diff options
-rw-r--r-- | doc/classes/AnimationNodeTransition.xml | 6 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 47 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 2 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 17 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 2 |
5 files changed, 44 insertions, 30 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index d574bc044d..f6e2fc5eb2 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -40,12 +40,12 @@ </method> </methods> <members> + <member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> + The number of enabled input ports for this node. + </member> <member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true"> If [code]true[/code], the destination animation is played back from the beginning when switched. </member> - <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> - The number of available input ports for this node. - </member> <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve"> </member> <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0"> diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index b7910a152e..21f6be4584 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -832,26 +832,35 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) { bool first = true; uint32_t current_val; for (int i = 0; i < p_options.size(); i++) { + // An empty option is not considered a "flag". String option = p_options[i].strip_edges(); - if (!option.is_empty()) { - CheckBox *cb = memnew(CheckBox); - cb->set_text(option); - cb->set_clip_text(true); - cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled).bind(i)); - add_focusable(cb); - vbox->add_child(cb); - flags.push_back(cb); - Vector<String> text_split = p_options[i].split(":"); - if (text_split.size() != 1) { - current_val = text_split[1].to_int(); - } else { - current_val = 1 << i; - } - flag_values.push_back(current_val); - if (first) { - set_label_reference(cb); - first = false; - } + if (option.is_empty()) { + continue; + } + const int flag_index = flags.size(); // Index of the next element (added by the code below). + + // Value for a flag can be explicitly overridden. + Vector<String> text_split = p_options[i].split(":"); + if (text_split.size() != 1) { + current_val = text_split[1].to_int(); + } else { + current_val = 1 << i; + } + flag_values.push_back(current_val); + + // Create a CheckBox for the current flag. + CheckBox *cb = memnew(CheckBox); + cb->set_text(option); + cb->set_clip_text(true); + cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled).bind(flag_index)); + add_focusable(cb); + vbox->add_child(cb); + flags.push_back(cb); + + // Can't use `i == 0` because we want to find the first none-empty option. + if (first) { + set_label_reference(cb); + first = false; } } } diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 308e14592c..3d81b6b9e8 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -810,7 +810,7 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start); ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start); - ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start"); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 552d856034..376b53b75c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -4716,14 +4716,19 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) { void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) { ERR_FAIL_COND(!scenes.has(p_id)); if (p_packed_scene.is_valid()) { - // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. - ERR_FAIL_COND(!p_packed_scene->get_state().is_valid()); - ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1); - // Check if it extends CanvasItem. - String type = p_packed_scene->get_state()->get_node_type(0); + Ref<SceneState> scene_state = p_packed_scene->get_state(); + String type; + while (scene_state.is_valid() && type.is_empty()) { + // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work. + ERR_FAIL_COND(scene_state->get_node_count() < 1); + + type = scene_state->get_node_type(0); + scene_state = scene_state->get_base_scene_state(); + } + ERR_FAIL_COND_MSG(type.is_empty(), vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Could not get the type of the root node.", p_packed_scene->get_path())); bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D"); - ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path())); + ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D. Found %s instead.", p_packed_scene->get_path(), type)); scenes[p_id].scene = p_packed_scene; } else { diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 0960533917..0ffc72f78f 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -240,7 +240,7 @@ void main() { #endif #if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) - vec3 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0; + vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0; vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0)); float binormalf = sign(signed_tangent_attrib.y); vec3 binormal = normalize(cross(normal, tangent) * binormalf); |