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-rw-r--r--doc/classes/Animation.xml18
-rw-r--r--doc/classes/MeshInstance3D.xml24
-rw-r--r--doc/classes/Tween.xml1
-rw-r--r--editor/animation_track_editor.cpp48
-rw-r--r--editor/icons/KeyBlendShape.svg44
-rw-r--r--editor/icons/KeyTrackBlendShape.svg45
-rw-r--r--editor/import/editor_import_collada.cpp4
-rw-r--r--editor/import/resource_importer_scene.cpp145
-rw-r--r--editor/import/resource_importer_scene.h1
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp20
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gltf/gltf_document.cpp12
-rw-r--r--modules/mono/SCsub3
-rw-r--r--scene/3d/mesh_instance_3d.cpp74
-rw-r--r--scene/3d/mesh_instance_3d.h15
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/animation/animation_player.cpp52
-rw-r--r--scene/animation/animation_player.h11
-rw-r--r--scene/animation/animation_tree.cpp62
-rw-r--r--scene/animation/animation_tree.h7
-rw-r--r--scene/resources/animation.cpp258
-rw-r--r--scene/resources/animation.h15
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp76
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h2
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.cpp7
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.cpp26
28 files changed, 833 insertions, 149 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index a35b784106..ebcced7dc4 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -201,6 +201,14 @@
Sets the value of the key identified by [code]key_idx[/code] to the given value. The [code]track_idx[/code] must be the index of a Bezier Track.
</description>
</method>
+ <method name="blend_shape_track_insert_key">
+ <return type="int" />
+ <argument index="0" name="track_idx" type="int" />
+ <argument index="1" name="time" type="float" />
+ <argument index="2" name="amount" type="float" />
+ <description>
+ </description>
+ </method>
<method name="clear">
<return type="void" />
<description>
@@ -552,16 +560,18 @@
</constant>
<constant name="TYPE_SCALE_3D" value="3" enum="TrackType">
</constant>
- <constant name="TYPE_METHOD" value="4" enum="TrackType">
+ <constant name="TYPE_BLEND_SHAPE" value="4" enum="TrackType">
+ </constant>
+ <constant name="TYPE_METHOD" value="5" enum="TrackType">
Method tracks call functions with given arguments per key.
</constant>
- <constant name="TYPE_BEZIER" value="5" enum="TrackType">
+ <constant name="TYPE_BEZIER" value="6" enum="TrackType">
Bezier tracks are used to interpolate a value using custom curves. They can also be used to animate sub-properties of vectors and colors (e.g. alpha value of a [Color]).
</constant>
- <constant name="TYPE_AUDIO" value="6" enum="TrackType">
+ <constant name="TYPE_AUDIO" value="7" enum="TrackType">
Audio tracks are used to play an audio stream with either type of [AudioStreamPlayer]. The stream can be trimmed and previewed in the animation.
</constant>
- <constant name="TYPE_ANIMATION" value="7" enum="TrackType">
+ <constant name="TYPE_ANIMATION" value="8" enum="TrackType">
Animation tracks play animations in other [AnimationPlayer] nodes.
</constant>
<constant name="INTERPOLATION_NEAREST" value="0" enum="InterpolationType">
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 507a76197a..b72ce46310 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -41,6 +41,12 @@
This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
+ <method name="find_blend_shape_by_name">
+ <return type="int" />
+ <argument index="0" name="name" type="StringName" />
+ <description>
+ </description>
+ </method>
<method name="get_active_material" qualifiers="const">
<return type="Material" />
<argument index="0" name="surface" type="int" />
@@ -48,6 +54,17 @@
Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
</description>
</method>
+ <method name="get_blend_shape_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_value" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="blend_shape_idx" type="int" />
+ <description>
+ </description>
+ </method>
<method name="get_surface_override_material" qualifiers="const">
<return type="Material" />
<argument index="0" name="surface" type="int" />
@@ -61,6 +78,13 @@
Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
</description>
</method>
+ <method name="set_blend_shape_value">
+ <return type="void" />
+ <argument index="0" name="blend_shape_idx" type="int" />
+ <argument index="1" name="value" type="float" />
+ <description>
+ </description>
+ </method>
<method name="set_surface_override_material">
<return type="void" />
<argument index="0" name="surface" type="int" />
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index f94018c96b..488a5aa340 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -146,6 +146,7 @@
<description>
Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice.
Calling this method without arguments will make the [Tween] run infinitely, until it is either killed by [method kill] or by freeing bound node, or all the animated objects have been freed (which makes further animation impossible).
+ [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay) are equivalent to infinite [code]while[/code] loops and will freeze your game.
</description>
</method>
<method name="set_parallel">
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 2ee7f0ffa5..7f118532c9 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -198,6 +198,7 @@ public:
}
} break;
+ case Animation::TYPE_BLEND_SHAPE:
case Animation::TYPE_VALUE: {
if (name == "value") {
Variant value = p_value;
@@ -438,6 +439,7 @@ public:
return true;
}
} break;
+ case Animation::TYPE_BLEND_SHAPE:
case Animation::TYPE_VALUE: {
if (name == "value") {
r_ret = animation->track_get_key_value(track, key);
@@ -551,6 +553,9 @@ public:
case Animation::TYPE_SCALE_3D: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
+ } break;
case Animation::TYPE_VALUE: {
Variant v = animation->track_get_key_value(track, key);
@@ -828,6 +833,7 @@ public:
undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);
update_obj = true;
} break;
+ case Animation::TYPE_BLEND_SHAPE:
case Animation::TYPE_VALUE: {
if (name == "value") {
Variant value = p_value;
@@ -1054,6 +1060,7 @@ public:
}
} break;
+ case Animation::TYPE_BLEND_SHAPE:
case Animation::TYPE_VALUE: {
if (name == "value") {
r_ret = animation->track_get_key_value(track, key);
@@ -1206,6 +1213,9 @@ public:
case Animation::TYPE_SCALE_3D: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
+ } break;
case Animation::TYPE_VALUE: {
if (same_key_type) {
Variant v = animation->track_get_key_value(first_track, first_key);
@@ -1404,6 +1414,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")), TTR("3D Position Track"));
add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")), TTR("3D Rotation Track"));
add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")), TTR("3D Scale Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBlendShape"), SNAME("EditorIcons")), TTR("Blend Shape Track"));
add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), TTR("Call Method Track"));
add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), TTR("Bezier Curve Track"));
add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), TTR("Audio Playback Track"));
@@ -1872,11 +1883,12 @@ void AnimationTrackEdit::_notification(int p_what) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- Ref<Texture2D> type_icons[8] = {
+ Ref<Texture2D> type_icons[9] = {
get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyTrackScale"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackBlendShape"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")),
@@ -2067,7 +2079,7 @@ void AnimationTrackEdit::_notification(int p_what) {
interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
interp_mode_rect.size = icon->get_size();
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
draw_texture(icon, interp_mode_rect.position);
}
// Make it easier to click.
