add_child(outline_color_picker);
+ outline_color_picker->connect("color_changed", callable_mp(this, &TextControlEditor::_outline_color_changed));
+
+ add_child(memnew(VSeparator));
+
+ clear_formatting = memnew(Button);
+ clear_formatting->set_flat(true);
+ clear_formatting->set_tooltip(TTR("Clear Formatting"));
+ add_child(clear_formatting);
+ clear_formatting->connect("pressed", callable_mp(this, &TextControlEditor::_clear_formatting));
+}
+
+/*************************************************************************/
+
+void TextControlEditorPlugin::edit(Object *p_object) {
+ text_ctl_editor->edit(p_object);
+}
+
+bool TextControlEditorPlugin::handles(Object *p_object) const {
+ return text_ctl_editor->handles(p_object);
+}
+
+void TextControlEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ text_ctl_editor->show();
+ } else {
+ text_ctl_editor->hide();
+ text_ctl_editor->edit(nullptr);
+ }
+}
+
+TextControlEditorPlugin::TextControlEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ text_ctl_editor = memnew(TextControlEditor);
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(text_ctl_editor);
+
+ text_ctl_editor->hide();
+}
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
new file mode 100644
index 0000000000..7f4aa3754c
--- /dev/null
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -0,0 +1,119 @@
+/*************************************************************************/
+/* text_control_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXT_CONTROL_EDITOR_PLUGIN_H
+#define TEXT_CONTROL_EDITOR_PLUGIN_H
+
+#include "canvas_item_editor_plugin.h"
+#include "editor/editor_file_system.h"
+#include "editor/editor_inspector.h"
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/gui/color_rect.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/popup_menu.h"
+
+/*************************************************************************/
+
+class TextControlEditor : public HBoxContainer {
+ GDCLASS(TextControlEditor, HBoxContainer);
+
+ enum FontInfoID {
+ FONT_INFO_THEME_DEFAULT = 0,
+ FONT_INFO_USER_CUSTOM = 1,
+ FONT_INFO_ID = 100,
+ };
+
+ Map<String, Map<String, String>> fonts;
+
+ OptionButton *font_list = nullptr;
+ SpinBox *font_size_list = nullptr;
+ OptionButton *font_style_list = nullptr;
+ ColorPickerButton *font_color_picker = nullptr;
+ SpinBox *outline_size_list = nullptr;
+ ColorPickerButton *outline_color_picker = nullptr;
+ Button *clear_formatting = nullptr;
+
+ Control *edited_control = nullptr;
+ String edited_color;
+ String edited_font;
+ String edited_font_size;
+ Ref<Font> custom_font;
+
+protected:
+ void _notification(int p_notification);
+ static void _bind_methods(){};
+
+ void _find_resources(EditorFileSystemDirectory *p_dir);
+ void _reload_fonts(const String &p_path);
+
+ void _update_fonts_menu();
+ void _update_styles_menu();
+ void _update_control();
+
+ void _font_selected(int p_id);
+ void _font_style_selected(int p_id);
+ void _set_font();
+
+ void _font_size_selected(double p_size);
+ void _outline_size_selected(double p_size);
+
+ void _font_color_changed(const Color &p_color);
+ void _outline_color_changed(const Color &p_color);
+
+ void _clear_formatting();
+
+public:
+ void edit(Object *p_object);
+ bool handles(Object *p_object) const;
+
+ TextControlEditor();
+};
+
+/*************************************************************************/
+
+class TextControlEditorPlugin : public EditorPlugin {
+ GDCLASS(TextControlEditorPlugin, EditorPlugin);
+
+ TextControlEditor *text_ctl_editor;
+ EditorNode *editor;
+
+public:
+ virtual String get_name() const override { return "TextControlFontEditor"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ TextControlEditorPlugin(EditorNode *p_node);
+};
+
+#endif // TEXT_CONTROL_EDITOR_PLUGIN_H
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 3b45f32927..ebfe6c9ee3 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -65,18 +65,21 @@ void TextEditor::_load_theme_settings() {
String TextEditor::get_name() {
String name;
- if (!text_file->is_built_in()) {
- name = text_file->get_path().get_file();
- if (is_unsaved()) {
- if (text_file->get_path().is_empty()) {
- name = TTR("[unsaved]");
- }
- name += "(*)";
+ name = text_file->get_path().get_file();
+ if (name.is_empty()) {
+ // This appears for newly created built-in text_files before saving the scene.
+ name = TTR("[unsaved]");
+ } else if (text_file->is_built_in()) {
+ const String &text_file_name = text_file->get_name();
+ if (text_file_name != "") {
+ // If the built-in text_file has a custom resource name defined,
+ // display the built-in text_file name as follows: `ResourceName (scene_file.tscn)`
+ name = vformat("%s (%s)", text_file_name, name.get_slice("::", 0));
}
- } else if (text_file->get_name() != "") {
- name = text_file->get_name();
- } else {
- name = text_file->get_class() + "(" + itos(text_file->get_instance_id()) + ")";
+ }
+
+ if (is_unsaved()) {
+ name += "(*)";
}
return name;
@@ -422,7 +425,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
CodeEdit *tx = code_editor->get_text_editor();
Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index bd1923f4ab..b4e394a1c0 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -173,7 +173,7 @@ Texture3DEditor::Texture3DEditor() {
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
- info->add_theme_constant_override("shadow_as_outline", 1);
+ info->add_theme_constant_override("shadow_outline_size", 1);
info->add_theme_constant_override("shadow_offset_x", 2);
info->add_theme_constant_override("shadow_offset_y", 2);
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index b9ec6bf5ab..e25b0270b4 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -101,7 +101,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
metadata_label->add_theme_color_override("font_outline_color", Color::named("black"));
metadata_label->add_theme_constant_override("outline_size", 2 * EDSCALE);
- metadata_label->add_theme_constant_override("shadow_as_outline", 1);
+ metadata_label->add_theme_constant_override("shadow_outline_size", 1);
metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 424e018a47..1f536d13cf 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -38,7 +38,7 @@ void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
y_rot += -mm->get_relative().x * 0.01;
x_rot += mm->get_relative().y * 0.01;
_update_material();
@@ -249,7 +249,7 @@ TextureLayeredEditor::TextureLayeredEditor() {
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
- info->add_theme_constant_override("shadow_as_outline", 1);
+ info->add_theme_constant_override("shadow_outline_size", 1);
info->add_theme_constant_override("shadow_offset_x", 2);
info->add_theme_constant_override("shadow_offset_y", 2);
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index ce90d61616..8e1c81a876 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -284,7 +284,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (node_ninepatch || obj_styleBox.is_valid()) {
edited_margin = -1;
@@ -330,7 +330,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (const Rect2 &E : autoslice_cache) {
if (E.has_point(point)) {
rect = E;
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(KEY_SHIFT | KEY_ALT)))) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) {
Rect2 r;
if (atlas_tex.is_valid()) {
r = atlas_tex->get_region();
@@ -446,7 +446,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
creating = false;
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
if (drag) {
drag = false;
if (edited_margin >= 0) {
@@ -465,9 +465,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
drag_index = -1;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
_zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position());
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
_zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position());
}
}
@@ -475,7 +475,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || Input::get_singleton()->is_key_pressed(Key::SPACE)) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
vscroll->set_value(vscroll->get_value() - dragged.y);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index b1ef85b4f4..f94439f344 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -1711,13 +1711,13 @@ void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_
}
switch (k->get_keycode()) {
- case KEY_KP_ENTER:
- case KEY_ENTER: {
+ case Key::KP_ENTER:
+ case Key::ENTER: {
_confirm_edit_theme_item();
edit_theme_item_dialog->hide();
edit_theme_item_dialog->set_input_as_handled();
} break;
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
edit_theme_item_dialog->hide();
edit_theme_item_dialog->set_input_as_handled();
} break;
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index e13a10fe3f..df0b35908b 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -144,7 +144,7 @@ void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_even
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (hovered_control) {
StringName theme_type = hovered_control->get_theme_type_variation();
if (theme_type == StringName()) {
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index c064073b77..604143ef93 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -46,7 +46,7 @@ void TileAtlasView::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
drag_type = DRAG_TYPE_NONE;
- Vector2i scroll_vec = Vector2((mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT), (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN));
+ Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_LEFT) - (mb->get_button_index() == MouseButton::WHEEL_RIGHT), (mb->get_button_index() == MouseButton::WHEEL_UP) - (mb->get_button_index() == MouseButton::WHEEL_DOWN));
if (scroll_vec != Vector2()) {
if (mb->is_ctrl_pressed()) {
if (mb->is_shift_pressed()) {
@@ -69,7 +69,7 @@ void TileAtlasView::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::MIDDLE || mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
drag_type = DRAG_TYPE_PAN;
} else {
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index e9d80bb4b8..d165f44334 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -125,7 +125,14 @@ void GenericTilePolygonEditor::_base_control_draw() {
Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
const Ref<Texture2D> add_handle = get_theme_icon(SNAME("EditorHandleAdd"), SNAME("EditorIcons"));
+ const Ref<StyleBox> focus_stylebox = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"));
+ // Draw the focus rectangle.
+ if (base_control->has_focus()) {
+ base_control->draw_style_box(focus_stylebox, Rect2(Vector2(), base_control->get_size()));
+ }
+
+ // Draw tile-related things.
Size2 tile_size = tile_set->get_tile_size();
Transform2D xform;
@@ -240,9 +247,10 @@ void GenericTilePolygonEditor::_zoom_changed() {
}
void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
+ UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
switch (p_item_pressed) {
case RESET_TO_DEFAULT_TILE: {
- undo_redo->create_action(TTR("Edit Polygons"));
+ undo_redo->create_action(TTR("Reset Polygons"));
undo_redo->add_do_method(this, "clear_polygons");
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
for (int i = 0; i < polygon.size(); i++) {
@@ -260,7 +268,7 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->commit_action(true);
} break;
case CLEAR_TILE: {
- undo_redo->create_action(TTR("Edit Polygons"));
+ undo_redo->create_action(TTR("Clear Polygons"));
undo_redo->add_do_method(this, "clear_polygons");
undo_redo->add_do_method(base_control, "update");
undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
@@ -272,9 +280,50 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
undo_redo->commit_action(true);
} break;
+ case ROTATE_RIGHT:
+ case ROTATE_LEFT:
+ case FLIP_HORIZONTALLY:
+ case FLIP_VERTICALLY: {
+ undo_redo->create_action(TTR("Rotate Polygons Left"));
+ for (unsigned int i = 0; i < polygons.size(); i++) {
+ Vector<Point2> new_polygon;
+ for (int point_index = 0; point_index < polygons[i].size(); point_index++) {
+ Vector2 point = polygons[i][point_index];
+ switch (p_item_pressed) {
+ case ROTATE_RIGHT: {
+ point = Vector2(-point.y, point.x);
+ } break;
+ case ROTATE_LEFT: {
+ point = Vector2(point.y, -point.x);
+ } break;
+ case FLIP_HORIZONTALLY: {
+ point = Vector2(-point.x, point.y);
+ } break;
+ case FLIP_VERTICALLY: {
+ point = Vector2(point.x, -point.y);
+ } break;
+ default:
+ break;
+ }
+ new_polygon.push_back(point);
+ }
+ undo_redo->add_do_method(this, "set_polygon", i, new_polygon);
+ }
+ undo_redo->add_do_method(base_control, "update");
+ undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
+ for (unsigned int i = 0; i < polygons.size(); i++) {
+ undo_redo->add_undo_method(this, "set_polygon", polygons[i]);
+ }
+ undo_redo->add_undo_method(base_control, "update");
+ undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
+ undo_redo->commit_action(true);
+ } break;
default:
break;
}
+ if (!use_undo_redo) {
+ memdelete(undo_redo);
+ }
}
void GenericTilePolygonEditor::_grab_polygon_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_point_index) {
@@ -359,6 +408,7 @@ void GenericTilePolygonEditor::_snap_to_half_pixel(Point2 &r_point) {
}
void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event) {
+ UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
hovered_polygon_index = -1;
@@ -399,15 +449,15 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_ctrl_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_ctrl_pressed()) {
editor_zoom_widget->set_zoom_by_increments(1);
_zoom_changed();
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_ctrl_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_ctrl_pressed()) {
editor_zoom_widget->set_zoom_by_increments(-1);
_zoom_changed();
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (tools_button_group->get_pressed_button() != button_create) {
in_creation_polygon.clear();
@@ -504,7 +554,7 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
drag_point_index = -1;
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
if (tools_button_group->get_pressed_button() == button_edit) {
// Remove point or pan.
@@ -538,7 +588,7 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
} else {
drag_type = DRAG_TYPE_NONE;
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
+ } else if (mb->get_button_index() == MouseButton::MIDDLE) {
if (mb->is_pressed()) {
drag_type = DRAG_TYPE_PAN;
drag_last_pos = mb->get_position();
@@ -549,21 +599,47 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
}
base_control->update();
+
+ if (!use_undo_redo) {
+ memdelete(undo_redo);
+ }
+}
+
+void GenericTilePolygonEditor::set_use_undo_redo(bool p_use_undo_redo) {
+ use_undo_redo = p_use_undo_redo;
}
void GenericTilePolygonEditor::set_tile_set(Ref<TileSet> p_tile_set) {
- if (tile_set != p_tile_set) {
- // Set the default tile shape
- clear_polygons();
- if (p_tile_set.is_valid()) {
- Vector<Vector2> polygon = p_tile_set->get_tile_shape_polygon();
- for (int i = 0; i < polygon.size(); i++) {
- polygon.write[i] = polygon[i] * p_tile_set->get_tile_size();
- }
- add_polygon(polygon);
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ if (tile_set == p_tile_set) {
+ return;
+ }
+
+ // Set the default tile shape
+ clear_polygons();
+ if (p_tile_set.is_valid()) {
+ Vector<Vector2> polygon = p_tile_set->get_tile_shape_polygon();
+ for (int i = 0; i < polygon.size(); i++) {
+ polygon.write[i] = polygon[i] * p_tile_set->get_tile_size();
}
+ add_polygon(polygon);
}
+
tile_set = p_tile_set;
+
+ // Set the default zoom value.
+ int default_control_y_size = 200 * EDSCALE;
+ Vector2 zoomed_tile = editor_zoom_widget->get_zoom() * tile_set->get_tile_size();
+ while (zoomed_tile.y < default_control_y_size) {
+ editor_zoom_widget->set_zoom_by_increments(6, false);
+ zoomed_tile = editor_zoom_widget->get_zoom() * tile_set->get_tile_size();
+ }
+ while (zoomed_tile.y > default_control_y_size) {
+ editor_zoom_widget->set_zoom_by_increments(-6, false);
+ zoomed_tile = editor_zoom_widget->get_zoom() * tile_set->get_tile_size();
+ }
+ editor_zoom_widget->set_zoom_by_increments(-6, false);
+ _zoom_changed();
}
void GenericTilePolygonEditor::set_background(Ref<Texture2D> p_texture, Rect2 p_region, Vector2 p_offset, bool p_flip_h, bool p_flip_v, bool p_transpose, Color p_modulate) {
@@ -644,6 +720,12 @@ void GenericTilePolygonEditor::_notification(int p_what) {
button_center_view->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons")));
button_pixel_snap->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
button_advanced_menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+
+ PopupMenu *p = button_advanced_menu->get_popup();
+ p->set_item_icon(p->get_item_index(ROTATE_RIGHT), get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(ROTATE_LEFT), get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(FLIP_HORIZONTALLY), get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(FLIP_VERTICALLY), get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")));
break;
}
}
@@ -670,18 +752,21 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
button_create->set_toggle_mode(true);
button_create->set_button_group(tools_button_group);
button_create->set_pressed(true);
+ button_create->set_tooltip(TTR("Add polygon tool"));
toolbar->add_child(button_create);
button_edit = memnew(Button);
button_edit->set_flat(true);
button_edit->set_toggle_mode(true);
button_edit->set_button_group(tools_button_group);
+ button_edit->set_tooltip(TTR("Edit points tool"));
toolbar->add_child(button_edit);
button_delete = memnew(Button);
button_delete->set_flat(true);
button_delete->set_toggle_mode(true);
button_delete->set_button_group(tools_button_group);
+ button_delete->set_tooltip(TTR("Delete points tool"));
toolbar->add_child(button_delete);
button_advanced_menu = memnew(MenuButton);
@@ -689,7 +774,13 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
button_advanced_menu->set_toggle_mode(true);
button_advanced_menu->get_popup()->add_item(TTR("Reset to default tile shape"), RESET_TO_DEFAULT_TILE);
button_advanced_menu->get_popup()->add_item(TTR("Clear"), CLEAR_TILE);
+ button_advanced_menu->get_popup()->add_separator();
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")), TTR("Rotate Right"), ROTATE_RIGHT);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")), TTR("Rotate Left"), ROTATE_LEFT);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")), TTR("Flip Horizontally"), FLIP_HORIZONTALLY);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")), TTR("Flip Vertically"), FLIP_VERTICALLY);
button_advanced_menu->get_popup()->connect("id_pressed", callable_mp(this, &GenericTilePolygonEditor::_advanced_menu_item_pressed));
+ button_advanced_menu->set_focus_mode(FOCUS_ALL);
toolbar->add_child(button_advanced_menu);
toolbar->add_child(memnew(VSeparator));
@@ -698,6 +789,7 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
button_pixel_snap->set_flat(true);
button_pixel_snap->set_toggle_mode(true);
button_pixel_snap->set_pressed(true);
+ button_pixel_snap->set_tooltip(TTR("Snap to half-pixel"));
toolbar->add_child(button_pixel_snap);
Control *root = memnew(Control);
@@ -717,6 +809,7 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
base_control->connect("draw", callable_mp(this, &GenericTilePolygonEditor::_base_control_draw));
base_control->connect("gui_input", callable_mp(this, &GenericTilePolygonEditor::_base_control_gui_input));
base_control->set_clip_contents(true);
+ base_control->set_focus_mode(Control::FOCUS_CLICK);
root->add_child(base_control);
editor_zoom_widget = memnew(EditorZoomWidget);
@@ -836,7 +929,7 @@ void TileDataDefaultEditor::forward_painting_atlas_gui_input(TileAtlasView *p_ti
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector2i coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position());
@@ -927,7 +1020,7 @@ void TileDataDefaultEditor::forward_painting_alternatives_gui_input(TileAtlasVie
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector3i tile = p_tile_atlas_view->get_alternative_tile_at_pos(mb->get_position());
@@ -1082,7 +1175,7 @@ TileDataDefaultEditor::TileDataDefaultEditor() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
toolbar->add_child(picker_button);
}
@@ -1432,7 +1525,7 @@ TileDataCollisionEditor::TileDataCollisionEditor() {
angular_velocity_editor->connect("property_changed", callable_mp(this, &TileDataCollisionEditor::_property_value_changed).unbind(1));
angular_velocity_editor->update_property();
add_child(angular_velocity_editor);
- property_editors["angular_velocity"] = linear_velocity_editor;
+ property_editors["angular_velocity"] = angular_velocity_editor;
_polygons_changed();
}
@@ -1873,7 +1966,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector2i coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position());
@@ -2214,7 +2307,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector3i tile = p_tile_atlas_view->get_alternative_tile_at_pos(mb->get_position());
@@ -2385,7 +2478,7 @@ TileDataTerrainsEditor::TileDataTerrainsEditor() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
toolbar->add_child(picker_button);
// Setup
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index acb4c5882d..3fc5e738bb 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -94,7 +94,8 @@ private:
LocalVector<Vector<Point2>> polygons;
bool multiple_polygon_mode = false;
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ bool use_undo_redo = true;
+ UndoRedo *editor_undo_redo = EditorNode::get_undo_redo();
// UI
int hovered_polygon_index = -1;
@@ -108,7 +109,7 @@ private:
DRAG_TYPE_CREATE_POINT,
DRAG_TYPE_PAN,
};
- DragType drag_type;
+ DragType drag_type = DRAG_TYPE_NONE;
int drag_polygon_index;
int drag_point_index;
Vector2 drag_last_pos;
@@ -143,6 +144,10 @@ private:
enum AdvancedMenuOption {
RESET_TO_DEFAULT_TILE,
CLEAR_TILE,
+ ROTATE_RIGHT,
+ ROTATE_LEFT,
+ FLIP_HORIZONTALLY,
+ FLIP_VERTICALLY,
};
void _base_control_draw();
@@ -161,6 +166,8 @@ protected:
static void _bind_methods();
public:
+ void set_use_undo_redo(bool p_use_undo_redo);
+
void set_tile_set(Ref<TileSet> p_tile_set);
void set_background(Ref<Texture2D> p_texture, Rect2 p_region = Rect2(), Vector2 p_offset = Vector2(), bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, Color p_modulate = Color(1.0, 1.0, 1.0, 0.0));
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 39fbd86f77..73b1fc7c67 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -415,7 +415,7 @@ void TileMapEditorTilesPlugin::_scenes_list_multi_selected(int p_index, bool p_s
TileMapCell selected = TileMapCell(source_id, Vector2i(), scene_id);
// Clear the selection if shift is not pressed.
- if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
tile_set_selection.clear();
}
@@ -590,10 +590,10 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
Vector2 mpos = xform.affine_inverse().xform(mb->get_position());
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
// Pressed
- if (erase_button->is_pressed() || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (erase_button->is_pressed() || mb->get_button_index() == MouseButton::RIGHT) {
drag_erasing = true;
}
@@ -617,12 +617,12 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
}
} else {
// Check if we are picking a tile.
- if (picker_button->is_pressed() || (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (picker_button->is_pressed() || (Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
drag_type = DRAG_TYPE_PICK;
drag_start_mouse_pos = mpos;
} else {
// Paint otherwise.
- if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
drag_type = DRAG_TYPE_PAINT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
@@ -638,11 +638,11 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
_fix_invalid_tiles_in_tile_map_selection();
- } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL))) {
drag_type = DRAG_TYPE_LINE;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && Input::get_singleton()->is_key_pressed(Key::CTRL))) {
drag_type = DRAG_TYPE_RECT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
@@ -713,7 +713,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the selection.
if ((tiles_bottom_panel->is_visible_in_tree() || patterns_bottom_panel->is_visible_in_tree()) && tool_buttons_group->get_pressed_button() == select_tool_button) {
// In select mode, we only draw the current selection if we are modifying it (pressing control or shift).
- if (drag_type == DRAG_TYPE_MOVE || (drag_type == DRAG_TYPE_SELECT && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (drag_type == DRAG_TYPE_MOVE || (drag_type == DRAG_TYPE_SELECT && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
// Do nothing
} else {
Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
@@ -783,7 +783,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard);
preview[coords] = TileMapCell(tile_map_clipboard->get_cell_source_id(clipboard_used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(clipboard_used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(clipboard_used_cells[i]));
}
- } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
bool expand_grid = false;
if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) {
// Preview for a single pattern.
@@ -1212,14 +1212,14 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->create_action(TTR("Change selection"));
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
- if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
tile_map_selection.clear();
}
Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
for (int x = rect.position.x; x <= rect.get_end().x; x++) {
for (int y = rect.position.y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
if (tile_map_selection.has(coords)) {
tile_map_selection.erase(coords);
}
@@ -1734,7 +1734,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) { // Pressed
tile_set_dragging_selection = true;
tile_set_drag_start_mouse_pos = tile_atlas_control->get_local_mouse_position();
@@ -1892,7 +1892,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input(const Ref<In
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) { // Pressed
// Left click pressed.
if (!mb->is_shift_pressed()) {
@@ -1957,11 +1957,11 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
CanvasItemEditor::get_singleton()->get_viewport_control()->connect("mouse_exited", callable_mp(this, &TileMapEditorTilesPlugin::_mouse_exited_viewport));
// --- Shortcuts ---
- ED_SHORTCUT("tiles_editor/cut", TTR("Cut"), KEY_MASK_CMD | KEY_X);
- ED_SHORTCUT("tiles_editor/copy", TTR("Copy"), KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("tiles_editor/paste", TTR("Paste"), KEY_MASK_CMD | KEY_V);
- ED_SHORTCUT("tiles_editor/cancel", TTR("Cancel"), KEY_ESCAPE);
- ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), KEY_DELETE);
+ ED_SHORTCUT("tiles_editor/cut", TTR("Cut"), KeyModifierMask::CMD | Key::X);
+ ED_SHORTCUT("tiles_editor/copy", TTR("Copy"), KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("tiles_editor/paste", TTR("Paste"), KeyModifierMask::CMD | Key::V);
+ ED_SHORTCUT("tiles_editor/cancel", TTR("Cancel"), Key::ESCAPE);
+ ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), Key::KEY_DELETE);
// --- Initialize references ---
tile_map_clipboard.instantiate();
@@ -1979,7 +1979,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
select_tool_button->set_flat(true);
select_tool_button->set_toggle_mode(true);
select_tool_button->set_button_group(tool_buttons_group);
- select_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/selection_tool", "Selection", KEY_S));
+ select_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/selection_tool", "Selection", Key::S));
select_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(select_tool_button);
@@ -1987,7 +1987,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
paint_tool_button->set_flat(true);
paint_tool_button->set_toggle_mode(true);
paint_tool_button->set_button_group(tool_buttons_group);
- paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", KEY_D));
+ paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", Key::D));
paint_tool_button->set_tooltip(TTR("Shift: Draw line.") + "\n" + TTR("Shift+Ctrl: Draw rectangle."));
paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(paint_tool_button);
@@ -1996,7 +1996,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
line_tool_button->set_flat(true);
line_tool_button->set_toggle_mode(true);
line_tool_button->set_button_group(tool_buttons_group);
- line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", KEY_L));
+ line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", Key::L));
line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(line_tool_button);
@@ -2004,7 +2004,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
rect_tool_button->set_flat(true);
rect_tool_button->set_toggle_mode(true);
rect_tool_button->set_button_group(tool_buttons_group);
- rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", KEY_R));
+ rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", Key::R));
rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(rect_tool_button);
@@ -2012,7 +2012,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
bucket_tool_button->set_flat(true);
bucket_tool_button->set_toggle_mode(true);
bucket_tool_button->set_button_group(tool_buttons_group);
- bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", KEY_B));
+ bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", Key::B));
bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(bucket_tool_button);
toolbar->add_child(tilemap_tiles_tools_buttons);
@@ -2028,7 +2028,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
picker_button->set_tooltip(TTR("Alternatively hold Ctrl with other tools to pick tile."));
picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(picker_button);
@@ -2037,7 +2037,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
erase_button = memnew(Button);
erase_button->set_flat(true);
erase_button->set_toggle_mode(true);
- erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E));
erase_button->set_tooltip(TTR("Alternatively use RMB to erase tiles."));
erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(erase_button);
@@ -2766,10 +2766,10 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
Vector2 mpos = xform.affine_inverse().xform(mb->get_position());
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
// Pressed
- if (erase_button->is_pressed() || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (erase_button->is_pressed() || mb->get_button_index() == MouseButton::RIGHT) {
drag_erasing = true;
}
@@ -2777,7 +2777,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_type = DRAG_TYPE_PICK;
} else {
// Paint otherwise.
- if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
return true;
}
@@ -2792,14 +2792,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
- } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL))) {
if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
return true;
}
drag_type = DRAG_TYPE_LINE;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && Input::get_singleton()->is_key_pressed(Key::CTRL))) {
if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
return true;
}
@@ -2884,7 +2884,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
tile_xform.set_scale(tile_shape_size);
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false);
}
- } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
bool expand_grid = false;
if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) {
// Preview for a single tile.
@@ -3230,7 +3230,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
paint_tool_button->set_toggle_mode(true);
paint_tool_button->set_button_group(tool_buttons_group);
paint_tool_button->set_pressed(true);
- paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", KEY_D));
+ paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", Key::D));
paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(paint_tool_button);
@@ -3238,7 +3238,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
line_tool_button->set_flat(true);
line_tool_button->set_toggle_mode(true);
line_tool_button->set_button_group(tool_buttons_group);
- line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", KEY_L));
+ line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", Key::L));
line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(line_tool_button);
@@ -3246,7 +3246,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
rect_tool_button->set_flat(true);
rect_tool_button->set_toggle_mode(true);
rect_tool_button->set_button_group(tool_buttons_group);
- rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", KEY_R));
+ rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", Key::R));
rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(rect_tool_button);
@@ -3254,7 +3254,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
bucket_tool_button->set_flat(true);
bucket_tool_button->set_toggle_mode(true);
bucket_tool_button->set_button_group(tool_buttons_group);
- bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", KEY_B));
+ bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", Key::B));
bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(bucket_tool_button);
@@ -3271,7 +3271,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(picker_button);
@@ -3279,7 +3279,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
erase_button = memnew(Button);
erase_button->set_flat(true);
erase_button->set_toggle_mode(true);
- erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E));
erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(erase_button);
@@ -3897,8 +3897,8 @@ TileMapEditor::TileMapEditor() {
set_process_internal(true);
// Shortcuts.
- ED_SHORTCUT("tiles_editor/select_next_layer", TTR("Select Next Tile Map Layer"), KEY_PAGEUP);
- ED_SHORTCUT("tiles_editor/select_previous_layer", TTR("Select Previous Tile Map Layer"), KEY_PAGEDOWN);
+ ED_SHORTCUT("tiles_editor/select_next_layer", TTR("Select Next Tile Map Layer"), Key::PAGEUP);
+ ED_SHORTCUT("tiles_editor/select_previous_layer", TTR("Select Previous Tile Map Layer"), Key::PAGEDOWN);
// TileMap editor plugins
tile_map_editor_plugins.push_back(memnew(TileMapEditorTilesPlugin));
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index ae744f697b..a48c0e795c 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -99,6 +99,7 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, ""));
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() {
@@ -1141,7 +1142,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Vector2 mouse_local_pos = tile_atlas_control->get_local_mouse_position();
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
// Left click pressed.
if (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) {
@@ -1287,7 +1288,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
alternative_tiles_control_unscaled->update();
tile_atlas_view->update();
return;
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
// Right click pressed.
if (mb->is_pressed()) {
drag_type = DRAG_TYPE_MAY_POPUP_MENU;
@@ -1426,7 +1427,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
// Determine if we clear, then add or remove to the selection.
bool add_to_selection = true;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(start_base_tiles_coords);
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
if (selection.has({ coords, 0 })) {
@@ -1891,7 +1892,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
drag_type = DRAG_TYPE_NONE;
Vector2 mouse_local_pos = alternative_tiles_control->get_local_mouse_position();
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
// Left click pressed.
if (tools_button_group->get_pressed_button() == tool_select_button) {
@@ -1907,7 +1908,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
_update_tile_id_label();
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
// Right click pressed
Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
@@ -2061,7 +2062,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
int new_polygons_count = p_new_value;
int old_polygons_count = tile_data_proxy->get(vformat("physics_layer_%d/polygons_count", layer_index));
if (new_polygons_count < old_polygons_count) {
- for (int i = new_polygons_count - 1; i < old_polygons_count; i++) {
+ for (int i = new_polygons_count; i < old_polygons_count; i++) {
ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/points", layer_index, i));
ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way", layer_index, i));
ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way_margin", layer_index, i));
@@ -2453,7 +2454,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tools_settings_erase_button = memnew(Button);
tools_settings_erase_button->set_flat(true);
tools_settings_erase_button->set_toggle_mode(true);
- tools_settings_erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ tools_settings_erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E));
tools_settings_erase_button->set_shortcut_context(this);
tool_settings->add_child(tools_settings_erase_button);
@@ -2485,7 +2486,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
right_panel->add_child(tile_atlas_view);
base_tile_popup_menu = memnew(PopupMenu);
- base_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), KEY_DELETE), TILE_DELETE);
+ base_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), Key::KEY_DELETE), TILE_DELETE);
base_tile_popup_menu->add_item(TTR("Create an Alternative Tile"), TILE_CREATE_ALTERNATIVE);
base_tile_popup_menu->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
tile_atlas_view->add_child(base_tile_popup_menu);
@@ -2508,7 +2509,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
alternative_tile_popup_menu = memnew(PopupMenu);
- alternative_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete_tile", TTR("Delete"), KEY_DELETE), TILE_DELETE);
+ alternative_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete_tile", TTR("Delete"), Key::KEY_DELETE), TILE_DELETE);
alternative_tile_popup_menu->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
tile_atlas_view->add_child(alternative_tile_popup_menu);
@@ -2534,9 +2535,194 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
right_panel->add_child(tile_atlas_view_missing_source_label);
EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetAtlasSourceEditor::_undo_redo_inspector_callback));
+
+ // Inspector plugin.
+ Ref<EditorInspectorPluginTileData> tile_data_inspector_plugin;
+ tile_data_inspector_plugin.instantiate();
+ EditorInspector::add_inspector_plugin(tile_data_inspector_plugin);
}
TileSetAtlasSourceEditor::~TileSetAtlasSourceEditor() {
memdelete(tile_proxy_object);
memdelete(atlas_source_proxy_object);
}
+
+////// EditorPropertyTilePolygon //////
+
+void EditorPropertyTilePolygon::_add_focusable_children(Node *p_node) {
+ Control *control = Object::cast_to<Control>(p_node);
+ if (control && control->get_focus_mode() != Control::FOCUS_NONE) {
+ add_focusable(control);
+ }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _add_focusable_children(p_node->get_child(i));
+ }
+}
+
+void EditorPropertyTilePolygon::_polygons_changed() {
+ if (String(count_property).is_empty()) {
+ if (base_type == "OccluderPolygon2D") {
+ // Single OccluderPolygon2D.
+ Ref<OccluderPolygon2D> occluder;
+ if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
+ occluder.instantiate();
+ occluder->set_polygon(generic_tile_polygon_editor->get_polygon(0));
+ }
+ emit_changed(get_edited_property(), occluder);
+ } else if (base_type == "NavigationPolygon") {
+ Ref<NavigationPolygon> navigation_polygon;
+ if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
+ navigation_polygon.instantiate();
+ for (int i = 0; i < generic_tile_polygon_editor->get_polygon_count(); i++) {
+ Vector<Vector2> polygon = generic_tile_polygon_editor->get_polygon(i);
+ navigation_polygon->add_outline(polygon);
+ }
+ navigation_polygon->make_polygons_from_outlines();
+ }
+ emit_changed(get_edited_property(), navigation_polygon);
+ }
+ } else {
+ if (base_type.is_empty()) {
+ // Multiple array of vertices.
+ Vector<String> changed_properties;
+ Array values;
+ int count = generic_tile_polygon_editor->get_polygon_count();
+ changed_properties.push_back(count_property);
+ values.push_back(count);
+ for (int i = 0; i < count; i++) {
+ changed_properties.push_back(vformat(element_pattern, i));
+ values.push_back(generic_tile_polygon_editor->get_polygon(i));
+ }
+ emit_signal("multiple_properties_changed", changed_properties, values, false);
+ }
+ }
+}
+
+void EditorPropertyTilePolygon::update_property() {
+ TileSetAtlasSourceEditor::AtlasTileProxyObject *atlas_tile_proxy_object = Object::cast_to<TileSetAtlasSourceEditor::AtlasTileProxyObject>(get_edited_object());
+ ERR_FAIL_COND(!atlas_tile_proxy_object);
+ ERR_FAIL_COND(atlas_tile_proxy_object->get_edited_tiles().is_empty());
+
+ TileSetAtlasSource *tile_set_atlas_source = atlas_tile_proxy_object->get_edited_tile_set_atlas_source();
+ generic_tile_polygon_editor->set_tile_set(Ref<TileSet>(tile_set_atlas_source->get_tile_set()));
+
+ // Set the background
+ Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile;
+ int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative;
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+
+ // Reset the polygons.
+ generic_tile_polygon_editor->clear_polygons();
+
+ if (String(count_property).is_empty()) {
+ if (base_type == "OccluderPolygon2D") {
+ // Single OccluderPolygon2D.
+ Ref<OccluderPolygon2D> occluder = get_edited_object()->get(get_edited_property());
+ generic_tile_polygon_editor->clear_polygons();
+ if (occluder.is_valid()) {
+ generic_tile_polygon_editor->add_polygon(occluder->get_polygon());
+ }
+ } else if (base_type == "NavigationPolygon") {
+ // Single OccluderPolygon2D.
+ Ref<NavigationPolygon> navigation_polygon = get_edited_object()->get(get_edited_property());
+ generic_tile_polygon_editor->clear_polygons();
+ if (navigation_polygon.is_valid()) {
+ for (int i = 0; i < navigation_polygon->get_outline_count(); i++) {
+ generic_tile_polygon_editor->add_polygon(navigation_polygon->get_outline(i));
+ }
+ }
+ }
+ } else {
+ int count = get_edited_object()->get(count_property);
+ if (base_type.is_empty()) {
+ // Multiple array of vertices.
+ generic_tile_polygon_editor->clear_polygons();
+ for (int i = 0; i < count; i++) {
+ generic_tile_polygon_editor->add_polygon(get_edited_object()->get(vformat(element_pattern, i)));
+ }
+ }
+ }
+}
+
+void EditorPropertyTilePolygon::setup_single_mode(const StringName &p_property, const String &p_base_type) {
+ set_object_and_property(nullptr, p_property);
+ base_type = p_base_type;
+
+ generic_tile_polygon_editor->set_multiple_polygon_mode(false);
+}
+
+void EditorPropertyTilePolygon::setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type) {
+ set_object_and_property(nullptr, p_property);
+ count_property = p_count_property;
+ element_pattern = p_element_pattern;
+ base_type = p_base_type;
+
+ generic_tile_polygon_editor->set_multiple_polygon_mode(true);
+}
+
+EditorPropertyTilePolygon::EditorPropertyTilePolygon() {
+ // Setup the polygon editor.
+ generic_tile_polygon_editor = memnew(GenericTilePolygonEditor);
+ generic_tile_polygon_editor->set_use_undo_redo(false);
+ generic_tile_polygon_editor->clear_polygons();
+ add_child(generic_tile_polygon_editor);
+ generic_tile_polygon_editor->connect("polygons_changed", callable_mp(this, &EditorPropertyTilePolygon::_polygons_changed));
+
+ // Add all focussable children of generic_tile_polygon_editor as focussable.
+ _add_focusable_children(generic_tile_polygon_editor);
+}
+
+////// EditorInspectorPluginTileData //////
+
+bool EditorInspectorPluginTileData::can_handle(Object *p_object) {
+ return Object::cast_to<TileSetAtlasSourceEditor::AtlasTileProxyObject>(p_object) != nullptr;
+}
+
+bool EditorInspectorPluginTileData::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
+ Vector<String> components = String(p_path).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
+ // Occlusion layers.
+ int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygon") {
+ EditorPropertyTilePolygon *ep = memnew(EditorPropertyTilePolygon);
+ ep->setup_single_mode(p_path, "OccluderPolygon2D");
+ add_property_editor(p_path, ep);
+ return true;
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
+ // Physics layers.
+ int layer_index = components[0].trim_prefix("physics_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygons_count") {
+ EditorPropertyTilePolygon *ep = memnew(EditorPropertyTilePolygon);
+ ep->setup_multiple_mode(vformat("physics_layer_%d/polygons", layer_index), vformat("physics_layer_%d/polygons_count", layer_index), vformat("physics_layer_%d/polygon_%%d/points", layer_index), "");
+ Vector<String> properties;
+ properties.push_back(p_path);
+ int count = p_object->get(vformat("physics_layer_%d/polygons_count", layer_index));
+ for (int i = 0; i < count; i++) {
+ properties.push_back(vformat(vformat("physics_layer_%d/polygon_%d/points", layer_index, i)));
+ }
+ add_property_editor_for_multiple_properties("Polygons", properties, ep);
+ return true;
+ } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
+ int polygon_index = components[1].trim_prefix("polygon_").to_int();
+ ERR_FAIL_COND_V(polygon_index < 0, false);
+ if (components[2] == "points") {
+ return true;
+ }
+ }
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
+ // Navigation layers.
+ int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygon") {
+ EditorPropertyTilePolygon *ep = memnew(EditorPropertyTilePolygon);
+ ep->setup_single_mode(p_path, "NavigationPolygon");
+ add_property_editor(p_path, ep);
+ return true;
+ }
+ }
+ return false;
+}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index ea6f2847ae..bd1fd2e7d0 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -43,7 +43,7 @@ class TileSet;
class TileSetAtlasSourceEditor : public HBoxContainer {
GDCLASS(TileSetAtlasSourceEditor, HBoxContainer);
-private:
+public:
// A class to store which tiles are selected.
struct TileSelection {
Vector2i tile = TileSetSource::INVALID_ATLAS_COORDS;
@@ -99,6 +99,9 @@ private:
static void _bind_methods();
public:
+ TileSetAtlasSource *get_edited_tile_set_atlas_source() const { return tile_set_atlas_source; };
+ Set<TileSelection> get_edited_tiles() const { return tiles; };
+
// Update the proxyed object.
void edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles = Set<TileSelection>());
@@ -107,6 +110,7 @@ private:
}
};
+private:
Ref<TileSet> tile_set;
TileSetAtlasSource *tile_set_atlas_source = nullptr;
int tile_set_atlas_source_id = TileSet::INVALID_SOURCE;
@@ -281,4 +285,34 @@ public:
~TileSetAtlasSourceEditor();
};
+class EditorPropertyTilePolygon : public EditorProperty {
+ GDCLASS(EditorPropertyTilePolygon, EditorProperty);
+
+ StringName count_property;
+ String element_pattern;
+ String base_type;
+
+ void _add_focusable_children(Node *p_node);
+
+ GenericTilePolygonEditor *generic_tile_polygon_editor;
+ void _polygons_changed();
+
+public:
+ virtual void update_property() override;
+ void setup_single_mode(const StringName &p_property, const String &p_base_type);
+ void setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type);
+ EditorPropertyTilePolygon();
+};
+
+class EditorInspectorPluginTileData : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginTileData, EditorInspectorPlugin);
+
+ void _occlusion_polygon_set_callback();
+ void _polygons_changed(Object *p_generic_tile_polygon_editor, Object *p_object, const String &p_path);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
+};
+
#endif // TILE_SET_ATLAS_SOURCE_EDITOR_H
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index f1918073fb..47dfc57b0f 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -47,8 +47,12 @@
TilesEditorPlugin *TilesEditorPlugin::singleton = nullptr;
-void TilesEditorPlugin::_pattern_preview_done(const Variant &p_udata) {
- pattern_preview_done.set();
+void TilesEditorPlugin::_preview_frame_started() {
+ RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_pattern_preview_done));
+}
+
+void TilesEditorPlugin::_pattern_preview_done() {
+ pattern_preview_done.post();
}
void TilesEditorPlugin::_thread_func(void *ud) {
@@ -112,12 +116,9 @@ void TilesEditorPlugin::_thread() {
// Add the viewport at the lasst moment to avoid rendering too early.
EditorNode::get_singleton()->add_child(viewport);
- pattern_preview_done.clear();
- RS::get_singleton()->request_frame_drawn_callback(const_cast<TilesEditorPlugin *>(this), "_pattern_preview_done", Variant());
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
- while (!pattern_preview_done.is_set()) {
- OS::get_singleton()->delay_usec(10);
- }
+ pattern_preview_done.wait();
Ref<Image> image = viewport->get_texture()->get_image();
Ref<ImageTexture> image_texture;
@@ -274,10 +275,6 @@ bool TilesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("TileMap") || p_object->is_class("TileSet");
}
-void TilesEditorPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_pattern_preview_done", "pattern"), &TilesEditorPlugin::_pattern_preview_done);
-}
-
TilesEditorPlugin::TilesEditorPlugin(EditorNode *p_node) {
set_process_internal(true);
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
index dd52bdc31a..33493040f6 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.h
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -77,14 +77,14 @@ private:
Thread pattern_preview_thread;
SafeFlag pattern_thread_exit;
SafeFlag pattern_thread_exited;
- mutable SafeFlag pattern_preview_done;
- void _pattern_preview_done(const Variant &p_udata);
+ Semaphore pattern_preview_done;
+ void _preview_frame_started();
+ void _pattern_preview_done();
static void _thread_func(void *ud);
void _thread();
protected:
void _notification(int p_what);
- static void _bind_methods();
public:
_FORCE_INLINE_ static TilesEditorPlugin *get_singleton() { return singleton; }
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index aaa29bcb7a..b97095ef39 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -488,7 +488,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_message->connect("text_changed", callable_mp(this, &VersionControlEditorPlugin::_update_commit_button));
commit_message->connect("gui_input", callable_mp(this, &VersionControlEditorPlugin::_commit_message_gui_input));
commit_box_vbc->add_child(commit_message);
- ED_SHORTCUT("version_control/commit", TTR("Commit"), KEY_MASK_CMD | KEY_ENTER);
+ ED_SHORTCUT("version_control/commit", TTR("Commit"), KeyModifierMask::CMD | Key::ENTER);
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c06eafae50..a4706bf0d9 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3051,7 +3051,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
VisualShader::Type type = get_current_shader_type();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
selected_constants.clear();
selected_uniforms.clear();
selected_comment = -1;
@@ -3211,7 +3211,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
- if (ie.is_valid() && (ie->get_keycode() == KEY_UP || ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) {
+ if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) {
members->gui_input(ie);
node_filter->accept_event();
}
@@ -4527,6 +4527,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
@@ -4977,7 +4978,7 @@ public:
}
}
- void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, Ref<VisualShaderNode> p_node) {
+ void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const Map<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
parent_resource = p_parent_resource;
updating = false;
node = p_node;
@@ -4993,7 +4994,11 @@ public:
Label *prop_name = memnew(Label);
String prop_name_str = p_names[i];
- prop_name_str = prop_name_str.capitalize() + ":";
+ if (p_overrided_names.has(p_names[i])) {
+ prop_name_str = p_overrided_names[p_names[i]] + ":";
+ } else {
+ prop_name_str = prop_name_str.capitalize() + ":";
+ }
prop_name->set_text(prop_name_str);
prop_name->set_visible(false);
hbox->add_child(prop_name);
@@ -5085,7 +5090,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
properties.push_back(pinfo[i].name);
}
VisualShaderNodePluginDefaultEditor *editor = memnew(VisualShaderNodePluginDefaultEditor);
- editor->setup(p_parent_resource, editors, properties, p_node);
+ editor->setup(p_parent_resource, editors, properties, p_node->get_editable_properties_names(), p_node);
return editor;
}
@@ -5182,11 +5187,7 @@ EditorPropertyShaderMode::EditorPropertyShaderMode() {
}
bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
- return true; //can handle everything
-}
-
-void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
- //do none
+ return true; // Can handle everything.
}
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -5199,11 +5200,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Var
return true;
}
- return false; //can be overridden, although it will most likely be last anyway
-}
-
-void EditorInspectorShaderModePlugin::parse_end() {
- //do none
+ return false;
}
//////////////////////////////////
@@ -5220,7 +5217,9 @@ void VisualShaderNodePortPreview::_shader_changed() {
preview_shader.instantiate();
preview_shader->set_code(shader_code);
for (int i = 0; i < default_textures.size(); i++) {
- preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param);
+ for (int j = 0; j < default_textures[i].params.size(); j++) {
+ preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j);
+ }
}
Ref<ShaderMaterial> material;
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index c4a392469b..74ccda3c9a 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -523,9 +523,7 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
};
class VisualShaderNodePortPreview : public Control {
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index ad9c81458f..d48d45d848 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -38,6 +38,7 @@
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "core/string/optimized_translation.h"
+#include "core/version_generated.gen.h"
#include "editor_data.h"
#include "editor_node.h"
#include "editor_scale.h"
@@ -456,7 +457,7 @@ void ProjectExportDialog::_enc_filters_changed(const String &p_filters) {
}
void ProjectExportDialog::_open_key_help_link() {
- OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/development/compiling/compiling_with_script_encryption_key.html");
+ OS::get_singleton()->shell_open(vformat("%s/development/compiling/compiling_with_script_encryption_key.html", VERSION_DOCS_URL));
}
void ProjectExportDialog::_enc_pck_changed(bool p_pressed) {
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 150dde79e5..7b942adb54 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -52,6 +52,7 @@
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
+#include "servers/navigation_server_3d.h"
static inline String get_project_key_from_path(const String &dir) {
return dir.replace("/", "::");
@@ -1735,7 +1736,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_shift_pressed() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
@@ -1899,7 +1900,7 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef OSX_ENABLED
- if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) {
+ if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::Q)) {
_dim_window();
get_tree()->quit();
}
@@ -1912,24 +1913,24 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
bool keycode_handled = true;
switch (k->get_keycode()) {
- case KEY_ENTER: {
+ case Key::ENTER: {
_open_selected_projects_ask();
} break;
- case KEY_HOME: {
+ case Key::HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
- case KEY_END: {
+ case Key::END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
- case KEY_UP: {
+ case Key::UP: {
if (k->is_shift_pressed()) {
break;
}
@@ -1943,7 +1944,7 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
break;
}
- case KEY_DOWN: {
+ case Key::DOWN: {
if (k->is_shift_pressed()) {
break;
}
@@ -1956,7 +1957,7 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
} break;
- case KEY_F: {
+ case Key::F: {
if (k->is_command_pressed()) {
this->search_box->grab_focus();
} else {
@@ -2382,6 +2383,11 @@ ProjectManager::ProjectManager() {
EditorSettings::create();
}
+ // Turn off some servers we aren't going to be using in the Project Manager.
+ NavigationServer3D::get_singleton()->set_active(false);
+ PhysicsServer3D::get_singleton()->set_active(false);
+ PhysicsServer2D::get_singleton()->set_active(false);
+
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
@@ -2520,19 +2526,19 @@ ProjectManager::ProjectManager() {
Button *create = memnew(Button);
create->set_text(TTR("New Project"));
- create->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KEY_MASK_CMD | KEY_N));
+ create->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD | Key::N));
create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
tree_vb->add_child(create);
Button *import = memnew(Button);
import->set_text(TTR("Import"));
- import->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KEY_MASK_CMD | KEY_I));
+ import->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD | Key::I));
import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
tree_vb->add_child(import);
Button *scan = memnew(Button);
scan->set_text(TTR("Scan"));
- scan->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KEY_MASK_CMD | KEY_S));
+ scan->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD | Key::S));
scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
tree_vb->add_child(scan);
@@ -2540,25 +2546,26 @@ ProjectManager::ProjectManager() {
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
- open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KEY_MASK_CMD | KEY_E));
+ open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD | Key::E));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
- run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KEY_MASK_CMD | KEY_R));
+ run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD | Key::R));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
- rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), KEY_F2));
+ // The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
+ rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
- erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), KEY_DELETE));
+ erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 62c5cc5cc1..f10ecab34e 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -1343,7 +1343,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
void CustomPropertyEditor::_drag_easing(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -1628,7 +1628,7 @@ real_t CustomPropertyEditor::_parse_real_expression(String text) {
}
void CustomPropertyEditor::_emit_changed_whole_or_field() {
- if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
emit_signal(SNAME("variant_changed"));
} else {
emit_signal(SNAME("variant_field_changed"), field_names[focused_value_editor]);
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index f167ded4e7..877b4552c1 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -44,10 +44,10 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index f0ec78bde6..7868414d89 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -167,10 +167,10 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 2792c193d9..eb73f88e61 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -30,6 +30,7 @@
#include "rename_dialog.h"
+#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "core/string/print_string.h"
@@ -461,7 +462,7 @@ String RenameDialog::_substitute(const String &subject, const Node *node, int co
void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {
RenameDialog *self = (RenameDialog *)p_self;
- String source_file(p_file);
+ String source_file = String::utf8(p_file);
// Only show first error that is related to "regex"
if (self->has_errors || source_file.find("regex") < 0) {
@@ -470,9 +471,9 @@ void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *
String err_str;
if (p_errorexp && p_errorexp[0]) {
- err_str = p_errorexp;
+ err_str = String::utf8(p_errorexp);
} else {
- err_str = p_error;
+ err_str = String::utf8(p_error);
}
self->has_errors = true;
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index 4db3ef6740..f383877eb2 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -31,17 +31,16 @@
#ifndef RENAME_DIALOG_H
#define RENAME_DIALOG_H
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
+#include "core/object/undo_redo.h"
+#include "editor/scene_tree_editor.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
-#include "core/object/undo_redo.h"
-#include "editor/scene_tree_editor.h"
-
/**
@author Blazej Floch
*/
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 6da3e78da9..0b293c9caf 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -47,10 +47,13 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/shader_create_dialog.h"
#include "scene/main/window.h"
+#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
#include "servers/rendering_server.h"
+#include "modules/modules_enabled.gen.h" // For regex.
+
void SceneTreeDock::_nodes_drag_begin() {
if (restore_script_editor_on_drag) {
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
@@ -67,7 +70,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
restore_script_editor_on_drag = false; //lost chance
}
}
@@ -213,7 +216,7 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene);
+ editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
editor_data->get_undo_redo().add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
}
@@ -258,8 +261,8 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
int pos = base->get_index();
undo_redo->add_do_method(parent, "remove_child", base);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
- undo_redo->add_do_method(parent, "add_child", instantiated_scene);
- undo_redo->add_undo_method(parent, "add_child", base);
+ undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
+ undo_redo->add_undo_method(parent, "add_child", base, true);
undo_redo->add_do_method(parent, "move_child", instantiated_scene, pos);
undo_redo->add_undo_method(parent, "move_child", base, pos);
@@ -511,7 +514,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
ERR_CONTINUE(!dup);
- editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup);
+ editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup, true);
for (KeyValue<const Node *, Node *> &E2 : duplimap) {
Node *d = E2.value;
@@ -813,7 +816,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node);
- editor_data->get_undo_redo().add_do_method(node, "add_child", root);
+ editor_data->get_undo_redo().add_do_method(node, "add_child", root, true);
editor_data->get_undo_redo().add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
editor_data->get_undo_redo().add_do_method(root, "set_scene_file_path", String());
editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr);
@@ -824,7 +827,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_undo_method(node, "set_scene_file_path", String());
editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
+ editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index());
editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)nullptr);
editor_data->get_undo_redo().add_undo_method(node, "set_owner", root);
@@ -1192,7 +1195,7 @@ void SceneTreeDock::_node_collapsed(Object *p_obj) {
return;
}
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
_set_collapsed_recursive(ti, ti->is_collapsed());
}
}
@@ -1785,7 +1788,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node);
+ editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node, true);
if (p_position_in_parent >= 0) {
editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
@@ -1858,7 +1861,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
int child_pos = node->get_index();
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
+ editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
@@ -2071,7 +2074,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
}
editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n);
+ editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n, true);
editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
@@ -2615,7 +2618,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
- _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
+ _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
@@ -2826,7 +2829,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (profile_allow_editing) {
menu->add_separator();
- menu->add_icon_shortcut(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), Key::KEY_DELETE), TOOL_ERASE);
}
menu->set_size(Size2(1, 1));
menu->set_position(p_menu_pos);
@@ -3132,7 +3135,9 @@ void SceneTreeDock::_clear_clipboard() {
void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
List<PropertyInfo> props;
p_node->get_property_list(&props);
- bool is_instantiated = EditorPropertyRevert::may_node_be_in_instance(p_node);
+
+ Vector<SceneState::PackState> states_stack;
+ bool states_stack_ready = false;
for (const PropertyInfo &E : props) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
@@ -3143,13 +3148,14 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
- if (is_instantiated) {
- Variant orig;
- if (EditorPropertyRevert::get_instantiated_node_original_property(p_node, E.name, orig)) {
- if (!EditorPropertyRevert::is_node_property_different(p_node, v, orig)) {
- continue;
- }
- }
+ if (!states_stack_ready) {
+ states_stack = PropertyUtils::get_node_states_stack(p_node);
+ states_stack_ready = true;
+ }
+
+ Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack);
+ if (!PropertyUtils::is_property_value_different(v, orig)) {
+ continue;
}
if (res->is_built_in() && !r_remap.has(res)) {
@@ -3223,28 +3229,32 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_theme_constant_override("separate", 0);
- ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
- ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
- ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
- ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A);
+ ED_SHORTCUT("scene_tree/rename", TTR("Rename"), Key::F2);
+ ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", Key::ENTER);
+
+ ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KeyModifierMask::SHIFT | Key::F2);
+ ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KeyModifierMask::SHIFT | Key::ENTER);
+
+ ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD | Key::A);
+ ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A);
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
- ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KEY_MASK_CMD | KEY_X);
- ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KEY_MASK_CMD | KEY_V);
+ ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD | Key::X);
+ ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD | Key::V);
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
- ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
- ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
- ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
+ ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD | Key::UP);
+ ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD | Key::DOWN);
+ ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KeyModifierMask::CMD | Key::D);
ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node"));
ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));
- ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
- ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE);
- ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
+ ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C);
+ ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KeyModifierMask::SHIFT | Key::KEY_DELETE);
+ ED_SHORTCUT("scene_tree/delete", TTR("Delete"), Key::KEY_DELETE);
button_add = memnew(Button);
button_add->set_flat(true);
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 8de9884019..c6e47fa002 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -48,6 +48,8 @@
#include "scene/gui/tree.h"
#include "scene_tree_editor.h"
+#include "modules/modules_enabled.gen.h" // For regex.
+
class EditorNode;
class ShaderCreateDialog;
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 78dc85aa7d..684f8aa37e 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -164,7 +164,7 @@ void EditorSettingsDialog::unhandled_input(const Ref<InputEvent> &p_event) {
handled = true;
}
- if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) {
+ if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::F)) {
_focus_current_search_box();
handled = true;
}
diff --git a/main/main.cpp b/main/main.cpp
index 863ffccfae..f0f8c01592 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -57,7 +57,6 @@
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
-#include "modules/modules_enabled.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
@@ -81,16 +80,16 @@
#endif
#ifdef TOOLS_ENABLED
-
#include "editor/doc_data_class_path.gen.h"
#include "editor/doc_tools.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/progress_dialog.h"
#include "editor/project_manager.h"
-
#endif
+#include "modules/modules_enabled.gen.h" // For mono.
+
/* Static members */
// Singletons
@@ -2050,9 +2049,7 @@ bool Main::start() {
GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
GLOBAL_DEF("mono/profiler/enabled", false);
- GLOBAL_DEF("mono/unhandled_exception_policy", 0);
- // From editor/csharp_project.cpp.
- GLOBAL_DEF("mono/project/auto_update_project", true);
+ GLOBAL_DEF("mono/runtime/unhandled_exception_policy", 0);
#endif
DocTools doc;
@@ -2689,10 +2686,10 @@ bool Main::iteration() {
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
- print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
+ print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
- print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
+ print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
Engine::get_singleton()->_fps = frames;
diff --git a/methods.py b/methods.py
index b2eb7b7c77..3331e159c7 100644
--- a/methods.py
+++ b/methods.py
@@ -105,6 +105,8 @@ def update_version(module_version_string=""):
f.write('#define VERSION_MODULE_CONFIG "' + str(version.module_config) + module_version_string + '"\n')
f.write("#define VERSION_YEAR " + str(version.year) + "\n")
f.write('#define VERSION_WEBSITE "' + str(version.website) + '"\n')
+ f.write('#define VERSION_DOCS_BRANCH "' + str(version.docs) + '"\n')
+ f.write('#define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH\n')
f.write("#endif // VERSION_GENERATED_GEN_H\n")
f.close()
diff --git a/misc/dist/osx_tools.app/Contents/Resources/af.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/af.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/af.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ar.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ar.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ar.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/az.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/az.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/az.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/bg.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/bg.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/bg.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/bn.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/bn.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/bn.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/br.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/br.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/br.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ca.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ca.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ca.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/cs.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/cs.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/cs.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/da.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/da.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/da.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/de.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/de.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/de.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/el.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/el.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/el.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/eo.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/eo.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/eo.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/es.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/es.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/es.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/es_AR.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/es_AR.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/es_AR.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/et.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/et.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/et.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/eu.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/eu.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/eu.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/fa.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/fa.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/fa.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/fi.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/fi.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/fi.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/fil.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/fil.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/fil.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/fr.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/fr.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/fr.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ga.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ga.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ga.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/gl.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/gl.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/gl.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/he.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/he.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/he.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/hi.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/hi.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/hi.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/hr.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/hr.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/hr.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/hu.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/hu.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/hu.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/id.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/id.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/id.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/is.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/is.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/is.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/it.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/it.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/it.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ja.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ja.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ja.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ka.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ka.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ka.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/km.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/km.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/km.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ko.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ko.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ko.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/lt.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/lt.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/lt.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/lv.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/lv.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/lv.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/mi.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/mi.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/mi.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/mk.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/mk.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/mk.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ml.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ml.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ml.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/mr.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/mr.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/mr.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ms.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ms.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ms.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/nb.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/nb.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/nb.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/nl.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/nl.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/nl.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/or.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/or.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/or.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/pl.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/pl.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/pl.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/pt.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/pt.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/pt.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/pt_BR.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/pt_BR.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/pt_BR.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ro.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ro.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ro.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ru.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ru.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ru.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/si.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/si.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/si.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/sk.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/sk.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/sk.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/sl.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/sl.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/sl.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/sq.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/sq.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/sq.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/sr-Cyrl.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/sr-Cyrl.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/sr-Cyrl.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/sr-Latn.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/sr-Latn.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/sr-Latn.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/sv.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/sv.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/sv.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ta.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ta.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ta.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/te.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/te.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/te.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/th.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/th.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/th.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/tr.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/tr.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/tr.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/tt.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/tt.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/tt.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/tzm.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/tzm.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/tzm.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/uk.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/uk.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/uk.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/ur_PK.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/ur_PK.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/ur_PK.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/vi.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/vi.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/vi.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/zh_CN.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/zh_CN.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/zh_CN.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/zh_HK.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/zh_HK.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/zh_HK.lproj/InfoPlist.strings
diff --git a/misc/dist/osx_tools.app/Contents/Resources/zh_TW.lproj/InfoPlist.strings b/misc/dist/osx_tools.app/Contents/Resources/zh_TW.lproj/InfoPlist.strings
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/zh_TW.lproj/InfoPlist.strings
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 610d2145cd..684a20cf4d 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -837,8 +837,17 @@ void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
}
PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) {
+ if (!rigid_body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
ERR_FAIL_COND_V(!body, nullptr);
+
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index 446269f3f0..f5031064d6 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -59,10 +59,10 @@
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this CSG shape scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape3D.Operation" default="0">
The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent.
diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
index 22136c3944..d2456d3360 100644
--- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml
+++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
@@ -8,7 +8,7 @@
[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server.
</description>
<tutorials>
- <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
+ <link title="High-level multiplayer">$DOCS_URL/tutorials/networking/high_level_multiplayer.html</link>
<link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<methods>
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index 6b3bd714b9..21df640ebc 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -7,8 +7,8 @@
A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as XRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on.
</description>
<tutorials>
- <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/scripting/gdnative/gdnative_c_example.html</link>
- <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/scripting/gdnative/gdnative_cpp_example.html</link>
+ <link title="GDNative C example">$DOCS_URL/tutorials/scripting/gdnative/gdnative_c_example.html</link>
+ <link title="GDNative C++ example">$DOCS_URL/tutorials/scripting/gdnative/gdnative_cpp_example.html</link>
</tutorials>
<methods>
<method name="get_current_dependencies" qualifiers="const">
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 631ee4d895..9c8adb4cf1 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -7,7 +7,7 @@
List of core built-in GDScript functions. Math functions and other utilities. Everything else is provided by objects. (Keywords: builtin, built in, global functions.)
</description>
<tutorials>
- <link title="Random number generation">https://docs.godotengine.org/en/latest/tutorials/math/random_number_generation.html</link>
+ <link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link>
</tutorials>
<methods>
<method name="Color8">
@@ -98,6 +98,7 @@
[codeblock]
[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]
[/codeblock]
+ [b]Note:[/b] Not supported for calling from threads. Instead, this will return an empty array.
</description>
</method>
<method name="inst2dict">
@@ -160,17 +161,24 @@
<method name="print_debug" qualifiers="vararg">
<return type="void" />
<description>
- Like [method @GlobalScope.print], but prints only when used in debug mode.
+ Like [method @GlobalScope.print], but includes the current stack frame when running with the debugger turned on.
+ Output in the console would look something like this:
+ [codeblock]
+ Test print
+ At: res://test.gd:15:_process()
+ [/codeblock]
+ [b]Note:[/b] Not supported for calling from threads. Instead of the stack frame, this will print the thread ID.
</description>
</method>
<method name="print_stack">
<return type="void" />
<description>
- Prints a stack track at code location, only works when running with debugger turned on.
+ Prints a stack trace at the current code location. Only works when running with debugger turned on.
Output in the console would look something like this:
[codeblock]
Frame 0 - res://test.gd:16 in function '_process'
[/codeblock]
+ [b]Note:[/b] Not supported for calling from threads. Instead of the stack trace, this will print the thread ID.
</description>
</method>
<method name="range" qualifiers="vararg">
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 0a448ed88c..5acb29e748 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- <link title="GDScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/index.html</link>
+ <link title="GDScript documentation index">$DOCS_URL/tutorials/scripting/gdscript/index.html</link>
</tutorials>
<methods>
<method name="get_as_byte_code" qualifiers="const">
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index e00ffff8e4..68da588c3d 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -361,7 +361,7 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
if (top->native.is_valid()) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
}
ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
}
@@ -789,6 +789,14 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
}
}
+String GDScript::_get_debug_path() const {
+ if (is_built_in() && !get_name().is_empty()) {
+ return get_name() + " (" + get_path().get_slice("::", 0) + ")";
+ } else {
+ return get_path();
+ }
+}
+
Error GDScript::reload(bool p_keep_state) {
bool has_instances;
{
@@ -832,7 +840,7 @@ Error GDScript::reload(bool p_keep_state) {
Error err = parser.parse(source, path, false);
if (err) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
}
// TODO: Show all error messages.
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
@@ -844,7 +852,7 @@ Error GDScript::reload(bool p_keep_state) {
if (err) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
}
const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
@@ -867,7 +875,7 @@ Error GDScript::reload(bool p_keep_state) {
if (err) {
if (can_run) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
}
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
@@ -1257,6 +1265,8 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
call(member->setter, &val, 1, err);
if (err.error == Callable::CallError::CALL_OK) {
return true; //function exists, call was successful
+ } else {
+ return false;
}
} else {
if (member->data_type.has_type) {
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 791f8a1431..ade4f247c9 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -135,6 +135,7 @@ class GDScript : public Script {
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
+ String _get_debug_path() const;
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index b96139ac51..bde6783322 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -740,10 +740,24 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)()
#endif // TOOLS_ENABLED
if (member->identifier != nullptr) {
- // Enums may be unnamed.
- // TODO: Consider names in outer scope too, for constants and classes (and static functions?)
- if (current_class->members_indices.has(member->identifier->name)) {
- push_error(vformat(R"(%s "%s" has the same name as a previously declared %s.)", p_member_kind.capitalize(), member->identifier->name, current_class->get_member(member->identifier->name).get_type_name()), member->identifier);
+ if (!((String)member->identifier->name).is_empty()) { // Enums may be unnamed.
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == member->identifier->name) {
+ push_error(vformat(R"(%s "%s" has the same name as a built-in function.)", p_member_kind.capitalize(), member->identifier->name), member->identifier);
+ return;
+ }
+ }
+ if (current_class->members_indices.has(member->identifier->name)) {
+ push_error(vformat(R"(%s "%s" has the same name as a previously declared %s.)", p_member_kind.capitalize(), member->identifier->name, current_class->get_member(member->identifier->name).get_type_name()), member->identifier);
+ } else if (Variant::has_utility_function(member->identifier->name)) {
+ push_error(vformat(R"(%s "%s" has the same name as a built-in function.)", p_member_kind.capitalize(), member->identifier->name), member->identifier);
+ } else if (ClassDB::class_exists(member->identifier->name)) {
+ push_error(vformat(R"(%s "%s" has the same name as a global class.)", p_member_kind.capitalize(), member->identifier->name), member->identifier);
+ } else {
+ current_class->add_member(member);
+ }
} else {
current_class->add_member(member);
}
@@ -811,9 +825,27 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper
return nullptr;
}
+ GDScriptParser::IdentifierNode *identifier = parse_identifier();
+
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == identifier->name) {
+ push_error(vformat(R"(Local var "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ }
+ }
+ if (Variant::has_utility_function(identifier->name)) {
+ push_error(vformat(R"(Local var "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ } else if (ClassDB::class_exists(identifier->name)) {
+ push_error(vformat(R"(Local var "%s" has the same name as a global class.)", identifier->name), identifier);
+ return nullptr;
+ }
+
VariableNode *variable = alloc_node<VariableNode>();
- variable->identifier = parse_identifier();
- variable->export_info.name = variable->identifier->name;
+ variable->identifier = identifier;
+ variable->export_info.name = identifier->name;
if (match(GDScriptTokenizer::Token::COLON)) {
if (check(GDScriptTokenizer::Token::NEWLINE)) {
@@ -1066,8 +1098,26 @@ GDScriptParser::ParameterNode *GDScriptParser::parse_parameter() {
return nullptr;
}
+ GDScriptParser::IdentifierNode *identifier = parse_identifier();
+
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == identifier->name) {
+ push_error(vformat(R"(Parameter "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ }
+ }
+ if (Variant::has_utility_function(identifier->name)) {
+ push_error(vformat(R"(Parameter "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ } else if (ClassDB::class_exists(identifier->name)) {
+ push_error(vformat(R"(Parameter "%s" has the same name as a global class.)", identifier->name), identifier);
+ return nullptr;
+ }
+
ParameterNode *parameter = alloc_node<ParameterNode>();
- parameter->identifier = parse_identifier();
+ parameter->identifier = identifier;
if (match(GDScriptTokenizer::Token::COLON)) {
if (check((GDScriptTokenizer::Token::EQUAL))) {
@@ -1145,13 +1195,31 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
HashMap<StringName, int> elements;
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+
do {
if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) {
break; // Allow trailing comma.
}
if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for enum key.)")) {
EnumNode::Value item;
- item.identifier = parse_identifier();
+ GDScriptParser::IdentifierNode *identifier = parse_identifier();
+
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == identifier->name) {
+ push_error(vformat(R"(Enum member "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ }
+ }
+ if (Variant::has_utility_function(identifier->name)) {
+ push_error(vformat(R"(Enum member "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ } else if (ClassDB::class_exists(identifier->name)) {
+ push_error(vformat(R"(Enum member "%s" has the same name as a global class.)", identifier->name), identifier);
+ return nullptr;
+ }
+ item.identifier = identifier;
item.parent_enum = enum_node;
item.line = previous.start_line;
item.leftmost_column = previous.leftmost_column;
@@ -2774,6 +2842,23 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p
get_node->chain.push_back(identifier);
} while (match(GDScriptTokenizer::Token::SLASH));
return get_node;
+ } else if (match(GDScriptTokenizer::Token::SLASH)) {
+ GetNodeNode *get_node = alloc_node<GetNodeNode>();
+ IdentifierNode *identifier_root = alloc_node<IdentifierNode>();
+ get_node->chain.push_back(identifier_root);
+ int chain_position = 0;
+ do {
+ make_completion_context(COMPLETION_GET_NODE, get_node, chain_position++);
+ if (!current.is_node_name()) {
+ push_error(R"(Expect node path after "/".)");
+ return nullptr;
+ }
+ advance();
+ IdentifierNode *identifier = alloc_node<IdentifierNode>();
+ identifier->name = previous.get_identifier();
+ get_node->chain.push_back(identifier);
+ } while (match(GDScriptTokenizer::Token::SLASH));
+ return get_node;
} else {
push_error(R"(Expect node path as string or identifier after "$".)");
return nullptr;
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index cd247d1d26..3725fb58f5 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -795,6 +795,15 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
char32_t ch = _peek();
+ if (ch == 0x200E || ch == 0x200F || (ch >= 0x202A && ch <= 0x202E) || (ch >= 0x2066 && ch <= 0x2069)) {
+ Token error = make_error("Invisible text direction control character present in the string, escape it (\"\\u" + String::num_int64(ch, 16) + "\") to avoid confusion.");
+ error.start_column = column;
+ error.leftmost_column = error.start_column;
+ error.end_column = column + 1;
+ error.rightmost_column = error.end_column;
+ push_error(error);
+ }
+
if (ch == '\\') {
// Escape pattern.
_advance();
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index f1b0079536..e997d3a51e 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -437,9 +437,13 @@ struct GDScriptUtilityFunctionsDefinitions {
str += p_args[i]->operator String();
}
- ScriptLanguage *script = GDScriptLanguage::get_singleton();
- if (script->debug_get_stack_level_count() > 0) {
- str += "\n At: " + script->debug_get_stack_level_source(0) + ":" + itos(script->debug_get_stack_level_line(0)) + ":" + script->debug_get_stack_level_function(0) + "()";
+ if (Thread::get_caller_id() == Thread::get_main_id()) {
+ ScriptLanguage *script = GDScriptLanguage::get_singleton();
+ if (script->debug_get_stack_level_count() > 0) {
+ str += "\n At: " + script->debug_get_stack_level_source(0) + ":" + itos(script->debug_get_stack_level_line(0)) + ":" + script->debug_get_stack_level_function(0) + "()";
+ }
+ } else {
+ str += "\n At: Cannot retrieve debug info outside the main thread. Thread ID: " + itos(Thread::get_caller_id());
}
print_line(str);
@@ -448,15 +452,24 @@ struct GDScriptUtilityFunctionsDefinitions {
static inline void print_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
VALIDATE_ARG_COUNT(0);
+ if (Thread::get_caller_id() != Thread::get_main_id()) {
+ print_line("Cannot retrieve debug info outside the main thread. Thread ID: " + itos(Thread::get_caller_id()));
+ return;
+ }
ScriptLanguage *script = GDScriptLanguage::get_singleton();
for (int i = 0; i < script->debug_get_stack_level_count(); i++) {
print_line("Frame " + itos(i) + " - " + script->debug_get_stack_level_source(i) + ":" + itos(script->debug_get_stack_level_line(i)) + " in function '" + script->debug_get_stack_level_function(i) + "'");
};
+ *r_ret = Variant();
}
static inline void get_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
VALIDATE_ARG_COUNT(0);
+ if (Thread::get_caller_id() != Thread::get_main_id()) {
+ *r_ret = Array();
+ return;
+ }
ScriptLanguage *script = GDScriptLanguage::get_singleton();
Array ret;
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index a1cc2246d6..6dd8c3e0dd 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -3309,7 +3309,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
int err_line = line;
if (err_text == "") {
- err_text = "Internal Script Error! - opcode #" + itos(last_opcode) + " (report please).";
+ err_text = "Internal script error! Opcode: " + itos(last_opcode) + " (please report).";
}
if (!GDScriptLanguage::get_singleton()->debug_break(err_text, false)) {
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index f4c0c4d9bb..80f4721e2d 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -269,7 +269,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p
if (j > 0) {
symbol.detail += ", ";
}
- symbol.detail += m.signal->parameters[i]->identifier->name;
+ symbol.detail += m.signal->parameters[j]->identifier->name;
}
symbol.detail += ")";
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 899446fb42..a4a63a23a8 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -38,7 +38,7 @@
#include "gdscript_workspace.h"
#include "lsp.hpp"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For jsonrpc.
#ifdef MODULE_JSONRPC_ENABLED
#include "modules/jsonrpc/jsonrpc.h"
#else
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ced80e26b5..fac1e61b18 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -68,7 +68,7 @@
#include "scene/resources/multimesh.h"
#include "scene/resources/surface_tool.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
@@ -5856,7 +5856,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_name(name);
if (anim->get_loop()) {
- animation->set_loop(true);
+ animation->set_loop_mode(Animation::LOOP_LINEAR);
}
float length = 0.0;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index f2f0b439a5..27a1f64bca 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -46,7 +46,8 @@
#include "scene/resources/material.h"
#include "scene/resources/texture.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+
#include <cstdint>
class GLTFState;
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index c1dbe63628..73315350ff 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -11,7 +11,7 @@
[b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question.
</description>
<tutorials>
- <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
+ <link title="Using gridmaps">$DOCS_URL/tutorials/3d/using_gridmaps.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
</tutorials>
@@ -173,7 +173,7 @@
GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 08d55de976..ccd2b0d473 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -611,13 +611,13 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() + mb->get_factor());
}
return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten.
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() - mb->get_factor());
}
@@ -628,7 +628,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) {
input_action = INPUT_NONE;
- } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (mb->get_button_index() == MouseButton::LEFT) {
bool can_edit = (node && node->get_mesh_library().is_valid());
if (input_action == INPUT_PASTE) {
_do_paste();
@@ -643,7 +643,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
input_action = INPUT_PAINT;
set_items.clear();
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
@@ -665,7 +665,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
} else {
- if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) {
+ if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action(TTR("GridMap Paint"));
for (const SetItem &si : set_items) {
@@ -687,19 +687,19 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) {
+ if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
undo_redo->create_action(TTR("GridMap Selection"));
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
undo_redo->commit_action();
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) {
+ if (mb->get_button_index() == MouseButton::LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
+ if (mb->get_button_index() == MouseButton::RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
@@ -719,7 +719,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
if (k.is_valid()) {
if (k->is_pressed()) {
- if (k->get_keycode() == KEY_ESCAPE) {
+ if (k->get_keycode() == Key::ESCAPE) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
@@ -738,12 +738,12 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
}
if (k->is_shift_pressed() && selection.active && input_action != INPUT_PASTE) {
- if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) {
+ if (k->get_keycode() == (Key)options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) {
selection.click[edit_axis]--;
_validate_selection();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
- if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) {
+ if (k->get_keycode() == (Key)options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) {
selection.click[edit_axis]++;
_validate_selection();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
@@ -804,7 +804,7 @@ void GridMapEditor::_text_changed(const String &p_text) {
void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
// Forward the key input to the ItemList so it can be scrolled
mesh_library_palette->gui_input(k);
search_box->accept_event();
@@ -816,11 +816,11 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
// Zoom in/out using Ctrl + mouse wheel
if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
size_slider->set_value(size_slider->get_value() - 0.2);
}
}
@@ -1097,7 +1097,7 @@ void GridMapEditor::_notification(int p_what) {
// Simulate mouse released event to stop drawing when editor focus exists.
Ref<InputEventMouseButton> release;
release.instantiate();
- release->set_button_index(MOUSE_BUTTON_LEFT);
+ release->set_button_index(MouseButton::LEFT);
forward_spatial_input_event(nullptr, release);
}
} break;
@@ -1188,33 +1188,33 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
spatial_editor_hb->hide();
options->set_text(TTR("Grid Map"));
- options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, KEY_Q);
- options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, KEY_E);
+ options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, Key::Q);
+ options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, Key::E);
options->get_popup()->add_separator();
options->get_popup()->add_radio_check_item(TTR("Clip Disabled"), MENU_OPTION_CLIP_DISABLED);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_CLIP_DISABLED), true);
options->get_popup()->add_radio_check_item(TTR("Clip Above"), MENU_OPTION_CLIP_ABOVE);
options->get_popup()->add_radio_check_item(TTR("Clip Below"), MENU_OPTION_CLIP_BELOW);
options->get_popup()->add_separator();
- options->get_popup()->add_radio_check_item(TTR("Edit X Axis"), MENU_OPTION_X_AXIS, KEY_Z);
- options->get_popup()->add_radio_check_item(TTR("Edit Y Axis"), MENU_OPTION_Y_AXIS, KEY_X);
- options->get_popup()->add_radio_check_item(TTR("Edit Z Axis"), MENU_OPTION_Z_AXIS, KEY_C);
+ options->get_popup()->add_radio_check_item(TTR("Edit X Axis"), MENU_OPTION_X_AXIS, Key::Z);
+ options->get_popup()->add_radio_check_item(TTR("Edit Y Axis"), MENU_OPTION_Y_AXIS, Key::X);
+ options->get_popup()->add_radio_check_item(TTR("Edit Z Axis"), MENU_OPTION_Z_AXIS, Key::C);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_Y_AXIS), true);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Cursor Rotate X"), MENU_OPTION_CURSOR_ROTATE_X, KEY_A);
- options->get_popup()->add_item(TTR("Cursor Rotate Y"), MENU_OPTION_CURSOR_ROTATE_Y, KEY_S);
- options->get_popup()->add_item(TTR("Cursor Rotate Z"), MENU_OPTION_CURSOR_ROTATE_Z, KEY_D);
- options->get_popup()->add_item(TTR("Cursor Back Rotate X"), MENU_OPTION_CURSOR_BACK_ROTATE_X, KEY_MASK_SHIFT + KEY_A);
- options->get_popup()->add_item(TTR("Cursor Back Rotate Y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y, KEY_MASK_SHIFT + KEY_S);
- options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KEY_MASK_SHIFT + KEY_D);
- options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, KEY_W);
+ options->get_popup()->add_item(TTR("Cursor Rotate X"), MENU_OPTION_CURSOR_ROTATE_X, Key::A);
+ options->get_popup()->add_item(TTR("Cursor Rotate Y"), MENU_OPTION_CURSOR_ROTATE_Y, Key::S);
+ options->get_popup()->add_item(TTR("Cursor Rotate Z"), MENU_OPTION_CURSOR_ROTATE_Z, Key::D);
+ options->get_popup()->add_item(TTR("Cursor Back Rotate X"), MENU_OPTION_CURSOR_BACK_ROTATE_X, KeyModifierMask::SHIFT + Key::A);
+ options->get_popup()->add_item(TTR("Cursor Back Rotate Y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y, KeyModifierMask::SHIFT + Key::S);
+ options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KeyModifierMask::SHIFT + Key::D);
+ options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, Key::W);
options->get_popup()->add_separator();
options->get_popup()->add_check_item(TTR("Paste Selects"), MENU_OPTION_PASTE_SELECTS);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_CTRL + KEY_C);
- options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KEY_MASK_CTRL + KEY_X);
- options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, KEY_DELETE);
- options->get_popup()->add_item(TTR("Fill Selection"), MENU_OPTION_SELECTION_FILL, KEY_MASK_CTRL + KEY_F);
+ options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KeyModifierMask::CTRL + Key::C);
+ options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KeyModifierMask::CTRL + Key::X);
+ options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, Key::KEY_DELETE);
+ options->get_popup()->add_item(TTR("Fill Selection"), MENU_OPTION_SELECTION_FILL, KeyModifierMask::CTRL + Key::F);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Settings..."), MENU_OPTION_GRIDMAP_SETTINGS);
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp
index dc360c12ba..b2a755e23b 100644
--- a/modules/minimp3/resource_importer_mp3.cpp
+++ b/modules/minimp3/resource_importer_mp3.cpp
@@ -54,7 +54,7 @@ String ResourceImporterMP3::get_resource_type() const {
return "AudioStreamMP3";
}
-bool ResourceImporterMP3::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterMP3::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -66,7 +66,7 @@ String ResourceImporterMP3::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterMP3::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterMP3::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0));
}
diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h
index 71b51887a2..356ec77d22 100644
--- a/modules/minimp3/resource_importer_mp3.h
+++ b/modules/minimp3/resource_importer_mp3.h
@@ -47,8 +47,8 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index d9b291489b..544f2a7584 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1355,7 +1355,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
- ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
+ ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index abd860a55f..14c62b4bb0 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -8,17 +8,14 @@
See also [GodotSharp].
</description>
<tutorials>
- <link title="C# documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html</link>
+ <link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
- <return type="Variant">
- </return>
+ <return type="Variant" />
<description>
Returns a new instance of the script.
</description>
</method>
</methods>
- <constants>
- </constants>
</class>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index 417f8ac704..a148072245 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -11,66 +11,55 @@
</tutorials>
<methods>
<method name="attach_thread">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Attaches the current thread to the Mono runtime.
</description>
</method>
<method name="detach_thread">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Detaches the current thread from the Mono runtime.
</description>
</method>
<method name="get_domain_id">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the current MonoDomain ID.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="get_scripts_domain_id">
- <return type="int">
- </return>
+ <return type="int" />
<description>
Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
[b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
</description>
</method>
<method name="is_domain_finalizing_for_unload">
- <return type="bool">
- </return>
- <argument index="0" name="domain_id" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="domain_id" type="int" />
<description>
Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_initialized">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
</description>
</method>
<method name="is_runtime_shutting_down">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
</description>
</method>
<method name="is_scripts_domain_loaded">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
</description>
</method>
</methods>
- <constants>
- </constants>
</class>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 6f7fac7429..fbc8ff64a6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -693,5 +693,23 @@ namespace Godot
}
return min + ((((value - min) % range) + range) % range);
}
+
+ private static real_t Fract(real_t value)
+ {
+ return value - (real_t)Math.Floor(value);
+ }
+
+ /// <summary>
+ /// Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code].
+ /// If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave).
+ /// If [code]length[/code] is less than zero, it becomes positive.
+ /// </summary>
+ /// <param name="value">The value to pingpong.</param>
+ /// <param name="length">The maximum value of the function.</param>
+ /// <returns>The ping-ponged value.</returns>
+ public static real_t PingPong(real_t value, real_t length)
+ {
+ return (length != (real_t)0.0) ? Abs(Fract((value - length) / (length * (real_t)2.0)) * length * (real_t)2.0 - length) : (real_t)0.0;
+ }
}
}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index f3e83b26b9..52447bc59b 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -504,7 +504,7 @@ void GDMono::_init_godot_api_hashes() {
}
void GDMono::_init_exception_policy() {
- PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/runtime/unhandled_exception_policy", PROPERTY_HINT_ENUM,
vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 8fd3a13e1f..05e040b518 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -52,7 +52,8 @@
#include "editor/editor_settings.h"
#endif
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 8a10411cf6..16fea228b1 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -8,8 +8,9 @@
NoiseTexture can also generate normal map textures.
The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
[codeblock]
- var texture = preload("res://noise.tres")
- yield(texture, "changed")
+ var texture = NoiseTexture.new()
+ texture.noise = OpenSimplexNoise.new()
+ await texture.changed
var image = texture.get_image()
var data = image.get_data()
[/codeblock]
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 6237b6460d..a0b2a86c41 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -35,9 +35,6 @@
#include "core/io/image.h"
#include "core/object/ref_counted.h"
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "editor/property_editor.h"
class NoiseTexture : public Texture2D {
GDCLASS(NoiseTexture, Texture2D);
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 129bc6af0b..1adaef4d84 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -38,6 +38,8 @@
#include "thirdparty/icu4c/icudata.gen.h"
#endif
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
#include "core/contour-combiners.h"
@@ -1279,6 +1281,23 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
if (!p_font_data->face_init) {
+ // Get style flags and name.
+ if (fd->face->family_name != nullptr) {
+ p_font_data->font_name = String::utf8((const char *)fd->face->family_name);
+ }
+ if (fd->face->style_name != nullptr) {
+ p_font_data->style_name = String::utf8((const char *)fd->face->style_name);
+ }
+ p_font_data->style_flags = 0;
+ if (fd->face->style_flags & FT_STYLE_FLAG_BOLD) {
+ p_font_data->style_flags |= FONT_BOLD;
+ }
+ if (fd->face->style_flags & FT_STYLE_FLAG_ITALIC) {
+ p_font_data->style_flags |= FONT_ITALIC;
+ }
+ if (fd->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH) {
+ p_font_data->style_flags |= FONT_FIXED_WIDTH;
+ }
// Get supported scripts from OpenType font data.
p_font_data->supported_scripts.clear();
unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
@@ -1648,6 +1667,66 @@ void TextServerAdvanced::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data
fd->data_size = p_data_size;
}
+void TextServerAdvanced::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->style_flags = p_style;
+}
+
+uint32_t /*FontStyle*/ TextServerAdvanced::font_get_style(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+ return fd->style_flags;
+}
+
+void TextServerAdvanced::font_set_style_name(RID p_font_rid, const String &p_name) {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->style_name = p_name;
+}
+
+String TextServerAdvanced::font_get_style_name(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, String());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String());
+ return fd->style_name;
+}
+
+void TextServerAdvanced::font_set_name(RID p_font_rid, const String &p_name) {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->font_name = p_name;
+}
+
+String TextServerAdvanced::font_get_name(RID p_font_rid) const {
+ FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, String());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String());
+ return fd->font_name;
+}
+
void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2931,6 +3010,27 @@ TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped
return sd->direction;
}
+void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
+ _THREAD_SAFE_METHOD_
+ ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND(!sd);
+
+ if (sd->custom_punct != p_punct) {
+ if (sd->parent != RID()) {
+ full_copy(sd);
+ }
+ sd->custom_punct = p_punct;
+ invalidate(sd);
+ }
+}
+
+String TextServerAdvanced::shaped_text_get_custom_punctuation(RID p_shaped) const {
+ _THREAD_SAFE_METHOD_
+ const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V(!sd, String());
+ return sd->custom_punct;
+}
+
void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -3230,6 +3330,7 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng
new_sd->orientation = sd->orientation;
new_sd->direction = sd->direction;
+ new_sd->custom_punct = sd->custom_punct;
new_sd->para_direction = sd->para_direction;
new_sd->line_breaks_valid = sd->line_breaks_valid;
new_sd->justification_ops_valid = sd->justification_ops_valid;
@@ -3810,6 +3911,9 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
const char32_t *ch = sd->text.ptr();
Glyph *sd_glyphs = sd->glyphs.ptrw();
+ int c_punct_size = sd->custom_punct.length();
+ const char32_t *c_punct = sd->custom_punct.ptr();
+
for (i = 0; i < sd_size; i++) {
if (sd_glyphs[i].count > 0) {
char32_t c = ch[sd_glyphs[i].start - sd->start];
@@ -3822,12 +3926,21 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
if (is_whitespace(c)) {
sd_glyphs[i].flags |= GRAPHEME_IS_SPACE;
}
+ if (c_punct_size == 0) {
+ if (u_ispunct(c) && c != 0x005F) {
+ sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
+ }
+ } else {
+ for (int j = 0; j < c_punct_size; j++) {
+ if (c_punct[j] == c) {
+ sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
+ break;
+ }
+ }
+ }
if (is_underscore(c)) {
sd_glyphs[i].flags |= GRAPHEME_IS_UNDERSCORE;
}
- if (u_ispunct(c) && c != 0x005F) {
- sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
- }
if (breaks.has(sd->glyphs[i].start)) {
if (breaks[sd->glyphs[i].start]) {
sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD;
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 15f3a7f1a9..5eaff67a6e 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -55,7 +55,7 @@
#include <unicode/ustring.h>
#include <unicode/utypes.h>
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
#ifdef MODULE_FREETYPE_ENABLED
#include <ft2build.h>
@@ -177,6 +177,10 @@ class TextServerAdvanced : public TextServer {
Dictionary variation_coordinates;
float oversampling = 0.f;
+ uint32_t style_flags = 0;
+ String font_name;
+ String style_name;
+
Map<Vector2i, FontDataForSizeAdvanced *> cache;
bool face_init = false;
@@ -321,6 +325,15 @@ public:
virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(RID p_font_rid) const override;
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_name(RID p_font_rid) const override;
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
virtual bool font_is_antialiased(RID p_font_rid) const override;
@@ -450,6 +463,9 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index e0e77ff753..80ae10c005 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -33,6 +33,8 @@
#include "core/error/error_macros.h"
#include "core/string/print_string.h"
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
#include "core/contour-combiners.h"
@@ -736,6 +738,23 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
if (!p_font_data->face_init) {
+ // Get style flags and name.
+ if (fd->face->family_name != nullptr) {
+ p_font_data->font_name = String::utf8((const char *)fd->face->family_name);
+ }
+ if (fd->face->style_name != nullptr) {
+ p_font_data->style_name = String::utf8((const char *)fd->face->style_name);
+ }
+ p_font_data->style_flags = 0;
+ if (fd->face->style_flags & FT_STYLE_FLAG_BOLD) {
+ p_font_data->style_flags |= FONT_BOLD;
+ }
+ if (fd->face->style_flags & FT_STYLE_FLAG_ITALIC) {
+ p_font_data->style_flags |= FONT_ITALIC;
+ }
+ if (fd->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH) {
+ p_font_data->style_flags |= FONT_FIXED_WIDTH;
+ }
// Read OpenType variations.
p_font_data->supported_varaitions.clear();
if (fd->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) {
@@ -826,6 +845,66 @@ void TextServerFallback::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data
fd->data_size = p_data_size;
}
+void TextServerFallback::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->style_flags = p_style;
+}
+
+uint32_t /*FontStyle*/ TextServerFallback::font_get_style(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, 0);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0);
+ return fd->style_flags;
+}
+
+void TextServerFallback::font_set_style_name(RID p_font_rid, const String &p_name) {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->style_name = p_name;
+}
+
+String TextServerFallback::font_get_style_name(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, String());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String());
+ return fd->style_name;
+}
+
+void TextServerFallback::font_set_name(RID p_font_rid, const String &p_name) {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND(!fd);
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+ fd->font_name = p_name;
+}
+
+String TextServerFallback::font_get_name(RID p_font_rid) const {
+ FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
+ ERR_FAIL_COND_V(!fd, String());
+
+ MutexLock lock(fd->mutex);
+ Vector2i size = _get_size(fd, 16);
+ ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String());
+ return fd->font_name;
+}
+
void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
FontDataFallback *fd = font_owner.get_or_null(p_font_rid);
ERR_FAIL_COND(!fd);
@@ -2030,6 +2109,27 @@ TextServer::Direction TextServerFallback::shaped_text_get_direction(RID p_shaped
return TextServer::DIRECTION_LTR;
}
+void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
+ _THREAD_SAFE_METHOD_
+ ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND(!sd);
+
+ if (sd->custom_punct != p_punct) {
+ if (sd->parent != RID()) {
+ full_copy(sd);
+ }
+ sd->custom_punct = p_punct;
+ invalidate(sd);
+ }
+}
+
+String TextServerFallback::shaped_text_get_custom_punctuation(RID p_shaped) const {
+ _THREAD_SAFE_METHOD_
+ const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V(!sd, String());
+ return sd->custom_punct;
+}
+
void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
@@ -2332,6 +2432,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
new_sd->orientation = sd->orientation;
new_sd->direction = sd->direction;
+ new_sd->custom_punct = sd->custom_punct;
new_sd->para_direction = sd->para_direction;
new_sd->line_breaks_valid = sd->line_breaks_valid;
new_sd->justification_ops_valid = sd->justification_ops_valid;
@@ -2615,27 +2716,41 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
}
int sd_size = sd->glyphs.size();
+ Glyph *sd_glyphs = sd->glyphs.ptrw();
+
+ int c_punct_size = sd->custom_punct.length();
+ const char32_t *c_punct = sd->custom_punct.ptr();
+
for (int i = 0; i < sd_size; i++) {
- if (sd->glyphs[i].count > 0) {
- char32_t c = sd->text[sd->glyphs[i].start];
- if (is_punct(c)) {
- sd->glyphs.write[i].flags |= GRAPHEME_IS_PUNCTUATION;
+ if (sd_glyphs[i].count > 0) {
+ char32_t c = sd->text[sd_glyphs[i].start];
+ if (c_punct_size == 0) {
+ if (is_punct(c)) {
+ sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
+ }
+ } else {
+ for (int j = 0; j < c_punct_size; j++) {
+ if (c_punct[j] == c) {
+ sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
+ break;
+ }
+ }
}
if (is_underscore(c)) {
sd->glyphs.write[i].flags |= GRAPHEME_IS_UNDERSCORE;
}
if (is_whitespace(c) && !is_linebreak(c)) {
- sd->glyphs.write[i].flags |= GRAPHEME_IS_SPACE;
- sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_SOFT;
+ sd_glyphs[i].flags |= GRAPHEME_IS_SPACE;
+ sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT;
}
if (is_linebreak(c)) {
- sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_HARD;
+ sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD;
}
if (c == 0x0009 || c == 0x000b) {
- sd->glyphs.write[i].flags |= GRAPHEME_IS_TAB;
+ sd_glyphs[i].flags |= GRAPHEME_IS_TAB;
}
- i += (sd->glyphs[i].count - 1);
+ i += (sd_glyphs[i].count - 1);
}
}
sd->line_breaks_valid = true;
@@ -3152,7 +3267,9 @@ TextServerFallback::TextServerFallback() {
};
TextServerFallback::~TextServerFallback() {
+#ifdef MODULE_FREETYPE_ENABLED
if (library != nullptr) {
FT_Done_FreeType(library);
}
+#endif
};
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index fb7de8f443..67b08d1eac 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -42,7 +42,7 @@
#include "core/templates/thread_work_pool.h"
#include "scene/resources/texture.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
#ifdef MODULE_FREETYPE_ENABLED
#include <ft2build.h>
@@ -142,6 +142,10 @@ class TextServerFallback : public TextServer {
Dictionary variation_coordinates;
float oversampling = 0.f;
+ uint32_t style_flags = 0;
+ String font_name;
+ String style_name;
+
Map<Vector2i, FontDataForSizeFallback *> cache;
bool face_init = false;
@@ -234,6 +238,15 @@ public:
virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override;
virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override;
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(RID p_font_rid) const override;
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_name(RID p_font_rid) const override;
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
virtual bool font_is_antialiased(RID p_font_rid) const override;
@@ -361,6 +374,9 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
diff --git a/modules/visual_script/SCsub b/modules/visual_script/SCsub
index 16faea08d7..b91cceae09 100644
--- a/modules/visual_script/SCsub
+++ b/modules/visual_script/SCsub
@@ -6,3 +6,6 @@ Import("env_modules")
env_vs = env_modules.Clone()
env_vs.add_source_files(env.modules_sources, "*.cpp")
+
+if env["tools"]:
+ env_vs.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index be6bf00e50..a452974014 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- <link title="VisualScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html</link>
+ <link title="VisualScript documentation index">$DOCS_URL/tutorials/scripting/visual_script/index.html</link>
</tutorials>
<methods>
<method name="add_custom_signal">
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 942d92311b..f4abb3c122 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -140,73 +140,76 @@
</constant>
<constant name="MATH_WRAPF" value="42" enum="BuiltinFunc">
</constant>
- <constant name="LOGIC_MAX" value="43" enum="BuiltinFunc">
+ <constant name="MATH_PINGPONG" value="43" enum="BuiltinFunc">
+ Return the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
+ </constant>
+ <constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
- <constant name="LOGIC_MIN" value="44" enum="BuiltinFunc">
+ <constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
- <constant name="LOGIC_CLAMP" value="45" enum="BuiltinFunc">
+ <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
- <constant name="LOGIC_NEAREST_PO2" value="46" enum="BuiltinFunc">
+ <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
- <constant name="OBJ_WEAKREF" value="47" enum="BuiltinFunc">
+ <constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
- <constant name="TYPE_CONVERT" value="48" enum="BuiltinFunc">
+ <constant name="TYPE_CONVERT" value="49" enum="BuiltinFunc">
Convert between types.
</constant>
- <constant name="TYPE_OF" value="49" enum="BuiltinFunc">
+ <constant name="TYPE_OF" value="50" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
- <constant name="TYPE_EXISTS" value="50" enum="BuiltinFunc">
+ <constant name="TYPE_EXISTS" value="51" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
- <constant name="TEXT_CHAR" value="51" enum="BuiltinFunc">
+ <constant name="TEXT_CHAR" value="52" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
- <constant name="TEXT_STR" value="52" enum="BuiltinFunc">
+ <constant name="TEXT_STR" value="53" enum="BuiltinFunc">
Convert the input to a string.
</constant>
- <constant name="TEXT_PRINT" value="53" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT" value="54" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
- <constant name="TEXT_PRINTERR" value="54" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTERR" value="55" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
- <constant name="TEXT_PRINTRAW" value="55" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTRAW" value="56" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="TEXT_PRINT_VERBOSE" value="56" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT_VERBOSE" value="57" enum="BuiltinFunc">
</constant>
- <constant name="VAR_TO_STR" value="57" enum="BuiltinFunc">
+ <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="58" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
- <constant name="VAR_TO_BYTES" value="59" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="60" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="MATH_SMOOTHSTEP" value="61" enum="BuiltinFunc">
+ <constant name="MATH_SMOOTHSTEP" value="62" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="62" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="63" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="63" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="64" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="64" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="65" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="65" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="66" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 49ae79e22a..2096487235 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -30,6 +30,10 @@
#include "visual_script_editor.h"
+#include "../visual_script_expression.h"
+#include "../visual_script_flow_control.h"
+#include "../visual_script_func_nodes.h"
+#include "../visual_script_nodes.h"
#include "core/input/input.h"
#include "core/object/class_db.h"
#include "core/object/script_language.h"
@@ -39,10 +43,6 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "scene/main/window.h"
-#include "visual_script_expression.h"
-#include "visual_script_flow_control.h"
-#include "visual_script_func_nodes.h"
-#include "visual_script_nodes.h"
#ifdef TOOLS_ENABLED
class VisualScriptEditorSignalEdit : public Object {
@@ -1172,9 +1172,9 @@ void VisualScriptEditor::_member_selected() {
if (ti->get_parent() == members->get_root()->get_first_child()) {
#ifdef OSX_ENABLED
- bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
if (held_ctrl) {
ERR_FAIL_COND(!script->has_function(selected));
@@ -1952,7 +1952,7 @@ void VisualScriptEditor::input(const Ref<InputEvent> &p_event) {
void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) {
+ if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MouseButton::RIGHT) {
saved_position = graph->get_local_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
@@ -2049,7 +2049,7 @@ void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ENTER) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ENTER) {
function_name_edit->hide();
_rename_function(selected, function_name_box->get_text());
function_name_box->clear();
@@ -2108,7 +2108,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
String(d["type"]) == "nodes")) {
if (String(d["type"]) == "obj_property") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."));
#endif
@@ -2116,7 +2116,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "nodes") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a simple reference to the node."));
#endif
@@ -2124,7 +2124,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Variable Setter."));
#endif
@@ -2187,28 +2187,28 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_set = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_set = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_set = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Vector2 pos = _get_pos_in_graph(p_point);
Ref<VisualScriptNode> vnode;
if (use_set) {
- Ref<VisualScriptVariableSet> vnodes;
- vnodes.instantiate();
- vnodes->set_variable(d["variable"]);
- vnode = vnodes;
+ Ref<VisualScriptPropertySet> pset;
+ pset.instantiate();
+ vnode = pset;
} else {
- Ref<VisualScriptVariableGet> vnodeg;
- vnodeg.instantiate();
- vnodeg->set_variable(d["variable"]);
- vnode = vnodeg;
+ Ref<VisualScriptPropertyGet> pget;
+ pget.instantiate();
+ vnode = pget;
}
int new_id = script->get_available_id();
-
undo_redo->create_action(TTR("Add Node"));
+ undo_redo->add_do_method(vnode.ptr(), "set_property", d["variable"]);
+ undo_redo->add_do_method(vnode.ptr(), "set_base_script", script->get_path());
+
undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos);
undo_redo->add_undo_method(script.ptr(), "remove_node", new_id);
undo_redo->add_do_method(this, "_update_graph");
@@ -2296,9 +2296,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
#ifdef OSX_ENABLED
- bool use_preload = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_preload = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_preload = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_preload = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Vector2 pos = _get_pos_in_graph(p_point);
@@ -2359,9 +2359,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
#ifdef OSX_ENABLED
- bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_node = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_node = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_node = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Array nodes = d["nodes"];
@@ -2409,7 +2409,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "obj_property") {
Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
- if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!sn && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
return;
}
@@ -2424,12 +2424,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
Vector2 pos = _get_pos_in_graph(p_point);
#ifdef OSX_ENABLED
- bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_get = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_get = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_get = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
- if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!node || Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
if (use_get) {
undo_redo->create_action(TTR("Add Getter Property"));
} else {
@@ -2451,12 +2451,14 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
pget.instantiate();
pget->set_call_mode(VisualScriptPropertyGet::CALL_MODE_INSTANCE);
pget->set_base_type(obj->get_class());
-
vnode = pget;
}
undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos);
undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]);
+ if (!obj->get_script().is_null()) {
+ undo_redo->add_do_method(vnode.ptr(), "set_base_script", Ref<Script>(obj->get_script())->get_path());
+ }
if (!use_get) {
undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]);
}
@@ -2487,7 +2489,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_NODE_PATH);
pset->set_base_path(sn->get_path_to(node));
}
-
vnode = pset;
} else {
Ref<VisualScriptPropertyGet> pget;
@@ -2502,9 +2503,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos);
undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]);
+ if (!obj->get_script().is_null()) {
+ undo_redo->add_do_method(vnode.ptr(), "set_base_script", Ref<Script>(obj->get_script())->get_path());
+ }
if (!use_get) {
undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]);
}
+
undo_redo->add_undo_method(script.ptr(), "remove_node", base_id);
undo_redo->add_do_method(this, "_update_graph");
@@ -2582,18 +2587,21 @@ void VisualScriptEditor::reload_text() {
String VisualScriptEditor::get_name() {
String name;
- if (!script->is_built_in()) {
- name = script->get_path().get_file();
- if (is_unsaved()) {
- if (script->get_path().is_empty()) {
- name = TTR("[unsaved]");
- }
- name += "(*)";
+ name = script->get_path().get_file();
+ if (name.is_empty()) {
+ // This appears for newly created built-in scripts before saving the scene.
