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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp15
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--platform/windows/display_server_windows.cpp55
3 files changed, 68 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 55b50f526c..457a0aaa36 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -51,7 +51,6 @@
#include "scene/gui/subviewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
-#include "servers/display_server.h"
#define DISTANCE_DEFAULT 4
@@ -196,12 +195,20 @@ void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
_update_focus();
}
orbiting = false;
+ if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->warp_mouse_position(orbiting_mouse_start);
+ }
}
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (orbiting) {
+ if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
+ orbiting_mouse_start = mm->get_global_position();
+ }
viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
focused_axis = -1;
} else {
@@ -2210,14 +2217,14 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
}
// Hide mouse like in an FPS (warping doesn't work)
- DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
} else if (freelook_active && !active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Restore mouse
- DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
}
freelook_active = active_now;
@@ -3186,6 +3193,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
+ rotation_control->set_visible(!p_activate);
+
if (!p_activate) {
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 71da14ae1a..fdc0741651 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -158,6 +158,7 @@ class ViewportRotationControl : public Control {
Node3DEditorViewport *viewport = nullptr;
Vector<Color> axis_colors;
Vector<int> axis_menu_options;
+ Vector2i orbiting_mouse_start;
bool orbiting = false;
int focused_axis = -2;
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 3afe6c20ec..701cf69207 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2015,6 +2015,61 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} else {
windows[window_id].last_tilt = Vector2();
}
+
+ POINT coords;
+ GetCursorPos(&coords);
+ ScreenToClient(windows[window_id].hWnd, &coords);
+
+ // Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
+ if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
+ break;
+
+ Ref<InputEventMouseMotion> mm;
+ mm.instance();
+ mm->set_window_id(window_id);
+ mm->set_control(GetKeyState(VK_CONTROL) != 0);
+ mm->set_shift(GetKeyState(VK_SHIFT) != 0);
+ mm->set_alt(alt_mem);
+
+ mm->set_pressure(windows[window_id].last_pressure);
+ mm->set_tilt(windows[window_id].last_tilt);
+
+ mm->set_button_mask(last_button_state);
+
+ mm->set_position(Vector2(coords.x, coords.y));
+ mm->set_global_position(Vector2(coords.x, coords.y));
+
+ if (mouse_mode == MOUSE_MODE_CAPTURED) {
+ Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
+ old_x = c.x;
+ old_y = c.y;
+
+ if (mm->get_position() == c) {
+ center = c;
+ return 0;
+ }
+
+ Point2i ncenter = mm->get_position();
+ center = ncenter;
+ POINT pos = { (int)c.x, (int)c.y };
+ ClientToScreen(windows[window_id].hWnd, &pos);
+ SetCursorPos(pos.x, pos.y);
+ }
+
+ Input::get_singleton()->set_mouse_position(mm->get_position());
+ mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
+
+ if (old_invalid) {
+ old_x = mm->get_position().x;
+ old_y = mm->get_position().y;
+ old_invalid = false;
+ }
+
+ mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
+ old_x = mm->get_position().x;
+ old_y = mm->get_position().y;
+ if (windows[window_id].window_has_focus)
+ Input::get_singleton()->parse_input_event(mm);
}
return 0;
}