@@ -2077,7 +2089,7 @@ void AnimationTrackEdit::_notification(int p_what) {
ofs += icon->get_width() + hsep;
interp_mode_rect.size.x += hsep;
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
interp_mode_rect.size.x += down_icon->get_width();
} else {
@@ -2100,7 +2112,7 @@ void AnimationTrackEdit::_notification(int p_what) {
loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
loop_mode_rect.size = icon->get_size();
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
draw_texture(icon, loop_mode_rect.position);
}
@@ -2110,7 +2122,7 @@ void AnimationTrackEdit::_notification(int p_what) {
ofs += icon->get_width() + hsep;
loop_mode_rect.size.x += hsep;
- if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
loop_mode_rect.size.x += down_icon->get_width();
} else {
@@ -2330,11 +2342,12 @@ void AnimationTrackEdit::set_animation_and_track(const Ref<Animation> &p_animati
track = p_track;
update();
- Ref<Texture2D> type_icons[8] = {
+ Ref<Texture2D> type_icons[9] = {
get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyBlendShape"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")),
get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")),
@@ -2516,6 +2529,10 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
Vector3 t = animation->track_get_key_value(track, key_idx);
text += "Scale: " + String(t) + "\n";
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ float t = animation->track_get_key_value(track, key_idx);
+ text += "Blend Shape: " + itos(t) + "\n";
+ } break;
case Animation::TYPE_VALUE: {
const Variant &v = animation->track_get_key_value(track, key_idx);
text += "Type: " + Variant::get_type_name(v.get_type()) + "\n";
@@ -3369,6 +3386,8 @@ static bool track_type_is_resettable(Animation::TrackType p_type) {
switch (p_type) {
case Animation::TYPE_VALUE:
[[fallthrough]];
+ case Animation::TYPE_BLEND_SHAPE:
+ [[fallthrough]];
case Animation::TYPE_BEZIER:
[[fallthrough]];
case Animation::TYPE_POSITION_3D:
@@ -4049,6 +4068,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
case Animation::TYPE_POSITION_3D:
case Animation::TYPE_ROTATION_3D:
case Animation::TYPE_SCALE_3D:
+ case Animation::TYPE_BLEND_SHAPE:
case Animation::TYPE_VALUE: {
value = p_id.value;
@@ -4468,6 +4488,11 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
ERR_FAIL_COND(!node);
NodePath path_to = root->get_path_to(node);
+ if (adding_track_type == Animation::TYPE_BLEND_SHAPE && !node->is_class("MeshInstance3D")) {
+ EditorNode::get_singleton()->show_warning(TTR("Blend Shape tracks only apply to MeshInstance3D nodes."));
+ return;
+ }
+
if ((adding_track_type == Animation::TYPE_POSITION_3D || adding_track_type == Animation::TYPE_ROTATION_3D || adding_track_type == Animation::TYPE_SCALE_3D) && !node->is_class("Node3D")) {
EditorNode::get_singleton()->show_warning(TTR("Position/Rotation/Scale 3D tracks only apply to 3D-based nodes."));
return;
@@ -4479,6 +4504,13 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
prop_selector->set_type_filter(Vector<Variant::Type>());
prop_selector->select_property_from_instance(node);
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ adding_track_path = path_to;
+ Vector<Variant::Type> filter;
+ filter.push_back(Variant::FLOAT);
+ prop_selector->set_type_filter(filter);
+ prop_selector->select_property_from_instance(node);
+ } break;
case Animation::TYPE_POSITION_3D:
case Animation::TYPE_ROTATION_3D:
case Animation::TYPE_SCALE_3D:
@@ -4710,6 +4742,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
undo_redo->commit_action();
} break;
+ case Animation::TYPE_BLEND_SHAPE:
case Animation::TYPE_VALUE: {
NodePath bp;
Variant value;
@@ -5388,6 +5421,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
case Animation::TYPE_SCALE_3D:
text += " (Scale)";
break;
+ case Animation::TYPE_BLEND_SHAPE:
+ text += " (BlendShape)";
+ break;
case Animation::TYPE_METHOD:
text += " (Methods)";
break;
diff --git a/editor/icons/KeyBlendShape.svg b/editor/icons/KeyBlendShape.svg
new file mode 100644
index 0000000000..42f7341942
--- /dev/null
+++ b/editor/icons/KeyBlendShape.svg
@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ height="10"
+ viewBox="0 0 10 10"
+ width="10"
+ version="1.1"
+ id="svg80"
+ sodipodi:docname="KeyBlendShape.svg"
+ inkscape:version="1.1 (1:1.1+202106031931+af4d65493e)"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:svg="http://www.w3.org/2000/svg">
+ <defs
+ id="defs84" />
+ <sodipodi:namedview
+ id="namedview82"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageshadow="2"
+ inkscape:pageopacity="0.0"
+ inkscape:pagecheckerboard="0"
+ showgrid="false"
+ inkscape:zoom="84.4"
+ inkscape:cx="2.6599526"
+ inkscape:cy="5.0059242"
+ inkscape:window-width="1848"
+ inkscape:window-height="1016"
+ inkscape:window-x="72"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg80" />
+ <rect
+ fill="#3cf34e"
+ height="6.1027"
+ ry=".76286"
+ transform="matrix(.70710678 -.70710678 .70710678 .70710678 0 -1042.4)"
+ width="6.1027"
+ x="-740.13947"
+ y="741.10779"
+ id="rect78"
+ style="fill:#5ad5c4;fill-opacity:1" />
+</svg>
diff --git a/editor/icons/KeyTrackBlendShape.svg b/editor/icons/KeyTrackBlendShape.svg
new file mode 100644
index 0000000000..e82f0d6a6f
--- /dev/null
+++ b/editor/icons/KeyTrackBlendShape.svg
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ height="10"
+ viewBox="0 0 10 10"
+ width="10"
+ version="1.1"
+ id="svg12"
+ sodipodi:docname="KeyTrackBlendShape.svg"
+ inkscape:version="1.1 (1:1.1+202106031931+af4d65493e)"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:svg="http://www.w3.org/2000/svg">
+ <defs
+ id="defs16" />
+ <sodipodi:namedview
+ id="namedview14"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageshadow="2"
+ inkscape:pageopacity="0.0"
+ inkscape:pagecheckerboard="0"
+ showgrid="false"
+ inkscape:zoom="29.839906"
+ inkscape:cx="-3.5690461"
+ inkscape:cy="9.0985541"
+ inkscape:window-width="1848"
+ inkscape:window-height="1016"
+ inkscape:window-x="72"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg12" />
+ <ellipse
+ style="fill:none;fill-opacity:0.401212;stroke:none;stroke-width:4.7811;stroke-linejoin:round"
+ id="path921"
+ cx="-0.88986981"
+ cy="6.0959954"
+ rx="1.2495773"
+ ry="1.0867468" />
+ <path
+ id="path1910"
+ style="color:#000000;fill:#5ad5c4;stroke-linejoin:round;-inkscape-stroke:none"
+ d="m 4.5230825,1.1341567 c -2.1310744,0.017055 -3.86718737,1.7635044 -3.86718737,3.8984375 0,1.8778511 1.34348597,3.4523891 3.11718737,3.8164061 L 3.95277,7.5794693 C 2.7929991,7.3095662 1.9351921,6.2780435 1.9351921,5.0325942 c 0,-1.4262775 1.123493,-2.5732858 2.5390622,-2.6152344 v 0.017578 h 0.2011719 l 0.1796875,-1.28125 H 4.5230825 v -0.011719 c 0,-0.00263 -2.64e-5,-0.00518 0,-0.00781 z m 1.6816406,0.019531 -0.1796875,1.28125 h 1.3085937 c 0.078866,0 0.1230469,0.044181 0.1230469,0.1230469 v 4.9882815 c 0,0.07887 -0.044181,0.121093 -0.1230469,0.121094 H 5.2887075 L 5.10902,8.9486103 h 2.2246093 c 0.7663818,0 1.4042969,-0.635962 1.4042969,-1.402344 V 2.5579848 c 0,-0.7663818 -0.637915,-1.4042969 -1.4042969,-1.4042969 z" />
+</svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 52be03a1b1..ac8adedf2f 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1710,7 +1710,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
NodeMap &nm = node_map[at.target];
String path = scene->get_path_to(nm.node);
- animation->add_track(Animation::TYPE_VALUE);
+ animation->add_track(Animation::TYPE_BLEND_SHAPE);
int track = animation->get_track_count() - 1;
path = path + ":" + at.param;
@@ -1732,7 +1732,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
WARN_PRINT("Collada: Unexpected amount of value keys: " + itos(data.size()));
}
- animation->track_insert_key(track, time, value);
+ animation->blend_shape_track_insert_key(track, time, value);
}