+ name = TTR("[unsaved]");
+ } else if (script->is_built_in()) {
+ const String &script_name = script->get_name();
+ if (script_name != "") {
+ // If the built-in script has a custom resource name defined,
+ // display the built-in script name as follows: `ResourceName (scene_file.tscn)`
+ name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
}
- } else if (script->get_name() != "") {
- name = script->get_name();
- } else {
- name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
+ }
+
+ if (is_unsaved()) {
+ name += "(*)";
}
return name;
@@ -4546,11 +4554,11 @@ void VisualScriptEditor::free_clipboard() {
static void register_editor_callback() {
ScriptEditor::register_create_script_editor_function(create_editor);
- ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9);
- ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KEY_MASK_CMD + KEY_F);
- ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G);
- ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R);
- ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E);
+ ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), Key::F9);
+ ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KeyModifierMask::CMD + Key::F);
+ ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KeyModifierMask::CMD + Key::G);
+ ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KeyModifierMask::CMD + Key::R);
+ ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KeyModifierMask::CMD + Key::E);
}
void VisualScriptEditor::register_editor() {
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index 9467c2dea4..fd1db2bc43 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -31,11 +31,11 @@
#ifndef VISUALSCRIPT_EDITOR_H
#define VISUALSCRIPT_EDITOR_H
+#include "../visual_script.h"
#include "editor/create_dialog.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/gui/graph_edit.h"
-#include "visual_script.h"
#include "visual_script_property_selector.h"
class VisualScriptEditorSignalEdit;
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp
index d8b88d6cd3..02307b712c 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/editor/visual_script_property_selector.cpp
@@ -30,15 +30,15 @@
#include "visual_script_property_selector.h"
+#include "../visual_script.h"
+#include "../visual_script_builtin_funcs.h"
+#include "../visual_script_flow_control.h"
+#include "../visual_script_func_nodes.h"
+#include "../visual_script_nodes.h"
#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
-#include "modules/visual_script/visual_script.h"
-#include "modules/visual_script/visual_script_builtin_funcs.h"
-#include "modules/visual_script/visual_script_flow_control.h"
-#include "modules/visual_script/visual_script_func_nodes.h"
-#include "modules/visual_script/visual_script_nodes.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
@@ -51,10 +51,10 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h
index 7a87f3d3ee..7a87f3d3ee 100644
--- a/modules/visual_script/visual_script_property_selector.h
+++ b/modules/visual_script/editor/visual_script_property_selector.h
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 890861cf82..6f56fbbc70 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -34,7 +34,6 @@
#include "core/io/resource_loader.h"
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
-#include "visual_script_editor.h"
#include "visual_script_expression.h"
#include "visual_script_flow_control.h"
#include "visual_script_func_nodes.h"
@@ -42,7 +41,9 @@
#include "visual_script_yield_nodes.h"
VisualScriptLanguage *visual_script_language = nullptr;
+
#ifdef TOOLS_ENABLED
+#include "editor/visual_script_editor.h"
static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr;
#endif
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 7e01031128..54a5e1449f 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -81,6 +81,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"db2linear",
"wrapi",
"wrapf",
+ "pingpong",
"max",
"min",
"clamp",
@@ -190,6 +191,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_FMOD:
case MATH_FPOSMOD:
case MATH_POSMOD:
+ case MATH_PINGPONG:
case MATH_POW:
case MATH_EASE:
case MATH_SNAPPED:
@@ -381,6 +383,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_DB2LINEAR: {
return PropertyInfo(Variant::FLOAT, "db");
} break;
+ case MATH_PINGPONG: {
+ if (p_idx == 0) {
+ return PropertyInfo(Variant::FLOAT, "value");
+ } else {
+ return PropertyInfo(Variant::FLOAT, "length");
+ }
+ } break;
case MATH_WRAP: {
if (p_idx == 0) {
return PropertyInfo(Variant::INT, "value");
@@ -537,6 +546,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_WRAPF:
+ case MATH_PINGPONG:
case MATH_DB2LINEAR: {
t = Variant::FLOAT;
} break;
@@ -859,6 +869,11 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(0);
*r_return = Math::db2linear((double)*p_inputs[0]);
} break;
+ case VisualScriptBuiltinFunc::MATH_PINGPONG: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ *r_return = Math::pingpong((double)*p_inputs[0], (double)*p_inputs[1]);
+ } break;
case VisualScriptBuiltinFunc::MATH_WRAP: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
@@ -1206,6 +1221,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_DB2LINEAR);
BIND_ENUM_CONSTANT(MATH_WRAP);
BIND_ENUM_CONSTANT(MATH_WRAPF);
+ BIND_ENUM_CONSTANT(MATH_PINGPONG);
BIND_ENUM_CONSTANT(LOGIC_MAX);
BIND_ENUM_CONSTANT(LOGIC_MIN);
BIND_ENUM_CONSTANT(LOGIC_CLAMP);
@@ -1296,6 +1312,7 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/pingpong", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_PINGPONG>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/max", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/min", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index f9eb7e983f..30f1f0d417 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -81,6 +81,7 @@ public:
MATH_DB2LINEAR,
MATH_WRAP,
MATH_WRAPF,
+ MATH_PINGPONG,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
diff --git a/modules/vorbis/resource_importer_ogg_vorbis.cpp b/modules/vorbis/resource_importer_ogg_vorbis.cpp
index 33ee6cf359..be9f880103 100644
--- a/modules/vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/vorbis/resource_importer_ogg_vorbis.cpp
@@ -57,7 +57,7 @@ String ResourceImporterOGGVorbis::get_resource_type() const {
return "AudioStreamOGGVorbis";
}
-bool ResourceImporterOGGVorbis::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+bool ResourceImporterOGGVorbis::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
@@ -69,7 +69,7 @@ String ResourceImporterOGGVorbis::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterOGGVorbis::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterOGGVorbis::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0));
}
diff --git a/modules/vorbis/resource_importer_ogg_vorbis.h b/modules/vorbis/resource_importer_ogg_vorbis.h
index acdc1a3d38..8565e0deb8 100644
--- a/modules/vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/vorbis/resource_importer_ogg_vorbis.h
@@ -51,8 +51,8 @@ public:
virtual String get_visible_name() const override;
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index e03375e8d9..dc259da886 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -45,7 +45,7 @@ void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_e
Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
break;
case JOY_EVENT_HAT:
- Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
+ Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
break;
default:
return;
@@ -82,37 +82,37 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p
Ref<InputEventKey> ev;
ev.instantiate();
int val = unicode;
- int keycode = android_get_keysym(p_keycode);
- int phy_keycode = android_get_keysym(p_scancode);
+ Key keycode = android_get_keysym(p_keycode);
+ Key phy_keycode = android_get_keysym(p_scancode);
- if (keycode == KEY_SHIFT) {
+ if (keycode == Key::SHIFT) {
shift_mem = p_pressed;
}
- if (keycode == KEY_ALT) {
+ if (keycode == Key::ALT) {
alt_mem = p_pressed;
}
- if (keycode == KEY_CTRL) {
+ if (keycode == Key::CTRL) {
control_mem = p_pressed;
}
- if (keycode == KEY_META) {
+ if (keycode == Key::META) {
meta_mem = p_pressed;
}
- ev->set_keycode((Key)keycode);
- ev->set_physical_keycode((Key)phy_keycode);
+ ev->set_keycode(keycode);
+ ev->set_physical_keycode(phy_keycode);
ev->set_unicode(val);
ev->set_pressed(p_pressed);
_set_key_modifier_state(ev);
if (val == '\n') {
- ev->set_keycode(KEY_ENTER);
+ ev->set_keycode(Key::ENTER);
} else if (val == 61448) {
- ev->set_keycode(KEY_BACKSPACE);
- ev->set_unicode(KEY_BACKSPACE);
+ ev->set_keycode(Key::BACKSPACE);
+ ev->set_unicode((char32_t)Key::BACKSPACE);
} else if (val == 61453) {
- ev->set_keycode(KEY_ENTER);
- ev->set_unicode(KEY_ENTER);
+ ev->set_keycode(Key::ENTER);
+ ev->set_unicode((char32_t)Key::ENTER);
} else if (p_keycode == 4) {
if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
@@ -305,15 +305,15 @@ void AndroidInputHandler::process_mouse_event(int input_device, int event_action
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
@@ -323,7 +323,7 @@ void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, co
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
- evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
+ evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
evd->set_factor(factor);
Input::get_singleton()->parse_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
@@ -339,7 +339,7 @@ void AndroidInputHandler::process_double_tap(int event_android_button_mask, Poin
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
- ev->set_pressed(event_button_mask != 0);
+ ev->set_pressed(event_button_mask != MouseButton::NONE);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_double_click(true);
@@ -348,37 +348,37 @@ void AndroidInputHandler::process_double_tap(int event_android_button_mask, Poin
MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
switch (button_mask) {
- case MOUSE_BUTTON_MASK_LEFT:
- return MOUSE_BUTTON_LEFT;
- case MOUSE_BUTTON_MASK_RIGHT:
- return MOUSE_BUTTON_RIGHT;
- case MOUSE_BUTTON_MASK_MIDDLE:
- return MOUSE_BUTTON_MIDDLE;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- return MOUSE_BUTTON_XBUTTON1;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- return MOUSE_BUTTON_XBUTTON2;
+ case MouseButton::MASK_LEFT:
+ return MouseButton::LEFT;
+ case MouseButton::MASK_RIGHT:
+ return MouseButton::RIGHT;
+ case MouseButton::MASK_MIDDLE:
+ return MouseButton::MIDDLE;
+ case MouseButton::MASK_XBUTTON1:
+ return MouseButton::MB_XBUTTON1;
+ case MouseButton::MASK_XBUTTON2:
+ return MouseButton::MB_XBUTTON2;
default:
- return MOUSE_BUTTON_NONE;
+ return MouseButton::NONE;
}
}
MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
- MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
+ MouseButton godot_button_mask = MouseButton::NONE;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
+ godot_button_mask |= MouseButton::MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
+ godot_button_mask |= MouseButton::MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
+ godot_button_mask |= MouseButton::MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
+ godot_button_mask |= MouseButton::MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
+ godot_button_mask |= MouseButton::MASK_XBUTTON2;
}
return godot_button_mask;
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index 2918ca300b..e0b4196f14 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -53,10 +53,10 @@ public:
struct JoypadEvent {
int device = 0;
int type = 0;
- int index = 0;
+ int index = 0; // Can be either JoyAxis or JoyButton.
bool pressed = false;
float value = 0;
- int hat = 0;
+ HatMask hat = HatMask::CENTER;
};
private:
@@ -65,7 +65,7 @@ private:
bool control_mem = false;
bool meta_mem = false;
- MouseButton buttons_state = MOUSE_BUTTON_NONE;
+ MouseButton buttons_state = MouseButton::NONE;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
diff --git a/platform/android/android_keys_utils.cpp b/platform/android/android_keys_utils.cpp
index 5aa546c17b..0cea0589ce 100644
--- a/platform/android/android_keys_utils.cpp
+++ b/platform/android/android_keys_utils.cpp
@@ -30,12 +30,12 @@
#include "android_keys_utils.h"
-unsigned int android_get_keysym(unsigned int p_code) {
- for (int i = 0; _ak_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key android_get_keysym(unsigned int p_code) {
+ for (int i = 0; _ak_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_ak_to_keycode[i].keycode == p_code) {
return _ak_to_keycode[i].keysym;
}
}
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
}
diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h
index de6f48d33a..bac9bab6db 100644
--- a/platform/android/android_keys_utils.h
+++ b/platform/android/android_keys_utils.h
@@ -35,101 +35,101 @@
#include <core/os/keyboard.h>
struct _WinTranslatePair {
- unsigned int keysym = 0;
+ Key keysym = Key::NONE;
unsigned int keycode = 0;
};
static _WinTranslatePair _ak_to_keycode[] = {
- { KEY_TAB, AKEYCODE_TAB },
- { KEY_ENTER, AKEYCODE_ENTER },
- { KEY_SHIFT, AKEYCODE_SHIFT_LEFT },
- { KEY_SHIFT, AKEYCODE_SHIFT_RIGHT },
- { KEY_ALT, AKEYCODE_ALT_LEFT },
- { KEY_ALT, AKEYCODE_ALT_RIGHT },
- { KEY_MENU, AKEYCODE_MENU },
- { KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
- { KEY_ESCAPE, AKEYCODE_BACK },
- { KEY_SPACE, AKEYCODE_SPACE },
- { KEY_PAGEUP, AKEYCODE_PAGE_UP },
- { KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN },
- { KEY_HOME, AKEYCODE_HOME }, //(0x24)
- { KEY_LEFT, AKEYCODE_DPAD_LEFT },
- { KEY_UP, AKEYCODE_DPAD_UP },
- { KEY_RIGHT, AKEYCODE_DPAD_RIGHT },
- { KEY_DOWN, AKEYCODE_DPAD_DOWN },
- { KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER },
- { KEY_BACKSPACE, AKEYCODE_DEL },
- { KEY_0, AKEYCODE_0 }, ////0 key
- { KEY_1, AKEYCODE_1 }, ////1 key
- { KEY_2, AKEYCODE_2 }, ////2 key
- { KEY_3, AKEYCODE_3 }, ////3 key
- { KEY_4, AKEYCODE_4 }, ////4 key
- { KEY_5, AKEYCODE_5 }, ////5 key
- { KEY_6, AKEYCODE_6 }, ////6 key
- { KEY_7, AKEYCODE_7 }, ////7 key
- { KEY_8, AKEYCODE_8 }, ////8 key
- { KEY_9, AKEYCODE_9 }, ////9 key
- { KEY_A, AKEYCODE_A }, ////A key
- { KEY_B, AKEYCODE_B }, ////B key
- { KEY_C, AKEYCODE_C }, ////C key
- { KEY_D, AKEYCODE_D }, ////D key
- { KEY_E, AKEYCODE_E }, ////E key
- { KEY_F, AKEYCODE_F }, ////F key
- { KEY_G, AKEYCODE_G }, ////G key
- { KEY_H, AKEYCODE_H }, ////H key
- { KEY_I, AKEYCODE_I }, ////I key
- { KEY_J, AKEYCODE_J }, ////J key
- { KEY_K, AKEYCODE_K }, ////K key
- { KEY_L, AKEYCODE_L }, ////L key
- { KEY_M, AKEYCODE_M }, ////M key
- { KEY_N, AKEYCODE_N }, ////N key
- { KEY_O, AKEYCODE_O }, ////O key
- { KEY_P, AKEYCODE_P }, ////P key
- { KEY_Q, AKEYCODE_Q }, ////Q key
- { KEY_R, AKEYCODE_R }, ////R key
- { KEY_S, AKEYCODE_S }, ////S key
- { KEY_T, AKEYCODE_T }, ////T key
- { KEY_U, AKEYCODE_U }, ////U key
- { KEY_V, AKEYCODE_V }, ////V key
- { KEY_W, AKEYCODE_W }, ////W key
- { KEY_X, AKEYCODE_X }, ////X key
- { KEY_Y, AKEYCODE_Y }, ////Y key
- { KEY_Z, AKEYCODE_Z }, ////Z key
- { KEY_HOMEPAGE, AKEYCODE_EXPLORER },
- { KEY_LAUNCH0, AKEYCODE_BUTTON_A },
- { KEY_LAUNCH1, AKEYCODE_BUTTON_B },
- { KEY_LAUNCH2, AKEYCODE_BUTTON_C },
- { KEY_LAUNCH3, AKEYCODE_BUTTON_X },
- { KEY_LAUNCH4, AKEYCODE_BUTTON_Y },
- { KEY_LAUNCH5, AKEYCODE_BUTTON_Z },
- { KEY_LAUNCH6, AKEYCODE_BUTTON_L1 },
- { KEY_LAUNCH7, AKEYCODE_BUTTON_R1 },
- { KEY_LAUNCH8, AKEYCODE_BUTTON_L2 },
- { KEY_LAUNCH9, AKEYCODE_BUTTON_R2 },
- { KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL },
- { KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR },
- { KEY_LAUNCHC, AKEYCODE_BUTTON_START },
- { KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT },
- { KEY_LAUNCHE, AKEYCODE_BUTTON_MODE },
- { KEY_VOLUMEMUTE, AKEYCODE_MUTE },
- { KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN },
- { KEY_VOLUMEUP, AKEYCODE_VOLUME_UP },
- { KEY_BACK, AKEYCODE_MEDIA_REWIND },
- { KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
- { KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT },
- { KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
- { KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP },
- { KEY_PLUS, AKEYCODE_PLUS },
- { KEY_EQUAL, AKEYCODE_EQUALS }, // the '+' key
- { KEY_COMMA, AKEYCODE_COMMA }, // the ',' key
- { KEY_MINUS, AKEYCODE_MINUS }, // the '-' key
- { KEY_SLASH, AKEYCODE_SLASH }, // the '/?' key
- { KEY_BACKSLASH, AKEYCODE_BACKSLASH },
- { KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
- { KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
- { KEY_CTRL, AKEYCODE_CTRL_LEFT },
- { KEY_CTRL, AKEYCODE_CTRL_RIGHT },
- { KEY_UNKNOWN, 0 }
+ { Key::TAB, AKEYCODE_TAB },
+ { Key::ENTER, AKEYCODE_ENTER },
+ { Key::SHIFT, AKEYCODE_SHIFT_LEFT },
+ { Key::SHIFT, AKEYCODE_SHIFT_RIGHT },
+ { Key::ALT, AKEYCODE_ALT_LEFT },
+ { Key::ALT, AKEYCODE_ALT_RIGHT },
+ { Key::MENU, AKEYCODE_MENU },
+ { Key::PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
+ { Key::ESCAPE, AKEYCODE_BACK },
+ { Key::SPACE, AKEYCODE_SPACE },
+ { Key::PAGEUP, AKEYCODE_PAGE_UP },
+ { Key::PAGEDOWN, AKEYCODE_PAGE_DOWN },
+ { Key::HOME, AKEYCODE_HOME }, //(0x24)
+ { Key::LEFT, AKEYCODE_DPAD_LEFT },
+ { Key::UP, AKEYCODE_DPAD_UP },
+ { Key::RIGHT, AKEYCODE_DPAD_RIGHT },
+ { Key::DOWN, AKEYCODE_DPAD_DOWN },
+ { Key::PERIODCENTERED, AKEYCODE_DPAD_CENTER },
+ { Key::BACKSPACE, AKEYCODE_DEL },
+ { Key::KEY_0, AKEYCODE_0 },
+ { Key::KEY_1, AKEYCODE_1 },
+ { Key::KEY_2, AKEYCODE_2 },
+ { Key::KEY_3, AKEYCODE_3 },
+ { Key::KEY_4, AKEYCODE_4 },
+ { Key::KEY_5, AKEYCODE_5 },
+ { Key::KEY_6, AKEYCODE_6 },
+ { Key::KEY_7, AKEYCODE_7 },
+ { Key::KEY_8, AKEYCODE_8 },
+ { Key::KEY_9, AKEYCODE_9 },
+ { Key::A, AKEYCODE_A },
+ { Key::B, AKEYCODE_B },
+ { Key::C, AKEYCODE_C },
+ { Key::D, AKEYCODE_D },
+ { Key::E, AKEYCODE_E },
+ { Key::F, AKEYCODE_F },
+ { Key::G, AKEYCODE_G },
+ { Key::H, AKEYCODE_H },
+ { Key::I, AKEYCODE_I },
+ { Key::J, AKEYCODE_J },
+ { Key::K, AKEYCODE_K },
+ { Key::L, AKEYCODE_L },
+ { Key::M, AKEYCODE_M },
+ { Key::N, AKEYCODE_N },
+ { Key::O, AKEYCODE_O },
+ { Key::P, AKEYCODE_P },
+ { Key::Q, AKEYCODE_Q },
+ { Key::R, AKEYCODE_R },
+ { Key::S, AKEYCODE_S },
+ { Key::T, AKEYCODE_T },
+ { Key::U, AKEYCODE_U },
+ { Key::V, AKEYCODE_V },
+ { Key::W, AKEYCODE_W },
+ { Key::X, AKEYCODE_X },
+ { Key::Y, AKEYCODE_Y },
+ { Key::Z, AKEYCODE_Z },
+ { Key::HOMEPAGE, AKEYCODE_EXPLORER },
+ { Key::LAUNCH0, AKEYCODE_BUTTON_A },
+ { Key::LAUNCH1, AKEYCODE_BUTTON_B },
+ { Key::LAUNCH2, AKEYCODE_BUTTON_C },
+ { Key::LAUNCH3, AKEYCODE_BUTTON_X },
+ { Key::LAUNCH4, AKEYCODE_BUTTON_Y },
+ { Key::LAUNCH5, AKEYCODE_BUTTON_Z },
+ { Key::LAUNCH6, AKEYCODE_BUTTON_L1 },
+ { Key::LAUNCH7, AKEYCODE_BUTTON_R1 },
+ { Key::LAUNCH8, AKEYCODE_BUTTON_L2 },
+ { Key::LAUNCH9, AKEYCODE_BUTTON_R2 },
+ { Key::LAUNCHA, AKEYCODE_BUTTON_THUMBL },
+ { Key::LAUNCHB, AKEYCODE_BUTTON_THUMBR },
+ { Key::LAUNCHC, AKEYCODE_BUTTON_START },
+ { Key::LAUNCHD, AKEYCODE_BUTTON_SELECT },
+ { Key::LAUNCHE, AKEYCODE_BUTTON_MODE },
+ { Key::VOLUMEMUTE, AKEYCODE_MUTE },
+ { Key::VOLUMEDOWN, AKEYCODE_VOLUME_DOWN },
+ { Key::VOLUMEUP, AKEYCODE_VOLUME_UP },
+ { Key::BACK, AKEYCODE_MEDIA_REWIND },
+ { Key::FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
+ { Key::MEDIANEXT, AKEYCODE_MEDIA_NEXT },
+ { Key::MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
+ { Key::MEDIASTOP, AKEYCODE_MEDIA_STOP },
+ { Key::PLUS, AKEYCODE_PLUS },
+ { Key::EQUAL, AKEYCODE_EQUALS }, // the '+' key
+ { Key::COMMA, AKEYCODE_COMMA }, // the ',' key
+ { Key::MINUS, AKEYCODE_MINUS }, // the '-' key
+ { Key::SLASH, AKEYCODE_SLASH }, // the '/?' key
+ { Key::BACKSLASH, AKEYCODE_BACKSLASH },
+ { Key::BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
+ { Key::BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
+ { Key::CTRL, AKEYCODE_CTRL_LEFT },
+ { Key::CTRL, AKEYCODE_CTRL_RIGHT },
+ { Key::UNKNOWN, 0 }
};
/*
TODO: map these android key:
@@ -157,6 +157,6 @@ TODO: map these android key:
AKEYCODE_SWITCH_CHARSET = 95,
*/
-unsigned int android_get_keysym(unsigned int p_code);
+Key android_get_keysym(unsigned int p_code);
#endif // ANDROID_KEYS_UTILS_H
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 5bd5648b6e..18e9e20948 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1667,7 +1667,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
@@ -2209,11 +2208,6 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
command_line_strings.push_back("--xr_mode_regular");
}
- bool use_32_bit_framebuffer = p_preset->get("graphics/32_bits_framebuffer");
- if (use_32_bit_framebuffer) {
- command_line_strings.push_back("--use_depth_32");
- }
-
bool immersive = p_preset->get("screen/immersive_mode");
if (immersive) {
command_line_strings.push_back("--use_immersive");
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index d39ab30cda..b6476fa61a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -119,7 +119,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private Button mWiFiSettingsButton;
private XRMode xrMode = XRMode.REGULAR;
- private boolean use_32_bits = false;
private boolean use_immersive = false;
private boolean use_debug_opengl = false;
private boolean mStatePaused;
@@ -266,8 +265,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
if (videoDriver.equals("vulkan")) {
mRenderView = new GodotVulkanRenderView(activity, this);
} else {
- mRenderView = new GodotGLRenderView(activity, this, xrMode, use_32_bits,
- use_debug_opengl);
+ mRenderView = new GodotGLRenderView(activity, this, xrMode, use_debug_opengl);
}
View view = mRenderView.getView();
@@ -506,8 +504,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
xrMode = XRMode.REGULAR;
} else if (command_line[i].equals(XRMode.OVR.cmdLineArg)) {
xrMode = XRMode.OVR;
- } else if (command_line[i].equals("--use_depth_32")) {
- use_32_bits = true;
} else if (command_line[i].equals("--debug_opengl")) {
use_debug_opengl = true;
} else if (command_line[i].equals("--use_immersive")) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
index 32aad8dc4f..088b048502 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
@@ -78,10 +78,8 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
private final GodotRenderer godotRenderer;
private PointerIcon pointerIcon;
- public GodotGLRenderView(Context context, Godot godot, XRMode xrMode, boolean p_use_32_bits,
- boolean p_use_debug_opengl) {
+ public GodotGLRenderView(Context context, Godot godot, XRMode xrMode, boolean p_use_debug_opengl) {
super(context);
- GLUtils.use_32 = p_use_32_bits;
GLUtils.use_debug_opengl = p_use_debug_opengl;
this.godot = godot;
@@ -91,7 +89,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT);
}
- init(xrMode, false, 16, 0);
+ init(xrMode, false);
}
@Override
@@ -172,7 +170,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
return pointerIcon;
}
- private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
+ private void init(XRMode xrMode, boolean translucent) {
setPreserveEGLContextOnPause(true);
setFocusableInTouchMode(true);
switch (xrMode) {
@@ -209,18 +207,9 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
* below.
*/
- if (GLUtils.use_32) {
- setEGLConfigChooser(translucent
- ? new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
- new RegularConfigChooser(8, 8, 8, 8, 16, stencil))
- : new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
- new RegularConfigChooser(5, 6, 5, 0, 16, stencil)));
-
- } else {
- setEGLConfigChooser(translucent
- ? new RegularConfigChooser(8, 8, 8, 8, 16, stencil)
- : new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
- }
+ setEGLConfigChooser(
+ new RegularFallbackConfigChooser(8, 8, 8, 8, 24, 0,
+ new RegularConfigChooser(8, 8, 8, 8, 16, 0)));
break;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 95870acda1..a23d030d4c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -75,9 +75,8 @@ public class GodotLib {
/**
* Invoked on the render thread when the underlying Android surface is created or recreated.
* @param p_surface
- * @param p_32_bits
*/
- public static native void newcontext(Surface p_surface, boolean p_32_bits);
+ public static native void newcontext(Surface p_surface);
/**
* Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
index 878a119c5c..12e452fc99 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
@@ -70,7 +70,7 @@ class GodotRenderer implements GLSurfaceView.Renderer {
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GodotLib.newcontext(null, GLUtils.use_32);
+ GodotLib.newcontext(null);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLSurfaceCreated(gl, config);
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
index 19588f8465..09820fad5f 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
@@ -44,7 +44,6 @@ public class GLUtils {
public static final boolean DEBUG = false;
- public static boolean use_32 = false;
public static boolean use_debug_opengl = false;
private static final String[] ATTRIBUTES_NAMES = new String[] {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
index a35f6ec5a7..b13f9bfeab 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
@@ -58,7 +58,7 @@ internal class VkRenderer {
* Called when the surface is created and signals the beginning of rendering.
*/
fun onVkSurfaceCreated(surface: Surface) {
- GodotLib.newcontext(surface, false)
+ GodotLib.newcontext(surface)
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkSurfaceCreated(surface)
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
index e690c5b695..63c5381994 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
@@ -38,7 +38,7 @@ import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
-/* Fallback if 32bit View is not supported*/
+/* Fallback if the requested configuration is not supported */
public class RegularFallbackConfigChooser extends RegularConfigChooser {
private static final String TAG = RegularFallbackConfigChooser.class.getSimpleName();
@@ -55,7 +55,6 @@ public class RegularFallbackConfigChooser extends RegularConfigChooser {
if (ec == null) {
Log.w(TAG, "Trying ConfigChooser fallback");
ec = fallback.chooseConfig(egl, display, configs);
- GLUtils.use_32 = false;
}
return ec;
}
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index d971727269..3236512f5c 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -182,11 +182,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
}
}
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
if (os_android) {
if (step.get() == 0) {
// During startup
- os_android->set_context_is_16_bits(!p_32_bits);
if (p_surface) {
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
os_android->set_native_window(native_window);
@@ -318,8 +317,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
@@ -332,24 +332,27 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env,
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
- int hat = 0;
+ HatMask hat = HatMask::CENTER;
if (p_hat_x != 0) {
- if (p_hat_x < 0)
- hat |= HatMask::HAT_MASK_LEFT;
- else
- hat |= HatMask::HAT_MASK_RIGHT;
+ if (p_hat_x < 0) {
+ hat |= HatMask::LEFT;
+ } else {
+ hat |= HatMask::RIGHT;
+ }
}
if (p_hat_y != 0) {
- if (p_hat_y < 0)
- hat |= HatMask::HAT_MASK_UP;
- else
- hat |= HatMask::HAT_MASK_DOWN;
+ if (p_hat_y < 0) {
+ hat |= HatMask::UP;
+ } else {
+ hat |= HatMask::DOWN;
+ }
}
jevent.hat = hat;
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index 63e9e6d8e5..7ea74480cb 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -41,7 +41,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask = 0, jfloat vertical_factor = 0, jfloat horizontal_factor = 0);
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 1a4c5ec00f..0e5e10bc0a 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -261,13 +261,6 @@ Size2i OS_Android::get_display_size() const {
return display_size;
}
-void OS_Android::set_context_is_16_bits(bool p_is_16) {
-#if defined(GLES3_ENABLED)
- //if (rasterizer)
- // rasterizer->set_force_16_bits_fbo(p_is_16);
-#endif
-}
-
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
#if defined(GLES3_ENABLED)
ERR_FAIL_COND(!p_gl_extensions);
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index d2e0e7d1e9..a62f79952c 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -102,7 +102,6 @@ public:
void set_display_size(const Size2i &p_size);
Size2i get_display_size() const;
- void set_context_is_16_bits(bool p_is_16);
void set_opengl_extensions(const char *p_gl_extensions);
void set_native_window(ANativeWindow *p_native_window);
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index 7d13a08d39..b746c60d4e 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -261,7 +261,7 @@ void DisplayServerIPhone::key(Key p_key, bool p_pressed) {
ev->set_pressed(p_pressed);
ev->set_keycode(p_key);
ev->set_physical_keycode(p_key);
- ev->set_unicode(p_key);
+ ev->set_unicode((char32_t)p_key);
perform_event(ev);
};
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index 0559c8130f..7450215cfb 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -1685,8 +1685,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
archive_args.push_back("archive");
archive_args.push_back("-archivePath");
archive_args.push_back(archive_path);
- err = OS::get_singleton()->execute("xcodebuild", archive_args);
+ String archive_str;
+ err = OS::get_singleton()->execute("xcodebuild", archive_args, &archive_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
+ print_line("xcodebuild (.xcarchive):\n" + archive_str);
if (ep.step("Making .ipa", 4)) {
return ERR_SKIP;
@@ -1700,8 +1702,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
export_args.push_back("-allowProvisioningUpdates");
export_args.push_back("-exportPath");
export_args.push_back(dest_dir);
- err = OS::get_singleton()->execute("xcodebuild", export_args);
+ String export_str;
+ err = OS::get_singleton()->execute("xcodebuild", export_args, &export_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
+ print_line("xcodebuild (.ipa):\n" + export_str);
#else
print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package.");
#endif
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm
index 45842b38aa..1bf5462d91 100644
--- a/platform/iphone/joypad_iphone.mm
+++ b/platform/iphone/joypad_iphone.mm
@@ -259,31 +259,31 @@ void JoypadIPhone::start_processing() {
int joy_id = [self getJoyIdForController:controller];
if (element == gamepad.buttonA) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
gamepad.buttonA.isPressed);
} else if (element == gamepad.buttonB) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_B,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::B,
gamepad.buttonB.isPressed);
} else if (element == gamepad.buttonX) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
gamepad.buttonX.isPressed);
} else if (element == gamepad.buttonY) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::Y,
gamepad.buttonY.isPressed);
} else if (element == gamepad.leftShoulder) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_SHOULDER,
gamepad.leftShoulder.isPressed);
} else if (element == gamepad.rightShoulder) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_SHOULDER,
gamepad.rightShoulder.isPressed);
} else if (element == gamepad.dpad) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
gamepad.dpad.up.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
gamepad.dpad.down.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT,
gamepad.dpad.left.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
gamepad.dpad.right.isPressed);
};
@@ -291,20 +291,20 @@ void JoypadIPhone::start_processing() {
jx.min = -1;
if (element == gamepad.leftThumbstick) {
jx.value = gamepad.leftThumbstick.xAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_X, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_X, jx);
jx.value = -gamepad.leftThumbstick.yAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_Y, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_Y, jx);
} else if (element == gamepad.rightThumbstick) {
jx.value = gamepad.rightThumbstick.xAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_X, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_X, jx);
jx.value = -gamepad.rightThumbstick.yAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_Y, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_Y, jx);
} else if (element == gamepad.leftTrigger) {
jx.value = gamepad.leftTrigger.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_LEFT, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_LEFT, jx);
} else if (element == gamepad.rightTrigger) {
jx.value = gamepad.rightTrigger.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_RIGHT, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, jx);
};
};
} else if (controller.microGamepad != nil) {
@@ -319,18 +319,18 @@ void JoypadIPhone::start_processing() {
int joy_id = [self getJoyIdForController:controller];
if (element == gamepad.buttonA) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
gamepad.buttonA.isPressed);
} else if (element == gamepad.buttonX) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
gamepad.buttonX.isPressed);
} else if (element == gamepad.dpad) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
gamepad.dpad.up.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
gamepad.dpad.down.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, gamepad.dpad.left.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, gamepad.dpad.right.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, gamepad.dpad.left.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, gamepad.dpad.right.isPressed);
};
};
}
diff --git a/platform/iphone/keyboard_input_view.mm b/platform/iphone/keyboard_input_view.mm
index e2bd0acff4..b11d04181e 100644
--- a/platform/iphone/keyboard_input_view.mm
+++ b/platform/iphone/keyboard_input_view.mm
@@ -115,8 +115,8 @@
- (void)deleteText:(NSInteger)charactersToDelete {
for (int i = 0; i < charactersToDelete; i++) {
- DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
- DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, false);
+ DisplayServerIPhone::get_singleton()->key(Key::BACKSPACE, true);
+ DisplayServerIPhone::get_singleton()->key(Key::BACKSPACE, false);
}
}
@@ -129,10 +129,10 @@
switch (character) {
case 10:
- character = KEY_ENTER;
+ character = (int)Key::ENTER;
break;
case 8198:
- character = KEY_SPACE;
+ character = (int)Key::SPACE;
break;
default:
break;
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index c7d68019a1..d12e1aeee8 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -151,19 +151,19 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
switch (p_button) {
case DOM_BUTTON_LEFT:
- ev->set_button_index(MOUSE_BUTTON_LEFT);
+ ev->set_button_index(MouseButton::LEFT);
break;
case DOM_BUTTON_MIDDLE:
- ev->set_button_index(MOUSE_BUTTON_MIDDLE);
+ ev->set_button_index(MouseButton::MIDDLE);
break;
case DOM_BUTTON_RIGHT:
- ev->set_button_index(MOUSE_BUTTON_RIGHT);
+ ev->set_button_index(MouseButton::RIGHT);
break;
case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ ev->set_button_index(MouseButton::MB_XBUTTON1);
break;
case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ ev->set_button_index(MouseButton::MB_XBUTTON2);
break;
default:
return false;
@@ -176,7 +176,7 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
ds->last_click_ms = 0;
ds->last_click_pos = Point2(-100, -100);
- ds->last_click_button_index = -1;
+ ds->last_click_button_index = MouseButton::NONE;
ev->set_double_click(true);
}
@@ -190,11 +190,11 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
}
}
- int mask = Input::get_singleton()->get_mouse_button_mask();
- int button_flag = 1 << (ev->get_button_index() - 1);
+ MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
if (ev->is_pressed()) {
mask |= button_flag;
- } else if (mask & button_flag) {
+ } else if ((mask & button_flag) != MouseButton::NONE) {
mask &= ~button_flag;
} else {
// Received release event, but press was outside the canvas, so ignore.
@@ -215,11 +215,12 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
}
void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
- int input_mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
- if (!get_singleton()->cursor_inside_canvas && !input_mask)
+ if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
return;
+ }
Ref<InputEventMouseMotion> ev;
ev.instantiate();
@@ -412,19 +413,19 @@ int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_del
ev->set_position(input->get_mouse_position());
ev->set_global_position(ev->get_position());
- ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT));
- ev->set_alt_pressed(input->is_key_pressed(KEY_ALT));
- ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
- ev->set_meta_pressed(input->is_key_pressed(KEY_META));
+ ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
+ ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
+ ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
+ ev->set_meta_pressed(input->is_key_pressed(Key::META));
if (p_delta_y < 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
+ ev->set_button_index(MouseButton::WHEEL_UP);
} else if (p_delta_y > 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
+ ev->set_button_index(MouseButton::WHEEL_DOWN);
} else if (p_delta_x > 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
+ ev->set_button_index(MouseButton::WHEEL_LEFT);
} else if (p_delta_x < 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
+ ev->set_button_index(MouseButton::WHEEL_RIGHT);
} else {
return false;
}
@@ -432,7 +433,7 @@ int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_del
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
- int button_flag = 1 << (ev->get_button_index() - 1);
+ MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
ev->set_pressed(true);
ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
@@ -509,12 +510,12 @@ void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_c
k.instantiate();
k->set_pressed(true);
k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
+ k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
k.instantiate();
k->set_pressed(false);
k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
+ k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
}
}
@@ -557,12 +558,12 @@ void DisplayServerJavaScript::process_joypads() {
for (int b = 0; b < s_btns_num; b++) {
float value = s_btns[b];
// Buttons 6 and 7 in the standard mapping need to be
- // axis to be handled as JOY_AXIS_TRIGGER by Godot.
+ // axis to be handled as JoyAxis::TRIGGER by Godot.
if (s_standard && (b == 6 || b == 7)) {
Input::JoyAxisValue joy_axis;
joy_axis.min = 0;
joy_axis.value = value;
- JoyAxis a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
+ JoyAxis a = b == 6 ? JoyAxis::TRIGGER_LEFT : JoyAxis::TRIGGER_RIGHT;
input->joy_axis(idx, a, joy_axis);
} else {
input->joy_button(idx, (JoyButton)b, value);
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 1aa600c421..80ce772a79 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -67,7 +67,7 @@ private:
CursorShape cursor_shape = CURSOR_ARROW;
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
uint64_t last_click_ms = 0;
- int last_click_button_index = -1;
+ MouseButton last_click_button_index = MouseButton::NONE;
bool swap_cancel_ok = false;
diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc
index 0e62776923..31589f3f40 100644
--- a/platform/javascript/dom_keys.inc
+++ b/platform/javascript/dom_keys.inc
@@ -34,7 +34,7 @@
Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
#define DOM2GODOT(p_str, p_godot_code) \
if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
- return KEY_##p_godot_code; \
+ return Key::p_godot_code; \
}
// Numpad section.
@@ -105,16 +105,16 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("BracketLeft", BRACKETLEFT);
DOM2GODOT("BracketRight", BRACKETRIGHT);
DOM2GODOT("Comma", COMMA);
- DOM2GODOT("Digit0", 0);
- DOM2GODOT("Digit1", 1);
- DOM2GODOT("Digit2", 2);
- DOM2GODOT("Digit3", 3);
- DOM2GODOT("Digit4", 4);
- DOM2GODOT("Digit5", 5);
- DOM2GODOT("Digit6", 6);
- DOM2GODOT("Digit7", 7);
- DOM2GODOT("Digit8", 8);
- DOM2GODOT("Digit9", 9);
+ DOM2GODOT("Digit0", KEY_0);
+ DOM2GODOT("Digit1", KEY_1);
+ DOM2GODOT("Digit2", KEY_2);
+ DOM2GODOT("Digit3", KEY_3);
+ DOM2GODOT("Digit4", KEY_4);
+ DOM2GODOT("Digit5", KEY_5);
+ DOM2GODOT("Digit6", KEY_6);
+ DOM2GODOT("Digit7", KEY_7);
+ DOM2GODOT("Digit8", KEY_8);
+ DOM2GODOT("Digit9", KEY_9);
DOM2GODOT("Equal", EQUAL);
DOM2GODOT("IntlBackslash", BACKSLASH);
//DOM2GODOT("IntlRo", UNKNOWN);
@@ -170,7 +170,7 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("Tab", TAB);
// ControlPad section.
- DOM2GODOT("Delete", DELETE);
+ DOM2GODOT("Delete", KEY_DELETE);
DOM2GODOT("End", END);
DOM2GODOT("Help", HELP);
DOM2GODOT("Home", HOME);
@@ -227,6 +227,6 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("AudioVolumeMute", VOLUMEMUTE);
DOM2GODOT("AudioVolumeUp", VOLUMEUP);
//DOM2GODOT("WakeUp", UNKNOWN);
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
#undef DOM2GODOT
}
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 4431bd5f1b..5da9a96a90 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -36,7 +36,7 @@
#include "main/main.h"
#include "platform/javascript/display_server_javascript.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For websocket.
#ifdef MODULE_WEBSOCKET_ENABLED
#include "modules/websocket/remote_debugger_peer_websocket.h"
#endif
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index 0e98af71fa..9b24b24cb4 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -115,7 +115,7 @@ static void handle_crash(int sig) {
int ret;
Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret);
if (err == OK) {
- output.erase(output.length() - 1, 1);
+ output = output.substr(0, output.length() - 1);
}
fprintf(stderr, "[%ld] %s (%s)\n", (long int)i, fname, output.utf8().get_data());
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index e98d114267..2a62780410 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -733,6 +733,16 @@ Size2i DisplayServerX11::screen_get_size(int p_screen) const {
return _screen_get_rect(p_screen).size;
}
+bool g_bad_window = false;
+int bad_window_error_handler(Display *display, XErrorEvent *error) {
+ if (error->error_code == BadWindow) {
+ g_bad_window = true;
+ } else {
+ ERR_PRINT("Unhandled XServer error code: " + itos(error->error_code));
+ }
+ return 0;
+}
+
Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
_THREAD_SAFE_METHOD_
@@ -869,7 +879,13 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
if (desktop_valid) {
use_simple_method = false;
+ // Handle bad window errors silently because there's no other way to check
+ // that one of the windows has been destroyed in the meantime.
+ int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&bad_window_error_handler);
+
for (unsigned long win_index = 0; win_index < clients_len; ++win_index) {
+ g_bad_window = false;
+
// Remove strut size from desktop size to get a more accurate result.
bool strut_found = false;
unsigned long strut_len = 0;
@@ -881,7 +897,7 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
}
}
// Fallback to older strut property.
- if (!strut_found) {
+ if (!g_bad_window && !strut_found) {
Atom strut_prop = XInternAtom(x11_display, "_NET_WM_STRUT", True);
if (strut_prop != None) {
if (XGetWindowProperty(x11_display, windows_data[win_index], strut_prop, 0, LONG_MAX, False, XA_CARDINAL, &type, &format, &strut_len, &remaining, &strut_data) == Success) {
@@ -889,7 +905,7 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
}
}
}
- if (strut_found && (format == 32) && (strut_len >= 4) && strut_data) {
+ if (!g_bad_window && strut_found && (format == 32) && (strut_len >= 4) && strut_data) {
long *struts = (long *)strut_data;
long left = struts[0];
@@ -961,6 +977,9 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
XFree(strut_data);
}
}
+
+ // Restore default error handler.
+ XSetErrorHandler(oldHandler);
}
}
}
@@ -2389,9 +2408,9 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const {
}
Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const {
- unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
- unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK;
- unsigned int xkeycode = KeyMappingX11::get_xlibcode((Key)keycode_no_mod);
+ Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
+ Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK;
+ unsigned int xkeycode = KeyMappingX11::get_xlibcode(keycode_no_mod);
KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0);
if (xkeysym >= 'a' && xkeysym <= 'z') {
xkeysym -= ('a' - 'A');
@@ -2400,7 +2419,7 @@ Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const {
Key key = KeyMappingX11::get_keycode(xkeysym);
// If not found, fallback to QWERTY.
// This should match the behavior of the event pump
- if (key == KEY_NONE) {
+ if (key == Key::NONE) {
return p_keycode;
}
return (Key)(key | modifiers);
@@ -2474,12 +2493,12 @@ void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<Inp
}
MouseButton DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
- MouseButton mask = MouseButton(1 << (p_x11_button - 1));
+ MouseButton mask = mouse_button_to_mask(p_x11_button);
if (p_x11_type == ButtonPress) {
last_button_state |= mask;
} else {
- last_button_state &= MouseButton(~mask);
+ last_button_state &= ~mask;
}
return last_button_state;
@@ -2546,9 +2565,9 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
if (status == XLookupChars) {
bool keypress = xkeyevent->type == KeyPress;
Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
- unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
+ Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
- if (keycode >= 'a' && keycode <= 'z') {
+ if (keycode >= Key::A + 32 && keycode <= Key::Z + 32) {
keycode -= 'a' - 'A';
}
@@ -2557,11 +2576,11 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
for (int i = 0; i < tmp.length(); i++) {
Ref<InputEventKey> k;
k.instantiate();
- if (physical_keycode == 0 && keycode == 0 && tmp[i] == 0) {
+ if (physical_keycode == Key::NONE && keycode == Key::NONE && tmp[i] == 0) {
continue;
}
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
keycode = (Key)physical_keycode;
}
@@ -2578,10 +2597,10 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_echo(false);
- if (k->get_keycode() == KEY_BACKTAB) {
+ if (k->get_keycode() == Key::BACKTAB) {
//make it consistent across platforms.
- k->set_keycode(KEY_TAB);
- k->set_physical_keycode(KEY_TAB);
+ k->set_keycode(Key::TAB);
+ k->set_physical_keycode(Key::TAB);
k->set_shift_pressed(true);
}
@@ -2610,7 +2629,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
// keysym, so it works in all platforms the same.
Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
- unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
+ Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
/* Phase 3, obtain a unicode character from the keysym */
@@ -2630,11 +2649,11 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
bool keypress = xkeyevent->type == KeyPress;
- if (physical_keycode == 0 && keycode == KEY_NONE && unicode == 0) {
+ if (physical_keycode == Key::NONE && keycode == Key::NONE && unicode == 0) {
return;
}
- if (keycode == KEY_NONE) {
+ if (keycode == Key::NONE) {
keycode = (Key)physical_keycode;
}
@@ -2697,7 +2716,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_pressed(keypress);
- if (keycode >= 'a' && keycode <= 'z') {
+ if (keycode >= Key::A + 32 && keycode <= Key::Z + 32) {
keycode -= int('a' - 'A');
}
@@ -2706,23 +2725,23 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_unicode(unicode);
k->set_echo(p_echo);
- if (k->get_keycode() == KEY_BACKTAB) {
+ if (k->get_keycode() == Key::BACKTAB) {
//make it consistent across platforms.
- k->set_keycode(KEY_TAB);
- k->set_physical_keycode(KEY_TAB);
+ k->set_keycode(Key::TAB);
+ k->set_physical_keycode(Key::TAB);
k->set_shift_pressed(true);
}
//don't set mod state if modifier keys are released by themselves
//else event.is_action() will not work correctly here
if (!k->is_pressed()) {
- if (k->get_keycode() == KEY_SHIFT) {
+ if (k->get_keycode() == Key::SHIFT) {
k->set_shift_pressed(false);
- } else if (k->get_keycode() == KEY_CTRL) {
+ } else if (k->get_keycode() == Key::CTRL) {
k->set_ctrl_pressed(false);
- } else if (k->get_keycode() == KEY_ALT) {
+ } else if (k->get_keycode() == Key::ALT) {
k->set_alt_pressed(false);
- } else if (k->get_keycode() == KEY_META) {
+ } else if (k->get_keycode() == Key::META) {
k->set_meta_pressed(false);
}
}
@@ -3450,10 +3469,10 @@ void DisplayServerX11::process_events() {
mb->set_window_id(window_id);
_get_key_modifier_state(event.xbutton.state, mb);
mb->set_button_index((MouseButton)event.xbutton.button);
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
- } else if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ if (mb->get_button_index() == MouseButton::RIGHT) {
+ mb->set_button_index(MouseButton::MIDDLE);
+ } else if (mb->get_button_index() == MouseButton::MIDDLE) {
+ mb->set_button_index(MouseButton::RIGHT);
}
mb->set_button_mask(_get_mouse_button_state(mb->get_button_index(), event.xbutton.type));
mb->set_position(Vector2(event.xbutton.x, event.xbutton.y));
@@ -3479,11 +3498,11 @@ void DisplayServerX11::process_events() {
if (diff < 400 && Vector2(last_click_pos).distance_to(Vector2(event.xbutton.x, event.xbutton.y)) < 5) {
last_click_ms = 0;
last_click_pos = Point2i(-100, -100);
- last_click_button_index = -1;
+ last_click_button_index = MouseButton::NONE;
mb->set_double_click(true);
}
- } else if (mb->get_button_index() < 4 || mb->get_button_index() > 7) {
+ } else if (mb->get_button_index() < MouseButton::WHEEL_UP || mb->get_button_index() > MouseButton::WHEEL_RIGHT) {
last_click_button_index = mb->get_button_index();
}
@@ -3616,12 +3635,12 @@ void DisplayServerX11::process_events() {
if (xi.pressure_supported) {
mm->set_pressure(xi.pressure);
} else {
- mm->set_pressure((mouse_get_button_state() & MOUSE_BUTTON_MASK_LEFT) ? 1.0f : 0.0f);
+ mm->set_pressure(bool(mouse_get_button_state() & MouseButton::MASK_LEFT) ? 1.0f : 0.0f);
}
mm->set_tilt(xi.tilt);
_get_key_modifier_state(event.xmotion.state, mm);
- mm->set_button_mask(mouse_get_button_state());
+ mm->set_button_mask((MouseButton)mouse_get_button_state());
mm->set_position(pos);
mm->set_global_position(pos);
Input::get_singleton()->set_mouse_position(pos);
@@ -3666,11 +3685,18 @@ void DisplayServerX11::process_events() {
} break;
case KeyPress:
case KeyRelease: {
+#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED
+ if (event.type == KeyPress) {
+ DEBUG_LOG_X11("[%u] KeyPress window=%lu (%u), keycode=%u, time=%lu \n", frame, event.xkey.window, window_id, event.xkey.keycode, event.xkey.time);
+ } else {
+ DEBUG_LOG_X11("[%u] KeyRelease window=%lu (%u), keycode=%u, time=%lu \n", frame, event.xkey.window, window_id, event.xkey.keycode, event.xkey.time);
+ }
+#endif
last_timestamp = event.xkey.time;
// key event is a little complex, so
// it will be handled in its own function.
- _handle_key_event(window_id, (XKeyEvent *)&event, events, event_index);
+ _handle_key_event(window_id, &event.xkey, events, event_index);
} break;
case SelectionNotify:
@@ -4225,7 +4251,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
xmbstring = nullptr;
last_click_ms = 0;
- last_click_button_index = -1;
+ last_click_button_index = MouseButton::NONE;
last_click_pos = Point2i(-100, -100);
last_timestamp = 0;
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 869ff386c5..3587d587d6 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -173,8 +173,8 @@ class DisplayServerX11 : public DisplayServer {
bool last_mouse_pos_valid;
Point2i last_click_pos;
uint64_t last_click_ms;
- int last_click_button_index;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_click_button_index = MouseButton::NONE;
+ MouseButton last_button_state = MouseButton::NONE;
bool app_focused = false;
uint64_t time_since_no_focus = 0;
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 8b6dbc4c20..1c6afabfab 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -59,7 +59,7 @@ JoypadLinux::Joypad::~Joypad() {
}
void JoypadLinux::Joypad::reset() {
- dpad = 0;
+ dpad = HatMask::CENTER;
fd = -1;
Input::JoyAxisValue jx;
@@ -484,12 +484,12 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0X:
if (ev.value != 0) {
if (ev.value < 0) {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_LEFT) & ~HatMask::HAT_MASK_RIGHT);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::LEFT) & ~HatMask::RIGHT);
} else {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_RIGHT) & ~HatMask::HAT_MASK_LEFT);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::RIGHT) & ~HatMask::LEFT);
}
} else {
- joy->dpad &= ~(HatMask::HAT_MASK_LEFT | HatMask::HAT_MASK_RIGHT);
+ joy->dpad &= ~(HatMask::LEFT | HatMask::RIGHT);
}
input->joy_hat(i, (HatMask)joy->dpad);
@@ -498,12 +498,12 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0Y:
if (ev.value != 0) {
if (ev.value < 0) {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_UP) & ~HatMask::HAT_MASK_DOWN);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::UP) & ~HatMask::DOWN);
} else {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_DOWN) & ~HatMask::HAT_MASK_UP);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::DOWN) & ~HatMask::UP);
}
} else {
- joy->dpad &= ~(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_DOWN);
+ joy->dpad &= ~(HatMask::UP | HatMask::DOWN);
}
input->joy_hat(i, (HatMask)joy->dpad);
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index 177d7a51ce..12b9046d64 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -56,7 +56,7 @@ private:
Input::JoyAxisValue curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
- int dpad = 0;
+ HatMask dpad = HatMask::CENTER;
int fd = -1;
String devpath;
diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp
index 829feda40a..16c2392859 100644
--- a/platform/linuxbsd/key_mapping_x11.cpp
+++ b/platform/linuxbsd/key_mapping_x11.cpp
@@ -40,266 +40,266 @@ struct _XTranslatePair {
static _XTranslatePair _xkeysym_to_keycode[] = {
// misc keys
- { XK_Escape, KEY_ESCAPE },
- { XK_Tab, KEY_TAB },
- { XK_ISO_Left_Tab, KEY_BACKTAB },
- { XK_BackSpace, KEY_BACKSPACE },
- { XK_Return, KEY_ENTER },
- { XK_Insert, KEY_INSERT },
- { XK_Delete, KEY_DELETE },
- { XK_Clear, KEY_DELETE },
- { XK_Pause, KEY_PAUSE },
- { XK_Print, KEY_PRINT },
- { XK_Home, KEY_HOME },
- { XK_End, KEY_END },
- { XK_Left, KEY_LEFT },
- { XK_Up, KEY_UP },
- { XK_Right, KEY_RIGHT },
- { XK_Down, KEY_DOWN },
- { XK_Prior, KEY_PAGEUP },
- { XK_Next, KEY_PAGEDOWN },
- { XK_Shift_L, KEY_SHIFT },
- { XK_Shift_R, KEY_SHIFT },
- { XK_Shift_Lock, KEY_SHIFT },
- { XK_Control_L, KEY_CTRL },
- { XK_Control_R, KEY_CTRL },
- { XK_Meta_L, KEY_META },
- { XK_Meta_R, KEY_META },
- { XK_Alt_L, KEY_ALT },
- { XK_Alt_R, KEY_ALT },
- { XK_Caps_Lock, KEY_CAPSLOCK },
- { XK_Num_Lock, KEY_NUMLOCK },
- { XK_Scroll_Lock, KEY_SCROLLLOCK },
- { XK_Super_L, KEY_SUPER_L },
- { XK_Super_R, KEY_SUPER_R },
- { XK_Menu, KEY_MENU },
- { XK_Hyper_L, KEY_HYPER_L },
- { XK_Hyper_R, KEY_HYPER_R },
- { XK_Help, KEY_HELP },
- { XK_KP_Space, KEY_SPACE },
- { XK_KP_Tab, KEY_TAB },
- { XK_KP_Enter, KEY_KP_ENTER },
- { XK_Home, KEY_HOME },
- { XK_Left, KEY_LEFT },
- { XK_Up, KEY_UP },
- { XK_Right, KEY_RIGHT },
- { XK_Down, KEY_DOWN },
- { XK_Prior, KEY_PAGEUP },
- { XK_Next, KEY_PAGEDOWN },
- { XK_End, KEY_END },
- { XK_Begin, KEY_CLEAR },
- { XK_Insert, KEY_INSERT },
- { XK_Delete, KEY_DELETE },
- //{ XK_KP_Equal, KEY_EQUAL },
- //{ XK_KP_Separator, KEY_COMMA },
- { XK_KP_Decimal, KEY_KP_PERIOD },
- { XK_KP_Delete, KEY_KP_PERIOD },
- { XK_KP_Multiply, KEY_KP_MULTIPLY },
- { XK_KP_Divide, KEY_KP_DIVIDE },
- { XK_KP_Subtract, KEY_KP_SUBTRACT },
- { XK_KP_Add, KEY_KP_ADD },
- { XK_KP_0, KEY_KP_0 },
- { XK_KP_1, KEY_KP_1 },
- { XK_KP_2, KEY_KP_2 },
- { XK_KP_3, KEY_KP_3 },
- { XK_KP_4, KEY_KP_4 },
- { XK_KP_5, KEY_KP_5 },
- { XK_KP_6, KEY_KP_6 },
- { XK_KP_7, KEY_KP_7 },
- { XK_KP_8, KEY_KP_8 },
- { XK_KP_9, KEY_KP_9 },
+ { XK_Escape, Key::ESCAPE },
+ { XK_Tab, Key::TAB },
+ { XK_ISO_Left_Tab, Key::BACKTAB },
+ { XK_BackSpace, Key::BACKSPACE },
+ { XK_Return, Key::ENTER },
+ { XK_Insert, Key::INSERT },
+ { XK_Delete, Key::KEY_DELETE },
+ { XK_Clear, Key::KEY_DELETE },
+ { XK_Pause, Key::PAUSE },
+ { XK_Print, Key::PRINT },
+ { XK_Home, Key::HOME },
+ { XK_End, Key::END },
+ { XK_Left, Key::LEFT },
+ { XK_Up, Key::UP },
+ { XK_Right, Key::RIGHT },
+ { XK_Down, Key::DOWN },
+ { XK_Prior, Key::PAGEUP },
+ { XK_Next, Key::PAGEDOWN },
+ { XK_Shift_L, Key::SHIFT },
+ { XK_Shift_R, Key::SHIFT },
+ { XK_Shift_Lock, Key::SHIFT },
+ { XK_Control_L, Key::CTRL },
+ { XK_Control_R, Key::CTRL },
+ { XK_Meta_L, Key::META },
+ { XK_Meta_R, Key::META },
+ { XK_Alt_L, Key::ALT },
+ { XK_Alt_R, Key::ALT },
+ { XK_Caps_Lock, Key::CAPSLOCK },
+ { XK_Num_Lock, Key::NUMLOCK },
+ { XK_Scroll_Lock, Key::SCROLLLOCK },
+ { XK_Super_L, Key::SUPER_L },
+ { XK_Super_R, Key::SUPER_R },
+ { XK_Menu, Key::MENU },
+ { XK_Hyper_L, Key::HYPER_L },
+ { XK_Hyper_R, Key::HYPER_R },
+ { XK_Help, Key::HELP },
+ { XK_KP_Space, Key::SPACE },
+ { XK_KP_Tab, Key::TAB },
+ { XK_KP_Enter, Key::KP_ENTER },
+ { XK_Home, Key::HOME },
+ { XK_Left, Key::LEFT },
+ { XK_Up, Key::UP },
+ { XK_Right, Key::RIGHT },
+ { XK_Down, Key::DOWN },
+ { XK_Prior, Key::PAGEUP },
+ { XK_Next, Key::PAGEDOWN },
+ { XK_End, Key::END },
+ { XK_Begin, Key::CLEAR },
+ { XK_Insert, Key::INSERT },
+ { XK_Delete, Key::KEY_DELETE },
+ //{ XK_KP_Equal, Key::EQUAL },
+ //{ XK_KP_Separator, Key::COMMA },
+ { XK_KP_Decimal, Key::KP_PERIOD },
+ { XK_KP_Delete, Key::KP_PERIOD },
+ { XK_KP_Multiply, Key::KP_MULTIPLY },
+ { XK_KP_Divide, Key::KP_DIVIDE },
+ { XK_KP_Subtract, Key::KP_SUBTRACT },
+ { XK_KP_Add, Key::KP_ADD },
+ { XK_KP_0, Key::KP_0 },
+ { XK_KP_1, Key::KP_1 },
+ { XK_KP_2, Key::KP_2 },
+ { XK_KP_3, Key::KP_3 },
+ { XK_KP_4, Key::KP_4 },
+ { XK_KP_5, Key::KP_5 },
+ { XK_KP_6, Key::KP_6 },
+ { XK_KP_7, Key::KP_7 },
+ { XK_KP_8, Key::KP_8 },
+ { XK_KP_9, Key::KP_9 },
// same but with numlock
- { XK_KP_Insert, KEY_KP_0 },
- { XK_KP_End, KEY_KP_1 },
- { XK_KP_Down, KEY_KP_2 },
- { XK_KP_Page_Down, KEY_KP_3 },
- { XK_KP_Left, KEY_KP_4 },
- { XK_KP_Begin, KEY_KP_5 },
- { XK_KP_Right, KEY_KP_6 },
- { XK_KP_Home, KEY_KP_7 },
- { XK_KP_Up, KEY_KP_8 },
- { XK_KP_Page_Up, KEY_KP_9 },
- { XK_F1, KEY_F1 },
- { XK_F2, KEY_F2 },
- { XK_F3, KEY_F3 },
- { XK_F4, KEY_F4 },
- { XK_F5, KEY_F5 },
- { XK_F6, KEY_F6 },
- { XK_F7, KEY_F7 },
- { XK_F8, KEY_F8 },
- { XK_F9, KEY_F9 },
- { XK_F10, KEY_F10 },
- { XK_F11, KEY_F11 },
- { XK_F12, KEY_F12 },
- { XK_F13, KEY_F13 },
- { XK_F14, KEY_F14 },
- { XK_F15, KEY_F15 },
- { XK_F16, KEY_F16 },
+ { XK_KP_Insert, Key::KP_0 },
+ { XK_KP_End, Key::KP_1 },
+ { XK_KP_Down, Key::KP_2 },
+ { XK_KP_Page_Down, Key::KP_3 },
+ { XK_KP_Left, Key::KP_4 },
+ { XK_KP_Begin, Key::KP_5 },
+ { XK_KP_Right, Key::KP_6 },
+ { XK_KP_Home, Key::KP_7 },
+ { XK_KP_Up, Key::KP_8 },
+ { XK_KP_Page_Up, Key::KP_9 },
+ { XK_F1, Key::F1 },
+ { XK_F2, Key::F2 },
+ { XK_F3, Key::F3 },
+ { XK_F4, Key::F4 },
+ { XK_F5, Key::F5 },
+ { XK_F6, Key::F6 },
+ { XK_F7, Key::F7 },
+ { XK_F8, Key::F8 },
+ { XK_F9, Key::F9 },
+ { XK_F10, Key::F10 },
+ { XK_F11, Key::F11 },
+ { XK_F12, Key::F12 },
+ { XK_F13, Key::F13 },
+ { XK_F14, Key::F14 },
+ { XK_F15, Key::F15 },
+ { XK_F16, Key::F16 },
// media keys
- { XF86XK_Back, KEY_BACK },
- { XF86XK_Forward, KEY_FORWARD },
- { XF86XK_Stop, KEY_STOP },
- { XF86XK_Refresh, KEY_REFRESH },
- { XF86XK_Favorites, KEY_FAVORITES },
- { XF86XK_AudioMedia, KEY_LAUNCHMEDIA },
- { XF86XK_OpenURL, KEY_OPENURL },
- { XF86XK_HomePage, KEY_HOMEPAGE },
- { XF86XK_Search, KEY_SEARCH },
- { XF86XK_AudioLowerVolume, KEY_VOLUMEDOWN },
- { XF86XK_AudioMute, KEY_VOLUMEMUTE },
- { XF86XK_AudioRaiseVolume, KEY_VOLUMEUP },
- { XF86XK_AudioPlay, KEY_MEDIAPLAY },
- { XF86XK_AudioStop, KEY_MEDIASTOP },
- { XF86XK_AudioPrev, KEY_MEDIAPREVIOUS },
- { XF86XK_AudioNext, KEY_MEDIANEXT },
- { XF86XK_AudioRecord, KEY_MEDIARECORD },
+ { XF86XK_Back, Key::BACK },
+ { XF86XK_Forward, Key::FORWARD },
+ { XF86XK_Stop, Key::STOP },
+ { XF86XK_Refresh, Key::REFRESH },
+ { XF86XK_Favorites, Key::FAVORITES },
+ { XF86XK_AudioMedia, Key::LAUNCHMEDIA },
+ { XF86XK_OpenURL, Key::OPENURL },
+ { XF86XK_HomePage, Key::HOMEPAGE },
+ { XF86XK_Search, Key::SEARCH },
+ { XF86XK_AudioLowerVolume, Key::VOLUMEDOWN },
+ { XF86XK_AudioMute, Key::VOLUMEMUTE },
+ { XF86XK_AudioRaiseVolume, Key::VOLUMEUP },
+ { XF86XK_AudioPlay, Key::MEDIAPLAY },
+ { XF86XK_AudioStop, Key::MEDIASTOP },
+ { XF86XK_AudioPrev, Key::MEDIAPREVIOUS },
+ { XF86XK_AudioNext, Key::MEDIANEXT },
+ { XF86XK_AudioRecord, Key::MEDIARECORD },
// launch keys
- { XF86XK_Mail, KEY_LAUNCHMAIL },
- { XF86XK_MyComputer, KEY_LAUNCH0 },
- { XF86XK_Calculator, KEY_LAUNCH1 },
- { XF86XK_Standby, KEY_STANDBY },
+ { XF86XK_Mail, Key::LAUNCHMAIL },
+ { XF86XK_MyComputer, Key::LAUNCH0 },
+ { XF86XK_Calculator, Key::LAUNCH1 },
+ { XF86XK_Standby, Key::STANDBY },
- { XF86XK_Launch0, KEY_LAUNCH2 },
- { XF86XK_Launch1, KEY_LAUNCH3 },
- { XF86XK_Launch2, KEY_LAUNCH4 },
- { XF86XK_Launch3, KEY_LAUNCH5 },
- { XF86XK_Launch4, KEY_LAUNCH6 },
- { XF86XK_Launch5, KEY_LAUNCH7 },
- { XF86XK_Launch6, KEY_LAUNCH8 },
- { XF86XK_Launch7, KEY_LAUNCH9 },
- { XF86XK_Launch8, KEY_LAUNCHA },
- { XF86XK_Launch9, KEY_LAUNCHB },
- { XF86XK_LaunchA, KEY_LAUNCHC },
- { XF86XK_LaunchB, KEY_LAUNCHD },
- { XF86XK_LaunchC, KEY_LAUNCHE },
- { XF86XK_LaunchD, KEY_LAUNCHF },
+ { XF86XK_Launch0, Key::LAUNCH2 },
+ { XF86XK_Launch1, Key::LAUNCH3 },
+ { XF86XK_Launch2, Key::LAUNCH4 },
+ { XF86XK_Launch3, Key::LAUNCH5 },
+ { XF86XK_Launch4, Key::LAUNCH6 },
+ { XF86XK_Launch5, Key::LAUNCH7 },
+ { XF86XK_Launch6, Key::LAUNCH8 },
+ { XF86XK_Launch7, Key::LAUNCH9 },
+ { XF86XK_Launch8, Key::LAUNCHA },
+ { XF86XK_Launch9, Key::LAUNCHB },
+ { XF86XK_LaunchA, Key::LAUNCHC },
+ { XF86XK_LaunchB, Key::LAUNCHD },
+ { XF86XK_LaunchC, Key::LAUNCHE },
+ { XF86XK_LaunchD, Key::LAUNCHF },
- { 0, KEY_NONE }
+ { 0, Key::NONE }
};
struct _TranslatePair {
- unsigned int keysym;
+ Key keysym;
unsigned int keycode;
};
static _TranslatePair _scancode_to_keycode[] = {
- { KEY_ESCAPE, 0x09 },
- { KEY_1, 0x0A },
- { KEY_2, 0x0B },
- { KEY_3, 0x0C },
- { KEY_4, 0x0D },
- { KEY_5, 0x0E },
- { KEY_6, 0x0F },
- { KEY_7, 0x10 },
- { KEY_8, 0x11 },
- { KEY_9, 0x12 },
- { KEY_0, 0x13 },
- { KEY_MINUS, 0x14 },
- { KEY_EQUAL, 0x15 },
- { KEY_BACKSPACE, 0x16 },
- { KEY_TAB, 0x17 },
- { KEY_Q, 0x18 },
- { KEY_W, 0x19 },
- { KEY_E, 0x1A },
- { KEY_R, 0x1B },
- { KEY_T, 0x1C },
- { KEY_Y, 0x1D },
- { KEY_U, 0x1E },
- { KEY_I, 0x1F },
- { KEY_O, 0x20 },
- { KEY_P, 0x21 },
- { KEY_BRACELEFT, 0x22 },
- { KEY_BRACERIGHT, 0x23 },
- { KEY_ENTER, 0x24 },
- { KEY_CTRL, 0x25 },
- { KEY_A, 0x26 },
- { KEY_S, 0x27 },
- { KEY_D, 0x28 },
- { KEY_F, 0x29 },
- { KEY_G, 0x2A },
- { KEY_H, 0x2B },
- { KEY_J, 0x2C },
- { KEY_K, 0x2D },
- { KEY_L, 0x2E },
- { KEY_SEMICOLON, 0x2F },
- { KEY_APOSTROPHE, 0x30 },
- { KEY_QUOTELEFT, 0x31 },
- { KEY_SHIFT, 0x32 },
- { KEY_BACKSLASH, 0x33 },
- { KEY_Z, 0x34 },
- { KEY_X, 0x35 },
- { KEY_C, 0x36 },
- { KEY_V, 0x37 },
- { KEY_B, 0x38 },
- { KEY_N, 0x39 },
- { KEY_M, 0x3A },
- { KEY_COMMA, 0x3B },
- { KEY_PERIOD, 0x3C },
- { KEY_SLASH, 0x3D },
- { KEY_SHIFT, 0x3E },
- { KEY_KP_MULTIPLY, 0x3F },
- { KEY_ALT, 0x40 },
- { KEY_SPACE, 0x41 },
- { KEY_CAPSLOCK, 0x42 },
- { KEY_F1, 0x43 },
- { KEY_F2, 0x44 },
- { KEY_F3, 0x45 },
- { KEY_F4, 0x46 },
- { KEY_F5, 0x47 },
- { KEY_F6, 0x48 },
- { KEY_F7, 0x49 },
- { KEY_F8, 0x4A },
- { KEY_F9, 0x4B },
- { KEY_F10, 0x4C },
- { KEY_NUMLOCK, 0x4D },
- { KEY_SCROLLLOCK, 0x4E },
- { KEY_KP_7, 0x4F },
- { KEY_KP_8, 0x50 },
- { KEY_KP_9, 0x51 },
- { KEY_KP_SUBTRACT, 0x52 },
- { KEY_KP_4, 0x53 },
- { KEY_KP_5, 0x54 },
- { KEY_KP_6, 0x55 },
- { KEY_KP_ADD, 0x56 },
- { KEY_KP_1, 0x57 },
- { KEY_KP_2, 0x58 },
- { KEY_KP_3, 0x59 },
- { KEY_KP_0, 0x5A },
- { KEY_KP_PERIOD, 0x5B },
- //{ KEY_???, 0x5E }, //NON US BACKSLASH
- { KEY_F11, 0x5F },
- { KEY_F12, 0x60 },
- { KEY_KP_ENTER, 0x68 },
- { KEY_CTRL, 0x69 },
- { KEY_KP_DIVIDE, 0x6A },
- { KEY_PRINT, 0x6B },
- { KEY_ALT, 0x6C },
- { KEY_ENTER, 0x6D },
- { KEY_HOME, 0x6E },
- { KEY_UP, 0x6F },
- { KEY_PAGEUP, 0x70 },
- { KEY_LEFT, 0x71 },
- { KEY_RIGHT, 0x72 },
- { KEY_END, 0x73 },
- { KEY_DOWN, 0x74 },
- { KEY_PAGEDOWN, 0x75 },
- { KEY_INSERT, 0x76 },
- { KEY_DELETE, 0x77 },
- { KEY_VOLUMEMUTE, 0x79 },
- { KEY_VOLUMEDOWN, 0x7A },
- { KEY_VOLUMEUP, 0x7B },
- { KEY_PAUSE, 0x7F },
- { KEY_SUPER_L, 0x85 },
- { KEY_SUPER_R, 0x86 },
- { KEY_MENU, 0x87 },
- { KEY_UNKNOWN, 0 }
+ { Key::ESCAPE, 0x09 },
+ { Key::KEY_1, 0x0A },
+ { Key::KEY_2, 0x0B },
+ { Key::KEY_3, 0x0C },
+ { Key::KEY_4, 0x0D },
+ { Key::KEY_5, 0x0E },
+ { Key::KEY_6, 0x0F },
+ { Key::KEY_7, 0x10 },
+ { Key::KEY_8, 0x11 },
+ { Key::KEY_9, 0x12 },
+ { Key::KEY_0, 0x13 },
+ { Key::MINUS, 0x14 },
+ { Key::EQUAL, 0x15 },
+ { Key::BACKSPACE, 0x16 },
+ { Key::TAB, 0x17 },
+ { Key::Q, 0x18 },
+ { Key::W, 0x19 },
+ { Key::E, 0x1A },
+ { Key::R, 0x1B },
+ { Key::T, 0x1C },
+ { Key::Y, 0x1D },
+ { Key::U, 0x1E },
+ { Key::I, 0x1F },
+ { Key::O, 0x20 },
+ { Key::P, 0x21 },
+ { Key::BRACELEFT, 0x22 },
+ { Key::BRACERIGHT, 0x23 },
+ { Key::ENTER, 0x24 },
+ { Key::CTRL, 0x25 },
+ { Key::A, 0x26 },
+ { Key::S, 0x27 },
+ { Key::D, 0x28 },
+ { Key::F, 0x29 },
+ { Key::G, 0x2A },
+ { Key::H, 0x2B },
+ { Key::J, 0x2C },
+ { Key::K, 0x2D },
+ { Key::L, 0x2E },
+ { Key::SEMICOLON, 0x2F },
+ { Key::APOSTROPHE, 0x30 },
+ { Key::QUOTELEFT, 0x31 },
+ { Key::SHIFT, 0x32 },
+ { Key::BACKSLASH, 0x33 },
+ { Key::Z, 0x34 },
+ { Key::X, 0x35 },
+ { Key::C, 0x36 },
+ { Key::V, 0x37 },
+ { Key::B, 0x38 },
+ { Key::N, 0x39 },
+ { Key::M, 0x3A },
+ { Key::COMMA, 0x3B },
+ { Key::PERIOD, 0x3C },
+ { Key::SLASH, 0x3D },
+ { Key::SHIFT, 0x3E },
+ { Key::KP_MULTIPLY, 0x3F },
+ { Key::ALT, 0x40 },
+ { Key::SPACE, 0x41 },
+ { Key::CAPSLOCK, 0x42 },
+ { Key::F1, 0x43 },
+ { Key::F2, 0x44 },
+ { Key::F3, 0x45 },
+ { Key::F4, 0x46 },
+ { Key::F5, 0x47 },
+ { Key::F6, 0x48 },
+ { Key::F7, 0x49 },
+ { Key::F8, 0x4A },
+ { Key::F9, 0x4B },
+ { Key::F10, 0x4C },
+ { Key::NUMLOCK, 0x4D },
+ { Key::SCROLLLOCK, 0x4E },
+ { Key::KP_7, 0x4F },
+ { Key::KP_8, 0x50 },
+ { Key::KP_9, 0x51 },
+ { Key::KP_SUBTRACT, 0x52 },
+ { Key::KP_4, 0x53 },
+ { Key::KP_5, 0x54 },
+ { Key::KP_6, 0x55 },
+ { Key::KP_ADD, 0x56 },
+ { Key::KP_1, 0x57 },
+ { Key::KP_2, 0x58 },
+ { Key::KP_3, 0x59 },
+ { Key::KP_0, 0x5A },
+ { Key::KP_PERIOD, 0x5B },
+ //{ Key::???, 0x5E }, //NON US BACKSLASH
+ { Key::F11, 0x5F },
+ { Key::F12, 0x60 },
+ { Key::KP_ENTER, 0x68 },
+ { Key::CTRL, 0x69 },
+ { Key::KP_DIVIDE, 0x6A },
+ { Key::PRINT, 0x6B },
+ { Key::ALT, 0x6C },
+ { Key::ENTER, 0x6D },
+ { Key::HOME, 0x6E },
+ { Key::UP, 0x6F },
+ { Key::PAGEUP, 0x70 },
+ { Key::LEFT, 0x71 },
+ { Key::RIGHT, 0x72 },
+ { Key::END, 0x73 },
+ { Key::DOWN, 0x74 },
+ { Key::PAGEDOWN, 0x75 },
+ { Key::INSERT, 0x76 },
+ { Key::KEY_DELETE, 0x77 },
+ { Key::VOLUMEMUTE, 0x79 },
+ { Key::VOLUMEDOWN, 0x7A },
+ { Key::VOLUMEUP, 0x7B },
+ { Key::PAUSE, 0x7F },
+ { Key::SUPER_L, 0x85 },
+ { Key::SUPER_R, 0x86 },
+ { Key::MENU, 0x87 },
+ { Key::UNKNOWN, 0 }
};
-unsigned int KeyMappingX11::get_scancode(unsigned int p_code) {
- unsigned int keycode = KEY_UNKNOWN;
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key KeyMappingX11::get_scancode(unsigned int p_code) {
+ Key keycode = Key::UNKNOWN;
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keycode == p_code) {
keycode = _scancode_to_keycode[i].keysym;
break;
@@ -309,9 +309,9 @@ unsigned int KeyMappingX11::get_scancode(unsigned int p_code) {
return keycode;
}
-unsigned int KeyMappingX11::get_xlibcode(unsigned int p_keysym) {
+unsigned int KeyMappingX11::get_xlibcode(Key p_keysym) {
unsigned int code = 0;
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keysym == p_keysym) {
code = _scancode_to_keycode[i].keycode;
break;
@@ -335,13 +335,13 @@ Key KeyMappingX11::get_keycode(KeySym p_keysym) {
}
}
- return KEY_NONE;
+ return Key::NONE;
}
KeySym KeyMappingX11::get_keysym(Key p_code) {
// kinda bruteforce.. could optimize.
- if (p_code < 0x100) { // Latin 1, maps 1-1
+ if (p_code < Key::END_LATIN1) { // Latin 1, maps 1-1
return (KeySym)p_code;
}
@@ -352,7 +352,7 @@ KeySym KeyMappingX11::get_keysym(Key p_code) {
}
}
- return (KeySym)KEY_NONE;
+ return (KeySym)Key::NONE;
}
/***** UNICODE CONVERSION ******/
diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h
index d4f1554671..5f61197abe 100644
--- a/platform/linuxbsd/key_mapping_x11.h
+++ b/platform/linuxbsd/key_mapping_x11.h
@@ -45,11 +45,11 @@ class KeyMappingX11 {
public:
static Key get_keycode(KeySym p_keysym);
- static unsigned int get_xlibcode(unsigned int p_keysym);
- static unsigned int get_scancode(unsigned int p_code);
+ static unsigned int get_xlibcode(Key p_keysym);
+ static Key get_scancode(unsigned int p_code);
static KeySym get_keysym(Key p_code);
static unsigned int get_unicode_from_keysym(KeySym p_keysym);
static KeySym get_keysym_from_unicode(unsigned int p_unicode);
};
-#endif
+#endif // KEY_MAPPING_X11_H
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 31228b10b4..57bca7a5b9 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -134,8 +134,13 @@ static void handle_crash(int sig) {
args.push_back("-o");
args.push_back(_execpath);
+#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
args.push_back("-arch");
args.push_back("x86_64");
+#elif defined(__aarch64__)
+ args.push_back("-arch");
+ args.push_back("arm64");
+#endif
args.push_back("-l");
snprintf(str, 1024, "%p", load_addr);
args.push_back(str);
@@ -146,7 +151,7 @@ static void handle_crash(int sig) {
String out = "";
Error err = OS::get_singleton()->execute(String("atos"), args, &out, &ret);
if (err == OK && out.substr(0, 2) != "0x") {
- out.erase(out.length() - 1, 1);
+ out = out.substr(0, out.length() - 1);
output = out;
}
}
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 6bd79c7d4f..f5c7731395 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -82,7 +82,7 @@ def configure(env):
env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"])
env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"])
else:
- print("Building for macOS 10.12+, platform x86-64.")
+ print("Building for macOS 10.12+, platform x86_64.")
env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
env.Append(LINKFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index c45b470078..3cc0b10c5b 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -84,8 +84,8 @@ public:
bool pressed = false;
bool echo = false;
bool raw = false;
- Key keycode = KEY_NONE;
- uint32_t physical_keycode = 0;
+ Key keycode = Key::NONE;
+ Key physical_keycode = Key::NONE;
uint32_t unicode = 0;
};
@@ -172,7 +172,7 @@ public:
MouseMode mouse_mode;
Point2i last_mouse_pos;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_button_state = MouseButton::NONE;
bool window_focused;
bool drop_events;
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index a862f14efb..fec5c98a99 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -289,14 +289,6 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
Callable::CallError ce;
wd.rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce);
}
-
- if (OS_OSX::get_singleton()->get_main_loop()) {
- Main::force_redraw();
- //Event retrieval blocks until resize is over. Call Main::iteration() directly.
- if (!Main::is_iterating()) { //avoid cyclic loop
- Main::iteration();
- }
- }
}
- (void)windowDidMove:(NSNotification *)notification {
@@ -587,8 +579,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
ke.pressed = true;
ke.echo = false;
ke.raw = false; // IME input event
- ke.keycode = KEY_NONE;
- ke.physical_keycode = 0;
+ ke.keycode = Key::NONE;
+ ke.physical_keycode = Key::NONE;
ke.unicode = codepoint;
_push_to_key_event_buffer(ke);
@@ -688,7 +680,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
mb->set_position(pos);
mb->set_global_position(pos);
mb->set_button_mask(DS_OSX->last_button_state);
- if (index == MOUSE_BUTTON_LEFT && pressed) {
+ if (index == MouseButton::LEFT && pressed) {
mb->set_double_click([event clickCount] == 2);
}
@@ -701,10 +693,10 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
if (([event modifierFlags] & NSEventModifierFlagControl)) {
wd.mouse_down_control = true;
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true);
} else {
wd.mouse_down_control = false;
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, true);
+ _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, true);
}
}
@@ -717,9 +709,9 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
if (wd.mouse_down_control) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false);
} else {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, false);
+ _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, false);
}
}
@@ -805,7 +797,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
}
- (void)rightMouseDown:(NSEvent *)event {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true);
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -813,16 +805,16 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
}
- (void)rightMouseUp:(NSEvent *)event {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false);
}
- (void)otherMouseDown:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, true);
+ _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, true);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, true);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, true);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, true);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, true);
} else {
return;
}
@@ -834,11 +826,11 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
- (void)otherMouseUp:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, false);
+ _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, false);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, false);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, false);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, false);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, false);
} else {
return;
}
@@ -930,140 +922,140 @@ static bool isNumpadKey(unsigned int key) {
// Keyboard symbol translation table
static const Key _osx_to_godot_table[128] = {
- /* 00 */ KEY_A,
- /* 01 */ KEY_S,
- /* 02 */ KEY_D,
- /* 03 */ KEY_F,
- /* 04 */ KEY_H,
- /* 05 */ KEY_G,
- /* 06 */ KEY_Z,
- /* 07 */ KEY_X,
- /* 08 */ KEY_C,
- /* 09 */ KEY_V,
- /* 0a */ KEY_SECTION, /* ISO Section */
- /* 0b */ KEY_B,
- /* 0c */ KEY_Q,
- /* 0d */ KEY_W,
- /* 0e */ KEY_E,
- /* 0f */ KEY_R,
- /* 10 */ KEY_Y,
- /* 11 */ KEY_T,
- /* 12 */ KEY_1,
- /* 13 */ KEY_2,
- /* 14 */ KEY_3,
- /* 15 */ KEY_4,
- /* 16 */ KEY_6,
- /* 17 */ KEY_5,
- /* 18 */ KEY_EQUAL,
- /* 19 */ KEY_9,
- /* 1a */ KEY_7,
- /* 1b */ KEY_MINUS,
- /* 1c */ KEY_8,
- /* 1d */ KEY_0,
- /* 1e */ KEY_BRACERIGHT,
- /* 1f */ KEY_O,
- /* 20 */ KEY_U,
- /* 21 */ KEY_BRACELEFT,
- /* 22 */ KEY_I,
- /* 23 */ KEY_P,
- /* 24 */ KEY_ENTER,
- /* 25 */ KEY_L,
- /* 26 */ KEY_J,
- /* 27 */ KEY_APOSTROPHE,
- /* 28 */ KEY_K,
- /* 29 */ KEY_SEMICOLON,
- /* 2a */ KEY_BACKSLASH,
- /* 2b */ KEY_COMMA,
- /* 2c */ KEY_SLASH,
- /* 2d */ KEY_N,
- /* 2e */ KEY_M,
- /* 2f */ KEY_PERIOD,
- /* 30 */ KEY_TAB,
- /* 31 */ KEY_SPACE,
- /* 32 */ KEY_QUOTELEFT,
- /* 33 */ KEY_BACKSPACE,
- /* 34 */ KEY_UNKNOWN,
- /* 35 */ KEY_ESCAPE,
- /* 36 */ KEY_META,
- /* 37 */ KEY_META,
- /* 38 */ KEY_SHIFT,
- /* 39 */ KEY_CAPSLOCK,
- /* 3a */ KEY_ALT,
- /* 3b */ KEY_CTRL,
- /* 3c */ KEY_SHIFT,
- /* 3d */ KEY_ALT,
- /* 3e */ KEY_CTRL,
- /* 3f */ KEY_UNKNOWN, /* Function */
- /* 40 */ KEY_UNKNOWN, /* F17 */
- /* 41 */ KEY_KP_PERIOD,
- /* 42 */ KEY_UNKNOWN,
- /* 43 */ KEY_KP_MULTIPLY,
- /* 44 */ KEY_UNKNOWN,
- /* 45 */ KEY_KP_ADD,
- /* 46 */ KEY_UNKNOWN,
- /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
- /* 48 */ KEY_VOLUMEUP, /* VolumeUp */
- /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */
- /* 4a */ KEY_VOLUMEMUTE, /* Mute */
- /* 4b */ KEY_KP_DIVIDE,
- /* 4c */ KEY_KP_ENTER,
- /* 4d */ KEY_UNKNOWN,
- /* 4e */ KEY_KP_SUBTRACT,
- /* 4f */ KEY_UNKNOWN, /* F18 */
- /* 50 */ KEY_UNKNOWN, /* F19 */
- /* 51 */ KEY_EQUAL, /* KeypadEqual */
- /* 52 */ KEY_KP_0,
- /* 53 */ KEY_KP_1,
- /* 54 */ KEY_KP_2,
- /* 55 */ KEY_KP_3,
- /* 56 */ KEY_KP_4,
- /* 57 */ KEY_KP_5,
- /* 58 */ KEY_KP_6,
- /* 59 */ KEY_KP_7,
- /* 5a */ KEY_UNKNOWN, /* F20 */
- /* 5b */ KEY_KP_8,
- /* 5c */ KEY_KP_9,
- /* 5d */ KEY_YEN, /* JIS Yen */
- /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */
- /* 5f */ KEY_COMMA, /* JIS KeypadComma */
- /* 60 */ KEY_F5,
- /* 61 */ KEY_F6,
- /* 62 */ KEY_F7,
- /* 63 */ KEY_F3,
- /* 64 */ KEY_F8,
- /* 65 */ KEY_F9,
- /* 66 */ KEY_UNKNOWN, /* JIS Eisu */
- /* 67 */ KEY_F11,
- /* 68 */ KEY_UNKNOWN, /* JIS Kana */
- /* 69 */ KEY_F13,
- /* 6a */ KEY_F16,
- /* 6b */ KEY_F14,
- /* 6c */ KEY_UNKNOWN,
- /* 6d */ KEY_F10,
- /* 6e */ KEY_MENU,
- /* 6f */ KEY_F12,
- /* 70 */ KEY_UNKNOWN,
- /* 71 */ KEY_F15,
- /* 72 */ KEY_INSERT, /* Really Help... */
- /* 73 */ KEY_HOME,
- /* 74 */ KEY_PAGEUP,
- /* 75 */ KEY_DELETE,
- /* 76 */ KEY_F4,
- /* 77 */ KEY_END,
- /* 78 */ KEY_F2,
- /* 79 */ KEY_PAGEDOWN,
- /* 7a */ KEY_F1,
- /* 7b */ KEY_LEFT,
- /* 7c */ KEY_RIGHT,
- /* 7d */ KEY_DOWN,
- /* 7e */ KEY_UP,
- /* 7f */ KEY_UNKNOWN,
+ /* 00 */ Key::A,
+ /* 01 */ Key::S,
+ /* 02 */ Key::D,
+ /* 03 */ Key::F,
+ /* 04 */ Key::H,
+ /* 05 */ Key::G,
+ /* 06 */ Key::Z,
+ /* 07 */ Key::X,
+ /* 08 */ Key::C,
+ /* 09 */ Key::V,
+ /* 0a */ Key::SECTION, /* ISO Section */
+ /* 0b */ Key::B,
+ /* 0c */ Key::Q,
+ /* 0d */ Key::W,
+ /* 0e */ Key::E,
+ /* 0f */ Key::R,
+ /* 10 */ Key::Y,
+ /* 11 */ Key::T,
+ /* 12 */ Key::KEY_1,
+ /* 13 */ Key::KEY_2,
+ /* 14 */ Key::KEY_3,
+ /* 15 */ Key::KEY_4,
+ /* 16 */ Key::KEY_6,
+ /* 17 */ Key::KEY_5,
+ /* 18 */ Key::EQUAL,
+ /* 19 */ Key::KEY_9,
+ /* 1a */ Key::KEY_7,
+ /* 1b */ Key::MINUS,
+ /* 1c */ Key::KEY_8,
+ /* 1d */ Key::KEY_0,
+ /* 1e */ Key::BRACERIGHT,
+ /* 1f */ Key::O,
+ /* 20 */ Key::U,
+ /* 21 */ Key::BRACELEFT,
+ /* 22 */ Key::I,
+ /* 23 */ Key::P,
+ /* 24 */ Key::ENTER,
+ /* 25 */ Key::L,
+ /* 26 */ Key::J,
+ /* 27 */ Key::APOSTROPHE,
+ /* 28 */ Key::K,
+ /* 29 */ Key::SEMICOLON,
+ /* 2a */ Key::BACKSLASH,
+ /* 2b */ Key::COMMA,
+ /* 2c */ Key::SLASH,
+ /* 2d */ Key::N,
+ /* 2e */ Key::M,
+ /* 2f */ Key::PERIOD,
+ /* 30 */ Key::TAB,
+ /* 31 */ Key::SPACE,
+ /* 32 */ Key::QUOTELEFT,
+ /* 33 */ Key::BACKSPACE,
+ /* 34 */ Key::UNKNOWN,
+ /* 35 */ Key::ESCAPE,
+ /* 36 */ Key::META,
+ /* 37 */ Key::META,
+ /* 38 */ Key::SHIFT,
+ /* 39 */ Key::CAPSLOCK,
+ /* 3a */ Key::ALT,
+ /* 3b */ Key::CTRL,
+ /* 3c */ Key::SHIFT,
+ /* 3d */ Key::ALT,
+ /* 3e */ Key::CTRL,
+ /* 3f */ Key::UNKNOWN, /* Function */
+ /* 40 */ Key::UNKNOWN, /* F17 */
+ /* 41 */ Key::KP_PERIOD,
+ /* 42 */ Key::UNKNOWN,
+ /* 43 */ Key::KP_MULTIPLY,
+ /* 44 */ Key::UNKNOWN,
+ /* 45 */ Key::KP_ADD,
+ /* 46 */ Key::UNKNOWN,
+ /* 47 */ Key::NUMLOCK, /* Really KeypadClear... */
+ /* 48 */ Key::VOLUMEUP, /* VolumeUp */
+ /* 49 */ Key::VOLUMEDOWN, /* VolumeDown */
+ /* 4a */ Key::VOLUMEMUTE, /* Mute */
+ /* 4b */ Key::KP_DIVIDE,
+ /* 4c */ Key::KP_ENTER,
+ /* 4d */ Key::UNKNOWN,
+ /* 4e */ Key::KP_SUBTRACT,
+ /* 4f */ Key::UNKNOWN, /* F18 */
+ /* 50 */ Key::UNKNOWN, /* F19 */
+ /* 51 */ Key::EQUAL, /* KeypadEqual */
+ /* 52 */ Key::KP_0,
+ /* 53 */ Key::KP_1,
+ /* 54 */ Key::KP_2,
+ /* 55 */ Key::KP_3,
+ /* 56 */ Key::KP_4,
+ /* 57 */ Key::KP_5,
+ /* 58 */ Key::KP_6,
+ /* 59 */ Key::KP_7,
+ /* 5a */ Key::UNKNOWN, /* F20 */
+ /* 5b */ Key::KP_8,
+ /* 5c */ Key::KP_9,
+ /* 5d */ Key::YEN, /* JIS Yen */
+ /* 5e */ Key::UNDERSCORE, /* JIS Underscore */
+ /* 5f */ Key::COMMA, /* JIS KeypadComma */
+ /* 60 */ Key::F5,
+ /* 61 */ Key::F6,
+ /* 62 */ Key::F7,
+ /* 63 */ Key::F3,
+ /* 64 */ Key::F8,
+ /* 65 */ Key::F9,
+ /* 66 */ Key::UNKNOWN, /* JIS Eisu */
+ /* 67 */ Key::F11,
+ /* 68 */ Key::UNKNOWN, /* JIS Kana */
+ /* 69 */ Key::F13,
+ /* 6a */ Key::F16,
+ /* 6b */ Key::F14,
+ /* 6c */ Key::UNKNOWN,
+ /* 6d */ Key::F10,
+ /* 6e */ Key::MENU,
+ /* 6f */ Key::F12,
+ /* 70 */ Key::UNKNOWN,
+ /* 71 */ Key::F15,
+ /* 72 */ Key::INSERT, /* Really Help... */
+ /* 73 */ Key::HOME,
+ /* 74 */ Key::PAGEUP,
+ /* 75 */ Key::KEY_DELETE,
+ /* 76 */ Key::F4,
+ /* 77 */ Key::END,
+ /* 78 */ Key::F2,
+ /* 79 */ Key::PAGEDOWN,
+ /* 7a */ Key::F1,
+ /* 7b */ Key::LEFT,
+ /* 7c */ Key::RIGHT,
+ /* 7d */ Key::DOWN,
+ /* 7e */ Key::UP,
+ /* 7f */ Key::UNKNOWN,
};
// Translates a OS X keycode to a Godot keycode
static Key translateKey(unsigned int key) {
if (key >= 128) {
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
}
return _osx_to_godot_table[key];
@@ -1085,61 +1077,61 @@ struct _KeyCodeMap {
};
static const _KeyCodeMap _keycodes[55] = {
- { '`', KEY_QUOTELEFT },
- { '~', KEY_ASCIITILDE },
- { '0', KEY_0 },
- { '1', KEY_1 },
- { '2', KEY_2 },
- { '3', KEY_3 },
- { '4', KEY_4 },
- { '5', KEY_5 },
- { '6', KEY_6 },
- { '7', KEY_7 },
- { '8', KEY_8 },
- { '9', KEY_9 },
- { '-', KEY_MINUS },
- { '_', KEY_UNDERSCORE },
- { '=', KEY_EQUAL },
- { '+', KEY_PLUS },
- { 'q', KEY_Q },
- { 'w', KEY_W },
- { 'e', KEY_E },
- { 'r', KEY_R },
- { 't', KEY_T },
- { 'y', KEY_Y },
- { 'u', KEY_U },
- { 'i', KEY_I },
- { 'o', KEY_O },
- { 'p', KEY_P },
- { '[', KEY_BRACELEFT },
- { ']', KEY_BRACERIGHT },
- { '{', KEY_BRACELEFT },
- { '}', KEY_BRACERIGHT },
- { 'a', KEY_A },
- { 's', KEY_S },
- { 'd', KEY_D },
- { 'f', KEY_F },
- { 'g', KEY_G },
- { 'h', KEY_H },
- { 'j', KEY_J },
- { 'k', KEY_K },
- { 'l', KEY_L },
- { ';', KEY_SEMICOLON },
- { ':', KEY_COLON },
- { '\'', KEY_APOSTROPHE },
- { '\"', KEY_QUOTEDBL },
- { '\\', KEY_BACKSLASH },
- { '#', KEY_NUMBERSIGN },
- { 'z', KEY_Z },
- { 'x', KEY_X },
- { 'c', KEY_C },
- { 'v', KEY_V },
- { 'b', KEY_B },
- { 'n', KEY_N },
- { 'm', KEY_M },
- { ',', KEY_COMMA },
- { '.', KEY_PERIOD },
- { '/', KEY_SLASH }
+ { '`', Key::QUOTELEFT },
+ { '~', Key::ASCIITILDE },
+ { '0', Key::KEY_0 },
+ { '1', Key::KEY_1 },
+ { '2', Key::KEY_2 },
+ { '3', Key::KEY_3 },
+ { '4', Key::KEY_4 },
+ { '5', Key::KEY_5 },
+ { '6', Key::KEY_6 },
+ { '7', Key::KEY_7 },
+ { '8', Key::KEY_8 },
+ { '9', Key::KEY_9 },
+ { '-', Key::MINUS },
+ { '_', Key::UNDERSCORE },
+ { '=', Key::EQUAL },
+ { '+', Key::PLUS },
+ { 'q', Key::Q },
+ { 'w', Key::W },
+ { 'e', Key::E },
+ { 'r', Key::R },
+ { 't', Key::T },
+ { 'y', Key::Y },
+ { 'u', Key::U },
+ { 'i', Key::I },
+ { 'o', Key::O },
+ { 'p', Key::P },
+ { '[', Key::BRACELEFT },
+ { ']', Key::BRACERIGHT },
+ { '{', Key::BRACELEFT },
+ { '}', Key::BRACERIGHT },
+ { 'a', Key::A },
+ { 's', Key::S },
+ { 'd', Key::D },
+ { 'f', Key::F },
+ { 'g', Key::G },
+ { 'h', Key::H },
+ { 'j', Key::J },
+ { 'k', Key::K },
+ { 'l', Key::L },
+ { ';', Key::SEMICOLON },
+ { ':', Key::COLON },
+ { '\'', Key::APOSTROPHE },
+ { '\"', Key::QUOTEDBL },
+ { '\\', Key::BACKSLASH },
+ { '#', Key::NUMBERSIGN },
+ { 'z', Key::Z },
+ { 'x', Key::X },
+ { 'c', Key::C },
+ { 'v', Key::V },
+ { 'b', Key::B },
+ { 'n', Key::N },
+ { 'm', Key::M },
+ { ',', Key::COMMA },
+ { '.', Key::PERIOD },
+ { '/', Key::SLASH }
};
static Key remapKey(unsigned int key, unsigned int state) {
@@ -1353,7 +1345,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
- MouseButton mask = MouseButton(1 << (button - 1));
+ MouseButton mask = mouse_button_to_mask(button);
Ref<InputEventMouseButton> sc;
sc.instantiate();
@@ -1426,10 +1418,10 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]);
} else {
if (fabs(deltaX)) {
- sendScrollEvent(window_id, 0 > deltaX ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 > deltaX ? MouseButton::WHEEL_RIGHT : MouseButton::WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
}
if (fabs(deltaY)) {
- sendScrollEvent(window_id, 0 < deltaY ? MOUSE_BUTTON_WHEEL_UP : MOUSE_BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 < deltaY ? MouseButton::WHEEL_UP : MouseButton::WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
}
}
}
@@ -1928,6 +1920,7 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
return;
}
+ WindowData &wd = windows[MAIN_WINDOW_ID];
if (p_mode == MOUSE_MODE_CAPTURED) {
// Apple Docs state that the display parameter is not used.
// "This parameter is not used. By default, you may pass kCGDirectMainDisplay."
@@ -1936,7 +1929,7 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
CGAssociateMouseAndMouseCursorPosition(false);
- WindowData &wd = windows[MAIN_WINDOW_ID];
+ [wd.window_object setMovable:NO];
const NSRect contentRect = [wd.window_view frame];
NSRect pointInWindowRect = NSMakeRect(contentRect.size.width / 2, contentRect.size.height / 2, 0, 0);
NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
@@ -1946,17 +1939,21 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
+ [wd.window_object setMovable:YES];
CGAssociateMouseAndMouseCursorPosition(true);
} else if (p_mode == MOUSE_MODE_CONFINED) {
CGDisplayShowCursor(kCGDirectMainDisplay);
+ [wd.window_object setMovable:NO];
CGAssociateMouseAndMouseCursorPosition(false);
} else if (p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
+ [wd.window_object setMovable:NO];
CGAssociateMouseAndMouseCursorPosition(false);
} else { // MOUSE_MODE_VISIBLE
CGDisplayShowCursor(kCGDirectMainDisplay);
+ [wd.window_object setMovable:YES];
CGAssociateMouseAndMouseCursorPosition(true);
}
@@ -3208,12 +3205,12 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
}
Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const {
- if (p_keycode == KEY_PAUSE) {
+ if (p_keycode == Key::PAUSE) {
return p_keycode;
}
- unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
- unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK;
+ Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
+ Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK;
unsigned int osx_keycode = unmapKey((Key)keycode_no_mod);
return (Key)(remapKey(osx_keycode, 0) | modifiers);
}
@@ -3271,8 +3268,8 @@ void DisplayServerOSX::_send_event(NSEvent *p_event) {
_get_key_modifier_state([p_event modifierFlags], k);
k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID);
k->set_pressed(true);
- k->set_keycode(KEY_PERIOD);
- k->set_physical_keycode(KEY_PERIOD);
+ k->set_keycode(Key::PERIOD);
+ k->set_physical_keycode(Key::PERIOD);
k->set_echo([p_event isARepeat]);
Input::get_singleton()->parse_input_event(k);
@@ -3299,20 +3296,20 @@ void DisplayServerOSX::_process_key_events() {
_push_input(k);
} else {
// IME input
- if ((i == 0 && ke.keycode == 0) || (i > 0 && key_event_buffer[i - 1].keycode == 0)) {
+ if ((i == 0 && ke.keycode == Key::NONE) || (i > 0 && key_event_buffer[i - 1].keycode == Key::NONE)) {
k.instantiate();
k->set_window_id(ke.window_id);
_get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
- k->set_keycode(KEY_NONE);
- k->set_physical_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
+ k->set_physical_keycode(Key::NONE);
k->set_unicode(ke.unicode);
_push_input(k);
}
- if (ke.keycode != 0) {
+ if (ke.keycode != Key::NONE) {
k.instantiate();
k->set_window_id(ke.window_id);
@@ -3322,7 +3319,7 @@ void DisplayServerOSX::_process_key_events() {
k->set_keycode(ke.keycode);
k->set_physical_keycode((Key)ke.physical_keycode);
- if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == 0) {
+ if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) {
k->set_unicode(key_event_buffer[i + 1].unicode);
}
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 1e80dcd97b..a88f7bb332 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -1048,8 +1048,21 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
0x0314, // "version made by", 0x03 - Unix, 0x14 - ZIP specification version 2.0, required to store Unix file permissions
0);
- Vector<uint8_t> array = FileAccess::get_file_as_array(dir.plus_file(f));
- zipWriteInFileInZip(p_zip, array.ptr(), array.size());
+ FileAccessRef fa = FileAccess::open(dir.plus_file(f), FileAccess::READ);
+ if (!fa) {
+ ERR_FAIL_MSG("Can't open file to read from path '" + String(dir.plus_file(f)) + "'.");
+ }
+ const int bufsize = 16384;
+ uint8_t buf[bufsize];
+
+ while (true) {
+ uint64_t got = fa->get_buffer(buf, bufsize);
+ if (got == 0) {
+ break;
+ }
+ zipWriteInFileInZip(p_zip, buf, got);
+ }
+
zipCloseFileInZip(p_zip);
}
}
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 46ed651384..d4ba7879f1 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -397,10 +397,10 @@ bool joypad::check_ff_features() {
return false;
}
-static int process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
+static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
int range = (p_max - p_min + 1);
int value = p_value - p_min;
- int hat_value = HatMask::HAT_MASK_CENTER;
+ HatMask hat_value = HatMask::CENTER;
if (range == 4) {
value *= 2;
}
@@ -410,31 +410,31 @@ static int process_hat_value(int p_min, int p_max, int p_value, bool p_offset_ha
switch (value) {
case 0:
- hat_value = (HatMask)HatMask::HAT_MASK_UP;
+ hat_value = HatMask::UP;
break;
case 1:
- hat_value = (HatMask)(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_RIGHT);
+ hat_value = (HatMask::UP | HatMask::RIGHT);
break;
case 2:
- hat_value = (HatMask)HatMask::HAT_MASK_RIGHT;
+ hat_value = HatMask::RIGHT;
break;
case 3:
- hat_value = (HatMask)(HatMask::HAT_MASK_DOWN | HatMask::HAT_MASK_RIGHT);
+ hat_value = (HatMask::DOWN | HatMask::RIGHT);
break;
case 4:
- hat_value = (HatMask)HatMask::HAT_MASK_DOWN;
+ hat_value = HatMask::DOWN;
break;
case 5:
- hat_value = (HatMask)(HatMask::HAT_MASK_DOWN | HatMask::HAT_MASK_LEFT);
+ hat_value = (HatMask::DOWN | HatMask::LEFT);
break;
case 6:
- hat_value = (HatMask)HatMask::HAT_MASK_LEFT;
+ hat_value = HatMask::LEFT;
break;
case 7:
- hat_value = (HatMask)(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_LEFT);
+ hat_value = (HatMask::UP | HatMask::LEFT);
break;
default:
- hat_value = (HatMask)HatMask::HAT_MASK_CENTER;
+ hat_value = HatMask::CENTER;
break;
}
return hat_value;
@@ -480,8 +480,8 @@ void JoypadOSX::process_joypads() {
for (int j = 0; j < joy.hat_elements.size(); j++) {
rec_element &elem = joy.hat_elements.write[j];
int value = joy.get_hid_element_state(&elem);
- int hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
- input->joy_hat(joy.id, (HatMask)hat_value);
+ HatMask hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
+ input->joy_hat(joy.id, hat_value);
}
if (joy.ffservice) {
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index fc78fb28a8..7e02f4e154 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -57,6 +57,8 @@ class OS_OSX : public OS_Unix {
MainLoop *main_loop;
+ static void pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context);
+
public:
String open_with_filename;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 307ab03c48..45a81be80a 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -549,14 +549,31 @@ Error OS_OSX::create_process(const String &p_path, const List<String> &p_argumen
}
}
+void OS_OSX::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) {
+ // Prevent main loop from sleeping and redraw window during resize / modal popups.
+
+ if (get_singleton()->get_main_loop()) {
+ Main::force_redraw();
+ if (!Main::is_iterating()) { // Avoid cyclic loop.
+ Main::iteration();
+ }
+ }
+
+ CFRunLoopWakeUp(CFRunLoopGetCurrent()); // Prevent main loop from sleeping.
+}
+
void OS_OSX::run() {
force_quit = false;
- if (!main_loop)
+ if (!main_loop) {
return;
+ }
main_loop->initialize();
+ CFRunLoopObserverRef pre_wait_observer = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, true, 0, &pre_wait_observer_cb, nullptr);
+ CFRunLoopAddObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes);
+
bool quit = false;
while (!force_quit && !quit) {
@try {
@@ -572,6 +589,10 @@ void OS_OSX::run() {
ERR_PRINT("NSException: " + String([exception reason].UTF8String));
}
};
+
+ CFRunLoopRemoveObserver(CFRunLoopGetCurrent(), pre_wait_observer, kCFRunLoopCommonModes);
+ CFRelease(pre_wait_observer);
+
main_loop->finalize();
}
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index b419fb4fae..f8eb4fc96d 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -58,12 +58,12 @@ void JoypadUWP::process_controllers() {
button_mask *= 2;
}
- input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(reading.LeftThumbstickX));
- input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(reading.LeftThumbstickY, true));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(reading.RightThumbstickX));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(reading.RightThumbstickY, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(reading.LeftTrigger, false, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(reading.RightTrigger, false, true));
+ input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(reading.LeftThumbstickX));
+ input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(reading.LeftThumbstickY, true));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(reading.RightThumbstickX));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(reading.RightThumbstickY, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(reading.LeftTrigger, false, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(reading.RightTrigger, false, true));
uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
if (timestamp > joy.ff_timestamp) {
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 74a9e96b2c..0b4d6b73b6 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -59,7 +59,7 @@ public:
bool alt = false, shift = false, control = false;
MessageType type = KEY_EVENT_MESSAGE;
bool pressed = false;
- Key keycode = KEY_NONE;
+ Key keycode = Key::NONE;
unsigned int physical_keycode = 0;
unsigned int unicode = 0;
bool echo = false;
@@ -107,7 +107,7 @@ private:
bool control_mem;
bool meta_mem;
bool force_quit;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_button_state = MouseButton::NONE;
CursorShape cursor_shape;
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 22fbbeb74f..20deb35089 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -226,9 +226,10 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CCFLAGS=["/MD"])
env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
- # Force to use Unicode encoding
- env.AppendUnique(CCFLAGS=["/utf-8"])
+ env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
+ env.AppendUnique(CCFLAGS=["/bigobj"]) # Allow big objects, no drawbacks.
env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
+
if manual_msvc_config: # should be automatic if SCons found it
if os.getenv("WindowsSdkDir") is not None:
env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
@@ -421,6 +422,7 @@ def configure_mingw(env):
## Compile flags
env.Append(CCFLAGS=["-mwindows"])
+ env.Append(CCFLAGS=["-Wa,-mbig-obj"]) # Allow big objects, no drawbacks.
env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
env.Append(CPPDEFINES=[("WINVER", env["target_win_version"]), ("_WIN32_WINNT", env["target_win_version"])])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e2c9951692..9fe15366f4 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -42,6 +42,11 @@
#include "drivers/gles3/rasterizer_gles3.h"
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
@@ -1495,13 +1500,13 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const {
}
Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const {
- unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
- Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK);
+ Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
+ Key keycode_no_mod = (Key)(p_keycode & KeyModifierMask::CODE_MASK);
- if (keycode_no_mod == KEY_PRINT ||
- keycode_no_mod == KEY_KP_ADD ||
- keycode_no_mod == KEY_KP_5 ||
- (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) {
+ if (keycode_no_mod == Key::PRINT ||
+ keycode_no_mod == Key::KP_ADD ||
+ keycode_no_mod == Key::KP_5 ||
+ (keycode_no_mod >= Key::KEY_0 && keycode_no_mod <= Key::KEY_9)) {
return p_keycode;
}
@@ -1521,10 +1526,10 @@ Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) cons
// we limit these to ASCII to fix some layouts, including Arabic ones
if (char_code >= 32 && char_code <= 127) {
// Godot uses 'braces' instead of 'brackets'
- if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) {
+ if (char_code == (unsigned int)Key::BRACKETLEFT || char_code == (unsigned int)Key::BRACKETRIGHT) {
char_code += 32;
}
- return (Key)(char_code | modifiers);
+ return (Key)(char_code | (unsigned int)modifiers);
}
return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers);
@@ -2461,41 +2466,41 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
switch (uMsg) {
case WM_LBUTTONDOWN: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_LEFT);
+ mb->set_button_index(MouseButton::LEFT);
} break;
case WM_LBUTTONUP: {
mb->set_pressed(false);
- mb->set_button_index(MOUSE_BUTTON_LEFT);
+ mb->set_button_index(MouseButton::LEFT);
} break;
case WM_MBUTTONDOWN: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
+ mb->set_button_index(MouseButton::MIDDLE);
} break;
case WM_MBUTTONUP: {
mb->set_pressed(false);
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
+ mb->set_button_index(MouseButton::MIDDLE);
} break;
case WM_RBUTTONDOWN: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ mb->set_button_index(MouseButton::RIGHT);
} break;
case WM_RBUTTONUP: {
mb->set_pressed(false);
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ mb->set_button_index(MouseButton::RIGHT);
} break;
case WM_LBUTTONDBLCLK: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_LEFT);
+ mb->set_button_index(MouseButton::LEFT);
mb->set_double_click(true);
} break;
case WM_RBUTTONDBLCLK: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ mb->set_button_index(MouseButton::RIGHT);
mb->set_double_click(true);
} break;
case WM_MBUTTONDBLCLK: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
+ mb->set_button_index(MouseButton::MIDDLE);
mb->set_double_click(true);
} break;
case WM_MOUSEWHEEL: {
@@ -2506,9 +2511,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (motion > 0) {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_UP);
+ mb->set_button_index(MouseButton::WHEEL_UP);
} else {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
+ mb->set_button_index(MouseButton::WHEEL_DOWN);
}
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
} break;
@@ -2520,34 +2525,34 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (motion < 0) {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
+ mb->set_button_index(MouseButton::WHEEL_LEFT);
} else {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
+ mb->set_button_index(MouseButton::WHEEL_RIGHT);
}
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
} break;
case WM_XBUTTONDOWN: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1) {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ mb->set_button_index(MouseButton::MB_XBUTTON1);
} else {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ mb->set_button_index(MouseButton::MB_XBUTTON2);
}
} break;
case WM_XBUTTONUP: {
mb->set_pressed(false);
if (HIWORD(wParam) == XBUTTON1) {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ mb->set_button_index(MouseButton::MB_XBUTTON1);
} else {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ mb->set_button_index(MouseButton::MB_XBUTTON2);
}
} break;
case WM_XBUTTONDBLCLK: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1) {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ mb->set_button_index(MouseButton::MB_XBUTTON1);
} else {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ mb->set_button_index(MouseButton::MB_XBUTTON2);
}
mb->set_double_click(true);
} break;
@@ -2561,9 +2566,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_alt_pressed(alt_mem);
// mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed()) {
- last_button_state |= MouseButton(1 << (mb->get_button_index() - 1));
+ last_button_state |= mouse_button_to_mask(mb->get_button_index());
} else {
- last_button_state &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ last_button_state &= ~mouse_button_to_mask(mb->get_button_index());
}
mb->set_button_mask(last_button_state);
@@ -2599,11 +2604,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_global_position(mb->get_position());
Input::get_singleton()->parse_input_event(mb);
- if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
+ if (mb->is_pressed() && mb->get_button_index() >= MouseButton::WHEEL_UP && mb->get_button_index() <= MouseButton::WHEEL_RIGHT) {
// Send release for mouse wheel.
Ref<InputEventMouseButton> mbd = mb->duplicate();
mbd->set_window_id(window_id);
- last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1));
+ last_button_state &= ~mouse_button_to_mask(mbd->get_button_index());
mbd->set_button_mask(last_button_state);
mbd->set_pressed(false);
Input::get_singleton()->parse_input_event(mbd);
@@ -2953,7 +2958,7 @@ void DisplayServerWindows::_process_key_events() {
if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
// Special case for Numpad Enter key.
- k->set_keycode(KEY_KP_ENTER);
+ k->set_keycode(Key::KP_ENTER);
} else {
k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 8e2c346d5b..a59f8ebb44 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -410,7 +410,7 @@ class DisplayServerWindows : public DisplayServer {
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_button_state = MouseButton::NONE;
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index 98205d6282..1ce8b0b040 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -197,9 +197,6 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND
return FAILED;
}
- // the display could be invalid .. check NYI
- GLDisplay &gl_display = _displays[win.gldisplay_id];
-
// make current
window_make_current(_windows.size() - 1);
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 94da63e49d..1d3761ee83 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -334,12 +334,12 @@ void JoypadWindows::process_joypads() {
button_mask = button_mask * 2;
}
- input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true));
- input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
+ input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true));
+ input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
joy.last_packet = joy.state.dwPacketNumber;
}
uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
@@ -417,31 +417,31 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
// BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
if (LOWORD(p_dpad) == 0xFFFF) {
- dpad_val = (HatMask)HatMask::HAT_MASK_CENTER;
+ dpad_val = (HatMask)HatMask::CENTER;
}
if (p_dpad == 0) {
- dpad_val = (HatMask)HatMask::HAT_MASK_UP;
+ dpad_val = (HatMask)HatMask::UP;
} else if (p_dpad == 4500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_RIGHT);
+ dpad_val = (HatMask)(HatMask::UP | HatMask::RIGHT);
} else if (p_dpad == 9000) {
- dpad_val = (HatMask)HatMask::HAT_MASK_RIGHT;
+ dpad_val = (HatMask)HatMask::RIGHT;
} else if (p_dpad == 13500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_RIGHT | HatMask::HAT_MASK_DOWN);
+ dpad_val = (HatMask)(HatMask::RIGHT | HatMask::DOWN);
} else if (p_dpad == 18000) {
- dpad_val = (HatMask)HatMask::HAT_MASK_DOWN;
+ dpad_val = (HatMask)HatMask::DOWN;
} else if (p_dpad == 22500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_DOWN | HatMask::HAT_MASK_LEFT);
+ dpad_val = (HatMask)(HatMask::DOWN | HatMask::LEFT);
} else if (p_dpad == 27000) {
- dpad_val = (HatMask)HatMask::HAT_MASK_LEFT;
+ dpad_val = (HatMask)HatMask::LEFT;
} else if (p_dpad == 31500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_LEFT | HatMask::HAT_MASK_UP);
+ dpad_val = (HatMask)(HatMask::LEFT | HatMask::UP);
}
input->joy_hat(p_device, dpad_val);
};
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index b9cf8151fc..65ee5dd46b 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -33,200 +33,200 @@
#include <stdio.h>
struct _WinTranslatePair {
- unsigned int keysym;
+ Key keysym;
unsigned int keycode;
};
static _WinTranslatePair _vk_to_keycode[] = {
- { KEY_BACKSPACE, VK_BACK }, // (0x08) // backspace
- { KEY_TAB, VK_TAB }, //(0x09)
+ { Key::BACKSPACE, VK_BACK }, // (0x08) // backspace
+ { Key::TAB, VK_TAB }, //(0x09)
//VK_CLEAR (0x0C)
- { KEY_ENTER, VK_RETURN }, //(0x0D)
+ { Key::ENTER, VK_RETURN }, //(0x0D)
- { KEY_SHIFT, VK_SHIFT }, //(0x10)
+ { Key::SHIFT, VK_SHIFT }, //(0x10)
- { KEY_CTRL, VK_CONTROL }, //(0x11)
+ { Key::CTRL, VK_CONTROL }, //(0x11)
- { KEY_ALT, VK_MENU }, //(0x12)
+ { Key::ALT, VK_MENU }, //(0x12)
- { KEY_PAUSE, VK_PAUSE }, //(0x13)
+ { Key::PAUSE, VK_PAUSE }, //(0x13)
- { KEY_CAPSLOCK, VK_CAPITAL }, //(0x14)
+ { Key::CAPSLOCK, VK_CAPITAL }, //(0x14)
- { KEY_ESCAPE, VK_ESCAPE }, //(0x1B)
+ { Key::ESCAPE, VK_ESCAPE }, //(0x1B)
- { KEY_SPACE, VK_SPACE }, //(0x20)
+ { Key::SPACE, VK_SPACE }, //(0x20)
- { KEY_PAGEUP, VK_PRIOR }, //(0x21)
+ { Key::PAGEUP, VK_PRIOR }, //(0x21)
- { KEY_PAGEDOWN, VK_NEXT }, //(0x22)
+ { Key::PAGEDOWN, VK_NEXT }, //(0x22)
- { KEY_END, VK_END }, //(0x23)
+ { Key::END, VK_END }, //(0x23)
- { KEY_HOME, VK_HOME }, //(0x24)
+ { Key::HOME, VK_HOME }, //(0x24)
- { KEY_LEFT, VK_LEFT }, //(0x25)
+ { Key::LEFT, VK_LEFT }, //(0x25)
- { KEY_UP, VK_UP }, //(0x26)
+ { Key::UP, VK_UP }, //(0x26)
- { KEY_RIGHT, VK_RIGHT }, //(0x27)
+ { Key::RIGHT, VK_RIGHT }, //(0x27)
- { KEY_DOWN, VK_DOWN }, // (0x28)
+ { Key::DOWN, VK_DOWN }, // (0x28)
//VK_SELECT (0x29)
- { KEY_PRINT, VK_PRINT }, // (0x2A)
+ { Key::PRINT, VK_PRINT }, // (0x2A)
//VK_EXECUTE (0x2B)
- { KEY_PRINT, VK_SNAPSHOT }, // (0x2C)
-
- { KEY_INSERT, VK_INSERT }, // (0x2D)
-
- { KEY_DELETE, VK_DELETE }, // (0x2E)
-
- { KEY_HELP, VK_HELP }, // (0x2F)
-
- { KEY_0, (0x30) }, ////0 key
- { KEY_1, (0x31) }, ////1 key
- { KEY_2, (0x32) }, ////2 key
- { KEY_3, (0x33) }, ////3 key
- { KEY_4, (0x34) }, ////4 key
- { KEY_5, (0x35) }, ////5 key
- { KEY_6, (0x36) }, ////6 key
- { KEY_7, (0x37) }, ////7 key
- { KEY_8, (0x38) }, ////8 key
- { KEY_9, (0x39) }, ////9 key
- { KEY_A, (0x41) }, ////A key
- { KEY_B, (0x42) }, ////B key
- { KEY_C, (0x43) }, ////C key
- { KEY_D, (0x44) }, ////D key
- { KEY_E, (0x45) }, ////E key
- { KEY_F, (0x46) }, ////F key
- { KEY_G, (0x47) }, ////G key
- { KEY_H, (0x48) }, ////H key
- { KEY_I, (0x49) }, ////I key
- { KEY_J, (0x4A) }, ////J key
- { KEY_K, (0x4B) }, ////K key
- { KEY_L, (0x4C) }, ////L key
- { KEY_M, (0x4D) }, ////M key
- { KEY_N, (0x4E) }, ////N key
- { KEY_O, (0x4F) }, ////O key
- { KEY_P, (0x50) }, ////P key
- { KEY_Q, (0x51) }, ////Q key
- { KEY_R, (0x52) }, ////R key
- { KEY_S, (0x53) }, ////S key
- { KEY_T, (0x54) }, ////T key
- { KEY_U, (0x55) }, ////U key
- { KEY_V, (0x56) }, ////V key
- { KEY_W, (0x57) }, ////W key
- { KEY_X, (0x58) }, ////X key
- { KEY_Y, (0x59) }, ////Y key
- { KEY_Z, (0x5A) }, ////Z key
-
- { KEY_MASK_META, VK_LWIN }, //(0x5B)
- { KEY_MASK_META, VK_RWIN }, //(0x5C)
- { KEY_MENU, VK_APPS }, //(0x5D)
- { KEY_STANDBY, VK_SLEEP }, //(0x5F)
- { KEY_KP_0, VK_NUMPAD0 }, //(0x60)
- { KEY_KP_1, VK_NUMPAD1 }, //(0x61)
- { KEY_KP_2, VK_NUMPAD2 }, //(0x62)
- { KEY_KP_3, VK_NUMPAD3 }, //(0x63)
- { KEY_KP_4, VK_NUMPAD4 }, //(0x64)
- { KEY_KP_5, VK_NUMPAD5 }, //(0x65)
- { KEY_KP_6, VK_NUMPAD6 }, //(0x66)
- { KEY_KP_7, VK_NUMPAD7 }, //(0x67)
- { KEY_KP_8, VK_NUMPAD8 }, //(0x68)
- { KEY_KP_9, VK_NUMPAD9 }, //(0x69)
- { KEY_KP_MULTIPLY, VK_MULTIPLY }, // (0x6A)
- { KEY_KP_ADD, VK_ADD }, // (0x6B)
+ { Key::PRINT, VK_SNAPSHOT }, // (0x2C)
+
+ { Key::INSERT, VK_INSERT }, // (0x2D)
+
+ { Key::KEY_DELETE, VK_DELETE }, // (0x2E)
+
+ { Key::HELP, VK_HELP }, // (0x2F)
+
+ { Key::KEY_0, (0x30) }, ////0 key
+ { Key::KEY_1, (0x31) }, ////1 key
+ { Key::KEY_2, (0x32) }, ////2 key
+ { Key::KEY_3, (0x33) }, ////3 key
+ { Key::KEY_4, (0x34) }, ////4 key
+ { Key::KEY_5, (0x35) }, ////5 key
+ { Key::KEY_6, (0x36) }, ////6 key
+ { Key::KEY_7, (0x37) }, ////7 key
+ { Key::KEY_8, (0x38) }, ////8 key
+ { Key::KEY_9, (0x39) }, ////9 key
+ { Key::A, (0x41) }, ////A key
+ { Key::B, (0x42) }, ////B key
+ { Key::C, (0x43) }, ////C key
+ { Key::D, (0x44) }, ////D key
+ { Key::E, (0x45) }, ////E key
+ { Key::F, (0x46) }, ////F key
+ { Key::G, (0x47) }, ////G key
+ { Key::H, (0x48) }, ////H key
+ { Key::I, (0x49) }, ////I key
+ { Key::J, (0x4A) }, ////J key
+ { Key::K, (0x4B) }, ////K key
+ { Key::L, (0x4C) }, ////L key
+ { Key::M, (0x4D) }, ////M key
+ { Key::N, (0x4E) }, ////N key
+ { Key::O, (0x4F) }, ////O key
+ { Key::P, (0x50) }, ////P key
+ { Key::Q, (0x51) }, ////Q key
+ { Key::R, (0x52) }, ////R key
+ { Key::S, (0x53) }, ////S key
+ { Key::T, (0x54) }, ////T key
+ { Key::U, (0x55) }, ////U key
+ { Key::V, (0x56) }, ////V key
+ { Key::W, (0x57) }, ////W key
+ { Key::X, (0x58) }, ////X key
+ { Key::Y, (0x59) }, ////Y key
+ { Key::Z, (0x5A) }, ////Z key
+
+ { (Key)KeyModifierMask::META, VK_LWIN }, //(0x5B)
+ { (Key)KeyModifierMask::META, VK_RWIN }, //(0x5C)
+ { Key::MENU, VK_APPS }, //(0x5D)
+ { Key::STANDBY, VK_SLEEP }, //(0x5F)
+ { Key::KP_0, VK_NUMPAD0 }, //(0x60)
+ { Key::KP_1, VK_NUMPAD1 }, //(0x61)
+ { Key::KP_2, VK_NUMPAD2 }, //(0x62)
+ { Key::KP_3, VK_NUMPAD3 }, //(0x63)
+ { Key::KP_4, VK_NUMPAD4 }, //(0x64)
+ { Key::KP_5, VK_NUMPAD5 }, //(0x65)
+ { Key::KP_6, VK_NUMPAD6 }, //(0x66)
+ { Key::KP_7, VK_NUMPAD7 }, //(0x67)
+ { Key::KP_8, VK_NUMPAD8 }, //(0x68)
+ { Key::KP_9, VK_NUMPAD9 }, //(0x69)
+ { Key::KP_MULTIPLY, VK_MULTIPLY }, // (0x6A)
+ { Key::KP_ADD, VK_ADD }, // (0x6B)
//VK_SEPARATOR (0x6C)
- { KEY_KP_SUBTRACT, VK_SUBTRACT }, // (0x6D)
- { KEY_KP_PERIOD, VK_DECIMAL }, // (0x6E)
- { KEY_KP_DIVIDE, VK_DIVIDE }, // (0x6F)
- { KEY_F1, VK_F1 }, // (0x70)
- { KEY_F2, VK_F2 }, // (0x71)
- { KEY_F3, VK_F3 }, // (0x72)
- { KEY_F4, VK_F4 }, // (0x73)
- { KEY_F5, VK_F5 }, // (0x74)
- { KEY_F6, VK_F6 }, // (0x75)
- { KEY_F7, VK_F7 }, // (0x76)
- { KEY_F8, VK_F8 }, // (0x77)
- { KEY_F9, VK_F9 }, // (0x78)
- { KEY_F10, VK_F10 }, // (0x79)
- { KEY_F11, VK_F11 }, // (0x7A)
- { KEY_F12, VK_F12 }, // (0x7B)
- { KEY_F13, VK_F13 }, // (0x7C)
- { KEY_F14, VK_F14 }, // (0x7D)
- { KEY_F15, VK_F15 }, // (0x7E)
- { KEY_F16, VK_F16 }, // (0x7F)
- { KEY_NUMLOCK, VK_NUMLOCK }, // (0x90)
- { KEY_SCROLLLOCK, VK_SCROLL }, // (0x91)
- { KEY_SHIFT, VK_LSHIFT }, // (0xA0)
- { KEY_SHIFT, VK_RSHIFT }, // (0xA1)
- { KEY_CTRL, VK_LCONTROL }, // (0xA2)
- { KEY_CTRL, VK_RCONTROL }, // (0xA3)
- { KEY_MENU, VK_LMENU }, // (0xA4)
- { KEY_MENU, VK_RMENU }, // (0xA5)
+ { Key::KP_SUBTRACT, VK_SUBTRACT }, // (0x6D)
+ { Key::KP_PERIOD, VK_DECIMAL }, // (0x6E)
+ { Key::KP_DIVIDE, VK_DIVIDE }, // (0x6F)
+ { Key::F1, VK_F1 }, // (0x70)
+ { Key::F2, VK_F2 }, // (0x71)
+ { Key::F3, VK_F3 }, // (0x72)
+ { Key::F4, VK_F4 }, // (0x73)
+ { Key::F5, VK_F5 }, // (0x74)
+ { Key::F6, VK_F6 }, // (0x75)
+ { Key::F7, VK_F7 }, // (0x76)
+ { Key::F8, VK_F8 }, // (0x77)
+ { Key::F9, VK_F9 }, // (0x78)
+ { Key::F10, VK_F10 }, // (0x79)
+ { Key::F11, VK_F11 }, // (0x7A)
+ { Key::F12, VK_F12 }, // (0x7B)
+ { Key::F13, VK_F13 }, // (0x7C)
+ { Key::F14, VK_F14 }, // (0x7D)
+ { Key::F15, VK_F15 }, // (0x7E)
+ { Key::F16, VK_F16 }, // (0x7F)
+ { Key::NUMLOCK, VK_NUMLOCK }, // (0x90)
+ { Key::SCROLLLOCK, VK_SCROLL }, // (0x91)
+ { Key::SHIFT, VK_LSHIFT }, // (0xA0)
+ { Key::SHIFT, VK_RSHIFT }, // (0xA1)
+ { Key::CTRL, VK_LCONTROL }, // (0xA2)
+ { Key::CTRL, VK_RCONTROL }, // (0xA3)
+ { Key::MENU, VK_LMENU }, // (0xA4)
+ { Key::MENU, VK_RMENU }, // (0xA5)
- { KEY_BACK, VK_BROWSER_BACK }, // (0xA6)
+ { Key::BACK, VK_BROWSER_BACK }, // (0xA6)
- { KEY_FORWARD, VK_BROWSER_FORWARD }, // (0xA7)
+ { Key::FORWARD, VK_BROWSER_FORWARD }, // (0xA7)
- { KEY_REFRESH, VK_BROWSER_REFRESH }, // (0xA8)
+ { Key::REFRESH, VK_BROWSER_REFRESH }, // (0xA8)
- { KEY_STOP, VK_BROWSER_STOP }, // (0xA9)
+ { Key::STOP, VK_BROWSER_STOP }, // (0xA9)
- { KEY_SEARCH, VK_BROWSER_SEARCH }, // (0xAA)
+ { Key::SEARCH, VK_BROWSER_SEARCH }, // (0xAA)
- { KEY_FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB)
+ { Key::FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB)
- { KEY_HOMEPAGE, VK_BROWSER_HOME }, // (0xAC)
+ { Key::HOMEPAGE, VK_BROWSER_HOME }, // (0xAC)
- { KEY_VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD)
+ { Key::VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD)
- { KEY_VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE)
+ { Key::VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE)
- { KEY_VOLUMEUP, VK_VOLUME_UP }, // (0xAF)
+ { Key::VOLUMEUP, VK_VOLUME_UP }, // (0xAF)
- { KEY_MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0)
+ { Key::MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0)
- { KEY_MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1)
+ { Key::MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1)
- { KEY_MEDIASTOP, VK_MEDIA_STOP }, // (0xB2)
+ { Key::MEDIASTOP, VK_MEDIA_STOP }, // (0xB2)
//VK_MEDIA_PLAY_PAUSE (0xB3)
- { KEY_LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4)
+ { Key::LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4)
- { KEY_LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5)
+ { Key::LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5)
- { KEY_LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6)
+ { Key::LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6)
- { KEY_LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7)
+ { Key::LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7)
- { KEY_SEMICOLON, VK_OEM_1 }, // (0xBA)
+ { Key::SEMICOLON, VK_OEM_1 }, // (0xBA)
- { KEY_EQUAL, VK_OEM_PLUS }, // (0xBB) // Windows 2000/XP: For any country/region, the '+' key
- { KEY_COMMA, VK_OEM_COMMA }, // (0xBC) // Windows 2000/XP: For any country/region, the ',' key
- { KEY_MINUS, VK_OEM_MINUS }, // (0xBD) // Windows 2000/XP: For any country/region, the '-' key
- { KEY_PERIOD, VK_OEM_PERIOD }, // (0xBE) // Windows 2000/XP: For any country/region, the '.' key
- { KEY_SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key
+ { Key::EQUAL, VK_OEM_PLUS }, // (0xBB) // Windows 2000/XP: For any country/region, the '+' key
+ { Key::COMMA, VK_OEM_COMMA }, // (0xBC) // Windows 2000/XP: For any country/region, the ',' key
+ { Key::MINUS, VK_OEM_MINUS }, // (0xBD) // Windows 2000/XP: For any country/region, the '-' key
+ { Key::PERIOD, VK_OEM_PERIOD }, // (0xBE) // Windows 2000/XP: For any country/region, the '.' key
+ { Key::SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key
- { KEY_QUOTELEFT, VK_OEM_3 }, // (0xC0)
- { KEY_BRACELEFT, VK_OEM_4 }, // (0xDB)
- { KEY_BACKSLASH, VK_OEM_5 }, // (0xDC)
- { KEY_BRACERIGHT, VK_OEM_6 }, // (0xDD)
- { KEY_APOSTROPHE, VK_OEM_7 }, // (0xDE)
+ { Key::QUOTELEFT, VK_OEM_3 }, // (0xC0)
+ { Key::BRACELEFT, VK_OEM_4 }, // (0xDB)
+ { Key::BACKSLASH, VK_OEM_5 }, // (0xDC)
+ { Key::BRACERIGHT, VK_OEM_6 }, // (0xDD)
+ { Key::APOSTROPHE, VK_OEM_7 }, // (0xDE)
/*
{VK_OEM_8 (0xDF)
{VK_OEM_102 (0xE2) // Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
*/
- //{ KEY_PLAY, VK_PLAY},// (0xFA)
+ //{ Key::PLAY, VK_PLAY},// (0xFA)
- { KEY_UNKNOWN, 0 }
+ { Key::UNKNOWN, 0 }
};
/*
@@ -237,104 +237,104 @@ VK_OEM_CLEAR (0xFE)
*/
static _WinTranslatePair _scancode_to_keycode[] = {
- { KEY_ESCAPE, 0x01 },
- { KEY_1, 0x02 },
- { KEY_2, 0x03 },
- { KEY_3, 0x04 },
- { KEY_4, 0x05 },
- { KEY_5, 0x06 },
- { KEY_6, 0x07 },
- { KEY_7, 0x08 },
- { KEY_8, 0x09 },
- { KEY_9, 0x0A },
- { KEY_0, 0x0B },
- { KEY_MINUS, 0x0C },
- { KEY_EQUAL, 0x0D },
- { KEY_BACKSPACE, 0x0E },
- { KEY_TAB, 0x0F },
- { KEY_Q, 0x10 },
- { KEY_W, 0x11 },
- { KEY_E, 0x12 },
- { KEY_R, 0x13 },
- { KEY_T, 0x14 },
- { KEY_Y, 0x15 },
- { KEY_U, 0x16 },
- { KEY_I, 0x17 },
- { KEY_O, 0x18 },
- { KEY_P, 0x19 },
- { KEY_BRACELEFT, 0x1A },
- { KEY_BRACERIGHT, 0x1B },
- { KEY_ENTER, 0x1C },
- { KEY_CTRL, 0x1D },
- { KEY_A, 0x1E },
- { KEY_S, 0x1F },
- { KEY_D, 0x20 },
- { KEY_F, 0x21 },
- { KEY_G, 0x22 },
- { KEY_H, 0x23 },
- { KEY_J, 0x24 },
- { KEY_K, 0x25 },
- { KEY_L, 0x26 },
- { KEY_SEMICOLON, 0x27 },
- { KEY_APOSTROPHE, 0x28 },
- { KEY_QUOTELEFT, 0x29 },
- { KEY_SHIFT, 0x2A },
- { KEY_BACKSLASH, 0x2B },
- { KEY_Z, 0x2C },
- { KEY_X, 0x2D },
- { KEY_C, 0x2E },
- { KEY_V, 0x2F },
- { KEY_B, 0x30 },
- { KEY_N, 0x31 },
- { KEY_M, 0x32 },
- { KEY_COMMA, 0x33 },
- { KEY_PERIOD, 0x34 },
- { KEY_SLASH, 0x35 },
- { KEY_SHIFT, 0x36 },
- { KEY_PRINT, 0x37 },
- { KEY_ALT, 0x38 },
- { KEY_SPACE, 0x39 },
- { KEY_CAPSLOCK, 0x3A },
- { KEY_F1, 0x3B },
- { KEY_F2, 0x3C },
- { KEY_F3, 0x3D },
- { KEY_F4, 0x3E },
- { KEY_F5, 0x3F },
- { KEY_F6, 0x40 },
- { KEY_F7, 0x41 },
- { KEY_F8, 0x42 },
- { KEY_F9, 0x43 },
- { KEY_F10, 0x44 },
- { KEY_NUMLOCK, 0x45 },
- { KEY_SCROLLLOCK, 0x46 },
- { KEY_HOME, 0x47 },
- { KEY_UP, 0x48 },
- { KEY_PAGEUP, 0x49 },
- { KEY_KP_SUBTRACT, 0x4A },
- { KEY_LEFT, 0x4B },
- { KEY_KP_5, 0x4C },
- { KEY_RIGHT, 0x4D },
- { KEY_KP_ADD, 0x4E },
- { KEY_END, 0x4F },
- { KEY_DOWN, 0x50 },
- { KEY_PAGEDOWN, 0x51 },
- { KEY_INSERT, 0x52 },
- { KEY_DELETE, 0x53 },
- //{ KEY_???, 0x56 }, //NON US BACKSLASH
- { KEY_F11, 0x57 },
- { KEY_F12, 0x58 },
- { KEY_META, 0x5B },
- { KEY_META, 0x5C },
- { KEY_MENU, 0x5D },
- { KEY_F13, 0x64 },
- { KEY_F14, 0x65 },
- { KEY_F15, 0x66 },
- { KEY_F16, 0x67 },
- { KEY_UNKNOWN, 0 }
+ { Key::ESCAPE, 0x01 },
+ { Key::KEY_1, 0x02 },
+ { Key::KEY_2, 0x03 },
+ { Key::KEY_3, 0x04 },
+ { Key::KEY_4, 0x05 },
+ { Key::KEY_5, 0x06 },
+ { Key::KEY_6, 0x07 },
+ { Key::KEY_7, 0x08 },
+ { Key::KEY_8, 0x09 },
+ { Key::KEY_9, 0x0A },
+ { Key::KEY_0, 0x0B },
+ { Key::MINUS, 0x0C },
+ { Key::EQUAL, 0x0D },
+ { Key::BACKSPACE, 0x0E },
+ { Key::TAB, 0x0F },
+ { Key::Q, 0x10 },
+ { Key::W, 0x11 },
+ { Key::E, 0x12 },
+ { Key::R, 0x13 },
+ { Key::T, 0x14 },
+ { Key::Y, 0x15 },
+ { Key::U, 0x16 },
+ { Key::I, 0x17 },
+ { Key::O, 0x18 },
+ { Key::P, 0x19 },
+ { Key::BRACELEFT, 0x1A },
+ { Key::BRACERIGHT, 0x1B },
+ { Key::ENTER, 0x1C },
+ { Key::CTRL, 0x1D },
+ { Key::A, 0x1E },
+ { Key::S, 0x1F },
+ { Key::D, 0x20 },
+ { Key::F, 0x21 },
+ { Key::G, 0x22 },
+ { Key::H, 0x23 },
+ { Key::J, 0x24 },
+ { Key::K, 0x25 },
+ { Key::L, 0x26 },
+ { Key::SEMICOLON, 0x27 },
+ { Key::APOSTROPHE, 0x28 },
+ { Key::QUOTELEFT, 0x29 },
+ { Key::SHIFT, 0x2A },
+ { Key::BACKSLASH, 0x2B },
+ { Key::Z, 0x2C },
+ { Key::X, 0x2D },
+ { Key::C, 0x2E },
+ { Key::V, 0x2F },
+ { Key::B, 0x30 },
+ { Key::N, 0x31 },
+ { Key::M, 0x32 },
+ { Key::COMMA, 0x33 },
+ { Key::PERIOD, 0x34 },
+ { Key::SLASH, 0x35 },
+ { Key::SHIFT, 0x36 },
+ { Key::PRINT, 0x37 },
+ { Key::ALT, 0x38 },
+ { Key::SPACE, 0x39 },
+ { Key::CAPSLOCK, 0x3A },
+ { Key::F1, 0x3B },
+ { Key::F2, 0x3C },
+ { Key::F3, 0x3D },
+ { Key::F4, 0x3E },
+ { Key::F5, 0x3F },
+ { Key::F6, 0x40 },
+ { Key::F7, 0x41 },
+ { Key::F8, 0x42 },
+ { Key::F9, 0x43 },
+ { Key::F10, 0x44 },
+ { Key::NUMLOCK, 0x45 },
+ { Key::SCROLLLOCK, 0x46 },
+ { Key::HOME, 0x47 },
+ { Key::UP, 0x48 },
+ { Key::PAGEUP, 0x49 },
+ { Key::KP_SUBTRACT, 0x4A },
+ { Key::LEFT, 0x4B },
+ { Key::KP_5, 0x4C },
+ { Key::RIGHT, 0x4D },
+ { Key::KP_ADD, 0x4E },
+ { Key::END, 0x4F },
+ { Key::DOWN, 0x50 },
+ { Key::PAGEDOWN, 0x51 },
+ { Key::INSERT, 0x52 },
+ { Key::KEY_DELETE, 0x53 },
+ //{ Key::???, 0x56 }, //NON US BACKSLASH
+ { Key::F11, 0x57 },
+ { Key::F12, 0x58 },
+ { Key::META, 0x5B },
+ { Key::META, 0x5C },
+ { Key::MENU, 0x5D },
+ { Key::F13, 0x64 },
+ { Key::F14, 0x65 },
+ { Key::F15, 0x66 },
+ { Key::F16, 0x67 },
+ { Key::UNKNOWN, 0 }
};
-unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) {
- for (int i = 0; _vk_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key KeyMappingWindows::get_keysym(unsigned int p_code) {
+ for (int i = 0; _vk_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_vk_to_keycode[i].keycode == p_code) {
//printf("outcode: %x\n",_vk_to_keycode[i].keysym);
@@ -342,11 +342,11 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) {
}
}
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
}
unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keysym == p_keycode) {
return _scancode_to_keycode[i].keycode;
}
@@ -355,9 +355,9 @@ unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
return 0;
}
-unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
- unsigned int keycode = KEY_UNKNOWN;
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
+ Key keycode = Key::UNKNOWN;
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keycode == p_code) {
keycode = _scancode_to_keycode[i].keysym;
break;
@@ -366,55 +366,55 @@ unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended
if (p_extended) {
switch (keycode) {
- case KEY_ENTER: {
- keycode = KEY_KP_ENTER;
+ case Key::ENTER: {
+ keycode = Key::KP_ENTER;
} break;
- case KEY_SLASH: {
- keycode = KEY_KP_DIVIDE;
+ case Key::SLASH: {
+ keycode = Key::KP_DIVIDE;
} break;
- case KEY_CAPSLOCK: {
- keycode = KEY_KP_ADD;
+ case Key::CAPSLOCK: {
+ keycode = Key::KP_ADD;
} break;
default:
break;
}
} else {
switch (keycode) {
- case KEY_NUMLOCK: {
- keycode = KEY_PAUSE;
+ case Key::NUMLOCK: {
+ keycode = Key::PAUSE;
} break;
- case KEY_HOME: {
- keycode = KEY_KP_7;
+ case Key::HOME: {
+ keycode = Key::KP_7;
} break;
- case KEY_UP: {
- keycode = KEY_KP_8;
+ case Key::UP: {
+ keycode = Key::KP_8;
} break;
- case KEY_PAGEUP: {
- keycode = KEY_KP_9;
+ case Key::PAGEUP: {
+ keycode = Key::KP_9;
} break;
- case KEY_LEFT: {
- keycode = KEY_KP_4;
+ case Key::LEFT: {
+ keycode = Key::KP_4;
} break;
- case KEY_RIGHT: {
- keycode = KEY_KP_6;
+ case Key::RIGHT: {
+ keycode = Key::KP_6;
} break;
- case KEY_END: {
- keycode = KEY_KP_1;
+ case Key::END: {
+ keycode = Key::KP_1;
} break;
- case KEY_DOWN: {
- keycode = KEY_KP_2;
+ case Key::DOWN: {
+ keycode = Key::KP_2;
} break;
- case KEY_PAGEDOWN: {
- keycode = KEY_KP_3;
+ case Key::PAGEDOWN: {
+ keycode = Key::KP_3;
} break;
- case KEY_INSERT: {
- keycode = KEY_KP_0;
+ case Key::INSERT: {
+ keycode = Key::KP_0;
} break;
- case KEY_DELETE: {
- keycode = KEY_KP_PERIOD;
+ case Key::KEY_DELETE: {
+ keycode = Key::KP_PERIOD;
} break;
- case KEY_PRINT: {
- keycode = KEY_KP_MULTIPLY;
+ case Key::PRINT: {
+ keycode = Key::KP_MULTIPLY;
} break;
default:
break;
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index d056e88f06..0454be7310 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -41,9 +41,9 @@ class KeyMappingWindows {
KeyMappingWindows() {}
public:
- static unsigned int get_keysym(unsigned int p_code);
+ static Key get_keysym(unsigned int p_code);
static unsigned int get_scancode(Key p_keycode);
- static unsigned int get_scansym(unsigned int p_code, bool p_extended);
+ static Key get_scansym(unsigned int p_code, bool p_extended);
static bool is_extended_key(unsigned int p_code);
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75a1723e04..8db1491953 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode));
+void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area2D::SpaceOverride Area2D::get_space_override_mode() const {
- return space_override;
+Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area2D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area2D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area2D::set_gravity_distance_scale(real_t p_scale) {
+void Area2D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area2D::get_gravity_distance_scale() const {
+real_t Area2D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area2D::set_gravity_vector(const Vector2 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area2D::set_gravity_point_center(const Vector2 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector2 Area2D::get_gravity_vector() const {
+const Vector2 &Area2D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area2D::set_gravity_direction(const Vector2 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector2 &Area2D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area2D::get_gravity() const {
return gravity;
}
+void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area2D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -483,25 +510,56 @@ void Area2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
}
void Area2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
@@ -543,13 +601,20 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Audio Bus", "audio_bus_");
@@ -566,7 +631,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
set_gravity(980);
- set_gravity_vector(Vector2(0, 1));
+ set_gravity_direction(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 2c29e4660d..98ba270a61 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -47,14 +47,19 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector2 gravity_vec;
real_t gravity;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
+
int priority = 0;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -133,21 +138,30 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector2 &p_vec);
- Vector2 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector2 &p_center);
+ const Vector2 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector2 &p_direction);
+ const Vector2 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index f73d52152e..24da2ce9ce 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -112,7 +112,13 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
+ PhysicsDirectSpaceState2D::PointParameters point_params;
+ point_params.position = global_pos;
+ point_params.collision_mask = area_mask;
+ point_params.collide_with_bodies = false;
+ point_params.collide_with_areas = true;
+
+ int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
for (int i = 0; i < areas; i++) {
Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index bf26ec1f20..80c17b6e88 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1168,7 +1168,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color(material->get_color());
- Ref<GradientTexture> gt = material->get_color_ramp();
+ Ref<GradientTexture1D> gt = material->get_color_ramp();
if (gt.is_valid()) {
set_color_ramp(gt->get_gradient());
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a43d498a62..5ec2a81108 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -133,9 +133,12 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
+ PhysicsServer2D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
@@ -143,7 +146,14 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+
+ if (colliding) {
+ // Don't report collision when the whole motion is done.
+ return (r->collision_safe_fraction < 1.0);
+ } else {
+ return false;
+ }
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -1101,6 +1111,10 @@ bool CharacterBody2D::move_and_slide() {
if (bs) {
Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector2();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector2();
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 0a8e9e2a58..f9830a8743 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -192,7 +192,17 @@ void RayCast2D::_update_raycast_state() {
PhysicsDirectSpaceState2D::RayResult rr;
bool prev_collision_state = collided;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
+
+ PhysicsDirectSpaceState2D::RayParameters ray_params;
+ ray_params.from = gt.get_origin();
+ ray_params.to = gt.xform(to);
+ ray_params.exclude = exclude;
+ ray_params.collision_mask = collision_mask;
+ ray_params.collide_with_bodies = collide_with_bodies;
+ ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
+
+ if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
collision_point = rr.position;
@@ -281,22 +291,30 @@ void RayCast2D::clear_exceptions() {
exclude.clear();
}
-void RayCast2D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast2D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast2D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast2D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast2D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast2D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast2D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast2D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
@@ -335,10 +353,14 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast2D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast2D::is_hit_from_inside_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 65b6e7899b..3ee09fad32 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
void _draw_debug_shape();
protected:
@@ -65,6 +67,9 @@ public:
void set_collide_with_bodies(bool p_clip);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enable);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
new file mode 100644
index 0000000000..50b44eb4ef
--- /dev/null
+++ b/scene/2d/shape_cast_2d.cpp
@@ -0,0 +1,459 @@
+/*************************************************************************/
+/* shape_cast_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_cast_2d.h"
+
+#include "core/config/engine.h"
+#include "core/core_string_names.h"
+#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/physics_body_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "servers/physics_2d/godot_physics_server_2d.h"
+
+void ShapeCast2D::set_target_position(const Vector2 &p_point) {
+ target_position = p_point;
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
+ update();
+ }
+}
+
+Vector2 ShapeCast2D::get_target_position() const {
+ return target_position;
+}
+
+void ShapeCast2D::set_margin(real_t p_margin) {
+ margin = p_margin;
+}
+
+real_t ShapeCast2D::get_margin() const {
+ return margin;
+}
+
+void ShapeCast2D::set_max_results(int p_max_results) {
+ max_results = p_max_results;
+}
+
+int ShapeCast2D::get_max_results() const {
+ return max_results;
+}
+
+void ShapeCast2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+}
+
+uint32_t ShapeCast2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+int ShapeCast2D::get_collision_count() const {
+ return result.size();
+}
+
+bool ShapeCast2D::is_colliding() const {
+ return collided;
+}
+
+Object *ShapeCast2D::get_collider(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
+
+ if (result[p_idx].collider_id.is_null()) {
+ return nullptr;
+ }
+ return ObjectDB::get_instance(result[p_idx].collider_id);
+}
+
+int ShapeCast2D::get_collider_shape(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
+ return result[p_idx].shape;
+}
+
+Vector2 ShapeCast2D::get_collision_point(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found.");
+ return result[p_idx].point;
+}
+
+Vector2 ShapeCast2D::get_collision_normal(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found.");
+ return result[p_idx].normal;
+}
+
+real_t ShapeCast2D::get_closest_collision_safe_fraction() const {
+ return collision_safe_fraction;
+}
+
+real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
+ return collision_unsafe_fraction;
+}
+
+void ShapeCast2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+ update();
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(p_enabled);
+ }
+ if (!p_enabled) {
+ collided = false;
+ }
+}
+
+bool ShapeCast2D::is_enabled() const {
+ return enabled;
+}
+
+void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
+ shape = p_shape;
+ if (p_shape.is_valid()) {
+ shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast2D::_redraw_shape));
+ shape_rid = shape->get_rid();
+ }
+ update_configuration_warnings();
+ update();
+}
+
+Ref<Shape2D> ShapeCast2D::get_shape() const {
+ return shape;
+}
+
+void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
+ if (exclude_parent_body == p_exclude_parent_body) {
+ return;
+ }
+ exclude_parent_body = p_exclude_parent_body;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+}
+
+bool ShapeCast2D::get_exclude_parent_body() const {
+ return exclude_parent_body;
+}
+
+void ShapeCast2D::_redraw_shape() {
+ update();
+}
+
+void ShapeCast2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(true);
+ } else {
+ set_physics_process_internal(false);
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (enabled) {
+ set_physics_process_internal(false);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
+ if (shape.is_null()) {
+ break;
+ }
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ // Draw continuos chain of shapes along the cast.
+ const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4);
+ for (int i = 0; i <= steps; ++i) {
+ Vector2 t = (real_t(i) / steps) * target_position;
+ draw_set_transform(t, 0.0, Size2(1, 1));
+ shape->draw(get_canvas_item(), draw_col);
+ }
+ draw_set_transform(Vector2(), 0.0, Size2(1, 1));
+
+ // Draw an arrow indicating where the ShapeCast is pointing to.
+ if (target_position != Vector2()) {
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(target_position.length(), 0));
+
+ draw_line(Vector2(), target_position, draw_col, 2);
+ Vector<Vector2> pts;
+ float tsize = 8;
+ pts.push_back(xf.xform(Vector2(tsize, 0)));
+ pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
+ pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++)
+ cols.push_back(draw_col);
+
+ draw_primitive(pts, cols, Vector<Vector2>());
+ }
+#endif
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (!enabled) {
+ break;
+ }
+ _update_shapecast_state();
+ } break;
+ }
+}
+
+void ShapeCast2D::_update_shapecast_state() {
+ result.clear();
+
+ ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape.");
+
+ Ref<World2D> w2d = get_world_2d();
+ ERR_FAIL_COND(w2d.is_null());
+
+ PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space());
+ ERR_FAIL_COND(!dss);
+
+ Transform2D gt = get_global_transform();
+
+ PhysicsDirectSpaceState2D::ShapeParameters params;
+ params.shape_rid = shape_rid;
+ params.transform = gt;
+ params.motion = gt.basis_xform(target_position);
+ params.margin = margin;
+ params.exclude = exclude;
+ params.collision_mask = collision_mask;
+ params.collide_with_bodies = collide_with_bodies;
+ params.collide_with_areas = collide_with_areas;
+
+ collision_safe_fraction = 0.0;
+ collision_unsafe_fraction = 0.0;
+
+ if (target_position != Vector2()) {
+ dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction);
+ if (collision_unsafe_fraction < 1.0) {
+ // Move shape transform to the point of impact,
+ // so we can collect contact info at that point.
+ gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON));
+ params.transform = gt;
+ }
+ }
+ // Regardless of whether the shape is stuck or it's moved along
+ // the motion vector, we'll only consider static collisions from now on.
+ params.motion = Vector2();
+
+ bool intersected = true;
+ while (intersected && result.size() < max_results) {
+ PhysicsDirectSpaceState2D::ShapeRestInfo info;
+ intersected = dss->rest_info(params, &info);
+ if (intersected) {
+ result.push_back(info);
+ params.exclude.insert(info.rid);
+ }
+ }
+ collided = !result.is_empty();
+}
+
+void ShapeCast2D::force_shapecast_update() {
+ _update_shapecast_state();
+}
+
+void ShapeCast2D::add_exception_rid(const RID &p_rid) {
+ exclude.insert(p_rid);
+}
+
+void ShapeCast2D::add_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ add_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
+ exclude.erase(p_rid);
+}
+
+void ShapeCast2D::remove_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ remove_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::clear_exceptions() {
+ exclude.clear();
+}
+
+void ShapeCast2D::set_collide_with_areas(bool p_clip) {
+ collide_with_areas = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_areas_enabled() const {
+ return collide_with_areas;
+}
+
+void ShapeCast2D::set_collide_with_bodies(bool p_clip) {
+ collide_with_bodies = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_bodies_enabled() const {
+ return collide_with_bodies;
+}
+
+Array ShapeCast2D::_get_collision_result() const {
+ Array ret;
+
+ for (int i = 0; i < result.size(); ++i) {
+ const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i];
+
+ Dictionary col;
+ col["point"] = sri.point;
+ col["normal"] = sri.normal;
+ col["rid"] = sri.rid;
+ col["collider"] = ObjectDB::get_instance(sri.collider_id);
+ col["collider_id"] = sri.collider_id;
+ col["shape"] = sri.shape;
+ col["linear_velocity"] = sri.linear_velocity;
+
+ ret.push_back(col);
+ }
+ return ret;
+}
+
+TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
+
+ if (shape.is_null()) {
+ warnings.push_back(TTR("This node cannot interact with other objects unless a Shape2D is assigned."));
+ }
+ return warnings;
+}
+
+void ShapeCast2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast2D::get_shape);
+
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast2D::get_target_position);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast2D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast2D::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast2D::set_max_results);
+ ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast2D::get_max_results);
+
+ ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast2D::is_colliding);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast2D::get_collision_count);
+
+ ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
+
+ ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
+
+ ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast2D::get_closest_collision_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast2D::get_closest_collision_unsafe_fraction);
+
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast2D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast2D::add_exception);
+
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast2D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast2D::remove_exception);
+
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast2D::clear_exceptions);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast2D::get_collision_mask_value);
+
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast2D::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast2D::get_exclude_parent_body);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast2D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+ ADD_GROUP("Collide With", "collide_with");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+}
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
new file mode 100644
index 0000000000..fca6b46155
--- /dev/null
+++ b/scene/2d/shape_cast_2d.h
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* shape_cast_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_CAST_2D
+#define SHAPE_CAST_2D
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/shape_2d.h"
+
+class ShapeCast2D : public Node2D {
+ GDCLASS(ShapeCast2D, Node2D);
+
+ bool enabled = true;
+
+ Ref<Shape2D> shape;
+ RID shape_rid;
+ Vector2 target_position = Vector2(0, 50);
+
+ Set<RID> exclude;
+ real_t margin = 0.0;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
+
+ // Result
+ int max_results = 32;
+ Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result;
+ bool collided = false;
+ real_t collision_safe_fraction = 1.0;
+ real_t collision_unsafe_fraction = 1.0;
+
+ Array _get_collision_result() const;
+ void _redraw_shape();
+
+protected:
+ void _notification(int p_what);
+ void _update_shapecast_state();
+ static void _bind_methods();
+
+public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_shape(const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> get_shape() const;
+
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
+
+ void set_margin(real_t p_margin);
+ real_t get_margin() const;
+
+ void set_max_results(int p_max_results);
+ int get_max_results() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
+ void force_shapecast_update();
+ bool is_colliding() const;
+
+ int get_collision_count() const;
+ Object *get_collider(int p_idx) const;
+ int get_collider_shape(int p_idx) const;
+ Vector2 get_collision_point(int p_idx) const;
+ Vector2 get_collision_normal(int p_idx) const;
+
+ real_t get_closest_collision_safe_fraction() const;
+ real_t get_closest_collision_unsafe_fraction() const;
+
+ void add_exception_rid(const RID &p_rid);
+ void add_exception(const Object *p_object);
+ void remove_exception_rid(const RID &p_rid);
+ void remove_exception(const Object *p_object);
+ void clear_exceptions();
+
+ TypedArray<String> get_configuration_warnings() const override;
+};
+
+#endif
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8af7637ffd..96c4164721 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1259,7 +1259,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
@@ -1299,7 +1299,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get the texture.
- Ref<Texture2D> tex = atlas_source->get_texture();
+ Ref<Texture2D> tex = atlas_source->get_runtime_texture();
if (!tex.is_valid()) {
return;
}
@@ -1321,7 +1321,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get destination rect.
Rect2 dest_rect;
- dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
+ dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1342,10 +1342,10 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Draw the tile.
if (p_frame >= 0) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else {
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
@@ -1355,7 +1355,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
time += frame_duration;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index e459c42e8c..073543638f 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area3D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
+void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area3D::SpaceOverride Area3D::get_space_override_mode() const {
- return space_override;
+Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area3D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area3D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area3D::set_gravity_distance_scale(real_t p_scale) {
+void Area3D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area3D::get_gravity_distance_scale() const {
+real_t Area3D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area3D::set_gravity_vector(const Vector3 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area3D::set_gravity_point_center(const Vector3 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector3 Area3D::get_gravity_vector() const {
+const Vector3 &Area3D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area3D::set_gravity_direction(const Vector3 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector3 &Area3D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area3D::get_gravity() const {
return gravity;
}
+void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area3D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -579,27 +606,58 @@ void Area3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
@@ -662,14 +720,23 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+
+ ADD_GROUP("Wind", "wind_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path");
@@ -694,7 +761,7 @@ void Area3D::_bind_methods() {
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
set_gravity(9.8);
- set_gravity_vector(Vector3(0, -1, 0));
+ set_gravity_direction(Vector3(0, -1, 0));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 847d1c5966..7f31be2e17 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -47,17 +47,23 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector3 gravity_vec;
real_t gravity;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t angular_damp = 0.1;
real_t linear_damp = 0.1;
+
int priority = 0;
+
real_t wind_force_magnitude = 0.0;
real_t wind_attenuation_factor = 0.0;
NodePath wind_source_path;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -144,21 +150,30 @@ protected:
static void _bind_methods();
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector3 &p_vec);
- Vector3 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector3 &p_center);
+ const Vector3 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector3 &p_direction);
+ const Vector3 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_angular_damp(real_t p_angular_damp);
real_t get_angular_damp() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b5e4eac5d5..34f748b197 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -327,7 +327,13 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() {
PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
+ PhysicsDirectSpaceState3D::PointParameters point_params;
+ point_params.position = global_pos;
+ point_params.collision_mask = area_mask;
+ point_params.collide_with_bodies = false;
+ point_params.collide_with_areas = true;
+
+ int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
for (int i = 0; i < areas; i++) {
if (!sr[i].collider) {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 5f13ed3c66..d347d24c2c 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1328,7 +1328,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color(material->get_color());
- Ref<GradientTexture> gt = material->get_color_ramp();
+ Ref<GradientTexture1D> gt = material->get_color_ramp();
if (gt.is_valid()) {
set_color_ramp(gt->get_gradient());
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d0506227b4..5cb7f431e3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -174,9 +174,12 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
+ PhysicsServer3D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
@@ -184,7 +187,14 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+
+ if (colliding) {
+ // Don't report collision when the whole motion is done.
+ return (r->collision_safe_fraction < 1.0);
+ } else {
+ return false;
+ }
}
void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
@@ -1145,6 +1155,10 @@ bool CharacterBody3D::move_and_slide() {
if (bs) {
Vector3 local_position = gt.origin - bs->get_transform().origin;
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector3();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector3();
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index fd4c6e7416..bfa397a1f5 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -212,9 +212,17 @@ void RayCast3D::_update_raycast_state() {
to = Vector3(0, 0.01, 0);
}
- PhysicsDirectSpaceState3D::RayResult rr;
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = gt.get_origin();
+ ray_params.to = gt.xform(to);
+ ray_params.exclude = exclude;
+ ray_params.collision_mask = collision_mask;
+ ray_params.collide_with_bodies = collide_with_bodies;
+ ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
+ PhysicsDirectSpaceState3D::RayResult rr;
+ if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
collision_point = rr.position;
@@ -261,22 +269,30 @@ void RayCast3D::clear_exceptions() {
exclude.clear();
}
-void RayCast3D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast3D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast3D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast3D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast3D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast3D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast3D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast3D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled);
@@ -315,6 +331,9 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast3D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast3D::is_hit_from_inside_enabled);
+
ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color);
ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color);
@@ -325,6 +344,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 3828bfb4c4..5c2a61c35b 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -65,18 +65,23 @@ class RayCast3D : public Node3D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
protected:
void _notification(int p_what);
void _update_raycast_state();
static void _bind_methods();
public:
- void set_collide_with_areas(bool p_clip);
+ void set_collide_with_areas(bool p_enabled);
bool is_collide_with_areas_enabled() const;
- void set_collide_with_bodies(bool p_clip);
+ void set_collide_with_bodies(bool p_enabled);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enabled);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 116cab19b1..0b5af8823b 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -149,10 +149,24 @@ void SpringArm3D::process_spring() {
//use camera rotation, but spring arm position
Transform3D base_transform = camera->get_global_transform();
base_transform.origin = get_global_transform().origin;
- get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+
+ PhysicsDirectSpaceState3D::ShapeParameters shape_params;
+ shape_params.shape_rid = camera->get_pyramid_shape_rid();
+ shape_params.transform = base_transform;
+ shape_params.motion = motion;
+ shape_params.exclude = excluded_objects;
+ shape_params.collision_mask = mask;
+
+ get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
} else {
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = get_global_transform().origin;
+ ray_params.to = get_global_transform().origin + motion;
+ ray_params.exclude = excluded_objects;
+ ray_params.collision_mask = mask;
+
PhysicsDirectSpaceState3D::RayResult r;
- bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+ bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r);
if (intersected) {
real_t dist = get_global_transform().origin.distance_to(r.position);
dist -= margin;
@@ -160,7 +174,14 @@ void SpringArm3D::process_spring() {
}
}
} else {
- get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ PhysicsDirectSpaceState3D::ShapeParameters shape_params;
+ shape_params.shape_rid = shape->get_rid();
+ shape_params.transform = get_global_transform();
+ shape_params.motion = motion;
+ shape_params.exclude = excluded_objects;
+ shape_params.collision_mask = mask;
+
+ get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
}
current_spring_length = spring_length * motion_delta;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 61cba17cde..90db093137 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -407,7 +407,13 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state();
- bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = source;
+ ray_params.to = target;
+ ray_params.exclude = exclude;
+ ray_params.collision_mask = get_collision_mask();
+
+ bool col = ss->intersect_ray(ray_params, rr);
wheel.m_raycastInfo.m_groundObject = nullptr;
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index b91a2869e4..e621f06ce9 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -30,6 +30,7 @@
#include "animation_blend_space_2d.h"
+#include "animation_blend_tree.h"
#include "core/math/geometry_2d.h"
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
@@ -531,6 +532,12 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
if (new_closest != closest && new_closest != -1) {
float from = 0.0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
+ //for ping-pong loop
+ Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node);
+ Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
+ if (!na_c.is_null() && !na_n.is_null()) {
+ na_n->set_backward(na_c->is_backward());
+ }
//see how much animation remains
from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, 0.0, FILTER_IGNORE, false);
}
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d18e1a92d8..d6c5d0b51c 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -30,6 +30,7 @@
#include "animation_blend_tree.h"
+#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
@@ -83,30 +84,55 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek) {
}
Ref<Animation> anim = ap->get_animation(animation);
-
- double step;
+ double anim_size = (double)anim->get_length();
+ double step = 0.0;
+ double prev_time = time;
+ int pingponged = 0;
+ bool current_backward = signbit(p_time);
if (p_seek) {
+ step = p_time - time;
time = p_time;
- step = 0;
} else {
- time = MAX(0, time + p_time);
- step = p_time;
+ p_time *= backward ? -1.0 : 1.0;
+ if (!(time == anim_size && !current_backward) && !(time == 0 && current_backward)) {
+ time = time + p_time;
+ step = p_time;
+ }
}
- double anim_size = anim->get_length();
-
- if (anim->has_loop()) {
+ if (anim->get_loop_mode() == Animation::LoopMode::LOOP_PINGPONG) {
if (anim_size) {
- time = Math::fposmod(time, anim_size);
+ if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) {
+ if (prev_time > 0 && time <= 0) {
+ backward = !backward;
+ pingponged = -1;
+ }
+ if (prev_time < anim_size && time >= anim_size) {
+ backward = !backward;
+ pingponged = 1;
+ }
+ }
+ time = Math::pingpong(time, anim_size);
}
-
- } else if (time > anim_size) {
- time = anim_size;
+ } else {
+ if (anim->get_loop_mode() == Animation::LoopMode::LOOP_LINEAR) {
+ if (anim_size) {
+ time = Math::fposmod(time, anim_size);
+ }
+ } else if (time < 0) {
+ time = 0;
+ } else if (time > anim_size) {
+ time = anim_size;
+ }
+ backward = false;
}
- blend_animation(animation, time, step, p_seek, 1.0);
-
+ if (play_mode == PLAY_MODE_FORWARD) {
+ blend_animation(animation, time, step, p_seek, 1.0, pingponged);
+ } else {
+ blend_animation(animation, anim_size - time, -step, p_seek, 1.0, pingponged);
+ }
set_parameter(this->time, time);
return anim_size - time;
@@ -116,11 +142,34 @@ String AnimationNodeAnimation::get_caption() const {
return "Animation";
}
+void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) {
+ play_mode = p_play_mode;
+}
+
+AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const {
+ return play_mode;
+}
+
+void AnimationNodeAnimation::set_backward(bool p_backward) {
+ backward = p_backward;
+}
+
+bool AnimationNodeAnimation::is_backward() const {
+ return backward;
+}
+
void AnimationNodeAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
+ ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode);
+ ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode");
+
+ BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD);
+ BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD);
}
AnimationNodeAnimation::AnimationNodeAnimation() {
@@ -533,7 +582,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 258443a999..e55dfb58ed 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -42,12 +42,12 @@ class AnimationNodeAnimation : public AnimationRootNode {
uint64_t last_version = 0;
bool skip = false;
-protected:
- void _validate_property(PropertyInfo &property) const override;
-
- static void _bind_methods();
-
public:
+ enum PlayMode {
+ PLAY_MODE_FORWARD,
+ PLAY_MODE_BACKWARD
+ };
+
void get_parameter_list(List<PropertyInfo> *r_list) const override;
static Vector<String> (*get_editable_animation_list)();
@@ -58,9 +58,25 @@ public:
void set_animation(const StringName &p_name);
StringName get_animation() const;
+ void set_play_mode(PlayMode p_play_mode);
+ PlayMode get_play_mode() const;
+
+ void set_backward(bool p_backward);
+ bool is_backward() const;
+
AnimationNodeAnimation();
+
+protected:
+ void _validate_property(PropertyInfo &property) const override;
+ static void _bind_methods();
+
+private:
+ PlayMode play_mode = PLAY_MODE_FORWARD;
+ bool backward = false;
};
+VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
+
class AnimationNodeOneShot : public AnimationNode {
GDCLASS(AnimationNodeOneShot, AnimationNode);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index f91422ac1a..93339711bd 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -398,12 +398,13 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+ bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
// If an animation changes this animation (or it animates itself)
@@ -557,8 +558,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue; //eeh not worth it
}
- float first_key_time = a->track_get_key_time(i, 0);
- float transition = 1.0;
+ double first_key_time = a->track_get_key_time(i, 0);
+ double transition = 1.0;
int first_key = 0;
if (first_key_time == 0.0) {
@@ -566,13 +567,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (key_count == 1) {
continue; //with one key we can't do anything
}
- transition = a->track_get_key_transition(i, 0);
+ transition = (double)a->track_get_key_transition(i, 0);
first_key_time = a->track_get_key_time(i, 1);
first_key = 1;
}
if (p_time < first_key_time) {
- float c = Math::ease(p_time / first_key_time, transition);
+ double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
Variant interp_value;
Variant::interpolate(pa->capture, first_value, c, interp_value);
@@ -614,7 +615,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else if (p_is_current && p_delta != 0) {
List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices);
+ a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -673,7 +674,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
List<int> indices;
- a->method_track_get_key_indices(i, p_time, p_delta, &indices);
+ a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
@@ -728,7 +729,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->get();
- float bezier = a->bezier_track_interpolate(i, p_time);
+ real_t bezier = a->bezier_track_interpolate(i, p_time);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -789,7 +790,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -817,12 +818,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- bool loop = a->has_loop();
+ bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
bool stop = false;
- if (!loop && p_time < nc->audio_start) {
- stop = true;
+ if (!loop) {
+ if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) {
+ stop = true;
+ }
} else if (nc->audio_len > 0) {
float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
@@ -863,12 +866,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
Ref<Animation> anim = player->get_animation(anim_name);
- double at_anim_pos;
+ double at_anim_pos = 0.0;
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
+ switch (anim->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
+ } break;
+
+ case Animation::LoopMode::LOOP_LINEAR: {
+ at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
+ } break;
+
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length());
+ } break;
+
+ default:
+ break;
}
if (player->is_playing() || p_seeked) {
@@ -883,7 +897,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -913,46 +927,73 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
double next_pos = cd.pos + delta;
real_t len = cd.from->animation->get_length();
- bool loop = cd.from->animation->has_loop();
+ int pingponged = 0;
+
+ switch (cd.from->animation->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ if (next_pos < 0) {
+ next_pos = 0;
+ } else if (next_pos > len) {
+ next_pos = len;
+ }
- if (!loop) {
- if (next_pos < 0) {
- next_pos = 0;
- } else if (next_pos > len) {
- next_pos = len;
- }
+ bool backwards = signbit(delta); // Negative zero means playing backwards too
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
- bool backwards = signbit(delta); // Negative zero means playing backwards too
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
+ if (&cd == &playback.current) {
+ if (!backwards && cd.pos <= len && next_pos == len) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos < len; // Notify only if not already at the end
+ }
- if (&cd == &playback.current) {
- if (!backwards && cd.pos <= len && next_pos == len) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos < len; // Notify only if not already at the end
+ if (backwards && cd.pos >= 0 && next_pos == 0) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos > 0; // Notify only if not already at the beginning
+ }
}
+ } break;
- if (backwards && cd.pos >= 0 && next_pos == 0) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos > 0; // Notify only if not already at the beginning
+ case Animation::LoopMode::LOOP_LINEAR: {
+ double looped_next_pos = Math::fposmod(next_pos, (double)len);
+ if (looped_next_pos == 0 && next_pos != 0) {
+ // Loop multiples of the length to it, rather than 0
+ // so state at time=length is previewable in the editor
+ next_pos = len;
+ } else {
+ next_pos = looped_next_pos;
}
- }
+ } break;
- } else {
- double looped_next_pos = Math::fposmod(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
- }
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
+ if (next_pos < 0 && cd.pos >= 0) {
+ cd.speed_scale *= -1.0;
+ pingponged = -1;
+ }
+ if (next_pos > len && cd.pos <= len) {
+ cd.speed_scale *= -1.0;
+ pingponged = 1;
+ }
+ }
+ double looped_next_pos = Math::pingpong(next_pos, (double)len);
+ if (looped_next_pos == 0 && next_pos != 0) {
+ // Loop multiples of the length to it, rather than 0
+ // so state at time=length is previewable in the editor
+ next_pos = len;
+ } else {
+ next_pos = looped_next_pos;
+ }
+ } break;
+
+ default:
+ break;
}
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
+ _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged);
}
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index d9d88b5510..ea04918988 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -231,7 +231,7 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
+ void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 4b71fe7a01..37e754148c 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -32,6 +32,7 @@
#include "animation_blend_tree.h"
#include "core/config/engine.h"
+#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
@@ -87,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) {
+void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -113,6 +114,7 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
anim_state.time = p_time;
anim_state.animation = animation;
anim_state.seeked = p_seeked;
+ anim_state.pingponged = p_pingponged;
state->animation_states.push_back(anim_state);
}
@@ -418,7 +420,7 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
@@ -898,6 +900,10 @@ void AnimationTree::_process_graph(real_t p_delta) {
double delta = as.delta;
real_t weight = as.blend;
bool seeked = as.seeked;
+ int pingponged = as.pingponged;
+#ifndef _3D_DISABLED
+ bool backward = signbit(delta);
+#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
NodePath path = a->track_get_path(i);
@@ -939,27 +945,63 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Vector3 loc[2];
- if (prev_time > time) {
- Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
+ t->loc += (loc[1] - loc[0]) * blend;
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->position_track_interpolate(i, 0, &loc[1]);
+ t->loc += (loc[1] - loc[0]) * blend;
+ prev_time = 0;
}
-
- a->position_track_interpolate(i, a->get_length(), &loc[1]);
-
- t->loc += (loc[1] - loc[0]) * blend;
- prev_time = 0;
}
Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
@@ -968,17 +1010,13 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
a->position_track_interpolate(i, time, &loc[1]);
-
t->loc += (loc[1] - loc[0]) * blend;
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
Vector3 loc;
Error err = a->position_track_interpolate(i, time, &loc);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
@@ -1000,29 +1038,65 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Quaternion rot[2];
- if (prev_time > time) {
- Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->rotation_track_interpolate(i, 0, &rot[1]);
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+ prev_time = 0;
}
-
- a->rotation_track_interpolate(i, a->get_length(), &rot[1]);
-
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
-
- prev_time = 0;
}
Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
@@ -1031,18 +1105,14 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
a->rotation_track_interpolate(i, time, &rot[1]);
-
Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
Quaternion rot;
Error err = a->rotation_track_interpolate(i, time, &rot);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
@@ -1071,28 +1141,63 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Vector3 scale[2];
- if (prev_time > time) {
- Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
+ t->scale += (scale[1] - scale[0]) * blend;
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->scale_track_interpolate(i, 0, &scale[1]);
+ t->scale += (scale[1] - scale[0]) * blend;
+ prev_time = 0;
}
-
- a->scale_track_interpolate(i, a->get_length(), &scale[1]);
-
- t->scale += (scale[1] - scale[0]) * blend;
-
- prev_time = 0;
}
Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
@@ -1101,17 +1206,13 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
a->scale_track_interpolate(i, time, &scale[1]);
-
t->scale += (scale[1] - scale[0]) * blend;
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
Vector3 scale;
Error err = a->scale_track_interpolate(i, time, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
@@ -1164,7 +1265,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices);
+ a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -1181,7 +1282,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
List<int> indices;
- a->method_track_get_key_indices(i, time, delta, &indices);
+ a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
@@ -1264,7 +1365,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -1292,12 +1393,20 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->start = time;
}
} else if (t->playing) {
- bool loop = a->has_loop();
+ bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
bool stop = false;
- if (!loop && time < t->start) {
- stop = true;
+ if (!loop) {
+ if (delta > 0) {
+ if (time < t->start) {
+ stop = true;
+ }
+ } else if (delta < 0) {
+ if (time > t->start) {
+ stop = true;
+ }
+ }
} else if (t->len > 0) {
real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
@@ -1331,7 +1440,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- if (delta == 0 || seeked) {
+ if (seeked) {
//seek
int idx = a->track_find_key(i, time);
if (idx < 0) {
@@ -1347,12 +1456,20 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos;
-
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
+ real_t at_anim_pos = 0.0;
+
+ switch (anim->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
+ } break;
+ case Animation::LoopMode::LOOP_LINEAR: {
+ at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
+ } break;
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
+ } break;
+ default:
+ break;
}
if (player2->is_playing() || seeked) {
@@ -1367,7 +1484,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 5abea39d20..6fc051fa41 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -66,6 +66,7 @@ public:
const Vector<real_t> *track_blends = nullptr;
real_t blend = 0.0;
bool seeked = false;
+ int pingponged = 0;
};
struct State {
@@ -98,9 +99,10 @@ public:
real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend);
+ void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+
void make_invalid(const String &p_reason);
static void _bind_methods();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index bef1011364..9f712ed478 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -62,7 +62,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0;
+ bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
if (button_masked || ui_accept) {
on_action_event(p_event);
return;
@@ -313,11 +313,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const {
return action_mode;
}
-void BaseButton::set_button_mask(int p_mask) {
+void BaseButton::set_button_mask(MouseButton p_mask) {
button_mask = p_mask;
}
-int BaseButton::get_button_mask() const {
+MouseButton BaseButton::get_button_mask() const {
return button_mask;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index cd6e78464f..3ea59c3ff9 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -45,7 +45,7 @@ public:
};
private:
- int button_mask = MOUSE_BUTTON_MASK_LEFT;
+ MouseButton button_mask = MouseButton::MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool keep_pressed_outside = false;
@@ -118,8 +118,8 @@ public:
void set_keep_pressed_outside(bool p_on);
bool is_keep_pressed_outside() const;
- void set_button_mask(int p_mask);
- int get_button_mask() const;
+ void set_button_mask(MouseButton p_mask);
+ MouseButton get_button_mask() const;
void set_shortcut(const Ref<Shortcut> &p_shortcut);
Ref<Shortcut> get_shortcut() const;
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 046d256867..324b21c6d0 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -263,19 +263,19 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (code_completion_current_selected > 0) {
code_completion_current_selected--;
update();
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (code_completion_current_selected < code_completion_options.size() - 1) {
code_completion_current_selected++;
update();
}
} break;
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
code_completion_current_selected = CLAMP(code_completion_line_ofs + (mb->get_position().y - code_completion_rect.position.y) / get_line_height(), 0, code_completion_options.size() - 1);
if (mb->is_double_click()) {
confirm_code_completion();
@@ -300,7 +300,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
int line = pos.y;
int col = pos.x;
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (is_line_folded(line)) {
int wrap_index = get_line_wrap_index_at_column(line, col);
if (wrap_index == get_line_wrap_count(line)) {
@@ -314,7 +314,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
} else {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_command_pressed() && symbol_lookup_word != String()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
@@ -340,7 +340,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_pressed() && mm->get_button_mask() == 0 && !is_dragging_cursor()) {
+ if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
@@ -360,9 +360,9 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* Ctrl + Hover symbols */
#ifdef OSX_ENABLED
- if (k->get_keycode() == KEY_META) {
+ if (k->get_keycode() == Key::META) {
#else
- if (k->get_keycode() == KEY_CTRL) {
+ if (k->get_keycode() == Key::CTRL) {
#endif
if (symbol_lookup_on_click_enabled) {
if (k->is_pressed() && !is_dragging_cursor()) {
@@ -378,7 +378,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
/* If a modifier has been pressed, and nothing else, return. */
- if (!k->is_pressed() || k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
+ if (!k->is_pressed() || k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) {
return;
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 894175d559..049cdb5bef 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -582,7 +582,7 @@ void ColorPicker::_update_text_value() {
void ColorPicker::_sample_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
if (rect_old.has_point(mb->get_position())) {
// Revert to the old color when left-clicking the old color sample.
@@ -827,7 +827,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
Vector2 center = c->get_size() / 2.0;
if (picker_type == SHAPE_VHS_CIRCLE) {
real_t dist = center.distance_to(bev->get_position());
@@ -875,7 +875,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
if (!deferred_mode_enabled) {
emit_signal(SNAME("color_changed"), color);
}
- } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
emit_signal(SNAME("color_changed"), color);
changing_color = false;
spinning = false;
@@ -929,7 +929,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
changing_color = true;
float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
if (picker_type == SHAPE_VHS_CIRCLE) {
@@ -946,7 +946,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
_update_color();
if (!deferred_mode_enabled) {
emit_signal(SNAME("color_changed"), color);
- } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (!bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
emit_signal(SNAME("color_changed"), color);
}
}
@@ -977,11 +977,11 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_c
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
set_pick_color(p_color);
_update_color();
emit_signal(SNAME("color_changed"), p_color);
- } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) {
+ } else if (bev->is_pressed() && bev->get_button_index() == MouseButton::RIGHT && presets_enabled) {
erase_preset(p_color);
emit_signal(SNAME("preset_removed"), p_color);
}
@@ -994,7 +994,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> bev = p_event;
- if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) {
+ if (bev.is_valid() && bev->get_button_index() == MouseButton::LEFT && !bev->is_pressed()) {
emit_signal(SNAME("color_changed"), color);
screen->hide();
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 71d2778cc3..f66d3f6835 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -44,7 +44,7 @@
void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) {
_cancel_pressed();
}
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 5f9f09fc50..44853fc006 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -110,7 +110,7 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) {
bool handled = true;
switch (k->get_keycode()) {
- case KEY_H: {
+ case Key::H: {
if (k->is_command_pressed()) {
set_show_hidden_files(!show_hidden_files);
} else {
@@ -118,10 +118,10 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) {
}
} break;
- case KEY_F5: {
+ case Key::F5: {
invalidate();
} break;
- case KEY_BACKSPACE: {
+ case Key::BACKSPACE: {
_dir_submitted("..");
} break;
default: {
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 5d024d3be7..ae15b021a5 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -39,6 +39,10 @@ GradientEdit::GradientEdit() {
picker = memnew(ColorPicker);
popup->add_child(picker);
+ gradient_cache.instantiate();
+ preview_texture.instantiate();
+
+ preview_texture->set_width(1024);
add_child(popup, false, INTERNAL_MODE_FRONT);
}
@@ -47,7 +51,7 @@ int GradientEdit::_get_point_from_pos(int x) {
int total_w = get_size().width - get_size().height - draw_spacing;
float min_distance = 1e20;
for (int i = 0; i < points.size(); i++) {
- //Check if we clicked at point
+ // Check if we clicked at point.
float distance = ABS(x - points[i].offset * total_w);
float min = (draw_point_width / 2 * 1.7); //make it easier to grab
if (distance <= min && distance < min_distance) {
@@ -84,7 +88,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
grabbing = false;
@@ -94,15 +98,15 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- //Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_double_click() && mb->is_pressed()) {
+ // Show color picker on double click.
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
- //Delete point on right click
- if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
+ // Delete point on right click.
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
@@ -114,20 +118,20 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- //Hold alt key to duplicate selected color
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
+ // Hold alt key to duplicate selected color.
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) {
int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
int total_w = get_size().width - get_size().height - draw_spacing;
- Gradient::Point newPoint = points[grabbed];
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
+ Gradient::Point new_point = points[grabbed];
+ new_point.offset = CLAMP(x / float(total_w), 0, 1);
- points.push_back(newPoint);
+ points.push_back(new_point);
points.sort();
for (int i = 0; i < points.size(); ++i) {
- if (points[i].offset == newPoint.offset) {
+ if (points[i].offset == new_point.offset) {
grabbed = i;
break;
}
@@ -138,8 +142,8 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- //select
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ // Select.
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
update();
int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - draw_spacing;
@@ -158,16 +162,16 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- //insert
- Gradient::Point newPoint;
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
+ // Insert point.
+ Gradient::Point new_point;
+ new_point.offset = CLAMP(x / float(total_w), 0, 1);
Gradient::Point prev;
Gradient::Point next;
int pos = -1;
for (int i = 0; i < points.size(); i++) {
- if (points[i].offset < newPoint.offset) {
+ if (points[i].offset < new_point.offset) {
pos = i;
}
}
@@ -191,12 +195,12 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
prev = points[pos];
}
- newPoint.color = prev.color.lerp(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
+ new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset));
- points.push_back(newPoint);
+ points.push_back(new_point);
points.sort();
for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newPoint.offset) {
+ if (points[i].offset == new_point.offset) {
grabbed = i;
break;
}
@@ -205,7 +209,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("ramp_changed"));
}
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (grabbing) {
grabbing = false;
emit_signal(SNAME("ramp_changed"));
@@ -223,7 +227,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
float newofs = CLAMP(x / float(total_w), 0, 1);
// Snap to "round" coordinates if holding Ctrl.
- // Be more precise if holding Shift as well
+ // Be more precise if holding Shift as well.
if (mm->is_ctrl_pressed()) {
newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
} else if (mm->is_shift_pressed()) {
@@ -299,57 +303,22 @@ void GradientEdit::_notification(int p_what) {
int h = get_size().y;
if (w == 0 || h == 0) {
- return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
+ return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
}
int total_w = get_size().width - get_size().height - draw_spacing;
- //Draw checker pattern for ramp
+ // Draw checker pattern for ramp.
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
- //Draw color ramp
- Gradient::Point prev;
- prev.offset = 0;
- if (points.size() == 0) {
- prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- } else {
- prev.color = points[0].color; //Extend color of first point to the beginning.
- }
+ // Draw color ramp.
- for (int i = -1; i < points.size(); i++) {
- Gradient::Point next;
- //If there is no next point
- if (i + 1 == points.size()) {
- if (points.size() == 0) {
- next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- } else {
- next.color = points[i].color; //Extend color of last point to the end.
- }
- next.offset = 1;
- } else {
- next = points[i + 1];
- }
+ gradient_cache->set_points(points);
+ gradient_cache->set_interpolation_mode(interpolation_mode);
+ preview_texture->set_gradient(gradient_cache);
+ draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
- if (prev.offset == next.offset) {
- prev = next;
- continue;
- }
-
- Vector<Vector2> points;
- Vector<Color> colors;
- points.push_back(Vector2(prev.offset * total_w, h));
- points.push_back(Vector2(prev.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, h));
- colors.push_back(prev.color);
- colors.push_back(prev.color);
- colors.push_back(next.color);
- colors.push_back(next.color);
- draw_primitive(points, colors, Vector<Point2>());
- prev = next;
- }
-
- //Draw point markers
+ // Draw point markers.
for (int i = 0; i < points.size(); i++) {
Color col = points[i].color.inverted();
col.a = 0.9;
@@ -383,7 +352,7 @@ void GradientEdit::_notification(int p_what) {
draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
}
- //Draw borders around color ramp if in focus
+ // Draw borders around color ramp if in focus.
if (has_focus()) {
draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
@@ -448,12 +417,21 @@ void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
}
points.clear();
points = p_points;
+ points.sort();
}
Vector<Gradient::Point> &GradientEdit::get_points() {
return points;
}
+void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
+ interpolation_mode = p_interp_mode;
+}
+
+Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
+ return interpolation_mode;
+}
+
void GradientEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index f3a39daaf6..66b60d87c7 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -45,6 +45,10 @@ class GradientEdit : public Control {
bool grabbing = false;
int grabbed = -1;
Vector<Gradient::Point> points;
+ Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
+
+ Ref<Gradient> gradient_cache;
+ Ref<GradientTexture1D> preview_texture;
// Make sure to use the scaled value below.
const int BASE_SPACING = 3;
@@ -69,6 +73,9 @@ public:
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
+ void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
+ Gradient::InterpolationMode get_interpolation_mode();
+
virtual Size2 get_minimum_size() const override;
GradientEdit();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 35e31be9af..e7d98a686f 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -150,7 +150,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
is_pressing = true;
@@ -501,6 +501,43 @@ void GraphEdit::_notification(int p_what) {
}
}
+void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes) {
+ Rect2 comment_node_rect = p_node->get_rect();
+ Vector<GraphNode *> enclosed_nodes;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn || gn->is_selected()) {
+ continue;
+ }
+
+ Rect2 node_rect = gn->get_rect();
+ bool included = comment_node_rect.encloses(node_rect);
+ if (included) {
+ enclosed_nodes.push_back(gn);
+ }
+ }
+
+ p_comment_enclosed_nodes.set(p_node->get_name(), enclosed_nodes);
+}
+
+void GraphEdit::_set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag) {
+ for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) {
+ p_comment_enclosed_nodes[p_node->get_name()][i]->set_drag(p_drag);
+ }
+}
+
+void GraphEdit::_set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_drag_accum) {
+ for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) {
+ Vector2 pos = (p_comment_enclosed_nodes[p_node->get_name()][i]->get_drag_from() * zoom + drag_accum) / zoom;
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ const int snap = get_snap();
+ pos = pos.snapped(Vector2(snap, snap));
+ }
+ p_comment_enclosed_nodes[p_node->get_name()][i]->set_position_offset(pos);
+ }
+}
+
bool GraphEdit::_filter_input(const Point2 &p_point) {
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
Vector2i port_size = Vector2i(port->get_width(), port->get_height());
@@ -531,7 +568,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
Vector2i port_size = Vector2i(port->get_width(), port->get_height());
@@ -678,7 +715,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
@@ -1031,7 +1068,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && Input::get_singleton()->is_key_pressed(Key::SPACE)))) {
Vector2i relative = Input::get_singleton()->warp_mouse_motion(mm, get_global_rect());
h_scroll->set_value(h_scroll->get_value() - relative.x);
v_scroll->set_value(v_scroll->get_value() - relative.y);
@@ -1052,12 +1089,15 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
// Snapping can be toggled temporarily by holding down Ctrl.
// This is done here as to not toggle the grid when holding down Ctrl.
- if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}
gn->set_position_offset(pos);
+ if (gn->is_comment()) {
+ _set_position_of_comment_enclosed_nodes(gn, comment_enclosed_nodes, drag_accum);
+ }
}
}
}
@@ -1101,7 +1141,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> b = p_ev;
if (b.is_valid()) {
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
if (box_selecting) {
box_selecting = false;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1131,8 +1171,8 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) {
- if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && dragging) {
+ if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CTRL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -1153,6 +1193,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (gn && gn->is_selected()) {
gn->set_drag(false);
+ if (gn->is_comment()) {
+ _set_drag_comment_enclosed_nodes(gn, comment_enclosed_nodes, false);
+ }
}
}
}
@@ -1170,7 +1213,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
connections_layer->update();
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1196,7 +1239,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
dragging = true;
drag_accum = Vector2();
just_selected = !gn->is_selected();
- if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (o_gn) {
@@ -1220,6 +1263,10 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
if (o_gn->is_selected()) {
o_gn->set_drag(true);
+ if (o_gn->is_comment()) {
+ _update_comment_enclosed_nodes_list(o_gn, comment_enclosed_nodes);
+ _set_drag_comment_enclosed_nodes(o_gn, comment_enclosed_nodes, true);
+ }
}
}
@@ -1227,7 +1274,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (_filter_input(b->get_position())) {
return;
}
- if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SPACE)) {
return;
}
@@ -1272,7 +1319,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) {
+ if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) {
box_selecting = false;
box_selecting_rect = Rect2();
previous_selected.clear();
@@ -1280,7 +1327,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
minimap->update();
}
- int scroll_direction = (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) - (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP);
+ int scroll_direction = (b->get_button_index() == MouseButton::WHEEL_DOWN) - (b->get_button_index() == MouseButton::WHEEL_UP);
if (scroll_direction != 0) {
if (b->is_ctrl_pressed()) {
if (b->is_shift_pressed()) {
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 44e50aa3c2..6c11f9df6a 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -217,6 +217,11 @@ private:
Set<int> valid_left_disconnect_types;
Set<int> valid_right_disconnect_types;
+ HashMap<StringName, Vector<GraphNode *>> comment_enclosed_nodes;
+ void _update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes);
+ void _set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag);
+ void _set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_pos);
+
HBoxContainer *zoom_hb;
friend class GraphEditFilter;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 8462fd259e..e7094c89b1 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -894,7 +894,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid()) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 mpos = mb->get_position();
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
@@ -917,7 +917,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
emit_signal(SNAME("raise_request"));
}
- if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
resizing = false;
}
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 8470003b3e..c0f2cdbef1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -547,7 +547,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
select(defer_select_single, true);
emit_signal(SNAME("multi_selected"), defer_select_single, true);
@@ -555,7 +555,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) {
+ if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
@@ -601,16 +601,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
}
} else {
- if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
defer_select_single = i;
return;
}
- if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (items[i].selected && mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
} else {
bool selected = items[i].selected;
@@ -625,7 +625,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_double_click()) {
emit_signal(SNAME("item_activated"), i);
@@ -635,7 +635,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("rmb_clicked"), mb->get_position());
return;
@@ -644,10 +644,10 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
emit_signal(SNAME("nothing_selected"));
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8);
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8);
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index b8cb618171..50908f6a77 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -243,11 +243,9 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
if (p_gl.font_rid != RID()) {
if (p_font_shadow_color.a > 0) {
TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color);
- if (p_shadow_outline_size > 0) {
- TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(-shadow_ofs.x, shadow_ofs.y), p_gl.index, p_font_shadow_color);
- TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(shadow_ofs.x, -shadow_ofs.y), p_gl.index, p_font_shadow_color);
- TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(-shadow_ofs.x, -shadow_ofs.y), p_gl.index, p_font_shadow_color);
- }
+ }
+ if (p_font_shadow_color.a > 0 && p_shadow_outline_size > 0) {
+ TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color);
}
if (p_font_outline_color.a != 0.0 && p_outline_size > 0) {
TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_outline_color);
@@ -397,7 +395,7 @@ void Label::_notification(int p_what) {
int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
// Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
- if (font_shadow_color.a > 0 || (font_outline_color.a != 0.0 && outline_size > 0)) {
+ if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
Vector2 offset = ofs;
// Draw RTL ellipsis string when necessary.
if (rtl && ellipsis_pos >= 0) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 0b85b4d3d2..124d5c7821 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -225,7 +225,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
// Ignore mouse clicks in IME input mode.
return;
}
- if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
+ if (b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
_ensure_menu();
menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
@@ -235,7 +235,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MouseButton::MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary().strip_escapes();
deselect();
@@ -254,7 +254,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() != MouseButton::LEFT) {
return;
}
@@ -328,7 +328,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
} else {
- if (selection.enabled && !pass && b->get_button_index() == MOUSE_BUTTON_LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
DisplayServer::get_singleton()->clipboard_set_primary(text.substr(selection.begin, selection.end - selection.begin));
}
if (!text.is_empty() && is_editable() && clear_button_enabled) {
@@ -363,7 +363,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
+ if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (selection.creating) {
set_caret_at_pixel_pos(m->get_position().x);
selection_fill_at_caret();
@@ -577,13 +577,12 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
if (p_data.get_type() == Variant::STRING) {
set_caret_at_pixel_pos(p_point.x);
- int selected = selection.end - selection.begin;
- text.erase(selection.begin, selected);
+ text = text.left(selection.begin) + text.substr(selection.end);
_shape();
insert_text_at_caret(p_data);
- selection.begin = caret_column - selected;
+ selection.begin = caret_column - (selection.end - selection.begin);
selection.end = caret_column;
}
}
@@ -664,7 +663,9 @@ void LineEdit::_notification(int p_what) {
}
Ref<Font> font = get_theme_font(SNAME("font"));
- style->draw(ci, Rect2(Point2(), size));
+ if (!flat) {
+ style->draw(ci, Rect2(Point2(), size));
+ }
if (has_focus()) {
get_theme_stylebox(SNAME("focus"))->draw(ci, Rect2(Point2(), size));
@@ -1242,7 +1243,7 @@ void LineEdit::delete_char() {
return;
}
- text.erase(caret_column - 1, 1);
+ text = text.left(caret_column - 1) + text.substr(caret_column);
_shape();
set_caret_column(get_caret_column() - 1);
@@ -1254,7 +1255,7 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
ERR_FAIL_COND_MSG(p_from_column < 0 || p_from_column > p_to_column || p_to_column > text.length(),
vformat("Positional parameters (from: %d, to: %d) are inverted or outside the text length (%d).", p_from_column, p_to_column, text.length()));
- text.erase(p_from_column, p_to_column - p_from_column);
+ text = text.left(p_from_column) + text.substr(p_to_column);
_shape();
caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column);
@@ -1966,6 +1967,17 @@ Ref<Texture2D> LineEdit::get_right_icon() {
return right_icon;
}
+void LineEdit::set_flat(bool p_enabled) {
+ if (flat != p_enabled) {
+ flat = p_enabled;
+ update();
+ }
+}
+
+bool LineEdit::is_flat() const {
+ return flat;
+}
+
void LineEdit::_text_changed() {
_emit_text_change();
_clear_redo();
@@ -2058,25 +2070,25 @@ void LineEdit::_create_undo_state() {
undo_stack.push_back(op);
}
-int LineEdit::_get_menu_action_accelerator(const String &p_action) {
+Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
if (!events) {
- return 0;
+ return Key::NONE;
}
// Use first event in the list for the accelerator.
const List<Ref<InputEvent>>::Element *first_event = events->front();
if (!first_event) {
- return 0;
+ return Key::NONE;
}
const Ref<InputEventKey> event = first_event->get();
if (event.is_null()) {
- return 0;
+ return Key::NONE;
}
// Use physical keycode if non-zero
- if (event->get_physical_keycode() != 0) {
+ if (event->get_physical_keycode() != Key::NONE) {
return event->get_physical_keycode_with_modifiers();
} else {
return event->get_keycode_with_modifiers();
@@ -2214,6 +2226,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &LineEdit::is_deselect_on_focus_loss_enabled);
ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon);
ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon);
+ ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &LineEdit::set_flat);
+ ClassDB::bind_method(D_METHOD("is_flat"), &LineEdit::is_flat);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text")));
ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring")));
@@ -2269,6 +2283,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_control_chars"), "set_draw_control_chars", "get_draw_control_chars");
@@ -2329,21 +2344,21 @@ void LineEdit::_ensure_menu() {
// Reorganize context menu.
menu->clear();
if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0);
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
}
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0);
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
menu->add_separator();
if (is_selecting_enabled()) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0);
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
}
menu->add_separator();
menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 3364e02e01..134d5f8f76 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -130,6 +130,7 @@ private:
bool middle_mouse_paste_enabled = true;
Ref<Texture2D> right_icon;
+ bool flat = false;
struct Selection {
int begin = 0;
@@ -169,7 +170,7 @@ private:
void _clear_redo();
void _create_undo_state();
- int _get_menu_action_accelerator(const String &p_action);
+ Key _get_menu_action_accelerator(const String &p_action);
void _shape();
void _fit_to_width();
@@ -332,6 +333,9 @@ public:
void set_right_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_right_icon();
+ void set_flat(bool p_enabled);
+ bool is_flat() const;
+
virtual bool is_text_field() const override;
void show_virtual_keyboard();
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index f54ff9228b..a48ad0f770 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -36,7 +36,7 @@
void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) {
_close_pressed();
}
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 54af9f3885..7e9b545776 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -39,7 +39,7 @@
String PopupMenu::_get_accel_text(const Item &p_item) const {
if (p_item.shortcut.is_valid()) {
return p_item.shortcut->get_as_text();
- } else if (p_item.accel) {
+ } else if (p_item.accel != Key::NONE) {
return keycode_get_string(p_item.accel);
}
return String();
@@ -74,7 +74,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
size.width += items[i].text_buf->get_size().x;
size.height += vseparation;
- if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
+ if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
int accel_w = hseparation * 2;
accel_w += items[i].accel_text_buf->get_size().x;
accel_max_w = MAX(accel_w, accel_max_w);
@@ -358,15 +358,15 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- int button_idx = b->get_button_index();
+ MouseButton button_idx = b->get_button_index();
if (!b->is_pressed()) {
// Activate the item on release of either the left mouse button or
// any mouse button held down when the popup was opened.
// This allows for opening the popup and triggering an action in a single mouse click.
- if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ if (button_idx == MouseButton::LEFT || (initial_button_mask & mouse_button_to_mask(button_idx)) != MouseButton::NONE) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
- initial_button_mask = 0;
+ initial_button_mask = MouseButton::NONE;
// Disable clicks under a time threshold to avoid selection right when opening the popup.
uint64_t now = OS::get_singleton()->get_ticks_msec();
@@ -637,7 +637,7 @@ void PopupMenu::_draw_items() {
}
// Accelerator / Shortcut
- if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
+ if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
if (rtl) {
item_ofs.x = scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding;
} else {
@@ -813,7 +813,7 @@ void PopupMenu::_notification(int p_what) {
item.id = p_id == -1 ? items.size() : p_id; \
item.accel = p_accel;
-void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
items.push_back(item);
@@ -823,7 +823,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
notify_property_list_changed();
}
-void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -834,7 +834,7 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe
notify_property_list_changed();
}
-void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -844,7 +844,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel
child_controls_changed();
}
-void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -855,7 +855,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &
child_controls_changed();
}
-void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
@@ -865,7 +865,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p
child_controls_changed();
}
-void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -876,7 +876,7 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St
child_controls_changed();
}
-void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
+void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.max_states = p_max_states;
@@ -1045,7 +1045,7 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
child_controls_changed();
}
-void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) {
+void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
@@ -1121,8 +1121,8 @@ Ref<Texture2D> PopupMenu::get_item_icon(int p_idx) const {
return items[p_idx].icon;
}
-uint32_t PopupMenu::get_item_accelerator(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), 0);
+Key PopupMenu::get_item_accelerator(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Key::NONE);
return items[p_idx].accel;
}
@@ -1286,25 +1286,25 @@ int PopupMenu::get_item_count() const {
}
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
- Key code = KEY_NONE;
+ Key code = Key::NONE;
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
code = k->get_keycode();
- if (code == KEY_NONE) {
+ if (code == Key::NONE) {
code = (Key)k->get_unicode();
}
if (k->is_ctrl_pressed()) {
- code |= KEY_MASK_CTRL;
+ code |= KeyModifierMask::CTRL;
}
if (k->is_alt_pressed()) {
- code |= KEY_MASK_ALT;
+ code |= KeyModifierMask::ALT;
}
if (k->is_meta_pressed()) {
- code |= KEY_MASK_META;
+ code |= KeyModifierMask::META;
}
if (k->is_shift_pressed()) {
- code |= KEY_MASK_SHIFT;
+ code |= KeyModifierMask::SHIFT;
}
}
@@ -1318,7 +1318,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
return true;
}
- if (code != 0 && items[i].accel == code) {
+ if (code != Key::NONE && items[i].accel == code) {
activate_item(i);
return true;
}
@@ -1603,7 +1603,7 @@ bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) {
set_item_id(idx, id);
set_item_metadata(idx, meta);
set_item_as_separator(idx, sep);
- set_item_accelerator(idx, accel);
+ set_item_accelerator(idx, (Key)accel);
set_item_submenu(idx, subm);
}
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 80874ca1e0..22912fb59c 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -66,7 +66,7 @@ class PopupMenu : public Popup {
Variant metadata;
String submenu;
String tooltip;
- uint32_t accel = 0;
+ Key accel = Key::NONE;
int _ofs_cache = 0;
int _height_cache = 0;
int h_ofs = 0;
@@ -92,7 +92,7 @@ class PopupMenu : public Popup {
Timer *submenu_timer;
List<Rect2> autohide_areas;
Vector<Item> items;
- int initial_button_mask = 0;
+ MouseButton initial_button_mask = MouseButton::NONE;
bool during_grabbed_click = false;
int mouse_over = -1;
int submenu_over = -1;
@@ -148,14 +148,14 @@ public:
// this value should be updated to reflect the new size.
static const int ITEM_PROPERTY_SIZE = 10;
- void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
- void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
+ void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
@@ -175,7 +175,7 @@ public:
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
void set_item_id(int p_idx, int p_id);
- void set_item_accelerator(int p_idx, uint32_t p_accel);
+ void set_item_accelerator(int p_idx, Key p_accel);
void set_item_metadata(int p_idx, const Variant &p_meta);
void set_item_disabled(int p_idx, bool p_disabled);
void set_item_submenu(int p_idx, const String &p_submenu);
@@ -200,7 +200,7 @@ public:
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
int get_item_index(int p_id) const;
- uint32_t get_item_accelerator(int p_idx) const;
+ Key get_item_accelerator(int p_idx) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
String get_item_submenu(int p_idx) const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f1efbbda98..f191dfecb4 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -36,7 +36,7 @@
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
@@ -621,7 +621,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
}
-int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &p_shadow_ofs) {
+int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs) {
Vector2 off;
ERR_FAIL_COND_V(p_frame == nullptr, 0);
@@ -804,7 +804,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
for (int j = 0; j < frame->lines.size(); j++) {
- _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_as_outline, p_shadow_ofs);
+ _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs);
}
idx++;
}
@@ -824,7 +824,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
int size = _find_outline_size(it, p_outline_size);
Color font_color = _find_outline_color(it, p_outline_color);
- if (size <= 0) {
+ Color font_shadow_color = p_font_shadow_color;
+ if ((size <= 0 || font_color.a == 0) && (font_shadow_color.a == 0)) {
gloff.x += glyphs[i].advance;
continue;
}
@@ -871,9 +872,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility;
}
font_color.a = faded_visibility;
+ font_shadow_color.a = faded_visibility;
}
- bool visible = (font_color.a != 0);
+ bool visible = (font_color.a != 0) || (font_shadow_color.a != 0);
for (int j = 0; j < fx_stack.size(); j++) {
ItemFX *item_fx = fx_stack[j];
@@ -942,18 +944,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
-
// Draw glyph outlines.
for (int j = 0; j < glyphs[i].repeat; j++) {
if (visible) {
if (frid != RID()) {
- if (p_shadow_as_outline) {
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, shadow_ofs.y), gl, p_font_shadow_color);
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color);
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color);
+ if (font_shadow_color.a > 0) {
+ TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
+ }
+ if (font_shadow_color.a > 0 && p_shadow_outline_size > 0) {
+ TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, p_shadow_outline_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
+ }
+ if (font_color.a != 0.0 && size > 0) {
+ TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color);
}
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color);
}
}
gloff.x += glyphs[i].advance;
@@ -1470,7 +1473,7 @@ void RichTextLabel::_notification(int p_what) {
Color outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- bool use_outline = get_theme_constant(SNAME("shadow_as_outline"));
+ int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
visible_paragraph_count = 0;
@@ -1480,7 +1483,7 @@ void RichTextLabel::_notification(int p_what) {
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < main->lines.size()) {
visible_paragraph_count++;
- visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs);
+ visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs);
ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
from_line++;
}
@@ -1542,7 +1545,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
if (b->is_pressed() && !b->is_double_click()) {
scroll_updated = false;
ItemFrame *c_frame = nullptr;
@@ -1633,12 +1636,12 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (b->get_button_index() == MouseButton::WHEEL_UP) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (b->get_button_index() == MouseButton::WHEEL_DOWN) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
@@ -3798,45 +3801,32 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p
}
}
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
+ if (it->type == ITEM_TABLE) {
+ ItemTable *table = static_cast<ItemTable *>(it);
+ for (Item *E : table->subitems) {
+ ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
+ ItemFrame *frame = static_cast<ItemFrame *>(E);
+ for (int i = 0; i < frame->lines.size(); i++) {
+ text += _get_line_text(frame, i, p_selection);
+ }
+ }
+ }
if ((p_selection.to_item != nullptr) && (p_selection.to_item->index < l.from->index)) {
- break;
+ continue;
}
if ((p_selection.from_item != nullptr) && (p_selection.from_item->index >= end_idx)) {
- break;
+ continue;
}
- switch (it->type) {
- case ITEM_NEWLINE: {
- text += "\n";
- } break;
- case ITEM_TEXT: {
- ItemText *t = (ItemText *)it;
- text += t->text;
- } break;
- case ITEM_IMAGE: {
- text += " ";
- } break;
- case ITEM_TABLE: {
- ItemTable *table = static_cast<ItemTable *>(it);
- int idx = 0;
- int col_count = table->columns.size();
- for (Item *E : table->subitems) {
- ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
- ItemFrame *frame = static_cast<ItemFrame *>(E);
- int column = idx % col_count;
-
- for (int i = 0; i < frame->lines.size(); i++) {
- text += _get_line_text(frame, i, p_selection);
- }
- if (column == col_count - 1) {
- text += "\n";
- } else {
- text += " ";
- }
- idx++;
- }
- } break;
- default:
- break;
+ if (it->type == ITEM_DROPCAP) {
+ const ItemDropcap *dc = static_cast<ItemDropcap *>(it);
+ text += dc->text;
+ } else if (it->type == ITEM_TEXT) {
+ const ItemText *t = static_cast<ItemText *>(it);
+ text += t->text;
+ } else if (it->type == ITEM_NEWLINE) {
+ text += "\n";
+ } else if (it->type == ITEM_IMAGE) {
+ text += " ";
}
}
if ((l.from != nullptr) && (p_frame == p_selection.to_frame) && (p_selection.to_item != nullptr) && (p_selection.to_item->index >= l.from->index) && (p_selection.to_item->index < end_idx)) {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index f3c4c11cc8..5b58f14d96 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -412,7 +412,7 @@ private:
void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset);
void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width);
- int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &shadow_ofs);
+ int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr);
String _roman(int p_num, bool p_capitalize) const;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 4a3a6837d5..8c292e663e 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -54,17 +54,17 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::WHEEL_DOWN && b->is_pressed()) {
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::WHEEL_UP && b->is_pressed()) {
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() != MouseButton::LEFT) {
return;
}
@@ -525,7 +525,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() != 1) {
+ if (mb->get_button_index() != MouseButton::LEFT) {
return;
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 0c0ec39c7f..013358e75c 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -92,7 +92,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
@@ -101,7 +101,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
@@ -110,13 +110,13 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_LEFT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8);
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_RIGHT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8);
}
@@ -130,7 +130,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() != MouseButton::LEFT) {
return;
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 352f87954e..4cc425aad3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -55,7 +55,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
@@ -74,10 +74,10 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
grab.active = false;
}
} else if (scrollable) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
grab_focus();
set_value(get_value() + get_step());
- } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
grab_focus();
set_value(get_value() - get_step());
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 0446e1b402..4497c20772 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -85,7 +85,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
}
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -121,7 +121,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
line_edit->grab_focus();
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -133,17 +133,17 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
drag.allowed = true;
drag.capture_pos = mb->get_position();
} break;
- case MOUSE_BUTTON_RIGHT: {
+ case MouseButton::RIGHT: {
line_edit->grab_focus();
set_value((up ? get_max() : get_min()));
} break;
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (line_edit->has_focus()) {
set_value(get_value() + get_step() * mb->get_factor());
accept_event();
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (line_edit->has_focus()) {
set_value(get_value() - get_step() * mb->get_factor());
accept_event();
@@ -154,7 +154,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
_release_mouse();
@@ -163,7 +163,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 4736a1ad37..6b53c0220e 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -216,7 +216,7 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
int sep = get_theme_constant(SNAME("separation"));
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 405fbdae75..1dda29f668 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -143,7 +143,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
@@ -152,7 +152,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right) {
offset++;
@@ -162,7 +162,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (rb_hover != -1) {
// pressed
emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
@@ -172,7 +172,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (cb_hover != -1) {
// pressed
emit_signal(SNAME("tab_close_pressed"), cb_hover);
@@ -182,7 +182,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) {
+ if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
// clicks
Point2 pos = mb->get_position();
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index c8a0501d8a..ff53d91ea3 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -78,7 +78,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
Popup *popup = get_popup();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Point2 pos = mb->get_position();
Size2 size = get_size();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index cb7a6c0978..8ffbe479be 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1407,7 +1407,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1418,7 +1418,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1429,13 +1429,13 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_down(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) {
+ if (mb->get_button_index() == MouseButton::WHEEL_LEFT) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) {
+ if (mb->get_button_index() == MouseButton::WHEEL_RIGHT) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
_reset_caret_blink_timer();
Point2i pos = get_line_column_at_pos(mpos);
@@ -1538,11 +1538,11 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
- if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
paste_primary_clipboard();
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
+ if (mb->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
_reset_caret_blink_timer();
Point2i pos = get_line_column_at_pos(mpos);
@@ -1574,7 +1574,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
grab_focus();
}
} else {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
dragging_minimap = false;
dragging_selection = false;
can_drag_minimap = false;
@@ -1613,7 +1613,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
@@ -1681,7 +1681,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
// If a modifier has been pressed, and nothing else, return.
- if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
+ if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) {
return;
}
@@ -1898,7 +1898,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
// Handle Unicode (if no modifiers active). Tab has a value of 0x09.
- if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == KEY_TAB)) {
+ if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == Key::TAB)) {
handle_unicode_input(k->get_unicode());
accept_event();
return;
@@ -3697,8 +3697,10 @@ void TextEdit::set_selection_mode(SelectionMode p_mode, int p_line, int p_column
if (p_line >= 0) {
ERR_FAIL_INDEX(p_line, text.size());
selection.selecting_line = p_line;
+ selection.selecting_column = CLAMP(selection.selecting_column, 0, text[selection.selecting_line].length());
}
if (p_column >= 0) {
+ ERR_FAIL_INDEX(selection.selecting_line, text.size());
ERR_FAIL_INDEX(p_column, text[selection.selecting_line].length());
selection.selecting_column = p_column;
}
@@ -5249,21 +5251,21 @@ void TextEdit::_generate_context_menu() {
// Reorganize context menu.
menu->clear();
if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0);
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
}
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0);
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
menu->add_separator();
if (is_selecting_enabled()) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0);
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
}
menu->add_separator();
menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
@@ -5284,25 +5286,25 @@ void TextEdit::_generate_context_menu() {
}
}
-int TextEdit::_get_menu_action_accelerator(const String &p_action) {
+Key TextEdit::_get_menu_action_accelerator(const String &p_action) {
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
if (!events) {
- return 0;
+ return Key::NONE;
}
// Use first event in the list for the accelerator.
const List<Ref<InputEvent>>::Element *first_event = events->front();
if (!first_event) {
- return 0;
+ return Key::NONE;
}
const Ref<InputEventKey> event = first_event->get();
if (event.is_null()) {
- return 0;
+ return Key::NONE;
}
// Use physical keycode if non-zero
- if (event->get_physical_keycode() != 0) {
+ if (event->get_physical_keycode() != Key::NONE) {
return event->get_physical_keycode_with_modifiers();
} else {
return event->get_keycode_with_modifiers();
@@ -5457,10 +5459,10 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const {
/* Selection */
void TextEdit::_click_selection_held() {
- // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // Warning: is_mouse_button_pressed(MouseButton::LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
switch (selection.selecting_mode) {
case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 23f80efce0..1a7dc851b5 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -280,7 +280,7 @@ private:
PopupMenu *menu_ctl = nullptr;
void _generate_context_menu();
- int _get_menu_action_accelerator(const String &p_action);
+ Key _get_menu_action_accelerator(const String &p_action);
/* Versioning */
struct TextOperation {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1245a37c4d..7c4cdf828b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1955,7 +1955,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -2256,7 +2256,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
}
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2284,7 +2284,7 @@ void Tree::_range_click_timeout() {
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MOUSE_BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MouseButton::LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -2307,7 +2307,7 @@ void Tree::_range_click_timeout() {
}
}
-int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
+int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod) {
int item_h = compute_item_height(p_item) + cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2427,7 +2427,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
col_width -= w + cache.button_margin;
}
- if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) {
+ if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) {
/* process selection */
if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
@@ -2439,10 +2439,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) {
- if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) {
+ if (!c.selected || p_button == MouseButton::RIGHT) {
p_item->select(col);
emit_signal(SNAME("multi_selected"), p_item, col, true);
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
@@ -2459,21 +2459,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
bool inrange = false;
select_single_item(p_item, root, col, selected_item, &inrange);
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
} else {
int icount = _count_selected_items(root);
- if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) {
+ if (select_mode == SELECT_MULTI && icount > 1 && p_button != MouseButton::RIGHT) {
single_select_defer = p_item;
single_select_defer_column = col;
} else {
- if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) {
+ if (p_button != MouseButton::RIGHT || !c.selected) {
select_single_item(p_item, root, col);
}
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
}
@@ -2543,7 +2543,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
/* touching the combo */
bool up = p_pos.y < (item_h / 2);
- if (p_button == MOUSE_BUTTON_LEFT) {
+ if (p_button == MouseButton::LEFT) {
if (range_click_timer->get_time_left() == 0) {
range_item_last = p_item;
range_up_last = up;
@@ -2560,13 +2560,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_RIGHT) {
+ } else if (p_button == MouseButton::RIGHT) {
p_item->set_range(col, (up ? c.max : c.min));
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_WHEEL_UP) {
+ } else if (p_button == MouseButton::WHEEL_UP) {
p_item->set_range(col, c.val + c.step);
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (p_button == MouseButton::WHEEL_DOWN) {
p_item->set_range(col, c.val - c.step);
item_edited(col, p_item);
}
@@ -2599,14 +2599,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (!p_item->cells[col].custom_button || !on_arrow) {
- item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT);
+ item_edited(col, p_item, p_button == MouseButton::LEFT);
}
click_handled = true;
return -1;
} break;
};
- if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) {
+ if (!bring_up_editor || p_button != MouseButton::LEFT) {
return -1;
}
@@ -2646,7 +2646,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
item_h += child_h;
}
}
- if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_item == root && p_button == MouseButton::RIGHT) {
emit_signal(SNAME("empty_rmb"), get_local_mouse_position());
}
}
@@ -2655,9 +2655,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
void Tree::_text_editor_modal_close() {
- if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
- Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
- Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
+ if (Input::get_singleton()->is_key_pressed(Key::ESCAPE) ||
+ Input::get_singleton()->is_key_pressed(Key::KP_ENTER) ||
+ Input::get_singleton()->is_key_pressed(Key::ENTER)) {
return;
}
@@ -3048,7 +3048,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
return;
} else {
- if (k->get_keycode() != KEY_SHIFT) {
+ if (k->get_keycode() != Key::SHIFT) {
last_keypress = 0;
}
}
@@ -3189,7 +3189,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
bool rtl = is_layout_rtl();
if (!b->is_pressed()) {
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
Point2 pos = b->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
@@ -3270,8 +3270,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
switch (b->get_button_index()) {
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::RIGHT:
+ case MouseButton::LEFT: {
Ref<StyleBox> bg = cache.bg;
Point2 pos = b->get_position();
@@ -3284,7 +3284,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
pos.x += cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -3302,7 +3302,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
if (!root || (!root->get_first_child() && hide_root)) {
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) {
+ if (b->get_button_index() == MouseButton::RIGHT && allow_rmb_select) {
emit_signal(SNAME("empty_tree_rmb_selected"), get_local_mouse_position());
}
break;
@@ -3329,7 +3329,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (b->get_button_index() == MouseButton::RIGHT) {
break;
}
@@ -3352,7 +3352,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
set_physics_process_internal(true);
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
if (get_item_at_position(b->get_position()) == nullptr && !b->is_shift_pressed() && !b->is_ctrl_pressed() && !b->is_command_pressed()) {
emit_signal(SNAME("nothing_selected"));
}
@@ -3365,7 +3365,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -3373,7 +3373,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 6ca9458e9b..2e4e1bd364 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -462,7 +462,7 @@ private:
void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
- int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
+ int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod);
void _text_editor_submit(String p_text);
void _text_editor_modal_close();
void value_editor_changed(double p_value);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index cb5f502b24..44420fcc31 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -927,7 +927,6 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
- //it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);
@@ -1894,6 +1893,56 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
return node;
}
+#ifdef TOOLS_ENABLED
+void Node::set_property_pinned(const String &p_property, bool p_pinned) {
+ bool current_pinned = false;
+ bool has_pinned = has_meta("_edit_pinned_properties_");
+ Array pinned;
+ String psa = get_property_store_alias(p_property);
+ if (has_pinned) {
+ pinned = get_meta("_edit_pinned_properties_");
+ current_pinned = pinned.has(psa);
+ }
+
+ if (current_pinned != p_pinned) {
+ if (p_pinned) {
+ pinned.append(psa);
+ if (!has_pinned) {
+ set_meta("_edit_pinned_properties_", pinned);
+ }
+ } else {
+ pinned.erase(psa);
+ if (pinned.is_empty()) {
+ remove_meta("_edit_pinned_properties_");
+ }
+ }
+ }
+}
+
+bool Node::is_property_pinned(const StringName &p_property) const {
+ if (!has_meta("_edit_pinned_properties_")) {
+ return false;
+ }
+ Array pinned = get_meta("_edit_pinned_properties_");
+ String psa = get_property_store_alias(p_property);
+ return pinned.has(psa);
+}
+
+StringName Node::get_property_store_alias(const StringName &p_property) const {
+ return p_property;
+}
+#endif
+
+void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
+ List<PropertyInfo> pi;
+ get_property_list(&pi);
+ for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
+ if ((E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ r_storable_properties.insert(E->get().name);
+ }
+ }
+}
+
String Node::to_string() {
if (get_script_instance()) {
bool valid;
@@ -2745,6 +2794,10 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
+#ifdef TOOLS_ENABLED
+ ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
+#endif
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
{
@@ -2836,7 +2889,7 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
ADD_GROUP("Editor Description", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta");
diff --git a/scene/main/node.h b/scene/main/node.h
index c308ec4fac..2dd32a2e1d 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -363,6 +363,13 @@ public:
bool is_editable_instance(const Node *p_node) const;
Node *get_deepest_editable_node(Node *p_start_node) const;
+#ifdef TOOLS_ENABLED
+ void set_property_pinned(const String &p_property, bool p_pinned);
+ bool is_property_pinned(const StringName &p_property) const;
+ virtual StringName get_property_store_alias(const StringName &p_property) const;
+#endif
+ void get_storable_properties(Set<StringName> &r_storable_properties) const;
+
virtual String to_string() override;
/* NOTIFICATIONS */
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index cdf1f495e4..1ecc3c762a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -584,9 +584,9 @@ void Viewport::_process_picking() {
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
- physics_last_mouse_state.mouse_mask |= (MouseButton)(1 << (mb->get_button_index() - 1));
+ physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
- physics_last_mouse_state.mouse_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index());
// If touch mouse raised, assume we don't know last mouse pos until new events come
if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
@@ -638,7 +638,13 @@ void Viewport::_process_picking() {
Vector2 point = canvas_transform.affine_inverse().xform(pos);
- int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
+ PhysicsDirectSpaceState2D::PointParameters point_params;
+ point_params.position = point;
+ point_params.canvas_instance_id = canvas_layer_id;
+ point_params.collide_with_areas = true;
+ point_params.pick_point = true;
+
+ int rc = ss2d->intersect_point(point_params, res, 64);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id.is_valid() && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
@@ -690,7 +696,7 @@ void Viewport::_process_picking() {
if (co && camera_3d) {
_collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
captured = true;
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
physics_object_capture = ObjectID();
}
@@ -706,7 +712,7 @@ void Viewport::_process_picking() {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
_collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
- if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
@@ -719,7 +725,13 @@ void Viewport::_process_picking() {
PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * far, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = from;
+ ray_params.to = from + dir * far;
+ ray_params.collide_with_areas = true;
+ ray_params.pick_ray = true;
+
+ bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
if (col) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
@@ -728,7 +740,7 @@ void Viewport::_process_picking() {
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
- if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
@@ -1247,10 +1259,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
- (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT));
+ (mb->get_button_index() == MouseButton::WHEEL_DOWN ||
+ mb->get_button_index() == MouseButton::WHEEL_UP ||
+ mb->get_button_index() == MouseButton::WHEEL_LEFT ||
+ mb->get_button_index() == MouseButton::WHEEL_RIGHT));
Ref<InputEventPanGesture> pn = p_input;
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
@@ -1433,21 +1445,21 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus_mask) {
+ if (gui.mouse_focus_mask != MouseButton::NONE) {
// Do not steal mouse focus and stuff while a focus mask exists.
- gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask.
+ gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
return;
}
- gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
+ gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index());
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
@@ -1470,7 +1482,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus.
+ if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1501,7 +1513,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
@@ -1521,7 +1533,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
if (gui.drag_mouse_over) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
@@ -1539,7 +1551,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Change mouse accordingly.
}
- gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask.
+ gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
if (!gui.mouse_focus) {
// Release event is only sent if a mouse focus (previously pressed button) exists.
@@ -1558,7 +1570,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
- if (gui.mouse_focus_mask == 0) {
+ if (gui.mouse_focus_mask == MouseButton::NONE) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
@@ -1578,7 +1590,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
over = gui_find_control(mpos);
}
- if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) {
+ if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
if (gui.mouse_over) {
_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
}
@@ -1606,7 +1618,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
// Drag & drop.
- if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -1620,7 +1632,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
@@ -1689,7 +1701,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm->set_speed(speed);
mm->set_relative(rel);
- if (mm->get_button_mask() == 0) {
+ if (mm->get_button_mask() == MouseButton::NONE) {
// Nothing pressed.
bool can_tooltip = true;
@@ -1742,7 +1754,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *c = over;
Vector2 cpos = pos;
while (c) {
- if (gui.mouse_focus_mask != 0 || c->has_point(cpos)) {
+ if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
@@ -1855,7 +1867,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
@@ -2096,7 +2108,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = nullptr;
@@ -2166,13 +2178,13 @@ void Viewport::_gui_accept_event() {
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
- int mask = gui.mouse_focus_mask;
+ MouseButton mask = gui.mouse_focus_mask;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
mb->set_position(c->get_local_mouse_position());
@@ -2281,11 +2293,11 @@ void Viewport::_post_gui_grab_click_focus() {
return;
}
- int mask = gui.mouse_focus_mask;
+ MouseButton mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -2303,7 +2315,7 @@ void Viewport::_post_gui_grab_click_focus() {
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -2400,7 +2412,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
// Close window.
@@ -2525,7 +2537,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
// If the event is a mouse button, we need to check whether another window was clicked.
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
@@ -3029,7 +3041,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 1f19ff04c9..5320aea02a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -244,7 +244,7 @@ private:
bool control = false;
bool shift = false;
bool meta = false;
- int mouse_mask = 0;
+ MouseButton mouse_mask = MouseButton::NONE;
} physics_last_mouse_state;
@@ -327,7 +327,7 @@ private:
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
Control *mouse_click_grabber = nullptr;
- int mouse_focus_mask = 0;
+ MouseButton mouse_focus_mask = MouseButton::NONE;
Control *key_focus = nullptr;
Control *mouse_over = nullptr;
Control *drag_mouse_over = nullptr;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index a0f62c853f..5da5a183f7 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -895,7 +895,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
//quit from game window using F8
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
new file mode 100644
index 0000000000..7df601492b
--- /dev/null
+++ b/scene/property_utils.cpp
@@ -0,0 +1,188 @@
+/*************************************************************************/
+/* property_utils.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "property_utils.h"
+
+#include "core/config/engine.h"
+#include "core/templates/local_vector.h"
+#include "scene/resources/packed_scene.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif // TOOLS_ENABLED
+
+bool PropertyUtils::is_property_value_different(const Variant &p_a, const Variant &p_b) {
+ if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) {
+ //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
+ return !Math::is_equal_approx((float)p_a, (float)p_b);
+ } else {
+ // For our purposes, treating null object as NIL is the right thing to do
+ const Variant &a = p_a.get_type() == Variant::OBJECT && (Object *)p_a == nullptr ? Variant() : p_a;
+ const Variant &b = p_b.get_type() == Variant::OBJECT && (Object *)p_b == nullptr ? Variant() : p_b;
+ return a != b;
+ }
+}
+
+Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
+ // This function obeys the way property values are set when an object is instantiated,
+ // which is the following (the latter wins):
+ // 1. Default value from builtin class
+ // 2. Default value from script exported variable (from the topmost script)
+ // 3. Value overrides from the instantiation/inheritance stack
+
+ if (r_is_class_default) {
+ *r_is_class_default = false;
+ }
+
+ Ref<Script> topmost_script;
+
+ if (const Node *node = Object::cast_to<Node>(p_object)) {
+ // Check inheritance/instantiation ancestors
+ const Vector<SceneState::PackState> &states_stack = p_states_stack_cache ? *p_states_stack_cache : PropertyUtils::get_node_states_stack(node, p_owner);
+ for (int i = 0; i < states_stack.size(); ++i) {
+ const SceneState::PackState &ia = states_stack[i];
+ bool found = false;
+ Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
+ if (found) {
+ return value_in_ancestor;
+ }
+ // Save script for later
+ bool has_script = false;
+ Variant script = ia.state->get_property_value(ia.node, SNAME("script"), has_script);
+ if (has_script) {
+ Ref<Script> scr = script;
+ if (scr.is_valid()) {
+ topmost_script = scr;
+ }
+ }
+ }
+ }
+
+ // Let's see what default is set by the topmost script having a default, if any
+ if (topmost_script.is_null()) {
+ topmost_script = p_object->get_script();
+ }
+ if (topmost_script.is_valid()) {
+ // Should be called in the editor only and not at runtime,
+ // otherwise it can cause problems because of missing instance state support
+ if (p_update_exports && Engine::get_singleton()->is_editor_hint()) {
+ topmost_script->update_exports();
+ }
+ Variant default_value;
+ if (topmost_script->get_property_default_value(p_property, default_value)) {
+ return default_value;
+ }
+ }
+
+ // Fall back to the default from the native class
+ if (r_is_class_default) {
+ *r_is_class_default = true;
+ }
+ return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
+}
+
+// Like SceneState::PackState, but using a raw pointer to avoid the cost of
+// updating the reference count during the internal work of the functions below
+namespace {
+struct _FastPackState {
+ SceneState *state = nullptr;
+ int node = -1;
+};
+} // namespace
+
+static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const NodePath &p_path, LocalVector<_FastPackState> &r_states_stack) {
+ bool found = false;
+
+ LocalVector<_FastPackState> inheritance_states;
+
+ Ref<SceneState> state = p_state;
+ while (state.is_valid()) {
+ int node = state->find_node_by_path(p_path);
+ if (node >= 0) {
+ // This one has state for this node
+ inheritance_states.push_back({ state.ptr(), node });
+ found = true;
+ }
+ state = state->get_base_scene_state();
+ }
+
+ for (int i = inheritance_states.size() - 1; i >= 0; --i) {
+ r_states_stack.push_back(inheritance_states[i]);
+ }
+
+ return found;
+}
+
+Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p_node, const Node *p_owner, bool *r_instantiated_by_owner) {
+ if (r_instantiated_by_owner) {
+ *r_instantiated_by_owner = true;
+ }
+
+ LocalVector<_FastPackState> states_stack;
+ {
+ const Node *owner = p_owner;
+#ifdef TOOLS_ENABLED
+ if (!p_owner && Engine::get_singleton()->is_editor_hint()) {
+ owner = EditorNode::get_singleton()->get_edited_scene();
+ }
+#endif
+
+ const Node *n = p_node;
+ while (n) {
+ if (n == owner) {
+ const Ref<SceneState> &state = n->get_scene_inherited_state();
+ if (_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack)) {
+ if (r_instantiated_by_owner) {
+ *r_instantiated_by_owner = false;
+ }
+ }
+ break;
+ } else if (n->get_scene_file_path() != String()) {
+ const Ref<SceneState> &state = n->get_scene_instance_state();
+ _collect_inheritance_chain(state, n->get_path_to(p_node), states_stack);
+ }
+ n = n->get_owner();
+ }
+ }
+
+ // Convert to the proper type for returning, inverting the vector on the go
+ // (it was more convenient to fill the vector in reverse order)
+ Vector<SceneState::PackState> states_stack_ret;
+ {
+ states_stack_ret.resize(states_stack.size());
+ _FastPackState *ps = states_stack.ptr();
+ for (int i = states_stack.size() - 1; i >= 0; --i) {
+ states_stack_ret.write[i].state.reference_ptr(ps->state);
+ states_stack_ret.write[i].node = ps->node;
+ ++ps;
+ }
+ }
+ return states_stack_ret;
+}
diff --git a/scene/property_utils.h b/scene/property_utils.h
new file mode 100644
index 0000000000..fde9163548
--- /dev/null
+++ b/scene/property_utils.h
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* property_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PROPERTY_UTILS_H
+#define PROPERTY_UTILS_H
+
+#include "scene/main/node.h"
+#include "scene/resources/packed_scene.h"
+
+class PropertyUtils {
+public:
+ static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
+ // Gets the most pure default value, the one that would be set when the node has just been instantiated
+ static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
+
+ // Gets the instance/inheritance states of this node, in order of precedence,
+ // that is, from the topmost (the most able to override values) to the lowermost
+ // (Note that in nested instancing the one with the greatest precedence is the furthest
+ // in the tree, since every owner found while traversing towards the root gets a chance
+ // to override property values.)