tracks_found = true;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index c393d7f5fc..319e5ee25f 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1036,6 +1036,10 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
}
}
}
@@ -1055,6 +1059,10 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_get_key(j, k, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
}
}
@@ -1074,6 +1082,10 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
@@ -1105,6 +1117,12 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
+ } else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
+ float interp;
+ default_anim->blend_shape_track_interpolate(j, from, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
+ default_anim->blend_shape_track_interpolate(j, to, &interp);
+ new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
@@ -1652,7 +1670,7 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
ERR_FAIL_COND(parent == nullptr);
OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
bool tracks_to_add = false;
- static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D };
+ static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
for (const StringName &I : anims) {
Ref<Animation> anim = p_player->get_animation(I);
for (int i = 0; i < anim->get_track_count(); i++) {
@@ -1710,67 +1728,84 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
NodePath path = J.key();
Node *n = parent->get_node(path);
- Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
- Node3D *n3d = Object::cast_to<Node3D>(n);
- Vector3 loc;
- Quaternion rot;
- Vector3 scale;
- if (skel && path.get_subname_count() > 0) {
- StringName bone = path.get_subname(0);
- int bone_idx = skel->find_bone(bone);
- if (bone_idx == -1) {
- continue;
+
+ if (j == TRACK_CHANNEL_BLEND_SHAPE) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
+ if (mi && path.get_subname_count() > 0) {
+ StringName bs = path.get_subname(0);
+ bool valid;
+ float value = mi->get(bs, &valid);
+ if (valid) {
+ int track_idx = anim->add_track(track_types[j]);
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ anim->blend_shape_track_insert_key(track_idx, 0, value);
+ }
}
- skel->get_bone_pose(bone_idx);
- loc = skel->get_bone_pose_position(bone_idx);
- rot = skel->get_bone_pose_rotation(bone_idx);
- scale = skel->get_bone_pose_scale(bone_idx);
- } else if (n3d) {
- loc = n3d->get_position();
- rot = n3d->get_transform().basis.get_rotation_quaternion();
- scale = n3d->get_scale();
+
} else {
- continue;
- }
+ Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
+ Node3D *n3d = Object::cast_to<Node3D>(n);
+ Vector3 loc;
+ Quaternion rot;
+ Vector3 scale;
+ if (skel && path.get_subname_count() > 0) {
+ StringName bone = path.get_subname(0);
+ int bone_idx = skel->find_bone(bone);
+ if (bone_idx == -1) {
+ continue;
+ }
+ skel->get_bone_pose(bone_idx);
+ loc = skel->get_bone_pose_position(bone_idx);
+ rot = skel->get_bone_pose_rotation(bone_idx);
+ scale = skel->get_bone_pose_scale(bone_idx);
+ } else if (n3d) {
+ loc = n3d->get_position();
+ rot = n3d->get_transform().basis.get_rotation_quaternion();
+ scale = n3d->get_scale();
+ } else {
+ continue;
+ }
- // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
- int insert_at_pos = -1;
- for (int k = 0; k < anim->get_track_count(); k++) {
- NodePath tpath = anim->track_get_path(k);
-
- if (path == tpath) {
- Animation::TrackType ttype = anim->track_get_type(k);
- if (insert_at_pos == -1) {
- // First insert, determine whether replacing or kicking back
- if (track_types[j] < ttype) {
- insert_at_pos = k;
- break; // No point in continuing.
- } else {
+ // Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
+ int insert_at_pos = -1;
+ for (int k = 0; k < anim->get_track_count(); k++) {
+ NodePath tpath = anim->track_get_path(k);
+
+ if (path == tpath) {
+ Animation::TrackType ttype = anim->track_get_type(k);
+ if (insert_at_pos == -1) {
+ // First insert, determine whether replacing or kicking back
+ if (track_types[j] < ttype) {
+ insert_at_pos = k;
+ break; // No point in continuing.
+ } else {
+ insert_at_pos = k + 1;
+ }
+ } else if (ttype < track_types[j]) {
+ // Kick back.
insert_at_pos = k + 1;
}
- } else if (ttype < track_types[j]) {
- // Kick back.
- insert_at_pos = k + 1;
+ } else if (insert_at_pos >= 0) {
+ break;
}
- } else if (insert_at_pos >= 0) {
- break;
}
- }
- int track_idx = anim->add_track(track_types[j], insert_at_pos);
-
- anim->track_set_path(track_idx, path);
- anim->track_set_imported(track_idx, true);
- switch (j) {
- case TRACK_CHANNEL_POSITION: {
- anim->position_track_insert_key(track_idx, 0, loc);
- } break;
- case TRACK_CHANNEL_ROTATION: {
- anim->rotation_track_insert_key(track_idx, 0, rot);
- } break;
- case TRACK_CHANNEL_SCALE: {
- anim->scale_track_insert_key(track_idx, 0, scale);
- } break;
- default: {
+ int track_idx = anim->add_track(track_types[j], insert_at_pos);
+
+ anim->track_set_path(track_idx, path);
+ anim->track_set_imported(track_idx, true);
+ switch (j) {
+ case TRACK_CHANNEL_POSITION: {
+ anim->position_track_insert_key(track_idx, 0, loc);
+ } break;
+ case TRACK_CHANNEL_ROTATION: {
+ anim->rotation_track_insert_key(track_idx, 0, rot);
+ } break;
+ case TRACK_CHANNEL_SCALE: {
+ anim->scale_track_insert_key(track_idx, 0, scale);
+ } break;
+ default: {
+ }
}
}
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index fab602b8ff..e1e7046be5 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -207,6 +207,7 @@ class ResourceImporterScene : public ResourceImporter {
TRACK_CHANNEL_POSITION,
TRACK_CHANNEL_ROTATION,
TRACK_CHANNEL_SCALE,
+ TRACK_CHANNEL_BLEND_SHAPE,
TRACK_CHANNEL_MAX
};
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index cc94449f78..32a8bbf406 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2226,6 +2226,21 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
_menu_option(VIEW_RIGHT);
}
+ if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
+ cursor.x_rot -= Math_PI / 12.0;
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
+ cursor.x_rot += Math_PI / 12.0;
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
+ cursor.y_rot -= Math_PI / 12.0;
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
+ cursor.y_rot += Math_PI / 12.0;
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
+ cursor.y_rot += Math_PI;
+ }
if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
_menu_option(VIEW_CENTER_TO_ORIGIN);
}
@@ -7306,6 +7321,11 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
+ ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), KEY_KP_2);
+ ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), KEY_KP_4);
+ ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), KEY_KP_6);
+ ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), KEY_KP_8);
+ ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), KEY_KP_9);
ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 2bae838543..e9d3749a8d 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -545,7 +545,7 @@ void GDScript::_update_doc() {
for (int i = 0; i < signals.size(); i++) {
DocData::MethodDoc signal_doc;
if (doc_signals.has(signals[i].name)) {
- DocData::signal_doc_from_methodinfo(signal_doc, signals[i], signals[i].name);
+ DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);
} else {
DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
}
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 70df62de6a..7d4bd998f5 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5991,12 +5991,11 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
ERR_CONTINUE(mesh.is_null());
ERR_CONTINUE(mesh->get_mesh().is_null());
ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null());
- const String prop = "blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i);
- const String blend_path = String(node_path) + ":" + prop;
+ const String blend_path = String(node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i));
const int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_VALUE);
+ animation->add_track(Animation::TYPE_BLEND_SHAPE);