+ static Vector<SceneState::PackState> get_node_states_stack(const Node *p_node, const Node *p_owner = nullptr, bool *r_instantiated_by_owner = nullptr);
+};
+
+#endif // PROPERTY_UTILS_H
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index d44cd7ca63..056ace5e4e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -63,6 +63,7 @@
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
+#include "scene/2d/shape_cast_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/2d/tile_map.h"
@@ -628,6 +629,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle);
GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity);
GDREGISTER_CLASS(VisualShaderNodeParticleRandomness);
@@ -665,6 +667,7 @@ void register_scene_types() {
GDREGISTER_CLASS(CollisionShape2D);
GDREGISTER_CLASS(CollisionPolygon2D);
GDREGISTER_CLASS(RayCast2D);
+ GDREGISTER_CLASS(ShapeCast2D);
GDREGISTER_CLASS(VisibleOnScreenNotifier2D);
GDREGISTER_CLASS(VisibleOnScreenEnabler2D);
GDREGISTER_CLASS(Polygon2D);
@@ -791,7 +794,7 @@ void register_scene_types() {
GDREGISTER_CLASS(MeshTexture);
GDREGISTER_CLASS(CurveTexture);
GDREGISTER_CLASS(CurveXYZTexture);
- GDREGISTER_CLASS(GradientTexture);
+ GDREGISTER_CLASS(GradientTexture1D);
GDREGISTER_CLASS(GradientTexture2D);
GDREGISTER_CLASS(ProxyTexture);
GDREGISTER_CLASS(AnimatedTexture);
@@ -922,6 +925,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo");
ClassDB::add_compatibility_class("EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin");
ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
+ ClassDB::add_compatibility_class("GradientTexture", "GradientTexture1D");
ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
ClassDB::add_compatibility_class("Joint", "Joint3D");
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 71d2774335..3700e87839 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -449,8 +449,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
return true;
} else if (name == "length") {
r_ret = length;
- } else if (name == "loop") {
- r_ret = loop;
+ } else if (name == "loop_mode") {
+ r_ret = loop_mode;
} else if (name == "step") {
r_ret = step;
} else if (name.begins_with("tracks/")) {
@@ -2231,7 +2231,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr
}
template <class K>
-int Animation::_find(const Vector<K> &p_keys, double p_time) const {
+int Animation::_find(const Vector<K> &p_keys, double p_time, bool p_backward) const {
int len = p_keys.size();
if (len == 0) {
return -2;
@@ -2261,8 +2261,14 @@ int Animation::_find(const Vector<K> &p_keys, double p_time) const {
}
}
- if (keys[middle].time > p_time) {
- middle--;
+ if (!p_backward) {
+ if (keys[middle].time > p_time) {
+ middle--;
+ }
+ } else {
+ if (keys[middle].time < p_time) {
+ middle++;
+ }
}
return middle;
@@ -2385,7 +2391,7 @@ real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, c
}
template <class T>
-T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
+T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
@@ -2403,7 +2409,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
return p_keys[0].value;
}
- int idx = _find(p_keys, p_time);
+ int idx = _find(p_keys, p_time, p_backward);
ERR_FAIL_COND_V(idx == -2, T());
@@ -2412,24 +2418,42 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t c = 0.0;
// prepare for all cases of interpolation
- if (loop && p_loop_wrap) {
+ if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) {
// loop
- if (idx >= 0) {
- if ((idx + 1) < len) {
- next = idx + 1;
- real_t delta = p_keys[next].time - p_keys[idx].time;
- real_t from = p_time - p_keys[idx].time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ if (!p_backward) {
+ // no backward
+ if (idx >= 0) {
+ if (idx < len - 1) {
+ next = idx + 1;
+ real_t delta = p_keys[next].time - p_keys[idx].time;
+ real_t from = p_time - p_keys[idx].time;
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
} else {
- c = from / delta;
- }
+ next = 0;
+ real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
+ real_t from = p_time - p_keys[idx].time;
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
+ }
} else {
+ // on loop, behind first key
+ idx = len - 1;
next = 0;
- real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
- real_t from = p_time - p_keys[idx].time;
+ real_t endtime = (length - p_keys[idx].time);
+ if (endtime < 0) { // may be keys past the end
+ endtime = 0;
+ }
+ real_t delta = endtime + p_keys[next].time;
+ real_t from = endtime + p_time;
if (Math::is_zero_approx(delta)) {
c = 0;
@@ -2437,49 +2461,81 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
c = from / delta;
}
}
-
} else {
- // on loop, behind first key
- idx = len - 1;
- next = 0;
- real_t endtime = (length - p_keys[idx].time);
- if (endtime < 0) { // may be keys past the end
- endtime = 0;
- }
- real_t delta = endtime + p_keys[next].time;
- real_t from = endtime + p_time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ // backward
+ if (idx <= len - 1) {
+ if (idx > 0) {
+ next = idx - 1;
+ real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
+ } else {
+ next = len - 1;
+ real_t delta = p_keys[idx].time + (length - p_keys[next].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
+ }
} else {
- c = from / delta;
+ // on loop, in front of last key
+ idx = 0;
+ next = len - 1;
+ real_t endtime = p_keys[idx].time;
+ if (endtime > length) // may be keys past the end
+ endtime = length;
+ real_t delta = p_keys[next].time - endtime;
+ real_t from = p_time - endtime;
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
}
}
-
} else { // no loop
-
- if (idx >= 0) {
- if ((idx + 1) < len) {
- next = idx + 1;
- real_t delta = p_keys[next].time - p_keys[idx].time;
- real_t from = p_time - p_keys[idx].time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ if (!p_backward) {
+ if (idx >= 0) {
+ if (idx < len - 1) {
+ next = idx + 1;
+ real_t delta = p_keys[next].time - p_keys[idx].time;
+ real_t from = p_time - p_keys[idx].time;
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
} else {
- c = from / delta;
+ next = idx;
}
-
} else {
- next = idx;
+ idx = next = 0;
}
-
} else {
- // only allow extending first key to anim start if looping
- if (loop) {
- idx = next = 0;
+ if (idx <= len - 1) {
+ if (idx > 0) {
+ next = idx - 1;
+ real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
+
+ } else {
+ next = idx;
+ }
} else {
- result = false;
+ idx = next = len - 1;
}
}
}
@@ -2583,7 +2639,7 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, doub
}
}
-void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
@@ -2597,30 +2653,50 @@ void Animation::value_track_get_key_indices(int p_track, double p_time, double p
SWAP(from_time, to_time);
}
- if (loop) {
- from_time = Math::fposmod(from_time, length);
- to_time = Math::fposmod(to_time, length);
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- if (from_time > to_time) {
- // handle loop by splitting
- _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
- _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ from_time = Math::fposmod(from_time, length);
+ to_time = Math::fposmod(to_time, length);
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ if (from_time > to_time) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ from_time = Math::pingpong(from_time, length);
+ to_time = Math::pingpong(to_time, length);
+
+ if (p_pingponged == -1) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, 0, from_time, p_indices);
+ _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, to_time, length, p_indices);
+ return;
+ }
+ } break;
}
_value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices);
@@ -2679,7 +2755,7 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double
}
}
-void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
const Track *t = tracks[p_track];
@@ -2690,114 +2766,255 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
SWAP(from_time, to_time);
}
- if (loop) {
- if (from_time > length || from_time < 0) {
- from_time = Math::fposmod(from_time, length);
- }
-
- if (to_time > length || to_time < 0) {
- to_time = Math::fposmod(to_time, length);
- }
-
- if (from_time > to_time) {
- // handle loop by splitting
-
- switch (t->type) {
- case TYPE_POSITION_3D: {
- const PositionTrack *tt = static_cast<const PositionTrack *>(t);
- if (tt->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
-
- } else {
- _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
- _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
- }
-
- } break;
- case TYPE_ROTATION_3D: {
- const RotationTrack *rt = static_cast<const RotationTrack *>(t);
- if (rt->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- } else {
- _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
- _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::fposmod(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::fposmod(to_time, length);
+ }
- } break;
- case TYPE_SCALE_3D: {
- const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
- if (st->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ if (from_time > to_time) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
+ _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+ } break;
+ }
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::pingpong(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::pingpong(to_time, length);
+ }
- } else {
- _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
- _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ if ((int)Math::floor(abs(p_delta) / length) % 2 == 0) {
+ if (p_pingponged == -1) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+ } break;
}
-
- } break;
- case TYPE_BLEND_SHAPE: {
- const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
- if (bst->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
-
- } else {
- _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
- _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
+ _track_get_key_indices_in_range(st->scales, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, to_time, length, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, to_time, length, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, to_time, length, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, to_time, length, p_indices);
+ } break;
}
-
- } break;
- case TYPE_VALUE: {
- const ValueTrack *vt = static_cast<const ValueTrack *>(t);
- _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_METHOD: {
- const MethodTrack *mt = static_cast<const MethodTrack *>(t);
- _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
- _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
-
- } break;
- case TYPE_BEZIER: {
- const BezierTrack *bz = static_cast<const BezierTrack *>(t);
- _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_AUDIO: {
- const AudioTrack *ad = static_cast<const AudioTrack *>(t);
- _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_ANIMATION: {
- const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
- _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
-
- } break;
+ return;
+ }
}
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
-
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ } break;
}
switch (t->type) {
@@ -2808,7 +3025,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices);
}
-
} break;
case TYPE_ROTATION_3D: {
const RotationTrack *rt = static_cast<const RotationTrack *>(t);
@@ -2817,7 +3033,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices);
}
-
} break;
case TYPE_SCALE_3D: {
const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
@@ -2826,7 +3041,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices);
}
-
} break;
case TYPE_BLEND_SHAPE: {
const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
@@ -2835,32 +3049,26 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices);
}
-
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
-
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices);
-
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices);
-
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices);
-
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, to_time, p_indices);
-
} break;
}
}
@@ -2898,7 +3106,7 @@ void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, do
}
}
-void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_METHOD);
@@ -2912,35 +3120,58 @@ void Animation::method_track_get_key_indices(int p_track, double p_time, double
SWAP(from_time, to_time);
}
- if (loop) {
- if (from_time > length || from_time < 0) {
- from_time = Math::fposmod(from_time, length);
- }
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- if (to_time > length || to_time < 0) {
- to_time = Math::fposmod(to_time, length);
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::fposmod(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::fposmod(to_time, length);
+ }
- if (from_time > to_time) {
- // handle loop by splitting
- _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
- _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
+ if (from_time > to_time) {
+ // handle loop by splitting
+ _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
+ _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::pingpong(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::pingpong(to_time, length);
+ }
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ if (p_pingponged == -1) {
+ _method_track_get_key_indices_in_range(mt, 0, from_time, p_indices);
+ _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
+ _method_track_get_key_indices_in_range(mt, to_time, length, p_indices);
+ return;
+ }
+ } break;
+ default:
+ break;
}
_method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices);
@@ -3326,13 +3557,13 @@ real_t Animation::get_length() const {
return length;
}
-void Animation::set_loop(bool p_enabled) {
- loop = p_enabled;
+void Animation::set_loop_mode(Animation::LoopMode p_loop_mode) {
+ loop_mode = p_loop_mode;
emit_changed();
}
-bool Animation::has_loop() const {
- return loop;
+Animation::LoopMode Animation::get_loop_mode() const {
+ return loop_mode;
}
void Animation::track_set_imported(int p_track, bool p_imported) {
@@ -3514,8 +3745,8 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
- ClassDB::bind_method(D_METHOD("set_loop", "enabled"), &Animation::set_loop);
- ClassDB::bind_method(D_METHOD("has_loop"), &Animation::has_loop);
+ ClassDB::bind_method(D_METHOD("set_loop_mode", "loop_mode"), &Animation::set_loop_mode);
+ ClassDB::bind_method(D_METHOD("get_loop_mode"), &Animation::get_loop_mode);
ClassDB::bind_method(D_METHOD("set_step", "size_sec"), &Animation::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
@@ -3526,7 +3757,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
@@ -3549,6 +3780,10 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
BIND_ENUM_CONSTANT(UPDATE_TRIGGER);
BIND_ENUM_CONSTANT(UPDATE_CAPTURE);
+
+ BIND_ENUM_CONSTANT(LOOP_NONE);
+ BIND_ENUM_CONSTANT(LOOP_LINEAR);
+ BIND_ENUM_CONSTANT(LOOP_PINGPONG);
}
void Animation::clear() {
@@ -3556,7 +3791,7 @@ void Animation::clear() {
memdelete(tracks[i]);
}
tracks.clear();
- loop = false;
+ loop_mode = LOOP_NONE;
length = 1;
compression.enabled = false;
compression.bounds.clear();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index ee07fb19d3..510d6c8323 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -64,7 +64,12 @@ public:
UPDATE_DISCRETE,
UPDATE_TRIGGER,
UPDATE_CAPTURE,
+ };
+ enum LoopMode {
+ LOOP_NONE,
+ LOOP_LINEAR,
+ LOOP_PINGPONG,
};
private:
@@ -208,7 +213,8 @@ private:
int _insert(double p_time, T &p_keys, const V &p_value);
template <class K>
- inline int _find(const Vector<K> &p_keys, double p_time) const;
+
+ inline int _find(const Vector<K> &p_keys, double p_time, bool p_backward = false) const;
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const;
_FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const;
@@ -221,7 +227,7 @@ private:
_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
template <class T>
- _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
+ _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
template <class T>
_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const;
@@ -231,7 +237,8 @@ private:
double length = 1.0;
real_t step = 0.1;
- bool loop = false;
+ LoopMode loop_mode = LOOP_NONE;
+ int pingponged = 0;
/* Animation compression page format (version 1):
*
@@ -438,23 +445,23 @@ public:
bool track_get_interpolation_loop_wrap(int p_track) const;
Variant value_track_interpolate(int p_track, double p_time) const;
- void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
void value_track_set_update_mode(int p_track, UpdateMode p_mode);
UpdateMode value_track_get_update_mode(int p_track) const;
- void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
void copy_track(int p_track, Ref<Animation> p_to_animation);
- void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
void set_length(real_t p_length);
real_t get_length() const;
- void set_loop(bool p_enabled);
- bool has_loop() const;
+ void set_loop_mode(LoopMode p_loop_mode);
+ LoopMode get_loop_mode() const;
void set_step(real_t p_step);
real_t get_step() const;
@@ -471,5 +478,6 @@ public:
VARIANT_ENUM_CAST(Animation::TrackType);
VARIANT_ENUM_CAST(Animation::InterpolationType);
VARIANT_ENUM_CAST(Animation::UpdateMode);
+VARIANT_ENUM_CAST(Animation::LoopMode);
#endif
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 5cfc4a9d40..d3fab802c5 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -299,7 +299,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
if (loop_format != AudioStreamSample::LOOP_DISABLED && offset < loop_begin_fp) {
/* loopstart reached */
- if (loop_format == AudioStreamSample::LOOP_PING_PONG) {
+ if (loop_format == AudioStreamSample::LOOP_PINGPONG) {
/* bounce ping pong */
offset = loop_begin_fp + (loop_begin_fp - offset);
increment = -increment;
@@ -320,7 +320,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
if (loop_format != AudioStreamSample::LOOP_DISABLED && offset >= loop_end_fp) {
/* loopend reached */
- if (loop_format == AudioStreamSample::LOOP_PING_PONG) {
+ if (loop_format == AudioStreamSample::LOOP_PINGPONG) {
/* bounce ping pong */
offset = loop_end_fp - (offset - loop_end_fp);
increment = -increment;
@@ -650,7 +650,7 @@ void AudioStreamSample::_bind_methods() {
BIND_ENUM_CONSTANT(LOOP_DISABLED);
BIND_ENUM_CONSTANT(LOOP_FORWARD);
- BIND_ENUM_CONSTANT(LOOP_PING_PONG);
+ BIND_ENUM_CONSTANT(LOOP_PINGPONG);
BIND_ENUM_CONSTANT(LOOP_BACKWARD);
}
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 24198e3c98..0eb34be9bf 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -92,7 +92,7 @@ public:
enum LoopMode {
LOOP_DISABLED,
LOOP_FORWARD,
- LOOP_PING_PONG,
+ LOOP_PINGPONG,
LOOP_BACKWARD
};
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f21a070133..a1d76ef352 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -940,7 +940,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale);
theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
- theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale);
+ theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale);
theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index ecc775df20..4c25ed589b 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -917,7 +917,7 @@ float Environment::get_adjustment_saturation() const {
void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
adjustment_color_correction = p_color_correction;
- Ref<GradientTexture> grad_tex = p_color_correction;
+ Ref<GradientTexture1D> grad_tex = p_color_correction;
if (grad_tex.is_valid()) {
if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 819ae95715..d9de47afc7 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -70,6 +70,15 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased);
+ ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontData::set_font_name);
+ ClassDB::bind_method(D_METHOD("get_font_name"), &FontData::get_font_name);
+
+ ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontData::set_font_style_name);
+ ClassDB::bind_method(D_METHOD("get_font_style_name"), &FontData::get_font_style_name);
+
+ ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontData::set_font_style);
+ ClassDB::bind_method(D_METHOD("get_font_style"), &FontData::get_font_style);
+
ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &FontData::set_multichannel_signed_distance_field);
ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &FontData::is_multichannel_signed_distance_field);
@@ -190,6 +199,15 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) {
} else if (tokens[0] == "antialiased") {
set_antialiased(p_value);
return true;
+ } else if (tokens[0] == "font_name") {
+ set_font_name(p_value);
+ return true;
+ } else if (tokens[0] == "style_name") {
+ set_font_style_name(p_value);
+ return true;
+ } else if (tokens[0] == "font_style") {
+ set_font_style(p_value);
+ return true;
} else if (tokens[0] == "multichannel_signed_distance_field") {
set_multichannel_signed_distance_field(p_value);
return true;
@@ -295,6 +313,15 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
} else if (tokens[0] == "antialiased") {
r_ret = is_antialiased();
return true;
+ } else if (tokens[0] == "font_name") {
+ r_ret = get_font_name();
+ return true;
+ } else if (tokens[0] == "style_name") {
+ r_ret = get_font_style_name();
+ return true;
+ } else if (tokens[0] == "font_style") {
+ r_ret = get_font_style();
+ return true;
} else if (tokens[0] == "multichannel_signed_distance_field") {
r_ret = is_multichannel_signed_distance_field();
return true;
@@ -394,6 +421,9 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
@@ -510,6 +540,36 @@ PackedByteArray FontData::get_data() const {
return data;
}
+void FontData::set_font_name(const String &p_name) {
+ _ensure_rid(0);
+ TS->font_set_name(cache[0], p_name);
+}
+
+String FontData::get_font_name() const {
+ _ensure_rid(0);
+ return TS->font_get_name(cache[0]);
+}
+
+void FontData::set_font_style_name(const String &p_name) {
+ _ensure_rid(0);
+ TS->font_set_style_name(cache[0], p_name);
+}
+
+String FontData::get_font_style_name() const {
+ _ensure_rid(0);
+ return TS->font_get_style_name(cache[0]);
+}
+
+void FontData::set_font_style(uint32_t p_style) {
+ _ensure_rid(0);
+ TS->font_set_style(cache[0], p_style);
+}
+
+uint32_t FontData::get_font_style() const {
+ _ensure_rid(0);
+ return TS->font_get_style(cache[0]);
+}
+
void FontData::set_antialiased(bool p_antialiased) {
if (antialiased != p_antialiased) {
antialiased = p_antialiased;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e1f1f6d742..4d9ee72c84 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -79,6 +79,15 @@ public:
virtual PackedByteArray get_data() const;
// Common properties.
+ virtual void set_font_name(const String &p_name);
+ virtual String get_font_name() const;
+
+ virtual void set_font_style_name(const String &p_name);
+ virtual String get_font_style_name() const;
+
+ virtual void set_font_style(uint32_t p_style);
+ virtual uint32_t get_font_style() const;
+
virtual void set_antialiased(bool p_antialiased);
virtual bool is_antialiased() const;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index 7b9b942142..4559b4ce0a 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -51,6 +51,8 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset);
ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset);
+ ClassDB::bind_method(D_METHOD("reverse"), &Gradient::reverse);
+
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
@@ -64,8 +66,18 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors);
ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors);
+ ClassDB::bind_method(D_METHOD("set_interpolation_mode", "interpolation_mode"), &Gradient::set_interpolation_mode);
+ ClassDB::bind_method(D_METHOD("get_interpolation_mode"), &Gradient::get_interpolation_mode);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_mode", PROPERTY_HINT_ENUM, "Linear,Constant,Cubic"), "set_interpolation_mode", "get_interpolation_mode");
+
+ ADD_GROUP("Raw data", "");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors");
+
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_LINEAR);
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CONSTANT);
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CUBIC);
}
Vector<float> Gradient::get_offsets() const {
@@ -86,6 +98,15 @@ Vector<Color> Gradient::get_colors() const {
return colors;
}
+void Gradient::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
+ interpolation_mode = p_interp_mode;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+Gradient::InterpolationMode Gradient::get_interpolation_mode() {
+ return interpolation_mode;
+}
+
void Gradient::set_offsets(const Vector<float> &p_offsets) {
points.resize(p_offsets.size());
for (int i = 0; i < points.size(); i++) {
@@ -127,6 +148,15 @@ void Gradient::remove_point(int p_index) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
+void Gradient::reverse() {
+ for (int i = 0; i < points.size(); i++) {
+ points.write[i].offset = 1.0 - points[i].offset;
+ }
+
+ _update_sorting();
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
void Gradient::set_points(Vector<Gradient::Point> &p_points) {
points = p_points;
is_sorted = false;
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index cf5b179c45..eb438d0bba 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -38,6 +38,12 @@ class Gradient : public Resource {
OBJ_SAVE_TYPE(Gradient);
public:
+ enum InterpolationMode {
+ GRADIENT_INTERPOLATE_LINEAR,
+ GRADIENT_INTERPOLATE_CONSTANT,
+ GRADIENT_INTERPOLATE_CUBIC,
+ };
+
struct Point {
float offset = 0.0;
Color color;
@@ -49,6 +55,8 @@ public:
private:
Vector<Point> points;
bool is_sorted = true;
+ InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR;
+
_FORCE_INLINE_ void _update_sorting() {
if (!is_sorted) {
points.sort();
@@ -65,9 +73,9 @@ public:
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
-
void set_points(Vector<Point> &p_points);
Vector<Point> &get_points();
+ void reverse();
void set_offset(int pos, const float offset);
float get_offset(int pos);
@@ -81,6 +89,13 @@ public:
void set_colors(const Vector<Color> &p_colors);
Vector<Color> get_colors() const;
+ void set_interpolation_mode(InterpolationMode p_interp_mode);
+ InterpolationMode get_interpolation_mode();
+
+ _FORCE_INLINE_ float cubic_interpolate(float p0, float p1, float p2, float p3, float x) {
+ return p1 + 0.5 * x * (p2 - p0 + x * (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3 + x * (3.0 * (p1 - p2) + p3 - p0)));
+ }
+
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
if (points.is_empty()) {
return Color(0, 0, 0, 1);
@@ -88,7 +103,7 @@ public:
_update_sorting();
- //binary search
+ // Binary search.
int low = 0;
int high = points.size() - 1;
int middle = 0;
@@ -111,7 +126,7 @@ public:
}
}
- //return interpolated value
+ // Return interpolated value.
if (points[middle].offset > p_offset) {
middle--;
}
@@ -125,10 +140,44 @@ public:
}
const Point &pointFirst = points[first];
const Point &pointSecond = points[second];
- return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+
+ switch (interpolation_mode) {
+ case GRADIENT_INTERPOLATE_LINEAR: {
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ } break;
+ case GRADIENT_INTERPOLATE_CONSTANT: {
+ return pointFirst.color;
+ } break;
+ case GRADIENT_INTERPOLATE_CUBIC: {
+ int p0 = first - 1;
+ int p3 = second + 1;
+ if (p3 >= points.size()) {
+ p3 = second;
+ }
+ if (p0 < 0) {
+ p0 = first;
+ }
+ const Point &pointP0 = points[p0];
+ const Point &pointP3 = points[p3];
+
+ float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset);
+ float r = cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x);
+ float g = cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x);
+ float b = cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x);
+ float a = cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x);
+
+ return Color(r, g, b, a);
+ } break;
+ default: {
+ // Fallback to linear interpolation.
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ }
+ }
}
int get_points_count() const;
};
+VARIANT_ENUM_CAST(Gradient::InterpolationMode);
+
#endif // GRADIENT_H
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 978be2d46e..f43715a463 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -34,10 +34,12 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
+#include "editor/editor_inspector.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
+#include "scene/property_utils.h"
#define PACKED_SCENE_VERSION 2
@@ -45,6 +47,30 @@ bool SceneState::can_instantiate() const {
return nodes.size() > 0;
}
+static Array _sanitize_node_pinned_properties(Node *p_node) {
+ if (!p_node->has_meta("_edit_pinned_properties_")) {
+ return Array();
+ }
+ Array pinned = p_node->get_meta("_edit_pinned_properties_");
+ if (pinned.is_empty()) {
+ return Array();
+ }
+ Set<StringName> storable_properties;
+ p_node->get_storable_properties(storable_properties);
+ int i = 0;
+ do {
+ if (storable_properties.has(pinned[i])) {
+ i++;
+ } else {
+ pinned.remove(i);
+ }
+ } while (i < pinned.size());
+ if (pinned.is_empty()) {
+ p_node->remove_meta("_edit_pinned_properties_");
+ }
+ return pinned;
+}
+
Node *SceneState::instantiate(GenEditState p_edit_state) const {
// nodes where instancing failed (because something is missing)
List<Node *> stray_instances;
@@ -227,7 +253,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
} else {
Node *base = i == 0 ? node : ret_nodes[0];
- if (p_edit_state == GEN_EDIT_STATE_MAIN) {
+ if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) {
//for the main scene, use the resource as is
res->configure_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = res;
@@ -291,6 +317,13 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
+ // we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting)
+ if (p_edit_state == GEN_EDIT_STATE_MAIN) {
+ _sanitize_node_pinned_properties(node);
+ } else {
+ node->remove_meta("_edit_pinned_properties_");
+ }
+
ret_nodes[i] = node;
if (node && gen_node_path_cache && ret_nodes[0]) {
@@ -415,61 +448,22 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// with the instance states, we can query for identical properties/groups
// and only save what has changed
- List<PackState> pack_state_stack;
-
- bool instantiated_by_owner = true;
-
- {
- Node *n = p_node;
-
- while (n) {
- if (n == p_owner) {
- Ref<SceneState> state = n->get_scene_inherited_state();
- if (state.is_valid()) {
- int node = state->find_node_by_path(n->get_path_to(p_node));
- if (node >= 0) {
- //this one has state for this node, save
- PackState ps;
- ps.node = node;
- ps.state = state;
- pack_state_stack.push_back(ps);
- instantiated_by_owner = false;
- }
- }
-
- if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
- if (p_node->get_scene_instance_load_placeholder()) {
- //it's a placeholder, use the placeholder path
- nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
- nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
- } else {
- //must instance ourselves
- Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path());
- if (!instance.is_valid()) {
- return ERR_CANT_OPEN;
- }
+ bool instantiated_by_owner = false;
+ Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner);
- nd.instance = _vm_get_variant(instance, variant_map);
- }
- }
- n = nullptr;
- } else {
- if (n->get_scene_file_path() != String()) {
- //is an instance
- Ref<SceneState> state = n->get_scene_instance_state();
- if (state.is_valid()) {
- int node = state->find_node_by_path(n->get_path_to(p_node));
- if (node >= 0) {
- //this one has state for this node, save
- PackState ps;
- ps.node = node;
- ps.state = state;
- pack_state_stack.push_back(ps);
- }
- }
- }
- n = n->get_owner();
+ if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
+ if (p_node->get_scene_instance_load_placeholder()) {
+ //it's a placeholder, use the placeholder path
+ nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
+ nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
+ } else {
+ //must instance ourselves
+ Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path());
+ if (!instance.is_valid()) {
+ return ERR_CANT_OPEN;
}
+
+ nd.instance = _vm_get_variant(instance, variant_map);
}
}
@@ -478,88 +472,37 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
- StringName type = p_node->get_class();
- Ref<Script> script = p_node->get_script();
- if (Engine::get_singleton()->is_editor_hint() && script.is_valid()) {
- // Should be called in the editor only and not at runtime,
- // otherwise it can cause problems because of missing instance state support.
- script->update_exports();
- }
+ Array pinned_props = _sanitize_node_pinned_properties(p_node);
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
- String name = E.name;
- Variant value = p_node->get(E.name);
-
- bool isdefault = false;
- Variant default_value = ClassDB::class_get_default_property_value(type, name);
-
- if (default_value.get_type() != Variant::NIL) {
- isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
- }
+ Variant forced_value;
- if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) {
- isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
- }
- // the version above makes more sense, because it does not rely on placeholder or usage flag
- // in the script, just the default value function.
- // if (E.usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
- // isdefault = true; //is script default value
- // }
-
- if (pack_state_stack.size()) {
- // we are on part of an instantiated subscene
- // or part of instantiated scene.
- // only save what has been changed
- // only save changed properties in instance
-
- if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E.name == "__meta__") {
- //property has requested that no instance state is saved, sorry
- //also, meta won't be overridden or saved
+ // If instance or inheriting, not saving if property requested so, or it's meta
+ if (states_stack.size()) {
+ if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE)) {
continue;
}
-
- bool exists = false;
- Variant original;
-
- for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) {
- //check all levels of pack to see if the property exists somewhere
- const PackState &ps = F->get();
-
- original = ps.state->get_property_value(ps.node, E.name, exists);
- if (exists) {
- break;
- }
- }
-
- if (exists) {
- //check if already exists and did not change
- if (value.get_type() == Variant::FLOAT && original.get_type() == Variant::FLOAT) {
- //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
- float a = value;
- float b = original;
-
- if (Math::is_equal_approx(a, b)) {
- continue;
- }
- } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
- continue;
+ // Meta is normally not saved in instances/inherited (see GH-12838), but we need to save the pinned list
+ if (E.name == "__meta__") {
+ if (pinned_props.size()) {
+ Dictionary meta_override;
+ meta_override["_edit_pinned_properties_"] = pinned_props;
+ forced_value = meta_override;
}
}
+ }
- if (!exists && isdefault) {
- //does not exist in original node, but it's the default value
- //so safe to skip too.
- continue;
- }
+ StringName name = E.name;
+ Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
- } else {
- if (isdefault) {
- //it's the default value, no point in saving it
+ if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
+ Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true);
+ if (!PropertyUtils::is_property_value_different(value, default_value)) {
continue;
}
}
@@ -585,10 +528,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
*/
bool skip = false;
- for (const PackState &F : pack_state_stack) {
+ for (const SceneState::PackState &ia : states_stack) {
//check all levels of pack to see if the group was added somewhere
- const PackState &ps = F;
- if (ps.state->is_node_in_group(ps.node, gi.name)) {
+ if (ia.state->is_node_in_group(ia.node, gi.name)) {
skip = true;
break;
}
@@ -618,7 +560,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
- if (pack_state_stack.is_empty() && !is_editable_instance) {
+ if (states_stack.is_empty() && !is_editable_instance) {
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
@@ -635,7 +577,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
save_node = save_node || p_node == p_owner; // owner is always saved
- save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated
+ save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instanced
int idx = nodes.size();
int parent_node = NO_PARENT_SAVED;
@@ -932,7 +874,7 @@ void SceneState::clear() {
base_scene_idx = -1;
}
-Ref<SceneState> SceneState::_get_base_scene_state() const {
+Ref<SceneState> SceneState::get_base_scene_state() const {
if (base_scene_idx >= 0) {
Ref<PackedScene> ps = variants[base_scene_idx];
if (ps.is_valid()) {
@@ -947,8 +889,8 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built.");
if (!node_path_cache.has(p_node)) {
- if (_get_base_scene_state().is_valid()) {
- int idx = _get_base_scene_state()->find_node_by_path(p_node);
+ if (get_base_scene_state().is_valid()) {
+ int idx = get_base_scene_state()->find_node_by_path(p_node);
if (idx != -1) {
int rkey = _find_base_scene_node_remap_key(idx);
if (rkey == -1) {
@@ -963,11 +905,11 @@ int SceneState::find_node_by_path(const NodePath &p_node) const {
int nid = node_path_cache[p_node];
- if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
+ if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
//for nodes that _do_ exist in current scene, still try to look for
//the node in the instantiated scene, as a property may be missing
//from the local one
- int idx = _get_base_scene_state()->find_node_by_path(p_node);
+ int idx = get_base_scene_state()->find_node_by_path(p_node);
if (idx != -1) {
base_scene_node_remap[nid] = idx;
}
@@ -1007,7 +949,7 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property,
//property not found, try on instance
if (base_scene_node_remap.has(p_node)) {
- return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
+ return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
}
return Variant();
@@ -1026,7 +968,7 @@ bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {
}
if (base_scene_node_remap.has(p_node)) {
- return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
+ return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
}
return false;
@@ -1065,7 +1007,7 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_
}
if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) {
- return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method);
+ return get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method);
}
return false;
@@ -1488,7 +1430,7 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p
}
}
- ss = ss->_get_base_scene_state();
+ ss = ss->get_base_scene_state();
} while (ss.is_valid());
return false;
@@ -1610,6 +1552,7 @@ void SceneState::_bind_methods() {
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED);
}
SceneState::SceneState() {
@@ -1701,6 +1644,7 @@ void PackedScene::_bind_methods() {
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED);
}
PackedScene::PackedScene() {
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 55708f7914..a03da558e4 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -69,11 +69,6 @@ class SceneState : public RefCounted {
Vector<int> groups;
};
- struct PackState {
- Ref<SceneState> state;
- int node = -1;
- };
-
Vector<NodeData> nodes;
struct ConnectionData {
@@ -94,8 +89,6 @@ class SceneState : public RefCounted {
uint64_t last_modified_time = 0;
- _FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
-
static bool disable_placeholders;
Vector<String> _get_node_groups(int p_idx) const;
@@ -117,6 +110,12 @@ public:
GEN_EDIT_STATE_DISABLED,
GEN_EDIT_STATE_INSTANCE,
GEN_EDIT_STATE_MAIN,
+ GEN_EDIT_STATE_MAIN_INHERITED,
+ };
+
+ struct PackState {
+ Ref<SceneState> state;
+ int node = -1;
};
static void set_disable_placeholders(bool p_disable);
@@ -139,6 +138,8 @@ public:
bool can_instantiate() const;
Node *instantiate(GenEditState p_edit_state) const;
+ Ref<SceneState> get_base_scene_state() const;
+
//unbuild API
int get_node_count() const;
@@ -207,6 +208,7 @@ public:
GEN_EDIT_STATE_DISABLED,
GEN_EDIT_STATE_INSTANCE,
GEN_EDIT_STATE_MAIN,
+ GEN_EDIT_STATE_MAIN_INHERITED,
};
Error pack(Node *p_scene);
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index d9ec0bfd69..e77f5a0be7 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1413,7 +1413,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 9fab5791d6..84fa07e4f4 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -97,28 +97,36 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
+void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
- default_textures[p_param] = p_texture;
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid());
+ if (!default_textures.has(p_param)) {
+ default_textures[p_param] = Map<int, Ref<Texture2D>>();
+ }
+ default_textures[p_param][p_index] = p_texture;
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
} else {
- default_textures.erase(p_param);
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID());
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ default_textures[p_param].erase(p_index);
+
+ if (default_textures[p_param].is_empty()) {
+ default_textures.erase(p_param);
+ }
+ }
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index);
}
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
- if (default_textures.has(p_param)) {
- return default_textures[p_param];
- } else {
- return Ref<Texture2D>();
+Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const {
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ return default_textures[p_param][p_index];
}
+ return Ref<Texture2D>();
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) {
+ for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}
@@ -140,8 +148,8 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
- ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
- ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);
+ ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index c0dc07b403..c688dc1bab 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty = true;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture2D>> default_textures;
+ Map<StringName, Map<int, Ref<Texture2D>>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -75,8 +75,8 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName &p_param) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_default_texture_param(const StringName &p_param) const;
+ void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
index 84abc9d020..31045455a3 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -194,9 +194,13 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
PhysicsDirectSpaceState2D::RayResult ray_result;
+ PhysicsDirectSpaceState2D::RayParameters ray_params;
+ ray_params.from = operation_bone_trans.get_origin();
+ ray_params.to = jiggle_data_chain[p_joint_idx].dynamic_position;
+ ray_params.collision_mask = collision_mask;
+
// Add exception support?
- bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position,
- ray_result, Set<RID>(), collision_mask);
+ bool ray_hit = space_state->intersect_ray(ray_params, ray_result);
if (ray_hit) {
jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
index a6bcb0176a..2535f2b987 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -206,8 +206,12 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D
Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans);
Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position));
- bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(),
- ray_result, Set<RID>(), collision_mask);
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = new_bone_trans_world.origin;
+ ray_params.to = dynamic_position_world.get_origin();
+ ray_params.collision_mask = collision_mask;
+
+ bool ray_hit = space_state->intersect_ray(ray_params, ray_result);
if (ray_hit) {
jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index fae1de94d3..1b7fc64267 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -38,6 +38,11 @@ void TextParagraph::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction");
+ ClassDB::bind_method(D_METHOD("set_custom_punctuation", "custom_punctuation"), &TextParagraph::set_custom_punctuation);
+ ClassDB::bind_method(D_METHOD("get_custom_punctuation"), &TextParagraph::get_custom_punctuation);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_punctuation"), "set_custom_punctuation", "get_custom_punctuation");
+
ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextParagraph::set_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &TextParagraph::get_orientation);
@@ -304,6 +309,15 @@ TextServer::Direction TextParagraph::get_direction() const {
return TS->shaped_text_get_direction(rid);
}
+void TextParagraph::set_custom_punctuation(const String &p_punct) {
+ TS->shaped_text_set_custom_punctuation(rid, p_punct);
+ lines_dirty = true;
+}
+
+String TextParagraph::get_custom_punctuation() const {
+ return TS->shaped_text_get_custom_punctuation(rid);
+}
+
void TextParagraph::set_orientation(TextServer::Orientation p_orientation) {
TS->shaped_text_set_orientation(rid, p_orientation);
TS->shaped_text_set_orientation(dropcap_rid, p_orientation);
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 701c9a17cd..4c4af43d14 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -96,6 +96,9 @@ public:
void set_bidi_override(const Array &p_override);
+ void set_custom_punctuation(const String &p_punct);
+ String get_custom_punctuation() const;
+
bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
void clear_dropcap();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 485074e283..311bd9524b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1729,53 +1729,53 @@ CurveXYZTexture::~CurveXYZTexture() {
//////////////////
-GradientTexture::GradientTexture() {
+GradientTexture1D::GradientTexture1D() {
_queue_update();
}
-GradientTexture::~GradientTexture() {
+GradientTexture1D::~GradientTexture1D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
}
-void GradientTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient);
- ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
+void GradientTexture1D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient);
- ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width);
// The `get_width()` method is already exposed by the parent class Texture2D.
- ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr);
- ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr);
+ ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr);
+ ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr);
- ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
+ ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
}
-void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
+void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) {
if (p_gradient == gradient) {
return;
}
if (gradient.is_valid()) {
- gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update));
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
}
gradient = p_gradient;
if (gradient.is_valid()) {
- gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update));
+ gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update));
}
_update();
emit_changed();
}
-Ref<Gradient> GradientTexture::get_gradient() const {
+Ref<Gradient> GradientTexture1D::get_gradient() const {
return gradient;
}
-void GradientTexture::_queue_update() {
+void GradientTexture1D::_queue_update() {
if (update_pending) {
return;
}
@@ -1784,7 +1784,7 @@ void GradientTexture::_queue_update() {
call_deferred(SNAME("_update"));
}
-void GradientTexture::_update() {
+void GradientTexture1D::_update() {
update_pending = false;
if (gradient.is_null()) {
@@ -1839,17 +1839,17 @@ void GradientTexture::_update() {
emit_changed();
}
-void GradientTexture::set_width(int p_width) {
+void GradientTexture1D::set_width(int p_width) {
ERR_FAIL_COND(p_width <= 0);
width = p_width;
_queue_update();
}
-int GradientTexture::get_width() const {
+int GradientTexture1D::get_width() const {
return width;
}
-void GradientTexture::set_use_hdr(bool p_enabled) {
+void GradientTexture1D::set_use_hdr(bool p_enabled) {
if (p_enabled == use_hdr) {
return;
}
@@ -1858,11 +1858,11 @@ void GradientTexture::set_use_hdr(bool p_enabled) {
_queue_update();
}
-bool GradientTexture::is_using_hdr() const {
+bool GradientTexture1D::is_using_hdr() const {
return use_hdr;
}
-Ref<Image> GradientTexture::get_image() const {
+Ref<Image> GradientTexture1D::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
@@ -2871,15 +2871,6 @@ RID CameraTexture::get_rid() const {
}
}
-void CameraTexture::set_flags(uint32_t p_flags) {
- // not supported
-}
-
-uint32_t CameraTexture::get_flags() const {
- // not supported
- return 0;
-}
-
Ref<Image> CameraTexture::get_image() const {
// not (yet) supported
return Ref<Image>();
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 51567124c6..5b69711de6 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -669,8 +669,8 @@ public:
~CurveXYZTexture();
};
-class GradientTexture : public Texture2D {
- GDCLASS(GradientTexture, Texture2D);
+class GradientTexture1D : public Texture2D {
+ GDCLASS(GradientTexture1D, Texture2D);
public:
struct Point {
@@ -710,8 +710,8 @@ public:
virtual Ref<Image> get_image() const override;
- GradientTexture();
- virtual ~GradientTexture();
+ GradientTexture1D();
+ virtual ~GradientTexture1D();
};
class GradientTexture2D : public Texture2D {
@@ -900,9 +900,6 @@ public:
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 5256803d56..8c92445338 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3359,6 +3359,10 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
}
}
+const TileSet *TileSetAtlasSource::get_tile_set() const {
+ return tile_set;
+}
+
void TileSetAtlasSource::notify_tile_data_properties_should_change() {
// Set the TileSet on all TileData.
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
@@ -3522,9 +3526,18 @@ void TileSetAtlasSource::reset_state() {
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
+ if (texture.is_valid()) {
+ texture->disconnect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
texture = p_texture;
+ if (texture.is_valid()) {
+ texture->connect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
@@ -3541,8 +3554,10 @@ void TileSetAtlasSource::set_margins(Vector2i p_margins) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_margins() const {
return margins;
}
@@ -3556,8 +3571,10 @@ void TileSetAtlasSource::set_separation(Vector2i p_separation) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_separation() const {
return separation;
}
@@ -3571,12 +3588,27 @@ void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_texture_region_size() const {
return texture_region_size;
}
+void TileSetAtlasSource::set_use_texture_padding(bool p_use_padding) {
+ if (use_texture_padding == p_use_padding) {
+ return;
+ }
+ use_texture_padding = p_use_padding;
+ _queue_update_padded_texture();
+ emit_changed();
+}
+
+bool TileSetAtlasSource::get_use_texture_padding() const {
+ return use_texture_padding;
+}
+
Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
Ref<Texture2D> texture = get_texture();
if (!texture.is_valid()) {
@@ -3835,6 +3867,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
tiles_ids.sort();
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3855,6 +3888,8 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
tiles_ids.erase(p_atlas_coords);
tiles_ids.sort();
+ _queue_update_padded_texture();
+
emit_signal(SNAME("changed"));
}
@@ -3883,6 +3918,7 @@ void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coord
tiles[p_atlas_coords].animation_columns = p_frame_columns;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3905,6 +3941,7 @@ void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_co
tiles[p_atlas_coords].animation_separation = p_separation;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3932,19 +3969,24 @@ void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_frames_count < 1);
+ int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
+ if (p_frames_count == old_size) {
+ return;
+ }
+
TileAlternativesData &tad = tiles[p_atlas_coords];
bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
_clear_coords_mapping_cache(p_atlas_coords);
- int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count);
for (int i = old_size; i < p_frames_count; i++) {
tiles[p_atlas_coords].animation_frames_durations[i] = 1.0;
}
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
notify_property_list_changed();
@@ -4083,6 +4125,31 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
return effective_texture_offset;
}
+// Getters for texture and tile region (padded or not)
+Ref<Texture2D> TileSetAtlasSource::get_runtime_texture() const {
+ if (use_texture_padding) {
+ return padded_texture;
+ } else {
+ return texture;
+ }
+}
+
+Rect2i TileSetAtlasSource::get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
+
+ Rect2i src_rect = get_tile_texture_region(p_atlas_coords, p_frame);
+ if (use_texture_padding) {
+ const TileAlternativesData &tad = tiles[p_atlas_coords];
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ return Rect2i(base_pos, src_rect.size);
+ } else {
+ return src_rect;
+ }
+}
+
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
@@ -4113,6 +4180,7 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
tiles[new_atlas_coords].size_in_atlas = new_size;
_create_coords_mapping_cache(new_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -4204,11 +4272,14 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation);
ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size);
ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size);
+ ClassDB::bind_method(D_METHOD("set_use_texture_padding", "use_texture_padding"), &TileSetAtlasSource::set_use_texture_padding);
+ ClassDB::bind_method(D_METHOD("get_use_texture_padding"), &TileSetAtlasSource::get_use_texture_padding);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_texture_padding", "get_use_texture_padding");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
@@ -4243,6 +4314,11 @@ void TileSetAtlasSource::_bind_methods() {
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
+
+ // Getters for texture and tile region (padded or not)
+ ClassDB::bind_method(D_METHOD("_update_padded_texture"), &TileSetAtlasSource::_update_padded_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_texture"), &TileSetAtlasSource::get_runtime_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_runtime_tile_texture_region);
}
TileSetAtlasSource::~TileSetAtlasSource() {
@@ -4329,6 +4405,69 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() {
}
}
+void TileSetAtlasSource::_queue_update_padded_texture() {
+ padded_texture_needs_update = true;
+ call_deferred("_update_padded_texture");
+}
+
+void TileSetAtlasSource::_update_padded_texture() {
+ if (!padded_texture_needs_update) {
+ return;
+ }
+ padded_texture_needs_update = false;
+ padded_texture = Ref<ImageTexture>();
+
+ if (!texture.is_valid()) {
+ return;
+ }
+
+ if (!use_texture_padding) {
+ return;
+ }
+
+ Size2 size = get_atlas_grid_size() * (texture_region_size + Vector2i(2, 2));
+
+ Ref<Image> src = texture->get_image();
+
+ Ref<Image> image;
+ image.instantiate();
+ image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
+
+ for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
+ for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
+ // Compute the source rects.
+ Rect2i src_rect = get_tile_texture_region(kv.key, frame);
+
+ Rect2i top_src_rect = Rect2i(src_rect.position, Vector2i(src_rect.size.x, 1));
+ Rect2i bottom_src_rect = Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(src_rect.size.x, 1));
+ Rect2i left_src_rect = Rect2i(src_rect.position, Vector2i(1, src_rect.size.y));
+ Rect2i right_src_rect = Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, src_rect.size.y));
+
+ // Copy the tile and the paddings.
+ Vector2i frame_coords = kv.key + (kv.value.size_in_atlas + kv.value.animation_separation) * ((kv.value.animation_columns > 0) ? Vector2i(frame % kv.value.animation_columns, frame / kv.value.animation_columns) : Vector2i(frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ image->blit_rect(*src, src_rect, base_pos);
+
+ image->blit_rect(*src, top_src_rect, base_pos + Vector2i(0, -1));
+ image->blit_rect(*src, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y));
+ image->blit_rect(*src, left_src_rect, base_pos + Vector2i(-1, 0));
+ image->blit_rect(*src, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0));
+
+ image->set_pixelv(base_pos + Vector2i(-1, -1), src->get_pixelv(src_rect.position));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0)));
+ image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1)));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1)));
+ }
+ }
+
+ if (!padded_texture.is_valid()) {
+ padded_texture.instantiate();
+ }
+ padded_texture->create_from_image(image);
+ emit_changed();
+}
+
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
@@ -4858,6 +4997,9 @@ real_t TileData::get_constant_angular_velocity(int p_layer_id) const {
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_COND(p_polygons_count < 0);
+ if (p_polygons_count == physics.write[p_layer_id].polygons.size()) {
+ return;
+ }
physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
emit_signal(SNAME("changed"));
@@ -5063,9 +5205,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<OccluderPolygon2D> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= occluders.size()) {
if (tile_set) {
@@ -5137,9 +5276,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<NavigationPolygon> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= navigation.size()) {
if (tile_set) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 71559074e7..d2238c26d2 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -603,6 +603,12 @@ private:
void _clear_tiles_outside_texture();
+ bool use_texture_padding = true;
+ Ref<ImageTexture> padded_texture;
+ bool padded_texture_needs_update = false;
+ void _queue_update_padded_texture();
+ void _update_padded_texture();
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -613,6 +619,7 @@ protected:
public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set) override;
+ const TileSet *get_tile_set() const;
virtual void notify_tile_data_properties_should_change() override;
virtual void add_occlusion_layer(int p_index) override;
virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
@@ -644,6 +651,10 @@ public:
void set_texture_region_size(Vector2i p_tile_size);
Vector2i get_texture_region_size() const;
+ // Padding.
+ void set_use_texture_padding(bool p_use_padding);
+ bool get_use_texture_padding() const;
+
// Base tiles.
void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
void remove_tile(Vector2i p_atlas_coords);
@@ -689,6 +700,10 @@ public:
Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
+ // Getters for texture and tile region (padded or not)
+ Ref<Texture2D> get_runtime_texture() const;
+ Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
+
~TileSetAtlasSource();
};
@@ -766,7 +781,7 @@ private:
};
Vector2 linear_velocity;
- float angular_velocity = 0.0;
+ double angular_velocity = 0.0;
Vector<PolygonShapeTileData> polygons;
};
Vector<PhysicsLayerTileData> physics;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 1c7c96c894..0bdc81330e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -36,6 +36,11 @@
#include "visual_shader_particle_nodes.h"
#include "visual_shader_sdf_nodes.h"
+String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
+ static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
+ return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
+}
+
bool VisualShaderNode::is_simple_decl() const {
return simple_decl;
}
@@ -199,6 +204,10 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
+Map<StringName, String> VisualShaderNode::get_editable_properties_names() const {
+ return Map<StringName, String>();
+}
+
Array VisualShaderNode::get_default_input_values() const {
Array ret;
for (const KeyValue<int, Variant> &E : default_input_values) {
@@ -350,7 +359,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
}
String code = " {\n";
String _code;
- GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code);
+ GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code);
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
@@ -367,7 +376,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String ret;
- if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) {
+ if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
String code = "// " + get_caption() + "\n";
code += ret;
code += "\n";
@@ -1825,6 +1834,7 @@ void VisualShader::_update_shader() const {
code += " vec3 __vec3_buff2;\n";
code += " float __scalar_buff1;\n";
code += " float __scalar_buff2;\n";
+ code += " int __scalar_ibuff;\n";
code += " vec3 __ndiff = normalize(__diff);\n\n";
}
if (has_start) {
@@ -1922,6 +1932,10 @@ void VisualShader::_update_shader() const {
global_compute_code += " return mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n";
global_compute_code += "}\n\n";
+ global_compute_code += "vec2 __get_random_unit_vec2(inout uint seed) {\n";
+ global_compute_code += " return normalize(vec2(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
+ global_compute_code += "}\n\n";
+
global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n";
global_compute_code += " return normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n";
global_compute_code += "}\n\n";
@@ -1948,7 +1962,9 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
+ for (int j = 0; j < default_tex_params[i].params.size(); j++) {
+ const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ }
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
@@ -3436,7 +3452,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
count++;
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(i));
index += inputs_strings[i].size();
}
@@ -3459,7 +3475,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs_strings = inputs.split(";", false);
inputs = inputs.substr(0, index);
@@ -3512,7 +3528,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
count++;
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(i));
index += outputs_strings[i].size();
}
@@ -3535,7 +3551,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
index += outputs_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs_strings = outputs.split(";", false);
outputs = outputs.substr(0, index);
@@ -3587,8 +3603,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
@@ -3623,8 +3638,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, p_name);
_apply_port_changes();
@@ -3659,7 +3673,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(p_type));
@@ -3695,7 +3709,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, p_name);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 19530e5a34..5bb9d45f39 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -70,7 +70,7 @@ public:
struct DefaultTextureParam {
StringName name;
- Ref<Texture2D> param;
+ List<Ref<Texture2D>> params;
};
private:
@@ -272,6 +272,7 @@ public:
void set_disabled(bool p_disabled = true);
virtual Vector<StringName> get_editable_properties() const;
+ virtual Map<StringName, String> get_editable_properties_names() const;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
@@ -327,8 +328,8 @@ protected:
GDVIRTUAL0RC(int, _get_output_port_count)
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
- GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int)
- GDVIRTUAL1RC(String, _get_global_code, int)
+ GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
protected:
@@ -696,4 +697,6 @@ public:
VisualShaderNodeGlobalExpression();
};
+extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
+
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index c3d9ef7b04..951870fe34 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -494,15 +494,10 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
return "";
}
-static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
- static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
- return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
-}
-
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -900,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -985,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1167,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture_array;
+ dtp.params.push_back(texture_array);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1224,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1323,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
- dtp.param = cube_map;
+ dtp.params.push_back(cube_map);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 18b933e5cf..7dd4eed15b 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -30,6 +30,8 @@
#include "visual_shader_particle_nodes.h"
+#include "core/core_string_names.h"
+
// VisualShaderNodeParticleEmitter
int VisualShaderNodeParticleEmitter::get_output_port_count() const {
@@ -51,6 +53,38 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const
return false;
}
+void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) {
+ mode_2d = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleEmitter::is_mode_2d() const {
+ return mode_2d;
+}
+
+Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("mode_2d");
+ return props;
+}
+
+Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
+ Map<StringName, String> names;
+ names.insert("mode_2d", TTR("2D Mode"));
+ return names;
+}
+
+bool VisualShaderNodeParticleEmitter::is_show_prop_names() const {
+ return true;
+}
+
+void VisualShaderNodeParticleEmitter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mode_2d", "enabled"), &VisualShaderNodeParticleEmitter::set_mode_2d);
+ ClassDB::bind_method(D_METHOD("is_mode_2d"), &VisualShaderNodeParticleEmitter::is_mode_2d);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d"), "set_mode_2d", "is_mode_2d");
+}
+
VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() {
}
@@ -79,15 +113,27 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co
String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
+
+ code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n";
+ code += " return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n";
+ code += "}\n\n";
+
code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n";
code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n";
code += "}\n\n";
+
return code;
}
String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+
+ if (mode_2d) {
+ code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ } else {
+ code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+ }
+
return code;
}
@@ -122,16 +168,27 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const
String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
- code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n";
+
+ code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n";
+ code += " vec2 half_extents = extents / 2.0;\n";
+ code += " return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n";
+ code += "}\n\n";
+
+ code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n";
code += " vec3 half_extents = extents / 2.0;\n";
code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n";
code += "}\n\n";
+
return code;
}
String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " " + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
+ if (mode_2d) {
+ code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n";
+ } else {
+ code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
+ }
return code;
}
@@ -166,17 +223,31 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons
String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
- code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n";
- code += " float angle = __rand_from_seed(seed) * PI * 2.0;\n";
+
+ code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n";
+ code += " float angle = __rand_from_seed(seed) * TAU;\n";
+ code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
+ code += " return vec2(ring.x, ring.y);\n";
+ code += "}\n\n";
+
+ code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n";
+ code += " float angle = __rand_from_seed(seed) * TAU;\n";
code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n";
code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n";
code += "}\n\n";
+
return code;
}
String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code = " " + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
+
+ if (mode_2d) {
+ code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ } else {
+ code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
+ }
+
return code;
}
@@ -186,6 +257,283 @@ VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
set_input_port_default_value(2, 0.0);
}
+// VisualShaderNodeParticleMeshEmitter
+
+String VisualShaderNodeParticleMeshEmitter::get_caption() const {
+ return "MeshEmitter";
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR; // position
+ case 1:
+ return PORT_TYPE_VECTOR; // normal
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "position";
+ case 1:
+ return "normal";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const {
+ return String();
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+
+ if (mesh.is_valid()) {
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ }
+
+ return code;
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
+
+ if (position_texture->get_width() == 0) {
+ code += " " + p_output_vars[0] + " = vec3(0.0);\n";
+ } else {
+ if (mode_2d) {
+ code += " " + p_output_vars[0] + " = vec3(";
+ code += "texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+ } else {
+ code += " " + p_output_vars[0] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ }
+ }
+
+ if (normal_texture->get_width() == 0) {
+ code += " " + p_output_vars[1] + " = vec3(0.0);\n";
+ } else {
+ if (mode_2d) {
+ code += " " + p_output_vars[1] + " = vec3(";
+ code += "texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+ } else {
+ code += " " + p_output_vars[1] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ }
+ }
+
+ return code;
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp_vx;
+ dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
+ dtp_vx.params.push_back(position_texture);
+
+ VisualShader::DefaultTextureParam dtp_nm;
+ dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
+ dtp_nm.params.push_back(normal_texture);
+
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp_vx);
+ ret.push_back(dtp_nm);
+ return ret;
+}
+
+void VisualShaderNodeParticleMeshEmitter::update_texture() {
+ if (!mesh.is_valid()) {
+ return;
+ }
+
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+
+ if (use_all_surfaces) {
+ for (int i = 0; i < max_surface_index; i++) {
+ Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ vertices.push_back((Vector3)vertex_array[j]);
+ }
+
+ Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ normals.push_back((Vector3)vertex_array[j]);
+ }
+ }
+ } else {
+ Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX];
+ for (int i = 0; i < vertex_array.size(); i++) {
+ vertices.push_back((Vector3)vertex_array[i]);
+ }
+
+ Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL];
+ for (int i = 0; i < normal_array.size(); i++) {
+ normals.push_back((Vector3)normal_array[i]);
+ }
+ }
+
+ // vertices
+ {
+ Ref<Image> image;
+ image.instantiate();
+ image->create(vertices.size(), 1, false, Image::Format::FORMAT_RGBF);
+
+ for (int i = 0; i < vertices.size(); i++) {
+ Vector3 v = vertices[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (position_texture->get_width() != vertices.size()) {
+ position_texture->create_from_image(image);
+ } else {
+ position_texture->update(image);
+ }
+ }
+
+ // normals
+ {
+ Ref<Image> image;
+ image.instantiate();
+ image->create(normals.size(), 1, false, Image::Format::FORMAT_RGBF);
+
+ for (int i = 0; i < normals.size(); i++) {
+ Vector3 v = normals[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (normal_texture->get_width() != normals.size()) {
+ normal_texture->create_from_image(image);
+ } else {
+ normal_texture->update(image);
+ }
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
+ if (mesh == p_mesh) {
+ return;
+ }
+
+ if (p_mesh.is_valid()) {
+ max_surface_index = p_mesh->get_surface_count();
+ } else {
+ max_surface_index = 0;
+ }
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+
+ if (mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->disconnect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ mesh = p_mesh;
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+
+ if (!mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->connect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ emit_changed();
+}
+
+Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const {
+ return mesh;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) {
+ if (use_all_surfaces == p_enabled) {
+ return;
+ }
+ use_all_surfaces = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const {
+ return use_all_surfaces;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) {
+ if (p_surface_index == surface_index || p_surface_index < 0 || p_surface_index >= max_surface_index) {
+ return;
+ }
+ surface_index = p_surface_index;
+ emit_changed();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_surface_index() const {
+ return surface_index;
+}
+
+Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties();
+
+ props.push_back("mesh");
+ props.push_back("use_all_surfaces");
+ if (!use_all_surfaces) {
+ props.push_back("surface_index");
+ }
+
+ return props;
+}
+
+Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
+ Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
+
+ names.insert("mesh", TTR("Mesh"));
+ names.insert("use_all_surfaces", TTR("Use All Surfaces"));
+ if (!use_all_surfaces) {
+ names.insert("surface_index", TTR("Surface Index"));
+ }
+
+ return names;
+}
+
+void VisualShaderNodeParticleMeshEmitter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &VisualShaderNodeParticleMeshEmitter::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &VisualShaderNodeParticleMeshEmitter::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_use_all_surfaces", "enabled"), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("is_use_all_surfaces"), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("set_surface_index", "surface_index"), &VisualShaderNodeParticleMeshEmitter::set_surface_index);
+ ClassDB::bind_method(D_METHOD("get_surface_index"), &VisualShaderNodeParticleMeshEmitter::get_surface_index);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces"), "set_use_all_surfaces", "is_use_all_surfaces");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index"), "set_surface_index", "get_surface_index");
+}
+
+VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() {
+ connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture));
+
+ position_texture.instantiate();
+ normal_texture.instantiate();
+}
+
// VisualShaderNodeParticleMultiplyByAxisAngle
void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
@@ -265,7 +613,6 @@ bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
Vector<StringName> props;
props.push_back("degrees_mode");
- props.push_back("axis_amount");
return props;
}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index b8bc7992cc..0d0f21e4bf 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -38,12 +38,23 @@
class VisualShaderNodeParticleEmitter : public VisualShaderNode {
GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode);
+protected:
+ bool mode_2d = false;
+ static void _bind_methods();
+
public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
+ void set_mode_2d(bool p_enabled);
+ bool is_mode_2d() const;
+
+ Vector<StringName> get_editable_properties() const override;
+ virtual Map<StringName, String> get_editable_properties_names() const override;
+ bool is_show_prop_names() const override;
+
VisualShaderNodeParticleEmitter();
};
@@ -95,6 +106,51 @@ public:
VisualShaderNodeParticleRingEmitter();
};
+class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter);
+ Ref<Mesh> mesh;
+ bool use_all_surfaces = true;
+ int surface_index = 0;
+ int max_surface_index = 0;
+
+ Ref<ImageTexture> position_texture;
+ Ref<ImageTexture> normal_texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void update_texture();
+
+ void set_mesh(Ref<Mesh> p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_use_all_surfaces(bool p_enabled);
+ bool is_use_all_surfaces() const;
+
+ void set_surface_index(int p_surface_index);
+ int get_surface_index() const;
+
+ Vector<StringName> get_editable_properties() const override;
+ Map<StringName, String> get_editable_properties_names() const override;
+ Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+
+ VisualShaderNodeParticleMeshEmitter();
+};
+
class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
bool degrees_mode = true;
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 7bf5673663..8b5a965738 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -148,7 +148,7 @@ Point2i DisplayServer::mouse_get_position() const {
}
MouseButton DisplayServer::mouse_get_button_state() const {
- ERR_FAIL_V_MSG(MOUSE_BUTTON_NONE, "Mouse is not supported by this display server.");
+ ERR_FAIL_V_MSG(MouseButton::NONE, "Mouse is not supported by this display server.");
}
void DisplayServer::clipboard_set(const String &p_text) {
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index 6983e28841..fb9d38e7ea 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -121,18 +121,21 @@ void GodotArea2D::set_area_monitor_callback(const Callable &p_callback) {
}
}
-void GodotArea2D::set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode p_mode) {
- bool do_override = p_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override == (space_override_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED)) {
+void GodotArea2D::_set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode) {
+ bool do_override = p_new_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (r_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED)) {
return;
}
_unregister_shapes();
- space_override_mode = p_mode;
+ r_mode = p_new_mode;
_shape_changed();
}
void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ _set_space_override_mode(gravity_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer2D::AREA_PARAM_GRAVITY:
gravity = p_value;
break;
@@ -148,9 +151,15 @@ void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Varian
case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
point_attenuation = p_value;
break;
+ case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(linear_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
linear_damp = p_value;
break;
+ case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(angular_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP:
angular_damp = p_value;
break;
@@ -162,6 +171,8 @@ void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Varian
Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {
switch (p_param) {
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ return gravity_override_mode;
case PhysicsServer2D::AREA_PARAM_GRAVITY:
return gravity;
case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR:
@@ -172,8 +183,12 @@ Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {
return gravity_distance_scale;
case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return point_attenuation;
+ case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ return linear_damping_override_mode;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
return linear_damp;
+ case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ return angular_damping_override_mode;
case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP:
return angular_damp;
case PhysicsServer2D::AREA_PARAM_PRIORITY:
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index 13b3ce1bf2..699c1c1bc8 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -41,7 +41,10 @@ class GodotBody2D;
class GodotConstraint2D;
class GodotArea2D : public GodotCollisionObject2D {
- PhysicsServer2D::AreaSpaceOverrideMode space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer2D::AreaSpaceOverrideMode gravity_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer2D::AreaSpaceOverrideMode linear_damping_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer2D::AreaSpaceOverrideMode angular_damping_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+
real_t gravity = 9.80665;
Vector2 gravity_vector = Vector2(0, -1);
bool gravity_is_point = false;
@@ -96,6 +99,8 @@ class GodotArea2D : public GodotCollisionObject2D {
virtual void _shapes_changed();
void _queue_monitor_update();
+ void _set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode);
+
public:
void set_monitor_callback(const Callable &p_callback);
_FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); }
@@ -112,9 +117,6 @@ public:
void set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value);
Variant get_param(PhysicsServer2D::AreaParameter p_param) const;
- void set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode p_mode);
- PhysicsServer2D::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
-
_FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
diff --git a/servers/physics_2d/godot_area_pair_2d.cpp b/servers/physics_2d/godot_area_pair_2d.cpp
index fdb95aa262..a98513004d 100644
--- a/servers/physics_2d/godot_area_pair_2d.cpp
+++ b/servers/physics_2d/godot_area_pair_2d.cpp
@@ -38,10 +38,18 @@ bool GodotAreaPair2D::setup(real_t p_step) {
}
process_collision = false;
+ has_space_override = false;
if (result != colliding) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- process_collision = true;
- } else if (area->has_monitor_callback()) {
+ if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ }
+ process_collision = has_space_override;
+
+ if (area->has_monitor_callback()) {
process_collision = true;
}
@@ -57,7 +65,7 @@ bool GodotAreaPair2D::pre_solve(real_t p_step) {
}
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->add_area(area);
}
@@ -65,7 +73,7 @@ bool GodotAreaPair2D::pre_solve(real_t p_step) {
area->add_body_to_query(body, body_shape, area_shape);
}
} else {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
@@ -95,7 +103,7 @@ GodotAreaPair2D::GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotAre
GodotAreaPair2D::~GodotAreaPair2D() {
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
if (area->has_monitor_callback()) {
diff --git a/servers/physics_2d/godot_area_pair_2d.h b/servers/physics_2d/godot_area_pair_2d.h
index 7a9677f714..45bd3df1ed 100644
--- a/servers/physics_2d/godot_area_pair_2d.h
+++ b/servers/physics_2d/godot_area_pair_2d.h
@@ -41,6 +41,7 @@ class GodotAreaPair2D : public GodotConstraint2D {
int body_shape = 0;
int area_shape = 0;
bool colliding = false;
+ bool has_space_override = false;
bool process_collision = false;
public:
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index 109914d585..9b97583300 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -221,7 +221,7 @@ Variant GodotBody2D::get_param(PhysicsServer2D::BodyParameter p_param) const {
return inertia;
}
case PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS: {
- return center_of_mass;
+ return center_of_mass_local;
}
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
@@ -410,15 +410,6 @@ void GodotBody2D::set_space(GodotSpace2D *p_space) {
}
}
-void GodotBody2D::_compute_area_gravity_and_damping(const GodotArea2D *p_area) {
- Vector2 area_gravity;
- p_area->compute_gravity(get_transform().get_origin(), area_gravity);
- gravity += area_gravity;
-
- total_linear_damp += p_area->get_linear_damp();
- total_angular_damp += p_area->get_angular_damp();
-}
-
void GodotBody2D::_update_transform_dependent() {
center_of_mass = get_transform().basis_xform(center_of_mass_local);
}
@@ -428,8 +419,16 @@ void GodotBody2D::integrate_forces(real_t p_step) {
return;
}
+ ERR_FAIL_COND(!get_space());
+
int ac = areas.size();
+
+ bool gravity_done = false;
+ bool linear_damp_done = false;
+ bool angular_damp_done = false;
+
bool stopped = false;
+
gravity = Vector2(0, 0);
total_linear_damp = 0.0;
@@ -440,33 +439,89 @@ void GodotBody2D::integrate_forces(real_t p_step) {
areas.sort();
const AreaCMP *aa = &areas[0];
for (int i = ac - 1; i >= 0 && !stopped; i--) {
- PhysicsServer2D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector2(0, 0);
- total_linear_damp = 0.0;
- total_angular_damp = 0.0;
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
+ if (!gravity_done) {
+ PhysicsServer2D::AreaSpaceOverrideMode area_gravity_mode = (PhysicsServer2D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE);
+ if (area_gravity_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ Vector2 area_gravity;
+ aa[i].area->compute_gravity(get_transform().get_origin(), area_gravity);
+ switch (area_gravity_mode) {
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ gravity += area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
}
}
+ if (!linear_damp_done) {
+ PhysicsServer2D::AreaSpaceOverrideMode area_linear_damp_mode = (PhysicsServer2D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
+ if (area_linear_damp_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_linear_damp = aa[i].area->get_linear_damp();
+ switch (area_linear_damp_mode) {
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_linear_damp += area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_linear_damp = area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ if (!angular_damp_done) {
+ PhysicsServer2D::AreaSpaceOverrideMode area_angular_damp_mode = (PhysicsServer2D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
+ if (area_angular_damp_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_angular_damp = aa[i].area->get_angular_damp();
+ switch (area_angular_damp_mode) {
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_angular_damp += area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_angular_damp = area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ stopped = gravity_done && linear_damp_done && angular_damp_done;
}
}
- // Override linear damping with body's value.
+ // Add default gravity and damping from space area.
if (!stopped) {
- GodotArea2D *def_area = get_space()->get_default_area();
- ERR_FAIL_COND(!def_area);
+ GodotArea2D *default_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!default_area);
- _compute_area_gravity_and_damping(def_area);
+ if (!gravity_done) {
+ Vector2 default_gravity;
+ default_area->compute_gravity(get_transform().get_origin(), default_gravity);
+ gravity += default_gravity;
+ }
+
+ if (!linear_damp_done) {
+ total_linear_damp += default_area->get_linear_damp();
+ }
+
+ if (!angular_damp_done) {
+ total_angular_damp += default_area->get_angular_damp();
+ }
}
// Override linear damping with body's value.
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 817d5f1b0d..d1dbf92c1b 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D {
uint64_t island_step = 0;
- void _compute_area_gravity_and_damping(const GodotArea2D *p_area);
-
void _update_transform_dependent();
friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose
@@ -282,6 +280,7 @@ public:
void reset_mass_properties();
_FORCE_INLINE_ const Vector2 &get_center_of_mass() const { return center_of_mass; }
+ _FORCE_INLINE_ const Vector2 &get_center_of_mass_local() const { return center_of_mass_local; }
_FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; }
_FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
diff --git a/servers/physics_2d/godot_body_direct_state_2d.cpp b/servers/physics_2d/godot_body_direct_state_2d.cpp
index deebc57f37..9c9bd56268 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.cpp
+++ b/servers/physics_2d/godot_body_direct_state_2d.cpp
@@ -50,6 +50,10 @@ Vector2 GodotPhysicsDirectBodyState2D::get_center_of_mass() const {
return body->get_center_of_mass();
}
+Vector2 GodotPhysicsDirectBodyState2D::get_center_of_mass_local() const {
+ return body->get_center_of_mass_local();
+}
+
real_t GodotPhysicsDirectBodyState2D::get_inverse_mass() const {
return body->get_inv_mass();
}
diff --git a/servers/physics_2d/godot_body_direct_state_2d.h b/servers/physics_2d/godot_body_direct_state_2d.h
index 2f3e8e5095..ff25205d52 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.h
+++ b/servers/physics_2d/godot_body_direct_state_2d.h
@@ -46,6 +46,7 @@ public:
virtual real_t get_total_linear_damp() const override;
virtual Vector2 get_center_of_mass() const override;
+ virtual Vector2 get_center_of_mass_local() const override;
virtual real_t get_inverse_mass() const override;
virtual real_t get_inverse_inertia() const override;
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index cf66b80076..8ac27077fc 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -289,7 +289,7 @@ RID GodotPhysicsServer2D::area_create() {
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
-};
+}
void GodotPhysicsServer2D::area_set_space(RID p_area, RID p_space) {
GodotArea2D *area = area_owner.get_or_null(p_area);
@@ -307,7 +307,7 @@ void GodotPhysicsServer2D::area_set_space(RID p_area, RID p_space) {
area->clear_constraints();
area->set_space(space);
-};
+}
RID GodotPhysicsServer2D::area_get_space(RID p_area) const {
GodotArea2D *area = area_owner.get_or_null(p_area);
@@ -318,20 +318,6 @@ RID GodotPhysicsServer2D::area_get_space(RID p_area) const {
return RID();
}
return space->get_self();
-};
-
-void GodotPhysicsServer2D::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
- GodotArea2D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_space_override_mode(p_mode);
-}
-
-PhysicsServer2D::AreaSpaceOverrideMode GodotPhysicsServer2D::area_get_space_override_mode(RID p_area) const {
- const GodotArea2D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
-
- return area->get_space_override_mode();
}
void GodotPhysicsServer2D::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform, bool p_disabled) {
@@ -963,10 +949,17 @@ bool GodotPhysicsServer2D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState2D *GodotPhysicsServer2D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody2D *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND_V(!body, nullptr);
- ERR_FAIL_COND_V(!body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h
index b03d78a1de..1f544fee72 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/servers/physics_2d/godot_physics_server_2d.h
@@ -124,9 +124,6 @@ public:
virtual RID area_create() override;
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override;
-
virtual void area_set_space(RID p_area, RID p_space) override;
virtual RID area_get_space(RID p_area) const override;
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index d72014a8ed..6465a5542c 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -54,13 +54,13 @@ _FORCE_INLINE_ static bool _can_collide_with(GodotCollisionObject2D *p_object, u
return true;
}
-int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
+int GodotPhysicsDirectSpaceState2D::intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
if (p_result_max <= 0) {
return 0;
}
Rect2 aabb;
- aabb.position = p_point - Vector2(0.00001, 0.00001);
+ aabb.position = p_parameters.position - Vector2(0.00001, 0.00001);
aabb.size = Vector2(0.00002, 0.00002);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -68,21 +68,21 @@ int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point
int cc = 0;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
- if (p_pick_point && !col_obj->is_pickable()) {
+ if (p_parameters.pick_point && !col_obj->is_pickable()) {
continue;
}
- if (p_filter_by_canvas && col_obj->get_canvas_instance_id() != p_canvas_instance_id) {
+ if (p_parameters.canvas_instance_id.is_valid() && col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
continue;
}
@@ -90,7 +90,7 @@ int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point
GodotShape2D *shape = col_obj->get_shape(shape_idx);
- Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_point);
+ Vector2 local_point = (col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).affine_inverse().xform(p_parameters.position);
if (!shape->contains_point(local_point)) {
continue;
@@ -113,21 +113,13 @@ int GodotPhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point
return cc;
}
-int GodotPhysicsDirectSpaceState2D::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
- return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point);
-}
-
-int GodotPhysicsDirectSpaceState2D::intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
- return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point, true, p_canvas_instance_id);
-}
-
-bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parameters, RayResult &r_result) {
ERR_FAIL_COND_V(space->locked, false);
Vector2 begin, end;
Vector2 normal;
- begin = p_from;
- end = p_to;
+ begin = p_parameters.from;
+ end = p_parameters.to;
normal = (end - begin).normalized();
int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -141,11 +133,11 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
@@ -157,16 +149,26 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const
Vector2 local_from = inv_xform.xform(begin);
Vector2 local_to = inv_xform.xform(end);
- /*local_from = col_obj->get_inv_transform().xform(begin);
- local_from = col_obj->get_shape_inv_transform(shape_idx).xform(local_from);
-
- local_to = col_obj->get_inv_transform().xform(end);
- local_to = col_obj->get_shape_inv_transform(shape_idx).xform(local_to);*/
-
const GodotShape2D *shape = col_obj->get_shape(shape_idx);
Vector2 shape_point, shape_normal;
+ if (shape->contains_point(local_from)) {
+ if (p_parameters.hit_from_inside) {
+ // Hit shape at starting point.
+ min_d = 0;
+ res_point = local_from;
+ res_normal = Vector2();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
+ break;
+ } else {
+ // Ignore shape when starting inside.
+ continue;
+ }
+ }
+
if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform2D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
shape_point = xform.xform(shape_point);
@@ -200,16 +202,17 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const Vector2 &p_from, const
return true;
}
-int GodotPhysicsDirectSpaceState2D::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int GodotPhysicsDirectSpaceState2D::intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
if (p_result_max <= 0) {
return 0;
}
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -220,18 +223,18 @@ int GodotPhysicsDirectSpaceState2D::intersect_shape(const RID &p_shape, const Tr
break;
}
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (!GodotCollisionSolver2D::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_margin)) {
+ if (!GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), nullptr, nullptr, nullptr, p_parameters.margin)) {
continue;
}
@@ -248,13 +251,13 @@ int GodotPhysicsDirectSpaceState2D::intersect_shape(const RID &p_shape, const Tr
return cc;
}
-bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState2D::cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) {
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, false);
- Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -262,11 +265,11 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
real_t best_unsafe = 1;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue; //ignore excluded
}
@@ -275,16 +278,16 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!GodotCollisionSolver2D::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
+ if (!GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_parameters.margin)) {
continue;
}
//test initial overlap, ignore objects it's inside of.
- if (GodotCollisionSolver2D::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
+ if (GodotCollisionSolver2D::solve(shape, p_parameters.transform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_parameters.margin)) {
continue;
}
- Vector2 mnormal = p_motion.normalized();
+ Vector2 mnormal = p_parameters.motion.normalized();
//just do kinematic solving
real_t low = 0.0;
@@ -294,7 +297,7 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
real_t fraction = low + (hi - low) * fraction_coeff;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = GodotCollisionSolver2D::solve(shape, p_xform, p_motion * fraction, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, &sep, p_margin);
+ bool collided = GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion * fraction, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, &sep, p_parameters.margin);
if (collided) {
hi = fraction;
@@ -331,17 +334,17 @@ bool GodotPhysicsDirectSpaceState2D::cast_motion(const RID &p_shape, const Trans
return true;
}
-bool GodotPhysicsDirectSpaceState2D::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool GodotPhysicsDirectSpaceState2D::collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) {
if (p_result_max <= 0) {
return false;
}
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -358,13 +361,13 @@ bool GodotPhysicsDirectSpaceState2D::collide_shape(RID p_shape, const Transform2
GodotPhysicsServer2D::CollCbkData *cbkptr = &cbk;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
@@ -373,7 +376,7 @@ bool GodotPhysicsDirectSpaceState2D::collide_shape(RID p_shape, const Transform2
cbk.valid_dir = Vector2();
cbk.valid_depth = 0;
- if (GodotCollisionSolver2D::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, nullptr, p_margin)) {
+ if (GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, nullptr, p_parameters.margin)) {
collided = cbk.amount > 0;
}
}
@@ -432,15 +435,15 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_local_shape = rd->local_shape;
}
-bool GodotPhysicsDirectSpaceState2D::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState2D::rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) {
+ GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
- Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -451,13 +454,13 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(RID p_shape, const Transform2D &p
rcd.min_allowed_depth = min_contact_depth;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject2D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
@@ -467,7 +470,7 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(RID p_shape, const Transform2D &p
rcd.object = col_obj;
rcd.shape = shape_idx;
rcd.local_shape = 0;
- bool sc = GodotCollisionSolver2D::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, nullptr, p_margin);
+ bool sc = GodotCollisionSolver2D::solve(shape, p_parameters.transform, p_parameters.motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
if (!sc) {
continue;
}
diff --git a/servers/physics_2d/godot_space_2d.h b/servers/physics_2d/godot_space_2d.h
index 97e2928a9d..b155a834b6 100644
--- a/servers/physics_2d/godot_space_2d.h
+++ b/servers/physics_2d/godot_space_2d.h
@@ -45,18 +45,15 @@
class GodotPhysicsDirectSpaceState2D : public PhysicsDirectSpaceState2D {
GDCLASS(GodotPhysicsDirectSpaceState2D, PhysicsDirectSpaceState2D);
- int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
-
public:
GodotSpace2D *space = nullptr;
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override;
GodotPhysicsDirectSpaceState2D() {}
};
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index 3010315571..84ec0e3c63 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -255,11 +255,7 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep2D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp
index 973fc50968..9cdad069fe 100644
--- a/servers/physics_3d/godot_area_3d.cpp
+++ b/servers/physics_3d/godot_area_3d.cpp
@@ -128,18 +128,21 @@ void GodotArea3D::set_area_monitor_callback(const Callable &p_callback) {
}
}
-void GodotArea3D::set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode p_mode) {
- bool do_override = p_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override == (space_override_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED)) {
+void GodotArea3D::_set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode) {
+ bool do_override = p_new_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (r_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED)) {
return;
}
_unregister_shapes();
- space_override_mode = p_mode;
+ r_mode = p_new_mode;
_shape_changed();
}
void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ _set_space_override_mode(gravity_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer3D::AREA_PARAM_GRAVITY:
gravity = p_value;
break;
@@ -155,9 +158,15 @@ void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Varian
case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
point_attenuation = p_value;
break;
+ case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(linear_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
linear_damp = p_value;
break;
+ case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(angular_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
angular_damp = p_value;
break;
@@ -183,6 +192,8 @@ void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Varian
Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
switch (p_param) {
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ return gravity_override_mode;
case PhysicsServer3D::AREA_PARAM_GRAVITY:
return gravity;
case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
@@ -193,8 +204,12 @@ Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
return gravity_distance_scale;
case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return point_attenuation;
+ case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ return linear_damping_override_mode;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
return linear_damp;
+ case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ return angular_damping_override_mode;
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
return angular_damp;
case PhysicsServer3D::AREA_PARAM_PRIORITY:
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index b02fa1d5b9..0dcf89b2b4 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -42,7 +42,10 @@ class GodotSoftBody3D;
class GodotConstraint3D;
class GodotArea3D : public GodotCollisionObject3D {
- PhysicsServer3D::AreaSpaceOverrideMode space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer3D::AreaSpaceOverrideMode gravity_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer3D::AreaSpaceOverrideMode linear_damping_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer3D::AreaSpaceOverrideMode angular_damping_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+
real_t gravity = 9.80665;
Vector3 gravity_vector = Vector3(0, -1, 0);
bool gravity_is_point = false;
@@ -102,6 +105,8 @@ class GodotArea3D : public GodotCollisionObject3D {
virtual void _shapes_changed();
void _queue_monitor_update();
+ void _set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode);
+
public:
void set_monitor_callback(const Callable &p_callback);
_FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); }
@@ -121,9 +126,6 @@ public:
void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value);
Variant get_param(PhysicsServer3D::AreaParameter p_param) const;
- void set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode p_mode);
- PhysicsServer3D::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
-
_FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
diff --git a/servers/physics_3d/godot_area_pair_3d.cpp b/servers/physics_3d/godot_area_pair_3d.cpp
index 7453153de6..d3623178d5 100644
--- a/servers/physics_3d/godot_area_pair_3d.cpp
+++ b/servers/physics_3d/godot_area_pair_3d.cpp
@@ -39,10 +39,18 @@ bool GodotAreaPair3D::setup(real_t p_step) {
}
process_collision = false;
+ has_space_override = false;
if (result != colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
- process_collision = true;
- } else if (area->has_monitor_callback()) {
+ if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ }
+ process_collision = has_space_override;
+
+ if (area->has_monitor_callback()) {
process_collision = true;
}
@@ -58,7 +66,7 @@ bool GodotAreaPair3D::pre_solve(real_t p_step) {
}
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->add_area(area);
}
@@ -66,7 +74,7 @@ bool GodotAreaPair3D::pre_solve(real_t p_step) {
area->add_body_to_query(body, body_shape, area_shape);
}
} else {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
@@ -96,7 +104,7 @@ GodotAreaPair3D::GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotAre
GodotAreaPair3D::~GodotAreaPair3D() {
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
if (area->has_monitor_callback()) {
@@ -207,10 +215,15 @@ bool GodotAreaSoftBodyPair3D::setup(real_t p_step) {
}
process_collision = false;
+ has_space_override = false;
if (result != colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
- process_collision = true;
- } else if (area->has_monitor_callback()) {
+ if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if (area->get_wind_force_magnitude() > CMP_EPSILON) {
+ has_space_override = true;
+ }
+
+ if (area->has_monitor_callback()) {
process_collision = true;
}
@@ -226,7 +239,7 @@ bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) {
}
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
soft_body->add_area(area);
}
@@ -234,7 +247,7 @@ bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) {
area->add_soft_body_to_query(soft_body, soft_body_shape, area_shape);
}
} else {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
soft_body->remove_area(area);
}
@@ -261,7 +274,7 @@ GodotAreaSoftBodyPair3D::GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_soft_body, i
GodotAreaSoftBodyPair3D::~GodotAreaSoftBodyPair3D() {
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
soft_body->remove_area(area);
}
if (area->has_monitor_callback()) {
diff --git a/servers/physics_3d/godot_area_pair_3d.h b/servers/physics_3d/godot_area_pair_3d.h
index f55c03be03..16175e9fa8 100644
--- a/servers/physics_3d/godot_area_pair_3d.h
+++ b/servers/physics_3d/godot_area_pair_3d.h
@@ -43,6 +43,7 @@ class GodotAreaPair3D : public GodotConstraint3D {
int area_shape;
bool colliding = false;
bool process_collision = false;
+ bool has_space_override = false;
public:
virtual bool setup(real_t p_step) override;
@@ -79,6 +80,7 @@ class GodotAreaSoftBodyPair3D : public GodotConstraint3D {
int area_shape;
bool colliding = false;
bool process_collision = false;
+ bool has_space_override = false;
public:
virtual bool setup(real_t p_step) override;
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index 768c9e6572..0e21dd303f 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -267,7 +267,7 @@ Variant GodotBody3D::get_param(PhysicsServer3D::BodyParameter p_param) const {
}
} break;
case PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS: {
- return center_of_mass;
+ return center_of_mass_local;
} break;
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
@@ -457,15 +457,6 @@ void GodotBody3D::set_space(GodotSpace3D *p_space) {
}
}
-void GodotBody3D::_compute_area_gravity_and_damping(const GodotArea3D *p_area) {
- Vector3 area_gravity;
- p_area->compute_gravity(get_transform().get_origin(), area_gravity);
- gravity += area_gravity;
-
- total_linear_damp += p_area->get_linear_damp();
- total_angular_damp += p_area->get_angular_damp();
-}
-
void GodotBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock) {
if (lock) {
locked_axis |= p_axis;
@@ -483,8 +474,16 @@ void GodotBody3D::integrate_forces(real_t p_step) {
return;
}
+ ERR_FAIL_COND(!get_space());
+
int ac = areas.size();
+
+ bool gravity_done = false;
+ bool linear_damp_done = false;
+ bool angular_damp_done = false;
+
bool stopped = false;
+
gravity = Vector3(0, 0, 0);
total_linear_damp = 0.0;
@@ -495,33 +494,89 @@ void GodotBody3D::integrate_forces(real_t p_step) {
areas.sort();
const AreaCMP *aa = &areas[0];
for (int i = ac - 1; i >= 0 && !stopped; i--) {
- PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector3(0, 0, 0);
- total_linear_damp = 0.0;
- total_angular_damp = 0.0;
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
+ if (!gravity_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_gravity_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE);
+ if (area_gravity_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ Vector3 area_gravity;
+ aa[i].area->compute_gravity(get_transform().get_origin(), area_gravity);
+ switch (area_gravity_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ gravity += area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ if (!linear_damp_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_linear_damp_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
+ if (area_linear_damp_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_linear_damp = aa[i].area->get_linear_damp();
+ switch (area_linear_damp_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_linear_damp += area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_linear_damp = area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ if (!angular_damp_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_angular_damp_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
+ if (area_angular_damp_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_angular_damp = aa[i].area->get_angular_damp();
+ switch (area_angular_damp_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_angular_damp += area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_angular_damp = area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
}
}
+ stopped = gravity_done && linear_damp_done && angular_damp_done;
}
}
// Add default gravity and damping from space area.
if (!stopped) {
- GodotArea3D *def_area = get_space()->get_default_area();
- ERR_FAIL_COND(!def_area);
+ GodotArea3D *default_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!default_area);
- _compute_area_gravity_and_damping(def_area);
+ if (!gravity_done) {
+ Vector3 default_gravity;
+ default_area->compute_gravity(get_transform().get_origin(), default_gravity);
+ gravity += default_gravity;
+ }
+
+ if (!linear_damp_done) {
+ total_linear_damp += default_area->get_linear_damp();
+ }
+
+ if (!angular_damp_done) {
+ total_angular_damp += default_area->get_angular_damp();
+ }
}
// Override linear damping with body's value.
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index 4993ea6a1b..ac3131ab44 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -139,8 +139,6 @@ class GodotBody3D : public GodotCollisionObject3D {
uint64_t island_step = 0;
- void _compute_area_gravity_and_damping(const GodotArea3D *p_area);
-
void _update_transform_dependent();
friend class GodotPhysicsDirectBodyState3D; // i give up, too many functions to expose
@@ -200,6 +198,7 @@ public:
_FORCE_INLINE_ Basis get_principal_inertia_axes() const { return principal_inertia_axes; }
_FORCE_INLINE_ Vector3 get_center_of_mass() const { return center_of_mass; }
+ _FORCE_INLINE_ Vector3 get_center_of_mass_local() const { return center_of_mass_local; }
_FORCE_INLINE_ Vector3 xform_local_to_principal(const Vector3 &p_pos) const { return principal_inertia_axes_local.xform(p_pos - center_of_mass_local); }
_FORCE_INLINE_ void set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; }
diff --git a/servers/physics_3d/godot_body_direct_state_3d.cpp b/servers/physics_3d/godot_body_direct_state_3d.cpp
index 9c234a5752..a929cab6f9 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.cpp
+++ b/servers/physics_3d/godot_body_direct_state_3d.cpp
@@ -49,6 +49,10 @@ Vector3 GodotPhysicsDirectBodyState3D::get_center_of_mass() const {
return body->get_center_of_mass();
}
+Vector3 GodotPhysicsDirectBodyState3D::get_center_of_mass_local() const {
+ return body->get_center_of_mass_local();
+}
+
Basis GodotPhysicsDirectBodyState3D::get_principal_inertia_axes() const {
return body->get_principal_inertia_axes();
}
diff --git a/servers/physics_3d/godot_body_direct_state_3d.h b/servers/physics_3d/godot_body_direct_state_3d.h
index 6c584a2634..35fd1543b0 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.h
+++ b/servers/physics_3d/godot_body_direct_state_3d.h
@@ -46,6 +46,7 @@ public:
virtual real_t get_total_linear_damp() const override;
virtual Vector3 get_center_of_mass() const override;
+ virtual Vector3 get_center_of_mass_local() const override;
virtual Basis get_principal_inertia_axes() const override;
virtual real_t get_inverse_mass() const override;
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index f7d9ed9ee9..f0002870ae 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -191,7 +191,7 @@ bool GodotBodyPair3D::_test_ccd(real_t p_step, GodotBody3D *p_A, int p_shape_A,
Vector3 local_to = from_inv.xform(to);
Vector3 rpos, rnorm;
- if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm)) {
+ if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm, true)) {
return false;
}
diff --git a/servers/physics_3d/godot_collision_object_3d.cpp b/servers/physics_3d/godot_collision_object_3d.cpp
index 80a3d18ce0..deb058b3ac 100644
--- a/servers/physics_3d/godot_collision_object_3d.cpp
+++ b/servers/physics_3d/godot_collision_object_3d.cpp
@@ -171,7 +171,7 @@ void GodotCollisionObject3D::_update_shapes() {
s.aabb_cache = shape_aabb;
Vector3 scale = xform.get_basis().get_scale();
- s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
+ s.area_cache = s.shape->get_volume() * scale.x * scale.y * scale.z;
if (s.bpid == 0) {
s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index b9f2f7506b..686f3e4d59 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -102,7 +102,7 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A,
to = ai.xform(to);
Vector3 p, n;
- if (!p_shape_B->intersect_segment(from, to, p, n)) {
+ if (!p_shape_B->intersect_segment(from, to, p, n, true)) {
return false;
}
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index 73654939ca..9acae62382 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -219,7 +219,7 @@ RID GodotPhysicsServer3D::area_create() {
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
-};
+}
void GodotPhysicsServer3D::area_set_space(RID p_area, RID p_space) {
GodotArea3D *area = area_owner.get_or_null(p_area);
@@ -237,7 +237,7 @@ void GodotPhysicsServer3D::area_set_space(RID p_area, RID p_space) {
area->clear_constraints();
area->set_space(space);
-};
+}
RID GodotPhysicsServer3D::area_get_space(RID p_area) const {
GodotArea3D *area = area_owner.get_or_null(p_area);
@@ -248,20 +248,6 @@ RID GodotPhysicsServer3D::area_get_space(RID p_area) const {
return RID();
}
return space->get_self();
-};
-
-void GodotPhysicsServer3D::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_space_override_mode(p_mode);
-}
-
-PhysicsServer3D::AreaSpaceOverrideMode GodotPhysicsServer3D::area_get_space_override_mode(RID p_area) const {
- const GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
-
- return area->get_space_override_mode();
}
void GodotPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
@@ -881,10 +867,17 @@ bool GodotPhysicsServer3D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState3D *GodotPhysicsServer3D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody3D *body = body_owner.get_or_null(p_body);
ERR_FAIL_NULL_V(body, nullptr);
- ERR_FAIL_NULL_V(body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index 4ddd10a4e0..f5c8e0f60d 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -122,9 +122,6 @@ public:
virtual RID area_create() override;
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override;
-
virtual void area_set_space(RID p_area, RID p_space) override;
virtual RID area_get_space(RID p_area) const override;
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 4c12a5a948..b520ee45c7 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -119,7 +119,7 @@ Vector3 GodotWorldBoundaryShape3D::get_support(const Vector3 &p_normal) const {
return p_normal * 1e15;
}
-bool GodotWorldBoundaryShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotWorldBoundaryShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
if (inters) {
r_normal = plane.normal;
@@ -200,7 +200,7 @@ void GodotSeparationRayShape3D::get_supports(const Vector3 &p_normal, int p_max,
}
}
-bool GodotSeparationRayShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotSeparationRayShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
return false; //simply not possible
}
@@ -268,7 +268,7 @@ void GodotSphereShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector
r_type = FEATURE_POINT;
}
-bool GodotSphereShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotSphereShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
return Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
}
@@ -410,7 +410,7 @@ void GodotBoxShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 *
r_supports[0] = point;
}
-bool GodotBoxShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotBoxShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
AABB aabb(-half_extents, half_extents * 2.0);
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
@@ -546,7 +546,7 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
}
}
-bool GodotCapsuleShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotCapsuleShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
Vector3 norm = (p_end - p_begin).normalized();
real_t min_d = 1e20;
@@ -761,7 +761,7 @@ void GodotCylinderShape3D::get_supports(const Vector3 &p_normal, int p_max, Vect
}
}
-bool GodotCylinderShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotCylinderShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
return Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &r_result, &r_normal, 1);
}
@@ -954,7 +954,7 @@ void GodotConvexPolygonShape3D::get_supports(const Vector3 &p_normal, int p_max,
r_type = FEATURE_POINT;
}
-bool GodotConvexPolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotConvexPolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
@@ -1188,12 +1188,12 @@ void GodotFaceShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3
r_supports[0] = vertex[vert_support_idx];
}
-bool GodotFaceShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotFaceShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
bool c = Geometry3D::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
if (c) {
r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
if (r_normal.dot(p_end - p_begin) > 0) {
- if (backface_collision) {
+ if (backface_collision && p_hit_back_faces) {
r_normal = -r_normal;
} else {
c = false;
@@ -1304,7 +1304,7 @@ void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_
Vector3 res;
Vector3 normal;
- if (face->intersect_segment(p_params->from, p_params->to, res, normal)) {
+ if (face->intersect_segment(p_params->from, p_params->to, res, normal, true)) {
real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
if ((d > 0) && (d < p_params->min_d)) {
p_params->min_d = d;
@@ -1323,7 +1323,7 @@ void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_
}
}
-bool GodotConcavePolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotConcavePolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
if (faces.size() == 0) {
return false;
}
@@ -1334,7 +1334,7 @@ bool GodotConcavePolygonShape3D::intersect_segment(const Vector3 &p_begin, const
const BVH *br = bvh.ptr();
GodotFaceShape3D face;
- face.backface_collision = backface_collision;
+ face.backface_collision = backface_collision && p_hit_back_faces;
_SegmentCullParams params;
params.from = p_begin;
@@ -1675,7 +1675,7 @@ struct _HeightmapGridCullState {
_FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_params) {
Vector3 res;
Vector3 normal;
- if (p_params.face->intersect_segment(p_params.from, p_params.to, res, normal)) {
+ if (p_params.face->intersect_segment(p_params.from, p_params.to, res, normal, true)) {
p_params.result = res;
p_params.normal = normal;
return true;
@@ -1881,7 +1881,7 @@ bool GodotHeightMapShape3D::_intersect_grid_segment(ProcessFunction &p_process,
return false;
}
-bool GodotHeightMapShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
+bool GodotHeightMapShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const {
if (heights.is_empty()) {
return false;
}
@@ -1899,7 +1899,7 @@ bool GodotHeightMapShape3D::intersect_segment(const Vector3 &p_begin, const Vect
// Simple case for rays that don't traverse the grid horizontally.
// Just perform a test on the given cell.
GodotFaceShape3D face;
- face.backface_collision = false;
+ face.backface_collision = p_hit_back_faces;
_HeightmapSegmentCullParams params;
params.from = p_begin;
diff --git a/servers/physics_3d/godot_shape_3d.h b/servers/physics_3d/godot_shape_3d.h
index 8822d9487b..7a32b69166 100644
--- a/servers/physics_3d/godot_shape_3d.h
+++ b/servers/physics_3d/godot_shape_3d.h
@@ -64,7 +64,7 @@ public:
FEATURE_CIRCLE,
};
- virtual real_t get_area() const { return aabb.get_area(); }
+ virtual real_t get_volume() const { return aabb.get_volume(); }
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
@@ -80,7 +80,7 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const = 0;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const = 0;
virtual bool intersect_point(const Vector3 &p_point) const = 0;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
@@ -120,13 +120,13 @@ class GodotWorldBoundaryShape3D : public GodotShape3D {
public:
Plane get_plane() const;
- virtual real_t get_area() const override { return INFINITY; }
+ virtual real_t get_volume() const override { return INFINITY; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
@@ -147,13 +147,13 @@ public:
real_t get_length() const;
bool get_slide_on_slope() const;
- virtual real_t get_area() const override { return 0.0; }
+ virtual real_t get_volume() const override { return 0.0; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -173,14 +173,14 @@ class GodotSphereShape3D : public GodotShape3D {
public:
real_t get_radius() const;
- virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
+ virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SPHERE; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -198,14 +198,14 @@ class GodotBoxShape3D : public GodotShape3D {
public:
_FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
- virtual real_t get_area() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; }
+ virtual real_t get_volume() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_BOX; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -227,14 +227,14 @@ public:
_FORCE_INLINE_ real_t get_height() const { return height; }
_FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; }
+ virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CAPSULE; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -256,14 +256,14 @@ public:
_FORCE_INLINE_ real_t get_height() const { return height; }
_FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
+ virtual real_t get_volume() const override { return height * Math_PI * radius * radius; }
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -288,7 +288,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -366,7 +366,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -429,7 +429,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -456,7 +456,7 @@ struct GodotFaceShape3D : public GodotShape3D {
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -495,7 +495,7 @@ struct GodotMotionShape3D : public GodotShape3D {
}
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override { return false; }
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override { return false; }
virtual bool intersect_point(const Vector3 &p_point) const override { return false; }
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override { return p_point; }
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index 4b3e8cc0d9..b8e9ab4fb9 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -917,9 +917,7 @@ void GodotSoftBody3D::add_velocity(const Vector3 &p_velocity) {
}
}
-void GodotSoftBody3D::apply_forces(bool p_has_wind_forces) {
- int ac = areas.size();
-
+void GodotSoftBody3D::apply_forces(const LocalVector<GodotArea3D *> &p_wind_areas) {
if (nodes.is_empty()) {
return;
}
@@ -932,7 +930,6 @@ void GodotSoftBody3D::apply_forces(bool p_has_wind_forces) {
// Iterate over faces (try not to iterate elsewhere if possible).
for (i = 0, ni = faces.size(); i < ni; ++i) {
- bool stopped = false;
const Face &face = faces[i];
Vector3 wind_force(0, 0, 0);
@@ -941,24 +938,10 @@ void GodotSoftBody3D::apply_forces(bool p_has_wind_forces) {
volume += vec3_dot(face.n[0]->x - org, vec3_cross(face.n[1]->x - org, face.n[2]->x - org));
// Compute nodal forces from area winds.
- if (ac && p_has_wind_forces) {
- const AreaCMP *aa = &areas[0];
- for (j = ac - 1; j >= 0 && !stopped; j--) {
- PhysicsServer3D::AreaSpaceOverrideMode mode = aa[j].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- wind_force += _compute_area_windforce(aa[j].area, &face);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- wind_force = _compute_area_windforce(aa[j].area, &face);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
- }
- }
+ int wind_area_count = p_wind_areas.size();
+ if (wind_area_count > 0) {
+ for (j = 0; j < wind_area_count; j++) {
+ wind_force += _compute_area_windforce(p_wind_areas[j], &face);
}
for (j = 0; j < 3; j++) {
@@ -1004,44 +987,59 @@ void GodotSoftBody3D::predict_motion(real_t p_delta) {
ERR_FAIL_COND(!get_space());
- GodotArea3D *def_area = get_space()->get_default_area();
- ERR_FAIL_COND(!def_area);
- gravity = def_area->get_gravity_vector() * def_area->get_gravity();
-
int ac = areas.size();
- bool stopped = false;
- bool has_wind_forces = false;
+
+ bool gravity_done = false;
+
+ LocalVector<GodotArea3D *> wind_areas;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- for (int i = ac - 1; i >= 0 && !stopped; i--) {
- // Avoids unnecessary loop in apply_forces().
- has_wind_forces = has_wind_forces || aa[i].area->get_wind_force_magnitude() > CMP_EPSILON;
-
- PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- _compute_area_gravity(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector3(0, 0, 0);
- _compute_area_gravity(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
+ for (int i = ac - 1; i >= 0; i--) {
+ if (!gravity_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_gravity_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE);
+ if (area_gravity_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ Vector3 area_gravity;
+ aa[i].area->compute_gravity(get_transform().get_origin(), area_gravity);
+ switch (area_gravity_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ gravity += area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = Vector3(0, 0, 0);
+ gravity = area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
}
}
+
+ if (aa[i].area->get_wind_force_magnitude() > CMP_EPSILON) {
+ wind_areas.push_back(aa[i].area);
+ }
}
}
+ // Add default gravity and damping from space area.
+ if (!gravity_done) {
+ GodotArea3D *default_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!default_area);
+
+ Vector3 default_gravity;
+ default_area->compute_gravity(get_transform().get_origin(), default_gravity);
+ gravity += default_gravity;
+ }
+
// Apply forces.
add_velocity(gravity * p_delta);
- if (pressure_coefficient > CMP_EPSILON || has_wind_forces) {
- apply_forces(has_wind_forces);
+ if (pressure_coefficient > CMP_EPSILON || !wind_areas.is_empty()) {
+ apply_forces(wind_areas);
}
// Avoid soft body from 'exploding' so use some upper threshold of maximum motion
@@ -1300,7 +1298,7 @@ struct _SoftBodyIntersectSegmentInfo {
}
};
-bool GodotSoftBodyShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotSoftBodyShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
_SoftBodyIntersectSegmentInfo query_info;
query_info.soft_body = soft_body;
query_info.from = p_begin;
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index 008d5dddb8..c03951959f 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -232,7 +232,7 @@ private:
void add_velocity(const Vector3 &p_velocity);
- void apply_forces(bool p_has_wind_forces);
+ void apply_forces(const LocalVector<GodotArea3D *> &p_wind_areas);
bool create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices);
void generate_bending_constraints(int p_distance);
@@ -257,18 +257,18 @@ class GodotSoftBodyShape3D : public GodotShape3D {
public:
GodotSoftBody3D *get_soft_body() const { return soft_body; }
- virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SOFT_BODY; }
- virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; }
- virtual Vector3 get_support(const Vector3 &p_normal) const { return Vector3(); }
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
+ virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SOFT_BODY; }
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override { r_min = r_max = 0.0; }
+ virtual Vector3 get_support(const Vector3 &p_normal) const override { return Vector3(); }
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
+ virtual bool intersect_point(const Vector3 &p_point) const override;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const override { return Vector3(); }
- virtual void set_data(const Variant &p_data) {}
- virtual Variant get_data() const { return Variant(); }
+ virtual void set_data(const Variant &p_data) override {}
+ virtual Variant get_data() const override { return Variant(); }
void update_bounds();
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 750bf3a16d..e2f90b90ad 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -57,9 +57,9 @@ _FORCE_INLINE_ static bool _can_collide_with(GodotCollisionObject3D *p_object, u
return true;
}
-int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int GodotPhysicsDirectSpaceState3D::intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
ERR_FAIL_COND_V(space->locked, false);
- int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
+ int amount = space->broadphase->cull_point(p_parameters.position, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
int cc = 0;
//Transform3D ai = p_xform.affine_inverse();
@@ -69,13 +69,13 @@ int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, Shap
break;
}
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
//area can't be picked by ray (default)
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
@@ -85,7 +85,7 @@ int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, Shap
Transform3D inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
inv_xform.affine_invert();
- if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_point))) {
+ if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_parameters.position))) {
continue;
}
@@ -104,13 +104,13 @@ int GodotPhysicsDirectSpaceState3D::intersect_point(const Vector3 &p_point, Shap
return cc;
}
-bool GodotPhysicsDirectSpaceState3D::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
+bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parameters, RayResult &r_result) {
ERR_FAIL_COND_V(space->locked, false);
Vector3 begin, end;
Vector3 normal;
- begin = p_from;
- end = p_to;
+ begin = p_parameters.from;
+ end = p_parameters.to;
normal = (end - begin).normalized();
int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -124,15 +124,15 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const Vector3 &p_from, const
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_pick_ray && !(space->intersection_query_results[i]->is_ray_pickable())) {
+ if (p_parameters.pick_ray && !(space->intersection_query_results[i]->is_ray_pickable())) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
@@ -148,7 +148,23 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const Vector3 &p_from, const
Vector3 shape_point, shape_normal;
- if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
+ if (shape->intersect_point(local_from)) {
+ if (p_parameters.hit_from_inside) {
+ // Hit shape at starting point.
+ min_d = 0;
+ res_point = local_from;
+ res_normal = Vector3();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
+ break;
+ } else {
+ // Ignore shape when starting inside.
+ continue;
+ }
+ }
+
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal, p_parameters.hit_back_faces)) {
Transform3D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
shape_point = xform.xform(shape_point);
@@ -183,15 +199,15 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const Vector3 &p_from, const
return true;
}
-int GodotPhysicsDirectSpaceState3D::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int GodotPhysicsDirectSpaceState3D::intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
if (p_result_max <= 0) {
return 0;
}
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- AABB aabb = p_xform.xform(shape->get_aabb());
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -204,20 +220,20 @@ int GodotPhysicsDirectSpaceState3D::intersect_shape(const RID &p_shape, const Tr
break;
}
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
//area can't be picked by ray (default)
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue;
}
const GodotCollisionObject3D *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- if (!GodotCollisionSolver3D::solve_static(shape, p_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_margin, 0)) {
+ if (!GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), nullptr, nullptr, nullptr, p_parameters.margin, 0)) {
continue;
}
@@ -238,36 +254,36 @@ int GodotPhysicsDirectSpaceState3D::intersect_shape(const RID &p_shape, const Tr
return cc;
}
-bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState3D::cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info) {
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, false);
- AABB aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(AABB(aabb.position + p_motion, aabb.size)); //motion
- aabb = aabb.grow(p_margin);
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.merge(AABB(aabb.position + p_parameters.motion, aabb.size)); //motion
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
real_t best_safe = 1;
real_t best_unsafe = 1;
- Transform3D xform_inv = p_xform.affine_inverse();
+ Transform3D xform_inv = p_parameters.transform.affine_inverse();
GodotMotionShape3D mshape;
mshape.shape = shape;
- mshape.motion = xform_inv.basis.xform(p_motion);
+ mshape.motion = xform_inv.basis.xform(p_parameters.motion);
bool best_first = true;
- Vector3 motion_normal = p_motion.normalized();
+ Vector3 motion_normal = p_parameters.motion.normalized();
Vector3 closest_A, closest_B;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
- if (p_exclude.has(space->intersection_query_results[i]->get_self())) {
+ if (p_parameters.exclude.has(space->intersection_query_results[i]->get_self())) {
continue; //ignore excluded
}
@@ -279,14 +295,14 @@ bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Trans
Transform3D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
- if (GodotCollisionSolver3D::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
+ if (GodotCollisionSolver3D::solve_distance(&mshape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
continue;
}
//test initial overlap, ignore objects it's inside of.
sep_axis = motion_normal;
- if (!GodotCollisionSolver3D::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
+ if (!GodotCollisionSolver3D::solve_distance(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
continue;
}
@@ -297,11 +313,11 @@ bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Trans
for (int j = 0; j < 8; j++) { //steps should be customizable..
real_t fraction = low + (hi - low) * fraction_coeff;
- mshape.motion = xform_inv.basis.xform(p_motion * fraction);
+ mshape.motion = xform_inv.basis.xform(p_parameters.motion * fraction);
Vector3 lA, lB;
Vector3 sep = motion_normal; //important optimization for this to work fast enough
- bool collided = !GodotCollisionSolver3D::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, aabb, &sep);
+ bool collided = !GodotCollisionSolver3D::solve_distance(&mshape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj_xform, lA, lB, aabb, &sep);
if (collided) {
hi = fraction;
@@ -357,16 +373,16 @@ bool GodotPhysicsDirectSpaceState3D::cast_motion(const RID &p_shape, const Trans
return true;
}
-bool GodotPhysicsDirectSpaceState3D::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool GodotPhysicsDirectSpaceState3D::collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) {
if (p_result_max <= 0) {
return false;
}
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.grow(p_margin);
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -382,19 +398,19 @@ bool GodotPhysicsDirectSpaceState3D::collide_shape(RID p_shape, const Transform3
GodotPhysicsServer3D::CollCbkData *cbkptr = &cbk;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject3D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
int shape_idx = space->intersection_query_subindex_results[i];
- if (GodotCollisionSolver3D::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) {
+ if (GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_parameters.margin)) {
collided = true;
}
}
@@ -487,14 +503,14 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
rd->best_result.local_shape = rd->local_shape;
}
-bool GodotPhysicsDirectSpaceState3D::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_shape);
+bool GodotPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) {
+ GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- real_t min_contact_depth = p_margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
- AABB aabb = p_shape_xform.xform(shape->get_aabb());
- aabb = aabb.grow(p_margin);
+ AABB aabb = p_parameters.transform.xform(shape->get_aabb());
+ aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -502,13 +518,13 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(RID p_shape, const Transform3D &p
rcd.min_allowed_depth = min_contact_depth;
for (int i = 0; i < amount; i++) {
- if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
+ if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
continue;
}
const GodotCollisionObject3D *col_obj = space->intersection_query_results[i];
- if (p_exclude.has(col_obj->get_self())) {
+ if (p_parameters.exclude.has(col_obj->get_self())) {
continue;
}
@@ -516,7 +532,7 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(RID p_shape, const Transform3D &p
rcd.object = col_obj;
rcd.shape = shape_idx;
- bool sc = GodotCollisionSolver3D::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin);
+ bool sc = GodotCollisionSolver3D::solve_static(shape, p_parameters.transform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_parameters.margin);
if (!sc) {
continue;
}
diff --git a/servers/physics_3d/godot_space_3d.h b/servers/physics_3d/godot_space_3d.h
index 3b36dd346c..aa5e965751 100644
--- a/servers/physics_3d/godot_space_3d.h
+++ b/servers/physics_3d/godot_space_3d.h
@@ -49,12 +49,12 @@ class GodotPhysicsDirectSpaceState3D : public PhysicsDirectSpaceState3D {
public:
GodotSpace3D *space;
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
GodotPhysicsDirectSpaceState3D();
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp
index a8654c617b..331d65df49 100644
--- a/servers/physics_3d/godot_step_3d.cpp
+++ b/servers/physics_3d/godot_step_3d.cpp
@@ -359,11 +359,7 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta, int p_iterations)
// Warning: _solve_island modifies the constraint islands for optimization purpose,
// their content is not reliable after these calls and shouldn't be used anymore.