animation->track_set_path(track_idx, blend_path);
// Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
@@ -6007,7 +6006,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
const float t = track.weight_tracks[i].times[j];
const float attribs = track.weight_tracks[i].values[j];
- animation->track_insert_key(track_idx, t, attribs);
+ animation->blend_shape_track_insert_key(track_idx, t, attribs);
}
} else {
// CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
@@ -6015,7 +6014,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
double time = 0.0;
bool last = false;
while (true) {
- _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
+ float blend = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
+ animation->blend_shape_track_insert_key(track_idx, time, blend);
if (last) {
break;
}
@@ -6459,7 +6459,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if (!tracks.has(mesh_index)) {
for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
String shape_name = mesh->get_blend_shape_name(shape_i);
- NodePath shape_path = String(path) + ":blend_shapes/" + shape_name;
+ NodePath shape_path = String(path) + ":" + shape_name;
int32_t shape_track_i = animation->find_track(shape_path);
if (shape_track_i == -1) {
GLTFAnimation::Channel<float> weight;
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 3b94949470..95c959235c 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -49,6 +49,7 @@ if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
env_mono.add_source_files(env.modules_sources, "*.cpp")
env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
+env_mono.add_source_files(env.modules_sources, "glue/mono_glue.gen.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
@@ -57,6 +58,8 @@ env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
if env["platform"] in ["osx", "iphone"]:
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
+elif env["platform"] == "android":
+ env_mono.add_source_files(env.modules_sources, "mono_gd/android_mono_config.gen.cpp")
if env["tools"]:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index cfd90e5da0..c148f95461 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -42,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- E->get().value = p_value;
- RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
+ set_blend_shape_value(E->get(), p_value);
return true;
}
@@ -67,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = E->get().value;
+ r_ret = get_blend_shape_value(E->get());
return true;
}
@@ -86,7 +85,7 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<String> ls;
- for (const KeyValue<StringName, BlendShapeTrack> &E : blend_shape_tracks) {
+ for (const KeyValue<StringName, int> &E : blend_shape_properties) {
ls.push_back(E.key);
}
@@ -114,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- blend_shape_tracks.clear();
if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
- BlendShapeTrack mt;
- mt.idx = i;
- mt.value = 0;
- blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
- }
-
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- surface_override_materials.resize(mesh->get_surface_count());
-
+ _mesh_changed();
set_base(mesh->get_rid());
} else {
+ blend_shape_tracks.clear();
+ blend_shape_properties.clear();
set_base(RID());
+ update_gizmos();
}
- update_gizmos();
-
notify_property_list_changed();
}
@@ -140,6 +131,35 @@ Ref<Mesh> MeshInstance3D::get_mesh() const {
return mesh;
}
+int MeshInstance3D::get_blend_shape_count() const {
+ if (mesh.is_null()) {
+ return 0;
+ }
+ return mesh->get_blend_shape_count();
+}
+int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) {
+ if (mesh.is_null()) {
+ return -1;
+ }
+ for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
+ if (mesh->get_blend_shape_name(i) == p_name) {
+ return i;
+ }
+ }
+ return -1;
+}
+float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const {
+ ERR_FAIL_COND_V(mesh.is_null(), 0.0);
+ ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0);
+ return blend_shape_tracks[p_blend_shape];
+}
+void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) {
+ ERR_FAIL_COND(mesh.is_null());
+ ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size());
+ blend_shape_tracks[p_blend_shape] = p_value;
+ RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value);
+}
+
void MeshInstance3D::_resolve_skeleton_path() {
Ref<SkinReference> new_skin_reference;
@@ -357,6 +377,19 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
surface_override_materials.resize(mesh->get_surface_count());
+
+ uint32_t initialize_bs_from = blend_shape_tracks.size();
+ blend_shape_tracks.resize(mesh->get_blend_shape_count());
+
+ for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) {
+ blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i;
+ if (i < initialize_bs_from) {
+ set_blend_shape_value(i, blend_shape_tracks[i]);
+ } else {
+ set_blend_shape_value(i, 0);
+ }
+ }
+
update_gizmos();
}
@@ -459,6 +492,11 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value);
+
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index beb7f6cf95..8f21726601 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -31,8 +31,8 @@
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
+#include "core/templates/local_vector.h"
#include "scene/3d/visual_instance_3d.h"
-
class Skin;
class SkinReference;
@@ -46,12 +46,8 @@ protected:
Ref<SkinReference> skin_ref;
NodePath skeleton_path = NodePath("..");
- struct BlendShapeTrack {
- int idx = 0;
- float value = 0.0;
- };
-
- Map<StringName, BlendShapeTrack> blend_shape_tracks;
+ LocalVector<float> blend_shape_tracks;
+ Map<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
@@ -75,6 +71,11 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_blend_shape_count() const;
+ int find_blend_shape_by_name(const StringName &p_name);
+ float get_blend_shape_value(int p_blend_shape) const;
+ void set_blend_shape_value(int p_blend_shape, float p_value);
+
int get_surface_override_material_count() const;
void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_override_material(int p_surface) const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 272a06bce4..c96204cf60 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -371,6 +371,9 @@ void Node3D::update_gizmos() {
if (data.gizmos.is_empty()) {
return;
}
+ if (data.gizmos_dirty) {
+ return;
+ }
data.gizmos_dirty = true;
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
#endif
@@ -467,6 +470,7 @@ Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
void Node3D::_update_gizmos() {
#ifdef TOOLS_ENABLED
if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
+ data.gizmos_dirty = false;
return;
}
data.gizmos_dirty = false;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 14506fd9bd..fbc3767151 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -1113,7 +1113,7 @@ Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = bones[parent_bone_idx].pose_global.affine_inverse();
+ Transform3D conversion_transform = get_bone_global_pose(parent_bone_idx).affine_inverse();
return conversion_transform * p_global_pose;
} else {
return p_global_pose;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 8407e0dd99..1f000d5f39 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -257,6 +257,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node
ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
+ int blend_shape_idx = -1;
#ifndef _3D_DISABLED
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) {
@@ -266,6 +267,22 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
continue;
}
}
+
+ if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {
+ MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child);
+ if (!mi_3d) {
+ continue;
+ }
+ if (a->track_get_path(i).get_subname_count() != 1) {
+ continue;
+ }
+
+ blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0));
+ if (blend_shape_idx == -1) {
+ continue;
+ }
+ }
+
#endif // _3D_DISABLED
{
@@ -277,6 +294,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
TrackNodeCacheKey key;
key.id = id;
key.bone_idx = bone_idx;
+ key.blend_shape_idx = blend_shape_idx;
if (!node_cache_map.has(key)) {
node_cache_map[key] = TrackNodeCache();
@@ -334,6 +352,13 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
}
+
+ if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {
+ // special cases and caches for transform tracks
+ node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child);
+ node_cache->blend_shape_idx = blend_shape_idx;
+ }
+
#endif // _3D_DISABLED
if (a->track_get_type(i) == Animation::TYPE_VALUE) {
@@ -481,6 +506,31 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
#endif // _3D_DISABLED
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+#ifndef _3D_DISABLED
+ if (!nc->node_blend_shape) {
+ continue;
+ }
+
+ float blend;
+
+ Error err = a->blend_shape_track_interpolate(i, p_time, &blend);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ if (err != OK) {
+ continue;
+ }
+
+ if (nc->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
+ nc->accum_pass = accum_pass;
+ cache_update[cache_update_size++] = nc;
+ nc->blend_shape_accum = blend;
+ } else {
+ nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp);
+ }
+#endif // _3D_DISABLED
+ } break;
case Animation::TYPE_VALUE: {
if (!nc->node) {
continue;
@@ -947,6 +997,8 @@ void AnimationPlayer::_animation_update_transforms() {
nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum);
}
+ } else if (nc->node_blend_shape) {
+ nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum);
} else if (nc->node_3d) {
if (nc->loc_used) {
nc->node_3d->set_position(nc->loc_accum);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index f8e72a67b6..21e309efe0 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -32,6 +32,7 @@
#define ANIMATION_PLAYER_H
#include "scene/2d/node_2d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/animation.h"
@@ -99,6 +100,8 @@ private:
#ifndef _3D_DISABLED
Node3D *node_3d = nullptr;
Skeleton3D *skeleton = nullptr;
+ MeshInstance3D *node_blend_shape = nullptr;
+ int blend_shape_idx = -1;
#endif // _3D_DISABLED
int bone_idx = -1;
// accumulated transforms
@@ -110,6 +113,7 @@ private:
Vector3 loc_accum;
Quaternion rot_accum;
Vector3 scale_accum;
+ float blend_shape_accum = 0;
uint64_t accum_pass = 0;
bool audio_playing = false;
@@ -147,10 +151,15 @@ private:
struct TrackNodeCacheKey {
ObjectID id;
int bone_idx = -1;
+ int blend_shape_idx = -1;
inline bool operator<(const TrackNodeCacheKey &p_right) const {
if (id == p_right.id) {
- return bone_idx < p_right.bone_idx;
+ if (blend_shape_idx == p_right.blend_shape_idx) {
+ return bone_idx < p_right.bone_idx;
+ } else {
+ return blend_shape_idx < p_right.blend_shape_idx;
+ }
} else {
return id < p_right.id;
}
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index dd5fe46223..ccb5fa9472 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -640,6 +640,37 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
#endif // _3D_DISABLED
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+#ifndef _3D_DISABLED
+
+ if (path.get_subname_count() != 1) {
+ ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname: '" + String(path) + "'");
+ continue;
+ }
+ MeshInstance3D *mesh_3d = Object::cast_to<MeshInstance3D>(child);
+
+ if (!mesh_3d) {
+ ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not point to MeshInstance3D: '" + String(path) + "'");
+ continue;
+ }
+
+ StringName blend_shape_name = path.get_subname(0);
+ int blend_shape_idx = mesh_3d->find_blend_shape_by_name(blend_shape_name);
+ if (blend_shape_idx == -1) {
+ ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track points to a non-existing name: '" + String(blend_shape_name) + "'");
+ continue;
+ }
+
+ TrackCacheBlendShape *track_bshape = memnew(TrackCacheBlendShape);
+
+ track_bshape->mesh_3d = mesh_3d;
+ track_bshape->shape_index = blend_shape_idx;
+
+ track_bshape->object = mesh_3d;
+ track_bshape->object_id = mesh_3d->get_instance_id();
+ track = track_bshape;
+#endif
+ } break;
case Animation::TYPE_METHOD: {
TrackCacheMethod *track_method = memnew(TrackCacheMethod);
@@ -1089,6 +1120,28 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
#endif // _3D_DISABLED
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+#ifndef _3D_DISABLED
+ TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
+
+ if (t->process_pass != process_pass) {
+ t->process_pass = process_pass;
+ t->value = 0;
+ }
+
+ float value;
+
+ Error err = a->blend_shape_track_interpolate(i, time, &value);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ if (err != OK) {
+ continue;
+ }
+
+ t->value = Math::lerp(t->value, value, blend);
+
+#endif // _3D_DISABLED
+ } break;
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
@@ -1384,6 +1437,15 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
#endif // _3D_DISABLED
} break;
+ case Animation::TYPE_BLEND_SHAPE: {
+#ifndef _3D_DISABLED
+ TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
+
+ if (t->mesh_3d) {
+ t->mesh_3d->set_blend_shape_value(t->shape_index, t->value);
+ }
+#endif // _3D_DISABLED
+ } break;
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index ed207dfe0c..21b49937a7 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -210,6 +210,13 @@ private:
}
};
+ struct TrackCacheBlendShape : public TrackCache {
+ MeshInstance3D *mesh_3d = nullptr;
+ float value = 0;
+ int shape_index = -1;
+ TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; }
+ };
+
struct TrackCacheValue : public TrackCache {
Variant value;
Vector<StringName> subpath;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 6612c5ff3c..08b78a39b1 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -49,6 +49,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
add_track(TYPE_ROTATION_3D);
} else if (type == "scale_3d") {
add_track(TYPE_SCALE_3D);
+ } else if (type == "blend_shape") {
+ add_track(TYPE_BLEND_SHAPE);
} else if (type == "value") {
add_track(TYPE_VALUE);
} else if (type == "method") {
@@ -146,6 +148,25 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
sk.value.y = ofs[3];
sk.value.z = ofs[4];
}
+ } else if (track_get_type(track) == TYPE_BLEND_SHAPE) {
+ BlendShapeTrack *st = static_cast<BlendShapeTrack *>(tracks[track]);
+ Vector<real_t> values = p_value;
+ int vcount = values.size();
+ ERR_FAIL_COND_V(vcount % BLEND_SHAPE_TRACK_SIZE, false);
+
+ const real_t *r = values.ptr();
+
+ int64_t count = vcount / BLEND_SHAPE_TRACK_SIZE;
+ st->blend_shapes.resize(count);
+
+ TKey<float> *sw = st->blend_shapes.ptrw();
+ for (int i = 0; i < count; i++) {
+ TKey<float> &sk = sw[i];
+ const real_t *ofs = &r[i * BLEND_SHAPE_TRACK_SIZE];
+ sk.time = ofs[0];
+ sk.transition = ofs[1];
+ sk.value = ofs[2];
+ }
} else if (track_get_type(track) == TYPE_VALUE) {
ValueTrack *vt = static_cast<ValueTrack *>(tracks[track]);
@@ -369,6 +390,9 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
case TYPE_SCALE_3D:
r_ret = "scale_3d";
break;
+ case TYPE_BLEND_SHAPE:
+ r_ret = "blend_shape";
+ break;
case TYPE_VALUE:
r_ret = "value";
break;
@@ -464,6 +488,25 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = keys;
return true;
+ } else if (track_get_type(track) == TYPE_BLEND_SHAPE) {
+ Vector<real_t> keys;
+ int kk = track_get_key_count(track);
+ keys.resize(kk * BLEND_SHAPE_TRACK_SIZE);
+
+ real_t *w = keys.ptrw();
+
+ int idx = 0;
+ for (int i = 0; i < track_get_key_count(track); i++) {
+ float bs;
+ blend_shape_track_get_key(track, i, &bs);
+
+ w[idx++] = track_get_key_time(track, i);
+ w[idx++] = track_get_key_transition(track, i);
+ w[idx++] = bs;
+ }
+
+ r_ret = keys;
+ return true;
} else if (track_get_type(track) == TYPE_VALUE) {
const ValueTrack *vt = static_cast<const ValueTrack *>(tracks[track]);
@@ -682,6 +725,10 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