- if (island_count > 1) {
- work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
- } else if (island_count > 0) {
- _solve_island(0);
- }
+ work_pool.do_work(island_count, this, &GodotStep3D::_solve_island, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index abe173b078..76f0b74c72 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -78,6 +78,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState2D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
@@ -124,6 +125,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
@@ -134,95 +136,136 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
- ERR_FAIL_COND(p_shape_ref.is_null());
- shape_ref = p_shape_ref;
- shape = p_shape_ref->get_rid();
-}
-
-RES PhysicsShapeQueryParameters2D::get_shape() const {
- return shape_ref;
+void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
- if (shape != p_shape) {
- shape_ref = RES();
- shape = p_shape;
+Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
}
+ return ret;
}
-RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
- return shape;
-}
+void PhysicsRayQueryParameters2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from);
+ ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from);
-void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) {
- transform = p_transform;
-}
+ ClassDB::bind_method(D_METHOD("set_to", "to"), &PhysicsRayQueryParameters2D::set_to);
+ ClassDB::bind_method(D_METHOD("get_to"), &PhysicsRayQueryParameters2D::get_to);
-Transform2D PhysicsShapeQueryParameters2D::get_transform() const {
- return transform;
-}
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsRayQueryParameters2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsRayQueryParameters2D::get_collision_mask);
-void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) {
- motion = p_motion;
-}
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsRayQueryParameters2D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsRayQueryParameters2D::get_exclude);
-Vector2 PhysicsShapeQueryParameters2D::get_motion() const {
- return motion;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsRayQueryParameters2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsRayQueryParameters2D::is_collide_with_bodies_enabled);
-void PhysicsShapeQueryParameters2D::set_margin(real_t p_margin) {
- margin = p_margin;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters2D::is_collide_with_areas_enabled);
-real_t PhysicsShapeQueryParameters2D::get_margin() const {
- return margin;
-}
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &PhysicsRayQueryParameters2D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &PhysicsRayQueryParameters2D::is_hit_from_inside_enabled);
-void PhysicsShapeQueryParameters2D::set_collision_mask(uint32_t p_collision_mask) {
- collision_mask = p_collision_mask;
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "from"), "set_from", "get_from");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "to"), "set_to", "get_to");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
}
-uint32_t PhysicsShapeQueryParameters2D::get_collision_mask() const {
- return collision_mask;
-}
+///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
- exclude.clear();
+void PhysicsPointQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
+ parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
+Vector<RID> PhysicsPointQueryParameters2D::get_exclude() const {
Vector<RID> ret;
- ret.resize(exclude.size());
+ ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
}
-void PhysicsShapeQueryParameters2D::set_collide_with_bodies(bool p_enable) {
- collide_with_bodies = p_enable;
+void PhysicsPointQueryParameters2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &PhysicsPointQueryParameters2D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &PhysicsPointQueryParameters2D::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_canvas_instance_id", "canvas_instance_id"), &PhysicsPointQueryParameters2D::set_canvas_instance_id);
+ ClassDB::bind_method(D_METHOD("get_canvas_instance_id"), &PhysicsPointQueryParameters2D::get_canvas_instance_id);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsPointQueryParameters2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsPointQueryParameters2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsPointQueryParameters2D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsPointQueryParameters2D::get_exclude);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsPointQueryParameters2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsPointQueryParameters2D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsPointQueryParameters2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsPointQueryParameters2D::is_collide_with_areas_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_instance_id", PROPERTY_HINT_OBJECT_ID), "set_canvas_instance_id", "get_canvas_instance_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+}
+
+///////////////////////////////////////////////////////
+
+void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
+ ERR_FAIL_COND(p_shape_ref.is_null());
+ shape_ref = p_shape_ref;
+ parameters.shape_rid = p_shape_ref->get_rid();
}
-bool PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
+void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
+ if (parameters.shape_rid != p_shape) {
+ shape_ref = RES();
+ parameters.shape_rid = p_shape;
+ }
}
-void PhysicsShapeQueryParameters2D::set_collide_with_areas(bool p_enable) {
- collide_with_areas = p_enable;
+void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
- return collide_with_areas;
+Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
+ }
+ return ret;
}
void PhysicsShapeQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
+
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
@@ -248,7 +291,7 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
@@ -258,36 +301,58 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
- RayResult inters;
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
- }
+///////////////////////////////////////////////////////
+
+Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query) {
+ ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary());
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
+ RayResult result;
+ bool res = intersect_ray(p_ray_query->get_parameters(), result);
if (!res) {
return Dictionary();
}
Dictionary d;
- d["position"] = inters.position;
- d["normal"] = inters.normal;
- d["collider_id"] = inters.collider_id;
- d["collider"] = inters.collider;
- d["shape"] = inters.shape;
- d["rid"] = inters.rid;
+ d["position"] = result.position;
+ d["normal"] = result.normal;
+ d["collider_id"] = result.collider_id;
+ d["collider"] = result.collider;
+ d["shape"] = result.shape;
+ d["rid"] = result.rid;
return d;
}
+Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) {
+ Vector<ShapeResult> ret;
+ ret.resize(p_max_results);
+
+ int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
+
+ if (rc == 0) {
+ return Array();
+ }
+
+ Array r;
+ r.resize(rc);
+ for (int i = 0; i < rc; i++) {
+ Dictionary d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ r[i] = d;
+ }
+ return r;
+}
+
Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -306,7 +371,7 @@ Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParamet
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
real_t closest_safe, closest_unsafe;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
return Array();
}
@@ -317,54 +382,13 @@ Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParamet
return ret;
}
-Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
- }
-
- Vector<ShapeResult> ret;
- ret.resize(p_max_results);
-
- int rc;
- if (p_filter_by_canvas) {
- rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
- } else {
- rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
- }
-
- if (rc == 0) {
- return Array();
- }
-
- Array r;
- r.resize(rc);
- for (int i = 0; i < rc; i++) {
- Dictionary d;
- d["rid"] = ret[i].rid;
- d["collider_id"] = ret[i].collider_id;
- d["collider"] = ret[i].collider;
- d["shape"] = ret[i].shape;
- r[i] = d;
- }
- return r;
-}
-
-Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
- return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
-}
-
-Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
- return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
-}
-
Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<Vector2> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
return Array();
}
@@ -381,7 +405,7 @@ Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQuery
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = rest_info(p_shape_query->get_parameters(), &sri);
Dictionary r;
if (!res) {
return r;
@@ -401,13 +425,12 @@ PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
}
void PhysicsDirectSpaceState2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "parameters"), &PhysicsDirectSpaceState2D::_intersect_ray);
+ ClassDB::bind_method(D_METHOD("intersect_shape", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "parameters"), &PhysicsDirectSpaceState2D::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "parameters", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "parameters"), &PhysicsDirectSpaceState2D::_get_rest_info);
}
///////////////////////////////
@@ -473,7 +496,7 @@ void PhysicsTestMotionParameters2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude_bodies", "get_exclude_bodies");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
}
@@ -586,9 +609,6 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space);
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer2D::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer2D::area_get_space_override_mode);
-
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform);
@@ -732,12 +752,15 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index e6acebd5dd..2bff8f5dcb 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -49,6 +49,7 @@ public:
virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area
virtual Vector2 get_center_of_mass() const = 0;
+ virtual Vector2 get_center_of_mass_local() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual real_t get_inverse_inertia() const = 0; // get density of this body space
@@ -94,60 +95,15 @@ public:
PhysicsDirectBodyState2D();
};
-//used for script
-class PhysicsShapeQueryParameters2D : public RefCounted {
- GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
- friend class PhysicsDirectSpaceState2D;
-
- RES shape_ref;
- RID shape;
- Transform2D transform;
- Vector2 motion;
- real_t margin = 0.0;
- Set<RID> exclude;
- uint32_t collision_mask = UINT32_MAX;
-
- bool collide_with_bodies = true;
- bool collide_with_areas = false;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_shape(const RES &p_shape_ref);
- RES get_shape() const;
- void set_shape_rid(const RID &p_shape);
- RID get_shape_rid() const;
-
- void set_transform(const Transform2D &p_transform);
- Transform2D get_transform() const;
-
- void set_motion(const Vector2 &p_motion);
- Vector2 get_motion() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collide_with_bodies(bool p_enable);
- bool is_collide_with_bodies_enabled() const;
-
- void set_collide_with_areas(bool p_enable);
- bool is_collide_with_areas_enabled() const;
-
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
-};
+class PhysicsRayQueryParameters2D;
+class PhysicsPointQueryParameters2D;
+class PhysicsShapeQueryParameters2D;
class PhysicsDirectSpaceState2D : public Object {
GDCLASS(PhysicsDirectSpaceState2D, Object);
- Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Array _intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclud, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
+ Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query);
+ Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
@@ -157,6 +113,18 @@ protected:
static void _bind_methods();
public:
+ struct RayParameters {
+ Vector2 from;
+ Vector2 to;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+
+ bool hit_from_inside = false;
+ };
+
struct RayResult {
Vector2 position;
Vector2 normal;
@@ -166,7 +134,7 @@ public:
int shape = 0;
};
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
struct ShapeResult {
RID rid;
@@ -175,14 +143,31 @@ public:
int shape = 0;
};
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
+ struct PointParameters {
+ Vector2 position;
+ ObjectID canvas_instance_id;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+
+ bool pick_point = false;
+ };
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ struct ShapeParameters {
+ RID shape_rid;
+ Transform2D transform;
+ Vector2 motion;
+ real_t margin = 0.0;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
struct ShapeRestInfo {
Vector2 point;
@@ -190,10 +175,13 @@ public:
RID rid;
ObjectID collider_id;
int shape = 0;
- Vector2 linear_velocity; //velocity at contact point
+ Vector2 linear_velocity; // Velocity at contact point.
};
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
PhysicsDirectSpaceState2D();
};
@@ -278,12 +266,15 @@ public:
//missing attenuation? missing better override?
enum AreaParameter {
+ AREA_PARAM_GRAVITY_OVERRIDE_MODE,
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
+ AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_ANGULAR_DAMP,
AREA_PARAM_PRIORITY
};
@@ -301,9 +292,6 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
-
virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
@@ -592,6 +580,110 @@ public:
~PhysicsServer2D();
};
+class PhysicsRayQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsRayQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::RayParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
+
+ void set_from(const Vector2 &p_from) { parameters.from = p_from; }
+ const Vector2 &get_from() const { return parameters.from; }
+
+ void set_to(const Vector2 &p_to) { parameters.to = p_to; }
+ const Vector2 &get_to() const { return parameters.to; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
+ bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsPointQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsPointQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::PointParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; }
+
+ void set_position(const Vector2 &p_position) { parameters.position = p_position; }
+ const Vector2 &get_position() const { return parameters.position; }
+
+ void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; }
+ ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsShapeQueryParameters2D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
+
+ PhysicsDirectSpaceState2D::ShapeParameters parameters;
+
+ RES shape_ref;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; }
+
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const { return shape_ref; }
+
+ void set_shape_rid(const RID &p_shape);
+ RID get_shape_rid() const { return parameters.shape_rid; }
+
+ void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; }
+ const Transform2D &get_transform() const { return parameters.transform; }
+
+ void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; }
+ const Vector2 &get_motion() const { return parameters.motion; }
+
+ void set_margin(real_t p_margin) { parameters.margin = p_margin; }
+ real_t get_margin() const { return parameters.margin; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
class PhysicsTestMotionParameters2D : public RefCounted {
GDCLASS(PhysicsTestMotionParameters2D, RefCounted);
diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h
index b133fa41aa..dda4eb6ffa 100644
--- a/servers/physics_server_2d_wrap_mt.h
+++ b/servers/physics_server_2d_wrap_mt.h
@@ -133,9 +133,6 @@ public:
FUNC2(area_set_space, RID, RID);
FUNC1RC(RID, area_get_space, RID);
- FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
-
FUNC4(area_add_shape, RID, RID, const Transform2D &, bool);
FUNC3(area_set_shape, RID, int, RID);
FUNC3(area_set_shape_transform, RID, int, const Transform2D &);
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 8f66a207aa..373f216e01 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -77,6 +77,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState3D::get_center_of_mass_local);
ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass);
@@ -126,6 +127,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local"), "", "get_center_of_mass_local");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
@@ -137,93 +139,145 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
///////////////////////////////////////////////////////
-void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
- ERR_FAIL_COND(p_shape_ref.is_null());
- shape_ref = p_shape_ref;
- shape = p_shape_ref->get_rid();
-}
-
-RES PhysicsShapeQueryParameters3D::get_shape() const {
- return shape_ref;
+void PhysicsRayQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
- if (shape != p_shape) {
- shape_ref = RES();
- shape = p_shape;
+Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
}
+ return ret;
}
-RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
- return shape;
-}
+void PhysicsRayQueryParameters3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from);
+ ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from);
-void PhysicsShapeQueryParameters3D::set_transform(const Transform3D &p_transform) {
- transform = p_transform;
-}
+ ClassDB::bind_method(D_METHOD("set_to", "to"), &PhysicsRayQueryParameters3D::set_to);
+ ClassDB::bind_method(D_METHOD("get_to"), &PhysicsRayQueryParameters3D::get_to);
-Transform3D PhysicsShapeQueryParameters3D::get_transform() const {
- return transform;
-}
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsRayQueryParameters3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsRayQueryParameters3D::get_collision_mask);
-void PhysicsShapeQueryParameters3D::set_margin(real_t p_margin) {
- margin = p_margin;
-}
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsRayQueryParameters3D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsRayQueryParameters3D::get_exclude);
-real_t PhysicsShapeQueryParameters3D::get_margin() const {
- return margin;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_bodies_enabled);
-void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
- collision_mask = p_collision_mask;
-}
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &PhysicsRayQueryParameters3D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &PhysicsRayQueryParameters3D::is_hit_from_inside_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_hit_back_faces", "enable"), &PhysicsRayQueryParameters3D::set_hit_back_faces);
+ ClassDB::bind_method(D_METHOD("is_hit_back_faces_enabled"), &PhysicsRayQueryParameters3D::is_hit_back_faces_enabled);
-uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
- return collision_mask;
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "from"), "set_from", "get_from");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "to"), "set_to", "get_to");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces"), "set_hit_back_faces", "is_hit_back_faces_enabled");
}
-void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
- exclude.clear();
+///////////////////////////////////////////////////////
+
+void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
+ parameters.exclude.insert(p_exclude[i]);
}
}
-Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
+Vector<RID> PhysicsPointQueryParameters3D::get_exclude() const {
Vector<RID> ret;
- ret.resize(exclude.size());
+ ret.resize(parameters.exclude.size());
int idx = 0;
- for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
ret.write[idx++] = E->get();
}
return ret;
}
-void PhysicsShapeQueryParameters3D::set_collide_with_bodies(bool p_enable) {
- collide_with_bodies = p_enable;
+void PhysicsPointQueryParameters3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &PhysicsPointQueryParameters3D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &PhysicsPointQueryParameters3D::get_position);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsPointQueryParameters3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsPointQueryParameters3D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsPointQueryParameters3D::set_exclude);
+ ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsPointQueryParameters3D::get_exclude);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_areas_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+}
+
+///////////////////////////////////////////////////////
+
+void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
+ ERR_FAIL_COND(p_shape_ref.is_null());
+ shape_ref = p_shape_ref;
+ parameters.shape_rid = p_shape_ref->get_rid();
}
-bool PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
+void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
+ if (parameters.shape_rid != p_shape) {
+ shape_ref = RES();
+ parameters.shape_rid = p_shape;
+ }
}
-void PhysicsShapeQueryParameters3D::set_collide_with_areas(bool p_enable) {
- collide_with_areas = p_enable;
+void PhysicsShapeQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
+ parameters.exclude.clear();
+ for (int i = 0; i < p_exclude.size(); i++) {
+ parameters.exclude.insert(p_exclude[i]);
+ }
}
-bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
- return collide_with_areas;
+Vector<RID> PhysicsShapeQueryParameters3D::get_exclude() const {
+ Vector<RID> ret;
+ ret.resize(parameters.exclude.size());
+ int idx = 0;
+ for (Set<RID>::Element *E = parameters.exclude.front(); E; E = E->next()) {
+ ret.write[idx++] = E->get();
+ }
+ return ret;
}
void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape);
+
ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform);
+ ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters3D::set_motion);
+ ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters3D::get_motion);
+
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin);
@@ -240,8 +294,9 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
@@ -251,36 +306,56 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
/////////////////////////////////////
-Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- RayResult inters;
- Set<RID> exclude;
- for (int i = 0; i < p_exclude.size(); i++) {
- exclude.insert(p_exclude[i]);
- }
+Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query) {
+ ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary());
- bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
+ RayResult result;
+ bool res = intersect_ray(p_ray_query->get_parameters(), result);
if (!res) {
return Dictionary();
}
Dictionary d;
- d["position"] = inters.position;
- d["normal"] = inters.normal;
- d["collider_id"] = inters.collider_id;
- d["collider"] = inters.collider;
- d["shape"] = inters.shape;
- d["rid"] = inters.rid;
+ d["position"] = result.position;
+ d["normal"] = result.normal;
+ d["collider_id"] = result.collider_id;
+ d["collider"] = result.collider;
+ d["shape"] = result.shape;
+ d["rid"] = result.rid;
return d;
}
+Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
+ Vector<ShapeResult> ret;
+ ret.resize(p_max_results);
+
+ int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size());
+
+ if (rc == 0) {
+ return Array();
+ }
+
+ Array r;
+ r.resize(rc);
+ for (int i = 0; i < rc; i++) {
+ Dictionary d;
+ d["rid"] = ret[i].rid;
+ d["collider_id"] = ret[i].collider_id;
+ d["collider"] = ret[i].collider;
+ d["shape"] = ret[i].shape;
+ r[i] = d;
+ }
+ return r;
+}
+
Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
Vector<ShapeResult> sr;
sr.resize(p_max_results);
- int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size());
Array ret;
ret.resize(rc);
for (int i = 0; i < rc; i++) {
@@ -295,11 +370,11 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
return ret;
}
-Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
+Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) {
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
- bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe);
if (!res) {
return Array();
}
@@ -316,7 +391,7 @@ Array PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParam
Vector<Vector3> ret;
ret.resize(p_max_results * 2);
int rc = 0;
- bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
if (!res) {
return Array();
}
@@ -333,7 +408,7 @@ Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQuery
ShapeRestInfo sri;
- bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
+ bool res = rest_info(p_shape_query->get_parameters(), &sri);
Dictionary r;
if (!res) {
return r;
@@ -353,11 +428,12 @@ PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
}
void PhysicsDirectSpaceState3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
- ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
- ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
+ ClassDB::bind_method(D_METHOD("intersect_point", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_point, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "parameters"), &PhysicsDirectSpaceState3D::_intersect_ray);
+ ClassDB::bind_method(D_METHOD("intersect_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("cast_motion", "parameters"), &PhysicsDirectSpaceState3D::_cast_motion);
+ ClassDB::bind_method(D_METHOD("collide_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
+ ClassDB::bind_method(D_METHOD("get_rest_info", "parameters"), &PhysicsDirectSpaceState3D::_get_rest_info);
}
///////////////////////////////
@@ -427,7 +503,7 @@ void PhysicsTestMotionParameters3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude_bodies", "get_exclude_bodies");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
}
@@ -585,9 +661,6 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space);
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode);
-
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform);
@@ -833,12 +906,15 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 6e9f8c7704..89a7eeee96 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -48,6 +48,7 @@ public:
virtual real_t get_total_linear_damp() const = 0;
virtual Vector3 get_center_of_mass() const = 0;
+ virtual Vector3 get_center_of_mass_local() const = 0;
virtual Basis get_principal_inertia_axes() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
@@ -96,55 +97,18 @@ public:
PhysicsDirectBodyState3D();
};
-class PhysicsShapeQueryParameters3D : public RefCounted {
- GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
- friend class PhysicsDirectSpaceState3D;
-
- RES shape_ref;
- RID shape;
- Transform3D transform;
- real_t margin = 0.0;
- Set<RID> exclude;
- uint32_t collision_mask = UINT32_MAX;
-
- bool collide_with_bodies = true;
- bool collide_with_areas = false;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_shape(const RES &p_shape_ref);
- RES get_shape() const;
- void set_shape_rid(const RID &p_shape);
- RID get_shape_rid() const;
-
- void set_transform(const Transform3D &p_transform);
- Transform3D get_transform() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- void set_collision_mask(uint32_t p_collision_mask);
- uint32_t get_collision_mask() const;
-
- void set_exclude(const Vector<RID> &p_exclude);
- Vector<RID> get_exclude() const;
-
- void set_collide_with_bodies(bool p_enable);
- bool is_collide_with_bodies_enabled() const;
-
- void set_collide_with_areas(bool p_enable);
- bool is_collide_with_areas_enabled() const;
-};
+class PhysicsRayQueryParameters3D;
+class PhysicsPointQueryParameters3D;
+class PhysicsShapeQueryParameters3D;
class PhysicsDirectSpaceState3D : public Object {
GDCLASS(PhysicsDirectSpaceState3D, Object);
private:
- Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+ Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query);
+ Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
- Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion);
+ Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
@@ -152,27 +116,61 @@ protected:
static void _bind_methods();
public:
- struct ShapeResult {
+ struct RayParameters {
+ Vector3 from;
+ Vector3 to;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+
+ bool hit_from_inside = false;
+ bool hit_back_faces = true;
+
+ bool pick_ray = false;
+ };
+
+ struct RayResult {
+ Vector3 position;
+ Vector3 normal;
RID rid;
ObjectID collider_id;
Object *collider = nullptr;
int shape = 0;
};
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
- struct RayResult {
- Vector3 position;
- Vector3 normal;
+ struct ShapeResult {
RID rid;
ObjectID collider_id;
Object *collider = nullptr;
int shape = 0;
};
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
+ struct PointParameters {
+ Vector3 position;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
+
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
+
+ virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
+
+ struct ShapeParameters {
+ RID shape_rid;
+ Transform3D transform;
+ Vector3 motion;
+ real_t margin = 0.0;
+ Set<RID> exclude;
+ uint32_t collision_mask = UINT32_MAX;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
+ };
struct ShapeRestInfo {
Vector3 point;
@@ -180,14 +178,13 @@ public:
RID rid;
ObjectID collider_id;
int shape = 0;
- Vector3 linear_velocity; //velocity at contact point
+ Vector3 linear_velocity; // Velocity at contact point.
};
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0;
-
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
-
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
+ virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0;
+ virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0;
+ virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
@@ -291,12 +288,15 @@ public:
//missing attenuation? missing better override?
enum AreaParameter {
+ AREA_PARAM_GRAVITY_OVERRIDE_MODE,
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
+ AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_ANGULAR_DAMP,
AREA_PARAM_PRIORITY,
AREA_PARAM_WIND_FORCE_MAGNITUDE,
@@ -318,9 +318,6 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
-
virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
@@ -785,6 +782,110 @@ public:
~PhysicsServer3D();
};
+class PhysicsRayQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsRayQueryParameters3D, RefCounted);
+
+ PhysicsDirectSpaceState3D::RayParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
+
+ void set_from(const Vector3 &p_from) { parameters.from = p_from; }
+ const Vector3 &get_from() const { return parameters.from; }
+
+ void set_to(const Vector3 &p_to) { parameters.to = p_to; }
+ const Vector3 &get_to() const { return parameters.to; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
+ bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
+
+ void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; }
+ bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsPointQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsPointQueryParameters3D, RefCounted);
+
+ PhysicsDirectSpaceState3D::PointParameters parameters;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; }
+
+ void set_position(const Vector3 &p_position) { parameters.position = p_position; }
+ const Vector3 &get_position() const { return parameters.position; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
+class PhysicsShapeQueryParameters3D : public RefCounted {
+ GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
+
+ PhysicsDirectSpaceState3D::ShapeParameters parameters;
+
+ RES shape_ref;
+
+protected:
+ static void _bind_methods();
+
+public:
+ const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; }
+
+ void set_shape(const RES &p_shape_ref);
+ RES get_shape() const { return shape_ref; }
+
+ void set_shape_rid(const RID &p_shape);
+ RID get_shape_rid() const { return parameters.shape_rid; }
+
+ void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; }
+ const Transform3D &get_transform() const { return parameters.transform; }
+
+ void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
+ const Vector3 &get_motion() const { return parameters.motion; }
+
+ void set_margin(real_t p_margin) { parameters.margin = p_margin; }
+ real_t get_margin() const { return parameters.margin; }
+
+ void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
+ uint32_t get_collision_mask() const { return parameters.collision_mask; }
+
+ void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
+ bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
+
+ void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
+ bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+
+ void set_exclude(const Vector<RID> &p_exclude);
+ Vector<RID> get_exclude() const;
+};
+
class PhysicsTestMotionParameters3D : public RefCounted {
GDCLASS(PhysicsTestMotionParameters3D, RefCounted);
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index df3dc279fe..507427ecec 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -137,9 +137,6 @@ public:
FUNC2(area_set_space, RID, RID);
FUNC1RC(RID, area_get_space, RID);
- FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
-
FUNC4(area_add_shape, RID, RID, const Transform3D &, bool);
FUNC3(area_set_shape, RID, int, RID);
FUNC3(area_set_shape_transform, RID, int, const Transform3D &);
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 8be9c2114f..7004b2317c 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -209,13 +209,17 @@ void register_server_types() {
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2D);
+ GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
+ GDREGISTER_CLASS(PhysicsPointQueryParameters2D);
+ GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
GDREGISTER_CLASS(PhysicsTestMotionResult2D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3D);
+ GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
+ GDREGISTER_CLASS(PhysicsPointQueryParameters3D);
+ GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionResult3D);
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index 44e07a1853..cecb009aa0 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -293,8 +293,8 @@ public:
String shader_get_code(RID p_shader) const override { return ""; }
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 0f5af96417..22e3bbdb00 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -334,6 +334,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
+ if (surf->owner->instance_count == 0) {
+ continue;
+ }
+
push_constant.base_index = i + p_params->element_offset;
RID material_uniform_set;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index b74d7f9c31..6ae76c9bf2 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -336,11 +336,20 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index b09bd7e065..f2a55939f4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -135,7 +135,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -166,7 +166,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 95f5b46831..f23a386acf 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1821,6 +1821,10 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
const RenderElementInfo &element_info = p_params->element_info[i];
const GeometryInstanceForwardMobile *inst = surf->owner;
+ if (inst->instance_count == 0) {
+ continue;
+ }
+
uint32_t base_spec_constants = p_params->spec_constant_base_flags;
// GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 16d650a540..3a6c945052 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -325,11 +325,20 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index e1c10f0206..392fac1e3e 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -111,7 +111,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -141,7 +141,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 13a3e814f6..d013099cce 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -758,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ if (instance_count == 0) {
+ break;
+ }
+
RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
@@ -2120,11 +2124,20 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index ec7d7e2854..26ccbd3bf5 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -173,14 +173,14 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_sdf = false;
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0ca2f051fa..b8e9f40bc4 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2086,7 +2086,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- //glow (if enabled)
+ // Glow and override exposure (if enabled).
CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2102,7 +2102,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
EffectsRD::BokehBuffers buffers;
- // textures we use
+ // Textures we use.
buffers.base_texture_size = Size2i(rb->width, rb->height);
buffers.base_texture = rb->texture;
buffers.depth_texture = rb->depth_texture;
@@ -2114,7 +2114,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_storage) {
storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
} else {
- // set framebuffers
+ // Set framebuffers.
buffers.base_fb = rb->texture_fb;
buffers.secondary_fb = rb->weight_buffers[1].fb;
buffers.half_fb[0] = rb->weight_buffers[2].fb;
@@ -2124,7 +2124,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.weight_texture[2] = rb->weight_buffers[2].weight;
buffers.weight_texture[3] = rb->weight_buffers[3].weight;
- // set weight buffers
+ // Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
@@ -2147,13 +2147,13 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
} else {
storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
}
- //swap final reduce with prev luminance
+ // Swap final reduce with prev luminance.
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
if (!can_use_storage) {
SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
}
- RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on
+ RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
RD::get_singleton()->draw_command_end_label();
}
@@ -2207,7 +2207,6 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
{
RD::get_singleton()->draw_command_begin_label("Tonemap");
- //tonemap
EffectsRD::TonemapSettings tonemap;
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
@@ -2246,6 +2245,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure = env->exposure;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2280,6 +2283,8 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ // Override exposure (if enabled).
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2293,6 +2298,10 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.white = env->white;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
// We don't support glow or auto exposure here, if they are needed, don't use subpasses!
// The problem is that we need to use the result so far and process them before we can
// apply this to our results.
@@ -3549,11 +3558,20 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index baa0144d43..740e0e75ce 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -879,12 +879,12 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_time;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index ce41e191e2..a9c39fb937 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -137,11 +137,20 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 7f563c9bc4..8689395bea 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -118,7 +118,7 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_time;
bool uses_position;
@@ -127,7 +127,7 @@ private:
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 5c7fee7ec9..64be176d24 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1440,8 +1440,10 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) {
- shader->data->set_default_texture_param(E.key, E.value);
+ for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<int, RID> &E2 : E.value) {
+ shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ }
}
}
}
@@ -1471,17 +1473,26 @@ void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *
}
}
-void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
+void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
- shader->default_texture_parameter[p_name] = p_texture;
+ if (!shader->default_texture_parameter.has(p_name)) {
+ shader->default_texture_parameter[p_name] = Map<int, RID>();
+ }
+ shader->default_texture_parameter[p_name][p_index] = p_texture;
} else {
- shader->default_texture_parameter.erase(p_name);
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ shader->default_texture_parameter[p_name].erase(p_index);
+
+ if (shader->default_texture_parameter[p_name].is_empty()) {
+ shader->default_texture_parameter.erase(p_name);
+ }
+ }
}
if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture);
+ shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
@@ -1489,11 +1500,11 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
}
}
-RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
+RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
- if (shader->default_texture_parameter.has(p_name)) {
- return shader->default_texture_parameter[p_name];
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ return shader->default_texture_parameter[p_name][p_index];
}
return RID();
@@ -2610,7 +2621,7 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
}
-void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
@@ -2673,19 +2684,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
if (uniform_array_size > 0) {
if (textures.size() < uniform_array_size) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
for (int j = textures.size(); j < uniform_array_size; j++) {
- if (W) {
- textures.push_back(W->get());
+ if (W && W->get().has(j)) {
+ textures.push_back(W->get()[j]);
} else {
textures.push_back(RID());
}
}
}
} else if (textures.is_empty()) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
- if (W) {
- textures.push_back(W->get());
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ if (W && W->get().has(0)) {
+ textures.push_back(W->get()[0]);
}
}
}
@@ -2833,7 +2844,7 @@ void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_
}
}
-bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -5748,11 +5759,20 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index f13bd4a7f4..2cd3a01c66 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -135,7 +135,7 @@ public:
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0;
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
@@ -152,7 +152,7 @@ public:
struct MaterialData {
void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
@@ -160,7 +160,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -374,7 +374,7 @@ private:
ShaderData *data;
String code;
ShaderType type;
- Map<StringName, RID> default_texture_parameter;
+ Map<StringName, Map<int, RID>> default_texture_parameter;
Set<Material *> owners;
};
@@ -883,14 +883,14 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
RID pipeline;
bool uses_time;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
@@ -1414,8 +1414,8 @@ public:
String shader_get_code(RID p_shader) const;
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index);
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const;
Variant shader_get_param_default(RID p_shader, const StringName &p_param) const;
void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 4119e98d15..83c02d08a7 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -1529,7 +1529,7 @@ void main() {
float size_A = sc_use_light_soft_shadows ? directional_lights.data[i].size : 0.0;
- light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1540,7 +1540,7 @@ void main() {
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1548,9 +1548,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1603,7 +1600,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1615,7 +1612,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1623,9 +1619,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
@@ -1679,7 +1672,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1691,7 +1684,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1699,9 +1691,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index b26489ddf1..d22f936a35 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -73,7 +73,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
return mix(vec3(dielectric), albedo, vec3(metallic));
}
-void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
+void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -84,7 +84,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -92,9 +92,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#ifdef LIGHT_ANISOTROPY_USED
vec3 B, vec3 T, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
vec4 orms_unpacked = unpackUnorm4x8(orms);
@@ -171,7 +168,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#if defined(LIGHT_RIM_USED)
float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
- diffuse_light += rim_light * rim * mix(vec3(1.0), rim_color, rim_tint) * light_color;
+ diffuse_light += rim_light * rim * mix(vec3(1.0), albedo, rim_tint) * light_color;
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
@@ -577,7 +574,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
return 1.0;
}
-void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -587,7 +584,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -595,9 +592,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
@@ -703,7 +697,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -714,7 +708,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * omni_attenuation, rim_tint, rim_color,
+ rim * omni_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -722,9 +716,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -823,7 +814,7 @@ vec2 normal_to_panorama(vec3 n) {
return panorama_coords;
}
-void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -833,7 +824,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -841,9 +832,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light,
inout vec3 specular_light) {
vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
@@ -910,7 +898,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
}
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -921,7 +909,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * spot_attenuation, rim_tint, rim_color,
+ rim * spot_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -929,9 +917,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 2f5cc58619..cfafde493b 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -1345,7 +1345,7 @@ void main() {
#endif
blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1358,7 +1358,7 @@ void main() {
#endif
*/
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1369,9 +1369,6 @@ void main() {
#ifdef USE_SOFT_SHADOW
directional_lights.data[i].size,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1395,7 +1392,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1409,7 +1406,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1417,9 +1413,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //omni lights
@@ -1443,7 +1436,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1457,7 +1450,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1465,9 +1457,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //spot lights
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 2985e05e8f..8926bf24aa 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -183,8 +183,8 @@ public:
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 107c9f8040..2ce9a20b6b 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -64,14 +64,8 @@ void RenderingServerDefault::_free(RID p_rid) {
/* EVENT QUEUING */
-void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
- ERR_FAIL_NULL(p_where);
- FrameDrawnCallbacks fdc;
- fdc.object = p_where->get_instance_id();
- fdc.method = p_method;
- fdc.param = p_userdata;
-
- frame_drawn_callbacks.push_back(fdc);
+void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
+ frame_drawn_callbacks.push_back(p_callable);
}
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
@@ -103,15 +97,13 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::scene->update_visibility_notifiers();
while (frame_drawn_callbacks.front()) {
- Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
- if (obj) {
- Callable::CallError ce;
- const Variant *v = &frame_drawn_callbacks.front()->get().param;
- obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- ERR_PRINT("Error calling frame drawn function: " + err);
- }
+ Callable c = frame_drawn_callbacks.front()->get();
+ Variant result;
+ Callable::CallError ce;
+ c.call(nullptr, 0, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
+ ERR_PRINT("Error calling frame drawn function: " + err);
}
frame_drawn_callbacks.pop_front();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index a25bd3dae5..f75bca600e 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -58,13 +58,7 @@ class RenderingServerDefault : public RenderingServer {
static int changes;
RID test_cube;
- struct FrameDrawnCallbacks {
- ObjectID object;
- StringName method;
- Variant param;
- };
-
- List<FrameDrawnCallbacks> frame_drawn_callbacks;
+ List<Callable> frame_drawn_callbacks;
static void _changes_changed() {}
@@ -229,8 +223,8 @@ public:
FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
- FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
- FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
+ FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
+ FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
@@ -880,7 +874,7 @@ public:
/* EVENT QUEUING */
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) override;
+ virtual void request_frame_drawn_callback(const Callable &p_callable) override;
virtual void draw(bool p_swap_buffers, double frame_step) override;
virtual void sync() override;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 04cc844483..d803d5fcf8 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7439,7 +7439,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int texture_binding = 0;
- int uniforms = 0;
int instance_index = 0;
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
@@ -7790,9 +7789,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
uniform2.texture_order = -1;
- if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
- uniform2.order = uniforms++;
- }
}
if (uniform2.array_size > 0) {
@@ -8771,6 +8767,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
+ int uniforms = 0;
+
+ // Need to push arrays to first place in a uniform buffer in order to correct work.
+ for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
+ E->get().order = uniforms++;
+ }
+ }
+ for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
+ E->get().order = uniforms++;
+ }
+ }
+
int error_line;
String error_message;
if (!_check_varying_usages(&error_line, &error_message)) {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 1b16949768..ae72f47a44 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1716,8 +1716,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
- ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture"), &RenderingServer::shader_set_default_texture_param);
- ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param"), &RenderingServer::shader_get_default_texture_param);
+ ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture", "index"), &RenderingServer::shader_set_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param", "index"), &RenderingServer::shader_get_default_texture_param, DEFVAL(0));
BIND_ENUM_CONSTANT(SHADER_SPATIAL);
BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
@@ -2701,7 +2701,7 @@ void RenderingServer::_bind_methods() {
/* Misc */
- ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
+ ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 3125268e1c..32ec0197ee 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -172,8 +172,8 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index = 0) const = 0;
struct ShaderNativeSourceCode {
struct Version {
@@ -1435,10 +1435,10 @@ public:
virtual void free(RID p_rid) = 0; ///< free RIDs associated with the rendering server
- virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) = 0;
-
/* EVENT QUEUING */
+ virtual void request_frame_drawn_callback(const Callable &p_callable) = 0;
+
virtual void draw(bool p_swap_buffers = true, double frame_step = 0.0) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index a44fee7c95..0a7523e33a 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -55,6 +55,15 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_font_set_data, "font_rid", "data");
GDVIRTUAL_BIND(_font_set_data_ptr, "font_rid", "data_ptr", "data_size");
+ GDVIRTUAL_BIND(_font_set_style, "font_rid", "style");
+ GDVIRTUAL_BIND(_font_get_style, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_name, "font_rid", "name");
+ GDVIRTUAL_BIND(_font_get_name, "font_rid");
+
+ GDVIRTUAL_BIND(_font_set_style_name, "font_rid", "name_style");
+ GDVIRTUAL_BIND(_font_get_style_name, "font_rid");
+
GDVIRTUAL_BIND(_font_set_antialiased, "font_rid", "antialiased");
GDVIRTUAL_BIND(_font_is_antialiased, "font_rid");
@@ -185,6 +194,9 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override");
+ GDVIRTUAL_BIND(_shaped_text_set_custom_punctuation, "shaped", "punct");
+ GDVIRTUAL_BIND(_shaped_text_get_custom_punctuation, "shaped");
+
GDVIRTUAL_BIND(_shaped_text_set_orientation, "shaped", "orientation");
GDVIRTUAL_BIND(_shaped_text_get_orientation, "shaped");
@@ -368,6 +380,42 @@ void TextServerExtension::font_set_data_ptr(RID p_font_rid, const uint8_t *p_dat
GDVIRTUAL_CALL(_font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size);
}
+void TextServerExtension::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) {
+ GDVIRTUAL_CALL(_font_set_style, p_font_rid, p_style);
+}
+
+uint32_t /*FontStyle*/ TextServerExtension::font_get_style(RID p_font_rid) const {
+ uint32_t ret;
+ if (GDVIRTUAL_CALL(_font_get_style, p_font_rid, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+void TextServerExtension::font_set_style_name(RID p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(_font_set_style_name, p_font_rid, p_name);
+}
+
+String TextServerExtension::font_get_style_name(RID p_font_rid) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_font_get_style_name, p_font_rid, ret)) {
+ return ret;
+ }
+ return String();
+}
+
+void TextServerExtension::font_set_name(RID p_font_rid, const String &p_name) {
+ GDVIRTUAL_CALL(_font_set_name, p_font_rid, p_name);
+}
+
+String TextServerExtension::font_get_name(RID p_font_rid) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_font_get_name, p_font_rid, ret)) {
+ return ret;
+ }
+ return String();
+}
+
void TextServerExtension::font_set_antialiased(RID p_font_rid, bool p_antialiased) {
GDVIRTUAL_CALL(_font_set_antialiased, p_font_rid, p_antialiased);
}
@@ -906,6 +954,18 @@ void TextServerExtension::shaped_text_set_bidi_override(RID p_shaped, const Arra
GDVIRTUAL_CALL(_shaped_text_set_bidi_override, p_shaped, p_override);
}
+void TextServerExtension::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
+ GDVIRTUAL_CALL(_shaped_text_set_custom_punctuation, p_shaped, p_punct);
+}
+
+String TextServerExtension::shaped_text_get_custom_punctuation(RID p_shaped) const {
+ String ret;
+ if (GDVIRTUAL_CALL(_shaped_text_get_custom_punctuation, p_shaped, ret)) {
+ return ret;
+ }
+ return String();
+}
+
void TextServerExtension::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
GDVIRTUAL_CALL(_shaped_text_set_preserve_invalid, p_shaped, p_enabled);
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 954b2cf660..e419b4055d 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -84,6 +84,21 @@ public:
GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &);
GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, uint64_t);
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_style, RID, uint32_t);
+ GDVIRTUAL1RC(uint32_t, _font_get_style, RID);
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_name(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_name, RID, const String &);
+ GDVIRTUAL1RC(String, _font_get_name, RID);
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) override;
+ virtual String font_get_style_name(RID p_font_rid) const override;
+ GDVIRTUAL2(_font_set_style_name, RID, const String &);
+ GDVIRTUAL1RC(String, _font_get_style_name, RID);
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override;
virtual bool font_is_antialiased(RID p_font_rid) const override;
GDVIRTUAL2(_font_set_antialiased, RID, bool);
@@ -301,6 +316,11 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override;
GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &);
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override;
+ GDVIRTUAL2(_shaped_text_set_custom_punctuation, RID, String);
+ GDVIRTUAL1RC(String, _shaped_text_get_custom_punctuation, RID);
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const override;
GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index af4718678e..9034239fe0 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -208,6 +208,15 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("font_set_data", "font_rid", "data"), &TextServer::font_set_data);
+ ClassDB::bind_method(D_METHOD("font_set_style", "font_rid", "style"), &TextServer::font_set_style);
+ ClassDB::bind_method(D_METHOD("font_get_style", "font_rid"), &TextServer::font_get_style);
+
+ ClassDB::bind_method(D_METHOD("font_set_name", "font_rid", "name"), &TextServer::font_set_name);
+ ClassDB::bind_method(D_METHOD("font_get_name", "font_rid"), &TextServer::font_get_name);
+
+ ClassDB::bind_method(D_METHOD("font_set_style_name", "font_rid", "name"), &TextServer::font_set_style_name);
+ ClassDB::bind_method(D_METHOD("font_get_style_name", "font_rid"), &TextServer::font_get_style_name);
+
ClassDB::bind_method(D_METHOD("font_set_antialiased", "font_rid", "antialiased"), &TextServer::font_set_antialiased);
ClassDB::bind_method(D_METHOD("font_is_antialiased", "font_rid"), &TextServer::font_is_antialiased);
@@ -338,6 +347,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_set_bidi_override", "shaped", "override"), &TextServer::shaped_text_set_bidi_override);
+ ClassDB::bind_method(D_METHOD("shaped_text_set_custom_punctuation", "shaped", "punct"), &TextServer::shaped_text_set_custom_punctuation);
+ ClassDB::bind_method(D_METHOD("shaped_text_get_custom_punctuation", "shaped"), &TextServer::shaped_text_get_custom_punctuation);
+
ClassDB::bind_method(D_METHOD("shaped_text_set_orientation", "shaped", "orientation"), &TextServer::shaped_text_set_orientation, DEFVAL(ORIENTATION_HORIZONTAL));
ClassDB::bind_method(D_METHOD("shaped_text_get_orientation", "shaped"), &TextServer::shaped_text_get_orientation);
@@ -470,11 +482,16 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CONIC);
BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CUBIC);
- /* Font Spacing*/
+ /* Font Spacing */
BIND_ENUM_CONSTANT(SPACING_GLYPH);
BIND_ENUM_CONSTANT(SPACING_SPACE);
BIND_ENUM_CONSTANT(SPACING_TOP);
BIND_ENUM_CONSTANT(SPACING_BOTTOM);
+
+ /* Font Style */
+ BIND_ENUM_CONSTANT(FONT_BOLD);
+ BIND_ENUM_CONSTANT(FONT_ITALIC);
+ BIND_ENUM_CONSTANT(FONT_FIXED_WIDTH);
}
Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
diff --git a/servers/text_server.h b/servers/text_server.h
index a5484d8fbd..4f55f881e6 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -125,6 +125,12 @@ public:
SPACING_BOTTOM,
};
+ enum FontStyle {
+ FONT_BOLD = 1 << 0,
+ FONT_ITALIC = 1 << 1,
+ FONT_FIXED_WIDTH = 1 << 2,
+ };
+
void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const;
protected:
@@ -144,6 +150,7 @@ protected:
int end = 0; // Substring end offset in the parent string.
String text;
+ String custom_punct;
TextServer::Direction direction = DIRECTION_LTR; // Desired text direction.
TextServer::Orientation orientation = ORIENTATION_HORIZONTAL;
@@ -224,6 +231,15 @@ public:
virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) = 0;
virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) = 0;
+ virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) = 0;
+ virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const = 0;
+
+ virtual void font_set_name(RID p_font_rid, const String &p_name) = 0;
+ virtual String font_get_name(RID p_font_rid) const = 0;
+
+ virtual void font_set_style_name(RID p_font_rid, const String &p_name) = 0;
+ virtual String font_get_style_name(RID p_font_rid) const = 0;
+
virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) = 0;
virtual bool font_is_antialiased(RID p_font_rid) const = 0;
@@ -354,6 +370,9 @@ public:
virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0;
+ virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) = 0;
+ virtual String shaped_text_get_custom_punctuation(RID p_shaped) const = 0;
+
virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0;
virtual Orientation shaped_text_get_orientation(RID p_shaped) const = 0;
@@ -535,6 +554,7 @@ VARIANT_ENUM_CAST(TextServer::Hinting);
VARIANT_ENUM_CAST(TextServer::Feature);
VARIANT_ENUM_CAST(TextServer::ContourPointTag);
VARIANT_ENUM_CAST(TextServer::SpacingType);
+VARIANT_ENUM_CAST(TextServer::FontStyle);
GDVIRTUAL_NATIVE_PTR(Glyph);
GDVIRTUAL_NATIVE_PTR(Glyph *);
diff --git a/tests/SCsub b/tests/SCsub
index 0f3c14f0bd..31466fffc1 100644
--- a/tests/SCsub
+++ b/tests/SCsub
@@ -22,6 +22,11 @@ if env_tests["platform"] == "windows":
if env_tests.msvc:
env_tests.Append(CCFLAGS=["/bigobj"])
+env_tests.add_source_files(env.tests_sources, "core/*.cpp")
+env_tests.add_source_files(env.tests_sources, "core/math/*.cpp")
+env_tests.add_source_files(env.tests_sources, "core/templates/*.cpp")
+env_tests.add_source_files(env.tests_sources, "scene/*.cpp")
+env_tests.add_source_files(env.tests_sources, "servers/*.cpp")
env_tests.add_source_files(env.tests_sources, "*.cpp")
lib = env_tests.add_library("tests", env.tests_sources)
diff --git a/tests/test_config_file.h b/tests/core/io/test_config_file.h
index e3f40e16fd..f6fbaf9a88 100644
--- a/tests/test_config_file.h
+++ b/tests/core/io/test_config_file.h
@@ -32,6 +32,7 @@
#define TEST_CONFIG_FILE_H
#include "core/io/config_file.h"
+#include "core/os/os.h"
#include "tests/test_macros.h"
diff --git a/tests/test_file_access.h b/tests/core/io/test_file_access.h
index b3da16c1d1..4ffc57afe4 100644
--- a/tests/test_file_access.h
+++ b/tests/core/io/test_file_access.h
@@ -32,7 +32,8 @@
#define TEST_FILE_ACCESS_H
#include "core/io/file_access.h"
-#include "test_utils.h"
+#include "tests/test_macros.h"
+#include "tests/test_utils.h"
namespace TestFileAccess {
diff --git a/tests/test_image.h b/tests/core/io/test_image.h
index 99c2a9380d..c4c5f1e18b 100644
--- a/tests/test_image.h
+++ b/tests/core/io/test_image.h
@@ -31,10 +31,10 @@
#ifndef TEST_IMAGE_H
#define TEST_IMAGE_H
-#include "core/io/file_access_pack.h"
#include "core/io/image.h"
-#include "test_utils.h"
+#include "core/os/os.h"
+#include "tests/test_utils.h"
#include "thirdparty/doctest/doctest.h"
namespace TestImage {
diff --git a/tests/test_json.h b/tests/core/io/test_json.h
index 3af58dfa1c..3af58dfa1c 100644
--- a/tests/test_json.h
+++ b/tests/core/io/test_json.h
diff --git a/tests/test_marshalls.h b/tests/core/io/test_marshalls.h
index 6bd916164e..6bd916164e 100644
--- a/tests/test_marshalls.h
+++ b/tests/core/io/test_marshalls.h
diff --git a/tests/test_pck_packer.h b/tests/core/io/test_pck_packer.h
index 06e4e64963..ae51d58522 100644
--- a/tests/test_pck_packer.h
+++ b/tests/core/io/test_pck_packer.h
@@ -35,6 +35,7 @@
#include "core/io/pck_packer.h"
#include "core/os/os.h"
+#include "tests/test_utils.h"
#include "thirdparty/doctest/doctest.h"
namespace TestPCKPacker {
diff --git a/tests/test_resource.h b/tests/core/io/test_resource.h
index cee3281995..cee3281995 100644
--- a/tests/test_resource.h
+++ b/tests/core/io/test_resource.h
diff --git a/tests/test_xml_parser.h b/tests/core/io/test_xml_parser.h
index 55de048d6a..2d00f29ddf 100644
--- a/tests/test_xml_parser.h
+++ b/tests/core/io/test_xml_parser.h
@@ -31,10 +31,7 @@
#ifndef TEST_XML_PARSER_H
#define TEST_XML_PARSER_H
-#include <inttypes.h>
-
#include "core/io/xml_parser.h"
-#include "core/string/ustring.h"
#include "tests/test_macros.h"
diff --git a/tests/test_aabb.h b/tests/core/math/test_aabb.h
index 2724d9481a..b838bed171 100644
--- a/tests/test_aabb.h
+++ b/tests/core/math/test_aabb.h
@@ -32,10 +32,8 @@
#define TEST_AABB_H
#include "core/math/aabb.h"
-#include "core/string/print_string.h"
-#include "tests/test_macros.h"
-#include "thirdparty/doctest/doctest.h"
+#include "tests/test_macros.h"
namespace TestAABB {
@@ -90,38 +88,38 @@ TEST_CASE("[AABB] Basic setters") {
"set_size() should result in the expected AABB.");
}
-TEST_CASE("[AABB] Area getters") {
+TEST_CASE("[AABB] Volume getters") {
AABB aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 5, 6));
CHECK_MESSAGE(
- Math::is_equal_approx(aabb.get_area(), 120),
- "get_area() should return the expected value with positive size.");
+ Math::is_equal_approx(aabb.get_volume(), 120),
+ "get_volume() should return the expected value with positive size.");
CHECK_MESSAGE(
- !aabb.has_no_area(),
- "Non-empty volumetric AABB should have an area.");
+ !aabb.has_no_volume(),
+ "Non-empty volumetric AABB should have a volume.");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, 5, 6));
CHECK_MESSAGE(
- Math::is_equal_approx(aabb.get_area(), -120),
- "get_area() should return the expected value with negative size (1 component).");
+ Math::is_equal_approx(aabb.get_volume(), -120),
+ "get_volume() should return the expected value with negative size (1 component).");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, 6));
CHECK_MESSAGE(
- Math::is_equal_approx(aabb.get_area(), 120),
- "get_area() should return the expected value with negative size (2 components).");
+ Math::is_equal_approx(aabb.get_volume(), 120),
+ "get_volume() should return the expected value with negative size (2 components).");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(-4, -5, -6));
CHECK_MESSAGE(
- Math::is_equal_approx(aabb.get_area(), -120),
- "get_area() should return the expected value with negative size (3 components).");
+ Math::is_equal_approx(aabb.get_volume(), -120),
+ "get_volume() should return the expected value with negative size (3 components).");
aabb = AABB(Vector3(-1.5, 2, -2.5), Vector3(4, 0, 6));
CHECK_MESSAGE(
- aabb.has_no_area(),
- "Non-empty flat AABB should not have an area.");
+ aabb.has_no_volume(),
+ "Non-empty flat AABB should not have a volume.");
CHECK_MESSAGE(
- AABB().has_no_area(),
- "Empty AABB should not have an area.");
+ AABB().has_no_volume(),
+ "Empty AABB should not have a volume.");
}
TEST_CASE("[AABB] Surface getters") {
diff --git a/tests/test_astar.h b/tests/core/math/test_astar.h
index 137c477946..2c183374ac 100644
--- a/tests/test_astar.h
+++ b/tests/core/math/test_astar.h
@@ -32,11 +32,6 @@
#define TEST_ASTAR_H
#include "core/math/a_star.h"
-#include "core/math/math_funcs.h"
-#include "core/os/os.h"
-
-#include <math.h>
-#include <stdio.h>
#include "tests/test_macros.h"
diff --git a/tests/test_basis.h b/tests/core/math/test_basis.h
index b254d9fb7f..500c069a33 100644
--- a/tests/test_basis.h
+++ b/tests/core/math/test_basis.h
@@ -31,9 +31,8 @@
#ifndef TEST_BASIS_H
#define TEST_BASIS_H
+#include "core/math/basis.h"
#include "core/math/random_number_generator.h"
-#include "core/os/os.h"
-#include "core/string/ustring.h"
#include "tests/test_macros.h"
diff --git a/tests/test_color.h b/tests/core/math/test_color.h
index bffa890ae2..82cf786f7a 100644
--- a/tests/test_color.h
+++ b/tests/core/math/test_color.h
@@ -33,7 +33,7 @@
#include "core/math/color.h"
-#include "thirdparty/doctest/doctest.h"
+#include "tests/test_macros.h"
namespace TestColor {
diff --git a/tests/test_expression.h b/tests/core/math/test_expression.h
index cb1d29389f..cb1d29389f 100644
--- a/tests/test_expression.h
+++ b/tests/core/math/test_expression.h
diff --git a/tests/test_geometry_2d.h b/tests/core/math/test_geometry_2d.h
index 25af8c355e..8f6669b572 100644
--- a/tests/test_geometry_2d.h
+++ b/tests/core/math/test_geometry_2d.h
@@ -32,7 +32,6 @@
#define TEST_GEOMETRY_2D_H
#include "core/math/geometry_2d.h"
-#include "core/templates/vector.h"
#include "thirdparty/doctest/doctest.h"
diff --git a/tests/test_geometry_3d.h b/tests/core/math/test_geometry_3d.h
index ae30737fe2..f42003ffcf 100644
--- a/tests/test_geometry_3d.h
+++ b/tests/core/math/test_geometry_3d.h
@@ -32,11 +32,7 @@
#define TEST_GEOMETRY_3D_H
#include "core/math/geometry_3d.h"
-#include "core/math/plane.h"
-#include "core/math/random_number_generator.h"
-#include "core/math/vector3.h"
#include "tests/test_macros.h"
-#include "vector"
namespace TestGeometry3D {
TEST_CASE("[Geometry3D] Closest Points Between Segments") {
diff --git a/tests/test_math.cpp b/tests/core/math/test_math.cpp
index 72272382ce..6ec9bc2473 100644
--- a/tests/test_math.cpp
+++ b/tests/core/math/test_math.cpp
@@ -30,23 +30,11 @@
#include "test_math.h"
-#include "core/io/file_access.h"
-#include "core/math/basis.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
#include "core/math/geometry_2d.h"
-#include "core/math/math_funcs.h"
-#include "core/math/transform_3d.h"
-#include "core/os/keyboard.h"
+#include "core/os/main_loop.h"
#include "core/os/os.h"
-#include "core/string/print_string.h"
-#include "core/string/ustring.h"
-#include "core/templates/vmap.h"
-#include "core/variant/method_ptrcall.h"
-#include "core/variant/variant.h"
-#include "scene/main/node.h"
-#include "scene/resources/texture.h"
-#include "servers/rendering/shader_language.h"
namespace TestMath {
diff --git a/tests/test_math.h b/tests/core/math/test_math.h
index 4375925bd5..ab5fb6a050 100644
--- a/tests/test_math.h
+++ b/tests/core/math/test_math.h
@@ -31,7 +31,7 @@
#ifndef TEST_MATH_H
#define TEST_MATH_H
-#include "core/os/main_loop.h"
+class MainLoop;
namespace TestMath {
diff --git a/tests/test_random_number_generator.h b/tests/core/math/test_random_number_generator.h
index 39c4771c19..39c4771c19 100644
--- a/tests/test_random_number_generator.h
+++ b/tests/core/math/test_random_number_generator.h
diff --git a/tests/test_rect2.h b/tests/core/math/test_rect2.h
index 3d9fe5a32e..aabb950461 100644
--- a/tests/test_rect2.h
+++ b/tests/core/math/test_rect2.h
@@ -211,26 +211,74 @@ TEST_CASE("[Rect2] Growing") {
}
TEST_CASE("[Rect2] Has point") {
+ Rect2 rect = Rect2(0, 100, 1280, 720);
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).has_point(Vector2(500, 600)),
+ rect.has_point(Vector2(500, 600)),
"has_point() with contained Vector2 should return the expected result.");
CHECK_MESSAGE(
- !Rect2(0, 100, 1280, 720).has_point(Vector2(0, 0)),
+ !rect.has_point(Vector2(0, 0)),
"has_point() with non-contained Vector2 should return the expected result.");
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).has_point(Vector2(0, 110)),
- "has_point() with positive Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position),
+ "has_point() with positive size should include `position`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(1, 1)),
+ "has_point() with positive size should include `position + (1, 1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(1, -1)),
+ "has_point() with positive size should not include `position + (1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with positive size should not include `position + size`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2(1, 1)),
+ "has_point() with positive size should not include `position + size + (1, 1)`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + rect.size + Vector2(-1, -1)),
+ "has_point() with positive size should include `position + size + (-1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2(-1, 1)),
+ "has_point() with positive size should not include `position + size + (-1, 1)`.");
+
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(0, 10)),
+ "has_point() with point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(rect.size.x, 10)),
+ "has_point() with point located on right edge should return false.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(10, 0)),
+ "has_point() with point located on top edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(10, rect.size.y)),
+ "has_point() with point located on bottom edge should return false.");
+
+ /*
+ // FIXME: Disabled for now until GH-37617 is fixed one way or another.
+ // More tests should then be written like for the positive size case.
+ rect = Rect2(0, 100, -1280, -720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position),
+ "has_point() with negative size should include `position`.");
CHECK_MESSAGE(
- !Rect2(0, 100, 1280, 720).has_point(Vector2(1280, 110)),
- "has_point() with positive Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with negative size should not include `position + size`.");
+ */
+ rect = Rect2(-4000, -200, 1280, 720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(0, 10)),
+ "has_point() with negative position and point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(rect.size.x, 10)),
+ "has_point() with negative position and point located on right edge should return false.");
CHECK_MESSAGE(
- Rect2(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)),
- "has_point() with negative Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position + Vector2(10, 0)),
+ "has_point() with negative position and point located on top edge should return true.");
CHECK_MESSAGE(
- !Rect2(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)),
- "has_point() with negative Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + Vector2(10, rect.size.y)),
+ "has_point() with negative position and point located on bottom edge should return false.");
}
TEST_CASE("[Rect2] Intersection") {
@@ -429,26 +477,74 @@ TEST_CASE("[Rect2i] Growing") {
}
TEST_CASE("[Rect2i] Has point") {
+ Rect2i rect = Rect2i(0, 100, 1280, 720);
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).has_point(Vector2i(500, 600)),
+ rect.has_point(Vector2i(500, 600)),
"has_point() with contained Vector2i should return the expected result.");
CHECK_MESSAGE(
- !Rect2i(0, 100, 1280, 720).has_point(Vector2i(0, 0)),
+ !rect.has_point(Vector2i(0, 0)),
"has_point() with non-contained Vector2i should return the expected result.");
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).has_point(Vector2(0, 110)),
- "has_point() with positive Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position),
+ "has_point() with positive size should include `position`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(1, 1)),
+ "has_point() with positive size should include `position + (1, 1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(1, -1)),
+ "has_point() with positive size should not include `position + (1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with positive size should not include `position + size`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2i(1, 1)),
+ "has_point() with positive size should not include `position + size + (1, 1)`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + rect.size + Vector2i(-1, -1)),
+ "has_point() with positive size should include `position + size + (-1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2i(-1, 1)),
+ "has_point() with positive size should not include `position + size + (-1, 1)`.");
+
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(0, 10)),
+ "has_point() with point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(rect.size.x, 10)),
+ "has_point() with point located on right edge should return false.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(10, 0)),
+ "has_point() with point located on top edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(10, rect.size.y)),
+ "has_point() with point located on bottom edge should return false.");
+
+ /*
+ // FIXME: Disabled for now until GH-37617 is fixed one way or another.
+ // More tests should then be written like for the positive size case.
+ rect = Rect2i(0, 100, -1280, -720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position),
+ "has_point() with negative size should include `position`.");
CHECK_MESSAGE(
- !Rect2i(0, 100, 1280, 720).has_point(Vector2(1280, 110)),
- "has_point() with positive Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with negative size should not include `position + size`.");
+ */
+ rect = Rect2i(-4000, -200, 1280, 720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(0, 10)),
+ "has_point() with negative position and point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(rect.size.x, 10)),
+ "has_point() with negative position and point located on right edge should return false.");
CHECK_MESSAGE(
- Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)),
- "has_point() with negative Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position + Vector2i(10, 0)),
+ "has_point() with negative position and point located on top edge should return true.");
CHECK_MESSAGE(
- !Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)),
- "has_point() with negative Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + Vector2i(10, rect.size.y)),
+ "has_point() with negative position and point located on bottom edge should return false.");
}
TEST_CASE("[Rect2i] Intersection") {
diff --git a/tests/test_class_db.h b/tests/core/object/test_class_db.h
index 4b058a4c67..4b27905485 100644
--- a/tests/test_class_db.h
+++ b/tests/core/object/test_class_db.h
@@ -31,14 +31,9 @@
#ifndef TEST_CLASS_DB_H
#define TEST_CLASS_DB_H
-#include "core/register_core_types.h"
-
+#include "core/core_bind.h"
#include "core/core_constants.h"
-#include "core/os/os.h"
-#include "core/string/string_name.h"
-#include "core/string/ustring.h"
-#include "core/templates/ordered_hash_map.h"
-#include "core/variant/variant.h"
+#include "core/object/class_db.h"
#include "tests/test_macros.h"
diff --git a/tests/test_method_bind.h b/tests/core/object/test_method_bind.h
index 879e7949e2..c3a869a8a4 100644
--- a/tests/test_method_bind.h
+++ b/tests/core/object/test_method_bind.h
@@ -35,10 +35,6 @@
#include "tests/test_macros.h"
-#include <inttypes.h>
-#include <stdio.h>
-#include <wchar.h>
-
namespace TestMethodBind {
class MethodBindTester : public Object {
diff --git a/tests/test_object.h b/tests/core/object/test_object.h
index 8cb7116a20..4109ea521a 100644
--- a/tests/test_object.h
+++ b/tests/core/object/test_object.h
@@ -32,9 +32,11 @@
#define TEST_OBJECT_H
#include "core/core_string_names.h"
+#include "core/object/class_db.h"
#include "core/object/object.h"
+#include "core/object/script_language.h"
-#include "thirdparty/doctest/doctest.h"
+#include "tests/test_macros.h"
// Declared in global namespace because of GDCLASS macro warning (Windows):
// "Unqualified friend declaration referring to type outside of the nearest enclosing namespace
diff --git a/tests/test_node_path.h b/tests/core/string/test_node_path.h
index f30fe53c5a..0216a30f8f 100644
--- a/tests/test_node_path.h
+++ b/tests/core/string/test_node_path.h
@@ -33,7 +33,7 @@
#include "core/string/node_path.h"
-#include "thirdparty/doctest/doctest.h"
+#include "tests/test_macros.h"
namespace TestNodePath {
diff --git a/tests/test_string.h b/tests/core/string/test_string.h
index 28d1089d2f..00a9a8779a 100644
--- a/tests/test_string.h
+++ b/tests/core/string/test_string.h
@@ -31,15 +31,7 @@
#ifndef TEST_STRING_H
#define TEST_STRING_H
-#include <inttypes.h>
-#include <stdio.h>
-#include <wchar.h>
-
-#include "core/io/ip_address.h"
-#include "core/os/main_loop.h"
-#include "core/os/os.h"
#include "core/string/ustring.h"
-#include "core/variant/variant.h"
#include "tests/test_macros.h"
@@ -498,12 +490,6 @@ TEST_CASE("[String] Splitting") {
}
}
-TEST_CASE("[String] Erasing") {
- String s = "Josephine is such a cute girl!";
- s.erase(s.find("cute "), String("cute ").length());
- CHECK(s == "Josephine is such a girl!");
-}
-
struct test_27_data {
char const *data;
char const *part;
diff --git a/tests/test_translation.h b/tests/core/string/test_translation.h
index 93c53bbbc9..47e06add40 100644
--- a/tests/test_translation.h
+++ b/tests/core/string/test_translation.h
@@ -39,7 +39,8 @@
#include "editor/import/resource_importer_csv_translation.h"
#endif
-#include "thirdparty/doctest/doctest.h"
+#include "tests/test_macros.h"
+#include "tests/test_utils.h"
namespace TestTranslation {
diff --git a/tests/test_command_queue.h b/tests/core/templates/test_command_queue.h
index f0d4569942..5d228f2bf6 100644
--- a/tests/test_command_queue.h
+++ b/tests/core/templates/test_command_queue.h
@@ -33,12 +33,10 @@
#include "core/config/project_settings.h"
#include "core/math/random_number_generator.h"
-#include "core/os/mutex.h"
#include "core/os/os.h"
-#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/command_queue_mt.h"
-#include "test_macros.h"
+#include "tests/test_macros.h"
#if !defined(NO_THREADS)
diff --git a/tests/test_list.h b/tests/core/templates/test_list.h
index 52d5edff70..52d5edff70 100644
--- a/tests/test_list.h
+++ b/tests/core/templates/test_list.h
diff --git a/tests/test_local_vector.h b/tests/core/templates/test_local_vector.h
index eff2a16abc..eff2a16abc 100644
--- a/tests/test_local_vector.h
+++ b/tests/core/templates/test_local_vector.h
diff --git a/tests/test_lru.h b/tests/core/templates/test_lru.h
index 2802754729..9359909c53 100644
--- a/tests/test_lru.h
+++ b/tests/core/templates/test_lru.h
@@ -32,7 +32,6 @@
#define TEST_LRU_H
#include "core/templates/lru.h"
-#include "core/templates/vector.h"
#include "tests/test_macros.h"
diff --git a/tests/test_oa_hash_map.cpp b/tests/core/templates/test_oa_hash_map.cpp
index 904c01642d..904c01642d 100644
--- a/tests/test_oa_hash_map.cpp
+++ b/tests/core/templates/test_oa_hash_map.cpp
diff --git a/tests/test_oa_hash_map.h b/tests/core/templates/test_oa_hash_map.h
index 9745802cc0..f229ac94ea 100644
--- a/tests/test_oa_hash_map.h
+++ b/tests/core/templates/test_oa_hash_map.h
@@ -31,7 +31,7 @@
#ifndef TEST_OA_HASH_MAP_H
#define TEST_OA_HASH_MAP_H
-#include "core/os/main_loop.h"
+class MainLoop;
namespace TestOAHashMap {
diff --git a/tests/test_ordered_hash_map.h b/tests/core/templates/test_ordered_hash_map.h
index fbaaa224cf..35ce0fc656 100644
--- a/tests/test_ordered_hash_map.h
+++ b/tests/core/templates/test_ordered_hash_map.h
@@ -31,10 +31,7 @@
#ifndef TEST_ORDERED_HASH_MAP_H
#define TEST_ORDERED_HASH_MAP_H
-#include "core/os/os.h"
#include "core/templates/ordered_hash_map.h"
-#include "core/templates/pair.h"
-#include "core/templates/vector.h"
#include "tests/test_macros.h"
diff --git a/tests/test_paged_array.h b/tests/core/templates/test_paged_array.h
index 7efd3799f3..7efd3799f3 100644
--- a/tests/test_paged_array.h
+++ b/tests/core/templates/test_paged_array.h
diff --git a/tests/test_vector.h b/tests/core/templates/test_vector.h
index bfdf389aa7..bfdf389aa7 100644
--- a/tests/test_vector.h
+++ b/tests/core/templates/test_vector.h
diff --git a/tests/test_crypto.h b/tests/core/test_crypto.h
index 8da8c75544..3b909c7df8 100644
--- a/tests/test_crypto.h
+++ b/tests/core/test_crypto.h
@@ -33,7 +33,6 @@
#include "core/crypto/crypto.h"
#include "tests/test_macros.h"
-#include <stdio.h>
namespace TestCrypto {
diff --git a/tests/test_hashing_context.h b/tests/core/test_hashing_context.h
index 728a5f2cfa..728a5f2cfa 100644
--- a/tests/test_hashing_context.h
+++ b/tests/core/test_hashing_context.h
diff --git a/tests/test_time.h b/tests/core/test_time.h
index 28f1cb2f20..28f1cb2f20 100644
--- a/tests/test_time.h
+++ b/tests/core/test_time.h
diff --git a/tests/test_array.h b/tests/core/variant/test_array.h
index 05b4eaea2a..298bd2ff63 100644
--- a/tests/test_array.h
+++ b/tests/core/variant/test_array.h
@@ -31,13 +31,7 @@
#ifndef TEST_ARRAY_H
#define TEST_ARRAY_H
-#include "core/object/class_db.h"
-#include "core/object/script_language.h"
-#include "core/templates/hashfuncs.h"
-#include "core/templates/vector.h"
#include "core/variant/array.h"
-#include "core/variant/container_type_validate.h"
-#include "core/variant/variant.h"
#include "tests/test_macros.h"
#include "tests/test_tools.h"
diff --git a/tests/test_dictionary.h b/tests/core/variant/test_dictionary.h
index 64d1d68e21..65079698a3 100644
--- a/tests/test_dictionary.h
+++ b/tests/core/variant/test_dictionary.h
@@ -31,10 +31,7 @@
#ifndef TEST_DICTIONARY_H
#define TEST_DICTIONARY_H
-#include "core/templates/ordered_hash_map.h"
-#include "core/templates/safe_refcount.h"
#include "core/variant/dictionary.h"
-#include "core/variant/variant.h"
#include "tests/test_macros.h"
namespace TestDictionary {
diff --git a/tests/test_variant.h b/tests/core/variant/test_variant.h
index 0d16fa092c..0d16fa092c 100644
--- a/tests/test_variant.h
+++ b/tests/core/variant/test_variant.h
diff --git a/tests/test_code_edit.h b/tests/scene/test_code_edit.h
index 62235ed0ae..a95dd02ba5 100644
--- a/tests/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -31,12 +31,7 @@
#ifndef TEST_CODE_EDIT_H
#define TEST_CODE_EDIT_H
-#include "core/input/input_map.h"
-#include "core/object/message_queue.h"
-#include "core/os/keyboard.h"
-#include "core/string/string_builder.h"
#include "scene/gui/code_edit.h"
-#include "scene/resources/default_theme/default_theme.h"
#include "tests/test_macros.h"
@@ -2678,18 +2673,18 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
/* Check typing inserts closing pair. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
CHECK(code_edit->get_line(0) == "[]");
/* Should first match and insert smaller key. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "''");
CHECK(code_edit->get_caret_column() == 1);
/* Move out from centre, Should match and insert larger key. */
SEND_GUI_ACTION(code_edit, "ui_text_caret_right");
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "''''''");
CHECK(code_edit->get_caret_column() == 3);
@@ -2698,30 +2693,30 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
CHECK(code_edit->get_line(0).is_empty());
/* If in between and typing close key should "skip". */
- SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
CHECK(code_edit->get_line(0) == "[]");
CHECK(code_edit->get_caret_column() == 1);
- SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETRIGHT);
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETRIGHT);
CHECK(code_edit->get_line(0) == "[]");
CHECK(code_edit->get_caret_column() == 2);
/* If current is char and inserting a string, do not autocomplete. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_A);
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::A);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "A'");
/* If in comment, do not complete. */
code_edit->add_comment_delimiter("#", "");
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_NUMBERSIGN);
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::NUMBERSIGN);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "#'");
/* If in string, and inserting string do not complete. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
- SEND_GUI_KEY_EVENT(code_edit, KEY_QUOTEDBL);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL);
CHECK(code_edit->get_line(0) == "'\"'");
}
@@ -2867,7 +2862,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
SEND_GUI_ACTION(code_edit, "ui_down");
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_KEY_EVENT(code_edit, KEY_T);
+ SEND_GUI_KEY_EVENT(code_edit, Key::T);
CHECK(code_edit->get_code_completion_selected_index() == 0);
SEND_GUI_ACTION(code_edit, "ui_left");
@@ -2881,14 +2876,14 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.y -= code_edit->get_line_height();
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_NONE);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 1);
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_NONE);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 0);
/* Single click selects. */
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT);
CHECK(code_edit->get_code_completion_selected_index() == 2);
/* Double click inserts. */
@@ -3096,15 +3091,15 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.x += 55;
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE);
CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
SIGNAL_WATCH(code_edit, "symbol_validate");
#ifdef OSX_ENABLED
- SEND_GUI_KEY_EVENT(code_edit, KEY_META);
+ SEND_GUI_KEY_EVENT(code_edit, Key::META);
#else
- SEND_GUI_KEY_EVENT(code_edit, KEY_CTRL);
+ SEND_GUI_KEY_EVENT(code_edit, Key::CTRL);
#endif
Array signal_args;
diff --git a/tests/test_curve.h b/tests/scene/test_curve.h
index e079905e35..60eafad460 100644
--- a/tests/test_curve.h
+++ b/tests/scene/test_curve.h
@@ -33,7 +33,7 @@
#include "scene/resources/curve.h"
-#include "thirdparty/doctest/doctest.h"
+#include "tests/test_macros.h"
namespace TestCurve {
diff --git a/tests/test_gradient.h b/tests/scene/test_gradient.h
index 8eaa6b2b64..fc595b02f2 100644
--- a/tests/test_gradient.h
+++ b/tests/scene/test_gradient.h
@@ -31,8 +31,6 @@
#ifndef TEST_GRADIENT_H
#define TEST_GRADIENT_H
-#include "core/math/color.h"
-#include "core/object/class_db.h"
#include "scene/resources/gradient.h"
#include "thirdparty/doctest/doctest.h"
diff --git a/tests/test_gui.cpp b/tests/scene/test_gui.cpp
index 0ec8aa78c4..5bd9390cb7 100644
--- a/tests/test_gui.cpp
+++ b/tests/scene/test_gui.cpp
@@ -32,29 +32,18 @@
#include "test_gui.h"
-#include "core/io/image_loader.h"
-#include "core/os/os.h"
-#include "core/string/print_string.h"
-#include "scene/2d/sprite_2d.h"
#include "scene/gui/button.h"
-#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
-#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
-#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
-#include "scene/main/scene_tree.h"
-
-#include "scene/3d/camera_3d.h"
-#include "scene/main/window.h"
namespace TestGUI {
@@ -267,4 +256,4 @@ MainLoop *test() {
}
} // namespace TestGUI
-#endif
+#endif // _3D_DISABLED
diff --git a/tests/test_gui.h b/tests/scene/test_gui.h
index e5c40de7e8..84bce620e2 100644
--- a/tests/test_gui.h
+++ b/tests/scene/test_gui.h
@@ -31,7 +31,7 @@
#ifndef TEST_GUI_H
#define TEST_GUI_H
-#include "core/os/main_loop.h"
+class MainLoop;
namespace TestGUI {
diff --git a/tests/test_path_3d.h b/tests/scene/test_path_3d.h
index 9961ae6e97..1fcef3adde 100644
--- a/tests/test_path_3d.h
+++ b/tests/scene/test_path_3d.h
@@ -32,7 +32,6 @@
#define TEST_PATH_3D_H
#include "scene/3d/path_3d.h"
-#include "scene/resources/curve.h"
#include "tests/test_macros.h"
diff --git a/tests/test_path_follow_2d.h b/tests/scene/test_path_follow_2d.h
index 388b690060..ddfcc5552a 100644
--- a/tests/test_path_follow_2d.h
+++ b/tests/scene/test_path_follow_2d.h
@@ -32,7 +32,6 @@
#define TEST_PATH_FOLLOW_2D_H
#include "scene/2d/path_2d.h"
-#include "scene/resources/curve.h"
#include "tests/test_macros.h"
diff --git a/tests/test_path_follow_3d.h b/tests/scene/test_path_follow_3d.h
index b6b4c88222..6a505dbb39 100644
--- a/tests/test_path_follow_3d.h
+++ b/tests/scene/test_path_follow_3d.h
@@ -32,7 +32,6 @@
#define TEST_PATH_FOLLOW_3D_H
#include "scene/3d/path_3d.h"
-#include "scene/resources/curve.h"
#include "tests/test_macros.h"
diff --git a/tests/test_physics_2d.cpp b/tests/servers/test_physics_2d.cpp
index f6619db8fd..06aa88b5c0 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/servers/test_physics_2d.cpp
@@ -31,11 +31,6 @@
#include "test_physics_2d.h"
#include "core/os/main_loop.h"
-#include "core/os/os.h"
-#include "core/string/print_string.h"
-#include "core/templates/map.h"
-#include "scene/resources/texture.h"
-#include "servers/display_server.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -201,10 +196,10 @@ protected:
if (mb->is_pressed()) {
Point2 p = mb->get_position();
- if (mb->get_button_index() == 1) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
ray_to = p;
_do_ray_query();
- } else if (mb->get_button_index() == 2) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
ray_from = p;
_do_ray_query();
}
@@ -216,10 +211,10 @@ protected:
if (mm.is_valid()) {
Point2 p = mm->get_position();
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
ray_to = p;
_do_ray_query();
- } else if (mm->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) {
+ } else if ((mm->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE) {
ray_from = p;
_do_ray_query();
}
diff --git a/tests/test_physics_2d.h b/tests/servers/test_physics_2d.h
index 966d49200a..2ae1053a03 100644
--- a/tests/test_physics_2d.h
+++ b/tests/servers/test_physics_2d.h
@@ -31,7 +31,7 @@
#ifndef TEST_PHYSICS_2D_H
#define TEST_PHYSICS_2D_H
-#include "core/os/main_loop.h"
+class MainLoop;
namespace TestPhysics2D {
diff --git a/tests/test_physics_3d.cpp b/tests/servers/test_physics_3d.cpp
index d839ae26b7..7cb74b1ee3 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/servers/test_physics_3d.cpp
@@ -31,12 +31,8 @@
#include "test_physics_3d.h"
#include "core/math/convex_hull.h"
-#include "core/math/math_funcs.h"
+#include "core/math/geometry_3d.h"
#include "core/os/main_loop.h"
-#include "core/os/os.h"
-#include "core/string/print_string.h"
-#include "core/templates/map.h"
-#include "servers/display_server.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
@@ -249,12 +245,12 @@ protected:
public:
virtual void input_event(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & 4) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
ofs_y -= mm->get_relative().y / 200.0;
ofs_x += mm->get_relative().x / 200.0;
}
- if (mm.is_valid() && mm->get_button_mask() & 1) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
real_t y = -mm->get_relative().y / 20.0;
real_t x = mm->get_relative().x / 20.0;
diff --git a/tests/test_physics_3d.h b/tests/servers/test_physics_3d.h
index b6b66f350e..b86327cdb4 100644
--- a/tests/test_physics_3d.h
+++ b/tests/servers/test_physics_3d.h
@@ -31,7 +31,7 @@
#ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H
-#include "core/os/main_loop.h"
+class MainLoop;
namespace TestPhysics3D {
diff --git a/tests/test_render.cpp b/tests/servers/test_render.cpp
index 21b4da9b3b..183f049238 100644
--- a/tests/test_render.cpp
+++ b/tests/servers/test_render.cpp
@@ -31,12 +31,7 @@
#include "test_render.h"
#include "core/math/convex_hull.h"
-#include "core/math/math_funcs.h"
-#include "core/os/keyboard.h"
#include "core/os/main_loop.h"
-#include "core/os/os.h"
-#include "core/string/print_string.h"
-#include "servers/display_server.h"
#include "servers/rendering_server.h"
#define OBJECT_COUNT 50
diff --git a/tests/test_render.h b/tests/servers/test_render.h
index 35bb383773..1d773cb347 100644
--- a/tests/test_render.h
+++ b/tests/servers/test_render.h
@@ -31,11 +31,11 @@
#ifndef TEST_RENDER_H
#define TEST_RENDER_H
-#include "core/os/main_loop.h"
+class MainLoop;
namespace TestRender {
MainLoop *test();
}
-#endif
+#endif // TEST_RENDER_H
diff --git a/tests/test_shader_lang.cpp b/tests/servers/test_shader_lang.cpp
index 5598852f29..0591bf6adf 100644
--- a/tests/test_shader_lang.cpp
+++ b/tests/servers/test_shader_lang.cpp
@@ -30,13 +30,8 @@
#include "test_shader_lang.h"
-#include "core/io/file_access.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
-
-#include "core/string/print_string.h"
-#include "scene/gui/control.h"
-#include "scene/gui/text_edit.h"
#include "servers/rendering/shader_language.h"
typedef ShaderLanguage SL;
diff --git a/tests/test_shader_lang.h b/tests/servers/test_shader_lang.h
index 46a2e6af35..de7ec002b6 100644
--- a/tests/test_shader_lang.h
+++ b/tests/servers/test_shader_lang.h
@@ -31,7 +31,7 @@
#ifndef TEST_SHADER_LANG_H
#define TEST_SHADER_LANG_H
-#include "core/os/main_loop.h"
+class MainLoop;
namespace TestShaderLang {
diff --git a/tests/test_text_server.h b/tests/servers/test_text_server.h
index 4edffe3711..4edffe3711 100644
--- a/tests/test_text_server.h
+++ b/tests/servers/test_text_server.h
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 6968f9df1f..b04c2117b7 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -31,10 +31,8 @@
#ifndef TEST_MACROS_H
#define TEST_MACROS_H
-#include "core/object/callable_method_pointer.h"
-#include "core/object/class_db.h"
-#include "core/string/print_string.h"
-#include "core/templates/map.h"
+#include "core/input/input_map.h"
+#include "core/object/message_queue.h"
#include "core/variant/variant.h"
// See documentation for doctest at:
@@ -135,7 +133,7 @@ int register_test_command(String p_command, TestFunc p_function);
// Utility macros to send an event actions to a given object
// Requires Message Queue and InputMap to be setup.
// SEND_GUI_ACTION - takes an object and a input map key. e.g SEND_GUI_ACTION(code_edit, "ui_text_newline").
-// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, KEY_A | KEY_MASK_CMD).
+// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, Key::A | KeyModifierMask::CMD).
// SEND_GUI_MOUSE_EVENT - takes an object, position, mouse button and mouse mask e.g SEND_GUI_MOUSE_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE);
// SEND_GUI_DOUBLE_CLICK - takes an object and a postion. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50));
@@ -174,7 +172,7 @@ int register_test_command(String p_command, TestFunc p_function);
#define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos) \
{ \
- _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_LEFT); \
+ _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, MouseButton::LEFT); \
event->set_double_click(true); \
m_object->get_viewport()->push_input(event); \
MessageQueue::get_singleton()->flush(); \
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 341fb1af61..a09be08de8 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -30,62 +30,62 @@
#include "test_main.h"
-#include "core/templates/list.h"
-
-#include "test_aabb.h"
-#include "test_array.h"
-#include "test_astar.h"
-#include "test_basis.h"
-#include "test_class_db.h"
-#include "test_code_edit.h"
-#include "test_color.h"
-#include "test_command_queue.h"
-#include "test_config_file.h"
-#include "test_crypto.h"
-#include "test_curve.h"
-#include "test_dictionary.h"
-#include "test_expression.h"
-#include "test_file_access.h"
-#include "test_geometry_2d.h"
-#include "test_geometry_3d.h"
-#include "test_gradient.h"
-#include "test_gui.h"
-#include "test_hashing_context.h"
-#include "test_image.h"
-#include "test_json.h"
-#include "test_list.h"
-#include "test_local_vector.h"
-#include "test_lru.h"
-#include "test_marshalls.h"
-#include "test_math.h"
-#include "test_method_bind.h"
-#include "test_node_path.h"
-#include "test_oa_hash_map.h"
-#include "test_object.h"
-#include "test_ordered_hash_map.h"
-#include "test_paged_array.h"
-#include "test_path_3d.h"
-#include "test_pck_packer.h"
-#include "test_physics_2d.h"
-#include "test_physics_3d.h"
-#include "test_random_number_generator.h"
-#include "test_rect2.h"
-#include "test_render.h"
-#include "test_resource.h"
-#include "test_shader_lang.h"
-#include "test_string.h"
-#include "test_text_server.h"
-#include "test_time.h"
-#include "test_translation.h"
-#include "test_validate_testing.h"
-#include "test_variant.h"
-#include "test_vector.h"
-#include "test_xml_parser.h"
+#include "tests/core/io/test_config_file.h"
+#include "tests/core/io/test_file_access.h"
+#include "tests/core/io/test_image.h"
+#include "tests/core/io/test_json.h"
+#include "tests/core/io/test_marshalls.h"
+#include "tests/core/io/test_pck_packer.h"
+#include "tests/core/io/test_resource.h"
+#include "tests/core/io/test_xml_parser.h"
+#include "tests/core/math/test_aabb.h"
+#include "tests/core/math/test_astar.h"
+#include "tests/core/math/test_basis.h"
+#include "tests/core/math/test_color.h"
+#include "tests/core/math/test_expression.h"
+#include "tests/core/math/test_geometry_2d.h"
+#include "tests/core/math/test_geometry_3d.h"
+#include "tests/core/math/test_math.h"
+#include "tests/core/math/test_random_number_generator.h"
+#include "tests/core/math/test_rect2.h"
+#include "tests/core/object/test_class_db.h"
+#include "tests/core/object/test_method_bind.h"
+#include "tests/core/object/test_object.h"
+#include "tests/core/string/test_node_path.h"
+#include "tests/core/string/test_string.h"
+#include "tests/core/string/test_translation.h"
+#include "tests/core/templates/test_command_queue.h"
+#include "tests/core/templates/test_list.h"
+#include "tests/core/templates/test_local_vector.h"
+#include "tests/core/templates/test_lru.h"
+#include "tests/core/templates/test_oa_hash_map.h"
+#include "tests/core/templates/test_ordered_hash_map.h"
+#include "tests/core/templates/test_paged_array.h"
+#include "tests/core/templates/test_vector.h"
+#include "tests/core/test_crypto.h"
+#include "tests/core/test_hashing_context.h"
+#include "tests/core/test_time.h"
+#include "tests/core/variant/test_array.h"
+#include "tests/core/variant/test_dictionary.h"
+#include "tests/core/variant/test_variant.h"
+#include "tests/scene/test_code_edit.h"
+#include "tests/scene/test_curve.h"
+#include "tests/scene/test_gradient.h"
+#include "tests/scene/test_gui.h"
+#include "tests/scene/test_path_3d.h"
+#include "tests/servers/test_physics_2d.h"
+#include "tests/servers/test_physics_3d.h"
+#include "tests/servers/test_render.h"
+#include "tests/servers/test_shader_lang.h"
+#include "tests/servers/test_text_server.h"
+#include "tests/test_validate_testing.h"
#include "modules/modules_tests.gen.h"
#include "tests/test_macros.h"
+#include "scene/resources/default_theme/default_theme.h"
+
int test_main(int argc, char *argv[]) {
bool run_tests = true;
diff --git a/tests/test_tools.h b/tests/test_tools.h
index ec18610f04..e1192458d0 100644
--- a/tests/test_tools.h
+++ b/tests/test_tools.h
@@ -31,8 +31,6 @@
#ifndef TEST_TOOLS_H
#define TEST_TOOLS_H
-#include "core/error/error_macros.h"
-
struct ErrorDetector {
ErrorDetector() {
eh.errfunc = _detect_error;
diff --git a/tests/test_utils.cpp b/tests/test_utils.cpp
index 1666a257a9..890dea3ee1 100644
--- a/tests/test_utils.cpp
+++ b/tests/test_utils.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "test_utils.h"
+#include "tests/test_utils.h"
#include "core/os/os.h"
diff --git a/tests/test_utils.h b/tests/test_utils.h
index f05ab0bdb1..ccebe2e449 100644
--- a/tests/test_utils.h
+++ b/tests/test_utils.h
@@ -31,7 +31,7 @@
#ifndef TEST_UTILS_H
#define TEST_UTILS_H
-#include "core/string/ustring.h"
+class String;
namespace TestUtils {
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 3ba5504920..25d2e1cfe3 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -189,7 +189,7 @@ Files extracted from upstream source:
## harfbuzz
- Upstream: https://github.com/harfbuzz/harfbuzz
-- Version: 3.0.0 (9c387e20d65a7a366ac270d789f6ad266014c9e0, 2021)
+- Version: 3.1.1 (cd5c6cd0419ac5e4de975d6c476fb760bf06d2ce, 2021)
- License: MIT
Files extracted from upstream source:
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-bsln-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-bsln-table.hh
index cd36fc8953..b52844e75d 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-bsln-table.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-bsln-table.hh
@@ -82,7 +82,7 @@ struct BaselineTableFormat2Part
}
protected:
- HBGlyphID stdGlyph; /* The specific glyph index number in this
+ HBGlyphID16 stdGlyph; /* The specific glyph index number in this
* font that is used to set the baseline values.
* This is the standard glyph.
* This glyph must contain a set of control points
@@ -105,7 +105,7 @@ struct BaselineTableFormat3Part
}
protected:
- HBGlyphID stdGlyph; /* ditto */
+ HBGlyphID16 stdGlyph; /* ditto */
HBUINT16 ctlPoints[32]; /* ditto */
Lookup<HBUINT16>
lookupTable; /* Lookup table that maps glyphs to their
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
index e70ce97174..1dcbe92904 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
@@ -96,8 +96,8 @@ struct LookupSegmentSingle
return_trace (c->check_struct (this) && value.sanitize (c, base));
}
- HBGlyphID last; /* Last GlyphID in this segment */
- HBGlyphID first; /* First GlyphID in this segment */
+ HBGlyphID16 last; /* Last GlyphID in this segment */
+ HBGlyphID16 first; /* First GlyphID in this segment */
T value; /* The lookup value (only one) */
public:
DEFINE_SIZE_STATIC (4 + T::static_size);
@@ -162,11 +162,11 @@ struct LookupSegmentArray
TRACE_SANITIZE (this);
return_trace (c->check_struct (this) &&
first <= last &&
- valuesZ.sanitize (c, base, last - first + 1, hb_forward<Ts> (ds)...));
+ valuesZ.sanitize (c, base, last - first + 1, std::forward<Ts> (ds)...));
}
- HBGlyphID last; /* Last GlyphID in this segment */
- HBGlyphID first; /* First GlyphID in this segment */
+ HBGlyphID16 last; /* Last GlyphID in this segment */
+ HBGlyphID16 first; /* First GlyphID in this segment */
NNOffset16To<UnsizedArrayOf<T>>
valuesZ; /* A 16-bit offset from the start of
* the table to the data. */
@@ -225,7 +225,7 @@ struct LookupSingle
return_trace (c->check_struct (this) && value.sanitize (c, base));
}
- HBGlyphID glyph; /* Last GlyphID */
+ HBGlyphID16 glyph; /* Last GlyphID */
T value; /* The lookup value (only one) */
public:
DEFINE_SIZE_STATIC (2 + T::static_size);
@@ -287,7 +287,7 @@ struct LookupFormat8
protected:
HBUINT16 format; /* Format identifier--format = 8 */
- HBGlyphID firstGlyph; /* First glyph index included in the trimmed array. */
+ HBGlyphID16 firstGlyph; /* First glyph index included in the trimmed array. */
HBUINT16 glyphCount; /* Total number of glyphs (equivalent to the last
* glyph minus the value of firstGlyph plus 1). */
UnsizedArrayOf<T>
@@ -329,7 +329,7 @@ struct LookupFormat10
protected:
HBUINT16 format; /* Format identifier--format = 8 */
HBUINT16 valueSize; /* Byte size of each value. */
- HBGlyphID firstGlyph; /* First glyph index included in the trimmed array. */
+ HBGlyphID16 firstGlyph; /* First glyph index included in the trimmed array. */
HBUINT16 glyphCount; /* Total number of glyphs (equivalent to the last
* glyph minus the value of firstGlyph plus 1). */
UnsizedArrayOf<HBUINT8>
@@ -661,7 +661,7 @@ struct ClassTable
return_trace (c->check_struct (this) && classArray.sanitize (c));
}
protected:
- HBGlyphID firstGlyph; /* First glyph index included in the trimmed array. */
+ HBGlyphID16 firstGlyph; /* First glyph index included in the trimmed array. */
Array16Of<HBUCHAR> classArray; /* The class codes (indexed by glyph index minus
* firstGlyph). */
public:
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh
index 556d4ad75b..d745c11431 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-just-table.hh
@@ -100,7 +100,7 @@ struct UnconditionalAddGlyphAction
protected:
ActionSubrecordHeader
header;
- HBGlyphID addGlyph; /* Glyph that should be added if the distance factor
+ HBGlyphID16 addGlyph; /* Glyph that should be added if the distance factor
* is growing. */
public:
@@ -121,11 +121,11 @@ struct ConditionalAddGlyphAction
HBFixed substThreshold; /* Distance growth factor (in ems) at which
* this glyph is replaced and the growth factor
* recalculated. */
- HBGlyphID addGlyph; /* Glyph to be added as kashida. If this value is
+ HBGlyphID16 addGlyph; /* Glyph to be added as kashida. If this value is
* 0xFFFF, no extra glyph will be added. Note that
* generally when a glyph is added, justification
* will need to be redone. */
- HBGlyphID substGlyph; /* Glyph to be substituted for this glyph if the
+ HBGlyphID16 substGlyph; /* Glyph to be substituted for this glyph if the
* growth factor equals or exceeds the value of
* substThreshold. */
public:
@@ -170,7 +170,7 @@ struct RepeatedAddGlyphAction
ActionSubrecordHeader
header;
HBUINT16 flags; /* Currently unused; set to 0. */
- HBGlyphID glyph; /* Glyph that should be added if the distance factor
+ HBGlyphID16 glyph; /* Glyph that should be added if the distance factor
* is growing. */
public:
DEFINE_SIZE_STATIC (10);
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-kerx-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-kerx-table.hh
index d0eacf0e61..0354b47d5a 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-kerx-table.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-kerx-table.hh
@@ -82,8 +82,8 @@ struct KernPair
}
protected:
- HBGlyphID left;
- HBGlyphID right;
+ HBGlyphID16 left;
+ HBGlyphID16 right;
FWORD value;
public:
DEFINE_SIZE_STATIC (6);
@@ -775,11 +775,11 @@ struct KerxSubTable
unsigned int subtable_type = get_type ();
TRACE_DISPATCH (this, subtable_type);
switch (subtable_type) {
- case 0: return_trace (c->dispatch (u.format0, hb_forward<Ts> (ds)...));
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.format2, hb_forward<Ts> (ds)...));
- case 4: return_trace (c->dispatch (u.format4, hb_forward<Ts> (ds)...));
- case 6: return_trace (c->dispatch (u.format6, hb_forward<Ts> (ds)...));
+ case 0: return_trace (c->dispatch (u.format0, std::forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
+ case 4: return_trace (c->dispatch (u.format4, std::forward<Ts> (ds)...));
+ case 6: return_trace (c->dispatch (u.format6, std::forward<Ts> (ds)...));
default: return_trace (c->default_return_value ());
}
}
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
index a807bdcfc5..b77c1f4d44 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
@@ -243,21 +243,21 @@ struct ContextualSubtable
if (buffer->idx == buffer->len && !mark_set)
return;
- const HBGlyphID *replacement;
+ const HBGlyphID16 *replacement;
replacement = nullptr;
if (Types::extended)
{
if (entry.data.markIndex != 0xFFFF)
{
- const Lookup<HBGlyphID> &lookup = subs[entry.data.markIndex];
+ const Lookup<HBGlyphID16> &lookup = subs[entry.data.markIndex];
replacement = lookup.get_value (buffer->info[mark].codepoint, driver->num_glyphs);
}
}
else
{
unsigned int offset = entry.data.markIndex + buffer->info[mark].codepoint;
- const UnsizedArrayOf<HBGlyphID> &subs_old = (const UnsizedArrayOf<HBGlyphID> &) subs;
+ const UnsizedArrayOf<HBGlyphID16> &subs_old = (const UnsizedArrayOf<HBGlyphID16> &) subs;
replacement = &subs_old[Types::wordOffsetToIndex (offset, table, subs_old.arrayZ)];
if (!replacement->sanitize (&c->sanitizer) || !*replacement)
replacement = nullptr;
@@ -278,14 +278,14 @@ struct ContextualSubtable
{
if (entry.data.currentIndex != 0xFFFF)
{
- const Lookup<HBGlyphID> &lookup = subs[entry.data.currentIndex];
+ const Lookup<HBGlyphID16> &lookup = subs[entry.data.currentIndex];
replacement = lookup.get_value (buffer->info[idx].codepoint, driver->num_glyphs);
}
}
else
{
unsigned int offset = entry.data.currentIndex + buffer->info[idx].codepoint;
- const UnsizedArrayOf<HBGlyphID> &subs_old = (const UnsizedArrayOf<HBGlyphID> &) subs;
+ const UnsizedArrayOf<HBGlyphID16> &subs_old = (const UnsizedArrayOf<HBGlyphID16> &) subs;
replacement = &subs_old[Types::wordOffsetToIndex (offset, table, subs_old.arrayZ)];
if (!replacement->sanitize (&c->sanitizer) || !*replacement)
replacement = nullptr;
@@ -315,7 +315,7 @@ struct ContextualSubtable
bool has_glyph_classes;
unsigned int mark;
const ContextualSubtable *table;
- const UnsizedListOfOffset16To<Lookup<HBGlyphID>, HBUINT, false> &subs;
+ const UnsizedListOfOffset16To<Lookup<HBGlyphID16>, HBUINT, false> &subs;
};
bool apply (hb_aat_apply_context_t *c) const
@@ -359,7 +359,7 @@ struct ContextualSubtable
protected:
StateTable<Types, EntryData>
machine;
- NNOffsetTo<UnsizedListOfOffset16To<Lookup<HBGlyphID>, HBUINT, false>, HBUINT>
+ NNOffsetTo<UnsizedListOfOffset16To<Lookup<HBGlyphID16>, HBUINT, false>, HBUINT>
substitutionTables;
public:
DEFINE_SIZE_STATIC (20);
@@ -531,7 +531,7 @@ struct LigatureSubtable
if (action & (LigActionStore | LigActionLast))
{
ligature_idx = Types::offsetToIndex (ligature_idx, table, ligature.arrayZ);
- const HBGlyphID &ligatureData = ligature[ligature_idx];
+ const HBGlyphID16 &ligatureData = ligature[ligature_idx];
if (unlikely (!ligatureData.sanitize (&c->sanitizer))) break;
hb_codepoint_t lig = ligatureData;
@@ -565,7 +565,7 @@ struct LigatureSubtable
const LigatureSubtable *table;
const UnsizedArrayOf<HBUINT32> &ligAction;
const UnsizedArrayOf<HBUINT16> &component;
- const UnsizedArrayOf<HBGlyphID> &ligature;
+ const UnsizedArrayOf<HBGlyphID16> &ligature;
unsigned int match_length;
unsigned int match_positions[HB_MAX_CONTEXT_LENGTH];
};
@@ -597,7 +597,7 @@ struct LigatureSubtable
ligAction; /* Offset to the ligature action table. */
NNOffsetTo<UnsizedArrayOf<HBUINT16>, HBUINT>
component; /* Offset to the component table. */
- NNOffsetTo<UnsizedArrayOf<HBGlyphID>, HBUINT>
+ NNOffsetTo<UnsizedArrayOf<HBGlyphID16>, HBUINT>
ligature; /* Offset to the actual ligature lists. */
public:
DEFINE_SIZE_STATIC (28);
@@ -620,7 +620,7 @@ struct NoncontextualSubtable
unsigned int count = c->buffer->len;
for (unsigned int i = 0; i < count; i++)
{
- const HBGlyphID *replacement = substitute.get_value (info[i].codepoint, num_glyphs);
+ const HBGlyphID16 *replacement = substitute.get_value (info[i].codepoint, num_glyphs);
if (replacement)
{
info[i].codepoint = *replacement;
@@ -641,7 +641,7 @@ struct NoncontextualSubtable
}
protected:
- Lookup<HBGlyphID> substitute;
+ Lookup<HBGlyphID16> substitute;
public:
DEFINE_SIZE_MIN (2);
};
@@ -744,7 +744,7 @@ struct InsertionSubtable
unsigned int count = (flags & MarkedInsertCount);
if (unlikely ((buffer->max_ops -= count) <= 0)) return;
unsigned int start = entry.data.markedInsertIndex;
- const HBGlyphID *glyphs = &insertionAction[start];
+ const HBGlyphID16 *glyphs = &insertionAction[start];
if (unlikely (!c->sanitizer.check_array (glyphs, count))) count = 0;
bool before = flags & MarkedInsertBefore;
@@ -772,7 +772,7 @@ struct InsertionSubtable
unsigned int count = (flags & CurrentInsertCount) >> 5;
if (unlikely ((buffer->max_ops -= count) <= 0)) return;
unsigned int start = entry.data.currentInsertIndex;
- const HBGlyphID *glyphs = &insertionAction[start];
+ const HBGlyphID16 *glyphs = &insertionAction[start];
if (unlikely (!c->sanitizer.check_array (glyphs, count))) count = 0;
bool before = flags & CurrentInsertBefore;
@@ -810,7 +810,7 @@ struct InsertionSubtable
private:
hb_aat_apply_context_t *c;
unsigned int mark;
- const UnsizedArrayOf<HBGlyphID> &insertionAction;
+ const UnsizedArrayOf<HBGlyphID16> &insertionAction;
};
bool apply (hb_aat_apply_context_t *c) const
@@ -836,7 +836,7 @@ struct InsertionSubtable
protected:
StateTable<Types, EntryData>
machine;
- NNOffsetTo<UnsizedArrayOf<HBGlyphID>, HBUINT>
+ NNOffsetTo<UnsizedArrayOf<HBGlyphID16>, HBUINT>
insertionAction; /* Byte offset from stateHeader to the start of
* the insertion glyph table. */
public:
@@ -906,11 +906,11 @@ struct ChainSubtable
unsigned int subtable_type = get_type ();
TRACE_DISPATCH (this, subtable_type);
switch (subtable_type) {
- case Rearrangement: return_trace (c->dispatch (u.rearrangement, hb_forward<Ts> (ds)...));
- case Contextual: return_trace (c->dispatch (u.contextual, hb_forward<Ts> (ds)...));
- case Ligature: return_trace (c->dispatch (u.ligature, hb_forward<Ts> (ds)...));
- case Noncontextual: return_trace (c->dispatch (u.noncontextual, hb_forward<Ts> (ds)...));
- case Insertion: return_trace (c->dispatch (u.insertion, hb_forward<Ts> (ds)...));
+ case Rearrangement: return_trace (c->dispatch (u.rearrangement, std::forward<Ts> (ds)...));
+ case Contextual: return_trace (c->dispatch (u.contextual, std::forward<Ts> (ds)...));
+ case Ligature: return_trace (c->dispatch (u.ligature, std::forward<Ts> (ds)...));
+ case Noncontextual: return_trace (c->dispatch (u.noncontextual, std::forward<Ts> (ds)...));
+ case Insertion: return_trace (c->dispatch (u.insertion, std::forward<Ts> (ds)...));
default: return_trace (c->default_return_value ());
}
}
diff --git a/thirdparty/harfbuzz/src/hb-algs.hh b/thirdparty/harfbuzz/src/hb-algs.hh
index bbe097fe01..446d87e28b 100644
--- a/thirdparty/harfbuzz/src/hb-algs.hh
+++ b/thirdparty/harfbuzz/src/hb-algs.hh
@@ -34,6 +34,9 @@
#include "hb-null.hh"
#include "hb-number.hh"
+#include <algorithm>
+#include <initializer_list>
+#include <new>
/*
* Flags
@@ -125,7 +128,7 @@ struct BEInt<Type, 2>
template <typename Type>
struct BEInt<Type, 3>
{
- static_assert (!hb_is_signed (Type), "");
+ static_assert (!std::is_signed<Type>::value, "");
public:
BEInt () = default;
constexpr BEInt (Type V) : v {uint8_t ((V >> 16) & 0xFF),
@@ -179,7 +182,7 @@ struct
{
/* Note. This is dangerous in that if it's passed an rvalue, it returns rvalue-reference. */
template <typename T> constexpr auto
- operator () (T&& v) const HB_AUTO_RETURN ( hb_forward<T> (v) )
+ operator () (T&& v) const HB_AUTO_RETURN ( std::forward<T> (v) )
}
HB_FUNCOBJ (hb_identity);
struct
@@ -203,7 +206,7 @@ HB_FUNCOBJ (hb_ridentity);
struct
{
template <typename T> constexpr bool
- operator () (T&& v) const { return bool (hb_forward<T> (v)); }
+ operator () (T&& v) const { return bool (std::forward<T> (v)); }
}
HB_FUNCOBJ (hb_bool);
@@ -215,7 +218,7 @@ struct
impl (const T& v, hb_priority<1>) const HB_RETURN (uint32_t, hb_deref (v).hash ())
template <typename T,
- hb_enable_if (hb_is_integral (T))> constexpr auto
+ hb_enable_if (std::is_integral<T>::value)> constexpr auto
impl (const T& v, hb_priority<0>) const HB_AUTO_RETURN
(
/* Knuth's multiplicative method: */
@@ -237,26 +240,26 @@ struct
/* Pointer-to-member-function. */
template <typename Appl, typename T, typename ...Ts> auto
impl (Appl&& a, hb_priority<2>, T &&v, Ts&&... ds) const HB_AUTO_RETURN
- ((hb_deref (hb_forward<T> (v)).*hb_forward<Appl> (a)) (hb_forward<Ts> (ds)...))
+ ((hb_deref (std::forward<T> (v)).*std::forward<Appl> (a)) (std::forward<Ts> (ds)...))
/* Pointer-to-member. */
template <typename Appl, typename T> auto
impl (Appl&& a, hb_priority<1>, T &&v) const HB_AUTO_RETURN
- ((hb_deref (hb_forward<T> (v))).*hb_forward<Appl> (a))
+ ((hb_deref (std::forward<T> (v))).*std::forward<Appl> (a))
/* Operator(). */
template <typename Appl, typename ...Ts> auto
impl (Appl&& a, hb_priority<0>, Ts&&... ds) const HB_AUTO_RETURN
- (hb_deref (hb_forward<Appl> (a)) (hb_forward<Ts> (ds)...))
+ (hb_deref (std::forward<Appl> (a)) (std::forward<Ts> (ds)...))
public:
template <typename Appl, typename ...Ts> auto
operator () (Appl&& a, Ts&&... ds) const HB_AUTO_RETURN
(
- impl (hb_forward<Appl> (a),
+ impl (std::forward<Appl> (a),
hb_prioritize,
- hb_forward<Ts> (ds)...)
+ std::forward<Ts> (ds)...)
)
}
HB_FUNCOBJ (hb_invoke);
@@ -275,9 +278,9 @@ struct hb_partial_t
hb_declval (V),
hb_declval (Ts)...))
{
- return hb_invoke (hb_forward<Appl> (a),
- hb_forward<V> (v),
- hb_forward<Ts> (ds)...);
+ return hb_invoke (std::forward<Appl> (a),
+ std::forward<V> (v),
+ std::forward<Ts> (ds)...);
}
template <typename T0, typename ...Ts,
unsigned P = Pos,
@@ -287,10 +290,10 @@ struct hb_partial_t
hb_declval (V),
hb_declval (Ts)...))
{
- return hb_invoke (hb_forward<Appl> (a),
- hb_forward<T0> (d0),
- hb_forward<V> (v),
- hb_forward<Ts> (ds)...);
+ return hb_invoke (std::forward<Appl> (a),
+ std::forward<T0> (d0),
+ std::forward<V> (v),
+ std::forward<Ts> (ds)...);
}
private:
@@ -324,14 +327,14 @@ auto hb_partial (Appl&& a, V&& v) HB_AUTO_RETURN
#define HB_PARTIALIZE(Pos) \
template <typename _T> \
decltype(auto) operator () (_T&& _v) const \
- { return hb_partial<Pos> (this, hb_forward<_T> (_v)); } \
+ { return hb_partial<Pos> (this, std::forward<_T> (_v)); } \
static_assert (true, "")
#else
/* https://github.com/harfbuzz/harfbuzz/issues/1724 */
#define HB_PARTIALIZE(Pos) \
template <typename _T> \
auto operator () (_T&& _v) const HB_AUTO_RETURN \
- (hb_partial<Pos> (+this, hb_forward<_T> (_v))) \
+ (hb_partial<Pos> (+this, std::forward<_T> (_v))) \
static_assert (true, "")
#endif
@@ -343,22 +346,22 @@ struct
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<1>) const HB_AUTO_RETURN
(
- hb_deref (hb_forward<Pred> (p)).has (hb_forward<Val> (v))
+ hb_deref (std::forward<Pred> (p)).has (std::forward<Val> (v))
)
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<0>) const HB_AUTO_RETURN
(
- hb_invoke (hb_forward<Pred> (p),
- hb_forward<Val> (v))
+ hb_invoke (std::forward<Pred> (p),
+ std::forward<Val> (v))
)
public:
template <typename Pred, typename Val> auto
operator () (Pred&& p, Val &&v) const HB_RETURN (bool,
- impl (hb_forward<Pred> (p),
- hb_forward<Val> (v),
+ impl (std::forward<Pred> (p),
+ std::forward<Val> (v),
hb_prioritize)
)
}
@@ -371,22 +374,22 @@ struct
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<1>) const HB_AUTO_RETURN
(
- hb_has (hb_forward<Pred> (p),
- hb_forward<Val> (v))
+ hb_has (std::forward<Pred> (p),
+ std::forward<Val> (v))
)
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<0>) const HB_AUTO_RETURN
(
- hb_forward<Pred> (p) == hb_forward<Val> (v)
+ std::forward<Pred> (p) == std::forward<Val> (v)
)
public:
template <typename Pred, typename Val> auto
operator () (Pred&& p, Val &&v) const HB_RETURN (bool,
- impl (hb_forward<Pred> (p),
- hb_forward<Val> (v),
+ impl (std::forward<Pred> (p),
+ std::forward<Val> (v),
hb_prioritize)
)
}
@@ -399,20 +402,20 @@ struct
template <typename Proj, typename Val> auto
impl (Proj&& f, Val &&v, hb_priority<2>) const HB_AUTO_RETURN
(
- hb_deref (hb_forward<Proj> (f)).get (hb_forward<Val> (v))
+ hb_deref (std::forward<Proj> (f)).get (std::forward<Val> (v))
)
template <typename Proj, typename Val> auto
impl (Proj&& f, Val &&v, hb_priority<1>) const HB_AUTO_RETURN
(
- hb_invoke (hb_forward<Proj> (f),
- hb_forward<Val> (v))
+ hb_invoke (std::forward<Proj> (f),
+ std::forward<Val> (v))
)
template <typename Proj, typename Val> auto
impl (Proj&& f, Val &&v, hb_priority<0>) const HB_AUTO_RETURN
(
- hb_forward<Proj> (f)[hb_forward<Val> (v)]
+ std::forward<Proj> (f)[std::forward<Val> (v)]
)
public:
@@ -420,8 +423,8 @@ struct
template <typename Proj, typename Val> auto
operator () (Proj&& f, Val &&v) const HB_AUTO_RETURN
(
- impl (hb_forward<Proj> (f),
- hb_forward<Val> (v),
+ impl (std::forward<Proj> (f),
+ std::forward<Val> (v),
hb_prioritize)
)
}
@@ -434,19 +437,19 @@ struct
template <typename T1, typename T2> auto
impl (T1&& v1, T2 &&v2, hb_priority<2>) const HB_AUTO_RETURN
(
- hb_forward<T2> (v2).cmp (hb_forward<T1> (v1)) == 0
+ std::forward<T2> (v2).cmp (std::forward<T1> (v1)) == 0
)
template <typename T1, typename T2> auto
impl (T1&& v1, T2 &&v2, hb_priority<1>) const HB_AUTO_RETURN
(
- hb_forward<T1> (v1).cmp (hb_forward<T2> (v2)) == 0
+ std::forward<T1> (v1).cmp (std::forward<T2> (v2)) == 0
)
template <typename T1, typename T2> auto
impl (T1&& v1, T2 &&v2, hb_priority<0>) const HB_AUTO_RETURN
(
- hb_forward<T1> (v1) == hb_forward<T2> (v2)
+ std::forward<T1> (v1) == std::forward<T2> (v2)
)
public:
@@ -454,8 +457,8 @@ struct
template <typename T1, typename T2> auto
operator () (T1&& v1, T2 &&v2) const HB_AUTO_RETURN
(
- impl (hb_forward<T1> (v1),
- hb_forward<T2> (v2),
+ impl (std::forward<T1> (v1),
+ std::forward<T2> (v2),
hb_prioritize)
)
}
@@ -515,24 +518,34 @@ struct
{
template <typename T, typename T2> constexpr auto
operator () (T&& a, T2&& b) const HB_AUTO_RETURN
- (a <= b ? hb_forward<T> (a) : hb_forward<T2> (b))
+ (a <= b ? std::forward<T> (a) : std::forward<T2> (b))
}
HB_FUNCOBJ (hb_min);
struct
{
template <typename T, typename T2> constexpr auto
operator () (T&& a, T2&& b) const HB_AUTO_RETURN
- (a >= b ? hb_forward<T> (a) : hb_forward<T2> (b))
+ (a >= b ? std::forward<T> (a) : std::forward<T2> (b))
}
HB_FUNCOBJ (hb_max);
struct
{
template <typename T, typename T2, typename T3> constexpr auto
operator () (T&& x, T2&& min, T3&& max) const HB_AUTO_RETURN
- (hb_min (hb_max (hb_forward<T> (x), hb_forward<T2> (min)), hb_forward<T3> (max)))
+ (hb_min (hb_max (std::forward<T> (x), std::forward<T2> (min)), std::forward<T3> (max)))
}
HB_FUNCOBJ (hb_clamp);
+struct
+{
+ template <typename T> void
+ operator () (T& a, T& b) const
+ {
+ using std::swap; // allow ADL
+ swap (a, b);
+ }
+}
+HB_FUNCOBJ (hb_swap);
/*
* Bithacks.
@@ -795,7 +808,7 @@ hb_ceil_to_4 (unsigned int v)
template <typename T> static inline bool
hb_in_range (T u, T lo, T hi)
{
- static_assert (!hb_is_signed<T>::value, "");
+ static_assert (!std::is_signed<T>::value, "");
/* The casts below are important as if T is smaller than int,
* the subtract results will become a signed int! */
diff --git a/thirdparty/harfbuzz/src/hb-array.hh b/thirdparty/harfbuzz/src/hb-array.hh
index ab0dd6ebe3..dd61509b2e 100644
--- a/thirdparty/harfbuzz/src/hb-array.hh
+++ b/thirdparty/harfbuzz/src/hb-array.hh
@@ -50,10 +50,10 @@ struct hb_array_t : hb_iter_with_fallback_t<hb_array_t<Type>, Type&>
/*
* Constructors.
*/
- hb_array_t () : arrayZ (nullptr), length (0), backwards_length (0) {}
- hb_array_t (Type *array_, unsigned int length_) : arrayZ (array_), length (length_), backwards_length (0) {}
+ hb_array_t () = default;
+ hb_array_t (Type *array_, unsigned int length_) : arrayZ (array_), length (length_) {}
template <unsigned int length_>
- hb_array_t (Type (&array_)[length_]) : arrayZ (array_), length (length_), backwards_length (0) {}
+ hb_array_t (Type (&array_)[length_]) : hb_array_t (array_, length_) {}
template <typename U,
hb_enable_if (hb_is_cr_convertible(U, Type))>
@@ -281,9 +281,9 @@ struct hb_array_t : hb_iter_with_fallback_t<hb_array_t<Type>, Type&>
*/
public:
- Type *arrayZ;
- unsigned int length;
- unsigned int backwards_length;
+ Type *arrayZ = nullptr;
+ unsigned int length = 0;
+ unsigned int backwards_length = 0;
};
template <typename T> inline hb_array_t<T>
hb_array (T *array, unsigned int length)
@@ -302,7 +302,7 @@ struct hb_sorted_array_t :
static constexpr bool is_random_access_iterator = true;
static constexpr bool is_sorted_iterator = true;
- hb_sorted_array_t () : hb_array_t<Type> () {}
+ hb_sorted_array_t () = default;
hb_sorted_array_t (Type *array_, unsigned int length_) : hb_array_t<Type> (array_, length_) {}
template <unsigned int length_>
hb_sorted_array_t (Type (&array_)[length_]) : hb_array_t<Type> (array_) {}
diff --git a/thirdparty/harfbuzz/src/hb-atomic.hh b/thirdparty/harfbuzz/src/hb-atomic.hh
index 93265f655f..e640d1b586 100644
--- a/thirdparty/harfbuzz/src/hb-atomic.hh
+++ b/thirdparty/harfbuzz/src/hb-atomic.hh
@@ -102,20 +102,12 @@ _hb_atomic_ptr_impl_cmplexch (const void **P, const void *O_, const void *N)
#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_atomic_ptr_impl_cmplexch ((const void **) (P), (O), (N))
-#elif defined(HB_NO_MT)
+#else /* defined(HB_NO_MT) */
#define hb_atomic_int_impl_add(AI, V) ((*(AI) += (V)) - (V))
-
#define _hb_memory_barrier() do {} while (0)
-
#define hb_atomic_ptr_impl_cmpexch(P,O,N) (* (void **) (P) == (void *) (O) ? (* (void **) (P) = (void *) (N), true) : false)
-
-#else
-
-#error "Could not find any system to define atomic_int macros."
-#error "Check hb-atomic.hh for possible resolutions."
-
#endif
diff --git a/thirdparty/harfbuzz/src/hb-bimap.hh b/thirdparty/harfbuzz/src/hb-bimap.hh
index d409880751..d466af8b60 100644
--- a/thirdparty/harfbuzz/src/hb-bimap.hh
+++ b/thirdparty/harfbuzz/src/hb-bimap.hh
@@ -33,15 +33,14 @@
/* Bi-directional map */
struct hb_bimap_t
{
- hb_bimap_t () { init (); }
- ~hb_bimap_t () { fini (); }
-
+ /* XXX(remove) */
void init ()
{
forw_map.init ();
back_map.init ();
}
+ /* XXX(remove) */
void fini ()
{
forw_map.fini ();
@@ -99,14 +98,6 @@ struct hb_bimap_t
/* Inremental bimap: only lhs is given, rhs is incrementally assigned */
struct hb_inc_bimap_t : hb_bimap_t
{
- hb_inc_bimap_t () { init (); }
-
- void init ()
- {
- hb_bimap_t::init ();
- next_value = 0;
- }
-
/* Add a mapping from lhs to rhs with a unique value if lhs is unknown.