ScaleTrack *st = memnew(ScaleTrack);
tracks.insert(p_at_pos, st);
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = memnew(BlendShapeTrack);
+ tracks.insert(p_at_pos, bst);
+ } break;
case TYPE_VALUE: {
tracks.insert(p_at_pos, memnew(ValueTrack));
@@ -731,6 +778,11 @@ void Animation::remove_track(int p_track) {
_clear(st->scales);
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ _clear(bst->blend_shapes);
+
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
_clear(vt->values);
@@ -993,6 +1045,53 @@ Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_
return OK;
}
+int Animation::blend_shape_track_insert_key(int p_track, double p_time, float p_blend_shape) {
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, -1);
+
+ BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t);
+
+ TKey<float> tkey;
+ tkey.time = p_time;
+ tkey.value = p_blend_shape;
+
+ int ret = _insert(p_time, st->blend_shapes, tkey);
+ emit_changed();
+ return ret;
+}
+
+Error Animation::blend_shape_track_get_key(int p_track, int p_key, float *r_blend_shape) const {
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
+ Track *t = tracks[p_track];
+
+ BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER);
+ ERR_FAIL_INDEX_V(p_key, st->blend_shapes.size(), ERR_INVALID_PARAMETER);
+
+ *r_blend_shape = st->blend_shapes[p_key].value;
+
+ return OK;
+}
+
+Error Animation::blend_shape_track_interpolate(int p_track, double p_time, float *r_interpolation) const {
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER);
+
+ BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t);
+
+ bool ok = false;
+
+ float tk = _interpolate(st->blend_shapes, p_time, st->interpolation, st->loop_wrap, &ok);
+
+ if (!ok) {
+ return ERR_UNAVAILABLE;
+ }
+ *r_interpolation = tk;
+ return OK;
+}
+
void Animation::track_remove_key_at_time(int p_track, double p_time) {
int idx = track_find_key(p_track, p_time, true);
ERR_FAIL_COND(idx < 0);
@@ -1022,6 +1121,12 @@ void Animation::track_remove_key(int p_track, int p_idx) {
st->scales.remove(p_idx);
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_INDEX(p_idx, bst->blend_shapes.size());
+ bst->blend_shapes.remove(p_idx);
+
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_idx, vt->values.size());
@@ -1087,12 +1192,24 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const {
} break;
case TYPE_SCALE_3D: {
- ScaleTrack *rt = static_cast<ScaleTrack *>(t);
- int k = _find(rt->scales, p_time);
- if (k < 0 || k >= rt->scales.size()) {
+ ScaleTrack *st = static_cast<ScaleTrack *>(t);
+ int k = _find(st->scales, p_time);
+ if (k < 0 || k >= st->scales.size()) {
+ return -1;
+ }
+ if (st->scales[k].time != p_time && p_exact) {
+ return -1;
+ }
+ return k;
+
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ int k = _find(bst->blend_shapes, p_time);
+ if (k < 0 || k >= bst->blend_shapes.size()) {
return -1;
}
- if (rt->scales[k].time != p_time && p_exact) {
+ if (bst->blend_shapes[k].time != p_time && p_exact) {
return -1;
}
return k;
@@ -1186,6 +1303,12 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke
track_set_key_transition(p_track, idx, p_transition);
} break;
+ case TYPE_BLEND_SHAPE: {
+ ERR_FAIL_COND((p_key.get_type() != Variant::FLOAT) && (p_key.get_type() != Variant::INT));
+ int idx = blend_shape_track_insert_key(p_track, p_time, p_key);
+ track_set_key_transition(p_track, idx, p_transition);
+
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
@@ -1279,6 +1402,10 @@ int Animation::track_get_key_count(int p_track) const {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
return st->scales.size();
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ return bst->blend_shapes.size();
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
return vt->values.size();
@@ -1328,6 +1455,12 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
return st->scales[p_key_idx].value;
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), Variant());
+
+ return bst->blend_shapes[p_key_idx].value;
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), Variant());
@@ -1400,6 +1533,11 @@ double Animation::track_get_key_time(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1);
return st->scales[p_key_idx].time;
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1);
+ return bst->blend_shapes[p_key_idx].time;
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1);
@@ -1467,6 +1605,15 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) {
_insert(p_time, tt->scales, key);
return;
}
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, tt->blend_shapes.size());
+ TKey<float> key = tt->blend_shapes[p_key_idx];
+ key.time = p_time;
+ tt->blend_shapes.remove(p_key_idx);
+ _insert(p_time, tt->blend_shapes, key);
+ return;
+ }
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
@@ -1537,6 +1684,11 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1);
return st->scales[p_key_idx].transition;
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1);
+ return bst->blend_shapes[p_key_idx].transition;
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1);
@@ -1592,6 +1744,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
st->scales.write[p_key_idx].value = p_value;
} break;
+ case TYPE_BLEND_SHAPE: {
+ ERR_FAIL_COND((p_value.get_type() != Variant::FLOAT) && (p_value.get_type() != Variant::INT));
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size());
+
+ bst->blend_shapes.write[p_key_idx].value = p_value;
+
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
@@ -1673,6 +1833,11 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr
ERR_FAIL_INDEX(p_key_idx, st->scales.size());
st->scales.write[p_key_idx].transition = p_transition;
} break;
+ case TYPE_BLEND_SHAPE: {
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size());
+ bst->blend_shapes.write[p_key_idx].transition = p_transition;
+ } break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
@@ -2185,6 +2350,12 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
_track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
} break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+
+ } break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
@@ -2250,6 +2421,11 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
_track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices);
} break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices);
+
+ } break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
@@ -2867,6 +3043,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("position_track_insert_key", "track_idx", "time", "position"), &Animation::position_track_insert_key);
ClassDB::bind_method(D_METHOD("rotation_track_insert_key", "track_idx", "time", "rotation"), &Animation::rotation_track_insert_key);
ClassDB::bind_method(D_METHOD("scale_track_insert_key", "track_idx", "time", "scale"), &Animation::scale_track_insert_key);
+ ClassDB::bind_method(D_METHOD("blend_shape_track_insert_key", "track_idx", "time", "amount"), &Animation::blend_shape_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key);
@@ -2943,6 +3120,7 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_POSITION_3D);
BIND_ENUM_CONSTANT(TYPE_ROTATION_3D);
BIND_ENUM_CONSTANT(TYPE_SCALE_3D);
+ BIND_ENUM_CONSTANT(TYPE_BLEND_SHAPE);
BIND_ENUM_CONSTANT(TYPE_METHOD);
BIND_ENUM_CONSTANT(TYPE_BEZIER);
BIND_ENUM_CONSTANT(TYPE_AUDIO);
@@ -3089,6 +3267,41 @@ bool Animation::_scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Ve
return true;
}
+bool Animation::_blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error) {
+ float v0 = t0.value;
+ float v1 = t1.value;
+ float v2 = t2.value;
+
+ if (Math::is_equal_approx(v1, v2, p_allowed_unit_error)) {
+ //0 and 2 are close, let's see if 1 is close
+ if (!Math::is_equal_approx(v0, v1, p_allowed_unit_error)) {
+ //not close, not optimizable
+ return false;
+ }
+
+ } else {
+ /*
+ TODO eventually discuss a way to optimize these better.
+ float pd = (v2 - v0);
+ real_t d0 = pd.dot(v0);
+ real_t d1 = pd.dot(v1);
+ real_t d2 = pd.dot(v2);
+ if (d1 < d0 || d1 > d2) {
+ return false; //beyond segment range
+ }
+
+ float s[2] = { v0, v2 };
+ real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
+
+ if (d > pd.length() * p_allowed_linear_error) {
+ return false; //beyond allowed error for colinearity
+ }
+*/
+ }
+
+ return true;
+}
+
void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D);
@@ -3197,6 +3410,41 @@ void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) {
}
}
+void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_err) {
+ ERR_FAIL_INDEX(p_idx, tracks.size());
+ ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE);
+ BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(tracks[p_idx]);
+ bool prev_erased = false;
+ TKey<float> first_erased;
+ first_erased.value = 0.0;
+
+ for (int i = 1; i < tt->blend_shapes.size() - 1; i++) {
+ TKey<float> &t0 = tt->blend_shapes.write[i - 1];
+ TKey<float> &t1 = tt->blend_shapes.write[i];
+ TKey<float> &t2 = tt->blend_shapes.write[i + 1];
+
+ bool erase = _blend_shape_track_optimize_key(t0, t1, t2, p_allowed_linear_err);
+
+ if (prev_erased && !_blend_shape_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) {
+ //avoid error to go beyond first erased key
+ erase = false;
+ }
+
+ if (erase) {
+ if (!prev_erased) {
+ first_erased = t1;
+ prev_erased = true;
+ }
+
+ tt->blend_shapes.remove(i);
+ i--;
+
+ } else {
+ prev_erased = false;
+ }
+ }
+}
+
void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) {
for (int i = 0; i < tracks.size(); i++) {
if (tracks[i]->type == TYPE_POSITION_3D) {
@@ -3205,6 +3453,8 @@ void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_e
_rotation_track_optimize(i, p_allowed_angular_err, p_max_optimizable_angle);
} else if (tracks[i]->type == TYPE_SCALE_3D) {
_scale_track_optimize(i, p_allowed_linear_err);
+ } else if (tracks[i]->type == TYPE_BLEND_SHAPE) {
+ _blend_shape_track_optimize(i, p_allowed_linear_err);
}
}
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 614e12a560..4ee0741d87 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -45,6 +45,7 @@ public:
TYPE_POSITION_3D, ///< Position 3D track
TYPE_ROTATION_3D, ///< Rotation 3D track
TYPE_SCALE_3D, ///< Scale 3D track
+ TYPE_BLEND_SHAPE, ///< Blend Shape track
TYPE_METHOD, ///< Call any method on a specific node.
TYPE_BEZIER, ///< Bezier curve
TYPE_AUDIO,
@@ -91,6 +92,7 @@ private:
const int32_t POSITION_TRACK_SIZE = 5;
const int32_t ROTATION_TRACK_SIZE = 6;
const int32_t SCALE_TRACK_SIZE = 5;
+ const int32_t BLEND_SHAPE_TRACK_SIZE = 3;
/* POSITION TRACK */
@@ -115,6 +117,13 @@ private:
ScaleTrack() { type = TYPE_SCALE_3D; }
};
+ /* BLEND SHAPE TRACK */
+
+ struct BlendShapeTrack : public Track {
+ Vector<TKey<float>> blend_shapes;
+ BlendShapeTrack() { type = TYPE_BLEND_SHAPE; }
+ };
+
/* PROPERTY VALUE TRACK */
struct ValueTrack : public Track {
@@ -247,10 +256,12 @@ private:
bool _position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_alowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm);
bool _rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle);
bool _scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error);
+ bool _blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error);
void _position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err);
void _rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle);
void _scale_track_optimize(int p_idx, real_t p_allowed_linear_err);
+ void _blend_shape_track_optimize(int p_idx, real_t p_allowed_unit_error);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -308,6 +319,10 @@ public:
Error scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const;
Error scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const;
+ int blend_shape_track_insert_key(int p_track, double p_time, float p_blend);
+ Error blend_shape_track_get_key(int p_track, int p_key, float *r_blend) const;
+ Error blend_shape_track_interpolate(int p_track, double p_time, float *r_blend) const;
+
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
index 20ebbda256..dedea3e282 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -149,6 +149,11 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) {
return;
}
+ // Make sure the transform cache is the correct size
+ if (fabrik_transforms.size() != fabrik_data_chain.size()) {
+ fabrik_transforms.resize(fabrik_data_chain.size());
+ }
+
// Verify that all joints have a valid bone ID, and that all bone lengths are zero or more
// Also, while we are here, apply magnet positions.
for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
@@ -162,27 +167,24 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) {
if (_print_execution_error(fabrik_data_chain[i].length < 0, "FABRIK Joint " + itos(i) + " has an invalid joint length. Cannot execute!")) {
return;
}
-
- Transform3D local_pose_override = stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[i].bone_idx);
+ fabrik_transforms[i] = stack->skeleton->get_bone_global_pose(fabrik_data_chain[i].bone_idx);
// Apply magnet positions:
if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) {
int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx);
Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx));
- local_pose_override.origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position);
+ fabrik_transforms[i].origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position);
} else {
- local_pose_override.origin += fabrik_data_chain[i].magnet_position;
+ fabrik_transforms[i].origin += fabrik_data_chain[i].magnet_position;
}
-
- stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, local_pose_override, stack->strength, true);
}
+ Transform3D origin_global_pose_trans = stack->skeleton->get_bone_global_pose_no_override(fabrik_data_chain[0].bone_idx);
target_global_pose = stack->skeleton->world_transform_to_global_pose(node_target->get_global_transform());
- origin_global_pose = stack->skeleton->local_pose_to_global_pose(
- fabrik_data_chain[0].bone_idx, stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[0].bone_idx));
+ origin_global_pose = origin_global_pose_trans;
final_joint_idx = fabrik_data_chain.size() - 1;
- real_t target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length();
+ real_t target_distance = fabrik_transforms[final_joint_idx].origin.distance_to(target_global_pose.origin);
chain_iterations = 0;
while (target_distance > chain_tolerance) {
@@ -190,7 +192,7 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) {
chain_forwards();
// update the target distance
- target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length();
+ target_distance = fabrik_transforms[final_joint_idx].origin.distance_to(target_global_pose.origin);
// update chain iterations
chain_iterations += 1;
@@ -205,7 +207,7 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) {
void SkeletonModification3DFABRIK::chain_backwards() {
int final_bone_idx = fabrik_data_chain[final_joint_idx].bone_idx;
- Transform3D final_joint_trans = stack->skeleton->local_pose_to_global_pose(final_bone_idx, stack->skeleton->get_bone_local_pose_override(final_bone_idx));
+ Transform3D final_joint_trans = fabrik_transforms[final_joint_idx];
// Get the direction the final bone is facing in.
stack->skeleton->update_bone_rest_forward_vector(final_bone_idx);
@@ -220,52 +222,46 @@ void SkeletonModification3DFABRIK::chain_backwards() {
// set the position of the final joint to the target position
final_joint_trans.origin = target_global_pose.origin - (direction * fabrik_data_chain[final_joint_idx].length);
- final_joint_trans = stack->skeleton->global_pose_to_local_pose(final_bone_idx, final_joint_trans);
- stack->skeleton->set_bone_local_pose_override(final_bone_idx, final_joint_trans, stack->strength, true);
+ fabrik_transforms[final_joint_idx] = final_joint_trans;
// for all other joints, move them towards the target
int i = final_joint_idx;
while (i >= 1) {
- int next_bone_idx = fabrik_data_chain[i].bone_idx;
- Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+ Transform3D next_bone_trans = fabrik_transforms[i];
i -= 1;
- int current_bone_idx = fabrik_data_chain[i].bone_idx;
- Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
+ Transform3D current_trans = fabrik_transforms[i];
real_t length = fabrik_data_chain[i].length / (current_trans.origin.distance_to(next_bone_trans.origin));
current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length);
- // Apply it back to the skeleton
- stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true);
+ // Save the result
+ fabrik_transforms[i] = current_trans;
}
}
void SkeletonModification3DFABRIK::chain_forwards() {
// Set root at the initial position.