* Return the rhs value as the result.
*/
@@ -165,7 +156,7 @@ struct hb_inc_bimap_t : hb_bimap_t
}
protected:
- unsigned int next_value;
+ unsigned int next_value = 0;
};
#endif /* HB_BIMAP_HH */
diff --git a/thirdparty/harfbuzz/src/hb-bit-set-invertible.hh b/thirdparty/harfbuzz/src/hb-bit-set-invertible.hh
index f48b72fe63..0832b0fc23 100644
--- a/thirdparty/harfbuzz/src/hb-bit-set-invertible.hh
+++ b/thirdparty/harfbuzz/src/hb-bit-set-invertible.hh
@@ -35,10 +35,20 @@
struct hb_bit_set_invertible_t
{
hb_bit_set_t s;
- bool inverted;
-
- hb_bit_set_invertible_t () { init (); }
- ~hb_bit_set_invertible_t () { fini (); }
+ bool inverted = false;
+
+ hb_bit_set_invertible_t () = default;
+ hb_bit_set_invertible_t (hb_bit_set_invertible_t& o) = default;
+ hb_bit_set_invertible_t (hb_bit_set_invertible_t&& o) = default;
+ hb_bit_set_invertible_t& operator= (const hb_bit_set_invertible_t& o) = default;
+ hb_bit_set_invertible_t& operator= (hb_bit_set_invertible_t&& o) = default;
+ friend void swap (hb_bit_set_invertible_t &a, hb_bit_set_invertible_t &b)
+ {
+ if (likely (!a.s.successful || !b.s.successful))
+ return;
+ hb_swap (a.inverted, b.inverted);
+ hb_swap (a.s, b.s);
+ }
void init () { s.init (); inverted = false; }
void fini () { s.fini (); }
diff --git a/thirdparty/harfbuzz/src/hb-bit-set.hh b/thirdparty/harfbuzz/src/hb-bit-set.hh
index c21778d88e..a471ee48b5 100644
--- a/thirdparty/harfbuzz/src/hb-bit-set.hh
+++ b/thirdparty/harfbuzz/src/hb-bit-set.hh
@@ -35,13 +35,22 @@
struct hb_bit_set_t
{
- hb_bit_set_t () { init (); }
- ~hb_bit_set_t () { fini (); }
+ hb_bit_set_t () = default;
+ ~hb_bit_set_t () = default;
hb_bit_set_t (const hb_bit_set_t& other) : hb_bit_set_t () { set (other); }
- void operator= (const hb_bit_set_t& other) { set (other); }
- // TODO Add move construtor/assign
- // TODO Add constructor for Iterator; with specialization for (sorted) vector / array?
+ hb_bit_set_t ( hb_bit_set_t&& other) : hb_bit_set_t () { hb_swap (*this, other); }
+ hb_bit_set_t& operator= (const hb_bit_set_t& other) { set (other); return *this; }
+ hb_bit_set_t& operator= (hb_bit_set_t&& other) { hb_swap (*this, other); return *this; }
+ friend void swap (hb_bit_set_t &a, hb_bit_set_t &b)
+ {
+ if (likely (!a.successful || !b.successful))
+ return;
+ hb_swap (a.population, b.population);
+ hb_swap (a.last_page_lookup, b.last_page_lookup);
+ hb_swap (a.page_map, b.page_map);
+ hb_swap (a.pages, b.pages);
+ }
void init ()
{
@@ -67,9 +76,9 @@ struct hb_bit_set_t
uint32_t index;
};
- bool successful; /* Allocations successful */
- mutable unsigned int population;
- mutable unsigned int last_page_lookup;
+ bool successful = true; /* Allocations successful */
+ mutable unsigned int population = 0;
+ mutable unsigned int last_page_lookup = 0;
hb_sorted_vector_t<page_map_t> page_map;
hb_vector_t<page_t> pages;
diff --git a/thirdparty/harfbuzz/src/hb-buffer.cc b/thirdparty/harfbuzz/src/hb-buffer.cc
index c6591ca230..b4f7f72374 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.cc
+++ b/thirdparty/harfbuzz/src/hb-buffer.cc
@@ -224,6 +224,7 @@ hb_buffer_t::reset ()
flags = HB_BUFFER_FLAG_DEFAULT;
replacement = HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT;
invisible = 0;
+ not_found = 0;
clear ();
}
@@ -608,6 +609,7 @@ DEFINE_NULL_INSTANCE (hb_buffer_t) =
HB_BUFFER_CLUSTER_LEVEL_DEFAULT,
HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT,
0, /* invisible */
+ 0, /* not_found */
HB_BUFFER_SCRATCH_FLAG_DEFAULT,
HB_BUFFER_MAX_LEN_DEFAULT,
HB_BUFFER_MAX_OPS_DEFAULT,
@@ -1158,6 +1160,46 @@ hb_buffer_get_invisible_glyph (hb_buffer_t *buffer)
return buffer->invisible;
}
+/**
+ * hb_buffer_set_not_found_glyph:
+ * @buffer: An #hb_buffer_t
+ * @not_found: the not-found #hb_codepoint_t
+ *
+ * Sets the #hb_codepoint_t that replaces characters not found in
+ * the font during shaping.
+ *
+ * The not-found glyph defaults to zero, sometimes knows as the
+ * ".notdef" glyph. This API allows for differentiating the two.
+ *
+ * Since: 3.1.0
+ **/
+void
+hb_buffer_set_not_found_glyph (hb_buffer_t *buffer,
+ hb_codepoint_t not_found)
+{
+ if (unlikely (hb_object_is_immutable (buffer)))
+ return;
+
+ buffer->not_found = not_found;
+}
+
+/**
+ * hb_buffer_get_not_found_glyph:
+ * @buffer: An #hb_buffer_t
+ *
+ * See hb_buffer_set_not_found_glyph().
+ *
+ * Return value:
+ * The @buffer not-found #hb_codepoint_t
+ *
+ * Since: 3.1.0
+ **/
+hb_codepoint_t
+hb_buffer_get_not_found_glyph (hb_buffer_t *buffer)
+{
+ return buffer->not_found;
+}
+
/**
* hb_buffer_reset:
diff --git a/thirdparty/harfbuzz/src/hb-buffer.h b/thirdparty/harfbuzz/src/hb-buffer.h
index 865ccb2273..a183cb9d4a 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.h
+++ b/thirdparty/harfbuzz/src/hb-buffer.h
@@ -383,6 +383,13 @@ hb_buffer_set_invisible_glyph (hb_buffer_t *buffer,
HB_EXTERN hb_codepoint_t
hb_buffer_get_invisible_glyph (hb_buffer_t *buffer);
+HB_EXTERN void
+hb_buffer_set_not_found_glyph (hb_buffer_t *buffer,
+ hb_codepoint_t not_found);
+
+HB_EXTERN hb_codepoint_t
+hb_buffer_get_not_found_glyph (hb_buffer_t *buffer);
+
HB_EXTERN void
hb_buffer_reset (hb_buffer_t *buffer);
diff --git a/thirdparty/harfbuzz/src/hb-buffer.hh b/thirdparty/harfbuzz/src/hb-buffer.hh
index 8635ebd35f..bde28933e4 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.hh
+++ b/thirdparty/harfbuzz/src/hb-buffer.hh
@@ -93,6 +93,7 @@ struct hb_buffer_t
hb_buffer_cluster_level_t cluster_level;
hb_codepoint_t replacement; /* U+FFFD or something else. */
hb_codepoint_t invisible; /* 0 or something else. */
+ hb_codepoint_t not_found; /* 0 or something else. */
hb_buffer_scratch_flags_t scratch_flags; /* Have space-fallback, etc. */
unsigned int max_len; /* Maximum allowed len. */
int max_ops; /* Maximum allowed operations. */
diff --git a/thirdparty/harfbuzz/src/hb-debug.hh b/thirdparty/harfbuzz/src/hb-debug.hh
index f80c8980ba..3ac7440e80 100644
--- a/thirdparty/harfbuzz/src/hb-debug.hh
+++ b/thirdparty/harfbuzz/src/hb-debug.hh
@@ -302,7 +302,7 @@ struct hb_auto_trace_t
{
if (unlikely (returned)) {
fprintf (stderr, "OUCH, double calls to return_trace(). This is a bug, please report.\n");
- return hb_forward<T> (v);
+ return std::forward<T> (v);
}
_hb_debug_msg<max_level> (what, obj, func, true, plevel ? *plevel : 1, -1,
@@ -311,7 +311,7 @@ struct hb_auto_trace_t
if (plevel) --*plevel;
plevel = nullptr;
returned = true;
- return hb_forward<T> (v);
+ return std::forward<T> (v);
}
private:
@@ -333,7 +333,7 @@ struct hb_auto_trace_t<0, ret_t>
template <typename T>
T ret (T&& v,
const char *func HB_UNUSED = nullptr,
- unsigned int line HB_UNUSED = 0) { return hb_forward<T> (v); }
+ unsigned int line HB_UNUSED = 0) { return std::forward<T> (v); }
};
/* For disabled tracing; optimize out everything.
@@ -343,7 +343,7 @@ struct hb_no_trace_t {
template <typename T>
T ret (T&& v,
const char *func HB_UNUSED = nullptr,
- unsigned int line HB_UNUSED = 0) { return hb_forward<T> (v); }
+ unsigned int line HB_UNUSED = 0) { return std::forward<T> (v); }
};
#define return_trace(RET) return trace.ret (RET, HB_FUNC, __LINE__)
diff --git a/thirdparty/harfbuzz/src/hb-directwrite.cc b/thirdparty/harfbuzz/src/hb-directwrite.cc
index 8f6d73b639..db7b53b259 100644
--- a/thirdparty/harfbuzz/src/hb-directwrite.cc
+++ b/thirdparty/harfbuzz/src/hb-directwrite.cc
@@ -43,6 +43,14 @@
* Functions for using HarfBuzz with DirectWrite fonts.
**/
+/* Declare object creator for dynamic support of DWRITE */
+typedef HRESULT (* WINAPI t_DWriteCreateFactory)(
+ DWRITE_FACTORY_TYPE factoryType,
+ REFIID iid,
+ IUnknown **factory
+);
+
+
/*
* DirectWrite font stream helpers
*/
@@ -137,6 +145,7 @@ public:
struct hb_directwrite_face_data_t
{
+ HMODULE dwrite_dll;
IDWriteFactory *dwriteFactory;
IDWriteFontFile *fontFile;
DWriteFontFileStream *fontFileStream;
@@ -158,12 +167,33 @@ _hb_directwrite_shaper_face_data_create (hb_face_t *face)
return nullptr; \
} HB_STMT_END
+ data->dwrite_dll = LoadLibrary (TEXT ("DWRITE"));
+ if (unlikely (!data->dwrite_dll))
+ FAIL ("Cannot find DWrite.DLL");
+
+ t_DWriteCreateFactory p_DWriteCreateFactory;
+
+#if defined(__GNUC__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wcast-function-type"
+#endif
+
+ p_DWriteCreateFactory = (t_DWriteCreateFactory)
+ GetProcAddress (data->dwrite_dll, "DWriteCreateFactory");
+
+#if defined(__GNUC__)
+#pragma GCC diagnostic pop
+#endif
+
+ if (unlikely (!p_DWriteCreateFactory))
+ FAIL ("Cannot find DWriteCreateFactory().");
+
HRESULT hr;
// TODO: factory and fontFileLoader should be cached separately
IDWriteFactory* dwriteFactory;
- hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED, __uuidof (IDWriteFactory),
- (IUnknown**) &dwriteFactory);
+ hr = p_DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED, __uuidof (IDWriteFactory),
+ (IUnknown**) &dwriteFactory);
if (unlikely (hr != S_OK))
FAIL ("Failed to run DWriteCreateFactory().");
@@ -227,6 +257,8 @@ _hb_directwrite_shaper_face_data_destroy (hb_directwrite_face_data_t *data)
delete data->fontFileStream;
if (data->faceBlob)
hb_blob_destroy (data->faceBlob);
+ if (data->dwrite_dll)
+ FreeLibrary (data->dwrite_dll);
if (data)
delete data;
}
diff --git a/thirdparty/harfbuzz/src/hb-dispatch.hh b/thirdparty/harfbuzz/src/hb-dispatch.hh
index 4b2b65a8de..37ca681465 100644
--- a/thirdparty/harfbuzz/src/hb-dispatch.hh
+++ b/thirdparty/harfbuzz/src/hb-dispatch.hh
@@ -50,7 +50,7 @@ struct hb_dispatch_context_t
bool may_dispatch (const T *obj HB_UNUSED, const F *format HB_UNUSED) { return true; }
template <typename T, typename ...Ts>
return_t dispatch (const T &obj, Ts&&... ds)
- { return obj.dispatch (thiz (), hb_forward<Ts> (ds)...); }
+ { return obj.dispatch (thiz (), std::forward<Ts> (ds)...); }
static return_t no_dispatch_return_value () { return Context::default_return_value (); }
static bool stop_sublookup_iteration (const return_t r HB_UNUSED) { return false; }
unsigned debug_depth = 0;
diff --git a/thirdparty/harfbuzz/src/hb-font.hh b/thirdparty/harfbuzz/src/hb-font.hh
index 8fc7f44d44..1b7f445e8b 100644
--- a/thirdparty/harfbuzz/src/hb-font.hh
+++ b/thirdparty/harfbuzz/src/hb-font.hh
@@ -217,9 +217,10 @@ struct hb_font_t
}
hb_bool_t get_nominal_glyph (hb_codepoint_t unicode,
- hb_codepoint_t *glyph)
+ hb_codepoint_t *glyph,
+ hb_codepoint_t not_found = 0)
{
- *glyph = 0;
+ *glyph = not_found;
return klass->get.f.nominal_glyph (this, user_data,
unicode, glyph,
klass->user_data.nominal_glyph);
@@ -238,9 +239,10 @@ struct hb_font_t
}
hb_bool_t get_variation_glyph (hb_codepoint_t unicode, hb_codepoint_t variation_selector,
- hb_codepoint_t *glyph)
+ hb_codepoint_t *glyph,
+ hb_codepoint_t not_found = 0)
{
- *glyph = 0;
+ *glyph = not_found;
return klass->get.f.variation_glyph (this, user_data,
unicode, variation_selector, glyph,
klass->user_data.variation_glyph);
@@ -618,9 +620,7 @@ struct hb_font_t
}
hb_position_t em_mult (int16_t v, int64_t mult)
- {
- return (hb_position_t) ((v * mult) >> 16);
- }
+ { return (hb_position_t) ((v * mult + 32768) >> 16); }
hb_position_t em_scalef (float v, int scale)
{ return (hb_position_t) roundf (v * scale / face->get_upem ()); }
float em_fscale (int16_t v, int scale)
diff --git a/thirdparty/harfbuzz/src/hb-iter.hh b/thirdparty/harfbuzz/src/hb-iter.hh
index b8c4472636..87b8ed880d 100644
--- a/thirdparty/harfbuzz/src/hb-iter.hh
+++ b/thirdparty/harfbuzz/src/hb-iter.hh
@@ -162,7 +162,7 @@ struct
{
template <typename T> hb_iter_type<T>
operator () (T&& c) const
- { return hb_deref (hb_forward<T> (c)).iter (); }
+ { return hb_deref (std::forward<T> (c)).iter (); }
/* Specialization for C arrays. */
@@ -353,7 +353,7 @@ static inline auto end (Iterable&& iterable) HB_AUTO_RETURN (hb_iter (iterable).
template <typename Lhs, typename Rhs,
hb_requires (hb_is_iterator (Lhs))>
static inline auto
-operator | (Lhs&& lhs, Rhs&& rhs) HB_AUTO_RETURN (hb_forward<Rhs> (rhs) (hb_forward<Lhs> (lhs)))
+operator | (Lhs&& lhs, Rhs&& rhs) HB_AUTO_RETURN (std::forward<Rhs> (rhs) (std::forward<Lhs> (lhs)))
/* hb_map(), hb_filter(), hb_reduce() */
@@ -674,8 +674,8 @@ struct hb_iota_iter_t :
template <typename S2 = S>
auto
inc (hb_type_identity<S2> s, hb_priority<1>)
- -> hb_void_t<decltype (hb_invoke (hb_forward<S2> (s), hb_declval<T&> ()))>
- { v = hb_invoke (hb_forward<S2> (s), v); }
+ -> hb_void_t<decltype (hb_invoke (std::forward<S2> (s), hb_declval<T&> ()))>
+ { v = hb_invoke (std::forward<S2> (s), v); }
void
inc (S s, hb_priority<0>)
@@ -874,7 +874,7 @@ struct
Proj&& f = hb_identity) const
{
for (auto it = hb_iter (c); it; ++it)
- if (!hb_match (hb_forward<Pred> (p), hb_get (hb_forward<Proj> (f), *it)))
+ if (!hb_match (std::forward<Pred> (p), hb_get (std::forward<Proj> (f), *it)))
return false;
return true;
}
@@ -891,7 +891,7 @@ struct
Proj&& f = hb_identity) const
{
for (auto it = hb_iter (c); it; ++it)
- if (hb_match (hb_forward<Pred> (p), hb_get (hb_forward<Proj> (f), *it)))
+ if (hb_match (std::forward<Pred> (p), hb_get (std::forward<Proj> (f), *it)))
return true;
return false;
}
@@ -908,7 +908,7 @@ struct
Proj&& f = hb_identity) const
{
for (auto it = hb_iter (c); it; ++it)
- if (hb_match (hb_forward<Pred> (p), hb_get (hb_forward<Proj> (f), *it)))
+ if (hb_match (std::forward<Pred> (p), hb_get (std::forward<Proj> (f), *it)))
return false;
return true;
}
diff --git a/thirdparty/harfbuzz/src/hb-map.hh b/thirdparty/harfbuzz/src/hb-map.hh
index dcd5267d74..bb4a0eb5d1 100644
--- a/thirdparty/harfbuzz/src/hb-map.hh
+++ b/thirdparty/harfbuzz/src/hb-map.hh
@@ -35,16 +35,35 @@
*/
template <typename K, typename V,
- K kINVALID = hb_is_pointer (K) ? 0 : hb_is_signed (K) ? hb_int_min (K) : (K) -1,
- V vINVALID = hb_is_pointer (V) ? 0 : hb_is_signed (V) ? hb_int_min (V) : (V) -1>
+ K kINVALID = hb_is_pointer (K) ? 0 : std::is_signed<K>::value ? hb_int_min (K) : (K) -1,
+ V vINVALID = hb_is_pointer (V) ? 0 : std::is_signed<V>::value ? hb_int_min (V) : (V) -1>
struct hb_hashmap_t
{
- HB_DELETE_COPY_ASSIGN (hb_hashmap_t);
+ static constexpr K INVALID_KEY = kINVALID;
+ static constexpr V INVALID_VALUE = vINVALID;
+
hb_hashmap_t () { init (); }
~hb_hashmap_t () { fini (); }
- static_assert (hb_is_integral (K) || hb_is_pointer (K), "");
- static_assert (hb_is_integral (V) || hb_is_pointer (V), "");
+ hb_hashmap_t (const hb_hashmap_t& o) : hb_hashmap_t () { hb_copy (o, *this); }
+ hb_hashmap_t (hb_hashmap_t&& o) : hb_hashmap_t () { hb_swap (*this, o); }
+ hb_hashmap_t& operator= (const hb_hashmap_t& o) { hb_copy (o, *this); return *this; }
+ hb_hashmap_t& operator= (hb_hashmap_t&& o) { hb_swap (*this, o); return *this; }
+
+ hb_hashmap_t (std::initializer_list<hb_pair_t<K, V>> lst) : hb_hashmap_t ()
+ {
+ for (auto&& item : lst)
+ set (item.first, item.second);
+ }
+ template <typename Iterable,
+ hb_requires (hb_is_iterable (Iterable))>
+ hb_hashmap_t (const Iterable &o) : hb_hashmap_t ()
+ {
+ hb_copy (o, *this);
+ }
+
+ static_assert (std::is_integral<K>::value || hb_is_pointer (K), "");
+ static_assert (std::is_integral<V>::value || hb_is_pointer (V), "");
struct item_t
{
@@ -70,6 +89,16 @@ struct hb_hashmap_t
unsigned int prime;
item_t *items;
+ friend void swap (hb_hashmap_t& a, hb_hashmap_t& b)
+ {
+ if (unlikely (!a.successful || !b.successful))
+ return;
+ hb_swap (a.population, b.population);
+ hb_swap (a.occupancy, b.occupancy);
+ hb_swap (a.mask, b.mask);
+ hb_swap (a.prime, b.prime);
+ hb_swap (a.items, b.items);
+ }
void init_shallow ()
{
successful = true;
@@ -133,17 +162,15 @@ struct hb_hashmap_t
if (old_items[i].is_real ())
set_with_hash (old_items[i].key,
old_items[i].hash,
- old_items[i].value);
+ std::move (old_items[i].value));
hb_free (old_items);
return true;
}
- bool set (K key, V value)
- {
- return set_with_hash (key, hb_hash (key), value);
- }
+ bool set (K key, const V& value) { return set_with_hash (key, hb_hash (key), value); }
+ bool set (K key, V&& value) { return set_with_hash (key, hb_hash (key), std::move (value)); }
V get (K key) const
{
@@ -213,7 +240,8 @@ struct hb_hashmap_t
protected:
- bool set_with_hash (K key, uint32_t hash, V value)
+ template <typename VV>
+ bool set_with_hash (K key, uint32_t hash, VV&& value)
{
if (unlikely (!successful)) return false;
if (unlikely (key == kINVALID)) return true;
@@ -321,7 +349,22 @@ struct hb_hashmap_t
struct hb_map_t : hb_hashmap_t<hb_codepoint_t,
hb_codepoint_t,
HB_MAP_VALUE_INVALID,
- HB_MAP_VALUE_INVALID> {};
-
+ HB_MAP_VALUE_INVALID>
+{
+ using hashmap = hb_hashmap_t<hb_codepoint_t,
+ hb_codepoint_t,
+ HB_MAP_VALUE_INVALID,
+ HB_MAP_VALUE_INVALID>;
+
+ hb_map_t () = default;
+ ~hb_map_t () = default;
+ hb_map_t (hb_map_t& o) = default;
+ hb_map_t& operator= (const hb_map_t& other) = default;
+ hb_map_t& operator= (hb_map_t&& other) = default;
+ hb_map_t (std::initializer_list<hb_pair_t<hb_codepoint_t, hb_codepoint_t>> lst) : hashmap (lst) {}
+ template <typename Iterable,
+ hb_requires (hb_is_iterable (Iterable))>
+ hb_map_t (const Iterable &o) : hashmap (o) {}
+};
#endif /* HB_MAP_HH */
diff --git a/thirdparty/harfbuzz/src/hb-meta.hh b/thirdparty/harfbuzz/src/hb-meta.hh
index a714bc2bf0..0ea5774a9f 100644
--- a/thirdparty/harfbuzz/src/hb-meta.hh
+++ b/thirdparty/harfbuzz/src/hb-meta.hh
@@ -29,6 +29,9 @@
#include "hb.hh"
+#include <type_traits>
+#include <utility>
+
/*
* C++ template meta-programming & fundamentals used with them.
@@ -129,40 +132,7 @@ template <typename T> using hb_add_pointer = decltype (_hb_try_add_pointer<T> (h
/* TODO Add feature-parity to std::decay. */
template <typename T> using hb_decay = hb_remove_const<hb_remove_reference<T>>;
-
-template<bool B, class T, class F>
-struct _hb_conditional { typedef T type; };
-template<class T, class F>
-struct _hb_conditional<false, T, F> { typedef F type; };
-template<bool B, class T, class F>
-using hb_conditional = typename _hb_conditional<B, T, F>::type;
-
-
-template <typename From, typename To>
-struct hb_is_convertible
-{
- private:
- static constexpr bool from_void = hb_is_same (void, hb_decay<From>);
- static constexpr bool to_void = hb_is_same (void, hb_decay<To> );
- static constexpr bool either_void = from_void || to_void;
- static constexpr bool both_void = from_void && to_void;
-
- static hb_true_type impl2 (hb_conditional<to_void, int, To>);
-
- template <typename T>
- static auto impl (hb_priority<1>) -> decltype (impl2 (hb_declval (T)));
- template <typename T>
- static hb_false_type impl (hb_priority<0>);
- public:
- static constexpr bool value = both_void ||
- (!either_void &&
- decltype (impl<hb_conditional<from_void, int, From>> (hb_prioritize))::value);
-};
-#define hb_is_convertible(From,To) hb_is_convertible<From, To>::value
-
-template <typename Base, typename Derived>
-using hb_is_base_of = hb_is_convertible<hb_decay<Derived> *, hb_decay<Base> *>;
-#define hb_is_base_of(Base,Derived) hb_is_base_of<Base, Derived>::value
+#define hb_is_convertible(From,To) std::is_convertible<From, To>::value
template <typename From, typename To>
using hb_is_cr_convertible = hb_bool_constant<
@@ -172,20 +142,11 @@ using hb_is_cr_convertible = hb_bool_constant<
>;
#define hb_is_cr_convertible(From,To) hb_is_cr_convertible<From, To>::value
-/* std::move and std::forward */
-
-template <typename T>
-static constexpr hb_remove_reference<T>&& hb_move (T&& t) { return (hb_remove_reference<T>&&) (t); }
-
-template <typename T>
-static constexpr T&& hb_forward (hb_remove_reference<T>& t) { return (T&&) t; }
-template <typename T>
-static constexpr T&& hb_forward (hb_remove_reference<T>&& t) { return (T&&) t; }
struct
{
template <typename T> constexpr auto
- operator () (T&& v) const HB_AUTO_RETURN (hb_forward<T> (v))
+ operator () (T&& v) const HB_AUTO_RETURN (std::forward<T> (v))
template <typename T> constexpr auto
operator () (T *v) const HB_AUTO_RETURN (*v)
@@ -195,7 +156,7 @@ HB_FUNCOBJ (hb_deref);
struct
{
template <typename T> constexpr auto
- operator () (T&& v) const HB_AUTO_RETURN (hb_forward<T> (v))
+ operator () (T&& v) const HB_AUTO_RETURN (std::forward<T> (v))
template <typename T> constexpr auto
operator () (T& v) const HB_AUTO_RETURN (hb_addressof (v))
@@ -226,50 +187,6 @@ struct hb_reference_wrapper<T&>
/* Type traits */
-template <typename T>
-using hb_is_integral = hb_bool_constant<
- hb_is_same (hb_decay<T>, char) ||
- hb_is_same (hb_decay<T>, signed char) ||
- hb_is_same (hb_decay<T>, unsigned char) ||
- hb_is_same (hb_decay<T>, signed int) ||
- hb_is_same (hb_decay<T>, unsigned int) ||
- hb_is_same (hb_decay<T>, signed short) ||
- hb_is_same (hb_decay<T>, unsigned short) ||
- hb_is_same (hb_decay<T>, signed long) ||
- hb_is_same (hb_decay<T>, unsigned long) ||
- hb_is_same (hb_decay<T>, signed long long) ||
- hb_is_same (hb_decay<T>, unsigned long long) ||
- false
->;
-#define hb_is_integral(T) hb_is_integral<T>::value
-template <typename T>
-using hb_is_floating_point = hb_bool_constant<
- hb_is_same (hb_decay<T>, float) ||
- hb_is_same (hb_decay<T>, double) ||
- hb_is_same (hb_decay<T>, long double) ||
- false
->;
-#define hb_is_floating_point(T) hb_is_floating_point<T>::value
-template <typename T>
-using hb_is_arithmetic = hb_bool_constant<
- hb_is_integral (T) ||
- hb_is_floating_point (T) ||
- false
->;
-#define hb_is_arithmetic(T) hb_is_arithmetic<T>::value
-
-
-template <typename T, bool is_arithmetic> struct hb_is_signed_;
-template <typename T> struct hb_is_signed_<T, false> : hb_false_type {};
-template <typename T> struct hb_is_signed_<T, true> : hb_bool_constant<(T) -1 < (T) 0> {};
-template <typename T> struct hb_is_signed : hb_is_signed_<T, hb_is_arithmetic (T)> {};
-#define hb_is_signed(T) hb_is_signed<T>::value
-template <typename T, bool is_arithmetic> struct hb_is_unsigned_;
-template <typename T> struct hb_is_unsigned_<T, false> : hb_false_type {};
-template <typename T> struct hb_is_unsigned_<T, true> : hb_bool_constant<(T) 0 < (T) -1> {};
-template <typename T> struct hb_is_unsigned : hb_is_unsigned_<T, hb_is_arithmetic (T)> {};
-#define hb_is_unsigned(T) hb_is_unsigned<T>::value
-
template <typename T> struct hb_int_min;
template <> struct hb_int_min<char> : hb_integral_constant<char, CHAR_MIN> {};
template <> struct hb_int_min<signed char> : hb_integral_constant<signed char, SCHAR_MIN> {};
@@ -309,108 +226,6 @@ template <> struct hb_int_max<unsigned long long> : hb_integral_constant<unsigne
TypeName(const TypeName&) = delete; \
void operator=(const TypeName&) = delete
-template <typename T, typename>
-struct _hb_is_destructible : hb_false_type {};
-template <typename T>
-struct _hb_is_destructible<T, hb_void_t<decltype (hb_declval (T).~T ())>> : hb_true_type {};
-template <typename T>
-using hb_is_destructible = _hb_is_destructible<T, void>;
-#define hb_is_destructible(T) hb_is_destructible<T>::value
-
-template <typename T, typename, typename ...Ts>
-struct _hb_is_constructible : hb_false_type {};
-template <typename T, typename ...Ts>
-struct _hb_is_constructible<T, hb_void_t<decltype (T (hb_declval (Ts)...))>, Ts...> : hb_true_type {};
-template <typename T, typename ...Ts>
-using hb_is_constructible = _hb_is_constructible<T, void, Ts...>;
-#define hb_is_constructible(...) hb_is_constructible<__VA_ARGS__>::value
-
-template <typename T>
-using hb_is_default_constructible = hb_is_constructible<T>;
-#define hb_is_default_constructible(T) hb_is_default_constructible<T>::value
-
-template <typename T>
-using hb_is_copy_constructible = hb_is_constructible<T, hb_add_lvalue_reference<hb_add_const<T>>>;
-#define hb_is_copy_constructible(T) hb_is_copy_constructible<T>::value
-
-template <typename T>
-using hb_is_move_constructible = hb_is_constructible<T, hb_add_rvalue_reference<hb_add_const<T>>>;
-#define hb_is_move_constructible(T) hb_is_move_constructible<T>::value
-
-template <typename T, typename U, typename>
-struct _hb_is_assignable : hb_false_type {};
-template <typename T, typename U>
-struct _hb_is_assignable<T, U, hb_void_t<decltype (hb_declval (T) = hb_declval (U))>> : hb_true_type {};
-template <typename T, typename U>
-using hb_is_assignable = _hb_is_assignable<T, U, void>;
-#define hb_is_assignable(T,U) hb_is_assignable<T, U>::value
-
-template <typename T>
-using hb_is_copy_assignable = hb_is_assignable<hb_add_lvalue_reference<T>,
- hb_add_lvalue_reference<hb_add_const<T>>>;
-#define hb_is_copy_assignable(T) hb_is_copy_assignable<T>::value
-
-template <typename T>
-using hb_is_move_assignable = hb_is_assignable<hb_add_lvalue_reference<T>,
- hb_add_rvalue_reference<T>>;
-#define hb_is_move_assignable(T) hb_is_move_assignable<T>::value
-
-/* Trivial versions. */
-
-template <typename T> union hb_trivial { T value; };
-
-template <typename T>
-using hb_is_trivially_destructible= hb_is_destructible<hb_trivial<T>>;
-#define hb_is_trivially_destructible(T) hb_is_trivially_destructible<T>::value
-
-/* Don't know how to do the following. */
-//template <typename T, typename ...Ts>
-//using hb_is_trivially_constructible= hb_is_constructible<hb_trivial<T>, hb_trivial<Ts>...>;
-//#define hb_is_trivially_constructible(...) hb_is_trivially_constructible<__VA_ARGS__>::value
-
-template <typename T>
-using hb_is_trivially_default_constructible= hb_is_default_constructible<hb_trivial<T>>;
-#define hb_is_trivially_default_constructible(T) hb_is_trivially_default_constructible<T>::value
-
-template <typename T>
-using hb_is_trivially_copy_constructible= hb_is_copy_constructible<hb_trivial<T>>;
-#define hb_is_trivially_copy_constructible(T) hb_is_trivially_copy_constructible<T>::value
-
-template <typename T>
-using hb_is_trivially_move_constructible= hb_is_move_constructible<hb_trivial<T>>;
-#define hb_is_trivially_move_constructible(T) hb_is_trivially_move_constructible<T>::value
-
-/* Don't know how to do the following. */
-//template <typename T, typename U>
-//using hb_is_trivially_assignable= hb_is_assignable<hb_trivial<T>, hb_trivial<U>>;
-//#define hb_is_trivially_assignable(T,U) hb_is_trivially_assignable<T, U>::value
-
-template <typename T>
-using hb_is_trivially_copy_assignable= hb_is_copy_assignable<hb_trivial<T>>;
-#define hb_is_trivially_copy_assignable(T) hb_is_trivially_copy_assignable<T>::value
-
-template <typename T>
-using hb_is_trivially_move_assignable= hb_is_move_assignable<hb_trivial<T>>;
-#define hb_is_trivially_move_assignable(T) hb_is_trivially_move_assignable<T>::value
-
-template <typename T>
-using hb_is_trivially_copyable= hb_bool_constant<
- hb_is_trivially_destructible (T) &&
- (!hb_is_move_assignable (T) || hb_is_trivially_move_assignable (T)) &&
- (!hb_is_move_constructible (T) || hb_is_trivially_move_constructible (T)) &&
- (!hb_is_copy_assignable (T) || hb_is_trivially_copy_assignable (T)) &&
- (!hb_is_copy_constructible (T) || hb_is_trivially_copy_constructible (T)) &&
- true
->;
-#define hb_is_trivially_copyable(T) hb_is_trivially_copyable<T>::value
-
-template <typename T>
-using hb_is_trivial= hb_bool_constant<
- hb_is_trivially_copyable (T) &&
- hb_is_trivially_default_constructible (T)
->;
-#define hb_is_trivial(T) hb_is_trivial<T>::value
-
/* hb_unwrap_type (T)
* If T has no T::type, returns T. Otherwise calls itself on T::type recursively.
*/
diff --git a/thirdparty/harfbuzz/src/hb-mutex.hh b/thirdparty/harfbuzz/src/hb-mutex.hh
index a9227a741d..6914b22450 100644
--- a/thirdparty/harfbuzz/src/hb-mutex.hh
+++ b/thirdparty/harfbuzz/src/hb-mutex.hh
@@ -47,7 +47,7 @@
/* Defined externally, i.e. in config.h; must have typedef'ed hb_mutex_impl_t as well. */
-#elif !defined(HB_NO_MT) && (defined(HAVE_PTHREAD) || defined(__APPLE__))
+#elif !defined(HB_NO_MT) && !defined(HB_MUTEX_IMPL_STD_MUTEX) && (defined(HAVE_PTHREAD) || defined(__APPLE__))
#include <pthread.h>
typedef pthread_mutex_t hb_mutex_impl_t;
@@ -57,7 +57,7 @@ typedef pthread_mutex_t hb_mutex_impl_t;
#define hb_mutex_impl_finish(M) pthread_mutex_destroy (M)
-#elif !defined(HB_NO_MT) && defined(_WIN32)
+#elif !defined(HB_NO_MT) && !defined(HB_MUTEX_IMPL_STD_MUTEX) && defined(_WIN32)
typedef CRITICAL_SECTION hb_mutex_impl_t;
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
@@ -70,7 +70,17 @@ typedef CRITICAL_SECTION hb_mutex_impl_t;
#define hb_mutex_impl_finish(M) DeleteCriticalSection (M)
-#elif defined(HB_NO_MT)
+#elif !defined(HB_NO_MT)
+
+#include <mutex>
+typedef std::mutex hb_mutex_impl_t;
+#define hb_mutex_impl_init(M) HB_STMT_START { new (M) hb_mutex_impl_t; } HB_STMT_END
+#define hb_mutex_impl_lock(M) (M)->lock ()
+#define hb_mutex_impl_unlock(M) (M)->unlock ()
+#define hb_mutex_impl_finish(M) HB_STMT_START { (M)->~hb_mutex_impl_t(); } HB_STMT_END
+
+
+#else /* defined(HB_NO_MT) */
typedef int hb_mutex_impl_t;
#define hb_mutex_impl_init(M) HB_STMT_START {} HB_STMT_END
@@ -79,22 +89,21 @@ typedef int hb_mutex_impl_t;
#define hb_mutex_impl_finish(M) HB_STMT_START {} HB_STMT_END
-#else
-
-#error "Could not find any system to define mutex macros."
-#error "Check hb-mutex.hh for possible resolutions."
-
#endif
struct hb_mutex_t
{
- hb_mutex_impl_t m;
-
- void init () { hb_mutex_impl_init (&m); }
- void lock () { hb_mutex_impl_lock (&m); }
- void unlock () { hb_mutex_impl_unlock (&m); }
- void fini () { hb_mutex_impl_finish (&m); }
+ /* Create space for, but do not initialize m. */
+ alignas(hb_mutex_impl_t) char m[sizeof (hb_mutex_impl_t)];
+
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wcast-align"
+ void init () { hb_mutex_impl_init ((hb_mutex_impl_t *) m); }
+ void lock () { hb_mutex_impl_lock ((hb_mutex_impl_t *) m); }
+ void unlock () { hb_mutex_impl_unlock ((hb_mutex_impl_t *) m); }
+ void fini () { hb_mutex_impl_finish ((hb_mutex_impl_t *) m); }
+#pragma GCC diagnostic pop
};
struct hb_lock_t
diff --git a/thirdparty/harfbuzz/src/hb-open-type.hh b/thirdparty/harfbuzz/src/hb-open-type.hh
index 49653ce97e..7e524177f6 100644
--- a/thirdparty/harfbuzz/src/hb-open-type.hh
+++ b/thirdparty/harfbuzz/src/hb-open-type.hh
@@ -64,7 +64,7 @@ struct IntType
IntType& operator = (Type i) { v = i; return *this; }
/* For reason we define cast out operator for signed/unsigned, instead of Type, see:
* https://github.com/harfbuzz/harfbuzz/pull/2875/commits/09836013995cab2b9f07577a179ad7b024130467 */
- operator hb_conditional<hb_is_signed (Type), signed, unsigned> () const { return v; }
+ operator typename std::conditional<std::is_signed<Type>::value, signed, unsigned>::type () const { return v; }
bool operator == (const IntType &o) const { return (Type) v == (Type) o.v; }
bool operator != (const IntType &o) const { return !(*this == o); }
@@ -86,7 +86,7 @@ struct IntType
return pb->cmp (*pa);
}
template <typename Type2,
- hb_enable_if (hb_is_integral (Type2) &&
+ hb_enable_if (std::is_integral<Type2>::value &&
sizeof (Type2) < sizeof (int) &&
sizeof (Type) < sizeof (int))>
int cmp (Type2 a) const
@@ -122,6 +122,15 @@ typedef IntType<int32_t> HBINT32; /* 32-bit signed integer. */
* Works for unsigned, but not signed, since we rely on compiler for sign-extension. */
typedef IntType<uint32_t, 3> HBUINT24; /* 24-bit unsigned integer. */
+/* 15-bit unsigned number; top bit used for extension. */
+struct HBUINT15 : HBUINT16
+{
+ /* TODO Flesh out; actually mask top bit. */
+ HBUINT15& operator = (uint16_t i ) { HBUINT16::operator= (i); return *this; }
+ public:
+ DEFINE_SIZE_STATIC (2);
+};
+
/* 16-bit signed integer (HBINT16) that describes a quantity in FUnits. */
typedef HBINT16 FWORD;
@@ -182,9 +191,9 @@ struct Tag : HBUINT32
};
/* Glyph index number, same as uint16 (length = 16 bits) */
-struct HBGlyphID : HBUINT16
+struct HBGlyphID16 : HBUINT16
{
- HBGlyphID& operator = (uint16_t i) { HBUINT16::operator= (i); return *this; }
+ HBGlyphID16& operator = (uint16_t i) { HBUINT16::operator= (i); return *this; }
};
/* Script/language-system/feature index */
@@ -332,7 +341,7 @@ struct OffsetTo : Offset<OffsetType, has_null>
s->push ();
- bool ret = c->dispatch (src_base+src, hb_forward<Ts> (ds)...);
+ bool ret = c->dispatch (src_base+src, std::forward<Ts> (ds)...);
if (ret || !has_null)
s->add_link (*this, s->pop_pack ());
@@ -349,7 +358,7 @@ struct OffsetTo : Offset<OffsetType, has_null>
*this = 0;
Type* obj = c->push<Type> ();
- bool ret = obj->serialize (c, hb_forward<Ts> (ds)...);
+ bool ret = obj->serialize (c, std::forward<Ts> (ds)...);
if (ret)
c->add_link (*this, c->pop_pack ());
@@ -375,7 +384,7 @@ struct OffsetTo : Offset<OffsetType, has_null>
c->push ();
- bool ret = c->copy (src_base+src, hb_forward<Ts> (ds)...);
+ bool ret = c->copy (src_base+src, std::forward<Ts> (ds)...);
c->add_link (*this, c->pop_pack (), whence, dst_bias);
@@ -401,7 +410,7 @@ struct OffsetTo : Offset<OffsetType, has_null>
TRACE_SANITIZE (this);
return_trace (sanitize_shallow (c, base) &&
(this->is_null () ||
- c->dispatch (StructAtOffset<Type> (base, *this), hb_forward<Ts> (ds)...) ||
+ c->dispatch (StructAtOffset<Type> (base, *this), std::forward<Ts> (ds)...) ||
neuter (c)));
}
@@ -509,9 +518,9 @@ struct UnsizedArrayOf
{
TRACE_SANITIZE (this);
if (unlikely (!sanitize_shallow (c, count))) return_trace (false);
- if (!sizeof... (Ts) && hb_is_trivially_copyable (Type)) return_trace (true);
+ if (!sizeof... (Ts) && std::is_trivially_copyable<Type>::value) return_trace (true);
for (unsigned int i = 0; i < count; i++)
- if (unlikely (!c->dispatch (arrayZ[i], hb_forward<Ts> (ds)...)))
+ if (unlikely (!c->dispatch (arrayZ[i], std::forward<Ts> (ds)...)))
return_trace (false);
return_trace (true);
}
@@ -556,7 +565,7 @@ struct UnsizedListOfOffset16To : UnsizedArray16OfOffsetTo<Type, OffsetType, has_
{
TRACE_SANITIZE (this);
return_trace ((UnsizedArray16OfOffsetTo<Type, OffsetType, has_null>
- ::sanitize (c, count, this, hb_forward<Ts> (ds)...)));
+ ::sanitize (c, count, this, std::forward<Ts> (ds)...)));
}
};
@@ -698,10 +707,10 @@ struct ArrayOf
{
TRACE_SANITIZE (this);
if (unlikely (!sanitize_shallow (c))) return_trace (false);
- if (!sizeof... (Ts) && hb_is_trivially_copyable (Type)) return_trace (true);
+ if (!sizeof... (Ts) && std::is_trivially_copyable<Type>::value) return_trace (true);
unsigned int count = len;
for (unsigned int i = 0; i < count; i++)
- if (unlikely (!c->dispatch (arrayZ[i], hb_forward<Ts> (ds)...)))
+ if (unlikely (!c->dispatch (arrayZ[i], std::forward<Ts> (ds)...)))
return_trace (false);
return_trace (true);
}
@@ -759,7 +768,7 @@ struct List16OfOffset16To : Array16OfOffset16To<Type>
bool sanitize (hb_sanitize_context_t *c, Ts&&... ds) const
{
TRACE_SANITIZE (this);
- return_trace (Array16OfOffset16To<Type>::sanitize (c, this, hb_forward<Ts> (ds)...));
+ return_trace (Array16OfOffset16To<Type>::sanitize (c, this, std::forward<Ts> (ds)...));
}
};
@@ -826,10 +835,10 @@ struct HeadlessArrayOf
{
TRACE_SANITIZE (this);
if (unlikely (!sanitize_shallow (c))) return_trace (false);
- if (!sizeof... (Ts) && hb_is_trivially_copyable (Type)) return_trace (true);
+ if (!sizeof... (Ts) && std::is_trivially_copyable<Type>::value) return_trace (true);
unsigned int count = get_length ();
for (unsigned int i = 0; i < count; i++)
- if (unlikely (!c->dispatch (arrayZ[i], hb_forward<Ts> (ds)...)))
+ if (unlikely (!c->dispatch (arrayZ[i], std::forward<Ts> (ds)...)))
return_trace (false);
return_trace (true);
}
@@ -875,10 +884,10 @@ struct ArrayOfM1
{
TRACE_SANITIZE (this);
if (unlikely (!sanitize_shallow (c))) return_trace (false);
- if (!sizeof... (Ts) && hb_is_trivially_copyable (Type)) return_trace (true);
+ if (!sizeof... (Ts) && std::is_trivially_copyable<Type>::value) return_trace (true);
unsigned int count = lenM1 + 1;
for (unsigned int i = 0; i < count; i++)
- if (unlikely (!c->dispatch (arrayZ[i], hb_forward<Ts> (ds)...)))
+ if (unlikely (!c->dispatch (arrayZ[i], std::forward<Ts> (ds)...)))
return_trace (false);
return_trace (true);
}
@@ -1061,10 +1070,10 @@ struct VarSizedBinSearchArrayOf
{
TRACE_SANITIZE (this);
if (unlikely (!sanitize_shallow (c))) return_trace (false);
- if (!sizeof... (Ts) && hb_is_trivially_copyable (Type)) return_trace (true);
+ if (!sizeof... (Ts) && std::is_trivially_copyable<Type>::value) return_trace (true);
unsigned int count = get_length ();
for (unsigned int i = 0; i < count; i++)
- if (unlikely (!(*this)[i].sanitize (c, hb_forward<Ts> (ds)...)))
+ if (unlikely (!(*this)[i].sanitize (c, std::forward<Ts> (ds)...)))
return_trace (false);
return_trace (true);
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
index eaaf5e12ec..180c87cb89 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
@@ -373,7 +373,7 @@ struct Dict : UnsizedByteStr
{
TRACE_SERIALIZE (this);
for (unsigned int i = 0; i < dictval.get_count (); i++)
- if (unlikely (!opszr.serialize (c, dictval[i], hb_forward<Ts> (ds)...)))
+ if (unlikely (!opszr.serialize (c, dictval[i], std::forward<Ts> (ds)...)))
return_trace (false);
return_trace (true);
diff --git a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
index b904bb46a8..c8a2af1e82 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
@@ -604,7 +604,7 @@ struct CmapSubtableTrimmed
UINT length; /* Byte length of this subtable. */
UINT language; /* Ignore. */
UINT startCharCode; /* First character code covered. */
- ArrayOf<HBGlyphID, UINT>
+ ArrayOf<HBGlyphID16, UINT>
glyphIdArray; /* Array of glyph index values for character
* codes in the range. */
public:
@@ -900,7 +900,7 @@ struct UVSMapping
}
HBUINT24 unicodeValue; /* Base Unicode value of the UVS */
- HBGlyphID glyphID; /* Glyph ID of the UVS */
+ HBGlyphID16 glyphID; /* Glyph ID of the UVS */
public:
DEFINE_SIZE_STATIC (5);
};
diff --git a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
index 6c31d1b53e..14459914ee 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
@@ -508,8 +508,8 @@ struct IndexSubtableRecord
offset, length, format);
}
- HBGlyphID firstGlyphIndex;
- HBGlyphID lastGlyphIndex;
+ HBGlyphID16 firstGlyphIndex;
+ HBGlyphID16 lastGlyphIndex;
Offset32To<IndexSubtable> offsetToSubtable;
public:
DEFINE_SIZE_STATIC (8);
@@ -679,8 +679,8 @@ struct BitmapSizeTable
HBUINT32 colorRef;
SBitLineMetrics horizontal;
SBitLineMetrics vertical;
- HBGlyphID startGlyphIndex;
- HBGlyphID endGlyphIndex;
+ HBGlyphID16 startGlyphIndex;
+ HBGlyphID16 endGlyphIndex;
HBUINT8 ppemX;
HBUINT8 ppemY;
HBUINT8 bitDepth;
diff --git a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
index 007ff3f47b..03476faba7 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
@@ -30,6 +30,7 @@
#include "hb-open-type.hh"
#include "hb-ot-layout-common.hh"
+#include "hb-ot-var-common.hh"
/*
* COLR -- Color
@@ -42,7 +43,7 @@
#endif
#ifndef COLRV1_ENABLE_SUBSETTING
-#define COLRV1_ENABLE_SUBSETTING 0
+#define COLRV1_ENABLE_SUBSETTING 1
#endif
namespace OT {
@@ -121,7 +122,7 @@ struct LayerRecord
}
public:
- HBGlyphID glyphId; /* Glyph ID of layer glyph */
+ HBGlyphID16 glyphId; /* Glyph ID of layer glyph */
Index colorIdx; /* Index value to use with a
* selected color palette.
* An index value of 0xFFFF
@@ -148,7 +149,7 @@ struct BaseGlyphRecord
}
public:
- HBGlyphID glyphId; /* Glyph ID of reference glyph */
+ HBGlyphID16 glyphId; /* Glyph ID of reference glyph */
HBUINT16 firstLayerIdx; /* Index (from beginning of
* the Layer Records) to the
* layer record. There will be
@@ -163,15 +164,31 @@ struct BaseGlyphRecord
template <typename T>
struct Variable
{
+ Variable<T>* copy (hb_serialize_context_t *c) const
+ {
+ TRACE_SERIALIZE (this);
+ return_trace (c->embed (this));
+ }
+
+ void closurev1 (hb_colrv1_closure_context_t* c) const
+ { value.closurev1 (c); }
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ if (!value.subset (c)) return_trace (false);
+ return_trace (c->serializer->embed (varIdxBase));
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
- return_trace (c->check_struct (this));
+ return_trace (c->check_struct (this) && value.sanitize (c));
}
protected:
T value;
- VarIdx varIdx;
+ VarIdx varIdxBase;
public:
DEFINE_SIZE_STATIC (4 + T::static_size);
};
@@ -179,51 +196,46 @@ struct Variable
template <typename T>
struct NoVariable
{
- bool sanitize (hb_sanitize_context_t *c) const
+ NoVariable<T>* copy (hb_serialize_context_t *c) const
{
- TRACE_SANITIZE (this);
- return_trace (c->check_struct (this));
+ TRACE_SERIALIZE (this);
+ return_trace (c->embed (this));
}
- T value;
- public:
- DEFINE_SIZE_STATIC (T::static_size);
-};
-
-// Color structures
+ void closurev1 (hb_colrv1_closure_context_t* c) const
+ { value.closurev1 (c); }
-template <template<typename> class Var>
-struct ColorIndex
-{
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- auto *out = c->serializer->embed (*this);
- if (unlikely (!out)) return_trace (false);
- return_trace (c->serializer->check_assign (out->paletteIndex, c->plan->colr_palettes->get (paletteIndex),
- HB_SERIALIZE_ERROR_INT_OVERFLOW));
+ return_trace (value.subset (c));
}
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
- return_trace (c->check_struct (this));
+ return_trace (c->check_struct (this) && value.sanitize (c));
}
- HBUINT16 paletteIndex;
- Var<F2DOT14> alpha;
+ T value;
public:
- DEFINE_SIZE_STATIC (2 + Var<F2DOT14>::static_size);
+ DEFINE_SIZE_STATIC (T::static_size);
};
-template <template<typename> class Var>
+// Color structures
+
struct ColorStop
{
+ void closurev1 (hb_colrv1_closure_context_t* c) const
+ { c->add_palette_index (paletteIndex); }
+
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- if (unlikely (!c->serializer->embed (stopOffset))) return_trace (false);
- return_trace (color.subset (c));
+ auto *out = c->serializer->embed (*this);
+ if (unlikely (!out)) return_trace (false);
+ return_trace (c->serializer->check_assign (out->paletteIndex, c->plan->colr_palettes->get (paletteIndex),
+ HB_SERIALIZE_ERROR_INT_OVERFLOW));
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -232,10 +244,11 @@ struct ColorStop
return_trace (c->check_struct (this));
}
- Var<F2DOT14> stopOffset;
- ColorIndex<Var> color;
+ F2DOT14 stopOffset;
+ HBUINT16 paletteIndex;
+ F2DOT14 alpha;
public:
- DEFINE_SIZE_STATIC (Var<F2DOT14>::static_size + ColorIndex<Var>::static_size);
+ DEFINE_SIZE_STATIC (2 + 2 * F2DOT14::static_size);
};
struct Extend : HBUINT8
@@ -252,6 +265,12 @@ struct Extend : HBUINT8
template <template<typename> class Var>
struct ColorLine
{
+ void closurev1 (hb_colrv1_closure_context_t* c) const
+ {
+ for (const auto &stop : stops.iter ())
+ stop.closurev1 (c);
+ }
+
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
@@ -276,8 +295,8 @@ struct ColorLine
stops.sanitize (c));
}
- Extend extend;
- Array16Of<ColorStop<Var>> stops;
+ Extend extend;
+ Array16Of<Var<ColorStop>> stops;
public:
DEFINE_SIZE_ARRAY_SIZED (3, stops);
};
@@ -331,7 +350,6 @@ struct CompositeMode : HBUINT8
DEFINE_SIZE_STATIC (1);
};
-template <template<typename> class Var>
struct Affine2x3
{
bool sanitize (hb_sanitize_context_t *c) const
@@ -340,14 +358,14 @@ struct Affine2x3
return_trace (c->check_struct (this));
}
- Var<HBFixed> xx;
- Var<HBFixed> yx;
- Var<HBFixed> xy;
- Var<HBFixed> yy;
- Var<HBFixed> dx;
- Var<HBFixed> dy;
+ HBFixed xx;
+ HBFixed yx;
+ HBFixed xy;
+ HBFixed yy;
+ HBFixed dx;
+ HBFixed dy;
public:
- DEFINE_SIZE_STATIC (6 * Var<HBFixed>::static_size);
+ DEFINE_SIZE_STATIC (6 * HBFixed::static_size);
};
struct PaintColrLayers
@@ -373,22 +391,23 @@ struct PaintColrLayers
HBUINT8 format; /* format = 1 */
HBUINT8 numLayers;
- HBUINT32 firstLayerIndex; /* index into COLRv1::layersV1 */
+ HBUINT32 firstLayerIndex; /* index into COLRv1::layerList */
public:
DEFINE_SIZE_STATIC (6);
};
-template <template<typename> class Var>
struct PaintSolid
{
void closurev1 (hb_colrv1_closure_context_t* c) const
- { c->add_palette_index (color.paletteIndex); }
+ { c->add_palette_index (paletteIndex); }
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- if (unlikely (!c->serializer->embed (format))) return_trace (false);
- return_trace (color.subset (c));
+ auto *out = c->serializer->embed (*this);
+ if (unlikely (!out)) return_trace (false);
+ return_trace (c->serializer->check_assign (out->paletteIndex, c->plan->colr_palettes->get (paletteIndex),
+ HB_SERIALIZE_ERROR_INT_OVERFLOW));
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -397,20 +416,18 @@ struct PaintSolid
return_trace (c->check_struct (this));
}
- HBUINT8 format; /* format = 2(noVar) or 3(Var)*/
- ColorIndex<Var> color;
+ HBUINT8 format; /* format = 2(noVar) or 3(Var)*/
+ HBUINT16 paletteIndex;
+ F2DOT14 alpha;
public:
- DEFINE_SIZE_STATIC (1 + ColorIndex<Var>::static_size);
+ DEFINE_SIZE_STATIC (3 + F2DOT14::static_size);
};
template <template<typename> class Var>
struct PaintLinearGradient
{
void closurev1 (hb_colrv1_closure_context_t* c) const
- {
- for (const auto &stop : (this+colorLine).stops.iter ())
- c->add_palette_index (stop.color.paletteIndex);
- }
+ { (this+colorLine).closurev1 (c); }
bool subset (hb_subset_context_t *c) const
{
@@ -430,19 +447,22 @@ struct PaintLinearGradient
HBUINT8 format; /* format = 4(noVar) or 5 (Var) */
Offset24To<ColorLine<Var>> colorLine; /* Offset (from beginning of PaintLinearGradient
* table) to ColorLine subtable. */
- Var<FWORD> x0;
- Var<FWORD> y0;
- Var<FWORD> x1;
- Var<FWORD> y1;
- Var<FWORD> x2;
- Var<FWORD> y2;
+ FWORD x0;
+ FWORD y0;
+ FWORD x1;
+ FWORD y1;
+ FWORD x2;
+ FWORD y2;
public:
- DEFINE_SIZE_STATIC (4 + 6 * Var<FWORD>::static_size);
+ DEFINE_SIZE_STATIC (4 + 6 * FWORD::static_size);
};
template <template<typename> class Var>
struct PaintRadialGradient
{
+ void closurev1 (hb_colrv1_closure_context_t* c) const
+ { (this+colorLine).closurev1 (c); }
+
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
@@ -452,12 +472,6 @@ struct PaintRadialGradient
return_trace (out->colorLine.serialize_subset (c, colorLine, this));
}
- void closurev1 (hb_colrv1_closure_context_t* c) const
- {
- for (const auto &stop : (this+colorLine).stops.iter ())
- c->add_palette_index (stop.color.paletteIndex);
- }
-
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -467,19 +481,22 @@ struct PaintRadialGradient
HBUINT8 format; /* format = 6(noVar) or 7 (Var) */
Offset24To<ColorLine<Var>> colorLine; /* Offset (from beginning of PaintRadialGradient
* table) to ColorLine subtable. */
- Var<FWORD> x0;
- Var<FWORD> y0;
- Var<UFWORD> radius0;
- Var<FWORD> x1;
- Var<FWORD> y1;
- Var<UFWORD> radius1;
+ FWORD x0;
+ FWORD y0;
+ UFWORD radius0;
+ FWORD x1;
+ FWORD y1;
+ UFWORD radius1;
public:
- DEFINE_SIZE_STATIC (4 + 6 * Var<FWORD>::static_size);
+ DEFINE_SIZE_STATIC (4 + 6 * FWORD::static_size);
};
template <template<typename> class Var>
struct PaintSweepGradient
{
+ void closurev1 (hb_colrv1_closure_context_t* c) const
+ { (this+colorLine).closurev1 (c); }
+
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
@@ -489,12 +506,6 @@ struct PaintSweepGradient
return_trace (out->colorLine.serialize_subset (c, colorLine, this));
}
- void closurev1 (hb_colrv1_closure_context_t* c) const
- {
- for (const auto &stop : (this+colorLine).stops.iter ())
- c->add_palette_index (stop.color.paletteIndex);
- }
-
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -504,12 +515,12 @@ struct PaintSweepGradient
HBUINT8 format; /* format = 8(noVar) or 9 (Var) */
Offset24To<ColorLine<Var>> colorLine; /* Offset (from beginning of PaintSweepGradient
* table) to ColorLine subtable. */
- Var<FWORD> centerX;
- Var<FWORD> centerY;
- Var<HBFixed> startAngle;
- Var<HBFixed> endAngle;
+ FWORD centerX;
+ FWORD centerY;
+ F2DOT14 startAngle;
+ F2DOT14 endAngle;
public:
- DEFINE_SIZE_STATIC (2 * Var<FWORD>::static_size + 2 * Var<HBFixed>::static_size);
+ DEFINE_SIZE_STATIC (4 + 2 * FWORD::static_size + 2 * F2DOT14::static_size);
};
struct Paint;
@@ -580,24 +591,25 @@ struct PaintTransform
TRACE_SUBSET (this);
auto *out = c->serializer->embed (this);
if (unlikely (!out)) return_trace (false);
-
+ if (!out->transform.serialize_copy (c->serializer, transform, this)) return_trace (false);
return_trace (out->src.serialize_subset (c, src, this));
}
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
- return_trace (c->check_struct (this) && src.sanitize (c, this));
+ return_trace (c->check_struct (this) &&
+ src.sanitize (c, this) &&
+ transform.sanitize (c, this));
}
- HBUINT8 format; /* format = 12(noVar) or 13 (Var) */
- Offset24To<Paint> src; /* Offset (from beginning of PaintTransform table) to Paint subtable. */
- Affine2x3<Var> transform;
+ HBUINT8 format; /* format = 12(noVar) or 13 (Var) */
+ Offset24To<Paint> src; /* Offset (from beginning of PaintTransform table) to Paint subtable. */
+ Offset24To<Var<Affine2x3>> transform;
public:
- DEFINE_SIZE_STATIC (4 + Affine2x3<Var>::static_size);
+ DEFINE_SIZE_STATIC (7);
};
-template <template<typename> class Var>
struct PaintTranslate
{
HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
@@ -619,14 +631,13 @@ struct PaintTranslate
HBUINT8 format; /* format = 14(noVar) or 15 (Var) */
Offset24To<Paint> src; /* Offset (from beginning of PaintTranslate table) to Paint subtable. */
- Var<HBFixed> dx;
- Var<HBFixed> dy;
+ FWORD dx;
+ FWORD dy;
public:
- DEFINE_SIZE_STATIC (4 + Var<HBFixed>::static_size);
+ DEFINE_SIZE_STATIC (4 + 2 * FWORD::static_size);
};
-template <template<typename> class Var>
-struct PaintRotate
+struct PaintScale
{
HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
@@ -646,15 +657,150 @@ struct PaintRotate
}
HBUINT8 format; /* format = 16 (noVar) or 17(Var) */
+ Offset24To<Paint> src; /* Offset (from beginning of PaintScale table) to Paint subtable. */
+ F2DOT14 scaleX;
+ F2DOT14 scaleY;
+ public:
+ DEFINE_SIZE_STATIC (4 + 2 * F2DOT14::static_size);
+};
+
+struct PaintScaleAroundCenter
+{
+ HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ return_trace (out->src.serialize_subset (c, src, this));
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && src.sanitize (c, this));
+ }
+
+ HBUINT8 format; /* format = 18 (noVar) or 19(Var) */
+ Offset24To<Paint> src; /* Offset (from beginning of PaintScaleAroundCenter table) to Paint subtable. */
+ F2DOT14 scaleX;
+ F2DOT14 scaleY;
+ FWORD centerX;
+ FWORD centerY;
+ public:
+ DEFINE_SIZE_STATIC (4 + 2 * F2DOT14::static_size + 2 * FWORD::static_size);
+};
+
+struct PaintScaleUniform
+{
+ HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ return_trace (out->src.serialize_subset (c, src, this));
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && src.sanitize (c, this));
+ }
+
+ HBUINT8 format; /* format = 20 (noVar) or 21(Var) */
+ Offset24To<Paint> src; /* Offset (from beginning of PaintScaleUniform table) to Paint subtable. */
+ F2DOT14 scale;
+ public:
+ DEFINE_SIZE_STATIC (4 + F2DOT14::static_size);
+};
+
+struct PaintScaleUniformAroundCenter
+{
+ HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ return_trace (out->src.serialize_subset (c, src, this));
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && src.sanitize (c, this));
+ }
+
+ HBUINT8 format; /* format = 22 (noVar) or 23(Var) */
+ Offset24To<Paint> src; /* Offset (from beginning of PaintScaleUniformAroundCenter table) to Paint subtable. */
+ F2DOT14 scale;
+ FWORD centerX;
+ FWORD centerY;
+ public:
+ DEFINE_SIZE_STATIC (4 + F2DOT14::static_size + 2 * FWORD::static_size);
+};
+
+struct PaintRotate
+{
+ HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ return_trace (out->src.serialize_subset (c, src, this));
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && src.sanitize (c, this));
+ }
+
+ HBUINT8 format; /* format = 24 (noVar) or 25(Var) */
Offset24To<Paint> src; /* Offset (from beginning of PaintRotate table) to Paint subtable. */
- Var<HBFixed> angle;
- Var<HBFixed> centerX;
- Var<HBFixed> centerY;
+ F2DOT14 angle;
public:
- DEFINE_SIZE_STATIC (4 + 3 * Var<HBFixed>::static_size);
+ DEFINE_SIZE_STATIC (4 + F2DOT14::static_size);
+};
+
+struct PaintRotateAroundCenter
+{
+ HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ return_trace (out->src.serialize_subset (c, src, this));
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && src.sanitize (c, this));
+ }
+
+ HBUINT8 format; /* format = 26 (noVar) or 27(Var) */
+ Offset24To<Paint> src; /* Offset (from beginning of PaintRotateAroundCenter table) to Paint subtable. */
+ F2DOT14 angle;
+ FWORD centerX;
+ FWORD centerY;
+ public:
+ DEFINE_SIZE_STATIC (4 + F2DOT14::static_size + 2 * FWORD::static_size);
};
-template <template<typename> class Var>
struct PaintSkew
{
HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
@@ -674,14 +820,41 @@ struct PaintSkew
return_trace (c->check_struct (this) && src.sanitize (c, this));
}
- HBUINT8 format; /* format = 18(noVar) or 19 (Var) */
+ HBUINT8 format; /* format = 28(noVar) or 29 (Var) */
Offset24To<Paint> src; /* Offset (from beginning of PaintSkew table) to Paint subtable. */
- Var<HBFixed> xSkewAngle;
- Var<HBFixed> ySkewAngle;
- Var<HBFixed> centerX;
- Var<HBFixed> centerY;
+ F2DOT14 xSkewAngle;
+ F2DOT14 ySkewAngle;
public:
- DEFINE_SIZE_STATIC (4 + 4 * Var<HBFixed>::static_size);
+ DEFINE_SIZE_STATIC (4 + 2 * F2DOT14::static_size);
+};
+
+struct PaintSkewAroundCenter
+{
+ HB_INTERNAL void closurev1 (hb_colrv1_closure_context_t* c) const;
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ return_trace (out->src.serialize_subset (c, src, this));
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && src.sanitize (c, this));
+ }
+
+ HBUINT8 format; /* format = 30(noVar) or 31 (Var) */
+ Offset24To<Paint> src; /* Offset (from beginning of PaintSkewAroundCenter table) to Paint subtable. */
+ F2DOT14 xSkewAngle;
+ F2DOT14 ySkewAngle;
+ FWORD centerX;
+ FWORD centerY;
+ public:
+ DEFINE_SIZE_STATIC (4 + 2 * F2DOT14::static_size + 2 * FWORD::static_size);
};
struct PaintComposite
@@ -706,7 +879,7 @@ struct PaintComposite
backdrop.sanitize (c, this));
}
- HBUINT8 format; /* format = 20 */
+ HBUINT8 format; /* format = 32 */
Offset24To<Paint> src; /* Offset (from beginning of PaintComposite table) to source Paint subtable. */
CompositeMode mode; /* If mode is unrecognized use COMPOSITE_CLEAR */
Offset24To<Paint> backdrop; /* Offset (from beginning of PaintComposite table) to backdrop Paint subtable. */
@@ -714,6 +887,179 @@ struct PaintComposite
DEFINE_SIZE_STATIC (8);
};
+struct ClipBoxFormat1
+{
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this));
+ }
+
+ public:
+ HBUINT8 format; /* format = 1(noVar) or 2(Var)*/
+ FWORD xMin;
+ FWORD yMin;
+ FWORD xMax;
+ FWORD yMax;
+ public:
+ DEFINE_SIZE_STATIC (1 + 4 * FWORD::static_size);
+};
+
+struct ClipBoxFormat2 : Variable<ClipBoxFormat1> {};
+
+struct ClipBox
+{
+ ClipBox* copy (hb_serialize_context_t *c) const
+ {
+ TRACE_SERIALIZE (this);
+ switch (u.format) {
+ case 1: return_trace (reinterpret_cast<ClipBox *> (c->embed (u.format1)));
+ case 2: return_trace (reinterpret_cast<ClipBox *> (c->embed (u.format2)));
+ default:return_trace (nullptr);
+ }
+ }
+
+ template <typename context_t, typename ...Ts>
+ typename context_t::return_t dispatch (context_t *c, Ts&&... ds) const
+ {
+ TRACE_DISPATCH (this, u.format);
+ if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
+ switch (u.format) {
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
+ default:return_trace (c->default_return_value ());
+ }
+ }
+
+ protected:
+ union {
+ HBUINT8 format; /* Format identifier */
+ ClipBoxFormat1 format1;
+ ClipBoxFormat2 format2;
+ } u;
+};
+
+struct ClipRecord
+{
+ ClipRecord* copy (hb_serialize_context_t *c, const void *base) const
+ {
+ TRACE_SERIALIZE (this);
+ auto *out = c->embed (this);
+ if (unlikely (!out)) return_trace (nullptr);
+ if (!out->clipBox.serialize_copy (c, clipBox, base)) return_trace (nullptr);
+ return_trace (out);
+ }
+
+ bool sanitize (hb_sanitize_context_t *c, const void *base) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && clipBox.sanitize (c, base));
+ }
+
+ public:
+ HBUINT16 startGlyphID; // first gid clip applies to
+ HBUINT16 endGlyphID; // last gid clip applies to, inclusive
+ Offset24To<ClipBox> clipBox; // Box or VarBox
+ public:
+ DEFINE_SIZE_STATIC (7);
+};
+
+struct ClipList
+{
+ unsigned serialize_clip_records (hb_serialize_context_t *c,
+ const hb_set_t& gids,
+ const hb_map_t& gid_offset_map) const
+ {
+ TRACE_SERIALIZE (this);
+ if (gids.is_empty () ||
+ gid_offset_map.get_population () != gids.get_population ())
+ return_trace (0);
+
+ unsigned count = 0;
+
+ hb_codepoint_t start_gid= gids.get_min ();
+ hb_codepoint_t prev_gid = start_gid;
+
+ unsigned offset = gid_offset_map.get (start_gid);
+ unsigned prev_offset = offset;
+ for (const hb_codepoint_t _ : gids.iter ())
+ {
+ if (_ == start_gid) continue;
+
+ offset = gid_offset_map.get (_);
+ if (_ == prev_gid + 1 && offset == prev_offset)
+ {
+ prev_gid = _;
+ continue;
+ }
+
+ ClipRecord record;
+ record.startGlyphID = start_gid;
+ record.endGlyphID = prev_gid;
+ record.clipBox = prev_offset;
+
+ if (!c->copy (record, this)) return_trace (0);
+ count++;
+
+ start_gid = _;
+ prev_gid = _;
+ prev_offset = offset;
+ }
+
+ //last one
+ {
+ ClipRecord record;
+ record.startGlyphID = start_gid;
+ record.endGlyphID = prev_gid;
+ record.clipBox = prev_offset;
+ if (!c->copy (record, this)) return_trace (0);
+ count++;
+ }
+ return_trace (count);
+ }
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+ if (!c->serializer->check_assign (out->format, format, HB_SERIALIZE_ERROR_INT_OVERFLOW)) return_trace (false);
+
+ const hb_set_t& glyphset = *c->plan->_glyphset;
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ hb_map_t new_gid_offset_map;
+ hb_set_t new_gids;
+ for (const ClipRecord& record : clips.iter ())
+ {
+ unsigned start_gid = record.startGlyphID;
+ unsigned end_gid = record.endGlyphID;
+ for (unsigned gid = start_gid; gid <= end_gid; gid++)
+ {
+ if (!glyphset.has (gid) || !glyph_map.has (gid)) continue;
+ unsigned new_gid = glyph_map.get (gid);
+ new_gid_offset_map.set (new_gid, record.clipBox);
+ new_gids.add (new_gid);
+ }
+ }
+
+ unsigned count = serialize_clip_records (c->serializer, new_gids, new_gid_offset_map);
+ if (!count) return_trace (false);
+ return_trace (c->serializer->check_assign (out->clips.len, count, HB_SERIALIZE_ERROR_INT_OVERFLOW));
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) && clips.sanitize (c, this));
+ }
+
+ HBUINT8 format; // Set to 1.
+ Array32Of<ClipRecord> clips; // Clip records, sorted by startGlyphID
+ public:
+ DEFINE_SIZE_ARRAY_SIZED (5, clips);
+};
+
struct Paint
{
template <typename context_t, typename ...Ts>
@@ -722,57 +1068,81 @@ struct Paint
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.paintformat1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.paintformat2, hb_forward<Ts> (ds)...));
- case 3: return_trace (c->dispatch (u.paintformat3, hb_forward<Ts> (ds)...));
- case 4: return_trace (c->dispatch (u.paintformat4, hb_forward<Ts> (ds)...));
- case 5: return_trace (c->dispatch (u.paintformat5, hb_forward<Ts> (ds)...));
- case 6: return_trace (c->dispatch (u.paintformat6, hb_forward<Ts> (ds)...));
- case 7: return_trace (c->dispatch (u.paintformat7, hb_forward<Ts> (ds)...));
- case 8: return_trace (c->dispatch (u.paintformat8, hb_forward<Ts> (ds)...));
- case 9: return_trace (c->dispatch (u.paintformat9, hb_forward<Ts> (ds)...));
- case 10: return_trace (c->dispatch (u.paintformat10, hb_forward<Ts> (ds)...));
- case 11: return_trace (c->dispatch (u.paintformat11, hb_forward<Ts> (ds)...));
- case 12: return_trace (c->dispatch (u.paintformat12, hb_forward<Ts> (ds)...));
- case 13: return_trace (c->dispatch (u.paintformat13, hb_forward<Ts> (ds)...));
- case 14: return_trace (c->dispatch (u.paintformat14, hb_forward<Ts> (ds)...));
- case 15: return_trace (c->dispatch (u.paintformat15, hb_forward<Ts> (ds)...));
- case 16: return_trace (c->dispatch (u.paintformat16, hb_forward<Ts> (ds)...));
- case 17: return_trace (c->dispatch (u.paintformat17, hb_forward<Ts> (ds)...));
- case 18: return_trace (c->dispatch (u.paintformat18, hb_forward<Ts> (ds)...));
- case 19: return_trace (c->dispatch (u.paintformat19, hb_forward<Ts> (ds)...));
- case 20: return_trace (c->dispatch (u.paintformat20, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.paintformat1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.paintformat2, std::forward<Ts> (ds)...));
+ case 3: return_trace (c->dispatch (u.paintformat3, std::forward<Ts> (ds)...));
+ case 4: return_trace (c->dispatch (u.paintformat4, std::forward<Ts> (ds)...));
+ case 5: return_trace (c->dispatch (u.paintformat5, std::forward<Ts> (ds)...));
+ case 6: return_trace (c->dispatch (u.paintformat6, std::forward<Ts> (ds)...));
+ case 7: return_trace (c->dispatch (u.paintformat7, std::forward<Ts> (ds)...));
+ case 8: return_trace (c->dispatch (u.paintformat8, std::forward<Ts> (ds)...));
+ case 9: return_trace (c->dispatch (u.paintformat9, std::forward<Ts> (ds)...));
+ case 10: return_trace (c->dispatch (u.paintformat10, std::forward<Ts> (ds)...));
+ case 11: return_trace (c->dispatch (u.paintformat11, std::forward<Ts> (ds)...));
+ case 12: return_trace (c->dispatch (u.paintformat12, std::forward<Ts> (ds)...));
+ case 13: return_trace (c->dispatch (u.paintformat13, std::forward<Ts> (ds)...));
+ case 14: return_trace (c->dispatch (u.paintformat14, std::forward<Ts> (ds)...));
+ case 15: return_trace (c->dispatch (u.paintformat15, std::forward<Ts> (ds)...));
+ case 16: return_trace (c->dispatch (u.paintformat16, std::forward<Ts> (ds)...));
+ case 17: return_trace (c->dispatch (u.paintformat17, std::forward<Ts> (ds)...));
+ case 18: return_trace (c->dispatch (u.paintformat18, std::forward<Ts> (ds)...));
+ case 19: return_trace (c->dispatch (u.paintformat19, std::forward<Ts> (ds)...));
+ case 20: return_trace (c->dispatch (u.paintformat20, std::forward<Ts> (ds)...));
+ case 21: return_trace (c->dispatch (u.paintformat21, std::forward<Ts> (ds)...));
+ case 22: return_trace (c->dispatch (u.paintformat22, std::forward<Ts> (ds)...));
+ case 23: return_trace (c->dispatch (u.paintformat23, std::forward<Ts> (ds)...));
+ case 24: return_trace (c->dispatch (u.paintformat24, std::forward<Ts> (ds)...));
+ case 25: return_trace (c->dispatch (u.paintformat25, std::forward<Ts> (ds)...));
+ case 26: return_trace (c->dispatch (u.paintformat26, std::forward<Ts> (ds)...));
+ case 27: return_trace (c->dispatch (u.paintformat27, std::forward<Ts> (ds)...));
+ case 28: return_trace (c->dispatch (u.paintformat28, std::forward<Ts> (ds)...));
+ case 29: return_trace (c->dispatch (u.paintformat29, std::forward<Ts> (ds)...));
+ case 30: return_trace (c->dispatch (u.paintformat30, std::forward<Ts> (ds)...));
+ case 31: return_trace (c->dispatch (u.paintformat31, std::forward<Ts> (ds)...));
+ case 32: return_trace (c->dispatch (u.paintformat32, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
protected:
union {
- HBUINT8 format;
- PaintColrLayers paintformat1;
- PaintSolid<NoVariable> paintformat2;
- PaintSolid<Variable> paintformat3;
- PaintLinearGradient<NoVariable> paintformat4;
- PaintLinearGradient<Variable> paintformat5;
- PaintRadialGradient<NoVariable> paintformat6;
- PaintRadialGradient<Variable> paintformat7;
- PaintSweepGradient<NoVariable> paintformat8;
- PaintSweepGradient<Variable> paintformat9;
- PaintGlyph paintformat10;
- PaintColrGlyph paintformat11;
- PaintTransform<NoVariable> paintformat12;
- PaintTransform<Variable> paintformat13;
- PaintTranslate<NoVariable> paintformat14;
- PaintTranslate<Variable> paintformat15;
- PaintRotate<NoVariable> paintformat16;
- PaintRotate<Variable> paintformat17;
- PaintSkew<NoVariable> paintformat18;
- PaintSkew<Variable> paintformat19;
- PaintComposite paintformat20;
+ HBUINT8 format;
+ PaintColrLayers paintformat1;
+ PaintSolid paintformat2;
+ Variable<PaintSolid> paintformat3;
+ PaintLinearGradient<NoVariable> paintformat4;
+ Variable<PaintLinearGradient<Variable>> paintformat5;
+ PaintRadialGradient<NoVariable> paintformat6;
+ Variable<PaintRadialGradient<Variable>> paintformat7;
+ PaintSweepGradient<NoVariable> paintformat8;
+ Variable<PaintSweepGradient<Variable>> paintformat9;
+ PaintGlyph paintformat10;
+ PaintColrGlyph paintformat11;
+ PaintTransform<NoVariable> paintformat12;
+ PaintTransform<Variable> paintformat13;
+ PaintTranslate paintformat14;
+ Variable<PaintTranslate> paintformat15;
+ PaintScale paintformat16;
+ Variable<PaintScale> paintformat17;
+ PaintScaleAroundCenter paintformat18;
+ Variable<PaintScaleAroundCenter> paintformat19;
+ PaintScaleUniform paintformat20;
+ Variable<PaintScaleUniform> paintformat21;
+ PaintScaleUniformAroundCenter paintformat22;
+ Variable<PaintScaleUniformAroundCenter> paintformat23;
+ PaintRotate paintformat24;
+ Variable<PaintRotate> paintformat25;
+ PaintRotateAroundCenter paintformat26;
+ Variable<PaintRotateAroundCenter> paintformat27;
+ PaintSkew paintformat28;
+ Variable<PaintSkew> paintformat29;
+ PaintSkewAroundCenter paintformat30;
+ Variable<PaintSkewAroundCenter> paintformat31;
+ PaintComposite paintformat32;
} u;
};
-struct BaseGlyphV1Record
+struct BaseGlyphPaintRecord
{
int cmp (hb_codepoint_t g) const
{ return g < glyphId ? -1 : g > glyphId ? 1 : 0; }
@@ -797,14 +1167,14 @@ struct BaseGlyphV1Record
}
public:
- HBGlyphID glyphId; /* Glyph ID of reference glyph */
- Offset32To<Paint> paint; /* Offset (from beginning of BaseGlyphV1Record array) to Paint,
+ HBGlyphID16 glyphId; /* Glyph ID of reference glyph */
+ Offset32To<Paint> paint; /* Offset (from beginning of BaseGlyphPaintRecord array) to Paint,
* Typically PaintColrLayers */
public:
DEFINE_SIZE_STATIC (6);
};
-struct BaseGlyphV1List : SortedArray32Of<BaseGlyphV1Record>
+struct BaseGlyphList : SortedArray32Of<BaseGlyphPaintRecord>
{
bool subset (hb_subset_context_t *c) const
{
@@ -828,11 +1198,11 @@ struct BaseGlyphV1List : SortedArray32Of<BaseGlyphV1Record>
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
- return_trace (SortedArray32Of<BaseGlyphV1Record>::sanitize (c, this));
+ return_trace (SortedArray32Of<BaseGlyphPaintRecord>::sanitize (c, this));
}
};
-struct LayerV1List : Array32OfOffset32To<Paint>
+struct LayerList : Array32OfOffset32To<Paint>
{
const Paint& get_paint (unsigned i) const
{ return this+(*this)[i]; }
@@ -952,24 +1322,24 @@ struct COLR
hb_set_t visited_glyphs;
hb_colrv1_closure_context_t c (this, &visited_glyphs, layer_indices, palette_indices);
- const BaseGlyphV1List &baseglyphV1_records = this+baseGlyphsV1List;
+ const BaseGlyphList &baseglyph_paintrecords = this+baseGlyphList;
- for (const BaseGlyphV1Record &baseglyphV1record: baseglyphV1_records.iter ())
+ for (const BaseGlyphPaintRecord &baseglyph_paintrecord: baseglyph_paintrecords.iter ())
{
- unsigned gid = baseglyphV1record.glyphId;
+ unsigned gid = baseglyph_paintrecord.glyphId;
if (!glyphset->has (gid)) continue;
- const Paint &paint = &baseglyphV1_records+baseglyphV1record.paint;
+ const Paint &paint = &baseglyph_paintrecords+baseglyph_paintrecord.paint;
paint.dispatch (&c);
}
hb_set_union (glyphset, &visited_glyphs);
}
- const LayerV1List& get_layerV1List () const
- { return (this+layersV1); }
+ const LayerList& get_layerList () const
+ { return (this+layerList); }
- const BaseGlyphV1List& get_baseglyphV1List () const
- { return (this+baseGlyphsV1List); }
+ const BaseGlyphList& get_baseglyphList () const
+ { return (this+baseGlyphList); }
bool sanitize (hb_sanitize_context_t *c) const
{
@@ -979,8 +1349,10 @@ struct COLR
(this+layersZ).sanitize (c, numLayers) &&
(version == 0 ||
(COLRV1_ENABLE_SUBSETTING && version == 1 &&
- baseGlyphsV1List.sanitize (c, this) &&
- layersV1.sanitize (c, this) &&
+ baseGlyphList.sanitize (c, this) &&
+ layerList.sanitize (c, this) &&
+ clipList.sanitize (c, this) &&
+ varIdxMap.sanitize (c, this) &&
varStore.sanitize (c, this))));
}
@@ -996,19 +1368,17 @@ struct COLR
if (unlikely (base_it.len () != layer_it.len ()))
return_trace (false);
- if (unlikely (!c->extend_min (this))) return_trace (false);
this->version = version;
numLayers = 0;
numBaseGlyphs = base_it.len ();
- if (base_it.len () == 0)
+ if (numBaseGlyphs == 0)
{
baseGlyphsZ = 0;
layersZ = 0;
return_trace (true);
}
- baseGlyphsZ = COLR::min_size;
- layersZ = COLR::min_size + numBaseGlyphs * BaseGlyphRecord::min_size;
+ c->push ();
for (const hb_item_type<BaseIterator> _ : + base_it.iter ())
{
auto* record = c->embed (_);
@@ -1016,10 +1386,14 @@ struct COLR
record->firstLayerIdx = numLayers;
numLayers += record->numLayers;
}
+ c->add_link (baseGlyphsZ, c->pop_pack ());
+ c->push ();
for (const hb_item_type<LayerIterator>& _ : + layer_it.iter ())
_.as_array ().copy (c);
+ c->add_link (layersZ, c->pop_pack ());
+
return_trace (true);
}
@@ -1033,9 +1407,9 @@ struct COLR
return record;
}
- const BaseGlyphV1Record* get_base_glyphV1_record (hb_codepoint_t gid) const
+ const BaseGlyphPaintRecord* get_base_glyph_paintrecord (hb_codepoint_t gid) const
{
- const BaseGlyphV1Record* record = &(this+baseGlyphsV1List).bsearch ((unsigned) gid);
+ const BaseGlyphPaintRecord* record = &(this+baseGlyphList).bsearch ((unsigned) gid);
if ((record && (hb_codepoint_t) record->glyphId != gid))
record = nullptr;
return record;
@@ -1101,23 +1475,26 @@ struct COLR
return_trace (false);
COLR *colr_prime = c->serializer->start_embed<COLR> ();
- bool ret = colr_prime->serialize_V0 (c->serializer, version, base_it, layer_it);
+ if (unlikely (!c->serializer->extend_min (colr_prime))) return_trace (false);
+
+ if (version == 0)
+ return_trace (colr_prime->serialize_V0 (c->serializer, version, base_it, layer_it));
- if (version == 0) return_trace (ret);
auto snap = c->serializer->snapshot ();
- if (!c->serializer->allocate_size<void> (3 * HBUINT32::static_size)) return_trace (false);
- if (!colr_prime->baseGlyphsV1List.serialize_subset (c, baseGlyphsV1List, this))
+ if (!c->serializer->allocate_size<void> (5 * HBUINT32::static_size)) return_trace (false);
+ if (!colr_prime->baseGlyphList.serialize_subset (c, baseGlyphList, this))
{
if (c->serializer->in_error ()) return_trace (false);
//no more COLRv1 glyphs: downgrade to version 0
c->serializer->revert (snap);
- colr_prime->version = 0;
- return_trace (true);
+ return_trace (colr_prime->serialize_V0 (c->serializer, 0, base_it, layer_it));
}
- if (!colr_prime->layersV1.serialize_subset (c, layersV1, this)) return_trace (false);
+ if (!colr_prime->serialize_V0 (c->serializer, version, base_it, layer_it)) return_trace (false);
- colr_prime->varStore = 0;
+ colr_prime->layerList.serialize_subset (c, layerList, this);
+ colr_prime->clipList.serialize_subset (c, clipList, this);
+ colr_prime->varIdxMap.serialize_copy (c->serializer, varIdxMap, this);
//TODO: subset varStore once it's implemented in fonttools
return_trace (true);
}
@@ -1131,8 +1508,10 @@ struct COLR
layersZ; /* Offset to Layer Records. */
HBUINT16 numLayers; /* Number of Layer Records. */
// Version-1 additions
- Offset32To<BaseGlyphV1List> baseGlyphsV1List;
- Offset32To<LayerV1List> layersV1;
+ Offset32To<BaseGlyphList> baseGlyphList;
+ Offset32To<LayerList> layerList;
+ Offset32To<ClipList> clipList; // Offset to ClipList table (may be NULL)
+ Offset32To<DeltaSetIndexMap> varIdxMap; // Offset to DeltaSetIndexMap table (may be NULL)
Offset32To<VariationStore> varStore;
public:
DEFINE_SIZE_MIN (14);
diff --git a/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh b/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh
index 4124efe0b1..ca85ba6ad6 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-color-colrv1-closure.hh
@@ -40,7 +40,7 @@ namespace OT {
HB_INTERNAL void PaintColrLayers::closurev1 (hb_colrv1_closure_context_t* c) const
{
c->add_layer_indices (firstLayerIndex, numLayers);
- const LayerV1List &paint_offset_lists = c->get_colr_table ()->get_layerV1List ();
+ const LayerList &paint_offset_lists = c->get_colr_table ()->get_layerList ();
for (unsigned i = firstLayerIndex; i < firstLayerIndex + numLayers; i++)
{
const Paint &paint = hb_addressof (paint_offset_lists) + paint_offset_lists[i];
@@ -57,37 +57,44 @@ HB_INTERNAL void PaintGlyph::closurev1 (hb_colrv1_closure_context_t* c) const
HB_INTERNAL void PaintColrGlyph::closurev1 (hb_colrv1_closure_context_t* c) const
{
const COLR *colr_table = c->get_colr_table ();
- const BaseGlyphV1Record* baseglyphV1_record = colr_table->get_base_glyphV1_record (gid);
- if (!baseglyphV1_record) return;
+ const BaseGlyphPaintRecord* baseglyph_paintrecord = colr_table->get_base_glyph_paintrecord (gid);
+ if (!baseglyph_paintrecord) return;
c->add_glyph (gid);
- const BaseGlyphV1List &baseglyphV1_list = colr_table->get_baseglyphV1List ();
- (&baseglyphV1_list+baseglyphV1_record->paint).dispatch (c);
+ const BaseGlyphList &baseglyph_list = colr_table->get_baseglyphList ();
+ (&baseglyph_list+baseglyph_paintrecord->paint).dispatch (c);
}
template <template<typename> class Var>
HB_INTERNAL void PaintTransform<Var>::closurev1 (hb_colrv1_closure_context_t* c) const
-{
- (this+src).dispatch (c);
-}
+{ (this+src).dispatch (c); }
-template <template<typename> class Var>
-HB_INTERNAL void PaintTranslate<Var>::closurev1 (hb_colrv1_closure_context_t* c) const
-{
- (this+src).dispatch (c);
-}
+HB_INTERNAL void PaintTranslate::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
-template <template<typename> class Var>
-HB_INTERNAL void PaintRotate<Var>::closurev1 (hb_colrv1_closure_context_t* c) const
-{
- (this+src).dispatch (c);
-}
+HB_INTERNAL void PaintScale::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
-template <template<typename> class Var>
-HB_INTERNAL void PaintSkew<Var>::closurev1 (hb_colrv1_closure_context_t* c) const
-{
- (this+src).dispatch (c);
-}
+HB_INTERNAL void PaintScaleAroundCenter::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
+
+HB_INTERNAL void PaintScaleUniform::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
+
+HB_INTERNAL void PaintScaleUniformAroundCenter::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
+
+HB_INTERNAL void PaintRotate::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
+
+HB_INTERNAL void PaintRotateAroundCenter::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
+
+HB_INTERNAL void PaintSkew::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
+
+HB_INTERNAL void PaintSkewAroundCenter::closurev1 (hb_colrv1_closure_context_t* c) const
+{ (this+src).dispatch (c); }
HB_INTERNAL void PaintComposite::closurev1 (hb_colrv1_closure_context_t* c) const
{
diff --git a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
index ff7b9b2d25..6b419ea1ac 100644
--- a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
@@ -388,7 +388,7 @@ struct glyf
protected:
HBUINT16 flags;
- HBGlyphID glyphIndex;
+ HBGlyphID16 glyphIndex;
public:
DEFINE_SIZE_MIN (4);
};
@@ -1118,7 +1118,7 @@ struct glyf
while (it)
{
auto item = *(it++);
- operation_count +=
+ operation_count =
add_gid_and_children (item.get_glyph_index (), gids_to_retain, depth, operation_count);
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-head-table.hh b/thirdparty/harfbuzz/src/hb-ot-head-table.hh
index ac588e3af6..20991aab2b 100644
--- a/thirdparty/harfbuzz/src/hb-ot-head-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-head-table.hh
@@ -72,12 +72,14 @@ struct head
UNDERLINE = 1u<<2,
OUTLINE = 1u<<3,
SHADOW = 1u<<4,
- CONDENSED = 1u<<5
+ CONDENSED = 1u<<5,
+ EXPANDED = 1u<<6,
};
bool is_bold () const { return macStyle & BOLD; }
bool is_italic () const { return macStyle & ITALIC; }
bool is_condensed () const { return macStyle & CONDENSED; }
+ bool is_expanded () const { return macStyle & EXPANDED; }
bool sanitize (hb_sanitize_context_t *c) const
{
diff --git a/thirdparty/harfbuzz/src/hb-ot-kern-table.hh b/thirdparty/harfbuzz/src/hb-ot-kern-table.hh
index 3563cab8bd..ffa11bc249 100644
--- a/thirdparty/harfbuzz/src/hb-ot-kern-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-kern-table.hh
@@ -134,11 +134,11 @@ struct KernSubTable
switch (subtable_type) {
case 0: return_trace (c->dispatch (u.format0));
#ifndef HB_NO_AAT_SHAPE
- case 1: return_trace (u.header.apple ? c->dispatch (u.format1, hb_forward<Ts> (ds)...) : c->default_return_value ());
+ case 1: return_trace (u.header.apple ? c->dispatch (u.format1, std::forward<Ts> (ds)...) : c->default_return_value ());
#endif
case 2: return_trace (c->dispatch (u.format2));
#ifndef HB_NO_AAT_SHAPE
- case 3: return_trace (u.header.apple ? c->dispatch (u.format3, hb_forward<Ts> (ds)...) : c->default_return_value ());
+ case 3: return_trace (u.header.apple ? c->dispatch (u.format3, std::forward<Ts> (ds)...) : c->default_return_value ());
#endif
default: return_trace (c->default_return_value ());
}
@@ -325,9 +325,9 @@ struct kern
unsigned int subtable_type = get_type ();
TRACE_DISPATCH (this, subtable_type);
switch (subtable_type) {
- case 0: return_trace (c->dispatch (u.ot, hb_forward<Ts> (ds)...));
+ case 0: return_trace (c->dispatch (u.ot, std::forward<Ts> (ds)...));
#ifndef HB_NO_AAT_SHAPE
- case 1: return_trace (c->dispatch (u.aat, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.aat, std::forward<Ts> (ds)...));
#endif
default: return_trace (c->default_return_value ());
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh
index 492947751e..eb4c3b46e2 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-base-table.hh
@@ -73,7 +73,7 @@ struct BaseCoordFormat2
protected:
HBUINT16 format; /* Format identifier--format = 2 */
FWORD coordinate; /* X or Y value, in design units */
- HBGlyphID referenceGlyph; /* Glyph ID of control glyph */
+ HBGlyphID16 referenceGlyph; /* Glyph ID of control glyph */
HBUINT16 coordPoint; /* Index of contour point on the
* reference glyph */
public:
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
index 65f499a00d..5d98278bed 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
@@ -89,7 +89,7 @@ static inline void ClassDef_serialize (hb_serialize_context_t *c,
static void ClassDef_remap_and_serialize (hb_serialize_context_t *c,
const hb_map_t &gid_klass_map,
- hb_sorted_vector_t<HBGlyphID> &glyphs,
+ hb_sorted_vector_t<HBGlyphID16> &glyphs,
const hb_set_t &klasses,
bool use_class_zero,
hb_map_t *klass_map /*INOUT*/);
@@ -237,9 +237,9 @@ struct subset_offset_array_t
template <typename T>
bool operator () (T&& offset)
{
+ auto snap = subset_context->serializer->snapshot ();
auto *o = out.serialize_append (subset_context->serializer);
if (unlikely (!o)) return false;
- auto snap = subset_context->serializer->snapshot ();
bool ret = o->serialize_subset (subset_context, offset, base);
if (!ret)
{
@@ -268,9 +268,9 @@ struct subset_offset_array_arg_t
template <typename T>
bool operator () (T&& offset)
{
+ auto snap = subset_context->serializer->snapshot ();
auto *o = out.serialize_append (subset_context->serializer);
if (unlikely (!o)) return false;
- auto snap = subset_context->serializer->snapshot ();
bool ret = o->serialize_subset (subset_context, offset, base, arg);
if (!ret)
{
@@ -346,6 +346,43 @@ struct
}
HB_FUNCOBJ (subset_record_array);
+
+template<typename OutputArray>
+struct serialize_math_record_array_t
+{
+ serialize_math_record_array_t (hb_serialize_context_t *serialize_context_,
+ OutputArray& out_,
+ const void *base_) : serialize_context (serialize_context_),
+ out (out_), base (base_) {}
+
+ template <typename T>
+ bool operator () (T&& record)
+ {
+ if (!serialize_context->copy (record, base)) return false;
+ out.len++;
+ return true;
+ }
+
+ private:
+ hb_serialize_context_t *serialize_context;
+ OutputArray &out;
+ const void *base;
+};
+
+/*
+ * Helper to serialize an array of MATH records.
+ */
+struct
+{
+ template<typename OutputArray>
+ serialize_math_record_array_t<OutputArray>
+ operator () (hb_serialize_context_t *serialize_context, OutputArray& out,
+ const void *base) const
+ { return serialize_math_record_array_t<OutputArray> (serialize_context, out, base); }
+
+}
+HB_FUNCOBJ (serialize_math_record_array);
+
/*
*
* OpenType Layout Common Table Formats
@@ -508,8 +545,8 @@ struct RangeRecord
bool collect_coverage (set_t *glyphs) const
{ return glyphs->add_range (first, last); }
- HBGlyphID first; /* First GlyphID in the range */
- HBGlyphID last; /* Last GlyphID in the range */
+ HBGlyphID16 first; /* First GlyphID in the range */
+ HBGlyphID16 last; /* Last GlyphID in the range */
HBUINT16 value; /* Value */
public:
DEFINE_SIZE_STATIC (6);
@@ -1249,7 +1286,7 @@ struct Lookup
TRACE_DISPATCH (this, lookup_type);
unsigned int count = get_subtable_count ();
for (unsigned int i = 0; i < count; i++) {
- typename context_t::return_t r = get_subtable<TSubTable> (i).dispatch (c, lookup_type, hb_forward<Ts> (ds)...);
+ typename context_t::return_t r = get_subtable<TSubTable> (i).dispatch (c, lookup_type, std::forward<Ts> (ds)...);
if (c->stop_sublookup_iteration (r))
return_trace (r);
}
@@ -1299,7 +1336,7 @@ struct Lookup
outMarkFilteringSet = markFilteringSet;
}
- return_trace (true);
+ return_trace (out->subTable.len);
}
template <typename TSubTable>
@@ -1454,7 +1491,7 @@ struct CoverageFormat1
protected:
HBUINT16 coverageFormat; /* Format identifier--format = 1 */
- SortedArray16Of<HBGlyphID>
+ SortedArray16Of<HBGlyphID16>
glyphArray; /* Array of GlyphIDs--in numerical order */
public:
DEFINE_SIZE_ARRAY (4, glyphArray);
@@ -1832,7 +1869,7 @@ Coverage_serialize (hb_serialize_context_t *c,
static void ClassDef_remap_and_serialize (hb_serialize_context_t *c,
const hb_map_t &gid_klass_map,
- hb_sorted_vector_t<HBGlyphID> &glyphs,
+ hb_sorted_vector_t<HBGlyphID16> &glyphs,
const hb_set_t &klasses,
bool use_class_zero,
hb_map_t *klass_map /*INOUT*/)
@@ -1859,7 +1896,7 @@ static void ClassDef_remap_and_serialize (hb_serialize_context_t *c,
auto it =
+ glyphs.iter ()
- | hb_map_retains_sorting ([&] (const HBGlyphID& gid) -> hb_pair_t<hb_codepoint_t, unsigned>
+ | hb_map_retains_sorting ([&] (const HBGlyphID16& gid) -> hb_pair_t<hb_codepoint_t, unsigned>
{
unsigned new_klass = klass_map->get (gid_klass_map[gid]);
return hb_pair ((hb_codepoint_t)gid, new_klass);
@@ -1926,7 +1963,7 @@ struct ClassDefFormat1
const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
- hb_sorted_vector_t<HBGlyphID> glyphs;
+ hb_sorted_vector_t<HBGlyphID16> glyphs;
hb_set_t orig_klasses;
hb_map_t gid_org_klass_map;
@@ -2044,9 +2081,25 @@ struct ClassDefFormat1
intersect_glyphs->add (startGlyph + i);
}
+ void intersected_classes (const hb_set_t *glyphs, hb_set_t *intersect_classes) const
+ {
+ if (glyphs->is_empty ()) return;
+ hb_codepoint_t end_glyph = startGlyph + classValue.len - 1;
+ if (glyphs->get_min () < startGlyph ||
+ glyphs->get_max () > end_glyph)
+ intersect_classes->add (0);
+
+ for (const auto& _ : + hb_enumerate (classValue))
+ {
+ hb_codepoint_t g = startGlyph + _.first;
+ if (glyphs->has (g))
+ intersect_classes->add (_.second);
+ }
+ }
+
protected:
HBUINT16 classFormat; /* Format identifier--format = 1 */
- HBGlyphID startGlyph; /* First GlyphID of the classValueArray */
+ HBGlyphID16 startGlyph; /* First GlyphID of the classValueArray */
Array16Of<HBUINT16>
classValue; /* Array of Class Values--one per GlyphID */
public:
@@ -2128,7 +2181,7 @@ struct ClassDefFormat2
const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
- hb_sorted_vector_t<HBGlyphID> glyphs;
+ hb_sorted_vector_t<HBGlyphID16> glyphs;
hb_set_t orig_klasses;
hb_map_t gid_org_klass_map;
@@ -2277,6 +2330,31 @@ struct ClassDefFormat2
}
}
+ void intersected_classes (const hb_set_t *glyphs, hb_set_t *intersect_classes) const
+ {
+ if (glyphs->is_empty ()) return;
+
+ unsigned count = rangeRecord.len;
+ hb_codepoint_t g = HB_SET_VALUE_INVALID;
+ for (unsigned int i = 0; i < count; i++)
+ {
+ if (!hb_set_next (glyphs, &g))
+ break;
+ if (g < rangeRecord[i].first)
+ {
+ intersect_classes->add (0);
+ break;
+ }
+ g = rangeRecord[i].last;
+ }
+ if (g != HB_SET_VALUE_INVALID && hb_set_next (glyphs, &g))
+ intersect_classes->add (0);
+
+ for (const RangeRecord& record : rangeRecord.iter ())
+ if (record.intersects (glyphs))
+ intersect_classes->add (record.value);
+ }
+
protected:
HBUINT16 classFormat; /* Format identifier--format = 2 */
SortedArray16Of<RangeRecord>
@@ -2429,6 +2507,16 @@ struct ClassDef
}
}
+ void intersected_classes (const hb_set_t *glyphs, hb_set_t *intersect_classes) const
+ {
+ switch (u.format) {
+ case 1: return u.format1.intersected_classes (glyphs, intersect_classes);
+ case 2: return u.format2.intersected_classes (glyphs, intersect_classes);
+ default:return;
+ }
+ }
+
+
protected:
union {
HBUINT16 format; /* Format identifier */
@@ -2543,7 +2631,7 @@ struct VarRegionList
public:
HBUINT16 axisCount;
- HBUINT16 regionCount;
+ HBUINT15 regionCount;
protected:
UnsizedArrayOf<VarRegionAxis>
axesZ;
@@ -2947,7 +3035,7 @@ struct Condition
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh
index 31a4a3e84c..aea644f3e1 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gdef-table.hh
@@ -84,7 +84,7 @@ struct AttachList
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -248,9 +248,9 @@ struct CaretValue
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.format2, hb_forward<Ts> (ds)...));
- case 3: return_trace (c->dispatch (u.format3, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
+ case 3: return_trace (c->dispatch (u.format3, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -371,7 +371,7 @@ struct LigCaretList
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
index 1e305518f5..a8fb5c7acb 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
@@ -1050,8 +1050,8 @@ struct SinglePos
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.format2, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -1144,7 +1144,7 @@ struct PairValueRecord
}
protected:
- HBGlyphID secondGlyph; /* GlyphID of second glyph in the
+ HBGlyphID16 secondGlyph; /* GlyphID of second glyph in the
* pair--first glyph is listed in the
* Coverage table */
ValueRecord values; /* Positioning data for the first glyph
@@ -1220,9 +1220,9 @@ struct PairSet
record_size);
if (record)
{
- /* Note the intentional use of "|" instead of short-circuit "||". */
- if (valueFormats[0].apply_value (c, this, &record->values[0], buffer->cur_pos()) |
- valueFormats[1].apply_value (c, this, &record->values[len1], buffer->pos[pos]))
+ bool applied_first = valueFormats[0].apply_value (c, this, &record->values[0], buffer->cur_pos());
+ bool applied_second = valueFormats[1].apply_value (c, this, &record->values[len1], buffer->pos[pos]);
+ if (applied_first || applied_second)
buffer->unsafe_to_break (buffer->idx, pos + 1);
if (len2)
pos++;
@@ -1386,9 +1386,9 @@ struct PairPosFormat1
| hb_filter (glyphset, hb_first)
| hb_filter ([this, c, out] (const Offset16To<PairSet>& _)
{
+ auto snap = c->serializer->snapshot ();
auto *o = out->pairSet.serialize_append (c->serializer);
if (unlikely (!o)) return false;
- auto snap = c->serializer->snapshot ();
bool ret = o->serialize_subset (c, _, this, valueFormat, out->valueFormat);
if (!ret)
{
@@ -1560,9 +1560,9 @@ struct PairPosFormat2
if (unlikely (klass1 >= class1Count || klass2 >= class2Count)) return_trace (false);
const Value *v = &values[record_len * (klass1 * class2Count + klass2)];
- /* Note the intentional use of "|" instead of short-circuit "||". */
- if (valueFormat1.apply_value (c, this, v, buffer->cur_pos()) |
- valueFormat2.apply_value (c, this, v + len1, buffer->pos[skippy_iter.idx]))
+ bool applied_first = valueFormat1.apply_value (c, this, v, buffer->cur_pos());
+ bool applied_second = valueFormat2.apply_value (c, this, v + len1, buffer->pos[skippy_iter.idx]);
+ if (applied_first || applied_second)
buffer->unsafe_to_break (buffer->idx, skippy_iter.idx + 1);
buffer->idx = skippy_iter.idx;
@@ -1702,8 +1702,8 @@ struct PairPos
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.format2, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -1959,7 +1959,7 @@ struct CursivePos
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -2194,7 +2194,7 @@ struct MarkBasePos
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -2434,7 +2434,7 @@ struct MarkLigPos
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -2653,7 +2653,7 @@ struct MarkMarkPos
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -2704,15 +2704,15 @@ struct PosLookupSubTable
{
TRACE_DISPATCH (this, lookup_type);
switch (lookup_type) {
- case Single: return_trace (u.single.dispatch (c, hb_forward<Ts> (ds)...));
- case Pair: return_trace (u.pair.dispatch (c, hb_forward<Ts> (ds)...));
- case Cursive: return_trace (u.cursive.dispatch (c, hb_forward<Ts> (ds)...));
- case MarkBase: return_trace (u.markBase.dispatch (c, hb_forward<Ts> (ds)...));
- case MarkLig: return_trace (u.markLig.dispatch (c, hb_forward<Ts> (ds)...));
- case MarkMark: return_trace (u.markMark.dispatch (c, hb_forward<Ts> (ds)...));
- case Context: return_trace (u.context.dispatch (c, hb_forward<Ts> (ds)...));
- case ChainContext: return_trace (u.chainContext.dispatch (c, hb_forward<Ts> (ds)...));
- case Extension: return_trace (u.extension.dispatch (c, hb_forward<Ts> (ds)...));
+ case Single: return_trace (u.single.dispatch (c, std::forward<Ts> (ds)...));
+ case Pair: return_trace (u.pair.dispatch (c, std::forward<Ts> (ds)...));
+ case Cursive: return_trace (u.cursive.dispatch (c, std::forward<Ts> (ds)...));
+ case MarkBase: return_trace (u.markBase.dispatch (c, std::forward<Ts> (ds)...));
+ case MarkLig: return_trace (u.markLig.dispatch (c, std::forward<Ts> (ds)...));
+ case MarkMark: return_trace (u.markMark.dispatch (c, std::forward<Ts> (ds)...));
+ case Context: return_trace (u.context.dispatch (c, std::forward<Ts> (ds)...));
+ case ChainContext: return_trace (u.chainContext.dispatch (c, std::forward<Ts> (ds)...));
+ case Extension: return_trace (u.extension.dispatch (c, std::forward<Ts> (ds)...));
default: return_trace (c->default_return_value ());
}
}
@@ -2800,7 +2800,7 @@ struct PosLookup : Lookup
template <typename context_t, typename ...Ts>
typename context_t::return_t dispatch (context_t *c, Ts&&... ds) const
- { return Lookup::dispatch<SubTable> (c, hb_forward<Ts> (ds)...); }
+ { return Lookup::dispatch<SubTable> (c, std::forward<Ts> (ds)...); }
bool subset (hb_subset_context_t *c) const
{ return Lookup::subset<SubTable> (c); }
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
index 393ada1351..710c5fbbb9 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
@@ -225,7 +225,7 @@ struct SingleSubstFormat2
+ hb_zip (this+coverage, substitute)
| hb_filter (glyphset, hb_first)
| hb_filter (glyphset, hb_second)
- | hb_map_retains_sorting ([&] (hb_pair_t<hb_codepoint_t, const HBGlyphID &> p) -> hb_codepoint_pair_t
+ | hb_map_retains_sorting ([&] (hb_pair_t<hb_codepoint_t, const HBGlyphID16 &> p) -> hb_codepoint_pair_t
{ return hb_pair (glyph_map[p.first], glyph_map[p.second]); })
;
@@ -245,7 +245,7 @@ struct SingleSubstFormat2
Offset16To<Coverage>
coverage; /* Offset to Coverage table--from
* beginning of Substitution table */
- Array16Of<HBGlyphID>
+ Array16Of<HBGlyphID16>
substitute; /* Array of substitute
* GlyphIDs--ordered by Coverage Index */
public:
@@ -290,8 +290,8 @@ struct SingleSubst
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.format2, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -391,7 +391,7 @@ struct Sequence
}
protected:
- Array16Of<HBGlyphID>
+ Array16Of<HBGlyphID16>
substitute; /* String of GlyphIDs to substitute */
public:
DEFINE_SIZE_ARRAY (2, substitute);
@@ -443,9 +443,9 @@ struct MultipleSubstFormat1
}
bool serialize (hb_serialize_context_t *c,
- hb_sorted_array_t<const HBGlyphID> glyphs,
+ hb_sorted_array_t<const HBGlyphID16> glyphs,
hb_array_t<const unsigned int> substitute_len_list,
- hb_array_t<const HBGlyphID> substitute_glyphs_list)
+ hb_array_t<const HBGlyphID16> substitute_glyphs_list)
{
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (this))) return_trace (false);
@@ -504,9 +504,9 @@ struct MultipleSubstFormat1
struct MultipleSubst
{
bool serialize (hb_serialize_context_t *c,
- hb_sorted_array_t<const HBGlyphID> glyphs,
+ hb_sorted_array_t<const HBGlyphID16> glyphs,
hb_array_t<const unsigned int> substitute_len_list,
- hb_array_t<const HBGlyphID> substitute_glyphs_list)
+ hb_array_t<const HBGlyphID16> substitute_glyphs_list)
{
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (u.format))) return_trace (false);
@@ -524,7 +524,7 @@ struct MultipleSubst
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -624,7 +624,7 @@ struct AlternateSet
}
protected:
- Array16Of<HBGlyphID>
+ Array16Of<HBGlyphID16>
alternates; /* Array of alternate GlyphIDs--in
* arbitrary order */
public:
@@ -686,9 +686,9 @@ struct AlternateSubstFormat1
}
bool serialize (hb_serialize_context_t *c,
- hb_sorted_array_t<const HBGlyphID> glyphs,
+ hb_sorted_array_t<const HBGlyphID16> glyphs,
hb_array_t<const unsigned int> alternate_len_list,
- hb_array_t<const HBGlyphID> alternate_glyphs_list)
+ hb_array_t<const HBGlyphID16> alternate_glyphs_list)
{
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (this))) return_trace (false);
@@ -747,9 +747,9 @@ struct AlternateSubstFormat1
struct AlternateSubst
{
bool serialize (hb_serialize_context_t *c,
- hb_sorted_array_t<const HBGlyphID> glyphs,
+ hb_sorted_array_t<const HBGlyphID16> glyphs,
hb_array_t<const unsigned int> alternate_len_list,
- hb_array_t<const HBGlyphID> alternate_glyphs_list)
+ hb_array_t<const HBGlyphID16> alternate_glyphs_list)
{
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (u.format))) return_trace (false);
@@ -767,7 +767,7 @@ struct AlternateSubst
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -861,13 +861,15 @@ struct Ligature
return_trace (true);
}
- bool subset (hb_subset_context_t *c) const
+ bool subset (hb_subset_context_t *c, unsigned coverage_idx) const
{
TRACE_SUBSET (this);
const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
if (!intersects (&glyphset) || !glyphset.has (ligGlyph)) return_trace (false);
+ // Ensure Coverage table is always packed after this.
+ c->serializer->add_virtual_link (coverage_idx);
auto it =
+ hb_iter (component)
@@ -888,8 +890,8 @@ struct Ligature
}
protected:
- HBGlyphID ligGlyph; /* GlyphID of ligature to substitute */
- HeadlessArrayOf<HBGlyphID>
+ HBGlyphID16 ligGlyph; /* GlyphID of ligature to substitute */
+ HeadlessArrayOf<HBGlyphID16>
component; /* Array of component GlyphIDs--start
* with the second component--ordered
* in writing direction */
@@ -949,9 +951,9 @@ struct LigatureSet
}
bool serialize (hb_serialize_context_t *c,
- hb_array_t<const HBGlyphID> ligatures,
+ hb_array_t<const HBGlyphID16> ligatures,
hb_array_t<const unsigned int> component_count_list,
- hb_array_t<const HBGlyphID> &component_list /* Starting from second for each ligature */)
+ hb_array_t<const HBGlyphID16> &component_list /* Starting from second for each ligature */)
{
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (this))) return_trace (false);
@@ -968,16 +970,21 @@ struct LigatureSet
return_trace (true);
}
- bool subset (hb_subset_context_t *c) const
+ bool subset (hb_subset_context_t *c, unsigned coverage_idx) const
{
TRACE_SUBSET (this);
auto *out = c->serializer->start_embed (*this);
if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+ hb_iter (ligature)
- | hb_filter (subset_offset_array (c, out->ligature, this))
+ | hb_filter (subset_offset_array (c, out->ligature, this, coverage_idx))
| hb_drain
;
+
+ if (bool (out->ligature))
+ // Ensure Coverage table is always packed after this.
+ c->serializer->add_virtual_link (coverage_idx);
+
return_trace (bool (out->ligature));
}
@@ -1059,11 +1066,11 @@ struct LigatureSubstFormat1
}
bool serialize (hb_serialize_context_t *c,
- hb_sorted_array_t<const HBGlyphID> first_glyphs,
+ hb_sorted_array_t<const HBGlyphID16> first_glyphs,
hb_array_t<const unsigned int> ligature_per_first_glyph_count_list,
- hb_array_t<const HBGlyphID> ligatures_list,
+ hb_array_t<const HBGlyphID16> ligatures_list,
hb_array_t<const unsigned int> component_count_list,
- hb_array_t<const HBGlyphID> component_list /* Starting from second for each ligature */)
+ hb_array_t<const HBGlyphID16> component_list /* Starting from second for each ligature */)
{
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (this))) return_trace (false);
@@ -1092,15 +1099,38 @@ struct LigatureSubstFormat1
if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
out->format = format;
- hb_sorted_vector_t<hb_codepoint_t> new_coverage;
- + hb_zip (this+coverage, ligatureSet)
+ // Due to a bug in some older versions of windows 7 the Coverage table must be
+ // packed after the LigatureSet and Ligature tables, so serialize Coverage first
+ // which places it last in the packed order.
+ hb_set_t new_coverage;
+ + hb_zip (this+coverage, hb_iter (ligatureSet) | hb_map (hb_add (this)))
| hb_filter (glyphset, hb_first)
- | hb_filter (subset_offset_array (c, out->ligatureSet, this), hb_second)
+ | hb_filter ([&] (const LigatureSet& _) {
+ return _.intersects (&glyphset);
+ }, hb_second)
| hb_map (hb_first)
- | hb_map (glyph_map)
- | hb_sink (new_coverage)
+ | hb_sink (new_coverage);
+
+ if (!c->serializer->push<Coverage> ()
+ ->serialize (c->serializer,
+ + new_coverage.iter () | hb_map_retains_sorting (glyph_map)))
+ {
+ c->serializer->pop_discard ();
+ return_trace (false);
+ }
+
+ unsigned coverage_idx = c->serializer->pop_pack ();
+ c->serializer->add_link (out->coverage, coverage_idx);
+
+ + hb_zip (this+coverage, ligatureSet)
+ | hb_filter (new_coverage, hb_first)
+ | hb_map (hb_second)
+ // to ensure that the repacker always orders the coverage table after the LigatureSet
+ // and LigatureSubtable's they will be linked to the Coverage table via a virtual link
+ // the coverage table object idx is passed down to facilitate this.
+ | hb_apply (subset_offset_array (c, out->ligatureSet, this, coverage_idx))
;
- out->coverage.serialize_serialize (c->serializer, new_coverage.iter ());
+
return_trace (bool (new_coverage));
}
@@ -1125,11 +1155,11 @@ struct LigatureSubstFormat1
struct LigatureSubst
{
bool serialize (hb_serialize_context_t *c,
- hb_sorted_array_t<const HBGlyphID> first_glyphs,
+ hb_sorted_array_t<const HBGlyphID16> first_glyphs,
hb_array_t<const unsigned int> ligature_per_first_glyph_count_list,
- hb_array_t<const HBGlyphID> ligatures_list,
+ hb_array_t<const HBGlyphID16> ligatures_list,
hb_array_t<const unsigned int> component_count_list,
- hb_array_t<const HBGlyphID> component_list /* Starting from second for each ligature */)
+ hb_array_t<const HBGlyphID16> component_list /* Starting from second for each ligature */)
{
TRACE_SERIALIZE (this);
if (unlikely (!c->extend_min (u.format))) return_trace (false);
@@ -1152,7 +1182,7 @@ struct LigatureSubst
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -1208,7 +1238,7 @@ struct ReverseChainSingleSubstFormat1
if (!intersects (c->glyphs)) return;
const Array16OfOffset16To<Coverage> &lookahead = StructAfter<Array16OfOffset16To<Coverage>> (backtrack);
- const Array16Of<HBGlyphID> &substitute = StructAfter<Array16Of<HBGlyphID>> (lookahead);
+ const Array16Of<HBGlyphID16> &substitute = StructAfter<Array16Of<HBGlyphID16>> (lookahead);
+ hb_zip (this+coverage, substitute)
| hb_filter (c->parent_active_glyphs (), hb_first)
@@ -1234,7 +1264,7 @@ struct ReverseChainSingleSubstFormat1
for (unsigned int i = 0; i < count; i++)
if (unlikely (!(this+lookahead[i]).collect_coverage (c->after))) return;
- const Array16Of<HBGlyphID> &substitute = StructAfter<Array16Of<HBGlyphID>> (lookahead);
+ const Array16Of<HBGlyphID16> &substitute = StructAfter<Array16Of<HBGlyphID16>> (lookahead);
count = substitute.len;
c->output->add_array (substitute.arrayZ, substitute.len);
}
@@ -1254,7 +1284,7 @@ struct ReverseChainSingleSubstFormat1
if (likely (index == NOT_COVERED)) return_trace (false);
const Array16OfOffset16To<Coverage> &lookahead = StructAfter<Array16OfOffset16To<Coverage>> (backtrack);
- const Array16Of<HBGlyphID> &substitute = StructAfter<Array16Of<HBGlyphID>> (lookahead);
+ const Array16Of<HBGlyphID16> &substitute = StructAfter<Array16Of<HBGlyphID16>> (lookahead);
if (unlikely (index >= substitute.len)) return_trace (false);
@@ -1317,7 +1347,7 @@ struct ReverseChainSingleSubstFormat1
if (!serialize_coverage_offset_array (c, backtrack_iter)) return_trace (false);
if (!serialize_coverage_offset_array (c, lookahead_iter)) return_trace (false);
- auto *substitute_out = c->serializer->start_embed<Array16Of<HBGlyphID>> ();
+ auto *substitute_out = c->serializer->start_embed<Array16Of<HBGlyphID16>> ();
auto substitutes =
+ coverage_subst_iter
| hb_map (hb_second)
@@ -1342,13 +1372,13 @@ struct ReverseChainSingleSubstFormat1
const hb_map_t &glyph_map = *c->plan->glyph_map;
const Array16OfOffset16To<Coverage> &lookahead = StructAfter<Array16OfOffset16To<Coverage>> (backtrack);
- const Array16Of<HBGlyphID> &substitute = StructAfter<Array16Of<HBGlyphID>> (lookahead);
+ const Array16Of<HBGlyphID16> &substitute = StructAfter<Array16Of<HBGlyphID16>> (lookahead);
auto it =
+ hb_zip (this+coverage, substitute)
| hb_filter (glyphset, hb_first)
| hb_filter (glyphset, hb_second)
- | hb_map_retains_sorting ([&] (hb_pair_t<hb_codepoint_t, const HBGlyphID &> p) -> hb_codepoint_pair_t
+ | hb_map_retains_sorting ([&] (hb_pair_t<hb_codepoint_t, const HBGlyphID16 &> p) -> hb_codepoint_pair_t
{ return hb_pair (glyph_map[p.first], glyph_map[p.second]); })
;
@@ -1363,7 +1393,7 @@ struct ReverseChainSingleSubstFormat1
const Array16OfOffset16To<Coverage> &lookahead = StructAfter<Array16OfOffset16To<Coverage>> (backtrack);
if (!lookahead.sanitize (c, this))
return_trace (false);
- const Array16Of<HBGlyphID> &substitute = StructAfter<Array16Of<HBGlyphID>> (lookahead);
+ const Array16Of<HBGlyphID16> &substitute = StructAfter<Array16Of<HBGlyphID16>> (lookahead);
return_trace (substitute.sanitize (c));
}
@@ -1380,7 +1410,7 @@ struct ReverseChainSingleSubstFormat1
lookaheadX; /* Array of coverage tables
* in lookahead sequence, in glyph
* sequence order */
- Array16Of<HBGlyphID>
+ Array16Of<HBGlyphID16>
substituteX; /* Array of substitute
* GlyphIDs--ordered by Coverage Index */
public:
@@ -1395,7 +1425,7 @@ struct ReverseChainSingleSubst
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -1434,14 +1464,14 @@ struct SubstLookupSubTable
{
TRACE_DISPATCH (this, lookup_type);
switch (lookup_type) {
- case Single: return_trace (u.single.dispatch (c, hb_forward<Ts> (ds)...));
- case Multiple: return_trace (u.multiple.dispatch (c, hb_forward<Ts> (ds)...));
- case Alternate: return_trace (u.alternate.dispatch (c, hb_forward<Ts> (ds)...));
- case Ligature: return_trace (u.ligature.dispatch (c, hb_forward<Ts> (ds)...));
- case Context: return_trace (u.context.dispatch (c, hb_forward<Ts> (ds)...));
- case ChainContext: return_trace (u.chainContext.dispatch (c, hb_forward<Ts> (ds)...));
- case Extension: return_trace (u.extension.dispatch (c, hb_forward<Ts> (ds)...));
- case ReverseChainSingle: return_trace (u.reverseChainContextSingle.dispatch (c, hb_forward<Ts> (ds)...));
+ case Single: return_trace (u.single.dispatch (c, std::forward<Ts> (ds)...));
+ case Multiple: return_trace (u.multiple.dispatch (c, std::forward<Ts> (ds)...));
+ case Alternate: return_trace (u.alternate.dispatch (c, std::forward<Ts> (ds)...));
+ case Ligature: return_trace (u.ligature.dispatch (c, std::forward<Ts> (ds)...));
+ case Context: return_trace (u.context.dispatch (c, std::forward<Ts> (ds)...));
+ case ChainContext: return_trace (u.chainContext.dispatch (c, std::forward<Ts> (ds)...));
+ case Extension: return_trace (u.extension.dispatch (c, std::forward<Ts> (ds)...));
+ case ReverseChainSingle: return_trace (u.reverseChainContextSingle.dispatch (c, std::forward<Ts> (ds)...));
default: return_trace (c->default_return_value ());
}
}
@@ -1561,8 +1591,8 @@ struct SubstLookup : Lookup
bool serialize_single (hb_serialize_context_t *c,
uint32_t lookup_props,
- hb_sorted_array_t<const HBGlyphID> glyphs,
- hb_array_t<const HBGlyphID> substitutes)
+ hb_sorted_array_t<const HBGlyphID16> glyphs,
+ hb_array_t<const HBGlyphID16> substitutes)
{
TRACE_SERIALIZE (this);
if (unlikely (!Lookup::serialize (c, SubTable::Single, lookup_props, 1))) return_trace (false);
@@ -1577,9 +1607,9 @@ struct SubstLookup : Lookup
bool serialize_multiple (hb_serialize_context_t *c,
uint32_t lookup_props,
- hb_sorted_array_t<const HBGlyphID> glyphs,
+ hb_sorted_array_t<const HBGlyphID16> glyphs,
hb_array_t<const unsigned int> substitute_len_list,
- hb_array_t<const HBGlyphID> substitute_glyphs_list)
+ hb_array_t<const HBGlyphID16> substitute_glyphs_list)
{
TRACE_SERIALIZE (this);
if (unlikely (!Lookup::serialize (c, SubTable::Multiple, lookup_props, 1))) return_trace (false);
@@ -1598,9 +1628,9 @@ struct SubstLookup : Lookup
bool serialize_alternate (hb_serialize_context_t *c,
uint32_t lookup_props,
- hb_sorted_array_t<const HBGlyphID> glyphs,
+ hb_sorted_array_t<const HBGlyphID16> glyphs,
hb_array_t<const unsigned int> alternate_len_list,
- hb_array_t<const HBGlyphID> alternate_glyphs_list)
+ hb_array_t<const HBGlyphID16> alternate_glyphs_list)
{
TRACE_SERIALIZE (this);
if (unlikely (!Lookup::serialize (c, SubTable::Alternate, lookup_props, 1))) return_trace (false);
@@ -1620,11 +1650,11 @@ struct SubstLookup : Lookup
bool serialize_ligature (hb_serialize_context_t *c,
uint32_t lookup_props,
- hb_sorted_array_t<const HBGlyphID> first_glyphs,
+ hb_sorted_array_t<const HBGlyphID16> first_glyphs,
hb_array_t<const unsigned int> ligature_per_first_glyph_count_list,
- hb_array_t<const HBGlyphID> ligatures_list,
+ hb_array_t<const HBGlyphID16> ligatures_list,
hb_array_t<const unsigned int> component_count_list,
- hb_array_t<const HBGlyphID> component_list /* Starting from second for each ligature */)
+ hb_array_t<const HBGlyphID16> component_list /* Starting from second for each ligature */)
{
TRACE_SERIALIZE (this);
if (unlikely (!Lookup::serialize (c, SubTable::Ligature, lookup_props, 1))) return_trace (false);
@@ -1667,7 +1697,7 @@ struct SubstLookup : Lookup
template <typename context_t, typename ...Ts>
typename context_t::return_t dispatch (context_t *c, Ts&&... ds) const
- { return Lookup::dispatch<SubTable> (c, hb_forward<Ts> (ds)...); }
+ { return Lookup::dispatch<SubTable> (c, std::forward<Ts> (ds)...); }
bool subset (hb_subset_context_t *c) const
{ return Lookup::subset<SubTable> (c); }
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
index 626abc5577..c0ed2bcc03 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
@@ -1210,15 +1210,14 @@ static inline bool match_lookahead (hb_ot_apply_context_t *c,
struct LookupRecord
{
- LookupRecord* copy (hb_serialize_context_t *c,
- const hb_map_t *lookup_map) const
+ bool serialize (hb_serialize_context_t *c,
+ const hb_map_t *lookup_map) const
{
TRACE_SERIALIZE (this);
auto *out = c->embed (*this);
- if (unlikely (!out)) return_trace (nullptr);
+ if (unlikely (!out)) return_trace (false);
- out->lookupListIndex = hb_map_get (lookup_map, lookupListIndex);
- return_trace (out);
+ return_trace (c->check_assign (out->lookupListIndex, lookup_map->get (lookupListIndex), HB_SERIALIZE_ERROR_INT_OVERFLOW));
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -1235,6 +1234,24 @@ struct LookupRecord
DEFINE_SIZE_STATIC (4);
};
+static unsigned serialize_lookuprecord_array (hb_serialize_context_t *c,
+ const hb_array_t<const LookupRecord> lookupRecords,
+ const hb_map_t *lookup_map)
+{
+ unsigned count = 0;
+ for (const LookupRecord& r : lookupRecords)
+ {
+ if (!lookup_map->has (r.lookupListIndex))
+ continue;
+
+ if (!r.serialize (c, lookup_map))
+ return 0;
+
+ count++;
+ }
+ return count;
+}
+
enum ContextFormat { SimpleContext = 1, ClassBasedContext = 2, CoverageBasedContext = 3 };
static void context_closure_recurse_lookups (hb_closure_context_t *c,
@@ -1605,8 +1622,6 @@ struct Rule
if (unlikely (!c->extend_min (out))) return_trace (false);
out->inputCount = inputCount;
- out->lookupCount = lookupCount;
-
const hb_array_t<const HBUINT16> input = inputZ.as_array (inputCount - 1);
for (const auto org : input)
{
@@ -1617,17 +1632,9 @@ struct Rule
const UnsizedArrayOf<LookupRecord> &lookupRecord = StructAfter<UnsizedArrayOf<LookupRecord>>
(inputZ.as_array ((inputCount ? inputCount - 1 : 0)));
- for (unsigned i = 0; i < (unsigned) lookupCount; i++)
- {
- if (!lookup_map->has (lookupRecord[i].lookupListIndex))
- {
- out->lookupCount--;
- continue;
- }
- c->copy (lookupRecord[i], lookup_map);
- }
- return_trace (true);
+ unsigned count = serialize_lookuprecord_array (c, lookupRecord.as_array (lookupCount), lookup_map);
+ return_trace (c->check_assign (out->lookupCount, count, HB_SERIALIZE_ERROR_INT_OVERFLOW));
}
bool subset (hb_subset_context_t *c,
@@ -1752,10 +1759,10 @@ struct RuleSet
for (const Offset16To<Rule>& _ : rule)
{
if (!_) continue;
+ auto o_snap = c->serializer->snapshot ();
auto *o = out->rule.serialize_append (c->serializer);
if (unlikely (!o)) continue;
- auto o_snap = c->serializer->snapshot ();
if (!o->serialize_subset (c, _, this, lookup_map, klass_map))
{
out->rule.pop ();
@@ -1943,12 +1950,20 @@ struct ContextFormat2
&class_def
};
+ hb_set_t retained_coverage_glyphs;
+ (this+coverage).intersected_coverage_glyphs (glyphs, &retained_coverage_glyphs);
+
+ hb_set_t coverage_glyph_classes;
+ class_def.intersected_classes (&retained_coverage_glyphs, &coverage_glyph_classes);
+
+
return
+ hb_iter (ruleSet)
| hb_map (hb_add (this))
| hb_enumerate
| hb_map ([&] (const hb_pair_t<unsigned, const RuleSet &> p)
{ return class_def.intersects_class (glyphs, p.first) &&
+ coverage_glyph_classes.has (p.first) &&
p.second.intersects (glyphs, lookup_context); })
| hb_any
;
@@ -2069,9 +2084,16 @@ struct ContextFormat2
hb_map_t klass_map;
out->classDef.serialize_subset (c, classDef, this, &klass_map);
+ const hb_set_t* glyphset = c->plan->glyphset_gsub ();
+ hb_set_t retained_coverage_glyphs;
+ (this+coverage).intersected_coverage_glyphs (glyphset, &retained_coverage_glyphs);
+
+ hb_set_t coverage_glyph_classes;
+ (this+classDef).intersected_classes (&retained_coverage_glyphs, &coverage_glyph_classes);
+
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
bool ret = true;
- int non_zero_index = 0, index = 0;
+ int non_zero_index = -1, index = 0;
for (const auto& _ : + hb_enumerate (ruleSet)
| hb_filter (klass_map, hb_first))
{
@@ -2082,13 +2104,14 @@ struct ContextFormat2
break;
}
- if (o->serialize_subset (c, _.second, this, lookup_map, &klass_map))
+ if (coverage_glyph_classes.has (_.first) &&
+ o->serialize_subset (c, _.second, this, lookup_map, &klass_map))
non_zero_index = index;
index++;
}
- if (!ret) return_trace (ret);
+ if (!ret || non_zero_index == -1) return_trace (false);
//prune empty trailing ruleSets
--index;
@@ -2226,7 +2249,6 @@ struct ContextFormat3
out->format = format;
out->glyphCount = glyphCount;
- out->lookupCount = lookupCount;
auto coverages = coverageZ.as_array (glyphCount);
@@ -2238,19 +2260,12 @@ struct ContextFormat3
if (!o->serialize_subset (c, offset, this)) return_trace (false);
}
- const LookupRecord *lookupRecord = &StructAfter<LookupRecord> (coverageZ.as_array (glyphCount));
+ const UnsizedArrayOf<LookupRecord>& lookupRecord = StructAfter<UnsizedArrayOf<LookupRecord>> (coverageZ.as_array (glyphCount));
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
- for (unsigned i = 0; i < (unsigned) lookupCount; i++)
- {
- if (!lookup_map->has (lookupRecord[i].lookupListIndex))
- {
- out->lookupCount--;
- continue;
- }
- c->serializer->copy (lookupRecord[i], lookup_map);
- }
- return_trace (true);
+
+ unsigned count = serialize_lookuprecord_array (c->serializer, lookupRecord.as_array (lookupCount), lookup_map);
+ return_trace (c->serializer->check_assign (out->lookupCount, count, HB_SERIALIZE_ERROR_INT_OVERFLOW));
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -2289,9 +2304,9 @@ struct Context
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.format2, hb_forward<Ts> (ds)...));
- case 3: return_trace (c->dispatch (u.format3, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
+ case 3: return_trace (c->dispatch (u.format3, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -2539,15 +2554,15 @@ struct ChainRule
c->copy ((HBUINT16) g);
}
- ChainRule* copy (hb_serialize_context_t *c,
- const hb_map_t *lookup_map,
- const hb_map_t *backtrack_map,
- const hb_map_t *input_map = nullptr,
- const hb_map_t *lookahead_map = nullptr) const
+ bool serialize (hb_serialize_context_t *c,
+ const hb_map_t *lookup_map,
+ const hb_map_t *backtrack_map,
+ const hb_map_t *input_map = nullptr,
+ const hb_map_t *lookahead_map = nullptr) const
{
TRACE_SERIALIZE (this);
auto *out = c->start_embed (this);
- if (unlikely (!out)) return_trace (nullptr);
+ if (unlikely (!out)) return_trace (false);
const hb_map_t *mapping = backtrack_map;
serialize_array (c, backtrack.len, + backtrack.iter ()
@@ -2566,19 +2581,10 @@ struct ChainRule
const Array16Of<LookupRecord> &lookupRecord = StructAfter<Array16Of<LookupRecord>> (lookahead);
HBUINT16* lookupCount = c->embed (&(lookupRecord.len));
- if (!lookupCount) return_trace (nullptr);
+ if (!lookupCount) return_trace (false);
- for (unsigned i = 0; i < lookupRecord.len; i++)
- {
- if (!lookup_map->has (lookupRecord[i].lookupListIndex))
- {
- (*lookupCount)--;
- continue;
- }
- if (!c->copy (lookupRecord[i], lookup_map)) return_trace (nullptr);
- }
-
- return_trace (out);
+ unsigned count = serialize_lookuprecord_array (c, lookupRecord.as_array (), lookup_map);
+ return_trace (c->check_assign (*lookupCount, count, HB_SERIALIZE_ERROR_INT_OVERFLOW));
}
bool subset (hb_subset_context_t *c,
@@ -2600,7 +2606,7 @@ struct ChainRule
!hb_all (lookahead, glyphset))
return_trace (false);
- copy (c->serializer, lookup_map, c->plan->glyph_map);
+ serialize (c->serializer, lookup_map, c->plan->glyph_map);
}
else
{
@@ -2609,7 +2615,7 @@ struct ChainRule
!hb_all (lookahead, lookahead_map))
return_trace (false);
- copy (c->serializer, lookup_map, backtrack_map, input_map, lookahead_map);
+ serialize (c->serializer, lookup_map, backtrack_map, input_map, lookahead_map);
}
return_trace (true);
@@ -2724,10 +2730,10 @@ struct ChainRuleSet
for (const Offset16To<ChainRule>& _ : rule)
{
if (!_) continue;
+ auto o_snap = c->serializer->snapshot ();
auto *o = out->rule.serialize_append (c->serializer);
if (unlikely (!o)) continue;
- auto o_snap = c->serializer->snapshot ();
if (!o->serialize_subset (c, _, this,
lookup_map,
backtrack_klass_map,
@@ -2920,12 +2926,19 @@ struct ChainContextFormat2
&lookahead_class_def}
};
+ hb_set_t retained_coverage_glyphs;
+ (this+coverage).intersected_coverage_glyphs (glyphs, &retained_coverage_glyphs);
+
+ hb_set_t coverage_glyph_classes;
+ input_class_def.intersected_classes (&retained_coverage_glyphs, &coverage_glyph_classes);
+
return
+ hb_iter (ruleSet)
| hb_map (hb_add (this))
| hb_enumerate
| hb_map ([&] (const hb_pair_t<unsigned, const ChainRuleSet &> p)
{ return input_class_def.intersects_class (glyphs, p.first) &&
+ coverage_glyph_classes.has (p.first) &&
p.second.intersects (glyphs, lookup_context); })
| hb_any
;
@@ -3080,13 +3093,19 @@ struct ChainContextFormat2
lookahead_klass_map)))
return_trace (false);
+ const hb_set_t* glyphset = c->plan->glyphset_gsub ();
+ hb_set_t retained_coverage_glyphs;
+ (this+coverage).intersected_coverage_glyphs (glyphset, &retained_coverage_glyphs);
+
+ hb_set_t coverage_glyph_classes;
+ (this+inputClassDef).intersected_classes (&retained_coverage_glyphs, &coverage_glyph_classes);
+
int non_zero_index = -1, index = 0;
bool ret = true;
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
auto last_non_zero = c->serializer->snapshot ();
- for (const Offset16To<ChainRuleSet>& _ : + hb_enumerate (ruleSet)
- | hb_filter (input_klass_map, hb_first)
- | hb_map (hb_second))
+ for (const auto& _ : + hb_enumerate (ruleSet)
+ | hb_filter (input_klass_map, hb_first))
{
auto *o = out->ruleSet.serialize_append (c->serializer);
if (unlikely (!o))
@@ -3094,7 +3113,8 @@ struct ChainContextFormat2
ret = false;
break;
}
- if (o->serialize_subset (c, _, this,
+ if (coverage_glyph_classes.has (_.first) &&
+ o->serialize_subset (c, _.second, this,
lookup_map,
&backtrack_klass_map,
&input_klass_map,
@@ -3107,7 +3127,7 @@ struct ChainContextFormat2
index++;
}
- if (!ret) return_trace (ret);
+ if (!ret || non_zero_index == -1) return_trace (false);
// prune empty trailing ruleSets
if (index > non_zero_index) {
@@ -3318,22 +3338,12 @@ struct ChainContextFormat3
const Array16Of<LookupRecord> &lookupRecord = StructAfter<Array16Of<LookupRecord>> (lookahead);
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
- hb_set_t lookup_indices;
- for (unsigned i = 0; i < (unsigned) lookupRecord.len; i++)
- if (lookup_map->has (lookupRecord[i].lookupListIndex))
- lookup_indices.add (i);
- HBUINT16 lookupCount;
- lookupCount = lookup_indices.get_population ();
- if (!c->serializer->copy (lookupCount)) return_trace (false);
+ HBUINT16 *lookupCount = c->serializer->copy<HBUINT16> (lookupRecord.len);
+ if (!lookupCount) return_trace (false);
- for (unsigned i : lookup_indices.iter ())
- {
- if (!c->serializer->copy (lookupRecord[i], lookup_map))
- return_trace (false);
- }
-
- return_trace (true);
+ unsigned count = serialize_lookuprecord_array (c->serializer, lookupRecord.as_array (), lookup_map);
+ return_trace (c->serializer->check_assign (*lookupCount, count, HB_SERIALIZE_ERROR_INT_OVERFLOW));
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -3378,9 +3388,9 @@ struct ChainContext
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (c->dispatch (u.format1, hb_forward<Ts> (ds)...));
- case 2: return_trace (c->dispatch (u.format2, hb_forward<Ts> (ds)...));
- case 3: return_trace (c->dispatch (u.format3, hb_forward<Ts> (ds)...));
+ case 1: return_trace (c->dispatch (u.format1, std::forward<Ts> (ds)...));
+ case 2: return_trace (c->dispatch (u.format2, std::forward<Ts> (ds)...));
+ case 3: return_trace (c->dispatch (u.format3, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -3409,7 +3419,7 @@ struct ExtensionFormat1
{
TRACE_DISPATCH (this, format);
if (unlikely (!c->may_dispatch (this, this))) return_trace (c->no_dispatch_return_value ());
- return_trace (get_subtable<typename T::SubTable> ().dispatch (c, get_type (), hb_forward<Ts> (ds)...));
+ return_trace (get_subtable<typename T::SubTable> ().dispatch (c, get_type (), std::forward<Ts> (ds)...));
}
void collect_variation_indices (hb_collect_variation_indices_context_t *c) const
@@ -3489,7 +3499,7 @@ struct Extension
TRACE_DISPATCH (this, u.format);
if (unlikely (!c->may_dispatch (this, &u.format))) return_trace (c->no_dispatch_return_value ());
switch (u.format) {
- case 1: return_trace (u.format1.dispatch (c, hb_forward<Ts> (ds)...));
+ case 1: return_trace (u.format1.dispatch (c, std::forward<Ts> (ds)...));
default:return_trace (c->default_return_value ());
}
}
@@ -3678,57 +3688,72 @@ struct GSUBGPOS
const hb_set_t *feature_indices,
hb_map_t *duplicate_feature_map /* OUT */) const
{
+ if (feature_indices->is_empty ()) return;
+ hb_hashmap_t<hb_tag_t, hb_set_t *, (unsigned)-1, nullptr> unique_features;
//find out duplicate features after subset
- unsigned prev = 0xFFFFu;
for (unsigned i : feature_indices->iter ())
{
- if (prev == 0xFFFFu)
+ hb_tag_t t = get_feature_tag (i);
+ if (t == unique_features.INVALID_KEY) continue;
+ if (!unique_features.has (t))
{
+ hb_set_t* indices = hb_set_create ();
+ if (unlikely (indices == hb_set_get_empty () ||
+ !unique_features.set (t, indices)))
+ {
+ hb_set_destroy (indices);
+ for (auto _ : unique_features.iter ())
+ hb_set_destroy (_.second);
+ return;
+ }
+ if (unique_features.get (t))
+ unique_features.get (t)->add (i);
duplicate_feature_map->set (i, i);
- prev = i;
continue;
}
- hb_tag_t t = get_feature_tag (i);
- hb_tag_t prev_t = get_feature_tag (prev);
- if (t != prev_t)
+ bool found = false;
+
+ hb_set_t* same_tag_features = unique_features.get (t);
+ for (unsigned other_f_index : same_tag_features->iter ())
{
- duplicate_feature_map->set (i, i);
- prev = i;
- continue;
- }
+ const Feature& f = get_feature (i);
+ const Feature& other_f = get_feature (other_f_index);
- const Feature& f = get_feature (i);
- const Feature& prev_f = get_feature (prev);
+ auto f_iter =
+ + hb_iter (f.lookupIndex)
+ | hb_filter (lookup_indices)
+ ;
- auto f_iter =
- + hb_iter (f.lookupIndex)
- | hb_filter (lookup_indices)
- ;
+ auto other_f_iter =
+ + hb_iter (other_f.lookupIndex)
+ | hb_filter (lookup_indices)
+ ;
- auto prev_iter =
- + hb_iter (prev_f.lookupIndex)
- | hb_filter (lookup_indices)
- ;
+ bool is_equal = true;
+ for (; f_iter && other_f_iter; f_iter++, other_f_iter++)
+ {
+ unsigned a = *f_iter;
+ unsigned b = *other_f_iter;
+ if (a != b) { is_equal = false; break; }
+ }
- if (f_iter.len () != prev_iter.len ())
- {
- duplicate_feature_map->set (i, i);
- prev = i;
- continue;
- }
+ if (is_equal == false || f_iter || other_f_iter) continue;
- bool is_equal = true;
- for (auto _ : + hb_zip (f_iter, prev_iter))
- if (_.first != _.second) { is_equal = false; break; }
+ found = true;
+ duplicate_feature_map->set (i, other_f_index);
+ break;
+ }
- if (is_equal == true) duplicate_feature_map->set (i, prev);
- else
+ if (found == false)
{
+ same_tag_features->add (i);
duplicate_feature_map->set (i, i);
- prev = i;
}
}
+
+ for (auto _ : unique_features.iter ())
+ hb_set_destroy (_.second);
}
void prune_features (const hb_map_t *lookup_indices, /* IN */
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-jstf-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-jstf-table.hh
index 3b2293dff0..a1c125b11b 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-jstf-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-jstf-table.hh
@@ -136,7 +136,7 @@ struct JstfLangSys : List16OfOffset16To<JstfPriority>
* ExtenderGlyphs -- Extender Glyph Table
*/
-typedef SortedArray16Of<HBGlyphID> ExtenderGlyphs;
+typedef SortedArray16Of<HBGlyphID16> ExtenderGlyphs;
/*
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.cc b/thirdparty/harfbuzz/src/hb-ot-layout.cc
index 0454af2063..fbdedd0e20 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.cc
@@ -613,7 +613,7 @@ hb_ot_layout_table_get_feature_tags (hb_face_t *face,
* hb_ot_layout_table_find_feature:
* @face: #hb_face_t to work upon
* @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
- * @feature_tag: The #hb_tag_t og the requested feature tag
+ * @feature_tag: The #hb_tag_t of the requested feature tag
* @feature_index: (out): The index of the requested feature
*
* Fetches the index for a given feature tag in the specified face's GSUB table
@@ -688,8 +688,8 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face,
*
* Return value: %true if the language tag is found, %false otherwise
*
- * Since: ??
- * Deprecated: ??
+ * Since: 0.6.0
+ * Deprecated: 2.0.0
**/
hb_bool_t
hb_ot_layout_script_find_language (hb_face_t *face,
@@ -717,10 +717,14 @@ hb_ot_layout_script_find_language (hb_face_t *face,
* @language_tags: The array of language tags
* @language_index: (out): The index of the requested language
*
- * Fetches the index of a given language tag in the specified face's GSUB table
- * or GPOS table, underneath the specified script index.
+ * Fetches the index of the first language tag fom @language_tags that is present
+ * in the specified face's GSUB or GPOS table, underneath the specified script
+ * index.
*
- * Return value: %true if the language tag is found, %false otherwise
+ * If none of the given language tags is found, %false is returned and
+ * @language_index is set to the default language index.
+ *
+ * Return value: %true if one of the given language tags is found, %false otherwise
*
* Since: 2.0.0
**/
@@ -746,7 +750,8 @@ hb_ot_layout_script_select_language (hb_face_t *face,
if (s.find_lang_sys_index (HB_OT_TAG_DEFAULT_LANGUAGE, language_index))
return false;
- if (language_index) *language_index = HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX;
+ if (language_index)
+ *language_index = HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX;
return false;
}
@@ -1013,24 +1018,15 @@ struct hb_collect_features_context_t
}
has_feature_filter = true;
+ hb_set_t features_set;
for (; *features; features++)
- {
- hb_tag_t tag = *features;
- unsigned index;
- g.find_feature_index (tag, &index);
- if (index == OT::Index::NOT_FOUND_INDEX) continue;
+ features_set.add (*features);
- feature_indices_filter.add(index);
- for (int i = (int) index - 1; i >= 0; i--)
- {
- if (g.get_feature_tag (i) != tag) break;
- feature_indices_filter.add(i);
- }
- for (unsigned i = index + 1; i < g.get_feature_count (); i++)
- {
- if (g.get_feature_tag (i) != tag) break;
+ for (unsigned i = 0; i < g.get_feature_count (); i++)
+ {
+ hb_tag_t tag = g.get_feature_tag (i);
+ if (features_set.has (tag))
feature_indices_filter.add(i);
- }
}
}
@@ -2011,14 +2007,14 @@ struct hb_get_glyph_alternates_dispatch_t :
private:
template <typename T, typename ...Ts> auto
_dispatch (const T &obj, hb_priority<1>, Ts&&... ds) HB_AUTO_RETURN
- ( obj.get_glyph_alternates (hb_forward<Ts> (ds)...) )
+ ( obj.get_glyph_alternates (std::forward<Ts> (ds)...) )
template <typename T, typename ...Ts> auto
_dispatch (const T &obj, hb_priority<0>, Ts&&... ds) HB_AUTO_RETURN
( default_return_value () )
public:
template <typename T, typename ...Ts> auto
dispatch (const T &obj, Ts&&... ds) HB_AUTO_RETURN
- ( _dispatch (obj, hb_prioritize, hb_forward<Ts> (ds)...) )
+ ( _dispatch (obj, hb_prioritize, std::forward<Ts> (ds)...) )
};
/**
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.hh b/thirdparty/harfbuzz/src/hb-ot-layout.hh
index bcc014ee98..b15d053835 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.hh
@@ -187,7 +187,7 @@ _hb_clear_syllables (const hb_ot_shape_plan_t *plan HB_UNUSED,
* - General_Category: 5 bits.
* - A bit each for:
* * Is it Default_Ignorable(); we have a modified Default_Ignorable().
- * * Whether it's one of the three Mongolian Free Variation Selectors,
+ * * Whether it's one of the four Mongolian Free Variation Selectors,
* CGJ, or other characters that are hidden but should not be ignored
* like most other Default_Ignorable()s do during matching.
* * Whether it's a grapheme continuation.
@@ -202,7 +202,7 @@ _hb_clear_syllables (const hb_ot_shape_plan_t *plan HB_UNUSED,
enum hb_unicode_props_flags_t {
UPROPS_MASK_GEN_CAT = 0x001Fu,
UPROPS_MASK_IGNORABLE = 0x0020u,
- UPROPS_MASK_HIDDEN = 0x0040u, /* MONGOLIAN FREE VARIATION SELECTOR 1..3, or TAG characters */
+ UPROPS_MASK_HIDDEN = 0x0040u, /* MONGOLIAN FREE VARIATION SELECTOR 1..4, or TAG characters */
UPROPS_MASK_CONTINUATION=0x0080u,
/* If GEN_CAT=FORMAT, top byte masks: */
@@ -236,7 +236,7 @@ _hb_glyph_info_set_unicode_props (hb_glyph_info_t *info, hb_buffer_t *buffer)
* FVSes are GC=Mn, we have use a separate bit to remember them.
* Fixes:
* https://github.com/harfbuzz/harfbuzz/issues/234 */
- else if (unlikely (hb_in_range<hb_codepoint_t> (u, 0x180Bu, 0x180Du))) props |= UPROPS_MASK_HIDDEN;
+ else if (unlikely (hb_in_ranges<hb_codepoint_t> (u, 0x180Bu, 0x180Du, 0x180Fu, 0x180Fu))) props |= UPROPS_MASK_HIDDEN;
/* TAG characters need similar treatment. Fixes:
* https://github.com/harfbuzz/harfbuzz/issues/463 */
else if (unlikely (hb_in_range<hb_codepoint_t> (u, 0xE0020u, 0xE007Fu))) props |= UPROPS_MASK_HIDDEN;
diff --git a/thirdparty/harfbuzz/src/hb-ot-math-table.hh b/thirdparty/harfbuzz/src/hb-ot-math-table.hh
index 5916ad29f2..c2e365dbd6 100644
--- a/thirdparty/harfbuzz/src/hb-ot-math-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-math-table.hh
@@ -41,6 +41,16 @@ struct MathValueRecord
hb_position_t get_y_value (hb_font_t *font, const void *base) const
{ return font->em_scale_y (value) + (base+deviceTable).get_y_delta (font); }
+ MathValueRecord* copy (hb_serialize_context_t *c, const void *base) const
+ {
+ TRACE_SERIALIZE (this);
+ auto *out = c->embed (this);
+ if (unlikely (!out)) return_trace (nullptr);
+ out->deviceTable.serialize_copy (c, deviceTable, base, 0, hb_serialize_context_t::Head);
+
+ return_trace (out);
+ }
+
bool sanitize (hb_sanitize_context_t *c, const void *base) const
{
TRACE_SANITIZE (this);
@@ -59,6 +69,29 @@ struct MathValueRecord
struct MathConstants
{
+ MathConstants* copy (hb_serialize_context_t *c) const
+ {
+ TRACE_SERIALIZE (this);
+ auto *out = c->start_embed (this);
+ if (unlikely (!out)) return_trace (nullptr);
+
+ HBINT16 *p = c->allocate_size<HBINT16> (HBINT16::static_size * 2);
+ if (unlikely (!p)) return_trace (nullptr);
+ memcpy (p, percentScaleDown, HBINT16::static_size * 2);
+
+ HBUINT16 *m = c->allocate_size<HBUINT16> (HBUINT16::static_size * 2);
+ if (unlikely (!m)) return_trace (nullptr);
+ memcpy (m, minHeight, HBUINT16::static_size * 2);
+
+ unsigned count = ARRAY_LENGTH (mathValueRecords);
+ for (unsigned i = 0; i < count; i++)
+ if (!c->copy (mathValueRecords[i], this))
+ return_trace (nullptr);
+
+ if (!c->embed (radicalDegreeBottomRaisePercent)) return_trace (nullptr);
+ return_trace (out);
+ }
+
bool sanitize_math_value_records (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -165,6 +198,28 @@ struct MathConstants
struct MathItalicsCorrectionInfo
{
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ const hb_set_t &glyphset = *c->plan->_glyphset_mathed;
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+
+ hb_sorted_vector_t<hb_codepoint_t> new_coverage;
+ + hb_zip (this+coverage, italicsCorrection)
+ | hb_filter (glyphset, hb_first)
+ | hb_filter (serialize_math_record_array (c->serializer, out->italicsCorrection, this), hb_second)
+ | hb_map (hb_first)
+ | hb_map (glyph_map)
+ | hb_sink (new_coverage)
+ ;
+
+ out->coverage.serialize_serialize (c->serializer, new_coverage.iter ());
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -196,6 +251,28 @@ struct MathItalicsCorrectionInfo
struct MathTopAccentAttachment
{
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ const hb_set_t &glyphset = *c->plan->_glyphset_mathed;
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+
+ hb_sorted_vector_t<hb_codepoint_t> new_coverage;
+ + hb_zip (this+topAccentCoverage, topAccentAttachment)
+ | hb_filter (glyphset, hb_first)
+ | hb_filter (serialize_math_record_array (c->serializer, out->topAccentAttachment, this), hb_second)
+ | hb_map (hb_first)
+ | hb_map (glyph_map)
+ | hb_sink (new_coverage)
+ ;
+
+ out->topAccentCoverage.serialize_serialize (c->serializer, new_coverage.iter ());
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -229,6 +306,22 @@ struct MathTopAccentAttachment
struct MathKern
{
+ MathKern* copy (hb_serialize_context_t *c) const
+ {
+ TRACE_SERIALIZE (this);
+ auto *out = c->start_embed (this);
+ if (unlikely (!out)) return_trace (nullptr);
+
+ if (unlikely (!c->embed (heightCount))) return_trace (nullptr);
+
+ unsigned count = 2 * heightCount + 1;
+ for (unsigned i = 0; i < count; i++)
+ if (!c->copy (mathValueRecordsZ.arrayZ[i], this))
+ return_trace (nullptr);
+
+ return_trace (out);
+ }
+
bool sanitize_math_value_records (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -295,6 +388,19 @@ struct MathKern
struct MathKernInfoRecord
{
+ MathKernInfoRecord* copy (hb_serialize_context_t *c, const void *base) const
+ {
+ TRACE_SERIALIZE (this);
+ auto *out = c->embed (this);
+ if (unlikely (!out)) return_trace (nullptr);
+
+ unsigned count = ARRAY_LENGTH (mathKern);
+ for (unsigned i = 0; i < count; i++)
+ out->mathKern[i].serialize_copy (c, mathKern[i], base, 0, hb_serialize_context_t::Head);
+
+ return_trace (out);
+ }
+
bool sanitize (hb_sanitize_context_t *c, const void *base) const
{
TRACE_SANITIZE (this);
@@ -328,6 +434,28 @@ struct MathKernInfoRecord
struct MathKernInfo
{
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ const hb_set_t &glyphset = *c->plan->_glyphset_mathed;
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+
+ hb_sorted_vector_t<hb_codepoint_t> new_coverage;
+ + hb_zip (this+mathKernCoverage, mathKernInfoRecords)
+ | hb_filter (glyphset, hb_first)
+ | hb_filter (serialize_math_record_array (c->serializer, out->mathKernInfoRecords, this), hb_second)
+ | hb_map (hb_first)
+ | hb_map (glyph_map)
+ | hb_sink (new_coverage)
+ ;
+
+ out->mathKernCoverage.serialize_serialize (c->serializer, new_coverage.iter ());
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -365,6 +493,30 @@ struct MathKernInfo
struct MathGlyphInfo
{
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (*this);
+ if (unlikely (!out)) return_trace (false);
+
+ out->mathItalicsCorrectionInfo.serialize_subset (c, mathItalicsCorrectionInfo, this);
+ out->mathTopAccentAttachment.serialize_subset (c, mathTopAccentAttachment, this);
+
+ const hb_set_t &glyphset = *c->plan->_glyphset_mathed;
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ auto it =
+ + hb_iter (this+extendedShapeCoverage)
+ | hb_filter (glyphset)
+ | hb_map_retains_sorting (glyph_map)
+ ;
+
+ out->extendedShapeCoverage.serialize_serialize (c->serializer, it);
+
+ out->mathKernInfo.serialize_subset (c, mathKernInfo, this);
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -420,14 +572,27 @@ struct MathGlyphVariantRecord
{
friend struct MathGlyphConstruction;
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ const hb_map_t& glyph_map = *c->plan->glyph_map;
+ return_trace (c->serializer->check_assign (out->variantGlyph, glyph_map.get (variantGlyph), HB_SERIALIZE_ERROR_INT_OVERFLOW));
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
return_trace (c->check_struct (this));
}
+ void closure_glyphs (hb_set_t *variant_glyphs) const
+ { variant_glyphs->add (variantGlyph); }
+
protected:
- HBGlyphID variantGlyph; /* Glyph ID for the variant. */
+ HBGlyphID16 variantGlyph; /* Glyph ID for the variant. */
HBUINT16 advanceMeasurement; /* Advance width/height, in design units, of the
* variant, in the direction of requested
* glyph extension. */
@@ -450,6 +615,16 @@ struct PartFlags : HBUINT16
struct MathGlyphPartRecord
{
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (this);
+ if (unlikely (!out)) return_trace (false);
+
+ const hb_map_t& glyph_map = *c->plan->glyph_map;
+ return_trace (c->serializer->check_assign (out->glyph, glyph_map.get (glyph), HB_SERIALIZE_ERROR_INT_OVERFLOW));
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -474,8 +649,11 @@ struct MathGlyphPartRecord
(partFlags & PartFlags::Defined);
}
+ void closure_glyphs (hb_set_t *variant_glyphs) const
+ { variant_glyphs->add (glyph); }
+
protected:
- HBGlyphID glyph; /* Glyph ID for the part. */
+ HBGlyphID16 glyph; /* Glyph ID for the part. */
HBUINT16 startConnectorLength;
/* Advance width/ height of the straight bar
* connector material, in design units, is at
@@ -497,6 +675,20 @@ struct MathGlyphPartRecord
struct MathGlyphAssembly
{
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!out)) return_trace (false);
+
+ if (!c->serializer->copy (italicsCorrection, this)) return_trace (false);
+ if (!c->serializer->copy<HBUINT16> (partRecords.len)) return_trace (false);
+
+ for (const auto& record : partRecords.iter ())
+ if (!record.subset (c)) return_trace (false);
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -526,6 +718,12 @@ struct MathGlyphAssembly
return partRecords.len;
}
+ void closure_glyphs (hb_set_t *variant_glyphs) const
+ {
+ for (const auto& _ : partRecords.iter ())
+ _.closure_glyphs (variant_glyphs);
+ }
+
protected:
MathValueRecord
italicsCorrection;
@@ -543,6 +741,22 @@ struct MathGlyphAssembly
struct MathGlyphConstruction
{
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+
+ out->glyphAssembly.serialize_subset (c, glyphAssembly, this);
+
+ if (!c->serializer->check_assign (out->mathGlyphVariantRecord.len, mathGlyphVariantRecord.len, HB_SERIALIZE_ERROR_INT_OVERFLOW))
+ return_trace (false);
+ for (const auto& record : mathGlyphVariantRecord.iter ())
+ if (!record.subset (c)) return_trace (false);
+
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -569,6 +783,14 @@ struct MathGlyphConstruction
return mathGlyphVariantRecord.len;
}
+ void closure_glyphs (hb_set_t *variant_glyphs) const
+ {
+ (this+glyphAssembly).closure_glyphs (variant_glyphs);
+
+ for (const auto& _ : mathGlyphVariantRecord.iter ())
+ _.closure_glyphs (variant_glyphs);
+ }
+
protected:
/* Offset to MathGlyphAssembly table for this shape - from the beginning of
MathGlyphConstruction table. May be NULL. */
@@ -583,6 +805,91 @@ struct MathGlyphConstruction
struct MathVariants
{
+ void closure_glyphs (const hb_set_t *glyph_set,
+ hb_set_t *variant_glyphs) const
+ {
+ const hb_array_t<const Offset16To<MathGlyphConstruction>> glyph_construction_offsets = glyphConstruction.as_array (vertGlyphCount + horizGlyphCount);
+
+ if (vertGlyphCoverage)
+ {
+ const auto vert_offsets = glyph_construction_offsets.sub_array (0, vertGlyphCount);
+ + hb_zip (this+vertGlyphCoverage, vert_offsets)
+ | hb_filter (glyph_set, hb_first)
+ | hb_map (hb_second)
+ | hb_map (hb_add (this))
+ | hb_apply ([=] (const MathGlyphConstruction &_) { _.closure_glyphs (variant_glyphs); })
+ ;
+ }
+
+ if (horizGlyphCoverage)
+ {
+ const auto hori_offsets = glyph_construction_offsets.sub_array (vertGlyphCount, horizGlyphCount);
+ + hb_zip (this+horizGlyphCoverage, hori_offsets)
+ | hb_filter (glyph_set, hb_first)
+ | hb_map (hb_second)
+ | hb_map (hb_add (this))
+ | hb_apply ([=] (const MathGlyphConstruction &_) { _.closure_glyphs (variant_glyphs); })
+ ;
+ }
+ }
+
+ void collect_coverage_and_indices (hb_sorted_vector_t<hb_codepoint_t>& new_coverage,
+ const Offset16To<Coverage>& coverage,
+ unsigned i,
+ unsigned end_index,
+ hb_set_t& indices,
+ const hb_set_t& glyphset,
+ const hb_map_t& glyph_map) const
+ {
+ if (!coverage) return;
+
+ for (const auto _ : (this+coverage).iter ())
+ {
+ if (i >= end_index) return;
+ if (glyphset.has (_))
+ {
+ unsigned new_gid = glyph_map.get (_);
+ new_coverage.push (new_gid);
+ indices.add (i);
+ }
+ i++;
+ }
+ }
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ const hb_set_t &glyphset = *c->plan->_glyphset_mathed;
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+ if (!c->serializer->check_assign (out->minConnectorOverlap, minConnectorOverlap, HB_SERIALIZE_ERROR_INT_OVERFLOW))
+ return_trace (false);
+
+ hb_sorted_vector_t<hb_codepoint_t> new_vert_coverage;
+ hb_sorted_vector_t<hb_codepoint_t> new_hori_coverage;
+ hb_set_t indices;
+ collect_coverage_and_indices (new_vert_coverage, vertGlyphCoverage, 0, vertGlyphCount, indices, glyphset, glyph_map);
+ collect_coverage_and_indices (new_hori_coverage, horizGlyphCoverage, vertGlyphCount, vertGlyphCount + horizGlyphCount, indices, glyphset, glyph_map);
+
+ if (!c->serializer->check_assign (out->vertGlyphCount, new_vert_coverage.length, HB_SERIALIZE_ERROR_INT_OVERFLOW))
+ return_trace (false);
+ if (!c->serializer->check_assign (out->horizGlyphCount, new_hori_coverage.length, HB_SERIALIZE_ERROR_INT_OVERFLOW))
+ return_trace (false);
+
+ for (unsigned i : indices.iter ())
+ {
+ auto *o = c->serializer->embed (glyphConstruction[i]);
+ if (!o) return_trace (false);
+ o->serialize_subset (c, glyphConstruction[i], this);
+ }
+
+ out->vertGlyphCoverage.serialize_serialize (c->serializer, new_vert_coverage.iter ());
+ out->horizGlyphCoverage.serialize_serialize (c->serializer, new_hori_coverage.iter ());
+ return_trace (true);
+ }
+
bool sanitize_offsets (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
@@ -690,6 +997,28 @@ struct MATH
bool has_data () const { return version.to_int (); }
+ void closure_glyphs (hb_set_t *glyph_set) const
+ {
+ if (mathVariants)
+ {
+ hb_set_t variant_glyphs;
+ (this+mathVariants).closure_glyphs (glyph_set, &variant_glyphs);
+ hb_set_union (glyph_set, &variant_glyphs);
+ }
+ }
+
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->embed (*this);
+ if (unlikely (!out)) return_trace (false);
+
+ out->mathConstants.serialize_copy (c->serializer, mathConstants, this, 0, hb_serialize_context_t::Head);
+ out->mathGlyphInfo.serialize_subset (c, mathGlyphInfo, this);
+ out->mathVariants.serialize_subset (c, mathVariants, this);
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c) const
{
TRACE_SANITIZE (this);
diff --git a/thirdparty/harfbuzz/src/hb-ot-name.h b/thirdparty/harfbuzz/src/hb-ot-name.h
index 9359014c8a..1ea4b55e5c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-name.h
+++ b/thirdparty/harfbuzz/src/hb-ot-name.h
@@ -36,12 +36,42 @@ HB_BEGIN_DECLS
/**
* hb_ot_name_id_t:
+ * @HB_OT_NAME_ID_COPYRIGHT: Copyright notice
+ * @HB_OT_NAME_ID_FONT_FAMILY: Font Family name
+ * @HB_OT_NAME_ID_FONT_SUBFAMILY: Font Subfamily name
+ * @HB_OT_NAME_ID_UNIQUE_ID: Unique font identifier
+ * @HB_OT_NAME_ID_FULL_NAME: Full font name that reflects
+ * all family and relevant subfamily descriptors
+ * @HB_OT_NAME_ID_VERSION_STRING: Version string
+ * @HB_OT_NAME_ID_POSTSCRIPT_NAME: PostScript name for the font
+ * @HB_OT_NAME_ID_TRADEMARK: Trademark
+ * @HB_OT_NAME_ID_MANUFACTURER: Manufacturer Name
+ * @HB_OT_NAME_ID_DESIGNER: Designer
+ * @HB_OT_NAME_ID_DESCRIPTION: Description
+ * @HB_OT_NAME_ID_VENDOR_URL: URL of font vendor
+ * @HB_OT_NAME_ID_DESIGNER_URL: URL of typeface designer
+ * @HB_OT_NAME_ID_LICENSE: License Description
+ * @HB_OT_NAME_ID_LICENSE_URL: URL where additional licensing
+ * information can be found
+ * @HB_OT_NAME_ID_TYPOGRAPHIC_FAMILY: Typographic Family name
+ * @HB_OT_NAME_ID_TYPOGRAPHIC_SUBFAMILY: Typographic Subfamily name
+ * @HB_OT_NAME_ID_MAC_FULL_NAME: Compatible Full Name for MacOS
+ * @HB_OT_NAME_ID_SAMPLE_TEXT: Sample text
+ * @HB_OT_NAME_ID_CID_FINDFONT_NAME: PostScript CID findfont name
+ * @HB_OT_NAME_ID_WWS_FAMILY: WWS Family Name
+ * @HB_OT_NAME_ID_WWS_SUBFAMILY: WWS Subfamily Name
+ * @HB_OT_NAME_ID_LIGHT_BACKGROUND: Light Background Palette
+ * @HB_OT_NAME_ID_DARK_BACKGROUND: Dark Background Palette
+ * @HB_OT_NAME_ID_VARIATIONS_PS_PREFIX: Variations PostScript Name Prefix
* @HB_OT_NAME_ID_INVALID: Value to represent a nonexistent name ID.
*
* An integral type representing an OpenType 'name' table name identifier.
* There are predefined name IDs, as well as name IDs return from other
* API. These can be used to fetch name strings from a font face.
*
+ * For more information on these fields, see the
+ * [OpenType spec](https://docs.microsoft.com/en-us/typography/opentype/spec/name#name-ids).
+ *
* Since: 2.0.0
**/
enum
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-fallback.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-fallback.hh
index 2b3b134ae3..78f46c1cac 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-fallback.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-fallback.hh
@@ -49,8 +49,8 @@ arabic_fallback_synthesize_lookup_single (const hb_ot_shape_plan_t *plan HB_UNUS
hb_font_t *font,
unsigned int feature_index)
{
- OT::HBGlyphID glyphs[SHAPING_TABLE_LAST - SHAPING_TABLE_FIRST + 1];
- OT::HBGlyphID substitutes[SHAPING_TABLE_LAST - SHAPING_TABLE_FIRST + 1];
+ OT::HBGlyphID16 glyphs[SHAPING_TABLE_LAST - SHAPING_TABLE_FIRST + 1];
+ OT::HBGlyphID16 substitutes[SHAPING_TABLE_LAST - SHAPING_TABLE_FIRST + 1];
unsigned int num_glyphs = 0;
/* Populate arrays */
@@ -78,7 +78,7 @@ arabic_fallback_synthesize_lookup_single (const hb_ot_shape_plan_t *plan HB_UNUS
/* Bubble-sort or something equally good!
* May not be good-enough for presidential candidate interviews, but good-enough for us... */
hb_stable_sort (&glyphs[0], num_glyphs,
- (int(*)(const OT::HBUINT16*, const OT::HBUINT16 *)) OT::HBGlyphID::cmp,
+ (int(*)(const OT::HBUINT16*, const OT::HBUINT16 *)) OT::HBGlyphID16::cmp,
&substitutes[0]);
@@ -99,15 +99,15 @@ static OT::SubstLookup *
arabic_fallback_synthesize_lookup_ligature (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_font_t *font)
{
- OT::HBGlyphID first_glyphs[ARRAY_LENGTH_CONST (ligature_table)];
+ OT::HBGlyphID16 first_glyphs[ARRAY_LENGTH_CONST (ligature_table)];
unsigned int first_glyphs_indirection[ARRAY_LENGTH_CONST (ligature_table)];
unsigned int ligature_per_first_glyph_count_list[ARRAY_LENGTH_CONST (first_glyphs)];
unsigned int num_first_glyphs = 0;
/* We know that all our ligatures are 2-component */
- OT::HBGlyphID ligature_list[ARRAY_LENGTH_CONST (first_glyphs) * ARRAY_LENGTH_CONST(ligature_table[0].ligatures)];
+ OT::HBGlyphID16 ligature_list[ARRAY_LENGTH_CONST (first_glyphs) * ARRAY_LENGTH_CONST(ligature_table[0].ligatures)];
unsigned int component_count_list[ARRAY_LENGTH_CONST (ligature_list)];
- OT::HBGlyphID component_list[ARRAY_LENGTH_CONST (ligature_list) * 1/* One extra component per ligature */];
+ OT::HBGlyphID16 component_list[ARRAY_LENGTH_CONST (ligature_list) * 1/* One extra component per ligature */];
unsigned int num_ligatures = 0;
/* Populate arrays */
@@ -125,7 +125,7 @@ arabic_fallback_synthesize_lookup_ligature (const hb_ot_shape_plan_t *plan HB_UN
num_first_glyphs++;
}
hb_stable_sort (&first_glyphs[0], num_first_glyphs,
- (int(*)(const OT::HBUINT16*, const OT::HBUINT16 *)) OT::HBGlyphID::cmp,
+ (int(*)(const OT::HBUINT16*, const OT::HBUINT16 *)) OT::HBGlyphID16::cmp,
&first_glyphs_indirection[0]);
/* Now that the first-glyphs are sorted, walk again, populate ligatures. */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
index 1f8c1410fc..222c5d6b71 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
@@ -349,7 +349,7 @@ mongolian_variation_selectors (hb_buffer_t *buffer)
unsigned int count = buffer->len;
hb_glyph_info_t *info = buffer->info;
for (unsigned int i = 1; i < count; i++)
- if (unlikely (hb_in_range<hb_codepoint_t> (info[i].codepoint, 0x180Bu, 0x180Du)))
+ if (unlikely (hb_in_ranges<hb_codepoint_t> (info[i].codepoint, 0x180Bu, 0x180Du, 0x180Fu, 0x180Fu)))
info[i].arabic_shaping_action() = info[i - 1].arabic_shaping_action();
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
index 0983a32848..4a8781c8f8 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
@@ -202,9 +202,6 @@ collect_features_indic (hb_ot_shape_planner_t *plan)
for (; i < INDIC_NUM_FEATURES; i++)
map->add_feature (indic_features[i]);
- map->enable_feature (HB_TAG('c','a','l','t'));
- map->enable_feature (HB_TAG('c','l','i','g'));
-
map->add_gsub_pause (_hb_clear_syllables);
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
index e24d68a8b5..35bfbb64d5 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
@@ -49,13 +49,15 @@ enum khmer_category_t
//OT_VPst = 29,
};
+using khmer_position_t = indic_position_t;
+
static inline void
set_khmer_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
khmer_category_t cat = (khmer_category_t) (type & 0xFFu);
- indic_position_t pos = (indic_position_t) (type >> 8);
+ khmer_position_t pos = (khmer_position_t) (type >> 8);
/*
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
index c09497896d..f4ef33004d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
@@ -51,6 +51,7 @@ enum myanmar_syllable_type_t {
#define myanmar_syllable_machine_ex_H 4u
#define myanmar_syllable_machine_ex_IV 2u
#define myanmar_syllable_machine_ex_MH 21u
+#define myanmar_syllable_machine_ex_ML 33u
#define myanmar_syllable_machine_ex_MR 22u
#define myanmar_syllable_machine_ex_MW 23u
#define myanmar_syllable_machine_ex_MY 24u
@@ -67,35 +68,36 @@ enum myanmar_syllable_type_t {
#define myanmar_syllable_machine_ex_ZWNJ 5u
-#line 71 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 72 "hb-ot-shape-complex-myanmar-machine.hh"
static const unsigned char _myanmar_syllable_machine_trans_keys[] = {
- 1u, 32u, 3u, 30u, 5u, 29u, 5u, 8u, 5u, 29u, 3u, 25u, 5u, 25u, 5u, 25u,
- 3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u, 1u, 16u, 3u, 29u, 3u, 29u, 3u, 29u,
- 3u, 29u, 3u, 29u, 3u, 30u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u,
- 5u, 29u, 5u, 8u, 5u, 29u, 3u, 25u, 5u, 25u, 5u, 25u, 3u, 29u, 3u, 29u,
- 3u, 29u, 3u, 29u, 1u, 16u, 3u, 30u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u,
- 3u, 29u, 3u, 30u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 30u,
- 3u, 29u, 1u, 32u, 1u, 32u, 8u, 8u, 0
+ 1u, 33u, 3u, 33u, 5u, 29u, 5u, 8u, 5u, 29u, 3u, 25u, 5u, 25u, 5u, 25u,
+ 3u, 33u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 33u, 1u, 16u, 3u, 33u, 3u, 33u,
+ 3u, 29u, 3u, 29u, 3u, 29u, 3u, 30u, 3u, 29u, 3u, 33u, 3u, 33u, 3u, 33u,
+ 3u, 33u, 3u, 33u, 5u, 29u, 5u, 8u, 5u, 29u, 3u, 25u, 5u, 25u, 5u, 25u,
+ 3u, 33u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 33u, 1u, 16u, 3u, 33u, 3u, 33u,
+ 3u, 33u, 3u, 29u, 3u, 29u, 3u, 29u, 3u, 30u, 3u, 29u, 3u, 33u, 3u, 33u,
+ 3u, 33u, 3u, 33u, 3u, 33u, 3u, 33u, 3u, 33u, 1u, 33u, 1u, 32u, 8u, 8u,
+ 0
};
static const char _myanmar_syllable_machine_key_spans[] = {
- 32, 28, 25, 4, 25, 23, 21, 21,
- 27, 27, 27, 27, 16, 27, 27, 27,
- 27, 27, 28, 27, 27, 27, 27, 27,
- 25, 4, 25, 23, 21, 21, 27, 27,
- 27, 27, 16, 28, 27, 27, 27, 27,
- 27, 28, 27, 27, 27, 27, 27, 28,
- 27, 32, 32, 1
+ 33, 31, 25, 4, 25, 23, 21, 21,
+ 31, 27, 27, 27, 31, 16, 31, 31,
+ 27, 27, 27, 28, 27, 31, 31, 31,
+ 31, 31, 25, 4, 25, 23, 21, 21,
+ 31, 27, 27, 27, 31, 16, 31, 31,
+ 31, 27, 27, 27, 28, 27, 31, 31,
+ 31, 31, 31, 31, 31, 33, 32, 1
};
static const short _myanmar_syllable_machine_index_offsets[] = {
- 0, 33, 62, 88, 93, 119, 143, 165,
- 187, 215, 243, 271, 299, 316, 344, 372,
- 400, 428, 456, 485, 513, 541, 569, 597,
- 625, 651, 656, 682, 706, 728, 750, 778,
- 806, 834, 862, 879, 908, 936, 964, 992,
- 1020, 1048, 1077, 1105, 1133, 1161, 1189, 1217,
- 1246, 1274, 1307, 1340
+ 0, 34, 66, 92, 97, 123, 147, 169,
+ 191, 223, 251, 279, 307, 339, 356, 388,
+ 420, 448, 476, 504, 533, 561, 593, 625,
+ 657, 689, 721, 747, 752, 778, 802, 824,
+ 846, 878, 906, 934, 962, 994, 1011, 1043,
+ 1075, 1107, 1135, 1163, 1191, 1220, 1248, 1280,
+ 1312, 1344, 1376, 1408, 1440, 1472, 1506, 1539
};
static const char _myanmar_syllable_machine_indicies[] = {
@@ -103,192 +105,217 @@ static const char _myanmar_syllable_machine_indicies[] = {
0, 6, 1, 0, 0, 0, 0, 7,
0, 8, 9, 0, 10, 11, 12, 13,
14, 15, 16, 17, 18, 19, 20, 1,
- 0, 22, 23, 24, 24, 21, 25, 21,
- 26, 21, 21, 21, 21, 21, 21, 21,
- 27, 21, 21, 28, 29, 30, 31, 32,
- 33, 34, 35, 36, 37, 21, 24, 24,
- 21, 25, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 38, 21, 21, 21, 21,
- 21, 21, 32, 21, 21, 21, 36, 21,
- 24, 24, 21, 25, 21, 24, 24, 21,
- 25, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 32, 21, 21, 21, 36, 21, 39,
- 21, 24, 24, 21, 25, 21, 32, 21,
- 21, 21, 21, 21, 21, 21, 40, 21,
- 21, 21, 21, 21, 21, 32, 21, 24,
- 24, 21, 25, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 40, 21, 21, 21,
- 21, 21, 21, 32, 21, 24, 24, 21,
- 25, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 32, 21, 22, 21, 24, 24, 21,
- 25, 21, 26, 21, 21, 21, 21, 21,
- 21, 21, 41, 21, 21, 41, 21, 21,
- 21, 32, 42, 21, 21, 36, 21, 22,
- 21, 24, 24, 21, 25, 21, 26, 21,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 32, 21, 21,
- 21, 36, 21, 22, 21, 24, 24, 21,
- 25, 21, 26, 21, 21, 21, 21, 21,
- 21, 21, 41, 21, 21, 21, 21, 21,
- 21, 32, 42, 21, 21, 36, 21, 22,
- 21, 24, 24, 21, 25, 21, 26, 21,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 32, 42, 21,
- 21, 36, 21, 1, 1, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 1, 21, 22, 21, 24, 24,
- 21, 25, 21, 26, 21, 21, 21, 21,
- 21, 21, 21, 27, 21, 21, 28, 29,
- 30, 31, 32, 33, 34, 35, 36, 21,
- 22, 21, 24, 24, 21, 25, 21, 26,
- 21, 21, 21, 21, 21, 21, 21, 43,
- 21, 21, 21, 21, 21, 21, 32, 33,
- 34, 35, 36, 21, 22, 21, 24, 24,
- 21, 25, 21, 26, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 32, 33, 34, 35, 36, 21,
- 22, 21, 24, 24, 21, 25, 21, 26,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 32, 33,
- 34, 21, 36, 21, 22, 21, 24, 24,
- 21, 25, 21, 26, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 32, 21, 34, 21, 36, 21,
- 22, 21, 24, 24, 21, 25, 21, 26,
- 21, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 32, 33,
- 34, 35, 36, 43, 21, 22, 21, 24,
- 24, 21, 25, 21, 26, 21, 21, 21,
- 21, 21, 21, 21, 21, 21, 21, 28,
- 21, 30, 21, 32, 33, 34, 35, 36,
- 21, 22, 21, 24, 24, 21, 25, 21,
- 26, 21, 21, 21, 21, 21, 21, 21,
- 43, 21, 21, 28, 21, 21, 21, 32,
- 33, 34, 35, 36, 21, 22, 21, 24,
- 24, 21, 25, 21, 26, 21, 21, 21,
- 21, 21, 21, 21, 44, 21, 21, 28,
- 29, 30, 21, 32, 33, 34, 35, 36,
- 21, 22, 21, 24, 24, 21, 25, 21,
- 26, 21, 21, 21, 21, 21, 21, 21,
- 21, 21, 21, 28, 29, 30, 21, 32,
- 33, 34, 35, 36, 21, 22, 23, 24,
- 24, 21, 25, 21, 26, 21, 21, 21,
- 21, 21, 21, 21, 27, 21, 21, 28,
- 29, 30, 31, 32, 33, 34, 35, 36,
- 21, 46, 46, 45, 5, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 47, 45,
- 45, 45, 45, 45, 45, 14, 45, 45,
- 45, 18, 45, 46, 46, 45, 5, 45,
- 46, 46, 45, 5, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 45, 14, 45, 45, 45,
- 18, 45, 48, 45, 46, 46, 45, 5,
- 45, 14, 45, 45, 45, 45, 45, 45,
- 45, 49, 45, 45, 45, 45, 45, 45,
- 14, 45, 46, 46, 45, 5, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 49,
- 45, 45, 45, 45, 45, 45, 14, 45,
- 46, 46, 45, 5, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 45, 14, 45, 2, 45,
- 46, 46, 45, 5, 45, 6, 45, 45,
- 45, 45, 45, 45, 45, 50, 45, 45,
- 50, 45, 45, 45, 14, 51, 45, 45,
- 18, 45, 2, 45, 46, 46, 45, 5,
- 45, 6, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 14, 45, 45, 45, 18, 45, 2, 45,
- 46, 46, 45, 5, 45, 6, 45, 45,
- 45, 45, 45, 45, 45, 50, 45, 45,
- 45, 45, 45, 45, 14, 51, 45, 45,
- 18, 45, 2, 45, 46, 46, 45, 5,
- 45, 6, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 14, 51, 45, 45, 18, 45, 52, 52,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 52, 45, 2,
- 3, 46, 46, 45, 5, 45, 6, 45,
- 45, 45, 45, 45, 45, 45, 8, 45,
- 45, 10, 11, 12, 13, 14, 15, 16,
- 17, 18, 19, 45, 2, 45, 46, 46,
- 45, 5, 45, 6, 45, 45, 45, 45,
- 45, 45, 45, 8, 45, 45, 10, 11,
- 12, 13, 14, 15, 16, 17, 18, 45,
- 2, 45, 46, 46, 45, 5, 45, 6,
- 45, 45, 45, 45, 45, 45, 45, 53,
- 45, 45, 45, 45, 45, 45, 14, 15,
- 16, 17, 18, 45, 2, 45, 46, 46,
- 45, 5, 45, 6, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 14, 15, 16, 17, 18, 45,
- 2, 45, 46, 46, 45, 5, 45, 6,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 14, 15,
- 16, 45, 18, 45, 2, 45, 46, 46,
- 45, 5, 45, 6, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 14, 45, 16, 45, 18, 45,
- 2, 45, 46, 46, 45, 5, 45, 6,
- 45, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 14, 15,
- 16, 17, 18, 53, 45, 2, 45, 46,
- 46, 45, 5, 45, 6, 45, 45, 45,
- 45, 45, 45, 45, 45, 45, 45, 10,
- 45, 12, 45, 14, 15, 16, 17, 18,
- 45, 2, 45, 46, 46, 45, 5, 45,
- 6, 45, 45, 45, 45, 45, 45, 45,
- 53, 45, 45, 10, 45, 45, 45, 14,
- 15, 16, 17, 18, 45, 2, 45, 46,
- 46, 45, 5, 45, 6, 45, 45, 45,
- 45, 45, 45, 45, 54, 45, 45, 10,
- 11, 12, 45, 14, 15, 16, 17, 18,
- 45, 2, 45, 46, 46, 45, 5, 45,
- 6, 45, 45, 45, 45, 45, 45, 45,
- 45, 45, 45, 10, 11, 12, 45, 14,
- 15, 16, 17, 18, 45, 2, 3, 46,
- 46, 45, 5, 45, 6, 45, 45, 45,
- 45, 45, 45, 45, 8, 45, 45, 10,
- 11, 12, 13, 14, 15, 16, 17, 18,
- 45, 22, 23, 24, 24, 21, 25, 21,
- 26, 21, 21, 21, 21, 21, 21, 21,
- 55, 21, 21, 28, 29, 30, 31, 32,
- 33, 34, 35, 36, 37, 21, 22, 56,
- 24, 24, 21, 25, 21, 26, 21, 21,
- 21, 21, 21, 21, 21, 27, 21, 21,
- 28, 29, 30, 31, 32, 33, 34, 35,
- 36, 21, 1, 1, 2, 3, 46, 46,
- 45, 5, 45, 6, 1, 45, 45, 45,
- 45, 1, 45, 8, 45, 45, 10, 11,
- 12, 13, 14, 15, 16, 17, 18, 19,
- 45, 1, 45, 1, 1, 57, 57, 57,
- 57, 57, 57, 57, 57, 1, 57, 57,
- 57, 57, 1, 57, 57, 57, 57, 57,
- 57, 57, 57, 57, 57, 57, 57, 57,
- 57, 57, 1, 57, 58, 57, 0
+ 21, 0, 23, 24, 25, 25, 22, 26,
+ 22, 27, 22, 22, 22, 22, 22, 22,
+ 22, 28, 22, 22, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 22, 22,
+ 39, 22, 25, 25, 22, 26, 22, 22,
+ 22, 22, 22, 22, 22, 22, 22, 40,
+ 22, 22, 22, 22, 22, 22, 33, 22,
+ 22, 22, 37, 22, 25, 25, 22, 26,
+ 22, 25, 25, 22, 26, 22, 22, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 33, 22, 22,
+ 22, 37, 22, 41, 22, 25, 25, 22,
+ 26, 22, 33, 22, 22, 22, 22, 22,
+ 22, 22, 42, 22, 22, 22, 22, 22,
+ 22, 33, 22, 25, 25, 22, 26, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 42, 22, 22, 22, 22, 22, 22, 33,
+ 22, 25, 25, 22, 26, 22, 22, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 33, 22, 23,
+ 22, 25, 25, 22, 26, 22, 27, 22,
+ 22, 22, 22, 22, 22, 22, 43, 22,
+ 22, 44, 22, 22, 22, 33, 45, 22,
+ 22, 37, 22, 22, 22, 43, 22, 23,
+ 22, 25, 25, 22, 26, 22, 27, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 33, 22, 22,
+ 22, 37, 22, 23, 22, 25, 25, 22,
+ 26, 22, 27, 22, 22, 22, 22, 22,
+ 22, 22, 43, 22, 22, 22, 22, 22,
+ 22, 33, 45, 22, 22, 37, 22, 23,
+ 22, 25, 25, 22, 26, 22, 27, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 33, 45, 22,
+ 22, 37, 22, 23, 22, 25, 25, 22,
+ 26, 22, 27, 22, 22, 22, 22, 22,
+ 22, 22, 43, 22, 22, 22, 22, 22,
+ 22, 33, 45, 22, 22, 37, 22, 22,
+ 22, 43, 22, 1, 1, 22, 22, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 1, 22, 23, 22, 25, 25,
+ 22, 26, 22, 27, 22, 22, 22, 22,
+ 22, 22, 22, 28, 22, 22, 29, 30,
+ 31, 32, 33, 34, 35, 36, 37, 22,
+ 22, 22, 39, 22, 23, 22, 25, 25,
+ 22, 26, 22, 27, 22, 22, 22, 22,
+ 22, 22, 22, 46, 22, 22, 22, 22,
+ 22, 22, 33, 34, 35, 36, 37, 22,
+ 22, 22, 39, 22, 23, 22, 25, 25,
+ 22, 26, 22, 27, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 33, 34, 35, 36, 37, 22,
+ 23, 22, 25, 25, 22, 26, 22, 27,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 22, 33, 34,
+ 35, 22, 37, 22, 23, 22, 25, 25,
+ 22, 26, 22, 27, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 33, 22, 35, 22, 37, 22,
+ 23, 22, 25, 25, 22, 26, 22, 27,
+ 22, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 22, 22, 22, 33, 34,
+ 35, 36, 37, 46, 22, 23, 22, 25,
+ 25, 22, 26, 22, 27, 22, 22, 22,
+ 22, 22, 22, 22, 46, 22, 22, 22,
+ 22, 22, 22, 33, 34, 35, 36, 37,
+ 22, 23, 22, 25, 25, 22, 26, 22,
+ 27, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 29, 22, 31, 22, 33,
+ 34, 35, 36, 37, 22, 22, 22, 39,
+ 22, 23, 22, 25, 25, 22, 26, 22,
+ 27, 22, 22, 22, 22, 22, 22, 22,
+ 46, 22, 22, 29, 22, 22, 22, 33,
+ 34, 35, 36, 37, 22, 22, 22, 39,
+ 22, 23, 22, 25, 25, 22, 26, 22,
+ 27, 22, 22, 22, 22, 22, 22, 22,
+ 47, 22, 22, 29, 30, 31, 22, 33,
+ 34, 35, 36, 37, 22, 22, 22, 39,
+ 22, 23, 22, 25, 25, 22, 26, 22,
+ 27, 22, 22, 22, 22, 22, 22, 22,
+ 22, 22, 22, 29, 30, 31, 22, 33,
+ 34, 35, 36, 37, 22, 22, 22, 39,
+ 22, 23, 24, 25, 25, 22, 26, 22,
+ 27, 22, 22, 22, 22, 22, 22, 22,
+ 28, 22, 22, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 22, 22, 22, 39,
+ 22, 49, 49, 48, 5, 48, 48, 48,
+ 48, 48, 48, 48, 48, 48, 50, 48,
+ 48, 48, 48, 48, 48, 14, 48, 48,
+ 48, 18, 48, 49, 49, 48, 5, 48,
+ 49, 49, 48, 5, 48, 48, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 14, 48, 48, 48,
+ 18, 48, 51, 48, 49, 49, 48, 5,
+ 48, 14, 48, 48, 48, 48, 48, 48,
+ 48, 52, 48, 48, 48, 48, 48, 48,
+ 14, 48, 49, 49, 48, 5, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 52,
+ 48, 48, 48, 48, 48, 48, 14, 48,
+ 49, 49, 48, 5, 48, 48, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 14, 48, 2, 48,
+ 49, 49, 48, 5, 48, 6, 48, 48,
+ 48, 48, 48, 48, 48, 53, 48, 48,
+ 54, 48, 48, 48, 14, 55, 48, 48,
+ 18, 48, 48, 48, 53, 48, 2, 48,
+ 49, 49, 48, 5, 48, 6, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 14, 48, 48, 48,
+ 18, 48, 2, 48, 49, 49, 48, 5,
+ 48, 6, 48, 48, 48, 48, 48, 48,
+ 48, 53, 48, 48, 48, 48, 48, 48,
+ 14, 55, 48, 48, 18, 48, 2, 48,
+ 49, 49, 48, 5, 48, 6, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 14, 55, 48, 48,
+ 18, 48, 2, 48, 49, 49, 48, 5,
+ 48, 6, 48, 48, 48, 48, 48, 48,
+ 48, 53, 48, 48, 48, 48, 48, 48,
+ 14, 55, 48, 48, 18, 48, 48, 48,
+ 53, 48, 56, 56, 48, 48, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 56, 48, 2, 3, 49, 49, 48,
+ 5, 48, 6, 48, 48, 48, 48, 48,
+ 48, 48, 8, 48, 48, 10, 11, 12,
+ 13, 14, 15, 16, 17, 18, 19, 48,
+ 48, 21, 48, 2, 48, 49, 49, 48,
+ 5, 48, 6, 48, 48, 48, 48, 48,
+ 48, 48, 8, 48, 48, 10, 11, 12,
+ 13, 14, 15, 16, 17, 18, 48, 48,
+ 48, 21, 48, 2, 48, 49, 49, 48,
+ 5, 48, 6, 48, 48, 48, 48, 48,
+ 48, 48, 57, 48, 48, 48, 48, 48,
+ 48, 14, 15, 16, 17, 18, 48, 48,
+ 48, 21, 48, 2, 48, 49, 49, 48,
+ 5, 48, 6, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 14, 15, 16, 17, 18, 48, 2,
+ 48, 49, 49, 48, 5, 48, 6, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 48, 14, 15, 16,
+ 48, 18, 48, 2, 48, 49, 49, 48,
+ 5, 48, 6, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 14, 48, 16, 48, 18, 48, 2,
+ 48, 49, 49, 48, 5, 48, 6, 48,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 48, 48, 48, 14, 15, 16,
+ 17, 18, 57, 48, 2, 48, 49, 49,
+ 48, 5, 48, 6, 48, 48, 48, 48,
+ 48, 48, 48, 57, 48, 48, 48, 48,
+ 48, 48, 14, 15, 16, 17, 18, 48,
+ 2, 48, 49, 49, 48, 5, 48, 6,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 10, 48, 12, 48, 14, 15,
+ 16, 17, 18, 48, 48, 48, 21, 48,
+ 2, 48, 49, 49, 48, 5, 48, 6,
+ 48, 48, 48, 48, 48, 48, 48, 57,
+ 48, 48, 10, 48, 48, 48, 14, 15,
+ 16, 17, 18, 48, 48, 48, 21, 48,
+ 2, 48, 49, 49, 48, 5, 48, 6,
+ 48, 48, 48, 48, 48, 48, 48, 58,
+ 48, 48, 10, 11, 12, 48, 14, 15,
+ 16, 17, 18, 48, 48, 48, 21, 48,
+ 2, 48, 49, 49, 48, 5, 48, 6,
+ 48, 48, 48, 48, 48, 48, 48, 48,
+ 48, 48, 10, 11, 12, 48, 14, 15,
+ 16, 17, 18, 48, 48, 48, 21, 48,
+ 2, 3, 49, 49, 48, 5, 48, 6,
+ 48, 48, 48, 48, 48, 48, 48, 8,
+ 48, 48, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 48, 48, 48, 21, 48,
+ 23, 24, 25, 25, 22, 26, 22, 27,
+ 22, 22, 22, 22, 22, 22, 22, 59,
+ 22, 22, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 38, 22, 22, 39, 22,
+ 23, 60, 25, 25, 22, 26, 22, 27,
+ 22, 22, 22, 22, 22, 22, 22, 28,
+ 22, 22, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 22, 22, 22, 39, 22,
+ 1, 1, 2, 3, 49, 49, 48, 5,
+ 48, 6, 1, 48, 48, 48, 48, 1,
+ 48, 8, 48, 48, 10, 11, 12, 13,
+ 14, 15, 16, 17, 18, 19, 48, 1,
+ 21, 48, 1, 1, 61, 61, 61, 61,
+ 61, 61, 61, 61, 1, 61, 61, 61,
+ 61, 1, 61, 61, 61, 61, 61, 61,
+ 61, 61, 61, 61, 61, 61, 61, 61,
+ 61, 1, 61, 62, 61, 0
};
static const char _myanmar_syllable_machine_trans_targs[] = {
- 0, 1, 24, 34, 0, 25, 31, 47,
- 36, 50, 37, 42, 43, 44, 27, 39,
- 40, 41, 30, 46, 51, 0, 2, 12,
- 0, 3, 9, 13, 14, 19, 20, 21,
- 5, 16, 17, 18, 8, 23, 4, 6,
- 7, 10, 11, 15, 22, 0, 0, 26,
- 28, 29, 32, 33, 35, 38, 45, 48,
- 49, 0, 0
+ 0, 1, 26, 37, 0, 27, 33, 51,
+ 39, 54, 40, 46, 47, 48, 29, 42,
+ 43, 44, 32, 50, 55, 45, 0, 2,
+ 13, 0, 3, 9, 14, 15, 21, 22,
+ 23, 5, 17, 18, 19, 8, 25, 20,
+ 4, 6, 7, 10, 12, 11, 16, 24,
+ 0, 0, 28, 30, 31, 34, 36, 35,
+ 38, 41, 49, 52, 53, 0, 0
};
static const char _myanmar_syllable_machine_trans_actions[] = {
3, 0, 0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 5, 0, 0,
- 6, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 5, 0,
+ 0, 6, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 7, 8, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 9, 10
+ 7, 8, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 9, 10
};
static const char _myanmar_syllable_machine_to_state_actions[] = {
@@ -298,7 +325,7 @@ static const char _myanmar_syllable_machine_to_state_actions[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
+ 0, 0, 0, 0, 0, 0, 0, 0
};
static const char _myanmar_syllable_machine_from_state_actions[] = {
@@ -308,17 +335,17 @@ static const char _myanmar_syllable_machine_from_state_actions[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
+ 0, 0, 0, 0, 0, 0, 0, 0
};
static const short _myanmar_syllable_machine_eof_trans[] = {
- 0, 22, 22, 22, 22, 22, 22, 22,
- 22, 22, 22, 22, 22, 22, 22, 22,
- 22, 22, 22, 22, 22, 22, 22, 22,
- 46, 46, 46, 46, 46, 46, 46, 46,
- 46, 46, 46, 46, 46, 46, 46, 46,
- 46, 46, 46, 46, 46, 46, 46, 22,
- 22, 46, 58, 58
+ 0, 23, 23, 23, 23, 23, 23, 23,
+ 23, 23, 23, 23, 23, 23, 23, 23,
+ 23, 23, 23, 23, 23, 23, 23, 23,
+ 23, 23, 49, 49, 49, 49, 49, 49,
+ 49, 49, 49, 49, 49, 49, 49, 49,
+ 49, 49, 49, 49, 49, 49, 49, 49,
+ 49, 49, 49, 23, 23, 49, 62, 62
};
static const int myanmar_syllable_machine_start = 0;
@@ -332,7 +359,7 @@ static const int myanmar_syllable_machine_en_main = 0;
-#line 101 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 102 "hb-ot-shape-complex-myanmar-machine.rl"
#define found_syllable(syllable_type) \
@@ -351,7 +378,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
int cs;
hb_glyph_info_t *info = buffer->info;
-#line 355 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 382 "hb-ot-shape-complex-myanmar-machine.hh"
{
cs = myanmar_syllable_machine_start;
ts = 0;
@@ -359,7 +386,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
act = 0;
}
-#line 121 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 122 "hb-ot-shape-complex-myanmar-machine.rl"
p = 0;
@@ -367,7 +394,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
unsigned int syllable_serial = 1;
-#line 371 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 398 "hb-ot-shape-complex-myanmar-machine.hh"
{
int _slen;
int _trans;
@@ -381,7 +408,7 @@ _resume:
#line 1 "NONE"
{ts = p;}
break;
-#line 385 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 412 "hb-ot-shape-complex-myanmar-machine.hh"
}
_keys = _myanmar_syllable_machine_trans_keys + (cs<<1);
@@ -400,38 +427,38 @@ _eof_trans:
switch ( _myanmar_syllable_machine_trans_actions[_trans] ) {
case 6:
-#line 93 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 94 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p+1;{ found_syllable (myanmar_consonant_syllable); }}
break;
case 4:
-#line 94 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 95 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
case 10:
-#line 95 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 96 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p+1;{ found_syllable (myanmar_punctuation_cluster); }}
break;
case 8:
-#line 96 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p+1;{ found_syllable (myanmar_broken_cluster); }}
break;
case 3:
-#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 98 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
case 5:
-#line 93 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 94 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p;p--;{ found_syllable (myanmar_consonant_syllable); }}
break;
case 7:
-#line 96 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p;p--;{ found_syllable (myanmar_broken_cluster); }}
break;
case 9:
-#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 98 "hb-ot-shape-complex-myanmar-machine.rl"
{te = p;p--;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
-#line 435 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 462 "hb-ot-shape-complex-myanmar-machine.hh"
}
_again:
@@ -440,7 +467,7 @@ _again:
#line 1 "NONE"
{ts = 0;}
break;
-#line 444 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 471 "hb-ot-shape-complex-myanmar-machine.hh"
}
if ( ++p != pe )
@@ -456,7 +483,7 @@ _again:
}
-#line 129 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 130 "hb-ot-shape-complex-myanmar-machine.rl"
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
index 6e92a9b0ae..e6ae75e8f2 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
@@ -185,7 +185,7 @@ initial_reordering_consonant_syllable (hb_buffer_t *buffer,
info[i].myanmar_position() = POS_BASE_C;
i++;
}
- indic_position_t pos = POS_AFTER_MAIN;
+ myanmar_position_t pos = POS_AFTER_MAIN;
/* The following loop may be ugly, but it implements all of
* Myanmar reordering! */
for (; i < end; i++)
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
index a6d68aae57..7fbca3878f 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
@@ -56,8 +56,10 @@ enum myanmar_category_t {
OT_VS = 30, /* Variation selectors */
OT_P = 31, /* Punctuation */
OT_D = 32, /* Digits except zero */
+ OT_ML = 33, /* Various consonant medial types */
};
+using myanmar_position_t = indic_position_t;
static inline void
set_myanmar_properties (hb_glyph_info_t &info)
@@ -65,7 +67,7 @@ set_myanmar_properties (hb_glyph_info_t &info)
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
unsigned int cat = type & 0xFFu;
- indic_position_t pos = (indic_position_t) (type >> 8);
+ myanmar_position_t pos = (myanmar_position_t) (type >> 8);
/* Myanmar
* https://docs.microsoft.com/en-us/typography/script-development/myanmar#analyze
@@ -114,10 +116,14 @@ set_myanmar_properties (hb_glyph_info_t &info)
cat = OT_D; /* XXX The spec says D0, but Uniscribe doesn't seem to do. */
break;
- case 0x103Eu: case 0x1060u:
+ case 0x103Eu:
cat = OT_MH;
break;
+ case 0x1060u:
+ cat = OT_ML;
+ break;
+
case 0x103Cu:
cat = OT_MR;
break;
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
index bb046a72ec..c3920b2cc6 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
@@ -41,7 +41,6 @@
#define USE(Cat) use_syllable_machine_ex_##Cat
enum use_syllable_type_t {
- use_independent_cluster,
use_virama_terminated_cluster,
use_sakot_terminated_cluster,
use_standard_cluster,
@@ -54,8 +53,9 @@ enum use_syllable_type_t {
};
-#line 58 "hb-ot-shape-complex-use-machine.hh"
+#line 57 "hb-ot-shape-complex-use-machine.hh"
#define use_syllable_machine_ex_B 1u
+#define use_syllable_machine_ex_CGJ 6u
#define use_syllable_machine_ex_CMAbv 31u
#define use_syllable_machine_ex_CMBlw 32u
#define use_syllable_machine_ex_CS 43u
@@ -78,7 +78,6 @@ enum use_syllable_type_t {
#define use_syllable_machine_ex_N 4u
#define use_syllable_machine_ex_O 0u
#define use_syllable_machine_ex_R 18u
-#define use_syllable_machine_ex_S 19u
#define use_syllable_machine_ex_SB 51u
#define use_syllable_machine_ex_SE 52u
#define use_syllable_machine_ex_SMAbv 41u
@@ -96,280 +95,278 @@ enum use_syllable_type_t {
#define use_syllable_machine_ex_ZWNJ 14u
-#line 100 "hb-ot-shape-complex-use-machine.hh"
+#line 99 "hb-ot-shape-complex-use-machine.hh"
static const unsigned char _use_syllable_machine_trans_keys[] = {
- 1u, 1u, 1u, 1u, 0u, 51u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u,
+ 0u, 51u, 41u, 42u, 42u, 42u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u,
24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u,
1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u,
- 11u, 48u, 1u, 48u, 13u, 13u, 4u, 4u, 11u, 48u, 41u, 42u, 42u, 42u, 11u, 48u,
- 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u,
- 24u, 48u, 24u, 48u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u,
- 22u, 48u, 11u, 48u, 1u, 48u, 1u, 1u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u,
- 41u, 42u, 42u, 42u, 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0
+ 11u, 48u, 1u, 48u, 13u, 13u, 4u, 4u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u,
+ 23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u,
+ 24u, 48u, 1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u,
+ 22u, 48u, 11u, 48u, 1u, 48u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u, 41u, 42u,
+ 42u, 42u, 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0
};
static const char _use_syllable_machine_key_spans[] = {
- 1, 1, 52, 38, 38, 1, 27, 26,
+ 52, 2, 1, 38, 38, 1, 27, 26,
24, 23, 22, 2, 1, 25, 25, 25,
1, 25, 26, 26, 26, 27, 27, 27,
- 38, 48, 1, 1, 38, 2, 1, 38,
- 27, 26, 24, 23, 22, 2, 1, 25,
- 25, 25, 25, 26, 26, 26, 27, 27,
- 27, 38, 48, 1, 1, 1, 48, 38,
- 2, 1, 5, 3, 4, 3
+ 38, 48, 1, 1, 38, 38, 1, 27,
+ 26, 24, 23, 22, 2, 1, 25, 25,
+ 25, 1, 25, 26, 26, 26, 27, 27,
+ 27, 38, 48, 1, 1, 48, 38, 2,
+ 1, 5, 3, 4, 3
};
static const short _use_syllable_machine_index_offsets[] = {
- 0, 2, 4, 57, 96, 135, 137, 165,
- 192, 217, 241, 264, 267, 269, 295, 321,
- 347, 349, 375, 402, 429, 456, 484, 512,
- 540, 579, 628, 630, 632, 671, 674, 676,
- 715, 743, 770, 795, 819, 842, 845, 847,
- 873, 899, 925, 951, 978, 1005, 1032, 1060,
- 1088, 1116, 1155, 1204, 1206, 1208, 1210, 1259,
- 1298, 1301, 1303, 1309, 1313, 1318
+ 0, 53, 56, 58, 97, 136, 138, 166,
+ 193, 218, 242, 265, 268, 270, 296, 322,
+ 348, 350, 376, 403, 430, 457, 485, 513,
+ 541, 580, 629, 631, 633, 672, 711, 713,
+ 741, 768, 793, 817, 840, 843, 845, 871,
+ 897, 923, 925, 951, 978, 1005, 1032, 1060,
+ 1088, 1116, 1155, 1204, 1206, 1208, 1257, 1296,
+ 1299, 1301, 1307, 1311, 1316
};
static const char _use_syllable_machine_indicies[] = {
- 1, 0, 2, 0, 3, 4, 5, 5,
- 6, 7, 5, 5, 5, 5, 5, 1,
- 8, 9, 5, 5, 5, 5, 10, 11,
- 5, 5, 12, 13, 14, 15, 16, 17,
- 18, 12, 19, 20, 21, 22, 23, 24,
- 5, 25, 26, 27, 5, 28, 29, 30,
- 31, 32, 33, 34, 8, 35, 5, 36,
- 5, 38, 39, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 40, 41, 42, 43,
- 44, 45, 46, 40, 47, 4, 48, 49,
- 50, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 55, 56, 57, 58, 39, 37,
- 38, 39, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 40, 41, 42, 43, 44,
- 45, 46, 40, 47, 48, 48, 49, 50,
- 51, 37, 52, 53, 54, 37, 37, 37,
- 37, 55, 56, 57, 58, 39, 37, 38,
- 59, 40, 41, 42, 43, 44, 37, 37,
- 37, 37, 37, 37, 49, 50, 51, 37,
- 52, 53, 54, 37, 37, 37, 37, 41,
- 56, 57, 58, 60, 37, 41, 42, 43,
- 44, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 52, 53, 54, 37, 37,
- 37, 37, 37, 56, 57, 58, 60, 37,
- 42, 43, 44, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 56, 57, 58,
- 37, 43, 44, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 56, 57, 58,
- 37, 44, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 56, 57, 58, 37,
- 56, 57, 37, 57, 37, 42, 43, 44,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 52, 53, 54, 37, 37, 37,
- 37, 37, 56, 57, 58, 60, 37, 42,
- 43, 44, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 53, 54, 37,
- 37, 37, 37, 37, 56, 57, 58, 60,
- 37, 42, 43, 44, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 54, 37, 37, 37, 37, 37, 56, 57,
- 58, 60, 37, 62, 61, 42, 43, 44,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 56, 57, 58, 60, 37, 41,
- 42, 43, 44, 37, 37, 37, 37, 37,
- 37, 49, 50, 51, 37, 52, 53, 54,
- 37, 37, 37, 37, 41, 56, 57, 58,
- 60, 37, 41, 42, 43, 44, 37, 37,
- 37, 37, 37, 37, 37, 50, 51, 37,
- 52, 53, 54, 37, 37, 37, 37, 41,
- 56, 57, 58, 60, 37, 41, 42, 43,
- 44, 37, 37, 37, 37, 37, 37, 37,
- 37, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 41, 56, 57, 58, 60, 37,
- 40, 41, 42, 43, 44, 37, 46, 40,
- 37, 37, 37, 49, 50, 51, 37, 52,
- 53, 54, 37, 37, 37, 37, 41, 56,
- 57, 58, 60, 37, 40, 41, 42, 43,
- 44, 37, 37, 40, 37, 37, 37, 49,
- 50, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 41, 56, 57, 58, 60, 37,
- 40, 41, 42, 43, 44, 45, 46, 40,
- 37, 37, 37, 49, 50, 51, 37, 52,
- 53, 54, 37, 37, 37, 37, 41, 56,
- 57, 58, 60, 37, 38, 39, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 40,
- 41, 42, 43, 44, 45, 46, 40, 47,
- 37, 48, 49, 50, 51, 37, 52, 53,
- 54, 37, 37, 37, 37, 55, 56, 57,
- 58, 39, 37, 38, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59,
- 59, 41, 42, 43, 44, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 52,
- 53, 54, 59, 59, 59, 59, 59, 56,
- 57, 58, 60, 59, 64, 63, 6, 65,
- 38, 39, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 40, 41, 42, 43, 44,
- 45, 46, 40, 47, 4, 48, 49, 50,
- 51, 37, 52, 53, 54, 37, 11, 66,
- 37, 55, 56, 57, 58, 39, 37, 11,
- 66, 67, 66, 67, 1, 69, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 21, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 68, 68, 68, 31, 32, 33,
- 34, 69, 68, 12, 13, 14, 15, 16,
- 68, 68, 68, 68, 68, 68, 22, 23,
- 24, 68, 25, 26, 27, 68, 68, 68,
- 68, 13, 32, 33, 34, 70, 68, 13,
- 14, 15, 16, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 25, 26, 27,
- 68, 68, 68, 68, 68, 32, 33, 34,
- 70, 68, 14, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 32,
- 33, 34, 68, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 32,
- 33, 34, 68, 16, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 32, 33,
- 34, 68, 32, 33, 68, 33, 68, 14,
- 15, 16, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 25, 26, 27, 68,
- 68, 68, 68, 68, 32, 33, 34, 70,
- 68, 14, 15, 16, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 26,
- 27, 68, 68, 68, 68, 68, 32, 33,
- 34, 70, 68, 14, 15, 16, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 27, 68, 68, 68, 68, 68,
- 32, 33, 34, 70, 68, 14, 15, 16,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 32, 33, 34, 70, 68, 13,
- 14, 15, 16, 68, 68, 68, 68, 68,
- 68, 22, 23, 24, 68, 25, 26, 27,
- 68, 68, 68, 68, 13, 32, 33, 34,
- 70, 68, 13, 14, 15, 16, 68, 68,
- 68, 68, 68, 68, 68, 23, 24, 68,
- 25, 26, 27, 68, 68, 68, 68, 13,
- 32, 33, 34, 70, 68, 13, 14, 15,
- 16, 68, 68, 68, 68, 68, 68, 68,
- 68, 24, 68, 25, 26, 27, 68, 68,
- 68, 68, 13, 32, 33, 34, 70, 68,
- 12, 13, 14, 15, 16, 68, 18, 12,
- 68, 68, 68, 22, 23, 24, 68, 25,
- 26, 27, 68, 68, 68, 68, 13, 32,
- 33, 34, 70, 68, 12, 13, 14, 15,
- 16, 68, 68, 12, 68, 68, 68, 22,
- 23, 24, 68, 25, 26, 27, 68, 68,
- 68, 68, 13, 32, 33, 34, 70, 68,
- 12, 13, 14, 15, 16, 17, 18, 12,
- 68, 68, 68, 22, 23, 24, 68, 25,
- 26, 27, 68, 68, 68, 68, 13, 32,
- 33, 34, 70, 68, 1, 69, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 68, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 68, 68, 68, 31, 32, 33,
- 34, 69, 68, 1, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 13, 14, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 25,
- 26, 27, 68, 68, 68, 68, 68, 32,
- 33, 34, 70, 68, 1, 71, 72, 68,
- 9, 68, 4, 68, 68, 68, 4, 68,
- 68, 68, 68, 68, 1, 69, 9, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 20, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 28, 29, 68, 31, 32, 33,
- 34, 69, 68, 1, 69, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 12, 13,
- 14, 15, 16, 17, 18, 12, 19, 20,
- 21, 22, 23, 24, 68, 25, 26, 27,
- 68, 68, 68, 68, 31, 32, 33, 34,
- 69, 68, 28, 29, 68, 29, 68, 4,
- 71, 71, 71, 4, 71, 74, 73, 35,
- 73, 35, 74, 73, 74, 73, 35, 73,
- 36, 73, 0
+ 0, 1, 2, 2, 3, 4, 2, 2,
+ 2, 2, 2, 5, 6, 7, 2, 2,
+ 2, 2, 8, 2, 2, 2, 9, 10,
+ 11, 12, 13, 14, 15, 9, 16, 17,
+ 18, 19, 20, 21, 2, 22, 23, 24,
+ 2, 25, 26, 27, 28, 29, 30, 31,
+ 6, 32, 2, 33, 2, 0, 35, 34,
+ 35, 34, 37, 38, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 39, 40, 41,
+ 42, 43, 44, 45, 39, 46, 1, 47,
+ 48, 49, 50, 36, 51, 52, 53, 36,
+ 36, 36, 36, 54, 55, 56, 57, 38,
+ 36, 37, 38, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 39, 40, 41, 42,
+ 43, 44, 45, 39, 46, 47, 47, 48,
+ 49, 50, 36, 51, 52, 53, 36, 36,
+ 36, 36, 54, 55, 56, 57, 38, 36,
+ 37, 58, 39, 40, 41, 42, 43, 36,
+ 36, 36, 36, 36, 36, 48, 49, 50,
+ 36, 51, 52, 53, 36, 36, 36, 36,
+ 40, 55, 56, 57, 59, 36, 40, 41,
+ 42, 43, 36, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 51, 52, 53, 36,
+ 36, 36, 36, 36, 55, 56, 57, 59,
+ 36, 41, 42, 43, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 55, 56,
+ 57, 36, 42, 43, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 55, 56,
+ 57, 36, 43, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 55, 56, 57,
+ 36, 55, 56, 36, 56, 36, 41, 42,
+ 43, 36, 36, 36, 36, 36, 36, 36,
+ 36, 36, 36, 51, 52, 53, 36, 36,
+ 36, 36, 36, 55, 56, 57, 59, 36,
+ 41, 42, 43, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 52, 53,
+ 36, 36, 36, 36, 36, 55, 56, 57,
+ 59, 36, 41, 42, 43, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 36, 36,
+ 36, 53, 36, 36, 36, 36, 36, 55,
+ 56, 57, 59, 36, 61, 60, 41, 42,
+ 43, 36, 36, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 36, 36, 36, 36,
+ 36, 36, 36, 55, 56, 57, 59, 36,
+ 40, 41, 42, 43, 36, 36, 36, 36,
+ 36, 36, 48, 49, 50, 36, 51, 52,
+ 53, 36, 36, 36, 36, 40, 55, 56,
+ 57, 59, 36, 40, 41, 42, 43, 36,
+ 36, 36, 36, 36, 36, 36, 49, 50,
+ 36, 51, 52, 53, 36, 36, 36, 36,
+ 40, 55, 56, 57, 59, 36, 40, 41,
+ 42, 43, 36, 36, 36, 36, 36, 36,
+ 36, 36, 50, 36, 51, 52, 53, 36,
+ 36, 36, 36, 40, 55, 56, 57, 59,
+ 36, 39, 40, 41, 42, 43, 36, 45,
+ 39, 36, 36, 36, 48, 49, 50, 36,
+ 51, 52, 53, 36, 36, 36, 36, 40,
+ 55, 56, 57, 59, 36, 39, 40, 41,
+ 42, 43, 36, 36, 39, 36, 36, 36,
+ 48, 49, 50, 36, 51, 52, 53, 36,
+ 36, 36, 36, 40, 55, 56, 57, 59,
+ 36, 39, 40, 41, 42, 43, 44, 45,
+ 39, 36, 36, 36, 48, 49, 50, 36,
+ 51, 52, 53, 36, 36, 36, 36, 40,
+ 55, 56, 57, 59, 36, 37, 38, 36,
+ 36, 36, 36, 36, 36, 36, 36, 36,
+ 39, 40, 41, 42, 43, 44, 45, 39,
+ 46, 36, 47, 48, 49, 50, 36, 51,
+ 52, 53, 36, 36, 36, 36, 54, 55,
+ 56, 57, 38, 36, 37, 58, 58, 58,
+ 58, 58, 58, 58, 58, 58, 58, 58,
+ 58, 58, 58, 58, 58, 58, 58, 58,
+ 58, 58, 40, 41, 42, 43, 58, 58,
+ 58, 58, 58, 58, 58, 58, 58, 58,
+ 51, 52, 53, 58, 58, 58, 58, 58,
+ 55, 56, 57, 59, 58, 63, 62, 3,
+ 64, 37, 38, 36, 36, 36, 36, 36,
+ 36, 36, 36, 36, 39, 40, 41, 42,
+ 43, 44, 45, 39, 46, 1, 47, 48,
+ 49, 50, 36, 51, 52, 53, 36, 0,
+ 35, 36, 54, 55, 56, 57, 38, 36,
+ 5, 6, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 9, 10, 11, 12, 13,
+ 14, 15, 9, 16, 18, 18, 19, 20,
+ 21, 65, 22, 23, 24, 65, 65, 65,
+ 65, 28, 29, 30, 31, 6, 65, 5,
+ 65, 9, 10, 11, 12, 13, 65, 65,
+ 65, 65, 65, 65, 19, 20, 21, 65,
+ 22, 23, 24, 65, 65, 65, 65, 10,
+ 29, 30, 31, 66, 65, 10, 11, 12,
+ 13, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 22, 23, 24, 65, 65,
+ 65, 65, 65, 29, 30, 31, 66, 65,
+ 11, 12, 13, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 29, 30, 31,
+ 65, 12, 13, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 29, 30, 31,
+ 65, 13, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 29, 30, 31, 65,
+ 29, 30, 65, 30, 65, 11, 12, 13,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 22, 23, 24, 65, 65, 65,
+ 65, 65, 29, 30, 31, 66, 65, 11,
+ 12, 13, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 23, 24, 65,
+ 65, 65, 65, 65, 29, 30, 31, 66,
+ 65, 11, 12, 13, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 24, 65, 65, 65, 65, 65, 29, 30,
+ 31, 66, 65, 67, 65, 11, 12, 13,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 29, 30, 31, 66, 65, 10,
+ 11, 12, 13, 65, 65, 65, 65, 65,
+ 65, 19, 20, 21, 65, 22, 23, 24,
+ 65, 65, 65, 65, 10, 29, 30, 31,
+ 66, 65, 10, 11, 12, 13, 65, 65,
+ 65, 65, 65, 65, 65, 20, 21, 65,
+ 22, 23, 24, 65, 65, 65, 65, 10,
+ 29, 30, 31, 66, 65, 10, 11, 12,
+ 13, 65, 65, 65, 65, 65, 65, 65,
+ 65, 21, 65, 22, 23, 24, 65, 65,
+ 65, 65, 10, 29, 30, 31, 66, 65,
+ 9, 10, 11, 12, 13, 65, 15, 9,
+ 65, 65, 65, 19, 20, 21, 65, 22,
+ 23, 24, 65, 65, 65, 65, 10, 29,
+ 30, 31, 66, 65, 9, 10, 11, 12,
+ 13, 65, 65, 9, 65, 65, 65, 19,
+ 20, 21, 65, 22, 23, 24, 65, 65,
+ 65, 65, 10, 29, 30, 31, 66, 65,
+ 9, 10, 11, 12, 13, 14, 15, 9,
+ 65, 65, 65, 19, 20, 21, 65, 22,
+ 23, 24, 65, 65, 65, 65, 10, 29,
+ 30, 31, 66, 65, 5, 6, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 9,
+ 10, 11, 12, 13, 14, 15, 9, 16,
+ 65, 18, 19, 20, 21, 65, 22, 23,
+ 24, 65, 65, 65, 65, 28, 29, 30,
+ 31, 6, 65, 5, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 65,
+ 65, 10, 11, 12, 13, 65, 65, 65,
+ 65, 65, 65, 65, 65, 65, 65, 22,
+ 23, 24, 65, 65, 65, 65, 65, 29,
+ 30, 31, 66, 65, 68, 65, 7, 65,
+ 1, 65, 65, 65, 1, 65, 65, 65,
+ 65, 65, 5, 6, 7, 65, 65, 65,
+ 65, 65, 65, 65, 65, 9, 10, 11,
+ 12, 13, 14, 15, 9, 16, 17, 18,
+ 19, 20, 21, 65, 22, 23, 24, 65,
+ 25, 26, 65, 28, 29, 30, 31, 6,
+ 65, 5, 6, 65, 65, 65, 65, 65,
+ 65, 65, 65, 65, 9, 10, 11, 12,
+ 13, 14, 15, 9, 16, 17, 18, 19,
+ 20, 21, 65, 22, 23, 24, 65, 65,
+ 65, 65, 28, 29, 30, 31, 6, 65,
+ 25, 26, 65, 26, 65, 1, 69, 69,
+ 69, 1, 69, 71, 70, 32, 70, 32,
+ 71, 70, 71, 70, 32, 70, 33, 70,
+ 0
};
static const char _use_syllable_machine_trans_targs[] = {
- 2, 31, 42, 2, 3, 2, 26, 28,
- 51, 52, 54, 29, 32, 33, 34, 35,
- 36, 46, 47, 48, 55, 49, 43, 44,
- 45, 39, 40, 41, 56, 57, 58, 50,
- 37, 38, 2, 59, 61, 2, 4, 5,
- 6, 7, 8, 9, 10, 21, 22, 23,
- 24, 18, 19, 20, 13, 14, 15, 25,
- 11, 12, 2, 2, 16, 2, 17, 2,
- 27, 2, 30, 2, 2, 0, 1, 2,
- 53, 2, 60
+ 1, 3, 0, 26, 28, 29, 30, 51,
+ 53, 31, 32, 33, 34, 35, 46, 47,
+ 48, 54, 49, 43, 44, 45, 38, 39,
+ 40, 55, 56, 57, 50, 36, 37, 0,
+ 58, 60, 0, 2, 0, 4, 5, 6,
+ 7, 8, 9, 10, 21, 22, 23, 24,
+ 18, 19, 20, 13, 14, 15, 25, 11,
+ 12, 0, 0, 16, 0, 17, 0, 27,
+ 0, 0, 41, 42, 52, 0, 0, 59
};
static const char _use_syllable_machine_trans_actions[] = {
- 1, 2, 2, 5, 0, 6, 0, 0,
- 0, 0, 2, 0, 2, 2, 0, 0,
- 0, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 0, 0, 0, 2,
- 0, 0, 7, 0, 0, 8, 0, 0,
+ 0, 0, 3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 9, 10, 0, 11, 0, 12,
- 0, 13, 0, 14, 15, 0, 0, 16,
- 0, 17, 0
+ 0, 0, 0, 0, 0, 0, 0, 4,
+ 0, 0, 5, 0, 6, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 7, 8, 0, 9, 0, 10, 0,
+ 11, 12, 0, 0, 0, 13, 14, 0
};
static const char _use_syllable_machine_to_state_actions[] = {
- 0, 0, 3, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
+ 0, 0, 0, 0, 0
};
static const char _use_syllable_machine_from_state_actions[] = {
- 0, 0, 4, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
+ 0, 0, 0, 0, 0
};
static const short _use_syllable_machine_eof_trans[] = {
- 1, 1, 0, 38, 38, 60, 38, 38,
- 38, 38, 38, 38, 38, 38, 38, 38,
- 62, 38, 38, 38, 38, 38, 38, 38,
- 38, 60, 64, 66, 38, 68, 68, 69,
- 69, 69, 69, 69, 69, 69, 69, 69,
- 69, 69, 69, 69, 69, 69, 69, 69,
- 69, 69, 69, 72, 69, 69, 69, 69,
- 69, 69, 72, 74, 74, 74
+ 0, 35, 35, 37, 37, 59, 37, 37,
+ 37, 37, 37, 37, 37, 37, 37, 37,
+ 61, 37, 37, 37, 37, 37, 37, 37,
+ 37, 59, 63, 65, 37, 66, 66, 66,
+ 66, 66, 66, 66, 66, 66, 66, 66,
+ 66, 66, 66, 66, 66, 66, 66, 66,
+ 66, 66, 66, 66, 66, 66, 66, 66,
+ 66, 70, 71, 71, 71
};
-static const int use_syllable_machine_start = 2;
-static const int use_syllable_machine_first_final = 2;
+static const int use_syllable_machine_start = 0;
+static const int use_syllable_machine_first_final = 0;
static const int use_syllable_machine_error = -1;
-static const int use_syllable_machine_en_main = 2;
+static const int use_syllable_machine_en_main = 0;
-#line 59 "hb-ot-shape-complex-use-machine.rl"
+#line 58 "hb-ot-shape-complex-use-machine.rl"
-#line 176 "hb-ot-shape-complex-use-machine.rl"
+#line 179 "hb-ot-shape-complex-use-machine.rl"
#define found_syllable(syllable_type) \
@@ -422,8 +419,8 @@ HB_FUNCOBJ (machine_index);
static bool
-not_standard_default_ignorable (const hb_glyph_info_t &i)
-{ return !(i.use_category() == USE(O) && _hb_glyph_info_is_default_ignorable (&i)); }
+not_ccs_default_ignorable (const hb_glyph_info_t &i)
+{ return !(i.use_category() == USE(CGJ) && _hb_glyph_info_is_default_ignorable (&i)); }
static inline void
find_syllables_use (hb_buffer_t *buffer)
@@ -432,13 +429,13 @@ find_syllables_use (hb_buffer_t *buffer)
auto p =
+ hb_iter (info, buffer->len)
| hb_enumerate
- | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); },
+ | hb_filter ([] (const hb_glyph_info_t &i) { return not_ccs_default_ignorable (i); },
hb_second)
| hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p)
{
if (p.second.use_category() == USE(ZWNJ))
for (unsigned i = p.first + 1; i < buffer->len; ++i)
- if (not_standard_default_ignorable (info[i]))
+ if (not_ccs_default_ignorable (info[i]))
return !_hb_glyph_info_is_unicode_mark (&info[i]);
return true;
})
@@ -452,7 +449,7 @@ find_syllables_use (hb_buffer_t *buffer)
unsigned int act HB_UNUSED;
int cs;
-#line 456 "hb-ot-shape-complex-use-machine.hh"
+#line 453 "hb-ot-shape-complex-use-machine.hh"
{
cs = use_syllable_machine_start;
ts = 0;
@@ -460,12 +457,12 @@ find_syllables_use (hb_buffer_t *buffer)
act = 0;
}
-#line 260 "hb-ot-shape-complex-use-machine.rl"
+#line 263 "hb-ot-shape-complex-use-machine.rl"
unsigned int syllable_serial = 1;
-#line 469 "hb-ot-shape-complex-use-machine.hh"
+#line 466 "hb-ot-shape-complex-use-machine.hh"
{
int _slen;
int _trans;
@@ -475,11 +472,11 @@ find_syllables_use (hb_buffer_t *buffer)
goto _test_eof;
_resume:
switch ( _use_syllable_machine_from_state_actions[cs] ) {
- case 4:
+ case 2:
#line 1 "NONE"
{ts = p;}
break;
-#line 483 "hb-ot-shape-complex-use-machine.hh"
+#line 480 "hb-ot-shape-complex-use-machine.hh"
}
_keys = _use_syllable_machine_trans_keys + (cs<<1);
@@ -497,76 +494,64 @@ _eof_trans:
goto _again;
switch ( _use_syllable_machine_trans_actions[_trans] ) {
- case 2:
-#line 1 "NONE"
- {te = p+1;}
- break;
- case 5:
-#line 163 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (use_independent_cluster); }}
- break;
- case 9:
-#line 166 "hb-ot-shape-complex-use-machine.rl"
+ case 7:
+#line 169 "hb-ot-shape-complex-use-machine.rl"
{te = p+1;{ found_syllable (use_standard_cluster); }}
break;
- case 7:
-#line 171 "hb-ot-shape-complex-use-machine.rl"
+ case 4:
+#line 174 "hb-ot-shape-complex-use-machine.rl"
{te = p+1;{ found_syllable (use_broken_cluster); }}
break;
- case 6:
-#line 172 "hb-ot-shape-complex-use-machine.rl"
+ case 3:
+#line 175 "hb-ot-shape-complex-use-machine.rl"
{te = p+1;{ found_syllable (use_non_cluster); }}
break;
- case 10:
-#line 164 "hb-ot-shape-complex-use-machine.rl"
+ case 8:
+#line 167 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_virama_terminated_cluster); }}
break;
- case 11:
-#line 165 "hb-ot-shape-complex-use-machine.rl"
+ case 9:
+#line 168 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_sakot_terminated_cluster); }}
break;
- case 8:
-#line 166 "hb-ot-shape-complex-use-machine.rl"
+ case 6:
+#line 169 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_standard_cluster); }}
break;
- case 13:
-#line 167 "hb-ot-shape-complex-use-machine.rl"
+ case 11:
+#line 170 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_number_joiner_terminated_cluster); }}
break;
- case 12:
-#line 168 "hb-ot-shape-complex-use-machine.rl"
+ case 10:
+#line 171 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_numeral_cluster); }}
break;
- case 14:
-#line 169 "hb-ot-shape-complex-use-machine.rl"
+ case 5:
+#line 172 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_symbol_cluster); }}
break;
- case 17:
-#line 170 "hb-ot-shape-complex-use-machine.rl"
+ case 14:
+#line 173 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_hieroglyph_cluster); }}
break;
- case 15:
-#line 171 "hb-ot-shape-complex-use-machine.rl"
+ case 12:
+#line 174 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_broken_cluster); }}
break;
- case 16:
-#line 172 "hb-ot-shape-complex-use-machine.rl"
+ case 13:
+#line 175 "hb-ot-shape-complex-use-machine.rl"
{te = p;p--;{ found_syllable (use_non_cluster); }}
break;
- case 1:
-#line 171 "hb-ot-shape-complex-use-machine.rl"
- {{p = ((te))-1;}{ found_syllable (use_broken_cluster); }}
- break;
-#line 561 "hb-ot-shape-complex-use-machine.hh"
+#line 546 "hb-ot-shape-complex-use-machine.hh"
}
_again:
switch ( _use_syllable_machine_to_state_actions[cs] ) {
- case 3:
+ case 1:
#line 1 "NONE"
{ts = 0;}
break;
-#line 570 "hb-ot-shape-complex-use-machine.hh"
+#line 555 "hb-ot-shape-complex-use-machine.hh"
}
if ( ++p != pe )
@@ -582,7 +567,7 @@ _again:
}
-#line 265 "hb-ot-shape-complex-use-machine.rl"
+#line 268 "hb-ot-shape-complex-use-machine.rl"
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
index 7903a0ef89..7a3a995c8c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
@@ -2,7 +2,7 @@
/*
* The following table is generated by running:
*
- * ./gen-use-table.py IndicSyllabicCategory.txt IndicPositionalCategory.txt UnicodeData.txt ArabicShaping.txt Blocks.txt IndicSyllabicCategory-Additional.txt IndicPositionalCategory-Additional.txt
+ * ./gen-use-table.py IndicSyllabicCategory.txt IndicPositionalCategory.txt ArabicShaping.txt DerivedCoreProperties.txt UnicodeData.txt Blocks.txt Scripts.txt IndicSyllabicCategory-Additional.txt IndicPositionalCategory-Additional.txt
*
* on files with these headers:
*
@@ -12,22 +12,28 @@
* # Date: 2021-05-22, 01:01:00 GMT [KW, RP]
* # ArabicShaping-14.0.0.txt
* # Date: 2021-05-21, 01:54:00 GMT [KW, RP]
+ * # DerivedCoreProperties-14.0.0.txt
+ * # Date: 2021-08-12, 23:12:53 GMT
* # Blocks-14.0.0.txt
* # Date: 2021-01-22, 23:29:00 GMT [KW]
+ * # Scripts-14.0.0.txt
+ * # Date: 2021-07-10, 00:35:31 GMT
* # Override values For Indic_Syllabic_Category
* # Not derivable
* # Initial version based on Unicode 7.0 by Andrew Glass 2014-03-17
- * # Updated for Unicode 10.0 by Andrew Glass 2017-07-25
- * # Updated for Unicode 12.1 by Andrew Glass 2019-05-24
- * # Updated for Unicode 13.0 by Andrew Glass 2020-07-28
+ * # Updated for Unicode 10.0 by Andrew Glass 2017-07-25
+ * # Updated for Unicode 12.1 by Andrew Glass 2019-05-24
+ * # Updated for Unicode 13.0 by Andrew Glass 2020-07-28
+ * # Updated for Unicode 14.0 by Andrew Glass 2021-09-25
* # Override values For Indic_Positional_Category
* # Not derivable
* # Initial version based on Unicode 7.0 by Andrew Glass 2014-03-17
- * # Updated for Unicode 10.0 by Andrew Glass 2017-07-25
+ * # Updated for Unicode 10.0 by Andrew Glass 2017-07-25
* # Ammended for Unicode 10.0 by Andrew Glass 2018-09-21
- * # Updated for L2/19-083 by Andrew Glass 2019-05-06
- * # Updated for Unicode 12.1 by Andrew Glass 2019-05-30
- * # Updated for Unicode 13.0 by Andrew Glass 2020-07-28
+ * # Updated for L2/19-083 by Andrew Glass 2019-05-06
+ * # Updated for Unicode 12.1 by Andrew Glass 2019-05-30
+ * # Updated for Unicode 13.0 by Andrew Glass 2020-07-28
+ * # Updated for Unicode 14.0 by Andrew Glass 2021-09-28
* UnicodeData.txt does not have a header.