- int origin_bone_idx = fabrik_data_chain[0].bone_idx;
- Transform3D root_transform = stack->skeleton->local_pose_to_global_pose(origin_bone_idx, stack->skeleton->get_bone_local_pose_override(origin_bone_idx));
+ Transform3D root_transform = fabrik_transforms[0];
+
root_transform.origin = origin_global_pose.origin;
- stack->skeleton->set_bone_local_pose_override(origin_bone_idx, stack->skeleton->global_pose_to_local_pose(origin_bone_idx, root_transform), stack->strength, true);
+ fabrik_transforms[0] = origin_global_pose;
for (uint32_t i = 0; i < fabrik_data_chain.size() - 1; i++) {
- int current_bone_idx = fabrik_data_chain[i].bone_idx;
- Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
- int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
- Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+ Transform3D current_trans = fabrik_transforms[i];
+ Transform3D next_bone_trans = fabrik_transforms[i + 1];
real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin.distance_to(current_trans.origin));
next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length);
- // Apply it back to the skeleton
- stack->skeleton->set_bone_local_pose_override(next_bone_idx, stack->skeleton->global_pose_to_local_pose(next_bone_idx, next_bone_trans), stack->strength, true);
+ // Save the result
+ fabrik_transforms[i + 1] = next_bone_trans;
}
}
void SkeletonModification3DFABRIK::chain_apply() {
for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
int current_bone_idx = fabrik_data_chain[i].bone_idx;
- Transform3D current_trans = stack->skeleton->get_bone_local_pose_override(current_bone_idx);
- current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, current_trans);
+ Transform3D current_trans = fabrik_transforms[i];
// If this is the last bone in the chain...
if (i == fabrik_data_chain.size() - 1) {
@@ -280,8 +276,7 @@ void SkeletonModification3DFABRIK::chain_apply() {
current_trans.basis = target_global_pose.basis.orthonormalized().scaled(current_trans.basis.get_scale());
}
} else { // every other bone in the chain...
- int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
- Transform3D next_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+ Transform3D next_trans = fabrik_transforms[i + 1];
// Get the forward direction that the basis is facing in right now.
stack->skeleton->update_bone_rest_forward_vector(current_bone_idx);
@@ -290,9 +285,7 @@ void SkeletonModification3DFABRIK::chain_apply() {
current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(next_trans.origin));
current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll);
}
- current_trans = stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans);
- current_trans.origin = Vector3(0, 0, 0);
- stack->skeleton->set_bone_local_pose_override(current_bone_idx, current_trans, stack->strength, true);
+ stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true);
}
// Update all the bones so the next modification has up-to-date data.
@@ -374,6 +367,7 @@ int SkeletonModification3DFABRIK::get_fabrik_data_chain_length() {
void SkeletonModification3DFABRIK::set_fabrik_data_chain_length(int p_length) {
ERR_FAIL_COND(p_length < 0);
fabrik_data_chain.resize(p_length);
+ fabrik_transforms.resize(p_length);
execution_error_found = false;
notify_property_list_changed();
}
@@ -513,8 +507,11 @@ void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_join
Transform3D node_trans = tip_node->get_global_transform();
node_trans = stack->skeleton->world_transform_to_global_pose(node_trans);
- node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans);
- fabrik_data_chain[p_joint_idx].length = node_trans.origin.length();
+ //node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans);
+ //fabrik_data_chain[p_joint_idx].length = node_trans.origin.length();
+
+ fabrik_data_chain[p_joint_idx].length = stack->skeleton->get_bone_global_pose(fabrik_data_chain[p_joint_idx].bone_idx).origin.distance_to(node_trans.origin);
+
} else { // Use child bone(s) to update joint length, if possible
Vector<int> bone_children = stack->skeleton->get_bone_children(fabrik_data_chain[p_joint_idx].bone_idx);
if (bone_children.size() <= 0) {
@@ -522,10 +519,13 @@ void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_join
return;
}
+ Transform3D bone_trans = stack->skeleton->get_bone_global_pose(fabrik_data_chain[p_joint_idx].bone_idx);
+
real_t final_length = 0;
for (int i = 0; i < bone_children.size(); i++) {
Transform3D child_transform = stack->skeleton->get_bone_global_pose(bone_children[i]);
- final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length();
+ final_length += bone_trans.origin.distance_to(child_transform.origin);
+ //final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length();
}
fabrik_data_chain[p_joint_idx].length = final_length / bone_children.size();
}
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
index 9b5da883d4..6c58b8a07a 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.h
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -55,6 +55,8 @@ private:
};
LocalVector<FABRIK_Joint_Data> fabrik_data_chain;
+ LocalVector<Transform3D> fabrik_transforms;
+
NodePath target_node;
ObjectID target_node_cache;
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
index 1fb7dad2ad..a6bcb0176a 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -172,7 +172,12 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D
return;
}
- Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx));
+ Transform3D bone_local_pos = stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx);
+ if (bone_local_pos == Transform3D()) {
+ bone_local_pos = stack->skeleton->get_bone_pose(jiggle_data_chain[p_joint_idx].bone_idx);
+ }
+
+ Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, bone_local_pos);
Vector3 target_position = stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()).origin;
jiggle_data_chain[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp
index afdb077e71..f3b0f41d60 100644
--- a/scene/resources/skeleton_modification_3d_lookat.cpp
+++ b/scene/resources/skeleton_modification_3d_lookat.cpp
@@ -96,8 +96,10 @@ void SkeletonModification3DLookAt::_execute(real_t p_delta) {
if (_print_execution_error(bone_idx <= -1, "Bone index is invalid. Cannot execute modification!")) {
return;
}
-
Transform3D new_bone_trans = stack->skeleton->get_bone_local_pose_override(bone_idx);
+ if (new_bone_trans == Transform3D()) {
+ new_bone_trans = stack->skeleton->get_bone_pose(bone_idx);
+ }
Vector3 target_pos = stack->skeleton->global_pose_to_local_pose(bone_idx, stack->skeleton->world_transform_to_global_pose(target->get_global_transform())).origin;
// Lock the rotation to a plane relative to the bone by changing the target position
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp
index c1a71148a7..93ec155a88 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp
@@ -178,7 +178,16 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) {
}
Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform());
- bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx));
+ Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx);
+ if (bone_one_local_pos == Transform3D()) {
+ bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx);
+ }
+ Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx);
+ if (bone_two_local_pos == Transform3D()) {
+ bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx);
+ }
+
+ bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos);
bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0));
bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis);
stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx);
@@ -186,7 +195,7 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) {
stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true);
stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx);
- bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos);
bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0));
bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis);
stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
@@ -194,8 +203,17 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) {
stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true);
stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx);
} else {
- bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx));
- bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx);
+ if (bone_one_local_pos == Transform3D()) {
+ bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx);
+ }
+ Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx);
+ if (bone_two_local_pos == Transform3D()) {
+ bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx);
+ }
+
+ bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos);
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos);
}
Transform3D bone_two_tip_trans;