*/
@@ -41,6 +47,7 @@
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-macros"
#define B USE(B) /* BASE */
+#define CGJ USE(CGJ) /* CGJ */
#define CS USE(CS) /* CONS_WITH_STACKER */
#define G USE(G) /* HIEROGLYPH */
#define GB USE(GB) /* BASE_OTHER */
@@ -51,7 +58,6 @@
#define N USE(N) /* BASE_NUM */
#define O USE(O) /* OTHER */
#define R USE(R) /* REPHA */
-#define S USE(S) /* SYM */
#define SB USE(SB) /* HIEROGLYPH_SEGMENT_BEGIN */
#define SE USE(SE) /* HIEROGLYPH_SEGMENT_END */
#define SUB USE(SUB) /* CONS_SUB */
@@ -101,14 +107,20 @@ static const uint8_t use_table[] = {
/* 00C0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* 00D0 */ O, O, O, O, O, O, O, GB,
-#define use_offset_0x0640u 80
+#define use_offset_0x0348u 80
+
+
+ /* Combining Diacritical Marks */
+ O, O, O, O, O, O, O, CGJ,
+
+#define use_offset_0x0640u 88
/* Arabic */
/* 0640 */ B, O, O, O, O, O, O, O,
-#define use_offset_0x07c8u 88
+#define use_offset_0x07c8u 96
/* NKo */
@@ -117,7 +129,7 @@ static const uint8_t use_table[] = {
/* 07E0 */ B, B, B, B, B, B, B, B, B, B, B, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv,
/* 07F0 */ VMAbv, VMAbv, VMAbv, VMAbv, O, O, O, O, O, O, B, O, O, VMAbv, O, O,
-#define use_offset_0x0840u 144
+#define use_offset_0x0840u 152
/* Mandaic */
@@ -125,7 +137,7 @@ static const uint8_t use_table[] = {
/* 0840 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 0850 */ B, B, B, B, B, B, B, B, B, CMBlw, CMBlw, CMBlw, O, O, O, O,
-#define use_offset_0x0900u 176
+#define use_offset_0x0900u 184
/* Devanagari */
@@ -238,7 +250,7 @@ static const uint8_t use_table[] = {
/* 0DE0 */ O, O, O, O, O, O, B, B, B, B, B, B, B, B, B, B,
/* 0DF0 */ O, O, VPst, VPst, O, O, O, O,
-#define use_offset_0x0f00u 1448
+#define use_offset_0x0f00u 1456
/* Tibetan */
@@ -257,7 +269,7 @@ static const uint8_t use_table[] = {
/* 0FB0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, O, O,
/* 0FC0 */ O, O, O, O, O, O, FBlw, O,
-#define use_offset_0x1000u 1648
+#define use_offset_0x1000u 1656
/* Myanmar */
@@ -273,7 +285,7 @@ static const uint8_t use_table[] = {
/* 1080 */ B, B, MBlw, VPst, VPre, VAbv, VAbv, VMPst, VMPst, VMPst, VMPst, VMPst, VMPst, VMBlw, B, VMPst,
/* 1090 */ B, B, B, B, B, B, B, B, B, B, VMPst, VMPst, VPst, VAbv, O, O,
-#define use_offset_0x1700u 1808
+#define use_offset_0x1700u 1816
/* Tagalog */
@@ -301,7 +313,7 @@ static const uint8_t use_table[] = {
/* 1780 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1790 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 17A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 17B0 */ B, B, B, B, O, O, VPst, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VPre, VPre,
+ /* 17B0 */ B, B, B, B, CGJ, CGJ, VPst, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VPre, VPre,
/* 17C0 */ VPre, VPre, VPre, VPre, VPre, VPre, VMAbv, VMPst, VPst, VMAbv, VMAbv, FMAbv, FAbv, CMAbv, FMAbv, VMAbv,
/* 17D0 */ FMAbv, VAbv, H, FMAbv, O, O, O, O, O, O, O, O, B, FMAbv, O, O,
/* 17E0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
@@ -309,7 +321,7 @@ static const uint8_t use_table[] = {
/* Mongolian */
- /* 1800 */ B, O, O, O, O, O, O, B, O, O, B, O, O, O, O, O,
+ /* 1800 */ B, O, O, O, O, O, O, B, O, O, B, CGJ, CGJ, CGJ, O, CGJ,
/* 1810 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* 1820 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 1830 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
@@ -321,7 +333,7 @@ static const uint8_t use_table[] = {
/* 1890 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 18A0 */ B, B, B, B, B, B, B, B, B, CMBlw, B, O, O, O, O, O,
-#define use_offset_0x1900u 2240
+#define use_offset_0x1900u 2248
/* Limbu */
@@ -365,7 +377,7 @@ static const uint8_t use_table[] = {
/* 1A80 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
/* 1A90 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-#define use_offset_0x1b00u 2656
+#define use_offset_0x1b00u 2664
/* Balinese */
@@ -376,7 +388,7 @@ static const uint8_t use_table[] = {
/* 1B30 */ B, B, B, B, CMAbv, VPst, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw, VAbv, VAbv, VPre, VPre,
/* 1B40 */ VPre, VPre, VAbv, VAbv, H, B, B, B, B, B, B, B, B, O, O, O,
/* 1B50 */ B, B, B, B, B, B, B, B, B, B, O, GB, GB, O, O, GB,
- /* 1B60 */ O, S, GB, S, S, S, S, S, GB, S, S, SMAbv, SMBlw, SMAbv, SMAbv, SMAbv,
+ /* 1B60 */ O, O, GB, O, O, O, O, O, GB, O, O, SMAbv, SMBlw, SMAbv, SMAbv, SMAbv,
/* 1B70 */ SMAbv, SMAbv, SMAbv, SMAbv, O, O, O, O, O, O, O, O, O, O, O, O,
/* Sundanese */
@@ -401,7 +413,7 @@ static const uint8_t use_table[] = {
/* 1C30 */ FAbv, FAbv, FAbv, FAbv, VMPre, VMPre, FMAbv, CMBlw, O, O, O, O, O, O, O, O,
/* 1C40 */ B, B, B, B, B, B, B, B, B, B, O, O, O, B, B, B,
-#define use_offset_0x1cd0u 2992
+#define use_offset_0x1cd0u 3000
/* Vedic Extensions */
@@ -410,20 +422,20 @@ static const uint8_t use_table[] = {
/* 1CE0 */ VMAbv, VMPst, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, O, O, O, O, VMBlw, O, O,
/* 1CF0 */ O, O, O, O, VMAbv, CS, CS, VMPst, VMAbv, VMAbv, GB, O, O, O, O, O,
-#define use_offset_0x1df8u 3040
+#define use_offset_0x1df8u 3048
/* Combining Diacritical Marks Supplement */
O, O, O, FMAbv, O, O, O, O,
-#define use_offset_0x2008u 3048
+#define use_offset_0x2008u 3056
/* General Punctuation */
- O, O, O, O, ZWNJ, O, O, O,
+ O, O, O, O, ZWNJ, CGJ, O, O,
/* 2010 */ GB, GB, GB, GB, GB, O, O, O,
-#define use_offset_0x2070u 3064
+#define use_offset_0x2070u 3072
/* Superscripts and Subscripts */
@@ -431,20 +443,20 @@ static const uint8_t use_table[] = {
/* 2070 */ O, O, O, O, FMPst, O, O, O, O, O, O, O, O, O, O, O,
/* 2080 */ O, O, FMPst, FMPst, FMPst, O, O, O,
-#define use_offset_0x20f0u 3088
+#define use_offset_0x20f0u 3096
/* Combining Diacritical Marks for Symbols */
/* 20F0 */ VMAbv, O, O, O, O, O, O, O,
-#define use_offset_0x25c8u 3096
+#define use_offset_0x25c8u 3104
/* Geometric Shapes */
O, O, O, O, B, O, O, O,
-#define use_offset_0x2d30u 3104
+#define use_offset_0x2d30u 3112
/* Tifinagh */
@@ -455,7 +467,7 @@ static const uint8_t use_table[] = {
/* 2D60 */ B, B, B, B, B, B, B, B, O, O, O, O, O, O, O, B,
/* 2D70 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, H,
-#define use_offset_0xa800u 3184
+#define use_offset_0xa800u 3192
/* Syloti Nagri */
@@ -542,7 +554,7 @@ static const uint8_t use_table[] = {
/* AAE0 */ B, B, B, B, B, B, B, B, B, B, B, VPre, VBlw, VAbv, VPre, VPst,
/* AAF0 */ O, O, O, O, O, VMPst, H, O,
-#define use_offset_0xabc0u 3944
+#define use_offset_0xabc0u 3952
/* Meetei Mayek */
@@ -552,7 +564,25 @@ static const uint8_t use_table[] = {
/* ABE0 */ B, B, B, VPst, VPst, VAbv, VPst, VPst, VBlw, VPst, VPst, O, VMPst, VBlw, O, O,
/* ABF0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-#define use_offset_0x10a00u 4008
+#define use_offset_0xfe00u 4016
+
+
+ /* Variation Selectors */
+
+ /* FE00 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+
+#define use_offset_0x10570u 4032
+
+
+ /* Vithkuqi */
+
+ /* 10570 */ B, B, B, B, B, B, B, B, B, B, B, O, B, B, B, B,
+ /* 10580 */ B, B, B, B, B, B, B, B, B, B, B, O, B, B, B, B,
+ /* 10590 */ B, B, B, O, B, B, O, B, B, B, B, B, B, B, B, B,
+ /* 105A0 */ B, B, O, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 105B0 */ B, B, O, B, B, B, B, B, B, B, O, B, B, O, O, O,
+
+#define use_offset_0x10a00u 4112
/* Kharoshthi */
@@ -563,16 +593,16 @@ static const uint8_t use_table[] = {
/* 10A30 */ B, B, B, B, B, B, O, O, CMAbv, CMBlw, CMBlw, O, O, O, O, H,
/* 10A40 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O,
-#define use_offset_0x10ac0u 4088
+#define use_offset_0x10ac0u 4192
/* Manichaean */
/* 10AC0 */ B, B, B, B, B, B, B, B, O, B, B, B, B, B, B, B,
/* 10AD0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
- /* 10AE0 */ B, B, B, B, B, CMBlw, CMBlw, O,
+ /* 10AE0 */ B, B, B, B, B, CMBlw, CMBlw, O, O, O, O, B, B, B, B, B,
-#define use_offset_0x10b80u 4128
+#define use_offset_0x10b80u 4240
/* Psalter Pahlavi */
@@ -581,7 +611,7 @@ static const uint8_t use_table[] = {
/* 10B90 */ B, B, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* 10BA0 */ O, O, O, O, O, O, O, O, O, B, B, B, B, B, B, O,
-#define use_offset_0x10d00u 4176
+#define use_offset_0x10d00u 4288
/* Hanifi Rohingya */
@@ -591,7 +621,7 @@ static const uint8_t use_table[] = {
/* 10D20 */ B, B, B, B, VMAbv, VMAbv, VMAbv, CMAbv, O, O, O, O, O, O, O, O,
/* 10D30 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-#define use_offset_0x10e80u 4240
+#define use_offset_0x10e80u 4352
/* Yezidi */
@@ -601,17 +631,22 @@ static const uint8_t use_table[] = {
/* 10EA0 */ B, B, B, B, B, B, B, B, B, B, O, VAbv, VAbv, O, O, O,
/* 10EB0 */ B, B, O, O, O, O, O, O,
-#define use_offset_0x10f30u 4296
+#define use_offset_0x10f30u 4408
/* Sogdian */
/* 10F30 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 10F40 */ B, B, B, B, B, B, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw, VMBlw,
- /* 10F50 */ VMBlw, B, B, B, B, O, O, O,
+ /* 10F50 */ VMBlw, B, B, B, B, O, O, O, O, O, O, O, O, O, O, O,
+ /* 10F60 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
-#define use_offset_0x10fb0u 4336
+ /* Old Uyghur */
+ /* 10F70 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 10F80 */ B, B, CMBlw, CMBlw, CMBlw, CMBlw, O, O, O, O, O, O, O, O, O, O,
+ /* 10F90 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 10FA0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* Chorasmian */
@@ -627,7 +662,7 @@ static const uint8_t use_table[] = {
/* 11010 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11020 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11030 */ B, B, B, B, B, B, B, B, VAbv, VAbv, VAbv, VAbv, VBlw, VBlw, VBlw, VBlw,
- /* 11040 */ VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, HVM, O, O, O, O, O, O, O, O, O,
+ /* 11040 */ VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, H, O, O, O, O, O, O, O, O, O,
/* 11050 */ O, O, N, N, N, N, N, N, N, N, N, N, N, N, N, N,
/* 11060 */ N, N, N, N, N, N, B, B, B, B, B, B, B, B, B, B,
/* 11070 */ VAbv, B, B, VAbv, VAbv, B, O, O, O, O, O, O, O, O, O, HN,
@@ -640,7 +675,7 @@ static const uint8_t use_table[] = {
/* 110B0 */ VPst, VPre, VPst, VBlw, VBlw, VAbv, VAbv, VPst, VPst, H, CMBlw, O, O, O, O, O,
/* 110C0 */ O, O, VBlw, O, O, O, O, O,
-#define use_offset_0x11100u 4616
+#define use_offset_0x11100u 4816
/* Chakma */
@@ -678,7 +713,7 @@ static const uint8_t use_table[] = {
/* 11220 */ B, B, B, B, B, B, B, B, B, B, B, B, VPst, VPst, VPst, VBlw,
/* 11230 */ VAbv, VAbv, VAbv, VAbv, VMAbv, H, CMAbv, CMAbv, O, O, O, O, O, O, VMAbv, O,
-#define use_offset_0x11280u 4936
+#define use_offset_0x11280u 5136
/* Multani */
@@ -706,7 +741,7 @@ static const uint8_t use_table[] = {
/* 11360 */ B, B, VPst, VPst, O, O, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O, O, O,
/* 11370 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O, O, O,
-#define use_offset_0x11400u 5184
+#define use_offset_0x11400u 5384
/* Newa */
@@ -729,7 +764,7 @@ static const uint8_t use_table[] = {
/* 114C0 */ VMAbv, VMAbv, H, CMBlw, B, O, O, O, O, O, O, O, O, O, O, O,
/* 114D0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-#define use_offset_0x11580u 5408
+#define use_offset_0x11580u 5608
/* Siddham */
@@ -773,7 +808,7 @@ static const uint8_t use_table[] = {
/* 11730 */ B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, O,
/* 11740 */ B, B, B, B, B, B, B, O,
-#define use_offset_0x11800u 5864
+#define use_offset_0x11800u 6064
/* Dogra */
@@ -783,7 +818,7 @@ static const uint8_t use_table[] = {
/* 11820 */ B, B, B, B, B, B, B, B, B, B, B, B, VPst, VPre, VPst, VBlw,
/* 11830 */ VBlw, VBlw, VBlw, VAbv, VAbv, VAbv, VAbv, VMAbv, VMPst, H, CMBlw, O, O, O, O, O,
-#define use_offset_0x11900u 5928
+#define use_offset_0x11900u 6128
/* Dives Akuru */
@@ -795,7 +830,7 @@ static const uint8_t use_table[] = {
/* 11940 */ MPst, R, MPst, CMBlw, O, O, O, O, O, O, O, O, O, O, O, O,
/* 11950 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-#define use_offset_0x119a0u 6024
+#define use_offset_0x119a0u 6224
/* Nandinagari */
@@ -823,7 +858,7 @@ static const uint8_t use_table[] = {
/* 11A80 */ B, B, B, B, R, R, R, R, R, R, FBlw, FBlw, FBlw, FBlw, FBlw, FBlw,
/* 11A90 */ FBlw, FBlw, FBlw, FBlw, FBlw, FBlw, VMAbv, VMPst, CMAbv, H, O, O, O, B, O, O,
-#define use_offset_0x11c00u 6280
+#define use_offset_0x11c00u 6480
/* Bhaiksuki */
@@ -844,7 +879,7 @@ static const uint8_t use_table[] = {
/* 11CA0 */ SUB, SUB, SUB, SUB, SUB, SUB, SUB, SUB, O, SUB, SUB, SUB, SUB, SUB, SUB, SUB,
/* 11CB0 */ VBlw, VPre, VBlw, VAbv, VPst, VMAbv, VMAbv, O,
-#define use_offset_0x11d00u 6464
+#define use_offset_0x11d00u 6664
/* Masaram Gondi */
@@ -864,7 +899,7 @@ static const uint8_t use_table[] = {
/* 11D90 */ VAbv, VAbv, O, VPst, VPst, VMAbv, VMPst, H, O, O, O, O, O, O, O, O,
/* 11DA0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-#define use_offset_0x11ee0u 6640
+#define use_offset_0x11ee0u 6840
/* Makasar */
@@ -872,85 +907,92 @@ static const uint8_t use_table[] = {
/* 11EE0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11EF0 */ B, B, GB, VAbv, VBlw, VPre, VPst, O,
-#define use_offset_0x13000u 6664
+#define use_offset_0x13000u 6864
/* Egyptian Hieroglyphs */
- /* 13000 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13010 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13020 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13030 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13040 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13050 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13060 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13070 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13080 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13090 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 130A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 130B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 130C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 130D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 130E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 130F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13100 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13110 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13120 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13130 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13140 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13150 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13160 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13170 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13180 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13190 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 131A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 131B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 131C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 131D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 131E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 131F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13200 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13210 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13220 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13230 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13240 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13250 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13260 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13270 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13280 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13290 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 132A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 132B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 132C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 132D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 132E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 132F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13300 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13310 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13320 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13330 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13340 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13350 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13360 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13370 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13380 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13390 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 133A0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 133B0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 133C0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 133D0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 133E0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 133F0 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13400 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13410 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, G,
- /* 13420 */ G, G, G, G, G, G, G, G, G, G, G, G, G, G, G, O,
+ /* 13000 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13010 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13020 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13030 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13040 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13050 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13060 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13070 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13080 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13090 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 130A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 130B0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 130C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 130D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 130E0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 130F0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13100 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13110 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13120 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13130 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13140 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13150 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13160 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13170 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13180 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13190 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 131A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 131B0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 131C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 131D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 131E0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 131F0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13200 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13210 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13220 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13230 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13240 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13250 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13260 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13270 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13280 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13290 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 132A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 132B0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 132C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 132D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 132E0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 132F0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13300 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13310 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13320 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13330 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13340 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13350 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13360 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13370 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13380 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13390 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 133A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 133B0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 133C0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 133D0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 133E0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 133F0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13400 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13410 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 13420 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, O,
/* Egyptian Hieroglyph Format Controls */
- /* 13430 */ J, J, J, J, J, J, J, SB, SE, O, O, O, O, O, O, O,
+ /* 13430 */ H, H, H, H, H, H, H, B, B, O, O, O, O, O, O, O,
+
+#define use_offset_0x16ac0u 7952
-#define use_offset_0x16b00u 7752
+ /* Tangsa */
+
+ /* 16AC0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
+ /* 16AD0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 16AE0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
+ /* 16AF0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* Pahawh Hmong */
@@ -959,7 +1001,7 @@ static const uint8_t use_table[] = {
/* 16B20 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 16B30 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, O,
-#define use_offset_0x16f00u 7808
+#define use_offset_0x16f00u 8072
/* Miao */
@@ -975,14 +1017,14 @@ static const uint8_t use_table[] = {
/* 16F80 */ VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, VBlw, O, O, O, O, O, O, O, VMBlw,
/* 16F90 */ VMBlw, VMBlw, VMBlw, O, O, O, O, O,
-#define use_offset_0x16fe0u 7960
+#define use_offset_0x16fe0u 8224
/* Ideographic Symbols and Punctuation */
/* 16FE0 */ O, O, O, O, B, O, O, O,
-#define use_offset_0x18b00u 7968
+#define use_offset_0x18b00u 8232
/* Khitan Small Script */
@@ -1018,7 +1060,7 @@ static const uint8_t use_table[] = {
/* 18CC0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 18CD0 */ B, B, B, B, B, B, O, O,
-#define use_offset_0x1bc00u 8440
+#define use_offset_0x1bc00u 8704
/* Duployan */
@@ -1034,7 +1076,7 @@ static const uint8_t use_table[] = {
/* 1BC80 */ B, B, B, B, B, B, B, B, B, O, O, O, O, O, O, O,
/* 1BC90 */ B, B, B, B, B, B, B, B, B, B, O, O, O, CMBlw, CMBlw, O,
-#define use_offset_0x1e100u 8600
+#define use_offset_0x1e100u 8864
/* Nyiakeng Puachue Hmong */
@@ -1045,8 +1087,14 @@ static const uint8_t use_table[] = {
/* 1E130 */ VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, VMAbv, B, B, B, B, B, B, B, O, O,
/* 1E140 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, B, B,
-#define use_offset_0x1e2c0u 8680
+#define use_offset_0x1e290u 8944
+
+
+ /* Toto */
+ /* 1E290 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
+ /* 1E2A0 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, VMAbv, O,
+ /* 1E2B0 */ O, O, O, O, O, O, O, O, O, O, O, O, O, O, O, O,
/* Wancho */
@@ -1055,7 +1103,7 @@ static const uint8_t use_table[] = {
/* 1E2E0 */ B, B, B, B, B, B, B, B, B, B, B, B, VMAbv, VMAbv, VMAbv, VMAbv,
/* 1E2F0 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-#define use_offset_0x1e900u 8744
+#define use_offset_0x1e900u 9056
/* Adlam */
@@ -1067,7 +1115,28 @@ static const uint8_t use_table[] = {
/* 1E940 */ B, B, B, B, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, CMAbv, B, O, O, O, O,
/* 1E950 */ B, B, B, B, B, B, B, B, B, B, O, O, O, O, O, O,
-}; /* Table items: 8840; occupancy: 79% */
+#define use_offset_0xe0100u 9152
+
+
+ /* Variation Selectors Supplement */
+
+ /* E0100 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0110 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0120 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0130 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0140 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0150 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0160 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0170 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0180 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E0190 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E01A0 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E01B0 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E01C0 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E01D0 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+ /* E01E0 */ CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ, CGJ,
+
+}; /* Table items: 9392; occupancy: 79% */
static inline uint8_t
hb_use_get_category (hb_codepoint_t u)
@@ -1077,6 +1146,7 @@ hb_use_get_category (hb_codepoint_t u)
case 0x0u:
if (hb_in_range<hb_codepoint_t> (u, 0x0028u, 0x003Fu)) return use_table[u - 0x0028u + use_offset_0x0028u];
if (hb_in_range<hb_codepoint_t> (u, 0x00A0u, 0x00D7u)) return use_table[u - 0x00A0u + use_offset_0x00a0u];
+ if (hb_in_range<hb_codepoint_t> (u, 0x0348u, 0x034Fu)) return use_table[u - 0x0348u + use_offset_0x0348u];
if (hb_in_range<hb_codepoint_t> (u, 0x0640u, 0x0647u)) return use_table[u - 0x0640u + use_offset_0x0640u];
if (hb_in_range<hb_codepoint_t> (u, 0x07C8u, 0x07FFu)) return use_table[u - 0x07C8u + use_offset_0x07c8u];
if (hb_in_range<hb_codepoint_t> (u, 0x0840u, 0x085Fu)) return use_table[u - 0x0840u + use_offset_0x0840u];
@@ -1106,18 +1176,22 @@ hb_use_get_category (hb_codepoint_t u)
if (hb_in_range<hb_codepoint_t> (u, 0xABC0u, 0xABFFu)) return use_table[u - 0xABC0u + use_offset_0xabc0u];
break;
+ case 0xFu:
+ if (hb_in_range<hb_codepoint_t> (u, 0xFE00u, 0xFE0Fu)) return use_table[u - 0xFE00u + use_offset_0xfe00u];
+ break;
+
case 0x10u:
+ if (hb_in_range<hb_codepoint_t> (u, 0x10570u, 0x105BFu)) return use_table[u - 0x10570u + use_offset_0x10570u];
if (hb_in_range<hb_codepoint_t> (u, 0x10A00u, 0x10A4Fu)) return use_table[u - 0x10A00u + use_offset_0x10a00u];
- if (hb_in_range<hb_codepoint_t> (u, 0x10AC0u, 0x10AE7u)) return use_table[u - 0x10AC0u + use_offset_0x10ac0u];
+ if (hb_in_range<hb_codepoint_t> (u, 0x10AC0u, 0x10AEFu)) return use_table[u - 0x10AC0u + use_offset_0x10ac0u];
if (hb_in_range<hb_codepoint_t> (u, 0x10B80u, 0x10BAFu)) return use_table[u - 0x10B80u + use_offset_0x10b80u];
if (hb_in_range<hb_codepoint_t> (u, 0x10D00u, 0x10D3Fu)) return use_table[u - 0x10D00u + use_offset_0x10d00u];
if (hb_in_range<hb_codepoint_t> (u, 0x10E80u, 0x10EB7u)) return use_table[u - 0x10E80u + use_offset_0x10e80u];
- if (hb_in_range<hb_codepoint_t> (u, 0x10F30u, 0x10F57u)) return use_table[u - 0x10F30u + use_offset_0x10f30u];
- if (hb_in_range<hb_codepoint_t> (u, 0x10FB0u, 0x110C7u)) return use_table[u - 0x10FB0u + use_offset_0x10fb0u];
+ if (hb_in_range<hb_codepoint_t> (u, 0x10F30u, 0x110C7u)) return use_table[u - 0x10F30u + use_offset_0x10f30u];
break;
case 0x11u:
- if (hb_in_range<hb_codepoint_t> (u, 0x10FB0u, 0x110C7u)) return use_table[u - 0x10FB0u + use_offset_0x10fb0u];
+ if (hb_in_range<hb_codepoint_t> (u, 0x10F30u, 0x110C7u)) return use_table[u - 0x10F30u + use_offset_0x10f30u];
if (hb_in_range<hb_codepoint_t> (u, 0x11100u, 0x1123Fu)) return use_table[u - 0x11100u + use_offset_0x11100u];
if (hb_in_range<hb_codepoint_t> (u, 0x11280u, 0x11377u)) return use_table[u - 0x11280u + use_offset_0x11280u];
if (hb_in_range<hb_codepoint_t> (u, 0x11400u, 0x114DFu)) return use_table[u - 0x11400u + use_offset_0x11400u];
@@ -1135,7 +1209,7 @@ hb_use_get_category (hb_codepoint_t u)
break;
case 0x16u:
- if (hb_in_range<hb_codepoint_t> (u, 0x16B00u, 0x16B37u)) return use_table[u - 0x16B00u + use_offset_0x16b00u];
+ if (hb_in_range<hb_codepoint_t> (u, 0x16AC0u, 0x16B37u)) return use_table[u - 0x16AC0u + use_offset_0x16ac0u];
if (hb_in_range<hb_codepoint_t> (u, 0x16F00u, 0x16F97u)) return use_table[u - 0x16F00u + use_offset_0x16f00u];
if (hb_in_range<hb_codepoint_t> (u, 0x16FE0u, 0x16FE7u)) return use_table[u - 0x16FE0u + use_offset_0x16fe0u];
break;
@@ -1150,10 +1224,14 @@ hb_use_get_category (hb_codepoint_t u)
case 0x1Eu:
if (hb_in_range<hb_codepoint_t> (u, 0x1E100u, 0x1E14Fu)) return use_table[u - 0x1E100u + use_offset_0x1e100u];
- if (hb_in_range<hb_codepoint_t> (u, 0x1E2C0u, 0x1E2FFu)) return use_table[u - 0x1E2C0u + use_offset_0x1e2c0u];
+ if (hb_in_range<hb_codepoint_t> (u, 0x1E290u, 0x1E2FFu)) return use_table[u - 0x1E290u + use_offset_0x1e290u];
if (hb_in_range<hb_codepoint_t> (u, 0x1E900u, 0x1E95Fu)) return use_table[u - 0x1E900u + use_offset_0x1e900u];
break;
+ case 0xE0u:
+ if (hb_in_range<hb_codepoint_t> (u, 0xE0100u, 0xE01EFu)) return use_table[u - 0xE0100u + use_offset_0xe0100u];
+ break;
+
default:
break;
}
@@ -1161,6 +1239,7 @@ hb_use_get_category (hb_codepoint_t u)
}
#undef B
+#undef CGJ
#undef CS
#undef G
#undef GB
@@ -1171,7 +1250,6 @@ hb_use_get_category (hb_codepoint_t u)
#undef N
#undef O
#undef R
-#undef S
#undef SB
#undef SE
#undef SUB
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
index 1e4804c4a2..70b637933d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
@@ -257,7 +257,6 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
use_syllable_type_t syllable_type = (use_syllable_type_t) (info[start].syllable() & 0x0F);
switch (syllable_type)
{
- case use_independent_cluster:
case use_symbol_cluster:
case use_hieroglyph_cluster:
case use_non_cluster:
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
index 778b5b8bd8..839cc9122c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
@@ -171,7 +171,7 @@ decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shor
hb_codepoint_t u = buffer->cur().codepoint;
hb_codepoint_t glyph = 0;
- if (shortest && c->font->get_nominal_glyph (u, &glyph))
+ if (shortest && c->font->get_nominal_glyph (u, &glyph, c->not_found))
{
next_char (buffer, glyph);
return;
@@ -183,7 +183,7 @@ decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shor
return;
}
- if (!shortest && c->font->get_nominal_glyph (u, &glyph))
+ if (!shortest && c->font->get_nominal_glyph (u, &glyph, c->not_found))
{
next_char (buffer, glyph);
return;
@@ -312,6 +312,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
buffer,
font,
buffer->unicode,
+ buffer->not_found,
plan->shaper->decompose ? plan->shaper->decompose : decompose_unicode,
plan->shaper->compose ? plan->shaper->compose : compose_unicode
};
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.hh b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.hh
index 04f1a80091..12c78a2352 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.hh
@@ -56,6 +56,7 @@ struct hb_ot_shape_normalize_context_t
hb_buffer_t *buffer;
hb_font_t *font;
hb_unicode_funcs_t *unicode;
+ const hb_codepoint_t not_found;
bool (*decompose) (const hb_ot_shape_normalize_context_t *c,
hb_codepoint_t ab,
hb_codepoint_t *a,
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.cc b/thirdparty/harfbuzz/src/hb-ot-shape.cc
index 0e215c24f7..4e8a4bc3d1 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape.cc
@@ -150,23 +150,25 @@ hb_ot_shape_planner_t::compile (hb_ot_shape_plan_t &plan,
*/
#ifndef HB_NO_AAT_SHAPE
- bool has_gsub = hb_ot_layout_has_substitution (face);
+ bool has_kerx = hb_aat_layout_has_positioning (face);
+ bool has_gsub = !apply_morx && hb_ot_layout_has_substitution (face);
#endif
bool has_gpos = !disable_gpos && hb_ot_layout_has_positioning (face);
if (false)
;
#ifndef HB_NO_AAT_SHAPE
- else if (hb_aat_layout_has_positioning (face) && !(has_gsub && has_gpos))
+ /* Prefer GPOS over kerx if GSUB is present;
+ * https://github.com/harfbuzz/harfbuzz/issues/3008 */
+ else if (has_kerx && !(has_gsub && has_gpos))
plan.apply_kerx = true;
#endif
- else if (!apply_morx && has_gpos)
+ else if (has_gpos)
plan.apply_gpos = true;
if (!plan.apply_kerx && (!has_gpos_kern || !plan.apply_gpos))
{
- /* Apparently Apple applies kerx if GPOS kern was not applied. */
#ifndef HB_NO_AAT_SHAPE
- if (hb_aat_layout_has_positioning (face))
+ if (has_kerx)
plan.apply_kerx = true;
else
#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-var-common.hh b/thirdparty/harfbuzz/src/hb-ot-var-common.hh
new file mode 100644
index 0000000000..0eafb949d5
--- /dev/null
+++ b/thirdparty/harfbuzz/src/hb-ot-var-common.hh
@@ -0,0 +1,264 @@
+/*
+ * Copyright © 2021 Google, Inc.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ *
+ */
+
+#ifndef HB_OT_VAR_COMMON_HH
+#define HB_OT_VAR_COMMON_HH
+
+#include "hb-ot-layout-common.hh"
+
+
+namespace OT {
+
+struct DeltaSetIndexMapFormat0
+{
+ friend struct DeltaSetIndexMap;
+
+ private:
+ DeltaSetIndexMapFormat0* copy (hb_serialize_context_t *c) const
+ {
+ TRACE_SERIALIZE (this);
+ auto *out = c->start_embed (this);
+ if (unlikely (!out)) return_trace (nullptr);
+
+ unsigned total_size = min_size + mapCount * get_width ();
+ HBUINT8 *p = c->allocate_size<HBUINT8> (total_size);
+ if (unlikely (!p)) return_trace (nullptr);
+
+ memcpy (p, this, HBUINT8::static_size * total_size);
+ return_trace (out);
+ }
+
+ template <typename T>
+ bool serialize (hb_serialize_context_t *c, const T &plan)
+ {
+ unsigned int width = plan.get_width ();
+ unsigned int inner_bit_count = plan.get_inner_bit_count ();
+ const hb_array_t<const uint32_t> output_map = plan.get_output_map ();
+
+ TRACE_SERIALIZE (this);
+ if (unlikely (output_map.length && ((((inner_bit_count-1)&~0xF)!=0) || (((width-1)&~0x3)!=0))))
+ return_trace (false);
+ if (unlikely (!c->extend_min (this))) return_trace (false);
+
+ entryFormat = ((width-1)<<4)|(inner_bit_count-1);
+ mapCount = output_map.length;
+ HBUINT8 *p = c->allocate_size<HBUINT8> (width * output_map.length);
+ if (unlikely (!p)) return_trace (false);
+ for (unsigned int i = 0; i < output_map.length; i++)
+ {
+ unsigned int v = output_map[i];
+ unsigned int outer = v >> 16;
+ unsigned int inner = v & 0xFFFF;
+ unsigned int u = (outer << inner_bit_count) | inner;
+ for (unsigned int w = width; w > 0;)
+ {
+ p[--w] = u;
+ u >>= 8;
+ }
+ p += width;
+ }
+ return_trace (true);
+ }
+
+ uint32_t map (unsigned int v) const /* Returns 16.16 outer.inner. */
+ {
+ /* If count is zero, pass value unchanged. This takes
+ * care of direct mapping for advance map. */
+ if (!mapCount)
+ return v;
+
+ if (v >= mapCount)
+ v = mapCount - 1;
+
+ unsigned int u = 0;
+ { /* Fetch it. */
+ unsigned int w = get_width ();
+ const HBUINT8 *p = mapDataZ.arrayZ + w * v;
+ for (; w; w--)
+ u = (u << 8) + *p++;
+ }
+
+ { /* Repack it. */
+ unsigned int n = get_inner_bit_count ();
+ unsigned int outer = u >> n;
+ unsigned int inner = u & ((1 << n) - 1);
+ u = (outer<<16) | inner;
+ }
+
+ return u;
+ }
+
+ unsigned get_map_count () const { return mapCount; }
+ unsigned get_width () const { return ((entryFormat >> 4) & 3) + 1; }
+ unsigned get_inner_bit_count () const { return (entryFormat & 0xF) + 1; }
+
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) &&
+ c->check_range (mapDataZ.arrayZ,
+ mapCount,
+ get_width ()));
+ }
+
+ protected:
+ HBUINT8 format; /* Format identifier--format = 0 */
+ HBUINT8 entryFormat; /* A packed field that describes the compressed
+ * representation of delta-set indices. */
+ HBUINT16 mapCount; /* The number of mapping entries. */
+ UnsizedArrayOf<HBUINT8>
+ mapDataZ; /* The delta-set index mapping data. */
+
+ public:
+ DEFINE_SIZE_ARRAY (4, mapDataZ);
+};
+
+struct DeltaSetIndexMapFormat1
+{
+ friend struct DeltaSetIndexMap;
+
+ private:
+ DeltaSetIndexMapFormat1* copy (hb_serialize_context_t *c) const
+ {
+ TRACE_SERIALIZE (this);
+ auto *out = c->start_embed (this);
+ if (unlikely (!out)) return_trace (nullptr);
+
+ unsigned total_size = min_size + mapCount * get_width ();
+ HBUINT8 *p = c->allocate_size<HBUINT8> (total_size);
+ if (unlikely (!p)) return_trace (nullptr);
+
+ memcpy (p, this, HBUINT8::static_size * total_size);
+ return_trace (out);
+ }
+
+ unsigned get_map_count () const { return mapCount; }
+ unsigned get_width () const { return ((entryFormat >> 4) & 3) + 1; }
+ unsigned get_inner_bit_count () const { return (entryFormat & 0xF) + 1; }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ return_trace (c->check_struct (this) &&
+ c->check_range (mapDataZ.arrayZ,
+ mapCount,
+ get_width ()));
+ }
+
+ protected:
+ HBUINT8 format; /* Format identifier--format = 1 */
+ HBUINT8 entryFormat; /* A packed field that describes the compressed
+ * representation of delta-set indices. */
+ HBUINT32 mapCount; /* The number of mapping entries. */
+ UnsizedArrayOf<HBUINT8>
+ mapDataZ; /* The delta-set index mapping data. */
+
+ public:
+ DEFINE_SIZE_ARRAY (6, mapDataZ);
+};
+
+struct DeltaSetIndexMap
+{
+ template <typename T>
+ bool serialize (hb_serialize_context_t *c, const T &plan)
+ {
+ TRACE_SERIALIZE (this);
+ switch (u.format) {
+ case 0: return_trace (u.format0.serialize (c, plan));
+ default:return_trace (false);
+ }
+ }
+
+ uint32_t map (unsigned v) const
+ {
+ switch (u.format) {
+ case 0: return (u.format0.map (v));
+ default:return v;
+ }
+ }
+
+ unsigned get_map_count () const
+ {
+ switch (u.format) {
+ case 0: return u.format0.get_map_count ();
+ case 1: return u.format1.get_map_count ();
+ default:return 0;
+ }
+ }
+
+ unsigned get_width () const
+ {
+ switch (u.format) {
+ case 0: return u.format0.get_width ();
+ case 1: return u.format1.get_width ();
+ default:return 0;
+ }
+ }
+
+ unsigned get_inner_bit_count () const
+ {
+ switch (u.format) {
+ case 0: return u.format0.get_inner_bit_count ();
+ case 1: return u.format1.get_inner_bit_count ();
+ default:return 0;
+ }
+ }
+
+ bool sanitize (hb_sanitize_context_t *c) const
+ {
+ TRACE_SANITIZE (this);
+ if (!u.format.sanitize (c)) return_trace (false);
+ switch (u.format) {
+ case 0: return_trace (u.format0.sanitize (c));
+ case 1: return_trace (u.format1.sanitize (c));
+ default:return_trace (true);
+ }
+ }
+
+ DeltaSetIndexMap* copy (hb_serialize_context_t *c) const
+ {
+ TRACE_SERIALIZE (this);
+ switch (u.format) {
+ case 0: return_trace (reinterpret_cast<DeltaSetIndexMap *> (u.format0.copy (c)));
+ case 1: return_trace (reinterpret_cast<DeltaSetIndexMap *> (u.format1.copy (c)));
+ default:return_trace (nullptr);
+ }
+ }
+
+ protected:
+ union {
+ HBUINT8 format; /* Format identifier */
+ DeltaSetIndexMapFormat0 format0;
+ DeltaSetIndexMapFormat1 format1;
+ } u;
+ public:
+ DEFINE_SIZE_UNION (1, format);
+};
+
+} /* namespace OT */
+
+
+#endif /* HB_OT_VAR_COMMON_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh b/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh
index 72217e7f29..074b6a3785 100644
--- a/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-var-hvar-table.hh
@@ -28,97 +28,11 @@
#define HB_OT_VAR_HVAR_TABLE_HH
#include "hb-ot-layout-common.hh"
-
+#include "hb-ot-var-common.hh"
namespace OT {
-struct DeltaSetIndexMap
-{
- bool sanitize (hb_sanitize_context_t *c) const
- {
- TRACE_SANITIZE (this);
- return_trace (c->check_struct (this) &&
- c->check_range (mapDataZ.arrayZ,
- mapCount,
- get_width ()));
- }
-
- template <typename T>
- bool serialize (hb_serialize_context_t *c, const T &plan)
- {
- unsigned int width = plan.get_width ();
- unsigned int inner_bit_count = plan.get_inner_bit_count ();
- const hb_array_t<const uint32_t> output_map = plan.get_output_map ();
-
- TRACE_SERIALIZE (this);
- if (unlikely (output_map.length && ((((inner_bit_count-1)&~0xF)!=0) || (((width-1)&~0x3)!=0))))
- return_trace (false);
- if (unlikely (!c->extend_min (this))) return_trace (false);
-
- format = ((width-1)<<4)|(inner_bit_count-1);
- mapCount = output_map.length;
- HBUINT8 *p = c->allocate_size<HBUINT8> (width * output_map.length);
- if (unlikely (!p)) return_trace (false);
- for (unsigned int i = 0; i < output_map.length; i++)
- {
- unsigned int v = output_map[i];
- unsigned int outer = v >> 16;
- unsigned int inner = v & 0xFFFF;
- unsigned int u = (outer << inner_bit_count) | inner;
- for (unsigned int w = width; w > 0;)
- {
- p[--w] = u;
- u >>= 8;
- }
- p += width;
- }
- return_trace (true);
- }
-
- uint32_t map (unsigned int v) const /* Returns 16.16 outer.inner. */
- {
- /* If count is zero, pass value unchanged. This takes
- * care of direct mapping for advance map. */
- if (!mapCount)
- return v;
-
- if (v >= mapCount)
- v = mapCount - 1;
-
- unsigned int u = 0;
- { /* Fetch it. */
- unsigned int w = get_width ();
- const HBUINT8 *p = mapDataZ.arrayZ + w * v;
- for (; w; w--)
- u = (u << 8) + *p++;
- }
-
- { /* Repack it. */
- unsigned int n = get_inner_bit_count ();
- unsigned int outer = u >> n;
- unsigned int inner = u & ((1 << n) - 1);
- u = (outer<<16) | inner;
- }
-
- return u;
- }
-
- unsigned int get_map_count () const { return mapCount; }
- unsigned int get_width () const { return ((format >> 4) & 3) + 1; }
- unsigned int get_inner_bit_count () const { return (format & 0xF) + 1; }
-
- protected:
- HBUINT16 format; /* A packed field that describes the compressed
- * representation of delta-set indices. */
- HBUINT16 mapCount; /* The number of mapping entries. */
- UnsizedArrayOf<HBUINT8>
- mapDataZ; /* The delta-set index mapping data. */
-
- public:
- DEFINE_SIZE_ARRAY (4, mapDataZ);
-};
-
struct index_map_subset_plan_t
{
enum index_map_index_t {
diff --git a/thirdparty/harfbuzz/src/hb-ot-vorg-table.hh b/thirdparty/harfbuzz/src/hb-ot-vorg-table.hh
index efa7737d6f..811e13919e 100644
--- a/thirdparty/harfbuzz/src/hb-ot-vorg-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-vorg-table.hh
@@ -48,7 +48,7 @@ struct VertOriginMetric
}
public:
- HBGlyphID glyph;
+ HBGlyphID16 glyph;
FWORD vertOriginY;
public:
diff --git a/thirdparty/harfbuzz/src/hb-repacker.hh b/thirdparty/harfbuzz/src/hb-repacker.hh
index b02128b5c4..26faa56ea8 100644
--- a/thirdparty/harfbuzz/src/hb-repacker.hh
+++ b/thirdparty/harfbuzz/src/hb-repacker.hh
@@ -33,6 +33,10 @@
#include "hb-serialize.hh"
#include "hb-vector.hh"
+/*
+ * For a detailed writeup on the overflow resolution algorithm see:
+ * docs/repacker.md
+ */
struct graph_t
{
@@ -40,23 +44,58 @@ struct graph_t
{
vertex_t () :
distance (0),
- incoming_edges (0),
+ space (0),
+ parents (),
start (0),
end (0),
priority(0) {}
- void fini () { obj.fini (); }
+ void fini () {
+ obj.fini ();
+ parents.fini ();
+ }
hb_serialize_context_t::object_t obj;
int64_t distance;
- unsigned incoming_edges;
+ int64_t space;
+ hb_vector_t<unsigned> parents;
unsigned start;
unsigned end;
unsigned priority;
bool is_shared () const
{
- return incoming_edges > 1;
+ return parents.length > 1;
+ }
+
+ unsigned incoming_edges () const
+ {
+ return parents.length;
+ }
+
+ void remove_parent (unsigned parent_index)
+ {
+ for (unsigned i = 0; i < parents.length; i++)
+ {
+ if (parents[i] != parent_index) continue;
+ parents.remove (i);
+ break;
+ }
+ }
+
+ void remap_parents (const hb_vector_t<unsigned>& id_map)
+ {
+ for (unsigned i = 0; i < parents.length; i++)
+ parents[i] = id_map[parents[i]];
+ }
+
+ void remap_parent (unsigned old_index, unsigned new_index)
+ {
+ for (unsigned i = 0; i < parents.length; i++)
+ {
+ if (parents[i] == old_index)
+ parents[i] = new_index;
+ }
}
bool is_leaf () const
@@ -77,7 +116,7 @@ struct graph_t
int64_t modified_distance =
hb_min (hb_max(distance + distance_modifier (), 0), 0x7FFFFFFFFF);
- return (modified_distance << 24) | (0x00FFFFFF & order);
+ return (modified_distance << 22) | (0x003FFFFF & order);
}
int64_t distance_modifier () const
@@ -91,34 +130,7 @@ struct graph_t
struct overflow_record_t
{
unsigned parent;
- const hb_serialize_context_t::object_t::link_t* link;
- };
-
- struct clone_buffer_t
- {
- clone_buffer_t () : head (nullptr), tail (nullptr) {}
-
- bool copy (const hb_serialize_context_t::object_t& object)
- {
- fini ();
- unsigned size = object.tail - object.head;
- head = (char*) hb_malloc (size);
- if (!head) return false;
-
- memcpy (head, object.head, size);
- tail = head + size;
- return true;
- }
-
- char* head;
- char* tail;
-
- void fini ()
- {
- if (!head) return;
- hb_free (head);
- head = nullptr;
- }
+ unsigned child;
};
/*
@@ -129,11 +141,12 @@ struct graph_t
* serializer
*/
graph_t (const hb_vector_t<hb_serialize_context_t::object_t *>& objects)
- : edge_count_invalid (true),
+ : parents_invalid (true),
distance_invalid (true),
positions_invalid (true),
successful (true)
{
+ num_roots_for_space_.push (1);
bool removed_nil = false;
for (unsigned i = 0; i < objects.length; i++)
{
@@ -160,12 +173,13 @@ struct graph_t
~graph_t ()
{
vertices_.fini_deep ();
- clone_buffers_.fini_deep ();
}
bool in_error () const
{
- return !successful || vertices_.in_error () || clone_buffers_.in_error ();
+ return !successful ||
+ vertices_.in_error () ||
+ num_roots_for_space_.in_error ();
}
const vertex_t& root () const
@@ -226,12 +240,13 @@ struct graph_t
hb_vector_t<unsigned> queue;
hb_vector_t<vertex_t> sorted_graph;
+ if (unlikely (!check_success (sorted_graph.resize (vertices_.length)))) return;
hb_vector_t<unsigned> id_map;
if (unlikely (!check_success (id_map.resize (vertices_.length)))) return;
hb_vector_t<unsigned> removed_edges;
if (unlikely (!check_success (removed_edges.resize (vertices_.length)))) return;
- update_incoming_edge_count ();
+ update_parents ();
queue.push (root_idx ());
int new_id = vertices_.length - 1;
@@ -242,12 +257,12 @@ struct graph_t
queue.remove (0);
vertex_t& next = vertices_[next_id];
- sorted_graph.push (next);
+ sorted_graph[new_id] = next;
id_map[next_id] = new_id--;
for (const auto& link : next.obj.links) {
removed_edges[link.objidx]++;
- if (!(vertices_[link.objidx].incoming_edges - removed_edges[link.objidx]))
+ if (!(vertices_[link.objidx].incoming_edges () - removed_edges[link.objidx]))
queue.push (link.objidx);
}
}
@@ -255,14 +270,11 @@ struct graph_t
check_success (!queue.in_error ());
check_success (!sorted_graph.in_error ());
if (!check_success (new_id == -1))
- DEBUG_MSG (SUBSET_REPACK, nullptr, "Graph is not fully connected.");
-
- remap_obj_indices (id_map, &sorted_graph);
+ print_orphaned_nodes ();
- sorted_graph.as_array ().reverse ();
+ remap_all_obj_indices (id_map, &sorted_graph);
- vertices_.fini_deep ();
- vertices_ = sorted_graph;
+ hb_swap (vertices_, sorted_graph);
sorted_graph.fini_deep ();
}
@@ -283,12 +295,13 @@ struct graph_t
hb_priority_queue_t queue;
hb_vector_t<vertex_t> sorted_graph;
+ if (unlikely (!check_success (sorted_graph.resize (vertices_.length)))) return;
hb_vector_t<unsigned> id_map;
if (unlikely (!check_success (id_map.resize (vertices_.length)))) return;
hb_vector_t<unsigned> removed_edges;
if (unlikely (!check_success (removed_edges.resize (vertices_.length)))) return;
- update_incoming_edge_count ();
+ update_parents ();
queue.insert (root ().modified_distance (0), root_idx ());
int new_id = root_idx ();
@@ -298,12 +311,12 @@ struct graph_t
unsigned next_id = queue.pop_minimum().second;
vertex_t& next = vertices_[next_id];
- sorted_graph.push (next);
+ sorted_graph[new_id] = next;
id_map[next_id] = new_id--;
for (const auto& link : next.obj.links) {
removed_edges[link.objidx]++;
- if (!(vertices_[link.objidx].incoming_edges - removed_edges[link.objidx]))
+ if (!(vertices_[link.objidx].incoming_edges () - removed_edges[link.objidx]))
// Add the order that the links were encountered to the priority.
// This ensures that ties between priorities objects are broken in a consistent
// way. More specifically this is set up so that if a set of objects have the same
@@ -317,66 +330,264 @@ struct graph_t
check_success (!queue.in_error ());
check_success (!sorted_graph.in_error ());
if (!check_success (new_id == -1))
- DEBUG_MSG (SUBSET_REPACK, nullptr, "Graph is not fully connected.");
-
- remap_obj_indices (id_map, &sorted_graph);
+ print_orphaned_nodes ();
- sorted_graph.as_array ().reverse ();
+ remap_all_obj_indices (id_map, &sorted_graph);
- vertices_.fini_deep ();
- vertices_ = sorted_graph;
+ hb_swap (vertices_, sorted_graph);
sorted_graph.fini_deep ();
}
/*
- * Creates a copy of child and re-assigns the link from
- * parent to the clone. The copy is a shallow copy, objects
- * linked from child are not duplicated.
+ * Assign unique space numbers to each connected subgraph of 32 bit offset(s).
*/
- void duplicate (unsigned parent_idx, unsigned child_idx)
+ bool assign_32bit_spaces ()
{
- DEBUG_MSG (SUBSET_REPACK, nullptr, " Duplicating %d => %d",
- parent_idx, child_idx);
+ unsigned root_index = root_idx ();
+ hb_set_t visited;
+ hb_set_t roots;
+ for (unsigned i = 0; i <= root_index; i++)
+ {
+ for (auto& l : vertices_[i].obj.links)
+ {
+ if (l.width == 4 && !l.is_signed)
+ {
+ roots.add (l.objidx);
+ find_subgraph (l.objidx, visited);
+ }
+ }
+ }
+
+ // Mark everything not in the subgraphs of 32 bit roots as visited.
+ // This prevents 32 bit subgraphs from being connected via nodes not in the 32 bit subgraphs.
+ visited.invert ();
+
+ if (!roots) return false;
+
+ while (roots)
+ {
+ unsigned next = HB_SET_VALUE_INVALID;
+ if (!roots.next (&next)) break;
+
+ hb_set_t connected_roots;
+ find_connected_nodes (next, roots, visited, connected_roots);
+ isolate_subgraph (connected_roots);
+
+ unsigned next_space = this->next_space ();
+ num_roots_for_space_.push (0);
+ for (unsigned root : connected_roots)
+ {
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "Subgraph %u gets space %u", root, next_space);
+ vertices_[root].space = next_space;
+ num_roots_for_space_[next_space] = num_roots_for_space_[next_space] + 1;
+ distance_invalid = true;
+ positions_invalid = true;
+ }
+
+ // TODO(grieger): special case for GSUB/GPOS use extension promotions to move 16 bit space
+ // into the 32 bit space as needed, instead of using isolation.
+ }
+
+ return true;
+ }
+
+ /*
+ * Isolates the subgraph of nodes reachable from root. Any links to nodes in the subgraph
+ * that originate from outside of the subgraph will be removed by duplicating the linked to
+ * object.
+ *
+ * Indices stored in roots will be updated if any of the roots are duplicated to new indices.
+ */
+ bool isolate_subgraph (hb_set_t& roots)
+ {
+ update_parents ();
+ hb_hashmap_t<unsigned, unsigned> subgraph;
+
+ // incoming edges to root_idx should be all 32 bit in length so we don't need to de-dup these
+ // set the subgraph incoming edge count to match all of root_idx's incoming edges
+ hb_set_t parents;
+ for (unsigned root_idx : roots)
+ {
+ subgraph.set (root_idx, wide_parents (root_idx, parents));
+ find_subgraph (root_idx, subgraph);
+ }
+
+ unsigned original_root_idx = root_idx ();
+ hb_hashmap_t<unsigned, unsigned> index_map;
+ bool made_changes = false;
+ for (auto entry : subgraph.iter ())
+ {
+ const auto& node = vertices_[entry.first];
+ unsigned subgraph_incoming_edges = entry.second;
+
+ if (subgraph_incoming_edges < node.incoming_edges ())
+ {
+ // Only de-dup objects with incoming links from outside the subgraph.
+ made_changes = true;
+ duplicate_subgraph (entry.first, index_map);
+ }
+ }
+
+ if (!made_changes)
+ return false;
+ if (original_root_idx != root_idx ()
+ && parents.has (original_root_idx))
+ {
+ // If the root idx has changed since parents was determined, update root idx in parents
+ parents.add (root_idx ());
+ parents.del (original_root_idx);
+ }
+
+ auto new_subgraph =
+ + subgraph.keys ()
+ | hb_map([&] (unsigned node_idx) {
+ if (index_map.has (node_idx)) return index_map[node_idx];
+ return node_idx;
+ })
+ ;
+
+ remap_obj_indices (index_map, new_subgraph);
+ remap_obj_indices (index_map, parents.iter (), true);
+
+ // Update roots set with new indices as needed.
+ unsigned next = HB_SET_VALUE_INVALID;
+ while (roots.next (&next))
+ {
+ if (index_map.has (next))
+ {
+ roots.del (next);
+ roots.add (index_map[next]);
+ }
+ }
+
+ return true;
+ }
+
+ void find_subgraph (unsigned node_idx, hb_hashmap_t<unsigned, unsigned>& subgraph)
+ {
+ for (const auto& link : vertices_[node_idx].obj.links)
+ {
+ if (subgraph.has (link.objidx))
+ {
+ subgraph.set (link.objidx, subgraph[link.objidx] + 1);
+ continue;
+ }
+ subgraph.set (link.objidx, 1);
+ find_subgraph (link.objidx, subgraph);
+ }
+ }
+
+ void find_subgraph (unsigned node_idx, hb_set_t& subgraph)
+ {
+ if (subgraph.has (node_idx)) return;
+ subgraph.add (node_idx);
+ for (const auto& link : vertices_[node_idx].obj.links)
+ find_subgraph (link.objidx, subgraph);
+ }
+
+ /*
+ * duplicates all nodes in the subgraph reachable from node_idx. Does not re-assign
+ * links. index_map is updated with mappings from old id to new id. If a duplication has already
+ * been performed for a given index, then it will be skipped.
+ */
+ void duplicate_subgraph (unsigned node_idx, hb_hashmap_t<unsigned, unsigned>& index_map)
+ {
+ if (index_map.has (node_idx))
+ return;
+
+ index_map.set (node_idx, duplicate (node_idx));
+ for (const auto& l : object (node_idx).links) {
+ duplicate_subgraph (l.objidx, index_map);
+ }
+ }
+
+ /*
+ * Creates a copy of node_idx and returns it's new index.
+ */
+ unsigned duplicate (unsigned node_idx)
+ {
positions_invalid = true;
+ distance_invalid = true;
auto* clone = vertices_.push ();
- auto& child = vertices_[child_idx];
- clone_buffer_t* buffer = clone_buffers_.push ();
- if (vertices_.in_error ()
- || clone_buffers_.in_error ()
- || !check_success (buffer->copy (child.obj))) {
- return;
+ auto& child = vertices_[node_idx];
+ if (vertices_.in_error ()) {
+ return -1;
}
- clone->obj.head = buffer->head;
- clone->obj.tail = buffer->tail;
+ clone->obj.head = child.obj.head;
+ clone->obj.tail = child.obj.tail;
clone->distance = child.distance;
+ clone->space = child.space;
+ clone->parents.reset ();
+ unsigned clone_idx = vertices_.length - 2;
for (const auto& l : child.obj.links)
+ {
clone->obj.links.push (l);
+ vertices_[l.objidx].parents.push (clone_idx);
+ }
check_success (!clone->obj.links.in_error ());
+ // The last object is the root of the graph, so swap back the root to the end.
+ // The root's obj idx does change, however since it's root nothing else refers to it.
+ // all other obj idx's will be unaffected.
+ vertex_t root = vertices_[vertices_.length - 2];
+ vertices_[clone_idx] = *clone;
+ vertices_[vertices_.length - 1] = root;
+
+ // Since the root moved, update the parents arrays of all children on the root.
+ for (const auto& l : root.obj.links)
+ vertices_[l.objidx].remap_parent (root_idx () - 1, root_idx ());
+
+ return clone_idx;
+ }
+
+ /*
+ * Creates a copy of child and re-assigns the link from
+ * parent to the clone. The copy is a shallow copy, objects
+ * linked from child are not duplicated.
+ */
+ bool duplicate (unsigned parent_idx, unsigned child_idx)
+ {
+ update_parents ();
+
+ unsigned links_to_child = 0;
+ for (const auto& l : vertices_[parent_idx].obj.links)
+ {
+ if (l.objidx == child_idx) links_to_child++;
+ }
+
+ if (vertices_[child_idx].incoming_edges () <= links_to_child)
+ {
+ // Can't duplicate this node, doing so would orphan the original one as all remaining links
+ // to child are from parent.
+ DEBUG_MSG (SUBSET_REPACK, nullptr, " Not duplicating %d => %d",
+ parent_idx, child_idx);
+ return false;
+ }
+
+ DEBUG_MSG (SUBSET_REPACK, nullptr, " Duplicating %d => %d",
+ parent_idx, child_idx);
+
+ unsigned clone_idx = duplicate (child_idx);
+ if (clone_idx == (unsigned) -1) return false;
+ // duplicate shifts the root node idx, so if parent_idx was root update it.
+ if (parent_idx == clone_idx) parent_idx++;
+
auto& parent = vertices_[parent_idx];
- unsigned clone_idx = vertices_.length - 2;
for (unsigned i = 0; i < parent.obj.links.length; i++)
{
auto& l = parent.obj.links[i];
- if (l.objidx == child_idx)
- {
- l.objidx = clone_idx;
- clone->incoming_edges++;
- child.incoming_edges--;
- }
+ if (l.objidx != child_idx)
+ continue;
+
+ reassign_link (l, parent_idx, clone_idx);
}
- // The last object is the root of the graph, so swap back the root to the end.
- // The root's obj idx does change, however since it's root nothing else refers to it.
- // all other obj idx's will be unaffected.
- vertex_t root = vertices_[vertices_.length - 2];
- vertices_[vertices_.length - 2] = *clone;
- vertices_[vertices_.length - 1] = root;
+ return true;
}
/*
@@ -414,7 +625,7 @@ struct graph_t
overflow_record_t r;
r.parent = parent_idx;
- r.link = &link;
+ r.child = link.objidx;
overflows->push (r);
}
}
@@ -423,48 +634,134 @@ struct graph_t
return overflows->length;
}
+ void print_orphaned_nodes ()
+ {
+ if (!DEBUG_ENABLED(SUBSET_REPACK)) return;
+
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "Graph is not fully connected.");
+ parents_invalid = true;
+ update_parents();
+
+ for (unsigned i = 0; i < root_idx (); i++)
+ {
+ const auto& v = vertices_[i];
+ if (!v.parents)
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "Node %u is orphaned.", i);
+ }
+ }
+
void print_overflows (const hb_vector_t<overflow_record_t>& overflows)
{
if (!DEBUG_ENABLED(SUBSET_REPACK)) return;
- update_incoming_edge_count ();
+ update_parents ();
for (const auto& o : overflows)
{
- const auto& child = vertices_[o.link->objidx];
- DEBUG_MSG (SUBSET_REPACK, nullptr, " overflow from %d => %d (%d incoming , %d outgoing)",
+ const auto& parent = vertices_[o.parent];
+ const auto& child = vertices_[o.child];
+ DEBUG_MSG (SUBSET_REPACK, nullptr,
+ " overflow from "
+ "%4d (%4d in, %4d out, space %2d) => "
+ "%4d (%4d in, %4d out, space %2d)",
o.parent,
- o.link->objidx,
- child.incoming_edges,
- child.obj.links.length);
+ parent.incoming_edges (),
+ parent.obj.links.length,
+ space_for (o.parent),
+ o.child,
+ child.incoming_edges (),
+ child.obj.links.length,
+ space_for (o.child));
}
}
+ unsigned num_roots_for_space (unsigned space) const
+ {
+ return num_roots_for_space_[space];
+ }
+
+ unsigned next_space () const
+ {
+ return num_roots_for_space_.length;
+ }
+
+ void move_to_new_space (unsigned index)
+ {
+ auto& node = vertices_[index];
+ num_roots_for_space_.push (1);
+ num_roots_for_space_[node.space] = num_roots_for_space_[node.space] - 1;
+ node.space = num_roots_for_space_.length - 1;
+ }
+
+ unsigned space_for (unsigned index, unsigned* root = nullptr) const
+ {
+ const auto& node = vertices_[index];
+ if (node.space)
+ {
+ if (root != nullptr)
+ *root = index;
+ return node.space;
+ }
+
+ if (!node.parents)
+ {
+ if (root)
+ *root = index;
+ return 0;
+ }
+
+ return space_for (node.parents[0], root);
+ }
+
void err_other_error () { this->successful = false; }
private:
+ /*
+ * Returns the numbers of incoming edges that are 32bits wide.
+ */
+ unsigned wide_parents (unsigned node_idx, hb_set_t& parents) const
+ {
+ unsigned count = 0;
+ hb_set_t visited;
+ for (unsigned p : vertices_[node_idx].parents)
+ {
+ if (visited.has (p)) continue;
+ visited.add (p);
+
+ for (const auto& l : vertices_[p].obj.links)
+ {
+ if (l.objidx == node_idx && l.width == 4 && !l.is_signed)
+ {
+ count++;
+ parents.add (p);
+ }
+ }
+ }
+ return count;
+ }
+
bool check_success (bool success)
{ return this->successful && (success || (err_other_error (), false)); }
/*
* Creates a map from objid to # of incoming edges.
*/
- void update_incoming_edge_count ()
+ void update_parents ()
{
- if (!edge_count_invalid) return;
+ if (!parents_invalid) return;
for (unsigned i = 0; i < vertices_.length; i++)
- vertices_[i].incoming_edges = 0;
+ vertices_[i].parents.reset ();
- for (const vertex_t& v : vertices_)
+ for (unsigned p = 0; p < vertices_.length; p++)
{
- for (auto& l : v.obj.links)
+ for (auto& l : vertices_[p].obj.links)
{
- vertices_[l.objidx].incoming_edges++;
+ vertices_[l.objidx].parents.push (p);
}
}
- edge_count_invalid = false;
+ parents_invalid = false;
}
/*
@@ -515,23 +812,25 @@ struct graph_t
hb_priority_queue_t queue;
queue.insert (0, vertices_.length - 1);
- hb_set_t visited;
+ hb_vector_t<bool> visited;
+ visited.resize (vertices_.length);
while (!queue.in_error () && !queue.is_empty ())
{
unsigned next_idx = queue.pop_minimum ().second;
- if (visited.has (next_idx)) continue;
+ if (visited[next_idx]) continue;
const auto& next = vertices_[next_idx];
int64_t next_distance = vertices_[next_idx].distance;
- visited.add (next_idx);
+ visited[next_idx] = true;
for (const auto& link : next.obj.links)
{
- if (visited.has (link.objidx)) continue;
+ if (visited[link.objidx]) continue;
const auto& child = vertices_[link.objidx].obj;
- int64_t child_weight = child.tail - child.head +
- ((int64_t) 1 << (link.width * 8));
+ unsigned link_width = link.width ? link.width : 4; // treat virtual offsets as 32 bits wide
+ int64_t child_weight = (child.tail - child.head) +
+ ((int64_t) 1 << (link_width * 8)) * (vertices_[link.objidx].space + 1);
int64_t child_distance = next_distance + child_weight;
if (child_distance < vertices_[link.objidx].distance)
@@ -545,7 +844,7 @@ struct graph_t
check_success (!queue.in_error ());
if (!check_success (queue.is_empty ()))
{
- DEBUG_MSG (SUBSET_REPACK, nullptr, "Graph is not fully connected.");
+ print_orphaned_nodes ();
return;
}
@@ -576,6 +875,10 @@ struct graph_t
bool is_valid_offset (int64_t offset,
const hb_serialize_context_t::object_t::link_t& link) const
{
+ if (unlikely (!link.width))
+ // Virtual links can't overflow.
+ return link.is_signed || offset >= 0;
+
if (link.is_signed)
{
if (link.width == 4)
@@ -595,13 +898,50 @@ struct graph_t
}
/*
+ * Updates a link in the graph to point to a different object. Corrects the
+ * parents vector on the previous and new child nodes.
+ */
+ void reassign_link (hb_serialize_context_t::object_t::link_t& link,
+ unsigned parent_idx,
+ unsigned new_idx)
+ {
+ unsigned old_idx = link.objidx;
+ link.objidx = new_idx;
+ vertices_[old_idx].remove_parent (parent_idx);
+ vertices_[new_idx].parents.push (parent_idx);
+ }
+
+ /*
+ * Updates all objidx's in all links using the provided mapping. Corrects incoming edge counts.
+ */
+ template<typename Iterator, hb_requires (hb_is_iterator (Iterator))>
+ void remap_obj_indices (const hb_hashmap_t<unsigned, unsigned>& id_map,
+ Iterator subgraph,
+ bool only_wide = false)
+ {
+ if (!id_map) return;
+ for (unsigned i : subgraph)
+ {
+ for (unsigned j = 0; j < vertices_[i].obj.links.length; j++)
+ {
+ auto& link = vertices_[i].obj.links[j];
+ if (!id_map.has (link.objidx)) continue;
+ if (only_wide && !(link.width == 4 && !link.is_signed)) continue;
+
+ reassign_link (link, i, id_map[link.objidx]);
+ }
+ }
+ }
+
+ /*
* Updates all objidx's in all links using the provided mapping.
*/
- void remap_obj_indices (const hb_vector_t<unsigned>& id_map,
- hb_vector_t<vertex_t>* sorted_graph) const
+ void remap_all_obj_indices (const hb_vector_t<unsigned>& id_map,
+ hb_vector_t<vertex_t>* sorted_graph) const
{
for (unsigned i = 0; i < sorted_graph->length; i++)
{
+ (*sorted_graph)[i].remap_parents (id_map);
for (unsigned j = 0; j < (*sorted_graph)[i].obj.links.length; j++)
{
auto& link = (*sorted_graph)[i].obj.links[j];
@@ -631,6 +971,9 @@ struct graph_t
{
switch (link.width)
{
+ case 0:
+ // Virtual links aren't serialized.
+ return;
case 4:
if (link.is_signed)
{
@@ -656,17 +999,120 @@ struct graph_t
}
}
+ /*
+ * Finds all nodes in targets that are reachable from start_idx, nodes in visited will be skipped.
+ * For this search the graph is treated as being undirected.
+ *
+ * Connected targets will be added to connected and removed from targets. All visited nodes
+ * will be added to visited.
+ */
+ void find_connected_nodes (unsigned start_idx,
+ hb_set_t& targets,
+ hb_set_t& visited,
+ hb_set_t& connected)
+ {
+ if (visited.has (start_idx)) return;
+ visited.add (start_idx);
+
+ if (targets.has (start_idx))
+ {
+ targets.del (start_idx);
+ connected.add (start_idx);
+ }
+
+ const auto& v = vertices_[start_idx];
+
+ // Graph is treated as undirected so search children and parents of start_idx
+ for (const auto& l : v.obj.links)
+ find_connected_nodes (l.objidx, targets, visited, connected);
+
+ for (unsigned p : v.parents)
+ find_connected_nodes (p, targets, visited, connected);
+ }
+
public:
// TODO(garretrieger): make private, will need to move most of offset overflow code into graph.
hb_vector_t<vertex_t> vertices_;
private:
- hb_vector_t<clone_buffer_t> clone_buffers_;
- bool edge_count_invalid;
+ bool parents_invalid;
bool distance_invalid;
bool positions_invalid;
bool successful;
+ hb_vector_t<unsigned> num_roots_for_space_;
};
+static bool _try_isolating_subgraphs (const hb_vector_t<graph_t::overflow_record_t>& overflows,
+ graph_t& sorted_graph)
+{
+ for (int i = overflows.length - 1; i >= 0; i--)
+ {
+ const graph_t::overflow_record_t& r = overflows[i];
+ unsigned root = 0;
+ unsigned space = sorted_graph.space_for (r.parent, &root);
+ if (!space) continue;
+ if (sorted_graph.num_roots_for_space (space) <= 1) continue;
+
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "Overflow in space %d moving subgraph %d to space %d.",
+ space,
+ root,
+ sorted_graph.next_space ());
+
+ hb_set_t roots;
+ roots.add (root);
+ sorted_graph.isolate_subgraph (roots);
+ for (unsigned new_root : roots)
+ sorted_graph.move_to_new_space (new_root);
+ return true;
+ }
+ return false;
+}
+
+static bool _process_overflows (const hb_vector_t<graph_t::overflow_record_t>& overflows,
+ hb_set_t& priority_bumped_parents,
+ graph_t& sorted_graph)
+{
+ bool resolution_attempted = false;
+
+ // Try resolving the furthest overflows first.
+ for (int i = overflows.length - 1; i >= 0; i--)
+ {
+ const graph_t::overflow_record_t& r = overflows[i];
+ const auto& child = sorted_graph.vertices_[r.child];
+ if (child.is_shared ())
+ {
+ // The child object is shared, we may be able to eliminate the overflow
+ // by duplicating it.
+ if (!sorted_graph.duplicate (r.parent, r.child)) continue;
+ return true;
+ }
+
+ if (child.is_leaf () && !priority_bumped_parents.has (r.parent))
+ {
+ // This object is too far from it's parent, attempt to move it closer.
+ //
+ // TODO(garretrieger): initially limiting this to leaf's since they can be
+ // moved closer with fewer consequences. However, this can
+ // likely can be used for non-leafs as well.
+ // TODO(garretrieger): add a maximum priority, don't try to raise past this.
+ // TODO(garretrieger): also try lowering priority of the parent. Make it
+ // get placed further up in the ordering, closer to it's children.
+ // this is probably preferable if the total size of the parent object
+ // is < then the total size of the children (and the parent can be moved).
+ // Since in that case moving the parent will cause a smaller increase in
+ // the length of other offsets.
+ sorted_graph.raise_childrens_priority (r.parent);
+ priority_bumped_parents.add (r.parent);
+ resolution_attempted = true;
+ continue;
+ }
+
+ // TODO(garretrieger): add additional offset resolution strategies
+ // - Promotion to extension lookups.
+ // - Table splitting.
+ }
+
+ return resolution_attempted;
+}
/*
* Attempts to modify the topological sorting of the provided object graph to
@@ -677,10 +1123,15 @@ struct graph_t
* If necessary the structure of the graph may be modified in ways that do not
* affect the functionality of the graph. For example shared objects may be
* duplicated.
+ *
+ * For a detailed writeup describing how the algorithm operates see:
+ * docs/repacker.md
*/
inline void
hb_resolve_overflows (const hb_vector_t<hb_serialize_context_t::object_t *>& packed,
- hb_serialize_context_t* c) {
+ hb_tag_t table_tag,
+ hb_serialize_context_t* c,
+ unsigned max_rounds = 10) {
// Kahn sort is ~twice as fast as shortest distance sort and works for many fonts
// so try it first to save time.
graph_t sorted_graph (packed);
@@ -693,68 +1144,36 @@ hb_resolve_overflows (const hb_vector_t<hb_serialize_context_t::object_t *>& pac
sorted_graph.sort_shortest_distance ();
+ if ((table_tag == HB_OT_TAG_GPOS
+ || table_tag == HB_OT_TAG_GSUB)
+ && sorted_graph.will_overflow ())
+ {
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "Assigning spaces to 32 bit subgraphs.");
+ if (sorted_graph.assign_32bit_spaces ())
+ sorted_graph.sort_shortest_distance ();
+ }
+
unsigned round = 0;
hb_vector_t<graph_t::overflow_record_t> overflows;
// TODO(garretrieger): select a good limit for max rounds.
while (!sorted_graph.in_error ()
&& sorted_graph.will_overflow (&overflows)
- && round++ < 10) {
- DEBUG_MSG (SUBSET_REPACK, nullptr, "=== Over flow resolution round %d ===", round);
+ && round++ < max_rounds) {
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "=== Overflow resolution round %d ===", round);
sorted_graph.print_overflows (overflows);
- bool resolution_attempted = false;
hb_set_t priority_bumped_parents;
- // Try resolving the furthest overflows first.
- for (int i = overflows.length - 1; i >= 0; i--)
+
+ if (!_try_isolating_subgraphs (overflows, sorted_graph))
{
- const graph_t::overflow_record_t& r = overflows[i];
- const auto& child = sorted_graph.vertices_[r.link->objidx];
- if (child.is_shared ())
+ if (!_process_overflows (overflows, priority_bumped_parents, sorted_graph))
{
- // The child object is shared, we may be able to eliminate the overflow
- // by duplicating it.
- sorted_graph.duplicate (r.parent, r.link->objidx);
- resolution_attempted = true;
-
- // Stop processing overflows for this round so that object order can be
- // updated to account for the newly added object.
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "No resolution available :(");
break;
}
-
- if (child.is_leaf () && !priority_bumped_parents.has (r.parent))
- {
- // This object is too far from it's parent, attempt to move it closer.
- //
- // TODO(garretrieger): initially limiting this to leaf's since they can be
- // moved closer with fewer consequences. However, this can
- // likely can be used for non-leafs as well.
- // TODO(garretrieger): add a maximum priority, don't try to raise past this.
- // TODO(garretrieger): also try lowering priority of the parent. Make it
- // get placed further up in the ordering, closer to it's children.
- // this is probably preferable if the total size of the parent object
- // is < then the total size of the children (and the parent can be moved).
- // Since in that case moving the parent will cause a smaller increase in
- // the length of other offsets.
- sorted_graph.raise_childrens_priority (r.parent);
- priority_bumped_parents.add (r.parent);
- resolution_attempted = true;
- continue;
- }
-
- // TODO(garretrieger): add additional offset resolution strategies
- // - Promotion to extension lookups.
- // - Table splitting.
- }
-
- if (resolution_attempted)
- {
- sorted_graph.sort_shortest_distance ();
- continue;
}
- DEBUG_MSG (SUBSET_REPACK, nullptr, "No resolution available :(");
- c->err (HB_SERIALIZE_ERROR_OFFSET_OVERFLOW);
- return;
+ sorted_graph.sort_shortest_distance ();
}
if (sorted_graph.in_error ())
@@ -762,8 +1181,14 @@ hb_resolve_overflows (const hb_vector_t<hb_serialize_context_t::object_t *>& pac
c->err (HB_SERIALIZE_ERROR_OTHER);
return;
}
+
+ if (sorted_graph.will_overflow ())
+ {
+ c->err (HB_SERIALIZE_ERROR_OFFSET_OVERFLOW);
+ DEBUG_MSG (SUBSET_REPACK, nullptr, "Offset overflow resolution failed.");
+ return;
+ }
sorted_graph.serialize (c);
}
-
#endif /* HB_REPACKER_HH */
diff --git a/thirdparty/harfbuzz/src/hb-sanitize.hh b/thirdparty/harfbuzz/src/hb-sanitize.hh
index 56c46015a6..2e536c7a81 100644
--- a/thirdparty/harfbuzz/src/hb-sanitize.hh
+++ b/thirdparty/harfbuzz/src/hb-sanitize.hh
@@ -145,14 +145,14 @@ struct hb_sanitize_context_t :
private:
template <typename T, typename ...Ts> auto
_dispatch (const T &obj, hb_priority<1>, Ts&&... ds) HB_AUTO_RETURN
- ( obj.sanitize (this, hb_forward<Ts> (ds)...) )
+ ( obj.sanitize (this, std::forward<Ts> (ds)...) )
template <typename T, typename ...Ts> auto
_dispatch (const T &obj, hb_priority<0>, Ts&&... ds) HB_AUTO_RETURN
- ( obj.dispatch (this, hb_forward<Ts> (ds)...) )
+ ( obj.dispatch (this, std::forward<Ts> (ds)...) )
public:
template <typename T, typename ...Ts> auto
dispatch (const T &obj, Ts&&... ds) HB_AUTO_RETURN
- ( _dispatch (obj, hb_prioritize, hb_forward<Ts> (ds)...) )
+ ( _dispatch (obj, hb_prioritize, std::forward<Ts> (ds)...) )
void init (hb_blob_t *b)
diff --git a/thirdparty/harfbuzz/src/hb-serialize.hh b/thirdparty/harfbuzz/src/hb-serialize.hh
index 7212d9872a..57689916f6 100644
--- a/thirdparty/harfbuzz/src/hb-serialize.hh
+++ b/thirdparty/harfbuzz/src/hb-serialize.hh
@@ -189,8 +189,8 @@ struct hb_serialize_context_t
{ return check_success (!hb_deref (obj).in_error ()); }
template <typename T1, typename... Ts> bool propagate_error (T1 &&o1, Ts&&... os)
- { return propagate_error (hb_forward<T1> (o1)) &&
- propagate_error (hb_forward<Ts> (os)...); }
+ { return propagate_error (std::forward<T1> (o1)) &&
+ propagate_error (std::forward<Ts> (os)...); }
/* To be called around main operation. */
template <typename Type>
@@ -358,6 +358,35 @@ struct hb_serialize_context_t
assert (packed.tail ()->head == tail);
}
+ // Adds a virtual link from the current object to objidx. A virtual link is not associated with
+ // an actual offset field. They are solely used to enforce ordering constraints between objects.
+ // Adding a virtual link from object a to object b will ensure that object b is always packed after
+ // object a in the final serialized order.
+ //
+ // This is useful in certain situtations where there needs to be a specific ordering in the
+ // final serialization. Such as when platform bugs require certain orderings, or to provide
+ // guidance to the repacker for better offset overflow resolution.
+ void add_virtual_link (objidx_t objidx)
+ {
+ if (unlikely (in_error ())) return;
+
+ if (!objidx)
+ return;
+
+ assert (current);
+
+ auto& link = *current->links.push ();
+ if (current->links.in_error ())
+ err (HB_SERIALIZE_ERROR_OTHER);
+
+ link.width = 0;
+ link.objidx = objidx;
+ link.is_signed = 0;
+ link.whence = 0;
+ link.position = 0;
+ link.bias = 0;
+ }
+
template <typename T>
void add_link (T &ofs, objidx_t objidx,
whence_t whence = Head,
@@ -376,11 +405,22 @@ struct hb_serialize_context_t
err (HB_SERIALIZE_ERROR_OTHER);
link.width = sizeof (T);
- link.is_signed = hb_is_signed (hb_unwrap_type (T));
+ link.objidx = objidx;
+ if (unlikely (!sizeof (T)))
+ {
+ // This link is not associated with an actual offset and exists merely to enforce
+ // an ordering constraint.
+ link.is_signed = 0;
+ link.whence = 0;
+ link.position = 0;
+ link.bias = 0;
+ return;
+ }
+
+ link.is_signed = std::is_signed<hb_unwrap_type (T)>::value;
link.whence = (unsigned) whence;
link.position = (const char *) &ofs - current->head;
link.bias = bias;
- link.objidx = objidx;
}
unsigned to_bias (const void *base) const
@@ -402,6 +442,8 @@ struct hb_serialize_context_t
for (const object_t* parent : ++hb_iter (packed))
for (const object_t::link_t &link : parent->links)
{
+ if (unlikely (!link.width)) continue; // Don't need to resolve virtual offsets
+
const object_t* child = packed[link.objidx];
if (unlikely (!child)) { err (HB_SERIALIZE_ERROR_OTHER); return; }
unsigned offset = 0;
@@ -494,7 +536,7 @@ struct hb_serialize_context_t
template <typename Type, typename ...Ts> auto
_copy (const Type &src, hb_priority<1>, Ts&&... ds) HB_RETURN
- (Type *, src.copy (this, hb_forward<Ts> (ds)...))
+ (Type *, src.copy (this, std::forward<Ts> (ds)...))
template <typename Type> auto
_copy (const Type &src, hb_priority<0>) -> decltype (&(hb_declval<Type> () = src))
@@ -509,16 +551,16 @@ struct hb_serialize_context_t
* instead of memcpy(). */
template <typename Type, typename ...Ts>
Type *copy (const Type &src, Ts&&... ds)
- { return _copy (src, hb_prioritize, hb_forward<Ts> (ds)...); }
+ { return _copy (src, hb_prioritize, std::forward<Ts> (ds)...); }
template <typename Type, typename ...Ts>
Type *copy (const Type *src, Ts&&... ds)
- { return copy (*src, hb_forward<Ts> (ds)...); }
+ { return copy (*src, std::forward<Ts> (ds)...); }
template<typename Iterator,
hb_requires (hb_is_iterator (Iterator)),
typename ...Ts>
void copy_all (Iterator it, Ts&&... ds)
- { for (decltype (*it) _ : it) copy (_, hb_forward<Ts> (ds)...); }
+ { for (decltype (*it) _ : it) copy (_, std::forward<Ts> (ds)...); }
template <typename Type>
hb_serialize_context_t& operator << (const Type &obj) & { embed (obj); return *this; }
@@ -546,10 +588,10 @@ struct hb_serialize_context_t
template <typename Type, typename ...Ts>
Type *extend (Type *obj, Ts&&... ds)
- { return extend_size (obj, obj->get_size (hb_forward<Ts> (ds)...)); }
+ { return extend_size (obj, obj->get_size (std::forward<Ts> (ds)...)); }
template <typename Type, typename ...Ts>
Type *extend (Type &obj, Ts&&... ds)
- { return extend (hb_addressof (obj), hb_forward<Ts> (ds)...); }
+ { return extend (hb_addressof (obj), std::forward<Ts> (ds)...); }
/* Output routines. */
hb_bytes_t copy_bytes () const
diff --git a/thirdparty/harfbuzz/src/hb-set-digest.hh b/thirdparty/harfbuzz/src/hb-set-digest.hh
index 1ef1ba5fb2..7d4979b73b 100644
--- a/thirdparty/harfbuzz/src/hb-set-digest.hh
+++ b/thirdparty/harfbuzz/src/hb-set-digest.hh
@@ -168,15 +168,17 @@ struct hb_set_digest_combiner_t
* There is not much science to this: it's a result of intuition
* and testing.
*/
-typedef hb_set_digest_combiner_t
-<
- hb_set_digest_lowest_bits_t<unsigned long, 4>,
+using hb_set_digest_t =
hb_set_digest_combiner_t
<
- hb_set_digest_lowest_bits_t<unsigned long, 0>,
- hb_set_digest_lowest_bits_t<unsigned long, 9>
+ hb_set_digest_lowest_bits_t<unsigned long, 4>,
+ hb_set_digest_combiner_t
+ <
+ hb_set_digest_lowest_bits_t<unsigned long, 0>,
+ hb_set_digest_lowest_bits_t<unsigned long, 9>
+ >
>
-> hb_set_digest_t;
+;
#endif /* HB_SET_DIGEST_HH */
diff --git a/thirdparty/harfbuzz/src/hb-set.hh b/thirdparty/harfbuzz/src/hb-set.hh
index 437e234361..8841427189 100644
--- a/thirdparty/harfbuzz/src/hb-set.hh
+++ b/thirdparty/harfbuzz/src/hb-set.hh
@@ -42,9 +42,22 @@ struct hb_sparseset_t
~hb_sparseset_t () { fini (); }
hb_sparseset_t (const hb_sparseset_t& other) : hb_sparseset_t () { set (other); }
- void operator= (const hb_sparseset_t& other) { set (other); }
- // TODO Add move construtor/assign
- // TODO Add constructor for Iterator
+ hb_sparseset_t (hb_sparseset_t&& other) : hb_sparseset_t () { s = std::move (other.s); }
+ hb_sparseset_t& operator= (const hb_sparseset_t& other) { set (other); return *this; }
+ hb_sparseset_t& operator= (hb_sparseset_t&& other) { hb_swap (*this, other); return *this; }
+ friend void swap (hb_sparseset_t& a, hb_sparseset_t& b) { hb_swap (a.s, b.s); }
+
+ hb_sparseset_t (std::initializer_list<hb_codepoint_t> lst) : hb_sparseset_t ()
+ {
+ for (auto&& item : lst)
+ add (item);
+ }
+ template <typename Iterable,
+ hb_requires (hb_is_iterable (Iterable))>
+ hb_sparseset_t (const Iterable &o) : hb_sparseset_t ()
+ {
+ hb_copy (o, *this);
+ }
void init_shallow () { s.init (); }
void init ()
@@ -140,7 +153,18 @@ struct hb_sparseset_t
operator iter_t () const { return iter (); }
};
-struct hb_set_t : hb_sparseset_t<hb_bit_set_invertible_t> {};
+struct hb_set_t : hb_sparseset_t<hb_bit_set_invertible_t>
+{
+ hb_set_t () = default;
+ ~hb_set_t () = default;
+ hb_set_t (hb_set_t& o) = default;
+ hb_set_t& operator= (const hb_set_t& other) = default;
+ hb_set_t& operator= (hb_set_t&& other) = default;
+ hb_set_t (std::initializer_list<hb_codepoint_t> lst) : hb_sparseset_t<hb_bit_set_invertible_t> (lst) {}
+ template <typename Iterable,
+ hb_requires (hb_is_iterable (Iterable))>
+ hb_set_t (const Iterable &o) : hb_sparseset_t<hb_bit_set_invertible_t> (o) {}
+};
static_assert (hb_set_t::INVALID == HB_SET_VALUE_INVALID, "");
diff --git a/thirdparty/harfbuzz/src/hb-style.cc b/thirdparty/harfbuzz/src/hb-style.cc
index dfb1017c88..f1b44cea53 100644
--- a/thirdparty/harfbuzz/src/hb-style.cc
+++ b/thirdparty/harfbuzz/src/hb-style.cc
@@ -113,7 +113,9 @@ hb_style_get_value (hb_font_t *font, hb_style_tag_t style_tag)
case HB_STYLE_TAG_WIDTH:
return face->table.OS2->has_data ()
? face->table.OS2->get_width ()
- : (face->table.head->is_condensed () ? 75 : 100);
+ : (face->table.head->is_condensed () ? 75 :
+ face->table.head->is_expanded () ? 125 :
+ 100);
case HB_STYLE_TAG_WEIGHT:
return face->table.OS2->has_data ()
? face->table.OS2->usWeightClass
diff --git a/thirdparty/harfbuzz/src/hb-subset-input.hh b/thirdparty/harfbuzz/src/hb-subset-input.hh
index a3e28b0562..07c0e22676 100644
--- a/thirdparty/harfbuzz/src/hb-subset-input.hh
+++ b/thirdparty/harfbuzz/src/hb-subset-input.hh
@@ -42,17 +42,19 @@ struct hb_subset_input_t
{
hb_object_header_t header;
+ struct sets_t {
+ hb_set_t *glyphs;
+ hb_set_t *unicodes;
+ hb_set_t *no_subset_tables;
+ hb_set_t *drop_tables;
+ hb_set_t *name_ids;
+ hb_set_t *name_languages;
+ hb_set_t *layout_features;
+ };
+
union {
- struct {
- hb_set_t *glyphs;
- hb_set_t *unicodes;
- hb_set_t *no_subset_tables;
- hb_set_t *drop_tables;
- hb_set_t *name_ids;
- hb_set_t *name_languages;
- hb_set_t *layout_features;
- } sets;
- hb_set_t* set_ptrs[sizeof (sets) / sizeof (hb_set_t*)];
+ sets_t sets;
+ hb_set_t* set_ptrs[sizeof (sets_t) / sizeof (hb_set_t*)];
};
unsigned flags;
diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.cc b/thirdparty/harfbuzz/src/hb-subset-plan.cc
index 677df35fad..1e195ff660 100644
--- a/thirdparty/harfbuzz/src/hb-subset-plan.cc
+++ b/thirdparty/harfbuzz/src/hb-subset-plan.cc
@@ -38,6 +38,7 @@
#include "hb-ot-color-colrv1-closure.hh"
#include "hb-ot-var-fvar-table.hh"
#include "hb-ot-stat-table.hh"
+#include "hb-ot-math-table.hh"
typedef hb_hashmap_t<unsigned, hb_set_t *, (unsigned)-1, nullptr> script_langsys_map;
@@ -221,6 +222,50 @@ _cmap_closure (hb_face_t *face,
cmap.fini ();
}
+static void _colr_closure (hb_face_t *face,
+ hb_map_t *layers_map,
+ hb_map_t *palettes_map,
+ hb_set_t *glyphs_colred)
+{
+ OT::COLR::accelerator_t colr;
+ colr.init (face);
+ if (!colr.is_valid ()) return;
+
+ unsigned iteration_count = 0;
+ hb_set_t palette_indices, layer_indices;
+ unsigned glyphs_num;
+ {
+ glyphs_num = glyphs_colred->get_population ();
+
+ // Collect all glyphs referenced by COLRv0
+ hb_set_t glyphset_colrv0;
+ for (hb_codepoint_t gid : glyphs_colred->iter ())
+ colr.closure_glyphs (gid, &glyphset_colrv0);
+
+ glyphs_colred->union_ (glyphset_colrv0);
+
+ //closure for COLRv1
+ colr.closure_forV1 (glyphs_colred, &layer_indices, &palette_indices);
+ } while (iteration_count++ <= HB_CLOSURE_MAX_STAGES &&
+ glyphs_num != glyphs_colred->get_population ());
+
+ colr.closure_V0palette_indices (glyphs_colred, &palette_indices);
+ _remap_indexes (&layer_indices, layers_map);
+ _remap_palette_indexes (&palette_indices, palettes_map);
+ colr.fini ();
+}
+
+static inline void
+_math_closure (hb_face_t *face,
+ hb_set_t *glyphset)
+{
+ hb_blob_ptr_t<OT::MATH> math = hb_sanitize_context_t ().reference_table<OT::MATH> (face);
+ if (math->has_data ())
+ math->closure_glyphs (glyphset);
+ math.destroy ();
+}
+
+
static inline void
_remove_invalid_gids (hb_set_t *glyphs,
unsigned int num_glyphs)
@@ -301,12 +346,10 @@ _populate_gids_to_retain (hb_subset_plan_t* plan,
#ifndef HB_NO_SUBSET_CFF
OT::cff1::accelerator_t cff;
#endif
- OT::COLR::accelerator_t colr;
glyf.init (plan->source);
#ifndef HB_NO_SUBSET_CFF
cff.init (plan->source);
#endif
- colr.init (plan->source);
plan->_glyphset_gsub->add (0); // Not-def
@@ -334,30 +377,17 @@ _populate_gids_to_retain (hb_subset_plan_t* plan,
#endif
_remove_invalid_gids (plan->_glyphset_gsub, plan->source->get_num_glyphs ());
- // Collect all glyphs referenced by COLRv0
- hb_set_t* cur_glyphset = plan->_glyphset_gsub;
- hb_set_t glyphset_colrv0;
- if (colr.is_valid ())
- {
- glyphset_colrv0.union_ (*cur_glyphset);
- for (hb_codepoint_t gid : cur_glyphset->iter ())
- colr.closure_glyphs (gid, &glyphset_colrv0);
- cur_glyphset = &glyphset_colrv0;
- }
+ hb_set_set (plan->_glyphset_mathed, plan->_glyphset_gsub);
+ _math_closure (plan->source, plan->_glyphset_mathed);
+ _remove_invalid_gids (plan->_glyphset_mathed, plan->source->get_num_glyphs ());
- hb_set_t palette_indices;
- colr.closure_V0palette_indices (cur_glyphset, &palette_indices);
-
- hb_set_t layer_indices;
- colr.closure_forV1 (cur_glyphset, &layer_indices, &palette_indices);
- _remap_indexes (&layer_indices, plan->colrv1_layers);
- _remap_palette_indexes (&palette_indices, plan->colr_palettes);
- colr.fini ();
- _remove_invalid_gids (cur_glyphset, plan->source->get_num_glyphs ());
+ hb_set_t cur_glyphset = *plan->_glyphset_mathed;
+ _colr_closure (plan->source, plan->colrv1_layers, plan->colr_palettes, &cur_glyphset);
+ _remove_invalid_gids (&cur_glyphset, plan->source->get_num_glyphs ());
// Populate a full set of glyphs to retain by adding all referenced
// composite glyphs.
- for (hb_codepoint_t gid : cur_glyphset->iter ())
+ for (hb_codepoint_t gid : cur_glyphset.iter ())
{
glyf.add_gid_and_children (gid, plan->_glyphset);
#ifndef HB_NO_SUBSET_CFF
@@ -468,6 +498,7 @@ hb_subset_plan_create (hb_face_t *face,
plan->_glyphset = hb_set_create ();
plan->_glyphset_gsub = hb_set_create ();
+ plan->_glyphset_mathed = hb_set_create ();
plan->codepoint_to_glyph = hb_map_create ();
plan->glyph_map = hb_map_create ();
plan->reverse_glyph_map = hb_map_create ();
@@ -535,6 +566,7 @@ hb_subset_plan_destroy (hb_subset_plan_t *plan)
hb_map_destroy (plan->reverse_glyph_map);
hb_set_destroy (plan->_glyphset);
hb_set_destroy (plan->_glyphset_gsub);
+ hb_set_destroy (plan->_glyphset_mathed);
hb_map_destroy (plan->gsub_lookups);
hb_map_destroy (plan->gpos_lookups);
hb_map_destroy (plan->gsub_features);
diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.hh b/thirdparty/harfbuzz/src/hb-subset-plan.hh
index 92a4e27ccc..c30feeb42f 100644
--- a/thirdparty/harfbuzz/src/hb-subset-plan.hh
+++ b/thirdparty/harfbuzz/src/hb-subset-plan.hh
@@ -77,6 +77,7 @@ struct hb_subset_plan_t
unsigned int _num_output_glyphs;
hb_set_t *_glyphset;
hb_set_t *_glyphset_gsub;
+ hb_set_t *_glyphset_mathed;
//active lookups we'd like to retain
hb_map_t *gsub_lookups;
diff --git a/thirdparty/harfbuzz/src/hb-subset.cc b/thirdparty/harfbuzz/src/hb-subset.cc
index 34f92e0d81..048bdf1888 100644
--- a/thirdparty/harfbuzz/src/hb-subset.cc
+++ b/thirdparty/harfbuzz/src/hb-subset.cc
@@ -52,6 +52,7 @@
#include "hb-ot-layout-gpos-table.hh"
#include "hb-ot-var-gvar-table.hh"
#include "hb-ot-var-hvar-table.hh"
+#include "hb-ot-math-table.hh"
#include "hb-repacker.hh"
/**
@@ -109,7 +110,7 @@ _repack (hb_tag_t tag, const hb_serialize_context_t& c)
return nullptr;
hb_serialize_context_t repacked ((void *) buf, buf_size);
- hb_resolve_overflows (c.object_graph (), &repacked);
+ hb_resolve_overflows (c.object_graph (), tag, &repacked);
if (unlikely (repacked.in_error ()))
// TODO(garretrieger): refactor so we can share the resize/retry logic with the subset
@@ -305,6 +306,7 @@ _subset_table (hb_subset_plan_t *plan, hb_tag_t tag)
case HB_OT_TAG_CPAL: return _subset<const OT::CPAL> (plan);
case HB_OT_TAG_CBLC: return _subset<const OT::CBLC> (plan);
case HB_OT_TAG_CBDT: return true; /* skip CBDT, handled by CBLC */
+ case HB_OT_TAG_MATH: return _subset<const OT::MATH> (plan);
#ifndef HB_NO_SUBSET_CFF
case HB_OT_TAG_cff1: return _subset<const OT::cff1> (plan);
diff --git a/thirdparty/harfbuzz/src/hb-subset.hh b/thirdparty/harfbuzz/src/hb-subset.hh
index c9b01c67f3..98c5f06fbf 100644
--- a/thirdparty/harfbuzz/src/hb-subset.hh
+++ b/thirdparty/harfbuzz/src/hb-subset.hh
@@ -45,14 +45,14 @@ struct hb_subset_context_t :
private:
template <typename T, typename ...Ts> auto
_dispatch (const T &obj, hb_priority<1>, Ts&&... ds) HB_AUTO_RETURN
- ( obj.subset (this, hb_forward<Ts> (ds)...) )
+ ( obj.subset (this, std::forward<Ts> (ds)...) )
template <typename T, typename ...Ts> auto
_dispatch (const T &obj, hb_priority<0>, Ts&&... ds) HB_AUTO_RETURN
- ( obj.dispatch (this, hb_forward<Ts> (ds)...) )
+ ( obj.dispatch (this, std::forward<Ts> (ds)...) )
public:
template <typename T, typename ...Ts> auto
dispatch (const T &obj, Ts&&... ds) HB_AUTO_RETURN
- ( _dispatch (obj, hb_prioritize, hb_forward<Ts> (ds)...) )
+ ( _dispatch (obj, hb_prioritize, std::forward<Ts> (ds)...) )
hb_blob_t *source_blob;
hb_subset_plan_t *plan;
diff --git a/thirdparty/harfbuzz/src/hb-unicode.hh b/thirdparty/harfbuzz/src/hb-unicode.hh
index 0a79944107..4c28bb0cdf 100644
--- a/thirdparty/harfbuzz/src/hb-unicode.hh
+++ b/thirdparty/harfbuzz/src/hb-unicode.hh
@@ -121,7 +121,7 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
static hb_bool_t
is_variation_selector (hb_codepoint_t unicode)
{
- /* U+180B..180D MONGOLIAN FREE VARIATION SELECTORs are handled in the
+ /* U+180B..180D, U+180F MONGOLIAN FREE VARIATION SELECTORs are handled in the
* Arabic shaper. No need to match them here. */
return unlikely (hb_in_ranges<hb_codepoint_t> (unicode,
0xFE00u, 0xFE0Fu, /* VARIATION SELECTOR-1..16 */
@@ -136,7 +136,7 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
* As such, we make exceptions for those four.
* Also ignoring U+1BCA0..1BCA3. https://github.com/harfbuzz/harfbuzz/issues/503
*
- * Unicode 7.0:
+ * Unicode 14.0:
* $ grep '; Default_Ignorable_Code_Point ' DerivedCoreProperties.txt | sed 's/;.*#/#/'
* 00AD # Cf SOFT HYPHEN
* 034F # Mn COMBINING GRAPHEME JOINER
@@ -145,6 +145,7 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
* 17B4..17B5 # Mn [2] KHMER VOWEL INHERENT AQ..KHMER VOWEL INHERENT AA
* 180B..180D # Mn [3] MONGOLIAN FREE VARIATION SELECTOR ONE..MONGOLIAN FREE VARIATION SELECTOR THREE
* 180E # Cf MONGOLIAN VOWEL SEPARATOR
+ * 180F # Mn MONGOLIAN FREE VARIATION SELECTOR FOUR
* 200B..200F # Cf [5] ZERO WIDTH SPACE..RIGHT-TO-LEFT MARK
* 202A..202E # Cf [5] LEFT-TO-RIGHT EMBEDDING..RIGHT-TO-LEFT OVERRIDE
* 2060..2064 # Cf [5] WORD JOINER..INVISIBLE PLUS
diff --git a/thirdparty/harfbuzz/src/hb-vector.hh b/thirdparty/harfbuzz/src/hb-vector.hh
index 110d457caf..b0a1e5e966 100644
--- a/thirdparty/harfbuzz/src/hb-vector.hh
+++ b/thirdparty/harfbuzz/src/hb-vector.hh
@@ -38,10 +38,23 @@ struct hb_vector_t
typedef Type item_t;
static constexpr unsigned item_size = hb_static_size (Type);
- hb_vector_t () { init (); }
- hb_vector_t (const hb_vector_t &o)
+ hb_vector_t () = default;
+ hb_vector_t (std::initializer_list<Type> lst) : hb_vector_t ()
+ {
+ alloc (lst.size ());
+ for (auto&& item : lst)
+ push (item);
+ }
+ template <typename Iterable,
+ hb_requires (hb_is_iterable (Iterable))>
+ hb_vector_t (const Iterable &o) : hb_vector_t ()
+ {
+ if (hb_iter (o).is_random_access_iterator)
+ alloc (hb_len (hb_iter (o)));
+ hb_copy (o, *this);
+ }
+ hb_vector_t (const hb_vector_t &o) : hb_vector_t ()
{
- init ();
alloc (o.length);
hb_copy (o, *this);
}
@@ -55,11 +68,11 @@ struct hb_vector_t
~hb_vector_t () { fini (); }
private:
- int allocated; /* == -1 means allocation failed. */
+ int allocated = 0; /* == -1 means allocation failed. */
public:
- unsigned int length;
+ unsigned int length = 0;
public:
- Type *arrayZ;
+ Type *arrayZ = nullptr;
void init ()
{
@@ -87,6 +100,13 @@ struct hb_vector_t
resize (0);
}
+ friend void swap (hb_vector_t& a, hb_vector_t& b)
+ {
+ hb_swap (a.allocated, b.allocated);
+ hb_swap (a.length, b.length);
+ hb_swap (a.arrayZ, b.arrayZ);
+ }
+
hb_vector_t& operator = (const hb_vector_t &o)
{
reset ();
@@ -96,11 +116,7 @@ struct hb_vector_t
}
hb_vector_t& operator = (hb_vector_t &&o)
{
- fini ();
- allocated = o.allocated;
- length = o.length;
- arrayZ = o.arrayZ;
- o.init ();
+ hb_swap (*this, o);
return *this;
}
@@ -134,7 +150,7 @@ struct hb_vector_t
/* Sink interface. */
template <typename T>
- hb_vector_t& operator << (T&& v) { push (hb_forward<T> (v)); return *this; }
+ hb_vector_t& operator << (T&& v) { push (std::forward<T> (v)); return *this; }
hb_array_t< Type> as_array () { return hb_array (arrayZ, length); }
hb_array_t<const Type> as_array () const { return hb_array (arrayZ, length); }
@@ -182,7 +198,7 @@ struct hb_vector_t
// the created copy to leak memory since we won't have stored a
// reference to it.
return p;
- *p = hb_forward<T> (v);
+ *p = std::forward<T> (v);
return p;
}
@@ -239,7 +255,7 @@ struct hb_vector_t
Type pop ()
{
if (!length) return Null (Type);
- return hb_move (arrayZ[--length]); /* Does this move actually work? */
+ return std::move (arrayZ[--length]); /* Does this move actually work? */
}
void remove (unsigned int i)
@@ -295,6 +311,19 @@ struct hb_vector_t
template <typename Type>
struct hb_sorted_vector_t : hb_vector_t<Type>
{
+ hb_sorted_vector_t () = default;
+ ~hb_sorted_vector_t () = default;
+ hb_sorted_vector_t (hb_sorted_vector_t& o) = default;
+ hb_sorted_vector_t (hb_sorted_vector_t &&o) = default;
+ hb_sorted_vector_t (std::initializer_list<Type> lst) : hb_vector_t<Type> (lst) {}
+ template <typename Iterable,
+ hb_requires (hb_is_iterable (Iterable))>
+ hb_sorted_vector_t (const Iterable &o) : hb_vector_t<Type> (o) {}
+ hb_sorted_vector_t& operator = (const hb_sorted_vector_t &o) = default;
+ hb_sorted_vector_t& operator = (hb_sorted_vector_t &&o) = default;
+ friend void swap (hb_sorted_vector_t& a, hb_sorted_vector_t& b)
+ { hb_swap ((hb_vector_t<Type>&) (a), (hb_vector_t<Type>&) (b)); }
+
hb_sorted_array_t< Type> as_array () { return hb_sorted_array (this->arrayZ, this->length); }
hb_sorted_array_t<const Type> as_array () const { return hb_sorted_array (this->arrayZ, this->length); }
diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h
index 70325f88eb..1a4f0bf62a 100644
--- a/thirdparty/harfbuzz/src/hb-version.h
+++ b/thirdparty/harfbuzz/src/hb-version.h
@@ -47,20 +47,20 @@ HB_BEGIN_DECLS
*
* The minor component of the library version available at compile-time.
*/
-#define HB_VERSION_MINOR 0
+#define HB_VERSION_MINOR 1
/**
* HB_VERSION_MICRO:
*
* The micro component of the library version available at compile-time.
*/
-#define HB_VERSION_MICRO 0
+#define HB_VERSION_MICRO 1
/**
* HB_VERSION_STRING:
*
* A string literal containing the library version available at compile-time.
*/
-#define HB_VERSION_STRING "3.0.0"
+#define HB_VERSION_STRING "3.1.1"
/**
* HB_VERSION_ATLEAST:
diff --git a/thirdparty/harfbuzz/src/hb.hh b/thirdparty/harfbuzz/src/hb.hh
index 829b5a1ab7..1f14267525 100644
--- a/thirdparty/harfbuzz/src/hb.hh
+++ b/thirdparty/harfbuzz/src/hb.hh
@@ -62,6 +62,7 @@
/* Error. Should never happen. */
#ifndef HB_NO_PRAGMA_GCC_DIAGNOSTIC_ERROR
+#pragma GCC diagnostic error "-Wbitwise-instead-of-logical"
#pragma GCC diagnostic error "-Wcast-align"
#pragma GCC diagnostic error "-Wcast-function-type"
#pragma GCC diagnostic error "-Wdelete-non-virtual-dtor"
diff --git a/version.py b/version.py
index 517a47f568..663f90b942 100644
--- a/version.py
+++ b/version.py
@@ -7,3 +7,4 @@ status = "dev"
module_config = ""
year = 2021
website = "https://godotengine.org"
+docs = "latest"